map
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@@ -7,7 +7,7 @@
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#include "rpg.h"
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#include "entity/entity.h"
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#include "rpg/world/world.h"
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#include "rpg/world/map.h"
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#include "rpg/cutscene/cutscenesystem.h"
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#include "time/time.h"
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#include "rpgcamera.h"
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@@ -20,8 +20,7 @@ errorret_t rpgInit(void) {
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// Init cutscene subsystem
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cutsceneSystemInit();
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// Init the world.
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worldInit();
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mapInit();
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rpgCameraInit();
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rpgTextboxInit();
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@@ -47,9 +46,8 @@ void rpgUpdate(void) {
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// TODO: Do not update if the scene is not the map scene?
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// Update the world.
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worldUpdate();
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mapUpdate();
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// Update overworld ents.
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entity_t *ent = &ENTITIES[0];
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do {
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@@ -6,5 +6,5 @@
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# Sources
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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world.c
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map.c
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)
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23
src/rpg/world/map.c
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23
src/rpg/world/map.c
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@@ -0,0 +1,23 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "map.h"
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#include "util/memory.h"
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map_t MAP;
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void mapInit() {
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memoryZero(&MAP, sizeof(map_t));
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for(uint32_t i = 0; i < MAP_CHUNK_COUNT; i++) {
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MAP.chunkOrder[i] = &MAP.chunks[i];
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}
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}
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void mapUpdate() {
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}
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32
src/rpg/world/map.h
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32
src/rpg/world/map.h
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@@ -0,0 +1,32 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "rpg/world/chunk.h"
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#define MAP_CHUNK_WIDTH 4
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#define MAP_CHUNK_HEIGHT 4
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#define MAP_CHUNK_DEPTH 4
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#define MAP_CHUNK_COUNT (MAP_CHUNK_WIDTH * MAP_CHUNK_HEIGHT * MAP_CHUNK_DEPTH)
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typedef struct map_s {
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chunk_t chunks[MAP_CHUNK_COUNT];
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chunk_t *chunkOrder[MAP_CHUNK_COUNT];
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int16_t x, y, z;
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} map_t;
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extern map_t MAP;
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/**
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* Initializes the map.
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*/
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void mapInit();
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/**
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* Updates the map.
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*/
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void mapUpdate();
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@@ -1,23 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "world.h"
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#include "util/memory.h"
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world_t WORLD;
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void worldInit() {
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memoryZero(&WORLD, sizeof(world_t));
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for(uint32_t i = 0; i < WORLD_CHUNK_COUNT; i++) {
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WORLD.chunkOrder[i] = &WORLD.chunks[i];
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}
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}
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void worldUpdate() {
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}
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@@ -1,32 +0,0 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "rpg/world/chunk.h"
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#define WORLD_WIDTH 4
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#define WORLD_HEIGHT 4
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#define WORLD_DEPTH 4
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#define WORLD_CHUNK_COUNT (WORLD_WIDTH * WORLD_HEIGHT * WORLD_DEPTH)
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typedef struct world_s {
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chunk_t chunks[WORLD_CHUNK_COUNT];
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chunk_t *chunkOrder[WORLD_CHUNK_COUNT];
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int16_t x, y, z;
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} world_t;
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extern world_t WORLD;
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/**
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* Initializes the world.
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*/
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void worldInit();
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/**
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* Updates the world.
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*/
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void worldUpdate();
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@@ -8,12 +8,10 @@
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#pragma once
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#include "scene/scene.h"
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#include "rpg/entity/entity.h"
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#include "rpg/world/world.h"
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#include "display/camera.h"
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typedef struct {
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camera_t camera;
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world_t world;
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} scenemap_t;
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errorret_t sceneMapInit(scenedata_t *data);
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