Nuked console

This commit is contained in:
2025-11-03 09:22:18 -06:00
parent 3feb43fdad
commit 3ef6205ea3
53 changed files with 127 additions and 1570 deletions

View File

@@ -7,7 +7,6 @@ set(DUSK_GAME_ASSETS_DIR "${CMAKE_CURRENT_SOURCE_DIR}" CACHE INTERNAL ${DUSK_CAC
add_subdirectory(palette)# Palette asset needs to be added before any images.
add_subdirectory(config)
add_subdirectory(entity)
add_subdirectory(map)
add_subdirectory(ui)

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@@ -1,8 +0,0 @@
# Copyright (c) 2025 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
add_asset(CONFIG init.dcf)
add_asset(CONFIG init-base.dcf)
add_asset(CONFIG init-psp.dcf)

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@@ -1,4 +0,0 @@
echo " = Dawn Init = ";
fps 1;
scene map;

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@@ -1,16 +0,0 @@
exec "config/init-base";
screen backbuffer;
bind up up;
bind down down;
bind left left;
bind right right;
bind cross accept;
bind circle cancel;
bind select toggleconsole;
bind start toggleconsole;
bind lstick_negative_y up;
bind lstick_positive_y down;
bind lstick_negative_x left;
bind lstick_positive_x right;

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@@ -1,17 +0,0 @@
exec "config/init-base";
screen height 270;
bind ` toggleconsole;
bind w up;
bind s down;
bind a left;
bind d right;
bind up up;
bind down down;
bind left left;
bind right right;
bind e accept;
bind enter accept;
bind q cancel;
bind esc quit;

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@@ -29,13 +29,14 @@ target_sources(${DUSK_TARGET_NAME}
# Subdirs
add_subdirectory(assert)
add_subdirectory(asset)
add_subdirectory(console)
add_subdirectory(debug)
add_subdirectory(display)
add_subdirectory(engine)
add_subdirectory(error)
add_subdirectory(input)
# add_subdirectory(locale)
add_subdirectory(physics)
add_subdirectory(platform)
add_subdirectory(rpg)
add_subdirectory(scene)
add_subdirectory(thread)

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@@ -9,7 +9,6 @@
#include "assetmanager.h"
#include "util/memory.h"
#include "assert/assert.h"
#include "console/console.h"
assetdef_t ASSET_DEFINITIONS[ASSET_TYPE_COUNT] = {
[ASSET_TYPE_PALETTE_IMAGE] = {
@@ -18,9 +17,6 @@ assetdef_t ASSET_DEFINITIONS[ASSET_TYPE_COUNT] = {
[ASSET_TYPE_ALPHA_IMAGE] = {
"DAI", assetAlphaImageLoad, assetAlphaImageDispose
},
[ASSET_TYPE_CONFIG] = {
"DCF", assetConfigLoad, assetConfigDispose
},
};
errorret_t assetInit(asset_t *asset, const char_t *filename) {

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@@ -12,7 +12,6 @@
#include "asset/type/assetpaletteimage.h"
#include "asset/type/assetalphaimage.h"
#include "asset/type/assetconfig.h"
#define ASSET_HEADER_SIZE 3
#define ASSET_REFERENCE_COUNT_MAX 8
@@ -32,7 +31,6 @@ typedef enum {
ASSET_TYPE_UNKNOWN,
ASSET_TYPE_PALETTE_IMAGE,
ASSET_TYPE_ALPHA_IMAGE,
ASSET_TYPE_CONFIG,
ASSET_TYPE_COUNT
} assettype_t;
@@ -48,7 +46,6 @@ typedef struct asset_s {
union {
assetpaletteimage_t paletteImage;
assetalphaimage_t alphaImage;
assetconfig_t config;
};
} asset_t;

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@@ -7,7 +7,6 @@
#include "assetmanager.h"
#include "util/memory.h"
#include "console/console.h"
#include "util/string.h"
#include "assert/assert.h"
@@ -17,16 +16,17 @@ assetmanager_t ASSET_MANAGER;
errorret_t assetManagerInit(void) {
memoryZero(&ASSET_MANAGER, sizeof(assetmanager_t));
// Default system path, intended to be overridden by the paltform
stringCopy(ASSET_MANAGER.systemPath, ".", FILENAME_MAX);
// Open zip file
char_t searchPath[FILENAME_MAX];
consolevar_t *var = consoleVarGet("sys_path");
const char_t *sysPath = var ? var->value : ".";
for(int32_t i = 0; i < ASSET_MANAGER_SEARCH_PATHS_COUNT; i++) {
sprintf(
searchPath,
ASSET_MANAGER_SEARCH_PATHS[i],
sysPath,
ASSET_MANAGER.systemPath,
ASSET_ASSET_FILE
);

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@@ -31,6 +31,7 @@ static const char_t ASSET_MANAGER_SEARCH_PATHS[][FILENAME_MAX] = {
typedef struct {
zip_t *zip;
asset_t assets[ASSET_MANAGER_ASSET_COUNT_MAX];
char_t systemPath[FILENAME_MAX];
uint8_t assetCount;
} assetmanager_t;

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@@ -7,6 +7,5 @@
target_sources(${DUSK_TARGET_NAME}
PRIVATE
assetalphaimage.c
assetconfig.c
assetpaletteimage.c
)

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@@ -1,61 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset/asset.h"
#include "console/console.h"
#include "assert/assert.h"
errorret_t assetConfigLoad(asset_t *asset) {
char_t buffer[CONSOLE_LINE_MAX + 1];
// Read byte by byte.
zip_int64_t bytesRead = 0;
zip_int64_t totalBytesRead = 0;
char_t c;
while(1) {
bytesRead = zip_fread(
asset->file,
&c,
1
);
if(bytesRead < 0) errorThrow("Failed to read from config asset file");
// Is byte execute?
if(c != ';' && c != '\n' && c != '\r' && bytesRead == 1) {
// Not execute, add to buffer.
buffer[totalBytesRead] = c;
if(++totalBytesRead >= CONSOLE_LINE_MAX) {
errorThrow("Config line too long!");
}
continue;
}
// Execute buffer.
buffer[totalBytesRead] = '\0';
consoleExec(buffer);
totalBytesRead = 0;
if(bytesRead == 0) break;
}
if(totalBytesRead > 0) {
// Execute remaining buffer.
buffer[totalBytesRead] = '\0';
consoleExec(buffer);
}
errorOk();
}
errorret_t assetConfigExecute(asset_t *asset) {
errorOk();
}
errorret_t assetConfigDispose(asset_t *asset) {
errorOk();
}

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@@ -1,42 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
typedef struct asset_s asset_t;
typedef struct {
zip_int64_t pos;
zip_int64_t size;
} assetconfig_t;
/**
* Loads a config asset from the given asset structure. The asset must be of
* type ASSET_TYPE_CONFIG and must be loaded.
*
* @param asset The asset to load the config from.
* @return An error code.
*/
errorret_t assetConfigLoad(asset_t *asset);
/**
* Executes the config commands in the given asset. The asset must be of type
* ASSET_TYPE_CONFIG and must be loaded.
*
* @param asset The asset to execute the config from.
* @return An error code.
*/
errorret_t assetConfigExecute(asset_t *asset);
/**
* Disposes of a config asset, freeing any allocated resources.
*
* @param asset The asset to dispose of.
* @return An error code.
*/
errorret_t assetConfigDispose(asset_t *asset);

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@@ -1,24 +0,0 @@
# Copyright (c) 2025 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_TARGET_NAME}
PRIVATE
console.c
consolecmd.c
consolevar.c
)
# Subdirectories
add_subdirectory(cmd)
# Compiler flags.
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
target_compile_definitions(${DUSK_TARGET_NAME}
PRIVATE
CONSOLE_POSIX=1
#CONSOLE_INTERACTIVE=1
)
endif()

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@@ -1,53 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "console/console.h"
#include "input/input.h"
#include "util/string.h"
void cmdAlias(const consolecmdexec_t *exec) {
if(exec->argc < 1) {
consolePrint("Expected 1 argument: <name> <command>");
return;
}
if(exec->argc == 1 || strlen(exec->argv[1]) == 0) {
// Removing the alias.
for(uint32_t i = 0; i < CONSOLE.aliasCount; i++) {
if(stringCompare(CONSOLE.aliases[i].alias, exec->argv[0]) != 0) {
continue;
}
// Move all the later aliases down one.
if(CONSOLE.aliasCount - i - 1 > 0) {
memoryMove(
&CONSOLE.aliases[i],
&CONSOLE.aliases[i + 1],
(CONSOLE.aliasCount - i - 1) * sizeof(consolealias_t)
);
}
CONSOLE.aliasCount--;
return;
}
// Alias not found.
return;
}
// Add alias
if(CONSOLE.aliasCount >= CONSOLE_ALIAS_MAX) {
consolePrint("Max aliases reached");
return;
}
// Create alias
consolealias_t *alias = &CONSOLE.aliases[CONSOLE.aliasCount++];
stringCopy(alias->alias, exec->argv[0], CONSOLE_LINE_MAX);
stringCopy(alias->command, exec->argv[1], CONSOLE_LINE_MAX);
consolePrint("Added alias \"%s\" -> \"%s\"", exec->argv[0], exec->argv[1]);
}

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@@ -1,30 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "console/console.h"
#include "input/input.h"
void cmdBind(const consolecmdexec_t *exec) {
if(exec->argc < 1) {
consolePrint("Expected 1 argument: <key> <command]");
return;
}
if(exec->argc == 1) {
consolePrint("TODO: Show binds");
return;
}
inputbutton_t button = inputButtonGetByName(exec->argv[0]);
if(button.type == INPUT_BUTTON_TYPE_NONE) {
consolePrint("Unknown button \"%s\"", exec->argv[0]);
return;
}
inputBind(button, exec->argv[1]);
}

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@@ -1,18 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "console/console.h"
void cmdEcho(const consolecmdexec_t *exec) {
if(exec->argc < 1) {
consolePrint("Expected 1 argument: <message>");
return;
}
consolePrint("%s", exec->argv[0]);
}

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@@ -1,50 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "console/console.h"
#include "asset/assetmanager.h"
void cmdExec(const consolecmdexec_t *exec) {
if(exec->argc < 1) {
consolePrint("Expected 1 argument: <filename>");
return;
}
char_t file[FILENAME_MAX];
stringCopy(file, exec->argv[0], FILENAME_MAX);
if(!stringEndsWith(file, ".dcf")) {
sprintf(
file,
"%s.dcf",
exec->argv[0]
);
}
ref_t ref;
asset_t asset;
errorret_t ret = assetInit(&asset, file);
if(ret.code != ERROR_OK) {
errorPrint(ret);
consolePrint("Failed to load asset %s", file);
return;
}
ret = assetLoad(&asset);
if(asset.type != ASSET_TYPE_CONFIG) {
consolePrint("Asset is not a config: %s", file);
assetDispose(&asset);
return;
}
assetDispose(&asset);
if(ret.code != ERROR_OK) {
errorPrint(ret);
consolePrint("Failed to load asset %s", file);
return;
}
}

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@@ -1,25 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "console/console.h"
void cmdGet(const consolecmdexec_t *exec) {
assertTrue(
exec->argc >= 1,
"Get command requires 1 argument."
);
for(uint32_t i = 0; i < CONSOLE.variableCount; i++) {
consolevar_t *var = &CONSOLE.variables[i];
if(stringCompare(var->name, exec->argv[0]) != 0) continue;
consolePrint("%s", var->value);
return;
}
consolePrint("Error: Variable '%s' not found.", exec->argv[0]);
}

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@@ -1,14 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "console/console.h"
#include "engine/engine.h"
void cmdQuit(const consolecmdexec_t *exec) {
ENGINE.running = false;
}

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@@ -1,42 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "console/console.h"
#include "engine/engine.h"
#include "scene/scenemanager.h"
void cmdScene(const consolecmdexec_t *exec) {
if(exec->argc < 1) {
consolePrint("Usage: scene <name>");
return;
}
if(strcmp(exec->argv[0], "null") == 0) {
sceneManagerSetScene(NULL);
return;
}
scene_t *scene = sceneManagerGetSceneByName(exec->argv[0]);
if(scene == NULL) {
consolePrint("Error: Scene '%s' not found.", exec->argv[0]);
return;
}
sceneManagerSetScene(scene);
if(scene->init) {
errorret_t ret = errorPrint(scene->init(&SCENE_MANAGER.sceneData));
if(ret.code != ERROR_OK) {
errorCatch(ret);
sceneManagerSetScene(NULL);
consolePrint("Error: Failed to initialize scene '%s'.", exec->argv[0]);
return;
}
}
scene->flags |= SCENE_FLAG_INITIALIZED;
}

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@@ -1,100 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "console/console.h"
#include "display/screen.h"
#include "util/string.h"
void cmdScreen(const consolecmdexec_t *exec) {
if(exec->argc < 1) {
consolePrint("Expected 1 argument: <mode> [value]");
return;
}
if(strcmp(exec->argv[0], "backbuffer") == 0) {
SCREEN.mode = SCREEN_MODE_BACKBUFFER;
return;
}
#if DISPLAY_SIZE_DYNAMIC == 1
if(strcmp(exec->argv[0], "fixed") == 0) {
if(exec->argc < 3) {
consolePrint("Expected 3 arguments: fixed <width> <height>");
return;
}
int32_t w, h;
if(!stringToI32(exec->argv[1], &w) || w <= 0) {
consolePrint("Invalid width: %s", exec->argv[1]);
return;
}
if(!stringToI32(exec->argv[2], &h) || h <= 0) {
consolePrint("Invalid height: %s", exec->argv[2]);
return;
}
SCREEN.mode = SCREEN_MODE_FIXED_SIZE;
SCREEN.fixedSize.width = w;
SCREEN.fixedSize.height = h;
return;
}
if(strcmp(exec->argv[0], "aspect") == 0) {
if(exec->argc < 2) {
consolePrint("Expected 2 arguments: aspect <size>");
return;
}
float_t r;
if(!stringToF32(exec->argv[1], &r) || r <= 0) {
consolePrint("Invalid aspect ratio: %s", exec->argv[1]);
return;
}
SCREEN.mode = SCREEN_MODE_ASPECT_RATIO;
SCREEN.aspectRatio.ratio = r;
return;
}
if(strcmp(exec->argv[0], "height") == 0) {
if(exec->argc < 2) {
consolePrint("Expected 2 arguments: height <size>");
return;
}
int32_t h;
if(!stringToI32(exec->argv[1], &h) || h <= 0) {
consolePrint("Invalid height: %s", exec->argv[1]);
return;
}
SCREEN.mode = SCREEN_MODE_FIXED_HEIGHT;
SCREEN.fixedHeight.height = h;
return;
}
if(strcmp(exec->argv[0], "width") == 0) {
if(exec->argc < 2) {
consolePrint("Expected 2 arguments: width <size>");
return;
}
int32_t w;
if(!stringToI32(exec->argv[1], &w) || w <= 0) {
consolePrint("Invalid width: %s", exec->argv[1]);
return;
}
SCREEN.mode = SCREEN_MODE_FIXED_WIDTH;
SCREEN.fixedWidth.width = w;
return;
}
#endif
consolePrint("Unknown mode: %s", exec->argv[0]);
}

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@@ -1,27 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "console/console.h"
void cmdSet(const consolecmdexec_t *exec) {
assertTrue(exec->argc >= 2, "set command requires 2 arguments.");
for(uint32_t i = 0; i < CONSOLE.variableCount; i++) {
consolevar_t *var = &CONSOLE.variables[i];
if(stringCompare(var->name, exec->argv[0]) != 0) continue;
consoleVarSetValue(var, exec->argv[1]);
// consolePrint("%s %s", var->name, var->value);
for(i = 0; i < var->eventCount; i++) {
assertNotNull(var->events[i], "Event is NULL");
var->events[i](var);
}
return;
}
consolePrint("Error: Variable '%s' not found.", exec->argv[0]);
}

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@@ -1,13 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "console/console.h"
void cmdToggleConsole(const consolecmdexec_t *exec) {
CONSOLE.visible = !CONSOLE.visible;
}

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@@ -1,441 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "console.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/string.h"
#include "input/input.h"
#include "console/cmd/cmdquit.h"
#include "console/cmd/cmdecho.h"
#include "console/cmd/cmdset.h"
#include "console/cmd/cmdget.h"
#include "console/cmd/cmdexec.h"
#include "console/cmd/cmdbind.h"
#include "console/cmd/cmdtoggleconsole.h"
#include "console/cmd/cmdalias.h"
#include "console/cmd/cmdscene.h"
#include "console/cmd/cmdscreen.h"
console_t CONSOLE;
void consoleInit() {
memoryZero(&CONSOLE, sizeof(console_t));
// Register vars
consoleRegVar("fps", "0", NULL);
// Register cmds
CONSOLE.cmdGet = consoleRegCmd("get", cmdGet);
CONSOLE.cmdSet = consoleRegCmd("set", cmdSet);
consoleRegCmd("quit", cmdQuit);
consoleRegCmd("echo", cmdEcho);
consoleRegCmd("exec", cmdExec);
consoleRegCmd("bind", cmdBind);
consoleRegCmd("toggleconsole", cmdToggleConsole);
consoleRegCmd("alias", cmdAlias);
consoleRegCmd("scene", cmdScene);
consoleRegCmd("screen", cmdScreen);
#if CONSOLE_POSIX
threadInit(&CONSOLE.thread, consoleInputThread);
threadMutexInit(&CONSOLE.execMutex);
threadStartRequest(&CONSOLE.thread);
#endif
}
consolecmd_t * consoleRegCmd(const char_t *name, consolecmdfunc_t function) {
consolecmd_t *cmd = &CONSOLE.commands[CONSOLE.commandCount++];
consoleCmdInit(cmd, name, function);
return cmd;
}
consolevar_t * consoleRegVar(
const char_t *name,
const char_t *value,
consolevarchanged_t event
) {
consolevar_t *var;
// Existing?
var = consoleVarGet(name);
if(var != NULL) return var;
assertTrue(
CONSOLE.variableCount < CONSOLE_VARIABLES_MAX,
"Too many console variables registered."
);
// Create
var = &CONSOLE.variables[CONSOLE.variableCount++];
consoleVarInitListener(var, name, value, event);
return var;
}
consolevar_t * consoleVarGet(const char_t *name) {
assertNotNull(name, "name must not be NULL");
for(uint32_t i = 0; i < CONSOLE.variableCount; i++) {
consolevar_t *var = &CONSOLE.variables[i];
if(stringCompare(var->name, name) == 0) return var;
}
return NULL;
}
void consolePrint(const char_t *message, ...) {
char_t buffer[CONSOLE_LINE_MAX];
va_list args;
va_start(args, message);
int32_t len = stringFormatVA(buffer, CONSOLE_LINE_MAX, message, args);
va_end(args);
// Move all lines back
memoryMove(
CONSOLE.line[0],
CONSOLE.line[1],
(CONSOLE_HISTORY_MAX - 1) * CONSOLE_LINE_MAX
);
// Copy the new line
memoryCopy(
CONSOLE.line[CONSOLE_HISTORY_MAX - 1],
buffer,
len + 1
);
printf("%s\n", buffer);
}
void consoleExec(const char_t *line) {
#if CONSOLE_POSIX
threadMutexLock(&CONSOLE.execMutex);
#endif
assertNotNull(line, "line must not be NULL");
assertTrue(
CONSOLE.execBufferCount < CONSOLE_EXEC_BUFFER_MAX,
"Too many commands in the buffer."
);
char_t buffer[CONSOLE_LINE_MAX];
size_t i = 0, j = 0;
char_t c;
consoleexecstate_t state = CONSOLE_EXEC_STATE_INITIAL;
consolecmdexec_t *exec = NULL;
while(state != CONSOLE_EXEC_STATE_FULLY_PARSED) {
c = line[i];
switch(state) {
case CONSOLE_EXEC_STATE_INITIAL:
assertTrue(j == 0, "Buffer not empty?");
if(c == '\0') {
state = CONSOLE_EXEC_STATE_FULLY_PARSED;
break;
}
if(stringIsWhitespace(c) || c == ';') {
i++;
continue;
}
state = CONSOLE_EXEC_STATE_PARSE_CMD;
break;
case CONSOLE_EXEC_STATE_PARSE_CMD:
if(stringIsWhitespace(c) || c == '\0' || c == ';') {
state = CONSOLE_EXEC_STATE_CMD_PARSED;
continue;
}
if(c == '"') {
// Can't handle quotes within the command.
consolePrint("Invalid command");
while(c != '\0' && c != ';') c = line[++i];
continue;
}
buffer[j++] = c;
i++;
if(j >= CONSOLE_LINE_MAX) {
consolePrint("Command too long");
state = CONSOLE_EXEC_STATE_FULLY_PARSED;
continue;
}
break;
case CONSOLE_EXEC_STATE_CMD_PARSED:
if(j == 0) {
state = CONSOLE_EXEC_STATE_INITIAL;
continue;
}
// Create exec
assertNull(exec, "Existing command parsing?");
exec = &CONSOLE.execBuffer[CONSOLE.execBufferCount];
memoryZero(exec, sizeof(consolecmdexec_t));
buffer[j] = '\0';
stringCopy(exec->command, buffer, CONSOLE_LINE_MAX);
state = CONSOLE_EXEC_STATE_FIND_ARG;
j = 0;// Free up buffer
break;
case CONSOLE_EXEC_STATE_FIND_ARG:
if(c == '\0' || c == ';') {
state = CONSOLE_EXEC_STATE_CMD_FINISHED;
continue;
}
if(stringIsWhitespace(c)) {
i++;
continue;
}
if(c == '"') {
state = CONSOLE_EXEC_STATE_PARSE_ARG_QUOTED;
i++;
} else {
state = CONSOLE_EXEC_STATE_PARSE_ARG;
}
break;
case CONSOLE_EXEC_STATE_PARSE_ARG:
if(stringIsWhitespace(c) || c == '\0' || c == ';') {
state = CONSOLE_EXEC_STATE_ARG_PARSED;
continue;
}
buffer[j++] = c;
i++;
if(j >= CONSOLE_LINE_MAX) {
consolePrint("Arg too long");
state = CONSOLE_EXEC_STATE_FULLY_PARSED;
continue;
}
break;
case CONSOLE_EXEC_STATE_PARSE_ARG_QUOTED:
if(c == '"') {
state = CONSOLE_EXEC_STATE_ARG_PARSED;
i++;
continue;
}
if(c == '\0' || c == ';') {
consolePrint("Unterminated quote");
state = CONSOLE_EXEC_STATE_FULLY_PARSED;
continue;
}
if(c == '\\') {
c = line[++i];
if(c == '\0' || c == ';') {
consolePrint("Unterminated quote");
state = CONSOLE_EXEC_STATE_FULLY_PARSED;
continue;
}
}
buffer[j++] = c;
i++;
if(j >= CONSOLE_LINE_MAX) {
consolePrint("Arg too long");
state = CONSOLE_EXEC_STATE_FULLY_PARSED;
continue;
}
break;
case CONSOLE_EXEC_STATE_ARG_PARSED:
buffer[j] = '\0';
stringCopy(exec->argv[exec->argc++], buffer, CONSOLE_LINE_MAX);
state = CONSOLE_EXEC_STATE_FIND_ARG;
j = 0;// Free up buffer
break;
case CONSOLE_EXEC_STATE_CMD_FINISHED:
assertNotNull(exec, "No command found?");
// Now, is there a command that matches?
for(uint32_t k = 0; k < CONSOLE.commandCount; k++) {
consolecmd_t *cmd = &CONSOLE.commands[k];
if(stringCompare(cmd->name, exec->command) != 0) continue;
exec->cmd = cmd;
break;
}
if(exec->cmd == NULL) {
// Command wasn't found, is there a variable that matches?
for(uint32_t k = 0; k < CONSOLE.variableCount; k++) {
consolevar_t *var = &CONSOLE.variables[k];
if(stringCompare(var->name, exec->command) != 0) continue;
// Matching variable found, is this a GET or a SET?
if(exec->argc == 0) {
exec->cmd = CONSOLE.cmdGet;
stringCopy(exec->argv[0], exec->command, CONSOLE_LINE_MAX);
exec->argc = 1;
} else {
exec->cmd = CONSOLE.cmdSet;
stringCopy(exec->argv[1], exec->argv[0], CONSOLE_LINE_MAX);
stringCopy(exec->argv[0], exec->command, CONSOLE_LINE_MAX);
exec->argc = 2;
}
break;
}
// Variable not found, is there an alias that matches?
bool_t aliasFound = false;
for(uint32_t k = 0; k < CONSOLE.aliasCount; k++) {
consolealias_t *alias = &CONSOLE.aliases[k];
if(stringCompare(alias->alias, exec->command) != 0) continue;
// Matching alias found, we unlock the mutex and recursively call
// consoleExec to handle the alias command.
#if CONSOLE_POSIX
threadMutexUnlock(&CONSOLE.execMutex);
#endif
consoleExec(alias->command);
#if CONSOLE_POSIX
threadMutexLock(&CONSOLE.execMutex);
#endif
aliasFound = true;
break;
}
if(!aliasFound && exec->cmd == NULL) {
consolePrint("Command \"%s\" not found", exec->command);
exec = NULL;
state = CONSOLE_EXEC_STATE_INITIAL;
break;
}
}
// Prep for next command.
exec = NULL;
state = CONSOLE_EXEC_STATE_INITIAL;
CONSOLE.execBufferCount++;
break;
default:
assertUnreachable("Invalid state.");
break;
}
}
#if CONSOLE_POSIX
threadMutexUnlock(&CONSOLE.execMutex);
#endif
}
void consoleUpdate() {
#if CONSOLE_POSIX
threadMutexLock(&CONSOLE.execMutex);
#endif
// Toggle console
// if(inputPressed(INPUT_ACTION_CONSOLE)) {
// CONSOLE.visible = !CONSOLE.visible;
// }
// Anything to exec?
if(CONSOLE.execBufferCount == 0) {
#if CONSOLE_POSIX
threadMutexUnlock(&CONSOLE.execMutex);
#endif
return;
}
// Copy the exec buffer, this allows exec command to work
consolecmdexec_t execBuffer[CONSOLE_EXEC_BUFFER_MAX];
uint32_t execBufferCount = CONSOLE.execBufferCount;
memoryCopy(
execBuffer,
CONSOLE.execBuffer,
sizeof(consolecmdexec_t) * execBufferCount
);
// Clear the exec buffer and unlock so new commands can be added while we
// process the current ones.
CONSOLE.execBufferCount = 0;
#if CONSOLE_POSIX
threadMutexUnlock(&CONSOLE.execMutex);
#endif
// Exec pending buffer.
for(uint32_t i = 0; i < execBufferCount; i++) {
consolecmdexec_t *exec = &execBuffer[i];
assertNotNull(exec->cmd, "Command execution has no command.");
exec->cmd->function(exec);
}
}
void consoleDispose(void) {
#if CONSOLE_POSIX
threadStop(&CONSOLE.thread);
threadMutexDispose(&CONSOLE.execMutex);
#endif
}
#if CONSOLE_POSIX
void consoleInputThread(thread_t *thread) {
assertNotNull(thread, "Thread cannot be NULL.");
char_t line[CONSOLE_LINE_MAX];
size_t cap = 0;
struct pollfd pfd = {
.fd = STDIN_FILENO,
.events = POLLIN
};
while(!threadShouldStop(thread) && ENGINE.running) {
int32_t rc = poll(&pfd, 1, CONSOLE_POSIX_POLL_RATE);
if(rc == 0) continue;
if(rc < 0) {
if(errno == EINTR) continue; // Interrupted by signal, retry
assertUnreachable("poll() failed with unexpected error.");
}
// Check for errors or input
if (pfd.revents & (POLLERR | POLLHUP | POLLNVAL)) break;
if (!(pfd.revents & POLLIN)) {
pfd.revents = 0;
continue;
}
// Read a line from stdin
if(!fgets(line, CONSOLE_LINE_MAX, stdin)) {
if (feof(stdin)) break;
clearerr(stdin);
continue;
}
// Did we read a full line or did it get truncated?
size_t len = strlen(line);
int32_t fullLine = len > 0 && line[len - 1] == '\n';
// Strip trailing newline/CR
while(len && (line[len - 1] == '\n' || line[len - 1] == '\r')) {
line[--len] = '\0';
}
if(len > 0) consoleExec(line);
pfd.revents = 0;
}
}
#endif

View File

@@ -1,135 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "consolevar.h"
#include "consolecmd.h"
#include "consolealias.h"
#if CONSOLE_POSIX
#include "thread/thread.h"
#include <poll.h>
#include <unistd.h>
#define CONSOLE_POSIX_POLL_RATE 75
#endif
typedef enum {
CONSOLE_EXEC_STATE_INITIAL,
CONSOLE_EXEC_STATE_PARSE_CMD,
CONSOLE_EXEC_STATE_CMD_PARSED,
CONSOLE_EXEC_STATE_FIND_ARG,
CONSOLE_EXEC_STATE_PARSE_ARG,
CONSOLE_EXEC_STATE_PARSE_ARG_QUOTED,
CONSOLE_EXEC_STATE_ARG_PARSED,
CONSOLE_EXEC_STATE_CMD_FINISHED,
CONSOLE_EXEC_STATE_FULLY_PARSED
} consoleexecstate_t;
typedef struct {
consolecmd_t commands[CONSOLE_COMMANDS_MAX];
uint32_t commandCount;
consolevar_t variables[CONSOLE_VARIABLES_MAX];
uint32_t variableCount;
char_t line[CONSOLE_HISTORY_MAX][CONSOLE_LINE_MAX];
consolecmdexec_t execBuffer[CONSOLE_EXEC_BUFFER_MAX];
uint32_t execBufferCount;
consolealias_t aliases[CONSOLE_ALIAS_MAX];
uint32_t aliasCount;
consolecmd_t *cmdGet;
consolecmd_t *cmdSet;
bool_t visible;
#if CONSOLE_POSIX
char_t inputBuffer[CONSOLE_LINE_MAX];
thread_t thread;
threadmutex_t execMutex;
#endif
} console_t;
extern console_t CONSOLE;
/**
* Initializes the console.
*/
void consoleInit();
/**
* Registers a console command.
*
* @param name The name of the command.
* @param function The function to execute when the command is called.
* @return The registered command.
*/
consolecmd_t * consoleRegCmd(const char_t *name, consolecmdfunc_t function);
/**
* Registers a console variable.
*
* @param name The name of the variable.
* @param value The initial value of the variable.
* @param event The event to register.
* @return The registered variable.
*/
consolevar_t * consoleRegVar(
const char_t *name,
const char_t *value,
consolevarchanged_t event
);
/**
* Gets a console variable by name.
*
* @param name The name of the variable.
* @return The variable, or NULL if not found.
*/
consolevar_t * consoleVarGet(const char_t *name);
/**
* Prints a message to the console.
*
* @param message The message to print.
*/
void consolePrint(
const char_t *message,
...
);
/**
* Executes a console command. This method is thread safe and can be called from
* any thread.
*
* @param line The line to execute.
*/
void consoleExec(const char_t *line);
/**
* Processes the console's pending commands.
*/
void consoleUpdate();
/**
* Disposes of the console.
*/
void consoleDispose(void);
#if CONSOLE_POSIX
/**
* Input thread handler for posix input.
*
* @param thread The thread that is running.
*/
void consoleInputThread(thread_t *thread);
#endif

View File

@@ -1,14 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "consolecmd.h"
typedef struct {
char_t command[CONSOLE_LINE_MAX];
char_t alias[CONSOLE_LINE_MAX];
} consolealias_t;

View File

@@ -1,27 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "consolecmd.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/string.h"
void consoleCmdInit(
consolecmd_t *cmd,
const char_t *name,
consolecmdfunc_t function
) {
assertNotNull(cmd, "Command is NULL.");
assertNotNull(name, "Name is NULL.");
assertNotNull(function, "Function is NULL.");
assertStrLenMin(name, 1, "Name is empty.");
assertStrLenMax(name, CONSOLE_CMD_NAME_MAX, "Name is too long.");
memoryZero(cmd, sizeof(consolecmd_t));
stringCopy(cmd->name, name, CONSOLE_CMD_NAME_MAX);
cmd->function = function;
}

View File

@@ -1,39 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
#include "consoledefs.h"
typedef struct consolecmd_s consolecmd_t;
typedef struct {
consolecmd_t *cmd;
char_t command[CONSOLE_LINE_MAX];
char_t argv[CONSOLE_CMD_ARGC_MAX][CONSOLE_LINE_MAX];
uint32_t argc;
} consolecmdexec_t;
typedef void (*consolecmdfunc_t)(const consolecmdexec_t *exec);
typedef struct consolecmd_s {
char_t name[CONSOLE_CMD_NAME_MAX];
consolecmdfunc_t function;
} consolecmd_t;
/**
* Initializes a console command.
*
* @param cmd Pointer to the console command.
* @param name The name of the command.
* @param function The function to execute when the command is called.
*/
void consoleCmdInit(
consolecmd_t *cmd,
const char_t *name,
consolecmdfunc_t function
);

View File

@@ -1,22 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#define CONSOLE_CMD_NAME_MAX 32
#define CONSOLE_CMD_ARGC_MAX 16
#define CONSOLE_COMMANDS_MAX 32
#define CONSOLE_VARIABLES_MAX 64
#define CONSOLE_LINE_MAX 128
#define CONSOLE_HISTORY_MAX 16
#define CONSOLE_EXEC_BUFFER_MAX 32
#define CONSOLE_ALIAS_MAX 32
#define CONSOLE_VAR_NAME_MAX 32
#define CONSOLE_VAR_VALUE_MAX 128
#define CONSOLE_VAR_EVENTS_MAX 8

View File

@@ -1,64 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "consolevar.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/string.h"
void consoleVarInit(
consolevar_t *var,
const char_t *name,
const char_t *value
) {
assertNotNull(var, "var must not be NULL");
assertNotNull(name, "name must not be NULL");
assertNotNull(value, "value must not be NULL");
assertStrLenMin(name, 1, "name must not be empty");
assertStrLenMax(name, CONSOLE_VAR_NAME_MAX, "name is too long");
assertStrLenMax(value, CONSOLE_VAR_VALUE_MAX, "value is too long");
memoryZero(var, sizeof(consolevar_t));
stringCopy(var->name, name, CONSOLE_VAR_NAME_MAX);
stringCopy(var->value, value, CONSOLE_VAR_VALUE_MAX);
}
void consoleVarInitListener(
consolevar_t *var,
const char_t *name,
const char_t *value,
consolevarchanged_t event
) {
consoleVarInit(var, name, value);
if(event) consoleVarListen(var, event);
}
void consoleVarSetValue(consolevar_t *var, const char_t *value) {
assertNotNull(var, "var must not be NULL");
assertNotNull(value, "value must not be NULL");
assertStrLenMax(value, CONSOLE_VAR_VALUE_MAX, "value is too long");
stringCopy(var->value, value, CONSOLE_VAR_VALUE_MAX);
uint8_t i = 0;
while (i < var->eventCount) {
var->events[i](var);
i++;
}
}
void consoleVarListen(consolevar_t *var, consolevarchanged_t event) {
assertNotNull(var, "var must not be NULL");
assertNotNull(event, "event must not be NULL");
assertTrue(
var->eventCount < CONSOLE_VAR_EVENTS_MAX,
"Event count is too high"
);
var->events[var->eventCount++] = event;
}

View File

@@ -1,65 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
#include "consoledefs.h"
typedef struct consolevar_s consolevar_t;
typedef void (*consolevarchanged_t)(const consolevar_t *var);
typedef struct consolevar_s {
char_t name[CONSOLE_VAR_NAME_MAX];
char_t value[CONSOLE_VAR_VALUE_MAX];
consolevarchanged_t events[CONSOLE_VAR_EVENTS_MAX];
uint8_t eventCount;
} consolevar_t;
/**
* Initializes a console variable.
*
* @param var Pointer to the console variable.
* @param name The name of the variable.
* @param value The initial value of the variable.
*/
void consoleVarInit(
consolevar_t *var,
const char_t *name,
const char_t *value
);
/**
* Initializes a console variable with a listener.
*
* @param var Pointer to the console variable.
* @param name The name of the variable.
* @param value The initial value of the variable.
* @param event The event to register.
*/
void consoleVarInitListener(
consolevar_t *var,
const char_t *name,
const char_t *value,
consolevarchanged_t event
);
/**
* Sets the value of a console variable.
*
* @param var Pointer to the console variable.
* @param value The new value of the variable.
*/
void consoleVarSetValue(consolevar_t *var, const char_t *value);
/**
* Registers an event to be called when the value of a console variable changes.
*
* @param var Pointer to the console variable.
* @param event The event to register.
*/
void consoleVarListen(consolevar_t *var, consolevarchanged_t event);

View File

@@ -6,4 +6,7 @@
# Sources
target_sources(${DUSK_TARGET_NAME}
PRIVATE
)
debug.c
)
# Subdirs

40
src/debug/debug.c Normal file
View File

@@ -0,0 +1,40 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "debug.h"
void debugPrint(const char_t *message, ...) {
// char_t buffer[CONSOLE_LINE_MAX];
// va_list args;
// va_start(args, message);
// int32_t len = stringFormatVA(buffer, CONSOLE_LINE_MAX, message, args);
// va_end(args);
// // Move all lines back
// memoryMove(
// CONSOLE.line[0],
// CONSOLE.line[1],
// (CONSOLE_HISTORY_MAX - 1) * CONSOLE_LINE_MAX
// );
// // Copy the new line
// memoryCopy(
// CONSOLE.line[CONSOLE_HISTORY_MAX - 1],
// buffer,
// len + 1
// );
// printf("%s\n", buffer);
va_list args;
va_start(args, message);
vprintf(message, args);
va_end(args);
// For the time being just use standard printing functions.
printf(message, args);
}

17
src/debug/debug.h Normal file
View File

@@ -0,0 +1,17 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
/**
* Prints a debug message to the debug console.
*
* @param message The message format string.
* @param ... Additional arguments for the format string.
*/
void debugPrint(const char_t *message, ...);

View File

@@ -7,13 +7,13 @@
#include "display/display.h"
#include "engine/engine.h"
#include "console/console.h"
#include "display/framebuffer.h"
#include "scene/scenemanager.h"
#include "display/spritebatch.h"
#include "display/mesh/quad.h"
#include "display/screen.h"
#include "ui/ui.h"
#include "debug/debug.h"
display_t DISPLAY;
@@ -129,7 +129,7 @@ errorret_t displayUpdate(void) {
GLenum err;
while((err = glGetError()) != GL_NO_ERROR) {
consolePrint("GL Error: %d\n", err);
debugPrint("GL Error: %d\n", err);
}
// For now, we just return an OK error.

View File

@@ -9,8 +9,6 @@
#include "util/memory.h"
#include "assert/assert.h"
#include "console/console.h"
void meshInit(
mesh_t *mesh,
const meshprimitivetype_t primitiveType,

View File

@@ -8,7 +8,6 @@
#include "spritebatch.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "console/console.h"
spritebatch_t SPRITEBATCH;

View File

@@ -9,7 +9,6 @@
#include "util/memory.h"
#include "time/time.h"
#include "input/input.h"
#include "console/console.h"
#include "display/display.h"
#include "scene/scenemanager.h"
#include "asset/assetmanager.h"
@@ -27,7 +26,6 @@ errorret_t engineInit(void) {
// Init systems. Order is important.
timeInit();
consoleInit();
inputInit();
errorChain(assetManagerInit());
errorChain(displayInit());
@@ -35,20 +33,12 @@ errorret_t engineInit(void) {
errorChain(rpgInit());
errorChain(sceneManagerInit());
// Init scripts
#if PSP
consoleExec("exec config/init-psp.dcf");
#else
consoleExec("exec config/init.dcf");
#endif
errorOk();
}
errorret_t engineUpdate(void) {
timeUpdate();
inputUpdate();
consoleUpdate();
assetManagerUpdate();
rpgUpdate();
@@ -69,6 +59,5 @@ errorret_t engineDispose(void) {
uiDispose();
errorChain(displayDispose());
assetManagerDispose();
consoleDispose();
errorOk();
}

View File

@@ -59,31 +59,10 @@ void inputUpdate(void) {
cur++;
continue;
}
switch(cur->actionType) {
case INPUT_BUTTON_ACTION_TYPE_NULL: {
break;
}
case INPUT_BUTTON_ACTION_TYPE_COMMAND: {
if(cur->lastVal == 0.0f && cur->command[0] != '\0') {
consoleExec(cur->command);
}
break;
}
case INPUT_BUTTON_ACTION_TYPE_ACTION: {
INPUT.actions[cur->action].currentValue = mathMax(
cur->curVal, INPUT.actions[cur->action].currentValue
);
break;
}
default: {
assertUnreachable("Unknown input button action type");
break;
}
}
INPUT.actions[cur->action].currentValue = mathMax(
cur->curVal, INPUT.actions[cur->action].currentValue
);
cur++;
} while(cur->name);
@@ -122,10 +101,11 @@ float_t inputAxis(const inputaction_t neg, const inputaction_t pos) {
return inputGetCurrentValue(pos) - inputGetCurrentValue(neg);
}
void inputBind(const inputbutton_t button, const char_t *action) {
assertNotNull(action, "Input action is null");
assertStrLenMin(action, 1, "Input action is empty");
assertStrLenMax(action, CONSOLE_LINE_MAX - 1, "Input action is too long");
void inputBind(const inputbutton_t button, const inputaction_t act) {
assertTrue(
act < INPUT_ACTION_COUNT,
"Invalid input action"
);
// Get the button data for this button.
inputbuttondata_t *data = INPUT_BUTTON_DATA;
@@ -137,19 +117,6 @@ void inputBind(const inputbutton_t button, const char_t *action) {
} while(data->name != NULL);
assertNotNull(data->name, "Input button not found");
// Try find input action first.
for(inputaction_t act = 0; act < INPUT_ACTION_COUNT; act++) {
if(stringCompareInsensitive(INPUT_ACTION_NAMES[act], action) != 0) {
continue;
}
// Action found.
data->actionType = INPUT_BUTTON_ACTION_TYPE_ACTION;
data->action = act;
return;
}
// No action found, treat as command.
data->actionType = INPUT_BUTTON_ACTION_TYPE_COMMAND;
stringCopy(data->command, action, CONSOLE_LINE_MAX);
// Bind the action.
data->action = act;
}

View File

@@ -99,10 +99,9 @@ bool_t inputReleased(const inputaction_t action);
float_t inputAxis(const inputaction_t neg, const inputaction_t pos);
/**
* Binds an input button to an action. Will first check if a matching action
* exists, otherwise it will be treated as a command.
* Binds an input button to an action.
*
* @param button The input button to bind.
* @param action The name of the input action or command to bind the button to.
* @param action The input action to bind the button to.
*/
void inputBind(const inputbutton_t data, const char_t *action);
void inputBind(const inputbutton_t button, const inputaction_t act);

View File

@@ -9,6 +9,7 @@
#include "dusk.h"
typedef enum {
INPUT_ACTION_NULL,
INPUT_ACTION_UP,
INPUT_ACTION_DOWN,
INPUT_ACTION_LEFT,

View File

@@ -111,6 +111,19 @@ inputbuttondata_t INPUT_BUTTON_DATA[] = {
{ .name = "f10", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F10 } },
{ .name = "f11", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F11 } },
{ .name = "f12", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F12 } },
{ .name = "f13", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F13 } },
{ .name = "f14", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F14 } },
{ .name = "f15", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F15 } },
{ .name = "f16", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F16 } },
{ .name = "f17", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F17 } },
{ .name = "f18", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F18 } },
{ .name = "f19", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F19 } },
{ .name = "f20", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F20 } },
{ .name = "f21", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F21 } },
{ .name = "f22", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F22 } },
{ .name = "f23", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F23 } },
{ .name = "f24", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_F24 } },
{ .name = "minus", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_MINUS } },
{ .name = "equals", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_EQUALS } },
@@ -124,6 +137,11 @@ inputbuttondata_t INPUT_BUTTON_DATA[] = {
{ .name = "period", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_PERIOD } },
{ .name = "slash", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_SLASH } },
{ .name = "caps", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_CAPSLOCK } },
{ .name = "capslock", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_CAPSLOCK } },
{ .name = "numlock", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_NUMLOCKCLEAR } },
{ .name = "scrollock", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_SCROLLLOCK } },
{ .name = "-", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_MINUS } },
{ .name = "=", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_EQUALS } },
{ .name = "[", { .type = INPUT_BUTTON_TYPE_KEYBOARD, .scancode = SDL_SCANCODE_LEFTBRACKET } },

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@@ -6,7 +6,6 @@
*/
#pragma once
#include "console/console.h"
#include "inputaction.h"
#if INPUT_SDL2 == 1
@@ -62,23 +61,12 @@ typedef struct {
};
} inputbutton_t;
typedef enum {
INPUT_BUTTON_ACTION_TYPE_NULL,
INPUT_BUTTON_ACTION_TYPE_COMMAND,
INPUT_BUTTON_ACTION_TYPE_ACTION,
} inputbuttonactiontype_t;
typedef struct {
const char_t *name;
inputbutton_t button;
float_t curVal;
float_t lastVal;
inputbuttonactiontype_t actionType;
union {
char_t command[CONSOLE_LINE_MAX];
inputaction_t action;
};
inputaction_t action;
} inputbuttondata_t;
extern inputbuttondata_t INPUT_BUTTON_DATA[];

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@@ -6,23 +6,36 @@
*/
#include "engine/engine.h"
#include "console/console.h"
#include "asset/assetmanager.h"
#include "util/string.h"
#include "input/input.h"
int main(int argc, char **argv) {
errorret_t ret;
ret = engineInit();
// Init engine
ret = engineInit();
if(ret.code != ERROR_OK) {
errorCatch(errorPrint(ret));
return ret.code;
}
// Set console variable. This is commented out because at the moment;
// Engine init happens, which needs to happen to init console
// It also inits asset manager, and the problem is that asset manager
// needs to know where the sys_path is to find the asset file.
// if(argc > 0) consoleRegVar("sys_path", argv[0], NULL);
// Setup system path on asset manager
if(argc > 0) {
stringCopy(
ASSET_MANAGER.systemPath, argv[0],
sizeof(ASSET_MANAGER.systemPath) / sizeof(char_t)
);
}
// Init the defaults for all the platforms
// #if PSP
// #else
// #if SDL2_KEYBOARD
// inputBind(inputButtonGetByName("")
// #endif
// Begin main loop
do {
ret = engineUpdate();
if(ret.code != ERROR_OK) {

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@@ -8,7 +8,6 @@
#include "scenemanager.h"
#include "util/memory.h"
#include "assert/assert.h"
#include "console/console.h"
#include "display/framebuffer.h"
#include "util/string.h"

View File

@@ -10,5 +10,4 @@ target_sources(${DUSK_TARGET_NAME}
uitext.c
uifps.c
uiframe.c
uiconsole.c
)

View File

@@ -6,7 +6,6 @@
*/
#include "ui.h"
#include "ui/uiconsole.h"
#include "ui/uifps.h"
#include "util/memory.h"
#include "display/tileset/tileset_minogram.h"
@@ -38,7 +37,6 @@ void uiRender(void) {
// Render UI elements here
if(UI.font) {
uiConsoleRender(0, 0, UI.fontTileset, &UI.font->alphaImage.texture);
uiFPSRender(UI.fontTileset, &UI.font->alphaImage.texture);
}

View File

@@ -1,35 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "uiconsole.h"
#include "uitext.h"
#include "console/console.h"
void uiConsoleRender(
const float_t x,
const float_t y,
const tileset_t *tileset,
texture_t *texture
) {
if(!CONSOLE.visible) return;
int32_t i = CONSOLE_HISTORY_MAX - 1;
char_t *line;
do {
line = CONSOLE.line[i];
if(line[0] == '\0') {
i--;
continue;
}
uiTextDraw(
x, y + (i * tileset->tileHeight),
line, COLOR_WHITE,
tileset, texture
);
i--;
} while(i > 0);
}

View File

@@ -1,25 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "display/tileset/tileset.h"
#include "display/texture.h"
/**
* Renders the console UI.
*
* @param x The x-coordinate to start rendering the console.
* @param y The y-coordinate to start rendering the console.
* @param tileset The tileset to use for rendering text.
* @param texture The texture associated with the tileset.
*/
void uiConsoleRender(
const float_t x,
const float_t y,
const tileset_t *tileset,
texture_t *texture
);

View File

@@ -7,16 +7,15 @@
#include "uifps.h"
#include "time/time.h"
#include "console/console.h"
#include "util/string.h"
#include "ui/uitext.h"
#include "display/screen.h"
#include "display/spritebatch.h"
bool_t UI_FPS_DRAW = true;
void uiFPSRender(const tileset_t *tileset, texture_t *texture) {
if(stringCompare(consoleVarGet("fps")->value, "0") == 0) {
return;
}
if(!UI_FPS_DRAW) return;
float_t fps = TIME.delta > 0.0f ? (1.0f / TIME.delta) : 0.0f;
char_t buffer[64];

View File

@@ -2,7 +2,6 @@ import sys
# from processtileset import processTileset
from processimage import processImage
from processpalette import processPalette
from processconfig import processConfig
from processtileset import processTileset
from processmap import processMap
@@ -19,8 +18,6 @@ def processAsset(asset):
return processPalette(asset)
elif t == 'image':
return processImage(asset)
elif t == 'config':
return processConfig(asset)
elif t == 'tileset':
return processTileset(asset)
elif t == 'map':

View File

@@ -1,49 +0,0 @@
import os
import sys
from args import args
from assethelpers import getAssetRelativePath
from assetcache import assetGetCache, assetCache
def processConfig(asset):
assetPath = asset['path']
cache = assetGetCache(assetPath)
if cache is not None:
return cache
print(f"Processing config: {assetPath}")
# Takes each line, seperates it by either semicolon or newline,
# trims whitespace. Then outputs it to a file.
with open(assetPath, "r") as f:
lines = f.read().replace('\r', '').split('\n')
commands = []
for line in lines:
lineCommands = line.split(';')
for command in lineCommands:
command = command.strip()
if command != '':
commands.append(command)
data = bytearray()
data.extend(b"DCF") # Dusk Config File
for command in commands:
# Convert to string and seperate each command with semicolon
data.extend(command.encode('utf-8'))
data.append(0x3B) # Semicolon
if len(commands) > 0:
data.pop() # Remove last semicolon
relative = getAssetRelativePath(assetPath)
fileNameWithoutExt = os.path.splitext(os.path.basename(assetPath))[0]
outputFileRelative = os.path.join(os.path.dirname(relative), f"{fileNameWithoutExt}.dcf")
outputFilePath = os.path.join(args.output_assets, outputFileRelative)
os.makedirs(os.path.dirname(outputFilePath), exist_ok=True)
with open(outputFilePath, "wb") as f:
f.write(data)
outConfig = {
"files": [ outputFilePath ],
}
return assetCache(assetPath, outConfig)