Fix vec3 copy
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@@ -40,7 +40,7 @@ void cameraInitOrthographic(camera_t *camera) {
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camera->farClip = 1.0f;
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camera->viewType = CAMERA_VIEW_TYPE_2D;
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glm_vec3_copy((vec3){ 0.0f, 0.0f, 0.0f }, camera->_2d.position);
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glm_vec2_copy((vec2){ 0.0f, 0.0f }, camera->_2d.position);
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camera->_2d.zoom = 1.0f;
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}
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