Fix PSP Deadzones

This commit is contained in:
2025-11-09 19:19:36 -06:00
parent e2ce809762
commit ec324e02f2
6 changed files with 17 additions and 23 deletions

View File

@@ -23,7 +23,7 @@ void inputInit(void) {
INPUT.actions[i].currentValue = 0.0f;
}
INPUT.deadzone = 0.1f;
INPUT.deadzone = 0.2f;
// Setup Default Binds
#if INPUT_SDL2 == 1
@@ -52,10 +52,10 @@ void inputInit(void) {
inputBind(inputButtonGetByName("right"), INPUT_ACTION_RIGHT);
inputBind(inputButtonGetByName("circle"), INPUT_ACTION_CANCEL);
inputBind(inputButtonGetByName("cross"), INPUT_ACTION_ACCEPT);
// inputBind(inputButtonGetByName("lstick_negative_y"), INPUT_ACTION_UP);
// inputBind(inputButtonGetByName("lstick_positive_y"), INPUT_ACTION_DOWN);
// inputBind(inputButtonGetByName("lstick_negative_x"), INPUT_ACTION_LEFT);
// inputBind(inputButtonGetByName("lstick_positive_x"), INPUT_ACTION_RIGHT);
inputBind(inputButtonGetByName("lstick_negative_y"), INPUT_ACTION_UP);
inputBind(inputButtonGetByName("lstick_positive_y"), INPUT_ACTION_DOWN);
inputBind(inputButtonGetByName("lstick_negative_x"), INPUT_ACTION_LEFT);
inputBind(inputButtonGetByName("lstick_positive_x"), INPUT_ACTION_RIGHT);
#endif
#endif
#endif

View File

@@ -81,21 +81,15 @@ void entityWalk(entity_t *entity, const entitydir_t direction) {
// TODO: Map bounds in way?
// Entity in way?
entity_t *start = ENTITIES;
entity_t *other = ENTITIES;
do {
if(
start == entity ||
entity->type == ENTITY_TYPE_NULL ||
start->position.x != newX ||
start->position.y != newY ||
start->position.z != entity->position.z
) {
start++;
continue;
}
if(other == entity) continue;
if(other->type == ENTITY_TYPE_NULL) continue;
if(other->position.x != newX) continue;
if(other->position.y != newY) continue;
if(other->position.z != entity->position.z) continue;
return;// Blocked
} while(start < &ENTITIES[ENTITY_COUNT]);
} while(++other, other < &ENTITIES[ENTITY_COUNT]);
// Move.
entity->position.x = newX;

View File

@@ -10,7 +10,7 @@
#include "npc.h"
typedef enum {
ENTITY_TYPE_NULL,
ENTITY_TYPE_NULL = 0,
ENTITY_TYPE_PLAYER,
ENTITY_TYPE_NPC,

View File

@@ -8,7 +8,7 @@
#pragma once
#include "dusk.h"
#define TIME_STEP (1.0f / 144.0f) // 60 Ticks per second.
#define TIME_STEP (1.0f / 60.0f) // 60 Ticks per second (what we are aiming for)
#ifndef TIME_FIXED
#define TIME_FIXED 0

View File

@@ -77,7 +77,7 @@ void uiDebugRender(const tileset_t *tileset, texture_t *texture) {
snprintf(
buffer,
sizeof(buffer),
"Player: (%d, %d) Dir:%d Anim:%d",
"%d,%d/%d/%d",
player->position.x,
player->position.y,
(int32_t)player->direction,