Refactor asset loading

This commit is contained in:
2025-11-04 22:23:44 -06:00
parent 7c11a7e5bc
commit 1ce1fdff8d
26 changed files with 198 additions and 1010 deletions

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@@ -1,14 +0,0 @@
# Copyright (c) 2025 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_TARGET_NAME}
PRIVATE
asset.c
assetmanager.c
)
# Subdirs
add_subdirectory(type)

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@@ -1,139 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset.h"
#include "assetmanager.h"
#include "util/memory.h"
#include "assert/assert.h"
assetdef_t ASSET_DEFINITIONS[ASSET_TYPE_COUNT] = {
[ASSET_TYPE_PALETTE_IMAGE] = {
"DPI", assetPaletteImageLoad, assetPaletteImageDispose
},
[ASSET_TYPE_ALPHA_IMAGE] = {
"DAI", assetAlphaImageLoad, assetAlphaImageDispose
},
};
errorret_t assetInit(asset_t *asset, const char_t *filename) {
assertNotNull(asset, "Asset cannot be NULL.");
assertNotNull(filename, "Filename cannot be NULL.");
assertTrue(strlen(filename) < FILENAME_MAX, "Filename too long.");
assertTrue(strlen(filename) > 0, "Filename cannot be empty.");
memoryZero(asset, sizeof(asset_t));
memoryCopy(asset->filename, filename, strlen(filename) + 1);
// Initialze the reference list.
refListInit(
&asset->refList,
asset->refListArray,
ASSET_REFERENCE_COUNT_MAX
);
// Test the file can be opened. In future I may make the handle stay open for
// a while to see if it increases performance and stops disk thrashing.
asset->file = zip_fopen(ASSET_MANAGER.zip, filename, 0);
if(asset->file == NULL) errorThrow("Failed to open asset file: %s", filename);
zip_fclose(asset->file);
asset->file = NULL;
errorOk();
}
ref_t assetLock(asset_t *asset) {
assertNotNull(asset, "Asset cannot be NULL.");
return refListLock(&asset->refList);
}
void assetUnlock(asset_t *asset, const ref_t ref) {
assertNotNull(asset, "Asset cannot be NULL.");
// Just unlock the reference in the reference list.
refListUnlock(&asset->refList, ref);
}
errorret_t assetLoad(asset_t *asset) {
assertNotNull(asset, "Asset cannot be NULL.");
assertTrue(
asset->state == ASSET_STATE_NOT_LOADED,
"Asset is already loaded or loading."
);
// Mark as loading.
asset->state = ASSET_STATE_LOADING;
// Open the file.
if(asset->file == NULL) {
asset->file = zip_fopen(ASSET_MANAGER.zip, asset->filename, 0);
if(asset->file == NULL) {
asset->state = ASSET_STATE_ERROR;
errorThrow("Failed to open asset file: %s", asset->filename);
}
}
// Read header.
char_t header[ASSET_HEADER_SIZE + 1];
memoryZero(header, ASSET_HEADER_SIZE + 1);
zip_int64_t bytesRead = zip_fread(asset->file, header, ASSET_HEADER_SIZE);
if(bytesRead != ASSET_HEADER_SIZE) {
asset->state = ASSET_STATE_ERROR;
zip_fclose(asset->file);
asset->file = NULL;
errorThrow("Failed to read asset header for: %s", asset->filename);
}
// Check header.
if(strlen(header) != ASSET_HEADER_SIZE) {
asset->state = ASSET_STATE_ERROR;
zip_fclose(asset->file);
asset->file = NULL;
errorThrow("Invalid asset header for: %s", asset->filename);
}
// Get the asset definition based on the header.
assetdef_t *def;
for(uint_fast8_t i = 0; i < ASSET_TYPE_COUNT; i++) {
if(strcmp(header, ASSET_DEFINITIONS[i].header) == 0) {
def = &ASSET_DEFINITIONS[i];
asset->type = i;
break;
}
}
assertNotNull(def, "Failed to find asset definition for header.");
// Load the asset
errorret_t ret = def->load(asset);
if(ret.code != ERROR_OK) {
asset->state = ASSET_STATE_ERROR;
zip_fclose(asset->file);
asset->file = NULL;
errorChain(ret);
}
// Finished loading.
asset->state = ASSET_STATE_LOADED;
zip_fclose(asset->file);
asset->file = NULL;
errorOk();
}
errorret_t assetDispose(asset_t *asset) {
assertNotNull(asset, "Asset cannot be NULL.");
if(asset->state == ASSET_STATE_LOADED) {
// Dispose of the asset based on its type.
assetdef_t *def = &ASSET_DEFINITIONS[asset->type];
if(def->dispose) errorChain(def->dispose(asset));
asset->state = ASSET_STATE_NOT_LOADED;
}
if(asset->file) {
zip_fclose(asset->file);
asset->file = NULL;
}
}

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@@ -1,104 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include "util/reflist.h"
#include <zip.h>
#include "asset/type/assetpaletteimage.h"
#include "asset/type/assetalphaimage.h"
#define ASSET_HEADER_SIZE 3
#define ASSET_REFERENCE_COUNT_MAX 8
typedef struct {
void (*load)();
} assetcallback_t;
typedef enum {
ASSET_STATE_NOT_LOADED,
ASSET_STATE_LOADING,
ASSET_STATE_LOADED,
ASSET_STATE_ERROR,
} assetstate_t;
typedef enum {
ASSET_TYPE_UNKNOWN,
ASSET_TYPE_PALETTE_IMAGE,
ASSET_TYPE_ALPHA_IMAGE,
ASSET_TYPE_COUNT
} assettype_t;
typedef struct asset_s {
char_t filename[FILENAME_MAX];
ref_t refListArray[ASSET_REFERENCE_COUNT_MAX];
reflist_t refList;
assetstate_t state;
assettype_t type;
zip_file_t *file;
union {
assetpaletteimage_t paletteImage;
assetalphaimage_t alphaImage;
};
} asset_t;
typedef struct {
const char_t header[ASSET_HEADER_SIZE + 1];
errorret_t (*load)(asset_t *asset);
errorret_t (*dispose)(asset_t *asset);
} assetdef_t;
extern assetdef_t ASSET_DEFINITIONS[ASSET_TYPE_COUNT];
/**
* Initializes an asset structure. This should be called by the asset manager
* only.
*
* @param asset The asset structure to initialize.
* @param filename The filename of the asset.
* @return An error code.
*/
errorret_t assetInit(asset_t *asset, const char_t *filename);
/**
* Requests a lock on the given asset. This will increase the reference count
* of the asset, and prevent it from being unloaded until all locks are
* released.
*
* @param asset The asset to lock.
* @return A unique reference ID for the lock.
*/
ref_t assetLock(asset_t *asset);
/**
* Releases a lock on the given asset. This will decrease the reference count
* of the asset, and allow it to be unloaded if there are no more locks.
*
* @param asset The asset to unlock.
* @param ref The reference ID of the lock to release.
*/
void assetUnlock(asset_t *asset, const ref_t ref);
/**
* Permission has been granted to load the asset data from disk. This should
* only be called by the asset manager.
*
* @param asset The asset to load.
* @return An error code.
*/
errorret_t assetLoad(asset_t *asset);
/**
* Disposes of the asset, freeing any allocated memory and closing any open
* file handles. This should only be called by the asset manager.
*
* @param asset The asset to dispose of.
*/
errorret_t assetDispose(asset_t *asset);

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@@ -1,112 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetmanager.h"
#include "util/memory.h"
#include "util/string.h"
#include "assert/assert.h"
#define ASSET_ASSET_FILE "dusk.dsk"
assetmanager_t ASSET_MANAGER;
errorret_t assetManagerInit(void) {
memoryZero(&ASSET_MANAGER, sizeof(assetmanager_t));
// Default system path, intended to be overridden by the paltform
stringCopy(ASSET_MANAGER.systemPath, ".", FILENAME_MAX);
// Open zip file
char_t searchPath[FILENAME_MAX];
for(int32_t i = 0; i < ASSET_MANAGER_SEARCH_PATHS_COUNT; i++) {
sprintf(
searchPath,
ASSET_MANAGER_SEARCH_PATHS[i],
ASSET_MANAGER.systemPath,
ASSET_ASSET_FILE
);
// Try open
ASSET_MANAGER.zip = zip_open(searchPath, ZIP_RDONLY, NULL);
if(ASSET_MANAGER.zip == NULL) continue;
break;
}
// Did we open the asset?
if(ASSET_MANAGER.zip == NULL) errorThrow("Failed to open asset file.");
errorOk();
}
void assetManagerUpdate(void) {
// Update all assets
asset_t *asset = ASSET_MANAGER.assets;
while(asset < &ASSET_MANAGER.assets[ASSET_MANAGER.assetCount]) {
if(asset->state == ASSET_STATE_LOADING) {
// Check if the asset is loaded
if(asset->file != NULL) {
asset->state = ASSET_STATE_LOADED;
}
}
++asset;
}
}
errorret_t assetManagerGetAsset(const char_t *filename, asset_t **outAsset) {
assertNotNull(outAsset, "Output asset pointer cannot be null.");
assertNotNull(filename, "Filename cannot be null.");
assertStrLenMin(filename, 1, "Filename cannot be empty.");
assertStrLenMax(filename, FILENAME_MAX - 1, "Filename is too long.");
// Is this asset already in memory?
asset_t *asset = ASSET_MANAGER.assets;
while(asset < &ASSET_MANAGER.assets[ASSET_MANAGER.assetCount]) {
if(stringCompare(asset->filename, filename) == 0) {
*outAsset = asset;
errorOk();
}
++asset;
}
// Asset not in memory, can we load it?
if(ASSET_MANAGER.assetCount >= ASSET_MANAGER_ASSET_COUNT_MAX) {
*outAsset = NULL;
errorThrow("Asset limit reached.");
}
// Pop an asset off the struct
asset = &ASSET_MANAGER.assets[ASSET_MANAGER.assetCount++];
*outAsset = asset;
errorChain(assetInit(asset, filename));
errorOk();
}
errorret_t assetManagerLoadAsset(
const char_t *filename,
asset_t **outAsset,
ref_t *outRef
) {
assertNotNull(outRef, "Output reference pointer cannot be null.");
errorChain(assetManagerGetAsset(filename, outAsset));
ref_t ref = assetLock(*outAsset);
errorChain(assetLoad(*outAsset));
*outRef = ref;
errorOk();
}
void assetManagerDispose(void) {
asset_t *asset = ASSET_MANAGER.assets;
while(asset < &ASSET_MANAGER.assets[ASSET_MANAGER.assetCount]) {
assetDispose(asset);
++asset;
}
if(ASSET_MANAGER.zip != NULL) {
zip_close(ASSET_MANAGER.zip);
ASSET_MANAGER.zip = NULL;
}
}

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@@ -1,79 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset.h"
#define ASSET_MANAGER_ASSET_COUNT_MAX 32
#if ASSET_TYPE == wad
#else
#error "Unsupported ASSET_TYPE"
#endif
static const char_t ASSET_MANAGER_SEARCH_PATHS[][FILENAME_MAX] = {
"%s/%s",
"%s",
"../%s",
"../../%s",
"data/%s",
"../data/%s",
};
#define ASSET_MANAGER_SEARCH_PATHS_COUNT (\
sizeof(ASSET_MANAGER_SEARCH_PATHS) / FILENAME_MAX\
)
typedef struct {
zip_t *zip;
asset_t assets[ASSET_MANAGER_ASSET_COUNT_MAX];
char_t systemPath[FILENAME_MAX];
uint8_t assetCount;
} assetmanager_t;
extern assetmanager_t ASSET_MANAGER;
/**
* Initializes the asset system.
*/
errorret_t assetManagerInit(void);
/**
* Update the asset manager. This should be called once per frame.
*/
void assetManagerUpdate(void);
/**
* Get an asset by filename. This will return NULL if the asset does not exist.
* This will not lock the asset, you must do that separately. If you do not
* lock the asset there is no guarantee the asset pointer will remain valid.
*
* @param filename The filename of the asset to get.
* @param outAsset The output asset pointer.
* @return An error code.
*/
errorret_t assetManagerGetAsset(const char_t *filename, asset_t **outAsset);
/**
* Gets, locks and loads an asset. This is all blocking so only use if you
* really need to.
*
* @param filename The filename of the asset to get.
* @param outAsset The output asset pointer.
* @param outRef The output asset reference pointer.
* @return An error code if something goes wrong.
*/
errorret_t assetManagerLoadAsset(
const char_t *filename,
asset_t **outAsset,
ref_t *outRef
);
/**
* Disposes/cleans up the asset system.
*/
void assetManagerDispose(void);

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@@ -1,54 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset/asset.h"
errorret_t assetAlphaImageLoad(asset_t *asset) {
// Read entire alpha image.
assetalphaimageraw_t raw;
zip_int64_t bytesRead = zip_fread(asset->file, &raw, sizeof(raw));
if(bytesRead < sizeof(raw.width) + sizeof(raw.height)) {
errorThrow("Failed to read alpha image dimensions.");
}
if(raw.width <= 0 || raw.width > ASSET_ALPHA_IMAGE_WIDTH_MAX) {
errorThrow("Invalid alpha image width.");
}
if(raw.height <= 0 || raw.height > ASSET_ALPHA_IMAGE_HEIGHT_MAX) {
errorThrow("Invalid alpha image height.");
}
zip_int64_t expecting = (
sizeof(raw.width) +
sizeof(raw.height) +
(raw.width * raw.height * sizeof(uint8_t))
);
if(bytesRead != expecting) {
errorThrow("Incorrect alpha filesize.");
}
textureInit(
&asset->alphaImage.texture,
(int32_t)raw.width,
(int32_t)raw.height,
TEXTURE_FORMAT_ALPHA,
(texturedata_t){
.alpha = {
.data = raw.pixels
}
}
);
errorOk();
}
errorret_t assetAlphaImageDispose(asset_t *asset) {
textureDispose(&asset->alphaImage.texture);
errorOk();
}

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@@ -1,61 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset/asset.h"
#include "display/palette/palettelist.h"
errorret_t assetPaletteImageLoad(asset_t *asset) {
// Read entire palettized image.
assetpaletteimageraw_t raw;
zip_int64_t bytesRead = zip_fread(asset->file, &raw, sizeof(raw));
if(bytesRead < sizeof(raw.width) + sizeof(raw.height)) {
errorThrow("Failed to read palette image dimensions.");
}
if(raw.width <= 0 || raw.width > ASSET_PALETTE_IMAGE_WIDTH_MAX) {
errorThrow("Invalid palette image width.");
}
if(raw.height <= 0 || raw.height > ASSET_PALETTE_IMAGE_HEIGHT_MAX) {
errorThrow("Invalid palette image height.");
}
if(raw.paletteIndex >= PALETTE_LIST_COUNT) {
errorThrow("Invalid palette index.");
}
zip_int64_t expecting = (
sizeof(raw.width) +
sizeof(raw.height) +
sizeof(raw.paletteIndex) +
(raw.width * raw.height * sizeof(uint8_t))
);
if(bytesRead != expecting) {
errorThrow("Incorrect palette filesize.");
}
textureInit(
&asset->paletteImage.texture,
(int32_t)raw.width,
(int32_t)raw.height,
TEXTURE_FORMAT_PALETTE,
(texturedata_t){
.palette = {
.palette = raw.paletteIndex,
.data = raw.palette
}
}
);
errorOk();
}
errorret_t assetPaletteImageDispose(asset_t *asset) {
textureDispose(&asset->paletteImage.texture);
errorOk();
}

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@@ -1,145 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "language.h"
#include "assert/assert.h"
language_t LANGUAGE;
void languageInit(void) {
LANGUAGE.current = LANGUAGE_EN;
}
const char_t * languageGet(const char_t *key) {
assertNotNull(key, "Key cannot be NULL");
assertTrue(LANGUAGE.current < LANGUAGE_COUNT, "Invalid language index");
int16_t keyIndex = -1;
for(uint16_t i = 0; i < LANGUAGE_COUNTS[LANGUAGE.current]; i++) {
if(strcmp(LANGUAGE_KEYS[LANGUAGE.current][i], key) != 0) continue;
keyIndex = i;
break;
}
assertTrue(keyIndex != -1, "Key not found in language");
return LANGUAGE_VALUES[LANGUAGE.current][keyIndex];
}
uint16_t langaugeGetLength(const char_t *key) {
assertNotNull(key, "Key cannot be NULL");
assertTrue(LANGUAGE.current < LANGUAGE_COUNT, "Invalid language index");
int16_t keyIndex = -1;
for(uint16_t i = 0; i < LANGUAGE_COUNTS[LANGUAGE.current]; i++) {
if(strcmp(LANGUAGE_KEYS[LANGUAGE.current][i], key) != 0) continue;
keyIndex = i;
break;
}
assertTrue(keyIndex != -1, "Key not found in language");
return strlen(LANGUAGE_VALUES[LANGUAGE.current][keyIndex]);
}
uint16_t languageFormat(
const char_t *key,
char_t *buffer,
uint16_t buffSize,
const char_t **keys,
const char_t **values,
const uint16_t valueCount
) {
if(buffer != NULL) {
assertTrue(buffSize > 0, "Buffer size must be greater than 0");
} else {
assertTrue(buffSize == 0, "Buffer size must be 0 if buffer is NULL");
}
assertNotNull(key, "Key cannot be NULL");
assertNotNull(keys, "Keys cannot be NULL");
assertNotNull(values, "Values cannot be NULL");
const char_t *val = languageGet(key);
assertNotNull(val, "Value for key cannot be NULL");
char_t c;
uint16_t i = 0;
uint16_t j = 0;
uint8_t k = 0;
bool_t inBraces = false;
char_t braceBuffer[64] = {0};
#define bufferChar(c) ( \
(buffer ? (buffer[j++] = c) : (j++)), \
assertTrue(buffer ? j < buffSize : true, "Buffer overflow") \
)
while((c = val[i++]) != '\0') {
if(c == '{' && val[i] == '{') {
goto startBraces;
} else if(c == '}' && val[i] == '}') {
goto endBraces;
} else if(inBraces) {
goto braceBuffering;
} else {
goto character;
}
character: {
bufferChar(c);
continue;
}
braceBuffering: {
assertFalse(val[i] == '\0', "Unexpected end of string.");
braceBuffer[k++] = c;
assertTrue(k < sizeof(braceBuffer), "Brace buffer overflow");
if(val[i] == ' ') i++;
continue;
}
startBraces: {
assertFalse(inBraces, "Nested braces are not allowed");
inBraces = true;
i++;
k = 0;
assertFalse(val[i] == '\0', "Unexpected end of string.");
if(val[i] == ' ') i++;
continue;
}
endBraces: {
assertTrue(inBraces, "Unmatched closing brace found");
inBraces = false;
i++;
braceBuffer[k] = '\0';
uint16_t l;
for(l = 0; l < valueCount; l++) {
if(strcmp(braceBuffer, keys[l]) != 0) {
continue;
}
const char_t *replacement = values[l];
uint16_t r = 0;
while((c = replacement[r++]) != '\0') {
bufferChar(c);
}
break;
}
assertTrue(l < valueCount, "No string replacement found!");
continue;
}
}
if(buffer){
assertTrue(j < buffSize, "Buffer overflow");
buffer[j] = '\0';
}
assertFalse(inBraces, "Unmatched opening brace found");
return j;
}

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@@ -1,65 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "locale/language/languages.h"
typedef struct {
uint8_t current;
} language_t;
extern language_t LANGUAGE;
/**
* Initializes the language system.
*
* This function sets up the language system, loading the default language
* and preparing any necessary resources for language handling.
*/
void languageInit(void);
/**
* Gets a language string by its key.
*
* @param key The key for the language string.
* @return The language string associated with the key.
*/
const char_t * languageGet(const char_t *key);
/**
* Gets the length of a language string by its key.
*
* @param key The key for the language string.
* @return The length of the language string associated with the key.
*/
uint16_t langaugeGetLength(const char_t *key);
/**
* Formats a language string with given keys and values.
*
* This function replaces placeholders in the language string with the provided
* values based on the keys.
*
* If buffer is NULL, the function will instead calculate the length of the
* formatted string.
*
* @param key The key for the language string to format.
* @param buffer The buffer to store the formatted string.
* @param buffSize The size of the buffer.
* @param keys An array of keys to replace in the language string.
* @param values An array of values corresponding to the keys.
* @param valueCount The number of key-value pairs.
* @return The number of characters written to the buffer.
*/
uint16_t languageFormat(
const char_t *key,
char_t *buffer,
uint16_t buffSize,
const char_t **keys,
const char_t **values,
const uint16_t valueCount
);

View File

@@ -6,9 +6,8 @@
# Sources
target_sources(${DUSK_TARGET_NAME}
PRIVATE
# asset.c
# assetmanager.c
asset.c
)
# Subdirs
# add_subdirectory(type)
add_subdirectory(type)

View File

@@ -9,22 +9,23 @@
#include "util/memory.h"
#include "util/string.h"
#include "assert/assert.h"
#include "asset/assettype.h"
errorret_t assetInit(void) {
memoryZero(&ASSET_MANAGER, sizeof(assetmanager_t));
// Default system path, intended to be overridden by the paltform
stringCopy(ASSET_MANAGER.systemPath, ".", FILENAME_MAX);
memoryZero(&ASSET, sizeof(asset_t));
// Default system path, intended to be overridden by the platform
stringCopy(ASSET.systemPath, ".", FILENAME_MAX);
// Open zip file
char_t searchPath[FILENAME_MAX];
char_t **path = ASSET_SEARCH_PATHS;
const char_t **path = ASSET_SEARCH_PATHS;
do {
sprintf(
searchPath,
*path,
ASSET_MANAGER.systemPath,
ASSET_ASSET_FILE
ASSET.systemPath,
ASSET_FILE
);
// Try open
@@ -39,13 +40,61 @@ errorret_t assetInit(void) {
errorOk();
}
erroret_t assetLoad(const char_t *filename, void *output) {
errorret_t assetLoad(const char_t *filename, void *output) {
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
assertNotNull(output, "Output pointer cannot be NULL.");
// Try to open the file
zip_file_t *file = zip_fopen(ASSET.zip, filename, 0);
if(file == NULL) {
errorThrow("Failed to open asset file: %s", filename);
}
// Read the header.
assetheader_t header;
memoryZero(&header, sizeof(assetheader_t));
zip_int64_t bytesRead = zip_fread(file, &header, sizeof(assetheader_t));
if(bytesRead != sizeof(assetheader_t)) {
zip_fclose(file);
errorThrow("Failed to read asset header for: %s", filename);
}
// Find the asset type based on the header
const assettypedef_t *def = NULL;
for(uint_fast8_t i = 0; i < ASSET_TYPE_COUNT; i++) {
if(ASSET_TYPE_DEFINITIONS[i].header == NULL) continue;
if(strcmp(header.header, ASSET_TYPE_DEFINITIONS[i].header) != 0) continue;
def = &ASSET_TYPE_DEFINITIONS[i];
break;
}
if(def == NULL) {
zip_fclose(file);
errorThrow("Unknown asset type for file: %s", filename);
}
// We found the asset type, now load the asset data
assertNotNull(def->load, "Asset load function cannot be NULL.");
void *data = memoryAllocate(def->dataSize);
bytesRead = zip_fread(file, data, def->dataSize);
if(bytesRead == 0 || bytesRead > def->dataSize) {
memoryFree(data);
zip_fclose(file);
errorThrow("Failed to read asset data for file: %s", filename);
}
// Close the file now we have the data
zip_fclose(file);
// Pass to the asset type loader
errorret_t ret = def->load(data, output);
memoryFree(data);
errorChain(ret);
errorOk();
}
void assetDispose(void) {
if(ASSET_MANAGER.zip != NULL) {
zip_close(ASSET_MANAGER.zip);
ASSET_MANAGER.zip = NULL;
if(ASSET.zip != NULL) {
zip_close(ASSET.zip);
ASSET.zip = NULL;
}
}

View File

@@ -26,6 +26,12 @@ static const char_t *ASSET_SEARCH_PATHS[] = {
NULL
};
#pragma pack(push, 1)
typedef struct {
char_t header[3];
} assetheader_t;
#pragma pack(pop)
typedef struct {
zip_t *zip;
char_t systemPath[FILENAME_MAX];

41
src/asset/assettype.h Normal file
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@@ -0,0 +1,41 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "type/assetpaletteimage.h"
#include "type/assetalphaimage.h"
typedef enum {
ASSET_TYPE_NULL,
ASSET_TYPE_PALETTE_IMAGE,
ASSET_TYPE_ALPHA_IMAGE,
ASSET_TYPE_COUNT,
} assettype_t;
typedef struct {
const char_t *header;
const size_t dataSize;
errorret_t (*load)(void *data, void *output);
} assettypedef_t;
static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
[ASSET_TYPE_NULL] = {
0
},
[ASSET_TYPE_PALETTE_IMAGE] = {
.header = "DPI",
.dataSize = sizeof(assetpaletteimage_t),
.load = assetPaletteImageLoad
},
[ASSET_TYPE_ALPHA_IMAGE] = {
.header = "DAI",
.dataSize = sizeof(assetalphaimage_t),
.load = assetAlphaImageLoad
},
};

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@@ -0,0 +1,28 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetalphaimage.h"
#include "assert/assert.h"
#include "display/texture.h"
errorret_t assetAlphaImageLoad(void *data, void *output) {
assertNotNull(data, "Data pointer cannot be NULL.");
assertNotNull(output, "Output pointer cannot be NULL.");
assetalphaimage_t *dataPtr = (assetalphaimage_t *)data;
texture_t *outputPtr = (texture_t *)output;
textureInit(
outputPtr,
dataPtr->width,
dataPtr->height,
TEXTURE_FORMAT_ALPHA,
(texturedata_t){ .alpha = { .data = dataPtr->pixels } }
);
errorOk();
}

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@@ -7,7 +7,6 @@
#pragma once
#include "error/error.h"
#include "display/texture.h"
#define ASSET_ALPHA_IMAGE_WIDTH_MAX 256
#define ASSET_ALPHA_IMAGE_HEIGHT_MAX 256
@@ -15,19 +14,13 @@
ASSET_ALPHA_IMAGE_WIDTH_MAX * ASSET_ALPHA_IMAGE_HEIGHT_MAX \
)
typedef struct asset_s asset_t;
#pragma pack(push, 1)
typedef struct {
uint32_t width;
uint32_t height;
uint8_t pixels[ASSET_ALPHA_IMAGE_SIZE_MAX];
} assetalphaimageraw_t;
#pragma pack(pop)
typedef struct {
texture_t texture;
} assetalphaimage_t;
#pragma pack(pop)
/**
* Loads an alpha image asset from the given asset structure. The asset must
@@ -36,12 +29,4 @@ typedef struct {
* @param asset The asset to load the alpha image from.
* @return An error code.
*/
errorret_t assetAlphaImageLoad(asset_t *asset);
/**
* Disposes of an alpha image asset, freeing any allocated resources.
*
* @param asset The asset to dispose of.
* @return An error code.
*/
errorret_t assetAlphaImageDispose(asset_t *asset);
errorret_t assetAlphaImageLoad(void *data, void *output);

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@@ -0,0 +1,33 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetpaletteimage.h"
#include "assert/assert.h"
#include "display/texture.h"
errorret_t assetPaletteImageLoad(void *data, void *output) {
assertNotNull(data, "Data pointer cannot be NULL.");
assertNotNull(output, "Output pointer cannot be NULL.");
assetpaletteimage_t *assetData = (assetpaletteimage_t *)data;
texture_t *texture = (texture_t *)output;
textureInit(
texture,
assetData->width,
assetData->height,
TEXTURE_FORMAT_PALETTE,
(texturedata_t){
.palette = {
.palette = assetData->paletteIndex,
.data = assetData->palette
}
}
);
errorOk();
}

View File

@@ -7,7 +7,6 @@
#pragma once
#include "error/error.h"
#include "display/texture.h"
#define ASSET_PALETTE_IMAGE_WIDTH_MAX 128
#define ASSET_PALETTE_IMAGE_HEIGHT_MAX 128
@@ -15,34 +14,21 @@
ASSET_PALETTE_IMAGE_WIDTH_MAX * ASSET_PALETTE_IMAGE_HEIGHT_MAX \
)
typedef struct asset_s asset_t;
#pragma pack(push, 1)
typedef struct {
uint32_t width;
uint32_t height;
uint8_t paletteIndex;
uint8_t palette[ASSET_PALETTE_IMAGE_SIZE_MAX];
} assetpaletteimageraw_t;
} assetpaletteimage_t;
#pragma pack(pop)
typedef struct {
texture_t texture;
} assetpaletteimage_t;
/**
* Loads a palette image asset from the given asset structure. The asset must
* be of type ASSET_TYPE_PALETTE_IMAGE and must be loaded.
*
* @param asset The asset to load the palette image from.
* Loads a palette image asset from the given data pointer into the output
* texture.
*
* @param data Pointer to the raw assetpaletteimage_t data.
* @param output Pointer to the texture_t to load the image into.
* @return An error code.
*/
errorret_t assetPaletteImageLoad(asset_t *asset);
/**
* Disposes of a palette image asset, freeing any allocated resources.
*
* @param asset The asset to dispose of.
* @return An error code.
*/
errorret_t assetPaletteImageDispose(asset_t *asset);
errorret_t assetPaletteImageLoad(void *data, void *output);

View File

@@ -12,15 +12,12 @@
#include "locale/localemanager.h"
#include "display/display.h"
#include "scene/scenemanager.h"
#include "asset/assetmanager.h"
#include "asset/asset.h"
#include "ui/ui.h"
#include "rpg/rpg.h"
engine_t ENGINE;
asset_t *outAsset;
ref_t outRef;
errorret_t engineInit(void) {
memoryZero(&ENGINE, sizeof(engine_t));
ENGINE.running = true;
@@ -29,7 +26,7 @@ errorret_t engineInit(void) {
timeInit();
inputInit();
localeManagerInit();
errorChain(assetManagerInit());
errorChain(assetInit());
errorChain(displayInit());
errorChain(uiInit());
errorChain(rpgInit());
@@ -41,7 +38,6 @@ errorret_t engineInit(void) {
errorret_t engineUpdate(void) {
timeUpdate();
inputUpdate();
assetManagerUpdate();
rpgUpdate();
uiUpdate();
@@ -62,6 +58,6 @@ errorret_t engineDispose(void) {
rpgDispose();
uiDispose();
errorChain(displayDispose());
assetManagerDispose();
assetDispose();
errorOk();
}

View File

@@ -6,6 +6,7 @@
*/
#include "ui.h"
#include "assert/assert.h"
#include "ui/uifps.h"
#include "util/memory.h"
#include "display/tileset/tileset_minogram.h"
@@ -36,26 +37,29 @@ void uiRender(void) {
cameraPushMatrix(&UI.camera);
// Render UI elements here
if(UI.font) {
uiFPSRender(UI.fontTileset, &UI.font->alphaImage.texture);
if(UI.fontTexture.width > 0) {
uiFPSRender(UI.fontTileset, &UI.fontTexture);
}
cameraPopMatrix();
}
errorret_t uiSetFont(const tileset_t *fontTileset) {
if(UI.font) {
assetUnlock(UI.font, UI.fontRef);
UI.font = NULL;
if(UI.fontTexture.width > 0) {
textureDispose(&UI.fontTexture);
UI.fontTexture.width = -1;
}
assertNotNull(fontTileset, "Font tileset cannot be NULL.");
UI.fontTileset = fontTileset;
assetManagerLoadAsset(fontTileset->image, &UI.font, &UI.fontRef);
errorChain(assetLoad(UI.fontTileset->image, &UI.fontTexture));
errorOk();
}
void uiDispose(void) {
if(UI.font) {
assetUnlock(UI.font, UI.fontRef);
UI.font = NULL;
if(UI.fontTexture.width > 0) {
textureDispose(&UI.fontTexture);
UI.fontTexture.width = -1;
}
}

View File

@@ -6,16 +6,14 @@
*/
#pragma once
#include "dusk.h"
#include "asset/asset.h"
#include "display/texture.h"
#include "display/tileset/tileset.h"
#include "display/camera.h"
typedef struct {
camera_t camera;
ref_t fontRef;
asset_t *font;
texture_t fontTexture;
const tileset_t *fontTileset;
} ui_t;

View File

@@ -6,7 +6,6 @@
// */
#include "uitext.h"
#include "asset/assetmanager.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "display/spritebatch.h"

View File

@@ -7,6 +7,7 @@
#pragma once
#include "asset/asset.h"
#include "display/texture.h"
#include "display/tileset/tileset_minogram.h"
#define UI_TEXT_CHAR_START '!'

View File

@@ -9,5 +9,4 @@ target_sources(${DUSK_TARGET_NAME}
memory.c
string.c
math.c
reflist.c
)

View File

@@ -1,86 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "reflist.h"
#include "util/memory.h"
#include "assert/assert.h"
void refListInit(
reflist_t *list,
ref_t *array,
const uint_fast16_t max
) {
assertNotNull(list, "Reference list cannot be NULL");
assertNotNull(array, "Reference array cannot be NULL");
assertTrue(max > 0, "Reference list max must be greater than 0");
assertTrue(max <= UINT16_MAX, "Reference list too large");
memoryZero(list, sizeof(reflist_t));
memoryZero(array, sizeof(ref_t) * max);
list->array = array;
list->max = max;
}
ref_t refListLock(reflist_t *list) {
assertFalse(refListIsFull(list), "Reference list is full");
ref_t ref = list->refNext++;
assertTrue(ref >= 0, "Reference ID overflow");
assertTrue(ref < UINT16_MAX, "Reference ID too large.");
bool_t empty = list->onNotEmpty && refListIsEmpty(list);
list->array[list->count++] = ref;
if(empty) list->onNotEmpty(list);
if(list->onAdd) list->onAdd(list, ref);
if(list->onFull && refListIsFull(list)) list->onFull(list);
return ref;
}
void refListUnlock(reflist_t *list, const ref_t ref) {
assertFalse(refListIsEmpty(list), "Reference list is empty");
ref_t *slot = list->array;
ref_t *end = list->array + list->count;
do {
if(*slot == ref) break;
++slot;
} while(slot < end);
assertTrue(slot < end, "Reference not found in list");
// Can't move if list only has one ref
if(list->count > 1) {
memoryMove(slot, slot + 1, (end - slot - 1) * sizeof(ref_t));
}
list->count--;
if(list->onRemove) list->onRemove(list, ref);
if(list->onEmpty && refListIsEmpty(list)) list->onEmpty(list);
}
bool_t refListIsFull(const reflist_t *list) {
assertNotNull(list, "Reference list cannot be NULL");
assertNotNull(list->array, "Reference list array cannot be NULL");
assertTrue(list->max > 0, "Reference list max must be greater than 0");
assertTrue(list->max <= UINT16_MAX, "Reference list too large");
return (list->count >= list->max);
}
bool_t refListIsEmpty(const reflist_t *list) {
assertNotNull(list, "Reference list cannot be NULL");
assertNotNull(list->array, "Reference list array cannot be NULL");
assertTrue(list->max > 0, "Reference list max must be greater than 0");
assertTrue(list->max <= UINT16_MAX, "Reference list too large");
return (list->count == 0);
}

View File

@@ -1,77 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
typedef uint_fast16_t ref_t;
typedef struct reflist_s reflist_t;
typedef struct reflist_s {
ref_t *array;
uint_fast16_t max;
uint_fast16_t count;
ref_t refNext;
void *user;
void (*onNotEmpty)(reflist_t *list);
void (*onFull)(reflist_t *list);
void (*onAdd)(reflist_t *list, const ref_t ref);
void (*onRemove)(reflist_t *list, const ref_t ref);
void (*onEmpty)(reflist_t *list);
} reflist_t;
/**
* Initialize a reference list. Reference lists just hold a list of references
* that are "holding on to" a given object/resource.
*
* @param list The reference list to initialize.
* @param array The array to use as backing storage for the list.
* @param max The maximum number of references the list can hold.
*/
void refListInit(
reflist_t *list,
ref_t *array,
const uint_fast16_t max
);
/**
* Lock a reference in the list. This will return a new reference ID that can be
* used to access the locked reference.
*
* @param list The reference list to lock a reference in.
* @return The locked reference ID, or 0 if the list is full.
*/
ref_t refListLock(reflist_t *list);
/**
* Unlock a reference in the list. This will free up the reference ID for
* reuse.
*
* @param list The reference list to unlock a reference in.
* @param ref The reference ID to unlock.
*/
void refListUnlock(reflist_t *list, const ref_t ref);
/**
* Checks if the reference list is full.
*
* @param list The reference list to check.
* @return true if the list is full, false otherwise.
*/
bool_t refListIsFull(const reflist_t *list);
/**
* Checks if the reference list is empty.
*
* @param list The reference list to check.
* @return true if the list is empty, false otherwise.
*/
bool_t refListIsEmpty(const reflist_t *list);