53 Commits

Author SHA1 Message Date
0c0650a2c3 Fixed camera 2025-10-13 12:26:59 -05:00
2c0fd84c72 commit deez 2025-10-12 18:24:09 -05:00
fc52afdb00 Refator pass 1 2025-10-06 19:14:52 -05:00
c0cd4ead04 Frame 2025-10-02 18:53:47 -05:00
061352bcff load map first pass 2025-09-19 12:43:57 -05:00
2f40724258 Map saving first pass 2025-09-18 17:01:10 -05:00
cafeda4368 Subdirize assets, add TSX support 2025-09-15 09:28:12 -05:00
9b98181d28 Process tileset. 2025-09-12 12:43:56 -05:00
e32d1f0900 Add exec command 2025-09-07 23:24:21 -05:00
1af2b8f47b Render text working. 2025-09-02 22:47:07 -05:00
87f18d0e13 Rendering on PSP again. 2025-09-02 21:14:07 -05:00
14c41d33a7 Asset manager refactor begin. 2025-09-01 21:00:50 -05:00
3e61d6f84d Palette assets improved. 2025-09-01 20:07:12 -05:00
4541d5219b About to refator tools... again 2025-09-01 17:22:33 -05:00
30232d1275 Palette image (incomplete) 2025-08-27 22:55:47 -05:00
31fa4948d5 Image generation? 2025-08-27 22:43:38 -05:00
6c11096fd2 Palette loading done. 2025-08-27 19:59:55 -05:00
8af2f044ed Asset prog 2025-08-25 10:16:55 -05:00
947f21cac7 Relative 2025-08-24 15:18:01 -05:00
479aad2f06 Going to redo assets. 2025-08-24 13:57:12 -05:00
6f42a6e195 Moved entitydir to direction_t 2025-08-18 22:28:22 -05:00
1e57183ca1 Load is now rounded compile time. 2025-08-18 21:46:12 -05:00
26ecf67472 Suspiciously everything worked when changing to floats 2025-08-10 09:00:00 -05:00
577bef8fb7 Events base. 2025-06-25 14:03:32 -05:00
6ba03235dd Events starting 2025-06-24 23:56:31 -05:00
5520945022 NPC full circle. 2025-06-23 23:33:52 -05:00
57d231b561 About to start parsing different ent types. 2025-06-23 23:24:00 -05:00
24eab84f4f Update parsers to use more real C data. 2025-06-23 22:23:18 -05:00
22af9d1507 Started entity parser 2025-06-23 16:30:56 -05:00
39ac4b9fb9 Moved a bit more code out of mapcompile 2025-06-23 16:00:38 -05:00
be5e972b32 Seperating mapcompile into files. 2025-06-23 14:02:32 -05:00
344aaa7e4f Abt to update mapcompile into files 2025-06-23 09:26:42 -05:00
140f4f1ca2 Added basic locale support 2025-06-22 19:42:42 -05:00
8ab17dae6c Add language compile tool 2025-06-22 19:24:13 -05:00
c176078df2 Custom font rendering. 2025-06-22 18:29:05 -05:00
9b07cf710b Add font data 2025-06-22 17:52:31 -05:00
2a8183e9a3 Read in tile data from tilemap 2025-06-20 00:24:34 -05:00
1022f45565 Starting on shaped tile hitboxes 2025-06-19 23:49:53 -05:00
78837b3212 hot entity on entity action 2025-06-19 09:55:56 -05:00
3f22665e21 Fixed entity unloading on chunk 2025-06-18 21:20:46 -05:00
ee22aadcc7 made player position be fixed248_t 2025-06-18 15:03:53 -05:00
c9f795e55c test tiles 2025-06-16 20:46:03 -05:00
ba6ecf9006 Add base overlay 2025-06-16 12:49:51 -05:00
0728a332ac Entities are loading. 2025-06-16 09:40:06 -05:00
832732bde7 Testing more infinite map stuff 2025-06-16 08:41:20 -05:00
ef6b9473fc Prepping for entities in map compiler 2025-06-15 10:43:01 -05:00
1e75471f5a Map generator done 2025-06-15 09:49:02 -05:00
238c417012 unfinished chunk generator 2025-06-14 23:37:59 -05:00
d89d458487 map crap 2025-06-14 20:09:34 -05:00
f6f6194b4d Dusk progress 2025-06-13 19:53:55 -05:00