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577bef8fb7
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Events base.
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2025-06-25 14:03:32 -05:00 |
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6ba03235dd
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Events starting
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2025-06-24 23:56:31 -05:00 |
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5520945022
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NPC full circle.
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2025-06-23 23:33:52 -05:00 |
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57d231b561
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About to start parsing different ent types.
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2025-06-23 23:24:00 -05:00 |
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24eab84f4f
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Update parsers to use more real C data.
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2025-06-23 22:23:18 -05:00 |
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22af9d1507
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Started entity parser
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2025-06-23 16:30:56 -05:00 |
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39ac4b9fb9
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Moved a bit more code out of mapcompile
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2025-06-23 16:00:38 -05:00 |
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be5e972b32
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Seperating mapcompile into files.
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2025-06-23 14:02:32 -05:00 |
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344aaa7e4f
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Abt to update mapcompile into files
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2025-06-23 09:26:42 -05:00 |
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5d92f54f52
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Added language formatting
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2025-06-22 20:08:43 -05:00 |
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140f4f1ca2
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Added basic locale support
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2025-06-22 19:42:42 -05:00 |
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8ab17dae6c
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Add language compile tool
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2025-06-22 19:24:13 -05:00 |
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c176078df2
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Custom font rendering.
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2025-06-22 18:29:05 -05:00 |
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9b07cf710b
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Add font data
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2025-06-22 17:52:31 -05:00 |
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0b76b164b4
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IT WAS A #DEFINE
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2025-06-22 17:19:26 -05:00 |
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9ebe0630e3
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Somehow everything is working
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2025-06-22 17:14:15 -05:00 |
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0ed65d3703
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unfinished ui textbox
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2025-06-21 23:14:24 -05:00 |
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907d3234a9
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interactions
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2025-06-20 22:10:09 -05:00 |
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56642774c4
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interact dist
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2025-06-20 13:43:43 -05:00 |
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44ebf3a66d
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Removed need to do multiple checks on tile hits
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2025-06-20 13:27:04 -05:00 |
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025bc2cff6
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Moved tile collision
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2025-06-20 12:01:00 -05:00 |
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4ac6456489
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Physics cleanup a bit.
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2025-06-20 11:51:36 -05:00 |
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47d5291681
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Triangle physics seemingly done
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2025-06-20 11:47:18 -05:00 |
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6af88cc394
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Taking a break from hitboxes
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2025-06-20 10:06:17 -05:00 |
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2a8183e9a3
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Read in tile data from tilemap
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2025-06-20 00:24:34 -05:00 |
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1022f45565
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Starting on shaped tile hitboxes
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2025-06-19 23:49:53 -05:00 |
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6b16c97c64
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fixed rounding funcs
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2025-06-19 16:48:04 -05:00 |
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350d6dd498
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duck
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2025-06-19 10:39:39 -05:00 |
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f023a1f052
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Add gamepad support
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2025-06-19 10:33:04 -05:00 |
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78837b3212
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hot entity on entity action
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2025-06-19 09:55:56 -05:00 |
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04158a1ad2
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Vel instead of px
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2025-06-18 22:17:02 -05:00 |
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3f22665e21
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Fixed entity unloading on chunk
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2025-06-18 21:20:46 -05:00 |
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ee22aadcc7
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made player position be fixed248_t
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2025-06-18 15:03:53 -05:00 |
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9a306df7e5
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Change entity to use fixed_t
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2025-06-18 14:06:03 -05:00 |
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c9f795e55c
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test tiles
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2025-06-16 20:46:03 -05:00 |
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ba6ecf9006
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Add base overlay
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2025-06-16 12:49:51 -05:00 |
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6c7faedd74
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Render entities first pass.
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2025-06-16 09:42:36 -05:00 |
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0728a332ac
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Entities are loading.
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2025-06-16 09:40:06 -05:00 |
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832732bde7
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Testing more infinite map stuff
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2025-06-16 08:41:20 -05:00 |
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aa524f169c
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Render tileset test
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2025-06-16 08:09:14 -05:00 |
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ef6b9473fc
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Prepping for entities in map compiler
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2025-06-15 10:43:01 -05:00 |
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1e75471f5a
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Map generator done
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2025-06-15 09:49:02 -05:00 |
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238c417012
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unfinished chunk generator
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2025-06-14 23:37:59 -05:00 |
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d89d458487
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map crap
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2025-06-14 20:09:34 -05:00 |
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f6f6194b4d
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Dusk progress
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2025-06-13 19:53:55 -05:00 |
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8289cac039
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Entity loading and unloading implemented somewhat
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2025-06-13 17:29:26 -05:00 |
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9288c01887
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Basic NPC loading (half done)
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2025-06-13 17:07:28 -05:00 |
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49989e0272
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First pass chunk loading.
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2025-06-13 13:33:27 -05:00 |
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bb1c7259ca
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Camera finally working.
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2025-06-13 12:11:23 -05:00 |
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e508d6575d
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Comitting before AI destroys it.
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2025-06-12 21:52:19 -05:00 |
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