unfinished chunk generator
This commit is contained in:
30
data/map.tmj
30
data/map.tmj
@ -48,6 +48,28 @@
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"x":16,
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"y":0
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},
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{
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"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 33, 34, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 41, 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 49, 50, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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"height":16,
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"width":16,
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"x":48,
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"y":0
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},
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{
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"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 10,
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@ -80,9 +102,9 @@
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 34, 35, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 41, 42, 43, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 49, 50, 51, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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@ -100,7 +122,7 @@
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"starty":0,
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"type":"tilelayer",
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"visible":true,
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"width":32,
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"width":64,
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"x":0,
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"y":0
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}],
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26
data/map.tmx
26
data/map.tmx
@ -1,26 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.11.1" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="64" tileheight="64" infinite="1" nextlayerid="2" nextobjectid="1">
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<tileset firstgid="1" source="Downloads/overworld.tsx"/>
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<layer id="1" name="Tile Layer 1" width="30" height="20">
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<data encoding="csv">
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<chunk x="0" y="0" width="16" height="16">
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1,2,3,4,0,0,0,0,0,0,0,0,0,0,0,0,
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9,10,11,12,0,0,0,0,0,0,0,0,0,0,0,0,
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9,18,19,12,0,0,0,0,0,0,0,0,0,0,0,0,
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17,10,11,20,0,0,0,0,0,0,0,0,0,0,0,0,
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9,18,19,12,0,0,0,0,0,0,0,0,0,0,0,0,
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17,10,11,20,0,0,0,0,0,0,0,0,0,0,0,0,
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9,10,11,12,0,0,0,0,0,0,0,0,0,0,0,0,
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9,18,19,20,0,0,0,0,0,0,0,0,0,0,0,0,
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9,10,11,12,0,0,0,0,0,0,0,0,0,0,0,0,
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17,10,11,20,0,0,0,0,0,0,0,0,0,0,0,0,
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9,10,11,12,0,0,0,0,0,0,0,0,0,0,0,0,
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17,18,19,20,0,0,0,0,0,0,0,0,0,0,0,0,
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25,26,27,28,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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</chunk>
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</data>
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</layer>
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</map>
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@ -2,9 +2,12 @@ import sys, os
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import argparse
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from datetime import datetime
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import json
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import math
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# Values defined within C
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CHUNK_WIDTH = 8
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CHUNK_HEIGHT = 8
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CHUNK_TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT
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CHUNK_ENTITY_COUNT_MAX = 8
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ENTITY_TYPE_MAP = {
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@ -54,6 +57,7 @@ if 'infinite' not in data or not isinstance(data['infinite'], bool):
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print(f"Error: Input file '{inputFile}' does not contain 'infinite' key.")
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sys.exit(1)
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# Need layers
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if 'layers' not in data or not isinstance(data['layers'], list):
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print(f"Error: Input file '{inputFile}' does not contain 'layers' key.")
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sys.exit(1)
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@ -63,133 +67,130 @@ if len(layers) == 0:
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print(f"Error: Input file '{inputFile}' does not contain any layers.")
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sys.exit(1)
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# For each layer
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for layer in layers:
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if not 'chunks' in layer or not isinstance(layer['chunks'], list):
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print(f"Error: Layer in input file '{inputFile}' does not contain 'chunks' key.")
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sys.exit(1)
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if not 'height' in layer or not isinstance(layer['height'], int):
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print(f"Error: Layer in input file '{inputFile}' does not contain 'height' key.")
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sys.exit(1)
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# First layer
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firstLayer = layers[0]
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if 'width' not in firstLayer or 'height' not in firstLayer:
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print(f"Error: First layer in '{inputFile}' does not contain 'width' or 'height' key.")
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sys.exit(1)
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if not 'width' in layer or not isinstance(layer['width'], int):
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print(f"Error: Layer in input file '{inputFile}' does not contain 'width' key.")
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sys.exit(1)
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if 'visible' in layer and layer['visible'] is not True:
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continue
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if 'chunks' not in firstLayer or not isinstance(firstLayer['chunks'], list):
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print(f"Error: First layer in '{inputFile}' does not contain 'chunks' key.")
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sys.exit(1)
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chunks = layer['chunks']
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if len(chunks) == 0:
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print(f"Error: Layer in input file '{inputFile}' does not contain any chunks.")
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if len(firstLayer['chunks']) == 0:
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print(f"Error: First layer in '{inputFile}' does not contain any chunks.")
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sys.exit(1)
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firstLayerFirstChunk = firstLayer['chunks'][0]
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inputLayerWidthInTiles = firstLayerFirstChunk['width']
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inputLayerHeightInTiles = firstLayerFirstChunk['height']
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mapWidthInTiles = firstLayer['width']
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mapHeightInTiles = firstLayer['height']
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mapWidthInRealTiles = math.ceil(float(mapWidthInTiles) / float(CHUNK_WIDTH))
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mapHeightInRealTiles = math.ceil(float(mapHeightInTiles) / float(CHUNK_HEIGHT))
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print(f"Input Layer Size: {inputLayerWidthInTiles}x{inputLayerHeightInTiles} tiles")
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print(f"Map Size: {mapWidthInTiles}x{mapHeightInTiles} tiles")
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print(f"Map Real Size: {mapWidthInRealTiles}x{mapHeightInRealTiles} chunks")
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if inputLayerWidthInTiles < CHUNK_WIDTH or inputLayerHeightInTiles < CHUNK_HEIGHT:
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print(f"Error: Input layer size {inputLayerWidthInTiles}x{inputLayerHeightInTiles} is smaller than chunk size {CHUNK_WIDTH}x{CHUNK_HEIGHT}.")
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sys.exit(1)
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# For each output chunk.
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worldWidth = 0
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worldHeight = 0
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chunksDone = set()
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for chunkY in range(mapHeightInRealTiles):
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for chunkX in range(mapWidthInRealTiles):
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# Top left X/Y based on real chunk size
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topLeftTileX = chunkX * CHUNK_WIDTH
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topLeftTileY = chunkY * CHUNK_HEIGHT
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# Top left coordinates based on input layer size
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inputTopLeftTileX = math.floor(float(topLeftTileX) / float(inputLayerWidthInTiles)) * inputLayerWidthInTiles
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inputTopLeftTileY = math.floor(float(topLeftTileY) / float(inputLayerHeightInTiles)) * inputLayerHeightInTiles
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chunkLayers = []
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# For each layer...
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for layerIndex, layer in enumerate(layers):
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foundChunk = None
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if 'chunks' not in layer or not isinstance(layer['chunks'], list):
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print(f"Error: Layer {layerIndex} in '{inputFile}' does not contain 'chunks' key.")
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sys.exit(1)
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chunks = layer['chunks']
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for chunk in chunks:
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if 'x' not in chunk or 'y' not in chunk:
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print(f"Error: Chunk in layer {layerIndex} does not contain 'x' or 'y' key.")
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sys.exit(1)
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if chunk['x'] == topLeftTileX and chunk['y'] == topLeftTileY:
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foundChunk = chunk
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break
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if foundChunk is None:
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chunkLayers.append(None)
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continue
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# Is this chunk layer just empty?
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layerEmpty = True
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for tile in foundChunk.get('data', []):
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if tile == 0:
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continue
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layerEmpty = False
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break
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if layerEmpty:
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chunkLayers.append(None)
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continue
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chunkLayers.append(foundChunk)
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# Now we have a chunkLayers list with the found chunks for each layer.
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if all(chunk is None for chunk in chunkLayers) or len(chunkLayers) == 0:
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print(f"Warning: No valid chunks found for chunk at ({chunkX}, {chunkY}). Skipping.")
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continue
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if len(chunkLayers) > 2:
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print(f"Error: Expected 2 layers for chunk at ({chunkX}, {chunkY}), found {len(chunkLayers)}.")
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sys.exit(1)
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# Data sent to the world header file
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# worldWidth = 0
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# worldHeight = 0
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# chunksDone = []
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# entityIdNext = 1
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layerBase = chunkLayers[0]
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layerBaseData = []
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# for y in range(CHUNK_HEIGHT):
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# for x in range(CHUNK_WIDTH):
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# # Calculate the tile index in the chunk
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# tileIndex = y * CHUNK_WIDTH + x
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# if layerBase is not None and tileIndex < len(layerBase.get('data', [])):
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# tileId = layerBase['data'][tileIndex]
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# layerBaseData.append(tileId)
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# else:
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# layerBaseData.append(0)
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# # For each chunk file
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# for chunkFile in os.listdir(CHUNK_DATA_DIR):
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# data = json.load(open(os.path.join(CHUNK_DATA_DIR, chunkFile)))
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# print(f"Processing chunk: {chunkFile}")
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# This is a valid chunk.
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worldWidth = max(worldWidth, chunkX + 1)
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worldHeight = max(worldHeight, chunkY + 1)
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chunksDone.add((chunkX, chunkY))
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# if not 'chunk' in data:
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# print(f"Error: Chunk file '{chunkFile}' does not contain 'chunk' key.")
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# exit(1)
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chunkHeaderPath = os.path.join(chunksDir, f"chunk_{chunkX}_{chunkY}.h")
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with open(chunkHeaderPath, 'w') as f:
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f.write(f"// Generated chunk header for chunk at position ({chunkX}, {chunkY})\n")
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f.write(f"// Generated at {now}\n")
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f.write("#pragma once\n")
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f.write("#include \"world/chunkdata.h\"\n\n")
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f.write(f"static const chunkdata_t CHUNK_{chunkX}_{chunkY} = {{\n")
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f.write(f" .layerBase = {{\n")
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for byte in layerBase.get('data', []):
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f.write(f" 0x{byte:02x}, \n")
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f.write(" },\n\n")
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f.write(f" .layerOverlay = {{}},\n")
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f.write(f" .entities = {{}},\n")
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f.write("};\n\n")
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# if not 'position' in data['chunk']:
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# print(f"Error: Chunk file '{chunkFile}' does not contain 'position' key.")
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# exit(1)
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# # Position must be array of two integers
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# position = data['chunk']['position']
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# if not isinstance(position, list) or len(position) != 2:
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# print(f"Error: Chunk file '{chunkFile}' has invalid 'position' format.")
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# exit(1)
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# if not all(isinstance(x, int) for x in position):
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# print(f"Error: Chunk file '{chunkFile}' invalid 'position' values.")
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# exit(1)
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# x, y = position
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# # Make sure that the filename "chunk_{x}_{y}.json" matches the position
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# expectedFilename = f"chunk_{x}_{y}.json"
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# if chunkFile != expectedFilename:
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# print(f"Error: Chunk file '{chunkFile}' should be '{expectedFilename}'.")
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# exit(1)
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# # Chunk should not be already processed
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# if (x, y) in chunksDone:
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# print(f"Error: Chunk at position ({x}, {y}) is already processed. Skipping.")
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# exit(1)
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# chunksDone.append((x, y))
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# worldWidth = max(worldWidth, x + 1)
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# worldHeight = max(worldHeight, y + 1)
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# # Read in base layer data
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# if 'baseLayer' not in data['chunk']:
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# print(f"Error: Chunk file '{chunkFile}' does not contain 'baseLayer' key.")
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# exit(1)
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# baseLayer = data['chunk']['baseLayer']
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# # Base layer should exactly CHUNK_WIDTH * CHUNK_HEIGHT elements
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# if len(baseLayer) != CHUNK_HEIGHT:
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# print(f"Error: Chunk file '{chunkFile}' has invalid 'baseLayer' length.")
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# exit(1)
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# for row in baseLayer:
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# if len(row) != CHUNK_WIDTH:
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# print(f"Error: Chunk file '{chunkFile}' has invalid 'baseLayer' row length.")
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# exit(1)
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# # Read in overlay layer data
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# if 'overlayLayer' not in data['chunk']:
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# print(f"Error: Chunk file '{chunkFile}' does not contain 'overlayLayer' key.")
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# exit(1)
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# overlayLayer = data['chunk']['overlayLayer']
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# # Overlay layer should exactly CHUNK_WIDTH * CHUNK_HEIGHT elements
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# if len(overlayLayer) != CHUNK_HEIGHT:
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# print(f"Error: Chunk file '{chunkFile}' has invalid 'overlayLayer' length.")
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# exit(1)
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# for row in overlayLayer:
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# if len(row) != CHUNK_WIDTH:
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# print(f"Error: Chunk file '{chunkFile}' has invalid 'overlayLayer' row length.")
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# exit(1)
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# # Read in entities
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# entities = data['chunk'].get('entities', [])
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# # Now we generate a chunk header file
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# chunk_header_path = os.path.join(chunksDir, f"chunk_{x}_{y}.h")
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# with open(chunk_header_path, 'w') as f:
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# f.write(f"// Generated chunk header for chunk at position ({x}, {y})\n")
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# f.write(f"// Generated at {now}\n")
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# f.write("#pragma once\n")
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# f.write("#include \"world/chunkdata.h\"\n\n")
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# f.write(f"static const chunkdata_t CHUNK_{x}_{y} = {{\n")
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# f.write(f" .layerBase = {{\n")
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# for row in baseLayer:
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# f.write(" ")
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# for column in row:
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# f.write(f"0x{column:02x}, ")
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# f.write("\n")
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# f.write(" },\n\n")
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# f.write(f" .layerOverlay = {{\n")
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# for row in overlayLayer:
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# f.write(" ")
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# for column in row:
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# f.write(f"0x{column:02x}, ")
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# f.write("\n")
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# f.write(" },\n\n")
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# f.write(f" .entities = {{\n")
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# for entity in entities:
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@ -221,30 +222,30 @@ for layer in layers:
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|
||||
|
||||
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# # Output header file.
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# header_path = os.path.join(worldDir, "world.h")
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# with open(header_path, 'w') as f:
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# f.write(f"// Generated chunks file. Generated at {now}\n\n")
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# f.write("#pragma once\n")
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# f.write("#include \"dusk.h\"\n")
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# Output header file.
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||||
header_path = os.path.join(worldDir, "world.h")
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with open(header_path, 'w') as f:
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f.write(f"// Generated chunks file. Generated at {now}\n\n")
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f.write("#pragma once\n")
|
||||
f.write("#include \"dusk.h\"\n")
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|
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# # Now, for each chunk, include its header file
|
||||
# for (x, y) in chunksDone:
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||||
# chunk_header = f"world/chunk/chunk_{x}_{y}.h"
|
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# f.write(f"#include \"{chunk_header}\"\n")
|
||||
# Now, for each chunk, include its header file
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||||
for (x, y) in chunksDone:
|
||||
chunk_header = f"world/chunk/chunk_{x}_{y}.h"
|
||||
f.write(f"#include \"{chunk_header}\"\n")
|
||||
|
||||
# f.write("\n")
|
||||
# f.write(f"#define WORLD_WIDTH {worldWidth}\n")
|
||||
# f.write(f"#define WORLD_HEIGHT {worldHeight}\n\n")
|
||||
# f.write(f"static const chunkdata_t* WORLD_CHUNKS[] = {{\n")
|
||||
# for i in range(worldHeight):
|
||||
# f.write(" ")
|
||||
# for j in range(worldWidth):
|
||||
# if (j, i) in chunksDone:
|
||||
# f.write(f"&CHUNK_{j}_{i}, ")
|
||||
# else:
|
||||
# f.write("NULL, ")
|
||||
# f.write("\n")
|
||||
# f.write("};\n\n")
|
||||
f.write("\n")
|
||||
f.write(f"#define WORLD_WIDTH {worldWidth}\n")
|
||||
f.write(f"#define WORLD_HEIGHT {worldHeight}\n\n")
|
||||
f.write(f"static const chunkdata_t* WORLD_CHUNKS[] = {{\n")
|
||||
for i in range(worldHeight):
|
||||
f.write(" ")
|
||||
for j in range(worldWidth):
|
||||
if (j, i) in chunksDone:
|
||||
f.write(f"&CHUNK_{j}_{i}, ")
|
||||
else:
|
||||
f.write("NULL, ")
|
||||
f.write("\n")
|
||||
f.write("};\n\n")
|
||||
|
||||
# print(f"chunks.h generated at: {header_path}")
|
||||
print(f"chunks.h generated at: {header_path}")
|
Reference in New Issue
Block a user