Moved tile collision

This commit is contained in:
2025-06-20 12:01:00 -05:00
parent 4ac6456489
commit 025bc2cff6
3 changed files with 92 additions and 57 deletions

View File

@ -54,6 +54,11 @@ void entityUpdate(entity_t *entity) {
fixed248_t newX = entity->x + entity->vx;
fixed248_t newY = entity->y + entity->vy;
fixed248_t halfTileWH = FIXED248(TILE_WIDTH_HEIGHT / 2, 0);
// Because all hit detection is done assuming the entity is a circle, with
// its position centered, we need to precalc these;
fixed248_t selfCircX = fx248Addfx248(newX, halfTileWH);
fixed248_t selfCircY = fx248Addfx248(newY, halfTileWH);
fixed248_t selfCircR = halfTileWH;
// Check for collisions with tiles
@ -91,63 +96,9 @@ void entityUpdate(entity_t *entity) {
uint8_t chunkTileY = tileY % CHUNK_HEIGHT;
tile_t tile = chunk->tilesBase[chunkTileY * CHUNK_WIDTH + chunkTileX];
fixed248_t lx = fx248Mulfx248(x, FIXED248(TILE_WIDTH_HEIGHT, 0));
fixed248_t ty = fx248Mulfx248(y, FIXED248(TILE_WIDTH_HEIGHT, 0));
fixed248_t rx = fx248Addfx248(lx, FIXED248(TILE_WIDTH_HEIGHT, 0));
fixed248_t by = fx248Addfx248(ty, FIXED248(TILE_WIDTH_HEIGHT, 0));
// Determine tile collision type
collisionresult_t collision;
switch(TILE_META_DATA[tile].solidType) {
case TILE_SOLID_FULL:
collision = physicsCheckCircleAABB(
fx248Addfx248(newX, halfTileWH), fx248Addfx248(newY, halfTileWH), selfCircR,
lx, ty,
FIXED248(TILE_WIDTH_HEIGHT, 0),
FIXED248(TILE_WIDTH_HEIGHT, 0)
);
break;
case TILE_SOLID_TRIANGLE_TOP_RIGHT:
collision = physicsCheckCircleTriangle(
fx248Addfx248(newX, halfTileWH), fx248Addfx248(newY, halfTileWH), selfCircR,
rx, by,
rx, ty,
lx, ty
);
break;
case TILE_SOLID_TRIANGLE_TOP_LEFT:
collision = physicsCheckCircleTriangle(
fx248Addfx248(newX, halfTileWH), fx248Addfx248(newY, halfTileWH), selfCircR,
lx, by,
lx, ty,
rx, ty
);
break;
case TILE_SOLID_TRIANGLE_BOTTOM_RIGHT:
collision = physicsCheckCircleTriangle(
fx248Addfx248(newX, halfTileWH), fx248Addfx248(newY, halfTileWH), selfCircR,
rx, ty,
rx, by,
lx, by
);
break;
case TILE_SOLID_TRIANGLE_BOTTOM_LEFT:
collision = physicsCheckCircleTriangle(
fx248Addfx248(newX, halfTileWH), fx248Addfx248(newY, halfTileWH), selfCircR,
lx, ty,
lx, by,
rx, by
);
break;
default:
continue;
}
collisionresult_t collision = physicsCheckCircleTile(
selfCircX, selfCircY, selfCircR, x, y, tile
);
if(collision.hit && collision.depth > FIXED248(0, 1)) {
fixed248_t slideX = fx248Mulfx248(
collision.normalX, collision.depth
@ -172,6 +123,7 @@ void entityUpdate(entity_t *entity) {
fixed248_t otherCircR = halfTileWH;
// We DONT use selfCircX/Y here because the other entity is ALSO a circle.
collisionresult_t collision = physicsCheckCircleCircle(
newX, newY, selfCircR,
otherEntity->x, otherEntity->y, otherCircR

View File

@ -6,6 +6,7 @@
*/
#include "physics.h"
#include "world/tiledata.h"
collisionresult_t physicsCheckCircleCircle(
fixed248_t circle0x, fixed248_t circle0y, fixed248_t circle0r,
@ -245,3 +246,68 @@ collisionresult_t physicsCheckCircleTriangle(
return result;
}
collisionresult_t physicsCheckCircleTile(
fixed248_t circleX, fixed248_t circleY, fixed248_t circleR,
fixed248_t tileX, fixed248_t tileY, tile_t tile
) {
collisionresult_t result;
#define tw FIXED248(TILE_WIDTH_HEIGHT, 0)
#define th FIXED248(TILE_WIDTH_HEIGHT, 0)
#define lx fx248Mulfx248(tileX, tw)
#define ty fx248Mulfx248(tileY, th)
#define rx fx248Addfx248(lx, tw)
#define by fx248Addfx248(ty, th)
switch(TILE_META_DATA[tile].solidType) {
case TILE_SOLID_FULL:
result = physicsCheckCircleAABB(
circleX, circleY, circleR,
lx, ty,
tw, th
);
break;
case TILE_SOLID_TRIANGLE_TOP_RIGHT:
result = physicsCheckCircleTriangle(
circleX, circleY, circleR,
rx, by,
rx, ty,
lx, ty
);
break;
case TILE_SOLID_TRIANGLE_TOP_LEFT:
result = physicsCheckCircleTriangle(
circleX, circleY, circleR,
lx, by,
lx, ty,
rx, ty
);
break;
case TILE_SOLID_TRIANGLE_BOTTOM_RIGHT:
result = physicsCheckCircleTriangle(
circleX, circleY, circleR,
rx, ty,
rx, by,
lx, by
);
break;
case TILE_SOLID_TRIANGLE_BOTTOM_LEFT:
result = physicsCheckCircleTriangle(
circleX, circleY, circleR,
lx, ty,
lx, by,
rx, by
);
break;
default:
result.hit = false;
break;
}
return result;
}

View File

@ -7,6 +7,7 @@
#pragma once
#include "util/fixed.h"
#include "world/tile.h"
typedef struct {
bool_t hit;
@ -106,4 +107,20 @@ collisionresult_t physicsCheckCircleTriangle(
fixed248_t triX0, fixed248_t triY0,
fixed248_t triX1, fixed248_t triY1,
fixed248_t triX2, fixed248_t triY2
);
/**
* Check for collision between a circle and a tile.
*
* @param circleX X coordinate of the circle's center.
* @param circleY Y coordinate of the circle's center.
* @param circleR Radius of the circle.
* @param tileX X coordinate of the tile's top-left corner.
* @param tileY Y coordinate of the tile's top-left corner.
* @param tile The tile to check against.
* @return A collisionresult_t structure containing collision information.
*/
collisionresult_t physicsCheckCircleTile(
fixed248_t circleX, fixed248_t circleY, fixed248_t circleR,
fixed248_t tileX, fixed248_t tileY, tile_t tile
);