229 Commits

Author SHA1 Message Date
87f18d0e13 Rendering on PSP again. 2025-09-02 21:14:07 -05:00
8de12da1ec Palettized image test. 2025-09-02 18:57:28 -05:00
71080682cc Fixed an error bug 2025-09-02 09:23:46 -05:00
f915a4208b Roughly planning asset locking 2025-09-01 22:07:36 -05:00
14c41d33a7 Asset manager refactor begin. 2025-09-01 21:00:50 -05:00
3e61d6f84d Palette assets improved. 2025-09-01 20:07:12 -05:00
4541d5219b About to refator tools... again 2025-09-01 17:22:33 -05:00
3ce1566a2e Merge 2025-09-01 11:10:28 -05:00
368729f0f3 Fixed some camera bugs. 2025-09-01 11:02:30 -05:00
127392a1ae Added findzip 2025-09-01 09:39:38 -05:00
af1329710d Made a big mess of the codebase 2025-08-28 07:14:13 -05:00
30232d1275 Palette image (incomplete) 2025-08-27 22:55:47 -05:00
31fa4948d5 Image generation? 2025-08-27 22:43:38 -05:00
6c11096fd2 Palette loading done. 2025-08-27 19:59:55 -05:00
7a90d2d38f prog 2025-08-27 07:46:11 -05:00
a543bc7c00 commit asset prog 2025-08-26 16:23:08 -05:00
8af2f044ed Asset prog 2025-08-25 10:16:55 -05:00
947f21cac7 Relative 2025-08-24 15:18:01 -05:00
479aad2f06 Going to redo assets. 2025-08-24 13:57:12 -05:00
329925ea54 Asset 2025-08-23 17:43:22 -05:00
c8a3ebfcec FindSDL2 2025-08-23 15:53:08 -05:00
1dfde00317 Removed DUSK_ prefix 2025-08-23 10:13:49 -05:00
1bf6fe6eaf Add backbuffer 2025-08-22 23:30:23 -05:00
995bbe1acd Fixed time. 2025-08-22 22:42:38 -05:00
1fb9485ee8 Fixed PSP compiling 2025-08-22 20:52:59 -05:00
f9385ed233 ECS rendering 2025-08-22 16:15:42 -05:00
94ad64675d cleaned more stuff 2025-08-22 12:40:18 -05:00
b1be1deb79 ecs work 2025-08-21 22:58:39 -05:00
1b4c270ccb ECS improvements! 2025-08-21 18:58:34 -05:00
9f5894cdcb About to break scene tree. 2025-08-21 16:21:01 -05:00
4688358d6a Scene tree 2025-08-21 09:52:15 -05:00
c8390bdb12 Committing progress. 2025-08-21 07:33:08 -05:00
3a753b1299 sdl back 2025-08-20 21:56:55 -05:00
84f2735246 Console input 2025-08-20 21:23:12 -05:00
fbfcbe9578 archivemuh 2025-08-20 19:18:38 -05:00
1411c2e96b Allow different texture formats. 2025-08-18 22:51:42 -05:00
6f42a6e195 Moved entitydir to direction_t 2025-08-18 22:28:22 -05:00
1e57183ca1 Load is now rounded compile time. 2025-08-18 21:46:12 -05:00
d79e12ffaa Switched to using tile coordinates, losing my angled movement unfortunately. 2025-08-18 21:40:01 -05:00
bcb1616201 Matrices 2025-08-18 19:18:55 -05:00
38127d9260 Ortho re-added 2025-08-18 19:15:37 -05:00
d48d927202 textbox renders. 2025-08-17 17:58:53 -05:00
150a410f00 Is it really that time again? 2025-08-17 16:39:42 -05:00
fbbd2176fd Moved render UI code 2025-08-17 16:31:08 -05:00
3e19771d8f Time dr freeman? 2025-08-17 16:18:56 -05:00
3d4317260f Time stuff 2025-08-17 16:11:22 -05:00
6d6a0e4886 Technically rendering everything. 2025-08-17 14:34:51 -05:00
91b93b5b1e add quit command 2025-08-17 12:55:08 -05:00
c3310a036f Nothing really changed 2025-08-16 14:52:52 -05:00
69acbd017c Fixed framebuffer 2025-08-15 21:45:21 -05:00