Added diagonal ramps
This commit is contained in:
@@ -5,7 +5,7 @@ import json
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from assetstool.args import args
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from assetstool.assetcache import assetCache, assetGetCache
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from assetstool.assethelpers import getAssetRelativePath
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from editortool.map.mapdefs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_TILE_COUNT
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from dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_TILE_COUNT
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def processTile(tileIndex, x=0, y=0, z=0, chunkX=0, chunkY=0, chunkZ=0):
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vertices = []
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@@ -3,11 +3,6 @@ import os
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import sys
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current_file_path = os.path.abspath(__file__)
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print(current_file_path)
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ASSET_FILE_NAME_MAX_LENGTH = 256
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duskDefsPath = os.path.join(os.path.dirname(current_file_path), "..", "..", "src", "duskdefs.env")
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# Ensure the .env file exists
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@@ -16,5 +11,30 @@ if not os.path.isfile(duskDefsPath):
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sys.exit(1)
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load_dotenv(dotenv_path=duskDefsPath)
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defs = {key: os.getenv(key) for key in os.environ.keys()}
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defs = {key: os.getenv(key) for key in os.environ.keys()}
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# Parsed out definitions
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CHUNK_WIDTH = int(defs.get('CHUNK_WIDTH'))
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CHUNK_HEIGHT = int(defs.get('CHUNK_HEIGHT'))
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CHUNK_DEPTH = int(defs.get('CHUNK_DEPTH'))
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CHUNK_TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH
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CHUNK_VERTEX_COUNT_MAX = int(defs.get('CHUNK_VERTEX_COUNT_MAX'))
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TILE_WIDTH = float(defs.get('TILE_WIDTH'))
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TILE_HEIGHT = float(defs.get('TILE_HEIGHT'))
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TILE_DEPTH = float(defs.get('TILE_DEPTH'))
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RPG_CAMERA_PIXELS_PER_UNIT = float(defs.get('RPG_CAMERA_PIXELS_PER_UNIT'))
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RPG_CAMERA_Z_OFFSET = float(defs.get('RPG_CAMERA_Z_OFFSET'))
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RPG_CAMERA_FOV = float(defs.get('RPG_CAMERA_FOV'))
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MAP_WIDTH = 5
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MAP_HEIGHT = 5
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MAP_DEPTH = 3
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MAP_CHUNK_COUNT = MAP_WIDTH * MAP_HEIGHT * MAP_DEPTH
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TILE_SHAPES = {}
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for key in defs.keys():
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if key.startswith('TILE_SHAPE_'):
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globals()[key] = int(defs.get(key))
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TILE_SHAPES[key] = int(defs.get(key))
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@@ -2,7 +2,7 @@ import math
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import time
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from OpenGL.GL import *
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from OpenGL.GLU import *
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from editortool.map.mapdefs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, RPG_CAMERA_PIXELS_PER_UNIT, RPG_CAMERA_Z_OFFSET, RPG_CAMERA_FOV
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from dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, RPG_CAMERA_PIXELS_PER_UNIT, RPG_CAMERA_Z_OFFSET, RPG_CAMERA_FOV
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class Camera:
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def __init__(self, parent):
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@@ -1,7 +1,7 @@
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import json
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import os
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from dusk.event import Event
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from editortool.map.mapdefs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_VERTEX_COUNT_MAX, TILE_SHAPE_NULL
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from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_VERTEX_COUNT_MAX, TILE_SHAPE_NULL
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from editortool.map.tile import Tile
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from editortool.map.vertexbuffer import VertexBuffer
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from OpenGL.GL import *
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@@ -1,5 +1,5 @@
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from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QPushButton, QGridLayout, QTreeWidget, QTreeWidgetItem, QComboBox
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from editortool.map.mapdefs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_SHAPES
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from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_SHAPES
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class ChunkPanel(QWidget):
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def __init__(self, parent):
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@@ -68,7 +68,7 @@ class ChunkPanel(QWidget):
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def onPositionChange(self, pos):
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self.updateChunkList()
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tile = self.parent.map.getTileAtWorldPos(*self.parent.map.position)
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if tile is None:
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return
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@@ -1,5 +1,5 @@
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from OpenGL.GL import *
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from editortool.map.mapdefs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
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from dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
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class Grid:
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def __init__(self, lines=1000):
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@@ -4,7 +4,7 @@ from PyQt5.QtWidgets import QFileDialog, QMessageBox
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from PyQt5.QtCore import QTimer
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import os
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from editortool.map.chunk import Chunk
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from editortool.map.mapdefs import MAP_WIDTH, MAP_HEIGHT, MAP_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
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from dusk.defs import MAP_WIDTH, MAP_HEIGHT, MAP_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
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import traceback
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MAP_DEFAULT_PATH = os.path.join(os.path.dirname(__file__), '../../../assets/map/')
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@@ -1,26 +0,0 @@
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from dusk.defs import defs
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CHUNK_WIDTH = int(defs.get('CHUNK_WIDTH'))
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CHUNK_HEIGHT = int(defs.get('CHUNK_HEIGHT'))
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CHUNK_DEPTH = int(defs.get('CHUNK_DEPTH'))
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CHUNK_TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH
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CHUNK_VERTEX_COUNT_MAX = int(defs.get('CHUNK_VERTEX_COUNT_MAX'))
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TILE_WIDTH = float(defs.get('TILE_WIDTH'))
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TILE_HEIGHT = float(defs.get('TILE_HEIGHT'))
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TILE_DEPTH = float(defs.get('TILE_DEPTH'))
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RPG_CAMERA_PIXELS_PER_UNIT = float(defs.get('RPG_CAMERA_PIXELS_PER_UNIT'))
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RPG_CAMERA_Z_OFFSET = float(defs.get('RPG_CAMERA_Z_OFFSET'))
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RPG_CAMERA_FOV = float(defs.get('RPG_CAMERA_FOV'))
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MAP_WIDTH = 5
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MAP_HEIGHT = 5
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MAP_DEPTH = 3
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MAP_CHUNK_COUNT = MAP_WIDTH * MAP_HEIGHT * MAP_DEPTH
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TILE_SHAPES = {}
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for key in defs.keys():
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if key.startswith('TILE_SHAPE_'):
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globals()[key] = int(defs.get(key))
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TILE_SHAPES[key] = int(defs.get(key))
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@@ -1,5 +1,5 @@
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from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QLineEdit, QPushButton, QHBoxLayout, QMessageBox
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from editortool.map.mapdefs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
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from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
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class MapInfoPanel(QWidget):
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def __init__(self, parent):
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@@ -1,7 +1,7 @@
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import OpenGL.GL as gl
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from dusk.defs import defs
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import colorsys
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from editortool.map.mapdefs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
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from dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
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class SelectBox:
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def __init__(self, parent):
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@@ -1,10 +1,12 @@
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from OpenGL.GL import *
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from editortool.map.mapdefs import (
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TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH,
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CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH,
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TILE_SHAPE_NULL, TILE_SHAPE_FLOOR,
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TILE_SHAPE_RAMP_NORTH, TILE_SHAPE_RAMP_SOUTH,
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TILE_SHAPE_RAMP_EAST, TILE_SHAPE_RAMP_WEST
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from dusk.defs import (
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TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH,
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CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH,
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TILE_SHAPE_NULL, TILE_SHAPE_FLOOR,
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TILE_SHAPE_RAMP_NORTH, TILE_SHAPE_RAMP_SOUTH,
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TILE_SHAPE_RAMP_EAST, TILE_SHAPE_RAMP_WEST,
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TILE_SHAPE_RAMP_SOUTHWEST, TILE_SHAPE_RAMP_SOUTHEAST,
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TILE_SHAPE_RAMP_NORTHWEST, TILE_SHAPE_RAMP_NORTHEAST
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)
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def getItem(arr, index, default):
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@@ -39,79 +41,138 @@ class Tile:
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self.chunk.onChunkData.invoke(self.chunk)
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def getBaseTileModel(self):
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vertices = []
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indices = []
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uvs = []
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colors = []
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vertices = []
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indices = []
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uvs = []
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colors = []
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if self.shape == TILE_SHAPE_NULL:
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pass
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if self.shape == TILE_SHAPE_NULL:
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pass
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elif self.shape == TILE_SHAPE_FLOOR:
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vertices = [
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(self.posX, self.posY, self.posZ),
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(self.posX + TILE_WIDTH, self.posY, self.posZ),
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(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
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(self.posX, self.posY + TILE_HEIGHT, self.posZ)
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]
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indices = [0, 1, 2, 0, 2, 3]
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uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
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colors = [ (255, 255, 255, 255) ] * 4
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elif self.shape == TILE_SHAPE_FLOOR:
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vertices = [
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(self.posX, self.posY, self.posZ),
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(self.posX + TILE_WIDTH, self.posY, self.posZ),
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(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
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(self.posX, self.posY + TILE_HEIGHT, self.posZ)
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]
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indices = [0, 1, 2, 0, 2, 3]
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uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
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colors = [ (255, 255, 255, 255) ] * 4
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elif self.shape == TILE_SHAPE_RAMP_NORTH:
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vertices = [
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(self.posX, self.posY, self.posZ + TILE_DEPTH),
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(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
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(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
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(self.posX, self.posY + TILE_HEIGHT, self.posZ)
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]
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indices = [0, 1, 2, 0, 2, 3]
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uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
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colors = [ (255, 0, 0, 255) ] * 4
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elif self.shape == TILE_SHAPE_RAMP_NORTH:
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vertices = [
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(self.posX, self.posY, self.posZ + TILE_DEPTH),
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(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
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(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
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(self.posX, self.posY + TILE_HEIGHT, self.posZ)
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]
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indices = [0, 1, 2, 0, 2, 3]
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uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
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colors = [ (255, 0, 0, 255) ] * 4
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elif self.shape == TILE_SHAPE_RAMP_SOUTH:
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vertices = [
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(self.posX, self.posY, self.posZ),
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(self.posX + TILE_WIDTH, self.posY, self.posZ),
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(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
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(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
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]
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indices = [0, 1, 2, 0, 2, 3]
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uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
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colors = [ (0, 255, 0, 255) ] * 4
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elif self.shape == TILE_SHAPE_RAMP_SOUTH:
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vertices = [
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(self.posX, self.posY, self.posZ),
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(self.posX + TILE_WIDTH, self.posY, self.posZ),
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(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
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(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
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]
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indices = [0, 1, 2, 0, 2, 3]
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uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
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colors = [ (0, 255, 0, 255) ] * 4
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elif self.shape == TILE_SHAPE_RAMP_EAST:
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vertices = [
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(self.posX, self.posY, self.posZ),
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(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
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(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
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(self.posX, self.posY + TILE_HEIGHT, self.posZ)
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]
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indices = [0, 1, 2, 0, 2, 3]
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uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
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colors = [ (0, 0, 255, 255) ] * 4
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elif self.shape == TILE_SHAPE_RAMP_EAST:
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vertices = [
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(self.posX, self.posY, self.posZ),
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(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
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(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
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(self.posX, self.posY + TILE_HEIGHT, self.posZ)
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]
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indices = [0, 1, 2, 0, 2, 3]
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uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
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colors = [ (0, 0, 255, 255) ] * 4
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elif self.shape == TILE_SHAPE_RAMP_WEST:
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vertices = [
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(self.posX, self.posY, self.posZ + TILE_DEPTH),
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(self.posX + TILE_WIDTH, self.posY, self.posZ),
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(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
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(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
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]
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indices = [0, 1, 2, 0, 2, 3]
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uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
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colors = [ (255, 255, 0, 255) ] * 4
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elif self.shape == TILE_SHAPE_RAMP_WEST:
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vertices = [
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(self.posX, self.posY, self.posZ + TILE_DEPTH),
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(self.posX + TILE_WIDTH, self.posY, self.posZ),
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(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
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(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
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]
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indices = [0, 1, 2, 0, 2, 3]
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uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
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colors = [ (255, 255, 0, 255) ] * 4
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elif self.shape == TILE_SHAPE_RAMP_SOUTHWEST:
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vertices = [
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(self.posX, self.posY, self.posZ + TILE_DEPTH),
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(self.posX + TILE_WIDTH, self.posY, self.posZ),
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(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
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(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
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]
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indices = [0, 1, 2, 0, 2, 3]
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uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
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colors = [ (255, 128, 0, 255) ] * 4
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else:
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print("Unknown tile shape:", self.shape)
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pass
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elif self.shape == TILE_SHAPE_RAMP_NORTHWEST:
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vertices = [
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(self.posX, self.posY, self.posZ + TILE_DEPTH),
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(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
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(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
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(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
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]
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indices = [0, 1, 2, 0, 2, 3]
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uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
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colors = [ (128, 255, 0, 255) ] * 4
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return {
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'vertices': vertices,
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'indices': indices,
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'uvs': uvs,
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'colors': colors
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}
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elif self.shape == TILE_SHAPE_RAMP_NORTHEAST:
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vertices = [
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(self.posX, self.posY, self.posZ + TILE_DEPTH),
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(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
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(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
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(self.posX, self.posY + TILE_HEIGHT, self.posZ)
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]
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indices = [0, 1, 2, 0, 2, 3]
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uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
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colors = [ (0, 255, 128, 255) ] * 4
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elif self.shape == TILE_SHAPE_RAMP_SOUTHEAST:
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vertices = [
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(self.posX, self.posY, self.posZ),
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(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
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(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
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(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
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]
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indices = [0, 1, 2, 0, 2, 3]
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uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
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colors = [ (255, 128, 255, 255) ] * 4
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else:
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# Solid black cube for unknown shape
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x0, y0, z0 = self.posX, self.posY, self.posZ
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x1, y1, z1 = self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH
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vertices = [
|
||||
(x0, y0, z0), (x1, y0, z0), (x1, y1, z0), (x0, y1, z0), # bottom
|
||||
(x0, y0, z1), (x1, y0, z1), (x1, y1, z1), (x0, y1, z1) # top
|
||||
]
|
||||
indices = [
|
||||
0,1,2, 0,2,3, # bottom
|
||||
4,5,6, 4,6,7, # top
|
||||
0,1,5, 0,5,4, # front
|
||||
2,3,7, 2,7,6, # back
|
||||
1,2,6, 1,6,5, # right
|
||||
3,0,4, 3,4,7 # left
|
||||
]
|
||||
uvs = [ (0,0) ] * 8
|
||||
colors = [ (0,0,0,255) ] * 8
|
||||
|
||||
return {
|
||||
'vertices': vertices,
|
||||
'indices': indices,
|
||||
'uvs': uvs,
|
||||
'colors': colors
|
||||
}
|
||||
|
||||
def buffer(self, vertexBuffer):
|
||||
if self.shape == TILE_SHAPE_NULL:
|
||||
|
||||
@@ -7,7 +7,7 @@ from editortool.map.mapinfopanel import MapInfoPanel
|
||||
from editortool.map.menubar import MapMenubar
|
||||
from editortool.map.statusbar import StatusBar
|
||||
from editortool.map.map import Map
|
||||
from editortool.map.mapdefs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
|
||||
from dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_SHAPE_NULL, TILE_SHAPE_FLOOR
|
||||
from editortool.map.selectbox import SelectBox
|
||||
from editortool.map.camera import Camera
|
||||
from editortool.map.grid import Grid
|
||||
@@ -73,10 +73,7 @@ class MapWindow(QMainWindow):
|
||||
QMessageBox.Save
|
||||
)
|
||||
if reply == QMessageBox.Save:
|
||||
self.saveFile()
|
||||
if self.map.isDirty():
|
||||
event.ignore()
|
||||
return
|
||||
self.map.save()
|
||||
elif reply == QMessageBox.Cancel:
|
||||
event.ignore()
|
||||
return
|
||||
@@ -109,4 +106,16 @@ class MapWindow(QMainWindow):
|
||||
self.map.moveRelative(amtX, amtY, amtZ)
|
||||
event.accept()
|
||||
return True
|
||||
|
||||
if key == Qt.Key_Delete:
|
||||
tile = self.map.getTileAtWorldPos(*self.map.position)
|
||||
if tile is not None:
|
||||
tile.setShape(TILE_SHAPE_NULL)
|
||||
event.accept()
|
||||
return True
|
||||
if key == Qt.Key_Insert:
|
||||
tile = self.map.getTileAtWorldPos(*self.map.position)
|
||||
if tile is not None and tile.shape == TILE_SHAPE_NULL:
|
||||
tile.setShape(TILE_SHAPE_FLOOR)
|
||||
event.accept()
|
||||
return super().eventFilter(obj, event)
|
||||
Reference in New Issue
Block a user