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107 Commits

Author SHA1 Message Date
4cd3355ef1 Fix memory tests 2026-04-04 19:45:29 -05:00
98d70b96d1 Added proper plural support 2026-04-04 15:21:27 -05:00
64735bdf43 Implemented lua locale gettext 2026-04-04 11:32:46 -05:00
7b87347b77 Fixed small bug with parsing plurals 2026-04-04 10:19:07 -05:00
b5b29d7061 locale parsing done 2026-04-04 10:11:46 -05:00
9ec21f85a0 Asset moved some code around 2026-04-03 14:41:38 -05:00
da1a5a3f1b Asset refactor 2026-04-03 12:56:04 -05:00
0885da8d44 Fixed dynamic updates on scene rendering 2026-03-29 19:08:58 -05:00
8af961c6d3 Fixed knulli rendering 2026-03-29 18:53:42 -05:00
ef5febdde3 Fixed dolphin rendering. 2026-03-29 18:42:59 -05:00
6d7fbd3926 Change to square only 2026-03-29 17:58:13 -05:00
2680d373d8 Fixed boot.dol in wii 2026-03-29 16:51:54 -05:00
2b2ddb3cf2 Fixed spritebatch flickering on Dolphin 2026-03-29 16:10:39 -05:00
85ff95296b Fix Linux again 2026-03-29 15:19:15 -05:00
314a2de41a Fixed text on PSP 2026-03-29 14:45:40 -05:00
26fafab47a Fix copy issues 2026-03-29 14:25:10 -05:00
e56ff20e2d Attempting to fix PSP alpha textures 2026-03-29 13:38:55 -05:00
55d44f229d Fixed crash on PSP 2026-03-29 10:35:57 -05:00
1c5e50cc4d Test text rendering 2026-03-29 10:15:22 -05:00
ea898da6c2 Fix compile 2026-03-28 21:52:52 -05:00
dbb7e9f53c Getting shaders working with lua. 2026-03-28 21:50:59 -05:00
cbb68a399d Fix compile error 2026-03-28 15:43:38 -05:00
0e794f28b1 Disable paletted textures for now 2026-03-28 15:40:30 -05:00
87d2d9123e Re-implement RGBA textures 2026-03-28 15:21:33 -05:00
6823a4ddb5 Try again again 2026-03-28 11:35:11 -05:00
20a7c70081 Fixiing weird action path missing? 2026-03-28 11:26:25 -05:00
9caa33b3bb Restore all builds 2026-03-28 11:14:15 -05:00
2d7e61460a fix 2026-03-28 11:05:36 -05:00
a4b7fb3f44 Try again 2026-03-28 11:04:42 -05:00
70056cf4ca Temp only build knulli
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2026-03-28 11:02:43 -05:00
5f4ab71ade Add knulli build 2026-03-28 11:02:34 -05:00
f3adb3257b Cleanup knulli 2026-03-28 11:00:18 -05:00
438edda7fd Fixed knulli 2026-03-28 10:56:40 -05:00
d5b0441e6f Fixed GLES support (partially), PSP still not working 2026-03-28 10:51:50 -05:00
9ba0ceb000 Moved texture setting around 2026-03-28 09:48:24 -05:00
9474a68995 Slightly more accurate, likely going to have to change how paletted textures work 2026-03-27 21:01:29 -05:00
09c35f0aa6 Builds on knulli 2026-03-27 20:48:43 -05:00
a2113442cb Builds on knulli 2026-03-27 15:59:26 -05:00
d91808487f Allow texture to be NULL.
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2026-03-27 13:46:18 -05:00
933949cc19 Progress on PSP paletted textures
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2026-03-27 08:04:34 -05:00
407620387d Test paletted stuff
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2026-03-26 14:48:20 -05:00
98947dea26 starting textures
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2026-03-23 19:42:24 -05:00
ebff7af9b5 fix
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2026-03-23 15:37:53 -05:00
b23c4b83ae played around with color, will likely stick to textures.
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2026-03-22 23:53:23 -05:00
c0cff40628 Merge pull request 'shader' (#2) from shader into main
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Reviewed-on: #2
2026-03-23 04:33:20 +00:00
97513e354c Dolphin shaders
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2026-03-22 23:32:43 -05:00
c277ae7aff DOlphin shader prog 2026-03-22 18:14:56 -05:00
e1835e6282 Merge pull request 'Pull shader code into main' (#1) from shader into main
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Reviewed-on: #1
2026-03-22 15:46:37 +00:00
5ac21db997 Shaders adapted for Legacy GL
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2026-03-22 10:44:28 -05:00
ca0e9fc3b2 Implement spritebatch properly. 2026-03-22 09:13:42 -05:00
66ebcb1608 shader prog 2026-03-17 17:05:39 -05:00
ff92a78dda Shader first pass 2026-03-17 08:42:43 -05:00
7356286fe0 Adjust how deadzones work
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2026-03-11 13:00:11 -05:00
54e8e68f86 Update build to use checkout v6
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2026-03-11 10:42:54 -05:00
d21cd7f78b Update error and debug logging methods
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2026-03-11 10:33:43 -05:00
1d7516982a Fixed dolphin input
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2026-03-11 08:11:49 -05:00
c77a11442c Fix input on linux 2026-03-11 07:56:03 -05:00
5bd43a4643 Fix Dolphin crash 2026-03-11 07:27:06 -05:00
9b87dfa1a9 Only exec action on main 2026-03-10 21:59:15 -05:00
2e3173ea40 Enable all jobs.
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2026-03-10 21:53:13 -05:00
68eac7cf83 Build wii
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2026-03-10 21:48:12 -05:00
6709505630 Build gamecube
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2026-03-10 21:43:59 -05:00
af6e962a5d Try rename
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2026-03-10 21:39:00 -05:00
18e6bdabaa test 2
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2026-03-10 21:35:50 -05:00
9743942eae Try zip PSP
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2026-03-10 21:33:27 -05:00
23062137a8 Disable tests for now.
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2026-03-10 21:23:08 -05:00
46f7fb5ccd Use v6
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2026-03-10 21:21:37 -05:00
9c90c49a6b Test build linux
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2026-03-10 21:19:55 -05:00
4517b63557 Fixed compiling
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2026-03-10 21:11:12 -05:00
58c239f4b4 Fixing tests more.
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2026-03-10 20:53:28 -05:00
cc8845ba3e Run linux tests
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2026-03-10 20:51:58 -05:00
6b69ce2901 Try github
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2026-03-10 20:46:29 -05:00
55300ed21c test2
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2026-03-10 16:48:14 -05:00
7346dd4339 Test
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2026-03-10 16:45:24 -05:00
2caf3b92ce Try github workspace
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2026-03-10 16:30:46 -05:00
af2cd72a1f Try mount rather than volume
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2026-03-10 16:30:08 -05:00
3d455ec1f8 Remove volume
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2026-03-10 16:26:29 -05:00
15982d7735 Try realpath over pwd
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2026-03-10 16:24:41 -05:00
5ae3542bd9 where am I?
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2026-03-10 16:23:32 -05:00
b1b02ae24b Test lsla
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2026-03-10 16:21:31 -05:00
f0964e2c92 Test runner
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2026-03-10 16:16:53 -05:00
e9661d2998 ADd check
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2026-03-10 16:01:44 -05:00
ea6468f2a9 Use git runner temp
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2026-03-10 15:36:28 -05:00
a2b38d3b83 Test Docker user
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2026-03-10 15:34:53 -05:00
d67ef02941 Use script system
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2026-03-10 15:15:31 -05:00
549ebe25d8 Let's get it building on linux in gitea
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2026-03-10 15:10:18 -05:00
9a98348582 Renders on Dolphin also. 2026-03-10 15:07:50 -05:00
c5f5b025a6 Game no longer crashes on Dolphin 2026-03-09 08:05:26 -05:00
23eaffa3a7 Fix some dolphin stuff. 2026-03-08 19:55:48 -05:00
c161809248 Renders on PSP identically. 2026-03-08 19:51:00 -05:00
4bf26dc818 Let's get this rendering on PSP and Dolphin. 2026-03-08 15:46:38 -05:00
5dd22fad6c Fixed some bugs. 2026-03-08 13:55:11 -05:00
2c3fdf7803 Add compile time endianess 2026-03-08 13:44:52 -05:00
e984b9f5d7 Asset compartmentalized 2026-03-08 13:29:40 -05:00
a3c2e37b17 Fixed errors 2026-03-08 12:01:22 -05:00
edf1b5a0a3 Technically working 2026-03-08 11:35:21 -05:00
8efdf59ebd More fixes 2026-03-08 10:20:55 -05:00
5c4537b2fa input prog 2026-03-07 22:11:11 -06:00
71e6079054 More code moving 2026-03-07 12:09:40 -06:00
dd048d9b0d Moved a bunch of code around 2026-03-07 09:35:56 -06:00
93074d653e idk 2026-03-06 16:34:45 -06:00
9139c4350a Moved all files. 2026-03-06 14:01:21 -06:00
38ce768168 kms 2026-03-06 13:40:27 -06:00
82b3dc576c remove un-needed files 2026-03-03 12:29:04 -06:00
2167889f48 Merge branch 'main' into break-literally-everything 2026-03-03 12:28:48 -06:00
9ee446431b Moved build stuff to docker 2026-03-02 06:59:51 -06:00
df106e3988 "progress" 2026-02-28 09:55:21 -06:00
419 changed files with 10796 additions and 4663 deletions

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@@ -1,13 +0,0 @@
#!/bin/bash
docker build -t myapp:latest -f .ci/dolphin/Dockerfile .
docker run -it -v ./:/workdir myapp:latest /bin/bash -c ' \
export PATH="$DEVKITPPC/bin:$PATH" && \
cd /workdir && \
rm -rf build-gamecube && \
mkdir -p build-gamecube && \
# cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" && \
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" && \
cd build-gamecube && \
make -j$(nproc) VERBOSE=1 && \
cp ./Dusk.dol ./boot.dol
'

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@@ -1,13 +0,0 @@
#!/bin/bash
docker build -t myapp:latest -f .ci/dolphin/Dockerfile .
docker run -v ./:/workdir myapp:latest /bin/bash -c ' \
export PATH="$DEVKITPPC/bin:$PATH" && \
cd /workdir && \
rm -rf build-wii && \
mkdir -p build-wii && \
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" && \
cd build-wii && \
make -j$(nproc) VERBOSE=1 && \
mv ./Dusk.dol ./boot.dol
'
# docker run -it -v ./:/workdir myapp:latest /bin/bash

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@@ -1,5 +0,0 @@
#!/bin/bash
mkdir -p build-psp
cd build-psp
cmake .. -DDUSK_TARGET_SYSTEM=psp
make -j$(nproc)

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@@ -1,156 +0,0 @@
name: Build Dusk
on:
push:
branches:
- main
pull_request:
branches:
- main
jobs:
run-tests:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: https://git.wish.moe/YourWishes/checkout@main
- name: Install dependencies
run: |
apt-get update
apt-get install -y build-essential cmake python3 python3-pip python3-polib python3-pil libsdl2-dev libgl1-mesa-dev libzip-dev python3-dotenv python3-pyqt5 python3-opengl liblua5.3-dev
- name: Configure CMake for tests
run: cmake -S . -B build -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
- name: Build tests
run: cmake --build build -- -j$(nproc)
- name: Run tests
run: ctest --output-on-failure --test-dir build
build-linux:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: https://git.wish.moe/YourWishes/checkout@main
- name: Install dependencies
run: |
apt-get update
apt-get install -y build-essential cmake python3 python3-pip python3-polib python3-pil libsdl2-dev libgl1-mesa-dev libzip-dev python3-dotenv python3-pyqt5 python3-opengl liblua5.3-dev
- name: Configure CMake
run: cmake -S . -B build -DDUSK_TARGET_SYSTEM=linux
- name: Build
run: cmake --build build -- -j$(nproc)
- name: List build output
run: ls -lh build
- name: Upload Linux binary
uses: https://git.wish.moe/YourWishes/upload-artifact@v3/node20
with:
name: dusk-linux
path: build/Dusk
if-no-files-found: error
build-psp:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: https://git.wish.moe/YourWishes/checkout@main
- name: Install dependencies
run: |
apt-get update
apt-get install -y build-essential cmake python3 python3-pip python3-polib python3-pil libsdl2-dev libgl1-mesa-dev libzip-dev python3-dotenv python3-pyqt5 python3-opengl liblua5.3-dev
- name: Configure CMake
run: cmake -S . -B build -DDUSK_TARGET_SYSTEM=psp -DENABLE_TESTS=OFF
- name: Build
run: cmake --build build -- -j$(nproc)
- name: Move EBOOT.PBP to Dusk subfolder
run: |
mkdir -p build/gitea/Dusk
mv build/EBOOT.PBP build/gitea/Dusk/EBOOT.PBP
- name: List build output
run: ls -lh build/gitea/Dusk
- name: Upload PSP binary
uses: https://git.wish.moe/YourWishes/upload-artifact@v3/node20
with:
name: dusk-psp
path: build/gitea/
if-no-files-found: error
build-dolphin:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: https://git.wish.moe/YourWishes/checkout@main
- name: Install dependencies
run: |
# Install devkit pacman
if ! [ $(id -u) = 0 ]; then
echo "Need root privilege to install!"
exit 1
fi
# ensure apt is set up to work with https sources
apt-get install apt-transport-https
# Store devkitPro gpg key locally if we don't have it already
if ! [ -f /usr/share/keyring/devkitpro-pub.gpg ]; then
mkdir -p /usr/share/keyring/
wget -U "dkp apt" -O /usr/share/keyring/devkitpro-pub.gpg https://apt.devkitpro.org/devkitpro-pub.gpg
fi
# Add the devkitPro apt repository if we don't have it set up already
if ! [ -f /etc/apt/sources.list.d/devkitpro.list ]; then
echo "deb [signed-by=/usr/share/keyring/devkitpro-pub.gpg] https://apt.devkitpro.org stable main" > /etc/apt/sources.list.d/devkitpro.list
fi
apt-get update
apt-get install devkitpro-pacman --yes
apt-get install --yes build-essential cmake python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl
sudo dkp-pacman -Syu --noconfirm
sudo dkp-pacman -S gamecube-dev wii-dev ppc-liblzma ppc-libzip --needed --noconfirm
- name: Build GameCube
run: |
export DEVKITPRO=/opt/devkitpro
export DEVKITPPC=/opt/devkitpro/devkitPPC
export PATH="$DEVKITPPC/bin:$DEVKITPRO/tools/bin:$PATH"
mkdir -p build-gamecube
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
cd build-gamecube
make -j$(nproc) VERBOSE=1
- name: Copy GameCube
run: |
ls -l
mkdir -p build/gitea/GameCube/Dusk
mv build-gamecube/Dusk.dol build/gitea/GameCube/Dusk/Dusk.dol
mv build-gamecube/dusk.dsk build/gitea/GameCube/Dusk/dusk.dsk
- name: Upload GameCube Binary
uses: https://git.wish.moe/YourWishes/upload-artifact@v3/node20
with:
name: dusk-gamecube
path: build/gitea/GameCube
if-no-files-found: error
- name: Build Wii
run: |
export DEVKITPRO=/opt/devkitpro
export DEVKITPPC=/opt/devkitpro/devkitPPC
export PATH="$DEVKITPPC/bin:$DEVKITPRO/tools/bin:$PATH"
mkdir -p build-wii
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
cd build-wii
make -j$(nproc) VERBOSE=1
- name: Copy Wii
run: |
ls -l
mkdir -p build/gitea/Wii/apps/Dusk
mv build-wii/Dusk.dol build/gitea/Wii/apps/Dusk/boot.dol
mv build-wii/dusk.dsk build/gitea/Wii/apps/Dusk/dusk.dsk
cp .ci/dolphin/meta.xml build/gitea/Wii/apps/Dusk/meta.xml
- name: Upload Wii Binary
uses: https://git.wish.moe/YourWishes/upload-artifact@v3/node20
with:
name: dusk-wii
path: build/gitea/Wii
if-no-files-found: error

117
.github/workflows/build.yml vendored Normal file
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name: Build Dusk
on:
push:
branches:
- main
pull_request:
branches:
- main
jobs:
run-tests:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Set up Docker
uses: docker/setup-docker-action@v5
- name: Run tests in Docker
run: ./scripts/test-linux-docker.sh
build-linux:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Set up Docker
uses: docker/setup-docker-action@v5
- name: Build Linux
run: ./scripts/build-linux-docker.sh
- name: Upload Linux binary
uses: actions/upload-artifact@v6
with:
name: dusk-linux
path: build-linux/Dusk
if-no-files-found: error
build-psp:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Set up Docker
uses: docker/setup-docker-action@v5
- name: Build psp
run: ./scripts/build-psp-docker.sh
- name: Move EBOOT.PBP to Dusk subfolder
run: |
mkdir -p ./git-artifcats/Dusk/PSP/GAME/Dusk
cp build-psp/EBOOT.PBP ./git-artifcats/Dusk/PSP/GAME/Dusk/EBOOT.PBP
- name: Upload psp binary
uses: actions/upload-artifact@v6
with:
name: dusk-psp
path: ./git-artifcats/Dusk
if-no-files-found: error
build-knulli:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Set up Docker
uses: docker/setup-docker-action@v5
- name: Build knulli
run: ./scripts/build-knulli-docker.sh
- name: Move output to Dusk subfolder
run: |
mkdir -p ./git-artifcats/Dusk
cp -r build-knulli/dusk ./git-artifcats/Dusk
- name: Upload knulli binary
uses: actions/upload-artifact@v6
with:
name: dusk-knulli
path: ./git-artifcats/Dusk
if-no-files-found: error
build-gamecube:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Set up Docker
uses: docker/setup-docker-action@v5
- name: Build GameCube
run: ./scripts/build-gamecube-docker.sh
- name: Copy output files.
run: |
mkdir -p ./git-artifcats/Dusk
cp build-gamecube/Dusk.dol ./git-artifcats/Dusk/Dusk.dol
cp build-gamecube/dusk.dsk ./git-artifcats/Dusk/dusk.dsk
- name: Upload GameCube binary
uses: actions/upload-artifact@v6
with:
name: dusk-gamecube
path: ./git-artifcats/Dusk
if-no-files-found: error
build-wii:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Set up Docker
uses: docker/setup-docker-action@v5
- name: Build Wii
run: ./scripts/build-wii-docker.sh
- name: Copy output files.
run: |
mkdir -p ./git-artifcats/Dusk/apps/Dusk
cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
- name: Upload Wii binary
uses: actions/upload-artifact@v6
with:
name: dusk-wii
path: ./git-artifcats/Dusk
if-no-files-found: error

View File

@@ -10,7 +10,7 @@ set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
option(ENABLE_TESTS "Enable tests" OFF)
option(DUSK_BUILD_TESTS "Enable tests" OFF)
# Prep cache
set(DUSK_CACHE_TARGET "dusk-target")
@@ -32,17 +32,18 @@ set(DUSK_LIBRARY_TARGET_NAME "DuskCore" CACHE INTERNAL ${DUSK_CACHE_TARGET})
set(DUSK_BINARY_TARGET_NAME "Dusk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
set(DUSK_ASSETS_ZIP "${DUSK_BUILD_DIR}/dusk.dsk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
# Create directories
file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
# Find packages
find_package(Python3 COMPONENTS Interpreter REQUIRED)
# Set target system, default to linux if not set.
if(NOT DEFINED DUSK_TARGET_SYSTEM)
set(DUSK_TARGET_SYSTEM "linux")
endif()
# Create directories
file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
file(MAKE_DIRECTORY ${DUSK_TEMP_DIR})
file(MAKE_DIRECTORY ${DUSK_BUILT_ASSETS_DIR})
# Required build packages
find_package(Python3 COMPONENTS Interpreter REQUIRED)
# Init Project.
project(${DUSK_LIBRARY_TARGET_NAME}
VERSION 1.0.0
@@ -50,14 +51,14 @@ project(${DUSK_LIBRARY_TARGET_NAME}
)
# Either, create library and binary separately (used for tests), or make them
# one in the same so all code is in the binary.
if(ENABLE_TESTS)
# one in the same so all code is in the binary only.
# Binary Executable
add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/dusk/null.c)
if(DUSK_BUILD_TESTS)
# MainLibrary
add_library(${DUSK_LIBRARY_TARGET_NAME} STATIC)
# Binary Executable
add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/null.c)
# Link library to binary
target_link_libraries(${DUSK_BINARY_TARGET_NAME}
PUBLIC
@@ -65,16 +66,26 @@ if(ENABLE_TESTS)
)
else()
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/null.c)
endif()
# Definitions
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
)
# Toolchains
include(cmake/configure/${DUSK_TARGET_SYSTEM}.cmake)
include(cmake/targets/${DUSK_TARGET_SYSTEM}.cmake)
# Add tools
add_subdirectory(tools)
# Add code
# Include generated headers from tools.
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
${DUSK_GENERATED_HEADERS_DIR}
)
# Add main code
add_subdirectory(${DUSK_SOURCES_DIR})
# Include generated headers
@@ -83,7 +94,7 @@ target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
)
# Handle tests
if(ENABLE_TESTS)
if(DUSK_BUILD_TESTS)
enable_testing()
add_subdirectory(test)
endif()
@@ -101,24 +112,3 @@ add_custom_command(
)
add_custom_target(DUSK_ASSETS_BUILT DEPENDS "${DUSK_ASSETS_ZIP}")
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} DUSK_ASSETS_BUILT)
# Postbuild
if(DUSK_TARGET_SYSTEM STREQUAL "psp")
create_pbp_file(
TARGET "${DUSK_BINARY_TARGET_NAME}"
ICON_PATH NULL
BACKGROUND_PATH NULL
PREVIEW_PATH NULL
TITLE "${DUSK_BINARY_TARGET_NAME}"
PSAR_PATH ${DUSK_ASSETS_ZIP}
VERSION 01.00
)
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
COMMAND elf2dol
"$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>"
"${DUSK_BINARY_TARGET_NAME_DOL}"
COMMENT "Generating ${DUSK_BINARY_TARGET_NAME_DOL} from ${DUSK_BINARY_TARGET_NAME}"
)
endif()

View File

@@ -156,7 +156,7 @@ class Map:
newTopLeftChunkY = y // CHUNK_HEIGHT - (MAP_HEIGHT // 2)
newTopLeftChunkZ = z // CHUNK_DEPTH - (MAP_DEPTH // 2)
if (newTopLeftChunkX != self.topLeftX or
if(newTopLeftChunkX != self.topLeftX or
newTopLeftChunkY != self.topLeftY or
newTopLeftChunkZ != self.topLeftZ):
@@ -166,7 +166,7 @@ class Map:
chunkWorldX = chunk.x
chunkWorldY = chunk.y
chunkWorldZ = chunk.z
if (chunkWorldX < newTopLeftChunkX or
if(chunkWorldX < newTopLeftChunkX or
chunkWorldX >= newTopLeftChunkX + MAP_WIDTH or
chunkWorldY < newTopLeftChunkY or
chunkWorldY >= newTopLeftChunkY + MAP_HEIGHT or

View File

@@ -7,10 +7,7 @@
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
assettexture.c
assetpalette.c
assettileset.c
assetlanguage.c
assetscript.c
assetmap.c
assetmapchunk.c
)

View File

@@ -21,8 +21,8 @@ errorret_t assetTextureLoad(assetentire_t entire) {
// Read header and version (first 4 bytes)
if(
assetData->header[0] != 'D' ||
assetData->header[1] != 'P' ||
assetData->header[2] != 'T'
assetData->header[1] != 'T' ||
assetData->header[2] != 'X'
) {
errorThrow("Invalid texture header");
}
@@ -44,15 +44,35 @@ errorret_t assetTextureLoad(assetentire_t entire) {
errorThrow("Invalid texture dimensions");
}
textureInit(
texture,
assetData->width,
assetData->height,
TEXTURE_FORMAT_PALETTE,
(texturedata_t){
.paletteData = assetData->palette
// Validate format
textureformat_t format;
texturedata_t data;
switch(assetData->type) {
case 0x00: // RGBA8888
format = TEXTURE_FORMAT_RGBA;
data.rgbaColors = (color_t *)assetData->data;
break;
// case 0x01:
// format = TEXTURE_FORMAT_RGB;
// break;
// case 0x02:
// format = TEXTURE_FORMAT_RGB565;
// break;
// case 0x03:
// format = TEXTURE_FORMAT_RGB5A3;
// break;
default:
errorThrow("Unsupported texture format");
}
);
errorChain(textureInit(
texture, assetData->width, assetData->height, format, data
));
errorOk();
}

View File

@@ -7,6 +7,7 @@
#pragma once
#include "error/error.h"
#include "display/color.h"
#define ASSET_TEXTURE_WIDTH_MAX 2048
#define ASSET_TEXTURE_HEIGHT_MAX 2048
@@ -20,9 +21,10 @@ typedef struct assetentire_s assetentire_t;
typedef struct {
char_t header[3];
uint8_t version;
uint8_t type;
uint32_t width;
uint32_t height;
uint8_t palette[ASSET_TEXTURE_SIZE_MAX];
uint8_t data[ASSET_TEXTURE_SIZE_MAX * sizeof(color4b_t)];
} assettexture_t;
#pragma pack(pop)

View File

@@ -0,0 +1,12 @@
# Copyright (c) 2025 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
sdl2.c
psp.c
dolphin.c
)

View File

@@ -0,0 +1,92 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "dolphin.h"
void displayInitDolphin(void) {
VIDEO_Init();
DISPLAY.screenMode = VIDEO_GetPreferredMode(NULL);
DISPLAY.frameBuffer[0] = MEM_K0_TO_K1(
SYS_AllocateFramebuffer(DISPLAY.screenMode)
);
DISPLAY.frameBuffer[1] = MEM_K0_TO_K1(
SYS_AllocateFramebuffer(DISPLAY.screenMode)
);
VIDEO_Configure(DISPLAY.screenMode);
VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer]);
// VIDEO_SetPostRetraceCallback(copy_buffers);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(DISPLAY.screenMode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
DISPLAY.fifoBuffer = memalign(32, DISPLAY_FIFO_SIZE);
memoryZero(DISPLAY.fifoBuffer, DISPLAY_FIFO_SIZE);
GX_Init(DISPLAY.fifoBuffer, DISPLAY_FIFO_SIZE);
// This seems to be mostly related to interlacing vs progressive
GX_SetViewport(
0, 0,
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight,
0, 1
);
float_t yscale = GX_GetYScaleFactor(
DISPLAY.screenMode->efbHeight, DISPLAY.screenMode->xfbHeight
);
uint32_t xfbHeight = GX_SetDispCopyYScale(yscale);
GX_SetScissor(
0, 0,
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight
);
GX_SetDispCopySrc(
0, 0,
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight
);
GX_SetDispCopyDst(DISPLAY.screenMode->fbWidth, xfbHeight);
GX_SetCopyFilter(
DISPLAY.screenMode->aa,
DISPLAY.screenMode->sample_pattern,
GX_TRUE,
DISPLAY.screenMode->vfilter
);
GX_SetFieldMode(
DISPLAY.screenMode->field_rendering,
(
(DISPLAY.screenMode->viHeight == 2 * DISPLAY.screenMode->xfbHeight) ?
GX_ENABLE :
GX_DISABLE
)
);
// Setup cull modes
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
GX_CopyDisp(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer], GX_TRUE);
GX_SetDispCopyGamma(GX_GM_1_0);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_INDEX16);
GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX16);
GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX16);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_U8, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
}
void displayDolphinSwap(void) {
GX_DrawDone();
DISPLAY.whichFrameBuffer ^= 1;
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
GX_CopyDisp(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer], GX_TRUE);
VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer]);
VIDEO_Flush();
VIDEO_WaitVSync();
}

View File

@@ -0,0 +1,27 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
#include "display/displaydefs.h"
typedef struct {
void *frameBuffer[2];// Double-Bufferred
int whichFrameBuffer;
GXRModeObj *screenMode;
void *fifoBuffer;
} displaydolphin_t;
/**
* Initializes the display for Dolphin.
*/
void displayDolphinInit(void);
/**
* Swaps the back buffer to the front for Dolphin.
*/
void displayDolphinSwap(void);

12
archive/platform/psp.c Normal file
View File

@@ -0,0 +1,12 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "psp.h"
void displayInitPSP(void) {
DISPLAY.usingShaderedPalettes = false;
}

View File

@@ -6,8 +6,8 @@
*/
#pragma once
#include "dusk.h"
typedef struct {
const char_t *file;
} localeinfo_t;
/**
* Initializes the display for PSP.
*/
void displayInitPSP(void);

32
archive/platform/sdl2.c Normal file
View File

@@ -0,0 +1,32 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "sdl2.h"
void displaySDL2Update(void) {
}
void displaySDL2Swap(void) {
SDL_GL_SwapWindow(DISPLAY.window);
GLenum err;
while((err = glGetError()) != GL_NO_ERROR) {
debugPrint("GL Error: %d\n", err);
}
}
void displaySDL2Dispose(void) {
if(DISPLAY.glContext) {
SDL_GL_DeleteContext(DISPLAY.glContext);
DISPLAY.glContext = NULL;
}
if(DISPLAY.window) {
SDL_DestroyWindow(DISPLAY.window);
DISPLAY.window = NULL;
}
SDL_Quit();
}

35
archive/platform/sdl2.h Normal file
View File

@@ -0,0 +1,35 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
typedef struct {
SDL_Window *window;
SDL_GLContext glContext;
bool_t usingShaderedPalettes;
} displaysdl2_t;
/**
* Initializes the display for SDL2.
*/
void displaySDL2Init(void);
/**
* Updates the display for SDL2.
*/
void displaySDL2Update(void);
/**
* Swaps the display buffers for SDL2.
*/
void displaySDL2Swap(void);
/**
* Disposes of the display for SDL2.
*/
void displaySDL2Dispose(void);

View File

@@ -4,7 +4,7 @@ module('scene')
module('locale')
-- Default Input bindings.
if PLATFORM == "psp" then
if PSP then
inputBind("up", INPUT_ACTION_UP)
inputBind("down", INPUT_ACTION_DOWN)
inputBind("left", INPUT_ACTION_LEFT)
@@ -30,7 +30,7 @@ elseif DOLPHIN then
inputBind("lstick_left", INPUT_ACTION_LEFT)
inputBind("lstick_right", INPUT_ACTION_RIGHT)
else
elseif LINUX then
if INPUT_KEYBOARD then
inputBind("w", INPUT_ACTION_UP)
inputBind("s", INPUT_ACTION_DOWN)
@@ -50,10 +50,29 @@ else
inputBind("escape", INPUT_ACTION_RAGEQUIT)
end
if INPUT_GAMEPAD then
inputBind("gamepad_up", INPUT_ACTION_UP)
inputBind("gamepad_down", INPUT_ACTION_DOWN)
inputBind("gamepad_left", INPUT_ACTION_LEFT)
inputBind("gamepad_right", INPUT_ACTION_RIGHT)
inputBind("gamepad_a", INPUT_ACTION_ACCEPT)
inputBind("gamepad_b", INPUT_ACTION_CANCEL)
inputBind("gamepad_back", INPUT_ACTION_RAGEQUIT)
inputBind("gamepad_lstick_up", INPUT_ACTION_UP)
inputBind("gamepad_lstick_down", INPUT_ACTION_DOWN)
inputBind("gamepad_lstick_left", INPUT_ACTION_LEFT)
inputBind("gamepad_lstick_right", INPUT_ACTION_RIGHT)
end
if INPUT_POINTER then
inputBind("mouse_x", INPUT_ACTION_POINTERX)
inputBind("mouse_y", INPUT_ACTION_POINTERY)
end
else
print("Unknown platform, no default input bindings set.")
end
sceneSet('scene/minesweeper.lua')
sceneSet('scene/main_menu/main_menu.lua')

View File

@@ -1,9 +1,60 @@
#
msgid ""
msgstr ""
"Language: en_US\n"
"Project-Id-Version: ExampleApp 1.0\n"
"Language: en\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n==2 ? 1 : (n<7 ? 2 : 3));\n"
msgid "ui.test"
msgstr "Hello this is a test."
#: ui/menu.c:10
msgid "ui.title"
msgstr ""
"Welcome"
#: ui/user.c:22
msgid "ui.greeting"
msgstr "Hello, %s!"
#: ui/files.c:40
msgid "ui.file_status"
msgstr "%s has %d files."
#: ui/cart.c:55
msgid "cart.item_count"
msgid_plural "cart.item_count"
msgstr[0] "%d item"
msgstr[1] "%d items (dual)"
msgstr[2] "%d items (few)"
msgstr[3] "%d items (many)"
#: ui/notifications.c:71
msgid ""
"ui.multiline_help"
msgstr ""
"Line one of the help text.\n"
"Line two continues here.\n"
"Line three ends here."
#: ui/errors.c:90
msgid ""
"error.upload_failed.long"
msgstr ""
"Upload failed for file \"%s\".\n"
"Please try again later or contact support."
#: ui/messages.c:110
msgid ""
"user.invite_status"
msgid_plural ""
"user.invite_status"
msgstr[0] ""
"%s invited %d user.\n"
"Please review the request."
msgstr[1] ""
"%s invited %d users (dual).\n"
"Please review the requests."
msgstr[2] ""
"%s invited %d users (few).\n"
"Please review the requests."
msgstr[3] ""
"%s invited %d users (many).\n"
"Please review the requests."

Binary file not shown.

View File

@@ -0,0 +1,46 @@
module('spritebatch')
module('camera')
module('color')
module('ui')
module('screen')
module('time')
module('text')
module('tileset')
module('texture')
module('input')
module('shader')
module('locale')
screenSetBackground(colorCornflowerBlue())
camera = cameraCreate(CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC)
text = localeGetText('cart.item_count', 52, 2)
function sceneDispose()
end
function sceneUpdate()
end
function sceneRender()
-- Update camera
camera.top = screenGetHeight()
camera.right = screenGetWidth()
shaderBind(SHADER_UNLIT)
proj = cameraGetProjectionMatrix(camera)
shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj)
view = cameraGetViewMatrix(camera)
shaderSetMatrix(SHADER_UNLIT, SHADER_UNLIT_VIEW, view)
-- shaderSetTexture(SHADER_UNLIT, SHADER_UNLIT_TEXTURE, nil)
-- spriteBatchPush(
-- 32, 32,
-- 64, 64,
-- colorWhite()
-- )
-- spriteBatchFlush()
textDraw(10, 10, text, colorWhite())
spriteBatchFlush()
end

View File

@@ -1,244 +0,0 @@
module('spritebatch')
module('camera')
module('color')
module('ui')
module('screen')
module('time')
module('glm')
module('text')
module('tileset')
module('texture')
module('input')
CELL_STATE_DEFAULT = 0
CELL_STATE_HOVER = 1
CELL_STATE_DOWN = 2
CELL_STATE_DISABLED = 3
screenSetBackground(colorBlack())
camera = cameraCreate(CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC)
-- tilesetUi = tilesetGetByName("ui")
-- textureUi = textureLoad(tilesetUi.texture)
-- tilesetBorder = tilesetGetByName("border")
-- textureBorder = textureLoad(tilesetBorder.texture)
-- textureGrid = textureLoad("minesweeper/grid_bg.dpi")
-- tilesetCell = tilesetGetByName("cell")
-- textureCell = textureLoad(tilesetCell.texture)
-- cellSliceDefault = tilesetPositionGetUV(tilesetCell, 3, 5)
-- cellSliceHover = tilesetPositionGetUV(tilesetCell, 3, 4)
-- cellSliceDown = tilesetPositionGetUV(tilesetCell, 3, 6)
-- cellSliceDisabled = tilesetPositionGetUV(tilesetCell, 3, 7)
-- sweepwerCols = 10
-- sweeperRows = 14
-- mouseX = -1
-- mouseY = -1
-- centerX = 0
-- centerY = 0
-- boardWidth = sweepwerCols * tilesetCell.tileWidth
-- boardHeight = sweeperRows * tilesetCell.tileHeight
-- i = 0
-- cells = {}
-- for y = 1, sweeperRows do
-- for x = 1, sweepwerCols do
-- cells[i] = CELL_STATE_DEFAULT
-- i = i + 1
-- end
-- end
function cellDraw(x, y, type)
local slice = cellSliceDefault
if type == CELL_STATE_HOVER then
slice = cellSliceHover
elseif type == CELL_STATE_DOWN then
slice = cellSliceDown
elseif type == CELL_STATE_DISABLED then
slice = cellSliceDisabled
end
spriteBatchPush(textureCell,
x, y,
x + tilesetCell.tileWidth, y + tilesetCell.tileHeight,
colorWhite(),
slice.u0, slice.v0,
slice.u1, slice.v1
)
end
function backgroundDraw()
local t = (TIME.time / 40) % 1
local scaleX = screenGetWidth() / textureGrid.width
local scaleY = screenGetHeight() / textureGrid.height
local u0 = t * scaleX
local v0 = t * scaleY
local u1 = scaleX + u0
local v1 = scaleY + v0
spriteBatchPush(textureGrid,
0, 0,
screenGetWidth(), screenGetHeight(),
colorWhite(),
u0, v0,
u1, v1
)
end
function borderDraw(x, y, innerWidth, innerHeight)
-- Top Left
local uv = tilesetPositionGetUV(tilesetBorder, 0, 0)
spriteBatchPush(textureBorder,
x - tilesetBorder.tileWidth, y - tilesetBorder.tileWidth,
x, y,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Top Right
uv = tilesetPositionGetUV(tilesetBorder, 10, 0)
spriteBatchPush(textureBorder,
x + innerWidth, y - tilesetBorder.tileHeight,
x + innerWidth + tilesetBorder.tileWidth, y,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Bottom Left
uv = tilesetPositionGetUV(tilesetBorder, 0, 10)
spriteBatchPush(textureBorder,
x - tilesetBorder.tileWidth, y + innerHeight,
x, y + innerHeight + tilesetBorder.tileHeight,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Bottom Right
uv = tilesetPositionGetUV(tilesetBorder, 10, 10)
spriteBatchPush(textureBorder,
x + innerWidth, y + innerHeight,
x + innerWidth + tilesetBorder.tileWidth, y + innerHeight + tilesetBorder.tileHeight,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Top
uv = tilesetPositionGetUV(tilesetBorder, 1, 0)
spriteBatchPush(textureBorder,
x, y - tilesetBorder.tileHeight,
x + innerWidth, y,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Bottom
uv = tilesetPositionGetUV(tilesetBorder, 1, 10)
spriteBatchPush(textureBorder,
x, y + innerHeight,
x + innerWidth, y + innerHeight + tilesetBorder.tileHeight,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Left
uv = tilesetPositionGetUV(tilesetBorder, 0, 1)
spriteBatchPush(textureBorder,
x - tilesetBorder.tileWidth, y,
x, y + innerHeight,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
-- Right
uv = tilesetPositionGetUV(tilesetBorder, 10, 1)
spriteBatchPush(textureBorder,
x + innerWidth, y,
x + innerWidth + tilesetBorder.tileWidth, y + innerHeight,
colorWhite(),
uv.u0, uv.v0,
uv.u1, uv.v1
)
end
function sceneDispose()
end
function sceneUpdate()
end
function sceneRender()
-- Update camera
cameraPushMatrix(camera)
camera.bottom = screenGetHeight()
camera.right = screenGetWidth()
-- Update mouse position
if INPUT_POINTER then
mouseX = inputGetValue(INPUT_ACTION_POINTERX) * screenGetWidth()
mouseY = inputGetValue(INPUT_ACTION_POINTERY) * screenGetHeight()
-- Draw cursor
spriteBatchPush(
nil,
mouseX - 2, mouseY - 2,
mouseX + 2, mouseY + 2,
colorRed(),
0, 0,
1, 1
)
end
textDraw(10, 10, "Hello World")
-- centerX = math.floor(screenGetWidth() / 2)
-- centerY = math.floor(screenGetHeight() / 2)
-- Draw elements
-- backgroundDraw()
-- borderDraw(
-- centerX - (boardWidth / 2), centerY - (boardHeight / 2),
-- boardWidth, boardHeight
-- )
-- i = 0
-- -- Foreach cell
-- local offX = centerX - (boardWidth / 2)
-- local offY = centerY - (boardHeight / 2)
-- for y = 0, sweeperRows - 1 do
-- for x = 0, sweepwerCols - 1 do
-- i = y * sweepwerCols + x
-- -- Hovered
-- if
-- cells[i] == CELL_STATE_DEFAULT and
-- mouseX >= x * tilesetCell.tileWidth + offX and mouseX < (x + 1) * tilesetCell.tileWidth + offX and
-- mouseY >= y * tilesetCell.tileHeight + offY and mouseY < (y + 1) * tilesetCell.tileHeight + offY
-- then
-- cells[i] = CELL_STATE_HOVER
-- else
-- cells[i] = CELL_STATE_DEFAULT
-- end
-- cellDraw(
-- x * tilesetCell.tileWidth + offX,
-- y * tilesetCell.tileHeight + offY,
-- cells[i]
-- )
-- end
-- end
spriteBatchFlush()
cameraPopMatrix()
end

19
assets/test.json Normal file
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@@ -0,0 +1,19 @@
{
"name": "Dominic",
"age": 31,
"likes": [
"thing1",
"thing2"
],
"options": {
"someParam": true,
"someSubObject": {
"someSubSubParam": 52
},
"someArray": [
1,
2,
3
]
}
}

Binary file not shown.

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BIN
assets/ui/minogram.png Normal file

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After

Width:  |  Height:  |  Size: 1.2 KiB

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@@ -1 +0,0 @@
include(cmake/configure/gamecube.cmake)

View File

@@ -1,26 +0,0 @@
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
SDL2
pthread
OpenGL::GL
GL
m
)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
DISPLAY_SDL2=1
DISPLAY_WINDOW_WIDTH_DEFAULT=1080
DISPLAY_WINDOW_HEIGHT_DEFAULT=810
DISPLAY_SCREEN_HEIGHT_DEFAULT=270
DISPLAY_SHADER=1
INPUT_SDL2=1
INPUT_KEYBOARD=1
INPUT_POINTER=1
INPUT_GAMEPAD=1
THREAD_PTHREAD=1
TIME_SDL2=1
TIME_FIXED=0
)

View File

@@ -1,36 +0,0 @@
find_package(pspsdk REQUIRED)
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
${SDL2_LIBRARIES}
SDL2
pthread
OpenGL::GL
zip
bz2
z
mbedtls
mbedcrypto
lzma
m
)
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}
)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
DISPLAY_SDL2=1
DISPLAY_WINDOW_WIDTH_DEFAULT=480
DISPLAY_WINDOW_HEIGHT_DEFAULT=272
DISPLAY_WIDTH=480
DISPLAY_HEIGHT=272
DISPLAY_SIZE_DYNAMIC=0
DISPLAY_COLOR_TABLE=1
INPUT_SDL2=1
INPUT_GAMEPAD=1
THREAD_PTHREAD=1
TIME_FIXED=1
)

View File

@@ -1 +0,0 @@
include(cmake/configure/dolphin.cmake)

View File

@@ -4,10 +4,10 @@
# https://opensource.org/licenses/MIT
include(FetchContent)
FetchContent_Declare(
cglm
GIT_REPOSITORY https://git.wish.moe/YourWishes/cglm.git
# GIT_REPOSITORY https://git.wish.moe/YourWishes/cglm.git
GIT_REPOSITORY https://github.com/recp/cglm.git
GIT_TAG v0.9.6
)

View File

@@ -1,106 +0,0 @@
# Copyright (c) 2025 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
if(NOT TARGET pspsdk)
message(STATUS "Looking for PSPSDK...")
set(PSPSDK_FOUND FALSE CACHE INTERNAL "PSPSDK found")
set(PSPSDK_DOWNLOAD_DIR "${CMAKE_BINARY_DIR}/_pspsdk")
set(PSPSDK_SEARCH_ROOTS
"${PSPSDK_ROOT}"
"$ENV{PSPDEV}"
"$ENV{HOME}/pspdev"
"/usr/local/pspdev"
"/opt/pspdev"
"/usr/pspdev"
"${PSPSDK_DOWNLOAD_DIR}/pspdev"
)
foreach(root IN LISTS PSPSDK_SEARCH_ROOTS)
list(APPEND PSPSDK_BIN_HINTS "${root}/bin")
list(APPEND PSPSDK_INCLUDE_HINTS "${root}/include")
list(APPEND PSPSDK_LIB_HINTS "${root}/lib")
endforeach()
# Find PSP GCC
find_program(PSPSDK_PSP_GCC NAMES psp-gcc HINTS ${PSPSDK_BIN_HINTS})
# If we did not find it, download it.
if(NOT PSPSDK_PSP_GCC)
message(STATUS "psp-gcc not found in system paths. Downloading PSPSDK tarball...")
file(DOWNLOAD
"https://github.com/pspdev/pspdev/releases/download/v20260101/pspdev-ubuntu-latest-x86_64.tar.gz"
"${CMAKE_BINARY_DIR}/pspsdk.tar.gz"
EXPECTED_HASH SHA256=68fb6063323e695a43415a151b3dd9ded61d00605f02d20146cc6933c11830f8
SHOW_PROGRESS
)
# Make output dir
file(MAKE_DIRECTORY "${PSPSDK_DOWNLOAD_DIR}")
# Extract the tarball
execute_process(
COMMAND
${CMAKE_COMMAND} -E tar xzf "${CMAKE_BINARY_DIR}/pspsdk.tar.gz"
WORKING_DIRECTORY
"${PSPSDK_DOWNLOAD_DIR}"
RESULT_VARIABLE
tar_result
)
if(NOT tar_result EQUAL 0)
message(FATAL_ERROR "Failed to extract PSPSDK tarball")
endif()
# Retry discovery with extracted fallback
find_program(PSPSDK_PSP_GCC NAMES psp-gcc HINTS ${PSPSDK_BIN_HINTS})
endif()
if(PSPSDK_PSP_GCC)
get_filename_component(PSPSDK_BIN_ROOT "${PSPSDK_PSP_GCC}" DIRECTORY)
get_filename_component(PSPSDK_ROOT "${PSPSDK_BIN_ROOT}" DIRECTORY)
set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
set(ENV{PSPDEV} "${PSPSDK_ROOT}")
set(CMAKE_TOOLCHAIN_FILE "${PSPSDK_ROOT}/psp/share/pspdev.cmake")
set(BUILD_PRX ON CACHE BOOL "Build PRX modules")
include("${PSPSDK_ROOT}/psp/share/pspdev.cmake")
set(CMAKE_C_COMPILER ${PSPSDK_BIN_ROOT}/psp-gcc)
set(CMAKE_CXX_COMPILER ${PSPSDK_BIN_ROOT}/psp-g++)
if(NOT DEFINED PSP)
message(FATAL_ERROR "PSP environment variable is not set correctly.")
endif()
add_library(pspsdk INTERFACE IMPORTED)
set_target_properties(pspsdk PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${PSPSDK_INCLUDE_DIR}"
INTERFACE_LINK_DIRECTORIES "${PSPSDK_LIB_DIR}"
)
target_include_directories(pspsdk
INTERFACE
${PSPDEV}/psp/include
${PSPDEV}/psp/sdk/include
)
target_link_directories(pspsdk
INTERFACE
${PSPDEV}/lib
${PSPDEV}/psp/lib
${PSPDEV}/psp/sdk/lib
)
target_link_libraries(pspsdk INTERFACE
pspdebug
pspdisplay
pspge
pspctrl
pspgu
pspaudio
pspaudiolib
psputility
pspvfpu
pspvram
psphprm
)
endif()
endif()

View File

@@ -0,0 +1,31 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
include(FetchContent)
FetchContent_Declare(
stb
GIT_REPOSITORY https://github.com/nothings/stb.git
)
# Fetch stb if not already done
FetchContent_MakeAvailable(stb)
# Find the stb_image.h header
set(STB_INCLUDE_DIR "${stb_SOURCE_DIR}")
set(STB_IMAGE_HEADER "${stb_SOURCE_DIR}/stb_image.h")
if(EXISTS "${STB_IMAGE_HEADER}")
add_library(stb_image INTERFACE)
target_include_directories(stb_image INTERFACE "${STB_INCLUDE_DIR}")
set(STB_IMAGE_FOUND TRUE)
else()
set(STB_IMAGE_FOUND FALSE)
endif()
# Standard CMake variables
set(STB_IMAGE_INCLUDE_DIRS "${STB_INCLUDE_DIR}")
set(STB_IMAGE_LIBRARIES stb_image)
mark_as_advanced(STB_IMAGE_INCLUDE_DIRS STB_IMAGE_LIBRARIES STB_IMAGE_FOUND)

View File

@@ -0,0 +1,18 @@
include(FetchContent)
if(NOT TARGET yyjson)
FetchContent_Declare(
yyjson
GIT_REPOSITORY https://github.com/ibireme/yyjson.git
GIT_TAG 0.12.0
)
FetchContent_MakeAvailable(yyjson)
endif()
# Provide an imported target if not already available
if(NOT TARGET yyjson::yyjson)
add_library(yyjson::yyjson ALIAS yyjson)
endif()
# Mark yyjson as found for find_package compatibility
set(yyjson_FOUND TRUE)

View File

@@ -1,17 +1,17 @@
message(FATAL_ERROR "Configure Dolphin")
if(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
# Override to make library and binary be the same.
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_LIBRARY_TARGET_NAME}.elf" CACHE INTERNAL ${DUSK_CACHE_TARGET})
endif()
# Target definitions
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_DOLPHIN
DUSK_INPUT_GAMEPAD
DUSK_DISPLAY_WIDTH=640
DUSK_DISPLAY_HEIGHT=480
)
# Custom compiler flags
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
# configure_file(opengl.pc.in opengl.pc @ONLY)
# Need PkgConfig
find_package(PkgConfig REQUIRED)
pkg_check_modules(zip IMPORTED_TARGET libzip)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DOLPHIN
)
# Disable all warnings
target_compile_options(${DUSK_LIBRARY_TARGET_NAME} PRIVATE -w)
@@ -42,6 +42,7 @@ target_compile_definitions(liblua PRIVATE LUA_USE_C89)
add_library(lua::lua ALIAS liblua)
set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
# Link libraries
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
cglm
liblua
@@ -50,14 +51,11 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
PkgConfig::zip
)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
DISPLAY_WINDOW_WIDTH_DEFAULT=640
DISPLAY_WINDOW_HEIGHT_DEFAULT=480
DISPLAY_WIDTH=640
DISPLAY_HEIGHT=480
DISPLAY_SIZE_DYNAMIC=0
INPUT_GAMEPAD=1
THREAD_PTHREAD=1
TIME_FIXED=1
# Postbuild
set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
COMMAND elf2dol
"$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>"
"${DUSK_BINARY_TARGET_NAME_DOL}"
COMMENT "Generating ${DUSK_BINARY_TARGET_NAME_DOL} from ${DUSK_BINARY_TARGET_NAME}"
)

View File

@@ -0,0 +1,5 @@
include(cmake/targets/dolphin.cmake)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_GAMECUBE
)

View File

@@ -0,0 +1,45 @@
# Find link platform-specific libraries
set(OpenGL_GL_PREFERENCE LEGACY)
find_package(SDL2 REQUIRED)
find_library(EGL_LIB EGL REQUIRED)
find_library(GL_LIB GL REQUIRED)
find_package(OpenGL REQUIRED)
# Setup endianess at compile time to optimize.
include(TestBigEndian)
test_big_endian(IS_BIG_ENDIAN)
if(IS_BIG_ENDIAN)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_PLATFORM_ENDIAN_BIG
)
else()
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_PLATFORM_ENDIAN_LITTLE
)
endif()
# Link required libraries.
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
SDL2
pthread
OpenGL::GLES2
${GL_LIB}
${EGL_LIB}
m
)
# Define platform-specific macros.
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_SDL2
DUSK_OPENGL
DUSK_OPENGL_ES
DUSK_LINUX
DUSK_DISPLAY_SIZE_DYNAMIC
DUSK_DISPLAY_WIDTH_DEFAULT=640
DUSK_DISPLAY_HEIGHT_DEFAULT=480
DUSK_DISPLAY_SCREEN_HEIGHT=240
DUSK_INPUT_KEYBOARD
DUSK_INPUT_POINTER
DUSK_INPUT_GAMEPAD
DUSK_TIME_DYNAMIC
)

41
cmake/targets/linux.cmake Normal file
View File

@@ -0,0 +1,41 @@
# Find link platform-specific libraries
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
# Setup endianess at compile time to optimize.
include(TestBigEndian)
test_big_endian(IS_BIG_ENDIAN)
if(IS_BIG_ENDIAN)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_PLATFORM_ENDIAN_BIG
)
else()
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_PLATFORM_ENDIAN_LITTLE
)
endif()
# Link required libraries.
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
SDL2
pthread
OpenGL::GL
GL
m
)
# Define platform-specific macros.
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_SDL2
DUSK_OPENGL
# DUSK_OPENGL_LEGACY
DUSK_LINUX
DUSK_DISPLAY_SIZE_DYNAMIC
DUSK_DISPLAY_WIDTH_DEFAULT=640
DUSK_DISPLAY_HEIGHT_DEFAULT=480
DUSK_DISPLAY_SCREEN_HEIGHT=240
DUSK_INPUT_KEYBOARD
DUSK_INPUT_POINTER
DUSK_INPUT_GAMEPAD
DUSK_TIME_DYNAMIC
)

53
cmake/targets/psp.cmake Normal file
View File

@@ -0,0 +1,53 @@
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
${SDL2_LIBRARIES}
SDL2
pthread
OpenGL::GL
zip
bz2
z
mbedtls
mbedcrypto
lzma
m
pspdebug
pspdisplay
pspge
pspctrl
pspgu
pspaudio
pspaudiolib
psputility
pspvfpu
pspvram
psphprm
)
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}
)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_SDL2
DUSK_OPENGL
DUSK_PSP
DUSK_INPUT_GAMEPAD
DUSK_PLATFORM_ENDIAN_LITTLE
DUSK_OPENGL_LEGACY
DUSK_DISPLAY_WIDTH=480
DUSK_DISPLAY_HEIGHT=272
)
# Postbuild, create .pbp file for PSP.
create_pbp_file(
TARGET "${DUSK_BINARY_TARGET_NAME}"
ICON_PATH NULL
BACKGROUND_PATH NULL
PREVIEW_PATH NULL
TITLE "${DUSK_BINARY_TARGET_NAME}"
PSAR_PATH ${DUSK_ASSETS_ZIP}
VERSION 01.00
)

5
cmake/targets/wii.cmake Normal file
View File

@@ -0,0 +1,5 @@
include(cmake/targets/dolphin.cmake)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_WII
)

View File

@@ -0,0 +1,29 @@
set(CMAKE_SYSTEM_NAME Linux)
set(CMAKE_SYSTEM_PROCESSOR aarch64)
set(CMAKE_C_COMPILER aarch64-linux-gnu-gcc)
set(CMAKE_CXX_COMPILER aarch64-linux-gnu-g++)
set(CMAKE_ASM_COMPILER aarch64-linux-gnu-gcc)
set(CMAKE_SYSROOT /)
set(CMAKE_C_COMPILER_TARGET aarch64-linux-gnu)
set(CMAKE_CXX_COMPILER_TARGET aarch64-linux-gnu)
set(CMAKE_FIND_ROOT_PATH
/usr/aarch64-linux-gnu
/usr/lib/aarch64-linux-gnu
/usr/include/aarch64-linux-gnu
)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(ENV{PKG_CONFIG_LIBDIR} "/usr/lib/aarch64-linux-gnu/pkgconfig:/usr/share/pkgconfig")
set(ENV{PKG_CONFIG_PATH} "/usr/lib/aarch64-linux-gnu/pkgconfig")
set(CMAKE_PREFIX_PATH "/usr/aarch64-linux-gnu;/usr/lib/aarch64-linux-gnu")
# Optional: helps some Find modules
set(SDL2_DIR "/usr/lib/aarch64-linux-gnu/cmake/SDL2" CACHE PATH "")

View File

@@ -1,5 +1,6 @@
FROM devkitpro/devkitppc
WORKDIR /workdir
RUN apt update && \
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl && \
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip
VOLUME ["/workdir"]

35
docker/knulli/Dockerfile Normal file
View File

@@ -0,0 +1,35 @@
FROM debian:trixie
ENV DEBIAN_FRONTEND=noninteractive
WORKDIR /workdir
RUN dpkg --add-architecture arm64 && \
apt-get update && \
apt-get install -y --no-install-recommends \
crossbuild-essential-arm64 \
ca-certificates \
pkg-config \
cmake \
make \
ninja-build \
git \
file \
python3 \
python3-pip \
python3-polib \
python3-pil \
python3-dotenv \
python3-pyqt5 \
python3-opengl \
liblua5.4-dev:arm64 \
xz-utils:arm64 \
libbz2-dev:arm64 \
zlib1g-dev:arm64 \
libzip-dev:arm64 \
libssl-dev:arm64 \
libsdl2-dev:arm64 \
liblzma-dev:arm64 \
libopengl0:arm64 \
libgl1:arm64 \
libegl1:arm64 \
libgles2:arm64 \
libgl1-mesa-dev:arm64 && \
rm -rf /var/lib/apt/lists/*

24
docker/linux/Dockerfile Normal file
View File

@@ -0,0 +1,24 @@
FROM ubuntu:latest
WORKDIR /workdir
RUN apt-get update
RUN apt-get install -y \
build-essential \
cmake \
python3 \
python3-pip \
python3-polib \
python3-pil \
libsdl2-dev \
libgl1-mesa-dev \
libzip-dev \
python3-dotenv \
python3-pyqt5 \
python3-opengl \
liblua5.3-dev \
xz-utils \
libbz2-dev \
zlib1g-dev \
libzip-dev \
libbz2-dev \
git \
libssl-dev

7
docker/psp/Dockerfile Normal file
View File

@@ -0,0 +1,7 @@
FROM pspdev/pspdev:latest
WORKDIR /workdir
RUN apk add --no-cache \
python3 \
py3-pip \
py3-dotenv
VOLUME ["/workdir"]

View File

@@ -0,0 +1,3 @@
#!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-gamecube.sh"

10
scripts/build-gamecube.sh Executable file
View File

@@ -0,0 +1,10 @@
#!/bin/bash
if [ -z "$DEVKITPRO" ]; then
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
exit 1
fi
mkdir -p build-gamecube
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
cd build-gamecube
make -j$(nproc) VERBOSE=1

3
scripts/build-knulli-docker.sh Executable file
View File

@@ -0,0 +1,3 @@
#!/bin/bash
docker build -t dusk-knulli -f docker/knulli/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-knulli /bin/bash -c "./scripts/build-knulli.sh"

24
scripts/build-knulli.sh Executable file
View File

@@ -0,0 +1,24 @@
#!/bin/bash
cmake -S . -B build-knulli -G Ninja \
-DDUSK_BUILD_TESTS=ON \
-DDUSK_TARGET_SYSTEM=knulli \
-DCMAKE_TOOLCHAIN_FILE=./cmake/toolchains/aarch64-linux-gnu.cmake \
-DCMAKE_BUILD_TYPE=Release
cmake --build build-knulli -- -j$(nproc)
# Copy necessary libs out
mkdir -p ./build-knulli/dusk
cp ./build-knulli/Dusk ./build-knulli/dusk/Dusk
cp ./build-knulli/dusk.dsk ./build-knulli/dusk/dusk.dsk
echo '#!/bin/bash' > build-knulli/dusk/Dusk.sh
echo 'cd "$(dirname "$(readlink -f "$0")")"' >> build-knulli/dusk/Dusk.sh
echo 'export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(dirname "$(readlink -f "$0")")' >> build-knulli/dusk/Dusk.sh
echo 'export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib/gl4es' >> build-knulli/dusk/Dusk.sh
echo 'export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib' >> build-knulli/dusk/Dusk.sh
echo '$(dirname "$(readlink -f "$0")")/Dusk' >> build-knulli/dusk/Dusk.sh
chmod +x build-knulli/dusk/Dusk.sh
cp /usr/lib/aarch64-linux-gnu/liblua5.4.so.0 build-knulli/dusk/
# cp /usr/lib/aarch64-linux-gnu/libSDL2-2.0.so.0 build-knulli/dusk/
# cp /usr/lib/aarch64-linux-gnu/libGL.so.1 build-knulli/dusk/
# cp /usr/lib/aarch64-linux-gnu/libEGL.so.1 build-knulli/dusk/
# cp /usr/lib/aarch64-linux-gnu/libGLESv2.so.2 build-knulli/dusk/

3
scripts/build-linux-docker.sh Executable file
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@@ -0,0 +1,3 @@
#!/bin/bash
docker build -t dusk-linux -f docker/linux/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-linux /bin/bash -c "./scripts/build-linux.sh"

3
scripts/build-linux.sh Executable file
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@@ -0,0 +1,3 @@
#!/bin/bash
cmake -S . -B build-linux -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
cmake --build build-linux -- -j$(nproc)

3
scripts/build-psp-docker.sh Executable file
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@@ -0,0 +1,3 @@
#!/bin/bash
docker build -t dusk-psp -f docker/psp/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-psp /bin/bash -c "./scripts/build-psp.sh"

12
scripts/build-psp.sh Executable file
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@@ -0,0 +1,12 @@
#!/bin/bash
if [ -z "$PSPDEV" ]; then
echo "PSPDEV environment variable is not set. Please set it to the path of your PSP development environment."
exit 1
fi
mkdir -p build-psp
cd build-psp
psp-cmake -DDUSK_TARGET_SYSTEM=psp -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake -DBUILD_PRX=1 ..
make -j$(nproc)
# psp-cmake -DDUSK_TARGET_SYSTEM=psp -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake -DBUILD_PRX=1 -DCMAKE_BUILD_TYPE=Debug ..
# make

3
scripts/build-wii-docker.sh Executable file
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@@ -0,0 +1,3 @@
#!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-wii.sh"

10
scripts/build-wii.sh Executable file
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@@ -0,0 +1,10 @@
#!/bin/bash
if [ -z "$DEVKITPRO" ]; then
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
exit 1
fi
mkdir -p build-wii
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
cd build-wii
make -j$(nproc) VERBOSE=1

3
scripts/test-linux-docker.sh Executable file
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@@ -0,0 +1,3 @@
#!/bin/bash
docker build -t dusk-linux -f docker/linux/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-linux /bin/bash -c "./scripts/test-linux.sh"

4
scripts/test-linux.sh Executable file
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@@ -0,0 +1,4 @@
#!/bin/bash
cmake -S . -B build-tests -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
cmake --build build-tests -- -j$(nproc)
ctest --output-on-failure --test-dir build-tests

View File

@@ -1,74 +1,23 @@
# Copyright (c) 2025 Dominic Masters
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
if(NOT cglm_FOUND)
find_package(cglm REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC cglm)
endif()
if(NOT libzip_FOUND)
find_package(libzip REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC zip)
endif()
if(NOT Lua_FOUND)
find_package(Lua REQUIRED)
if(Lua_FOUND AND NOT TARGET Lua::Lua)
add_library(Lua::Lua INTERFACE IMPORTED)
set_target_properties(
Lua::Lua
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES "${LUA_LIBRARIES}"
)
endif()
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC Lua::Lua)
endif()
# Libs
# Includes
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
${CMAKE_CURRENT_LIST_DIR}
)
# Sources
# Main Binary Source
target_sources(${DUSK_BINARY_TARGET_NAME}
PUBLIC
main.c
)
# Defs
dusk_env_to_h(duskdefs.env duskdefs.h)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
)
# Subdirs
add_subdirectory(assert)
add_subdirectory(asset)
add_subdirectory(debug)
add_subdirectory(display)
add_subdirectory(engine)
add_subdirectory(error)
add_subdirectory(event)
add_subdirectory(input)
add_subdirectory(item)
add_subdirectory(locale)
add_subdirectory(map)
add_subdirectory(scene)
add_subdirectory(script)
add_subdirectory(story)
add_subdirectory(time)
add_subdirectory(ui)
add_subdirectory(util)
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "psp")
add_subdirectory(thread)
add_subdirectory(dusk)
# add_subdirectory(duskrpg)
add_subdirectory(dusktrivia)
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
add_subdirectory(dusklinux)
add_subdirectory(dusksdl2)
add_subdirectory(duskgl)
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
add_subdirectory(duskpsp)
add_subdirectory(dusksdl2)
add_subdirectory(duskgl)
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
add_subdirectory(duskdolphin)
endif()

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@@ -1,345 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset.h"
#include "util/memory.h"
#include "util/string.h"
#include "assert/assert.h"
#include "asset/assettype.h"
#include "engine/engine.h"
#include "debug/debug.h"
#include "util/string.h"
errorret_t assetInit(void) {
memoryZero(&ASSET, sizeof(asset_t));
#if DOLPHIN
// Init FAT driver.
if(!fatInitDefault()) errorThrow("Failed to initialize FAT filesystem.");
char_t **dolphinSearchPath = (char_t **)ASSET_DOLPHIN_PATHS;
char_t foundPath[FILENAME_MAX];
foundPath[0] = '\0';
do {
// Try open dir
DIR *pdir = opendir(*dolphinSearchPath);
if(pdir == NULL) continue;
// Scan if file is present
while(true) {
struct dirent* pent = readdir(pdir);
if(pent == NULL) break;
if(stringCompareInsensitive(pent->d_name, ASSET_FILE) != 0) {
continue;
}
// Copy out filename
snprintf(
foundPath,
FILENAME_MAX,
"%s/%s",
*dolphinSearchPath,
ASSET_FILE
);
break;
}
// Close dir.
closedir(pdir);
// Did we find the file here?
if(foundPath[0] != '\0') break;
} while(*(++dolphinSearchPath) != NULL);
if(foundPath[0] != '\0') {
}
// Did we find the asset file?
if(foundPath[0] == '\0') {
errorThrow("Failed to find asset file on FAT filesystem.");
}
ASSET.zip = zip_open(foundPath, ZIP_RDONLY, NULL);
if(ASSET.zip == NULL) {
errorThrow("Failed to open asset file on FAT filesystem.");
}
errorOk();
#endif
// Engine may have been provided the launch path
if(ENGINE.argc > 0) {
// Get the directory of the executable
char_t buffer[FILENAME_MAX];
stringCopy(buffer, ENGINE.argv[0], FILENAME_MAX);
size_t len = strlen(buffer);
// Normalize slashes
for(size_t i = 0; i < FILENAME_MAX; i++) {
if(buffer[i] == '\0') break;
if(buffer[i] == '\\') buffer[i] = '/';
}
// Now find the last slash
char_t *end = buffer + len - 1;
do {
end--;
if(*end == '/') {
*end = '\0';
break;
}
} while(end != buffer);
// Did we find a slash?
if(end != buffer) {
// We found the directory, set as system path
stringCopy(ASSET.systemPath, buffer, FILENAME_MAX);
}
}
// Default system path, intended to be overridden by the platform
stringCopy(ASSET.systemPath, ".", FILENAME_MAX);
// PSP specific asset loading.
#if PSP
assertTrue(ENGINE.argc >= 1, "PSP requires launch argument.");
// PSP is given either the prx OR the PBP file.
// In the format of "ms0:/PSP/GAME/DUSK/EBOOT.PBP" or "host0:/Dusk.prx"
// IF the file is the PBP file, we are loading directly on the PSP itself.
// IF the file is the .prx then we are debugging and fopen will return
// relative filepaths correctly, e.g. host0:/dusk.dsk will be on host.
if(
stringEndsWithCaseInsensitive(ENGINE.argv[0], ".pbp") ||
ASSET_PBP_READ_PBP_FROM_HOST
) {
const char_t *pbpPath = (
ASSET_PBP_READ_PBP_FROM_HOST ? "./EBOOT.PBP" : ENGINE.argv[0]
);
ASSET.pbpFile = fopen(pbpPath, "rb");
if(ASSET.pbpFile == NULL) {
errorThrow("Failed to open PBP file: %s", pbpPath);
}
// Get size of PBP file.
if(fseek(ASSET.pbpFile, 0, SEEK_END) != 0) {
fclose(ASSET.pbpFile);
errorThrow("Failed to seek to end of PBP file : %s", pbpPath);
}
size_t pbpSize = ftell(ASSET.pbpFile);
// Rewind to start
if(fseek(ASSET.pbpFile, 0, SEEK_SET) != 0) {
fclose(ASSET.pbpFile);
errorThrow("Failed to seek to start of PBP file : %s", pbpPath);
}
// Read the PBP header
size_t read = fread(
&ASSET.pbpHeader,
1,
sizeof(assetpbp_t),
ASSET.pbpFile
);
if(read != sizeof(assetpbp_t)) {
fclose(ASSET.pbpFile);
errorThrow("Failed to read PBP header", pbpPath);
}
if(memoryCompare(
ASSET.pbpHeader.signature,
ASSET_PBP_SIGNATURE,
sizeof(ASSET_PBP_SIGNATURE)
) != 0) {
fclose(ASSET.pbpFile);
errorThrow("Invalid PBP signature in file: %s", pbpPath);
}
// If we seek to the PSAR offset, we can read the WAD file from there
if(fseek(ASSET.pbpFile, ASSET.pbpHeader.psarOffset, SEEK_SET) != 0) {
fclose(ASSET.pbpFile);
errorThrow("Failed to seek to PSAR offset in PBP file: %s", pbpPath);
}
zip_uint64_t zipPsarOffset = (zip_uint64_t)ASSET.pbpHeader.psarOffset;
zip_int64_t zipPsarSize = (zip_int64_t)(
pbpSize - ASSET.pbpHeader.psarOffset
);
zip_source_t *psarSource = zip_source_filep_create(
ASSET.pbpFile,
zipPsarOffset,
zipPsarSize,
NULL
);
if(psarSource == NULL) {
fclose(ASSET.pbpFile);
errorThrow("Failed to create zip source in PBP file: %s", pbpPath);
}
ASSET.zip = zip_open_from_source(
psarSource,
ZIP_RDONLY,
NULL
);
if(ASSET.zip == NULL) {
zip_source_free(psarSource);
fclose(ASSET.pbpFile);
errorThrow("Failed to open zip from PBP file: %s", pbpPath);
}
errorOk();
}
#endif
// Open zip file
char_t searchPath[FILENAME_MAX];
const char_t **path = ASSET_SEARCH_PATHS;
do {
sprintf(
searchPath,
*path,
ASSET.systemPath,
ASSET_FILE
);
// Try open
ASSET.zip = zip_open(searchPath, ZIP_RDONLY, NULL);
if(ASSET.zip == NULL) continue;
break;// Found!
} while(*(++path) != NULL);
// Did we open the asset?
if(ASSET.zip == NULL) errorThrow("Failed to open asset file.");
errorOk();
}
bool_t assetFileExists(const char_t *filename) {
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
zip_int64_t idx = zip_name_locate(ASSET.zip, filename, 0);
if(idx < 0) return false;
return true;
}
errorret_t assetLoad(const char_t *filename, void *output) {
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
assertNotNull(output, "Output pointer cannot be NULL.");
// Determine the asset type by reading the extension
const assettypedef_t *def = NULL;
for(uint_fast8_t i = 0; i < ASSET_TYPE_COUNT; i++) {
const assettypedef_t *cmp = &ASSET_TYPE_DEFINITIONS[i];
assertNotNull(cmp, "Asset type definition cannot be NULL.");
if(cmp->extension == NULL) continue;
if(!stringEndsWithCaseInsensitive(filename, cmp->extension)) continue;
def = cmp;
break;
}
if(def == NULL) {
errorThrow("Unknown asset type for file: %s", filename);
}
// Get file size of the asset.
zip_stat_t st;
zip_stat_init(&st);
if(!zip_stat(ASSET.zip, filename, 0, &st) == 0) {
errorThrow("Failed to stat asset file: %s", filename);
}
// Minimum file size.
zip_int64_t fileSize = (zip_int64_t)st.size;
if(fileSize <= 0) {
errorThrow("Asset file is empty: %s", filename);
}
// Try to open the file
zip_file_t *file = zip_fopen(ASSET.zip, filename, 0);
if(file == NULL) {
errorThrow("Failed to open asset file: %s", filename);
}
// Load the asset data
switch(def->loadStrategy) {
case ASSET_LOAD_STRAT_ENTIRE:
assertNotNull(def->entire, "Asset load function cannot be NULL.");
// Must have more to read
if(fileSize <= 0) {
zip_fclose(file);
errorThrow("No data remaining to read for asset: %s", filename);
}
if(fileSize > def->dataSize) {
zip_fclose(file);
errorThrow(
"Asset file has too much data remaining after header: %s",
filename
);
}
// Create space to read the entire asset data
void *data = memoryAllocate(fileSize);
if(!data) {
zip_fclose(file);
errorThrow("Failed to allocate memory for asset data of file: %s", filename);
}
// Read in the asset data.
zip_int64_t bytesRead = zip_fread(file, data, fileSize);
if(bytesRead == 0 || bytesRead > fileSize) {
memoryFree(data);
zip_fclose(file);
errorThrow("Failed to read asset data for file: %s", filename);
}
fileSize -= bytesRead;
// Close the file now we have the data
zip_fclose(file);
// Pass to the asset type loader
assetentire_t entire = {
.data = data,
.output = output
};
errorret_t ret = def->entire(entire);
memoryFree(data);
errorChain(ret);
break;
case ASSET_LOAD_STRAT_CUSTOM:
assertNotNull(def->custom, "Asset load function cannot be NULL.");
assetcustom_t customData = {
.zipFile = file,
.output = output
};
errorChain(def->custom(customData));
break;
default:
assertUnreachable("Unknown asset load strategy.");
}
errorOk();
}
void assetDispose(void) {
if(ASSET.zip != NULL) {
zip_close(ASSET.zip);
ASSET.zip = NULL;
}
#if PSP
if(ASSET.pbpFile != NULL) {
fclose(ASSET.pbpFile);
ASSET.pbpFile = NULL;
}
#endif
}

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@@ -1,114 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include "assettype.h"
#if PSP
#define ASSET_PBP_READ_PBP_FROM_HOST 0
#define ASSET_PBP_SIGNATURE_SIZE 4
#define ASSET_PBP_SIGNATURE "\0PBP"
typedef struct {
char_t signature[ASSET_PBP_SIGNATURE_SIZE];
uint32_t version;
uint32_t sfoOffset;
uint32_t icon0Offset;
uint32_t icon1Offset;
uint32_t pic0Offset;
uint32_t pic1Offset;
uint32_t snd0Offset;
uint32_t pspOffset;
uint32_t psarOffset;
} assetpbp_t;
#elif DOLPHIN
#include <fat.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <dirent.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
static const char_t *ASSET_DOLPHIN_PATHS[] = {
"/",
"/Dusk",
"/dusk",
"/DUSK",
"/apps",
"/apps/Dusk",
"/apps/dusk",
"/apps/DUSK",
".",
"./",
"./Dusk",
"./dusk",
"./DUSK",
"./apps",
"./apps/Dusk",
"./apps/dusk",
"./apps/DUSK",
NULL
};
#endif
#define ASSET_FILE "dusk.dsk"
#define ASSET_HEADER_SIZE 3
static const char_t *ASSET_SEARCH_PATHS[] = {
"%s/%s",
"%s",
"../%s",
"../../%s",
"data/%s",
"../data/%s",
NULL
};
typedef struct {
zip_t *zip;
char_t systemPath[FILENAME_MAX];
uint8_t assetCount;
// PSP specific information.
#if PSP
FILE *pbpFile;
assetpbp_t pbpHeader;
#endif
} asset_t;
static asset_t ASSET;
/**
* Initializes the asset system.
*/
errorret_t assetInit(void);
/**
* Checks if an asset file exists.
*
* @param filename The filename of the asset to check.
* @return true if the asset file exists, false otherwise.
*/
bool_t assetFileExists(const char_t *filename);
/**
* Loads an asset by its filename, the output type depends on the asset type.
*
* @param filename The filename of the asset to retrieve.
* @param output The output pointer to store the loaded asset data.
* @return An error code if the asset could not be loaded.
*/
errorret_t assetLoad(const char_t *filename, void *output);
/**
* Disposes/cleans up the asset system.
*/
void assetDispose(void);

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@@ -1,106 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "type/assettexture.h"
#include "type/assetpalette.h"
#include "type/assettileset.h"
#include "type/assetlanguage.h"
#include "type/assetscript.h"
#include "type/assetmap.h"
#include "type/assetmapchunk.h"
#include <zip.h>
typedef enum {
ASSET_TYPE_NULL,
ASSET_TYPE_TEXTURE,
ASSET_TYPE_PALETTE,
ASSET_TYPE_TILESET,
ASSET_TYPE_LANGUAGE,
ASSET_TYPE_SCRIPT,
ASSET_TYPE_MAP,
ASSET_TYPE_MAP_CHUNK,
ASSET_TYPE_COUNT,
} assettype_t;
typedef enum {
ASSET_LOAD_STRAT_ENTIRE,
ASSET_LOAD_STRAT_CUSTOM
} assetloadstrat_t;
typedef struct assetentire_s {
void *data;
void *output;
} assetentire_t;
typedef struct assetcustom_s {
zip_file_t *zipFile;
void *output;
} assetcustom_t;
typedef struct {
const char_t *extension;
const size_t dataSize;
const assetloadstrat_t loadStrategy;
union {
errorret_t (*entire)(assetentire_t entire);
errorret_t (*custom)(assetcustom_t custom);
};
} assettypedef_t;
static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
[ASSET_TYPE_NULL] = {
0
},
[ASSET_TYPE_TEXTURE] = {
.extension = "dpt",
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
.dataSize = sizeof(assettexture_t),
.entire = assetTextureLoad
},
[ASSET_TYPE_PALETTE] = {
.extension = "dpf",
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
.dataSize = sizeof(palette_t),
.entire = assetPaletteLoad
},
[ASSET_TYPE_TILESET] = {
.extension = "dtf",
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
.dataSize = sizeof(assettileset_t),
.entire = assetTilesetLoad
},
[ASSET_TYPE_LANGUAGE] = {
.extension = "DLF",
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
.custom = assetLanguageHandler
},
[ASSET_TYPE_SCRIPT] = {
.extension = "lua",
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
.custom = assetScriptHandler
},
// [ASSET_TYPE_MAP] = {
// .extension = "DMF",
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
// .custom = assetMapHandler
// },
// [ASSET_TYPE_MAP_CHUNK] = {
// .extension = "DMC",
// .loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
// .custom = assetMapChunkHandler
// },
};

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@@ -1,15 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset/asset.h"
#include "assert/assert.h"
#include "util/memory.h"
errorret_t assetMapHandler(assetcustom_t custom) {
printf("Map Loaded from asset!\n");
errorOk();
}

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@@ -1,20 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
typedef struct assetcustom_s assetcustom_t;
/**
* Loads a map asset from the given data pointer into the output map structure.
*
* @param data Pointer to the raw assetmap_t data.
* @param output Pointer to the map_t to load the map into.
* @return An error code.
*/
errorret_t assetMapHandler(assetcustom_t custom);

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@@ -1,185 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset/asset.h"
#include "assert/assert.h"
#include "map/mapchunk.h"
#include "util/endian.h"
#pragma pack(push, 1)
typedef struct {
uint32_t tileCount;
uint8_t modelCount;
uint8_t entityCount;
} assetchunkheader_t;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
maptile_t tile;
} assetchunktiledata_t;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint32_t vertexCount;
} assetchunkmodelheader_t;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct {
uint8_t entityType;
uint8_t localX;
uint8_t localY;
uint8_t localZ;
} assetchunkentityheader_t;
#pragma pack(pop)
errorret_t assetMapChunkHandler(assetcustom_t custom) {
assertNotNull(custom.output, "Output pointer cannot be NULL");
assertNotNull(custom.zipFile, "Zip file pointer cannot be NULL");
mapchunk_t *chunk = (mapchunk_t *)custom.output;
assertTrue(chunk->meshCount == 0, "Chunk is not in a good state");
// Read header
assetchunkheader_t header;
size_t bytesRead = zip_fread(
custom.zipFile, &header, sizeof(assetchunkheader_t)
);
if(bytesRead != sizeof(assetchunkheader_t)) {
zip_fclose(custom.zipFile);
errorThrow("Failed to read chunk asset header.");
}
// Fix endianess if necessary
header.tileCount = endianLittleToHost32(header.tileCount);
if(header.tileCount != CHUNK_TILE_COUNT) {
zip_fclose(custom.zipFile);
errorThrow(
"Chunk asset has invalid tile count: %d (expected %d).",
header.tileCount,
CHUNK_TILE_COUNT
);
}
if(header.modelCount > CHUNK_MESH_COUNT_MAX) {
zip_fclose(custom.zipFile);
errorThrow(
"Chunk asset has too many models: %d (max %d).",
header.modelCount,
CHUNK_MESH_COUNT_MAX
);
}
if(header.entityCount > CHUNK_ENTITY_COUNT_MAX) {
zip_fclose(custom.zipFile);
errorThrow(
"Chunk asset has too many entities: %d (max %d).",
header.entityCount,
CHUNK_ENTITY_COUNT_MAX
);
}
chunk->meshCount = header.modelCount;
// Read tile data
bytesRead = zip_fread(
custom.zipFile,
chunk->tiles,
sizeof(assetchunktiledata_t) * header.tileCount
);
if(bytesRead != sizeof(assetchunktiledata_t) * header.tileCount) {
zip_fclose(custom.zipFile);
errorThrow("Failed to read chunk tile data.");
}
// For each model...
uint32_t vertexIndex = 0;
for(uint8_t i = 0; i < header.modelCount; i++) {
assetchunkmodelheader_t modelHeader;
bytesRead = zip_fread(
custom.zipFile, &modelHeader, sizeof(assetchunkmodelheader_t)
);
if(bytesRead != sizeof(assetchunkmodelheader_t)) {
zip_fclose(custom.zipFile);
errorThrow("Failed to read chunk model header.");
}
// Fix endianess if necessary
modelHeader.vertexCount = endianLittleToHost32(modelHeader.vertexCount);
if(
vertexIndex + modelHeader.vertexCount >
CHUNK_VERTEX_COUNT_MAX
) {
zip_fclose(custom.zipFile);
errorThrow("Chunk model vertex count exceeds maximum.");
}
// Read vertex data.
bytesRead = zip_fread(
custom.zipFile,
&chunk->vertices[vertexIndex],
sizeof(meshvertex_t) * modelHeader.vertexCount
);
if(bytesRead != sizeof(meshvertex_t) * modelHeader.vertexCount) {
zip_fclose(custom.zipFile);
errorThrow("Failed to read chunk model vertex data.");
}
// Init the mesh
if(modelHeader.vertexCount > 0) {
mesh_t *mesh = &chunk->meshes[i];
meshInit(
mesh,
MESH_PRIMITIVE_TRIANGLES,
modelHeader.vertexCount,
&chunk->vertices[vertexIndex]
);
vertexIndex += modelHeader.vertexCount;
} else {
chunk->meshes[i].vertexCount = 0;
}
}
// Read entity data
// for(uint8_t i = 0; i < header.entityCount; i++) {
// assetchunkentityheader_t entityHeader;
// bytesRead = zip_fread(
// custom.zipFile, &entityHeader, sizeof(assetchunkentityheader_t)
// );
// if(bytesRead != sizeof(assetchunkentityheader_t)) {
// zip_fclose(custom.zipFile);
// errorThrow("Failed to read chunk entity header.");
// }
// uint8_t entityIndex = entityGetAvailable();
// if(entityIndex == 0xFF) {
// zip_fclose(custom.zipFile);
// errorThrow("No available entity slots.");
// }
// entity_t *entity = &ENTITIES[entityIndex];
// entityInit(entity, (entitytype_t)entityHeader.entityType);
// entity->position.x = (
// (chunk->position.x * CHUNK_WIDTH) + entityHeader.localX
// );
// entity->position.y = (
// (chunk->position.y * CHUNK_HEIGHT) + entityHeader.localY
// );
// entity->position.z = (
// (chunk->position.z * CHUNK_DEPTH) + entityHeader.localZ
// );
// chunk->entities[i] = entityIndex;
// }
errorOk();
}

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@@ -1,19 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
typedef struct assetcustom_s assetcustom_t;
/**
* Handles loading of map chunk data from a map chunk asset file.
*
* @param custom The custom asset loading parameters.
* @return An error code.
*/
errorret_t assetMapChunkHandler(assetcustom_t custom);

View File

@@ -1,95 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "debug.h"
#if DOLPHIN
#include "display/display.h"
static char_t DEBUG_ERROR_BUFFER[16*1024] = {0};
#endif
void debugPrint(const char_t *message, ...) {
va_list args;
va_start(args, message);
vprintf(message, args);
va_end(args);
#if PSP
FILE *file = fopen("ms0:/PSP/GAME/Dusk/debug.log", "a");
if(file) {
va_start(args, message);
vfprintf(file, message, args);
va_end(args);
fclose(file);
}
#elif DOLPHIN
// append to error buffer
size_t start = strlen(DEBUG_ERROR_BUFFER);
va_start(args, message);
vsnprintf(
DEBUG_ERROR_BUFFER + start,
sizeof(DEBUG_ERROR_BUFFER) - start,
message,
args
);
va_end(args);
#endif
}
void debugFlush() {
#if PSP
// No buffering, so nothing to flush
#elif DOLPHIN
// Either create graphics, or hijack the displays' graphics.
void *xfb = NULL;
GXRModeObj *rmode = NULL;
void *framebuffer;
if(DISPLAY.frameBuffer[0]) {
console_init(
DISPLAY.frameBuffer[0],
20,
20,
DISPLAY.screenMode->fbWidth,
DISPLAY.screenMode->xfbHeight,
DISPLAY.screenMode->fbWidth * VI_DISPLAY_PIX_SZ
);
} else {
VIDEO_Init();
rmode = VIDEO_GetPreferredMode(NULL);
framebuffer = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
console_init(
framebuffer,
20,
20,
rmode->fbWidth,
rmode->xfbHeight,
rmode->fbWidth*VI_DISPLAY_PIX_SZ
);
VIDEO_Configure(rmode);
VIDEO_SetNextFramebuffer(framebuffer);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
}
// Printf
printf("SOB\n");
printf(DEBUG_ERROR_BUFFER);
printf("\nEOB.");
while(SYS_MainLoop()) {
VIDEO_WaitVSync();
}
#else
fflush(stdout);
#endif
}

View File

@@ -1,267 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "camera.h"
#include "display/display.h"
#include "assert/assert.h"
#include "display/framebuffer.h"
#include "display/screen.h"
void cameraInit(camera_t *camera) {
cameraInitPerspective(camera);
}
void cameraInitPerspective(camera_t *camera) {
assertNotNull(camera, "Not a camera component");
camera->projType = CAMERA_PROJECTION_TYPE_PERSPECTIVE;
camera->perspective.fov = glm_rad(45.0f);
camera->nearClip = 0.1f;
camera->farClip = 10000.0f;
camera->viewType = CAMERA_VIEW_TYPE_LOOKAT;
glm_vec3_copy((vec3){ 5.0f, 5.0f, 5.0f }, camera->lookat.position);
glm_vec3_copy((vec3){ 0.0f, 1.0f, 0.0f }, camera->lookat.up);
glm_vec3_copy((vec3){ 0.0f, 0.0f, 0.0f }, camera->lookat.target);
}
void cameraInitOrthographic(camera_t *camera) {
assertNotNull(camera, "Not a camera component");
camera->projType = CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC;
camera->orthographic.left = 0.0f;
camera->orthographic.right = SCREEN.width;
camera->orthographic.top = 0.0f;
camera->orthographic.bottom = SCREEN.height;
camera->nearClip = -1.0f;
camera->farClip = 1.0f;
camera->viewType = CAMERA_VIEW_TYPE_2D;
glm_vec2_copy((vec2){ 0.0f, 0.0f }, camera->_2d.position);
camera->_2d.zoom = 1.0f;
}
void cameraPushMatrix(camera_t *camera) {
assertNotNull(camera, "Not a camera component");
#if DOLPHIN
Mtx44 guProjection;
Mtx guView;
Mtx modelView;
switch(camera->projType) {
case CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC:
guOrtho(
guProjection,
camera->orthographic.top,
camera->orthographic.bottom,
camera->orthographic.left,
camera->orthographic.right,
camera->nearClip,
camera->farClip
);
break;
case CAMERA_PROJECTION_TYPE_PERSPECTIVE:
guPerspective(
guProjection,
// FOV is in degrees.
camera->perspective.fov * (180.0f / GLM_PIf),
(float_t)frameBufferGetWidth(FRAMEBUFFER_BOUND) /
(float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND),
camera->nearClip,
camera->farClip
);
break;
case CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED:
assertUnreachable("Flipped perspective not implemented on Dolphin");
break;
default:
assertUnreachable("Invalid camera projection type");
}
switch(camera->viewType) {
case CAMERA_VIEW_TYPE_LOOKAT:
guVector eye = {
camera->lookat.position[0],
camera->lookat.position[1],
camera->lookat.position[2]
};
guVector up = {
camera->lookat.up[0],
camera->lookat.up[1],
camera->lookat.up[2]
};
guVector look = {
camera->lookat.target[0],
camera->lookat.target[1],
camera->lookat.target[2]
};
guLookAt(guView, &eye, &up, &look);
break;
case CAMERA_VIEW_TYPE_MATRIX:
assertUnreachable("Matrix camera not implemented");
break;
case CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT:
assertUnreachable("Pixel perfect camera not implemented");
break;
case CAMERA_VIEW_TYPE_2D:
guMtxIdentity(guView);
guMtxTrans(guView, -camera->_2d.position[0], -camera->_2d.position[1], 0.0f);
guMtxScale(guView, camera->_2d.zoom, camera->_2d.zoom, 1.0f);
break;
default:
assertUnreachable("Invalid camera view type");
}
// Set Projection Matrix
GX_LoadProjectionMtx(
guProjection,
camera->projType == CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC ?
GX_ORTHOGRAPHIC :
GX_PERSPECTIVE
);
// Set view and model matrix. Dunno how I'll handle models but whatever.
guMtxIdentity(modelView);
guMtxTransApply(modelView, modelView, 0.0F, 0.0F, 0.0F);
guMtxConcat(guView,modelView,modelView);
GX_LoadPosMtxImm(modelView, GX_PNMTX0);
return;
#endif
mat4 projection;
mat4 view;
switch(camera->projType) {
case CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC: {
assertTrue(
camera->orthographic.right != camera->orthographic.left &&
camera->orthographic.top != camera->orthographic.bottom,
"Invalid orthographic projection parameters"
);
glm_ortho(
camera->orthographic.left,
camera->orthographic.right,
camera->orthographic.bottom,
camera->orthographic.top,
camera->nearClip,
camera->farClip,
projection
);
break;
}
case CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED:
case CAMERA_PROJECTION_TYPE_PERSPECTIVE: {
const float_t aspect = (
(float_t)frameBufferGetWidth(FRAMEBUFFER_BOUND) /
(float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND)
);
glm_perspective(
camera->perspective.fov,
aspect,
camera->nearClip,
camera->farClip,
projection
);
if(camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED) {
// Flip Y axis
projection[1][1] *= -1;
}
break;
}
}
switch(camera->viewType) {
case CAMERA_VIEW_TYPE_MATRIX:
glm_mat4_copy(camera->view, view);
break;
case CAMERA_VIEW_TYPE_LOOKAT:
glm_lookat(
camera->lookat.position,
camera->lookat.target,
camera->lookat.up,
view
);
break;
case CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT:
assertTrue(
camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE ||
camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED,
"Pixel perfect camera view requires perspective projection"
);
// const float_t viewportHeight = (
// (float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND)
// );
const float_t viewportHeight = (float_t)SCREEN.height;
const float_t z = (viewportHeight / 2.0f) / (
camera->lookatPixelPerfect.pixelsPerUnit *
tanf(camera->perspective.fov / 2.0f)
);
vec3 position;
glm_vec3_copy(camera->lookatPixelPerfect.target, position);
glm_vec3_add(position, camera->lookatPixelPerfect.offset, position);
position[2] += z;
glm_lookat(
position,
camera->lookatPixelPerfect.target,
camera->lookatPixelPerfect.up,
view
);
break;
case CAMERA_VIEW_TYPE_2D:
glm_mat4_identity(view);
glm_translate(view, (vec3){
-camera->_2d.position[0],
-camera->_2d.position[1],
0.0f
});
glm_scale(view, (vec3){
camera->_2d.zoom,
camera->_2d.zoom,
1.0f
});
break;
default:
assertUnreachable("Invalid camera view type");
}
#if DISPLAY_SDL2
// mat4 pv;
// glm_mat4_mul(projection, camera->transform, pv);
glPushMatrix();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glLoadMatrixf((const GLfloat*)projection);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glLoadMatrixf((const GLfloat*)view);
#endif
}
void cameraPopMatrix(void) {
#if DISPLAY_SDL2
glPopMatrix();
#endif
}

View File

@@ -1,287 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "display/display.h"
#include "engine/engine.h"
#include "display/framebuffer.h"
#include "scene/scene.h"
#include "display/spritebatch.h"
#include "display/mesh/quad.h"
#include "display/screen.h"
#include "ui/ui.h"
#include "debug/debug.h"
#include "display/text.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/string.h"
#include "asset/asset.h"
display_t DISPLAY = { 0 };
errorret_t displayInit(void) {
memoryZero(&DISPLAY, sizeof(DISPLAY));
#if DISPLAY_SDL2
uint32_t flags = SDL_INIT_VIDEO;
#if INPUT_GAMEPAD == 1
flags |= SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK;
#endif
if(SDL_Init(flags) != 0) {
errorThrow("SDL Failed to Initialize: %s", SDL_GetError());
}
// Set OpenGL attributes (Needs to be done now or later?)
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// Create window with OpenGL flag.
DISPLAY.window = SDL_CreateWindow(
"Dusk",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
DISPLAY_WINDOW_WIDTH_DEFAULT,
DISPLAY_WINDOW_HEIGHT_DEFAULT,
SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI |
SDL_WINDOW_OPENGL
);
if(!DISPLAY.window) {
errorThrow("SDL_CreateWindow failed: %s", SDL_GetError());
}
// Create OpenGL context
DISPLAY.glContext = SDL_GL_CreateContext(DISPLAY.window);
if(!DISPLAY.glContext) {
errorThrow("SDL_GL_CreateContext failed: %s", SDL_GetError());
}
SDL_GL_SetSwapInterval(1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);// PSP defaults this on?
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glClearDepth(1.0f);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glEnableClientState(GL_COLOR_ARRAY);// To confirm: every frame on PSP?
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
// Get and validate GL state.
GLenum err = glGetError();
if(err != GL_NO_ERROR) {
assertUnreachable("GL Error before checking support");
}
// Check if paletted textures are supported.
#if PSP
DISPLAY.usingShaderedPalettes = false;
#else
GLint mask = 0;
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
DISPLAY.usingShaderedPalettes = true;
if(mask & GL_CONTEXT_CORE_PROFILE_BIT) {
GLint numExtens = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &numExtens);
for(GLint i = 0; i < numExtens; ++i) {
const char* e = (const char*)glGetStringi(GL_EXTENSIONS, i);
if(!e) continue;
if(stringCompare(e, "GL_EXT_paletted_texture") != 0) continue;
DISPLAY.usingShaderedPalettes = false;
break;
}
} else {
const char* ext = (const char*)glGetString(GL_EXTENSIONS);
DISPLAY.usingShaderedPalettes = !(
ext && strstr(ext, "GL_EXT_paletted_texture")
);
}
#endif
#elif DOLPHIN
VIDEO_Init();
DISPLAY.screenMode = VIDEO_GetPreferredMode(NULL);
DISPLAY.frameBuffer[0] = MEM_K0_TO_K1(
SYS_AllocateFramebuffer(DISPLAY.screenMode)
);
DISPLAY.frameBuffer[1] = MEM_K0_TO_K1(
SYS_AllocateFramebuffer(DISPLAY.screenMode)
);
VIDEO_Configure(DISPLAY.screenMode);
VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer]);
// VIDEO_SetPostRetraceCallback(copy_buffers);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(DISPLAY.screenMode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
DISPLAY.fifoBuffer = memalign(32, DISPLAY_FIFO_SIZE);
memoryZero(DISPLAY.fifoBuffer, DISPLAY_FIFO_SIZE);
GX_Init(DISPLAY.fifoBuffer, DISPLAY_FIFO_SIZE);
// This seems to be mostly related to interlacing vs progressive
GX_SetViewport(
0, 0,
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight,
0, 1
);
float_t yscale = GX_GetYScaleFactor(
DISPLAY.screenMode->efbHeight, DISPLAY.screenMode->xfbHeight
);
uint32_t xfbHeight = GX_SetDispCopyYScale(yscale);
GX_SetScissor(
0, 0,
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight
);
GX_SetDispCopySrc(
0, 0,
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight
);
GX_SetDispCopyDst(DISPLAY.screenMode->fbWidth, xfbHeight);
GX_SetCopyFilter(
DISPLAY.screenMode->aa,
DISPLAY.screenMode->sample_pattern,
GX_TRUE,
DISPLAY.screenMode->vfilter
);
GX_SetFieldMode(
DISPLAY.screenMode->field_rendering,
(
(DISPLAY.screenMode->viHeight == 2 * DISPLAY.screenMode->xfbHeight) ?
GX_ENABLE :
GX_DISABLE
)
);
// Setup cull modes
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
GX_CopyDisp(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer], GX_TRUE);
GX_SetDispCopyGamma(GX_GM_1_0);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_INDEX16);
GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX16);
GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX16);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_U8, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
#endif
quadInit();
frameBufferInitBackbuffer();
spriteBatchInit();
errorChain(textInit());
errorChain(assetLoad("main_palette.dpf", &PALETTES[0]));
screenInit();
errorOk();
}
errorret_t displayUpdate(void) {
#if DISPLAY_SDL2
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT: {
ENGINE.running = false;
break;
}
case SDL_WINDOWEVENT: {
switch(event.window.event) {
case SDL_WINDOWEVENT_CLOSE: {
ENGINE.running = false;
break;
}
default: {
break;
}
}
}
default: {
break;
}
}
}
SDL_GL_MakeCurrent(DISPLAY.window, DISPLAY.glContext);
#endif
// Reset state
spriteBatchClear();
frameBufferBind(NULL);
// Bind screen and render scene
screenBind();
frameBufferClear(
FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
SCREEN.background
);
errorChain(sceneRender());
// Render UI
// uiRender();
// Finish up
screenUnbind();
screenRender();
#if DISPLAY_SDL2
SDL_GL_SwapWindow(DISPLAY.window);
GLenum err;
while((err = glGetError()) != GL_NO_ERROR) {
debugPrint("GL Error: %d\n", err);
}
#elif DOLPHIN
GX_DrawDone();
DISPLAY.whichFrameBuffer ^= 1;
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
GX_CopyDisp(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer], GX_TRUE);
VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer]);
VIDEO_Flush();
VIDEO_WaitVSync();
#endif
// For now, we just return an OK error.
errorOk();
}
errorret_t displayDispose(void) {
spriteBatchDispose();
screenDispose();
textDispose();
#if DISPLAY_SDL2
if(DISPLAY.glContext) {
SDL_GL_DeleteContext(DISPLAY.glContext);
DISPLAY.glContext = NULL;
}
if(DISPLAY.window) {
SDL_DestroyWindow(DISPLAY.window);
DISPLAY.window = NULL;
}
SDL_Quit();
#endif
// For now, we just return an OK error.
errorOk();
}

View File

@@ -1,44 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "displaydefs.h"
#include "error/error.h"
#include "display/camera/camera.h"
#include "display/framebuffer.h"
typedef struct {
#if DISPLAY_SDL2
SDL_Window *window;
SDL_GLContext glContext;
bool_t usingShaderedPalettes;
#elif DOLPHIN
void *frameBuffer[2];// Double-Bufferred
int whichFrameBuffer;
GXRModeObj *screenMode;
void *fifoBuffer;
#endif
} display_t;
extern display_t DISPLAY;
/**
* Initializes the display system.
*/
errorret_t displayInit(void);
/**
* Tells the display system to actually draw the frame.
*/
errorret_t displayUpdate(void);
/**
* Disposes of the display system.
*/
errorret_t displayDispose(void);

View File

@@ -1,42 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
#if DISPLAY_SDL2
#include <SDL2/SDL.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>
#ifndef DISPLAY_SIZE_DYNAMIC
#define DISPLAY_SIZE_DYNAMIC 1
#endif
#elif DOLPHIN
// Dolphin.
#define DISPLAY_FIFO_SIZE (256*1024)
#else
#error "Need to specify display backend."
#endif
#if DISPLAY_SIZE_DYNAMIC == 0
#ifndef DISPLAY_WIDTH
#error "DISPLAY_WIDTH must be defined when DISPLAY_SIZE_DYNAMIC is 0."
#endif
#ifndef DISPLAY_HEIGHT
#error "DISPLAY_HEIGHT must be defined when DISPLAY_SIZE_DYNAMIC is 0."
#endif
#endif
#ifndef DISPLAY_WINDOW_WIDTH_DEFAULT
#error "DISPLAY_WINDOW_WIDTH_DEFAULT must be defined."
#endif
#ifndef DISPLAY_WINDOW_HEIGHT_DEFAULT
#define DISPLAY_WINDOW_HEIGHT_DEFAULT DISPLAY_HEIGHT
#endif

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@@ -1,192 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "framebuffer.h"
#include "display/display.h"
#include "assert/assert.h"
#include "util/memory.h"
framebuffer_t FRAMEBUFFER_BACKBUFFER = {0};
const framebuffer_t *FRAMEBUFFER_BOUND = &FRAMEBUFFER_BACKBUFFER;
void frameBufferInitBackbuffer() {
memoryZero(&FRAMEBUFFER_BACKBUFFER, sizeof(framebuffer_t));
FRAMEBUFFER_BACKBUFFER.id = -1;
FRAMEBUFFER_BOUND = &FRAMEBUFFER_BACKBUFFER;
}
#if DISPLAY_SIZE_DYNAMIC == 1
void frameBufferInit(
framebuffer_t *framebuffer,
const uint32_t width,
const uint32_t height
) {
#if DISPLAY_SDL2 == 1
assertNotNull(framebuffer, "Framebuffer cannot be NULL");
assertTrue(width > 0 && height > 0, "W/H must be greater than 0");
memoryZero(framebuffer, sizeof(framebuffer_t));
textureInit(&framebuffer->texture, width, height, TEXTURE_FORMAT_RGBA,(texturedata_t){
.rgbaColors = NULL
});
glGenFramebuffersEXT(1, &framebuffer->id);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer->id);
glFramebufferTexture2DEXT(
GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, framebuffer->texture.id, 0
);
if(
glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) !=
GL_FRAMEBUFFER_COMPLETE_EXT
) {
assertUnreachable("Framebuffer is not complete");
}
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
#endif
}
#endif
int32_t frameBufferGetWidth(const framebuffer_t *framebuffer) {
#if DISPLAY_SDL2
if(framebuffer == &FRAMEBUFFER_BACKBUFFER) {
#if DISPLAY_SIZE_DYNAMIC == 0
return DISPLAY_WIDTH;
#else
int32_t windowWidth, windowHeight;
SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
return windowWidth;
#endif
}
return framebuffer->texture.width;
#elif DOLPHIN
return DISPLAY.screenMode->fbWidth;
#else
#error "Unsupported DISPLAY_TYPE."
#endif
}
int32_t frameBufferGetHeight(const framebuffer_t *framebuffer) {
#if DISPLAY_SDL2
if(framebuffer == &FRAMEBUFFER_BACKBUFFER) {
#if DISPLAY_SIZE_DYNAMIC == 0
return DISPLAY_HEIGHT;
#else
int32_t windowWidth, windowHeight;
SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
return windowHeight;
#endif
}
return framebuffer->texture.height;
#elif DOLPHIN
return DISPLAY.screenMode->efbHeight;
#else
#error "Unsupported DISPLAY_TYPE."
#endif
}
void frameBufferBind(const framebuffer_t *framebuffer) {
if(framebuffer == NULL) {
frameBufferBind(&FRAMEBUFFER_BACKBUFFER);
FRAMEBUFFER_BOUND = &FRAMEBUFFER_BACKBUFFER;
return;
}
// Bind the framebuffer for rendering
#if DISPLAY_SDL2
if(framebuffer == &FRAMEBUFFER_BACKBUFFER) {
#if PSP
#else
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
#endif
} else {
#if PSP
assertUnreachable("Framebuffers not supported on PSP");
#else
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer->id);
#endif
}
glViewport(
0, 0,
frameBufferGetWidth(framebuffer), frameBufferGetHeight(framebuffer)
);
#elif DOLPHIN
GX_InvVtxCache();
GX_InvalidateTexAll();
GX_SetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
GX_SetViewport(
0, 0,
frameBufferGetWidth(framebuffer),
frameBufferGetHeight(framebuffer),
0, 1
);
#endif
FRAMEBUFFER_BOUND = framebuffer;
}
void frameBufferClear(uint8_t flags, color_t color) {
#if DISPLAY_SDL2
GLbitfield glFlags = 0;
if(flags & FRAMEBUFFER_CLEAR_COLOR) {
glFlags |= GL_COLOR_BUFFER_BIT;
glClearColor(
color.r / 255.0f,
color.g / 255.0f,
color.b / 255.0f,
color.a / 255.0f
);
}
if(flags & FRAMEBUFFER_CLEAR_DEPTH) {
glFlags |= GL_DEPTH_BUFFER_BIT;
}
glClear(glFlags);
#elif DOLPHIN
GX_SetCopyClear(
(GXColor){ color.r, color.g, color.b, color.a },
GX_MAX_Z24
);
#endif
}
void frameBufferDispose(framebuffer_t *framebuffer) {
assertNotNull(framebuffer, "Framebuffer cannot be NULL");
#if DISPLAY_SDL2
if(framebuffer == &FRAMEBUFFER_BACKBUFFER) {
assertUnreachable("Cannot dispose of backbuffer");
}
#if DISPLAY_SIZE_DYNAMIC == 0
assertUnreachable("Dynamic size framebuffers not supported");
#else
textureDispose(&framebuffer->texture);
glDeleteFramebuffersEXT(1, &framebuffer->id);
#endif
#endif
}

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@@ -1,109 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "display/texture/texture.h"
#define FRAMEBUFFER_CLEAR_COLOR (1 << 0)
#define FRAMEBUFFER_CLEAR_DEPTH (1 << 1)
typedef struct {
#if DISPLAY_SDL2 == 1
// OpenGL Framebuffer Object ID
GLuint id;
texture_t texture;
#elif DOLPHIN
// --- IGNORE ---
uint8_t id;
#else
#error "Framebuffers not implemented on this platform."
#endif
} framebuffer_t;
extern framebuffer_t FRAMEBUFFER_BACKBUFFER;
extern const framebuffer_t *FRAMEBUFFER_BOUND;
/**
* Initializes the backbuffer framebuffer.
*/
void frameBufferInitBackbuffer(void);
/**
* Initializes a framebuffer.
*
* @param framebuffer The framebuffer to initialize.
* @param width The width of the framebuffer.
* @param height The height of the framebuffer.
*/
#if DISPLAY_SIZE_DYNAMIC == 1
void frameBufferInit(
framebuffer_t *framebuffer,
const uint32_t width,
const uint32_t height
);
#endif
/**
* Gets the width of the framebuffer.
*
* @param framebuffer The framebuffer to get the width of.
* @return The width of the framebuffer, or 0 if the framebuffer is NULL.
*/
int32_t frameBufferGetWidth(const framebuffer_t *framebuffer);
/**
* Gets the height of the framebuffer.
*
* @param framebuffer The framebuffer to get the height of.
* @return The height of the framebuffer, or 0 if the framebuffer is NULL.
*/
int32_t frameBufferGetHeight(const framebuffer_t *framebuffer);
/**
* Binds the framebuffer for rendering, or the backbuffer if the framebuffer
* provided is NULL.
*
* @param framebuffer The framebuffer to bind, or NULL to bind the backbuffer.
*/
void frameBufferBind(const framebuffer_t *framebuffer);
/**
* Clears the currently bound framebuffer.
*
* @param flags The clear flags.
* @param color The color to clear the color buffer to (if clearing color).
*/
void frameBufferClear(uint8_t flags, color_t color);
/**
* Disposes of the framebuffer using EXT methods.
*
* @param framebuffer The framebuffer to dispose of.
*/
void frameBufferDispose(framebuffer_t *framebuffer);
// #if RENDER_USE_FRAMEBUFFER
// typedef struct {
// GLuint id;
// texture_t texture;
// } framebuffer_t;
// /**
// * Initializes a framebuffer using EXT methods.
// *
// * @param framebuffer The framebuffer to initialize.
// * @param width The width of the framebuffer.
// * @param height The height of the framebuffer.
// * @return An error code indicating success or failure.
// */
// void frameBufferInit(
// framebuffer_t *framebuffer,
// const uint32_t width,
// const uint32_t height
// );
// #endif

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@@ -1,104 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "mesh.h"
#include "util/memory.h"
#include "assert/assert.h"
#if DOLPHIN
#include "display/texture.h"
#endif
void meshInit(
mesh_t *mesh,
const meshprimitivetype_t primitiveType,
const int32_t vertexCount,
const meshvertex_t *vertices
) {
assertNotNull(mesh, "Mesh cannot be NULL");
assertNotNull(vertices, "Vertices cannot be NULL");
assertTrue(vertexCount > 0, "Vertex count must be greater than 0");
memoryZero(mesh, sizeof(mesh_t));
mesh->primitiveType = primitiveType;
mesh->vertexCount = vertexCount;
mesh->vertices = vertices;
}
void meshDraw(
const mesh_t *mesh,
const int32_t vertexOffset,
const int32_t vertexCount
) {
const int32_t offset = vertexOffset == -1 ? 0 : vertexOffset;
const int32_t count = vertexCount == -1 ? mesh->vertexCount : vertexCount;
assertNotNull(mesh, "Mesh cannot be NULL");
assertTrue(offset >= 0, "Vertex offset must be non-negative");
assertTrue(count >= 0, "Vertex count must be non-negative");
assertTrue(offset + count <= mesh->vertexCount,
"Vertex offset + count must not exceed vertex count"
);
#if DISPLAY_SDL2
// PSP style pointer legacy OpenGL
const GLsizei stride = sizeof(meshvertex_t);
glColorPointer(
sizeof(color4b_t),
GL_UNSIGNED_BYTE,
stride,
(const GLvoid*)&mesh->vertices[offset].color
);
glTexCoordPointer(
MESH_VERTEX_UV_SIZE,
GL_FLOAT,
stride,
(const GLvoid*)&mesh->vertices[offset].uv[0]
);
glVertexPointer(
MESH_VERTEX_POS_SIZE,
GL_FLOAT,
stride,
(const GLvoid*)&mesh->vertices[offset].pos[0]
);
glDrawArrays(
mesh->primitiveType,
0,
count
);
#elif DOLPHIN
// Prepare Vertex descriptor
DCFlushRange(
(void*)&mesh->vertices[offset],
sizeof(meshvertex_t) * count
);
const u8 stride = (u8)sizeof(meshvertex_t);
GX_SetArray(GX_VA_POS, (void*)&mesh->vertices[offset].pos[0], stride);
GX_SetArray(GX_VA_CLR0, (void*)&mesh->vertices[offset].color, stride);
GX_SetArray(GX_VA_TEX0, (void*)&mesh->vertices[offset].uv[0], stride);
textureDolphinUploadTEV();
GX_Begin(mesh->primitiveType, GX_VTXFMT0, (uint16_t)count);
for(u16 i = 0; i < (u16)count; ++i) {
GX_Position1x16(i);
GX_Color1x16(i);
GX_TexCoord1x16(i);
}
GX_End();
#endif
}
void meshDispose(mesh_t *mesh) {
assertNotNull(mesh, "Mesh cannot be NULL");
memoryZero(mesh, sizeof(mesh_t));
}

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@@ -1,70 +0,0 @@
// Copyright (c) 2025 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "display/display.h"
#include "display/color.h"
typedef enum {
#if DISPLAY_SDL2
MESH_PRIMITIVE_TRIANGLES = GL_TRIANGLES,
MESH_PRIMITIVE_LINES = GL_LINES,
MESH_PRIMITIVE_POINTS = GL_POINTS,
#elif DOLPHIN
MESH_PRIMITIVE_TRIANGLES = GX_TRIANGLES,
MESH_PRIMITIVE_LINES = GX_LINES,
MESH_PRIMITIVE_POINTS = GX_POINTS,
#endif
} meshprimitivetype_t;
#define MESH_VERTEX_UV_SIZE 2
#define MESH_VERTEX_POS_SIZE 3
typedef struct {
color_t color;
float_t uv[MESH_VERTEX_UV_SIZE];
float_t pos[MESH_VERTEX_POS_SIZE];
} meshvertex_t;
typedef struct {
const meshvertex_t *vertices;
int32_t vertexCount;
meshprimitivetype_t primitiveType;
} mesh_t;
/**
* Initializes a mesh.
*
* @param mesh The mesh to initialize.
* @param primitiveType The OpenGL primitive type (e.g., GL_TRIANGLES).
* @param vertexCount The number of vertices in the mesh.
* @param vertices The vertex data for the mesh.
*/
void meshInit(
mesh_t *mesh,
const meshprimitivetype_t primitiveType,
const int32_t vertexCount,
const meshvertex_t *vertices
);
/**
* Draws a mesh.
*
* @param mesh The mesh to draw.
* @param vertexOffset The offset in the vertex array to start drawing from.
* @param vertexCount The number of vertices to draw. If -1, draws all vertices.
*/
void meshDraw(
const mesh_t *mesh,
const int32_t vertexOffset,
const int32_t vertexCount
);
/**
* Disposes a mesh.
*
* @param mesh The mesh to dispose.
*/
void meshDispose(mesh_t *mesh);

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@@ -1,105 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "spritebatch.h"
#include "assert/assert.h"
#include "util/memory.h"
meshvertex_t SPRITEBATCH_VERTICES[SPRITEBATCH_VERTEX_COUNT];
spritebatch_t SPRITEBATCH;
void spriteBatchInit() {
memoryZero(&SPRITEBATCH, sizeof(spritebatch_t));
meshInit(
&SPRITEBATCH.mesh,
MESH_PRIMITIVE_TRIANGLES,
SPRITEBATCH_VERTEX_COUNT,
&SPRITEBATCH_VERTICES[0]
);
}
void spriteBatchPush(
texture_t *texture,
const float_t minX,
const float_t minY,
const float_t maxX,
const float_t maxY,
const color_t color,
const float_t u0,
const float_t v0,
const float_t u1,
const float_t v1
) {
return spriteBatchPush3D(
texture,
(vec3){ minX, minY, 0 },
(vec3){ maxX, maxY, 0 },
color,
(vec2){ u0, v0 },
(vec2){ u1, v1 }
);
}
void spriteBatchPush3D(
texture_t *texture,
const vec3 min,
const vec3 max,
const color_t color,
const vec2 uv0,
const vec2 uv1
) {
// Need to flush?
if(
SPRITEBATCH.currentTexture != texture ||
SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX
) {
spriteBatchFlush();
SPRITEBATCH.currentTexture = texture;
}
size_t vertexOffset = SPRITEBATCH.spriteCount * QUAD_VERTEX_COUNT;
#if DOLPHIN
vertexOffset += (
SPRITEBATCH.batchIndex * SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT
);
#endif
quadBuffer3D(
&SPRITEBATCH_VERTICES[vertexOffset],
min, max, color, uv0, uv1
);
SPRITEBATCH.spriteCount++;
}
void spriteBatchClear() {
SPRITEBATCH.spriteCount = 0;
SPRITEBATCH.currentTexture = NULL;
}
void spriteBatchFlush() {
if(SPRITEBATCH.spriteCount == 0) return;
textureBind(SPRITEBATCH.currentTexture);
#if DOLPHIN
meshDraw(
&SPRITEBATCH.mesh,
QUAD_VERTEX_COUNT * SPRITEBATCH.batchIndex * SPRITEBATCH_SPRITES_MAX,
QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount
);
SPRITEBATCH.batchIndex = (
(SPRITEBATCH.batchIndex + 1) % SPRITEBATCH_BATCH_COUNT
);
#else
meshDraw(&SPRITEBATCH.mesh, 0, QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount);
#endif
spriteBatchClear();
}
void spriteBatchDispose() {
meshDispose(&SPRITEBATCH.mesh);
}

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@@ -1,43 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "palette.h"
#include "assert/assert.h"
#include "util/memory.h"
palette_t PALETTES[PALETTE_COUNT_MAX] = { 0 };
void paletteInit(
palette_t *palette,
const uint8_t colorCount,
const color_t *colors
) {
assertNotNull(palette, "Palette cannot be NULL");
assertTrue(colorCount > 0, "Color count must be greater than 0");
assertNotNull(colors, "Colors array cannot be NULL");
assertTrue(colorCount <= PALETTE_COLOR_COUNT_MAX, "Color count too big");
assertTrue(
palette - PALETTES < PALETTE_COUNT_MAX,
"Palette index out of range"
);
memoryZero(palette, sizeof(palette_t));
palette->colorCount = colorCount;
memoryCopy(palette->colors, colors, colorCount * sizeof(color_t));
}
void paletteBind(palette_t *palette, const uint8_t slot) {
assertNotNull(palette, "Palette cannot be NULL");
assertTrue(slot < PALETTE_COUNT_MAX, "Palette slot out of range");
// Nothing yet.
}
void paletteDispose(palette_t *palette) {
assertNotNull(palette, "Palette cannot be NULL");
}

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@@ -1,59 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "display/color.h"
#if DISPLAY_SDL2
#if DISPLAY_SHADER == 1
#elif DISPLAY_COLOR_TABLE == 1
#else
#error "Unsupported palette mode"
#endif
#else
#error "Unsupported palette mode"
#endif
#define PALETTE_COUNT_MAX 4
#define PALETTE_COLOR_COUNT_MAX 0xFF
typedef struct {
uint8_t colorCount;
color_t colors[PALETTE_COLOR_COUNT_MAX];
} palette_t;
extern palette_t PALETTES[PALETTE_COUNT_MAX];
/**
* Initializes a palette with the given colors.
*
* @param palette The palette to initialize.
* @param colorCount The number of colors in the palette.
* @param colors An array of colors for the palette.
*/
void paletteInit(
palette_t *palette,
const uint8_t colorCount,
const color_t *colors
);
/**
* Binds a palette for use in rendering.
*
* @param palette The palette to bind.
* @param slot The slot to bind the palette to.
*/
void paletteBind(palette_t *palette, const uint8_t slot);
/**
* Disposes of a palette, freeing any associated resources.
*
* @param palette The palette to dispose.
*/
void paletteDispose(palette_t *palette);

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@@ -1,51 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "palettetexture.h"
#include "assert/assert.h"
void paletteTextureInit(
palettetexture_t *texture,
const int32_t width,
const int32_t height,
const uint8_t *data
) {
assertNotNull(texture, "Palette texture cannot be NULL");
assertTrue(width > 0 && height > 0, "width/height must be greater than 0");
assertNotNull(data, "Palette texture data cannot be NULL");
#if DISPLAY_SDL2
#if DISPLAY_SHADER == 1
// Palette textures not supported, convert to GL_RED style texture
// so shader can perform the lookup.
uint8_t formatted[width * height];
for(int32_t i = 0; i < width * height; i++) {
uint8_t index = data.paletteData[i];
formatted[i] = index * 128;
}
glTexImage2D(
GL_TEXTURE_2D, 0, GL_R8, width, height, 0,
GL_RED, GL_UNSIGNED_BYTE, (void*)formatted
);
#else
glTexImage2D(
GL_TEXTURE_2D,
0, GL_COLOR_INDEX8_EXT,
width, height,
0, GL_COLOR_INDEX8_EXT,
GL_UNSIGNED_BYTE, (void*)data.paletteData
);
// glColorTableEXT(
// GL_TEXTURE_2D, GL_RGBA, data.palette.palette->colorCount, GL_RGBA,
// GL_UNSIGNED_BYTE, (const void*)data.palette.palette->colors
// );
#endif
#else
#error "Palette textures not supported on this platform"
#endif
}

View File

@@ -1,28 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
typedef struct {
} palettetexture_t;
/**
* Initializes a palette texture.
*
* @param texture The palette texture to initialize.
* @param width The width of the texture. Must be a power of 2.
* @param height The height of the texture. Must be a power of 2.
* @param data The palette index data for the texture.
*/
void paletteTextureInit(
palettetexture_t *texture,
const int32_t width,
const int32_t height,
const uint8_t *data
);

View File

@@ -1,422 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "texture.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/math.h"
#include "display/display.h"
const texture_t *TEXTURE_BOUND = NULL;
void textureInit(
texture_t *texture,
const int32_t width,
const int32_t height,
const textureformat_t format,
const texturedata_t data
) {
assertNotNull(texture, "Texture cannot be NULL");
assertTrue(width > 0 && height > 0, "width/height must be greater than 0");
memoryZero(texture, sizeof(texture_t));
texture->width = width;
texture->height = height;
texture->format = format;
assertTrue(width == mathNextPowTwo(width), "Width must be a power of 2.");
assertTrue(height == mathNextPowTwo(height), "Height must be a power of 2.");
#if DISPLAY_SDL2
glGenTextures(1, &texture->id);
glBindTexture(GL_TEXTURE_2D, texture->id);
switch(format) {
case TEXTURE_FORMAT_RGBA:
glTexImage2D(
GL_TEXTURE_2D, 0, format, width, height, 0,
format, GL_UNSIGNED_BYTE, (void*)data.rgbaColors
);
break;
case TEXTURE_FORMAT_PALETTE:
assertNotNull(data.paletteData, "Palette texture data cannot be NULL");
if(DISPLAY.usingShaderedPalettes) {
// Palette textures not supported, convert to GL_RED style texture
// so shader can perform the lookup.
uint8_t formatted[width * height];
for(int32_t i = 0; i < width * height; i++) {
uint8_t index = data.paletteData[i];
formatted[i] = index * 128;
}
glTexImage2D(
GL_TEXTURE_2D, 0, GL_R8, width, height, 0,
GL_RED, GL_UNSIGNED_BYTE, (void*)formatted
);
} else {
glTexImage2D(
GL_TEXTURE_2D,
0, GL_COLOR_INDEX8_EXT,
width, height,
0, GL_COLOR_INDEX8_EXT,
GL_UNSIGNED_BYTE, (void*)data.paletteData
);
// glColorTableEXT(
// GL_TEXTURE_2D, GL_RGBA, data.palette.palette->colorCount, GL_RGBA,
// GL_UNSIGNED_BYTE, (const void*)data.palette.palette->colors
// );
}
GLenum err = glGetError();
if(err != GL_NO_ERROR) {
printf("GL Error uploading palette texture: %d\n", err);
assertUnreachable("GL error uploading palette texture");
}
break;
default:
assertUnreachable("Unknown texture format");
break;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glBindTexture(GL_TEXTURE_2D, 0);
texture->ready = true;
#elif DOLPHIN
switch(format) {
case TEXTURE_FORMAT_RGBA:
assertTrue(
(width % 4) == 0 && (height % 4) == 0,
"RGB5A3 requires w/h multiple of 4 (or pad)"
);
// Convert to RGB5A3 format
size_t rgbaSize = width * height * sizeof(u16);
texture->rgba = (u16*)memalign(32, rgbaSize);
assertNotNull(texture->rgba, "Failed to allocate texture RGBA data");
for(uint32_t y = 0; y < height; ++y) {
for(uint32_t x = 0; x < width; ++x) {
const int src = y * width + x;
const int tileX = x >> 2;
const int tileY = y >> 2;
const int tilesPerRow = width >> 2;
const int tileIndex = tileY * tilesPerRow + tileX;
const int tileBaseWords = tileIndex * 16;
const int inTile = ((y & 3) << 2) + (x & 3);
const int dest = tileBaseWords + inTile;
color4b_t col = data.rgba.colors[src];
u16 outCol;
if(col.a < 255) {
// 0AAA RRRR GGGG BBBB
outCol = (
(0u << 15) |
((u16)(col.a >> 5) << 12) |
((u16)(col.r >> 4) << 8) |
((u16)(col.g >> 4) << 4) |
((u16)(col.b >> 4) << 0)
);
} else {
// 1RRRR RRGG GGGB BBBB
outCol = (
(1u << 15) |
((u16)(col.r >> 3) << 10) |
((u16)(col.g >> 3) << 5) |
((u16)(col.b >> 3) << 0)
);
}
texture->rgba[dest] = outCol;
}
}
DCFlushRange(texture->rgba, rgbaSize);
GX_InitTexObj(
&texture->texObj,
texture->rgba,
width, height,
GX_TF_RGB5A3,
GX_REPEAT, GX_REPEAT,
GX_FALSE
);
DCFlushRange(texture->rgba, rgbaSize);
GX_InvalidateTexAll();
GX_InitTexObjLOD(
&texture->texObj,
GX_NEAR, GX_NEAR,
0.0f, 0.0f, 0.0f,
GX_FALSE,
GX_FALSE,
GX_ANISO_1
);
break;
case TEXTURE_FORMAT_ALPHA: {
assertTrue(
(width % 4) == 0 && (height % 4) == 0,
"GX_TF_I8 requires w/h multiple of 4 (or pad)"
);
// 1 byte per pixel (I8), GX expects 4x4 tiled layout
const size_t alphaSize = (size_t)width * (size_t)height;
texture->alpha = (u8*)memalign(32, alphaSize);
assertNotNull(texture->alpha, "Failed to allocate alpha texture data");
const u32 tilesPerRow = ((u32)width) >> 3; // /8
for (u32 y = 0; y < (u32)height; ++y) {
const u32 tileY = y >> 2; // /4
const u32 inTileY = (y & 3) << 3; // (y%4)*8
for (u32 x = 0; x < (u32)width; ++x) {
const u32 srcI = y * (u32)width + x;
const u8 srcA = data.alpha.data[srcI]; // linear input
const u32 tileX = x >> 3; // /8
const u32 tileIndex = tileY * tilesPerRow + tileX;
const u32 tileBase = tileIndex * 32; // 8*4*1 = 32 bytes per tile
const u32 inTile = inTileY + (x & 7); // (y%4)*8 + (x%8)
texture->alpha[tileBase + inTile] = 0xFF - srcA;// Fixes inverted alpha.
}
}
// Flush CPU cache so GX sees the swizzled I8 texture data
DCFlushRange(texture->alpha, alphaSize);
// Initialize GX texture object with swizzled data
GX_InitTexObj(
&texture->texObj,
texture->alpha,
width, height,
GX_TF_I8,
GX_REPEAT, GX_REPEAT,
GX_FALSE
);
GX_InitTexObjLOD(
&texture->texObj,
GX_NEAR, GX_NEAR,
0.0f, 0.0f, 0.0f,
GX_FALSE,
GX_FALSE,
GX_ANISO_1
);
break;
}
case TEXTURE_FORMAT_PALETTE: {
// Not supported, convert to RGBA using lookup
color_t* formatted = memoryAllocate(width * height * sizeof(color_t));
for(int32_t i = 0; i < width * height; i++) {
uint8_t index = data.palette.data[i];
assertTrue(
index < data.palette.palette->colorCount,
"Palette index out of range"
);
formatted[i] = data.palette.palette->colors[index];
}
textureInit(
texture, width, height, TEXTURE_FORMAT_RGBA,
(texturedata_t){
.rgba = { .colors = formatted }
}
);
memoryFree(formatted);
break;
}
default:
assertUnreachable("Unsupported texture format for Dolphin");
break;
}
texture->ready = true;
#endif
}
void textureBind(texture_t *texture) {
if(TEXTURE_BOUND == texture) return;
if(texture == NULL) {
#if DISPLAY_SDL2
glDisable(GL_TEXTURE_2D);
#elif DOLPHIN
GX_SetNumChans(0);
#endif
TEXTURE_BOUND = NULL;
return;
}
assertTrue(texture->ready, "Texture ID must be ready");
assertTrue(
texture->width > 0 && texture->height > 0,
"Texture width and height must be greater than 0"
);
#if DISPLAY_SDL2
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture->id);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
#elif DOLPHIN
GX_SetNumChans(1);
GX_LoadTexObj(&texture->texObj, GX_TEXMAP0);
#endif
TEXTURE_BOUND = texture;
}
void textureDispose(texture_t *texture) {
assertNotNull(texture, "Texture cannot be NULL");
assertTrue(texture->ready, "Texture ID must be ready");
if(TEXTURE_BOUND == texture) {
textureBind(NULL);
}
#if DISPLAY_SDL2
glDeleteTextures(1, &texture->id);
#elif DOLPHIN
switch(texture->format) {
case TEXTURE_FORMAT_RGBA:
free(texture->rgba);
break;
case TEXTURE_FORMAT_ALPHA:
free(texture->alpha);
break;
default:
break;
}
memoryZero(texture, sizeof(texture_t));
#endif
}
#if DOLPHIN
void textureDolphinUploadTEV() {
if(TEXTURE_BOUND == NULL) {
GX_SetNumTexGens(0);
GX_SetNumTevStages(1);
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
return;
}
// Add channel for vertex color
GX_SetNumChans(1);
GX_SetChanCtrl(
GX_COLOR0A0,// Store in color channel 0
GX_DISABLE,// Lighting disabled
GX_SRC_REG,// Ambient color?
GX_SRC_VTX,// Material color?
GX_LIGHTNULL,// Light Mask
GX_DF_NONE,// Diffuse function
GX_AF_NONE// Attenuation function
);
// One set of UVs
GX_SetNumTexGens(1);
GX_SetTexCoordGen(
GX_TEXCOORD0,
GX_TG_MTX2x4,
GX_TG_TEX0,
GX_IDENTITY
);
// Basically the shader setup
switch(TEXTURE_BOUND->format) {
case TEXTURE_FORMAT_RGBA:
// One TEV stage: vertex color * texture color
GX_SetNumTevStages(1);
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
GX_SetTevOrder(
GX_TEVSTAGE0,
GX_TEXCOORD0,
GX_TEXMAP0,
GX_COLOR0A0
);
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
break;
case TEXTURE_FORMAT_ALPHA:
// One TEV stage: vertex color * texture color
GX_SetNumTevStages(1);
GX_SetTevOrder(
GX_TEVSTAGE0,
GX_TEXCOORD0,
GX_TEXMAP0,
GX_COLOR0A0
);
// Color = vertex color
GX_SetTevColorIn(
GX_TEVSTAGE0,
GX_CC_RASC,
GX_CC_ZERO,
GX_CC_ZERO,
GX_CC_ZERO
);
GX_SetTevColorOp(
GX_TEVSTAGE0,
GX_TEV_ADD,
GX_TB_ZERO,
GX_CS_SCALE_1,
GX_TRUE,
GX_TEVPREV
);
// Alpha = vertex alpha * I8 intensity
GX_SetTevAlphaIn(
GX_TEVSTAGE0,
GX_CA_RASA,
GX_CA_ZERO,
GX_CA_TEXA,
GX_CA_ZERO
);
GX_SetTevAlphaOp(
GX_TEVSTAGE0,
GX_TEV_ADD,
GX_TB_ZERO,
GX_CS_SCALE_1,
GX_TRUE,
GX_TEVPREV
);
GX_SetBlendMode(
GX_BM_BLEND,
GX_BL_SRCALPHA,
GX_BL_INVSRCALPHA,
GX_LO_CLEAR
);
GX_SetColorUpdate(GX_TRUE);
GX_SetAlphaUpdate(GX_TRUE);
break;
default:
assertUnreachable("Unknown texture format in meshDraw");
break;
}
}
#endif

View File

@@ -1,84 +0,0 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "display/color.h"
#include "display/displaydefs.h"
#include "display/texture/palette.h"
typedef enum {
#if DISPLAY_SDL2
TEXTURE_FORMAT_RGBA = GL_RGBA,
TEXTURE_FORMAT_PALETTE = GL_COLOR_INDEX8_EXT,
#elif DOLPHIN
// TEXTURE_FORMAT_RGBA = GX_TF_RGBA8,
// TEXTURE_FORMAT_ALPHA = GX_TF_A8,
TEXTURE_FORMAT_PALETTE = GX_TF_CI8,
#endif
} textureformat_t;
typedef struct {
#if DISPLAY_SDL2
GLuint id;
#elif DOLPHIN
GXTexObj texObj;
union {
u16 *rgba;
u8 *alpha;
};
#endif
textureformat_t format;
bool_t ready;
int32_t width;
int32_t height;
} texture_t;
typedef union {
uint8_t *paletteData;
color_t *rgbaColors;
} texturedata_t;
extern const texture_t *TEXTURE_BOUND;
/**
* Initializes a texture.
*
* @param texture The texture to initialize.
* @param width The width of the texture.
* @param height The height of the texture.
* @param format The format of the texture (e.g., GL_RGBA, GL_ALPHA).
* @param data The data for the texture, the format changes per format.
*/
void textureInit(
texture_t *texture,
const int32_t width,
const int32_t height,
const textureformat_t format,
const texturedata_t data
);
/**
* Binds a texture for rendering. Providing NULL will unbind any texture.
*
* @param texture The texture to bind.
*/
void textureBind(texture_t *texture);
/**
* Disposes a texture.
*
* @param texture The texture to dispose.
*/
void textureDispose(texture_t *texture);
#if DOLPHIN
/**
* Uploads the TEV settings for the currently bound texture.
*/
void textureDolphinUploadTEV();
#endif

82
src/dusk/CMakeLists.txt Normal file
View File

@@ -0,0 +1,82 @@
# Copyright (c) 2025 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Required Libraries
if(NOT cglm_FOUND)
find_package(cglm REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC cglm)
endif()
if(NOT libzip_FOUND)
find_package(libzip REQUIRED)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC zip)
endif()
if(NOT stb_image_FOUND)
find_package(stb REQUIRED)
if(STB_IMAGE_FOUND)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC stb_image)
else()
message(FATAL_ERROR "stb_image not found. Please ensure stb is correctly fetched.")
endif()
endif()
if(NOT yyjson_FOUND)
find_package(yyjson REQUIRED)
if(yyjson_FOUND)
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC yyjson::yyjson)
else()
message(FATAL_ERROR "yyjson not found. Please ensure yyjson is correctly fetched.")
endif()
endif()
if(NOT Lua_FOUND)
find_package(Lua REQUIRED)
if(Lua_FOUND AND NOT TARGET Lua::Lua)
add_library(Lua::Lua INTERFACE IMPORTED)
set_target_properties(
Lua::Lua
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES "${LUA_LIBRARIES}"
)
endif()
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC Lua::Lua)
endif()
# Includes
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
${CMAKE_CURRENT_LIST_DIR}
)
# Main Binary Source
target_sources(${DUSK_BINARY_TARGET_NAME}
PUBLIC
main.c
)
# Defs
dusk_env_to_h(duskdefs.env duskdefs.h)
# Subdirs
add_subdirectory(assert)
add_subdirectory(asset)
add_subdirectory(log)
add_subdirectory(display)
add_subdirectory(engine)
add_subdirectory(error)
add_subdirectory(event)
add_subdirectory(input)
add_subdirectory(locale)
add_subdirectory(scene)
add_subdirectory(script)
add_subdirectory(time)
add_subdirectory(ui)
add_subdirectory(util)
# if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "psp")
# add_subdirectory(thread)
# endif()

View File

@@ -6,9 +6,10 @@
*/
#include "assert.h"
#include "debug/debug.h"
#include "log/log.h"
#include "util/string.h"
#ifndef ASSERTIONS_FAKED
#ifndef DUSK_ASSERTIONS_FAKED
#ifdef DUSK_TEST_ASSERT
void assertTrueImpl(
const char *file,
@@ -31,14 +32,12 @@
const char *message
) {
if(x != true) {
debugPrint(
logError(
"Assertion Failed in %s:%i\n\n%s\n",
file,
line,
message
);
debugFlush();
abort();
}
}
@@ -100,4 +99,14 @@
) {
assertUnreachableImpl(file, line, message);
}
void assertStringEqualImpl(
const char *file,
const int32_t line,
const char *a,
const char *b,
const char *message
) {
assertTrueImpl(file, line, stringCompare(a, b) == 0, message);
}
#endif

View File

@@ -11,12 +11,12 @@
#ifdef DUSK_TEST_ASSERT
#include <cmocka.h>
#ifdef ASSERTIONS_FAKED
#ifdef DUSK_ASSERTIONS_FAKED
#error "Cannot fake assertions when DUSK_TEST_ASSERT is set."
#endif
#endif
#ifndef ASSERTIONS_FAKED
#ifndef DUSK_ASSERTIONS_FAKED
/**
* Assert a given value to be true.
*
@@ -104,6 +104,23 @@
const char *message
);
/**
* Asserts two strings to be equal.
*
* @param file File that the assertion is being made from.
* @param line Line that the assertion is being made from.
* @param a First string to compare.
* @param b Second string to compare.
* @param message Message to throw against assertion failure.
*/
void assertStringEqualImpl(
const char *file,
const int32_t line,
const char *a,
const char *b,
const char *message
);
/**
* Asserts a given value to be true.
*
@@ -178,6 +195,16 @@
#define assertStrLenMin(str, len, message) \
assertTrue(strlen(str) >= len, message)
/**
* Asserts two strings to be equal.
*
* @param a First string to compare.
* @param b Second string to compare.
* @param message Message to throw against assertion failure.
*/
#define assertStringEqual(a, b, message) \
assertStringEqualImpl(__FILE__, __LINE__, a, b, message)
#else
// If assertions are faked, we define the macros to do nothing.
#define assertTrue(x, message) ((void)0)

View File

@@ -7,7 +7,8 @@
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
asset.c
assetfile.c
)
# Subdirs
add_subdirectory(type)
add_subdirectory(loader)

62
src/dusk/asset/asset.c Normal file
View File

@@ -0,0 +1,62 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset.h"
#include "util/memory.h"
#include "util/string.h"
#include "assert/assert.h"
#include "engine/engine.h"
#include "util/string.h"
asset_t ASSET;
errorret_t assetInit(void) {
memoryZero(&ASSET, sizeof(asset_t));
// assetInitPlatform must either define ASSET.zip or throw an error.
errorChain(assetInitPlatform());
assertNotNull(ASSET.zip, "Asset zip null without error.");
errorOk();
}
bool_t assetFileExists(const char_t *filename) {
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
zip_int64_t idx = zip_name_locate(ASSET.zip, filename, 0);
if(idx < 0) return false;
return true;
}
errorret_t assetLoad(
const char_t *filename,
assetfileloader_t loader,
void *params,
void *output
) {
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
assertNotNull(output, "Output pointer cannot be NULL.");
assertNotNull(loader, "Asset file loader cannot be NULL.");
assetfile_t file;
errorChain(assetFileInit(&file, filename, params, output));
errorChain(loader(&file));
errorChain(assetFileDispose(&file));
errorOk();
}
errorret_t assetDispose(void) {
if(ASSET.zip != NULL) {
if(zip_close(ASSET.zip) != 0) {
errorThrow("Failed to close asset zip archive.");
}
ASSET.zip = NULL;
}
errorChain(assetDisposePlatform());
errorOk();
}

64
src/dusk/asset/asset.h Normal file
View File

@@ -0,0 +1,64 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include "asset/assetplatform.h"
#include "assetfile.h"
#ifndef assetInitPlatform
#error "Platform must define assetInitPlatform function."
#endif
#ifndef assetDisposePlatform
#error "Platform must define assetDisposePlatform function."
#endif
#define ASSET_FILE_NAME "dusk.dsk"
#define ASSET_HEADER_SIZE 3
typedef struct asset_s {
zip_t *zip;
assetplatform_t platform;
} asset_t;
extern asset_t ASSET;
/**
* Initializes the asset system.
*/
errorret_t assetInit(void);
/**
* Checks if an asset file exists.
*
* @param filename The filename of the asset to check.
* @return true if the asset file exists, false otherwise.
*/
bool_t assetFileExists(const char_t *filename);
/**
* Loads an asset by its filename,
*
* @param filename The filename of the asset to retrieve.
* @param loader Loader to use for loading the asset file.
* @param params Parameters to pass to the loader.
* @param output The output pointer to store the loaded asset data.
* @return An error code if the asset could not be loaded.
*/
errorret_t assetLoad(
const char_t *filename,
assetfileloader_t loader,
void *params,
void *output
);
/**
* Disposes/cleans up the asset system.
*
* @return An error code if the asset system could not be disposed properly.
*/
errorret_t assetDispose(void);

309
src/dusk/asset/assetfile.c Normal file
View File

@@ -0,0 +1,309 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset/asset.h"
#include "assert/assert.h"
#include "util/memory.h"
errorret_t assetFileInit(
assetfile_t *file,
const char_t *filename,
void *params,
void *output
) {
memoryZero(file, sizeof(assetfile_t));
file->filename = filename;
file->params = params;
file->output = output;
// Stat the file
zip_stat_init(&file->stat);
if(!zip_stat(ASSET.zip, filename, 0, &file->stat) == 0) {
errorThrow("Failed to stat asset file: %s", filename);
}
// Minimum file size.
file->size = (zip_int64_t)file->stat.size;
if(file->size <= 0) {
errorThrow("Invalid asset file size: %s", filename);
}
errorOk();
}
errorret_t assetFileRewind(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(file->zipFile, "Asset file must be opened before rewinding.");
if(file->position == 0) {
errorOk();
}
errorChain(assetFileClose(file));
errorChain(assetFileOpen(file));
errorOk();
}
errorret_t assetFileOpen(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(file->filename, "Asset file filename cannot be NULL.");
assertNotNull(ASSET.zip, "Asset zip cannot be NULL.");
assertNull(file->zipFile, "Asset file already open.");
file->zipFile = zip_fopen(ASSET.zip, file->filename, 0);
if(file->zipFile == NULL) {
errorThrow("Failed to open asset file: %s", file->filename);
}
file->position = 0;
errorOk();
}
errorret_t assetFileRead(
assetfile_t *file,
void *buffer,
const size_t bufferSize
) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(file->zipFile, "Asset file must be opened before reading.");
// I assume zip_fread takes buffer NULL for skipping?
zip_int64_t bytesRead = zip_fread(file->zipFile, buffer, bufferSize);
if(bytesRead < 0) {
errorThrow("Failed to read from asset file: %s", file->filename);
}
file->position += bytesRead;
file->lastRead = bytesRead;
errorOk();
}
errorret_t assetFileClose(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(file->zipFile, "Asset file must be opened before closing.");
if(zip_fclose(file->zipFile) != 0) {
errorThrow("Failed to close asset file: %s", file->filename);
}
file->zipFile = NULL;
file->position = 0;
errorOk();
}
errorret_t assetFileDispose(assetfile_t *file) {
if(file->zipFile != NULL) {
errorChain(assetFileClose(file));
}
memoryZero(file, sizeof(assetfile_t));
errorOk();
}
// Line Reader;
void assetFileLineReaderInit(
assetfilelinereader_t *reader,
assetfile_t *file,
uint8_t *readBuffer,
const size_t readBufferSize,
uint8_t *outBuffer,
const size_t outBufferSize
) {
assertNotNull(reader, "Line reader cannot be NULL.");
assertNotNull(file, " File cannot be NULL.");
assertNotNull(readBuffer, "Read buffer cannot be NULL.");
assertNotNull(outBuffer, "Output buffer cannot be NULL.");
assertTrue(readBufferSize > 0, "Read buffer size must be greater than 0.");
assertTrue(outBufferSize > 0, "Output buffer size must be greater than 0.");
memoryZero(reader, sizeof(assetfilelinereader_t));
reader->file = file;
reader->readBuffer = readBuffer;
reader->readBufferSize = readBufferSize;
reader->outBuffer = outBuffer;
reader->outBufferSize = outBufferSize;
}
size_t assetFileLineReaderUnreadBytes(const assetfilelinereader_t *reader) {
assertNotNull(reader, "Reader cannot be NULL.");
assertTrue(reader->bufferEnd >= reader->bufferStart, "Invalid buffer state.");
return reader->bufferEnd - reader->bufferStart;
}
const uint8_t *assetFileLineReaderUnreadPtr(const assetfilelinereader_t *reader) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
return reader->readBuffer + reader->bufferStart;
}
static errorret_t assetFileLineReaderAppend(
assetfilelinereader_t *reader,
const uint8_t *src,
size_t srcLength
) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
if(srcLength == 0) {
errorOk();
}
/* reserve room for optional NUL terminator */
if (reader->lineLength + srcLength >= reader->outBufferSize) {
errorThrow("Line length exceeds output buffer size.");
}
memoryCopy(reader->outBuffer + reader->lineLength, src, srcLength);
reader->lineLength += srcLength;
errorOk();
}
static void assetFileLineReaderTerminate(assetfilelinereader_t *reader) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
assertTrue(reader->lineLength < reader->outBufferSize, "Line length exceeds out buffer.");
reader->outBuffer[reader->lineLength] = '\0';
}
static ssize_t assetFileLineReaderFindNewline(const assetfilelinereader_t *reader) {
size_t i;
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
for (i = reader->bufferStart; i < reader->bufferEnd; ++i) {
if (reader->readBuffer[i] == '\n') {
return (ssize_t)i;
}
}
return -1;
}
errorret_t assetFileLineReaderFill(assetfilelinereader_t *reader) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->file, "File cannot be NULL.");
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
if(reader->eof) errorOk();
errorret_t ret;
size_t unreadBytes = assetFileLineReaderUnreadBytes(reader);
/* If buffer is fully consumed, refill from start. */
if (unreadBytes == 0) {
reader->bufferStart = 0;
reader->bufferEnd = 0;
errorChain(assetFileRead(
reader->file,
reader->readBuffer,
reader->readBufferSize
));
if(reader->file->lastRead == 0) {
reader->eof = true;
errorOk();
}
reader->bufferStart = 0;
reader->bufferEnd = reader->file->lastRead;
errorOk();
}
/*
* There are unread bytes left but no newline in them.
* If bufferStart > 0, slide unread bytes to front so we can read more.
* This only happens when necessary to make space.
*/
if(reader->bufferEnd == reader->readBufferSize) {
if(reader->bufferStart == 0) {
/*
* Entire read buffer is unread and contains no newline.
* Caller must have a large enough outBuffer to accumulate across fills,
* so we consume these bytes into outBuffer before refilling.
*/
errorOk();
}
memoryMove(
reader->readBuffer,
reader->readBuffer + reader->bufferStart,
unreadBytes
);
reader->bufferStart = 0;
reader->bufferEnd = unreadBytes;
}
errorChain(assetFileRead(
reader->file,
reader->readBuffer + reader->bufferEnd,
reader->readBufferSize - reader->bufferEnd
));
if(reader->file->lastRead == 0) {
reader->eof = true;
errorOk();
}
reader->bufferEnd += reader->file->lastRead;
errorOk();
}
errorret_t assetFileLineReaderNext(assetfilelinereader_t *reader) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->file, "File cannot be NULL.");
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
reader->lineLength = 0;
for (;;) {
ssize_t newlineIndex = assetFileLineReaderFindNewline(reader);
if (newlineIndex >= 0) {
size_t chunkLength = (size_t)newlineIndex - reader->bufferStart;
errorret_t ret;
/* strip CR in CRLF */
if (chunkLength > 0 && reader->readBuffer[(size_t)newlineIndex - 1] == '\r') {
chunkLength--;
}
errorChain(assetFileLineReaderAppend(
reader,
reader->readBuffer + reader->bufferStart,
chunkLength
));
reader->bufferStart = (size_t)newlineIndex + 1;
assetFileLineReaderTerminate(reader);
errorOk();
}
if (assetFileLineReaderUnreadBytes(reader) > 0) {
errorChain(assetFileLineReaderAppend(
reader,
assetFileLineReaderUnreadPtr(reader),
assetFileLineReaderUnreadBytes(reader)
));
reader->bufferStart = reader->bufferEnd;
}
if(reader->eof) {
if(reader->lineLength > 0) {
assetFileLineReaderTerminate(reader);
errorOk();
}
errorThrow("End of file reached.");
}
errorChain(assetFileLineReaderFill(reader));
}
}

138
src/dusk/asset/assetfile.h Normal file
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/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include <zip.h>
typedef struct assetfile_s assetfile_t;
typedef errorret_t (*assetfileloader_t)(assetfile_t *file);
typedef struct assetfile_s {
const char_t *filename;
void *params;
void *output;
zip_stat_t stat;
zip_int64_t size;
zip_int64_t position;
zip_int64_t lastRead;
zip_file_t *zipFile;
} assetfile_t;
/**
* Initializes the asset file structure in preparation for loading. This will
* stat the file but not open the handle.
*
* @param file The asset file structure to initialize.
* @param filename The name of the asset file to load.
* @param params Optional loader params.
* @param output Output pointer for the loader.
* @return Error indicating success or failure.
*/
errorret_t assetFileInit(
assetfile_t *file,
const char_t *filename,
void *params,
void *output
);
/**
* Opens the asset file for reading. After opening the loader is responsible
* for closing the file.
*
* @param file The asset file to open.
* @return An error code if the file could not be opened.
*/
errorret_t assetFileOpen(assetfile_t *file);
/**
* Rewind the file to the initial position.
*
* @param file The asset file to rewind.
*/
errorret_t assetFileRewind(assetfile_t *file);
/**
* Read bytes from the asset file. Assumes the file has already been opened
* prior to trying to read anything.
*
* @param file File to read from.
* @param buffer Buffer to read the file data into., or NULL to skip bytes.
* @param size Size of the buffer to read into.
*/
errorret_t assetFileRead(
assetfile_t *file,
void *buffer,
const size_t bufferSize
);
/**
* Closes the asset file and releases any resources associated with it.
*
* @param file The asset file to close.
* @return An error code if the file could not be closed properly.
*/
errorret_t assetFileClose(assetfile_t *file);
/**
* Disposes the asset file structure, closing any open handles and zeroing
* out the structure.
*
* @param file The asset file to dispose.
* @return An error code if the file could not be disposed properly.
*/
errorret_t assetFileDispose(assetfile_t *file);
typedef struct {
assetfile_t *file;
uint8_t *readBuffer;
size_t readBufferSize;
uint8_t *outBuffer;
size_t outBufferSize;
// A
size_t bufferStart;
size_t bufferEnd;
bool_t eof;//?
// Updated each reach:
size_t lineLength;
} assetfilelinereader_t;
/**
* Initializes a line reader for the given asset file. The line reader will read
* lines from the file into the provided line buffer, using the provided buffer
* for reading chunks of the file.
*
* @param file The asset file to read from. Must already be opened.
* @param readBuffer Buffer to use for reading chunks of the file.
* @param readBufferSize Size of the read buffer.
* @param outBuffer Buffer to read lines into. Lines will be null-terminated.
* @param outBufferSize Size of the output buffer.
* @return An initialized line reader structure.
*/
void assetFileLineReaderInit(
assetfilelinereader_t *reader,
assetfile_t *file,
uint8_t *readBuffer,
const size_t readBufferSize,
uint8_t *outBuffer,
const size_t outBufferSize
);
/**
* Reads the next line from the asset file into the line buffer. The line
* buffer is null-terminated and does not include the newline character.
*
* @param reader The line reader to read from.
* @return An error code if a failure occurs, or errorOk() if a line was read
* successfully. If the end of the file is reached, errorEndOfFile() is
* returned.
*/
errorret_t assetFileLineReaderNext(assetfilelinereader_t *reader);

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# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
# Subdirs
add_subdirectory(display)
add_subdirectory(locale)
add_subdirectory(script)
add_subdirectory(json)

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