Files
dusk/src/asset/asset.c

345 lines
9.1 KiB
C

/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset.h"
#include "util/memory.h"
#include "util/string.h"
#include "assert/assert.h"
#include "asset/assettype.h"
#include "engine/engine.h"
#include "debug/debug.h"
#include "util/string.h"
errorret_t assetInit(void) {
memoryZero(&ASSET, sizeof(asset_t));
#if DOLPHIN
// Init FAT driver.
if(!fatInitDefault()) errorThrow("Failed to initialize FAT filesystem.");
char_t **dolphinSearchPath = (char_t **)ASSET_DOLPHIN_PATHS;
char_t foundPath[FILENAME_MAX];
foundPath[0] = '\0';
do {
// Try open dir
DIR *pdir = opendir(*dolphinSearchPath);
if(pdir == NULL) continue;
// Scan if file is present
while(true) {
struct dirent* pent = readdir(pdir);
if(pent == NULL) break;
if(stringCompareInsensitive(pent->d_name, ASSET_FILE) != 0) {
continue;
}
// Copy out filename
snprintf(
foundPath,
FILENAME_MAX,
"%s/%s",
*dolphinSearchPath,
ASSET_FILE
);
break;
}
// Close dir.
closedir(pdir);
// Did we find the file here?
if(foundPath[0] != '\0') break;
} while(*(++dolphinSearchPath) != NULL);
if(foundPath[0] != '\0') {
}
// Did we find the asset file?
if(foundPath[0] == '\0') {
errorThrow("Failed to find asset file on FAT filesystem.");
}
ASSET.zip = zip_open(foundPath, ZIP_RDONLY, NULL);
if(ASSET.zip == NULL) {
errorThrow("Failed to open asset file on FAT filesystem.");
}
errorOk();
#endif
// Engine may have been provided the launch path
if(ENGINE.argc > 0) {
// Get the directory of the executable
char_t buffer[FILENAME_MAX];
stringCopy(buffer, ENGINE.argv[0], FILENAME_MAX);
size_t len = strlen(buffer);
// Normalize slashes
for(size_t i = 0; i < FILENAME_MAX; i++) {
if(buffer[i] == '\0') break;
if(buffer[i] == '\\') buffer[i] = '/';
}
// Now find the last slash
char_t *end = buffer + len - 1;
do {
end--;
if(*end == '/') {
*end = '\0';
break;
}
} while(end != buffer);
// Did we find a slash?
if(end != buffer) {
// We found the directory, set as system path
stringCopy(ASSET.systemPath, buffer, FILENAME_MAX);
}
}
// Default system path, intended to be overridden by the platform
stringCopy(ASSET.systemPath, ".", FILENAME_MAX);
// PSP specific asset loading.
#if PSP
assertTrue(ENGINE.argc >= 1, "PSP requires launch argument.");
// PSP is given either the prx OR the PBP file.
// In the format of "ms0:/PSP/GAME/DUSK/EBOOT.PBP" or "host0:/Dusk.prx"
// IF the file is the PBP file, we are loading directly on the PSP itself.
// IF the file is the .prx then we are debugging and fopen will return
// relative filepaths correctly, e.g. host0:/dusk.dsk will be on host.
if(
stringEndsWithCaseInsensitive(ENGINE.argv[0], ".pbp") ||
ASSET_PBP_READ_PBP_FROM_HOST
) {
const char_t *pbpPath = (
ASSET_PBP_READ_PBP_FROM_HOST ? "./EBOOT.PBP" : ENGINE.argv[0]
);
ASSET.pbpFile = fopen(pbpPath, "rb");
if(ASSET.pbpFile == NULL) {
errorThrow("Failed to open PBP file: %s", pbpPath);
}
// Get size of PBP file.
if(fseek(ASSET.pbpFile, 0, SEEK_END) != 0) {
fclose(ASSET.pbpFile);
errorThrow("Failed to seek to end of PBP file : %s", pbpPath);
}
size_t pbpSize = ftell(ASSET.pbpFile);
// Rewind to start
if(fseek(ASSET.pbpFile, 0, SEEK_SET) != 0) {
fclose(ASSET.pbpFile);
errorThrow("Failed to seek to start of PBP file : %s", pbpPath);
}
// Read the PBP header
size_t read = fread(
&ASSET.pbpHeader,
1,
sizeof(assetpbp_t),
ASSET.pbpFile
);
if(read != sizeof(assetpbp_t)) {
fclose(ASSET.pbpFile);
errorThrow("Failed to read PBP header", pbpPath);
}
if(memoryCompare(
ASSET.pbpHeader.signature,
ASSET_PBP_SIGNATURE,
sizeof(ASSET_PBP_SIGNATURE)
) != 0) {
fclose(ASSET.pbpFile);
errorThrow("Invalid PBP signature in file: %s", pbpPath);
}
// If we seek to the PSAR offset, we can read the WAD file from there
if(fseek(ASSET.pbpFile, ASSET.pbpHeader.psarOffset, SEEK_SET) != 0) {
fclose(ASSET.pbpFile);
errorThrow("Failed to seek to PSAR offset in PBP file: %s", pbpPath);
}
zip_uint64_t zipPsarOffset = (zip_uint64_t)ASSET.pbpHeader.psarOffset;
zip_int64_t zipPsarSize = (zip_int64_t)(
pbpSize - ASSET.pbpHeader.psarOffset
);
zip_source_t *psarSource = zip_source_filep_create(
ASSET.pbpFile,
zipPsarOffset,
zipPsarSize,
NULL
);
if(psarSource == NULL) {
fclose(ASSET.pbpFile);
errorThrow("Failed to create zip source in PBP file: %s", pbpPath);
}
ASSET.zip = zip_open_from_source(
psarSource,
ZIP_RDONLY,
NULL
);
if(ASSET.zip == NULL) {
zip_source_free(psarSource);
fclose(ASSET.pbpFile);
errorThrow("Failed to open zip from PBP file: %s", pbpPath);
}
errorOk();
}
#endif
// Open zip file
char_t searchPath[FILENAME_MAX];
const char_t **path = ASSET_SEARCH_PATHS;
do {
sprintf(
searchPath,
*path,
ASSET.systemPath,
ASSET_FILE
);
// Try open
ASSET.zip = zip_open(searchPath, ZIP_RDONLY, NULL);
if(ASSET.zip == NULL) continue;
break;// Found!
} while(*(++path) != NULL);
// Did we open the asset?
if(ASSET.zip == NULL) errorThrow("Failed to open asset file.");
errorOk();
}
bool_t assetFileExists(const char_t *filename) {
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
zip_int64_t idx = zip_name_locate(ASSET.zip, filename, 0);
if(idx < 0) return false;
return true;
}
errorret_t assetLoad(const char_t *filename, void *output) {
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
assertNotNull(output, "Output pointer cannot be NULL.");
// Determine the asset type by reading the extension
const assettypedef_t *def = NULL;
for(uint_fast8_t i = 0; i < ASSET_TYPE_COUNT; i++) {
const assettypedef_t *cmp = &ASSET_TYPE_DEFINITIONS[i];
assertNotNull(cmp, "Asset type definition cannot be NULL.");
if(cmp->extension == NULL) continue;
if(!stringEndsWithCaseInsensitive(filename, cmp->extension)) continue;
def = cmp;
break;
}
if(def == NULL) {
errorThrow("Unknown asset type for file: %s", filename);
}
// Get file size of the asset.
zip_stat_t st;
zip_stat_init(&st);
if(!zip_stat(ASSET.zip, filename, 0, &st) == 0) {
errorThrow("Failed to stat asset file: %s", filename);
}
// Minimum file size.
zip_int64_t fileSize = (zip_int64_t)st.size;
if(fileSize <= 0) {
errorThrow("Asset file is empty: %s", filename);
}
// Try to open the file
zip_file_t *file = zip_fopen(ASSET.zip, filename, 0);
if(file == NULL) {
errorThrow("Failed to open asset file: %s", filename);
}
// Load the asset data
switch(def->loadStrategy) {
case ASSET_LOAD_STRAT_ENTIRE:
assertNotNull(def->entire, "Asset load function cannot be NULL.");
// Must have more to read
if(fileSize <= 0) {
zip_fclose(file);
errorThrow("No data remaining to read for asset: %s", filename);
}
if(fileSize > def->dataSize) {
zip_fclose(file);
errorThrow(
"Asset file has too much data remaining after header: %s",
filename
);
}
// Create space to read the entire asset data
void *data = memoryAllocate(fileSize);
if(!data) {
zip_fclose(file);
errorThrow("Failed to allocate memory for asset data of file: %s", filename);
}
// Read in the asset data.
zip_int64_t bytesRead = zip_fread(file, data, fileSize);
if(bytesRead == 0 || bytesRead > fileSize) {
memoryFree(data);
zip_fclose(file);
errorThrow("Failed to read asset data for file: %s", filename);
}
fileSize -= bytesRead;
// Close the file now we have the data
zip_fclose(file);
// Pass to the asset type loader
assetentire_t entire = {
.data = data,
.output = output
};
errorret_t ret = def->entire(entire);
memoryFree(data);
errorChain(ret);
break;
case ASSET_LOAD_STRAT_CUSTOM:
assertNotNull(def->custom, "Asset load function cannot be NULL.");
assetcustom_t customData = {
.zipFile = file,
.output = output
};
errorChain(def->custom(customData));
break;
default:
assertUnreachable("Unknown asset load strategy.");
}
errorOk();
}
void assetDispose(void) {
if(ASSET.zip != NULL) {
zip_close(ASSET.zip);
ASSET.zip = NULL;
}
#if PSP
if(ASSET.pbpFile != NULL) {
fclose(ASSET.pbpFile);
ASSET.pbpFile = NULL;
}
#endif
}