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@@ -0,0 +1,858 @@
|
||||
# Dusk Code Check
|
||||
|
||||
A working checklist for walking through `src/dusk/` (the core, platform-
|
||||
agnostic engine layer) one subsystem at a time and reviewing how it
|
||||
actually looks today -- not just what it's supposed to do. Pairs with
|
||||
`STATUS.md` (maturity snapshot) and `ROADMAP.md` (forward-looking work);
|
||||
this doc is about auditing what's already there.
|
||||
|
||||
Each section below: **Purpose**, **Key files**, and a **Review status**
|
||||
line to fill in as each system gets walked through (e.g. `Not started` /
|
||||
`In progress` / `Reviewed 2026-08-01: <one-line finding>`).
|
||||
|
||||
First full pass completed 2026-08-01 (all 23 sections below reviewed).
|
||||
See "Top cross-cutting findings" right after the index for the
|
||||
highest-priority items across all of them before diving into any one
|
||||
section -- this doc is long, don't make someone read all 23 to find
|
||||
the load-bearing bugs.
|
||||
|
||||
Game-specific code lives in `src/duskrpg/` (not covered here) and
|
||||
platform-specific implementations live in `src/dusk<platform>/` /
|
||||
`src/duskgl/` / `src/dusksdl2/` (also not covered here) -- see `CLAUDE.md`
|
||||
for the layer structure.
|
||||
|
||||
---
|
||||
|
||||
## Index
|
||||
|
||||
- [error](#error)
|
||||
- [assert](#assert)
|
||||
- [util](#util)
|
||||
- [event](#event)
|
||||
- [time](#time)
|
||||
- [thread](#thread)
|
||||
- [log](#log)
|
||||
- [system](#system)
|
||||
- [console](#console)
|
||||
- [asset](#asset)
|
||||
- [locale](#locale)
|
||||
- [save](#save)
|
||||
- [network](#network)
|
||||
- [display](#display)
|
||||
- [ui](#ui)
|
||||
- [entity](#entity)
|
||||
- [scene](#scene)
|
||||
- [physics](#physics)
|
||||
- [animation](#animation)
|
||||
- [script](#script)
|
||||
- [input](#input)
|
||||
- [engine](#engine)
|
||||
- [game](#game)
|
||||
|
||||
---
|
||||
|
||||
## Top cross-cutting findings
|
||||
|
||||
Ranked roughly by real-world impact, not by section order. Each links
|
||||
to its full writeup below.
|
||||
|
||||
1. **Bounds/capacity checks that matter at runtime are `assert*` calls,
|
||||
which compile to no-ops in release (`DUSK_ASSERTIONS_FAKED`, set
|
||||
whenever `NDEBUG` is defined) -- confirmed by reading `assert.h`
|
||||
directly.** This shows up in [entity](#entity) (`entitymanager.c`,
|
||||
`component.c` -- reachable from JerryScript via `moduleentity.c`
|
||||
with no return-value check) and [scene](#scene) (`sceneCreate`'s
|
||||
pool-exhaustion path, reachable from `new Scene()`). Untrusted
|
||||
script input can silently get back an invalid ID that later indexes
|
||||
a fixed array out of bounds in a release build -- the exact
|
||||
"validate untrusted data with errorThrow, not asserts" case
|
||||
CLAUDE.md/project memory already calls out, just not applied here.
|
||||
2. **FIXED 2026-08-01.** `util/ref.c`'s `refUnlock` decremented an
|
||||
unsigned `count` guarded only by a tautological `count >= 0` assert
|
||||
([util](#util)) -- a double-unlock silently underflowed to
|
||||
`UINT32_MAX` instead of tripping an assert. This wasn't just a
|
||||
`util/` nit: it's the lock/unlock primitive `asset/loader/assetentry.c`
|
||||
builds on (see [asset](#asset)), so an over-unlocked asset entry
|
||||
became permanently un-reapable rather than erroring loudly. Now
|
||||
asserts `count > 0` before decrementing; the pointless
|
||||
`count >= 0` check in `refLock` was removed too.
|
||||
3. **`texture.c:42-52`'s `textureInit()` reads `texture->format` to
|
||||
decide which `data` fields to validate *before* the struct is
|
||||
zeroed a few lines later** ([display](#display)) -- it's validating
|
||||
whatever stale value happened to be in the caller's (possibly
|
||||
stack) memory, not the `format` parameter actually being requested.
|
||||
4. **FIXED 2026-08-01 (confirmed real before fixing).** PSP's
|
||||
`timeGetRealTimeZonePSP` returned hours; every other platform
|
||||
(`timeGetRealTimeZoneLinux`/Dolphin) returns seconds, and
|
||||
`timeEpochInit`/`timeEpochGetHours` etc. add the timezone value
|
||||
directly to a Unix-epoch-seconds timestamp -- confirmed by reading
|
||||
all three platform implementations plus `timeepoch.c` directly, not
|
||||
just trusting the review agent's claim. The PSP function's own
|
||||
comment even said "Return timezone offset in hours". Now divides by
|
||||
`1000000.0` only (microseconds -> seconds), matching the other
|
||||
platforms. See [time](#time).
|
||||
5. **Discussed, not changed.** `consolePrint` aborts the process (via
|
||||
`stringFormatVA`'s `assert(ret < destSize)`) instead of truncating
|
||||
when a single debug line exceeds 511 bytes. This is a real, if rare,
|
||||
crash risk (any format producing >511 bytes of runtime-variable
|
||||
content -- a long path, a long error string -- takes the whole
|
||||
process down over a debug print), but changing `stringFormatVA`
|
||||
itself would affect every caller in the codebase, and a
|
||||
console-local truncating rewrite is easy to do wrong (vsnprintf
|
||||
directly, bypassing the project's string-utils convention) without
|
||||
more time to get right. Left as-is pending a decision on which
|
||||
fix shape is wanted. See [console](#console).
|
||||
6. **FIXED 2026-08-01.** `thread.c`'s `threadHandler` signaled
|
||||
`THREAD_STATE_STOPPED` before resetting `threadId = 0`, and
|
||||
`threadStartRequest` wasn't synchronized against that reset -- a
|
||||
real (if rare-window) race, not hypothetical: the test suite was
|
||||
already working around it by re-calling `threadInit()` instead of
|
||||
exercising true stop/start reuse. `threadId` is now reset inside the
|
||||
same mutex-locked section before the STOPPED signal/unlock;
|
||||
`test_thread_restart` now loops 20x on the same `thread_t` without
|
||||
re-initializing, which would have caught the old race. See
|
||||
[thread](#thread).
|
||||
7. **FIXED 2026-08-01.** `tools/color.py` emitted invalid C float
|
||||
literals (`0f`, `1f`, etc.) for any whole-number CSV channel --
|
||||
confirmed by actually running the generator against `color.csv`
|
||||
before and after. Was dormant only because `COLOR_*_3F`/`_4F` were
|
||||
unreferenced anywhere in the repo; the first real use of a float
|
||||
color variant wouldn't have compiled. Now routes channel values
|
||||
through Python `float()` before interpolating (always stringifies
|
||||
with a decimal point, e.g. `0.0`/`1.0`), and `test/display/test_color.c`
|
||||
gained two tests that reference `COLOR_BLACK_3F`/`COLOR_WHITE_4F`/
|
||||
`COLOR_RED_3B`/`COLOR_GRAY_3F` directly -- giving the previously-dead
|
||||
generated macros real compile-time + value coverage instead of
|
||||
silently bit-rotting again. See [display](#display).
|
||||
8. **`assetModelLoaderAsync` is confirmed fully dead** -- model loading
|
||||
is genuinely synchronous end-to-end (verified by tracing the state
|
||||
machine, not just repeating STATUS.md's claim). See [asset](#asset).
|
||||
9. **No cycle guard on prefab `extends` chains** in
|
||||
`scenePrefabResolveAndApply` -- a self-referencing or A->B->A prefab
|
||||
table is a stack-overflow crash from what looks like a harmless
|
||||
typo in hand-authored data. See [scene](#scene).
|
||||
10. **Untested-code hot spots worth prioritizing** if test investment
|
||||
is on the table: `util/ref.c`/`random.c`/`crypt.c`/`endian.c`
|
||||
(zero tests), `animation/easing.c` (13 of 16 functions untested),
|
||||
`event/`, `console/`, `system/`, `log/`, `input/`, `engine/`,
|
||||
`locale/`, `save/`, and most of `display/` (mesh, shader, texture,
|
||||
tileset, text, screen, framebuffer) have no dedicated tests at
|
||||
all.
|
||||
|
||||
Convention-only items (real, but lower stakes than the above): raw
|
||||
stdlib string functions (`strlen`/`strchr`/`strstr`/etc.) show up
|
||||
instead of `util/string.h` wrappers in `network/http/` and
|
||||
`asset/loader/locale/assetlocaleloader.c` ([network](#network),
|
||||
[asset](#asset)); several `display/mesh/` files use `//` header
|
||||
comments and `/* */` inline comments where CLAUDE.md wants the
|
||||
opposite ([display](#display)); `animation/`'s core files all use `//`
|
||||
copyright headers instead of `/** */` ([animation](#animation)).
|
||||
|
||||
---
|
||||
|
||||
## error
|
||||
|
||||
**Purpose:** The engine's single error-handling convention. Every
|
||||
fallible function returns `errorret_t`, built with `errorOk()` /
|
||||
`errorThrow(fmt, ...)` / `errorChain(call)` and consumed with
|
||||
`errorIsOk()`/`errorIsNotOk()`/`errorCatch()`. No `errno`, no raw error
|
||||
codes anywhere else in the engine.
|
||||
|
||||
**Key files:** `error.c/h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. Solid, and tested unusually well
|
||||
(`test/error/test_error.c` covers thread isolation and concurrent
|
||||
throws, not just happy path). Two issues: `errorChainImpl` (error.c:86-91)
|
||||
hand-rolls `snprintf`/`strlen` instead of `util/string.h`'s
|
||||
`stringFormat`/`stringFormatVA` wrappers that `errorThrowImpl` uses one
|
||||
function above it -- an inconsistency, not just a style nit, since
|
||||
CLAUDE.md requires the wrappers everywhere. `errorThrowWithCode`
|
||||
(error.h:100) is dead code -- zero call sites anywhere in `src/`/`test/`.
|
||||
|
||||
---
|
||||
|
||||
## assert
|
||||
|
||||
**Purpose:** Debug-time invariant checks -- `assertNotNull`, `assertTrue`,
|
||||
`assertFalse`, `assertUnreachable`, `assertIsMainThread`. Distinct from
|
||||
`error/`: asserts are for programmer mistakes/invariants, `errorret_t` is
|
||||
for runtime-recoverable failures (see `CLAUDE.md`'s note on validating
|
||||
untrusted data with `errorThrow` rather than asserting).
|
||||
|
||||
**Key files:** `assert.c/h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. Clean, no issues found. Impl
|
||||
functions + macros wrapping `__FILE__`/`__LINE__` and a proper
|
||||
`DUSK_ASSERTIONS_FAKED` no-op path for release builds;
|
||||
`assertNotNullImpl` (assert.c:109-111) does a real "touch" dereference
|
||||
after the null check as a belt-and-braces addition. Test coverage
|
||||
exercises both success and `expect_assert_failure` failure paths for
|
||||
every variant, including `assertDeprecated`/`assertIsMainThread`.
|
||||
|
||||
---
|
||||
|
||||
## util
|
||||
|
||||
**Purpose:** Small stand-alone helpers with no engine-state dependencies:
|
||||
`array` (dynamic array), `crypt` (hashing/checksum), `endian` (byte-order
|
||||
swap), `math` (clamp/lerp/pow2/etc.), `memory` (`memoryAllocate`/`Free`/
|
||||
`Zero`/`Copy`/`Compare` -- the only allocator the rest of the engine is
|
||||
allowed to call directly), `random`, `ref` (refcounted handle with
|
||||
lock/unlock callbacks), `sort` (bubble sort used for one-time static list
|
||||
ordering), `string` (`stringCopy`/`Compare`/`Format`/etc. -- required in
|
||||
place of libc `str*` functions per `CLAUDE.md`).
|
||||
|
||||
**Key files:** `array.c/h`, `crypt.c/h`, `endian.c/h`, `math.c/h`,
|
||||
`memory.c/h`, `random.c/h`, `ref.c/h`, `sort.c/h`, `string.c/h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. Several real issues, worst was
|
||||
in `ref.c`: `refUnlock` (ref.c:37-39) decremented `count` (`uint32_t`)
|
||||
guarded only by `assertTrue(ref->count >= 0, ...)` -- tautologically
|
||||
always true on an unsigned type, so a double-unlock silently underflowed
|
||||
to `UINT32_MAX` and kept invoking `onUnlock` instead of tripping an
|
||||
assert (confirmed by reading ref.c directly). **Fixed 2026-08-01** --
|
||||
`refUnlock` now asserts `count > 0` before decrementing; also fixed
|
||||
`refInit`'s doc comment, which claimed a fresh ref starts at count 1
|
||||
when the code has always started it at 0. Same tautological unsigned
|
||||
`>= 0` assert remains in `memory.c:98` (lower stakes -- `memoryFree`'s
|
||||
own counter, not a shared lock/unlock primitive other subsystems build
|
||||
on -- left as-is). `memory.h:11` declares
|
||||
`static size_t MEMORY_POINTERS_IN_USE = 0;` directly in the header --
|
||||
confirmed present -- meaning every TU including it gets its own private
|
||||
copy (only "works" because the accessors all live in memory.c).
|
||||
`random.c`'s `randomInt` (confirmed, random.c:15-16) does
|
||||
`rand() % (max - min)` with no `max > min` check (UB on `max <= min`),
|
||||
and `srand()` is never called anywhere in the repo -- unseeded,
|
||||
deterministic RNG. `sort.c:1` has `#include <stdlib.h>` before the
|
||||
copyright header (confirmed). Test coverage: array/math/memory/sort/
|
||||
string are thorough; `ref.c`, `random.c`, `crypt.c`, `endian.c` have
|
||||
**zero** tests. `randomInt`/`randomFloat` also appear unused
|
||||
engine-wide (dead code, not just untested).
|
||||
|
||||
---
|
||||
|
||||
## event
|
||||
|
||||
**Purpose:** Generic pub/sub primitive -- `event_t` wraps a caller-owned
|
||||
array of `eventcallback_t`/user-pointer pairs; `eventInit`/`eventSubscribe`/
|
||||
`eventInvoke`. Used for things like `uifullbox_t`'s transition-end
|
||||
callback and `uiloading_t`'s show/hide callbacks. Per `STATUS.md`: "Clean,
|
||||
small, finished", built to replace the old input system's callback
|
||||
pattern.
|
||||
|
||||
**Key files:** `event.c/h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. Well-formed -- correctly uses
|
||||
swap-with-last for O(1) unsubscribe, asserts on capacity overflow and
|
||||
duplicate-subscribe, no dead code (`eventUnsubscribe` used in 3 other
|
||||
files). No `errorret_t` needed here since these are programmer-error
|
||||
assertions rather than runtime-data validation, consistent with
|
||||
CLAUDE.md's assert-vs-error guidance. One gap: `test/event/` doesn't
|
||||
exist -- zero unit coverage, including the capacity-exceeded and
|
||||
double-subscribe assert paths.
|
||||
|
||||
---
|
||||
|
||||
## time
|
||||
|
||||
**Purpose:** Frame delta/elapsed time (`TIME.delta`, exposed to JS via
|
||||
`moduleTime`) plus `timeepoch_t` wall-clock timestamps (used by
|
||||
`uifps.c` for the FPS counter).
|
||||
|
||||
**Key files:** `time.c/h`, `timeepoch.c/h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. `time.c:52-56` unconditionally
|
||||
formats an epoch string into a 256-byte stack buffer every single
|
||||
`timeUpdate()` call purely to feed a commented-out `consolePrint` --
|
||||
burns the leap-year/day-counting loop three times a frame for a
|
||||
discarded value. `timeepoch.c`'s day-counting loops have no
|
||||
handling/guard for negative epoch/timezone values (pre-1970). Test
|
||||
coverage is solid for `time.c` (mocked ticks, boundary/backwards-time
|
||||
cases) but `timeepoch.c`'s date math (leap year, rollover, format
|
||||
specifiers) has no dedicated tests despite being the more bug-prone
|
||||
half. The PSP-specific timezone unit bug flagged in the cross-cutting
|
||||
findings (#4) was confirmed and fixed 2026-08-01 --
|
||||
`timeGetRealTimeZonePSP` was returning hours where `timeepoch.c`
|
||||
expects seconds.
|
||||
|
||||
---
|
||||
|
||||
## thread
|
||||
|
||||
**Purpose:** Thin cross-platform thread/mutex/thread-local wrappers.
|
||||
Used by the asset system's background loading and the POSIX console's
|
||||
input-polling thread.
|
||||
|
||||
**Key files:** `thread.c/h`, `threadmutex.c/h`, `threadlocal.h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. Conventions followed
|
||||
throughout. Real race condition, **fixed 2026-08-01**: `threadHandler`
|
||||
used to unlock `stateMutex` and signal `THREAD_STATE_STOPPED` *before*
|
||||
resetting `thread->threadId = 0`, but `threadStartRequest` asserts
|
||||
`threadId == 0` with no synchronization against that reset --
|
||||
`threadStop()` immediately followed by `threadStart()` on the same
|
||||
struct could intermittently trip the assert. Telling sign it was real,
|
||||
not theoretical: `test/thread/test_thread.c` already re-called
|
||||
`threadInit()` before restarting specifically "so threadId/state are
|
||||
reset" -- the test suite was working around the bug rather than
|
||||
exercising true reuse. `threadId` is now reset inside the same
|
||||
mutex-locked section, before the signal/unlock; the test now loops
|
||||
stop/start 20x on the same `thread_t` with no `threadInit()` in
|
||||
between. Otherwise test coverage is good (real pthreads, try-lock
|
||||
coordination, a 4-thread x 10k-iteration mutex contention test).
|
||||
|
||||
---
|
||||
|
||||
## log
|
||||
|
||||
**Purpose:** `logDebug`/`logError` -- the engine's only print/debug-output
|
||||
path. Header-only declarations; each platform provides the actual
|
||||
implementation (see `src/dusk<platform>/log/`).
|
||||
|
||||
**Key files:** `log.h` (declarations only, no `.c` in core).
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. Clean 2-function API; all
|
||||
three platform implementations (`dusklinux`, `duskpsp`, `duskdolphin`)
|
||||
match the declared signatures with correct `va_copy` usage for the
|
||||
dual stdout+file writes. Dolphin's `logError` correctly falls back to
|
||||
raw VIDEO/console init when the framebuffer isn't ready yet and blocks
|
||||
on a START-button dismiss loop; PSP writes to
|
||||
`ms0:/PSP/GAME/Dusk/*.log`. No bugs found. No `test/log/` exists --
|
||||
understandable for I/O/side-effect code, but zero coverage.
|
||||
|
||||
---
|
||||
|
||||
## system
|
||||
|
||||
**Purpose:** Very early engine init (`systemInit`), the
|
||||
`systemplatform_t` enum (via the `systemplatformlist.h` X-macro pattern),
|
||||
and native OS dialog boxes (`systemdialogtype_t`: render-blocking vs
|
||||
tick-blocking).
|
||||
|
||||
**Key files:** `system.c/h`, `systemplatformlist.h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. X-macro platform enum and
|
||||
compile-time `#error` guards for missing platform macros used
|
||||
correctly; all three platforms define the required
|
||||
`systemInitPlatform`/`systemGetActiveDialogTypePlatform`/
|
||||
`systemGetCyclesPlatform`. Dead code confirmed: `systemPSPGetLanguage()`
|
||||
(`duskpsp/system/systempsp.c:51`) and `systemGetLanguageDolphin()`
|
||||
(`duskdolphin/system/systemdolphin.c:40`) are defined but never called
|
||||
anywhere -- likely intended for locale wiring that hasn't landed. No
|
||||
`test/system/` exists.
|
||||
|
||||
---
|
||||
|
||||
## console
|
||||
|
||||
**Purpose:** In-engine dev console: fixed-size scrollback
|
||||
(`CONSOLE_HISTORY_MAX` lines x `CONSOLE_LINE_MAX` chars), `consolePrint`,
|
||||
a `dirty` flag consumers (namely `ui/debug/uiconsole.c`) watch to know
|
||||
when to rebuild their own cached representation. POSIX builds also poll
|
||||
stdin on a background thread for interactive script execution.
|
||||
|
||||
**Key files:** `console.c/h`, `consoledefs.h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. Two real issues. `consolePrint`
|
||||
(console.c:32-44) gets its length from `stringFormatVA(buffer,
|
||||
CONSOLE_LINE_MAX, ...)`, and `stringFormatVA` (util/string.c:100)
|
||||
**asserts** `ret < destSize` rather than truncating -- so any single
|
||||
debug line over 511 bytes aborts the process instead of just getting
|
||||
cut off, a harsh failure mode for a dev console. Separately,
|
||||
`consoleUpdate`'s doc ("Processes pending queued script lines") and
|
||||
`CONSOLE_EXEC_BUFFER_MAX` (consoledefs.h:12) describe a queued-script-
|
||||
execution feature that doesn't exist -- `console_t` has no exec-queue
|
||||
fields, `consoleUpdate` only toggles `visible`, and
|
||||
`CONSOLE_EXEC_BUFFER_MAX` is unreferenced elsewhere (dead constant,
|
||||
stale doc). No `test/console/` exists.
|
||||
|
||||
---
|
||||
|
||||
## asset
|
||||
|
||||
**Purpose:** The asset pipeline: `dusk.dsk` zip archive reading
|
||||
(`assetfile.c/h`), lock/ref-counted entries (`asset/loader/assetentry.c/h`,
|
||||
built on `util/ref.h`), batch loading (`assetbatch.c/h`), and the loader
|
||||
registry (`asset/loader/assetloader.c/h`, plus one subfolder per loader
|
||||
type: `dmf/` mesh+model, `display/` texture+tileset, `locale/`, `json/`,
|
||||
`animation/`). See `CLAUDE.md`'s "Adding a new asset loader type" for the
|
||||
extension pattern. Per `STATUS.md`: model loading's "async" path is
|
||||
actually synchronous -- the one known stub in core.
|
||||
|
||||
**Key files:** `asset.c/h`, `assetfile.c/h`, `assetbatch.c/h`,
|
||||
`loader/assetentry.c/h`, `loader/assetloader.c/h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. Core is well-structured and the
|
||||
multi-pass reaper correctly handles parent/child dependency chains.
|
||||
Found: `assetFileInit` (assetfile.c:29) has `if(!zip_stat(...) == 0)` --
|
||||
precedence makes this `(!zip_stat(...)) == 0`, which happens to
|
||||
evaluate correctly for zip's 0/nonzero convention but reads as broken
|
||||
and should just be `zip_stat(...) != 0`. More seriously,
|
||||
`assetEntryLock`/`Unlock` sit on top of `util/ref.c`'s confirmed
|
||||
double-unlock underflow bug (see **util** above) -- an over-unlocked
|
||||
asset entry silently becomes un-reapable forever instead of asserting.
|
||||
**Confirmed via code-trace** (not just citing STATUS.md):
|
||||
`assetModelLoaderAsync` (assetmodelloader.c:19-23) is genuinely dead --
|
||||
`assetEntryStartLoading` unconditionally sets
|
||||
`ASSET_ENTRY_STATE_PENDING_SYNC`, and `assetModelLoaderSync`'s state
|
||||
machine never transitions to `PENDING_ASYNC` the way mesh/texture/
|
||||
tileset/locale/json/animation all do, so model loading runs fully
|
||||
synchronously via `assetRequireLoaded`'s busy-loop; grep confirms
|
||||
`assetModelLoaderAsync` has no callers. `assetlocaleloader.c` uses raw
|
||||
stdlib (`strstr`/`strncmp`/`strchr`/`strtol`/`atoi`) instead of
|
||||
`util/string.h` wrappers throughout, and tests line-prefixes via
|
||||
`memoryCompare(lineBuffer, "msgid", 5)` without confirming the reused
|
||||
stack buffer actually holds 5 valid bytes at that point -- a short line
|
||||
could spuriously prefix-match against stale buffer contents. Test
|
||||
coverage: good breadth for entry lifecycle, tileset/JSON/animation
|
||||
loaders, and locale parsing; no dedicated tests for mesh/model/texture
|
||||
loader internals or `assetfile.c`'s line reader.
|
||||
|
||||
---
|
||||
|
||||
## locale
|
||||
|
||||
**Purpose:** Active-locale tracking (`LOCALE.locale`/`LOCALE.entry`) over
|
||||
`.po`-derived locale assets loaded through the asset system. See
|
||||
`assets/locale/en_US.po` -- per memory, currently placeholder/test
|
||||
content, not real shipped game text.
|
||||
|
||||
**Key files:** `localemanager.c/h`, `localeinfo.h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. Clean, no bugs found --
|
||||
correctly balances `assetEntryLock`/`Unlock` in both `SetLocale` and
|
||||
`Dispose` (unlocks the old entry before adopting the new one). Minor
|
||||
nit: `localeinfo.h` declares `static const localeinfo_t` globals
|
||||
(`LOCALE_EN_US` etc.) directly in the header, so every including TU
|
||||
gets its own duplicate copy -- harmless given how few TUs include it.
|
||||
No `test/locale/` directory; `test/asset/test_assetlocale.c` tests the
|
||||
loader, not `localemanager.c` itself.
|
||||
|
||||
---
|
||||
|
||||
## save
|
||||
|
||||
**Purpose:** Slot-based save data (`SAVE_FILE_COUNT_MAX` fixed slots),
|
||||
yyjson documents persisted with size + CRC32 checksum. `saveLoad`/
|
||||
`saveSave` read/write JSON fresh every call; callers own the returned
|
||||
doc and must free it. Actual file I/O goes through platform stream hooks
|
||||
(`saveplatform_t`, one impl per platform) -- core `save.c` must never
|
||||
touch the filesystem directly. `savesettings.c/h` layers engine settings
|
||||
(display/audio/input/general) on top. Per `CLAUDE.md`: "mature, but
|
||||
undocumented" beyond the one paragraph there -- no tests.
|
||||
|
||||
**Key files:** `save.c/h`, `savefile.h`, `savestream.c/h`,
|
||||
`savesettings.c/h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. Clean and convention-compliant
|
||||
-- `save.c` genuinely never touches the filesystem directly (every I/O
|
||||
path goes through `saveXxxPlatform` macros, all three platforms define
|
||||
them), yyjson doc ownership is honored at every call site checked, and
|
||||
CRC32 is validated before parsing with every error path freeing `buf`.
|
||||
One real gap: `saveFileLoad`'s `memoryAllocate(file->size)`
|
||||
(savestream.c:122) allocates straight from an on-disk size field with
|
||||
no sanity bound before the allocation -- a corrupted/tampered save
|
||||
could request an oversized allocation, worth a max-size guard given the
|
||||
"never trust incoming data" principle (arguably applies to save files,
|
||||
not just network packets). Confirmed no `test/save/` exists. `saveDelete`/
|
||||
`saveExists`/`saveGet` are public API not yet called anywhere in the
|
||||
repo -- likely just unconsumed so far, not truly dead.
|
||||
|
||||
---
|
||||
|
||||
## network
|
||||
|
||||
**Purpose:** Connection-state layer only (`networkstate_t`:
|
||||
`DISCONNECTED`/`CONNECTING`/`CONNECTED`/`DISCONNECTING`) plus a one-off
|
||||
HTTP client (`network/http/`: request/header/URL/thread/process split
|
||||
across files). **Not** a multiplayer/replication protocol yet -- that's
|
||||
`ROADMAP.md` items 8-17. Platform-specific connection polling (PSP's
|
||||
`sceNetApctl`, GameCube/Wii's `if_config()`) lives under
|
||||
`src/dusk<platform>/network/`. Has HTTP tests only (`test/network/http/`).
|
||||
|
||||
**Key files:** `network.c/h`, `networkinfo.c/h`, `http/networkhttp.c/h`,
|
||||
`http/networkhttprequest.c/h`, `http/networkhttpthread.c/h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. Genuinely stays a thin
|
||||
connection-state layer (grepped for "packet"/"replicat"/"multiplayer"/
|
||||
"udp" -- no hits, no scope creep). The HTTP client correctly validates
|
||||
untrusted server input with `errorThrow` rather than trusting it
|
||||
(malformed status lines, oversized headers, bad `Content-Length`,
|
||||
early-closed connections all throw) -- exactly what CLAUDE.md calls
|
||||
out. `networkhttpthread.c`'s request handoff is actually correct
|
||||
despite request fields being written outside the mutex: the final
|
||||
`state = PENDING` write happens under the same mutex the worker
|
||||
acquires, giving a valid release/acquire handoff (worth a comment, not
|
||||
a bug). One recurring convention violation:
|
||||
`networkhttpprocess.c`/`networkhttpurl.c` use raw stdlib
|
||||
`strlen`/`strchr`/`strstr`/`strncasecmp`/`strcspn` instead of
|
||||
`util/string.h` wrappers in several places -- `util/string.h` currently
|
||||
has no direct substitute for `strchr`/`strstr`/`strcspn`, so this may
|
||||
be a missing-utility gap rather than pure oversight. No leaks found
|
||||
(request/response bodies freed exactly once via
|
||||
`networkHttpRequestReset`, redirect loop frees the intermediate body).
|
||||
Real test coverage exists: `test/network/http/test_networkhttp.c` runs
|
||||
six tests against a fake loopback server (GET/POST/PUT, query encoding,
|
||||
redirects, connection-refused), each asserting zero leaked allocations.
|
||||
|
||||
---
|
||||
|
||||
## display
|
||||
|
||||
**Purpose:** The engine's most mature, most-optimized subsystem --
|
||||
platform-agnostic rendering built on top of `duskgl`/`duskdolphin`.
|
||||
Subfolders: `mesh/` (primitive builders: cube/sphere/capsule/plane/
|
||||
triprism/quad, plus the shared `meshvertex_t`/`mesh_t` API), `shader/`
|
||||
(currently one material type, unlit), `spritebatch/` (the shared
|
||||
`SPRITEBATCH_SPRITES_MAX`-capacity quad batcher everything 2D goes
|
||||
through -- flushes on shader/material change), `texture/` (texture +
|
||||
tileset + palette), `text/` (`font_t`/`FONT_DEFAULT`'s baked-in bitmap
|
||||
glyphs, `textBuildSpriteCache`/`textDrawSpriteCache`'s build-once/
|
||||
translate-per-frame pattern), `screen/` (scan-safe area), `framebuffer/`.
|
||||
`color.csv` + `tools/color/csv/__main__.py` code-generate `color.h` --
|
||||
never hand-edit the generated header.
|
||||
|
||||
**Key files:** `display.c/h`, `mesh/mesh.c/h`, `spritebatch/spritebatch.c/h`,
|
||||
`spritebatch/spritebatchsprite.c/h`, `text/font.c/h`, `text/text.c/h`,
|
||||
`texture/texture.c/h`, `texture/tileset.c/h`, `shader/shader.c/h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. "Most mature" oversold it
|
||||
slightly -- real bugs found, several confirmed by direct read:
|
||||
- **texture.c:42-52 (confirmed)** -- `textureInit()` branches on
|
||||
`texture->format` to validate the incoming `data` union *before*
|
||||
`memoryZero(texture, ...)` runs a few lines later, so it's reading
|
||||
whatever stale/uninitialized value was already in the caller's
|
||||
struct, not the `format` parameter actually being requested.
|
||||
Validation is effectively checking garbage.
|
||||
- `spritebatchsprite.c:20-25` -- `spriteBatchSpriteTilesetPosition`'s
|
||||
zero-width/height early return zeroes `sprite.min`/`max` but leaves
|
||||
`uvMin`/`uvMax` uninitialized (stack garbage); the existing
|
||||
zero-size test doesn't check uv fields, so this isn't caught.
|
||||
- `mesh.c:43` -- `meshFlush`'s offset assert (`vertexOffset <
|
||||
vertCount - 1`) wrongly rejects a valid offset at the very last
|
||||
vertex; off-by-one.
|
||||
- `text.c:34-37` -- bounds assert uses `tileIndex <= tileCount`
|
||||
(should be `<`), currently unreachable in practice since a preceding
|
||||
clamp already guards it, but the assert itself is wrong.
|
||||
- `framebuffer.c:23-28` -- `frameBufferBind(NULL)` recurses into
|
||||
binding the backbuffer without `errorChain`, discarding any failure
|
||||
and unconditionally returning `errorOk()`.
|
||||
- `displayInit()`'s six static "SIMPLE" primitive meshes
|
||||
(quad/cube/sphere/plane/capsule/triprism) are never disposed in
|
||||
`displayDispose()` -- one VBO+VAO leaked per primitive on the
|
||||
non-legacy GL path.
|
||||
- **Confirmed and fixed 2026-08-01.** `tools/color.py` (not the
|
||||
`tools/color/csv/__main__.py` path CLAUDE.md's doc comment names --
|
||||
that's a stale path, only a `__pycache__/` remnant exists there; the
|
||||
live script is `tools/color.py`) emitted invalid C float literals
|
||||
for whole-number CSV channels (`0`, `1` -- every black/white/primary
|
||||
color), e.g. `color3f(0f, 0f, 0f)`. Was harmless *only* because
|
||||
`COLOR_*_3F`/`_4F` were never referenced anywhere in `src/`/`test/`
|
||||
-- confirmed by actually running the generator before and after the
|
||||
fix, not just reading the source. Now routes channel values through
|
||||
Python `float()` first (always stringifies with a decimal point);
|
||||
`test/display/test_color.c` gained tests referencing
|
||||
`COLOR_BLACK_3F`/`COLOR_WHITE_4F`/`COLOR_RED_3B`/`COLOR_GRAY_3F`
|
||||
directly so the previously-dead macros now have real compile-time +
|
||||
value coverage.
|
||||
- Style drift: `mesh.h` uses `//` header comments instead of `/** */`;
|
||||
sphere/capsule/triprism use `/* */` block comments inside function
|
||||
bodies where CLAUDE.md mandates `//`; every primitive builder's
|
||||
JSDoc still documents a `@param color` that no longer exists in the
|
||||
signature (leftover from before color moved out of `meshvertex_t`).
|
||||
- The primitive `*Buffer()` flexible-geometry functions (sphereBuffer,
|
||||
capsuleBuffer, etc.) are confirmed unused outside their own
|
||||
`*Init()` -- only the fixed default mesh instances are actually
|
||||
consumed (via `script/module/display/modulemesh.c`).
|
||||
|
||||
Test coverage: `test/display/` only registers `test_color.c` and
|
||||
`test_spritebatchsprite.c` -- mesh/shader/texture/tileset/palette/text/
|
||||
font/screen/framebuffer all have zero unit tests.
|
||||
|
||||
---
|
||||
|
||||
## ui
|
||||
|
||||
**Purpose:** Flat, static, singleton-driven widget framework -- no scene
|
||||
graph. Top level is a compile-time X-macro registry
|
||||
(`uielementlist.h`/`uielement.c/h`) of `{init, update, draw, dispose,
|
||||
order}` tuples (screens: frame/confirm/settings/overlays/console/fps),
|
||||
spliced with `duskrpg`'s own list. Composition below that is `uimenu_t`
|
||||
(`widget/uimenu.c/h`) -- a flat tagged-union array of widgets laid out in
|
||||
a simple row/column grid via the `MENU_*` authoring macros; no nesting.
|
||||
Widgets: `uilabel`/`uiwidgetlabel` (cached glyph sprites, the pattern
|
||||
every other widget's text now uses), `uibutton`, `uicheckbox`,
|
||||
`uislider`, `uidropdown`, `uitab`, `uiscrolling` (empty placeholder).
|
||||
`focus/` is the gamepad/keyboard directional-navigation stack (no mouse/
|
||||
pointer hit-testing exists anywhere). `frame/` is the 9-slice box plus
|
||||
the confirm dialog and settings screens. `overlay/` is fullscreen
|
||||
fades/loading/crop bars. `debug/` is the FPS counter and dev console
|
||||
renderer.
|
||||
|
||||
As of 2026-07-31: slider/tab/frame (`uiFrameDrawCached`)/duskrpg's
|
||||
textbox all cache their sprite geometry instead of rebuilding it every
|
||||
frame; console uses a fixed-size vertex buffer instead of alloc/free.
|
||||
Still open: sprite-batch flushes are keyed on material/color, so
|
||||
per-widget highlight-color changes still force a flush per widget (see
|
||||
`ROADMAP.md` item 5 in the debt backlog). No JS bindings exist for UI
|
||||
yet. `test/ui/`/`test/display/test_spritebatchsprite.c` cover the new
|
||||
caching *logic* only -- nothing exercises real `uiXxxDraw()` calls, since
|
||||
those need a live GL context (`FONT_DEFAULT`/`UI_FRAME` textures) this
|
||||
repo's test binaries don't have.
|
||||
|
||||
**Key files:** `ui.c/h`, `uielement.c/h`, `focus/uifocus.c/h`,
|
||||
`widget/uimenu.c/h`, `widget/uilabel.c/h`, `frame/uiframe.c/h`,
|
||||
`debug/uiconsole.c/h`.
|
||||
|
||||
**Review status:** Reviewed 2026-07-31 (this session's sprite-caching
|
||||
pass) -- see notes above; per-material flush granularity and hit-testing
|
||||
still open.
|
||||
|
||||
---
|
||||
|
||||
## entity
|
||||
|
||||
**Purpose:** Fixed-size-array ECS. `entitymanager_t` owns
|
||||
`ENTITY_COUNT_MAX` entities, each with up to `ENTITY_COMPONENT_COUNT_MAX`
|
||||
components stored in a tagged union (`componentdata_t` -- flagged in
|
||||
`PSP_OPTIMIZATION_PLAN.md` as the biggest PSP memory-waste candidate,
|
||||
since every entity reserves space for every component type's largest
|
||||
variant). `componentlist.h`'s `X()` macro auto-generates the component
|
||||
enum/union/dispatch table from `entity/component/**`; engine-level
|
||||
`entityprefablist.h` is an empty sentinel (real prefabs live in
|
||||
`duskrpg/entity/entityprefablist.h`, resolved via
|
||||
`entityPrefabResolveAndApply`). No JSON serialize/deserialize (removed by
|
||||
design in favor of C-coded prefabs or JerryScript `Entity`/`Component`).
|
||||
|
||||
**Key files:** `entitymanager.c/h`, `entity.c/h`, `component.c/h`,
|
||||
`componentlist.h`, `entityprefab.c/h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. Structurally sound (sentinel
|
||||
prefab list, X-macro shape both match CLAUDE.md), but there's a real
|
||||
security-relevant gap: **every capacity/bounds guard
|
||||
(`entitymanager.c:35`, `entity.c:56`, `component.c:37-39,58-62,75-76,
|
||||
140-141`) is an `assert*` call**, and `assert.h` compiles these to
|
||||
`((void)0)` under `DUSK_ASSERTIONS_FAKED` (auto-set whenever `NDEBUG`
|
||||
is defined -- confirmed by reading assert.h directly, this is a real
|
||||
release-mode no-op, not a hypothetical). `moduleentity.c:30,67` create
|
||||
entities/components from JerryScript with no return-value check, so a
|
||||
script that exceeds `ENTITY_COUNT_MAX`/the per-entity component cap
|
||||
silently gets back an invalid ID in release builds, which then indexes
|
||||
fixed arrays out-of-bounds later. This directly contradicts the
|
||||
project's own "untrusted-data limits need errorThrow, not asserts"
|
||||
guidance -- and script input is about as untrusted as it gets. Minor:
|
||||
`component.h:100`/`component.c:52` misplace the `*` in `void *
|
||||
componentGetData(`. Dead code: `entityUpdateRemove`/
|
||||
`entityDisposeRemove`/`entityDisposeAdd` have zero call sites.
|
||||
|
||||
---
|
||||
|
||||
## scene
|
||||
|
||||
**Purpose:** Same shape as `entity/` one level up -- `SCENE_COUNT_MAX`
|
||||
fixed-count scenes, each an isolated entity-manager pool; engine-level
|
||||
`sceneprefablist.h` is an empty sentinel (real prefabs in
|
||||
`duskrpg/scene/`). As of the `Scene.set()` work (2026-07-31), JerryScript
|
||||
can install a `{init, update, dispose}` module as the active scene via
|
||||
`modulescene.c`'s `moduleSceneSetStatic`/`moduleSceneUpdateCurrent`/
|
||||
`moduleSceneTeardownCurrent` (see `script` below) -- scene IDs are reused
|
||||
from a small pool immediately after `sceneDestroy`, so don't assume a
|
||||
freshly created scene has a "new" ID.
|
||||
|
||||
**Key files:** `scene.c/h`, `scenebase.h`, `sceneprefab.c/h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. Shares entity/'s assert-not-
|
||||
errorThrow bounds gap (`sceneCreate` hits `assertUnreachable` then
|
||||
falls through to `SCENE_ID_INVALID` on pool exhaustion in release --
|
||||
reachable from `new Scene()` in JS). Additional finding:
|
||||
`scenePrefabResolveAndApply`/`scenePrefabInit` (sceneprefab.c:31-54)
|
||||
recurse through a prefab's `extends` chain with **no cycle guard** -- a
|
||||
self-referencing or A→B→A prefab table causes unbounded recursion/
|
||||
stack overflow from what's otherwise a one-typo mistake in a
|
||||
hand-authored prefab list. No dead code, no use-after-free. Tests cover
|
||||
create/destroy/isolation/update cadence well but have zero coverage for
|
||||
pool exhaustion, `sceneRender()`, or `sceneprefab.c` (no prefab test
|
||||
file exists at all).
|
||||
|
||||
---
|
||||
|
||||
## physics
|
||||
|
||||
**Purpose:** `physicsworld_t` step simulation over `physicsbodytype_t`
|
||||
(static/dynamic/kinematic) and `physicshapetype_t` (cube/sphere/capsule/
|
||||
plane/custom, plus mesh shapes via `physicsshapemesh.c/h`).
|
||||
`triggersystem.c/h` layers trigger-volume enter/exit events on top. Per
|
||||
`STATUS.md`: "mature, recently churned" -- a revert/re-disable of "old
|
||||
ent code" suggests component wiring isn't fully settled yet. Well
|
||||
tested (`test/physics/`).
|
||||
|
||||
**Key files:** `physicsworld.c/h`, `physicsbodytype.h`, `physicsshape.h`,
|
||||
`physicsshapemesh.c/h`, `triggersystem.c/h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. `STATUS.md`'s "component
|
||||
wiring isn't fully settled" caveat looks stale on closer look:
|
||||
`physicsWorldStep`/`triggerSystemStep` are live-wired in `scene.c:89-90`
|
||||
and `duskrpg`'s player prefab actively uses both PHYSICS and TRIGGER --
|
||||
no `#if 0`/TODO/commented-out code found; the disable-then-revert in
|
||||
history reads like a same-day whole-ECS revert, not something
|
||||
physics-specific. Two real bugs found instead:
|
||||
`physicsbodytype.h:23-27` documents kinematic bodies as capable of
|
||||
being a player controller, but `physicsworld.c:124,166-167` only ever
|
||||
writes `onGround` for the dynamic side of a collision pair -- a
|
||||
kinematic controller's `onGround` is permanently false (latent today,
|
||||
since the one existing player prefab uses DYNAMIC, not KINEMATIC).
|
||||
`physicstest.c:213`'s barycentric interior-test branch has no guard
|
||||
against a zero-area triangle (divide-by-zero/NaN risk in mesh-sphere
|
||||
collision). Dead code: `physicsShapeMeshCreate` (mesh-terrain
|
||||
collision) has zero production callers despite being well-tested in
|
||||
isolation; `entityPhysicsGetShape`/`GetCollideMask` are unwired to the
|
||||
JS module. Test depth is genuinely strong for what's implemented
|
||||
(gravity convergence, dynamic-vs-dynamic separation, mask filtering,
|
||||
mesh sphere/capsule resting) -- "well tested" is earned for the
|
||||
features that exist, though the unused mesh-collision path and
|
||||
missing trigger→JS bridge mean the subsystem's *integration* maturity
|
||||
is a bit narrower than its test depth suggests.
|
||||
|
||||
---
|
||||
|
||||
## animation
|
||||
|
||||
**Purpose:** Keyframe + easing only -- no blend trees or state machines
|
||||
yet. `keyframe_t`/`keyframeset_t` interpolate values over time via
|
||||
`easing.c/h`'s easing functions; `animation.c/h` ties a keyframe set to
|
||||
playback state. Per `STATUS.md`: terse commit history ("ANIM") suggests
|
||||
still iterating.
|
||||
|
||||
**Key files:** `animation.c/h`, `easing.c/h`, `keyframe.c/h`,
|
||||
`keyframeset.c/h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. All 8 core files use `//`
|
||||
copyright headers instead of the required `/** */` block, inconsistent
|
||||
with the correctly-formatted `entityanimation.{c,h}` next door. Math
|
||||
checks out: all 16 easing functions satisfy f(0)=0/f(1)=1 with no
|
||||
precision issues, and keyframe interpolation clamps (doesn't
|
||||
extrapolate) outside the time range with no reachable divide-by-zero
|
||||
-- though it doesn't validate that keyframe times are ascending. 15 of
|
||||
16 `easing.h` declarations lack Javadoc. Biggest gap: **no
|
||||
`test_easing.c` exists** -- only linear/in-quad get incidental coverage
|
||||
via `test_keyframe.c`, so 13 of 16 easing functions are completely
|
||||
untested. Dead code (test-only, unused by any `duskrpg` game code):
|
||||
`keyframeSetGetValues`, `keyframeSetFireCallback`, `animationSetEvent`,
|
||||
`entityAnimationSetKeyframes`/`GetValue`.
|
||||
|
||||
---
|
||||
|
||||
## script
|
||||
|
||||
**Purpose:** Embedded JerryScript integration. `scriptmanager.c/h` owns
|
||||
the JerryScript context lifecycle and the exec/call helpers
|
||||
(`scriptManagerExec`/`ExecFile`/`CallGlobal`/`CallValue`, the last two
|
||||
sharing exception + promise-draining logic). `scriptproto.c/h` is the
|
||||
`scriptproto_t` prototype-wrapping helper every module builds on.
|
||||
`module/` holds each registered JS-facing module:
|
||||
- `modulebase.h` -- the shared macro toolkit (`moduleBaseFunction`,
|
||||
`moduleBaseRequireArgs`/`RequireString`/etc., `moduleBaseDefineProp`/
|
||||
`Func`/`StaticFunc`, `moduleBaseSetWrappedPointer`, `moduleBaseThrowError`).
|
||||
- `moduleplatform.h`, `entity/moduleentity.c/h` +
|
||||
`entity/component/*` (generic `Component` plus typed Position/Physics/
|
||||
Renderable wrappers via `modulecomponentlist.c/h`), `scene/modulescene.c/h`
|
||||
(`Scene`, including `Scene.set()`), `display/modulemesh.c/h`,
|
||||
`time/moduletime.c/h`, `require/modulerequire.c/h` (CommonJS-style
|
||||
`require()`/`module.exports`, with a directory stack for relative
|
||||
resolution -- `scriptManagerExecFile` now pushes its own file's
|
||||
directory before exec so a top-level entry script's relative
|
||||
`require()` calls resolve correctly).
|
||||
- `modulelist.c/h` -- registers/disposes every module above in order;
|
||||
`moduleListDispose()` is now actually called from
|
||||
`scriptManagerDispose()` (was a latent bug -- it wasn't, until
|
||||
2026-07-31).
|
||||
|
||||
Entry point convention: `assets/scripts/init.js` does
|
||||
`require('./scenefile.js')` + `Scene.set(module)`. Has unit tests
|
||||
(`test/script/`), including one that reads the real shipped
|
||||
`overworldscene.js` off disk rather than an embedded copy.
|
||||
|
||||
**Key files:** `scriptmanager.c/h`, `scriptproto.c/h`,
|
||||
`module/modulebase.h`, `module/modulelist.c/h`,
|
||||
`module/require/modulerequire.c/h`, `module/scene/modulescene.c/h`.
|
||||
|
||||
**Review status:** Reviewed 2026-07-31 (this session's Scene.set() +
|
||||
require()-dir-stack work) -- see notes above.
|
||||
|
||||
---
|
||||
|
||||
## input
|
||||
|
||||
**Purpose:** Bind-based input (`inputaction.c/h` maps
|
||||
`INPUT_BIND_*` names to raw `inputbutton_t`s per platform), with a
|
||||
configurable analog deadzone. Platform button/axis backends live under
|
||||
`src/dusk<platform>/input/`; capability macros (`DUSK_INPUT_GAMEPAD`/
|
||||
`KEYBOARD`/`POINTER`) gate what's available per target. Pointer axis
|
||||
values are plumbed through (`DUSK_INPUT_POINTER`), but nothing in `ui/`
|
||||
consumes them yet -- no hit-testing exists (see `ui` above).
|
||||
|
||||
**Key files:** `input.c/h`, `inputaction.c/h`, `inputbutton.c/h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. Clean and convention-compliant;
|
||||
deadzone math (`inputDeadzone`, input.c:244) is correct and safe. One
|
||||
naming nit: `inputBind`'s param is named `act` in input.h:216 while its
|
||||
own doc comment calls it `action`. **Confirmed, not just cited from
|
||||
STATUS.md**: pointer input is genuinely wired end-to-end, not a
|
||||
dead-end at the platform layer -- SDL2's `inputUpdateSDL2` populates
|
||||
`INPUT.platform.mouseX/Y`/scroll from `SDL_GetMouseState`,
|
||||
`inputButtonGetValueSDL2` handles the pointer-axis cases, and
|
||||
`duskrpg/input/inputbindmap.h` binds `mouse_x`/`mouse_y` to
|
||||
`INPUT_BIND_POINTERX/Y`. The dead end is specifically at the
|
||||
*consumption* layer: grepping `src/dusk/ui/` for those binds or any
|
||||
pointer-axis read turns up nothing -- exactly as STATUS.md says, just
|
||||
now confirmed rather than assumed. No tests exist for `input/`.
|
||||
|
||||
---
|
||||
|
||||
## engine
|
||||
|
||||
**Purpose:** Top-level init/update/dispose orchestration
|
||||
(`engineInit`/`engineUpdate`/`engineDispose`) -- the thing `main.c` calls,
|
||||
which in turn calls into every subsystem above plus `game/gameInit` etc.
|
||||
`ENGINE.running`/`ENGINE.version` are the only bits of global state
|
||||
outside the per-subsystem structs.
|
||||
|
||||
**Key files:** `engine.c/h`.
|
||||
|
||||
**Review status:** Reviewed 2026-08-01, confirmed by direct read of
|
||||
`engineInit`/`engineDispose`. Init order is safe (time -> console ->
|
||||
system -> input -> asset -> scriptManager -> save/saveSettings ->
|
||||
locale -> display -> ui -> network -> scene -> game), with display
|
||||
before UI and scriptManager before scene/game so JS `Entity`/`Scene`
|
||||
wrappers exist before any script runs. `engineDispose` is **not** a
|
||||
clean reverse of that order, though: `localeManagerDispose()` runs
|
||||
*before* `uiDispose()`/`displayDispose()`, even though locale was
|
||||
initialized *before* both -- correct reverse order would tear down
|
||||
UI/display first, and as written there's a real risk of UI/display
|
||||
teardown code touching already-freed locale data (e.g. any localized
|
||||
string still held/logged during dispose). Separately, `void
|
||||
engineExit(void)` (engine.c:95) is defined but **not declared in
|
||||
engine.h**, and a repo-wide grep finds no caller anywhere -- dead,
|
||||
unreachable, and in violation of the "every public function must be
|
||||
declared in its header" rule. No tests exist for `engine/`.
|
||||
|
||||
---
|
||||
|
||||
## game
|
||||
|
||||
**Purpose:** Intentionally header-only in core -- just declares
|
||||
`gameInit`/`gameUpdate`/`gameDispose`. The real implementation is
|
||||
`src/duskrpg/game/game.c` (currently: runs `scripts/init.js` on init).
|
||||
|
||||
**Key files:** `game.h` (no `.c` in core).
|
||||
|
||||
**Review status:** Reviewed 2026-08-01. Confirmed: no `.c` file exists
|
||||
in `src/dusk/game/` (only `game.h` + `CMakeLists.txt`) -- a pure
|
||||
interface, as intended. The real `src/duskrpg/game/game.c`
|
||||
implementation is a thin JS-bootstrap shim: `gameInit` just does
|
||||
`errorChain(scriptManagerExecFile("scripts/init.js", NULL))`, while
|
||||
`gameUpdate`/`gameDispose` are both empty (`errorOk()` only). Not a
|
||||
bug -- consistent with the ongoing migration of game logic into JS --
|
||||
but worth flagging as "not yet fleshed out" rather than broken if
|
||||
anything is expected to happen there per-frame at the C layer. No
|
||||
tests exist for this layer.
|
||||
@@ -0,0 +1,49 @@
|
||||
name: Setup devkitPro
|
||||
description: Install devkitPro with GameCube/Wii packages on an Ubuntu runner
|
||||
|
||||
runs:
|
||||
using: composite
|
||||
steps:
|
||||
- name: Install apt dependencies
|
||||
shell: bash
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y \
|
||||
cmake \
|
||||
python3 \
|
||||
python3-pip \
|
||||
python3-polib \
|
||||
python3-pil \
|
||||
python3-dotenv \
|
||||
python3-pyqt5 \
|
||||
python3-opengl \
|
||||
xorriso
|
||||
- name: Install devkitPro pacman
|
||||
shell: bash
|
||||
run: |
|
||||
sudo ln -sf /proc/self/mounts /etc/mtab
|
||||
wget https://apt.devkitpro.org/install-devkitpro-pacman \
|
||||
-O /tmp/install-devkitpro-pacman
|
||||
echo "=== installer script contents ==="
|
||||
cat /tmp/install-devkitpro-pacman
|
||||
echo "================================="
|
||||
chmod +x /tmp/install-devkitpro-pacman
|
||||
sudo /tmp/install-devkitpro-pacman
|
||||
echo "DEVKITPRO=/opt/devkitpro" >> $GITHUB_ENV
|
||||
echo "DEVKITPPC=/opt/devkitpro/devkitPPC" >> $GITHUB_ENV
|
||||
echo "/opt/devkitpro/tools/bin" >> $GITHUB_PATH
|
||||
echo "/opt/devkitpro/devkitPPC/bin" >> $GITHUB_PATH
|
||||
- name: Install devkitPro GameCube/Wii packages
|
||||
shell: bash
|
||||
run: |
|
||||
sudo dkp-pacman -S --needed --noconfirm \
|
||||
gamecube-dev \
|
||||
gamecube-sdl2 \
|
||||
ppc-liblzma \
|
||||
ppc-libzip \
|
||||
libogc2 \
|
||||
gamecube-tools \
|
||||
ppc-libmad \
|
||||
ppc-zlib-ng \
|
||||
ppc-bzip2 \
|
||||
ppc-zstd
|
||||
@@ -0,0 +1,20 @@
|
||||
name: Setup pspdev
|
||||
description: Install the pspdev PSP toolchain on an Ubuntu runner
|
||||
|
||||
runs:
|
||||
using: composite
|
||||
steps:
|
||||
- name: Install dependencies
|
||||
shell: bash
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y cmake python3 python3-pip python3-dotenv
|
||||
- name: Install pspdev toolchain
|
||||
shell: bash
|
||||
run: |
|
||||
wget -q \
|
||||
https://github.com/pspdev/pspdev/releases/latest/download/pspdev-ubuntu-latest-x86_64.tar.gz \
|
||||
-O /tmp/pspdev.tar.gz
|
||||
sudo tar -xzf /tmp/pspdev.tar.gz -C /usr/local
|
||||
echo "PSPDEV=/usr/local/pspdev" >> $GITHUB_ENV
|
||||
echo "/usr/local/pspdev/bin" >> $GITHUB_PATH
|
||||
+142
-69
@@ -4,27 +4,37 @@ on:
|
||||
tags:
|
||||
- '*'
|
||||
jobs:
|
||||
run-tests:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v6
|
||||
- name: Set up Docker
|
||||
uses: docker/setup-docker-action@v5
|
||||
- name: Run tests in Docker
|
||||
run: ./scripts/test-linux-docker.sh
|
||||
|
||||
build-linux:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v6
|
||||
- name: Set up Docker
|
||||
uses: docker/setup-docker-action@v5
|
||||
uses: actions/checkout@v4
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y \
|
||||
build-essential \
|
||||
cmake \
|
||||
python3 \
|
||||
python3-pip \
|
||||
python3-polib \
|
||||
python3-pil \
|
||||
libsdl2-dev \
|
||||
libgl1-mesa-dev \
|
||||
libzip-dev \
|
||||
python3-dotenv \
|
||||
python3-pyqt5 \
|
||||
python3-opengl \
|
||||
xz-utils \
|
||||
liblzma-dev \
|
||||
libbz2-dev \
|
||||
zlib1g-dev \
|
||||
git \
|
||||
libssl-dev
|
||||
- name: Build Linux
|
||||
run: ./scripts/build-linux-docker.sh
|
||||
run: ./scripts/build-linux.sh
|
||||
- name: Upload Linux binary
|
||||
uses: actions/upload-artifact@v6
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: dusk-linux
|
||||
path: build-linux/Dusk
|
||||
@@ -34,53 +44,72 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v6
|
||||
- name: Set up Docker
|
||||
uses: docker/setup-docker-action@v5
|
||||
- name: Build psp
|
||||
run: ./scripts/build-psp-docker.sh
|
||||
uses: actions/checkout@v4
|
||||
- name: Setup pspdev
|
||||
uses: ./.github/actions/setup-pspdev
|
||||
- name: Build PSP
|
||||
run: ./scripts/build-psp.sh
|
||||
- name: Move EBOOT.PBP to Dusk subfolder
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk/PSP/GAME/Dusk
|
||||
cp build-psp/EBOOT.PBP ./git-artifcats/Dusk/PSP/GAME/Dusk/EBOOT.PBP
|
||||
- name: Upload psp binary
|
||||
uses: actions/upload-artifact@v6
|
||||
- name: Upload PSP binary
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: dusk-psp
|
||||
path: ./git-artifcats/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
# build-vita:
|
||||
# runs-on: ubuntu-latest
|
||||
# steps:
|
||||
# - name: Checkout repository
|
||||
# uses: actions/checkout@v6
|
||||
# - name: Set up Docker
|
||||
# uses: docker/setup-docker-action@v5
|
||||
# - name: Build Vita
|
||||
# run: ./scripts/build-vita-docker.sh
|
||||
# - name: Upload Vita binary
|
||||
# uses: actions/upload-artifact@v6
|
||||
# with:
|
||||
# name: dusk-vita
|
||||
# path: build-vita/Dusk.vpk
|
||||
# if-no-files-found: error
|
||||
|
||||
build-knulli:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: debian:trixie
|
||||
steps:
|
||||
- name: Install Node.js
|
||||
run: apt-get update && apt-get install -y nodejs
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v6
|
||||
- name: Set up Docker
|
||||
uses: docker/setup-docker-action@v5
|
||||
- name: Build knulli
|
||||
run: ./scripts/build-knulli-docker.sh
|
||||
uses: actions/checkout@v4
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
dpkg --add-architecture arm64
|
||||
apt-get update
|
||||
apt-get install -y --no-install-recommends \
|
||||
crossbuild-essential-arm64 \
|
||||
ca-certificates \
|
||||
pkg-config \
|
||||
cmake \
|
||||
make \
|
||||
ninja-build \
|
||||
git \
|
||||
file \
|
||||
python3 \
|
||||
python3-pip \
|
||||
python3-polib \
|
||||
python3-pil \
|
||||
python3-dotenv \
|
||||
python3-pyqt5 \
|
||||
python3-opengl \
|
||||
liblua5.4-dev:arm64 \
|
||||
xz-utils:arm64 \
|
||||
libbz2-dev:arm64 \
|
||||
zlib1g-dev:arm64 \
|
||||
libzip-dev:arm64 \
|
||||
libssl-dev:arm64 \
|
||||
libsdl2-dev:arm64 \
|
||||
liblzma-dev:arm64 \
|
||||
libopengl0:arm64 \
|
||||
libgl1:arm64 \
|
||||
libegl1:arm64 \
|
||||
libgles2:arm64 \
|
||||
libgl1-mesa-dev:arm64
|
||||
- name: Build Knulli
|
||||
run: ./scripts/build-knulli.sh
|
||||
- name: Move output to Dusk subfolder
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk
|
||||
cp -r build-knulli/dusk ./git-artifcats/Dusk
|
||||
- name: Upload knulli binary
|
||||
uses: actions/upload-artifact@v6
|
||||
- name: Upload Knulli binary
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: dusk-knulli
|
||||
path: ./git-artifcats/Dusk
|
||||
@@ -88,20 +117,31 @@ jobs:
|
||||
|
||||
build-gamecube:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ghcr.io/extremscorner/libogc2:latest
|
||||
steps:
|
||||
- name: Install Node.js
|
||||
run: apt-get update && apt-get install -y nodejs
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v6
|
||||
- name: Set up Docker
|
||||
uses: docker/setup-docker-action@v5
|
||||
uses: actions/checkout@v4
|
||||
- name: Install additional dependencies
|
||||
run: |
|
||||
apt-get install -y \
|
||||
python3-pip python3-polib python3-pil \
|
||||
python3-dotenv python3-pyqt5 python3-opengl
|
||||
dkp-pacman -Syu --noconfirm
|
||||
dkp-pacman -S --needed --noconfirm \
|
||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||
- name: Build GameCube
|
||||
run: ./scripts/build-gamecube-docker.sh
|
||||
- name: Copy output files.
|
||||
run: ./scripts/build-gamecube.sh
|
||||
- name: Copy output files
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk
|
||||
cp build-gamecube/Dusk.dol ./git-artifcats/Dusk/Dusk.dol
|
||||
cp build-gamecube/dusk.dsk ./git-artifcats/Dusk/dusk.dsk
|
||||
- name: Upload GameCube binary
|
||||
uses: actions/upload-artifact@v6
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: dusk-gamecube
|
||||
path: ./git-artifcats/Dusk
|
||||
@@ -109,21 +149,32 @@ jobs:
|
||||
|
||||
build-gamecube-iso:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ghcr.io/extremscorner/libogc2:latest
|
||||
steps:
|
||||
- name: Install Node.js
|
||||
run: apt-get update && apt-get install -y nodejs
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v6
|
||||
- name: Set up Docker
|
||||
uses: docker/setup-docker-action@v5
|
||||
uses: actions/checkout@v4
|
||||
- name: Install additional dependencies
|
||||
run: |
|
||||
apt-get install -y \
|
||||
python3-pip python3-polib python3-pil \
|
||||
python3-dotenv python3-pyqt5 python3-opengl xorriso
|
||||
dkp-pacman -Syu --noconfirm
|
||||
dkp-pacman -S --needed --noconfirm \
|
||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||
- name: Build GameCube ISO
|
||||
run: ./scripts/build-gamecube-iso-docker.sh
|
||||
- name: Copy output files.
|
||||
run: ./scripts/build-gamecube-iso.sh
|
||||
- name: Copy output files
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk
|
||||
cp build-gamecube-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
|
||||
cp build-gamecube-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
|
||||
cp build-gamecube-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
|
||||
- name: Upload GameCube ISO
|
||||
uses: actions/upload-artifact@v6
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: dusk-gamecube-iso
|
||||
path: ./git-artifcats/Dusk
|
||||
@@ -131,21 +182,32 @@ jobs:
|
||||
|
||||
build-wii:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ghcr.io/extremscorner/libogc2:latest
|
||||
steps:
|
||||
- name: Install Node.js
|
||||
run: apt-get update && apt-get install -y nodejs
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v6
|
||||
- name: Set up Docker
|
||||
uses: docker/setup-docker-action@v5
|
||||
uses: actions/checkout@v4
|
||||
- name: Install additional dependencies
|
||||
run: |
|
||||
apt-get install -y \
|
||||
python3-pip python3-polib python3-pil \
|
||||
python3-dotenv python3-pyqt5 python3-opengl
|
||||
dkp-pacman -Syu --noconfirm
|
||||
dkp-pacman -S --needed --noconfirm \
|
||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||
- name: Build Wii
|
||||
run: ./scripts/build-wii-docker.sh
|
||||
- name: Copy output files.
|
||||
run: ./scripts/build-wii.sh
|
||||
- name: Copy output files
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk/apps/Dusk
|
||||
cp build-wii/boot.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
|
||||
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
|
||||
cp build-wii/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
|
||||
- name: Upload Wii binary
|
||||
uses: actions/upload-artifact@v6
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: dusk-wii
|
||||
path: ./git-artifcats/Dusk
|
||||
@@ -153,21 +215,32 @@ jobs:
|
||||
|
||||
build-wii-iso:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: ghcr.io/extremscorner/libogc2:latest
|
||||
steps:
|
||||
- name: Install Node.js
|
||||
run: apt-get update && apt-get install -y nodejs
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v6
|
||||
- name: Set up Docker
|
||||
uses: docker/setup-docker-action@v5
|
||||
uses: actions/checkout@v4
|
||||
- name: Install additional dependencies
|
||||
run: |
|
||||
apt-get install -y \
|
||||
python3-pip python3-polib python3-pil \
|
||||
python3-dotenv python3-pyqt5 python3-opengl xorriso
|
||||
dkp-pacman -Syu --noconfirm
|
||||
dkp-pacman -S --needed --noconfirm \
|
||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||
- name: Build Wii ISO
|
||||
run: ./scripts/build-wii-iso-docker.sh
|
||||
- name: Copy output files.
|
||||
run: ./scripts/build-wii-iso.sh
|
||||
- name: Copy output files
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk
|
||||
cp build-wii-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
|
||||
cp build-wii-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
|
||||
cp build-wii-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
|
||||
- name: Upload Wii ISO
|
||||
uses: actions/upload-artifact@v6
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: dusk-wii-iso
|
||||
path: ./git-artifcats/Dusk
|
||||
|
||||
@@ -0,0 +1,106 @@
|
||||
name: Test Dusk
|
||||
on:
|
||||
pull_request:
|
||||
branches:
|
||||
- main
|
||||
jobs:
|
||||
run-tests:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y \
|
||||
build-essential \
|
||||
cmake \
|
||||
python3 \
|
||||
python3-pip \
|
||||
python3-polib \
|
||||
python3-pil \
|
||||
libsdl2-dev \
|
||||
libgl1-mesa-dev \
|
||||
libzip-dev \
|
||||
python3-dotenv \
|
||||
python3-pyqt5 \
|
||||
python3-opengl \
|
||||
xz-utils \
|
||||
liblzma-dev \
|
||||
libbz2-dev \
|
||||
zlib1g-dev \
|
||||
git \
|
||||
libssl-dev
|
||||
- name: Run tests
|
||||
run: ./scripts/test-linux.sh
|
||||
|
||||
# Emulator smoke tests: boot the built disc/EBOOT for a fixed window and
|
||||
# confirm the emulator doesn't crash. Not yet verified against a real
|
||||
# runner (no CI run has exercised these) -- continue-on-error so a
|
||||
# flaky/broken emulator step doesn't block the required Linux test job.
|
||||
run-tests-gamecube-dolphin:
|
||||
runs-on: ubuntu-latest
|
||||
continue-on-error: true
|
||||
container:
|
||||
image: ghcr.io/extremscorner/libogc2:latest
|
||||
steps:
|
||||
- name: Install Node.js
|
||||
run: apt-get update && apt-get install -y nodejs
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Install additional dependencies
|
||||
run: |
|
||||
apt-get install -y \
|
||||
python3-pip python3-polib python3-pil \
|
||||
python3-dotenv python3-pyqt5 python3-opengl xorriso \
|
||||
dolphin-emu xvfb
|
||||
dkp-pacman -Syu --noconfirm
|
||||
dkp-pacman -S --needed --noconfirm \
|
||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||
- name: Build GameCube ISO and boot it in Dolphin
|
||||
run: ./scripts/test-gamecube-dolphin.sh
|
||||
|
||||
run-tests-wii-dolphin:
|
||||
runs-on: ubuntu-latest
|
||||
continue-on-error: true
|
||||
container:
|
||||
image: ghcr.io/extremscorner/libogc2:latest
|
||||
steps:
|
||||
- name: Install Node.js
|
||||
run: apt-get update && apt-get install -y nodejs
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Install additional dependencies
|
||||
run: |
|
||||
apt-get install -y \
|
||||
python3-pip python3-polib python3-pil \
|
||||
python3-dotenv python3-pyqt5 python3-opengl xorriso \
|
||||
dolphin-emu xvfb
|
||||
dkp-pacman -Syu --noconfirm
|
||||
dkp-pacman -S --needed --noconfirm \
|
||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||
- name: Build Wii ISO and boot it in Dolphin
|
||||
run: ./scripts/test-wii-dolphin.sh
|
||||
|
||||
run-tests-psp-ppsspp:
|
||||
runs-on: ubuntu-latest
|
||||
continue-on-error: true
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Setup pspdev
|
||||
uses: ./.github/actions/setup-pspdev
|
||||
- name: Install PPSSPPHeadless build dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y git cmake ninja-build libsdl2-dev zlib1g-dev
|
||||
- name: Build PPSSPPHeadless
|
||||
run: |
|
||||
git clone --recursive --depth 1 https://github.com/hrydgard/ppsspp.git /tmp/ppsspp
|
||||
cmake -S /tmp/ppsspp -B /tmp/ppsspp/build -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build /tmp/ppsspp/build --target PPSSPPHeadless -- -j$(nproc)
|
||||
echo "PPSSPP_HEADLESS_BIN=/tmp/ppsspp/build/PPSSPPHeadless" >> "$GITHUB_ENV"
|
||||
- name: Build PSP EBOOT and boot it in PPSSPPHeadless
|
||||
run: ./scripts/test-psp-ppsspp.sh
|
||||
@@ -1,5 +1,9 @@
|
||||
# Dusk — Claude Code rules
|
||||
|
||||
See `STATUS.md` for a periodically-refreshed inventory of subsystem
|
||||
maturity, test coverage gaps, and known open issues — check it before
|
||||
assuming a subsystem is fully wired up or before picking a next task.
|
||||
|
||||
## File headers
|
||||
Every C, H, and JS file starts with:
|
||||
|
||||
@@ -124,18 +128,16 @@ Set `DUSK_TARGET_SYSTEM` at CMake configure time to select a platform:
|
||||
| `linux` | `DUSK_LINUX` | Linux desktop |
|
||||
| `knulli` | `DUSK_KNULLI` | Knulli (handheld)|
|
||||
| `psp` | `DUSK_PSP` | Sony PSP |
|
||||
| `vita` | `DUSK_VITA` | PlayStation Vita |
|
||||
| `gamecube` | `DUSK_GAMECUBE` | Nintendo GameCube|
|
||||
| `wii` | `DUSK_WII` | Nintendo Wii |
|
||||
|
||||
### Layer structure
|
||||
```
|
||||
src/dusk/ core, platform-agnostic game logic
|
||||
src/duskgl/ OpenGL abstraction (Linux, Knulli, PSP, Vita)
|
||||
src/dusksdl2/ SDL2 window + input (Linux, Knulli, PSP, Vita)
|
||||
src/duskgl/ OpenGL abstraction (Linux, Knulli, PSP)
|
||||
src/dusksdl2/ SDL2 window + input (Linux, Knulli, PSP)
|
||||
src/dusklinux/ Linux + Knulli platform impl
|
||||
src/duskpsp/ PSP platform impl
|
||||
src/duskvita/ Vita platform impl
|
||||
src/duskdolphin/ GameCube / Wii platform impl (no SDL2/OpenGL)
|
||||
```
|
||||
|
||||
@@ -190,21 +192,110 @@ simply left undefined — the core guards calls with `#ifdef`.
|
||||
## Adding a new entity component
|
||||
1. Create `src/dusk/entity/component/<category>/entityMyComp.h/.c` with
|
||||
struct `entityMyComp_t`, `entityMyCompInit()`, and optionally
|
||||
`entityMyCompDispose()`.
|
||||
2. Add the include to `src/dusk/entity/componentlist.h` header block.
|
||||
3. Add a row to `src/dusk/entity/componentlist.h`:
|
||||
`entityMyCompDispose()`, `entityMyCompRender()`.
|
||||
2. Add the include to `src/dusk/entity/componentlist.h` header block
|
||||
(or `src/duskrpg/entity/gamecomponentlist.h` for a game-specific
|
||||
component, appended after the engine's inbuilt ones).
|
||||
3. Add a row:
|
||||
```c
|
||||
X(MYCOMP, entityMyComp_t, myComp, entityMyCompInit, NULL, NULL)
|
||||
```
|
||||
This auto-generates the enum, union field, and definition entry.
|
||||
Params are `(enumName, type, field, init, dispose, render)` — pass
|
||||
`NULL` for any callback the component doesn't need. This
|
||||
auto-generates the enum, union field, and definition entry.
|
||||
4. If JS-facing, create the script module and `.d.ts` (see below).
|
||||
|
||||
Entities/components/scenes have no JSON serialize/deserialize path —
|
||||
that was removed in favor of building scenes from C-coded prefabs
|
||||
(below) or from JerryScript (`Entity`/`Component`/`Scene`, see
|
||||
"Adding a new script (JS) module").
|
||||
|
||||
---
|
||||
|
||||
## Adding a new entity/scene prefab
|
||||
Entity prefabs (`src/dusk/entity/entityprefab.h`) and scene prefabs
|
||||
(`src/dusk/scene/sceneprefab.h`) follow the same pattern:
|
||||
1. Write an apply function: `errorret_t entityPrefabXxxApply(mgr,
|
||||
entityId)` (or `errorret_t scenePrefabXxxApply(sceneId)`), building
|
||||
up the entity/scene with the normal component/entity APIs.
|
||||
2. Add an entry to the sentinel-terminated `ENTITY_PREFABS[]` (in
|
||||
`src/dusk/entity/entityprefablist.h`, or a game-specific list it
|
||||
includes) or `SCENE_PREFABS[]`:
|
||||
```c
|
||||
{ .name = "MY_PREFAB", .extends = "", .apply = entityPrefabXxxApply }
|
||||
```
|
||||
`extends` names another prefab to apply first (recurses through
|
||||
`entityPrefabResolveAndApply`/`scenePrefabResolveAndApply`), or `""`
|
||||
for none. Do not add an enum or count field — the array is iterated
|
||||
until `.name[0] == '\0'`.
|
||||
3. `entityPrefabResolveAndApply`/`scenePrefabResolveAndApply` only
|
||||
resolve names against the C-coded registry above — there is no JSON
|
||||
asset fallback. Throws if no prefab with that name is registered.
|
||||
|
||||
---
|
||||
|
||||
## Adding a new cutscene item type
|
||||
1. Create `src/duskrpg/cutscene/item/<category>/cutsceneMyItem.h/.c`
|
||||
with a data struct (e.g. `cutscenemyitem_t`) and
|
||||
`cutsceneMyItemStart(item, data)` / `cutsceneMyItemUpdate(item,
|
||||
data)` (the latter returns `true` once the item has completed). Add
|
||||
a matching `cutscenemyitemdata_t` runtime-data struct only if the
|
||||
item needs per-run state across ticks (most don't).
|
||||
2. Add `CUTSCENE_ITEM_TYPE_MY_ITEM` to the enum and a union member to
|
||||
`cutsceneitem_t` (and `cutsceneitemdata_t` if it has runtime data) in
|
||||
`src/duskrpg/cutscene/item/cutsceneitem.h`.
|
||||
3. Register the `{ start, update }` pair in `CUTSCENE_ITEM_CALLBACKS[]`
|
||||
in `cutsceneitem.c`.
|
||||
4. Add an authoring macro to `src/duskrpg/cutscene/cutscene.h`:
|
||||
```c
|
||||
#define CUTSCENE_MY_ITEM(ARGS...) \
|
||||
{ .type = CUTSCENE_ITEM_TYPE_MY_ITEM, .myItem = { ARGS } }
|
||||
```
|
||||
used inside a `CUTSCENE(NAME, SIZE, PAUSE_TYPE, ...)` block.
|
||||
|
||||
---
|
||||
|
||||
## Save system
|
||||
Save data lives under `src/dusk/save/` (`save.h`/`savefile.h`/
|
||||
`saveplatform.h`). Slots are fixed-count (`SAVE_FILE_COUNT_MAX`), each
|
||||
holding a yyjson document persisted with its byte size and a CRC32
|
||||
checksum. `saveLoad`/`saveSave` read/write the JSON fresh every call —
|
||||
callers own the returned/passed `yyjson_doc`/`yyjson_mut_doc` and must
|
||||
free it themselves. Actual file I/O goes through platform-specific
|
||||
`saveplatform_t`/stream hooks (one implementation per platform under
|
||||
`src/dusk<platform>/save/`) — do not add direct filesystem calls to the
|
||||
core `save.c`, extend the platform stream hooks instead.
|
||||
|
||||
## Network system
|
||||
`src/dusk/network/` (`network.h`) is a connection-state layer only — a
|
||||
`networkstate_t` state machine (`DISCONNECTED`/`CONNECTING`/`CONNECTED`/
|
||||
`DISCONNECTING`) plus an HTTP client (`network/http/`) used for one-off
|
||||
requests. It is not a multiplayer/replication protocol — that layer
|
||||
doesn't exist yet (see `ROADMAP.md` items on the socket server/client
|
||||
and packet handlers). Platform-specific connection logic (e.g. PSP's
|
||||
`sceNetApctl` polling, GameCube/Wii's `if_config()`) lives under
|
||||
`src/dusk<platform>/network/`, wired through `networkplatform.h` macros
|
||||
the same way display/input are. Whenever this eventually grows a
|
||||
multiplayer protocol, apply `ROADMAP.md`'s principle: never trust
|
||||
incoming packet data — validate defensively with `errorret_t`/
|
||||
`errorThrow()`, not asserts.
|
||||
|
||||
## Adding a new script (JS) module
|
||||
Dusk embeds JerryScript (`src/dusk/script/`, fetched via
|
||||
`cmake/modules/Findjerryscript.cmake`). Today only `Entity`, the
|
||||
generic `Component` wrapper, and `Scene` are registered (see
|
||||
`src/dusk/script/module/modulelist.c`) — no per-component-type typed
|
||||
wrappers exist yet (e.g. no `.position` on a `POSITION` component);
|
||||
`entity.add(TYPE)`/`entity.getComponent(TYPE)` always return the
|
||||
generic `Component`.
|
||||
|
||||
1. Create `src/dusk/script/module/<category>/moduleMyMod.h/.c`.
|
||||
- Declare `extern scriptproto_t MODULE_MYMOD_PROTO;` in the header.
|
||||
- Use `moduleBaseFunction(name)` to define JS-callable functions.
|
||||
- Use `moduleBaseFunction(name)` to define JS-callable functions —
|
||||
these are the one exception to "no `static` in `.c` files": the
|
||||
macro itself expands to a `static jerry_value_t name(...)`
|
||||
JerryScript external-handler trampoline, never called by name
|
||||
from other C files, so it isn't declared in the `.h`.
|
||||
- Register props/funcs in `moduleMyModInit()` with
|
||||
`scriptProtoDefineProp` / `scriptProtoDefineFunc` /
|
||||
`scriptProtoDefineStaticFunc`.
|
||||
@@ -212,9 +303,12 @@ simply left undefined — the core guards calls with `#ifdef`.
|
||||
`src/dusk/script/module/modulelist.c` and call
|
||||
`moduleMyModInit()` in `moduleListInit()` (and `Dispose` in
|
||||
`moduleListDispose()`).
|
||||
3. For component modules also register in
|
||||
`src/dusk/script/module/entity/component/modulecomponentlist.c`
|
||||
so `entity.add()` returns the typed wrapper.
|
||||
3. For a component module that adds a *typed* wrapper for a specific
|
||||
component type, create
|
||||
`src/dusk/script/module/entity/component/modulecomponentlist.c` (it
|
||||
doesn't exist yet — the first such module creates it) so
|
||||
`entity.add()` can return the typed wrapper instead of the generic
|
||||
`Component`.
|
||||
4. Create `types/<category>/mymod.d.ts` and add a
|
||||
`/// <reference path="..." />` line to `types/index.d.ts`.
|
||||
|
||||
@@ -423,6 +517,29 @@ above the declaration with no blank line in between.
|
||||
|
||||
---
|
||||
|
||||
## Color system
|
||||
|
||||
Colors are defined in `src/dusk/display/color.csv` and code-generated
|
||||
into a `color.h` header by `tools/color/csv/__main__.py`.
|
||||
|
||||
Each row in the CSV has `name,r,g,b,a` with channel values in `[0.0, 1.0]`.
|
||||
The script emits four `#define` variants per color plus a bare alias:
|
||||
|
||||
```
|
||||
COLOR_<NAME>_4B color4b(r8, g8, b8, a8) // default alias target
|
||||
COLOR_<NAME>_3B color3b(r8, g8, b8)
|
||||
COLOR_<NAME>_3F color3f(rf, gf, bf)
|
||||
COLOR_<NAME>_4F color4f(rf, gf, bf, af)
|
||||
COLOR_<NAME> COLOR_<NAME>_4B
|
||||
```
|
||||
|
||||
`color_t` is `color4b_t` (four `uint8_t` channels).
|
||||
|
||||
To add a new color, append a row to `color.csv` and rebuild — do not
|
||||
hand-edit the generated header.
|
||||
|
||||
---
|
||||
|
||||
## Tests
|
||||
- Tests live in `test/` mirroring `src/dusk/` structure.
|
||||
- Use cmocka; include `dusktest.h`.
|
||||
|
||||
+3
-4
@@ -14,10 +14,9 @@ cmake_policy(SET CMP0079 NEW)
|
||||
|
||||
option(DUSK_BUILD_TESTS "Enable tests" OFF)
|
||||
|
||||
# Game identity — override these per-project
|
||||
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
|
||||
set(DUSK_GAME_AUTHOR "YouWish" CACHE STRING "Game author / coder")
|
||||
set(DUSK_GAME_SHORT_DESCRIPTION "Dusk game" CACHE STRING "One-line description")
|
||||
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
|
||||
set(DUSK_GAME_AUTHOR "YourWishes" CACHE STRING "Game author / coder")
|
||||
set(DUSK_GAME_SHORT_DESCRIPTION "Dusk game" CACHE STRING "One-line description")
|
||||
set(DUSK_GAME_LONG_DESCRIPTION "No description yet." CACHE STRING "Full description")
|
||||
|
||||
# Prep cache
|
||||
|
||||
@@ -0,0 +1,260 @@
|
||||
# PSP Optimization Plan
|
||||
|
||||
A survey of concrete memory and CPU (especially floating-point) optimization
|
||||
opportunities for the PSP target, done 2026-07-31 on branch `ac2` at commit
|
||||
`e61914ba` + this session's scripting work. Point-in-time findings, not a
|
||||
substitute for reading the referenced source before acting on it.
|
||||
|
||||
## Why this exists
|
||||
|
||||
The PSP (Allegrex MIPS CPU, 222-333MHz, single core, 32-64MB main RAM, 2MB
|
||||
eDRAM, 16KB I-cache / 16KB D-cache, no virtual memory or memory protection)
|
||||
is the tightest-constrained target this engine ships to. Two rules guide
|
||||
everything below, both already correctly applied in one place in this
|
||||
codebase (`entityposition_t` caching its transform matrices instead of
|
||||
recomputing them from position/rotation/scale every read — see "Already
|
||||
correct" below):
|
||||
|
||||
- **Memory is finite and cannot be compacted.** No VM means a fragmented
|
||||
heap after a few minutes of play can fail an allocation even with
|
||||
"enough" total free bytes. Prefer static/pool allocation over
|
||||
malloc/free churn; prefer trading memory for CPU only when the memory
|
||||
cost is bounded and paid once.
|
||||
- **CPU is finite and floating-point math is not free**, especially
|
||||
trig/sqrt on the plain scalar FPU. Prefer caching a computed result
|
||||
behind a dirty flag over recomputing it unconditionally; prefer
|
||||
avoiding a sqrt via squared-distance comparison wherever only a
|
||||
yes/no or ordering result is needed.
|
||||
|
||||
## Priority 1 — Entity/component memory: a union tax paid on every slot, times 4 scenes
|
||||
|
||||
**The single biggest finding.** `entitymanager_t` (`src/dusk/entity/entitymanager.h:11-15`)
|
||||
is a flat, statically-sized struct:
|
||||
|
||||
```c
|
||||
typedef struct entitymanager_t {
|
||||
entity_t entities[ENTITY_COUNT_MAX]; // 64
|
||||
component_t components[ENTITY_COUNT_MAX * ENTITY_COMPONENT_COUNT_MAX]; // 64*16 = 1024
|
||||
componentid_t entitiesWithComponent[COMPONENT_TYPE_COUNT * ENTITY_COUNT_MAX];
|
||||
} entitymanager_t;
|
||||
```
|
||||
|
||||
`component_t` (`src/dusk/entity/component.h:69-72`) holds a **tagged union**
|
||||
(`componentdata_t`) sized to its largest variant. That variant is
|
||||
`entityrenderable_t`'s spritebatch payload (`entityrenderable.h:25-66`):
|
||||
`spritebatchsprite_t sprites[64]` at 40 bytes each (`vec3 min + vec3 max +
|
||||
vec2 uvMin + vec2 uvMax`) = **2560 bytes**, versus ~28-300 bytes for every
|
||||
other component type (camera, physics, animation, position, trigger).
|
||||
|
||||
Because the union is embedded by value in a flat array — not behind a
|
||||
pointer, not sparse — **every one of the 1024 component slots in every
|
||||
entity manager costs ~2580 bytes, whether it holds a 28-byte camera or
|
||||
nothing at all.** `1024 * 2580 ≈ 2.52MB` per `entitymanager_t`, confirmed
|
||||
by the engine's own startup log every run: `Entity manager size: 2684992
|
||||
bytes (2622.06 KB)`.
|
||||
|
||||
`scene_t` (`src/dusk/scene/scene.h:14-18`) embeds `entitymanager_t` by
|
||||
value too, and `SCENE_COUNT_MAX = 4` (`scene/scenebase.h:11`) with
|
||||
`SCENE_MANAGER` declared as a plain global (`scene/scene.c:20`) — so this
|
||||
~2.52MB exists as static BSS from process start for **all 4 scene slots**,
|
||||
used or not. **Total: ~10.1MB reserved permanently for entity storage
|
||||
alone** — 16-31% of PSP main RAM — before a single texture, mesh, or audio
|
||||
asset is loaded.
|
||||
|
||||
**Options to fix (roughly increasing effort/risk):**
|
||||
1. Pull `entityrenderablespritebatch_t` out of the component union entirely
|
||||
— store spritebatch entities via a pointer/handle into a separate,
|
||||
smaller fixed pool sized to how many spritebatch-renderable entities
|
||||
actually coexist (almost certainly far fewer than 64 per entity, and
|
||||
far fewer entities need spritebatch at all vs. mesh/material
|
||||
rendering). This alone would shrink the union's dominant variant from
|
||||
~2560 bytes to whatever the next-largest variant is (~300 bytes,
|
||||
`entitytrigger_t`) — an ~88% reduction, dropping the ~10.1MB down to
|
||||
roughly ~1.2MB.
|
||||
2. Reduce `SCENE_COUNT_MAX` from 4 if 4 concurrent scenes were never a
|
||||
deliberate requirement (check with the project owner — this may just
|
||||
be a round-number default nobody revisited), or make scene storage
|
||||
pointer-based/lazily allocated so unused scene slots cost ~0 instead
|
||||
of a full `entitymanager_t`.
|
||||
3. Reduce `ENTITY_COMPONENT_COUNT_MAX` (16) if entities realistically use
|
||||
far fewer distinct component types simultaneously — check actual
|
||||
usage across `entityprefablist.h`/`gameprefablist.h` prefabs.
|
||||
|
||||
Do (1) first — it's the highest-leverage, most contained change (touches
|
||||
`entityrenderable.h`'s data layout and its render/dispose paths, not the
|
||||
general entity/component system), and re-measure via the same startup
|
||||
log line before deciding whether (2)/(3) are still worth doing.
|
||||
|
||||
## Priority 2 — VFPU is completely unused; all vec/mat math is scalar
|
||||
|
||||
The PSP's Allegrex CPU has a **VFPU** (vector floating-point unit) capable
|
||||
of fast SIMD-style 4-wide float ops and hardware-accelerated matrix
|
||||
operations, exposed by pspsdk's `pspvfpu`/GU "Geometry Utility" (`gum_*`)
|
||||
helpers. This engine links `pspvfpu` (`cmake/targets/psp.cmake`) but
|
||||
**never calls into it** — confirmed via a zero-hit grep for
|
||||
`vfpu|pspmath|gum_|vcst|gu_matrix` across `src/duskpsp/` and `src/duskgl/`.
|
||||
|
||||
All vector/matrix math instead goes through cglm (`glm_vec3_*`,
|
||||
`glm_mat4_*`), which auto-detects SIMD only for x86 (`CGLM_SSE2`/`AVX`) or
|
||||
ARM (`CGLM_NEON`) — neither applies to MIPS, and no `CGLM_*` macros are
|
||||
set anywhere in this repo (confirmed zero hits). **Every `glm_mat4_mul`,
|
||||
every position/rotation rebuild, every physics vector op runs on the
|
||||
plain scalar MIPS FPU with the VFPU sitting idle.**
|
||||
|
||||
This is the single largest *available* CPU win identified in this survey
|
||||
— larger than any specific hot-path fix below, because it's a multiplier
|
||||
on all of them. Concretely: route `entityposition.c`'s matrix
|
||||
rebuild/multiply path and `physicsworld.c`'s per-body vector math through
|
||||
`pspvfpu`/`gum_*` on the PSP build specifically (behind `#ifdef DUSK_PSP`,
|
||||
matching the project's existing platform-guard convention), while keeping
|
||||
cglm as the portable fallback for Linux/Knulli/GameCube/Wii. This is a
|
||||
genuinely large effort (new platform-specific math backend, careful
|
||||
correctness verification since VFPU has its own quirks around
|
||||
pipelining/hazards) — scope it as its own project, not a quick pass.
|
||||
|
||||
## Priority 3 — UI/spritebatch rebuilds and redraws every vertex, every frame
|
||||
|
||||
Already flagged in `STATUS.md`/`ROADMAP.md` (item 4/5) as a known open
|
||||
issue; this session's research adds concrete numbers. `meshvertex_t`
|
||||
(`display/mesh/meshvertex.h:14-17`) is `{ float uv[2]; float pos[3]; }` =
|
||||
**20 bytes/vertex**, no packing. `SPRITEBATCH_SPRITES_MAX = 512`,
|
||||
`SPRITEBATCH_FLUSH_COUNT = 16` → 32 sprites/flush = 192 vertices = **3,840
|
||||
bytes rebuilt and redrawn per flush**, with a flush forced on every
|
||||
shader/material change (`spritebatch.c:38-50`) and used unconditionally
|
||||
by every widget except `uiconsole.c` (`uitab.c:56`, `uislider.c:183/199/231`,
|
||||
final flush in `ui.c:51`). A UI screen with ~50-100 sprites and 2-3
|
||||
material changes costs an estimated **8-15KB of vertex rebuild + GU
|
||||
submission every single frame**, regardless of whether the UI changed
|
||||
since the last frame.
|
||||
|
||||
Confirmed on the PSP legacy-GL path specifically: there's no GPU buffer
|
||||
re-upload cost (`meshFlushGL` is a literal no-op comment: "we use the
|
||||
glClientState stuff" — `meshgl.c:91-93`; `meshDrawGL` just points
|
||||
`glVertexPointer` at the CPU-side array each call), so the real cost is
|
||||
(a) the CPU-side per-sprite vertex rewrite every frame and (b) GU
|
||||
re-transforming the full vertex stream from RAM on every draw with no
|
||||
skip for unchanged geometry.
|
||||
|
||||
**Fix direction** (already captured in `ROADMAP.md`'s debt backlog item 5):
|
||||
extend `uiconsole.c`'s cached-mesh, dirty-flag-gated rebuild pattern to
|
||||
the rest of the widget tree. This plan adds one refinement: also consider
|
||||
packing `meshvertex_t` down (next item) since it multiplies this cost.
|
||||
|
||||
## Priority 4 — All-float vertex format wastes bandwidth and T&L cost
|
||||
|
||||
`meshvertex_t` uses two `float` fields (20 bytes) for every mesh and
|
||||
sprite vertex, mesh-wide, with no normal or per-vertex color (color is
|
||||
already handled at the material level, so that part is already optimal).
|
||||
GU natively supports fixed-point 16-bit positions/UVs
|
||||
(`GU_VERTEX_16BIT`/`GU_TEXTURE_16BIT`), which would roughly halve
|
||||
per-vertex size and the corresponding vertex-fetch/transform cost, at the
|
||||
cost of position precision (fine for UI/sprite work and most world
|
||||
geometry at this engine's scale; worth checking against the largest
|
||||
world coordinates actually used before committing). Pair with Priority 3
|
||||
so the packing benefit compounds with the dirty-tracking benefit instead
|
||||
of just reducing the cost of a rebuild that still happens every frame.
|
||||
|
||||
## Priority 5 — Running gameplay logic in JerryScript has a real per-frame cost on PSP
|
||||
|
||||
This is new since last session's work, not a pre-existing issue: `assets/
|
||||
scripts/overworldscene.js`'s `update()` is now called every frame via
|
||||
`scriptManagerCallGlobal("update")` (wired into `engine.c`'s
|
||||
`engineUpdate()`), replacing what used to be a direct `cosf`/`sinf` C
|
||||
callback (`entityUpdateAdd`). Per call, `scriptManagerCallGlobal`
|
||||
(`scriptmanager.c:91-144`) does: a global-object property lookup (key is
|
||||
cached, but the `jerry_object_get` dispatch still runs), full JS
|
||||
interpreter call dispatch (frame setup, argument marshaling) for what's a
|
||||
two-line function, and an unconditional `jerry_value_is_promise` check
|
||||
every call even though `update()` is synchronous. Inside, `Math.cos`/
|
||||
`Math.sin` run as JS builtin calls rather than direct libm calls.
|
||||
|
||||
Additionally: this project's JerryScript fork is already patched to use
|
||||
32-bit float internally (`JERRY_NUMBER_TYPE_FLOAT64=0`,
|
||||
`Findjerryscript.cmake`) — a deliberate, already-correct optimization for
|
||||
this exact concern — but the *public* engine API (`jerry_value_as_number()`)
|
||||
still returns `double`, so every native↔JS boundary crossing (every
|
||||
`moduleBaseArgFloat`, every `moduleBaseVec3ToObject`) still pays a
|
||||
float→double→float round trip. Also note `JERRY_MATH` is off, so
|
||||
`Math.sin`/`cos` fall through to whatever generic libm the platform
|
||||
provides rather than JerryScript's own fdlibm implementation — worth
|
||||
checking whether turning it on changes anything measurable on PSP.
|
||||
|
||||
**This is one `update()` call for one scene-level script today — cheap in
|
||||
absolute terms.** It becomes a real problem only if the pattern scales:
|
||||
giving many individual entities their own per-frame JS update callback
|
||||
would multiply all of the above per entity. **Recommendation: keep
|
||||
high-frequency, hot per-entity logic (movement, camera math, physics
|
||||
response) in native C update callbacks (`entityUpdateAdd`, the existing
|
||||
mechanism), and reserve JS for one-time setup, infrequent/event-driven
|
||||
logic, and coarse-grained per-scene orchestration** — which is exactly
|
||||
what `require()` and the typed component wrappers built this session are
|
||||
suited for, not a per-entity-per-frame hot path. This is a design
|
||||
guideline to apply going forward, not a regression to fix in the current
|
||||
`overworldscene.js` (one scene-level `update()` call per frame is fine).
|
||||
|
||||
## Priority 6 — No pooling/arena allocator; plain malloc/free everywhere
|
||||
|
||||
`memoryAllocate`/`memoryFree` (`util/memory.c`) are direct `malloc`/`free`
|
||||
passthroughs (`memoryAlign`→`memalign`, `memoryReallocate`/`memoryResize`→
|
||||
`realloc`), with the only extra behavior being a global allocation-count
|
||||
tracker used solely for test leak detection. No pool, arena, free-list,
|
||||
or size-class allocator exists anywhere.
|
||||
|
||||
This survey found **no rogue per-frame heap allocations** in the hot
|
||||
paths checked (render dispatch in `entityrenderable.c`, all of
|
||||
`physics/*.c`) — so this is not an active bug today. But it's a
|
||||
structural risk for a no-VM platform over a long play session: any future
|
||||
code that does frequent small alloc/free (dynamic lists, string
|
||||
building, temp buffers) will fragment the 32-64MB heap with no OS-level
|
||||
recovery mechanism. **Recommendation: before adding any new subsystem
|
||||
that allocates/frees frequently at runtime (not just at load time),
|
||||
default to a fixed-size pool or arena for it**, following the same
|
||||
"static, bounded" philosophy already used for `ENTITY_COUNT_MAX`/
|
||||
`SCENE_COUNT_MAX`/`ASSET_ENTRY_COUNT_MAX` elsewhere in the engine, rather
|
||||
than reaching for `memoryAllocate` per-instance.
|
||||
|
||||
## Already correct — don't touch without new evidence
|
||||
|
||||
- **`entityposition_t`'s matrix caching** (the pattern the project owner
|
||||
called out as the reason for writing this plan). Verified: a full
|
||||
"dirty" recompute chain (decompose + rebuild local + rebuild world) is
|
||||
~10 trig calls (`asinf`/`cosf`/`atan2f`) plus at most one 4x4 matrix
|
||||
multiply, and `entityPositionEnsurePRS`/`EnsureLocal`/`EnsureWorld`
|
||||
(`entityposition.c:596-669`) all early-return on a flag check, only
|
||||
doing that work when something actually changed. The cache is correct
|
||||
and clearly worth its ~128-byte-per-entity matrix storage cost.
|
||||
- **Physics narrow-phase sqrt avoidance.** All three `sqrtf` call sites
|
||||
in `physicstest.c`/`physicsshapemesh.c` already sit behind a
|
||||
squared-distance early-reject and only compute the real (linear)
|
||||
distance once, when actually needed for penetration depth — no further
|
||||
"use squared distance instead" opportunity was found here.
|
||||
- **No allocations in the render/physics hot loop** (Priority 6) — this
|
||||
is good and worth preserving as new code is added to those files.
|
||||
- **Asset decompression already runs off the main thread.** Assets are
|
||||
DEFLATE-compressed (not stored) in `dusk.dsk`, so loading pays a real
|
||||
CPU cost for decompression — but every `*LoaderAsync` function
|
||||
(`asset/loader/*/*.c`) runs via `ASSET.loadThread`
|
||||
(`assertNotMainThread` in `asset.c:365`), so this cost is already kept
|
||||
off the main thread. Low priority to change; if load-time CPU cost
|
||||
becomes a measured problem later, revisit stored-vs-compressed as a
|
||||
build-time flag rather than assuming compression is free.
|
||||
|
||||
## Suggested approach
|
||||
|
||||
1. **Measure before changing.** None of the above have been profiled on
|
||||
real PSP hardware in this pass — this is a source-level survey, not a
|
||||
profile. Before investing in Priority 1 or 2 especially, confirm with
|
||||
an actual PSP build/run (or at minimum the existing "Entity manager
|
||||
size" startup log plus a frame-time counter) that these are the real
|
||||
bottlenecks, not just the largest numbers on paper.
|
||||
2. **Priority 1 first** — it's the most contained (one component's data
|
||||
layout), has the clearest before/after metric (the startup log line),
|
||||
and doesn't require new platform-specific code.
|
||||
3. **Priority 3 next** (extend the console's dirty-tracking pattern to
|
||||
the rest of the UI) — already scoped in `ROADMAP.md`, no new design
|
||||
needed, just implementation.
|
||||
4. **Priority 2 (VFPU) as a dedicated project**, not a quick pass — it's
|
||||
the largest potential win but touches core math plumbing and needs
|
||||
careful correctness verification on real hardware.
|
||||
5. Treat Priority 5 as a standing design guideline for all future
|
||||
scripting work, not a one-time fix.
|
||||
+105
@@ -0,0 +1,105 @@
|
||||
# Dusk Roadmap
|
||||
|
||||
Tracking upcoming milestones for the engine. See `PSP_OPTIMIZATION_PLAN.md`
|
||||
for a memory/CPU optimization survey specifically targeting the PSP build
|
||||
(milestone 4 below is its Priority 3).
|
||||
|
||||
## Upcoming milestones
|
||||
|
||||
1. Add a very basic physics engine, moving away from the current
|
||||
tile-based movement.
|
||||
2. Give entities full freedom of movement (no longer locked to tile
|
||||
grid positions).
|
||||
3. Update entity interaction, triggers, chunk management, and other
|
||||
systems that currently assume tile-based positioning so they work
|
||||
with the new 3D positioning/movement code.
|
||||
4. Investigate and fix poor UI rendering performance. First pass done
|
||||
(2026-07-31): slider/tab/frame/textbox now cache their sprite
|
||||
geometry instead of rebuilding it every frame, and the console's
|
||||
vertex buffer is fixed-size instead of alloc/free churn (see
|
||||
`STATUS.md`'s "UI rendering performance" note for detail). Still
|
||||
open: per-widget material/color changes still force a sprite-batch
|
||||
flush each time (color is per-material, not per-vertex), so a row of
|
||||
alternating highlighted widgets still costs one draw call per
|
||||
widget.
|
||||
5. Create UI elements for displaying status indicators, e.g. network
|
||||
connection state and save-in-progress.
|
||||
6. Fully test saving end-to-end on all supported platforms.
|
||||
7. Remove the tile system from chunks in favor of meshes, with
|
||||
dynamic hitboxes per chunk loaded in from the chunk file data.
|
||||
8. Create UI elements for network status: a connecting modal, an
|
||||
error state, and a connected flag. Retire the test HTTP request
|
||||
once these are in place.
|
||||
9. Build the socket server and client implementation, including
|
||||
handlers for the different packet types.
|
||||
10. Add a dedicated multiplayer entity type, `clientplayer`, alongside
|
||||
the existing `npc` and `player` types. Limit to 16 (defined
|
||||
constant, see SERVER_CLIENT_COUNT_MAX/CLIENT_COUNT_MAX in
|
||||
src/dusk/network/socket/) for now.
|
||||
11. Send and receive `clientplayer` position over the network.
|
||||
12. Create a UI menu for creating a server and joining a server. For
|
||||
now, join IPs are hard-coded (testing against a fixed IP of
|
||||
10.0.0.94).
|
||||
13. Create "handshake" packets. For now, just send the username,
|
||||
enforced to be under 10 characters long.
|
||||
14. Server tracks all players' positions and broadcasts them to all
|
||||
connected clients.
|
||||
15. Server sends disconnect packets for users who leave.
|
||||
16. Server assigns each client a UUID; all clients know every other
|
||||
client's UUID (used to reference them across position updates,
|
||||
disconnect packets, etc).
|
||||
17. Server notifies all clients (by UUID) when a user joins, leaves,
|
||||
or is disconnected, so clients can spawn or remove the
|
||||
corresponding `clientplayer` entity in the world.
|
||||
|
||||
## Infrastructure / debt backlog
|
||||
|
||||
Found during a full-codebase inventory pass (2026-07-30, see `STATUS.md`
|
||||
for the full survey). These aren't new feature milestones so much as
|
||||
loose ends worth closing, roughly in order of how cheap/safe they are to
|
||||
fix:
|
||||
|
||||
1. Re-enable `test/item` (currently commented out in
|
||||
`test/CMakeLists.txt`) -- confirm it still passes and turn it back on.
|
||||
2. Restore `itemgive.c/h` in `src/duskrpg/item/CMakeLists.txt` -- the
|
||||
textbox UI dependency it was waiting on (`ui/textbox/`) is already
|
||||
back.
|
||||
3. Decide the fate of the `vita` target: `scripts/build-vita.sh` and
|
||||
`docker/vita/` reference `-DDUSK_TARGET_SYSTEM=vita`, but no
|
||||
`cmake/targets/vita.cmake` exists, so the build is currently broken.
|
||||
Either implement it or remove the dangling scripts/Dockerfile.
|
||||
4. Per-PR CI build coverage for non-Linux targets: first pass added
|
||||
2026-07-31 as `run-tests-gamecube-dolphin`/`run-tests-wii-dolphin`
|
||||
(build the ISO, boot it in Dolphin under Xvfb) and
|
||||
`run-tests-psp-ppsspp` (build the EBOOT, boot it in PPSSPPHeadless)
|
||||
in `.github/workflows/test.yml`, plus matching
|
||||
`scripts/test-*-dolphin.sh`/`scripts/test-psp-ppsspp.sh` (+ `-docker`
|
||||
variants). Marked `continue-on-error: true` since none of these have
|
||||
actually been exercised on a real runner yet -- verify they pass
|
||||
before relying on them, and drop the flag once they do. Knulli still
|
||||
has no per-PR coverage at all.
|
||||
5. Milestone 4 above (poor UI rendering performance) has a first pass
|
||||
in (2026-07-31, see `STATUS.md`) -- remaining concrete lead: sprite
|
||||
batch flushes are keyed on shader+material (including tint color),
|
||||
so per-widget color changes (e.g. focus highlight) still force a
|
||||
flush per widget; moving tint to per-vertex color would let a whole
|
||||
row of widgets batch into one draw call regardless of highlight
|
||||
state.
|
||||
6. Revisit the GameCube/Wii networking static-IP workaround in
|
||||
`networkdolphin.c` -- it's standing in for an unresolved suspected
|
||||
memory-corruption bug in `if_config()`'s DHCP path.
|
||||
7. Decide whether the PSP dialog-based network connect UI needs to come
|
||||
back -- it was removed entirely (not fixed) when the original
|
||||
dialog-tearing bug proved hard to resolve.
|
||||
8. Backfill unit tests for the biggest untested surfaces: `ui/` (whole
|
||||
widget framework), `save/`, `script/` (JerryScript bindings), `event/`.
|
||||
|
||||
## Principles
|
||||
|
||||
- Never trust the network implicitly. Neither side (server or client)
|
||||
should assume the other's packets are well-formed or benign --
|
||||
validate all incoming packet data defensively, since either side
|
||||
may send garbage or malicious data. Use `errorret_t` /
|
||||
`errorThrow()` for these runtime checks, not assert macros --
|
||||
asserts are debug-only and won't guard release builds against
|
||||
malformed or malicious packet data.
|
||||
@@ -0,0 +1,120 @@
|
||||
# Dusk Engine - Status Snapshot
|
||||
|
||||
This is a point-in-time inventory of the codebase's maturity, test coverage,
|
||||
and known gaps. It is not auto-maintained -- re-survey periodically (or
|
||||
whenever picking a new roadmap milestone) rather than trusting it blindly.
|
||||
See `ROADMAP.md` for the ordered feature milestones this status feeds into,
|
||||
and `CLAUDE.md` for coding conventions.
|
||||
|
||||
Last surveyed: 2026-07-31, at commit `8f8fa8f8`.
|
||||
|
||||
## Core engine (`src/dusk/`)
|
||||
|
||||
| Subsystem | Maturity | Notes |
|
||||
|------------|------------------------------------|-------|
|
||||
| asset | Mature, fully wired | Model loading's "async" path is actually synchronous (`assetmodelloader.h`) -- only real stub found in core. |
|
||||
| script | Mature for its current scope | Registered modules: `modulePlatform`, `moduleComponent`/`moduleComponentList` (typed Position/Physics/Renderable wrappers), `moduleEntity`, `moduleScene` (with `Scene.set()` module lifecycle), `moduleMesh`, `moduleTime`, `moduleRequire` (CommonJS-style `require()`/`module.exports`). Entry point is `scripts/init.js`, which does `require('./overworldscene.js')` + `Scene.set()`. Has unit tests (`test/script/`). |
|
||||
| entity | Mature | Engine-level prefab lists are empty sentinels; all real prefabs live in `duskrpg`. |
|
||||
| scene | Mature | Same prefab-delegation pattern as entity. No JSON serialize/deserialize (removed by design). |
|
||||
| save | Mature, but undocumented | Slot-based, yyjson + CRC32, platform stream hooks. Not covered in `CLAUDE.md`, no tests. |
|
||||
| network | Connection-state layer only | HTTP client + connection state machine; no multiplayer/replication protocol (expected -- that's roadmap items 8-17). Not covered in `CLAUDE.md`, has HTTP tests only. |
|
||||
| physics | Mature, recently churned | Recent revert/re-disable of "old ent code" suggests component wiring around physics isn't fully settled. Well tested. |
|
||||
| animation | Early/mid-stage | Keyframes + easing only, no blend trees or state machines. Terse commit history ("ANIM") suggests still iterating. |
|
||||
| display | Most mature/battle-tested | Backbone of the engine; dominated by platform optimization commits. |
|
||||
| ui | Actively churning, perf pass done | Widget framework has had features added and ripped out repeatedly (story/battle UI added then removed). No JS bindings yet (from-scratch surface if that's picked up). Sprite-cache pass landed for slider/tab/frame/textbox (see roadmap item 4 below); still no scripted pointer/hit-testing. Has unit tests for the new caching logic (`test/ui/`), but nothing exercises actual draw calls -- see below. |
|
||||
| console | Small, finished for its scope | Fixed-size cached mesh (no more alloc/free churn), same pattern the rest of `ui/` now follows. |
|
||||
| event | Clean, small, finished | Pub/sub, rebuilt to replace the old input system. |
|
||||
| game | Intentionally header-only | Real implementation lives in `duskrpg/game/game.c`. |
|
||||
|
||||
### UI rendering performance (roadmap item 4)
|
||||
First pass landed 2026-07-31: `uislider`/`uitab` now cache their non-text
|
||||
quads (track/fill/markers, tab background) relative to origin and only
|
||||
rebuild on state change, translating into position at draw time.
|
||||
`uiframe.c` grew `uiFrameDrawCached()`, which skips rebuilding its 9-slice
|
||||
sprites when x/y/width/height match the last call; wired into the
|
||||
confirm dialog, settings panel, and textbox (each owns its own
|
||||
`uiframecache_t`). `uitextbox` no longer does one `spriteBatchBuffer` call
|
||||
per visible glyph -- it builds a per-page glyph cache once and slices a
|
||||
prefix by scroll each frame. `uiconsole` dropped its alloc/free vertex
|
||||
buffer for a fixed 512-glyph array. `uifps` skips its label rebuild when
|
||||
the formatted FPS string hasn't changed.
|
||||
|
||||
Still open: every widget still issues its own `spriteBatchBuffer` call
|
||||
per material/color, so a row of alternating highlighted/plain widgets
|
||||
still forces a GPU flush per widget (color is applied via material, not
|
||||
per-vertex) -- that's the next real win if PSP framerate is still an
|
||||
issue. No scripted pointer/hit-testing exists either; input is still
|
||||
100% gamepad/keyboard directional-focus (`ui/focus/`).
|
||||
|
||||
Test coverage caveat: `test/ui/` and `test/display/test_spritebatchsprite.c`
|
||||
cover the new caching *logic* (geometry math, exercised by constructing
|
||||
widget structs directly) but cannot exercise `uiXxxDraw()`/`uiFrameDraw()`
|
||||
themselves -- those need `FONT_DEFAULT`/`UI_FRAME`'s GL texture, which
|
||||
needs a live GL context this test binary doesn't have (confirmed: calling
|
||||
`fontInitDefault()` in a test asserts in `texturegl.c`). This is true of
|
||||
the whole rendering layer, not something newly introduced -- there's no
|
||||
GL-backed test harness anywhere in the repo yet.
|
||||
|
||||
## Game layer (`src/duskrpg/`)
|
||||
|
||||
Actively maintained, not orphaned (despite an old "remove rpg" commit deep
|
||||
in history) -- last touched the same day as this survey.
|
||||
|
||||
- **cutscene/** -- actively developed, matches `CLAUDE.md`'s documented
|
||||
recipe exactly. 16 registered item types.
|
||||
- **entity/, scene/** -- overworld player/camera/interactable components
|
||||
and prefabs, active.
|
||||
- **item/** -- `item.c`/`inventory.c`/`backpack.c` built via a working
|
||||
`item.json` -> `itemdef.h` codegen pipeline. `itemgive.c/h` exist on
|
||||
disk but are explicitly excluded from the CMake build pending textbox
|
||||
UI restoration -- **that UI (`ui/textbox/`) is already restored**, so
|
||||
this looks like an overdue follow-up, not a real blocker.
|
||||
- **input/** -- headers only, no implementation. Contains the one
|
||||
genuine TODO found in the whole `duskrpg` tree: `// TODO: Wiimote, USB
|
||||
Keyboard, probably more.`
|
||||
- **ui/** -- textbox restored and built; `uitestlabel.c/h` is an
|
||||
intentional smoke-test scaffold, not dead code.
|
||||
|
||||
## Platform layers
|
||||
|
||||
| Platform | Status |
|
||||
|--------------|--------|
|
||||
| duskgl / dusksdl2 | Complete, shared by Linux/Knulli/PSP, no gaps found. |
|
||||
| dusklinux | Complete, well-trodden. |
|
||||
| duskpsp | Complete for current design. The historical dialog/tearing bug (see memory `project_psp_dialog_tearing` etc.) was **not fixed -- the dialog-based connect UI was removed entirely** (commit `d7982599`, "Simplified PSP network") in favor of a silent profile-based connect. Revisit if the dialog UX is still wanted. |
|
||||
| duskdolphin (GameCube/Wii) | Functional, not a stub -- real GX-based display/mesh/shader/texture. Wii input uses only the GameCube `PAD_*` library; no WPAD/Wiimote support (`inputdolphin.h` has `#error "Wii not implemented"` gated behind macros that are never defined, so currently dormant, not a live build break). `networkdolphin.c` hardcodes a static IP as an explicit temporary workaround for a suspected DHCP-related memory-corruption bug in `if_config()` -- root cause still open. |
|
||||
| vita | **Referenced by `scripts/build-vita.sh` and `docker/vita/` but no `cmake/targets/vita.cmake` exists** -- the build target is broken/unfinished at the CMake level. |
|
||||
|
||||
### CI coverage gap
|
||||
`.github/workflows/test.yml` only builds+tests Linux, on PRs to `main`.
|
||||
`build.yml` builds all other platforms (PSP, Knulli, GameCube, Wii +
|
||||
ISO variants) but **only on tag push** (release time). Vita and Dolphin
|
||||
aren't in CI at all. Net effect: regressions on 4+ platforms can land
|
||||
silently until a release tag is cut.
|
||||
|
||||
## Test coverage gaps
|
||||
|
||||
Core `src/dusk/` subsystems with **zero** unit tests: `console`,
|
||||
`engine`, `event`, `game`, `input`, `log`, `save`, `script` (+ all JS
|
||||
module bindings), `system`, `ui` (entire widget framework).
|
||||
|
||||
`src/duskrpg/` has almost no test coverage: `test/item/test_inventory.c`
|
||||
exists but **`add_subdirectory(item)` is commented out in
|
||||
`test/CMakeLists.txt`**, so even that one test never runs. `cutscene`,
|
||||
`entity`, `game`, `input`, `scene`, `ui` under `duskrpg` have no tests at
|
||||
all.
|
||||
|
||||
No stale tests were found referencing deleted systems (old JSON
|
||||
serialize/deserialize, old event/cutscene modules) -- the test suite is
|
||||
internally consistent with current code, just incomplete in coverage.
|
||||
|
||||
## Build/tooling gaps worth knowing about
|
||||
|
||||
- `assetsraw/` -> `assets/` (chunk JSON -> `.dcf`) is a manual/editor-only
|
||||
step (`tools.asset.chunk`), not part of the CMake build -- committed
|
||||
`.dcf` files can silently drift from their raw source.
|
||||
- Several Python tool packages exist but aren't wired into any build:
|
||||
`tools/color/csv/`, `tools/asset/chunk_json/`, `tools/asset/dmf/`,
|
||||
`tools/asset/tiles/`, `tools/input/csv/`. Some may be superseded by
|
||||
`tools/color.py`/`tools/item.py`; worth a pass to confirm which are
|
||||
live vs leftover.
|
||||
@@ -1,12 +0,0 @@
|
||||
import sys, os
|
||||
import argparse
|
||||
|
||||
# Check if the script is run with the correct arguments
|
||||
parser = argparse.ArgumentParser(description="Generate chunk header files")
|
||||
parser.add_argument('--assets', required=True, help='Dir to output built assets')
|
||||
parser.add_argument('--headers-dir', required=True, help='Directory to output individual asset headers (required for header build)')
|
||||
parser.add_argument('--output-headers', help='Output header file for built assets (required for header build)')
|
||||
parser.add_argument('--output-assets', required=True, help='Output directory for built assets')
|
||||
parser.add_argument('--output-file', required=True, help='Output file for built assets (required for wad build)')
|
||||
parser.add_argument('--input', required=True, help='Input assets to process', nargs='+')
|
||||
args = parser.parse_args()
|
||||
@@ -1,66 +0,0 @@
|
||||
import sys, os
|
||||
from tools.asset.args import args
|
||||
from tools.asset.process.asset import processAsset
|
||||
from tools.asset.process.palette import processPaletteList
|
||||
from tools.asset.process.tileset import processTilesetList
|
||||
from tools.asset.process.language import processLanguageList
|
||||
from tools.asset.path import getBuiltAssetsRelativePath
|
||||
import zipfile
|
||||
|
||||
# Parse input file args.
|
||||
inputAssets = []
|
||||
for inputArg in args.input:
|
||||
files = inputArg.split('$')
|
||||
for file in files:
|
||||
if str(file).strip() == '':
|
||||
continue
|
||||
|
||||
pieces = file.split('#')
|
||||
|
||||
if len(pieces) < 2:
|
||||
print(f"Error: Invalid input asset format '{file}'. Expected format: type#path[#option1%option2...]")
|
||||
sys.exit(1)
|
||||
|
||||
options = {}
|
||||
if len(pieces) > 2:
|
||||
optionParts = pieces[2].split('%')
|
||||
for part in optionParts:
|
||||
partSplit = part.split('=')
|
||||
|
||||
if len(partSplit) < 1:
|
||||
continue
|
||||
if len(partSplit) == 2:
|
||||
options[partSplit[0]] = partSplit[1]
|
||||
else:
|
||||
options[partSplit[0]] = True
|
||||
|
||||
inputAssets.append({
|
||||
'type': pieces[0],
|
||||
'path': pieces[1],
|
||||
'options': options
|
||||
})
|
||||
|
||||
if not inputAssets:
|
||||
print("Error: No input assets provided.")
|
||||
sys.exit(1)
|
||||
|
||||
# Process each asset.
|
||||
files = []
|
||||
for asset in inputAssets:
|
||||
asset = processAsset(asset)
|
||||
files.extend(asset['files'])
|
||||
|
||||
# Generate additional files
|
||||
files.extend(processLanguageList()['files'])
|
||||
|
||||
# Take assets and add to a zip archive.
|
||||
outputFileName = args.output_file
|
||||
print(f"Creating output file: {outputFileName}")
|
||||
with zipfile.ZipFile(outputFileName, 'w') as zipf:
|
||||
for file in files:
|
||||
relativeOutputPath = getBuiltAssetsRelativePath(file)
|
||||
zipf.write(file, arcname=relativeOutputPath)
|
||||
|
||||
# Generate additional headers.
|
||||
processPaletteList()
|
||||
processTilesetList()
|
||||
@@ -1,12 +0,0 @@
|
||||
processedAssets = {}
|
||||
|
||||
def assetGetCache(assetPath):
|
||||
if assetPath in processedAssets:
|
||||
return processedAssets[assetPath]
|
||||
return None
|
||||
|
||||
def assetCache(assetPath, processedData):
|
||||
if assetPath in processedAssets:
|
||||
return processedAssets[assetPath]
|
||||
processedAssets[assetPath] = processedData
|
||||
return processedData
|
||||
@@ -1,10 +0,0 @@
|
||||
import os
|
||||
from tools.asset.args import args
|
||||
|
||||
def getAssetRelativePath(fullPath):
|
||||
# Get the relative path to the asset
|
||||
return os.path.relpath(fullPath, start=args.assets).replace('\\', '/')
|
||||
|
||||
def getBuiltAssetsRelativePath(fullPath):
|
||||
# Get the relative path to the built asset
|
||||
return os.path.relpath(fullPath, start=args.output_assets).replace('\\', '/')
|
||||
@@ -1,33 +0,0 @@
|
||||
import sys
|
||||
# from processtileset import processTileset
|
||||
from tools.asset.process.image import processImage
|
||||
from tools.asset.process.palette import processPalette
|
||||
from tools.asset.process.tileset import processTileset
|
||||
from tools.asset.process.map import processMap
|
||||
from tools.asset.process.language import processLanguage
|
||||
from tools.asset.process.script import processScript
|
||||
|
||||
processedAssets = []
|
||||
|
||||
def processAsset(asset):
|
||||
if asset['path'] in processedAssets:
|
||||
return
|
||||
processedAssets.append(asset['path'])
|
||||
|
||||
# Handle tiled tilesets
|
||||
t = asset['type'].lower()
|
||||
if t == 'palette':
|
||||
return processPalette(asset)
|
||||
elif t == 'image':
|
||||
return processImage(asset)
|
||||
elif t == 'tileset':
|
||||
return processTileset(asset)
|
||||
elif t == 'map':
|
||||
return processMap(asset)
|
||||
elif t == 'language':
|
||||
return processLanguage(asset)
|
||||
elif t == 'script':
|
||||
return processScript(asset)
|
||||
else:
|
||||
print(f"Error: Unknown asset type '{asset['type']}' for path '{asset['path']}'")
|
||||
sys.exit(1)
|
||||
@@ -1,134 +0,0 @@
|
||||
import os
|
||||
import sys
|
||||
from PIL import Image
|
||||
from tools.asset.process.palette import extractPaletteFromImage, palettes
|
||||
from tools.asset.args import args
|
||||
from tools.asset.path import getAssetRelativePath
|
||||
from tools.asset.cache import assetGetCache, assetCache
|
||||
|
||||
images = []
|
||||
|
||||
def processImage(asset):
|
||||
cache = assetGetCache(asset['path'])
|
||||
if cache is not None:
|
||||
return cache
|
||||
|
||||
type = None
|
||||
if 'type' in asset['options']:
|
||||
type = asset['options'].get('type', 'PALETTIZED').upper()
|
||||
|
||||
if type == 'PALETTIZED' or type is None:
|
||||
return assetCache(asset['path'], processPalettizedImage(asset))
|
||||
elif type == 'ALPHA':
|
||||
return assetCache(asset['path'], processAlphaImage(asset))
|
||||
else:
|
||||
print(f"Error: Unknown image type {type} for asset {asset['path']}")
|
||||
sys.exit(1)
|
||||
|
||||
def processPalettizedImage(asset):
|
||||
assetPath = asset['path']
|
||||
cache = assetGetCache(assetPath)
|
||||
if cache is not None:
|
||||
return cache
|
||||
|
||||
image = Image.open(assetPath)
|
||||
imagePalette = extractPaletteFromImage(image)
|
||||
|
||||
# Find palette that contains every color
|
||||
palette = None
|
||||
for p in palettes:
|
||||
hasAllColors = True
|
||||
for color in imagePalette:
|
||||
for palColor in p['pixels']:
|
||||
if color[0] == palColor[0] and color[1] == palColor[1] and color[2] == palColor[2] and color[3] == palColor[3]:
|
||||
break
|
||||
elif color[3] == 0 and palColor[3] == 0:
|
||||
break
|
||||
else:
|
||||
print('Pallete {} does not contain color #{}'.format(p['paletteName'], '{:02x}{:02x}{:02x}{:02x}'.format(color[0], color[1], color[2], color[3])))
|
||||
hasAllColors = False
|
||||
break
|
||||
if hasAllColors:
|
||||
palette = p
|
||||
break
|
||||
|
||||
if palette is None:
|
||||
palette = palettes[0] # Just to avoid reference error
|
||||
print(f"No matching palette found for {assetPath}!")
|
||||
# Find which pixel is missing
|
||||
for color in imagePalette:
|
||||
if color in palette['pixels']:
|
||||
continue
|
||||
# Convert to hex (with alpha)
|
||||
hexColor = '#{:02x}{:02x}{:02x}{:02x}'.format(color[0], color[1], color[2], color[3])
|
||||
print(f"Missing color: {hexColor} in palette {palette['paletteName']}")
|
||||
sys.exit(1)
|
||||
|
||||
print(f"Converting image {assetPath} to use palette")
|
||||
|
||||
paletteIndexes = []
|
||||
for pixel in list(image.getdata()):
|
||||
if pixel[3] == 0:
|
||||
pixel = (0, 0, 0, 0)
|
||||
paletteIndex = palette['pixels'].index(pixel)
|
||||
paletteIndexes.append(paletteIndex)
|
||||
|
||||
data = bytearray()
|
||||
data.extend(b"DPI") # Dusk Palettized Image
|
||||
data.extend(image.width.to_bytes(4, 'little')) # Width
|
||||
data.extend(image.height.to_bytes(4, 'little')) # Height
|
||||
data.append(palette['paletteIndex']) # Palette index
|
||||
for paletteIndex in paletteIndexes:
|
||||
if paletteIndex > 255 or paletteIndex < 0:
|
||||
print(f"Error: Palette index {paletteIndex} exceeds 255!")
|
||||
sys.exit(1)
|
||||
data.append(paletteIndex.to_bytes(1, 'little')[0]) # Pixel index
|
||||
|
||||
relative = getAssetRelativePath(assetPath)
|
||||
fileNameWithoutExt = os.path.splitext(os.path.basename(assetPath))[0]
|
||||
outputFileRelative = os.path.join(os.path.dirname(relative), f"{fileNameWithoutExt}.dpi")
|
||||
outputFilePath = os.path.join(args.output_assets, outputFileRelative)
|
||||
os.makedirs(os.path.dirname(outputFilePath), exist_ok=True)
|
||||
with open(outputFilePath, "wb") as f:
|
||||
f.write(data)
|
||||
|
||||
outImage = {
|
||||
"imagePath": outputFileRelative,
|
||||
"files": [ outputFilePath ],
|
||||
'width': image.width,
|
||||
'height': image.height,
|
||||
}
|
||||
return assetCache(assetPath, outImage)
|
||||
|
||||
def processAlphaImage(asset):
|
||||
assetPath = asset['path']
|
||||
cache = assetGetCache(assetPath)
|
||||
if cache is not None:
|
||||
return cache
|
||||
|
||||
print(f"Processing alpha image: {assetPath}")
|
||||
|
||||
data = bytearray()
|
||||
data.extend(b"DAI") # Dusk Alpha Image
|
||||
image = Image.open(assetPath).convert("RGBA")
|
||||
data.extend(image.width.to_bytes(4, 'little')) # Width
|
||||
data.extend(image.height.to_bytes(4, 'little')) # Height
|
||||
for pixel in list(image.getdata()):
|
||||
# Only write alpha channel
|
||||
data.append(pixel[3].to_bytes(1, 'little')[0]) # Pixel alpha
|
||||
|
||||
relative = getAssetRelativePath(assetPath)
|
||||
fileNameWithoutExt = os.path.splitext(os.path.basename(assetPath))[0]
|
||||
outputFileRelative = os.path.join(os.path.dirname(relative), f"{fileNameWithoutExt}.dai")
|
||||
outputFilePath = os.path.join(args.output_assets, outputFileRelative)
|
||||
os.makedirs(os.path.dirname(outputFilePath), exist_ok=True)
|
||||
with open(outputFilePath, "wb") as f:
|
||||
f.write(data)
|
||||
|
||||
outImage = {
|
||||
"imagePath": outputFileRelative,
|
||||
"files": [ outputFilePath ],
|
||||
'width': image.width,
|
||||
'height': image.height,
|
||||
}
|
||||
return assetCache(assetPath, outImage)
|
||||
@@ -1,228 +0,0 @@
|
||||
import sys
|
||||
import os
|
||||
from tools.asset.args import args
|
||||
from tools.asset.cache import assetCache, assetGetCache
|
||||
from tools.asset.path import getAssetRelativePath
|
||||
from tools.dusk.defs import defs
|
||||
import polib
|
||||
import re
|
||||
|
||||
LANGUAGE_CHUNK_CHAR_COUNT = int(defs.get('ASSET_LANG_CHUNK_CHAR_COUNT'))
|
||||
|
||||
LANGUAGE_DATA = {}
|
||||
LANGUAGE_KEYS = []
|
||||
|
||||
def processLanguageList():
|
||||
# Language keys header data
|
||||
headerKeys = "// Auto-generated language keys header file.\n"
|
||||
headerKeys += "#pragma once\n"
|
||||
headerKeys += "#include \"dusk.h\"\n\n"
|
||||
|
||||
# This is the desired chunk groups list.. if a language key STARTS with any
|
||||
# of the keys in this list we would "like to" put it in that chunk group.
|
||||
# If there is no match, or the list is full then we will add it to the next
|
||||
# available chunk group (that isn't a 'desired' one). If the chunk becomes
|
||||
# full, then we attempt to make another chunk with the same prefix so that
|
||||
# a second batching can occur.
|
||||
desiredChunkGroups = {
|
||||
'ui': 0
|
||||
}
|
||||
|
||||
# Now, for each language key, create the header reference and index.
|
||||
keyIndex = 0
|
||||
languageKeyIndexes = {}
|
||||
languageKeyChunk = {}
|
||||
languageKeyChunkIndexes = {}
|
||||
languageKeyChunkOffsets = {}
|
||||
for key in LANGUAGE_KEYS:
|
||||
headerKeys += f"#define {getLanguageVariableName(key)} {keyIndex}\n"
|
||||
languageKeyIndexes[key] = keyIndex
|
||||
keyIndex += 1
|
||||
|
||||
# Find desired chunk group
|
||||
assignedChunk = None
|
||||
for desiredKey in desiredChunkGroups:
|
||||
if key.lower().startswith(desiredKey):
|
||||
assignedChunk = desiredChunkGroups[desiredKey]
|
||||
break
|
||||
# If no desired chunk group matched, assign to -1
|
||||
if assignedChunk is None:
|
||||
assignedChunk = -1
|
||||
languageKeyChunk[key] = assignedChunk
|
||||
|
||||
# Setup header.
|
||||
for lang in LANGUAGE_DATA:
|
||||
if key not in LANGUAGE_DATA[lang]:
|
||||
print(f"Warning: Missing translation for key '{key}' in language '{lang}'")
|
||||
sys.exit(1)
|
||||
|
||||
# Seal the header.
|
||||
headerKeys += f"\n#define LANG_KEY_COUNT {len(LANGUAGE_KEYS)}\n"
|
||||
|
||||
# Now we can generate the language string chunks.
|
||||
nextChunkIndex = max(desiredChunkGroups.values()) + 1
|
||||
files = []
|
||||
|
||||
for lang in LANGUAGE_DATA:
|
||||
langData = LANGUAGE_DATA[lang]
|
||||
|
||||
# Key = chunkIndex, value = chunkInfo
|
||||
languageChunks = {}
|
||||
for key in LANGUAGE_KEYS:
|
||||
keyIndex = languageKeyIndexes[key]
|
||||
chunkIndex = languageKeyChunk[key]
|
||||
wasSetChunk = chunkIndex != -1
|
||||
|
||||
# This will keep looping until we find a chunk
|
||||
while True:
|
||||
# Determine the next chunkIndex IF chunkIndex is -1
|
||||
if chunkIndex == -1:
|
||||
chunkIndex = nextChunkIndex
|
||||
|
||||
# Is the chunk full?
|
||||
curLen = languageChunks.get(chunkIndex, {'len': 0})['len']
|
||||
newLen = curLen + len(langData[key])
|
||||
if newLen > LANGUAGE_CHUNK_CHAR_COUNT:
|
||||
# Chunk is full, need to create a new chunk.
|
||||
chunkIndex = -1
|
||||
if wasSetChunk:
|
||||
wasSetChunk = False
|
||||
else:
|
||||
nextChunkIndex += 1
|
||||
continue
|
||||
|
||||
# Chunk is not full, we can use it.
|
||||
if chunkIndex not in languageChunks:
|
||||
languageChunks[chunkIndex] = {
|
||||
'len': 0,
|
||||
'keys': []
|
||||
}
|
||||
languageChunks[chunkIndex]['len'] = newLen
|
||||
languageChunks[chunkIndex]['keys'].append(key)
|
||||
languageKeyChunkIndexes[key] = chunkIndex
|
||||
languageKeyChunkOffsets[key] = curLen
|
||||
break
|
||||
|
||||
# We have now chunked all the keys for this language!
|
||||
langBuffer = b""
|
||||
|
||||
# Write header info
|
||||
langBuffer += b'DLF' # Dusk Language File
|
||||
|
||||
for key in LANGUAGE_KEYS:
|
||||
# Write the chunk that this key belongs to as uint32_t
|
||||
chunkIndex = languageKeyChunkIndexes[key]
|
||||
langBuffer += chunkIndex.to_bytes(4, byteorder='little')
|
||||
|
||||
# Write the offset for this key as uint32_t
|
||||
offset = languageKeyChunkOffsets[key]
|
||||
langBuffer += offset.to_bytes(4, byteorder='little')
|
||||
|
||||
# Write the length of the string as uint32_t
|
||||
strData = langData[key].encode('utf-8')
|
||||
langBuffer += len(strData).to_bytes(4, byteorder='little')
|
||||
|
||||
# Now write out each chunk's string data, packed tight and no null term.
|
||||
for chunkIndex in sorted(languageChunks.keys()):
|
||||
chunkInfo = languageChunks[chunkIndex]
|
||||
for key in chunkInfo['keys']:
|
||||
strData = langData[key].encode('utf-8')
|
||||
langBuffer += strData
|
||||
|
||||
# Now pad the chunk to full size
|
||||
curLen = chunkInfo['len']
|
||||
if curLen < LANGUAGE_CHUNK_CHAR_COUNT:
|
||||
padSize = LANGUAGE_CHUNK_CHAR_COUNT - curLen
|
||||
langBuffer += b'\0' * padSize
|
||||
|
||||
# Write out the language data file
|
||||
outputFile = os.path.join(args.output_assets, "language", f"{lang}.dlf")
|
||||
files.append(outputFile)
|
||||
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
|
||||
with open(outputFile, "wb") as f:
|
||||
f.write(langBuffer)
|
||||
|
||||
# Write out the language keys header file
|
||||
outputFile = os.path.join(args.headers_dir, "locale", "language", "keys.h")
|
||||
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
|
||||
with open(outputFile, "w") as f:
|
||||
f.write(headerKeys)
|
||||
|
||||
# Generate language list.
|
||||
langValues = {}
|
||||
headerLocale = "#pragma once\n#include \"locale/localeinfo.h\"\n\n"
|
||||
headerLocale += "typedef enum {\n"
|
||||
count = 0
|
||||
headerLocale += f" DUSK_LOCALE_NULL = {count},\n"
|
||||
count += 1
|
||||
for lang in LANGUAGE_DATA:
|
||||
langKey = lang.replace('-', '_').replace(' ', '_').upper()
|
||||
langValues[lang] = count
|
||||
headerLocale += f" DUSK_LOCALE_{langKey} = {count},\n"
|
||||
count += 1
|
||||
headerLocale += f" DUSK_LOCALE_COUNT = {count}\n"
|
||||
headerLocale += "} dusklocale_t;\n\n"
|
||||
|
||||
headerLocale += f"static const localeinfo_t LOCALE_INFOS[DUSK_LOCALE_COUNT] = {{\n"
|
||||
for lang in LANGUAGE_DATA:
|
||||
langKey = lang.replace('-', '_').replace(' ', '_').upper()
|
||||
headerLocale += f" [DUSK_LOCALE_{langKey}] = {{\n"
|
||||
headerLocale += f" .file = \"{lang}\"\n"
|
||||
headerLocale += f" }},\n"
|
||||
headerLocale += "};\n"
|
||||
|
||||
headerLocale += f"static const char_t *LOCALE_SCRIPT = \n"
|
||||
for lang in LANGUAGE_DATA:
|
||||
langKey = lang.replace('-', '_').replace(' ', '_').upper()
|
||||
langValue = langValues[lang]
|
||||
headerLocale += f" \"DUSK_LOCALE_{langKey} = {langValue}\\n\"\n"
|
||||
headerLocale += ";\n"
|
||||
|
||||
# Write out the locale enum header file
|
||||
outputFile = os.path.join(args.headers_dir, "locale", "locale.h")
|
||||
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
|
||||
with open(outputFile, "w") as f:
|
||||
f.write(headerLocale)
|
||||
|
||||
return {
|
||||
'files': files
|
||||
}
|
||||
|
||||
def getLanguageVariableName(languageKey):
|
||||
# Take the language key, prepend LANG_, uppercase, replace any non symbols
|
||||
# with _
|
||||
key = languageKey.strip().upper()
|
||||
key = re.sub(r'[^A-Z0-9]', '_', key)
|
||||
return f"LANG_{key}"
|
||||
|
||||
def processLanguage(asset):
|
||||
cache = assetGetCache(asset['path'])
|
||||
if cache is not None:
|
||||
return cache
|
||||
|
||||
# Load PO File
|
||||
po = polib.pofile(asset['path'])
|
||||
|
||||
langName = po.metadata.get('Language')
|
||||
if langName not in LANGUAGE_DATA:
|
||||
LANGUAGE_DATA[langName] = {}
|
||||
|
||||
for entry in po:
|
||||
key = entry.msgid
|
||||
val = entry.msgstr
|
||||
|
||||
if key not in LANGUAGE_KEYS:
|
||||
LANGUAGE_KEYS.append(key)
|
||||
|
||||
if key not in LANGUAGE_DATA[langName]:
|
||||
LANGUAGE_DATA[langName][key] = val
|
||||
else:
|
||||
print(f"Error: Duplicate translation key '{key}' in language '{langName}'")
|
||||
sys.exit(1)
|
||||
|
||||
outLanguageData = {
|
||||
'data': po,
|
||||
'path': asset['path'],
|
||||
'files': []
|
||||
}
|
||||
return assetCache(asset['path'], outLanguageData)
|
||||
@@ -1,154 +0,0 @@
|
||||
import struct
|
||||
import sys
|
||||
import os
|
||||
import json
|
||||
from tools.asset.args import args
|
||||
from tools.asset.cache import assetCache, assetGetCache
|
||||
from tools.asset.path import getAssetRelativePath
|
||||
from tools.dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_TILE_COUNT
|
||||
from tools.dusk.map import Map
|
||||
from tools.dusk.chunk import Chunk
|
||||
|
||||
def convertModelData(modelData):
|
||||
# TLDR; Model data stores things efficiently with indices, but we buffer it
|
||||
# out to 6 vertex quads for simplicity.
|
||||
outVertices = []
|
||||
outUVs = []
|
||||
outColors = []
|
||||
for indice in modelData['indices']:
|
||||
vertex = modelData['vertices'][indice]
|
||||
uv = modelData['uvs'][indice]
|
||||
color = modelData['colors'][indice]
|
||||
outVertices.append(vertex)
|
||||
outUVs.append(uv)
|
||||
outColors.append(color)
|
||||
|
||||
return {
|
||||
'vertices': outVertices,
|
||||
'uvs': outUVs,
|
||||
'colors': outColors
|
||||
}
|
||||
|
||||
def processChunk(chunk):
|
||||
cache = assetGetCache(chunk.getFilename())
|
||||
if cache:
|
||||
return cache
|
||||
|
||||
baseModel = {
|
||||
'vertices': [],
|
||||
'colors': [],
|
||||
'uvs': []
|
||||
}
|
||||
models = [ baseModel ]
|
||||
|
||||
for tileIndex, tile in chunk.tiles.items():
|
||||
tileBase = tile.getBaseTileModel()
|
||||
|
||||
convertedBase = convertModelData(tileBase)
|
||||
baseModel['vertices'].extend(convertedBase['vertices'])
|
||||
baseModel['colors'].extend(convertedBase['colors'])
|
||||
baseModel['uvs'].extend(convertedBase['uvs'])
|
||||
|
||||
# Generate binary buffer for efficient output
|
||||
buffer = bytearray()
|
||||
buffer.extend(b'DMC')# Header
|
||||
buffer.extend(len(chunk.tiles).to_bytes(4, 'little')) # Number of tiles
|
||||
buffer.extend(len(models).to_bytes(1, 'little')) # Number of models
|
||||
buffer.extend(len(chunk.entities).to_bytes(1, 'little')) # Number of entities
|
||||
|
||||
# Buffer tile data as array of uint8_t
|
||||
for tileIndex, tile in chunk.tiles.items():
|
||||
buffer.extend(tile.shape.to_bytes(1, 'little'))
|
||||
|
||||
# # For each model
|
||||
for model in models:
|
||||
vertexCount = len(model['vertices'])
|
||||
buffer.extend(vertexCount.to_bytes(4, 'little'))
|
||||
for i in range(vertexCount):
|
||||
vertex = model['vertices'][i]
|
||||
uv = model['uvs'][i]
|
||||
color = model['colors'][i]
|
||||
|
||||
buffer.extend(color[0].to_bytes(1, 'little'))
|
||||
buffer.extend(color[1].to_bytes(1, 'little'))
|
||||
buffer.extend(color[2].to_bytes(1, 'little'))
|
||||
buffer.extend(color[3].to_bytes(1, 'little'))
|
||||
|
||||
buffer.extend(bytearray(struct.pack('<f', uv[0])))
|
||||
buffer.extend(bytearray(struct.pack('<f', uv[1])))
|
||||
|
||||
buffer.extend(bytearray(struct.pack('<f', vertex[0])))
|
||||
buffer.extend(bytearray(struct.pack('<f', vertex[1])))
|
||||
buffer.extend(bytearray(struct.pack('<f', vertex[2])))
|
||||
|
||||
# For each entity
|
||||
for entity in chunk.entities.values():
|
||||
buffer.extend(entity.type.to_bytes(1, 'little'))
|
||||
buffer.extend(entity.localX.to_bytes(1, 'little'))
|
||||
buffer.extend(entity.localY.to_bytes(1, 'little'))
|
||||
buffer.extend(entity.localZ.to_bytes(1, 'little'))
|
||||
pass
|
||||
|
||||
# Write out map file
|
||||
relative = getAssetRelativePath(chunk.getFilename())
|
||||
fileNameWithoutExt = os.path.splitext(os.path.basename(relative))[0]
|
||||
outputFileRelative = os.path.join(os.path.dirname(relative), f"{fileNameWithoutExt}.dmc")
|
||||
outputFilePath = os.path.join(args.output_assets, outputFileRelative)
|
||||
os.makedirs(os.path.dirname(outputFilePath), exist_ok=True)
|
||||
with open(outputFilePath, "wb") as f:
|
||||
f.write(buffer)
|
||||
|
||||
outChunk = {
|
||||
'files': [ outputFilePath ],
|
||||
'chunk': chunk
|
||||
}
|
||||
return assetCache(chunk.getFilename(), outChunk)
|
||||
|
||||
def processMap(asset):
|
||||
cache = assetGetCache(asset['path'])
|
||||
if cache is not None:
|
||||
return cache
|
||||
|
||||
map = Map(None)
|
||||
map.load(asset['path'])
|
||||
chunksDir = map.getChunkDirectory()
|
||||
|
||||
files = os.listdir(chunksDir)
|
||||
if len(files) == 0:
|
||||
print(f"Error: No chunk files found in {chunksDir}.")
|
||||
sys.exit(1)
|
||||
|
||||
chunkFiles = []
|
||||
for fileName in files:
|
||||
if not fileName.endswith('.json'):
|
||||
continue
|
||||
|
||||
fNameNoExt = os.path.splitext(fileName)[0]
|
||||
fnPieces = fNameNoExt.split('_')
|
||||
if len(fnPieces) != 3:
|
||||
print(f"Error: Chunk filename {fileName} does not contain valid chunk coordinates.")
|
||||
sys.exit(1)
|
||||
chunk = Chunk(map, int(fnPieces[0]), int(fnPieces[1]), int(fnPieces[2]))
|
||||
chunk.load()
|
||||
result = processChunk(chunk)
|
||||
chunkFiles.extend(result['files'])
|
||||
|
||||
# Map file
|
||||
outBuffer = bytearray()
|
||||
outBuffer.extend(b'DMF')
|
||||
outBuffer.extend(len(chunkFiles).to_bytes(4, 'little'))
|
||||
|
||||
# DMF (Dusk Map file)
|
||||
fileRelative = getAssetRelativePath(asset['path'])
|
||||
fileNameWithoutExt = os.path.splitext(os.path.basename(fileRelative))[0]
|
||||
outputMapRelative = os.path.join(os.path.dirname(fileRelative), f"{fileNameWithoutExt}.dmf")
|
||||
outputMapPath = os.path.join(args.output_assets, outputMapRelative)
|
||||
os.makedirs(os.path.dirname(outputMapPath), exist_ok=True)
|
||||
with open(outputMapPath, "wb") as f:
|
||||
f.write(outBuffer)
|
||||
|
||||
outMap = {
|
||||
'files': chunkFiles
|
||||
}
|
||||
outMap['files'].append(outputMapPath)
|
||||
return assetCache(asset['path'], outMap)
|
||||
@@ -1,96 +0,0 @@
|
||||
import json
|
||||
import os
|
||||
from PIL import Image
|
||||
import datetime
|
||||
from tools.asset.args import args
|
||||
from tools.asset.cache import assetCache, assetGetCache
|
||||
|
||||
palettes = []
|
||||
|
||||
def extractPaletteFromImage(image):
|
||||
# goes through and finds all unique colors in the image
|
||||
if image.mode != 'RGBA':
|
||||
image = image.convert('RGBA')
|
||||
pixels = list(image.getdata())
|
||||
uniqueColors = []
|
||||
for color in pixels:
|
||||
# We treat all alpha 0 as rgba(0,0,0,0) for palette purposes
|
||||
if color[3] == 0:
|
||||
color = (0, 0, 0, 0)
|
||||
if color not in uniqueColors:
|
||||
uniqueColors.append(color)
|
||||
return uniqueColors
|
||||
|
||||
def processPalette(asset):
|
||||
print(f"Processing palette: {asset['path']}")
|
||||
cache = assetGetCache(asset['path'])
|
||||
if cache is not None:
|
||||
return cache
|
||||
|
||||
paletteIndex = len(palettes)
|
||||
image = Image.open(asset['path'])
|
||||
pixels = extractPaletteFromImage(image)
|
||||
|
||||
fileNameWithoutExt = os.path.splitext(os.path.basename(asset['path']))[0]
|
||||
fileNameWithoutPalette = os.path.splitext(fileNameWithoutExt)[0]
|
||||
|
||||
# PSP requires that the palette size be a power of two, so we will pad the
|
||||
# palette with transparent colors if needed.
|
||||
def mathNextPowTwo(x):
|
||||
return 1 << (x - 1).bit_length()
|
||||
|
||||
nextPowTwo = mathNextPowTwo(len(pixels))
|
||||
while len(pixels) < nextPowTwo:
|
||||
pixels.append((0, 0, 0, 0))
|
||||
|
||||
# Header
|
||||
now = datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")
|
||||
data = f"// Palette Generated for {asset['path']} at {now}\n"
|
||||
data += f"#include \"display/palette/palette.h\"\n\n"
|
||||
data += f"#define PALETTE_{paletteIndex}_COLOR_COUNT {len(pixels)}\n\n"
|
||||
data += f"#pragma pack(push, 1)\n"
|
||||
data += f"static const color_t PALETTE_{paletteIndex}_COLORS[PALETTE_{paletteIndex}_COLOR_COUNT] = {{\n"
|
||||
for pixel in pixels:
|
||||
data += f" {{ 0x{pixel[0]:02X}, 0x{pixel[1]:02X}, 0x{pixel[2]:02X}, 0x{pixel[3]:02X} }},\n"
|
||||
data += f"}};\n"
|
||||
data += f"#pragma pack(pop)\n\n"
|
||||
data += f"static const palette_t PALETTE_{paletteIndex} = {{\n"
|
||||
data += f" .colorCount = PALETTE_{paletteIndex}_COLOR_COUNT,\n"
|
||||
data += f" .colors = PALETTE_{paletteIndex}_COLORS,\n"
|
||||
data += f"}};\n"
|
||||
|
||||
# Write Header
|
||||
outputFile = os.path.join(args.headers_dir, "display", "palette", f"palette_{paletteIndex}.h")
|
||||
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
|
||||
with open(outputFile, "w") as f:
|
||||
f.write(data)
|
||||
|
||||
palette = {
|
||||
"paletteIndex": paletteIndex,
|
||||
"paletteName": fileNameWithoutPalette,
|
||||
"pixels": pixels,
|
||||
"headerFile": os.path.relpath(outputFile, args.headers_dir),
|
||||
"asset": asset,
|
||||
"files": [ ],# No zippable files.
|
||||
}
|
||||
|
||||
palettes.append(palette)
|
||||
return assetCache(asset['path'], palette)
|
||||
|
||||
def processPaletteList():
|
||||
data = f"// Auto-generated palette list\n"
|
||||
print(f"Generating palette list with {len(palettes)} palettes.")
|
||||
for palette in palettes:
|
||||
data += f"#include \"{palette['headerFile']}\"\n"
|
||||
data += f"\n"
|
||||
data += f"#define PALETTE_LIST_COUNT {len(palettes)}\n\n"
|
||||
data += f"static const palette_t* PALETTE_LIST[PALETTE_LIST_COUNT] = {{\n"
|
||||
for palette in palettes:
|
||||
data += f" &PALETTE_{palette['paletteIndex']},\n"
|
||||
data += f"}};\n"
|
||||
|
||||
# Write the palette list to a header file
|
||||
outputFile = os.path.join(args.headers_dir, "display", "palette", "palettelist.h")
|
||||
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
|
||||
with open(outputFile, "w") as f:
|
||||
f.write(data)
|
||||
@@ -1,43 +0,0 @@
|
||||
import sys
|
||||
import os
|
||||
from tools.asset.args import args
|
||||
from tools.asset.cache import assetCache, assetGetCache
|
||||
from tools.asset.path import getAssetRelativePath
|
||||
from tools.dusk.defs import fileDefs
|
||||
|
||||
def processScript(asset):
|
||||
cache = assetGetCache(asset['path'])
|
||||
if cache is not None:
|
||||
return cache
|
||||
|
||||
# Load the lua file as a string
|
||||
with open(asset['path'], 'r', encoding='utf-8') as f:
|
||||
luaCode = f.read()
|
||||
|
||||
# TODO: I will precompile or minify the Lua code here in the future
|
||||
|
||||
# Replace all definitions in the code
|
||||
for key, val in fileDefs.items():
|
||||
luaCode = luaCode.replace(key, str(val))
|
||||
|
||||
# Create output Dusk Script File (DSF) data
|
||||
data = ""
|
||||
data += "DSF"
|
||||
data += luaCode
|
||||
|
||||
# Write to relative output file path.
|
||||
relative = getAssetRelativePath(asset['path'])
|
||||
fileNameWithoutExt = os.path.splitext(os.path.basename(asset['path']))[0]
|
||||
outputFileRelative = os.path.join(os.path.dirname(relative), f"{fileNameWithoutExt}.dsf")
|
||||
outputFilePath = os.path.join(args.output_assets, outputFileRelative)
|
||||
os.makedirs(os.path.dirname(outputFilePath), exist_ok=True)
|
||||
with open(outputFilePath, "wb") as f:
|
||||
f.write(data.encode('utf-8'))
|
||||
|
||||
outScript = {
|
||||
'data': data,
|
||||
'path': asset['path'],
|
||||
'files': [ outputFilePath ],
|
||||
'scriptPath': outputFileRelative,
|
||||
}
|
||||
return assetCache(asset['path'], outScript)
|
||||
@@ -1,178 +0,0 @@
|
||||
import json
|
||||
import sys
|
||||
import os
|
||||
import datetime
|
||||
from xml.etree import ElementTree
|
||||
from tools.asset.process.image import processImage
|
||||
from tools.asset.path import getAssetRelativePath
|
||||
from tools.asset.args import args
|
||||
from tools.asset.cache import assetGetCache, assetCache
|
||||
|
||||
tilesets = []
|
||||
|
||||
def loadTilesetFromTSX(asset):
|
||||
# Load the TSX file
|
||||
tree = ElementTree.parse(asset['path'])
|
||||
root = tree.getroot()
|
||||
|
||||
# Expect tileheight, tilewidth, columns and tilecount attributes
|
||||
if 'tilewidth' not in root.attrib or 'tileheight' not in root.attrib or 'columns' not in root.attrib or 'tilecount' not in root.attrib:
|
||||
print(f"Error: TSX file {asset['path']} is missing required attributes (tilewidth, tileheight, columns, tilecount)")
|
||||
sys.exit(1)
|
||||
|
||||
tileWidth = int(root.attrib['tilewidth'])
|
||||
tileHeight = int(root.attrib['tileheight'])
|
||||
columns = int(root.attrib['columns'])
|
||||
tileCount = int(root.attrib['tilecount'])
|
||||
rows = (tileCount + columns - 1) // columns # Calculate rows based on tileCount and columns
|
||||
|
||||
# Find the image element
|
||||
imageElement = root.find('image')
|
||||
if imageElement is None or 'source' not in imageElement.attrib:
|
||||
print(f"Error: TSX file {asset['path']} is missing an image element with a source attribute")
|
||||
sys.exit(1)
|
||||
|
||||
imagePath = imageElement.attrib['source']
|
||||
|
||||
# Image is relative to the TSX file
|
||||
imageAssetPath = os.path.join(os.path.dirname(asset['path']), imagePath)
|
||||
|
||||
image = processImage({
|
||||
'path': imageAssetPath,
|
||||
'options': asset['options'],
|
||||
})
|
||||
|
||||
return {
|
||||
"image": image,
|
||||
"tileWidth": tileWidth,
|
||||
"tileHeight": tileHeight,
|
||||
"columns": columns,
|
||||
"rows": rows,
|
||||
"originalWidth": tileWidth * columns,
|
||||
"originalHeight": tileHeight * rows,
|
||||
}
|
||||
|
||||
def loadTilesetFromArgs(asset):
|
||||
# We need to determine how big each tile is. This can either be provided as
|
||||
# an arg of tileWidth/tileHeight or as a count of rows/columns.
|
||||
# Additionally, if the image has been factored, then the user can provide both
|
||||
# tile sizes AND cols/rows to indicate the original size of the image.
|
||||
image = processImage(asset)
|
||||
|
||||
tileWidth, tileHeight = None, None
|
||||
columns, rows = None, None
|
||||
originalWidth, originalHeight = image['width'], image['height']
|
||||
|
||||
if 'tileWidth' in asset['options'] and 'columns' in asset['options']:
|
||||
tileWidth = int(asset['options']['tileWidth'])
|
||||
columns = int(asset['options']['columns'])
|
||||
originalWidth = tileWidth * columns
|
||||
elif 'tileWidth' in asset['options']:
|
||||
tileWidth = int(asset['options']['tileWidth'])
|
||||
columns = image['width'] // tileWidth
|
||||
elif 'columns' in asset['options']:
|
||||
columns = int(asset['options']['columns'])
|
||||
tileWidth = image['width'] // columns
|
||||
else:
|
||||
print(f"Error: Tileset {asset['path']} must specify either tileWidth or columns")
|
||||
sys.exit(1)
|
||||
|
||||
if 'tileHeight' in asset['options'] and 'rows' in asset['options']:
|
||||
tileHeight = int(asset['options']['tileHeight'])
|
||||
rows = int(asset['options']['rows'])
|
||||
originalHeight = tileHeight * rows
|
||||
elif 'tileHeight' in asset['options']:
|
||||
tileHeight = int(asset['options']['tileHeight'])
|
||||
rows = image['height'] // tileHeight
|
||||
elif 'rows' in asset['options']:
|
||||
rows = int(asset['options']['rows'])
|
||||
tileHeight = image['height'] // rows
|
||||
else:
|
||||
print(f"Error: Tileset {asset['path']} must specify either tileHeight or rows")
|
||||
sys.exit(1)
|
||||
|
||||
return {
|
||||
"image": image,
|
||||
"tileWidth": tileWidth,
|
||||
"tileHeight": tileHeight,
|
||||
"columns": columns,
|
||||
"rows": rows,
|
||||
"originalWidth": originalWidth,
|
||||
"originalHeight": originalHeight,
|
||||
}
|
||||
|
||||
def processTileset(asset):
|
||||
cache = assetGetCache(asset['path'])
|
||||
if cache is not None:
|
||||
return cache
|
||||
|
||||
print(f"Processing tileset: {asset['path']}")
|
||||
tilesetData = None
|
||||
if asset['path'].endswith('.tsx'):
|
||||
tilesetData = loadTilesetFromTSX(asset)
|
||||
else:
|
||||
tilesetData = loadTilesetFromArgs(asset)
|
||||
|
||||
fileNameWithoutExtension = os.path.splitext(os.path.basename(asset['path']))[0]
|
||||
now = datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S")
|
||||
tilesetName = fileNameWithoutExtension
|
||||
tilesetNameUpper = tilesetName.upper()
|
||||
|
||||
widthScale = tilesetData['originalWidth'] / tilesetData['image']['width']
|
||||
heightScale = tilesetData['originalHeight'] / tilesetData['image']['height']
|
||||
|
||||
# Create header
|
||||
data = f"// Tileset Generated for {asset['path']} at {now}\n"
|
||||
data += f"#pragma once\n"
|
||||
data += f"#include \"display/tileset/tileset.h\"\n\n"
|
||||
data += f"static const tileset_t TILESET_{tilesetNameUpper} = {{\n"
|
||||
data += f" .name = {json.dumps(tilesetName)},\n"
|
||||
data += f" .tileWidth = {tilesetData['tileWidth']},\n"
|
||||
data += f" .tileHeight = {tilesetData['tileHeight']},\n"
|
||||
data += f" .tileCount = {tilesetData['columns'] * tilesetData['rows']},\n"
|
||||
data += f" .columns = {tilesetData['columns']},\n"
|
||||
data += f" .rows = {tilesetData['rows']},\n"
|
||||
data += f" .uv = {{ {widthScale / tilesetData['columns']}f, {heightScale / tilesetData['rows']}f }},\n"
|
||||
data += f" .image = {json.dumps(tilesetData['image']['imagePath'])},\n"
|
||||
data += f"}};\n"
|
||||
|
||||
|
||||
# Write Header
|
||||
outputFile = os.path.join(args.headers_dir, "display", "tileset", f"tileset_{tilesetName}.h")
|
||||
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
|
||||
with open(outputFile, 'w') as f:
|
||||
f.write(data)
|
||||
|
||||
print(f"Write header for tileset: {outputFile}")
|
||||
|
||||
tileset = {
|
||||
"files": [],
|
||||
"image": tilesetData['image'],
|
||||
"headerFile": os.path.relpath(outputFile, args.headers_dir),
|
||||
"tilesetName": tilesetName,
|
||||
"tilesetNameUpper": tilesetNameUpper,
|
||||
"tilesetIndex": len(tilesets),
|
||||
"tilesetData": tilesetData,
|
||||
"files": tilesetData['image']['files'],
|
||||
}
|
||||
|
||||
tilesets.append(tileset)
|
||||
return assetCache(asset['path'], tileset)
|
||||
|
||||
def processTilesetList():
|
||||
data = f"// Tileset List Generated at {datetime.datetime.now().strftime('%Y-%m-%d %H:%M:%S')}\n"
|
||||
data += f"#pragma once\n"
|
||||
for tileset in tilesets:
|
||||
data += f"#include \"{tileset['headerFile']}\"\n"
|
||||
data += f"\n"
|
||||
data += f"#define TILESET_LIST_COUNT {len(tilesets)}\n\n"
|
||||
data += f"static const tileset_t* TILESET_LIST[TILESET_LIST_COUNT] = {{\n"
|
||||
for tileset in tilesets:
|
||||
data += f" &TILESET_{tileset['tilesetNameUpper']},\n"
|
||||
data += f"}};\n"
|
||||
|
||||
# Write header.
|
||||
outputFile = os.path.join(args.headers_dir, "display", "tileset", f"tilesetlist.h")
|
||||
os.makedirs(os.path.dirname(outputFile), exist_ok=True)
|
||||
with open(outputFile, 'w') as f:
|
||||
f.write(data)
|
||||
@@ -1,47 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assetpalette.h"
|
||||
#include "asset/assettype.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
errorret_t assetPaletteLoad(assetentire_t entire) {
|
||||
assertNotNull(entire.data, "Data pointer cannot be NULL.");
|
||||
assertNotNull(entire.output, "Output pointer cannot be NULL.");
|
||||
|
||||
assetpalette_t *assetData = (assetpalette_t *)entire.data;
|
||||
palette_t *palette = (palette_t *)entire.output;
|
||||
|
||||
// Read header and version (first 4 bytes)
|
||||
if(
|
||||
assetData->header[0] != 'D' ||
|
||||
assetData->header[1] != 'P' ||
|
||||
assetData->header[2] != 'F'
|
||||
) {
|
||||
errorThrow("Invalid palette header");
|
||||
}
|
||||
|
||||
// Version (can only be 1 atm)
|
||||
if(assetData->version != 0x01) {
|
||||
errorThrow("Unsupported palette version");
|
||||
}
|
||||
|
||||
// Check color count.
|
||||
if(
|
||||
assetData->colorCount == 0 ||
|
||||
assetData->colorCount > PALETTE_COLOR_COUNT_MAX
|
||||
) {
|
||||
errorThrow("Invalid palette color count");
|
||||
}
|
||||
|
||||
paletteInit(
|
||||
palette,
|
||||
assetData->colorCount,
|
||||
assetData->colors
|
||||
);
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/texture/palette.h"
|
||||
|
||||
typedef struct assetentire_s assetentire_t;
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
char_t header[3];
|
||||
uint8_t version;
|
||||
|
||||
uint8_t colorCount;
|
||||
color_t colors[PALETTE_COLOR_COUNT_MAX];
|
||||
} assetpalette_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
/**
|
||||
* Loads a palette from the given data pointer into the output palette.
|
||||
*
|
||||
* @param entire Data received from the asset loader system.
|
||||
* @return An error code.
|
||||
*/
|
||||
errorret_t assetPaletteLoad(assetentire_t entire);
|
||||
@@ -1,10 +0,0 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
camera.c
|
||||
)
|
||||
@@ -1,107 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "camera.h"
|
||||
#include "display/display.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/framebuffer/framebuffer.h"
|
||||
#include "display/screen/screen.h"
|
||||
|
||||
void cameraInit(camera_t *camera) {
|
||||
cameraInitPerspective(camera);
|
||||
}
|
||||
|
||||
void cameraInitPerspective(camera_t *camera) {
|
||||
assertNotNull(camera, "Not a camera component");
|
||||
|
||||
camera->projType = CAMERA_PROJECTION_TYPE_PERSPECTIVE;
|
||||
camera->perspective.fov = glm_rad(45.0f);
|
||||
camera->nearClip = 0.1f;
|
||||
camera->farClip = 10000.0f;
|
||||
|
||||
camera->viewType = CAMERA_VIEW_TYPE_LOOKAT;
|
||||
glm_vec3_copy((vec3){ 5.0f, 5.0f, 5.0f }, camera->lookat.position);
|
||||
glm_vec3_copy((vec3){ 0.0f, 1.0f, 0.0f }, camera->lookat.up);
|
||||
glm_vec3_copy((vec3){ 0.0f, 0.0f, 0.0f }, camera->lookat.target);
|
||||
}
|
||||
|
||||
void cameraInitOrthographic(camera_t *camera) {
|
||||
assertNotNull(camera, "Not a camera component");
|
||||
|
||||
camera->projType = CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC;
|
||||
camera->orthographic.left = 0.0f;
|
||||
camera->orthographic.right = SCREEN.width;
|
||||
camera->orthographic.top = SCREEN.height;
|
||||
camera->orthographic.bottom = 0.0f;
|
||||
camera->nearClip = 0.1f;
|
||||
camera->farClip = 1.0f;
|
||||
|
||||
camera->viewType = CAMERA_VIEW_TYPE_2D;
|
||||
glm_vec2_copy((vec2){ 0.0f, 0.0f }, camera->_2d.position);
|
||||
camera->_2d.zoom = 1.0f;
|
||||
}
|
||||
|
||||
void cameraGetProjectionMatrix(camera_t *camera, mat4 dest) {
|
||||
assertNotNull(camera, "Not a camera component");
|
||||
assertNotNull(dest, "Destination matrix must not be null");
|
||||
|
||||
if(
|
||||
camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE ||
|
||||
camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED
|
||||
) {
|
||||
glm_mat4_identity(dest);
|
||||
glm_perspective(
|
||||
camera->perspective.fov,
|
||||
SCREEN.aspect,
|
||||
camera->nearClip,
|
||||
camera->farClip,
|
||||
dest
|
||||
);
|
||||
|
||||
if(camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED) {
|
||||
dest[1][1] *= -1.0f;
|
||||
}
|
||||
} else if(camera->projType == CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
|
||||
glm_mat4_identity(dest);
|
||||
glm_ortho(
|
||||
camera->orthographic.left,
|
||||
camera->orthographic.right,
|
||||
camera->orthographic.top,
|
||||
camera->orthographic.bottom,
|
||||
camera->nearClip,
|
||||
camera->farClip,
|
||||
dest
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void cameraGetViewMatrix(camera_t *camera, mat4 dest) {
|
||||
assertNotNull(camera, "Not a camera component");
|
||||
assertNotNull(dest, "Destination matrix must not be null");
|
||||
|
||||
if(camera->viewType == CAMERA_VIEW_TYPE_MATRIX) {
|
||||
glm_mat4_ucopy(camera->view, dest);
|
||||
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT) {
|
||||
glm_mat4_identity(dest);
|
||||
glm_lookat(
|
||||
camera->lookat.position,
|
||||
camera->lookat.target,
|
||||
camera->lookat.up,
|
||||
dest
|
||||
);
|
||||
} else if(camera->viewType == CAMERA_VIEW_TYPE_2D) {
|
||||
glm_mat4_identity(dest);
|
||||
glm_lookat(
|
||||
(vec3){ camera->_2d.position[0], camera->_2d.position[1], 0.5f },
|
||||
(vec3){ camera->_2d.position[0], camera->_2d.position[1], 0.0f },
|
||||
(vec3){ 0.0f, 1.0f, 0.0f },
|
||||
dest
|
||||
);
|
||||
} else if(camera->viewType == CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT) {
|
||||
assertUnreachable("LOOKAT_PIXEL_PERFECT view type is not implemented yet");
|
||||
}
|
||||
}
|
||||
@@ -1,97 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "display/color.h"
|
||||
#include "display/camera/cameraplatform.h"
|
||||
|
||||
#ifndef cameraPushMatrixPlatform
|
||||
#error "cameraPushMatrixPlatform must be defined"
|
||||
#endif
|
||||
|
||||
|
||||
typedef enum {
|
||||
CAMERA_VIEW_TYPE_MATRIX,
|
||||
CAMERA_VIEW_TYPE_LOOKAT,
|
||||
CAMERA_VIEW_TYPE_2D,
|
||||
CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT
|
||||
} cameraviewtype_t;
|
||||
|
||||
typedef struct camera_s {
|
||||
union {
|
||||
mat4 view;
|
||||
|
||||
struct {
|
||||
vec3 position;
|
||||
vec3 target;
|
||||
vec3 up;
|
||||
} lookat;
|
||||
|
||||
struct {
|
||||
vec3 offset;
|
||||
vec3 target;
|
||||
vec3 up;
|
||||
float_t pixelsPerUnit;
|
||||
} lookatPixelPerfect;
|
||||
|
||||
struct {
|
||||
vec2 position;
|
||||
float_t zoom;
|
||||
} _2d;
|
||||
};
|
||||
|
||||
union {
|
||||
struct {
|
||||
float_t fov;
|
||||
} perspective;
|
||||
|
||||
struct {
|
||||
float_t left;
|
||||
float_t right;
|
||||
float_t top;
|
||||
float_t bottom;
|
||||
} orthographic;
|
||||
};
|
||||
|
||||
float_t nearClip;
|
||||
float_t farClip;
|
||||
|
||||
cameraprojectiontype_t projType;
|
||||
cameraviewtype_t viewType;
|
||||
} camera_t;
|
||||
|
||||
/**
|
||||
* Initializes a camera to default values. This calls cameraInitPerspective.
|
||||
*/
|
||||
void cameraInit(camera_t *camera);
|
||||
|
||||
/**
|
||||
* Initializes a camera for perspective projection.
|
||||
*/
|
||||
void cameraInitPerspective(camera_t *camera);
|
||||
|
||||
/**
|
||||
* Initializes a camera for orthographic projection.
|
||||
*/
|
||||
void cameraInitOrthographic(camera_t *camera);
|
||||
|
||||
/**
|
||||
* Gets the projection matrix for a camera.
|
||||
*
|
||||
* @param camera Camera to get the projection matrix for
|
||||
* @param dest Matrix to store the projection matrix in
|
||||
*/
|
||||
void cameraGetProjectionMatrix(camera_t *camera, mat4 dest);
|
||||
|
||||
/**
|
||||
* Gets the view matrix for a camera.
|
||||
*
|
||||
* @param camera Camera to get the view matrix for
|
||||
* @param dest Matrix to store the view matrix in
|
||||
*/
|
||||
void cameraGetViewMatrix(camera_t *camera, mat4 dest);
|
||||
@@ -1,158 +0,0 @@
|
||||
import json
|
||||
import os
|
||||
from tools.dusk.event import Event
|
||||
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, CHUNK_VERTEX_COUNT_MAX, TILE_SHAPE_NULL
|
||||
from tools.dusk.tile import Tile
|
||||
from tools.dusk.entity import Entity
|
||||
from tools.dusk.region import Region
|
||||
from tools.editor.map.vertexbuffer import VertexBuffer
|
||||
from OpenGL.GL import *
|
||||
|
||||
class Chunk:
|
||||
def __init__(self, map, x, y, z):
|
||||
self.map = map
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.z = z
|
||||
self.current = {}
|
||||
self.original = {}
|
||||
self.entities = {}
|
||||
self.regions = {}
|
||||
self.onChunkData = Event()
|
||||
self.dirty = False
|
||||
|
||||
self.tiles = {}
|
||||
self.vertexBuffer = VertexBuffer()
|
||||
|
||||
# Test Region
|
||||
region = self.regions[0] = Region(self)
|
||||
region.minX = 0
|
||||
region.minY = 0
|
||||
region.minZ = 0
|
||||
region.maxX = 32
|
||||
region.maxY = 32
|
||||
region.maxZ = 32
|
||||
region.updateVertexs()
|
||||
|
||||
# Gen tiles.
|
||||
tileIndex = 0
|
||||
for tz in range(CHUNK_DEPTH):
|
||||
for ty in range(CHUNK_HEIGHT):
|
||||
for tx in range(CHUNK_WIDTH):
|
||||
self.tiles[tileIndex] = Tile(self, tx, ty, tz, tileIndex)
|
||||
tileIndex += 1
|
||||
|
||||
# Update vertices
|
||||
self.tileUpdateVertices()
|
||||
|
||||
def reload(self, newX, newY, newZ):
|
||||
self.x = newX
|
||||
self.y = newY
|
||||
self.z = newZ
|
||||
self.entities = {}
|
||||
for tile in self.tiles.values():
|
||||
tile.chunkReload(newX, newY, newZ)
|
||||
self.load()
|
||||
|
||||
def tileUpdateVertices(self):
|
||||
self.vertexBuffer.clear()
|
||||
for tile in self.tiles.values():
|
||||
tile.buffer(self.vertexBuffer)
|
||||
self.vertexBuffer.buildData()
|
||||
|
||||
def load(self):
|
||||
fname = self.getFilename()
|
||||
if not fname or not os.path.exists(fname):
|
||||
self.new()
|
||||
return
|
||||
try:
|
||||
with open(fname, 'r') as f:
|
||||
data = json.load(f)
|
||||
|
||||
if not 'shapes' in data:
|
||||
data['shapes'] = []
|
||||
|
||||
# For each tile.
|
||||
for tile in self.tiles.values():
|
||||
tile.load(data)
|
||||
|
||||
# For each entity.
|
||||
self.entities = {}
|
||||
if 'entities' in data:
|
||||
for id, entData in enumerate(data['entities']):
|
||||
ent = Entity(self)
|
||||
ent.load(entData)
|
||||
self.entities[id] = ent
|
||||
|
||||
self.tileUpdateVertices()
|
||||
self.dirty = False
|
||||
self.onChunkData.invoke(self)
|
||||
self.map.onEntityData.invoke()
|
||||
except Exception as e:
|
||||
raise RuntimeError(f"Failed to load chunk file: {e}")
|
||||
|
||||
def save(self):
|
||||
if not self.isDirty():
|
||||
return
|
||||
|
||||
dataOut = {
|
||||
'shapes': [],
|
||||
'entities': []
|
||||
}
|
||||
|
||||
for tile in self.tiles.values():
|
||||
dataOut['shapes'].append(tile.shape)
|
||||
|
||||
for ent in self.entities.values():
|
||||
entData = {}
|
||||
ent.save(entData)
|
||||
dataOut['entities'].append(entData)
|
||||
|
||||
fname = self.getFilename()
|
||||
if not fname:
|
||||
raise ValueError("No filename specified for saving chunk.")
|
||||
try:
|
||||
with open(fname, 'w') as f:
|
||||
json.dump(dataOut, f)
|
||||
self.dirty = False
|
||||
self.onChunkData.invoke(self)
|
||||
except Exception as e:
|
||||
raise RuntimeError(f"Failed to save chunk file: {e}")
|
||||
|
||||
def new(self):
|
||||
for tile in self.tiles.values():
|
||||
tile.shape = TILE_SHAPE_NULL
|
||||
|
||||
self.tileUpdateVertices()
|
||||
self.dirty = False
|
||||
self.onChunkData.invoke(self)
|
||||
|
||||
def isDirty(self):
|
||||
return self.dirty
|
||||
|
||||
def getFilename(self):
|
||||
if not self.map or not hasattr(self.map, 'getChunkDirectory'):
|
||||
return None
|
||||
dirPath = self.map.getChunkDirectory()
|
||||
if dirPath is None:
|
||||
return None
|
||||
return f"{dirPath}/{self.x}_{self.y}_{self.z}.json"
|
||||
|
||||
def draw(self):
|
||||
self.vertexBuffer.draw()
|
||||
|
||||
def addEntity(self, localX=0, localY=0, localZ=0):
|
||||
ent = Entity(self, localX, localY, localZ)
|
||||
self.entities[len(self.entities)] = ent
|
||||
self.map.onEntityData.invoke()
|
||||
self.dirty = True
|
||||
return ent
|
||||
|
||||
def removeEntity(self, entity):
|
||||
for key, val in list(self.entities.items()):
|
||||
if val == entity:
|
||||
del self.entities[key]
|
||||
self.map.onEntityData.invoke()
|
||||
self.dirty = True
|
||||
return True
|
||||
return False
|
||||
@@ -1,49 +0,0 @@
|
||||
from dotenv import load_dotenv, dotenv_values
|
||||
import os
|
||||
import sys
|
||||
|
||||
current_file_path = os.path.abspath(__file__)
|
||||
duskDefsPath = os.path.join(os.path.dirname(current_file_path), "..", "..", "src", "duskdefs.env")
|
||||
|
||||
# Ensure the .env file exists
|
||||
if not os.path.isfile(duskDefsPath):
|
||||
print(f"Error: .env file not found at {duskDefsPath}")
|
||||
sys.exit(1)
|
||||
|
||||
load_dotenv(dotenv_path=duskDefsPath)
|
||||
defs = {key: os.getenv(key) for key in os.environ.keys()}
|
||||
|
||||
fileDefs = dotenv_values(dotenv_path=duskDefsPath)
|
||||
|
||||
# Parsed out definitions
|
||||
CHUNK_WIDTH = int(defs.get('CHUNK_WIDTH'))
|
||||
CHUNK_HEIGHT = int(defs.get('CHUNK_HEIGHT'))
|
||||
CHUNK_DEPTH = int(defs.get('CHUNK_DEPTH'))
|
||||
CHUNK_TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH
|
||||
CHUNK_VERTEX_COUNT_MAX = int(defs.get('CHUNK_VERTEX_COUNT_MAX'))
|
||||
|
||||
TILE_WIDTH = float(defs.get('TILE_WIDTH'))
|
||||
TILE_HEIGHT = float(defs.get('TILE_HEIGHT'))
|
||||
TILE_DEPTH = float(defs.get('TILE_DEPTH'))
|
||||
|
||||
RPG_CAMERA_PIXELS_PER_UNIT = float(defs.get('RPG_CAMERA_PIXELS_PER_UNIT'))
|
||||
RPG_CAMERA_Z_OFFSET = float(defs.get('RPG_CAMERA_Z_OFFSET'))
|
||||
RPG_CAMERA_FOV = float(defs.get('RPG_CAMERA_FOV'))
|
||||
|
||||
MAP_WIDTH = 5
|
||||
MAP_HEIGHT = 5
|
||||
MAP_DEPTH = 3
|
||||
MAP_CHUNK_COUNT = MAP_WIDTH * MAP_HEIGHT * MAP_DEPTH
|
||||
|
||||
TILE_SHAPES = {}
|
||||
for key in defs.keys():
|
||||
if key.startswith('TILE_SHAPE_'):
|
||||
globals()[key] = int(defs.get(key))
|
||||
TILE_SHAPES[key] = int(defs.get(key))
|
||||
|
||||
ENTITY_TYPES = {}
|
||||
for key in defs.keys():
|
||||
if key.startswith('ENTITY_TYPE_'):
|
||||
globals()[key] = int(defs.get(key))
|
||||
if key != 'ENTITY_TYPE_COUNT':
|
||||
ENTITY_TYPES[key] = int(defs.get(key))
|
||||
@@ -1,90 +0,0 @@
|
||||
from tools.dusk.defs import ENTITY_TYPE_NULL, ENTITY_TYPE_NPC, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
|
||||
from tools.editor.map.vertexbuffer import VertexBuffer
|
||||
|
||||
class Entity:
|
||||
def __init__(self, chunk, localX=0, localY=0, localZ=0):
|
||||
self.type = ENTITY_TYPE_NPC
|
||||
self.name = "Unititled"
|
||||
self.localX = localX % CHUNK_WIDTH
|
||||
self.localY = localY % CHUNK_HEIGHT
|
||||
self.localZ = localZ % CHUNK_DEPTH
|
||||
|
||||
self.chunk = chunk
|
||||
self.vertexBuffer = VertexBuffer()
|
||||
pass
|
||||
|
||||
def load(self, obj):
|
||||
self.type = obj.get('type', ENTITY_TYPE_NULL)
|
||||
self.localX = obj.get('x', 0)
|
||||
self.localY = obj.get('y', 0)
|
||||
self.localZ = obj.get('z', 0)
|
||||
self.name = obj.get('name', "Untitled")
|
||||
pass
|
||||
|
||||
def save(self, obj):
|
||||
obj['type'] = self.type
|
||||
obj['name'] = self.name
|
||||
obj['x'] = self.localX
|
||||
obj['y'] = self.localY
|
||||
obj['z'] = self.localZ
|
||||
pass
|
||||
|
||||
def setType(self, entityType):
|
||||
if self.type == entityType:
|
||||
return
|
||||
self.type = entityType
|
||||
self.chunk.dirty = True
|
||||
self.chunk.map.onEntityData.invoke()
|
||||
|
||||
def setName(self, name):
|
||||
if self.name == name:
|
||||
return
|
||||
self.name = name
|
||||
self.chunk.dirty = True
|
||||
self.chunk.map.onEntityData.invoke()
|
||||
|
||||
def draw(self):
|
||||
self.vertexBuffer.clear()
|
||||
|
||||
startX = (self.chunk.x * CHUNK_WIDTH + self.localX) * TILE_WIDTH
|
||||
startY = (self.chunk.y * CHUNK_HEIGHT + self.localY) * TILE_HEIGHT
|
||||
startZ = (self.chunk.z * CHUNK_DEPTH + self.localZ) * TILE_DEPTH
|
||||
w = TILE_WIDTH
|
||||
h = TILE_HEIGHT
|
||||
d = TILE_DEPTH
|
||||
|
||||
# Center
|
||||
startX -= w / 2
|
||||
startY -= h / 2
|
||||
startZ -= d / 2
|
||||
|
||||
# Offset upwards a little
|
||||
startZ += 1
|
||||
|
||||
# Buffer simple quad at current position (need 6 positions)
|
||||
self.vertexBuffer.vertices = [
|
||||
startX, startY, startZ,
|
||||
startX + w, startY, startZ,
|
||||
startX + w, startY + h, startZ,
|
||||
startX, startY, startZ,
|
||||
startX + w, startY + h, startZ,
|
||||
startX, startY + h, startZ,
|
||||
]
|
||||
self.vertexBuffer.colors = [
|
||||
1.0, 0.0, 1.0, 1.0,
|
||||
1.0, 0.0, 1.0, 1.0,
|
||||
1.0, 0.0, 1.0, 1.0,
|
||||
1.0, 0.0, 1.0, 1.0,
|
||||
1.0, 0.0, 1.0, 1.0,
|
||||
1.0, 0.0, 1.0, 1.0,
|
||||
]
|
||||
self.vertexBuffer.uvs = [
|
||||
0.0, 0.0,
|
||||
1.0, 0.0,
|
||||
1.0, 1.0,
|
||||
0.0, 0.0,
|
||||
1.0, 1.0,
|
||||
0.0, 1.0,
|
||||
]
|
||||
self.vertexBuffer.buildData()
|
||||
self.vertexBuffer.draw()
|
||||
@@ -1,18 +0,0 @@
|
||||
class Event:
|
||||
def __init__(self):
|
||||
self._subscribers = []
|
||||
|
||||
def sub(self, callback):
|
||||
"""Subscribe a callback to the event."""
|
||||
if callback not in self._subscribers:
|
||||
self._subscribers.append(callback)
|
||||
|
||||
def unsub(self, callback):
|
||||
"""Unsubscribe a callback from the event."""
|
||||
if callback in self._subscribers:
|
||||
self._subscribers.remove(callback)
|
||||
|
||||
def invoke(self, *args, **kwargs):
|
||||
"""Invoke all subscribers with the given arguments."""
|
||||
for callback in self._subscribers:
|
||||
callback(*args, **kwargs)
|
||||
@@ -1,259 +0,0 @@
|
||||
import json
|
||||
import sys
|
||||
from tools.dusk.event import Event
|
||||
from PyQt5.QtWidgets import QFileDialog, QMessageBox
|
||||
from PyQt5.QtCore import QTimer
|
||||
import os
|
||||
from tools.dusk.chunk import Chunk
|
||||
from tools.dusk.defs import MAP_WIDTH, MAP_HEIGHT, MAP_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
|
||||
import traceback
|
||||
|
||||
MAP_DEFAULT_PATH = os.path.join(os.path.dirname(__file__), '../../assets/map/')
|
||||
EDITOR_CONFIG_PATH = os.path.join(os.path.dirname(__file__), '.editor')
|
||||
|
||||
class Map:
|
||||
def __init__(self, parent):
|
||||
self.parent = parent
|
||||
self.data = {}
|
||||
self.dataOriginal = {}
|
||||
self.position = [None, None, None] # x, y, z
|
||||
self.topLeftX = None
|
||||
self.topLeftY = None
|
||||
self.topLeftZ = None
|
||||
self.chunks = {}
|
||||
self.onMapData = Event()
|
||||
self.onPositionChange = Event()
|
||||
self.onEntityData = Event()
|
||||
self.mapFileName = None
|
||||
self.lastFile = None
|
||||
self.firstLoad = True
|
||||
|
||||
index = 0
|
||||
for x in range(MAP_WIDTH):
|
||||
for y in range(MAP_HEIGHT):
|
||||
for z in range(MAP_DEPTH):
|
||||
self.chunks[index] = Chunk(self, x, y, z)
|
||||
index += 1
|
||||
|
||||
# Only in editor instances:
|
||||
self.moveTo(0, 0, 0)
|
||||
if parent is not None:
|
||||
QTimer.singleShot(16, self.loadLastFile)
|
||||
|
||||
def loadLastFile(self):
|
||||
if not os.path.exists(EDITOR_CONFIG_PATH):
|
||||
return
|
||||
try:
|
||||
with open(EDITOR_CONFIG_PATH, 'r') as f:
|
||||
config = json.load(f)
|
||||
lastFile = config.get('lastFile')
|
||||
lastPosition = config.get('lastPosition')
|
||||
leftPanelIndex = config.get('leftPanelIndex')
|
||||
if lastFile and os.path.exists(lastFile):
|
||||
self.load(lastFile)
|
||||
if lastPosition and isinstance(lastPosition, list) and len(lastPosition) == 3:
|
||||
self.moveTo(*lastPosition)
|
||||
if leftPanelIndex is not None:
|
||||
self.parent.leftPanel.tabs.setCurrentIndex(leftPanelIndex)
|
||||
except Exception:
|
||||
traceback.print_exc()
|
||||
|
||||
def updateEditorConfig(self):
|
||||
if self.parent is None:
|
||||
return
|
||||
try:
|
||||
mapFileName = self.getMapFilename()
|
||||
config = {
|
||||
'lastFile': mapFileName if mapFileName else "",
|
||||
'lastPosition': self.position,
|
||||
'leftPanelIndex': self.parent.leftPanel.tabs.currentIndex()
|
||||
}
|
||||
config_dir = os.path.dirname(EDITOR_CONFIG_PATH)
|
||||
if not os.path.exists(config_dir):
|
||||
os.makedirs(config_dir, exist_ok=True)
|
||||
with open(EDITOR_CONFIG_PATH, 'w') as f:
|
||||
json.dump(config, f, indent=2)
|
||||
except Exception:
|
||||
traceback.print_exc()
|
||||
|
||||
def newFile(self):
|
||||
self.data = {}
|
||||
self.dataOriginal = {}
|
||||
self.mapFileName = None
|
||||
self.lastFile = None
|
||||
for chunk in self.chunks.values():
|
||||
chunk.new()
|
||||
self.moveTo(0, 0, 0)
|
||||
self.onMapData.invoke(self.data)
|
||||
self.updateEditorConfig()
|
||||
|
||||
def save(self, fname=None):
|
||||
if not self.getMapFilename() and fname is None:
|
||||
filePath, _ = QFileDialog.getSaveFileName(None, "Save Map File", MAP_DEFAULT_PATH, "Map Files (*.json)")
|
||||
if not filePath:
|
||||
return
|
||||
self.mapFileName = filePath
|
||||
if fname:
|
||||
self.mapFileName = fname
|
||||
try:
|
||||
with open(self.getMapFilename(), 'w') as f:
|
||||
json.dump(self.data, f, indent=2)
|
||||
self.dataOriginal = json.loads(json.dumps(self.data)) # Deep copy
|
||||
for chunk in self.chunks.values():
|
||||
chunk.save()
|
||||
self.updateEditorConfig()
|
||||
except Exception as e:
|
||||
traceback.print_exc()
|
||||
QMessageBox.critical(None, "Save Error", f"Failed to save map file:\n{e}")
|
||||
|
||||
def load(self, fileName):
|
||||
try:
|
||||
with open(fileName, 'r') as f:
|
||||
self.data = json.load(f)
|
||||
self.mapFileName = fileName
|
||||
self.dataOriginal = json.loads(json.dumps(self.data)) # Deep copy
|
||||
for chunk in self.chunks.values():
|
||||
chunk.load()
|
||||
self.onMapData.invoke(self.data)
|
||||
self.updateEditorConfig()
|
||||
except Exception as e:
|
||||
traceback.print_exc()
|
||||
QMessageBox.critical(None, "Load Error", f"Failed to load map file:\n{e}")
|
||||
|
||||
def isMapFileDirty(self):
|
||||
return json.dumps(self.data, sort_keys=True) != json.dumps(self.dataOriginal, sort_keys=True)
|
||||
|
||||
def isDirty(self):
|
||||
return self.isMapFileDirty() or self.anyChunksDirty()
|
||||
|
||||
def getMapFilename(self):
|
||||
return self.mapFileName if self.mapFileName and os.path.exists(self.mapFileName) else None
|
||||
|
||||
def getMapDirectory(self):
|
||||
if self.mapFileName is None:
|
||||
return None
|
||||
dirname = os.path.dirname(self.mapFileName)
|
||||
return dirname
|
||||
|
||||
def getChunkDirectory(self):
|
||||
dirName = self.getMapDirectory()
|
||||
if dirName is None:
|
||||
return None
|
||||
return os.path.join(dirName, 'chunks')
|
||||
|
||||
def anyChunksDirty(self):
|
||||
for chunk in self.chunks.values():
|
||||
if chunk.isDirty():
|
||||
return True
|
||||
return False
|
||||
|
||||
def moveTo(self, x, y, z):
|
||||
if self.position == [x, y, z]:
|
||||
return
|
||||
|
||||
# We need to decide if the chunks should be unloaded here or not.
|
||||
newTopLeftChunkX = x // CHUNK_WIDTH - (MAP_WIDTH // 2)
|
||||
newTopLeftChunkY = y // CHUNK_HEIGHT - (MAP_HEIGHT // 2)
|
||||
newTopLeftChunkZ = z // CHUNK_DEPTH - (MAP_DEPTH // 2)
|
||||
|
||||
if(newTopLeftChunkX != self.topLeftX or
|
||||
newTopLeftChunkY != self.topLeftY or
|
||||
newTopLeftChunkZ != self.topLeftZ):
|
||||
|
||||
chunksToUnload = []
|
||||
chunksToKeep = []
|
||||
for chunk in self.chunks.values():
|
||||
chunkWorldX = chunk.x
|
||||
chunkWorldY = chunk.y
|
||||
chunkWorldZ = chunk.z
|
||||
if(chunkWorldX < newTopLeftChunkX or
|
||||
chunkWorldX >= newTopLeftChunkX + MAP_WIDTH or
|
||||
chunkWorldY < newTopLeftChunkY or
|
||||
chunkWorldY >= newTopLeftChunkY + MAP_HEIGHT or
|
||||
chunkWorldZ < newTopLeftChunkZ or
|
||||
chunkWorldZ >= newTopLeftChunkZ + MAP_DEPTH):
|
||||
chunksToUnload.append(chunk)
|
||||
else:
|
||||
chunksToKeep.append(chunk)
|
||||
|
||||
# Unload chunks that are out of the new bounds.
|
||||
for chunk in chunksToUnload:
|
||||
if chunk.isDirty():
|
||||
print(f"Can't move map, some chunks are dirty: ({chunk.x}, {chunk.y}, {chunk.z})")
|
||||
return
|
||||
|
||||
# Now we can safely unload the chunks.
|
||||
chunkIndex = 0
|
||||
newChunks = {}
|
||||
for chunk in chunksToKeep:
|
||||
newChunks[chunkIndex] = chunk
|
||||
chunkIndex += 1
|
||||
|
||||
for xPos in range(newTopLeftChunkX, newTopLeftChunkX + MAP_WIDTH):
|
||||
for yPos in range(newTopLeftChunkY, newTopLeftChunkY + MAP_HEIGHT):
|
||||
for zPos in range(newTopLeftChunkZ, newTopLeftChunkZ + MAP_DEPTH):
|
||||
# Check if we already have this chunk.
|
||||
found = False
|
||||
for chunk in chunksToKeep:
|
||||
if chunk.x == xPos and chunk.y == yPos and chunk.z == zPos:
|
||||
found = True
|
||||
break
|
||||
if not found:
|
||||
# Create a new chunk.
|
||||
newChunk = chunksToUnload.pop()
|
||||
newChunk.reload(xPos, yPos, zPos)
|
||||
newChunks[chunkIndex] = newChunk
|
||||
chunkIndex += 1
|
||||
|
||||
self.chunks = newChunks
|
||||
self.topLeftX = newTopLeftChunkX
|
||||
self.topLeftY = newTopLeftChunkY
|
||||
self.topLeftZ = newTopLeftChunkZ
|
||||
|
||||
self.position = [x, y, z]
|
||||
self.onPositionChange.invoke(self.position)
|
||||
if not self.firstLoad:
|
||||
self.updateEditorConfig()
|
||||
self.firstLoad = False
|
||||
|
||||
def moveRelative(self, x, y, z):
|
||||
self.moveTo(
|
||||
self.position[0] + x,
|
||||
self.position[1] + y,
|
||||
self.position[2] + z
|
||||
)
|
||||
|
||||
def draw(self):
|
||||
for chunk in self.chunks.values():
|
||||
chunk.draw()
|
||||
|
||||
for chunk in self.chunks.values():
|
||||
for entity in chunk.entities.values():
|
||||
entity.draw()
|
||||
|
||||
# Only render on Region tab
|
||||
if self.parent.leftPanel.tabs.currentWidget() == self.parent.leftPanel.regionPanel:
|
||||
for chunk in self.chunks.values():
|
||||
for region in chunk.regions.values():
|
||||
region.draw()
|
||||
|
||||
def getChunkAtWorldPos(self, x, y, z):
|
||||
chunkX = x // CHUNK_WIDTH
|
||||
chunkY = y // CHUNK_HEIGHT
|
||||
chunkZ = z // CHUNK_DEPTH
|
||||
for chunk in self.chunks.values():
|
||||
if chunk.x == chunkX and chunk.y == chunkY and chunk.z == chunkZ:
|
||||
return chunk
|
||||
return None
|
||||
|
||||
def getTileAtWorldPos(self, x, y, z):
|
||||
chunk = self.getChunkAtWorldPos(x, y, z)
|
||||
if not chunk:
|
||||
print("No chunk found at position:", (x, y, z))
|
||||
return None
|
||||
|
||||
tileX = x % CHUNK_WIDTH
|
||||
tileY = y % CHUNK_HEIGHT
|
||||
tileZ = z % CHUNK_DEPTH
|
||||
tileIndex = tileX + tileY * CHUNK_WIDTH + tileZ * CHUNK_WIDTH * CHUNK_HEIGHT
|
||||
return chunk.tiles.get(tileIndex)
|
||||
@@ -1,141 +0,0 @@
|
||||
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
|
||||
from tools.editor.map.vertexbuffer import VertexBuffer
|
||||
from OpenGL.GL import *
|
||||
from OpenGL.GLU import *
|
||||
|
||||
class Region:
|
||||
def __init__(self, chunk):
|
||||
self.minX = 0
|
||||
self.minY = 0
|
||||
self.minZ = 0
|
||||
self.maxX = 0
|
||||
self.maxY = 0
|
||||
self.maxZ = 0
|
||||
self.chunk = chunk
|
||||
self.vertexBuffer = VertexBuffer()
|
||||
self.color = (1.0, 0.0, 0.0)
|
||||
self.updateVertexs()
|
||||
pass
|
||||
|
||||
def updateVertexs(self):
|
||||
# Draw a quad, semi transparent with solid outlines
|
||||
vminX = (self.minX * CHUNK_WIDTH) * TILE_WIDTH
|
||||
vminY = (self.minY * CHUNK_HEIGHT) * TILE_HEIGHT
|
||||
vminZ = (self.minZ * CHUNK_DEPTH) * TILE_DEPTH
|
||||
vmaxX = (self.maxX * CHUNK_WIDTH) * TILE_WIDTH
|
||||
vmaxY = (self.maxY * CHUNK_HEIGHT) * TILE_HEIGHT
|
||||
vmaxZ = (self.maxZ * CHUNK_DEPTH) * TILE_DEPTH
|
||||
alpha = 0.25
|
||||
|
||||
# Move back half a tile width
|
||||
vminX -= TILE_WIDTH / 2
|
||||
vmaxX -= TILE_WIDTH / 2
|
||||
vminY -= TILE_HEIGHT / 2
|
||||
vmaxY -= TILE_HEIGHT / 2
|
||||
vminZ -= TILE_DEPTH / 2
|
||||
vmaxZ -= TILE_DEPTH / 2
|
||||
|
||||
# Cube (6 verts per face)
|
||||
self.vertexBuffer.vertices = [
|
||||
# Front face
|
||||
vminX, vminY, vmaxZ,
|
||||
vmaxX, vminY, vmaxZ,
|
||||
vmaxX, vmaxY, vmaxZ,
|
||||
vminX, vminY, vmaxZ,
|
||||
vmaxX, vmaxY, vmaxZ,
|
||||
vminX, vmaxY, vmaxZ,
|
||||
|
||||
# Back face
|
||||
vmaxX, vminY, vminZ,
|
||||
vminX, vminY, vminZ,
|
||||
vminX, vmaxY, vminZ,
|
||||
vmaxX, vminY, vminZ,
|
||||
vminX, vmaxY, vminZ,
|
||||
vmaxX, vmaxY, vminZ,
|
||||
|
||||
# Left face
|
||||
vminX, vminY, vminZ,
|
||||
vminX, vminY, vmaxZ,
|
||||
vminX, vmaxY, vmaxZ,
|
||||
vminX, vminY, vminZ,
|
||||
vminX, vmaxY, vmaxZ,
|
||||
vminX, vmaxY, vminZ,
|
||||
|
||||
# Right face
|
||||
vmaxX, vminY, vmaxZ,
|
||||
vmaxX, vminY, vminZ,
|
||||
vmaxX, vmaxY, vminZ,
|
||||
vmaxX, vminY, vmaxZ,
|
||||
vmaxX, vmaxY, vminZ,
|
||||
vmaxX, vmaxY, vmaxZ,
|
||||
|
||||
# Top face
|
||||
vminX, vmaxY, vmaxZ,
|
||||
vmaxX, vmaxY, vmaxZ,
|
||||
vmaxX, vmaxY, vminZ,
|
||||
vminX, vmaxY, vmaxZ,
|
||||
vmaxX, vmaxY, vminZ,
|
||||
vminX, vmaxY, vminZ,
|
||||
|
||||
# Bottom face
|
||||
vminX, vminY, vminZ,
|
||||
vmaxX, vminY, vminZ,
|
||||
vmaxX, vminY, vmaxZ,
|
||||
vminX, vminY, vminZ,
|
||||
vmaxX, vminY, vmaxZ,
|
||||
vminX, vminY, vmaxZ,
|
||||
]
|
||||
|
||||
self.vertexBuffer.colors = [
|
||||
# Front face
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
|
||||
# Back face
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
|
||||
# Left face
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
|
||||
# Right face
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
|
||||
# Top face
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
|
||||
# Bottom face
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
self.color[0], self.color[1], self.color[2], alpha,
|
||||
]
|
||||
self.vertexBuffer.buildData()
|
||||
|
||||
def draw(self):
|
||||
self.vertexBuffer.draw()
|
||||
@@ -1,206 +0,0 @@
|
||||
from OpenGL.GL import *
|
||||
from tools.dusk.defs import (
|
||||
TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH,
|
||||
CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH,
|
||||
TILE_SHAPE_NULL, TILE_SHAPE_FLOOR,
|
||||
TILE_SHAPE_RAMP_NORTH, TILE_SHAPE_RAMP_SOUTH,
|
||||
TILE_SHAPE_RAMP_EAST, TILE_SHAPE_RAMP_WEST,
|
||||
TILE_SHAPE_RAMP_SOUTHWEST, TILE_SHAPE_RAMP_SOUTHEAST,
|
||||
TILE_SHAPE_RAMP_NORTHWEST, TILE_SHAPE_RAMP_NORTHEAST
|
||||
)
|
||||
|
||||
def getItem(arr, index, default):
|
||||
if index < len(arr):
|
||||
return arr[index]
|
||||
return default
|
||||
|
||||
class Tile:
|
||||
def __init__(self, chunk, x, y, z, tileIndex):
|
||||
self.shape = TILE_SHAPE_NULL
|
||||
|
||||
self.chunk = chunk
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.z = z
|
||||
self.index = tileIndex
|
||||
|
||||
self.posX = x * TILE_WIDTH + chunk.x * CHUNK_WIDTH * TILE_WIDTH
|
||||
self.posY = y * TILE_HEIGHT + chunk.y * CHUNK_HEIGHT * TILE_HEIGHT
|
||||
self.posZ = z * TILE_DEPTH + chunk.z * CHUNK_DEPTH * TILE_DEPTH
|
||||
|
||||
def chunkReload(self, newX, newY, newZ):
|
||||
self.posX = self.x * TILE_WIDTH + newX * CHUNK_WIDTH * TILE_WIDTH
|
||||
self.posY = self.y * TILE_HEIGHT + newY * CHUNK_HEIGHT * TILE_HEIGHT
|
||||
self.posZ = self.z * TILE_DEPTH + newZ * CHUNK_DEPTH * TILE_DEPTH
|
||||
|
||||
def load(self, chunkData):
|
||||
self.shape = getItem(chunkData['shapes'], self.index, TILE_SHAPE_NULL)
|
||||
|
||||
def setShape(self, shape):
|
||||
if shape == self.shape:
|
||||
return
|
||||
|
||||
self.shape = shape
|
||||
self.chunk.dirty = True
|
||||
self.chunk.tileUpdateVertices()
|
||||
self.chunk.onChunkData.invoke(self.chunk)
|
||||
|
||||
def getBaseTileModel(self):
|
||||
vertices = []
|
||||
indices = []
|
||||
uvs = []
|
||||
colors = []
|
||||
|
||||
if self.shape == TILE_SHAPE_NULL:
|
||||
pass
|
||||
|
||||
elif self.shape == TILE_SHAPE_FLOOR:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (255, 255, 255, 255) ] * 4
|
||||
|
||||
elif self.shape == TILE_SHAPE_RAMP_NORTH:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (255, 0, 0, 255) ] * 4
|
||||
|
||||
elif self.shape == TILE_SHAPE_RAMP_SOUTH:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (0, 255, 0, 255) ] * 4
|
||||
|
||||
elif self.shape == TILE_SHAPE_RAMP_EAST:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (0, 0, 255, 255) ] * 4
|
||||
|
||||
elif self.shape == TILE_SHAPE_RAMP_WEST:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (255, 255, 0, 255) ] * 4
|
||||
|
||||
elif self.shape == TILE_SHAPE_RAMP_SOUTHWEST:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (255, 128, 0, 255) ] * 4
|
||||
|
||||
elif self.shape == TILE_SHAPE_RAMP_NORTHWEST:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (128, 255, 0, 255) ] * 4
|
||||
|
||||
elif self.shape == TILE_SHAPE_RAMP_NORTHEAST:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (0, 255, 128, 255) ] * 4
|
||||
|
||||
elif self.shape == TILE_SHAPE_RAMP_SOUTHEAST:
|
||||
vertices = [
|
||||
(self.posX, self.posY, self.posZ),
|
||||
(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
|
||||
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
|
||||
(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
|
||||
]
|
||||
indices = [0, 1, 2, 0, 2, 3]
|
||||
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
|
||||
colors = [ (255, 128, 255, 255) ] * 4
|
||||
|
||||
else:
|
||||
# Solid black cube for unknown shape
|
||||
x0, y0, z0 = self.posX, self.posY, self.posZ
|
||||
x1, y1, z1 = self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH
|
||||
vertices = [
|
||||
(x0, y0, z0), (x1, y0, z0), (x1, y1, z0), (x0, y1, z0), # bottom
|
||||
(x0, y0, z1), (x1, y0, z1), (x1, y1, z1), (x0, y1, z1) # top
|
||||
]
|
||||
indices = [
|
||||
0,1,2, 0,2,3, # bottom
|
||||
4,5,6, 4,6,7, # top
|
||||
0,1,5, 0,5,4, # front
|
||||
2,3,7, 2,7,6, # back
|
||||
1,2,6, 1,6,5, # right
|
||||
3,0,4, 3,4,7 # left
|
||||
]
|
||||
uvs = [ (0,0) ] * 8
|
||||
colors = [ (0,0,0,255) ] * 8
|
||||
|
||||
return {
|
||||
'vertices': vertices,
|
||||
'indices': indices,
|
||||
'uvs': uvs,
|
||||
'colors': colors
|
||||
}
|
||||
|
||||
def buffer(self, vertexBuffer):
|
||||
if self.shape == TILE_SHAPE_NULL:
|
||||
return
|
||||
|
||||
# New code:
|
||||
baseData = self.getBaseTileModel()
|
||||
|
||||
# Base data is indiced but we need to buffer unindiced data
|
||||
for index in baseData['indices']:
|
||||
verts = baseData['vertices'][index]
|
||||
uv = baseData['uvs'][index]
|
||||
color = baseData['colors'][index]
|
||||
|
||||
vertexBuffer.vertices.extend([
|
||||
verts[0] - (TILE_WIDTH / 2.0),
|
||||
verts[1] - (TILE_HEIGHT / 2.0),
|
||||
verts[2] - (TILE_DEPTH / 2.0)
|
||||
])
|
||||
|
||||
vertexBuffer.colors.extend([
|
||||
color[0] / 255.0,
|
||||
color[1] / 255.0,
|
||||
color[2] / 255.0,
|
||||
color[3] / 255.0
|
||||
])
|
||||
@@ -1,57 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
import sys
|
||||
from PyQt5.QtWidgets import (
|
||||
QApplication, QVBoxLayout, QPushButton,
|
||||
QDialog
|
||||
)
|
||||
from OpenGL.GL import *
|
||||
from OpenGL.GLU import *
|
||||
from tools.editor.maptool import MapWindow
|
||||
from tools.editor.langtool import LangToolWindow
|
||||
from tools.editor.cutscenetool import CutsceneToolWindow
|
||||
|
||||
DEFAULT_TOOL = None
|
||||
DEFAULT_TOOL = "map"
|
||||
# DEFAULT_TOOL = "cutscene"
|
||||
|
||||
TOOLS = [
|
||||
("Map Editor", "map", MapWindow),
|
||||
("Language Editor", "language", LangToolWindow),
|
||||
("Cutscene Editor", "cutscene", CutsceneToolWindow),
|
||||
]
|
||||
|
||||
class EditorChoiceDialog(QDialog):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.setWindowTitle("Choose Tool")
|
||||
layout = QVBoxLayout(self)
|
||||
self.selected = None
|
||||
for label, key, win_cls in TOOLS:
|
||||
btn = QPushButton(label)
|
||||
btn.clicked.connect(lambda checked, w=win_cls: self.choose_tool(w))
|
||||
layout.addWidget(btn)
|
||||
|
||||
def choose_tool(self, win_cls):
|
||||
self.selected = win_cls
|
||||
self.accept()
|
||||
|
||||
def get_choice(self):
|
||||
return self.selected
|
||||
|
||||
def main():
|
||||
app = QApplication(sys.argv)
|
||||
tool_map = { key: win_cls for _, key, win_cls in TOOLS }
|
||||
if DEFAULT_TOOL in tool_map:
|
||||
win_cls = tool_map[DEFAULT_TOOL]
|
||||
else:
|
||||
choice_dialog = EditorChoiceDialog()
|
||||
if choice_dialog.exec_() == QDialog.Accepted:
|
||||
win_cls = choice_dialog.get_choice()
|
||||
else:
|
||||
sys.exit(0)
|
||||
win = win_cls()
|
||||
win.show()
|
||||
sys.exit(app.exec_())
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -1,58 +0,0 @@
|
||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLineEdit, QLabel, QSizePolicy, QComboBox, QHBoxLayout, QSpacerItem
|
||||
from PyQt5.QtCore import Qt, pyqtSignal
|
||||
from .cutscenewait import CutsceneWaitEditor
|
||||
from .cutscenetext import CutsceneTextEditor
|
||||
|
||||
EDITOR_MAP = (
|
||||
( "wait", "Wait", CutsceneWaitEditor ),
|
||||
( "text", "Text", CutsceneTextEditor )
|
||||
)
|
||||
|
||||
class CutsceneItemEditor(QWidget):
|
||||
def __init__(self, parent=None):
|
||||
super().__init__(parent)
|
||||
self.layout = QVBoxLayout(self)
|
||||
self.layout.setAlignment(Qt.AlignTop | Qt.AlignLeft)
|
||||
self.layout.addWidget(QLabel("Item Properties:"))
|
||||
|
||||
rowLayout = QHBoxLayout()
|
||||
rowLayout.setSpacing(8)
|
||||
|
||||
rowLayout.addWidget(QLabel("Name:"))
|
||||
self.nameInput = QLineEdit()
|
||||
rowLayout.addWidget(self.nameInput)
|
||||
|
||||
rowLayout.addWidget(QLabel("Type:"))
|
||||
self.typeDropdown = QComboBox()
|
||||
self.typeDropdown.addItems([typeName for typeKey, typeName, editorClass in EDITOR_MAP])
|
||||
rowLayout.addWidget(self.typeDropdown)
|
||||
self.layout.addLayout(rowLayout)
|
||||
|
||||
self.activeEditor = None
|
||||
|
||||
# Events
|
||||
self.nameInput.textChanged.connect(self.onNameChanged)
|
||||
self.typeDropdown.currentTextChanged.connect(self.onTypeChanged)
|
||||
|
||||
# First load
|
||||
self.onNameChanged(self.nameInput.text())
|
||||
self.onTypeChanged(self.typeDropdown.currentText())
|
||||
|
||||
def onNameChanged(self, nameText):
|
||||
pass
|
||||
|
||||
def onTypeChanged(self, typeText):
|
||||
typeKey = typeText.lower()
|
||||
|
||||
# Remove existing editor
|
||||
if self.activeEditor:
|
||||
self.layout.removeWidget(self.activeEditor)
|
||||
self.activeEditor.deleteLater()
|
||||
self.activeEditor = None
|
||||
|
||||
# Create new editor
|
||||
for key, name, editorClass in EDITOR_MAP:
|
||||
if key == typeKey:
|
||||
self.activeEditor = editorClass()
|
||||
self.layout.addWidget(self.activeEditor)
|
||||
break
|
||||
@@ -1,54 +0,0 @@
|
||||
from PyQt5.QtWidgets import QMenuBar, QAction, QFileDialog, QMessageBox
|
||||
from PyQt5.QtGui import QKeySequence
|
||||
|
||||
class CutsceneMenuBar(QMenuBar):
|
||||
def __init__(self, parent):
|
||||
super().__init__(parent)
|
||||
self.parent = parent
|
||||
fileMenu = self.addMenu("File")
|
||||
|
||||
self.newAction = QAction("New", self)
|
||||
self.newAction.setShortcut(QKeySequence.New)
|
||||
self.newAction.triggered.connect(self.newFile)
|
||||
fileMenu.addAction(self.newAction)
|
||||
|
||||
self.openAction = QAction("Open", self)
|
||||
self.openAction.setShortcut(QKeySequence.Open)
|
||||
self.openAction.triggered.connect(self.openFile)
|
||||
fileMenu.addAction(self.openAction)
|
||||
|
||||
self.saveAction = QAction("Save", self)
|
||||
self.saveAction.setShortcut(QKeySequence.Save)
|
||||
self.saveAction.triggered.connect(self.saveFile)
|
||||
fileMenu.addAction(self.saveAction)
|
||||
|
||||
self.saveAsAction = QAction("Save As", self)
|
||||
self.saveAsAction.setShortcut(QKeySequence.SaveAs)
|
||||
self.saveAsAction.triggered.connect(self.saveFileAs)
|
||||
fileMenu.addAction(self.saveAsAction)
|
||||
|
||||
def newFile(self):
|
||||
self.parent.clearCutscene()
|
||||
|
||||
def openFile(self):
|
||||
path, _ = QFileDialog.getOpenFileName(self.parent, "Open Cutscene File", "", "JSON Files (*.json);;All Files (*)")
|
||||
if not path:
|
||||
return
|
||||
|
||||
# TODO: Load file contents into timeline
|
||||
self.parent.currentFile = path
|
||||
pass
|
||||
|
||||
def saveFile(self):
|
||||
if not self.parent.currentFile:
|
||||
self.saveFileAs()
|
||||
return
|
||||
|
||||
# TODO: Save timeline to self.parent.currentFile
|
||||
pass
|
||||
|
||||
def saveFileAs(self):
|
||||
path, _ = QFileDialog.getSaveFileName(self.parent, "Save Cutscene File As", "", "JSON Files (*.json);;All Files (*)")
|
||||
if path:
|
||||
self.parent.currentFile = path
|
||||
self.saveFile()
|
||||
@@ -1,21 +0,0 @@
|
||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QTextEdit
|
||||
from PyQt5.QtCore import Qt
|
||||
|
||||
class CutsceneTextEditor(QWidget):
|
||||
def __init__(self, parent=None):
|
||||
super().__init__(parent)
|
||||
layout = QVBoxLayout(self)
|
||||
layout.setContentsMargins(0, 0, 0, 0)
|
||||
layout.setSpacing(0)
|
||||
label = QLabel("Text:")
|
||||
label.setSizePolicy(label.sizePolicy().Expanding, label.sizePolicy().Fixed)
|
||||
layout.addWidget(label)
|
||||
self.textInput = QTextEdit()
|
||||
self.textInput.setSizePolicy(self.textInput.sizePolicy().Expanding, self.textInput.sizePolicy().Expanding)
|
||||
layout.addWidget(self.textInput, stretch=1)
|
||||
|
||||
def setText(self, text):
|
||||
self.textInput.setPlainText(text)
|
||||
|
||||
def getText(self):
|
||||
return self.textInput.toPlainText()
|
||||
@@ -1,20 +0,0 @@
|
||||
from PyQt5.QtWidgets import QWidget, QFormLayout, QDoubleSpinBox, QLabel
|
||||
|
||||
class CutsceneWaitEditor(QWidget):
|
||||
def __init__(self, parent=None):
|
||||
super().__init__(parent)
|
||||
layout = QFormLayout(self)
|
||||
layout.setContentsMargins(0, 0, 0, 0)
|
||||
layout.setSpacing(0)
|
||||
self.waitTimeInput = QDoubleSpinBox()
|
||||
self.waitTimeInput.setMinimum(0.0)
|
||||
self.waitTimeInput.setMaximum(9999.0)
|
||||
self.waitTimeInput.setDecimals(2)
|
||||
self.waitTimeInput.setSingleStep(0.1)
|
||||
layout.addRow(QLabel("Wait Time (seconds):"), self.waitTimeInput)
|
||||
|
||||
def setWaitTime(self, value):
|
||||
self.waitTimeInput.setValue(value)
|
||||
|
||||
def getWaitTime(self):
|
||||
return self.waitTimeInput.value()
|
||||
@@ -1,101 +0,0 @@
|
||||
from PyQt5.QtWidgets import QMainWindow, QApplication, QWidget, QVBoxLayout, QHBoxLayout, QLabel, QPushButton, QListWidget, QListWidgetItem, QMenuBar, QAction, QFileDialog, QMessageBox
|
||||
from PyQt5.QtGui import QKeySequence
|
||||
from tools.editor.cutscene.cutsceneitemeditor import CutsceneItemEditor
|
||||
from tools.editor.cutscene.cutscenemenubar import CutsceneMenuBar
|
||||
import sys
|
||||
|
||||
class CutsceneToolWindow(QMainWindow):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.setWindowTitle("Dusk Cutscene Editor")
|
||||
self.setGeometry(100, 100, 800, 600)
|
||||
self.nextItemNumber = 1 # Track next available number
|
||||
self.currentFile = None
|
||||
self.dirty = False # Track unsaved changes
|
||||
|
||||
# File menu (handled by CutsceneMenuBar)
|
||||
menubar = CutsceneMenuBar(self)
|
||||
self.setMenuBar(menubar)
|
||||
|
||||
# Main layout: horizontal split
|
||||
central = QWidget()
|
||||
mainLayout = QHBoxLayout(central)
|
||||
self.setCentralWidget(central)
|
||||
|
||||
# Timeline
|
||||
leftPanel = QWidget()
|
||||
leftLayout = QVBoxLayout(leftPanel)
|
||||
|
||||
self.timelineList = QListWidget()
|
||||
self.timelineList.setSelectionMode(QListWidget.SingleSelection)
|
||||
leftLayout.addWidget(QLabel("Cutscene Timeline"))
|
||||
leftLayout.addWidget(self.timelineList)
|
||||
|
||||
btnLayout = QHBoxLayout()
|
||||
self.addBtn = QPushButton("Add")
|
||||
self.removeBtn = QPushButton("Remove")
|
||||
btnLayout.addWidget(self.addBtn)
|
||||
btnLayout.addWidget(self.removeBtn)
|
||||
leftLayout.addLayout(btnLayout)
|
||||
mainLayout.addWidget(leftPanel, 2)
|
||||
|
||||
# Property editor
|
||||
self.editorPanel = QWidget()
|
||||
self.editorLayout = QVBoxLayout(self.editorPanel)
|
||||
self.itemEditor = None # Only create when needed
|
||||
mainLayout.addWidget(self.editorPanel, 3)
|
||||
|
||||
# Events
|
||||
self.timelineList.currentItemChanged.connect(self.onItemSelected)
|
||||
self.addBtn.clicked.connect(self.addCutsceneItem)
|
||||
self.removeBtn.clicked.connect(self.removeCutsceneItem)
|
||||
|
||||
def addCutsceneItem(self):
|
||||
name = f"Cutscene item {self.nextItemNumber}"
|
||||
timelineItem = QListWidgetItem(name)
|
||||
self.timelineList.addItem(timelineItem)
|
||||
self.timelineList.setCurrentItem(timelineItem)
|
||||
self.nextItemNumber += 1
|
||||
self.dirty = True
|
||||
|
||||
def removeCutsceneItem(self):
|
||||
row = self.timelineList.currentRow()
|
||||
if row < 0:
|
||||
return
|
||||
self.timelineList.takeItem(row)
|
||||
self.dirty = True
|
||||
|
||||
# Remove editor if nothing selected
|
||||
if self.timelineList.currentItem() is None or self.itemEditor is None:
|
||||
return
|
||||
|
||||
self.editorLayout.removeWidget(self.itemEditor)
|
||||
self.itemEditor.deleteLater()
|
||||
self.itemEditor = None
|
||||
|
||||
def clearCutscene(self):
|
||||
self.timelineList.clear()
|
||||
self.nextItemNumber = 1
|
||||
self.currentFile = None
|
||||
self.dirty = False
|
||||
if self.itemEditor:
|
||||
self.editorLayout.removeWidget(self.itemEditor)
|
||||
|
||||
def onItemSelected(self, current, previous):
|
||||
if current:
|
||||
if not self.itemEditor:
|
||||
self.itemEditor = CutsceneItemEditor()
|
||||
self.editorLayout.addWidget(self.itemEditor)
|
||||
return
|
||||
|
||||
if not self.itemEditor:
|
||||
return
|
||||
self.editorLayout.removeWidget(self.itemEditor)
|
||||
self.itemEditor.deleteLater()
|
||||
self.itemEditor = None
|
||||
|
||||
if __name__ == "__main__":
|
||||
app = QApplication(sys.argv)
|
||||
window = CutsceneToolWindow()
|
||||
window.show()
|
||||
sys.exit(app.exec_())
|
||||
@@ -1,202 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
from PyQt5.QtWidgets import QMainWindow, QApplication, QAction, QMenuBar, QMessageBox, QFileDialog, QWidget, QVBoxLayout, QHBoxLayout, QLabel, QLineEdit, QTableWidget, QTableWidgetItem, QHeaderView, QPushButton, QTabWidget, QFormLayout
|
||||
from PyQt5.QtCore import Qt
|
||||
import sys
|
||||
import os
|
||||
import polib
|
||||
|
||||
class LangToolWindow(QMainWindow):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.setWindowTitle("Dusk Language Editor")
|
||||
self.setGeometry(100, 100, 800, 600)
|
||||
self.current_file = None
|
||||
self.dirty = False
|
||||
self.init_menu()
|
||||
self.init_ui()
|
||||
|
||||
def init_ui(self):
|
||||
central = QWidget()
|
||||
layout = QVBoxLayout(central)
|
||||
|
||||
tabs = QTabWidget()
|
||||
# Header Tab
|
||||
header_tab = QWidget()
|
||||
header_layout = QFormLayout(header_tab)
|
||||
self.language_edit = QLineEdit()
|
||||
self.language_edit.setMaximumWidth(220)
|
||||
header_layout.addRow(QLabel("Language:"), self.language_edit)
|
||||
self.plural_edit = QLineEdit()
|
||||
self.plural_edit.setMaximumWidth(320)
|
||||
header_layout.addRow(QLabel("Plural-Forms:"), self.plural_edit)
|
||||
self.content_type_edit = QLineEdit("text/plain; charset=UTF-8")
|
||||
self.content_type_edit.setMaximumWidth(320)
|
||||
header_layout.addRow(QLabel("Content-Type:"), self.content_type_edit)
|
||||
tabs.addTab(header_tab, "Header")
|
||||
|
||||
# Strings Tab
|
||||
strings_tab = QWidget()
|
||||
strings_layout = QVBoxLayout(strings_tab)
|
||||
self.po_table = QTableWidget()
|
||||
self.po_table.setColumnCount(2)
|
||||
self.po_table.setHorizontalHeaderLabels(["msgid", "msgstr"])
|
||||
self.po_table.horizontalHeader().setSectionResizeMode(QHeaderView.Stretch)
|
||||
self.po_table.verticalHeader().setMinimumWidth(22)
|
||||
self.po_table.verticalHeader().setDefaultAlignment(Qt.AlignRight | Qt.AlignVCenter)
|
||||
strings_layout.addWidget(self.po_table)
|
||||
row_btn_layout = QHBoxLayout()
|
||||
add_row_btn = QPushButton("Add Row")
|
||||
remove_row_btn = QPushButton("Remove Row")
|
||||
row_btn_layout.addWidget(add_row_btn)
|
||||
row_btn_layout.addWidget(remove_row_btn)
|
||||
strings_layout.addLayout(row_btn_layout)
|
||||
tabs.addTab(strings_tab, "Strings")
|
||||
|
||||
layout.addWidget(tabs)
|
||||
|
||||
add_row_btn.clicked.connect(self.add_row)
|
||||
remove_row_btn.clicked.connect(self.remove_row)
|
||||
self.add_row_btn = add_row_btn
|
||||
self.remove_row_btn = remove_row_btn
|
||||
|
||||
self.setCentralWidget(central)
|
||||
|
||||
# Connect edits to dirty flag
|
||||
self.language_edit.textChanged.connect(self.set_dirty)
|
||||
self.plural_edit.textChanged.connect(self.set_dirty)
|
||||
self.content_type_edit.textChanged.connect(self.set_dirty)
|
||||
self.po_table.itemChanged.connect(self.set_dirty)
|
||||
|
||||
def set_dirty(self):
|
||||
self.dirty = True
|
||||
self.update_save_action()
|
||||
|
||||
def init_menu(self):
|
||||
menubar = self.menuBar()
|
||||
file_menu = menubar.addMenu("File")
|
||||
|
||||
new_action = QAction("New", self)
|
||||
open_action = QAction("Open", self)
|
||||
save_action = QAction("Save", self)
|
||||
save_as_action = QAction("Save As", self)
|
||||
|
||||
new_action.triggered.connect(lambda: self.handle_file_action("new"))
|
||||
open_action.triggered.connect(lambda: self.handle_file_action("open"))
|
||||
save_action.triggered.connect(self.handle_save)
|
||||
save_as_action.triggered.connect(self.handle_save_as)
|
||||
|
||||
file_menu.addAction(new_action)
|
||||
file_menu.addAction(open_action)
|
||||
file_menu.addAction(save_action)
|
||||
file_menu.addAction(save_as_action)
|
||||
|
||||
self.save_action = save_action # Store reference for enabling/disabling
|
||||
self.update_save_action()
|
||||
|
||||
def update_save_action(self):
|
||||
self.save_action.setEnabled(self.current_file is not None)
|
||||
|
||||
def handle_file_action(self, action):
|
||||
if self.dirty:
|
||||
reply = QMessageBox.question(self, "Save Changes?", "Do you want to save changes before proceeding?", QMessageBox.Yes | QMessageBox.No | QMessageBox.Cancel)
|
||||
if reply == QMessageBox.Cancel:
|
||||
return
|
||||
elif reply == QMessageBox.Yes:
|
||||
self.handle_save()
|
||||
if action == "new":
|
||||
self.new_file()
|
||||
elif action == "open":
|
||||
default_dir = os.path.abspath(os.path.join(os.path.dirname(__file__), "../../assets/locale"))
|
||||
file_path, _ = QFileDialog.getOpenFileName(self, "Open Language File", default_dir, "PO Files (*.po)")
|
||||
if file_path:
|
||||
self.open_file(file_path)
|
||||
|
||||
def new_file(self):
|
||||
self.current_file = None
|
||||
self.dirty = False
|
||||
self.language_edit.setText("")
|
||||
self.plural_edit.setText("")
|
||||
self.po_table.setRowCount(0)
|
||||
self.update_save_action()
|
||||
|
||||
def open_file(self, file_path):
|
||||
self.current_file = file_path
|
||||
self.dirty = False
|
||||
self.update_save_action()
|
||||
self.load_po_file(file_path)
|
||||
|
||||
def load_po_file(self, file_path):
|
||||
po = polib.pofile(file_path)
|
||||
language = po.metadata.get('Language', '')
|
||||
plural = po.metadata.get('Plural-Forms', '')
|
||||
content_type = po.metadata.get('Content-Type', 'text/plain; charset=UTF-8')
|
||||
self.language_edit.setText(language)
|
||||
self.plural_edit.setText(plural)
|
||||
self.content_type_edit.setText(content_type)
|
||||
self.po_table.setRowCount(len(po))
|
||||
for row, entry in enumerate(po):
|
||||
self.po_table.setItem(row, 0, QTableWidgetItem(entry.msgid))
|
||||
self.po_table.setItem(row, 1, QTableWidgetItem(entry.msgstr))
|
||||
|
||||
def save_file(self, file_path):
|
||||
po = polib.POFile()
|
||||
po.metadata = {
|
||||
'Language': self.language_edit.text(),
|
||||
'Content-Type': self.content_type_edit.text(),
|
||||
'Plural-Forms': self.plural_edit.text(),
|
||||
}
|
||||
for row in range(self.po_table.rowCount()):
|
||||
msgid_item = self.po_table.item(row, 0)
|
||||
msgstr_item = self.po_table.item(row, 1)
|
||||
msgid = msgid_item.text() if msgid_item else ''
|
||||
msgstr = msgstr_item.text() if msgstr_item else ''
|
||||
if msgid or msgstr:
|
||||
entry = polib.POEntry(msgid=msgid, msgstr=msgstr)
|
||||
po.append(entry)
|
||||
po.save(file_path)
|
||||
self.dirty = False
|
||||
self.update_save_action()
|
||||
|
||||
def handle_save(self):
|
||||
if self.current_file:
|
||||
self.save_file(self.current_file)
|
||||
else:
|
||||
self.handle_save_as()
|
||||
|
||||
def handle_save_as(self):
|
||||
default_dir = os.path.abspath(os.path.join(os.path.dirname(__file__), "../../assets/locale"))
|
||||
file_path, _ = QFileDialog.getSaveFileName(self, "Save Language File As", default_dir, "PO Files (*.po)")
|
||||
if file_path:
|
||||
self.current_file = file_path
|
||||
self.update_save_action()
|
||||
self.save_file(file_path)
|
||||
|
||||
def add_row(self):
|
||||
row = self.po_table.rowCount()
|
||||
self.po_table.insertRow(row)
|
||||
self.po_table.setItem(row, 0, QTableWidgetItem(""))
|
||||
self.po_table.setItem(row, 1, QTableWidgetItem(""))
|
||||
self.po_table.setCurrentCell(row, 0)
|
||||
self.set_dirty()
|
||||
|
||||
def remove_row(self):
|
||||
row = self.po_table.currentRow()
|
||||
if row >= 0:
|
||||
self.po_table.removeRow(row)
|
||||
self.set_dirty()
|
||||
|
||||
def closeEvent(self, event):
|
||||
if self.dirty:
|
||||
reply = QMessageBox.question(self, "Save Changes?", "Do you want to save changes before exiting?", QMessageBox.Yes | QMessageBox.No | QMessageBox.Cancel)
|
||||
if reply == QMessageBox.Cancel:
|
||||
event.ignore()
|
||||
return
|
||||
elif reply == QMessageBox.Yes:
|
||||
self.handle_save()
|
||||
event.accept()
|
||||
|
||||
if __name__ == "__main__":
|
||||
app = QApplication(sys.argv)
|
||||
window = LangToolWindow()
|
||||
window.show()
|
||||
sys.exit(app.exec_())
|
||||
@@ -1,55 +0,0 @@
|
||||
import math
|
||||
import time
|
||||
from OpenGL.GL import *
|
||||
from OpenGL.GLU import *
|
||||
from tools.dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, RPG_CAMERA_PIXELS_PER_UNIT, RPG_CAMERA_Z_OFFSET, RPG_CAMERA_FOV
|
||||
|
||||
class Camera:
|
||||
def __init__(self, parent):
|
||||
self.parent = parent
|
||||
self.pixelsPerUnit = RPG_CAMERA_PIXELS_PER_UNIT
|
||||
self.yOffset = RPG_CAMERA_Z_OFFSET
|
||||
self.fov = RPG_CAMERA_FOV
|
||||
self.scale = 8.0
|
||||
self.lastTime = time.time()
|
||||
self.lookAtTarget = [0.0, 0.0, 0.0]
|
||||
|
||||
def setup(self, vw, vh, duration=0.1):
|
||||
now = time.time()
|
||||
delta = now - self.lastTime
|
||||
self.lastTime = now
|
||||
# Calculate ease factor for exponential smoothing over 'duration' seconds
|
||||
ease = 1 - math.exp(-delta / duration)
|
||||
|
||||
z = (vh / 2.0) / (
|
||||
(self.pixelsPerUnit * self.scale) * math.tan(math.radians(self.fov / 2.0))
|
||||
)
|
||||
lookAt = [
|
||||
self.parent.map.position[0] * TILE_WIDTH,
|
||||
self.parent.map.position[1] * TILE_HEIGHT,
|
||||
self.parent.map.position[2] * TILE_DEPTH,
|
||||
]
|
||||
aspectRatio = vw / vh
|
||||
|
||||
# Ease the lookAt target
|
||||
for i in range(3):
|
||||
self.lookAtTarget[i] += (lookAt[i] - self.lookAtTarget[i]) * ease
|
||||
|
||||
# Camera position is now based on the eased lookAtTarget
|
||||
cameraPosition = (
|
||||
self.lookAtTarget[0],
|
||||
self.lookAtTarget[1] + self.yOffset,
|
||||
self.lookAtTarget[2] + z
|
||||
)
|
||||
|
||||
glMatrixMode(GL_PROJECTION)
|
||||
glLoadIdentity()
|
||||
gluPerspective(self.fov, aspectRatio, 0.1, 1000.0)
|
||||
glScalef(1.0, -1.0, 1.0) # Flip the projection matrix upside down
|
||||
glMatrixMode(GL_MODELVIEW)
|
||||
glLoadIdentity()
|
||||
gluLookAt(
|
||||
cameraPosition[0], cameraPosition[1], cameraPosition[2],
|
||||
self.lookAtTarget[0], self.lookAtTarget[1], self.lookAtTarget[2],
|
||||
0.0, 1.0, 0.0
|
||||
)
|
||||
@@ -1,80 +0,0 @@
|
||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QGridLayout, QTreeWidget, QTreeWidgetItem, QComboBox
|
||||
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_SHAPES
|
||||
|
||||
class ChunkPanel(QWidget):
|
||||
def __init__(self, parent):
|
||||
super().__init__(parent)
|
||||
self.parent = parent
|
||||
layout = QVBoxLayout(self)
|
||||
|
||||
# Tile shape dropdown
|
||||
self.tileShapeDropdown = QComboBox()
|
||||
self.tileShapeDropdown.addItems(TILE_SHAPES.keys())
|
||||
self.tileShapeDropdown.setToolTip("Tile Shape")
|
||||
layout.addWidget(self.tileShapeDropdown)
|
||||
|
||||
# Add expandable tree list
|
||||
self.tree = QTreeWidget()
|
||||
self.tree.setHeaderLabel("Chunks")
|
||||
self.tree.expandAll() # Expand by default, remove if you want collapsed
|
||||
layout.addWidget(self.tree) # Removed invalid stretch factor
|
||||
|
||||
# Add stretch so tree expands
|
||||
layout.setStretchFactor(self.tree, 1)
|
||||
|
||||
# Event subscriptions
|
||||
self.parent.map.onMapData.sub(self.onMapData)
|
||||
self.parent.map.onPositionChange.sub(self.onPositionChange)
|
||||
self.tileShapeDropdown.currentTextChanged.connect(self.onTileShapeChanged)
|
||||
|
||||
# For each chunk
|
||||
for chunk in self.parent.map.chunks.values():
|
||||
# Create tree element
|
||||
item = QTreeWidgetItem(self.tree, ["Chunk ({}, {}, {})".format(chunk.x, chunk.y, chunk.z)])
|
||||
chunk.chunkPanelTree = item
|
||||
chunk.chunkPanelTree.setExpanded(True)
|
||||
item.setData(0, 0, chunk) # Store chunk reference
|
||||
|
||||
chunk.onChunkData.sub(self.onChunkData)
|
||||
|
||||
def onMapData(self, data):
|
||||
pass
|
||||
|
||||
def onPositionChange(self, pos):
|
||||
self.updateChunkList()
|
||||
|
||||
tile = self.parent.map.getTileAtWorldPos(*self.parent.map.position)
|
||||
if tile is None:
|
||||
return
|
||||
|
||||
key = "TILE_SHAPE_NULL"
|
||||
for k, v in TILE_SHAPES.items():
|
||||
if v != tile.shape:
|
||||
continue
|
||||
key = k
|
||||
break
|
||||
self.tileShapeDropdown.setCurrentText(key)
|
||||
|
||||
def onTileShapeChanged(self, shape_key):
|
||||
tile = self.parent.map.getTileAtWorldPos(*self.parent.map.position)
|
||||
|
||||
if tile is None or shape_key not in TILE_SHAPES:
|
||||
return
|
||||
tile.setShape(TILE_SHAPES[shape_key])
|
||||
|
||||
def updateChunkList(self):
|
||||
# Clear existing items
|
||||
currentChunk = self.parent.map.getChunkAtWorldPos(*self.parent.map.position)
|
||||
|
||||
# Example tree items
|
||||
for chunk in self.parent.map.chunks.values():
|
||||
title = "Chunk ({}, {}, {})".format(chunk.x, chunk.y, chunk.z)
|
||||
if chunk == currentChunk:
|
||||
title += " [C]"
|
||||
if chunk.isDirty():
|
||||
title += " *"
|
||||
item = chunk.chunkPanelTree
|
||||
item.setText(0, title)
|
||||
|
||||
def onChunkData(self, chunk):
|
||||
self.updateChunkList()
|
||||
@@ -1,154 +0,0 @@
|
||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QComboBox, QHBoxLayout, QPushButton, QLineEdit, QListWidget, QListWidgetItem
|
||||
from PyQt5.QtCore import Qt
|
||||
from tools.dusk.entity import Entity
|
||||
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, ENTITY_TYPES, ENTITY_TYPE_NULL
|
||||
|
||||
class EntityPanel(QWidget):
|
||||
def __init__(self, parent):
|
||||
super().__init__(parent)
|
||||
self.parent = parent
|
||||
layout = QVBoxLayout(self)
|
||||
self.setLayout(layout)
|
||||
|
||||
# Top panel placeholder
|
||||
topWidget = QLabel("Entity Editor")
|
||||
layout.addWidget(topWidget)
|
||||
|
||||
# Name input
|
||||
nameLayout = QHBoxLayout()
|
||||
nameLabel = QLabel("Name:")
|
||||
self.nameInput = QLineEdit()
|
||||
nameLayout.addWidget(nameLabel)
|
||||
nameLayout.addWidget(self.nameInput)
|
||||
layout.addLayout(nameLayout)
|
||||
|
||||
# Entity Type dropdown (single selection)
|
||||
typeLayout = QHBoxLayout()
|
||||
typeLabel = QLabel("Type:")
|
||||
self.typeDropdown = QComboBox()
|
||||
self.typeDropdown.addItems(ENTITY_TYPES)
|
||||
typeLayout.addWidget(typeLabel)
|
||||
typeLayout.addWidget(self.typeDropdown)
|
||||
layout.addLayout(typeLayout)
|
||||
|
||||
# Entity list and buttons
|
||||
self.entityList = QListWidget()
|
||||
self.entityList.addItems([])
|
||||
layout.addWidget(self.entityList, stretch=1)
|
||||
|
||||
btnLayout = QHBoxLayout()
|
||||
self.btnAdd = QPushButton("Add")
|
||||
self.btnRemove = QPushButton("Remove")
|
||||
btnLayout.addWidget(self.btnAdd)
|
||||
btnLayout.addWidget(self.btnRemove)
|
||||
layout.addLayout(btnLayout)
|
||||
|
||||
# Events
|
||||
self.btnAdd.clicked.connect(self.onAddEntity)
|
||||
self.btnRemove.clicked.connect(self.onRemoveEntity)
|
||||
self.parent.map.onEntityData.sub(self.onEntityData)
|
||||
self.parent.map.onPositionChange.sub(self.onPositionChange)
|
||||
self.entityList.itemClicked.connect(self.onEntityClicked)
|
||||
self.entityList.itemDoubleClicked.connect(self.onEntityDoubleClicked)
|
||||
self.typeDropdown.currentIndexChanged.connect(self.onTypeSelected)
|
||||
self.nameInput.textChanged.connect(self.onNameChanged)
|
||||
|
||||
# Call once to populate
|
||||
self.onEntityData()
|
||||
self.onEntityUnselect()
|
||||
|
||||
def onEntityUnselect(self):
|
||||
self.entityList.setCurrentItem(None)
|
||||
self.nameInput.setText("")
|
||||
self.typeDropdown.setCurrentIndex(ENTITY_TYPE_NULL)
|
||||
|
||||
def onEntitySelect(self, entity):
|
||||
self.entityList.setCurrentItem(entity.item)
|
||||
self.nameInput.setText(entity.name)
|
||||
self.typeDropdown.setCurrentIndex(entity.type)
|
||||
|
||||
def onEntityDoubleClicked(self, item):
|
||||
entity = item.data(Qt.UserRole)
|
||||
chunk = entity.chunk
|
||||
worldX = (chunk.x * CHUNK_WIDTH) + entity.localX
|
||||
worldY = (chunk.y * CHUNK_HEIGHT) + entity.localY
|
||||
worldZ = (chunk.z * CHUNK_DEPTH) + entity.localZ
|
||||
self.parent.map.moveTo(worldX, worldY, worldZ)
|
||||
|
||||
def onEntityClicked(self, item):
|
||||
pass
|
||||
|
||||
def onAddEntity(self):
|
||||
chunk = self.parent.map.getChunkAtWorldPos(*self.parent.map.position)
|
||||
if chunk is None:
|
||||
return
|
||||
|
||||
localX = (self.parent.map.position[0] - (chunk.x * CHUNK_WIDTH)) % CHUNK_WIDTH
|
||||
localY = (self.parent.map.position[1] - (chunk.y * CHUNK_HEIGHT)) % CHUNK_HEIGHT
|
||||
localZ = (self.parent.map.position[2] - (chunk.z * CHUNK_DEPTH)) % CHUNK_DEPTH
|
||||
|
||||
# Make sure there's not already an entity here
|
||||
for ent in chunk.entities.values():
|
||||
if ent.localX == localX and ent.localY == localY and ent.localZ == localZ:
|
||||
print("Entity already exists at this location")
|
||||
return
|
||||
|
||||
ent = chunk.addEntity(localX, localY, localZ)
|
||||
|
||||
def onRemoveEntity(self):
|
||||
item = self.entityList.currentItem()
|
||||
if item is None:
|
||||
return
|
||||
entity = item.data(Qt.UserRole)
|
||||
if entity:
|
||||
chunk = entity.chunk
|
||||
chunk.removeEntity(entity)
|
||||
pass
|
||||
|
||||
def onEntityData(self):
|
||||
self.onEntityUnselect()
|
||||
self.entityList.clear()
|
||||
for chunk in self.parent.map.chunks.values():
|
||||
for id, entity in chunk.entities.items():
|
||||
item = QListWidgetItem(entity.name)
|
||||
item.setData(Qt.UserRole, entity) # Store the entity object
|
||||
entity.item = item
|
||||
self.entityList.addItem(item)
|
||||
|
||||
# Select if there is something at current position
|
||||
self.onPositionChange(self.parent.map.position)
|
||||
|
||||
def onPositionChange(self, position):
|
||||
self.onEntityUnselect()
|
||||
|
||||
# Get Entity at..
|
||||
chunk = self.parent.map.getChunkAtWorldPos(*position)
|
||||
if chunk is None:
|
||||
return
|
||||
|
||||
localX = (position[0] - (chunk.x * CHUNK_WIDTH)) % CHUNK_WIDTH
|
||||
localY = (position[1] - (chunk.y * CHUNK_HEIGHT)) % CHUNK_HEIGHT
|
||||
localZ = (position[2] - (chunk.z * CHUNK_DEPTH)) % CHUNK_DEPTH
|
||||
|
||||
for ent in chunk.entities.values():
|
||||
if ent.localX != localX or ent.localY != localY or ent.localZ != localZ:
|
||||
continue
|
||||
self.onEntitySelect(ent)
|
||||
self.entityList.setCurrentItem(ent.item)
|
||||
break
|
||||
|
||||
def onTypeSelected(self, index):
|
||||
item = self.entityList.currentItem()
|
||||
if item is None:
|
||||
return
|
||||
entity = item.data(Qt.UserRole)
|
||||
if entity:
|
||||
entity.setType(index)
|
||||
|
||||
def onNameChanged(self, text):
|
||||
item = self.entityList.currentItem()
|
||||
if item is None:
|
||||
return
|
||||
entity = item.data(Qt.UserRole)
|
||||
if entity:
|
||||
entity.setName(text)
|
||||
@@ -1,41 +0,0 @@
|
||||
from PyQt5.QtCore import QTimer
|
||||
from PyQt5.QtWidgets import QOpenGLWidget
|
||||
from OpenGL.GL import *
|
||||
from OpenGL.GLU import *
|
||||
|
||||
class GLWidget(QOpenGLWidget):
|
||||
def __init__(self, parent):
|
||||
super().__init__(parent)
|
||||
self.parent = parent
|
||||
self.timer = QTimer(self)
|
||||
self.timer.timeout.connect(self.update)
|
||||
self.timer.start(16) # ~60 FPS
|
||||
|
||||
def initializeGL(self):
|
||||
glClearColor(0.392, 0.584, 0.929, 1.0)
|
||||
glEnable(GL_DEPTH_TEST)
|
||||
glEnable(GL_BLEND)
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
|
||||
glEnable(GL_POLYGON_OFFSET_FILL)
|
||||
glPolygonOffset(1.0, 1.0)
|
||||
glDisable(GL_POLYGON_OFFSET_FILL)
|
||||
|
||||
def resizeGL(self, w, h):
|
||||
pass
|
||||
|
||||
def paintGL(self):
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
||||
glLoadIdentity()
|
||||
|
||||
w = self.width()
|
||||
h = self.height()
|
||||
if h <= 0:
|
||||
h = 1
|
||||
if w <= 0:
|
||||
w = 1
|
||||
|
||||
glViewport(0, 0, w, h)
|
||||
self.parent.camera.setup(w, h)
|
||||
self.parent.grid.draw()
|
||||
self.parent.map.draw()
|
||||
self.parent.selectBox.draw()
|
||||
@@ -1,46 +0,0 @@
|
||||
from OpenGL.GL import *
|
||||
from tools.dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
|
||||
|
||||
class Grid:
|
||||
def __init__(self, lines=1000):
|
||||
self.cellWidth = TILE_WIDTH
|
||||
self.cellHeight = TILE_HEIGHT
|
||||
self.lines = lines
|
||||
self.enabled = True
|
||||
|
||||
def draw(self):
|
||||
if not self.enabled:
|
||||
return
|
||||
center = [0.01,0.01,0.01]
|
||||
halfWidth = self.cellWidth * self.lines // 2
|
||||
halfHeight = self.cellHeight * self.lines // 2
|
||||
# Draw origin axes
|
||||
glBegin(GL_LINES)
|
||||
|
||||
# X axis - RED
|
||||
glColor3f(1.0, 0.0, 0.0)
|
||||
glVertex3f(center[0] - halfWidth, center[1], center[2])
|
||||
glVertex3f(center[0] + halfWidth, center[1], center[2])
|
||||
|
||||
# Y axis - GREEN
|
||||
glColor3f(0.0, 1.0, 0.0)
|
||||
glVertex3f(center[0], center[1] - halfHeight, center[2])
|
||||
glVertex3f(center[0], center[1] + halfHeight, center[2])
|
||||
|
||||
# Z axis - BLUE
|
||||
glColor3f(0.0, 0.0, 1.0)
|
||||
glVertex3f(center[0], center[1], center[2] - halfWidth)
|
||||
glVertex3f(center[0], center[1], center[2] + halfWidth)
|
||||
glEnd()
|
||||
|
||||
# Draw grid
|
||||
glColor3f(0.8, 0.8, 0.8)
|
||||
glBegin(GL_LINES)
|
||||
for i in range(-self.lines // 2, self.lines // 2 + 1):
|
||||
# Vertical lines
|
||||
glVertex3f(center[0] + i * self.cellWidth, center[1] - halfHeight, center[2])
|
||||
glVertex3f(center[0] + i * self.cellWidth, center[1] + halfHeight, center[2])
|
||||
# Horizontal lines
|
||||
glVertex3f(center[0] - halfWidth, center[1] + i * self.cellHeight, center[2])
|
||||
glVertex3f(center[0] + halfWidth, center[1] + i * self.cellHeight, center[2])
|
||||
glEnd()
|
||||
@@ -1,83 +0,0 @@
|
||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QLineEdit, QPushButton, QHBoxLayout, QMessageBox
|
||||
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH
|
||||
|
||||
class MapInfoPanel(QWidget):
|
||||
def __init__(self, parent):
|
||||
super().__init__(parent)
|
||||
self.parent = parent
|
||||
|
||||
# Components
|
||||
layout = QVBoxLayout()
|
||||
|
||||
mapTitleLabel = QLabel("Map Title")
|
||||
self.mapTitleInput = QLineEdit()
|
||||
layout.addWidget(mapTitleLabel)
|
||||
layout.addWidget(self.mapTitleInput)
|
||||
|
||||
tilePositionLabel = QLabel("Tile Position")
|
||||
layout.addWidget(tilePositionLabel)
|
||||
tilePositionRow = QHBoxLayout()
|
||||
self.tileXInput = QLineEdit()
|
||||
self.tileXInput.setPlaceholderText("X")
|
||||
tilePositionRow.addWidget(self.tileXInput)
|
||||
self.tileYInput = QLineEdit()
|
||||
self.tileYInput.setPlaceholderText("Y")
|
||||
tilePositionRow.addWidget(self.tileYInput)
|
||||
self.tileZInput = QLineEdit()
|
||||
self.tileZInput.setPlaceholderText("Z")
|
||||
tilePositionRow.addWidget(self.tileZInput)
|
||||
self.tileGo = QPushButton("Go")
|
||||
tilePositionRow.addWidget(self.tileGo)
|
||||
layout.addLayout(tilePositionRow)
|
||||
|
||||
self.chunkPosLabel = QLabel()
|
||||
layout.addWidget(self.chunkPosLabel)
|
||||
self.chunkLabel = QLabel()
|
||||
layout.addWidget(self.chunkLabel)
|
||||
|
||||
layout.addStretch()
|
||||
self.setLayout(layout)
|
||||
|
||||
# Events
|
||||
self.tileGo.clicked.connect(self.goToPosition)
|
||||
self.tileXInput.returnPressed.connect(self.goToPosition)
|
||||
self.tileYInput.returnPressed.connect(self.goToPosition)
|
||||
self.tileZInput.returnPressed.connect(self.goToPosition)
|
||||
self.parent.map.onPositionChange.sub(self.updatePositionLabels)
|
||||
self.parent.map.onMapData.sub(self.onMapData)
|
||||
self.mapTitleInput.textChanged.connect(self.onMapNameChange)
|
||||
|
||||
# Initial label setting
|
||||
self.updatePositionLabels(self.parent.map.position)
|
||||
|
||||
def goToPosition(self):
|
||||
try:
|
||||
x = int(self.tileXInput.text())
|
||||
y = int(self.tileYInput.text())
|
||||
z = int(self.tileZInput.text())
|
||||
self.parent.map.moveTo(x, y, z)
|
||||
except ValueError:
|
||||
QMessageBox.warning(self, "Invalid Input", "Please enter valid integer coordinates.")
|
||||
|
||||
def updatePositionLabels(self, pos):
|
||||
self.tileXInput.setText(str(pos[0]))
|
||||
self.tileYInput.setText(str(pos[1]))
|
||||
self.tileZInput.setText(str(pos[2]))
|
||||
|
||||
chunkTileX = pos[0] % CHUNK_WIDTH
|
||||
chunkTileY = pos[1] % CHUNK_HEIGHT
|
||||
chunkTileZ = pos[2] % CHUNK_DEPTH
|
||||
chunkTileIndex = chunkTileX + chunkTileY * CHUNK_WIDTH + chunkTileZ * CHUNK_WIDTH * CHUNK_HEIGHT
|
||||
self.chunkPosLabel.setText(f"Chunk Position: {chunkTileX}, {chunkTileY}, {chunkTileZ} ({chunkTileIndex})")
|
||||
|
||||
chunkX = pos[0] // CHUNK_WIDTH
|
||||
chunkY = pos[1] // CHUNK_HEIGHT
|
||||
chunkZ = pos[2] // CHUNK_DEPTH
|
||||
self.chunkLabel.setText(f"Chunk: {chunkX}, {chunkY}, {chunkZ}")
|
||||
|
||||
def onMapData(self, data):
|
||||
self.updatePositionLabels(self.parent.map.position)
|
||||
self.mapTitleInput.setText(data.get("mapName", ""))
|
||||
|
||||
def onMapNameChange(self, text):
|
||||
self.parent.map.data['mapName'] = text
|
||||
@@ -1,51 +0,0 @@
|
||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QGridLayout, QPushButton, QTabWidget, QLabel
|
||||
from tools.editor.map.chunkpanel import ChunkPanel
|
||||
from tools.editor.map.entitypanel import EntityPanel
|
||||
from tools.editor.map.regionpanel import RegionPanel
|
||||
|
||||
class MapLeftPanel(QWidget):
|
||||
def __init__(self, parent):
|
||||
super().__init__(parent)
|
||||
self.parent = parent
|
||||
layout = QVBoxLayout(self)
|
||||
self.setLayout(layout)
|
||||
|
||||
# Nav buttons
|
||||
self.chunkInfoLabel = QLabel("Tile Information")
|
||||
layout.addWidget(self.chunkInfoLabel)
|
||||
grid = QGridLayout()
|
||||
self.btnUp = QPushButton("U")
|
||||
self.btnN = QPushButton("N")
|
||||
self.btnDown = QPushButton("D")
|
||||
self.btnW = QPushButton("W")
|
||||
self.btnS = QPushButton("S")
|
||||
self.btnE = QPushButton("E")
|
||||
|
||||
grid.addWidget(self.btnUp, 0, 0)
|
||||
grid.addWidget(self.btnN, 0, 1)
|
||||
grid.addWidget(self.btnDown, 0, 2)
|
||||
grid.addWidget(self.btnW, 1, 0)
|
||||
grid.addWidget(self.btnS, 1, 1)
|
||||
grid.addWidget(self.btnE, 1, 2)
|
||||
layout.addLayout(grid)
|
||||
|
||||
# Panels
|
||||
self.chunkPanel = ChunkPanel(self.parent)
|
||||
self.entityPanel = EntityPanel(self.parent)
|
||||
self.regionPanel = RegionPanel(self.parent)
|
||||
|
||||
# Tabs
|
||||
self.tabs = QTabWidget()
|
||||
self.tabs.addTab(self.chunkPanel, "Tiles")
|
||||
self.tabs.addTab(self.entityPanel, "Entities")
|
||||
self.tabs.addTab(self.regionPanel, "Regions")
|
||||
self.tabs.addTab(None, "Triggers")
|
||||
layout.addWidget(self.tabs)
|
||||
|
||||
# Event subscriptions
|
||||
self.btnN.clicked.connect(lambda: self.parent.map.moveRelative(0, -1, 0))
|
||||
self.btnS.clicked.connect(lambda: self.parent.map.moveRelative(0, 1, 0))
|
||||
self.btnE.clicked.connect(lambda: self.parent.map.moveRelative(1, 0, 0))
|
||||
self.btnW.clicked.connect(lambda: self.parent.map.moveRelative(-1, 0, 0))
|
||||
self.btnUp.clicked.connect(lambda: self.parent.map.moveRelative(0, 0, 1))
|
||||
self.btnDown.clicked.connect(lambda: self.parent.map.moveRelative(0, 0, -1))
|
||||
@@ -1,46 +0,0 @@
|
||||
import os
|
||||
from PyQt5.QtWidgets import QAction, QMenuBar, QFileDialog
|
||||
from PyQt5.QtGui import QKeySequence
|
||||
from tools.dusk.map import MAP_DEFAULT_PATH
|
||||
|
||||
class MapMenubar:
|
||||
def __init__(self, parent):
|
||||
self.parent = parent
|
||||
self.menubar = QMenuBar(parent)
|
||||
parent.setMenuBar(self.menubar)
|
||||
|
||||
self.fileMenu = self.menubar.addMenu("File")
|
||||
self.actionNew = QAction("New", parent)
|
||||
self.actionOpen = QAction("Open", parent)
|
||||
self.actionSave = QAction("Save", parent)
|
||||
self.actionSaveAs = QAction("Save As", parent)
|
||||
|
||||
self.actionNew.setShortcut(QKeySequence("Ctrl+N"))
|
||||
self.actionOpen.setShortcut(QKeySequence("Ctrl+O"))
|
||||
self.actionSave.setShortcut(QKeySequence("Ctrl+S"))
|
||||
self.actionSaveAs.setShortcut(QKeySequence("Ctrl+Shift+S"))
|
||||
|
||||
self.actionNew.triggered.connect(self.newFile)
|
||||
self.actionOpen.triggered.connect(self.openFile)
|
||||
self.actionSave.triggered.connect(self.saveFile)
|
||||
self.actionSaveAs.triggered.connect(self.saveAsFile)
|
||||
self.fileMenu.addAction(self.actionNew)
|
||||
self.fileMenu.addAction(self.actionOpen)
|
||||
self.fileMenu.addAction(self.actionSave)
|
||||
self.fileMenu.addAction(self.actionSaveAs)
|
||||
|
||||
def newFile(self):
|
||||
self.parent.map.newFile()
|
||||
|
||||
def openFile(self):
|
||||
filePath, _ = QFileDialog.getOpenFileName(self.menubar, "Open Map File", MAP_DEFAULT_PATH, "Map Files (*.json)")
|
||||
if filePath:
|
||||
self.parent.map.load(filePath)
|
||||
|
||||
def saveFile(self):
|
||||
self.parent.map.save()
|
||||
|
||||
def saveAsFile(self):
|
||||
filePath, _ = QFileDialog.getSaveFileName(self.menubar, "Save Map File As", MAP_DEFAULT_PATH, "Map Files (*.json)")
|
||||
if filePath:
|
||||
self.parent.map.save(filePath)
|
||||
@@ -1,15 +0,0 @@
|
||||
from PyQt5.QtWidgets import QWidget, QVBoxLayout, QLabel, QComboBox, QHBoxLayout, QPushButton, QLineEdit, QListWidget, QListWidgetItem
|
||||
from PyQt5.QtCore import Qt
|
||||
from tools.dusk.entity import Entity
|
||||
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, ENTITY_TYPES, ENTITY_TYPE_NULL
|
||||
|
||||
class RegionPanel(QWidget):
|
||||
def __init__(self, parent):
|
||||
super().__init__(parent)
|
||||
self.parent = parent
|
||||
layout = QVBoxLayout(self)
|
||||
self.setLayout(layout)
|
||||
|
||||
# Top panel placeholder
|
||||
topWidget = QLabel("Region Editor")
|
||||
layout.addWidget(topWidget)
|
||||
@@ -1,44 +0,0 @@
|
||||
import OpenGL.GL as gl
|
||||
from tools.dusk.defs import defs
|
||||
import colorsys
|
||||
from tools.dusk.defs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH
|
||||
|
||||
class SelectBox:
|
||||
def __init__(self, parent):
|
||||
self.parent = parent
|
||||
self.hue = 0.0
|
||||
|
||||
def draw(self):
|
||||
position = [
|
||||
self.parent.map.position[0] * TILE_WIDTH - (TILE_WIDTH / 2.0),
|
||||
self.parent.map.position[1] * TILE_HEIGHT - (TILE_HEIGHT / 2.0),
|
||||
self.parent.map.position[2] * TILE_DEPTH - (TILE_DEPTH / 2.0)
|
||||
]
|
||||
|
||||
vertices = [
|
||||
(position[0], position[1], position[2]),
|
||||
(position[0]+TILE_WIDTH, position[1], position[2]),
|
||||
(position[0]+TILE_WIDTH, position[1]+TILE_HEIGHT, position[2]),
|
||||
(position[0], position[1]+TILE_HEIGHT, position[2]),
|
||||
(position[0], position[1], position[2]+TILE_DEPTH),
|
||||
(position[0]+TILE_WIDTH, position[1], position[2]+TILE_DEPTH),
|
||||
(position[0]+TILE_WIDTH, position[1]+TILE_HEIGHT, position[2]+TILE_DEPTH),
|
||||
(position[0], position[1]+TILE_HEIGHT, position[2]+TILE_DEPTH)
|
||||
]
|
||||
edges = [
|
||||
(0, 1), (1, 2), (2, 3), (3, 0), # bottom face
|
||||
(4, 5), (5, 6), (6, 7), (7, 4), # top face
|
||||
(4, 5), (5, 6), (6, 7), (7, 4), # top face
|
||||
(0, 4), (1, 5), (2, 6), (3, 7) # vertical edges
|
||||
]
|
||||
|
||||
# Cycle hue
|
||||
self.hue = (self.hue + 0.01) % 1.0
|
||||
r, g, b = colorsys.hsv_to_rgb(self.hue, 1.0, 1.0)
|
||||
gl.glColor3f(r, g, b)
|
||||
gl.glLineWidth(2.0)
|
||||
gl.glBegin(gl.GL_LINES)
|
||||
for edge in edges:
|
||||
for vertex in edge:
|
||||
gl.glVertex3f(*vertices[vertex])
|
||||
gl.glEnd()
|
||||
@@ -1,18 +0,0 @@
|
||||
from PyQt5.QtWidgets import QStatusBar, QLabel
|
||||
|
||||
class StatusBar(QStatusBar):
|
||||
def __init__(self, parent=None):
|
||||
super().__init__(parent)
|
||||
self.parent = parent
|
||||
self.leftLabel = QLabel("")
|
||||
self.rightLabel = QLabel("")
|
||||
self.addWidget(self.leftLabel, 1)
|
||||
self.addPermanentWidget(self.rightLabel)
|
||||
|
||||
parent.map.onMapData.sub(self.onMapData)
|
||||
|
||||
def setStatus(self, message):
|
||||
self.leftLabel.setText(message)
|
||||
|
||||
def onMapData(self, data):
|
||||
self.rightLabel.setText(self.parent.map.mapFileName if self.parent.map.mapFileName else "Untitled.json")
|
||||
@@ -1,80 +0,0 @@
|
||||
from OpenGL.GL import *
|
||||
import array
|
||||
|
||||
class VertexBuffer:
|
||||
def __init__(self, componentsPerVertex=3):
|
||||
self.componentsPerVertex = componentsPerVertex
|
||||
self.vertices = []
|
||||
self.colors = []
|
||||
self.uvs = []
|
||||
self.data = None
|
||||
self.colorData = None
|
||||
self.uvData = None
|
||||
|
||||
def buildData(self):
|
||||
hasColors = len(self.colors) > 0
|
||||
hasUvs = len(self.uvs) > 0
|
||||
|
||||
vertexCount = len(self.vertices) // self.componentsPerVertex
|
||||
|
||||
dataList = []
|
||||
colorList = []
|
||||
uvList = []
|
||||
|
||||
for i in range(vertexCount):
|
||||
vStart = i * self.componentsPerVertex
|
||||
dataList.extend(self.vertices[vStart:vStart+self.componentsPerVertex])
|
||||
|
||||
if hasColors:
|
||||
cStart = i * 4 # Assuming RGBA
|
||||
colorList.extend(self.colors[cStart:cStart+4])
|
||||
|
||||
if hasUvs:
|
||||
uStart = i * 2 # Assuming UV
|
||||
uvList.extend(self.uvs[uStart:uStart+2])
|
||||
|
||||
self.data = array.array('f', dataList)
|
||||
|
||||
if hasColors:
|
||||
self.colorData = array.array('f', colorList)
|
||||
else:
|
||||
self.colorData = None
|
||||
|
||||
if hasUvs:
|
||||
self.uvData = array.array('f', uvList)
|
||||
else:
|
||||
self.uvData = None
|
||||
|
||||
def draw(self, mode=GL_TRIANGLES, count=-1):
|
||||
if count == -1:
|
||||
count = len(self.data) // self.componentsPerVertex
|
||||
|
||||
if count == 0:
|
||||
return
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY)
|
||||
glVertexPointer(self.componentsPerVertex, GL_FLOAT, 0, self.data.tobytes())
|
||||
|
||||
if self.colorData:
|
||||
glEnableClientState(GL_COLOR_ARRAY)
|
||||
glColorPointer(4, GL_FLOAT, 0, self.colorData.tobytes())
|
||||
|
||||
if self.uvData:
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, self.uvData.tobytes())
|
||||
|
||||
glDrawArrays(mode, 0, count)
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY)
|
||||
if self.colorData:
|
||||
glDisableClientState(GL_COLOR_ARRAY)
|
||||
if self.uvData:
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
|
||||
|
||||
def clear(self):
|
||||
self.vertices = []
|
||||
self.colors = []
|
||||
self.uvs = []
|
||||
self.data = array.array('f')
|
||||
self.colorData = None
|
||||
self.uvData = None
|
||||
@@ -1,143 +0,0 @@
|
||||
import os
|
||||
from PyQt5.QtWidgets import QMainWindow, QWidget, QHBoxLayout, QMessageBox
|
||||
from PyQt5.QtCore import Qt
|
||||
from tools.editor.map.glwidget import GLWidget
|
||||
from tools.editor.map.mapleftpanel import MapLeftPanel
|
||||
from tools.editor.map.mapinfopanel import MapInfoPanel
|
||||
from tools.editor.map.menubar import MapMenubar
|
||||
from tools.editor.map.statusbar import StatusBar
|
||||
from tools.dusk.map import Map
|
||||
from tools.dusk.defs import CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_SHAPE_NULL, TILE_SHAPE_FLOOR
|
||||
from tools.editor.map.selectbox import SelectBox
|
||||
from tools.editor.map.camera import Camera
|
||||
from tools.editor.map.grid import Grid
|
||||
|
||||
class MapWindow(QMainWindow):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
|
||||
self.insertPressed = False
|
||||
self.deletePressed = False
|
||||
|
||||
# Subclasses
|
||||
self.map = Map(self)
|
||||
self.camera = Camera(self)
|
||||
self.grid = Grid()
|
||||
self.selectBox = SelectBox(self)
|
||||
|
||||
# Window setup
|
||||
self.setWindowTitle("Dusk Map Editor")
|
||||
self.resize(1600, 900)
|
||||
|
||||
# Menubar (TESTING)
|
||||
self.menubar = MapMenubar(self)
|
||||
|
||||
central = QWidget()
|
||||
self.setCentralWidget(central)
|
||||
mainLayout = QHBoxLayout(central)
|
||||
|
||||
# Left panel (tabs + nav buttons)
|
||||
self.leftPanel = MapLeftPanel(self)
|
||||
self.leftPanel.setFixedWidth(350)
|
||||
mainLayout.addWidget(self.leftPanel)
|
||||
|
||||
# Center panel (GLWidget + controls)
|
||||
self.glWidget = GLWidget(self)
|
||||
mainLayout.addWidget(self.glWidget, stretch=3)
|
||||
|
||||
# Right panel (MapInfoPanel)
|
||||
self.mapInfoPanel = MapInfoPanel(self)
|
||||
rightWidget = self.mapInfoPanel
|
||||
rightWidget.setFixedWidth(250)
|
||||
mainLayout.addWidget(rightWidget)
|
||||
|
||||
# Status bar
|
||||
self.statusBar = StatusBar(self)
|
||||
self.setStatusBar(self.statusBar)
|
||||
|
||||
self.installEventFilter(self)
|
||||
self.installEventFilterRecursively(self)
|
||||
|
||||
def installEventFilterRecursively(self, widget):
|
||||
for child in widget.findChildren(QWidget):
|
||||
child.installEventFilter(self)
|
||||
self.installEventFilterRecursively(child)
|
||||
|
||||
def closeEvent(self, event):
|
||||
if not self.map.isDirty():
|
||||
event.accept()
|
||||
return
|
||||
|
||||
reply = QMessageBox.question(
|
||||
self,
|
||||
"Unsaved Changes",
|
||||
"You have unsaved changes. Do you want to save before closing?",
|
||||
QMessageBox.Save | QMessageBox.Discard | QMessageBox.Cancel,
|
||||
QMessageBox.Save
|
||||
)
|
||||
if reply == QMessageBox.Save:
|
||||
self.map.save()
|
||||
elif reply == QMessageBox.Cancel:
|
||||
event.ignore()
|
||||
return
|
||||
event.accept()
|
||||
|
||||
def eventFilter(self, obj, event):
|
||||
if event.type() == event.KeyPress:
|
||||
amtX, amtY, amtZ = 0, 0, 0
|
||||
|
||||
key = event.key()
|
||||
if key == Qt.Key_Left:
|
||||
amtX = -1
|
||||
elif key == Qt.Key_Right:
|
||||
amtX = 1
|
||||
elif key == Qt.Key_Up:
|
||||
amtY = -1
|
||||
elif key == Qt.Key_Down:
|
||||
amtY = 1
|
||||
elif key == Qt.Key_PageUp:
|
||||
amtZ = 1
|
||||
elif key == Qt.Key_PageDown:
|
||||
amtZ = -1
|
||||
|
||||
if event.modifiers() & Qt.ShiftModifier:
|
||||
amtX *= CHUNK_WIDTH
|
||||
amtY *= CHUNK_HEIGHT
|
||||
amtZ *= CHUNK_DEPTH
|
||||
|
||||
if amtX != 0 or amtY != 0 or amtZ != 0:
|
||||
self.map.moveRelative(amtX, amtY, amtZ)
|
||||
if self.insertPressed:
|
||||
tile = self.map.getTileAtWorldPos(*self.map.position)
|
||||
if tile is not None and tile.shape == TILE_SHAPE_NULL:
|
||||
tile.setShape(TILE_SHAPE_FLOOR)
|
||||
if self.deletePressed:
|
||||
tile = self.map.getTileAtWorldPos(*self.map.position)
|
||||
if tile is not None:
|
||||
tile.setShape(TILE_SHAPE_NULL)
|
||||
event.accept()
|
||||
return True
|
||||
|
||||
if key == Qt.Key_Delete:
|
||||
tile = self.map.getTileAtWorldPos(*self.map.position)
|
||||
self.deletePressed = True
|
||||
if tile is not None:
|
||||
tile.setShape(TILE_SHAPE_NULL)
|
||||
event.accept()
|
||||
return True
|
||||
if key == Qt.Key_Insert:
|
||||
tile = self.map.getTileAtWorldPos(*self.map.position)
|
||||
self.insertPressed = True
|
||||
if tile is not None and tile.shape == TILE_SHAPE_NULL:
|
||||
tile.setShape(TILE_SHAPE_FLOOR)
|
||||
event.accept()
|
||||
elif event.type() == event.KeyRelease:
|
||||
key = event.key()
|
||||
if key == Qt.Key_Delete:
|
||||
self.deletePressed = False
|
||||
event.accept()
|
||||
return True
|
||||
if key == Qt.Key_Insert:
|
||||
self.insertPressed = False
|
||||
event.accept()
|
||||
return super().eventFilter(obj, event)
|
||||
@@ -1,13 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
assettexture.c
|
||||
assettileset.c
|
||||
assetlanguage.c
|
||||
assetscript.c
|
||||
)
|
||||
@@ -1,45 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "asset/asset.h"
|
||||
#include "assert/assert.h"
|
||||
#include "locale/localemanager.h"
|
||||
|
||||
errorret_t assetLanguageHandler(assetcustom_t custom) {
|
||||
assertNotNull(custom.zipFile, "Custom asset zip file cannot be NULL");
|
||||
assertNotNull(custom.output, "Custom asset output cannot be NULL");
|
||||
|
||||
assetlanguage_t *lang = (assetlanguage_t *)custom.output;
|
||||
errorChain(assetLanguageInit(lang, custom.zipFile));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetLanguageInit(
|
||||
assetlanguage_t *lang,
|
||||
zip_file_t *zipFile
|
||||
) {
|
||||
errorThrow("Language asset initialization is not yet implemented.");
|
||||
}
|
||||
|
||||
errorret_t assetLanguageRead(
|
||||
assetlanguage_t *lang,
|
||||
const uint32_t key,
|
||||
char_t *buffer,
|
||||
const uint32_t bufferSize,
|
||||
uint32_t *outLength
|
||||
) {
|
||||
errorThrow("Language string reading is not yet implemented.");
|
||||
}
|
||||
|
||||
void assetLanguageDispose(assetlanguage_t *lang) {
|
||||
assertNotNull(lang, "Language asset cannot be NULL");
|
||||
|
||||
if(lang->zip) {
|
||||
zip_fclose(lang->zip);
|
||||
}
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "duskdefs.h"
|
||||
#include <zip.h>
|
||||
|
||||
typedef struct {
|
||||
zip_file_t *zip;
|
||||
zip_int64_t chunksOffset;
|
||||
} assetlanguage_t;
|
||||
|
||||
typedef struct assetcustom_s assetcustom_t;
|
||||
|
||||
/**
|
||||
* Receiving function from the asset manager to handle language assets.
|
||||
*
|
||||
* @param custom Custom asset loading data.
|
||||
* @return Error code.
|
||||
*/
|
||||
errorret_t assetLanguageHandler(assetcustom_t custom);
|
||||
|
||||
/**
|
||||
* Initializes a language asset and loads the header data into memory.
|
||||
*
|
||||
* @param lang Language asset to initialize.
|
||||
* @param zipFile Zip file handle for the language asset.
|
||||
* @return Error code.
|
||||
*/
|
||||
errorret_t assetLanguageInit(assetlanguage_t *lang, zip_file_t *zipFile);
|
||||
|
||||
/**
|
||||
* Reads a string from the language asset into the provided buffer.
|
||||
*
|
||||
* @param lang Language asset to read from.
|
||||
* @param key Language key to read.
|
||||
* @param buffer Buffer to read the string into.
|
||||
* @param bufferSize Size of the provided buffer.
|
||||
* @param outLength Pointer to store the length of the string read.
|
||||
* @return Error code.
|
||||
*/
|
||||
errorret_t assetLanguageRead(
|
||||
assetlanguage_t *lang,
|
||||
const uint32_t key,
|
||||
char_t *buffer,
|
||||
const uint32_t bufferSize,
|
||||
uint32_t *outLength
|
||||
);
|
||||
|
||||
/**
|
||||
* Disposes of language asset resources.
|
||||
*
|
||||
* @param custom Custom asset loading data.
|
||||
* @return Error code.
|
||||
*/
|
||||
void assetLanguageDispose(assetlanguage_t *lang);
|
||||
@@ -1,58 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "asset/asset.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
errorret_t assetScriptHandler(assetcustom_t custom) {
|
||||
assertNotNull(custom.zipFile, "Custom asset zip file cannot be NULL");
|
||||
assertNotNull(custom.output, "Custom asset output cannot be NULL");
|
||||
|
||||
assetscript_t *script = (assetscript_t *)custom.output;
|
||||
errorChain(assetScriptInit(script, custom.zipFile));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetScriptInit(
|
||||
assetscript_t *script,
|
||||
zip_file_t *zipFile
|
||||
) {
|
||||
assertNotNull(script, "Script asset cannot be NULL");
|
||||
assertNotNull(zipFile, "Zip file cannot be NULL");
|
||||
|
||||
// We now own the zip file handle.
|
||||
script->zip = zipFile;
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
const char_t * assetScriptReader(lua_State* lState, void* data, size_t* size) {
|
||||
assetscript_t *script = (assetscript_t *)data;
|
||||
zip_int64_t bytesRead = zip_fread(
|
||||
script->zip, script->buffer, sizeof(script->buffer)
|
||||
);
|
||||
|
||||
if(bytesRead < 0) {
|
||||
*size = 0;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
*size = (size_t)bytesRead;
|
||||
return script->buffer;
|
||||
}
|
||||
|
||||
errorret_t assetScriptDispose(assetscript_t *script) {
|
||||
assertNotNull(script, "Script asset cannot be NULL");
|
||||
|
||||
if(script->zip != NULL) {
|
||||
zip_fclose(script->zip);
|
||||
script->zip = NULL;
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "duskdefs.h"
|
||||
#include <zip.h>
|
||||
#include "script/scriptcontext.h"
|
||||
|
||||
#define ASSET_SCRIPT_BUFFER_SIZE 1024
|
||||
|
||||
typedef struct assetscript_s {
|
||||
zip_file_t *zip;
|
||||
char_t buffer[ASSET_SCRIPT_BUFFER_SIZE];
|
||||
} assetscript_t;
|
||||
|
||||
typedef struct assetcustom_s assetcustom_t;
|
||||
|
||||
/**
|
||||
* Receiving function from the asset manager to handle script assets.
|
||||
*
|
||||
* @param custom Custom asset loading data.
|
||||
* @return Error code.
|
||||
*/
|
||||
errorret_t assetScriptHandler(assetcustom_t custom);
|
||||
|
||||
/**
|
||||
* Initializes a script asset.
|
||||
*
|
||||
* @param script Script asset to initialize.
|
||||
* @param zipFile Zip file handle for the script asset.
|
||||
* @return Error code.
|
||||
*/
|
||||
errorret_t assetScriptInit(assetscript_t *script, zip_file_t *zipFile);
|
||||
|
||||
/**
|
||||
* Reader function for Lua to read script data from the asset.
|
||||
*
|
||||
* @param L Lua state.
|
||||
* @param data Pointer to the assetscript_t structure.
|
||||
* @param size Pointer to store the size of the read data.
|
||||
* @return Pointer to the read data buffer.
|
||||
*/
|
||||
const char_t * assetScriptReader(lua_State* L, void* data, size_t* size);
|
||||
|
||||
/**
|
||||
* Disposes of a script asset, freeing any allocated resources.
|
||||
*
|
||||
* @param script Script asset to dispose of.
|
||||
* @return Error code.
|
||||
*/
|
||||
errorret_t assetScriptDispose(assetscript_t *script);
|
||||
|
||||
@@ -1,78 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assettexture.h"
|
||||
#include "asset/assettype.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/texture/texture.h"
|
||||
#include "util/endian.h"
|
||||
|
||||
errorret_t assetTextureLoad(assetentire_t entire) {
|
||||
assertNotNull(entire.data, "Data pointer cannot be NULL.");
|
||||
assertNotNull(entire.output, "Output pointer cannot be NULL.");
|
||||
|
||||
assettexture_t *assetData = (assettexture_t *)entire.data;
|
||||
texture_t *texture = (texture_t *)entire.output;
|
||||
|
||||
// Read header and version (first 4 bytes)
|
||||
if(
|
||||
assetData->header[0] != 'D' ||
|
||||
assetData->header[1] != 'T' ||
|
||||
assetData->header[2] != 'X'
|
||||
) {
|
||||
errorThrow("Invalid texture header");
|
||||
}
|
||||
|
||||
// Version (can only be 1 atm)
|
||||
if(assetData->version != 0x01) {
|
||||
errorThrow("Unsupported texture version");
|
||||
}
|
||||
|
||||
// Fix endian
|
||||
assetData->width = endianLittleToHost32(assetData->width);
|
||||
assetData->height = endianLittleToHost32(assetData->height);
|
||||
|
||||
// Check dimensions.
|
||||
if(
|
||||
assetData->width == 0 || assetData->width > ASSET_TEXTURE_WIDTH_MAX ||
|
||||
assetData->height == 0 || assetData->height > ASSET_TEXTURE_HEIGHT_MAX
|
||||
) {
|
||||
errorThrow("Invalid texture dimensions");
|
||||
}
|
||||
|
||||
// Validate format
|
||||
textureformat_t format;
|
||||
texturedata_t data;
|
||||
|
||||
switch(assetData->type) {
|
||||
case 0x00: // RGBA8888
|
||||
format = TEXTURE_FORMAT_RGBA;
|
||||
data.rgbaColors = (color_t *)assetData->data;
|
||||
break;
|
||||
|
||||
// case 0x01:
|
||||
// format = TEXTURE_FORMAT_RGB;
|
||||
// break;
|
||||
|
||||
// case 0x02:
|
||||
// format = TEXTURE_FORMAT_RGB565;
|
||||
// break;
|
||||
|
||||
// case 0x03:
|
||||
// format = TEXTURE_FORMAT_RGB5A3;
|
||||
// break;
|
||||
|
||||
default:
|
||||
errorThrow("Unsupported texture format");
|
||||
}
|
||||
|
||||
errorChain(textureInit(
|
||||
texture, assetData->width, assetData->height, format, data
|
||||
));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/color.h"
|
||||
|
||||
#define ASSET_TEXTURE_WIDTH_MAX 2048
|
||||
#define ASSET_TEXTURE_HEIGHT_MAX 2048
|
||||
#define ASSET_TEXTURE_SIZE_MAX ( \
|
||||
ASSET_TEXTURE_WIDTH_MAX * ASSET_TEXTURE_HEIGHT_MAX \
|
||||
)
|
||||
|
||||
typedef struct assetentire_s assetentire_t;
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
char_t header[3];
|
||||
uint8_t version;
|
||||
uint8_t type;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint8_t data[ASSET_TEXTURE_SIZE_MAX * sizeof(color4b_t)];
|
||||
} assettexture_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
/**
|
||||
* Loads a palettized texture from the given data pointer into the output
|
||||
* texture.
|
||||
*
|
||||
* @param data Pointer to the raw assettexture_t data.
|
||||
* @param output Pointer to the texture_t to load the image into.
|
||||
* @return An error code.
|
||||
*/
|
||||
errorret_t assetTextureLoad(assetentire_t entire);
|
||||
@@ -1,70 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "asset/asset.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/texture/tileset.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/endian.h"
|
||||
|
||||
errorret_t assetTilesetLoad(assetentire_t entire) {
|
||||
assertNotNull(entire.data, "Asset data cannot be null");
|
||||
assertNotNull(entire.output, "Asset output cannot be null");
|
||||
|
||||
assettileset_t *tilesetData = (assettileset_t *)entire.data;
|
||||
tileset_t *tileset = (tileset_t *)entire.output;
|
||||
|
||||
if(
|
||||
tilesetData->header[0] != 'D' ||
|
||||
tilesetData->header[1] != 'T' ||
|
||||
tilesetData->header[2] != 'F'
|
||||
) {
|
||||
errorThrow("Invalid tileset header");
|
||||
}
|
||||
|
||||
if(tilesetData->version != 0x00) {
|
||||
errorThrow("Unsupported tileset version");
|
||||
}
|
||||
|
||||
// Fix endianness
|
||||
tilesetData->tileWidth = endianLittleToHost16(tilesetData->tileWidth);
|
||||
tilesetData->tileHeight = endianLittleToHost16(tilesetData->tileHeight);
|
||||
tilesetData->columnCount = endianLittleToHost16(tilesetData->columnCount);
|
||||
tilesetData->rowCount = endianLittleToHost16(tilesetData->rowCount);
|
||||
tilesetData->right = endianLittleToHost16(tilesetData->right);
|
||||
tilesetData->bottom = endianLittleToHost16(tilesetData->bottom);
|
||||
|
||||
if(tilesetData->tileWidth == 0) {
|
||||
errorThrow("Tile width cannot be 0");
|
||||
}
|
||||
if(tilesetData->tileHeight == 0) {
|
||||
errorThrow("Tile height cannot be 0");
|
||||
}
|
||||
if(tilesetData->columnCount == 0) {
|
||||
errorThrow("Column count cannot be 0");
|
||||
}
|
||||
if(tilesetData->rowCount == 0) {
|
||||
errorThrow("Row count cannot be 0");
|
||||
}
|
||||
|
||||
tilesetData->u0 = endianLittleToHostFloat(tilesetData->u0);
|
||||
tilesetData->v0 = endianLittleToHostFloat(tilesetData->v0);
|
||||
|
||||
if(tilesetData->v0 < 0.0f || tilesetData->v0 > 1.0f) {
|
||||
errorThrow("Invalid v0 value in tileset");
|
||||
}
|
||||
|
||||
// Setup tileset
|
||||
tileset->tileWidth = tilesetData->tileWidth;
|
||||
tileset->tileHeight = tilesetData->tileHeight;
|
||||
tileset->tileCount = tilesetData->columnCount * tilesetData->rowCount;
|
||||
tileset->columns = tilesetData->columnCount;
|
||||
tileset->rows = tilesetData->rowCount;
|
||||
tileset->uv[0] = tilesetData->u0;
|
||||
tileset->uv[1] = tilesetData->v0;
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
|
||||
#pragma pack(push, 1)
|
||||
typedef struct {
|
||||
char_t header[3];
|
||||
uint8_t version;
|
||||
uint16_t tileWidth;
|
||||
uint16_t tileHeight;
|
||||
uint16_t columnCount;
|
||||
uint16_t rowCount;
|
||||
uint16_t right;
|
||||
uint16_t bottom;
|
||||
float_t u0;
|
||||
float_t v0;
|
||||
} assettileset_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
/**
|
||||
* Loads a tileset from the given data pointer into the output tileset.
|
||||
*
|
||||
* @param entire Data received from the asset loader system.
|
||||
* @return An error code.
|
||||
*/
|
||||
errorret_t assetTilesetLoad(assetentire_t entire);
|
||||
@@ -1,6 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
add_subdirectory(testmap)
|
||||
@@ -1,6 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
add_asset(MAP testmap.json)
|
||||
@@ -1 +0,0 @@
|
||||
{"shapes": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], "entities": []}
|
||||
@@ -1 +0,0 @@
|
||||
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{"shapes": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], "entities": []}
|
||||
@@ -1 +0,0 @@
|
||||
{"shapes": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]}
|
||||
@@ -1,3 +0,0 @@
|
||||
{
|
||||
"name": "Test"
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "script/scriptcontext.h"
|
||||
#include "debug/debug.h"
|
||||
#include "assert/assert.h"
|
||||
#include "rpg/overworld/map.h"
|
||||
|
||||
int moduleMapLoad(lua_State *L) {
|
||||
assertNotNull(L, "Lua state cannot be NULL");
|
||||
|
||||
if(!lua_isstring(L, 1)) {
|
||||
luaL_error(L, "Expected string map filename");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Potentially provide up to 3 params
|
||||
chunkpos_t initial = { .x = 0, .y = 0, .z = 0 };
|
||||
if(lua_isnumber(L, 2)) {
|
||||
initial.x = (chunkunit_t)lua_tonumber(L, 2);
|
||||
}
|
||||
if(lua_isnumber(L, 3)) {
|
||||
initial.y = (chunkunit_t)lua_tonumber(L, 3);
|
||||
}
|
||||
if(lua_isnumber(L, 4)) {
|
||||
initial.z = (chunkunit_t)lua_tonumber(L, 4);
|
||||
}
|
||||
|
||||
// Load the map.
|
||||
errorret_t ret = mapLoad(luaL_checkstring(L, 1), initial);
|
||||
if(ret.code != ERROR_OK) {
|
||||
luaL_error(L, "Failed to load map");
|
||||
errorCatch(errorPrint(ret));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void moduleMapSystem(scriptcontext_t *context) {
|
||||
assertNotNull(context, "Script context cannot be NULL");
|
||||
|
||||
lua_register(context->luaState, "mapLoad", moduleMapLoad);
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
sdl2.c
|
||||
psp.c
|
||||
dolphin.c
|
||||
)
|
||||
@@ -1,92 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "dolphin.h"
|
||||
|
||||
void displayInitDolphin(void) {
|
||||
VIDEO_Init();
|
||||
DISPLAY.screenMode = VIDEO_GetPreferredMode(NULL);
|
||||
DISPLAY.frameBuffer[0] = MEM_K0_TO_K1(
|
||||
SYS_AllocateFramebuffer(DISPLAY.screenMode)
|
||||
);
|
||||
DISPLAY.frameBuffer[1] = MEM_K0_TO_K1(
|
||||
SYS_AllocateFramebuffer(DISPLAY.screenMode)
|
||||
);
|
||||
VIDEO_Configure(DISPLAY.screenMode);
|
||||
|
||||
VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer]);
|
||||
// VIDEO_SetPostRetraceCallback(copy_buffers);
|
||||
VIDEO_SetBlack(FALSE);
|
||||
VIDEO_Flush();
|
||||
VIDEO_WaitVSync();
|
||||
if(DISPLAY.screenMode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
|
||||
|
||||
DISPLAY.fifoBuffer = memalign(32, DISPLAY_FIFO_SIZE);
|
||||
memoryZero(DISPLAY.fifoBuffer, DISPLAY_FIFO_SIZE);
|
||||
|
||||
GX_Init(DISPLAY.fifoBuffer, DISPLAY_FIFO_SIZE);
|
||||
|
||||
// This seems to be mostly related to interlacing vs progressive
|
||||
GX_SetViewport(
|
||||
0, 0,
|
||||
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight,
|
||||
0, 1
|
||||
);
|
||||
float_t yscale = GX_GetYScaleFactor(
|
||||
DISPLAY.screenMode->efbHeight, DISPLAY.screenMode->xfbHeight
|
||||
);
|
||||
uint32_t xfbHeight = GX_SetDispCopyYScale(yscale);
|
||||
GX_SetScissor(
|
||||
0, 0,
|
||||
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight
|
||||
);
|
||||
GX_SetDispCopySrc(
|
||||
0, 0,
|
||||
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight
|
||||
);
|
||||
GX_SetDispCopyDst(DISPLAY.screenMode->fbWidth, xfbHeight);
|
||||
GX_SetCopyFilter(
|
||||
DISPLAY.screenMode->aa,
|
||||
DISPLAY.screenMode->sample_pattern,
|
||||
GX_TRUE,
|
||||
DISPLAY.screenMode->vfilter
|
||||
);
|
||||
GX_SetFieldMode(
|
||||
DISPLAY.screenMode->field_rendering,
|
||||
(
|
||||
(DISPLAY.screenMode->viHeight == 2 * DISPLAY.screenMode->xfbHeight) ?
|
||||
GX_ENABLE :
|
||||
GX_DISABLE
|
||||
)
|
||||
);
|
||||
|
||||
// Setup cull modes
|
||||
GX_SetCullMode(GX_CULL_NONE);
|
||||
GX_SetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
|
||||
GX_CopyDisp(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer], GX_TRUE);
|
||||
GX_SetDispCopyGamma(GX_GM_1_0);
|
||||
|
||||
GX_ClearVtxDesc();
|
||||
GX_SetVtxDesc(GX_VA_POS, GX_INDEX16);
|
||||
GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX16);
|
||||
GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX16);
|
||||
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
||||
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_U8, 0);
|
||||
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
|
||||
}
|
||||
|
||||
void displayDolphinSwap(void) {
|
||||
GX_DrawDone();
|
||||
|
||||
DISPLAY.whichFrameBuffer ^= 1;
|
||||
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
|
||||
GX_SetColorUpdate(GX_TRUE);
|
||||
GX_CopyDisp(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer], GX_TRUE);
|
||||
VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer]);
|
||||
VIDEO_Flush();
|
||||
VIDEO_WaitVSync();
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "display/displaydefs.h"
|
||||
|
||||
typedef struct {
|
||||
void *frameBuffer[2];// Double-Bufferred
|
||||
int whichFrameBuffer;
|
||||
GXRModeObj *screenMode;
|
||||
void *fifoBuffer;
|
||||
} displaydolphin_t;
|
||||
|
||||
/**
|
||||
* Initializes the display for Dolphin.
|
||||
*/
|
||||
void displayDolphinInit(void);
|
||||
|
||||
/**
|
||||
* Swaps the back buffer to the front for Dolphin.
|
||||
*/
|
||||
void displayDolphinSwap(void);
|
||||
@@ -1,32 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "sdl2.h"
|
||||
|
||||
void displaySDL2Update(void) {
|
||||
}
|
||||
|
||||
void displaySDL2Swap(void) {
|
||||
SDL_GL_SwapWindow(DISPLAY.window);
|
||||
|
||||
GLenum err;
|
||||
while((err = glGetError()) != GL_NO_ERROR) {
|
||||
debugPrint("GL Error: %d\n", err);
|
||||
}
|
||||
}
|
||||
|
||||
void displaySDL2Dispose(void) {
|
||||
if(DISPLAY.glContext) {
|
||||
SDL_GL_DeleteContext(DISPLAY.glContext);
|
||||
DISPLAY.glContext = NULL;
|
||||
}
|
||||
if(DISPLAY.window) {
|
||||
SDL_DestroyWindow(DISPLAY.window);
|
||||
DISPLAY.window = NULL;
|
||||
}
|
||||
SDL_Quit();
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct {
|
||||
SDL_Window *window;
|
||||
SDL_GLContext glContext;
|
||||
bool_t usingShaderedPalettes;
|
||||
} displaysdl2_t;
|
||||
|
||||
/**
|
||||
* Initializes the display for SDL2.
|
||||
*/
|
||||
void displaySDL2Init(void);
|
||||
|
||||
/**
|
||||
* Updates the display for SDL2.
|
||||
*/
|
||||
void displaySDL2Update(void);
|
||||
|
||||
/**
|
||||
* Swaps the display buffers for SDL2.
|
||||
*/
|
||||
void displaySDL2Swap(void);
|
||||
|
||||
/**
|
||||
* Disposes of the display for SDL2.
|
||||
*/
|
||||
void displaySDL2Dispose(void);
|
||||
@@ -1,17 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
rpg.c
|
||||
rpgcamera.c
|
||||
rpgtextbox.c
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(cutscene)
|
||||
add_subdirectory(entity)
|
||||
add_subdirectory(overworld)
|
||||
@@ -1,14 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
cutscenesystem.c
|
||||
cutscenemode.c
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(item)
|
||||
@@ -1,14 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/cutscene/item/cutsceneitem.h"
|
||||
|
||||
typedef struct cutscene_s {
|
||||
const cutsceneitem_t *items;
|
||||
uint8_t itemCount;
|
||||
} cutscene_t;
|
||||
@@ -1,19 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
|
||||
bool_t cutsceneModeIsInputAllowed() {
|
||||
switch(CUTSCENE_SYSTEM.mode) {
|
||||
case CUTSCENE_MODE_FULL_FREEZE:
|
||||
case CUTSCENE_MODE_INPUT_FREEZE:
|
||||
return false;
|
||||
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef enum {
|
||||
CUTSCENE_MODE_NONE,
|
||||
CUTSCENE_MODE_FULL_FREEZE,
|
||||
CUTSCENE_MODE_INPUT_FREEZE,
|
||||
CUTSCENE_MODE_GAMEPLAY
|
||||
} cutscenemode_t;
|
||||
|
||||
// Default mode for all cutscenes.
|
||||
#define CUTSCENE_MODE_INITIAL CUTSCENE_MODE_INPUT_FREEZE
|
||||
|
||||
/**
|
||||
* Check if input is allowed in the current cutscene mode.
|
||||
*
|
||||
* @return true if input is allowed, false otherwise.
|
||||
*/
|
||||
bool_t cutsceneModeIsInputAllowed();
|
||||
@@ -1,56 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "cutscenesystem.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
cutscenesystem_t CUTSCENE_SYSTEM;
|
||||
|
||||
void cutsceneSystemInit() {
|
||||
memoryZero(&CUTSCENE_SYSTEM, sizeof(cutscenesystem_t));
|
||||
}
|
||||
|
||||
void cutsceneSystemStartCutscene(const cutscene_t *cutscene) {
|
||||
CUTSCENE_SYSTEM.scene = cutscene;
|
||||
CUTSCENE_SYSTEM.mode = CUTSCENE_MODE_INITIAL;
|
||||
CUTSCENE_SYSTEM.currentItem = 0xFF;// Set to 0xFF so start wraps.
|
||||
cutsceneSystemNext();
|
||||
}
|
||||
|
||||
void cutsceneSystemUpdate() {
|
||||
if(CUTSCENE_SYSTEM.scene == NULL) return;
|
||||
|
||||
const cutsceneitem_t *item = cutsceneSystemGetCurrentItem();
|
||||
cutsceneItemUpdate(item, &CUTSCENE_SYSTEM.data);
|
||||
}
|
||||
|
||||
void cutsceneSystemNext() {
|
||||
if(CUTSCENE_SYSTEM.scene == NULL) return;
|
||||
|
||||
CUTSCENE_SYSTEM.currentItem++;
|
||||
|
||||
// End of the cutscene?
|
||||
if(
|
||||
CUTSCENE_SYSTEM.currentItem >= CUTSCENE_SYSTEM.scene->itemCount
|
||||
) {
|
||||
CUTSCENE_SYSTEM.scene = NULL;
|
||||
CUTSCENE_SYSTEM.currentItem = 0xFF;
|
||||
CUTSCENE_SYSTEM.mode = CUTSCENE_MODE_NONE;
|
||||
return;
|
||||
}
|
||||
|
||||
// Start item.
|
||||
const cutsceneitem_t *item = cutsceneSystemGetCurrentItem();
|
||||
memset(&CUTSCENE_SYSTEM.data, 0, sizeof(CUTSCENE_SYSTEM.data));
|
||||
cutsceneItemStart(item, &CUTSCENE_SYSTEM.data);
|
||||
}
|
||||
|
||||
const cutsceneitem_t * cutsceneSystemGetCurrentItem() {
|
||||
if(CUTSCENE_SYSTEM.scene == NULL) return NULL;
|
||||
|
||||
return &CUTSCENE_SYSTEM.scene->items[CUTSCENE_SYSTEM.currentItem];
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "cutscene.h"
|
||||
#include "cutscenemode.h"
|
||||
|
||||
typedef struct {
|
||||
const cutscene_t *scene;
|
||||
uint8_t currentItem;
|
||||
|
||||
// Data (used by the current item).
|
||||
cutsceneitemdata_t data;
|
||||
cutscenemode_t mode;
|
||||
} cutscenesystem_t;
|
||||
|
||||
extern cutscenesystem_t CUTSCENE_SYSTEM;
|
||||
|
||||
/**
|
||||
* Initialize the cutscene system.
|
||||
*/
|
||||
void cutsceneSystemInit();
|
||||
|
||||
/**
|
||||
* Start a cutscene.
|
||||
*
|
||||
* @param cutscene Pointer to the cutscene to start.
|
||||
*/
|
||||
void cutsceneSystemStartCutscene(const cutscene_t *cutscene);
|
||||
|
||||
/**
|
||||
* Advance to the next item in the cutscene.
|
||||
*/
|
||||
void cutsceneSystemNext();
|
||||
|
||||
/**
|
||||
* Update the cutscene system for one frame.
|
||||
*/
|
||||
void cutsceneSystemUpdate();
|
||||
|
||||
/**
|
||||
* Get the current cutscene item.
|
||||
*
|
||||
* @return Pointer to the current cutscene item.
|
||||
*/
|
||||
const cutsceneitem_t * cutsceneSystemGetCurrentItem();
|
||||
@@ -1,10 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
cutsceneitem.c
|
||||
)
|
||||
@@ -1,11 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef void (*cutscenecallback_t)(void);
|
||||
@@ -1,54 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
#include "input/input.h"
|
||||
#include "time/time.h"
|
||||
|
||||
void cutsceneItemStart(const cutsceneitem_t *item, cutsceneitemdata_t *data) {
|
||||
switch(item->type) {
|
||||
case CUTSCENE_ITEM_TYPE_TEXT: {
|
||||
rpgTextboxShow(
|
||||
item->text.position,
|
||||
item->text.text
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
case CUTSCENE_ITEM_TYPE_WAIT:
|
||||
data->wait = item->wait;
|
||||
break;
|
||||
|
||||
case CUTSCENE_ITEM_TYPE_CALLBACK:
|
||||
if(item->callback != NULL) item->callback();
|
||||
break;
|
||||
|
||||
case CUTSCENE_ITEM_TYPE_CUTSCENE:
|
||||
if(item->cutscene != NULL) cutsceneSystemStartCutscene(item->cutscene);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void cutsceneItemUpdate(const cutsceneitem_t *item, cutsceneitemdata_t *data) {
|
||||
switch(item->type) {
|
||||
case CUTSCENE_ITEM_TYPE_TEXT:
|
||||
if(rpgTextboxIsVisible()) return;
|
||||
cutsceneSystemNext();
|
||||
break;
|
||||
|
||||
case CUTSCENE_ITEM_TYPE_WAIT:
|
||||
data->wait -= TIME.delta;
|
||||
if(data->wait <= 0) cutsceneSystemNext();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "cutscenewait.h"
|
||||
#include "cutscenecallback.h"
|
||||
#include "cutscenetext.h"
|
||||
|
||||
typedef struct cutscene_s cutscene_t;
|
||||
|
||||
typedef enum {
|
||||
CUTSCENE_ITEM_TYPE_NULL,
|
||||
CUTSCENE_ITEM_TYPE_TEXT,
|
||||
CUTSCENE_ITEM_TYPE_CALLBACK,
|
||||
CUTSCENE_ITEM_TYPE_WAIT,
|
||||
CUTSCENE_ITEM_TYPE_CUTSCENE
|
||||
} cutsceneitemtype_t;
|
||||
|
||||
typedef struct cutsceneitem_s {
|
||||
cutsceneitemtype_t type;
|
||||
|
||||
// Arguments/Data that will be used when this item is invoked.
|
||||
union {
|
||||
cutscenetext_t text;
|
||||
cutscenecallback_t callback;
|
||||
cutscenewait_t wait;
|
||||
const cutscene_t *cutscene;
|
||||
};
|
||||
} cutsceneitem_t;
|
||||
|
||||
typedef union {
|
||||
cutscenewaitdata_t wait;
|
||||
} cutsceneitemdata_t;
|
||||
|
||||
/**
|
||||
* Start the given cutscene item.
|
||||
*
|
||||
* @param item The cutscene item to start.
|
||||
* @param data The cutscene item data storage.
|
||||
*/
|
||||
void cutsceneItemStart(const cutsceneitem_t *item, cutsceneitemdata_t *data);
|
||||
|
||||
/**
|
||||
* Tick the given cutscene item (one frame).
|
||||
*
|
||||
* @param item The cutscene item to tick.
|
||||
* @param data The cutscene item data storage.
|
||||
*/
|
||||
void cutsceneItemUpdate(const cutsceneitem_t *item, cutsceneitemdata_t *data);
|
||||
@@ -1,14 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/rpgtextbox.h"
|
||||
|
||||
typedef struct {
|
||||
char_t text[RPG_TEXTBOX_MAX_CHARS];
|
||||
rpgtextboxpos_t position;
|
||||
} cutscenetext_t;
|
||||
@@ -1,12 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef float_t cutscenewait_t;
|
||||
typedef float_t cutscenewaitdata_t;
|
||||
@@ -1,30 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "rpg/cutscene/cutscenesystem.h"
|
||||
|
||||
static const cutsceneitem_t TEST_CUTSCENE_ONE_ITEMS[] = {
|
||||
{ .type = CUTSCENE_ITEM_TYPE_TEXT, .text = { .text = "This is a test cutscene.", .position = RPG_TEXTBOX_POS_BOTTOM } },
|
||||
{ .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = 2.0f },
|
||||
{ .type = CUTSCENE_ITEM_TYPE_TEXT, .text = { .text = "It has multiple lines of text.\nAnd waits in between.", .position = RPG_TEXTBOX_POS_TOP } },
|
||||
};
|
||||
|
||||
static const cutscene_t TEST_CUTSCENE_ONE = {
|
||||
.items = TEST_CUTSCENE_ONE_ITEMS,
|
||||
.itemCount = sizeof(TEST_CUTSCENE_ONE_ITEMS) / sizeof(cutsceneitem_t)
|
||||
};
|
||||
|
||||
static const cutsceneitem_t TEST_CUTSCENE_TWO_ITEMS[] = {
|
||||
{ .type = CUTSCENE_ITEM_TYPE_WAIT, .wait = 1.0f },
|
||||
{ .type = CUTSCENE_ITEM_TYPE_CUTSCENE, .cutscene = &TEST_CUTSCENE_ONE },
|
||||
};
|
||||
|
||||
static const cutscene_t TEST_CUTSCENE = {
|
||||
.items = TEST_CUTSCENE_TWO_ITEMS,
|
||||
.itemCount = sizeof(TEST_CUTSCENE_TWO_ITEMS) / sizeof(cutsceneitem_t)
|
||||
};
|
||||
@@ -1,14 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
entity.c
|
||||
entityanim.c
|
||||
npc.c
|
||||
player.c
|
||||
entitydir.c
|
||||
)
|
||||
@@ -1,200 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entity.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "time/time.h"
|
||||
#include "util/math.h"
|
||||
#include "rpg/cutscene/cutscenemode.h"
|
||||
#include "rpg/overworld/map.h"
|
||||
|
||||
entity_t ENTITIES[ENTITY_COUNT];
|
||||
|
||||
void entityInit(entity_t *entity, const entitytype_t type) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
assertTrue(type < ENTITY_TYPE_COUNT, "Invalid entity type");
|
||||
assertTrue(type != ENTITY_TYPE_NULL, "Cannot have NULL entity type");
|
||||
assertTrue(
|
||||
entity >= ENTITIES && entity < ENTITIES + ENTITY_COUNT,
|
||||
"Entity pointer is out of bounds"
|
||||
);
|
||||
|
||||
memoryZero(entity, sizeof(entity_t));
|
||||
entity->id = (uint8_t)(entity - ENTITIES);
|
||||
entity->type = type;
|
||||
|
||||
if(ENTITY_CALLBACKS[type].init != NULL) ENTITY_CALLBACKS[type].init(entity);
|
||||
}
|
||||
|
||||
void entityUpdate(entity_t *entity) {
|
||||
assertNotNull(entity, "Entity pointer cannot be NULL");
|
||||
assertTrue(entity->type < ENTITY_TYPE_COUNT, "Invalid entity type");
|
||||
assertTrue(entity->type != ENTITY_TYPE_NULL, "Cannot have NULL entity type");
|
||||
|
||||
// What state is the entity in?
|
||||
if(entity->animation != ENTITY_ANIM_IDLE) {
|
||||
// Entity is mid animation, tick it (down).
|
||||
entity->animTime -= TIME.delta;
|
||||
if(entity->animTime <= 0) {
|
||||
entity->animation = ENTITY_ANIM_IDLE;
|
||||
entity->animTime = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Movement code.
|
||||
if(
|
||||
cutsceneModeIsInputAllowed() &&
|
||||
ENTITY_CALLBACKS[entity->type].movement != NULL
|
||||
) {
|
||||
ENTITY_CALLBACKS[entity->type].movement(entity);
|
||||
}
|
||||
}
|
||||
|
||||
void entityTurn(entity_t *entity, const entitydir_t direction) {
|
||||
entity->direction = direction;
|
||||
entity->animation = ENTITY_ANIM_TURN;
|
||||
entity->animTime = ENTITY_ANIM_TURN_DURATION;
|
||||
}
|
||||
|
||||
void entityWalk(entity_t *entity, const entitydir_t direction) {
|
||||
// TODO: Animation, delay, etc.
|
||||
entity->direction = direction;
|
||||
|
||||
// Where are we moving?
|
||||
worldpos_t newPos = entity->position;
|
||||
{
|
||||
worldunits_t relX, relY;
|
||||
entityDirGetRelative(direction, &relX, &relY);
|
||||
newPos.x += relX;
|
||||
newPos.y += relY;
|
||||
}
|
||||
|
||||
// Get tile under foot
|
||||
tile_t tileCurrent = mapGetTile(entity->position);
|
||||
tile_t tileNew = mapGetTile(newPos);
|
||||
bool_t fall = false;
|
||||
bool_t raise = false;
|
||||
|
||||
// Are we walking up a ramp?
|
||||
if(
|
||||
tileIsRamp(tileCurrent) &&
|
||||
(
|
||||
// Can only walk UP the direction the ramp faces.
|
||||
(direction+TILE_SHAPE_RAMP_SOUTH) == tileCurrent ||
|
||||
// If diagonal ramp, can go up one of two ways only.
|
||||
(
|
||||
(
|
||||
tileCurrent == TILE_SHAPE_RAMP_SOUTHEAST &&
|
||||
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST)
|
||||
) ||
|
||||
(
|
||||
tileCurrent == TILE_SHAPE_RAMP_SOUTHWEST &&
|
||||
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST)
|
||||
) ||
|
||||
(
|
||||
tileCurrent == TILE_SHAPE_RAMP_NORTHEAST &&
|
||||
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST)
|
||||
) ||
|
||||
(
|
||||
tileCurrent == TILE_SHAPE_RAMP_NORTHWEST &&
|
||||
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST)
|
||||
)
|
||||
)
|
||||
// Must be able to walk up.
|
||||
)
|
||||
) {
|
||||
tileNew = TILE_SHAPE_NULL;// Force check for ramp above.
|
||||
worldpos_t abovePos = newPos;
|
||||
abovePos.z += 1;
|
||||
tile_t tileAbove = mapGetTile(abovePos);
|
||||
|
||||
if(tileAbove != TILE_SHAPE_NULL && tileIsWalkable(tileAbove)) {
|
||||
// We can go up the ramp.
|
||||
raise = true;
|
||||
}
|
||||
} else if(tileNew == TILE_SHAPE_NULL && newPos.z > 0) {
|
||||
// Falling down?
|
||||
worldpos_t belowPos = newPos;
|
||||
belowPos.z -= 1;
|
||||
tile_t tileBelow = mapGetTile(belowPos);
|
||||
if(
|
||||
tileBelow != TILE_SHAPE_NULL &&
|
||||
tileIsRamp(tileBelow) &&
|
||||
(
|
||||
// This handles regular cardinal ramps
|
||||
(entityDirGetOpposite(direction)+TILE_SHAPE_RAMP_SOUTH) == tileBelow ||
|
||||
// This handles diagonal ramps
|
||||
(
|
||||
(
|
||||
tileBelow == TILE_SHAPE_RAMP_SOUTHEAST &&
|
||||
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_WEST)
|
||||
) ||
|
||||
(
|
||||
tileBelow == TILE_SHAPE_RAMP_SOUTHWEST &&
|
||||
(direction == ENTITY_DIR_NORTH || direction == ENTITY_DIR_EAST)
|
||||
) ||
|
||||
(
|
||||
tileBelow == TILE_SHAPE_RAMP_NORTHEAST &&
|
||||
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_WEST)
|
||||
) ||
|
||||
(
|
||||
tileBelow == TILE_SHAPE_RAMP_NORTHWEST &&
|
||||
(direction == ENTITY_DIR_SOUTH || direction == ENTITY_DIR_EAST)
|
||||
)
|
||||
)
|
||||
)
|
||||
) {
|
||||
// We will fall to this tile.
|
||||
fall = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Can we walk here?
|
||||
if(!raise && !fall && !tileIsWalkable(tileNew)) return;// Blocked
|
||||
|
||||
// Entity in way?
|
||||
entity_t *other = ENTITIES;
|
||||
do {
|
||||
if(other == entity) continue;
|
||||
if(other->type == ENTITY_TYPE_NULL) continue;
|
||||
if(!worldPosIsEqual(other->position, newPos)) continue;
|
||||
return;// Blocked
|
||||
} while(++other, other < &ENTITIES[ENTITY_COUNT]);
|
||||
|
||||
entity->lastPosition = entity->position;
|
||||
entity->position = newPos;
|
||||
entity->animation = ENTITY_ANIM_WALK;
|
||||
entity->animTime = ENTITY_ANIM_WALK_DURATION;// TODO: Running vs walking
|
||||
|
||||
if(raise) {
|
||||
entity->position.z += 1;
|
||||
} else if(fall) {
|
||||
entity->position.z -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
entity_t * entityGetAt(const worldpos_t position) {
|
||||
entity_t *ent = ENTITIES;
|
||||
do {
|
||||
if(ent->type == ENTITY_TYPE_NULL) continue;
|
||||
if(!worldPosIsEqual(ent->position, position)) continue;
|
||||
return ent;
|
||||
} while(++ent, ent < &ENTITIES[ENTITY_COUNT]);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
uint8_t entityGetAvailable() {
|
||||
entity_t *ent = ENTITIES;
|
||||
do {
|
||||
if(ent->type == ENTITY_TYPE_NULL) return ent - ENTITIES;
|
||||
} while(++ent, ent < &ENTITIES[ENTITY_COUNT]);
|
||||
|
||||
return 0xFF;
|
||||
}
|
||||
@@ -1,77 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "entitydir.h"
|
||||
#include "entityanim.h"
|
||||
#include "entitytype.h"
|
||||
#include "npc.h"
|
||||
|
||||
typedef struct map_s map_t;
|
||||
|
||||
typedef struct entity_s {
|
||||
uint8_t id;
|
||||
entitytype_t type;
|
||||
entitytypedata_t data;
|
||||
|
||||
// Movement
|
||||
entitydir_t direction;
|
||||
worldpos_t position;
|
||||
worldpos_t lastPosition;
|
||||
|
||||
entityanim_t animation;
|
||||
float_t animTime;
|
||||
} entity_t;
|
||||
|
||||
extern entity_t ENTITIES[ENTITY_COUNT];
|
||||
|
||||
/**
|
||||
* Initializes an entity structure.
|
||||
*
|
||||
* @param entity Pointer to the entity structure to initialize.
|
||||
* @param type The type of the entity.
|
||||
*/
|
||||
void entityInit(entity_t *entity, const entitytype_t type);
|
||||
|
||||
/**
|
||||
* Updates an entity.
|
||||
*
|
||||
* @param entity Pointer to the entity structure to update.
|
||||
*/
|
||||
void entityUpdate(entity_t *entity);
|
||||
|
||||
/**
|
||||
* Turn an entity to face a new direction.
|
||||
*
|
||||
* @param entity Pointer to the entity to turn.
|
||||
* @param direction The direction to face.
|
||||
*/
|
||||
void entityTurn(entity_t *entity, const entitydir_t direction);
|
||||
|
||||
/**
|
||||
* Make an entity walk in a direction.
|
||||
*
|
||||
* @param entity Pointer to the entity to make walk.
|
||||
* @param direction The direction to walk in.
|
||||
*/
|
||||
void entityWalk(entity_t *entity, const entitydir_t direction);
|
||||
|
||||
/**
|
||||
* Gets the entity at a specific world position.
|
||||
*
|
||||
* @param map Pointer to the map to check.
|
||||
* @param pos The world position to check.
|
||||
* @return Pointer to the entity at the position, or NULL if none.
|
||||
*/
|
||||
entity_t *entityGetAt(const worldpos_t pos);
|
||||
|
||||
/**
|
||||
* Gets an available entity index.
|
||||
*
|
||||
* @return The index of an available entity, or 0xFF if none are available.
|
||||
*/
|
||||
uint8_t entityGetAvailable();
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user