This commit is contained in:
2026-07-19 22:12:53 -05:00
parent e80d693d85
commit 373f1c1010
24 changed files with 1646 additions and 16 deletions
+85
View File
@@ -0,0 +1,85 @@
{
"entities": [
{
"name": "camera",
"components": [
{
"type": "POSITION",
"x": 10, "y": 10, "z": 10,
"lookAt": { "x": 0, "y": 0, "z": 0 }
},
{
"type": "CAMERA",
"projType": "PERSPECTIVE",
"nearClip": 0.1, "farClip": 1000,
"fov": 0.9
}
]
},
{
"components": [
{ "type": "POSITION", "x": 0, "y": 1, "z": 0, "parent": "camera" }
]
},
{
"name": "player",
"components": [
{ "type": "POSITION", "x": 0, "y": 5, "z": 0 },
{
"type": "RENDERABLE",
"renderType": "SHADER_MATERIAL",
"priority": 0,
"shaderType": "UNLIT",
"color": { "r": 255, "g": 80, "b": 80, "a": 255 },
"displayState": { "cull": false, "depthTest": true, "blend": false }
},
{ "type": "PLAYER", "moveSpeed": 4, "jumpImpulse": 6 },
{ "type": "PHYSICS", "bodyType": "DYNAMIC" }
]
},
{
"components": [
{
"type": "POSITION",
"x": 0, "y": 0, "z": 0.85,
"parent": "player",
"scale": { "x": 0.7, "y": 0.7, "z": 0.7 }
},
{
"type": "RENDERABLE",
"renderType": "SHADER_MATERIAL",
"priority": 0,
"shaderType": "UNLIT",
"color": { "r": 80, "g": 160, "b": 255, "a": 255 },
"displayState": { "cull": false, "depthTest": true, "blend": false }
}
]
},
{
"components": [
{
"type": "POSITION",
"x": 0, "y": -0.1, "z": 0,
"scale": { "x": 20, "y": 0.2, "z": 20 }
},
{
"type": "RENDERABLE",
"renderType": "SHADER_MATERIAL",
"priority": 0,
"shaderType": "UNLIT",
"color": { "r": 128, "g": 128, "b": 128, "a": 255 },
"displayState": { "cull": false, "depthTest": true, "blend": false }
},
{
"type": "PHYSICS",
"bodyType": "STATIC",
"shape": {
"type": "PLANE",
"normalX": 0, "normalY": 1, "normalZ": 0,
"distance": 0
}
}
]
}
]
}
+9 -3
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@@ -59,7 +59,8 @@ void planeBuffer(
switch(axis) {
case PLANE_AXIS_XY: {
/* Flat in XY at z = min[2]; spans X and Y. */
// Flat in XY at z = min[2]; spans X and Y.
// +Z normal: CCW when viewed from +Z (matches cube.c's front face).
const float_t z = min[2];
PLANE_VERT(0, min[0], min[1], z, u0, v0)
PLANE_VERT(1, max[0], min[1], z, u1, v0)
@@ -71,7 +72,11 @@ void planeBuffer(
}
case PLANE_AXIS_XZ: {
/* Flat in XZ at y = min[1]; spans X and Z. */
// Flat in XZ at y = min[1]; spans X and Z.
// +Y normal: CCW when viewed from +Y (matches cube.c's top face).
// X and Z swap handedness relative to XY/YZ (right-hand rule with Y
// up), so the corner order here is deliberately not a straight copy
// of the XY/YZ pattern -- copying it as-is would flip this to -Y.
const float_t y = min[1];
PLANE_VERT(0, min[0], y, min[2], u0, v0)
PLANE_VERT(1, max[0], y, max[2], u1, v1)
@@ -83,7 +88,8 @@ void planeBuffer(
}
case PLANE_AXIS_YZ: {
/* Flat in YZ at x = min[0]; spans Y and Z. */
// Flat in YZ at x = min[0]; spans Y and Z.
// +X normal: CCW when viewed from +X (matches cube.c's right face).
const float_t x = min[0];
PLANE_VERT(0, x, min[1], min[2], u0, v0)
PLANE_VERT(1, x, max[1], min[2], u1, v0)
+49 -2
View File
@@ -12,13 +12,15 @@
componentdefinition_t COMPONENT_DEFINITIONS[] = {
[COMPONENT_TYPE_NULL] = { 0 },
#define X(enm, type, field, iMethod, dMethod, rMethod) \
#define X(enm, type, field, iMethod, dMethod, rMethod, sMethod, dsMethod) \
[COMPONENT_TYPE_##enm] = { \
.enumName = #enm, \
.name = #field, \
.init = iMethod, \
.dispose = dMethod, \
.render = rMethod \
.render = rMethod, \
.serialize = sMethod, \
.deserialize = dsMethod \
},
#include "componentlist.h"
@@ -150,3 +152,48 @@ void componentDispose(
cmp->type = COMPONENT_TYPE_NULL;
}
errorret_t componentSerialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
const componenttype_t type,
yyjson_mut_doc *doc,
yyjson_mut_val *json
) {
assertNotNull(mgr, "Entity manager cannot be null");
assertNotNull(doc, "JSON document cannot be null");
assertNotNull(json, "JSON object cannot be null");
assertTrue(entityId < ENTITY_COUNT_MAX, "Entity ID OOB");
assertTrue(componentId < ENTITY_COMPONENT_COUNT_MAX, "Component ID OOB");
assertTrue(type < COMPONENT_TYPE_COUNT, "Component type OOB");
assertTrue(type != COMPONENT_TYPE_NULL, "Cannot serialize null component");
if(!COMPONENT_DEFINITIONS[type].serialize) errorOk();
errorChain(
COMPONENT_DEFINITIONS[type].serialize(mgr, entityId, componentId, doc,
json)
);
errorOk();
}
errorret_t componentDeserialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
const componenttype_t type,
yyjson_val *json
) {
assertNotNull(mgr, "Entity manager cannot be null");
assertNotNull(json, "JSON object cannot be null");
assertTrue(entityId < ENTITY_COUNT_MAX, "Entity ID OOB");
assertTrue(componentId < ENTITY_COMPONENT_COUNT_MAX, "Component ID OOB");
assertTrue(type < COMPONENT_TYPE_COUNT, "Component type OOB");
assertTrue(type != COMPONENT_TYPE_NULL, "Cannot deserialize null component");
if(!COMPONENT_DEFINITIONS[type].deserialize) errorOk();
errorChain(
COMPONENT_DEFINITIONS[type].deserialize(mgr, entityId, componentId, json)
);
errorOk();
}
+63 -3
View File
@@ -7,14 +7,18 @@
#pragma once
#include "entitybase.h"
#include "error/error.h"
#include "yyjson.h"
#define X(enumName, type, field, init, dispose, render) \
#define X(enumName, type, field, init, dispose, render, serialize, \
deserialize) \
// do nothing
#include "componentlist.h"
#undef X
typedef union {
#define X(enumName, type, field, init, dispose, render) type field;
#define X(enumName, type, field, init, dispose, render, serialize, \
deserialize) type field;
#include "componentlist.h"
#undef X
} componentdata_t;
@@ -25,12 +29,26 @@ typedef struct {
void (*init)(entitymanager_t *, const entityid_t, const componentid_t);
void (*dispose)(entitymanager_t *, const entityid_t, const componentid_t);
errorret_t (*render)(entitymanager_t *, const entityid_t, const componentid_t);
errorret_t (*serialize)(
entitymanager_t *,
const entityid_t,
const componentid_t,
yyjson_mut_doc *,
yyjson_mut_val *
);
errorret_t (*deserialize)(
entitymanager_t *,
const entityid_t,
const componentid_t,
yyjson_val *
);
} componentdefinition_t;
typedef enum {
COMPONENT_TYPE_NULL,
#define X(enumName, type, field, init, dispose, render) \
#define X(enumName, type, field, init, dispose, render, serialize, \
deserialize) \
COMPONENT_TYPE_##enumName,
#include "componentlist.h"
#undef X
@@ -127,3 +145,45 @@ void componentDispose(
* @return Error state.
*/
errorret_t componentRenderAll(entitymanager_t *mgr);
/**
* Writes a component's data into the given JSON object, if the component
* type defines a serialize callback. No-op (returns success) for
* components whose definition has serialize == NULL.
*
* @param mgr The entity manager that owns the entity.
* @param entityId The entity ID.
* @param componentId The component ID.
* @param type The type of the component to serialize.
* @param doc The mutable JSON document to allocate values from.
* @param json The JSON object to write the component's fields into.
* @return Error state.
*/
errorret_t componentSerialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
const componenttype_t type,
yyjson_mut_doc *doc,
yyjson_mut_val *json
);
/**
* Reads a component's data from the given JSON object, if the component
* type defines a deserialize callback. No-op (returns success) for
* components whose definition has deserialize == NULL.
*
* @param mgr The entity manager that owns the entity.
* @param entityId The entity ID.
* @param componentId The component ID.
* @param type The type of the component to deserialize.
* @param json The JSON object to read the component's fields from.
* @return Error state.
*/
errorret_t componentDeserialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
const componenttype_t type,
yyjson_val *json
);
@@ -9,6 +9,8 @@
#include "entity/entity.h"
#include "entity/component/display/entityposition.h"
#include "display/screen/screen.h"
#include "util/string.h"
#include "assert/assert.h"
void entityCameraInit(
entitymanager_t *mgr,
@@ -138,3 +140,98 @@ void entityCameraLookAtPixelPerfect(
vec3 up = { 0.0f, 0.0f, -1.0f };
entityPositionLookAt(mgr, ent, posComp, eye, (float_t *)point, up);
}
errorret_t entityCameraSerialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_mut_doc *doc,
yyjson_mut_val *json
) {
entitycamera_t *cam = componentGetData(
mgr, entityId, componentId, COMPONENT_TYPE_CAMERA
);
const char_t *projTypeName;
switch(cam->projType) {
case ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE:
projTypeName = "PERSPECTIVE";
break;
case ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED:
projTypeName = "PERSPECTIVE_FLIPPED";
break;
case ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC:
projTypeName = "ORTHOGRAPHIC";
break;
default:
assertUnreachable("Unknown camera projection type");
}
yyjson_mut_obj_add_str(doc, json, "projType", projTypeName);
yyjson_mut_obj_add_real(doc, json, "nearClip", cam->nearClip);
yyjson_mut_obj_add_real(doc, json, "farClip", cam->farClip);
if(cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
yyjson_mut_obj_add_real(doc, json, "left", cam->orthographic.left);
yyjson_mut_obj_add_real(doc, json, "right", cam->orthographic.right);
yyjson_mut_obj_add_real(doc, json, "top", cam->orthographic.top);
yyjson_mut_obj_add_real(doc, json, "bottom", cam->orthographic.bottom);
} else {
yyjson_mut_obj_add_real(doc, json, "fov", cam->perspective.fov);
}
errorOk();
}
errorret_t entityCameraDeserialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_val *json
) {
entitycamera_t *cam = componentGetData(
mgr, entityId, componentId, COMPONENT_TYPE_CAMERA
);
yyjson_val *projTypeVal = yyjson_obj_get(json, "projType");
if(projTypeVal) {
const char_t *projTypeName = yyjson_get_str(projTypeVal);
if(stringEquals(projTypeName, "ORTHOGRAPHIC")) {
cam->projType = ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC;
} else if(stringEquals(projTypeName, "PERSPECTIVE_FLIPPED")) {
cam->projType = ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED;
} else if(stringEquals(projTypeName, "PERSPECTIVE")) {
cam->projType = ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE;
} else {
errorThrow("Unknown camera projection type '%s'", projTypeName);
}
}
yyjson_val *v;
if((v = yyjson_obj_get(json, "nearClip"))) {
cam->nearClip = (float_t)yyjson_get_num(v);
}
if((v = yyjson_obj_get(json, "farClip"))) {
cam->farClip = (float_t)yyjson_get_num(v);
}
if(cam->projType == ENTITY_CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC) {
if((v = yyjson_obj_get(json, "left"))) {
cam->orthographic.left = (float_t)yyjson_get_num(v);
}
if((v = yyjson_obj_get(json, "right"))) {
cam->orthographic.right = (float_t)yyjson_get_num(v);
}
if((v = yyjson_obj_get(json, "top"))) {
cam->orthographic.top = (float_t)yyjson_get_num(v);
}
if((v = yyjson_obj_get(json, "bottom"))) {
cam->orthographic.bottom = (float_t)yyjson_get_num(v);
}
} else {
if((v = yyjson_obj_get(json, "fov"))) {
cam->perspective.fov = (float_t)yyjson_get_num(v);
}
}
errorOk();
}
@@ -7,6 +7,8 @@
#pragma once
#include "entity/entitybase.h"
#include "error/error.h"
#include "yyjson.h"
typedef enum {
ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE,
@@ -119,3 +121,44 @@ void entityCameraLookAtPixelPerfect(
const vec3 eyeOffset,
const float_t scale
);
/**
* Serializes the camera's projection type ("projType": "PERSPECTIVE" /
* "PERSPECTIVE_FLIPPED" / "ORTHOGRAPHIC"), "nearClip", "farClip", and
* whichever projection-specific fields apply ("fov" for the perspective
* types, "left"/"right"/"top"/"bottom" for orthographic) into the given
* JSON object.
*
* @param mgr The entity manager that owns the entity.
* @param entityId The entity ID.
* @param componentId The component ID.
* @param doc The mutable JSON document to allocate values from.
* @param json The JSON object to write the component's fields into.
* @return Error state.
*/
errorret_t entityCameraSerialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_mut_doc *doc,
yyjson_mut_val *json
);
/**
* Reads "projType", "nearClip", "farClip", and the projection-specific
* fields (see entityCameraSerialize()) from the given JSON object and
* applies whichever are present, leaving the rest at their current
* values.
*
* @param mgr The entity manager that owns the entity.
* @param entityId The entity ID.
* @param componentId The component ID.
* @param json The JSON object to read the component's fields from.
* @return Error state.
*/
errorret_t entityCameraDeserialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_val *json
);
@@ -6,6 +6,7 @@
*/
#include "entity/entitymanager.h"
#include "assert/assert.h"
void entityPositionInit(
entitymanager_t *mgr,
@@ -458,6 +459,17 @@ void entityPositionSetParent(
entityPositionMarkDirty(mgr, pos);
}
entityid_t entityPositionGetParent(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId
) {
entityposition_t *pos = componentGetData(
mgr, entityId, componentId, COMPONENT_TYPE_POSITION
);
return pos->parentEntityId;
}
entityposition_t *entityPositionGet(
entitymanager_t *mgr,
const entityid_t entityId,
@@ -655,3 +667,106 @@ void entityPositionEnsureWorld(entitymanager_t *mgr, entityposition_t *pos) {
pos->flags &= ~ENTITY_POSITION_FLAG_WORLD_DIRTY;
}
errorret_t entityPositionSerialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_mut_doc *doc,
yyjson_mut_val *json
) {
vec3 position, rotation, scale;
entityPositionGetLocalPosition(mgr, entityId, componentId, position);
entityPositionGetLocalRotation(mgr, entityId, componentId, rotation);
entityPositionGetLocalScale(mgr, entityId, componentId, scale);
yyjson_mut_obj_add_real(doc, json, "x", position[0]);
yyjson_mut_obj_add_real(doc, json, "y", position[1]);
yyjson_mut_obj_add_real(doc, json, "z", position[2]);
yyjson_mut_val *rot = yyjson_mut_obj(doc);
yyjson_mut_obj_add_val(doc, json, "rotation", rot);
yyjson_mut_obj_add_real(doc, rot, "x", rotation[0]);
yyjson_mut_obj_add_real(doc, rot, "y", rotation[1]);
yyjson_mut_obj_add_real(doc, rot, "z", rotation[2]);
yyjson_mut_val *scl = yyjson_mut_obj(doc);
yyjson_mut_obj_add_val(doc, json, "scale", scl);
yyjson_mut_obj_add_real(doc, scl, "x", scale[0]);
yyjson_mut_obj_add_real(doc, scl, "y", scale[1]);
yyjson_mut_obj_add_real(doc, scl, "z", scale[2]);
errorOk();
}
errorret_t entityPositionDeserialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_val *json
) {
yyjson_val *xVal = yyjson_obj_get(json, "x");
yyjson_val *yVal = yyjson_obj_get(json, "y");
yyjson_val *zVal = yyjson_obj_get(json, "z");
if(xVal || yVal || zVal) {
vec3 position;
entityPositionGetLocalPosition(mgr, entityId, componentId, position);
if(xVal) position[0] = (float_t)yyjson_get_num(xVal);
if(yVal) position[1] = (float_t)yyjson_get_num(yVal);
if(zVal) position[2] = (float_t)yyjson_get_num(zVal);
entityPositionSetLocalPosition(mgr, entityId, componentId, position);
}
yyjson_val *rot = yyjson_obj_get(json, "rotation");
if(rot) {
vec3 rotation;
entityPositionGetLocalRotation(mgr, entityId, componentId, rotation);
yyjson_val *v;
if((v = yyjson_obj_get(rot, "x"))) rotation[0] = (float_t)yyjson_get_num(v);
if((v = yyjson_obj_get(rot, "y"))) rotation[1] = (float_t)yyjson_get_num(v);
if((v = yyjson_obj_get(rot, "z"))) rotation[2] = (float_t)yyjson_get_num(v);
entityPositionSetLocalRotation(mgr, entityId, componentId, rotation);
}
yyjson_val *scl = yyjson_obj_get(json, "scale");
if(scl) {
vec3 scale;
entityPositionGetLocalScale(mgr, entityId, componentId, scale);
yyjson_val *v;
if((v = yyjson_obj_get(scl, "x"))) scale[0] = (float_t)yyjson_get_num(v);
if((v = yyjson_obj_get(scl, "y"))) scale[1] = (float_t)yyjson_get_num(v);
if((v = yyjson_obj_get(scl, "z"))) scale[2] = (float_t)yyjson_get_num(v);
entityPositionSetLocalScale(mgr, entityId, componentId, scale);
}
yyjson_val *lookAt = yyjson_obj_get(json, "lookAt");
if(lookAt) {
yyjson_val *targetXVal = yyjson_obj_get(lookAt, "x");
yyjson_val *targetYVal = yyjson_obj_get(lookAt, "y");
yyjson_val *targetZVal = yyjson_obj_get(lookAt, "z");
assertTrue(
targetXVal && targetYVal && targetZVal,
"Position JSON 'lookAt' missing 'x'/'y'/'z' field"
);
vec3 target = {
(float_t)yyjson_get_num(targetXVal),
(float_t)yyjson_get_num(targetYVal),
(float_t)yyjson_get_num(targetZVal)
};
vec3 up = { 0.0f, 1.0f, 0.0f };
yyjson_val *upVal = yyjson_obj_get(lookAt, "up");
if(upVal) {
yyjson_val *v;
if((v = yyjson_obj_get(upVal, "x"))) up[0] = (float_t)yyjson_get_num(v);
if((v = yyjson_obj_get(upVal, "y"))) up[1] = (float_t)yyjson_get_num(v);
if((v = yyjson_obj_get(upVal, "z"))) up[2] = (float_t)yyjson_get_num(v);
}
vec3 eye;
entityPositionGetLocalPosition(mgr, entityId, componentId, eye);
entityPositionLookAt(mgr, entityId, componentId, eye, target, up);
}
errorOk();
}
@@ -7,6 +7,8 @@
#pragma once
#include "entity/entitybase.h"
#include "error/error.h"
#include "yyjson.h"
/** Maximum number of child position components this node can track. */
#define ENTITY_POSITION_CHILDREN_MAX 8
@@ -358,6 +360,20 @@ void entityPositionSetParent(
const componentid_t parentComponentId
);
/**
* Gets the entity ID of this position component's parent.
*
* @param mgr The entity manager that owns the entity.
* @param entityId The entity ID.
* @param componentId The component ID.
* @return The parent entity ID, or ENTITY_ID_INVALID if unparented.
*/
entityid_t entityPositionGetParent(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId
);
/**
* Returns a direct pointer to the entity position component data.
* After modifying localTransform directly, call entityPositionMarkDirty() to
@@ -443,3 +459,62 @@ void entityPositionEnsureLocal(entityposition_t *pos);
* @param pos The position component to update.
*/
void entityPositionEnsureWorld(entitymanager_t *mgr, entityposition_t *pos);
/**
* Serializes the local position as "x"/"y"/"z", and the local rotation
* and scale as nested "rotation"/"scale" objects (each with "x"/"y"/"z"),
* into the given JSON object. Does NOT write a "parent" field itself --
* the parent link (see entityPositionSetParent()) is a cross-entity
* reference that only sceneSerialize() has enough context (every
* entity's name) to resolve, so it writes "parent" onto this same JSON
* object as a sibling field after calling this function.
*
* @param mgr The entity manager that owns the entity.
* @param entityId The entity ID.
* @param componentId The component ID.
* @param doc The mutable JSON document to allocate values from.
* @param json The JSON object to write the component's fields into.
* @return Error state.
*/
errorret_t entityPositionSerialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_mut_doc *doc,
yyjson_mut_val *json
);
/**
* Reads the local position ("x"/"y"/"z") and the local rotation/scale
* (nested "rotation"/"scale" objects, each with "x"/"y"/"z") from the
* given JSON object and applies whichever fields are present, leaving
* the rest at their current values.
*
* Also supports a nested "lookAt" object as an authoring convenience for
* orienting the entity, in place of an explicit "rotation": "x"/"y"/"z"
* (required, the world-space point to face) plus an optional nested
* "up" ({"x","y","z"}, defaults to {0,1,0}). The eye point is whatever
* the local position resolves to after applying "x"/"y"/"z" above (its
* current value if none of those were given). If both "rotation" and
* "lookAt" are present, "lookAt" wins since it is applied afterward. Not
* emitted by entityPositionSerialize() -- lookAt is a one-time input
* convenience, not persisted state; it round-trips through "rotation".
*
* Does NOT read a "parent" field itself, for the same reason
* entityPositionSerialize() doesn't write one -- resolving a "parent"
* name to an entityId requires sceneDeserialize()'s scene-wide view, so
* it calls entityPositionSetParent() directly once every entity in the
* scene exists.
*
* @param mgr The entity manager that owns the entity.
* @param entityId The entity ID.
* @param componentId The component ID.
* @param json The JSON object to read the component's fields from.
* @return Error state.
*/
errorret_t entityPositionDeserialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_val *json
);
@@ -12,6 +12,7 @@
#include "display/display.h"
#include "display/mesh/cube.h"
#include "util/memory.h"
#include "util/string.h"
#include "assert/assert.h"
void entityRenderableInit(
@@ -164,3 +165,147 @@ errorret_t entityRenderableDrawCustom(
) {
return custom->draw(mgr, entityId, componentId, custom->drawUser);
}
errorret_t entityRenderableSerialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_mut_doc *doc,
yyjson_mut_val *json
) {
entityrenderable_t *r = componentGetData(
mgr, entityId, componentId, COMPONENT_TYPE_RENDERABLE
);
const char_t *renderTypeName;
switch(r->type) {
case ENTITY_RENDERABLE_TYPE_CUSTOM:
renderTypeName = "CUSTOM";
break;
case ENTITY_RENDERABLE_TYPE_SPRITEBATCH:
renderTypeName = "SPRITEBATCH";
break;
case ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL:
renderTypeName = "SHADER_MATERIAL";
break;
default:
assertUnreachable("Unknown renderable type");
}
yyjson_mut_obj_add_str(doc, json, "renderType", renderTypeName);
yyjson_mut_obj_add_int(doc, json, "priority", r->priority);
if(r->type != ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL) errorOk();
const entityrenderablematerial_t *m = &r->data.material;
const char_t *shaderTypeName;
switch(m->shaderType) {
case SHADER_LIST_SHADER_UNLIT:
shaderTypeName = "UNLIT";
break;
default:
errorThrow("Cannot serialize unknown shaderType %d", m->shaderType);
}
yyjson_mut_obj_add_str(doc, json, "shaderType", shaderTypeName);
yyjson_mut_val *color = yyjson_mut_obj(doc);
yyjson_mut_obj_add_val(doc, json, "color", color);
yyjson_mut_obj_add_int(doc, color, "r", m->material.unlit.color.r);
yyjson_mut_obj_add_int(doc, color, "g", m->material.unlit.color.g);
yyjson_mut_obj_add_int(doc, color, "b", m->material.unlit.color.b);
yyjson_mut_obj_add_int(doc, color, "a", m->material.unlit.color.a);
yyjson_mut_val *displayState = yyjson_mut_obj(doc);
yyjson_mut_obj_add_val(doc, json, "displayState", displayState);
yyjson_mut_obj_add_bool(
doc, displayState, "cull", (m->state.flags & DISPLAY_STATE_FLAG_CULL) != 0
);
yyjson_mut_obj_add_bool(
doc, displayState, "depthTest",
(m->state.flags & DISPLAY_STATE_FLAG_DEPTH_TEST) != 0
);
yyjson_mut_obj_add_bool(
doc, displayState, "blend",
(m->state.flags & DISPLAY_STATE_FLAG_BLEND) != 0
);
errorOk();
}
errorret_t entityRenderableDeserialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_val *json
) {
entityrenderable_t *r = componentGetData(
mgr, entityId, componentId, COMPONENT_TYPE_RENDERABLE
);
yyjson_val *renderTypeVal = yyjson_obj_get(json, "renderType");
if(renderTypeVal) {
const char_t *renderTypeName = yyjson_get_str(renderTypeVal);
if(stringEquals(renderTypeName, "CUSTOM")) {
r->type = ENTITY_RENDERABLE_TYPE_CUSTOM;
} else if(stringEquals(renderTypeName, "SPRITEBATCH")) {
r->type = ENTITY_RENDERABLE_TYPE_SPRITEBATCH;
} else if(stringEquals(renderTypeName, "SHADER_MATERIAL")) {
r->type = ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL;
} else {
errorThrow("Unknown renderable renderType '%s'", renderTypeName);
}
}
yyjson_val *priorityVal = yyjson_obj_get(json, "priority");
if(priorityVal) r->priority = (int8_t)yyjson_get_int(priorityVal);
if(r->type != ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL) errorOk();
entityrenderablematerial_t *m = &r->data.material;
yyjson_val *shaderTypeVal = yyjson_obj_get(json, "shaderType");
if(shaderTypeVal) {
const char_t *shaderTypeName = yyjson_get_str(shaderTypeVal);
if(stringEquals(shaderTypeName, "UNLIT")) {
m->shaderType = SHADER_LIST_SHADER_UNLIT;
} else {
errorThrow("Unknown renderable shaderType '%s'", shaderTypeName);
}
}
yyjson_val *color = yyjson_obj_get(json, "color");
if(color) {
yyjson_val *v;
if((v = yyjson_obj_get(color, "r"))) {
m->material.unlit.color.r = (colorchannel8_t)yyjson_get_int(v);
}
if((v = yyjson_obj_get(color, "g"))) {
m->material.unlit.color.g = (colorchannel8_t)yyjson_get_int(v);
}
if((v = yyjson_obj_get(color, "b"))) {
m->material.unlit.color.b = (colorchannel8_t)yyjson_get_int(v);
}
if((v = yyjson_obj_get(color, "a"))) {
m->material.unlit.color.a = (colorchannel8_t)yyjson_get_int(v);
}
}
yyjson_val *displayState = yyjson_obj_get(json, "displayState");
if(displayState) {
yyjson_val *v;
if((v = yyjson_obj_get(displayState, "cull"))) {
if(yyjson_get_bool(v)) m->state.flags |= DISPLAY_STATE_FLAG_CULL;
else m->state.flags &= ~DISPLAY_STATE_FLAG_CULL;
}
if((v = yyjson_obj_get(displayState, "depthTest"))) {
if(yyjson_get_bool(v)) m->state.flags |= DISPLAY_STATE_FLAG_DEPTH_TEST;
else m->state.flags &= ~DISPLAY_STATE_FLAG_DEPTH_TEST;
}
if((v = yyjson_obj_get(displayState, "blend"))) {
if(yyjson_get_bool(v)) m->state.flags |= DISPLAY_STATE_FLAG_BLEND;
else m->state.flags &= ~DISPLAY_STATE_FLAG_BLEND;
}
}
errorOk();
}
@@ -11,6 +11,8 @@
#include "display/shader/shadermaterial.h"
#include "display/spritebatch/spritebatch.h"
#include "display/displaystate.h"
#include "error/error.h"
#include "yyjson.h"
#define ENTITY_RENDERABLE_SPRITEBATCH_SPRITES_MAX 64
#define ENTITY_RENDERABLE_MESHES_MAX 8
@@ -211,3 +213,47 @@ errorret_t entityRenderableDrawCustom(
const componentid_t componentId,
const entityrenderablecustom_t *custom
);
/**
* Serializes the renderable's "renderType"
* ("CUSTOM"/"SPRITEBATCH"/"SHADER_MATERIAL") and "priority" into the
* given JSON object. For ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL, also
* serializes "shaderType" (currently only "UNLIT"), its "color"
* ({"r","g","b","a"}, 0-255), and "displayState" (an object of
* "cull"/"depthTest"/"blend" booleans). Meshes, spritebatch
* textures/sprites, and the custom draw callback are asset-loaded or
* runtime-only and are not serialized.
*
* @param mgr The entity manager that owns the entity.
* @param entityId The entity ID.
* @param componentId The component ID.
* @param doc The mutable JSON document to allocate values from.
* @param json The JSON object to write the component's fields into.
* @return Error state.
*/
errorret_t entityRenderableSerialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_mut_doc *doc,
yyjson_mut_val *json
);
/**
* Reads "renderType", "priority", and (for SHADER_MATERIAL)
* "shaderType"/"color"/"displayState" (see entityRenderableSerialize())
* from the given JSON object and applies whichever are present, leaving
* the rest at their current values.
*
* @param mgr The entity manager that owns the entity.
* @param entityId The entity ID.
* @param componentId The component ID.
* @param json The JSON object to read the component's fields from.
* @return Error state.
*/
errorret_t entityRenderableDeserialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_val *json
);
@@ -8,6 +8,8 @@
#include "entityphysics.h"
#include "entity/entitymanager.h"
#include "util/memory.h"
#include "util/string.h"
#include "assert/assert.h"
void entityPhysicsInit(
entitymanager_t *mgr,
@@ -113,3 +115,198 @@ physicsbodytype_t entityPhysicsGetBodyType(
entityphysics_t *phys = entityPhysicsGet(mgr, entityId, componentId);
return phys->type;
}
errorret_t entityPhysicsSerialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_mut_doc *doc,
yyjson_mut_val *json
) {
entityphysics_t *phys = entityPhysicsGet(mgr, entityId, componentId);
const char_t *bodyTypeName;
switch(phys->type) {
case PHYSICS_BODY_STATIC:
bodyTypeName = "STATIC";
break;
case PHYSICS_BODY_DYNAMIC:
bodyTypeName = "DYNAMIC";
break;
case PHYSICS_BODY_KINEMATIC:
bodyTypeName = "KINEMATIC";
break;
default:
assertUnreachable("Unknown physics body type");
}
yyjson_mut_obj_add_str(doc, json, "bodyType", bodyTypeName);
yyjson_mut_val *shape = yyjson_mut_obj(doc);
yyjson_mut_obj_add_val(doc, json, "shape", shape);
switch(phys->shape.type) {
case PHYSICS_SHAPE_CUBE:
yyjson_mut_obj_add_str(doc, shape, "type", "CUBE");
yyjson_mut_obj_add_real(
doc, shape, "halfExtentX", phys->shape.data.cube.halfExtents[0]
);
yyjson_mut_obj_add_real(
doc, shape, "halfExtentY", phys->shape.data.cube.halfExtents[1]
);
yyjson_mut_obj_add_real(
doc, shape, "halfExtentZ", phys->shape.data.cube.halfExtents[2]
);
break;
case PHYSICS_SHAPE_SPHERE:
yyjson_mut_obj_add_str(doc, shape, "type", "SPHERE");
yyjson_mut_obj_add_real(
doc, shape, "radius", phys->shape.data.sphere.radius
);
break;
case PHYSICS_SHAPE_CAPSULE:
yyjson_mut_obj_add_str(doc, shape, "type", "CAPSULE");
yyjson_mut_obj_add_real(
doc, shape, "radius", phys->shape.data.capsule.radius
);
yyjson_mut_obj_add_real(
doc, shape, "halfHeight", phys->shape.data.capsule.halfHeight
);
break;
case PHYSICS_SHAPE_PLANE:
yyjson_mut_obj_add_str(doc, shape, "type", "PLANE");
yyjson_mut_obj_add_real(
doc, shape, "normalX", phys->shape.data.plane.normal[0]
);
yyjson_mut_obj_add_real(
doc, shape, "normalY", phys->shape.data.plane.normal[1]
);
yyjson_mut_obj_add_real(
doc, shape, "normalZ", phys->shape.data.plane.normal[2]
);
yyjson_mut_obj_add_real(
doc, shape, "distance", phys->shape.data.plane.distance
);
break;
case PHYSICS_SHAPE_CUSTOM:
errorThrow(
"Cannot serialize a PHYSICS_SHAPE_CUSTOM shape (callback/userData "
"are not representable in JSON)"
);
default:
assertUnreachable("Unknown physics shape type");
}
yyjson_mut_obj_add_real(doc, json, "velocityX", phys->velocity[0]);
yyjson_mut_obj_add_real(doc, json, "velocityY", phys->velocity[1]);
yyjson_mut_obj_add_real(doc, json, "velocityZ", phys->velocity[2]);
yyjson_mut_obj_add_real(doc, json, "gravityScale", phys->gravityScale);
yyjson_mut_obj_add_bool(doc, json, "onGround", phys->onGround);
errorOk();
}
errorret_t entityPhysicsDeserialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_val *json
) {
entityphysics_t *phys = entityPhysicsGet(mgr, entityId, componentId);
yyjson_val *bodyTypeVal = yyjson_obj_get(json, "bodyType");
if(bodyTypeVal) {
const char_t *bodyTypeName = yyjson_get_str(bodyTypeVal);
if(stringEquals(bodyTypeName, "STATIC")) {
phys->type = PHYSICS_BODY_STATIC;
} else if(stringEquals(bodyTypeName, "DYNAMIC")) {
phys->type = PHYSICS_BODY_DYNAMIC;
} else if(stringEquals(bodyTypeName, "KINEMATIC")) {
phys->type = PHYSICS_BODY_KINEMATIC;
} else {
errorThrow("Unknown physics body type '%s'", bodyTypeName);
}
}
yyjson_val *shape = yyjson_obj_get(json, "shape");
if(shape) {
yyjson_val *shapeTypeVal = yyjson_obj_get(shape, "type");
assertNotNull(shapeTypeVal, "Physics shape JSON missing 'type' field");
const char_t *shapeTypeName = yyjson_get_str(shapeTypeVal);
yyjson_val *v;
if(stringEquals(shapeTypeName, "CUBE")) {
physicsshape_t s = { .type = PHYSICS_SHAPE_CUBE };
if((v = yyjson_obj_get(shape, "halfExtentX"))) {
s.data.cube.halfExtents[0] = (float_t)yyjson_get_num(v);
}
if((v = yyjson_obj_get(shape, "halfExtentY"))) {
s.data.cube.halfExtents[1] = (float_t)yyjson_get_num(v);
}
if((v = yyjson_obj_get(shape, "halfExtentZ"))) {
s.data.cube.halfExtents[2] = (float_t)yyjson_get_num(v);
}
entityPhysicsSetShape(mgr, entityId, componentId, s);
} else if(stringEquals(shapeTypeName, "SPHERE")) {
physicsshape_t s = { .type = PHYSICS_SHAPE_SPHERE };
if((v = yyjson_obj_get(shape, "radius"))) {
s.data.sphere.radius = (float_t)yyjson_get_num(v);
}
entityPhysicsSetShape(mgr, entityId, componentId, s);
} else if(stringEquals(shapeTypeName, "CAPSULE")) {
physicsshape_t s = { .type = PHYSICS_SHAPE_CAPSULE };
if((v = yyjson_obj_get(shape, "radius"))) {
s.data.capsule.radius = (float_t)yyjson_get_num(v);
}
if((v = yyjson_obj_get(shape, "halfHeight"))) {
s.data.capsule.halfHeight = (float_t)yyjson_get_num(v);
}
entityPhysicsSetShape(mgr, entityId, componentId, s);
} else if(stringEquals(shapeTypeName, "PLANE")) {
physicsshape_t s = { .type = PHYSICS_SHAPE_PLANE };
if((v = yyjson_obj_get(shape, "normalX"))) {
s.data.plane.normal[0] = (float_t)yyjson_get_num(v);
}
if((v = yyjson_obj_get(shape, "normalY"))) {
s.data.plane.normal[1] = (float_t)yyjson_get_num(v);
}
if((v = yyjson_obj_get(shape, "normalZ"))) {
s.data.plane.normal[2] = (float_t)yyjson_get_num(v);
}
if((v = yyjson_obj_get(shape, "distance"))) {
s.data.plane.distance = (float_t)yyjson_get_num(v);
}
entityPhysicsSetShape(mgr, entityId, componentId, s);
} else {
errorThrow("Unknown physics shape type '%s'", shapeTypeName);
}
}
yyjson_val *v;
vec3 velocity;
entityPhysicsGetVelocity(mgr, entityId, componentId, velocity);
bool_t velocityChanged = false;
if((v = yyjson_obj_get(json, "velocityX"))) {
velocity[0] = (float_t)yyjson_get_num(v);
velocityChanged = true;
}
if((v = yyjson_obj_get(json, "velocityY"))) {
velocity[1] = (float_t)yyjson_get_num(v);
velocityChanged = true;
}
if((v = yyjson_obj_get(json, "velocityZ"))) {
velocity[2] = (float_t)yyjson_get_num(v);
velocityChanged = true;
}
if(velocityChanged) {
entityPhysicsSetVelocity(mgr, entityId, componentId, velocity);
}
if((v = yyjson_obj_get(json, "gravityScale"))) {
phys->gravityScale = (float_t)yyjson_get_num(v);
}
if((v = yyjson_obj_get(json, "onGround"))) {
phys->onGround = yyjson_get_bool(v);
}
errorOk();
}
@@ -9,6 +9,8 @@
#include "entity/entitybase.h"
#include "physics/physicsshape.h"
#include "physics/physicsbodytype.h"
#include "error/error.h"
#include "yyjson.h"
typedef struct {
physicsbodytype_t type;
@@ -170,3 +172,45 @@ physicsbodytype_t entityPhysicsGetBodyType(
const entityid_t entityId,
const componentid_t componentId
);
/**
* Serializes the physics body into the given JSON object: "bodyType"
* ("STATIC"/"DYNAMIC"/"KINEMATIC"), "shape" (an object with its own
* "type" of "CUBE"/"SPHERE"/"CAPSULE"/"PLANE" plus that shape's fields),
* "velocity" ({"x","y","z"}), "gravityScale", and "onGround". Fails if
* the body's shape is PHYSICS_SHAPE_CUSTOM -- custom shapes carry a
* callback and opaque userData pointer that cannot be represented in
* JSON.
*
* @param mgr The entity manager that owns the entity.
* @param entityId The entity ID.
* @param componentId The component ID.
* @param doc The mutable JSON document to allocate values from.
* @param json The JSON object to write the component's fields into.
* @return Error state.
*/
errorret_t entityPhysicsSerialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_mut_doc *doc,
yyjson_mut_val *json
);
/**
* Reads "bodyType", "shape", "velocity", "gravityScale", and "onGround"
* (see entityPhysicsSerialize()) from the given JSON object and applies
* whichever are present, leaving the rest at their current values.
*
* @param mgr The entity manager that owns the entity.
* @param entityId The entity ID.
* @param componentId The component ID.
* @param json The JSON object to read the component's fields from.
* @return Error state.
*/
errorret_t entityPhysicsDeserialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_val *json
);
+10 -4
View File
@@ -16,12 +16,18 @@
// Init function (optional)
// Dispose function (optional)
// Render function (optional)
// Serialize function (optional)
// Deserialize function (optional)
X(POSITION, entityposition_t, position, entityPositionInit, NULL, NULL)
X(CAMERA, entitycamera_t, camera, entityCameraInit, NULL, NULL)
X(POSITION, entityposition_t, position, entityPositionInit, NULL, NULL,
entityPositionSerialize, entityPositionDeserialize)
X(CAMERA, entitycamera_t, camera, entityCameraInit, NULL, NULL,
entityCameraSerialize, entityCameraDeserialize)
X(RENDERABLE, entityrenderable_t, renderable,
entityRenderableInit, entityRenderableDispose, NULL)
X(PHYSICS, entityphysics_t, physics, entityPhysicsInit, NULL, NULL)
entityRenderableInit, entityRenderableDispose, NULL,
entityRenderableSerialize, entityRenderableDeserialize)
X(PHYSICS, entityphysics_t, physics, entityPhysicsInit, NULL, NULL,
entityPhysicsSerialize, entityPhysicsDeserialize)
// Game-specific components
#include "entity/gamecomponentlist.h"
+103
View File
@@ -8,6 +8,7 @@
#include "entitymanager.h"
#include "component/display/entityposition.h"
#include "util/memory.h"
#include "util/string.h"
#include "assert/assert.h"
void entityInit(entitymanager_t *mgr, const entityid_t entityId) {
@@ -72,6 +73,32 @@ componentid_t entityGetComponent(
return compId;
}
void entitySetName(
entitymanager_t *mgr,
const entityid_t entityId,
const char_t *name
) {
stringCopy(mgr->entities[entityId].name, name, ENTITY_NAME_MAX);
}
const char_t *entityGetName(
entitymanager_t *mgr,
const entityid_t entityId
) {
return mgr->entities[entityId].name;
}
entityid_t entityFindByName(
entitymanager_t *mgr,
const char_t *name
) {
for(entityid_t i = 0; i < ENTITY_COUNT_MAX; i++) {
if(!(mgr->entities[i].state & ENTITY_STATE_ACTIVE)) continue;
if(stringEquals(mgr->entities[i].name, name)) return i;
}
return ENTITY_ID_INVALID;
}
void entityDisposeDeep(entitymanager_t *mgr, const entityid_t entityId) {
componentid_t posComp = entityGetComponent(
mgr, entityId, COMPONENT_TYPE_POSITION
@@ -186,3 +213,79 @@ void entityDisposeRemove(
return;
}
}
errorret_t entitySerialize(
entitymanager_t *mgr,
const entityid_t entityId,
yyjson_mut_doc *doc,
yyjson_mut_val *json
) {
assertNotNull(mgr, "Entity manager cannot be null");
assertNotNull(doc, "JSON document cannot be null");
assertNotNull(json, "JSON object cannot be null");
assertTrue(entityId < ENTITY_COUNT_MAX, "Entity ID OOB");
const char_t *name = mgr->entities[entityId].name;
if(name[0] != '\0') yyjson_mut_obj_add_strcpy(doc, json, "name", name);
yyjson_mut_val *components = yyjson_mut_arr(doc);
yyjson_mut_obj_add_val(doc, json, "components", components);
for(componenttype_t type = 1; type < COMPONENT_TYPE_COUNT; type++) {
componentid_t componentId = entityGetComponent(mgr, entityId, type);
if(componentId == COMPONENT_ID_INVALID) continue;
yyjson_mut_val *component = yyjson_mut_obj(doc);
yyjson_mut_arr_add_val(components, component);
yyjson_mut_obj_add_str(
doc, component, "type", COMPONENT_DEFINITIONS[type].enumName
);
errorChain(
componentSerialize(mgr, entityId, componentId, type, doc, component)
);
}
errorOk();
}
errorret_t entityDeserialize(
entitymanager_t *mgr,
const entityid_t entityId,
yyjson_val *json
) {
assertNotNull(mgr, "Entity manager cannot be null");
assertNotNull(json, "JSON object cannot be null");
assertTrue(entityId < ENTITY_COUNT_MAX, "Entity ID OOB");
yyjson_val *nameVal = yyjson_obj_get(json, "name");
if(nameVal) entitySetName(mgr, entityId, yyjson_get_str(nameVal));
yyjson_val *components = yyjson_obj_get(json, "components");
if(!components) errorOk();
size_t idx, max;
yyjson_val *component;
yyjson_arr_foreach(components, idx, max, component) {
yyjson_val *typeVal = yyjson_obj_get(component, "type");
assertNotNull(typeVal, "Component JSON entry missing 'type' field");
const char_t *typeName = yyjson_get_str(typeVal);
componenttype_t type = COMPONENT_TYPE_NULL;
for(componenttype_t i = 1; i < COMPONENT_TYPE_COUNT; i++) {
if(!stringEquals(COMPONENT_DEFINITIONS[i].enumName, typeName)) continue;
type = i;
break;
}
if(type == COMPONENT_TYPE_NULL) {
errorThrow("Unknown component type '%s'", typeName);
}
componentid_t componentId = entityAddComponent(mgr, entityId, type);
errorChain(
componentDeserialize(mgr, entityId, componentId, type, component)
);
}
errorOk();
}
+89
View File
@@ -7,11 +7,14 @@
#pragma once
#include "component.h"
#include "error/error.h"
#include "yyjson.h"
#define ENTITY_STATE_ACTIVE (1 << 0)
#define ENTITY_UPDATE_CALLBACK_COUNT_MAX 5
#define ENTITY_DISPOSE_CALLBACK_COUNT_MAX 5
#define ENTITY_NAME_MAX 32
typedef void (*entitycallback_t)(
entitymanager_t *mgr,
@@ -21,6 +24,7 @@ typedef void (*entitycallback_t)(
);
typedef struct {
char_t name[ENTITY_NAME_MAX];
uint8_t state;
uint8_t updateCount;
uint8_t disposeCount;
@@ -69,6 +73,47 @@ componentid_t entityGetComponent(
const componenttype_t type
);
/**
* Sets an entity's name. Names are optional -- an entity's name is empty
* by default (entityInit zeroes it) -- but are required to make the
* entity referenceable by name, e.g. as a parent in POSITION's "parent"
* JSON field (see entityPositionSetParent()).
*
* @param mgr The entity manager that owns the entity.
* @param entityId The ID of the entity to name.
* @param name The name to give the entity. Must be shorter than
* ENTITY_NAME_MAX.
*/
void entitySetName(
entitymanager_t *mgr,
const entityid_t entityId,
const char_t *name
);
/**
* Gets an entity's name, or an empty string if it has none.
*
* @param mgr The entity manager that owns the entity.
* @param entityId The ID of the entity to get the name of.
* @return The entity's name.
*/
const char_t *entityGetName(
entitymanager_t *mgr,
const entityid_t entityId
);
/**
* Finds the first active entity with the given name.
*
* @param mgr The entity manager to search.
* @param name The name to search for.
* @return The entity ID, or ENTITY_ID_INVALID if no active entity matches.
*/
entityid_t entityFindByName(
entitymanager_t *mgr,
const char_t *name
);
/**
* Runs all registered update callbacks for the entity.
*
@@ -156,3 +201,47 @@ void entityDisposeRemove(
const entityid_t entityId,
const entitycallback_t callback
);
/**
* Serializes an entity's name (if set) and components into the given
* JSON object, writing an optional "name" string and a "components"
* array of { "type": <enumName>, ...fields } entries. Only component
* types the entity actually has are written; each entry's extra fields
* come from that component type's serialize callback (see
* componentSerialize()). "name" is omitted entirely for unnamed
* entities.
*
* @param mgr The entity manager that owns the entity.
* @param entityId The ID of the entity to serialize.
* @param doc The mutable JSON document to allocate values from.
* @param json The JSON object to write the entity's "name"/"components"
* keys into.
* @return Error state.
*/
errorret_t entitySerialize(
entitymanager_t *mgr,
const entityid_t entityId,
yyjson_mut_doc *doc,
yyjson_mut_val *json
);
/**
* Deserializes an entity's optional "name" and its components from the
* given JSON object's "components" array. For each component entry,
* adds a component of the type named by its "type" field (matched
* against COMPONENT_DEFINITIONS[].enumName) and hands the entry to that
* component type's deserialize callback (see componentDeserialize()).
* No-op for "components" if json has no such array.
*
* @param mgr The entity manager that owns the entity.
* @param entityId The ID of the entity to deserialize into. Must not
* already have any of the components named in json.
* @param json The JSON object to read the entity's "name"/"components"
* keys from.
* @return Error state.
*/
errorret_t entityDeserialize(
entitymanager_t *mgr,
const entityid_t entityId,
yyjson_val *json
);
+132
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@@ -6,6 +6,7 @@
#include "scene.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/string.h"
#include "time/time.h"
#include "display/screen/screen.h"
#include "display/shader/shaderunlit.h"
@@ -190,3 +191,134 @@ errorret_t sceneDispose(void) {
}
errorOk();
}
errorret_t sceneSerialize(
const sceneid_t id,
yyjson_mut_doc *doc,
yyjson_mut_val *json
) {
assertTrue(id < SCENE_COUNT_MAX, "Scene ID OOB");
assertTrue(SCENE_MANAGER.scenes[id].used, "Scene is not in use");
assertNotNull(doc, "JSON document cannot be null");
assertNotNull(json, "JSON object cannot be null");
entitymanager_t *mgr = &SCENE_MANAGER.scenes[id].entities;
yyjson_mut_val *entities = yyjson_mut_arr(doc);
yyjson_mut_obj_add_val(doc, json, "entities", entities);
for(entityid_t i = 0; i < ENTITY_COUNT_MAX; i++) {
if(!(mgr->entities[i].state & ENTITY_STATE_ACTIVE)) continue;
yyjson_mut_val *entity = yyjson_mut_obj(doc);
yyjson_mut_arr_add_val(entities, entity);
errorChain(entitySerialize(mgr, i, doc, entity));
// entityPositionSerialize() doesn't know about sibling entities' names,
// so the "parent" cross-reference is written here instead, onto the
// POSITION object entitySerialize() just built.
componentid_t posComp = entityGetComponent(mgr, i, COMPONENT_TYPE_POSITION);
if(posComp == COMPONENT_ID_INVALID) continue;
entityid_t parentEntityId = entityPositionGetParent(mgr, i, posComp);
if(parentEntityId == ENTITY_ID_INVALID) continue;
const char_t *parentName = entityGetName(mgr, parentEntityId);
if(parentName[0] == '\0') continue;
yyjson_mut_val *components = yyjson_mut_obj_get(entity, "components");
size_t compIdx, compMax;
yyjson_mut_val *component;
yyjson_mut_arr_foreach(components, compIdx, compMax, component) {
yyjson_mut_val *typeVal = yyjson_mut_obj_get(component, "type");
if(!stringEquals(yyjson_mut_get_str(typeVal), "POSITION")) continue;
yyjson_mut_obj_add_strcpy(doc, component, "parent", parentName);
break;
}
}
errorOk();
}
errorret_t sceneDeserialize(
const sceneid_t id,
yyjson_val *json
) {
assertTrue(id < SCENE_COUNT_MAX, "Scene ID OOB");
assertTrue(SCENE_MANAGER.scenes[id].used, "Scene is not in use");
assertNotNull(json, "JSON object cannot be null");
entitymanager_t *mgr = &SCENE_MANAGER.scenes[id].entities;
yyjson_val *entities = yyjson_obj_get(json, "entities");
if(!entities) errorOk();
entityid_t indexToEntityId[ENTITY_COUNT_MAX];
size_t idx, max;
yyjson_val *entity;
yyjson_arr_foreach(entities, idx, max, entity) {
entityid_t entityId = entityManagerAdd(mgr);
indexToEntityId[idx] = entityId;
errorChain(entityDeserialize(mgr, entityId, entity));
}
// Second pass: every entity now exists (and is findable by name), so
// POSITION's "parent" references (see entityPositionDeserialize()) can
// be resolved regardless of which order parent/child appeared in.
yyjson_arr_foreach(entities, idx, max, entity) {
errorChain(sceneDeserializeResolveParent(
mgr, indexToEntityId[idx], entity
));
}
errorOk();
}
errorret_t sceneDeserializeResolveParent(
entitymanager_t *mgr,
const entityid_t entityId,
yyjson_val *entityJson
) {
yyjson_val *components = yyjson_obj_get(entityJson, "components");
if(!components) errorOk();
yyjson_val *positionObj = NULL;
size_t idx, max;
yyjson_val *component;
yyjson_arr_foreach(components, idx, max, component) {
yyjson_val *typeVal = yyjson_obj_get(component, "type");
if(!stringEquals(yyjson_get_str(typeVal), "POSITION")) continue;
positionObj = component;
break;
}
if(!positionObj) errorOk();
yyjson_val *parentVal = yyjson_obj_get(positionObj, "parent");
if(!parentVal) errorOk();
const char_t *parentName = yyjson_get_str(parentVal);
entityid_t parentEntityId = entityFindByName(mgr, parentName);
if(parentEntityId == ENTITY_ID_INVALID || parentEntityId == entityId) {
errorThrow("POSITION 'parent' references unknown entity '%s'", parentName);
}
componentid_t componentId = entityGetComponent(
mgr, entityId, COMPONENT_TYPE_POSITION
);
componentid_t parentComponentId = entityGetComponent(
mgr, parentEntityId, COMPONENT_TYPE_POSITION
);
if(
componentId == COMPONENT_ID_INVALID ||
parentComponentId == COMPONENT_ID_INVALID
) {
errorThrow(
"POSITION 'parent' reference '%s' requires both entities to have a "
"POSITION component", parentName
);
}
entityPositionSetParent(
mgr, entityId, componentId, parentEntityId, parentComponentId
);
errorOk();
}
+57
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@@ -9,6 +9,8 @@
#include "scenebase.h"
#include "entity/entitymanager.h"
#include "physics/physicsworld.h"
#include "error/error.h"
#include "yyjson.h"
typedef struct {
bool_t used;
@@ -119,3 +121,58 @@ errorret_t sceneRender(void);
* @return An error if the dispose failed, or errorOk() if it succeeded.
*/
errorret_t sceneDispose(void);
/**
* Serializes a scene's active entities into the given JSON object,
* writing an "entities" array of objects (see entitySerialize()). Also
* writes a "parent" name reference onto any entity's POSITION object
* whose entityPositionGetParent() resolves to a named entity (silently
* omitted if the parent has no name -- see entitySetName()).
*
* @param id The ID of the scene to serialize.
* @param doc The mutable JSON document to allocate values from.
* @param json The JSON object to write the scene's "entities" key into.
* @return Error state.
*/
errorret_t sceneSerialize(
const sceneid_t id,
yyjson_mut_doc *doc,
yyjson_mut_val *json
);
/**
* Deserializes entities from the given JSON object's "entities" array into
* a scene, creating one new entity per array entry (see
* entityDeserialize()), then resolves every entity's POSITION "parent"
* name reference (see sceneDeserializeResolveParent()) now that all
* entities exist and are named. No-op if json has no "entities" array.
*
* @param id The ID of the scene to deserialize into.
* @param json The JSON object to read the scene's "entities" key from.
* @return Error state.
*/
errorret_t sceneDeserialize(
const sceneid_t id,
yyjson_val *json
);
/**
* Internal. Resolves a single entity's POSITION "parent" reference (a
* name string, see entityPositionDeserialize()), if present, into a real
* parent link via entityPositionSetParent(). Called by sceneDeserialize()
* once every entity in the scene has been created and named, since
* resolving a name to an entityId requires entityFindByName() to be able
* to see the whole scene. No-op if entityJson has no POSITION component
* or its POSITION has no "parent" field.
*
* @param mgr The entity manager the entity belongs to.
* @param entityId The entity ID to resolve the parent reference for.
* @param entityJson The entity's own JSON object (as found in the
* scene's "entities" array).
* @return Error state.
*/
errorret_t sceneDeserializeResolveParent(
entitymanager_t *mgr,
const entityid_t entityId,
yyjson_val *entityJson
);
@@ -9,12 +9,18 @@
#include "entity/entitymanager.h"
#include "entity/component/physics/entityphysics.h"
#include "entity/component/display/entitycamera.h"
#include "entity/component/display/entityposition.h"
#include "input/input.h"
#include "util/memory.h"
#define ENTITY_PLAYER_MOVE_SPEED_DEFAULT 4.0f
#define ENTITY_PLAYER_JUMP_IMPULSE_DEFAULT 6.0f
// Below this squared magnitude, movement input is treated as "not moving"
// and the player keeps facing whichever way it last faced, rather than
// snapping to some default orientation.
#define ENTITY_PLAYER_MOVE_ROTATE_THRESHOLD_SQ 0.0001f
void entityPlayerInit(
entitymanager_t *mgr,
const entityid_t entityId,
@@ -85,4 +91,58 @@ void entityPlayerUpdate(
velocity[0] = moveDir[0] * player->moveSpeed;
velocity[2] = moveDir[1] * player->moveSpeed;
entityPhysicsSetVelocity(mgr, entityId, physComp, velocity);
// Face the direction of movement. Only updated while actually moving --
// releasing input leaves the player facing whichever way it last moved.
float_t moveDirMagSq = moveDir[0] * moveDir[0] + moveDir[1] * moveDir[1];
if(moveDirMagSq < ENTITY_PLAYER_MOVE_ROTATE_THRESHOLD_SQ) return;
componentid_t posComp = entityGetComponent(
mgr, entityId, COMPONENT_TYPE_POSITION
);
if(posComp == COMPONENT_ID_INVALID) return;
vec3 rotation;
entityPositionGetLocalRotation(mgr, entityId, posComp, rotation);
// The player's "front" is +local Z, not -Z (entityCameraGetForward's
// convention is for cameras, which look down -Z -- the player model
// faces the opposite way), which for a pure yaw rotation works out to
// (sin(yaw), 0, cos(yaw)) -- invert that to solve for the yaw facing
// moveDir.
rotation[1] = atan2f(moveDir[0], moveDir[1]);
entityPositionSetLocalRotation(mgr, entityId, posComp, rotation);
}
errorret_t entityPlayerSerialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_mut_doc *doc,
yyjson_mut_val *json
) {
entityplayer_t *player = entityPlayerGet(mgr, entityId, componentId);
yyjson_mut_obj_add_real(doc, json, "moveSpeed", player->moveSpeed);
yyjson_mut_obj_add_real(doc, json, "jumpImpulse", player->jumpImpulse);
errorOk();
}
errorret_t entityPlayerDeserialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_val *json
) {
entityplayer_t *player = entityPlayerGet(mgr, entityId, componentId);
yyjson_val *v;
if((v = yyjson_obj_get(json, "moveSpeed"))) {
player->moveSpeed = (float_t)yyjson_get_num(v);
}
if((v = yyjson_obj_get(json, "jumpImpulse"))) {
player->jumpImpulse = (float_t)yyjson_get_num(v);
}
errorOk();
}
@@ -7,6 +7,8 @@
#pragma once
#include "entity/entitybase.h"
#include "error/error.h"
#include "yyjson.h"
typedef struct {
float_t moveSpeed;
@@ -48,8 +50,14 @@ entityplayer_t *entityPlayerGet(
* and drives the entity's physics velocity, relative to the current
* camera's horizontal facing (so "up" always moves away from the camera
* and "left"/"right" strafe relative to its view), rather than fixed world
* axes. No-op if the entity has no physics component. Registered
* automatically as an update callback by entityPlayerInit.
* axes. No-op if the entity has no physics component.
*
* Also yaws the entity's position component (if any) to face the
* direction of movement. Facing is only updated while there's actual
* movement input -- releasing input leaves the entity facing whichever
* way it last moved, rather than snapping to a default orientation.
*
* Registered automatically as an update callback by entityPlayerInit.
*
* @param mgr The entity manager that owns the entity.
* @param entityId The entity ID.
@@ -62,3 +70,40 @@ void entityPlayerUpdate(
const componentid_t componentId,
void *user
);
/**
* Serializes the player's "moveSpeed" and "jumpImpulse" into the given
* JSON object.
*
* @param mgr The entity manager that owns the entity.
* @param entityId The entity ID.
* @param componentId The component ID.
* @param doc The mutable JSON document to allocate values from.
* @param json The JSON object to write the component's fields into.
* @return Error state.
*/
errorret_t entityPlayerSerialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_mut_doc *doc,
yyjson_mut_val *json
);
/**
* Reads "moveSpeed" and "jumpImpulse" (see entityPlayerSerialize()) from
* the given JSON object and applies whichever are present, leaving the
* rest at their current values.
*
* @param mgr The entity manager that owns the entity.
* @param entityId The entity ID.
* @param componentId The component ID.
* @param json The JSON object to read the component's fields from.
* @return Error state.
*/
errorret_t entityPlayerDeserialize(
entitymanager_t *mgr,
const entityid_t entityId,
const componentid_t componentId,
yyjson_val *json
);
+4 -1
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@@ -15,5 +15,8 @@
// Init function (optional)
// Dispose function (optional)
// Render function (optional)
// Serialize function (optional)
// Deserialize function (optional)
X(PLAYER, entityplayer_t, player, entityPlayerInit, NULL, NULL)
X(PLAYER, entityplayer_t, player, entityPlayerInit, NULL, NULL,
entityPlayerSerialize, entityPlayerDeserialize)
+25 -1
View File
@@ -8,9 +8,33 @@
#include "game/game.h"
#include "scene/scene.h"
#include "scene/overworldscene.h"
#include "assert/assert.h"
#include "asset/asset.h"
#include "yyjson.h"
#define GAME_TEST_SCENE_ASSET "scenes/test.json"
errorret_t gameInit(void) {
sceneSetActive(overworldSceneCreate());
// overworldSceneCreate();
sceneid_t testSceneId = sceneCreate();
// Exercises sceneDeserialize() end-to-end: a camera looking at a
// colored cube that falls under gravity onto a static ground plane,
// described entirely as JSON rather than built with the entity API.
assetentry_t *sceneEntry = assetLock(
GAME_TEST_SCENE_ASSET, ASSET_LOADER_TYPE_JSON, NULL
);
errorret_t ret = assetRequireLoaded(sceneEntry);
if(errorIsOk(ret)) {
ret = sceneDeserialize(
testSceneId, yyjson_doc_get_root(sceneEntry->data.json)
);
}
assetUnlockEntry(sceneEntry);
errorChain(ret);
sceneSetActive(testSceneId);
errorOk();
}
+27
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@@ -71,6 +71,32 @@ static void test_entityAddGetDisposeComponent(void **state) {
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entitySetGetFindByName(void **state) {
entitymanager_t mgr;
entityManagerInit(&mgr);
entityid_t a = entityManagerAdd(&mgr);
entityid_t b = entityManagerAdd(&mgr);
assert_string_equal(entityGetName(&mgr, a), "");
assert_int_equal(entityFindByName(&mgr, "camera"), ENTITY_ID_INVALID);
entitySetName(&mgr, a, "camera");
assert_string_equal(entityGetName(&mgr, a), "camera");
assert_int_equal(entityFindByName(&mgr, "camera"), a);
assert_int_equal(entityFindByName(&mgr, "nonexistent"), ENTITY_ID_INVALID);
// Renaming doesn't leave the old name findable, and other entities stay
// unaffected.
entitySetName(&mgr, a, "player");
assert_int_equal(entityFindByName(&mgr, "camera"), ENTITY_ID_INVALID);
assert_int_equal(entityFindByName(&mgr, "player"), a);
assert_string_equal(entityGetName(&mgr, b), "");
entityManagerDispose(&mgr);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityAddDuplicateComponentAsserts(void **state) {
entitymanager_t mgr;
entityManagerInit(&mgr);
@@ -90,6 +116,7 @@ int main(int argc, char **argv) {
cmocka_unit_test(test_entityManagerAddIsolatesEntities),
cmocka_unit_test(test_entityManagerFullAsserts),
cmocka_unit_test(test_entityAddGetDisposeComponent),
cmocka_unit_test(test_entitySetGetFindByName),
cmocka_unit_test(test_entityAddDuplicateComponentAsserts),
};
+45
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@@ -94,6 +94,50 @@ static void test_entityPositionParentChildWorldTransform(void **state) {
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityPositionDeserializeLookAt(void **state) {
entitymanager_t mgr;
entityManagerInit(&mgr);
entityid_t entity = entityManagerAdd(&mgr);
componentid_t comp = entityAddComponent(
&mgr, entity, COMPONENT_TYPE_POSITION
);
const char_t *json =
"{ \"x\": 0, \"y\": 5, \"z\": 10, "
"\"lookAt\": { \"x\": 0, \"y\": 0, \"z\": 0 } }";
yyjson_doc *doc = yyjson_read(json, strlen(json), YYJSON_READ_NOFLAG);
assert_non_null(doc);
errorret_t ret = entityPositionDeserialize(
&mgr, entity, comp, yyjson_doc_get_root(doc)
);
yyjson_doc_free(doc);
assert_true(errorIsOk(ret));
// The eye point decoded back out of localTransform should match "x"/"y"/"z".
vec3 eye;
entityPositionGetLocalPosition(&mgr, entity, comp, eye);
assert_float_equal(eye[0], 0.0f, 0.0001f);
assert_float_equal(eye[1], 5.0f, 0.0001f);
assert_float_equal(eye[2], 10.0f, 0.0001f);
// Forward (-local Z, see entityCameraGetForward's convention) should
// point from eye toward the lookAt target (the origin here).
mat4 transform;
entityPositionGetLocalTransform(&mgr, entity, comp, transform);
vec3 forward = { -transform[2][0], -transform[2][1], -transform[2][2] };
glm_vec3_normalize(forward);
vec3 toTarget = { -eye[0], -eye[1], -eye[2] };
glm_vec3_normalize(toTarget);
assert_float_equal(glm_vec3_dot(forward, toTarget), 1.0f, 0.001f);
entityManagerDispose(&mgr);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityPositionDisposeDeep(void **state) {
entitymanager_t mgr;
entityManagerInit(&mgr);
@@ -123,6 +167,7 @@ int main(int argc, char **argv) {
const struct CMUnitTest tests[] = {
cmocka_unit_test(test_entityPositionLocalGetSet),
cmocka_unit_test(test_entityPositionParentChildWorldTransform),
cmocka_unit_test(test_entityPositionDeserializeLookAt),
cmocka_unit_test(test_entityPositionDisposeDeep),
};
+79
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@@ -10,6 +10,8 @@
#include "time/time.h"
#include "scene/scene.h"
#include "entity/entitymanager.h"
#include "entity/component/display/entityposition.h"
#include "yyjson.h"
static void countingUpdateCallback(
entitymanager_t *mgr,
@@ -137,6 +139,82 @@ static void test_sceneUpdateOnlyRunsFixedUpdateOnNonDynamicFrames(void **state)
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_sceneSerializeDeserializeParentLink(void **state) {
sceneInit();
sceneid_t sceneA = sceneCreate();
entitymanager_t *mgrA = sceneGetEntities(sceneA);
entityid_t parent = entityManagerAdd(mgrA);
componentid_t parentPos = entityAddComponent(
mgrA, parent, COMPONENT_TYPE_POSITION
);
entitySetName(mgrA, parent, "root");
entityPositionSetLocalPosition(mgrA, parent, parentPos, (vec3){ 10, 0, 0 });
entityid_t child = entityManagerAdd(mgrA);
componentid_t childPos = entityAddComponent(
mgrA, child, COMPONENT_TYPE_POSITION
);
entityPositionSetLocalPosition(mgrA, child, childPos, (vec3){ 1, 0, 0 });
entityPositionSetParent(mgrA, child, childPos, parent, parentPos);
vec3 childWorldBefore;
entityPositionGetWorldPosition(mgrA, child, childPos, childWorldBefore);
assert_float_equal(childWorldBefore[0], 11.0f, 0.0001f);
yyjson_mut_doc *doc = yyjson_mut_doc_new(NULL);
yyjson_mut_val *root = yyjson_mut_obj(doc);
yyjson_mut_doc_set_root(doc, root);
errorret_t ret = sceneSerialize(sceneA, doc, root);
assert_true(errorIsOk(ret));
size_t len = 0;
char_t *jsonStr = yyjson_mut_write(doc, 0, &len);
assert_non_null(jsonStr);
yyjson_mut_doc_free(doc);
yyjson_doc *readDoc = yyjson_read(jsonStr, len, 0);
free(jsonStr);
assert_non_null(readDoc);
sceneid_t sceneB = sceneCreate();
entitymanager_t *mgrB = sceneGetEntities(sceneB);
ret = sceneDeserialize(sceneB, yyjson_doc_get_root(readDoc));
yyjson_doc_free(readDoc);
assert_true(errorIsOk(ret));
entityid_t reloadedParent = entityFindByName(mgrB, "root");
assert_true(reloadedParent != ENTITY_ID_INVALID);
entityid_t reloadedChild = ENTITY_ID_INVALID;
for(entityid_t i = 0; i < ENTITY_COUNT_MAX; i++) {
if(!(mgrB->entities[i].state & ENTITY_STATE_ACTIVE)) continue;
if(i == reloadedParent) continue;
reloadedChild = i;
break;
}
assert_true(reloadedChild != ENTITY_ID_INVALID);
componentid_t reloadedChildPos = entityGetComponent(
mgrB, reloadedChild, COMPONENT_TYPE_POSITION
);
assert_true(reloadedChildPos != COMPONENT_ID_INVALID);
assert_int_equal(
entityPositionGetParent(mgrB, reloadedChild, reloadedChildPos),
reloadedParent
);
vec3 childWorldAfter;
entityPositionGetWorldPosition(
mgrB, reloadedChild, reloadedChildPos, childWorldAfter
);
assert_float_equal(childWorldAfter[0], childWorldBefore[0], 0.0001f);
sceneDispose();
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_sceneDestroyClearsActive(void **state) {
sceneInit();
@@ -157,6 +235,7 @@ int main(int argc, char **argv) {
cmocka_unit_test(test_sceneEntitiesAreIsolatedPerScene),
cmocka_unit_test(test_sceneFixedUpdateOnlyTicksActiveScene),
cmocka_unit_test(test_sceneUpdateOnlyRunsFixedUpdateOnNonDynamicFrames),
cmocka_unit_test(test_sceneSerializeDeserializeParentLink),
cmocka_unit_test(test_sceneDestroyClearsActive),
};