Files
dusk/test/entity/test_entityposition.c
T
2026-07-19 22:12:53 -05:00

176 lines
5.9 KiB
C

/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "dusktest.h"
#include "util/memory.h"
#include "entity/entitymanager.h"
#include "entity/component/display/entityposition.h"
static void test_entityPositionLocalGetSet(void **state) {
entitymanager_t mgr;
entityManagerInit(&mgr);
entityid_t entity = entityManagerAdd(&mgr);
componentid_t comp = entityAddComponent(
&mgr, entity, COMPONENT_TYPE_POSITION
);
vec3 setPos = { 1.0f, 2.0f, 3.0f };
entityPositionSetLocalPosition(&mgr, entity, comp, setPos);
vec3 getPos;
entityPositionGetLocalPosition(&mgr, entity, comp, getPos);
assert_float_equal(getPos[0], 1.0f, 0.0001f);
assert_float_equal(getPos[1], 2.0f, 0.0001f);
assert_float_equal(getPos[2], 3.0f, 0.0001f);
// World position of a parentless entity matches local position.
vec3 worldPos;
entityPositionGetWorldPosition(&mgr, entity, comp, worldPos);
assert_float_equal(worldPos[0], 1.0f, 0.0001f);
assert_float_equal(worldPos[1], 2.0f, 0.0001f);
assert_float_equal(worldPos[2], 3.0f, 0.0001f);
entityManagerDispose(&mgr);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityPositionParentChildWorldTransform(void **state) {
entitymanager_t mgr;
entityManagerInit(&mgr);
entityid_t parent = entityManagerAdd(&mgr);
componentid_t parentComp = entityAddComponent(
&mgr, parent, COMPONENT_TYPE_POSITION
);
entityid_t child = entityManagerAdd(&mgr);
componentid_t childComp = entityAddComponent(
&mgr, child, COMPONENT_TYPE_POSITION
);
vec3 parentPos = { 10.0f, 0.0f, 0.0f };
entityPositionSetLocalPosition(&mgr, parent, parentComp, parentPos);
vec3 childLocalPos = { 1.0f, 0.0f, 0.0f };
entityPositionSetLocalPosition(&mgr, child, childComp, childLocalPos);
entityPositionSetParent(&mgr, child, childComp, parent, parentComp);
vec3 childWorldPos;
entityPositionGetWorldPosition(&mgr, child, childComp, childWorldPos);
assert_float_equal(childWorldPos[0], 11.0f, 0.0001f);
assert_float_equal(childWorldPos[1], 0.0f, 0.0001f);
assert_float_equal(childWorldPos[2], 0.0f, 0.0001f);
// Moving the parent should lazily update the child's world position too.
vec3 parentPosMoved = { 20.0f, 5.0f, 0.0f };
entityPositionSetLocalPosition(&mgr, parent, parentComp, parentPosMoved);
entityPositionGetWorldPosition(&mgr, child, childComp, childWorldPos);
assert_float_equal(childWorldPos[0], 21.0f, 0.0001f);
assert_float_equal(childWorldPos[1], 5.0f, 0.0001f);
assert_float_equal(childWorldPos[2], 0.0f, 0.0001f);
// Detaching does not preserve world position -- the child's local
// position (never touched since entityPositionSetLocalPosition above) is
// now its world position too, since it no longer has a parent.
entityPositionSetParent(
&mgr, child, childComp, ENTITY_ID_INVALID, COMPONENT_ID_INVALID
);
vec3 parentPosMovedAgain = { 100.0f, 100.0f, 100.0f };
entityPositionSetLocalPosition(
&mgr, parent, parentComp, parentPosMovedAgain
);
entityPositionGetWorldPosition(&mgr, child, childComp, childWorldPos);
assert_float_equal(childWorldPos[0], childLocalPos[0], 0.0001f);
assert_float_equal(childWorldPos[1], childLocalPos[1], 0.0001f);
assert_float_equal(childWorldPos[2], childLocalPos[2], 0.0001f);
entityManagerDispose(&mgr);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityPositionDeserializeLookAt(void **state) {
entitymanager_t mgr;
entityManagerInit(&mgr);
entityid_t entity = entityManagerAdd(&mgr);
componentid_t comp = entityAddComponent(
&mgr, entity, COMPONENT_TYPE_POSITION
);
const char_t *json =
"{ \"x\": 0, \"y\": 5, \"z\": 10, "
"\"lookAt\": { \"x\": 0, \"y\": 0, \"z\": 0 } }";
yyjson_doc *doc = yyjson_read(json, strlen(json), YYJSON_READ_NOFLAG);
assert_non_null(doc);
errorret_t ret = entityPositionDeserialize(
&mgr, entity, comp, yyjson_doc_get_root(doc)
);
yyjson_doc_free(doc);
assert_true(errorIsOk(ret));
// The eye point decoded back out of localTransform should match "x"/"y"/"z".
vec3 eye;
entityPositionGetLocalPosition(&mgr, entity, comp, eye);
assert_float_equal(eye[0], 0.0f, 0.0001f);
assert_float_equal(eye[1], 5.0f, 0.0001f);
assert_float_equal(eye[2], 10.0f, 0.0001f);
// Forward (-local Z, see entityCameraGetForward's convention) should
// point from eye toward the lookAt target (the origin here).
mat4 transform;
entityPositionGetLocalTransform(&mgr, entity, comp, transform);
vec3 forward = { -transform[2][0], -transform[2][1], -transform[2][2] };
glm_vec3_normalize(forward);
vec3 toTarget = { -eye[0], -eye[1], -eye[2] };
glm_vec3_normalize(toTarget);
assert_float_equal(glm_vec3_dot(forward, toTarget), 1.0f, 0.001f);
entityManagerDispose(&mgr);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
static void test_entityPositionDisposeDeep(void **state) {
entitymanager_t mgr;
entityManagerInit(&mgr);
entityid_t parent = entityManagerAdd(&mgr);
componentid_t parentComp = entityAddComponent(
&mgr, parent, COMPONENT_TYPE_POSITION
);
entityid_t child = entityManagerAdd(&mgr);
componentid_t childComp = entityAddComponent(
&mgr, child, COMPONENT_TYPE_POSITION
);
entityPositionSetParent(&mgr, child, childComp, parent, parentComp);
entityPositionDisposeDeep(&mgr, parent, parentComp);
assert_true((mgr.entities[parent].state & ENTITY_STATE_ACTIVE) == 0);
assert_true((mgr.entities[child].state & ENTITY_STATE_ACTIVE) == 0);
entityManagerDispose(&mgr);
assert_int_equal(memoryGetAllocatedCount(), 0);
}
int main(int argc, char **argv) {
const struct CMUnitTest tests[] = {
cmocka_unit_test(test_entityPositionLocalGetSet),
cmocka_unit_test(test_entityPositionParentChildWorldTransform),
cmocka_unit_test(test_entityPositionDeserializeLookAt),
cmocka_unit_test(test_entityPositionDisposeDeep),
};
return cmocka_run_group_tests(tests, NULL, NULL);
}