56230dd3407e942e63bcdf7a9638ca97f5915e25
- util/ref.c: refUnlock's assert(count >= 0) on an unsigned count was tautological, so a double-unlock silently underflowed to UINT32_MAX instead of asserting. Now asserts count > 0 before decrementing. - duskpsp/time/timepsp.c: timeGetRealTimeZonePSP returned hours while every other platform (and timeepoch.c's math) expects seconds. - thread.c: threadHandler reset threadId outside the mutex, after signaling STOPPED, letting a caller's immediate threadStart() race threadStartRequest()'s "thread id not 0" assert. threadId is now reset inside the same locked section. - tools/color.py: whole-number CSV channels (0, 1) produced invalid C float literals (0f, 1f) for the generated COLOR_*_3F/_4F macros. Route through float() so they always stringify with a decimal point. Also adds .claude/code-check.md: a full review pass over every subsystem in src/dusk/, with the above (plus several other findings not yet acted on) written up in detail. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Dusk
RPG Game Project, small and able to run on a PSP.
Building
Each build target has different requirements. You can take a look at the git workflow to see how the builds are done for each target. In addition, for accessing the editor and building the game on your host system, install the following packages, depending on your system;
Fedora;
sudo dnf install git make gcc cmake python python-polib python3-pillow python3-dotenv python3-numpy python-qt5 python3-pyopengl SDL2-devel zlib-devel libzip-devel bzip2-devel openssl-devel lzma-sdk-devel xz xz-devel lua-devel
Ubuntu;
sudo apt-get install git build-essential gcc python python-polib python3-pillow python3-dotenv python3-numpy python3-pyqt5 python3-opengl
Arch Linux;
sudo pacman -S git base-devel gcc python python-polib python-pillow python-dotenv python-numpy python-pyqt5 python-opengl
Description
Languages
C
85.1%
JavaScript
5.4%
CMake
3.9%
Python
3.2%
HTML
1.2%
Other
1.2%