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+60
-16
@@ -53,21 +53,21 @@ jobs:
|
||||
path: ./git-artifcats/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
build-vita:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v6
|
||||
- name: Set up Docker
|
||||
uses: docker/setup-docker-action@v5
|
||||
- name: Build Vita
|
||||
run: ./scripts/build-vita-docker.sh
|
||||
- name: Upload Vita binary
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: dusk-vita
|
||||
path: build-vita/Dusk.vpk
|
||||
if-no-files-found: error
|
||||
# build-vita:
|
||||
# runs-on: ubuntu-latest
|
||||
# steps:
|
||||
# - name: Checkout repository
|
||||
# uses: actions/checkout@v6
|
||||
# - name: Set up Docker
|
||||
# uses: docker/setup-docker-action@v5
|
||||
# - name: Build Vita
|
||||
# run: ./scripts/build-vita-docker.sh
|
||||
# - name: Upload Vita binary
|
||||
# uses: actions/upload-artifact@v6
|
||||
# with:
|
||||
# name: dusk-vita
|
||||
# path: build-vita/Dusk.vpk
|
||||
# if-no-files-found: error
|
||||
|
||||
build-knulli:
|
||||
runs-on: ubuntu-latest
|
||||
@@ -110,6 +110,28 @@ jobs:
|
||||
path: ./git-artifcats/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
build-gamecube-iso:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v6
|
||||
- name: Set up Docker
|
||||
uses: docker/setup-docker-action@v5
|
||||
- name: Build GameCube ISO
|
||||
run: ./scripts/build-gamecube-iso-docker.sh
|
||||
- name: Copy output files.
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk
|
||||
cp build-gamecube-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
|
||||
cp build-gamecube-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
|
||||
cp build-gamecube-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
|
||||
- name: Upload GameCube ISO
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: dusk-gamecube-iso
|
||||
path: ./git-artifcats/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
build-wii:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
@@ -124,10 +146,32 @@ jobs:
|
||||
mkdir -p ./git-artifcats/Dusk/apps/Dusk
|
||||
cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
|
||||
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
|
||||
cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
|
||||
cp build-wii/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
|
||||
- name: Upload Wii binary
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: dusk-wii
|
||||
path: ./git-artifcats/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
build-wii-iso:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v6
|
||||
- name: Set up Docker
|
||||
uses: docker/setup-docker-action@v5
|
||||
- name: Build Wii ISO
|
||||
run: ./scripts/build-wii-iso-docker.sh
|
||||
- name: Copy output files.
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk
|
||||
cp build-wii-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
|
||||
cp build-wii-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
|
||||
cp build-wii-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
|
||||
- name: Upload Wii ISO
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: dusk-wii-iso
|
||||
path: ./git-artifcats/Dusk
|
||||
if-no-files-found: error
|
||||
+18
-1
@@ -4,14 +4,22 @@
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Setup
|
||||
cmake_minimum_required(VERSION 3.18)
|
||||
cmake_minimum_required(VERSION 3.13)
|
||||
|
||||
set(CMAKE_C_STANDARD 11)
|
||||
set(CMAKE_C_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
|
||||
cmake_policy(SET CMP0079 NEW)
|
||||
# set(FETCHCONTENT_UPDATES_DISCONNECTED ON)
|
||||
|
||||
option(DUSK_BUILD_TESTS "Enable tests" OFF)
|
||||
|
||||
# Game identity — override these per-project
|
||||
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
|
||||
set(DUSK_GAME_AUTHOR "YouWish" CACHE STRING "Game author / coder")
|
||||
set(DUSK_GAME_SHORT_DESCRIPTION "Dusk game" CACHE STRING "One-line description")
|
||||
set(DUSK_GAME_LONG_DESCRIPTION "No description yet." CACHE STRING "Full description")
|
||||
|
||||
# Prep cache
|
||||
set(DUSK_CACHE_TARGET "dusk-target")
|
||||
|
||||
@@ -68,10 +76,19 @@ else()
|
||||
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||
endif()
|
||||
|
||||
if(NOT DEFINED DUSK_VERSION)
|
||||
string(TIMESTAMP DUSK_VERSION "debug-%y%m%d%H%M%S")
|
||||
endif()
|
||||
|
||||
# Definitions
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
|
||||
DUSK_GAME_NAME="${DUSK_GAME_NAME}"
|
||||
DUSK_GAME_AUTHOR="${DUSK_GAME_AUTHOR}"
|
||||
DUSK_GAME_SHORT_DESCRIPTION="${DUSK_GAME_SHORT_DESCRIPTION}"
|
||||
DUSK_GAME_LONG_DESCRIPTION="${DUSK_GAME_LONG_DESCRIPTION}"
|
||||
DUSK_VERSION="${DUSK_VERSION}"
|
||||
)
|
||||
|
||||
# Toolchains
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
Console.print('This is called from JavaScript');
|
||||
|
||||
const platformNames = {
|
||||
[System.PLATFORM_LINUX]: 'Linux',
|
||||
[System.PLATFORM_KNULLI]: 'Knulli',
|
||||
[System.PLATFORM_PSP]: 'PSP',
|
||||
[System.PLATFORM_GAMECUBE]: 'GameCube',
|
||||
[System.PLATFORM_WII]: 'Wii',
|
||||
};
|
||||
|
||||
const platformName = platformNames[System.platform] || 'Unknown';
|
||||
Console.print('Platform: ' + platformName);
|
||||
@@ -1,76 +0,0 @@
|
||||
module('input')
|
||||
module('platform')
|
||||
module('scene')
|
||||
module('locale')
|
||||
|
||||
-- Default Input bindings.
|
||||
if PSP then
|
||||
inputBind("up", INPUT_ACTION_UP)
|
||||
inputBind("down", INPUT_ACTION_DOWN)
|
||||
inputBind("left", INPUT_ACTION_LEFT)
|
||||
inputBind("right", INPUT_ACTION_RIGHT)
|
||||
inputBind("accept", INPUT_ACTION_ACCEPT)
|
||||
inputBind("cancel", INPUT_ACTION_CANCEL)
|
||||
inputBind("select", INPUT_ACTION_RAGEQUIT)
|
||||
inputBind("lstick_up", INPUT_ACTION_UP)
|
||||
inputBind("lstick_down", INPUT_ACTION_DOWN)
|
||||
inputBind("lstick_left", INPUT_ACTION_LEFT)
|
||||
inputBind("lstick_right", INPUT_ACTION_RIGHT)
|
||||
|
||||
elseif DOLPHIN then
|
||||
inputBind("up", INPUT_ACTION_UP)
|
||||
inputBind("down", INPUT_ACTION_DOWN)
|
||||
inputBind("left", INPUT_ACTION_LEFT)
|
||||
inputBind("right", INPUT_ACTION_RIGHT)
|
||||
inputBind("b", INPUT_ACTION_CANCEL)
|
||||
inputBind("a", INPUT_ACTION_ACCEPT)
|
||||
inputBind("z", INPUT_ACTION_RAGEQUIT)
|
||||
inputBind("lstick_up", INPUT_ACTION_UP)
|
||||
inputBind("lstick_down", INPUT_ACTION_DOWN)
|
||||
inputBind("lstick_left", INPUT_ACTION_LEFT)
|
||||
inputBind("lstick_right", INPUT_ACTION_RIGHT)
|
||||
|
||||
elseif LINUX then
|
||||
if INPUT_KEYBOARD then
|
||||
inputBind("w", INPUT_ACTION_UP)
|
||||
inputBind("s", INPUT_ACTION_DOWN)
|
||||
inputBind("a", INPUT_ACTION_LEFT)
|
||||
inputBind("d", INPUT_ACTION_RIGHT)
|
||||
|
||||
inputBind("left", INPUT_ACTION_LEFT)
|
||||
inputBind("right", INPUT_ACTION_RIGHT)
|
||||
inputBind("up", INPUT_ACTION_UP)
|
||||
inputBind("down", INPUT_ACTION_DOWN)
|
||||
|
||||
inputBind("enter", INPUT_ACTION_ACCEPT)
|
||||
inputBind("e", INPUT_ACTION_ACCEPT)
|
||||
|
||||
inputBind("q", INPUT_ACTION_CANCEL)
|
||||
|
||||
inputBind("escape", INPUT_ACTION_RAGEQUIT)
|
||||
end
|
||||
|
||||
if INPUT_GAMEPAD then
|
||||
inputBind("gamepad_up", INPUT_ACTION_UP)
|
||||
inputBind("gamepad_down", INPUT_ACTION_DOWN)
|
||||
inputBind("gamepad_left", INPUT_ACTION_LEFT)
|
||||
inputBind("gamepad_right", INPUT_ACTION_RIGHT)
|
||||
|
||||
inputBind("gamepad_a", INPUT_ACTION_ACCEPT)
|
||||
inputBind("gamepad_b", INPUT_ACTION_CANCEL)
|
||||
inputBind("gamepad_back", INPUT_ACTION_RAGEQUIT)
|
||||
|
||||
inputBind("gamepad_lstick_up", INPUT_ACTION_UP)
|
||||
inputBind("gamepad_lstick_down", INPUT_ACTION_DOWN)
|
||||
inputBind("gamepad_lstick_left", INPUT_ACTION_LEFT)
|
||||
inputBind("gamepad_lstick_right", INPUT_ACTION_RIGHT)
|
||||
end
|
||||
|
||||
if INPUT_POINTER then
|
||||
inputBind("mouse_x", INPUT_ACTION_POINTERX)
|
||||
inputBind("mouse_y", INPUT_ACTION_POINTERY)
|
||||
end
|
||||
|
||||
else
|
||||
print("Unknown platform, no default input bindings set.")
|
||||
end
|
||||
@@ -0,0 +1,6 @@
|
||||
module = {
|
||||
render() {
|
||||
Text.draw(0, 0, "Hello World");
|
||||
SpriteBatch.flush();
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,96 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Turn things off we don't need
|
||||
set(JERRY_CMDLINE OFF CACHE BOOL "" FORCE)
|
||||
set(JERRY_EXT ON CACHE BOOL "" FORCE)
|
||||
set(JERRY_DEBUGGER OFF CACHE BOOL "" FORCE)
|
||||
set(JERRY_BUILTIN_DATE OFF CACHE BOOL "" FORCE)
|
||||
set(ENABLE_LTO OFF CACHE BOOL "" FORCE)
|
||||
|
||||
# Fetch Jerry
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(
|
||||
jerryscript
|
||||
GIT_REPOSITORY https://git.wish.moe/YourWishes/jerryscript
|
||||
GIT_TAG float32-fix
|
||||
)
|
||||
FetchContent_MakeAvailable(jerryscript)
|
||||
|
||||
# Mark found
|
||||
set(jerryscript_FOUND ON)
|
||||
|
||||
# Define targets
|
||||
if(TARGET jerryscript-core)
|
||||
set(JERRY_CORE_TARGET jerryscript-core)
|
||||
elseif(TARGET jerry-core)
|
||||
set(JERRY_CORE_TARGET jerry-core)
|
||||
endif()
|
||||
|
||||
if(TARGET jerryscript-ext)
|
||||
set(JERRY_EXT_TARGET jerryscript-ext)
|
||||
elseif(TARGET jerry-ext)
|
||||
set(JERRY_EXT_TARGET jerry-ext)
|
||||
endif()
|
||||
|
||||
if(TARGET jerryscript-port-default)
|
||||
set(JERRY_PORT_TARGET jerryscript-port-default)
|
||||
elseif(TARGET jerry-port-default)
|
||||
set(JERRY_PORT_TARGET jerry-port-default)
|
||||
elseif(TARGET jerryscript-port)
|
||||
set(JERRY_PORT_TARGET jerryscript-port)
|
||||
elseif(TARGET jerry-port)
|
||||
set(JERRY_PORT_TARGET jerry-port)
|
||||
endif()
|
||||
|
||||
if(NOT JERRY_CORE_TARGET)
|
||||
message(FATAL_ERROR "JerryScript core target not found")
|
||||
endif()
|
||||
|
||||
if(NOT JERRY_EXT_TARGET)
|
||||
message(FATAL_ERROR "JerryScript ext target not found")
|
||||
endif()
|
||||
|
||||
if(NOT JERRY_PORT_TARGET)
|
||||
message(FATAL_ERROR "JerryScript port target not found")
|
||||
endif()
|
||||
|
||||
foreach(tgt IN ITEMS
|
||||
${JERRY_CORE_TARGET}
|
||||
${JERRY_EXT_TARGET}
|
||||
${JERRY_PORT_TARGET}
|
||||
)
|
||||
if(TARGET ${tgt})
|
||||
set_property(TARGET ${tgt} PROPERTY INTERPROCEDURAL_OPTIMIZATION OFF)
|
||||
target_compile_definitions(${JERRY_CORE_TARGET} PRIVATE
|
||||
JERRY_NUMBER_TYPE_FLOAT64=0
|
||||
JERRY_BUILTIN_DATE=0
|
||||
)
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
# Export include dirs through the targets
|
||||
target_include_directories(${JERRY_CORE_TARGET} INTERFACE
|
||||
${jerryscript_SOURCE_DIR}/jerry-core/include
|
||||
)
|
||||
|
||||
target_include_directories(${JERRY_EXT_TARGET} INTERFACE
|
||||
${jerryscript_SOURCE_DIR}/jerry-ext/include
|
||||
)
|
||||
|
||||
target_include_directories(${JERRY_PORT_TARGET} INTERFACE
|
||||
${jerryscript_SOURCE_DIR}/jerry-port/default/include
|
||||
)
|
||||
|
||||
# Suppress JerryScript-only warning
|
||||
if(CMAKE_C_COMPILER_ID MATCHES "GNU|Clang")
|
||||
target_compile_options(${JERRY_CORE_TARGET} PRIVATE
|
||||
-Wno-error
|
||||
)
|
||||
endif()
|
||||
|
||||
add_library(jerryscript::core ALIAS ${JERRY_CORE_TARGET})
|
||||
add_library(jerryscript::ext ALIAS ${JERRY_EXT_TARGET})
|
||||
add_library(jerryscript::port ALIAS ${JERRY_PORT_TARGET})
|
||||
+42
-33
@@ -1,61 +1,70 @@
|
||||
# Build type: FAT (SD/USB via libfat) or ISO (DVD disc via libogc DVD driver)
|
||||
set(DUSK_DOLPHIN_BUILD_TYPE "FAT" CACHE STRING "Dolphin asset source: FAT (SD/USB) or ISO (DVD disc)")
|
||||
set_property(CACHE DUSK_DOLPHIN_BUILD_TYPE PROPERTY STRINGS "FAT" "ISO")
|
||||
|
||||
# Target definitions
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_DOLPHIN
|
||||
DUSK_INPUT_GAMEPAD
|
||||
DUSK_DISPLAY_WIDTH=640
|
||||
DUSK_DISPLAY_HEIGHT=480
|
||||
DUSK_THREAD_PTHREAD
|
||||
DUSK_DOLPHIN_BUILD_TYPE="${DUSK_DOLPHIN_BUILD_TYPE}"
|
||||
)
|
||||
|
||||
# Custom compiler flags
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
|
||||
|
||||
# Need PkgConfig
|
||||
find_package(PkgConfig REQUIRED)
|
||||
pkg_check_modules(zip IMPORTED_TARGET libzip)
|
||||
|
||||
# Disable all warnings
|
||||
target_compile_options(${DUSK_LIBRARY_TARGET_NAME} PRIVATE -w)
|
||||
|
||||
# Custom flags for cglm
|
||||
set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
|
||||
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
|
||||
# cglm: fetched at source level via Findcglm.cmake (FetchContent, headers only)
|
||||
find_package(cglm REQUIRED)
|
||||
|
||||
# Compile lua
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(
|
||||
liblua
|
||||
URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
|
||||
)
|
||||
FetchContent_MakeAvailable(liblua)
|
||||
set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
|
||||
set(LUA_C_FILES
|
||||
lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
|
||||
ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
|
||||
loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
|
||||
lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
|
||||
)
|
||||
list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
|
||||
add_library(liblua STATIC ${LUA_C_FILES})
|
||||
target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
|
||||
target_compile_definitions(liblua PRIVATE LUA_USE_C89)
|
||||
add_library(lua::lua ALIAS liblua)
|
||||
set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
|
||||
# Pre-create ZLIB::ZLIB so any downstream cmake module that resolves it
|
||||
# (FindZLIB, pkg-config IMPORTED_TARGET Requires processing) gets plain -lz
|
||||
# rather than an unresolvable IMPORTED target that the PPC linker rejects.
|
||||
if(NOT TARGET ZLIB::ZLIB)
|
||||
add_library(ZLIB::ZLIB INTERFACE IMPORTED GLOBAL)
|
||||
set_target_properties(ZLIB::ZLIB PROPERTIES INTERFACE_LINK_LIBRARIES "z")
|
||||
endif()
|
||||
|
||||
# Link libraries
|
||||
# Mark libzip as found so src/dusk/CMakeLists.txt skips Findlibzip.cmake.
|
||||
# Findlibzip.cmake calls find_package(ZLIB) which can recreate a broken
|
||||
# ZLIB::ZLIB IMPORTED target, bypassing the shim above.
|
||||
set(libzip_FOUND TRUE CACHE BOOL "libzip found (devkitpro portlibs)" FORCE)
|
||||
|
||||
# Locate zip.h in the devkitpro sysroot (respects CMAKE_FIND_ROOT_PATH).
|
||||
find_path(_dusk_zip_inc NAMES zip.h)
|
||||
if(_dusk_zip_inc)
|
||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE "${_dusk_zip_inc}")
|
||||
endif()
|
||||
|
||||
# Link libraries.
|
||||
# zip/z/lzma use target_link_options (raw flags) to bypass cmake target
|
||||
# resolution — pkg-config-generated targets for these carry ZLIB::ZLIB in
|
||||
# INTERFACE_LINK_LIBRARIES which breaks the PPC link step.
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||
cglm
|
||||
liblua
|
||||
m
|
||||
fat
|
||||
PkgConfig::zip
|
||||
zip
|
||||
bz2
|
||||
zstd
|
||||
z
|
||||
lzma
|
||||
)
|
||||
|
||||
# Postbuild
|
||||
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC DUSK_DOLPHIN_BUILD_ISO)
|
||||
else()
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE fat)
|
||||
endif()
|
||||
|
||||
# Postbuild: ELF -> DOL
|
||||
set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
|
||||
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
|
||||
COMMAND elf2dol
|
||||
"$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>"
|
||||
"${DUSK_BINARY_TARGET_NAME_DOL}"
|
||||
COMMENT "Generating ${DUSK_BINARY_TARGET_NAME_DOL} from ${DUSK_BINARY_TARGET_NAME}"
|
||||
)
|
||||
)
|
||||
|
||||
@@ -2,4 +2,23 @@ include(cmake/targets/dolphin.cmake)
|
||||
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_GAMECUBE
|
||||
)
|
||||
)
|
||||
|
||||
# Link libraries
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||
# bba
|
||||
)
|
||||
|
||||
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
|
||||
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
|
||||
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
|
||||
COMMAND ${Python3_EXECUTABLE}
|
||||
"${CMAKE_SOURCE_DIR}/tools/makedolphiniso.py"
|
||||
"GCN"
|
||||
"${DUSK_BINARY_TARGET_NAME_DOL}"
|
||||
"${DUSK_ASSETS_ZIP}"
|
||||
"${DUSK_GAME_NAME}"
|
||||
"${DUSK_BUILD_DIR}"
|
||||
COMMENT "Building GameCube ISO images (NTSC-J, NTSC-U, PAL)"
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -34,6 +34,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_OPENGL
|
||||
DUSK_OPENGL_ES
|
||||
DUSK_LINUX
|
||||
DUSK_KNULLI
|
||||
DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
DUSK_DISPLAY_WIDTH_DEFAULT=640
|
||||
DUSK_DISPLAY_HEIGHT_DEFAULT=480
|
||||
|
||||
@@ -26,10 +26,13 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
# CURL::libcurl
|
||||
)
|
||||
|
||||
set(DUSK_BACKTRACE ON CACHE BOOL "Enable backtrace support for assert failures.")
|
||||
|
||||
# Define platform-specific macros.
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_SDL2
|
||||
DUSK_OPENGL
|
||||
DUSK_CONSOLE_POSIX
|
||||
# DUSK_OPENGL_LEGACY
|
||||
DUSK_LINUX
|
||||
DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
@@ -41,5 +44,5 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_INPUT_GAMEPAD
|
||||
DUSK_TIME_DYNAMIC
|
||||
DUSK_NETWORK_IPV6
|
||||
THREAD_PTHREAD=1
|
||||
DUSK_THREAD_PTHREAD
|
||||
)
|
||||
+14
-4
@@ -1,6 +1,16 @@
|
||||
set(CMAKE_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
|
||||
set(CMAKE_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
|
||||
set(CMAKE_C_COMPILER_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
|
||||
set(CMAKE_C_COMPILER_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
|
||||
set(CMAKE_C_ARCHIVE_CREATE "$ENV{PSPDEV}/bin/psp-ar qc <TARGET> <LINK_FLAGS> <OBJECTS>")
|
||||
set(CMAKE_C_ARCHIVE_APPEND "$ENV{PSPDEV}/bin/psp-ar q <TARGET> <LINK_FLAGS> <OBJECTS>")
|
||||
set(CMAKE_C_ARCHIVE_FINISH "$ENV{PSPDEV}/bin/psp-ranlib <TARGET>")
|
||||
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION OFF CACHE BOOL "" FORCE)
|
||||
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_C OFF CACHE BOOL "" FORCE)
|
||||
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_package(OpenGL REQUIRED)
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
target_link_libraries(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
||||
${SDL2_LIBRARIES}
|
||||
SDL2
|
||||
pthread
|
||||
@@ -31,11 +41,11 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
pspssl
|
||||
)
|
||||
|
||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||
target_include_directories(${DUSK_BINARY_TARGET_NAME} PRIVATE
|
||||
${SDL2_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
||||
DUSK_SDL2
|
||||
DUSK_OPENGL
|
||||
DUSK_PSP
|
||||
@@ -44,7 +54,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_OPENGL_LEGACY
|
||||
DUSK_DISPLAY_WIDTH=480
|
||||
DUSK_DISPLAY_HEIGHT=272
|
||||
THREAD_PTHREAD=1
|
||||
DUSK_THREAD_PTHREAD
|
||||
)
|
||||
|
||||
# Postbuild, create .pbp file for PSP.
|
||||
|
||||
@@ -20,31 +20,9 @@ set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
|
||||
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
|
||||
find_package(cglm REQUIRED)
|
||||
|
||||
# Compile lua
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(
|
||||
liblua
|
||||
URL https://www.lua.org/ftp/lua-5.5.0.tar.gz
|
||||
)
|
||||
FetchContent_MakeAvailable(liblua)
|
||||
set(LUA_SRC_DIR "${liblua_SOURCE_DIR}/src")
|
||||
set(LUA_C_FILES
|
||||
lapi.c lauxlib.c lbaselib.c lcode.c lcorolib.c lctype.c ldblib.c ldebug.c
|
||||
ldo.c ldump.c lfunc.c lgc.c linit.c liolib.c llex.c lmathlib.c lmem.c
|
||||
loadlib.c lobject.c lopcodes.c loslib.c lparser.c lstate.c lstring.c
|
||||
lstrlib.c ltable.c ltablib.c ltm.c lundump.c lutf8lib.c lvm.c lzio.c
|
||||
)
|
||||
list(TRANSFORM LUA_C_FILES PREPEND "${LUA_SRC_DIR}/")
|
||||
add_library(liblua STATIC ${LUA_C_FILES})
|
||||
target_include_directories(liblua PUBLIC "${LUA_SRC_DIR}")
|
||||
target_compile_definitions(liblua PRIVATE LUA_USE_C89)
|
||||
add_library(lua::lua ALIAS liblua)
|
||||
set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
|
||||
|
||||
# Link libraries
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
${SDL2_LIBRARIES}
|
||||
liblua
|
||||
cglm
|
||||
SDL2
|
||||
SDL2main
|
||||
|
||||
+23
-1
@@ -2,4 +2,26 @@ include(cmake/targets/dolphin.cmake)
|
||||
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_WII
|
||||
)
|
||||
)
|
||||
|
||||
# Generate Homebrew Channel meta.xml from project identity variables
|
||||
string(TIMESTAMP DUSK_BUILD_DATE "%Y%m%d000000" UTC)
|
||||
configure_file(
|
||||
"${CMAKE_SOURCE_DIR}/docker/dolphin/meta.xml.in"
|
||||
"${DUSK_BUILD_DIR}/meta.xml"
|
||||
@ONLY
|
||||
)
|
||||
|
||||
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
|
||||
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
|
||||
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
|
||||
COMMAND ${Python3_EXECUTABLE}
|
||||
"${CMAKE_SOURCE_DIR}/tools/makedolphiniso.py"
|
||||
"WII"
|
||||
"${DUSK_BINARY_TARGET_NAME_DOL}"
|
||||
"${DUSK_ASSETS_ZIP}"
|
||||
"${DUSK_GAME_NAME}"
|
||||
"${DUSK_BUILD_DIR}"
|
||||
COMMENT "Building Wii ISO images (NTSC-J, NTSC-U, PAL)"
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
FROM devkitpro/devkitppc
|
||||
FROM ghcr.io/extremscorner/libogc2
|
||||
WORKDIR /workdir
|
||||
RUN apt update && \
|
||||
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl && \
|
||||
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip
|
||||
dkp-pacman -Syu --noconfirm && \
|
||||
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl xorriso && \
|
||||
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip libogc2 gamecube-tools ppc-libmad ppc-zlib-ng ppc-liblzma ppc-bzip2 ppc-zstd
|
||||
VOLUME ["/workdir"]
|
||||
@@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<app version="1">
|
||||
<name>Dusk</name>
|
||||
<version>1.00</version>
|
||||
<release_date></release_date>
|
||||
<coder>YouWish</coder>
|
||||
<short_description>Dusk game</short_description>
|
||||
<long_description>No description yet.</long_description>
|
||||
<ahb_access/>
|
||||
</app>
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<app version="1">
|
||||
<name>@DUSK_GAME_NAME@</name>
|
||||
<version>@PROJECT_VERSION@</version>
|
||||
<release_date>@DUSK_BUILD_DATE@</release_date>
|
||||
<coder>@DUSK_GAME_AUTHOR@</coder>
|
||||
<short_description>@DUSK_GAME_SHORT_DESCRIPTION@</short_description>
|
||||
<long_description>@DUSK_GAME_LONG_DESCRIPTION@</long_description>
|
||||
<ahb_access/>
|
||||
</app>
|
||||
@@ -14,8 +14,8 @@ RUN apt-get install -y \
|
||||
python3-dotenv \
|
||||
python3-pyqt5 \
|
||||
python3-opengl \
|
||||
liblua5.3-dev \
|
||||
xz-utils \
|
||||
liblzma-dev \
|
||||
libbz2-dev \
|
||||
zlib1g-dev \
|
||||
libzip-dev \
|
||||
|
||||
Executable
+3
@@ -0,0 +1,3 @@
|
||||
#!/bin/bash
|
||||
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-gamecube-iso.sh"
|
||||
Executable
+13
@@ -0,0 +1,13 @@
|
||||
#!/bin/bash
|
||||
if [ -z "$DEVKITPRO" ]; then
|
||||
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mkdir -p build-gamecube-iso
|
||||
cmake -S. -Bbuild-gamecube-iso \
|
||||
-DDUSK_TARGET_SYSTEM=gamecube \
|
||||
-DDUSK_DOLPHIN_BUILD_TYPE=ISO \
|
||||
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
|
||||
cd build-gamecube-iso
|
||||
make -j$(nproc) VERBOSE=1
|
||||
@@ -5,6 +5,9 @@ if [ -z "$DEVKITPRO" ]; then
|
||||
fi
|
||||
|
||||
mkdir -p build-gamecube
|
||||
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
|
||||
cmake -S. -Bbuild-gamecube \
|
||||
-DDUSK_TARGET_SYSTEM=gamecube \
|
||||
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" \
|
||||
-DDKP_OGC_PLATFORM_LIBRARY=libogc2
|
||||
cd build-gamecube
|
||||
make -j$(nproc) VERBOSE=1
|
||||
Executable
+3
@@ -0,0 +1,3 @@
|
||||
#!/bin/bash
|
||||
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-wii-iso.sh"
|
||||
Executable
+13
@@ -0,0 +1,13 @@
|
||||
#!/bin/bash
|
||||
if [ -z "$DEVKITPRO" ]; then
|
||||
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mkdir -p build-wii-iso
|
||||
cmake -S. -Bbuild-wii-iso \
|
||||
-DDUSK_TARGET_SYSTEM=wii \
|
||||
-DDUSK_DOLPHIN_BUILD_TYPE=ISO \
|
||||
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
|
||||
cd build-wii-iso
|
||||
make -j$(nproc) VERBOSE=1
|
||||
@@ -1,4 +1,6 @@
|
||||
#!/bin/bash
|
||||
set -e
|
||||
rm -rf build-tests
|
||||
cmake -S . -B build-tests -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
|
||||
cmake --build build-tests -- -j$(nproc)
|
||||
ctest --output-on-failure --test-dir build-tests
|
||||
+1
-6
@@ -4,7 +4,6 @@
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
add_subdirectory(dusk)
|
||||
add_subdirectory(duskrpg)
|
||||
|
||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
|
||||
add_subdirectory(dusklinux)
|
||||
@@ -21,11 +20,7 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "vita")
|
||||
add_subdirectory(dusksdl2)
|
||||
add_subdirectory(duskgl)
|
||||
|
||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "wii")
|
||||
add_subdirectory(duskwii)
|
||||
add_subdirectory(duskdolphin)
|
||||
|
||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube")
|
||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "wii" OR DUSK_TARGET_SYSTEM STREQUAL "gamecube")
|
||||
add_subdirectory(duskdolphin)
|
||||
|
||||
endif()
|
||||
+24
-15
@@ -32,18 +32,20 @@ if(NOT yyjson_FOUND)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(NOT Lua_FOUND)
|
||||
find_package(Lua REQUIRED)
|
||||
if(Lua_FOUND AND NOT TARGET Lua::Lua)
|
||||
add_library(Lua::Lua INTERFACE IMPORTED)
|
||||
set_target_properties(
|
||||
Lua::Lua
|
||||
PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}"
|
||||
INTERFACE_LINK_LIBRARIES "${LUA_LIBRARIES}"
|
||||
)
|
||||
endif()
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC Lua::Lua)
|
||||
if(NOT jerryscript_FOUND)
|
||||
find_package(jerryscript REQUIRED)
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
jerryscript::core
|
||||
jerryscript::ext
|
||||
jerryscript::port
|
||||
)
|
||||
endif()
|
||||
|
||||
if(DUSK_BACKTRACE)
|
||||
target_link_options(${DUSK_LIBRARY_TARGET_NAME} PUBLIC -rdynamic)
|
||||
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
||||
DUSK_BACKTRACE
|
||||
)
|
||||
endif()
|
||||
|
||||
# Includes
|
||||
@@ -59,14 +61,19 @@ target_sources(${DUSK_BINARY_TARGET_NAME}
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(animation)
|
||||
add_subdirectory(event)
|
||||
add_subdirectory(assert)
|
||||
add_subdirectory(asset)
|
||||
add_subdirectory(log)
|
||||
add_subdirectory(cutscene)
|
||||
add_subdirectory(item)
|
||||
add_subdirectory(story)
|
||||
add_subdirectory(console)
|
||||
add_subdirectory(display)
|
||||
add_subdirectory(log)
|
||||
add_subdirectory(engine)
|
||||
add_subdirectory(entity)
|
||||
add_subdirectory(error)
|
||||
add_subdirectory(event)
|
||||
add_subdirectory(input)
|
||||
add_subdirectory(locale)
|
||||
add_subdirectory(physics)
|
||||
@@ -76,5 +83,7 @@ add_subdirectory(system)
|
||||
add_subdirectory(time)
|
||||
add_subdirectory(ui)
|
||||
add_subdirectory(network)
|
||||
add_subdirectory(overworld)
|
||||
add_subdirectory(save)
|
||||
add_subdirectory(util)
|
||||
# add_subdirectory(thread)
|
||||
add_subdirectory(thread)
|
||||
@@ -1,10 +1,10 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
modulescene.c
|
||||
)
|
||||
easing.c
|
||||
animation.c
|
||||
)
|
||||
@@ -0,0 +1,52 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#include "animation.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/math.h"
|
||||
|
||||
void animationInit(
|
||||
animation_t *anim,
|
||||
keyframe_t *keyframes,
|
||||
uint16_t keyframeCount
|
||||
) {
|
||||
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||
assertNotNull(keyframes, "Keyframes pointer cannot be null.");
|
||||
assertTrue(keyframeCount > 0, "Keyframe count must be more than 0.");
|
||||
|
||||
anim->keyframes = keyframes;
|
||||
anim->keyframeCount = keyframeCount;
|
||||
}
|
||||
|
||||
float_t animationGetValue(animation_t *anim, const float_t time) {
|
||||
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||
assertNotNull(anim->keyframes, "Keyframes pointer cannot be null.");
|
||||
assertTrue(anim->keyframeCount > 0, "Keyframe count invalid.");
|
||||
assertTrue(time >= 0, "Time must be non-negative.");
|
||||
|
||||
keyframe_t *start;
|
||||
keyframe_t *end;
|
||||
keyframe_t *last = anim->keyframes + anim->keyframeCount - 1;
|
||||
keyframe_t *current = anim->keyframes;
|
||||
start = current;
|
||||
|
||||
do {
|
||||
if(current->time > time) {
|
||||
end = current;
|
||||
break;
|
||||
}
|
||||
start = current;
|
||||
current++;
|
||||
|
||||
if(current > last) {
|
||||
end = start;
|
||||
break;
|
||||
}
|
||||
} while(true);
|
||||
|
||||
float_t t = (time - start->time) / (end->time - start->time);
|
||||
return mathLerp(start->value, end->value, easingApply(start->easing, t));
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "keyframe.h"
|
||||
|
||||
typedef struct {
|
||||
keyframe_t *keyframes;
|
||||
uint16_t keyframeCount;
|
||||
} animation_t;
|
||||
|
||||
/**
|
||||
* Initializes an animation.
|
||||
*
|
||||
* @param anim The animation to initialize.
|
||||
* @param keyframes The keyframes to use for the animation.
|
||||
* @param keyframeCount The number of keyframes in the animation.
|
||||
*/
|
||||
void animationInit(
|
||||
animation_t *anim,
|
||||
keyframe_t *keyframes,
|
||||
uint16_t keyframeCount
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the value of the animation at a given time.
|
||||
*
|
||||
* @param anim The animation to get the value from.
|
||||
* @param time The time at which to get the value, in seconds.
|
||||
* @return The value of the animation at the given time.
|
||||
*/
|
||||
float_t animationGetValue(animation_t *anim, const float_t time);
|
||||
@@ -0,0 +1,111 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#include "easing.h"
|
||||
#include "assert/assert.h"
|
||||
#include <math.h>
|
||||
|
||||
const easingfn_t EASING_FUNCTIONS[EASING_COUNT] = {
|
||||
easingLinear,
|
||||
easingInSine,
|
||||
easingOutSine,
|
||||
easingInOutSine,
|
||||
easingInQuad,
|
||||
easingOutQuad,
|
||||
easingInOutQuad,
|
||||
easingInCubic,
|
||||
easingOutCubic,
|
||||
easingInOutCubic,
|
||||
easingInQuart,
|
||||
easingOutQuart,
|
||||
easingInOutQuart,
|
||||
easingInBack,
|
||||
easingOutBack,
|
||||
easingInOutBack,
|
||||
};
|
||||
|
||||
float_t easingApply(const easingtype_t type, const float_t t) {
|
||||
assertTrue(type < EASING_COUNT, "Invalid easing type");
|
||||
return EASING_FUNCTIONS[type](t);
|
||||
}
|
||||
|
||||
float_t easingLinear(const float_t t) {
|
||||
return t;
|
||||
}
|
||||
|
||||
float_t easingInSine(const float_t t) {
|
||||
return 1.0f - cosf(t * EASING_PI * 0.5f);
|
||||
}
|
||||
|
||||
float_t easingOutSine(const float_t t) {
|
||||
return sinf(t * EASING_PI * 0.5f);
|
||||
}
|
||||
|
||||
float_t easingInOutSine(const float_t t) {
|
||||
return -(cosf(EASING_PI * t) - 1.0f) * 0.5f;
|
||||
}
|
||||
|
||||
float_t easingInQuad(const float_t t) {
|
||||
return t * t;
|
||||
}
|
||||
|
||||
float_t easingOutQuad(const float_t t) {
|
||||
float_t u = 1.0f - t;
|
||||
return 1.0f - u * u;
|
||||
}
|
||||
|
||||
float_t easingInOutQuad(const float_t t) {
|
||||
if(t < 0.5f) return 2.0f * t * t;
|
||||
float_t u = -2.0f * t + 2.0f;
|
||||
return 1.0f - u * u * 0.5f;
|
||||
}
|
||||
|
||||
float_t easingInCubic(const float_t t) {
|
||||
return t * t * t;
|
||||
}
|
||||
|
||||
float_t easingOutCubic(const float_t t) {
|
||||
float_t u = 1.0f - t;
|
||||
return 1.0f - u * u * u;
|
||||
}
|
||||
|
||||
float_t easingInOutCubic(const float_t t) {
|
||||
if(t < 0.5f) return 4.0f * t * t * t;
|
||||
float_t u = -2.0f * t + 2.0f;
|
||||
return 1.0f - u * u * u * 0.5f;
|
||||
}
|
||||
|
||||
float_t easingInQuart(const float_t t) {
|
||||
return t * t * t * t;
|
||||
}
|
||||
|
||||
float_t easingOutQuart(const float_t t) {
|
||||
float_t u = 1.0f - t;
|
||||
return 1.0f - u * u * u * u;
|
||||
}
|
||||
|
||||
float_t easingInOutQuart(const float_t t) {
|
||||
if(t < 0.5f) return 8.0f * t * t * t * t;
|
||||
float_t u = -2.0f * t + 2.0f;
|
||||
return 1.0f - u * u * u * u * 0.5f;
|
||||
}
|
||||
|
||||
float_t easingInBack(const float_t t) {
|
||||
return EASING_C3 * t * t * t - EASING_C1 * t * t;
|
||||
}
|
||||
|
||||
float_t easingOutBack(const float_t t) {
|
||||
float_t u = t - 1.0f;
|
||||
return 1.0f + EASING_C3 * u * u * u + EASING_C1 * u * u;
|
||||
}
|
||||
|
||||
float_t easingInOutBack(const float_t t) {
|
||||
if(t < 0.5f) {
|
||||
float_t u = 2.0f * t;
|
||||
return u * u * ((EASING_C2 + 1.0f) * u - EASING_C2) * 0.5f;
|
||||
}
|
||||
float_t u = 2.0f * t - 2.0f;
|
||||
return (u * u * ((EASING_C2 + 1.0f) * u + EASING_C2) + 2.0f) * 0.5f;
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
#define EASING_PI 3.14159265358979323846f
|
||||
#define EASING_C1 1.70158f
|
||||
#define EASING_C2 (EASING_C1 * 1.525f)
|
||||
#define EASING_C3 (EASING_C1 + 1.0f)
|
||||
|
||||
typedef enum {
|
||||
EASING_LINEAR,
|
||||
EASING_IN_SINE,
|
||||
EASING_OUT_SINE,
|
||||
EASING_IN_OUT_SINE,
|
||||
EASING_IN_QUAD,
|
||||
EASING_OUT_QUAD,
|
||||
EASING_IN_OUT_QUAD,
|
||||
EASING_IN_CUBIC,
|
||||
EASING_OUT_CUBIC,
|
||||
EASING_IN_OUT_CUBIC,
|
||||
EASING_IN_QUART,
|
||||
EASING_OUT_QUART,
|
||||
EASING_IN_OUT_QUART,
|
||||
EASING_IN_BACK,
|
||||
EASING_OUT_BACK,
|
||||
EASING_IN_OUT_BACK,
|
||||
|
||||
EASING_COUNT
|
||||
} easingtype_t;
|
||||
|
||||
typedef float_t (*easingfn_t)(const float_t t);
|
||||
|
||||
extern const easingfn_t EASING_FUNCTIONS[EASING_COUNT];
|
||||
|
||||
/**
|
||||
* Applies the specified easing function to t.
|
||||
*
|
||||
* @param type The easing type to apply.
|
||||
* @param t The input time, in the range [0, 1].
|
||||
* @return The eased value, in the range [0, 1].
|
||||
*/
|
||||
float_t easingApply(const easingtype_t type, const float_t t);
|
||||
|
||||
float_t easingLinear(const float_t t);
|
||||
float_t easingInSine(const float_t t);
|
||||
float_t easingOutSine(const float_t t);
|
||||
float_t easingInOutSine(const float_t t);
|
||||
float_t easingInQuad(const float_t t);
|
||||
float_t easingOutQuad(const float_t t);
|
||||
float_t easingInOutQuad(const float_t t);
|
||||
float_t easingInCubic(const float_t t);
|
||||
float_t easingOutCubic(const float_t t);
|
||||
float_t easingInOutCubic(const float_t t);
|
||||
float_t easingInQuart(const float_t t);
|
||||
float_t easingOutQuart(const float_t t);
|
||||
float_t easingInOutQuart(const float_t t);
|
||||
float_t easingInBack(const float_t t);
|
||||
float_t easingOutBack(const float_t t);
|
||||
float_t easingInOutBack(const float_t t);
|
||||
@@ -0,0 +1,13 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "easing.h"
|
||||
|
||||
typedef struct {
|
||||
float_t time;
|
||||
float_t value;
|
||||
easingtype_t easing;
|
||||
} keyframe_t;
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "assert.h"
|
||||
#include "log/log.h"
|
||||
#include "util/string.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#ifndef DUSK_ASSERTIONS_FAKED
|
||||
#ifdef DUSK_TEST_ASSERT
|
||||
@@ -25,6 +26,25 @@
|
||||
);
|
||||
}
|
||||
#else
|
||||
#ifdef DUSK_BACKTRACE
|
||||
#include <execinfo.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
static void assertLogBacktrace(void) {
|
||||
void *frames[64];
|
||||
int count = backtrace(frames, 64);
|
||||
char **symbols = backtrace_symbols(frames, count);
|
||||
memoryTrack(symbols);
|
||||
logError("Stack trace:\n");
|
||||
if(symbols) {
|
||||
for(int i = 0; i < count; i++) {
|
||||
logError(" %s\n", symbols[i]);
|
||||
}
|
||||
memoryFree(symbols);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void assertTrueImpl(
|
||||
const char *file,
|
||||
const int32_t line,
|
||||
@@ -33,11 +53,14 @@
|
||||
) {
|
||||
if(x != true) {
|
||||
logError(
|
||||
"Assertion Failed in %s:%i\n\n%s\n",
|
||||
"Assertion Failed in %s:%i\n\n%s\n\n",
|
||||
file,
|
||||
line,
|
||||
message
|
||||
);
|
||||
#ifdef DUSK_BACKTRACE
|
||||
assertLogBacktrace();
|
||||
#endif
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -218,6 +218,8 @@
|
||||
|
||||
#endif
|
||||
|
||||
// Static Assertions
|
||||
|
||||
#define assertStructSize(struct, size) \
|
||||
_Static_assert(sizeof(struct) == size, "Size of " #struct " must be " #size)
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
asset.c
|
||||
assetbatch.c
|
||||
assetfile.c
|
||||
)
|
||||
|
||||
|
||||
+303
-15
@@ -11,52 +11,340 @@
|
||||
#include "assert/assert.h"
|
||||
#include "engine/engine.h"
|
||||
#include "util/string.h"
|
||||
#include "console/console.h"
|
||||
#include <unistd.h>
|
||||
|
||||
asset_t ASSET;
|
||||
|
||||
errorret_t assetInit(void) {
|
||||
memoryZero(&ASSET, sizeof(asset_t));
|
||||
|
||||
|
||||
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
|
||||
threadMutexInit(&ASSET.loading[i].mutex);
|
||||
}
|
||||
|
||||
// assetInitPlatform must either define ASSET.zip or throw an error.
|
||||
errorChain(assetInitPlatform());
|
||||
assertNotNull(ASSET.zip, "Asset zip null without error.");
|
||||
threadInit(&ASSET.loadThread, assetUpdateAsync);
|
||||
threadStart(&ASSET.loadThread);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
bool_t assetFileExists(const char_t *filename) {
|
||||
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
|
||||
assertStrLenMax(filename, ASSET_FILE_NAME_MAX, "Filename too long.");
|
||||
|
||||
zip_int64_t idx = zip_name_locate(ASSET.zip, filename, 0);
|
||||
if(idx < 0) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
errorret_t assetLoad(
|
||||
const char_t *filename,
|
||||
assetfileloader_t loader,
|
||||
void *params,
|
||||
void *output
|
||||
assetentry_t * assetGetEntry(
|
||||
const char_t *name,
|
||||
const assetloadertype_t type,
|
||||
assetloaderinput_t *input
|
||||
) {
|
||||
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
|
||||
assertNotNull(output, "Output pointer cannot be NULL.");
|
||||
assertNotNull(loader, "Asset file loader cannot be NULL.");
|
||||
// Is there an existing asset?
|
||||
assetentry_t *entry = ASSET.entries;
|
||||
do {
|
||||
if(entry->type == ASSET_LOADER_TYPE_NULL) {
|
||||
entry++;
|
||||
continue;
|
||||
}
|
||||
if(stringEquals(entry->name, name)) {
|
||||
assertTrue(entry->type == type, "Asset entry type mismatch.");
|
||||
return entry;
|
||||
}
|
||||
entry++;
|
||||
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||
|
||||
// We did not find one existing, Find first available slot.
|
||||
entry = ASSET.entries;
|
||||
do {
|
||||
if(entry->type != ASSET_LOADER_TYPE_NULL) {
|
||||
entry++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(entry->state == ASSET_ENTRY_STATE_NOT_STARTED) {
|
||||
assetEntryInit(entry, name, type, input);
|
||||
return entry;
|
||||
}
|
||||
entry++;
|
||||
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||
|
||||
assertUnreachable("No available asset entry slots.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
errorret_t assetRequireLoaded(assetentry_t *entry) {
|
||||
assertNotNull(entry, "Entry cannot be NULL.");
|
||||
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||
|
||||
// Already loaded?
|
||||
if(entry->state == ASSET_ENTRY_STATE_LOADED) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Not loaded, just spin the wheel
|
||||
while(entry->state != ASSET_ENTRY_STATE_LOADED) {
|
||||
usleep(1000);
|
||||
errorChain(assetUpdate());
|
||||
}
|
||||
|
||||
assetfile_t file;
|
||||
errorChain(assetFileInit(&file, filename, params, output));
|
||||
errorChain(loader(&file));
|
||||
errorChain(assetFileDispose(&file));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
assetentry_t * assetLock(
|
||||
const char_t *name,
|
||||
const assetloadertype_t type,
|
||||
assetloaderinput_t *input
|
||||
) {
|
||||
assetentry_t *entry = assetGetEntry(name, type, input);
|
||||
assetEntryLock(entry);
|
||||
return entry;
|
||||
}
|
||||
|
||||
void assetUnlock(const char_t *name) {
|
||||
assertNotNull(name, "Name cannot be NULL.");
|
||||
assetentry_t *entry = ASSET.entries;
|
||||
do {
|
||||
if(entry->type != ASSET_LOADER_TYPE_NULL && stringEquals(entry->name, name)) {
|
||||
assetEntryUnlock(entry);
|
||||
return;
|
||||
}
|
||||
entry++;
|
||||
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||
assertUnreachable("Asset entry not found for unlock.");
|
||||
}
|
||||
|
||||
void assetUnlockEntry(assetentry_t *entry) {
|
||||
assertNotNull(entry, "Entry cannot be NULL.");
|
||||
assetEntryUnlock(entry);
|
||||
}
|
||||
|
||||
errorret_t assetUpdate(void) {
|
||||
// Determine how many available loading slots we have.
|
||||
assetloading_t *availableLoading[ASSET_LOADING_COUNT_MAX];
|
||||
uint8_t availableLoadingCount = 0;
|
||||
assetloading_t *loading = ASSET.loading;
|
||||
assetentry_t *entry;
|
||||
|
||||
|
||||
do {
|
||||
// We only care about NULL entry references. Nothing async touches this so
|
||||
// it's fine to use raw here.
|
||||
if(loading->entry != NULL) {
|
||||
loading++;
|
||||
continue;
|
||||
}
|
||||
availableLoading[availableLoadingCount++] = loading;
|
||||
loading++;
|
||||
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
|
||||
|
||||
|
||||
// Now we can check for pending asset entries, we can't do anything if there
|
||||
// is no available slots though.
|
||||
if(availableLoadingCount > 0) {
|
||||
entry = ASSET.entries;
|
||||
do {
|
||||
// Is this asset "ready to start loading" ?
|
||||
if(entry->type == ASSET_LOADER_TYPE_NULL) {
|
||||
entry++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// We only care about assets not started.
|
||||
if(entry->state != ASSET_ENTRY_STATE_NOT_STARTED) {
|
||||
entry++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Pop a loading slot for this asset entry.
|
||||
loading = availableLoading[--availableLoadingCount];
|
||||
|
||||
// Start loading this asset.
|
||||
assetEntryStartLoading(entry, loading);
|
||||
entry++;
|
||||
|
||||
// Did we run out of loading slots?
|
||||
if(availableLoadingCount == 0) {
|
||||
break;
|
||||
}
|
||||
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||
}
|
||||
|
||||
// Now walk over all the loading slots and see what needs to be done.
|
||||
loading = ASSET.loading;
|
||||
do {
|
||||
// Is the loading slot in use? Entry can only be modified synchronously.
|
||||
if(loading->entry == NULL) {
|
||||
loading++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Lock the loading slot. This will prevent any async modifications.
|
||||
threadMutexLock(&loading->mutex);
|
||||
|
||||
// Check the state of the entry.
|
||||
switch(loading->entry->state) {
|
||||
// This thing is pending synchronous loading.
|
||||
case ASSET_ENTRY_STATE_PENDING_SYNC:
|
||||
// Perform sync load.
|
||||
loading->entry->state = ASSET_ENTRY_STATE_LOADING_SYNC;
|
||||
errorret_t ret = (
|
||||
ASSET_LOADER_CALLBACKS[loading->type].loadSync(loading)
|
||||
);
|
||||
|
||||
// After a sync load, these are the only valid states.
|
||||
assertTrue(
|
||||
loading->entry->state == ASSET_ENTRY_STATE_LOADED ||
|
||||
loading->entry->state == ASSET_ENTRY_STATE_ERROR ||
|
||||
loading->entry->state == ASSET_ENTRY_STATE_PENDING_SYNC ||
|
||||
loading->entry->state == ASSET_ENTRY_STATE_PENDING_ASYNC,
|
||||
"Loader did not set entry state to loaded or error on finished load."
|
||||
);
|
||||
|
||||
// If an error occured these things need to be true, basically just
|
||||
// ensuring the sync loader is setting the error correctly.
|
||||
if(errorIsNotOk(ret)) {
|
||||
errorCatch(errorPrint(ret));
|
||||
assertTrue(
|
||||
loading->entry->state == ASSET_ENTRY_STATE_ERROR,
|
||||
"Loader did not set entry state to error on failed load."
|
||||
);
|
||||
}
|
||||
|
||||
threadMutexUnlock(&loading->mutex);
|
||||
loading++;
|
||||
break;
|
||||
|
||||
case ASSET_ENTRY_STATE_LOADING_SYNC:
|
||||
assertUnreachable(
|
||||
"Entry is in a pending sync state still?"
|
||||
);
|
||||
break;
|
||||
|
||||
// Done loading, we can just free it up.
|
||||
case ASSET_ENTRY_STATE_LOADED:
|
||||
loading->entry = NULL;
|
||||
threadMutexUnlock(&loading->mutex);
|
||||
loading++;
|
||||
break;
|
||||
|
||||
case ASSET_ENTRY_STATE_ERROR:
|
||||
threadMutexUnlock(&loading->mutex);
|
||||
errorThrow("Failed to load asset asynchronously.");
|
||||
break;
|
||||
|
||||
default:
|
||||
threadMutexUnlock(&loading->mutex);
|
||||
loading++;
|
||||
continue;
|
||||
}
|
||||
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
|
||||
|
||||
|
||||
// Reap entries that have no external locks (refs.count == 1 means only the
|
||||
// system hold remains). Only safe to reap LOADED and NOT_STARTED states —
|
||||
// mid-load entries are left for the next cycle.
|
||||
entry = ASSET.entries;
|
||||
do {
|
||||
if(entry->state != ASSET_ENTRY_STATE_LOADED) {
|
||||
entry++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(entry->type == ASSET_LOADER_TYPE_NULL) {
|
||||
entry++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(entry->refs.count > 0) {
|
||||
entry++;
|
||||
continue;
|
||||
}
|
||||
|
||||
consolePrint("Reaping asset %s", entry->name);
|
||||
errorChain(assetEntryDispose(entry));
|
||||
entry++;
|
||||
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void assetUpdateAsync(thread_t *thread) {
|
||||
while(!threadShouldStop(thread)) {
|
||||
// Walk over each asset
|
||||
assetloading_t *loading;
|
||||
loading = ASSET.loading;
|
||||
|
||||
do {
|
||||
threadMutexLock(&loading->mutex);
|
||||
|
||||
if(loading->entry == NULL) {
|
||||
threadMutexUnlock(&loading->mutex);
|
||||
loading++;
|
||||
continue;
|
||||
}
|
||||
|
||||
switch(loading->entry->state) {
|
||||
case ASSET_ENTRY_STATE_PENDING_ASYNC:
|
||||
loading->entry->state = ASSET_ENTRY_STATE_LOADING_ASYNC;
|
||||
assertNotNull(
|
||||
ASSET_LOADER_CALLBACKS[loading->type].loadAsync,
|
||||
"Loader does not support async loading."
|
||||
);
|
||||
errorret_t ret = (
|
||||
ASSET_LOADER_CALLBACKS[loading->type].loadAsync(loading)
|
||||
);
|
||||
|
||||
if(errorIsNotOk(ret)) {
|
||||
errorCatch(errorPrint(ret));
|
||||
assertTrue(
|
||||
loading->entry->state == ASSET_ENTRY_STATE_ERROR,
|
||||
"Loader did not set entry state to error on failed load."
|
||||
);
|
||||
}
|
||||
|
||||
threadMutexUnlock(&loading->mutex);
|
||||
loading++;
|
||||
break;
|
||||
|
||||
case ASSET_ENTRY_STATE_LOADING_ASYNC:
|
||||
assertUnreachable(
|
||||
"Entry is in a pending async state still?"
|
||||
);
|
||||
break;
|
||||
|
||||
default:
|
||||
threadMutexUnlock(&loading->mutex);
|
||||
loading++;
|
||||
continue;
|
||||
}
|
||||
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
|
||||
|
||||
if(threadShouldStop(thread)) break;
|
||||
usleep(1000);
|
||||
}
|
||||
}
|
||||
|
||||
errorret_t assetDispose(void) {
|
||||
threadStop(&ASSET.loadThread);
|
||||
|
||||
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
|
||||
threadMutexDispose(&ASSET.loading[i].mutex);
|
||||
}
|
||||
|
||||
// Cleanup zip file.
|
||||
if(ASSET.zip != NULL) {
|
||||
if(zip_close(ASSET.zip) != 0) {
|
||||
errorThrow("Failed to close asset zip archive.");
|
||||
}
|
||||
ASSET.zip = NULL;
|
||||
}
|
||||
|
||||
|
||||
errorChain(assetDisposePlatform());
|
||||
errorOk();
|
||||
}
|
||||
+80
-12
@@ -9,6 +9,9 @@
|
||||
#include "error/error.h"
|
||||
#include "asset/assetplatform.h"
|
||||
#include "assetfile.h"
|
||||
#include "thread/thread.h"
|
||||
#include "asset/loader/assetentry.h"
|
||||
#include "asset/loader/assetloading.h"
|
||||
|
||||
#ifndef assetInitPlatform
|
||||
#error "Platform must define assetInitPlatform function."
|
||||
@@ -20,15 +23,27 @@
|
||||
#define ASSET_FILE_NAME "dusk.dsk"
|
||||
#define ASSET_HEADER_SIZE 3
|
||||
|
||||
#define ASSET_LOADING_COUNT_MAX 4
|
||||
#define ASSET_ENTRY_COUNT_MAX 128
|
||||
|
||||
typedef struct asset_s {
|
||||
zip_t *zip;
|
||||
assetplatform_t platform;
|
||||
|
||||
// Background loading thread.
|
||||
thread_t loadThread;
|
||||
|
||||
// Assets that are mid loading.
|
||||
assetloading_t loading[ASSET_LOADING_COUNT_MAX];
|
||||
assetentry_t entries[ASSET_ENTRY_COUNT_MAX];
|
||||
} asset_t;
|
||||
|
||||
extern asset_t ASSET;
|
||||
|
||||
/**
|
||||
* Initializes the asset system.
|
||||
*
|
||||
* @return An error code if the asset system could not be initialized properly.
|
||||
*/
|
||||
errorret_t assetInit(void);
|
||||
|
||||
@@ -41,21 +56,74 @@ errorret_t assetInit(void);
|
||||
bool_t assetFileExists(const char_t *filename);
|
||||
|
||||
/**
|
||||
* Loads an asset by its filename,
|
||||
*
|
||||
* @param filename The filename of the asset to retrieve.
|
||||
* @param loader Loader to use for loading the asset file.
|
||||
* @param params Parameters to pass to the loader.
|
||||
* @param output The output pointer to store the loaded asset data.
|
||||
* @return An error code if the asset could not be loaded.
|
||||
* Gets, or creates, a new asset entry. Internal — prefer assetLock.
|
||||
*
|
||||
* @param name Filename of the asset.
|
||||
* @param type Type of the asset.
|
||||
* @param input Loader-specific parameters.
|
||||
*/
|
||||
errorret_t assetLoad(
|
||||
const char_t *filename,
|
||||
assetfileloader_t loader,
|
||||
void *params,
|
||||
void *output
|
||||
assetentry_t * assetGetEntry(
|
||||
const char_t *name,
|
||||
const assetloadertype_t type,
|
||||
assetloaderinput_t *input
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets, creates, and locks an asset entry. The asset will begin loading on
|
||||
* the next assetUpdate. Call assetUnlock when done to allow the entry to be
|
||||
* reclaimed.
|
||||
*
|
||||
* @param name Filename of the asset.
|
||||
* @param type Type of the asset.
|
||||
* @param input Loader-specific parameters.
|
||||
* @return The locked asset entry.
|
||||
*/
|
||||
assetentry_t * assetLock(
|
||||
const char_t *name,
|
||||
const assetloadertype_t type,
|
||||
assetloaderinput_t *input
|
||||
);
|
||||
|
||||
/**
|
||||
* Releases a lock on an asset entry by name. When all locks are released the
|
||||
* entry will be reclaimed at the start of the next assetUpdate.
|
||||
*
|
||||
* @param name Filename of the asset to unlock.
|
||||
*/
|
||||
void assetUnlock(const char_t *name);
|
||||
|
||||
/**
|
||||
* Releases a lock on an asset entry by pointer. When all locks are released
|
||||
* the entry will be reclaimed at the start of the next assetUpdate.
|
||||
*
|
||||
* @param entry The asset entry to unlock.
|
||||
*/
|
||||
void assetUnlockEntry(assetentry_t *entry);
|
||||
|
||||
/**
|
||||
* Requires an asset entry to be loaded. This will block until the asset entry
|
||||
* is fully loaded.
|
||||
*
|
||||
* @param entry The asset entry to require.
|
||||
* @return An error code if the asset entry could not be loaded properly.
|
||||
*/
|
||||
errorret_t assetRequireLoaded(assetentry_t *entry);
|
||||
|
||||
/**
|
||||
* Updates the asset system.
|
||||
*
|
||||
* @return An error code if the asset system could not be updated properly.
|
||||
*/
|
||||
errorret_t assetUpdate(void);
|
||||
|
||||
/**
|
||||
* Starts the background asset loading thread. The thread runs assetUpdate
|
||||
* in a loop with a short sleep until stopped.
|
||||
*
|
||||
* @param thread The thread runner.
|
||||
*/
|
||||
void assetUpdateAsync(thread_t *thread);
|
||||
|
||||
/**
|
||||
* Disposes/cleans up the asset system.
|
||||
*
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assetbatch.h"
|
||||
#include "asset.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include <unistd.h>
|
||||
|
||||
void assetBatchInit(
|
||||
assetbatch_t *batch,
|
||||
const uint16_t count,
|
||||
const assetbatchdesc_t *descs
|
||||
) {
|
||||
assertNotNull(batch, "Batch cannot be NULL.");
|
||||
assertNotNull(descs, "Descs cannot be NULL.");
|
||||
assertTrue(count > 0, "Count must be greater than 0.");
|
||||
assertTrue(count <= ASSET_BATCH_COUNT_MAX, "Count exceeds ASSET_BATCH_COUNT_MAX.");
|
||||
|
||||
memoryZero(batch, sizeof(assetbatch_t));
|
||||
batch->count = count;
|
||||
|
||||
for(uint16_t i = 0; i < count; i++) {
|
||||
// Copy input into batch-owned storage so the descriptor need not persist.
|
||||
batch->inputs[i] = descs[i].input;
|
||||
batch->entries[i] = assetLock(descs[i].path, descs[i].type, &batch->inputs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void assetBatchLock(assetbatch_t *batch) {
|
||||
assertNotNull(batch, "Batch cannot be NULL.");
|
||||
for(uint16_t i = 0; i < batch->count; i++) {
|
||||
assetEntryLock(batch->entries[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void assetBatchUnlock(assetbatch_t *batch) {
|
||||
assertNotNull(batch, "Batch cannot be NULL.");
|
||||
for(uint16_t i = 0; i < batch->count; i++) {
|
||||
assetEntryUnlock(batch->entries[i]);
|
||||
}
|
||||
}
|
||||
|
||||
bool_t assetBatchIsLoaded(const assetbatch_t *batch) {
|
||||
assertNotNull(batch, "Batch cannot be NULL.");
|
||||
for(uint16_t i = 0; i < batch->count; i++) {
|
||||
if(batch->entries[i]->state != ASSET_ENTRY_STATE_LOADED) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool_t assetBatchHasError(const assetbatch_t *batch) {
|
||||
assertNotNull(batch, "Batch cannot be NULL.");
|
||||
for(uint16_t i = 0; i < batch->count; i++) {
|
||||
if(batch->entries[i]->state == ASSET_ENTRY_STATE_ERROR) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
errorret_t assetBatchRequireLoaded(assetbatch_t *batch) {
|
||||
assertNotNull(batch, "Batch cannot be NULL.");
|
||||
|
||||
bool_t allDone;
|
||||
do {
|
||||
allDone = true;
|
||||
for(uint16_t i = 0; i < batch->count; i++) {
|
||||
const assetentrystate_t state = batch->entries[i]->state;
|
||||
if(state == ASSET_ENTRY_STATE_ERROR) {
|
||||
errorThrow("Asset '%s' failed to load.", batch->entries[i]->name);
|
||||
}
|
||||
if(state != ASSET_ENTRY_STATE_LOADED) {
|
||||
allDone = false;
|
||||
}
|
||||
}
|
||||
if(!allDone) {
|
||||
usleep(1000);
|
||||
errorChain(assetUpdate());
|
||||
}
|
||||
} while(!allDone);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void assetBatchDispose(assetbatch_t *batch) {
|
||||
assertNotNull(batch, "Batch cannot be NULL.");
|
||||
for(uint16_t i = 0; i < batch->count; i++) {
|
||||
assetUnlockEntry(batch->entries[i]);
|
||||
}
|
||||
memoryZero(batch, sizeof(assetbatch_t));
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/loader/assetentry.h"
|
||||
#include "asset/loader/assetloader.h"
|
||||
|
||||
#define ASSET_BATCH_COUNT_MAX 64
|
||||
|
||||
typedef struct {
|
||||
const char_t *path;
|
||||
assetloadertype_t type;
|
||||
assetloaderinput_t input;
|
||||
} assetbatchdesc_t;
|
||||
|
||||
typedef struct {
|
||||
assetentry_t *entries[ASSET_BATCH_COUNT_MAX];
|
||||
assetloaderinput_t inputs[ASSET_BATCH_COUNT_MAX];
|
||||
uint16_t count;
|
||||
} assetbatch_t;
|
||||
|
||||
/**
|
||||
* Initialises the batch from an array of descriptors. Each entry is locked
|
||||
* and queued for loading immediately.
|
||||
*
|
||||
* @param batch Batch to initialise.
|
||||
* @param descs Array of entry descriptors (need not outlive this call).
|
||||
* @param count Number of descriptors (must be <= ASSET_BATCH_COUNT_MAX).
|
||||
*/
|
||||
void assetBatchInit(
|
||||
assetbatch_t *batch,
|
||||
uint16_t count,
|
||||
const assetbatchdesc_t *descs
|
||||
);
|
||||
|
||||
/**
|
||||
* Acquires one additional lock on every entry in the batch.
|
||||
*
|
||||
* @param batch Batch to lock.
|
||||
*/
|
||||
void assetBatchLock(assetbatch_t *batch);
|
||||
|
||||
/**
|
||||
* Releases one lock from every entry in the batch. When an entry's lock
|
||||
* count reaches zero it will be reaped on the next assetUpdate.
|
||||
*
|
||||
* @param batch Batch to unlock.
|
||||
*/
|
||||
void assetBatchUnlock(assetbatch_t *batch);
|
||||
|
||||
/**
|
||||
* Returns true if every entry in the batch has finished loading.
|
||||
*
|
||||
* @param batch Batch to query.
|
||||
*/
|
||||
bool_t assetBatchIsLoaded(const assetbatch_t *batch);
|
||||
|
||||
/**
|
||||
* Returns true if any entry in the batch is in an error state.
|
||||
*
|
||||
* @param batch Batch to query.
|
||||
*/
|
||||
bool_t assetBatchHasError(const assetbatch_t *batch);
|
||||
|
||||
/**
|
||||
* Blocks until every entry is loaded. Returns an error if any entry fails.
|
||||
*
|
||||
* @param batch Batch to wait on.
|
||||
*/
|
||||
errorret_t assetBatchRequireLoaded(assetbatch_t *batch);
|
||||
|
||||
/**
|
||||
* Releases the batch's lock on every entry and clears the batch. After this
|
||||
* call the batch struct may be reused with assetBatchInit.
|
||||
*
|
||||
* @param batch Batch to dispose.
|
||||
*/
|
||||
void assetBatchDispose(assetbatch_t *batch);
|
||||
@@ -16,9 +16,11 @@ errorret_t assetFileInit(
|
||||
void *params,
|
||||
void *output
|
||||
) {
|
||||
memoryZero(file, sizeof(assetfile_t));
|
||||
assertNotNull(file, "Asset file cannot be NULL.");
|
||||
assertStrLenMax(filename, ASSET_FILE_NAME_MAX, "Filename too long.");
|
||||
|
||||
file->filename = filename;
|
||||
memoryZero(file, sizeof(assetfile_t));
|
||||
memoryCopy(file->filename, filename, ASSET_FILE_NAME_MAX);
|
||||
file->params = params;
|
||||
file->output = output;
|
||||
|
||||
@@ -146,7 +148,9 @@ size_t assetFileLineReaderUnreadBytes(const assetfilelinereader_t *reader) {
|
||||
return reader->bufferEnd - reader->bufferStart;
|
||||
}
|
||||
|
||||
const uint8_t *assetFileLineReaderUnreadPtr(const assetfilelinereader_t *reader) {
|
||||
const uint8_t *assetFileLineReaderUnreadPtr(
|
||||
const assetfilelinereader_t *reader
|
||||
) {
|
||||
assertNotNull(reader, "Reader cannot be NULL.");
|
||||
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
|
||||
return reader->readBuffer + reader->bufferStart;
|
||||
@@ -177,11 +181,16 @@ static errorret_t assetFileLineReaderAppend(
|
||||
static void assetFileLineReaderTerminate(assetfilelinereader_t *reader) {
|
||||
assertNotNull(reader, "Reader cannot be NULL.");
|
||||
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
|
||||
assertTrue(reader->lineLength < reader->outBufferSize, "Line length exceeds out buffer.");
|
||||
assertTrue(
|
||||
reader->lineLength < reader->outBufferSize,
|
||||
"Line length exceeds out buffer."
|
||||
);
|
||||
reader->outBuffer[reader->lineLength] = '\0';
|
||||
}
|
||||
|
||||
static ssize_t assetFileLineReaderFindNewline(const assetfilelinereader_t *reader) {
|
||||
static ssize_t assetFileLineReaderFindNewline(
|
||||
const assetfilelinereader_t *reader
|
||||
) {
|
||||
size_t i;
|
||||
|
||||
assertNotNull(reader, "Reader cannot be NULL.");
|
||||
@@ -284,7 +293,10 @@ errorret_t assetFileLineReaderNext(assetfilelinereader_t *reader) {
|
||||
errorret_t ret;
|
||||
|
||||
/* strip CR in CRLF */
|
||||
if(chunkLength > 0 && reader->readBuffer[(size_t)newlineIndex - 1] == '\r') {
|
||||
if(
|
||||
chunkLength > 0 &&
|
||||
reader->readBuffer[(size_t)newlineIndex - 1] == '\r'
|
||||
) {
|
||||
chunkLength--;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,12 +9,15 @@
|
||||
#include "error/error.h"
|
||||
#include <zip.h>
|
||||
|
||||
#define ASSET_FILE_NAME_MAX 48
|
||||
|
||||
typedef struct assetfile_s assetfile_t;
|
||||
|
||||
typedef errorret_t (*assetfileloader_t)(assetfile_t *file);
|
||||
|
||||
// Describes a file not yet loaded.
|
||||
typedef struct assetfile_s {
|
||||
const char_t *filename;
|
||||
char_t filename[ASSET_FILE_NAME_MAX];
|
||||
void *params;
|
||||
void *output;
|
||||
|
||||
|
||||
@@ -4,9 +4,15 @@
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
assetentry.c
|
||||
assetloader.c
|
||||
)
|
||||
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(display)
|
||||
add_subdirectory(locale)
|
||||
add_subdirectory(script)
|
||||
add_subdirectory(json)
|
||||
add_subdirectory(json)
|
||||
add_subdirectory(script)
|
||||
@@ -0,0 +1,73 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assetentry.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
|
||||
void assetEntryInit(
|
||||
assetentry_t *entry,
|
||||
const char_t *name,
|
||||
const assetloadertype_t type,
|
||||
assetloaderinput_t *input
|
||||
) {
|
||||
assertNotNull(entry, "Entry cannot be NULL");
|
||||
assertStrLenMin(name, 1, "Name cannot be empty");
|
||||
assertStrLenMax(name, ASSET_FILE_NAME_MAX - 1, "Name too long");
|
||||
assertTrue(type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||
assertTrue(type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
|
||||
|
||||
memoryZero(entry, sizeof(assetentry_t));
|
||||
stringCopy(entry->name, name, ASSET_FILE_NAME_MAX);
|
||||
entry->type = type;
|
||||
entry->input = input;
|
||||
entry->state = ASSET_ENTRY_STATE_NOT_STARTED;
|
||||
refInit(&entry->refs, entry, NULL, NULL, NULL);
|
||||
}
|
||||
|
||||
void assetEntryLock(assetentry_t *entry) {
|
||||
assertNotNull(entry, "Entry cannot be NULL");
|
||||
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||
refLock(&entry->refs);
|
||||
}
|
||||
|
||||
void assetEntryUnlock(assetentry_t *entry) {
|
||||
assertNotNull(entry, "Entry cannot be NULL");
|
||||
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||
refUnlock(&entry->refs);
|
||||
}
|
||||
|
||||
void assetEntryStartLoading(
|
||||
assetentry_t *entry,
|
||||
assetloading_t *loading
|
||||
) {
|
||||
assertNotNull(entry, "Entry cannot be NULL");
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||
assertTrue(
|
||||
entry->state == ASSET_ENTRY_STATE_NOT_STARTED,
|
||||
"Can only start loading from NOT_STARTED state."
|
||||
);
|
||||
|
||||
entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
memoryZero(&loading->loading, sizeof(assetloaderloading_t));
|
||||
loading->type = entry->type;
|
||||
loading->entry = entry;
|
||||
// At this point the asset manager will manage this thing's loading
|
||||
}
|
||||
|
||||
errorret_t assetEntryDispose(assetentry_t *entry) {
|
||||
assertNotNull(entry, "Entry cannot be NULL");
|
||||
|
||||
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||
assertTrue(entry->type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
|
||||
|
||||
errorChain(ASSET_LOADER_CALLBACKS[entry->type].dispose(entry));
|
||||
memoryZero(entry, sizeof(assetentry_t));
|
||||
errorOk();
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/loader/assetloading.h"
|
||||
#include "util/ref.h"
|
||||
|
||||
typedef enum {
|
||||
ASSET_ENTRY_STATE_NOT_STARTED,
|
||||
ASSET_ENTRY_STATE_PENDING_ASYNC,
|
||||
ASSET_ENTRY_STATE_LOADING_ASYNC,
|
||||
ASSET_ENTRY_STATE_PENDING_SYNC,
|
||||
ASSET_ENTRY_STATE_LOADING_SYNC,
|
||||
ASSET_ENTRY_STATE_LOADED,
|
||||
ASSET_ENTRY_STATE_ERROR
|
||||
} assetentrystate_t;
|
||||
|
||||
typedef struct assetentry_s {
|
||||
// Filename and cache key
|
||||
char_t name[ASSET_FILE_NAME_MAX];
|
||||
// What type of asset is this?
|
||||
assetloadertype_t type;
|
||||
// Data
|
||||
assetloaderoutput_t data;
|
||||
// What state is this asset entry in currently?
|
||||
assetentrystate_t state;
|
||||
// What is referencing this asset entry.
|
||||
ref_t refs;
|
||||
// Data that will be passed to the loader about how it should load.
|
||||
assetloaderinput_t *input;
|
||||
} assetentry_t;
|
||||
|
||||
/**
|
||||
* Initializes an asset entry with the given name and type. This does not load
|
||||
* the asset.
|
||||
*
|
||||
* @param entry The asset entry to initialize.
|
||||
* @param name The name of the asset, used as a key for loading and caching.
|
||||
* @param type The type of asset this entry represents.
|
||||
* @param input Data that will be passed to the loader about how it should load.
|
||||
*/
|
||||
void assetEntryInit(
|
||||
assetentry_t *entry,
|
||||
const char_t *name,
|
||||
const assetloadertype_t type,
|
||||
assetloaderinput_t *input
|
||||
);
|
||||
|
||||
/**
|
||||
* Locks an asset entry, preventing it from being freed until it is unlocked.
|
||||
*
|
||||
* @param entry The asset entry to lock.
|
||||
*/
|
||||
void assetEntryLock(assetentry_t *entry);
|
||||
|
||||
/**
|
||||
* Unlocks an asset entry, allowing it to be freed if there are no more locks.
|
||||
*
|
||||
* @param entry The asset entry to unlock.
|
||||
*/
|
||||
void assetEntryUnlock(assetentry_t *entry);
|
||||
|
||||
/**
|
||||
* Starts loading the given asset entry using an assetloading slot. This will
|
||||
* be called by the asset manager when it deems it's a good time to begin the
|
||||
* loading of this asset entry.
|
||||
*
|
||||
* Currently we return the error but in future this will not be returned.
|
||||
*
|
||||
* @param entry The asset entry to start loading.
|
||||
* @param loading The assetloading slot to use for loading this asset entry.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
void assetEntryStartLoading(assetentry_t *entry, assetloading_t *loading);
|
||||
|
||||
/**
|
||||
* Disposes an asset entry, freeing any resources it holds.
|
||||
*
|
||||
* @param entry The asset entry to dispose.
|
||||
* @return Any error that occurs during disposal.
|
||||
*/
|
||||
errorret_t assetEntryDispose(assetentry_t *entry);
|
||||
@@ -0,0 +1,48 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assetloader.h"
|
||||
|
||||
assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT] = {
|
||||
[ASSET_LOADER_TYPE_NULL] = { 0 },
|
||||
|
||||
[ASSET_LOADER_TYPE_MESH] = {
|
||||
.loadSync = assetMeshLoaderSync,
|
||||
.loadAsync = assetMeshLoaderAsync,
|
||||
.dispose = assetMeshDispose
|
||||
},
|
||||
|
||||
[ASSET_LOADER_TYPE_TEXTURE] = {
|
||||
.loadSync = assetTextureLoaderSync,
|
||||
.loadAsync = assetTextureLoaderAsync,
|
||||
.dispose = assetTextureDispose
|
||||
},
|
||||
|
||||
[ASSET_LOADER_TYPE_TILESET] = {
|
||||
.loadSync = assetTilesetLoaderSync,
|
||||
.loadAsync = assetTilesetLoaderAsync,
|
||||
.dispose = assetTilesetDispose
|
||||
},
|
||||
|
||||
[ASSET_LOADER_TYPE_LOCALE] = {
|
||||
.loadSync = assetLocaleLoaderSync,
|
||||
.loadAsync = assetLocaleLoaderAsync,
|
||||
.dispose = assetLocaleDispose
|
||||
},
|
||||
|
||||
[ASSET_LOADER_TYPE_JSON] = {
|
||||
.loadSync = assetJsonLoaderSync,
|
||||
.loadAsync = assetJsonLoaderAsync,
|
||||
.dispose = assetJsonDispose
|
||||
},
|
||||
|
||||
[ASSET_LOADER_TYPE_SCRIPT] = {
|
||||
.loadSync = assetScriptLoaderSync,
|
||||
.loadAsync = assetScriptLoaderAsync,
|
||||
.dispose = assetScriptDispose
|
||||
},
|
||||
};
|
||||
@@ -0,0 +1,96 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/loader/display/assetmeshloader.h"
|
||||
#include "asset/loader/display/assettextureloader.h"
|
||||
#include "asset/loader/display/assettilesetloader.h"
|
||||
#include "asset/loader/locale/assetlocaleloader.h"
|
||||
#include "asset/loader/json/assetjsonloader.h"
|
||||
#include "asset/loader/script/assetscriptloader.h"
|
||||
|
||||
typedef enum {
|
||||
ASSET_LOADER_TYPE_NULL,
|
||||
|
||||
ASSET_LOADER_TYPE_MESH,
|
||||
ASSET_LOADER_TYPE_TEXTURE,
|
||||
ASSET_LOADER_TYPE_TILESET,
|
||||
ASSET_LOADER_TYPE_LOCALE,
|
||||
ASSET_LOADER_TYPE_JSON,
|
||||
ASSET_LOADER_TYPE_SCRIPT,
|
||||
|
||||
ASSET_LOADER_TYPE_COUNT
|
||||
} assetloadertype_t;
|
||||
|
||||
typedef union {
|
||||
assetmeshloaderinput_t mesh;
|
||||
assettextureloaderinput_t texture;
|
||||
assettilesetloaderinput_t tileset;
|
||||
assetlocaleloaderinput_t locale;
|
||||
assetjsonloaderinput_t json;
|
||||
assetscriptloaderinput_t script;
|
||||
} assetloaderinput_t;
|
||||
|
||||
typedef union {
|
||||
assetmeshloaderloading_t mesh;
|
||||
assettextureloaderloading_t texture;
|
||||
assettilesetloaderloading_t tileset;
|
||||
assetlocaleloaderloading_t locale;
|
||||
assetjsonloaderloading_t json;
|
||||
assetscriptloaderloading_t script;
|
||||
} assetloaderloading_t;
|
||||
|
||||
typedef union {
|
||||
assetmeshoutput_t mesh;
|
||||
assettextureoutput_t texture;
|
||||
assettilesetoutput_t tileset;
|
||||
assetlocaleoutput_t locale;
|
||||
assetjsonoutput_t json;
|
||||
assetscriptoutput_t script;
|
||||
} assetloaderoutput_t;
|
||||
|
||||
typedef struct assetloading_s assetloading_t;
|
||||
typedef struct assetentry_s assetentry_t;
|
||||
|
||||
typedef errorret_t (assetloadersynccallback_t)(assetloading_t *loading);
|
||||
typedef errorret_t (assetloaderasynccallback_t)(assetloading_t *loading);
|
||||
typedef errorret_t (assetloaderdisposecallback_t)(assetentry_t *entry);
|
||||
|
||||
typedef struct {
|
||||
assetloadersynccallback_t *loadSync;
|
||||
assetloaderasynccallback_t *loadAsync;
|
||||
assetloaderdisposecallback_t *dispose;
|
||||
} assetloadercallbacks_t;
|
||||
|
||||
extern assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT];
|
||||
|
||||
/**
|
||||
* Shorthand method to both chain an error (against the loader state) and to
|
||||
* set the asset entry state to error.
|
||||
*
|
||||
* @param loading The asset loading slot.
|
||||
* @param ret The error return value to check and chain if it's an error.
|
||||
*/
|
||||
#define assetLoaderErrorChain(loading, _expr) {\
|
||||
errorret_t _alec = (_expr); \
|
||||
if(errorIsNotOk(_alec)) { \
|
||||
(loading)->entry->state = ASSET_ENTRY_STATE_ERROR; \
|
||||
errorChain(_alec); \
|
||||
} \
|
||||
}
|
||||
|
||||
/**
|
||||
* Shorthand method to both throw an error (against the loader state) and to
|
||||
* set the asset entry state to error.
|
||||
*
|
||||
* @param loading The asset loading slot.
|
||||
* @param ... Format string and arguments for the error message.
|
||||
*/
|
||||
#define assetLoaderErrorThrow(loading, ...) {\
|
||||
loading->entry->state = ASSET_ENTRY_STATE_ERROR; \
|
||||
errorThrow(__VA_ARGS__); \
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "assetloader.h"
|
||||
#include "asset/assetfile.h"
|
||||
#include "thread/threadmutex.h"
|
||||
|
||||
typedef struct assetentry_s assetentry_t;
|
||||
|
||||
typedef struct assetloading_s {
|
||||
// Protects entry pointer and entry->state from concurrent access.
|
||||
threadmutex_t mutex;
|
||||
// What type of asset is being loaded.
|
||||
assetloadertype_t type;
|
||||
// Referral back to the asset entry that will be kept alive after load done.
|
||||
assetentry_t *entry;
|
||||
// Information used during the load operation only.
|
||||
assetloaderloading_t loading;
|
||||
} assetloading_t;
|
||||
|
||||
typedef errorret_t (assetloadingcallback_t)(assetloading_t *loading);
|
||||
|
||||
typedef struct {
|
||||
assetloadingcallback_t *loadSync;
|
||||
} assetloadingcallbacks_t;
|
||||
@@ -1,182 +1,174 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "asset/loader/display/assetmeshloader.h"
|
||||
#include "asset/asset.h"
|
||||
#include "assetmeshloader.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/endian.h"
|
||||
#include "util/memory.h"
|
||||
#include "asset/loader/assetloading.h"
|
||||
#include "asset/loader/assetentry.h"
|
||||
|
||||
errorret_t assetMeshLoader(assetfile_t *file) {
|
||||
assertNotNull(file, "Asset file cannot be null");
|
||||
|
||||
assetmeshoutput_t *output = (assetmeshoutput_t *)file->output;
|
||||
assertNotNull(output, "Output cannot be null");
|
||||
assertNotNull(output->outMesh, "Output mesh cannot be null");
|
||||
assertNotNull(output->outVertices, "Output vertices cannot be null");
|
||||
errorret_t assetMeshLoaderAsync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
|
||||
// STL file loading
|
||||
errorChain(assetFileOpen(file));
|
||||
if(loading->loading.mesh.state != ASSET_MESH_LOADING_STATE_READ_FILE) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Skip the 80 byte header
|
||||
errorChain(assetFileRead(file, NULL, 80));
|
||||
if(file->lastRead != 80) errorThrow("Failed to skip STL header");
|
||||
assetmeshoutput_t *out = &loading->entry->data.mesh;
|
||||
assetfile_t *file = &loading->loading.mesh.file;
|
||||
assetmeshinputaxis_t axis = loading->entry->input->mesh;
|
||||
|
||||
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
|
||||
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||
|
||||
// Skip the 80-byte STL header.
|
||||
assetLoaderErrorChain(loading, assetFileRead(file, NULL, 80));
|
||||
if(file->lastRead != 80) {
|
||||
assetLoaderErrorThrow(loading, "Failed to skip STL header.");
|
||||
}
|
||||
|
||||
uint32_t triangleCount;
|
||||
errorChain(assetFileRead(file, &triangleCount, sizeof(uint32_t)));
|
||||
if(file->lastRead != sizeof(uint32_t)) errorThrow("Failed read tri count");
|
||||
// normalize
|
||||
assetLoaderErrorChain(loading, assetFileRead(file, &triangleCount, sizeof(uint32_t)));
|
||||
if(file->lastRead != sizeof(uint32_t)) {
|
||||
assetLoaderErrorThrow(loading, "Failed to read tri count");
|
||||
}
|
||||
triangleCount = endianLittleToHost32(triangleCount);
|
||||
|
||||
// Allocate mesh and vertex data
|
||||
errorret_t ret;
|
||||
meshvertex_t *verts = memoryAllocate(
|
||||
sizeof(meshvertex_t) * triangleCount * 3
|
||||
);
|
||||
*output->outVertices = verts;
|
||||
|
||||
// Read triangle data
|
||||
out->vertices = memoryAllocate(sizeof(meshvertex_t) * triangleCount * 3);
|
||||
meshvertex_t *verts = out->vertices;
|
||||
|
||||
errorret_t ret;
|
||||
for(uint32_t i = 0; i < triangleCount; i++) {
|
||||
assetmeshstltriangle_t triData;
|
||||
ret = assetFileRead(file, &triData, sizeof(triData));
|
||||
if(ret.code != ERROR_OK) {
|
||||
if(errorIsNotOk(ret)) {
|
||||
memoryFree(verts);
|
||||
errorChain(ret);
|
||||
out->vertices = NULL;
|
||||
assetLoaderErrorChain(loading, ret);
|
||||
}
|
||||
|
||||
if(file->lastRead != sizeof(triData)) {
|
||||
memoryFree(verts);
|
||||
errorThrow("Failed to read triangle data");
|
||||
out->vertices = NULL;
|
||||
assetLoaderErrorThrow(loading, "Failed to read triangle data");
|
||||
}
|
||||
|
||||
// Skip normals, we don't use them
|
||||
|
||||
// Fix endianess of of data
|
||||
for(uint8_t j = 0; j < 3; j++) {
|
||||
#if MESH_ENABLE_COLOR
|
||||
verts[i * 3 + j].color.r = (uint8_t)(endianLittleToHostFloat(
|
||||
triData.normal[0]
|
||||
) * 255.0f);
|
||||
verts[i * 3 + j].color.g = (uint8_t)(endianLittleToHostFloat(
|
||||
triData.normal[1]
|
||||
) * 255.0f);
|
||||
verts[i * 3 + j].color.b = (uint8_t)(endianLittleToHostFloat(
|
||||
triData.normal[2]
|
||||
) * 255.0f);
|
||||
verts[i * 3 + j].color.r = (
|
||||
(uint8_t)(endianLittleToHostFloat(triData.normal[0]) * 255.0f)
|
||||
);
|
||||
verts[i * 3 + j].color.g = (
|
||||
(uint8_t)(endianLittleToHostFloat(triData.normal[1]) * 255.0f)
|
||||
);
|
||||
verts[i * 3 + j].color.b = (
|
||||
(uint8_t)(endianLittleToHostFloat(triData.normal[2]) * 255.0f)
|
||||
);
|
||||
verts[i * 3 + j].color.a = 0xFF;
|
||||
#endif
|
||||
|
||||
verts[i * 3 + j].uv[0] = 0.0f; // No UV data in STL, just set to 0
|
||||
|
||||
verts[i * 3 + j].uv[0] = 0.0f;
|
||||
verts[i * 3 + j].uv[1] = 0.0f;
|
||||
|
||||
for(uint8_t k = 0; k < 3; k++) {
|
||||
verts[i * 3 + j].pos[k] = endianLittleToHostFloat(
|
||||
triData.positions[j][k]
|
||||
);
|
||||
verts[i * 3 + j].pos[k] = endianLittleToHostFloat(triData.positions[j][k]);
|
||||
}
|
||||
|
||||
switch(output->inputAxis) {
|
||||
case MESH_INPUT_AXIS_Z_UP:
|
||||
// Convert Z-Up to Y-Up
|
||||
{
|
||||
float_t temp = verts[i * 3 + j].pos[1];
|
||||
verts[i * 3 + j].pos[1] = verts[i * 3 + j].pos[2];
|
||||
verts[i * 3 + j].pos[2] = temp;
|
||||
}
|
||||
switch(axis) {
|
||||
case MESH_INPUT_AXIS_Z_UP: {
|
||||
float_t temp = verts[i * 3 + j].pos[1];
|
||||
verts[i * 3 + j].pos[1] = verts[i * 3 + j].pos[2];
|
||||
verts[i * 3 + j].pos[2] = temp;
|
||||
break;
|
||||
|
||||
case MESH_INPUT_AXIS_X_UP:
|
||||
// Convert X-Up to Y-Up
|
||||
{
|
||||
float_t temp = verts[i * 3 + j].pos[0];
|
||||
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
|
||||
verts[i * 3 + j].pos[1] = temp;
|
||||
}
|
||||
}
|
||||
case MESH_INPUT_AXIS_X_UP: {
|
||||
float_t temp = verts[i * 3 + j].pos[0];
|
||||
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
|
||||
verts[i * 3 + j].pos[1] = temp;
|
||||
break;
|
||||
|
||||
}
|
||||
case MESH_INPUT_AXIS_Y_DOWN:
|
||||
// Invert Y axis
|
||||
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[1];
|
||||
break;
|
||||
|
||||
case MESH_INPUT_AXIS_Z_DOWN:
|
||||
// Convert Z-Up to Y-Up and invert Y axis
|
||||
{
|
||||
float_t temp = verts[i * 3 + j].pos[1];
|
||||
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[2];
|
||||
verts[i * 3 + j].pos[2] = temp;
|
||||
}
|
||||
case MESH_INPUT_AXIS_Z_DOWN: {
|
||||
float_t temp = verts[i * 3 + j].pos[1];
|
||||
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[2];
|
||||
verts[i * 3 + j].pos[2] = temp;
|
||||
break;
|
||||
|
||||
case MESH_INPUT_AXIS_X_DOWN:
|
||||
// Convert X-Up to Y-Up and invert Y axis
|
||||
{
|
||||
float_t temp = verts[i * 3 + j].pos[0];
|
||||
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
|
||||
verts[i * 3 + j].pos[1] = -temp;
|
||||
}
|
||||
}
|
||||
case MESH_INPUT_AXIS_X_DOWN: {
|
||||
float_t temp = verts[i * 3 + j].pos[0];
|
||||
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
|
||||
verts[i * 3 + j].pos[1] = -temp;
|
||||
break;
|
||||
|
||||
}
|
||||
case MESH_INPUT_AXIS_Y_UP:
|
||||
default:
|
||||
// No covnersion possible / Needed
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Finally, init mesh
|
||||
ret = meshInit(
|
||||
output->outMesh,
|
||||
MESH_PRIMITIVE_TYPE_TRIANGLES,
|
||||
triangleCount * 3,
|
||||
verts
|
||||
);
|
||||
if(ret.code != ERROR_OK) {
|
||||
memoryFree(verts);
|
||||
errorChain(ret);
|
||||
}
|
||||
|
||||
ret = assetFileClose(file);
|
||||
if(ret.code != ERROR_OK) {
|
||||
errorCatch(errorPrint(meshDispose(output->outMesh)));
|
||||
if(errorIsNotOk(ret)) {
|
||||
memoryFree(verts);
|
||||
errorChain(ret);
|
||||
out->vertices = NULL;
|
||||
assetLoaderErrorChain(loading, ret);
|
||||
}
|
||||
assetFileDispose(file);
|
||||
|
||||
loading->loading.mesh.triangleCount = triangleCount;
|
||||
loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_CREATE_MESH;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetMeshLoadToOutput(
|
||||
const char_t *path,
|
||||
assetmeshoutput_t *output
|
||||
) {
|
||||
assertNotNull(path, "Path cannot be null");
|
||||
assertNotNull(output, "Output cannot be null");
|
||||
assertNotNull(output->outMesh, "Output mesh cannot be null");
|
||||
assertNotNull(output->outVertices, "Output vertices cannot be null");
|
||||
|
||||
return assetLoad(path, &assetMeshLoader, NULL, output);
|
||||
errorret_t assetMeshLoaderSync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
assertTrue(loading->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
|
||||
|
||||
switch(loading->loading.mesh.state) {
|
||||
case ASSET_MESH_LOADING_STATE_INITIAL:
|
||||
loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_READ_FILE;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||
errorOk();
|
||||
break;
|
||||
|
||||
case ASSET_MESH_LOADING_STATE_CREATE_MESH:
|
||||
break;
|
||||
|
||||
default:
|
||||
errorOk();
|
||||
}
|
||||
|
||||
assetmeshoutput_t *out = &loading->entry->data.mesh;
|
||||
assertNotNull(out->vertices, "Mesh vertices should have been loaded by now.");
|
||||
|
||||
errorret_t ret = meshInit(
|
||||
&out->mesh,
|
||||
MESH_PRIMITIVE_TYPE_TRIANGLES,
|
||||
loading->loading.mesh.triangleCount * 3,
|
||||
out->vertices
|
||||
);
|
||||
if(errorIsNotOk(ret)) {
|
||||
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
||||
memoryFree(out->vertices);
|
||||
out->vertices = NULL;
|
||||
assetLoaderErrorChain(loading, ret);
|
||||
}
|
||||
|
||||
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetMeshLoad(
|
||||
const char_t *path,
|
||||
mesh_t *outMesh,
|
||||
meshvertex_t **outVertices,
|
||||
const assetmeshinputaxis_t inputAxis
|
||||
) {
|
||||
assertNotNull(path, "Path cannot be null");
|
||||
assertNotNull(outMesh, "Output mesh cannot be null");
|
||||
assertNotNull(outVertices, "Output vertices cannot be null");
|
||||
|
||||
assetmeshoutput_t output = {
|
||||
outMesh,
|
||||
outVertices,
|
||||
inputAxis
|
||||
};
|
||||
return assetMeshLoadToOutput(path, &output);
|
||||
}
|
||||
errorret_t assetMeshDispose(assetentry_t *entry) {
|
||||
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||
assertTrue(entry->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
|
||||
errorChain(meshDispose(&entry->data.mesh.mesh));
|
||||
memoryFree(entry->data.mesh.vertices);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -1,17 +1,20 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/asset.h"
|
||||
#include "asset/assetfile.h"
|
||||
#include "display/mesh/mesh.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
typedef struct assetloading_s assetloading_t;
|
||||
typedef struct assetentry_s assetentry_t;
|
||||
|
||||
typedef enum {
|
||||
MESH_INPUT_AXIS_Y_UP,// Default
|
||||
MESH_INPUT_AXIS_Y_UP,
|
||||
MESH_INPUT_AXIS_Z_UP,
|
||||
MESH_INPUT_AXIS_X_UP,
|
||||
|
||||
@@ -20,10 +23,24 @@ typedef enum {
|
||||
MESH_INPUT_AXIS_X_DOWN,
|
||||
} assetmeshinputaxis_t;
|
||||
|
||||
typedef assetmeshinputaxis_t assetmeshloaderinput_t;
|
||||
|
||||
typedef enum {
|
||||
ASSET_MESH_LOADING_STATE_INITIAL,
|
||||
ASSET_MESH_LOADING_STATE_READ_FILE,
|
||||
ASSET_MESH_LOADING_STATE_CREATE_MESH,
|
||||
ASSET_MESH_LOADING_STATE_DONE
|
||||
} assetmeshloadingstate_t;
|
||||
|
||||
typedef struct {
|
||||
mesh_t *outMesh;
|
||||
meshvertex_t **outVertices;
|
||||
assetmeshinputaxis_t inputAxis;
|
||||
assetfile_t file;
|
||||
assetmeshloadingstate_t state;
|
||||
uint32_t triangleCount;
|
||||
} assetmeshloaderloading_t;
|
||||
|
||||
typedef struct {
|
||||
mesh_t mesh;
|
||||
meshvertex_t *vertices;
|
||||
} assetmeshoutput_t;
|
||||
|
||||
#pragma pack(push, 1)
|
||||
@@ -36,26 +53,6 @@ typedef struct {
|
||||
|
||||
assertStructSize(assetmeshstltriangle_t, 50);
|
||||
|
||||
/**
|
||||
* Loader for mesh assets.
|
||||
*
|
||||
* @param file Asset file to load the mesh from.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetMeshLoader(assetfile_t *file);
|
||||
|
||||
/**
|
||||
* Handler for mesh assets.
|
||||
*
|
||||
* @param file Asset file to load the mesh from.
|
||||
* @param outMesh Output mesh to load the data into.
|
||||
* @param outVertices Output pointer to the vertex data, used for cleanup.
|
||||
* @param inputAxis The axis orientation of the input mesh data.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetMeshLoad(
|
||||
const char_t *path,
|
||||
mesh_t *outMesh,
|
||||
meshvertex_t **outVertices,
|
||||
const assetmeshinputaxis_t inputAxis
|
||||
);
|
||||
errorret_t assetMeshLoaderAsync(assetloading_t *loading);
|
||||
errorret_t assetMeshLoaderSync(assetloading_t *loading);
|
||||
errorret_t assetMeshDispose(assetentry_t *entry);
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
#include "stb_image.h"
|
||||
#include "log/log.h"
|
||||
#include "util/endian.h"
|
||||
#include "asset/loader/assetloading.h"
|
||||
#include "asset/loader/assetentry.h"
|
||||
|
||||
stbi_io_callbacks ASSET_TEXTURE_STB_CALLBACKS = {
|
||||
.read = assetTextureReader,
|
||||
@@ -25,7 +27,7 @@ int assetTextureReader(void *user, char *data, int size) {
|
||||
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
|
||||
|
||||
errorret_t ret = assetFileRead(file, data, (size_t)size);
|
||||
if(ret.code != ERROR_OK) {
|
||||
if(errorIsNotOk(ret)) {
|
||||
errorCatch(errorPrint(ret));
|
||||
return -1;
|
||||
}
|
||||
@@ -38,7 +40,7 @@ void assetTextureSkipper(void *user, int n) {
|
||||
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
|
||||
|
||||
errorret_t ret = assetFileRead(file, NULL, (size_t)n);
|
||||
if(ret.code != ERROR_OK) {
|
||||
if(errorIsNotOk(ret)) {
|
||||
errorCatch(errorPrint(ret));
|
||||
}
|
||||
}
|
||||
@@ -50,66 +52,114 @@ int assetTextureEOF(void *user) {
|
||||
return file->position >= file->size;
|
||||
}
|
||||
|
||||
errorret_t assetTextureLoader(assetfile_t *file) {
|
||||
assertNotNull(file, "Asset file cannot be NULL.");
|
||||
assertNotNull(file->params, "Asset file parameters cannot be NULL.");
|
||||
assertNotNull(file->output, "Asset file output cannot be NULL.");
|
||||
errorret_t assetTextureLoaderAsync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
|
||||
assettextureloaderparams_t *p = (assettextureloaderparams_t*)file->params;
|
||||
assertNotNull(p, "Asset texture loader parameters cannot be NULL.");
|
||||
// Only care about loading pixels.
|
||||
if(loading->loading.texture.state != ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS){
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Init the file
|
||||
assertNull(
|
||||
loading->loading.texture.data, "Pixels already defined?"
|
||||
);
|
||||
|
||||
assetfile_t *file = &loading->loading.texture.file;
|
||||
assetLoaderErrorChain(loading, assetFileInit(
|
||||
file,
|
||||
loading->entry->name,
|
||||
NULL,
|
||||
&loading->entry->data.texture
|
||||
));
|
||||
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||
|
||||
// Determine channels
|
||||
int channelsDesired;
|
||||
switch(p->format) {
|
||||
switch(loading->entry->input->texture) {
|
||||
case TEXTURE_FORMAT_RGBA:
|
||||
channelsDesired = 4;
|
||||
break;
|
||||
|
||||
default:
|
||||
errorThrow("Bad texture format.");
|
||||
assetLoaderErrorThrow(loading, "Bad texture format.");
|
||||
}
|
||||
|
||||
int width, height, channels;
|
||||
errorChain(assetFileOpen(file));
|
||||
uint8_t *data = stbi_load_from_callbacks(
|
||||
// Load image pixels.
|
||||
loading->loading.texture.data = stbi_load_from_callbacks(
|
||||
&ASSET_TEXTURE_STB_CALLBACKS,
|
||||
file,
|
||||
&width,
|
||||
&height,
|
||||
&channels,
|
||||
&loading->loading.texture.width,
|
||||
&loading->loading.texture.height,
|
||||
&loading->loading.texture.channels,
|
||||
channelsDesired
|
||||
);
|
||||
errorChain(assetFileClose(file));
|
||||
|
||||
if(data == NULL) {
|
||||
// Close out the file.
|
||||
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||
|
||||
// Ensure we loaded correctly.
|
||||
if(loading->loading.texture.data == NULL) {
|
||||
const char_t *errorStr = stbi_failure_reason();
|
||||
errorThrow("Failed to load texture from file %s.", errorStr);
|
||||
assetLoaderErrorThrow(loading, "Failed to load texture from file %s.", errorStr);
|
||||
}
|
||||
|
||||
// Fixes a specific bug probably with Dolphin but for now just assuming endian
|
||||
if(!isHostLittleEndian()) {
|
||||
stbi__vertical_flip(data, width, height, channelsDesired);
|
||||
stbi__vertical_flip(
|
||||
loading->loading.texture.data,
|
||||
loading->loading.texture.width,
|
||||
loading->loading.texture.height,
|
||||
loading->loading.texture.channels
|
||||
);
|
||||
}
|
||||
|
||||
errorChain(textureInit(
|
||||
(texture_t*)file->output,
|
||||
(int32_t)width, (int32_t)height,
|
||||
p->format,
|
||||
(texturedata_t){
|
||||
.rgbaColors = (color_t*)data
|
||||
}
|
||||
));
|
||||
|
||||
stbi_image_free(data);
|
||||
loading->loading.texture.state = ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetTextureLoad(
|
||||
const char_t *path,
|
||||
texture_t *out,
|
||||
const textureformat_t format
|
||||
) {
|
||||
assettextureloaderparams_t params = {
|
||||
.format = format
|
||||
};
|
||||
return assetLoad(path, assetTextureLoader, ¶ms, out);
|
||||
errorret_t assetTextureLoaderSync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
|
||||
switch(loading->loading.texture.state) {
|
||||
case ASSET_TEXTURE_LOADING_STATE_INITIAL:
|
||||
loading->loading.texture.state = ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||
errorOk();
|
||||
break;
|
||||
|
||||
case ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE:
|
||||
break;
|
||||
|
||||
default:
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Create the texture.
|
||||
assertNotNull(
|
||||
loading->loading.texture.data, "Pixels should have been loaded by now."
|
||||
);
|
||||
|
||||
assetLoaderErrorChain(loading, textureInit(
|
||||
(texture_t*)&loading->entry->data.texture,
|
||||
loading->loading.texture.width,
|
||||
loading->loading.texture.height,
|
||||
loading->entry->input->texture,
|
||||
(texturedata_t){
|
||||
.rgbaColors = (color_t*)loading->loading.texture.data
|
||||
}
|
||||
));
|
||||
|
||||
// Free the pixels.
|
||||
stbi_image_free(loading->loading.texture.data);
|
||||
|
||||
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetTextureDispose(assetentry_t *entry) {
|
||||
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||
return textureDispose(&entry->data.texture);
|
||||
}
|
||||
@@ -6,12 +6,29 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/asset.h"
|
||||
#include "asset/assetfile.h"
|
||||
#include "display/texture/texture.h"
|
||||
|
||||
typedef struct assetloading_s assetloading_t;
|
||||
typedef struct assetentry_s assetentry_t;
|
||||
typedef textureformat_t assettextureloaderinput_t;
|
||||
|
||||
typedef enum {
|
||||
ASSET_TEXTURE_LOADING_STATE_INITIAL,
|
||||
ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS,
|
||||
ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE,
|
||||
ASSET_TEXTURE_LOADING_STATE_DONE
|
||||
} assettextureloadingstate_t;
|
||||
|
||||
typedef struct {
|
||||
textureformat_t format;
|
||||
} assettextureloaderparams_t;
|
||||
assetfile_t file;
|
||||
assettextureloadingstate_t state;
|
||||
|
||||
int channels, width, height;
|
||||
uint8_t *data;
|
||||
} assettextureloaderloading_t;
|
||||
|
||||
typedef texture_t assettextureoutput_t;
|
||||
|
||||
/**
|
||||
* STB image read callback for asset files.
|
||||
@@ -23,28 +40,42 @@ typedef struct {
|
||||
*/
|
||||
int assetTextureReader(void *user, char *data, int size);
|
||||
|
||||
/**
|
||||
* STB image skip callback for asset files.
|
||||
*
|
||||
* @param user User data passed to the callback, should be an assetfile_t*.
|
||||
* @param n Number of bytes to skip in the file.
|
||||
*/
|
||||
void assetTextureSkipper(void *user, int n);
|
||||
|
||||
/**
|
||||
* STB image EOF callback for asset files.
|
||||
*
|
||||
* @param user User data passed to the callback, should be an assetfile_t*.
|
||||
* @return Non-zero if end of file has been reached, zero otherwise.
|
||||
*/
|
||||
int assetTextureEOF(void *user);
|
||||
|
||||
/**
|
||||
* Handler for texture assets.
|
||||
* Synchronous loader for texture assets.
|
||||
*
|
||||
* @param file Asset file to load the texture from.
|
||||
* @return Any error that occurs during loading.
|
||||
* @param loading Loading information for the asset being loaded.
|
||||
* @return Error code indicating success or failure of the load operation.
|
||||
*/
|
||||
errorret_t assetTextureLoader(assetfile_t *file);
|
||||
errorret_t assetTextureLoaderAsync(assetloading_t *loading);
|
||||
|
||||
/**
|
||||
* Loads a texture from the specified path.
|
||||
* Synchronous loader for texture assets.
|
||||
*
|
||||
* @param path Path to the texture asset.
|
||||
* @param out Output texture to load into.
|
||||
* @param format Format of the texture to load.
|
||||
* @return Any error that occurs during loading.
|
||||
* @param loading Loading information for the asset being loaded.
|
||||
* @return Error code indicating success or failure of the load operation.
|
||||
*/
|
||||
errorret_t assetTextureLoad(
|
||||
const char_t *path,
|
||||
texture_t *out,
|
||||
const textureformat_t format
|
||||
);
|
||||
errorret_t assetTextureLoaderSync(assetloading_t *loading);
|
||||
|
||||
/**
|
||||
* Disposer for texture assets.
|
||||
*
|
||||
* @param entry Asset entry containing the texture to dispose.
|
||||
* @return Error code indicating success or failure of the dispose operation.
|
||||
*/
|
||||
errorret_t assetTextureDispose(assetentry_t *entry);
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
@@ -9,72 +9,107 @@
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/endian.h"
|
||||
#include "asset/loader/assetloading.h"
|
||||
#include "asset/loader/assetentry.h"
|
||||
|
||||
errorret_t assetTilesetLoader(assetfile_t *file) {
|
||||
assertNotNull(file, "Asset file pointer for tileset loader is null.");
|
||||
errorret_t assetTilesetLoaderAsync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
|
||||
tileset_t *out = (tileset_t *)file->output;
|
||||
assertNotNull(out, "Output pointer for tileset loader is null.");
|
||||
|
||||
uint8_t *entire = memoryAllocate(file->size);
|
||||
errorChain(assetFileOpen(file));
|
||||
errorChain(assetFileRead(file, entire, file->size));
|
||||
errorChain(assetFileClose(file));
|
||||
assertTrue(file->lastRead == file->size, "Failed to read entire file.");
|
||||
|
||||
|
||||
if(
|
||||
entire[0] != 'D' ||
|
||||
entire[1] != 'T' ||
|
||||
entire[2] != 'F'
|
||||
) {
|
||||
errorThrow("Invalid tileset header");
|
||||
if(loading->loading.tileset.state != ASSET_TILESET_LOADING_STATE_READ_FILE) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
if(entire[3] != 0x00) {
|
||||
errorThrow("Unsupported tileset version");
|
||||
}
|
||||
assertNull(loading->loading.tileset.data, "Data already defined?");
|
||||
|
||||
// Fix endianness
|
||||
assetfile_t *file = &loading->loading.tileset.file;
|
||||
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
|
||||
|
||||
out->tileWidth = endianLittleToHost16(*(uint16_t *)(entire + 4));
|
||||
out->tileHeight = endianLittleToHost16(*(uint16_t *)(entire + 6));
|
||||
out->columns = endianLittleToHost16(*(uint16_t *)(entire + 8));
|
||||
out->rows = endianLittleToHost16(*(uint16_t *)(entire + 10));
|
||||
// out->right = endianLittleToHost16(*(uint16_t *)(entire + 12));
|
||||
// out->bottom = endianLittleToHost16(*(uint16_t *)(entire + 14));
|
||||
|
||||
if(out->tileWidth == 0) {
|
||||
errorThrow("Tile width cannot be 0");
|
||||
}
|
||||
if(out->tileHeight == 0) {
|
||||
errorThrow("Tile height cannot be 0");
|
||||
}
|
||||
if(out->columns == 0) {
|
||||
errorThrow("Column count cannot be 0");
|
||||
}
|
||||
if(out->rows == 0) {
|
||||
errorThrow("Row count cannot be 0");
|
||||
}
|
||||
|
||||
out->uv[0] = endianLittleToHostFloat(*(float *)(entire + 16));
|
||||
out->uv[1] = endianLittleToHostFloat(*(float *)(entire + 20));
|
||||
|
||||
if(out->uv[1] < 0.0f || out->uv[1] > 1.0f) {
|
||||
errorThrow("Invalid v0 value in tileset");
|
||||
}
|
||||
|
||||
// Setup tileset
|
||||
out->tileCount = out->columns * out->rows;
|
||||
|
||||
memoryFree(entire);
|
||||
uint8_t *data = memoryAllocate(file->size);
|
||||
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||
assetLoaderErrorChain(loading, assetFileRead(file, data, file->size));
|
||||
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||
assertTrue(file->lastRead == file->size, "Failed to read entire tileset file.");
|
||||
|
||||
loading->loading.tileset.data = data;
|
||||
loading->loading.tileset.state = ASSET_TILESET_LOADING_STATE_PARSE;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetTilesetLoad(
|
||||
const char_t *path,
|
||||
tileset_t *out
|
||||
) {
|
||||
return assetLoad(path, assetTilesetLoader, NULL, out);
|
||||
}
|
||||
errorret_t assetTilesetLoaderSync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
assertTrue(loading->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
|
||||
|
||||
switch(loading->loading.tileset.state) {
|
||||
case ASSET_TILESET_LOADING_STATE_INITIAL:
|
||||
loading->loading.tileset.state = ASSET_TILESET_LOADING_STATE_READ_FILE;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||
errorOk();
|
||||
break;
|
||||
|
||||
case ASSET_TILESET_LOADING_STATE_PARSE:
|
||||
break;
|
||||
|
||||
default:
|
||||
errorOk();
|
||||
}
|
||||
|
||||
uint8_t *data = loading->loading.tileset.data;
|
||||
assertNotNull(data, "Tileset data should have been loaded by now.");
|
||||
|
||||
tileset_t *out = &loading->entry->data.tileset;
|
||||
|
||||
if(data[0] != 'D' || data[1] != 'T' || data[2] != 'F') {
|
||||
memoryFree(data);
|
||||
assetLoaderErrorThrow(loading, "Invalid tileset header");
|
||||
}
|
||||
|
||||
if(data[3] != 0x00) {
|
||||
memoryFree(data);
|
||||
assetLoaderErrorThrow(loading, "Unsupported tileset version");
|
||||
}
|
||||
|
||||
out->tileWidth = endianLittleToHost16(*(uint16_t *)(data + 4));
|
||||
out->tileHeight = endianLittleToHost16(*(uint16_t *)(data + 6));
|
||||
out->columns = endianLittleToHost16(*(uint16_t *)(data + 8));
|
||||
out->rows = endianLittleToHost16(*(uint16_t *)(data + 10));
|
||||
|
||||
if(out->tileWidth == 0) {
|
||||
memoryFree(data);
|
||||
assetLoaderErrorThrow(loading, "Tile width cannot be 0");
|
||||
}
|
||||
if(out->tileHeight == 0) {
|
||||
memoryFree(data);
|
||||
assetLoaderErrorThrow(loading, "Tile height cannot be 0");
|
||||
}
|
||||
if(out->columns == 0) {
|
||||
memoryFree(data);
|
||||
assetLoaderErrorThrow(loading, "Column count cannot be 0");
|
||||
}
|
||||
if(out->rows == 0) {
|
||||
memoryFree(data);
|
||||
assetLoaderErrorThrow(loading, "Row count cannot be 0");
|
||||
}
|
||||
|
||||
out->uv[0] = endianLittleToHostFloat(*(float *)(data + 16));
|
||||
out->uv[1] = endianLittleToHostFloat(*(float *)(data + 20));
|
||||
|
||||
if(out->uv[1] < 0.0f || out->uv[1] > 1.0f) {
|
||||
memoryFree(data);
|
||||
assetLoaderErrorThrow(loading, "Invalid v0 value in tileset");
|
||||
}
|
||||
|
||||
out->tileCount = out->columns * out->rows;
|
||||
memoryFree(data);
|
||||
loading->loading.tileset.data = NULL;
|
||||
|
||||
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetTilesetDispose(assetentry_t *entry) {
|
||||
assertNotNull(entry, "Entry cannot be NULL");
|
||||
assertTrue(entry->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -1,30 +1,60 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/asset.h"
|
||||
#include "asset/assetfile.h"
|
||||
#include "display/texture/tileset.h"
|
||||
|
||||
/**
|
||||
* Handler for tileset assets.
|
||||
*
|
||||
* @param file Asset file to load the tileset from.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetTilesetLoader(assetfile_t *file);
|
||||
typedef struct assetloading_s assetloading_t;
|
||||
typedef struct assetentry_s assetentry_t;
|
||||
|
||||
typedef struct {
|
||||
void *nothing;
|
||||
} assettilesetloaderinput_t;
|
||||
|
||||
typedef enum {
|
||||
ASSET_TILESET_LOADING_STATE_INITIAL,
|
||||
ASSET_TILESET_LOADING_STATE_READ_FILE,
|
||||
ASSET_TILESET_LOADING_STATE_PARSE,
|
||||
ASSET_TILESET_LOADING_STATE_DONE
|
||||
} assettilesetloadingstate_t;
|
||||
|
||||
typedef struct {
|
||||
assetfile_t file;
|
||||
assettilesetloadingstate_t state;
|
||||
|
||||
uint8_t *data;
|
||||
} assettilesetloaderloading_t;
|
||||
|
||||
typedef tileset_t assettilesetoutput_t;
|
||||
|
||||
/**
|
||||
* Loads a tileset from the specified path.
|
||||
*
|
||||
* @param path Path to the tileset asset.
|
||||
* @param out Output tileset to load into.
|
||||
* @return Any error that occurs during loading.
|
||||
* Asynchronous loader for tileset assets. Reads the raw DTF file bytes into
|
||||
* the loading buffer so the sync phase can parse without blocking the main
|
||||
* thread on I/O.
|
||||
*
|
||||
* @param loading Loading information for the asset being loaded.
|
||||
* @return Error code indicating success or failure of the load operation.
|
||||
*/
|
||||
errorret_t assetTilesetLoad(
|
||||
const char_t *path,
|
||||
tileset_t *out
|
||||
);
|
||||
errorret_t assetTilesetLoaderAsync(assetloading_t *loading);
|
||||
|
||||
/**
|
||||
* Synchronous loader for tileset assets. Parses the DTF binary previously
|
||||
* read by the async phase and populates the output tileset_t.
|
||||
*
|
||||
* @param loading Loading information for the asset being loaded.
|
||||
* @return Error code indicating success or failure of the load operation.
|
||||
*/
|
||||
errorret_t assetTilesetLoaderSync(assetloading_t *loading);
|
||||
|
||||
/**
|
||||
* Disposer for tileset assets.
|
||||
*
|
||||
* @param entry Asset entry containing the tileset to dispose.
|
||||
* @return Error code indicating success or failure of the dispose operation.
|
||||
*/
|
||||
errorret_t assetTilesetDispose(assetentry_t *entry);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
@@ -8,46 +8,81 @@
|
||||
#include "assetjsonloader.h"
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
#include "asset/loader/assetloading.h"
|
||||
#include "asset/loader/assetentry.h"
|
||||
|
||||
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc) {
|
||||
assertNotNull(file, "Asset file pointer for JSON loader is null.");
|
||||
assertNotNull(outDoc, "Output pointer for JSON loader is null.");
|
||||
errorret_t assetJsonLoaderAsync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
|
||||
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
|
||||
errorThrow("JSON exceeds maximum allowed size");
|
||||
if(loading->loading.json.state != ASSET_JSON_LOADING_STATE_READ_FILE) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Create buffer
|
||||
uint8_t *buffer = memoryAllocate(file->size);
|
||||
assertNull(loading->loading.json.buffer, "Buffer already defined?");
|
||||
|
||||
errorChain(assetFileOpen(file));
|
||||
assetfile_t *file = &loading->loading.json.file;
|
||||
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
|
||||
|
||||
// Read entire file
|
||||
errorChain(assetFileRead(file, buffer, file->size));
|
||||
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
|
||||
assetLoaderErrorThrow(loading, "JSON exceeds maximum allowed size");
|
||||
}
|
||||
|
||||
size_t fileSize = (size_t)file->size;
|
||||
uint8_t *buffer = memoryAllocate(fileSize);
|
||||
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||
assetLoaderErrorChain(loading, assetFileRead(file, buffer, fileSize));
|
||||
assertTrue(file->lastRead == file->size, "Failed to read entire JSON file.");
|
||||
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||
|
||||
errorChain(assetFileClose(file));
|
||||
|
||||
*outDoc = yyjson_read(
|
||||
buffer,
|
||||
file->size,
|
||||
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
|
||||
);
|
||||
memoryFree(buffer);
|
||||
|
||||
if(!*outDoc) errorThrow("Failed to parse JSON");
|
||||
loading->loading.json.buffer = buffer;
|
||||
loading->loading.json.size = fileSize;
|
||||
loading->loading.json.state = ASSET_JSON_LOADING_STATE_PARSE;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetJsonLoader(assetfile_t *file) {
|
||||
yyjson_doc **outDoc = (yyjson_doc **)file->output;
|
||||
assertNotNull(outDoc, "Output pointer for JSON loader is null.");
|
||||
return assetJsonLoadFileToDoc(file, outDoc);
|
||||
errorret_t assetJsonLoaderSync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
assertTrue(loading->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
|
||||
|
||||
switch(loading->loading.json.state) {
|
||||
case ASSET_JSON_LOADING_STATE_INITIAL:
|
||||
loading->loading.json.state = ASSET_JSON_LOADING_STATE_READ_FILE;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||
errorOk();
|
||||
break;
|
||||
|
||||
case ASSET_JSON_LOADING_STATE_PARSE:
|
||||
break;
|
||||
|
||||
default:
|
||||
errorOk();
|
||||
}
|
||||
|
||||
uint8_t *buffer = loading->loading.json.buffer;
|
||||
assertNotNull(buffer, "JSON buffer should have been loaded by now.");
|
||||
|
||||
loading->entry->data.json = yyjson_read(
|
||||
(char *)buffer,
|
||||
loading->loading.json.size,
|
||||
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
|
||||
);
|
||||
memoryFree(buffer);
|
||||
loading->loading.json.buffer = NULL;
|
||||
|
||||
if(!loading->entry->data.json) {
|
||||
assetLoaderErrorThrow(loading, "Failed to parse JSON");
|
||||
}
|
||||
|
||||
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetJsonLoad(
|
||||
const char_t *path,
|
||||
yyjson_doc **outDoc
|
||||
) {
|
||||
return assetLoad(path, assetJsonLoader, NULL, outDoc);
|
||||
}
|
||||
errorret_t assetJsonDispose(assetentry_t *entry) {
|
||||
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||
assertTrue(entry->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
|
||||
yyjson_doc_free(entry->data.json);
|
||||
entry->data.json = NULL;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -1,45 +1,37 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/asset.h"
|
||||
#include "asset/assetfile.h"
|
||||
#include "yyjson.h"
|
||||
|
||||
#define ASSET_JSON_FILE_SIZE_MAX 1024*256
|
||||
|
||||
typedef struct assetloading_s assetloading_t;
|
||||
typedef struct assetentry_s assetentry_t;
|
||||
|
||||
typedef struct { void *nothing; } assetjsonloaderinput_t;
|
||||
|
||||
typedef enum {
|
||||
ASSET_JSON_LOADING_STATE_INITIAL,
|
||||
ASSET_JSON_LOADING_STATE_READ_FILE,
|
||||
ASSET_JSON_LOADING_STATE_PARSE,
|
||||
ASSET_JSON_LOADING_STATE_DONE
|
||||
} assetjsonloadingstate_t;
|
||||
|
||||
typedef struct {
|
||||
void *nothing;
|
||||
} assetjsonloaderparams_t;
|
||||
assetfile_t file;
|
||||
assetjsonloadingstate_t state;
|
||||
uint8_t *buffer;
|
||||
size_t size;
|
||||
} assetjsonloaderloading_t;
|
||||
|
||||
/**
|
||||
* Loads a JSON document from the specified asset file.
|
||||
*
|
||||
* @param file Asset file to load the JSON document from.
|
||||
* @param outDoc Pointer to store the loaded JSON document.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc);
|
||||
typedef yyjson_doc * assetjsonoutput_t;
|
||||
|
||||
/**
|
||||
* Handler for locale assets.
|
||||
*
|
||||
* @param file Asset file to load the locale from.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetJsonLoader(assetfile_t *file);
|
||||
|
||||
/**
|
||||
* Loads a locale from the specified path.
|
||||
*
|
||||
* @param path Path to the locale asset.
|
||||
* @param outDoc Pointer to store the loaded JSON document.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetJsonLoad(
|
||||
const char_t *path,
|
||||
yyjson_doc **outDoc
|
||||
);
|
||||
errorret_t assetJsonLoaderAsync(assetloading_t *loading);
|
||||
errorret_t assetJsonLoaderSync(assetloading_t *loading);
|
||||
errorret_t assetJsonDispose(assetentry_t *entry);
|
||||
|
||||
@@ -11,38 +11,60 @@
|
||||
#include "util/string.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
errorret_t assetLocaleFileInit(
|
||||
assetlocalefile_t *localeFile,
|
||||
const char_t *path
|
||||
) {
|
||||
assertNotNull(localeFile, "Locale file cannot be NULL.");
|
||||
assertNotNull(path, "Locale file path cannot be NULL.");
|
||||
|
||||
#include "asset/loader/assetloading.h"
|
||||
#include "asset/loader/assetentry.h"
|
||||
|
||||
errorret_t assetLocaleLoaderAsync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
|
||||
if(loading->loading.locale.state != ASSET_LOCALE_LOADER_STATE_LOAD_HEADER) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
assetlocalefile_t *localeFile = &loading->entry->data.locale;
|
||||
memoryZero(localeFile, sizeof(assetlocalefile_t));
|
||||
assetLoaderErrorChain(loading, assetFileInit(&localeFile->file, loading->entry->name, NULL, NULL));
|
||||
assetLoaderErrorChain(loading, assetFileOpen(&localeFile->file));
|
||||
|
||||
// Init the asset file.
|
||||
errorChain(assetFileInit(&localeFile->file, path, NULL, NULL));
|
||||
|
||||
// Open the file handle
|
||||
errorChain(assetFileOpen(&localeFile->file));
|
||||
|
||||
// Get the blank key, this is basically the header info for po files
|
||||
char_t buffer[1024];
|
||||
errorChain(assetLocaleGetString(localeFile, "", 0, buffer, sizeof(buffer)));
|
||||
errorChain(assetLocaleParseHeader(localeFile, buffer, sizeof(buffer)));
|
||||
assetLoaderErrorChain(loading, assetLocaleGetString(localeFile, "", 0, buffer, sizeof(buffer)));
|
||||
assetLoaderErrorChain(loading, assetLocaleParseHeader(localeFile, buffer, sizeof(buffer)));
|
||||
|
||||
loading->loading.locale.state = ASSET_LOCALE_LOADER_STATE_DONE;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetLocaleFileDispose(assetlocalefile_t *localeFile) {
|
||||
assertNotNull(localeFile, "Locale file cannot be NULL.");
|
||||
errorret_t assetLocaleLoaderSync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
assertTrue(loading->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
|
||||
|
||||
errorChain(assetFileClose(&localeFile->file));
|
||||
errorChain(assetFileDispose(&localeFile->file));
|
||||
switch(loading->loading.locale.state) {
|
||||
case ASSET_LOCALE_LOADER_STATE_INITIAL:
|
||||
loading->loading.locale.state = ASSET_LOCALE_LOADER_STATE_LOAD_HEADER;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||
errorOk();
|
||||
break;
|
||||
|
||||
case ASSET_LOCALE_LOADER_STATE_DONE:
|
||||
break;
|
||||
|
||||
default:
|
||||
errorOk();
|
||||
}
|
||||
|
||||
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetLocaleDispose(assetentry_t *entry) {
|
||||
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||
assertTrue(entry->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
|
||||
assetlocalefile_t *localeFile = &entry->data.locale;
|
||||
errorChain(assetFileClose(&localeFile->file));
|
||||
return assetFileDispose(&localeFile->file);
|
||||
}
|
||||
|
||||
errorret_t assetLocaleParseHeader(
|
||||
assetlocalefile_t *localeFile,
|
||||
char_t *headerBuffer,
|
||||
@@ -152,7 +174,7 @@ errorret_t assetLocaleParseHeader(
|
||||
|
||||
if(pluralIndex >= localeFile->pluralStateCount - 1) {
|
||||
errorThrow(
|
||||
"Too many plural conditions. Expected %d conditional clauses for nplurals=%d.",
|
||||
"Too many plural conditions. Expected %d clauses for nplurals=%d.",
|
||||
localeFile->pluralStateCount - 1,
|
||||
localeFile->pluralStateCount
|
||||
);
|
||||
@@ -307,16 +329,24 @@ errorret_t assetLocaleLineSkipBlanks(
|
||||
while(!reader->eof) {
|
||||
// Skip blank lines
|
||||
if(lineBuffer[0] == '\0') {
|
||||
errorChain(assetFileLineReaderNext(reader));
|
||||
errorret_t r = assetFileLineReaderNext(reader);
|
||||
if(errorIsNotOk(r)) {
|
||||
errorCatch(r);
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip comment lines
|
||||
if(lineBuffer[0] == '#') {
|
||||
errorChain(assetFileLineReaderNext(reader));
|
||||
errorret_t r = assetFileLineReaderNext(reader);
|
||||
if(errorIsNotOk(r)) {
|
||||
errorCatch(r);
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
// Is line only spaces?
|
||||
size_t lineLength = strlen((char_t *)lineBuffer);
|
||||
size_t i;
|
||||
@@ -329,7 +359,11 @@ errorret_t assetLocaleLineSkipBlanks(
|
||||
}
|
||||
|
||||
if(onlySpaces) {
|
||||
errorChain(assetFileLineReaderNext(reader));
|
||||
errorret_t r = assetFileLineReaderNext(reader);
|
||||
if(errorIsNotOk(r)) {
|
||||
errorCatch(r);
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
@@ -365,10 +399,18 @@ errorret_t assetLocaleLineUnbuffer(
|
||||
|
||||
// Now start buffering lines out
|
||||
while(!reader->eof) {
|
||||
errorChain(assetFileLineReaderNext(reader));
|
||||
errorret_t r = assetFileLineReaderNext(reader);
|
||||
if(errorIsNotOk(r)) {
|
||||
errorCatch(r);
|
||||
break;
|
||||
}
|
||||
|
||||
// Skip blank lines
|
||||
errorChain(assetLocaleLineSkipBlanks(reader, lineBuffer));
|
||||
r = assetLocaleLineSkipBlanks(reader, lineBuffer);
|
||||
if(errorIsNotOk(r)) {
|
||||
errorCatch(r);
|
||||
break;
|
||||
}
|
||||
|
||||
// Skip starting spaces
|
||||
char_t *ptr = (char_t *)lineBuffer;
|
||||
@@ -593,7 +635,7 @@ errorret_t assetLocaleGetStringWithVA(
|
||||
tempBuffer,
|
||||
bufferSize
|
||||
);
|
||||
if(ret.code != ERROR_OK) {
|
||||
if(errorIsNotOk(ret)) {
|
||||
memoryFree(tempBuffer);
|
||||
return ret;
|
||||
}
|
||||
@@ -641,7 +683,7 @@ errorret_t assetLocaleGetStringWithArgs(
|
||||
format,
|
||||
bufferSize
|
||||
);
|
||||
if(ret.code != ERROR_OK) {
|
||||
if(errorIsNotOk(ret)) {
|
||||
memoryFree(format);
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -1,15 +1,40 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/asset.h"
|
||||
#include "asset/assetfile.h"
|
||||
|
||||
typedef struct assetloading_s assetloading_t;
|
||||
typedef struct assetentry_s assetentry_t;
|
||||
|
||||
/** Input passed to the locale loader — currently unused. */
|
||||
typedef struct { void *nothing; } assetlocaleloaderinput_t;
|
||||
|
||||
typedef enum {
|
||||
ASSET_LOCALE_LOADER_STATE_INITIAL,
|
||||
ASSET_LOCALE_LOADER_STATE_LOAD_HEADER,
|
||||
ASSET_LOCALE_LOADER_STATE_DONE
|
||||
} assetlocaleloaderstate_t;
|
||||
|
||||
/** Per-slot scratch data used while the locale file is loading. */
|
||||
typedef struct {
|
||||
assetlocaleloaderstate_t state;
|
||||
} assetlocaleloaderloading_t;
|
||||
|
||||
/** Maximum number of distinct plural forms a locale file may declare. */
|
||||
#define ASSET_LOCALE_FILE_PLURAL_FORM_COUNT 6
|
||||
|
||||
/**
|
||||
* Comparison operator used in a plural-form expression.
|
||||
*
|
||||
* Each condition in the plural-form header is evaluated as
|
||||
* `n <op> value`
|
||||
* where `n` is the runtime plural count.
|
||||
*/
|
||||
typedef enum {
|
||||
ASSET_LOCALE_PLURAL_OP_EQUAL,
|
||||
ASSET_LOCALE_PLURAL_OP_NOT_EQUAL,
|
||||
@@ -19,13 +44,24 @@ typedef enum {
|
||||
ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL
|
||||
} assetlocalepluraloperation_t;
|
||||
|
||||
/**
|
||||
* Discriminator tag for a locale string argument.
|
||||
* @see assetlocalearg_t
|
||||
*/
|
||||
typedef enum {
|
||||
ASSET_LOCALE_ARG_STRING,
|
||||
ASSET_LOCALE_ARG_INT,
|
||||
ASSET_LOCALE_ARG_FLOAT
|
||||
} assetlocaleargtype_t;
|
||||
|
||||
/**
|
||||
* A single typed argument for locale string substitution.
|
||||
*
|
||||
* Used with @ref assetLocaleGetStringWithArgs to fill `%s`, `%d`, or `%f`
|
||||
* placeholders inside a translated string.
|
||||
*/
|
||||
typedef struct {
|
||||
/** Which union member is active. */
|
||||
assetlocaleargtype_t type;
|
||||
union {
|
||||
const char_t *stringValue;
|
||||
@@ -34,35 +70,81 @@ typedef struct {
|
||||
};
|
||||
} assetlocalearg_t;
|
||||
|
||||
/**
|
||||
* Runtime state for an open locale file.
|
||||
*
|
||||
* Loaded once by @ref assetLocaleLoaderSync and kept alive for the lifetime
|
||||
* of the asset entry. The plural-form fields are populated from the PO header
|
||||
* by @ref assetLocaleParseHeader.
|
||||
*
|
||||
* Plural evaluation works as a linear scan over `pluralStateCount - 1`
|
||||
* conditions; if none match, `pluralDefaultIndex` is returned.
|
||||
*/
|
||||
typedef struct {
|
||||
/** Underlying file handle used to rewind and re-read the PO data. */
|
||||
assetfile_t file;
|
||||
|
||||
/** Comparison operator for each conditional plural clause. */
|
||||
assetlocalepluraloperation_t pluralOps[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
||||
|
||||
/** Right-hand value for each conditional plural clause. */
|
||||
int32_t pluralValues[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
||||
|
||||
/** Form index returned when the corresponding condition is true. */
|
||||
int32_t pluralIndices[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
||||
|
||||
/** Total number of plural forms declared by `nplurals=`. */
|
||||
uint8_t pluralStateCount;
|
||||
|
||||
/** Form index used when no conditional clause matches. */
|
||||
uint8_t pluralDefaultIndex;
|
||||
} assetlocalefile_t;
|
||||
|
||||
/**
|
||||
* Initialize a locale asset file.
|
||||
*
|
||||
* @param localeFile The locale file to initialize.
|
||||
* @param path The path to the locale file.
|
||||
* @return An error code if a failure occurs.
|
||||
*/
|
||||
errorret_t assetLocaleFileInit(
|
||||
assetlocalefile_t *localeFile,
|
||||
const char_t *path
|
||||
);
|
||||
/** Convenience alias — the loaded output type of a locale asset entry. */
|
||||
typedef assetlocalefile_t assetlocaleoutput_t;
|
||||
|
||||
/**
|
||||
* Dispose of a locale asset file.
|
||||
*
|
||||
* @param localeFile The locale file to dispose of.
|
||||
* @return An error code if a failure occurs.
|
||||
* Asynchronous loader callback. Opens the locale file, reads the PO header,
|
||||
* and parses plural-form rules. All I/O happens here so the main thread is
|
||||
* not blocked. Sets entry state to `ASSET_ENTRY_STATE_PENDING_SYNC` on
|
||||
* success or `ASSET_ENTRY_STATE_ERROR` on failure.
|
||||
*
|
||||
* @param loading The loading slot for this asset entry.
|
||||
* @return OK on success, error otherwise.
|
||||
*/
|
||||
errorret_t assetLocaleFileDispose(assetlocalefile_t *localeFile);
|
||||
errorret_t assetLocaleLoaderAsync(assetloading_t *loading);
|
||||
|
||||
/**
|
||||
* Synchronous loader callback. Confirms the async phase completed and marks
|
||||
* the entry as `ASSET_ENTRY_STATE_LOADED`.
|
||||
*
|
||||
* @param loading The loading slot for this asset entry.
|
||||
* @return OK on success, error otherwise.
|
||||
*/
|
||||
errorret_t assetLocaleLoaderSync(assetloading_t *loading);
|
||||
|
||||
/**
|
||||
* Dispose callback. Closes the open file handle and zeros the locale data.
|
||||
*
|
||||
* @param entry The asset entry to dispose.
|
||||
* @return OK on success, error otherwise.
|
||||
*/
|
||||
errorret_t assetLocaleDispose(assetentry_t *entry);
|
||||
|
||||
/**
|
||||
* Parses the `Plural-Forms:` line from a PO header string and populates the
|
||||
* plural-form fields of `localeFile`. If no `Plural-Forms:` key is present
|
||||
* the function returns OK without modifying the struct.
|
||||
*
|
||||
* Supports the `nplurals=N; plural=(<expr>);` syntax where `<expr>` is a
|
||||
* chain of `n <op> value ? index : ...` ternary conditions ending with a
|
||||
* fallback index.
|
||||
*
|
||||
* @param localeFile Struct whose plural fields will be filled in.
|
||||
* @param headerBuffer The raw PO header string (msgstr of msgid "").
|
||||
* @param headerBufferSize Size of `headerBuffer` in bytes.
|
||||
* @return OK on success, error if the plural expression is malformed.
|
||||
*/
|
||||
errorret_t assetLocaleParseHeader(
|
||||
assetlocalefile_t *localeFile,
|
||||
char_t *headerBuffer,
|
||||
@@ -70,11 +152,29 @@ errorret_t assetLocaleParseHeader(
|
||||
);
|
||||
|
||||
/**
|
||||
* Skips blank lines and comment lines in the line reader.
|
||||
*
|
||||
* @param reader Line reader to read from.
|
||||
* @param lineBuffer Buffer to use for reading lines.
|
||||
* @return Any error that occurs during skipping.
|
||||
* Evaluates which plural form index to use for a given count.
|
||||
*
|
||||
* Walks the conditions stored in `file` in order; returns the index for the
|
||||
* first condition that matches `pluralCount`. Falls back to
|
||||
* `file->pluralDefaultIndex` if none match.
|
||||
*
|
||||
* @param file Locale file with parsed plural rules.
|
||||
* @param pluralCount The runtime count (e.g. number of items).
|
||||
* @return Zero-based plural form index.
|
||||
*/
|
||||
uint8_t assetLocaleEvaluatePlural(
|
||||
assetlocalefile_t *file,
|
||||
const int32_t pluralCount
|
||||
);
|
||||
|
||||
/**
|
||||
* Advances the line reader past blank lines, comment lines (starting with
|
||||
* `#`), and lines containing only spaces. Stops at the first content line or
|
||||
* end of file.
|
||||
*
|
||||
* @param reader Line reader positioned at the current line.
|
||||
* @param lineBuffer Output buffer that the reader writes each line into.
|
||||
* @return OK on success, error if reading fails.
|
||||
*/
|
||||
errorret_t assetLocaleLineSkipBlanks(
|
||||
assetfilelinereader_t *reader,
|
||||
@@ -82,16 +182,19 @@ errorret_t assetLocaleLineSkipBlanks(
|
||||
);
|
||||
|
||||
/**
|
||||
* Unbuffers a potentially multi-line quoted string from the line reader.
|
||||
*
|
||||
* This will read lines until it finds a line that starts with a quote, then
|
||||
* read until the closing quote.
|
||||
*
|
||||
* @param reader Line reader to read from.
|
||||
* @param lineBuffer Buffer to use for reading lines.
|
||||
* @param stringBuffer Buffer to write the unbuffered string to.
|
||||
* @param stringBufferSize Size of the string buffer.
|
||||
* @return Any error that occurs during unbuffering.
|
||||
* Reads a PO quoted string value from the current line and any immediately
|
||||
* following continuation lines that begin with `"`.
|
||||
*
|
||||
* Handles standard C escape sequences (`\n`, `\t`, `\\`, `\"`).
|
||||
*
|
||||
* @param reader Line reader positioned at the line containing the opening
|
||||
* quote (e.g. `msgstr "..."`).
|
||||
* @param lineBuffer Buffer the reader fills on each @ref assetFileLineReaderNext
|
||||
* call; also used to detect continuation lines.
|
||||
* @param stringBuffer Destination for the unescaped string content.
|
||||
* @param stringBufferSize Capacity of `stringBuffer` in bytes.
|
||||
* @return OK on success, error if a quote or escape sequence is malformed or
|
||||
* the buffer would overflow.
|
||||
*/
|
||||
errorret_t assetLocaleLineUnbuffer(
|
||||
assetfilelinereader_t *reader,
|
||||
@@ -101,14 +204,19 @@ errorret_t assetLocaleLineUnbuffer(
|
||||
);
|
||||
|
||||
/**
|
||||
* Test function for locale asset loading.
|
||||
*
|
||||
* @param file Asset file to test loading from.
|
||||
* @param messageId The message ID to retrieve.
|
||||
* @param pluralCount Count for formulating the plural variant.
|
||||
* @param stringBuffer Buffer to write the retrieved string to.
|
||||
* @param stringBufferSize Size of the string buffer.
|
||||
* @return Any error that occurs during testing.
|
||||
* Looks up a translated string by message ID from the open locale file.
|
||||
*
|
||||
* Rewinds the file and scans from the beginning on every call. For plural
|
||||
* entries (`msgid_plural`) the `pluralCount` is evaluated against the loaded
|
||||
* plural rules to select the correct `msgstr[N]` form.
|
||||
*
|
||||
* @param file Locale file to search. Must be open.
|
||||
* @param messageId PO message ID to find (`""` retrieves the header entry).
|
||||
* @param pluralCount Count used to select the plural form (ignored for
|
||||
* singular entries).
|
||||
* @param stringBuffer Buffer to receive the translated string.
|
||||
* @param stringBufferSize Capacity of `stringBuffer` in bytes.
|
||||
* @return OK on success, error if the message ID is not found or I/O fails.
|
||||
*/
|
||||
errorret_t assetLocaleGetString(
|
||||
assetlocalefile_t *file,
|
||||
@@ -119,15 +227,21 @@ errorret_t assetLocaleGetString(
|
||||
);
|
||||
|
||||
/**
|
||||
* Test function for locale asset loading with a variable argument list.
|
||||
*
|
||||
* @param file Asset file to test loading from.
|
||||
* @param messageId The message ID to retrieve.
|
||||
* @param pluralCount Count for formulating the plural variant.
|
||||
* @param buffer Buffer to write the retrieved string to.
|
||||
* @param bufferSize Size of the buffer.
|
||||
* @param ... Additional arguments for formatting the string.
|
||||
* @return Any error that occurs during testing.
|
||||
* Looks up a translated string and formats it with a `printf`-style variadic
|
||||
* argument list.
|
||||
*
|
||||
* Retrieves the raw format string via @ref assetLocaleGetString then applies
|
||||
* `vsnprintf` with the provided arguments.
|
||||
*
|
||||
* @param file Locale file to search. Must be open.
|
||||
* @param messageId PO message ID to find.
|
||||
* @param pluralCount Count used to select the plural form.
|
||||
* @param buffer Buffer to receive the formatted string.
|
||||
* @param bufferSize Capacity of `buffer` in bytes.
|
||||
* @param ... Format arguments matching the specifiers in the translated
|
||||
* string.
|
||||
* @return OK on success, error if the message is not found or formatting
|
||||
* fails.
|
||||
*/
|
||||
errorret_t assetLocaleGetStringWithVA(
|
||||
assetlocalefile_t *file,
|
||||
@@ -139,16 +253,22 @@ errorret_t assetLocaleGetStringWithVA(
|
||||
);
|
||||
|
||||
/**
|
||||
* Test function for locale asset loading with a list of arguments.
|
||||
*
|
||||
* @param file Asset file to test loading from.
|
||||
* @param messageId The message ID to retrieve.
|
||||
* @param pluralCount Count for formulating the plural variant.
|
||||
* @param buffer Buffer to write the retrieved string to.
|
||||
* @param bufferSize Size of the buffer.
|
||||
* @param args List of arguments for formatting the string.
|
||||
* @param argCount Number of arguments in the list.
|
||||
* @return Any error that occurs during testing.
|
||||
* Looks up a translated string and substitutes typed arguments into its
|
||||
* `%s`, `%d`, and `%f` placeholders.
|
||||
*
|
||||
* Unlike @ref assetLocaleGetStringWithVA this variant accepts an explicit
|
||||
* array of @ref assetlocalearg_t values, which is safer to use from
|
||||
* generated or scripted call sites.
|
||||
*
|
||||
* @param file Locale file to search. Must be open.
|
||||
* @param messageId PO message ID to find.
|
||||
* @param pluralCount Count used to select the plural form.
|
||||
* @param buffer Buffer to receive the formatted string.
|
||||
* @param bufferSize Capacity of `buffer` in bytes.
|
||||
* @param args Array of typed arguments; may be NULL when `argCount` is 0.
|
||||
* @param argCount Number of elements in `args`.
|
||||
* @return OK on success, error if the message is not found, an argument type
|
||||
* mismatches the specifier, or the buffer would overflow.
|
||||
*/
|
||||
errorret_t assetLocaleGetStringWithArgs(
|
||||
assetlocalefile_t *file,
|
||||
@@ -158,4 +278,4 @@ errorret_t assetLocaleGetStringWithArgs(
|
||||
const size_t bufferSize,
|
||||
const assetlocalearg_t *args,
|
||||
const size_t argCount
|
||||
);
|
||||
);
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
assetscriptloader.c
|
||||
)
|
||||
)
|
||||
|
||||
@@ -1,82 +1,116 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "assetscriptloader.h"
|
||||
#include "asset/loader/assetloading.h"
|
||||
#include "asset/loader/assetentry.h"
|
||||
#include "asset/loader/assetloader.h"
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
#include <jerryscript.h>
|
||||
|
||||
errorret_t assetScriptLoader(assetfile_t *file) {
|
||||
assertNotNull(file, "Asset file cannot be NULL");
|
||||
assertNull(file->zipFile, "Asset file zip handle must be NULL");
|
||||
assertNotNull(file->output, "Asset file output cannot be NULL");
|
||||
errorret_t assetScriptLoaderAsync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
|
||||
assetscript_t *script = (assetscript_t *)file->output;
|
||||
|
||||
// Open the asset for buffering
|
||||
errorChain(assetFileOpen(file));
|
||||
|
||||
// Request loading
|
||||
if(!lua_load(
|
||||
script->ctx->luaState,
|
||||
assetScriptReader,
|
||||
file,
|
||||
file->filename,
|
||||
NULL
|
||||
) == LUA_OK) {
|
||||
const char_t *strErr = lua_tostring(script->ctx->luaState, -1);
|
||||
lua_pop(script->ctx->luaState, 1);
|
||||
errorThrow("Failed to load Lua script: %s", strErr);
|
||||
if(loading->loading.script.state != ASSET_SCRIPT_LOADING_STATE_READ_FILE) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
// Now loaded, exec
|
||||
if(lua_pcall(script->ctx->luaState, 0, LUA_MULTRET, 0) != LUA_OK) {
|
||||
const char_t *strErr = lua_tostring(script->ctx->luaState, -1);
|
||||
lua_pop(script->ctx->luaState, 1);
|
||||
errorThrow("Failed to execute Lua script: %s", strErr);
|
||||
assertNull(loading->loading.script.buffer, "Buffer already defined?");
|
||||
|
||||
assetfile_t *file = &loading->loading.script.file;
|
||||
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
|
||||
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||
|
||||
size_t capacity = ASSET_SCRIPT_CHUNK_SIZE;
|
||||
uint8_t *buffer = memoryAllocate(capacity + 1);
|
||||
size_t offset = 0;
|
||||
|
||||
while(1) {
|
||||
if(offset + ASSET_SCRIPT_CHUNK_SIZE > capacity) {
|
||||
size_t oldCapacity = capacity + 1;
|
||||
capacity += ASSET_SCRIPT_CHUNK_SIZE;
|
||||
memoryResize((void **)&buffer, oldCapacity, capacity + 1);
|
||||
}
|
||||
assetLoaderErrorChain(loading, assetFileRead(
|
||||
file, buffer + offset, ASSET_SCRIPT_CHUNK_SIZE
|
||||
));
|
||||
size_t chunk = (size_t)file->lastRead;
|
||||
offset += chunk;
|
||||
if(chunk == 0) break;
|
||||
}
|
||||
|
||||
// Close the file
|
||||
return assetFileClose(file);
|
||||
buffer[offset] = '\0';
|
||||
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||
|
||||
loading->loading.script.buffer = buffer;
|
||||
loading->loading.script.size = offset;
|
||||
loading->loading.script.state = ASSET_SCRIPT_LOADING_STATE_EXEC;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetScriptLoad(const char_t *path, scriptcontext_t *ctx) {
|
||||
assertNotNull(path, "Script path cannot be NULL");
|
||||
assertNotNull(ctx, "Script context cannot be NULL");
|
||||
|
||||
assetscript_t script;
|
||||
script.ctx = ctx;
|
||||
errorret_t assetScriptLoaderSync(assetloading_t *loading) {
|
||||
assertNotNull(loading, "Loading cannot be NULL");
|
||||
assertTrue(loading->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
|
||||
|
||||
return assetLoad(
|
||||
path,
|
||||
assetScriptLoader,
|
||||
NULL,
|
||||
&script
|
||||
);
|
||||
}
|
||||
switch(loading->loading.script.state) {
|
||||
case ASSET_SCRIPT_LOADING_STATE_INITIAL:
|
||||
loading->loading.script.state = ASSET_SCRIPT_LOADING_STATE_READ_FILE;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||
errorOk();
|
||||
break;
|
||||
|
||||
const char_t * assetScriptReader(lua_State* L, void* data, size_t* size) {
|
||||
assetfile_t *file = (assetfile_t*)data;
|
||||
assertNotNull(file, "Script asset file cannot be NULL");
|
||||
assertNotNull(file->zipFile, "Script asset zip handle cannot be NULL");
|
||||
assertNotNull(file->output, "Script asset output cannot be NULL");
|
||||
case ASSET_SCRIPT_LOADING_STATE_EXEC:
|
||||
break;
|
||||
|
||||
assetscript_t *script = (assetscript_t *)file->output;
|
||||
assertNotNull(script, "Script asset output cannot be NULL");
|
||||
|
||||
zip_int64_t read = zip_fread(
|
||||
file->zipFile,
|
||||
script->buffer,
|
||||
sizeof(script->buffer)
|
||||
);
|
||||
|
||||
if(read < 0) {
|
||||
*size = 0;
|
||||
return NULL;
|
||||
default:
|
||||
errorOk();
|
||||
}
|
||||
|
||||
*size = (size_t)read;
|
||||
return script->buffer;
|
||||
}
|
||||
uint8_t *buffer = loading->loading.script.buffer;
|
||||
assertNotNull(buffer, "Script buffer should have been loaded by now.");
|
||||
|
||||
jerry_value_t result = jerry_eval(
|
||||
(const jerry_char_t *)buffer,
|
||||
loading->loading.script.size,
|
||||
JERRY_PARSE_NO_OPTS
|
||||
);
|
||||
memoryFree(buffer);
|
||||
loading->loading.script.buffer = NULL;
|
||||
|
||||
if(jerry_value_is_exception(result)) {
|
||||
jerry_value_t errVal = jerry_exception_value(result, false);
|
||||
jerry_value_t errStr = jerry_value_to_string(errVal);
|
||||
char_t buf[256];
|
||||
jerry_size_t len = jerry_string_to_buffer(
|
||||
errStr, JERRY_ENCODING_UTF8, (jerry_char_t *)buf, sizeof(buf) - 1
|
||||
);
|
||||
buf[len] = '\0';
|
||||
jerry_value_free(errStr);
|
||||
jerry_value_free(errVal);
|
||||
jerry_value_free(result);
|
||||
assetLoaderErrorThrow(loading, "Script error in '%s': %s",
|
||||
loading->entry->name, buf
|
||||
);
|
||||
}
|
||||
|
||||
loading->entry->data.script = (assetscriptoutput_t)result;
|
||||
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetScriptDispose(assetentry_t *entry) {
|
||||
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||
assertTrue(entry->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
|
||||
if(entry->data.script != 0) {
|
||||
jerry_value_free((jerry_value_t)entry->data.script);
|
||||
entry->data.script = 0;
|
||||
}
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -1,48 +1,35 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/asset.h"
|
||||
#include "script/scriptcontext.h"
|
||||
#include "asset/assetfile.h"
|
||||
|
||||
#define ASSET_SCRIPT_BUFFER_SIZE 1024
|
||||
#define ASSET_SCRIPT_CHUNK_SIZE 1024
|
||||
|
||||
typedef struct assetloading_s assetloading_t;
|
||||
typedef struct assetentry_s assetentry_t;
|
||||
|
||||
typedef struct { void *nothing; } assetscriptloaderinput_t;
|
||||
typedef uint32_t assetscriptoutput_t;
|
||||
|
||||
typedef enum {
|
||||
ASSET_SCRIPT_LOADING_STATE_INITIAL,
|
||||
ASSET_SCRIPT_LOADING_STATE_READ_FILE,
|
||||
ASSET_SCRIPT_LOADING_STATE_EXEC,
|
||||
ASSET_SCRIPT_LOADING_STATE_DONE
|
||||
} assetscriptloadingstate_t;
|
||||
|
||||
typedef struct {
|
||||
void *nothing;
|
||||
} assetscriptloaderparams_t;
|
||||
assetfile_t file;
|
||||
assetscriptloadingstate_t state;
|
||||
uint8_t *buffer;
|
||||
size_t size;
|
||||
} assetscriptloaderloading_t;
|
||||
|
||||
typedef struct {
|
||||
scriptcontext_t *ctx;
|
||||
char_t buffer[ASSET_SCRIPT_BUFFER_SIZE];
|
||||
} assetscript_t;
|
||||
|
||||
/**
|
||||
* Handler for script assets.
|
||||
*
|
||||
* @param file Asset file to load the script from.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetScriptLoader(assetfile_t *file);
|
||||
|
||||
/**
|
||||
* Loads a script from the specified path.
|
||||
*
|
||||
* @param path Path to the script asset.
|
||||
* @param ctx Script context to load the script into.
|
||||
* @return Any error that occurs during loading.
|
||||
*/
|
||||
errorret_t assetScriptLoad(const char_t *path, scriptcontext_t *ctx);
|
||||
|
||||
/**
|
||||
* Reader function for Lua to read script data from the asset.
|
||||
*
|
||||
* @param L Lua state.
|
||||
* @param data Pointer to the scriptcontext_t structure.
|
||||
* @param size Pointer to store the size of the read data.
|
||||
* @return Pointer to the read data buffer.
|
||||
*/
|
||||
const char_t * assetScriptReader(lua_State* L, void* data, size_t* size);
|
||||
errorret_t assetScriptLoaderAsync(assetloading_t *loading);
|
||||
errorret_t assetScriptLoaderSync(assetloading_t *loading);
|
||||
errorret_t assetScriptDispose(assetentry_t *entry);
|
||||
|
||||
@@ -5,5 +5,5 @@
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
networkwii.c
|
||||
console.c
|
||||
)
|
||||
@@ -0,0 +1,83 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "console.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "input/input.h"
|
||||
#include "log/log.h"
|
||||
#include "engine/engine.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
#include "display/text/text.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
|
||||
console_t CONSOLE;
|
||||
|
||||
void consoleInit(void) {
|
||||
memoryZero(&CONSOLE, sizeof(console_t));
|
||||
|
||||
#ifdef DUSK_CONSOLE_POSIX
|
||||
threadMutexInit(&CONSOLE.printMutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
void consolePrint(const char_t *message, ...) {
|
||||
char_t buffer[CONSOLE_LINE_MAX];
|
||||
|
||||
va_list args;
|
||||
va_start(args, message);
|
||||
int32_t len = stringFormatVA(buffer, CONSOLE_LINE_MAX, message, args);
|
||||
va_end(args);
|
||||
|
||||
#ifdef DUSK_CONSOLE_POSIX
|
||||
threadMutexLock(&CONSOLE.printMutex);
|
||||
#endif
|
||||
|
||||
memoryMove(
|
||||
CONSOLE.line[0],
|
||||
CONSOLE.line[1],
|
||||
(CONSOLE_HISTORY_MAX - 1) * CONSOLE_LINE_MAX
|
||||
);
|
||||
memoryCopy(CONSOLE.line[CONSOLE_HISTORY_MAX - 1], buffer, len + 1);
|
||||
|
||||
#ifdef DUSK_CONSOLE_POSIX
|
||||
threadMutexUnlock(&CONSOLE.printMutex);
|
||||
#endif
|
||||
|
||||
logDebug("%s\n", buffer);
|
||||
}
|
||||
|
||||
void consoleUpdate(void) {
|
||||
#ifdef DUSK_TIME_DYNAMIC
|
||||
if(TIME.dynamicUpdate) return;
|
||||
#endif
|
||||
|
||||
if(inputPressed(INPUT_ACTION_CONSOLE)) {
|
||||
CONSOLE.visible = !CONSOLE.visible;
|
||||
}
|
||||
}
|
||||
|
||||
errorret_t consoleDraw(void) {
|
||||
if(!CONSOLE.visible) errorOk();
|
||||
|
||||
for(uint32_t i = 0; i < CONSOLE_HISTORY_MAX; i++) {
|
||||
errorChain(textDraw(
|
||||
0, FONT_DEFAULT.tileset->tileHeight * i,
|
||||
CONSOLE.line[i],
|
||||
COLOR_WHITE,
|
||||
&FONT_DEFAULT
|
||||
));
|
||||
}
|
||||
return spriteBatchFlush();
|
||||
}
|
||||
|
||||
void consoleDispose(void) {
|
||||
#ifdef DUSK_CONSOLE_POSIX
|
||||
threadMutexDispose(&CONSOLE.printMutex);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "consoledefs.h"
|
||||
#include "error/error.h"
|
||||
#include "dusk.h"
|
||||
|
||||
#ifdef DUSK_CONSOLE_POSIX
|
||||
#include "thread/thread.h"
|
||||
#include <poll.h>
|
||||
#include <unistd.h>
|
||||
#define CONSOLE_POSIX_POLL_RATE 75
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
char_t line[CONSOLE_HISTORY_MAX][CONSOLE_LINE_MAX];
|
||||
bool_t visible;
|
||||
|
||||
#ifdef DUSK_CONSOLE_POSIX
|
||||
threadmutex_t printMutex;
|
||||
#endif
|
||||
} console_t;
|
||||
|
||||
extern console_t CONSOLE;
|
||||
|
||||
/**
|
||||
* Initializes the console.
|
||||
*/
|
||||
void consoleInit(void);
|
||||
|
||||
/**
|
||||
* Prints a message to the console history.
|
||||
*
|
||||
* @param message The message to print (printf-style).
|
||||
*/
|
||||
void consolePrint(const char_t *message, ...);
|
||||
|
||||
/**
|
||||
* Processes pending queued script lines. Call once per frame from main thread.
|
||||
*/
|
||||
void consoleUpdate(void);
|
||||
|
||||
/**
|
||||
* Renders the console history to the screen (UI space).
|
||||
*
|
||||
* @return The error return value.
|
||||
*/
|
||||
errorret_t consoleDraw(void);
|
||||
|
||||
/**
|
||||
* Disposes of the console.
|
||||
*/
|
||||
void consoleDispose(void);
|
||||
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#define CONSOLE_LINE_MAX 512
|
||||
#define CONSOLE_HISTORY_MAX 16
|
||||
#define CONSOLE_EXEC_BUFFER_MAX 32
|
||||
@@ -1,10 +1,9 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
moduleui.c
|
||||
)
|
||||
cutscene.c
|
||||
)
|
||||
@@ -0,0 +1,96 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#include "cutscene.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "console/console.h"
|
||||
#include "time/time.h"
|
||||
|
||||
cutscene_t CUTSCENE;
|
||||
|
||||
errorret_t cutsceneInit(void) {
|
||||
memoryZero(&CUTSCENE, sizeof(cutscene_t));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t cutsceneUpdate(void) {
|
||||
#ifdef DUSK_TIME_DYNAMIC
|
||||
if(TIME.dynamicUpdate) {
|
||||
errorOk();
|
||||
}
|
||||
#endif
|
||||
|
||||
if(!CUTSCENE.active) errorOk();
|
||||
|
||||
cutsceneevent_t *event = &CUTSCENE.events[CUTSCENE.eventCurrent];
|
||||
if(event->onUpdate) errorChain(event->onUpdate());
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t cutscenePlay(
|
||||
const cutsceneevent_t *events,
|
||||
const uint8_t eventCount
|
||||
) {
|
||||
assertNotNull(events, "Events cannot be null");
|
||||
assertTrue(eventCount > 0, "Event count must be greater than zero");
|
||||
assertTrue(
|
||||
eventCount <= CUTSCENE_EVENT_COUNT_MAX,
|
||||
"Event count exceeds CUTSCENE_EVENT_COUNT_MAX"
|
||||
);
|
||||
|
||||
if(CUTSCENE.active) {
|
||||
errorChain(cutsceneStop());
|
||||
}
|
||||
|
||||
memoryCopy(CUTSCENE.events, events, sizeof(cutsceneevent_t) * eventCount);
|
||||
CUTSCENE.eventCount = eventCount;
|
||||
CUTSCENE.eventCurrent = 0;
|
||||
CUTSCENE.active = true;
|
||||
|
||||
cutsceneevent_t *firstEvent = &CUTSCENE.events[0];
|
||||
if(firstEvent->onStart) errorChain(firstEvent->onStart());
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t cutsceneAdvance(void) {
|
||||
if(!CUTSCENE.active) errorOk();
|
||||
|
||||
cutsceneevent_t *currentEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
|
||||
if(currentEvent->onEnd) errorChain(currentEvent->onEnd());
|
||||
CUTSCENE.eventCurrent++;
|
||||
|
||||
if(CUTSCENE.eventCurrent >= CUTSCENE.eventCount) {
|
||||
if(CUTSCENE.onStop) errorChain(CUTSCENE.onStop());
|
||||
CUTSCENE.active = false;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
cutsceneevent_t *nextEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
|
||||
if(nextEvent->onStart) errorChain(nextEvent->onStart());
|
||||
consolePrint("Cutscene advance");
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t cutsceneStop(void) {
|
||||
if(!CUTSCENE.active) errorOk();
|
||||
|
||||
cutsceneevent_t *currentEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
|
||||
if(currentEvent->onEnd) errorChain(currentEvent->onEnd());
|
||||
|
||||
if(CUTSCENE.onStop) errorChain(CUTSCENE.onStop());
|
||||
|
||||
CUTSCENE.active = false;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t cutsceneDispose(void) {
|
||||
errorChain(cutsceneStop());
|
||||
errorOk();
|
||||
}
|
||||
|
||||
bool_t cutsceneIsActive(void) {
|
||||
return CUTSCENE.active;
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
|
||||
#define CUTSCENE_EVENT_COUNT_MAX 16
|
||||
|
||||
typedef struct {
|
||||
errorret_t (*onStart)(void);
|
||||
errorret_t (*onEnd)(void);
|
||||
errorret_t (*onUpdate)(void);
|
||||
} cutsceneevent_t;
|
||||
|
||||
typedef struct {
|
||||
cutsceneevent_t events[CUTSCENE_EVENT_COUNT_MAX];
|
||||
uint8_t eventCount;
|
||||
uint8_t eventCurrent;
|
||||
errorret_t (*onStop)(void);
|
||||
bool_t active;
|
||||
} cutscene_t;
|
||||
|
||||
extern cutscene_t CUTSCENE;
|
||||
|
||||
/**
|
||||
* Initializes the cutscene manager.
|
||||
*
|
||||
* @return Any error state that happened.
|
||||
*/
|
||||
errorret_t cutsceneInit(void);
|
||||
|
||||
/**
|
||||
* Ticks the active cutscene event, calling its onUpdate callback.
|
||||
* Does nothing when no cutscene is playing.
|
||||
*
|
||||
* @return Any error state that happened.
|
||||
*/
|
||||
errorret_t cutsceneUpdate(void);
|
||||
|
||||
/**
|
||||
* Copies the given event array and begins playing from the first
|
||||
* event. If a cutscene is already playing it is stopped first.
|
||||
*
|
||||
* @param events Array of events to copy.
|
||||
* @param eventCount Number of events. Must be > 0 and
|
||||
* <= CUTSCENE_EVENT_COUNT_MAX.
|
||||
* @return Any error state that happened.
|
||||
*/
|
||||
errorret_t cutscenePlay(
|
||||
const cutsceneevent_t *events,
|
||||
const uint8_t eventCount
|
||||
);
|
||||
|
||||
/**
|
||||
* Ends the current event and starts the next one.
|
||||
* Marks the cutscene as inactive after the last event ends.
|
||||
* Does nothing when no cutscene is playing.
|
||||
*
|
||||
* @return Any error state that happened.
|
||||
*/
|
||||
errorret_t cutsceneAdvance(void);
|
||||
|
||||
/**
|
||||
* Ends the current event and stops the cutscene immediately.
|
||||
* Does nothing when no cutscene is playing.
|
||||
*
|
||||
* @return Any error state that happened.
|
||||
*/
|
||||
errorret_t cutsceneStop(void);
|
||||
|
||||
/**
|
||||
* Disposes of the cutscene manager, stopping any active cutscene.
|
||||
*
|
||||
* @return Any error state that happened.
|
||||
*/
|
||||
errorret_t cutsceneDispose(void);
|
||||
|
||||
/**
|
||||
* Returns whether a cutscene is currently playing.
|
||||
*
|
||||
* @return true if a cutscene is active.
|
||||
*/
|
||||
bool_t cutsceneIsActive(void);
|
||||
+11
-31
@@ -22,11 +22,9 @@
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "asset/asset.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
#include "display/shader/shaderlist.h"
|
||||
#include "time/time.h"
|
||||
|
||||
#include "script/module/display/moduleshader.h"
|
||||
|
||||
display_t DISPLAY = { 0 };
|
||||
|
||||
errorret_t displayInit(void) {
|
||||
@@ -35,6 +33,7 @@ errorret_t displayInit(void) {
|
||||
#ifdef displayPlatformInit
|
||||
errorChain(displayPlatformInit());
|
||||
#endif
|
||||
errorChain(displaySetState((displaystate_t){ .flags = 0 }));
|
||||
errorChain(textureInit(
|
||||
&TEXTURE_WHITE, 4, 4,
|
||||
TEXTURE_FORMAT_RGBA, (texturedata_t){ .rgbaColors = TEXTURE_WHITE_PIXELS }
|
||||
@@ -54,31 +53,8 @@ errorret_t displayInit(void) {
|
||||
errorChain(screenInit());
|
||||
|
||||
// Setup initial shader with default values
|
||||
mat4 view, proj, model;
|
||||
glm_lookat(
|
||||
(vec3){ 0.0f, 0.0f, 1.0f },
|
||||
(vec3){ 0.0f, 0.0f, 0.0f },
|
||||
(vec3){ 0.0f, 1.0f, 0.0f },
|
||||
view
|
||||
);
|
||||
|
||||
glm_perspective(
|
||||
glm_rad(45.0f),
|
||||
(float_t)SCREEN.width / (float_t)SCREEN.height,
|
||||
0.1f,
|
||||
100.0f,
|
||||
proj
|
||||
);
|
||||
|
||||
glm_mat4_identity(model);
|
||||
|
||||
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
|
||||
errorChain(shaderBind(&SHADER_UNLIT));
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
|
||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
|
||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
|
||||
errorChain(shaderSetColor(&SHADER_UNLIT, SHADER_UNLIT_COLOR, COLOR_WHITE));
|
||||
errorChain(shaderListInit());
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -101,9 +77,6 @@ errorret_t displayUpdate(void) {
|
||||
|
||||
errorChain(sceneRender());
|
||||
|
||||
// Render UI
|
||||
// uiRender();
|
||||
|
||||
// Finish up
|
||||
screenUnbind();
|
||||
screenRender();
|
||||
@@ -115,8 +88,15 @@ errorret_t displayUpdate(void) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t displaySetState(displaystate_t state) {
|
||||
#ifdef displayPlatformSetState
|
||||
errorChain(displayPlatformSetState(state));
|
||||
#endif
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t displayDispose(void) {
|
||||
errorChain(shaderDispose(&SHADER_UNLIT));
|
||||
errorChain(shaderListDispose());
|
||||
errorChain(spriteBatchDispose());
|
||||
screenDispose();
|
||||
errorChain(textDispose());
|
||||
|
||||
@@ -40,15 +40,26 @@ extern display_t DISPLAY;
|
||||
|
||||
/**
|
||||
* Initializes the display system.
|
||||
* @return An errorret_t indicating success or failure.
|
||||
*/
|
||||
errorret_t displayInit(void);
|
||||
|
||||
/**
|
||||
* Tells the display system to actually draw the frame.
|
||||
* @return An errorret_t indicating success or failure.
|
||||
*/
|
||||
errorret_t displayUpdate(void);
|
||||
|
||||
/**
|
||||
* Sets the display state.
|
||||
*
|
||||
* @param state The state to set.
|
||||
* @return An errorret_t indicating success or failure.
|
||||
*/
|
||||
errorret_t displaySetState(displaystate_t state);
|
||||
|
||||
/**
|
||||
* Disposes of the display system.
|
||||
* @return An errorret_t indicating success or failure.
|
||||
*/
|
||||
errorret_t displayDispose(void);
|
||||
@@ -0,0 +1,17 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
#define DISPLAY_STATE_FLAG_CULL (1 << 0)
|
||||
#define DISPLAY_STATE_FLAG_DEPTH_TEST (1 << 1)
|
||||
#define DISPLAY_STATE_FLAG_BLEND (1 << 2)
|
||||
|
||||
typedef struct {
|
||||
uint8_t flags;
|
||||
} displaystate_t;
|
||||
@@ -40,6 +40,17 @@ uint32_t frameBufferGetHeight(const framebuffer_t *framebuffer) {
|
||||
return frameBufferPlatformGetHeight(framebuffer);
|
||||
}
|
||||
|
||||
float_t frameBufferGetAspect(const framebuffer_t *framebuffer) {
|
||||
#ifdef frameBufferPlatformGetAspect
|
||||
return frameBufferPlatformGetAspect(framebuffer);
|
||||
#endif
|
||||
|
||||
uint32_t width = frameBufferGetWidth(framebuffer);
|
||||
uint32_t height = frameBufferGetHeight(framebuffer);
|
||||
if(height == 0) return 1.0f; // Avoid divide by zero, just return 1:1 aspect.
|
||||
return (float_t)width / (float_t)height;
|
||||
}
|
||||
|
||||
void frameBufferClear(const uint8_t flags, const color_t color) {
|
||||
frameBufferPlatformClear(flags, color);
|
||||
}
|
||||
|
||||
@@ -58,6 +58,16 @@ uint32_t frameBufferGetWidth(const framebuffer_t *framebuffer);
|
||||
*/
|
||||
uint32_t frameBufferGetHeight(const framebuffer_t *framebuffer);
|
||||
|
||||
/**
|
||||
* Returns the aspect ratio of the framebuffer. This is ALMOST always just
|
||||
* the width / height, however some platforms may choose to override this if
|
||||
* they have stretched styled back buffers, e.g. 640x480 stretched.
|
||||
*
|
||||
* @param framebuffer The framebuffer to get the aspect ratio of.
|
||||
* @return The aspect ratio of the framebuffer.
|
||||
*/
|
||||
float_t frameBufferGetAspect(const framebuffer_t *framebuffer);
|
||||
|
||||
/**
|
||||
* Binds the framebuffer for rendering, or the backbuffer if the framebuffer
|
||||
* provided is NULL.
|
||||
|
||||
@@ -119,8 +119,12 @@ void capsuleBuffer(
|
||||
{
|
||||
const float_t yTop = cy + halfHeight;
|
||||
const float_t yBot = cy - halfHeight;
|
||||
const float_t vTop = 1.0f - (float_t)capRings / (float_t)(2 * capRings + 1);
|
||||
const float_t vBot = 1.0f - (float_t)(capRings + 1) / (float_t)(2 * capRings + 1);
|
||||
const float_t vTop = (
|
||||
1.0f - (float_t)capRings / (float_t)(2 * capRings + 1)
|
||||
);
|
||||
const float_t vBot = (
|
||||
1.0f - (float_t)(capRings + 1) / (float_t)(2 * capRings + 1)
|
||||
);
|
||||
|
||||
for(int32_t j = 0; j < sectors; j++) {
|
||||
const float_t t1 = (float_t)j * sectorStep;
|
||||
@@ -152,8 +156,12 @@ void capsuleBuffer(
|
||||
const float_t lxz1 = radius * cosf(phi1);
|
||||
const float_t lxz2 = radius * cosf(phi2);
|
||||
|
||||
const float_t v1 = 1.0f - (float_t)(capRings + 1 + i) / (float_t)(2 * capRings + 1);
|
||||
const float_t v2 = 1.0f - (float_t)(capRings + 1 + i + 1) / (float_t)(2 * capRings + 1);
|
||||
const float_t v1 = (
|
||||
1.0f - (float_t)(capRings + 1 + i) / (float_t)(2 * capRings + 1)
|
||||
);
|
||||
const float_t v2 = (
|
||||
1.0f - (float_t)(capRings + 1 + i + 1) / (float_t)(2 * capRings + 1)
|
||||
);
|
||||
|
||||
for(int32_t j = 0; j < sectors; j++) {
|
||||
const float_t t1 = (float_t)j * sectorStep;
|
||||
|
||||
@@ -28,7 +28,7 @@ errorret_t cubeInit();
|
||||
* Buffers a 3D axis-aligned cube into the provided vertex array.
|
||||
* Writes CUBE_VERTEX_COUNT vertices (6 faces x 6 vertices, CCW winding).
|
||||
*
|
||||
* @param vertices The vertex array to buffer into (must hold CUBE_VERTEX_COUNT).
|
||||
* @param vertices The vertex array to buffer into.
|
||||
* @param min The minimum XYZ corner of the cube.
|
||||
* @param max The maximum XYZ corner of the cube.
|
||||
* @param color The color applied to all vertices.
|
||||
|
||||
@@ -34,10 +34,14 @@ errorret_t meshFlush(
|
||||
#ifdef meshFlushPlatform
|
||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||
assertTrue(vertexOffset >= 0, "Vertex offset must be non-negative.");
|
||||
assertTrue(vertexCount == -1 || vertexCount > 0, "Vertex count incorrect.");
|
||||
assertTrue(
|
||||
vertexCount == -1 || vertexCount > 0, "Vertex count incorrect."
|
||||
);
|
||||
|
||||
int32_t vertCount = meshGetVertexCount(mesh);
|
||||
assertTrue(vertexOffset < (vertCount - 1), "Need at least one vert to draw");
|
||||
assertTrue(
|
||||
vertexOffset < (vertCount - 1), "Need at least one vert to draw"
|
||||
);
|
||||
|
||||
int32_t drawCount = vertexCount;
|
||||
if(vertexCount == -1) {
|
||||
|
||||
@@ -9,12 +9,6 @@
|
||||
#include "display/mesh/mesh.h"
|
||||
#include "display/color.h"
|
||||
|
||||
/**
|
||||
* Vertex layout:
|
||||
* 2 triangular end-caps (3 verts each) = 6
|
||||
* 3 rectangular side faces (6 verts each) = 18
|
||||
* Total = 24
|
||||
*/
|
||||
#define TRIPRISM_VERTEX_COUNT 24
|
||||
#define TRIPRISM_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
|
||||
|
||||
@@ -35,13 +29,13 @@ errorret_t triPrismInit();
|
||||
* the prism is extruded along the Z axis between minZ and maxZ.
|
||||
* Writes TRIPRISM_VERTEX_COUNT (24) vertices (CCW winding).
|
||||
*
|
||||
* @param vertices Vertex array to write into (must hold TRIPRISM_VERTEX_COUNT).
|
||||
* @param x0,y0 First triangle vertex (XY).
|
||||
* @param x1,y1 Second triangle vertex (XY).
|
||||
* @param x2,y2 Third triangle vertex (XY).
|
||||
* @param minZ Near Z extent of the prism.
|
||||
* @param maxZ Far Z extent of the prism.
|
||||
* @param color Color applied to all vertices.
|
||||
* @param vertices Vertex array to write into.
|
||||
* @param x0,y0 First triangle vertex (XY).
|
||||
* @param x1,y1 Second triangle vertex (XY).
|
||||
* @param x2,y2 Third triangle vertex (XY).
|
||||
* @param minZ Near Z extent of the prism.
|
||||
* @param maxZ Far Z extent of the prism.
|
||||
* @param color Color applied to all vertices.
|
||||
*/
|
||||
void triPrismBuffer(
|
||||
meshvertex_t *vertices,
|
||||
|
||||
@@ -52,7 +52,7 @@ errorret_t screenBind() {
|
||||
// Screen mode backbuffer uses the full display size
|
||||
SCREEN.width = frameBufferGetWidth(FRAMEBUFFER_BOUND);
|
||||
SCREEN.height = frameBufferGetHeight(FRAMEBUFFER_BOUND);
|
||||
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
||||
SCREEN.aspect = frameBufferGetAspect(FRAMEBUFFER_BOUND);
|
||||
|
||||
// No needd for a framebuffer.
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
@@ -100,8 +100,7 @@ errorret_t screenBind() {
|
||||
int32_t fbWidth, fbHeight;
|
||||
fbWidth = frameBufferGetWidth(FRAMEBUFFER_BOUND);
|
||||
fbHeight = frameBufferGetHeight(FRAMEBUFFER_BOUND);
|
||||
|
||||
float_t currentAspect = (float_t)fbWidth / (float_t)fbHeight;
|
||||
float_t currentAspect = frameBufferGetAspect(FRAMEBUFFER_BOUND);
|
||||
if(currentAspect == SCREEN.aspectRatio.ratio) {
|
||||
// No need to use framebuffer.
|
||||
SCREEN.width = fbWidth;
|
||||
@@ -129,13 +128,14 @@ errorret_t screenBind() {
|
||||
if(SCREEN.framebufferReady) {
|
||||
// Is current framebuffer the correct size?
|
||||
int32_t curFbWidth, curFbHeight;
|
||||
float_t curFbAspect = frameBufferGetAspect(&SCREEN.framebuffer);
|
||||
curFbWidth = frameBufferGetWidth(&SCREEN.framebuffer);
|
||||
curFbHeight = frameBufferGetHeight(&SCREEN.framebuffer);
|
||||
if(curFbWidth == newFbWidth && curFbHeight == newFbHeight) {
|
||||
// Correct size, nothing to do.
|
||||
SCREEN.width = newFbWidth;
|
||||
SCREEN.height = newFbHeight;
|
||||
SCREEN.aspect = (float_t)SCREEN.width / (float_t)SCREEN.height;
|
||||
SCREEN.aspect = curFbAspect;
|
||||
errorChain(frameBufferBind(&SCREEN.framebuffer));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -7,5 +7,6 @@
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
shader.c
|
||||
shaderlist.c
|
||||
shaderunlit.c
|
||||
)
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "shader.h"
|
||||
#include "shadermaterial.h"
|
||||
#include "assert/assert.h"
|
||||
#include "log/log.h"
|
||||
|
||||
shader_t *bound = NULL;
|
||||
|
||||
@@ -57,6 +58,7 @@ errorret_t shaderSetColor(
|
||||
) {
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||
assertTrue(bound == shader, "Shader must be bound.");
|
||||
errorChain(shaderSetColorPlatform(shader, name, color));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "shaderlist.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
shaderlistdef_t SHADER_LIST_DEFS[SHADER_LIST_SHADER_COUNT] = {
|
||||
[SHADER_LIST_SHADER_UNLIT] = {
|
||||
.shader = &SHADER_UNLIT,
|
||||
.definition = &SHADER_UNLIT_DEFINITION
|
||||
},
|
||||
};
|
||||
|
||||
errorret_t shaderListInit() {
|
||||
mat4 view, proj, model;
|
||||
glm_lookat(
|
||||
(vec3){ 0.0f, 0.0f, 1.0f },
|
||||
(vec3){ 0.0f, 0.0f, 0.0f },
|
||||
(vec3){ 0.0f, 1.0f, 0.0f },
|
||||
view
|
||||
);
|
||||
|
||||
glm_perspective(
|
||||
glm_rad(45.0f),
|
||||
SCREEN.aspect,
|
||||
0.1f,
|
||||
100.0f,
|
||||
proj
|
||||
);
|
||||
|
||||
glm_mat4_identity(model);
|
||||
|
||||
for(shaderlistshader_t i = 0; i < SHADER_LIST_SHADER_COUNT; i++) {
|
||||
if(i == SHADER_LIST_SHADER_NULL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
assertNotNull(
|
||||
SHADER_LIST_DEFS[i].shader, "Shader cannot be null"
|
||||
);
|
||||
assertNotNull(
|
||||
SHADER_LIST_DEFS[i].definition, "Shader definition cannot be null"
|
||||
);
|
||||
|
||||
errorChain(shaderInit(
|
||||
SHADER_LIST_DEFS[i].shader, SHADER_LIST_DEFS[i].definition
|
||||
));
|
||||
errorChain(shaderBind(SHADER_LIST_DEFS[i].shader));
|
||||
errorChain(shaderSetMatrix(
|
||||
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_PROJECTION, proj
|
||||
));
|
||||
errorChain(shaderSetMatrix(
|
||||
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_VIEW, view
|
||||
));
|
||||
errorChain(shaderSetMatrix(
|
||||
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_MODEL, model
|
||||
));
|
||||
errorChain(shaderSetTexture(
|
||||
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_TEXTURE, NULL
|
||||
));
|
||||
errorChain(shaderSetColor(
|
||||
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_COLOR, COLOR_WHITE
|
||||
));
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t shaderListDispose(void) {
|
||||
for(shaderlistshader_t i = 0; i < SHADER_LIST_SHADER_COUNT; i++) {
|
||||
if(i == SHADER_LIST_SHADER_NULL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
assertNotNull(
|
||||
SHADER_LIST_DEFS[i].shader, "Shader cannot be null"
|
||||
);
|
||||
|
||||
errorChain(shaderDispose(SHADER_LIST_DEFS[i].shader));
|
||||
}
|
||||
errorOk();
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/shader/shader.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
|
||||
typedef enum {
|
||||
SHADER_LIST_SHADER_NULL,
|
||||
|
||||
SHADER_LIST_SHADER_UNLIT,
|
||||
|
||||
SHADER_LIST_SHADER_COUNT
|
||||
} shaderlistshader_t;
|
||||
|
||||
typedef struct {
|
||||
shader_t *shader;
|
||||
shaderdefinition_t *definition;
|
||||
} shaderlistdef_t;
|
||||
|
||||
extern shaderlistdef_t SHADER_LIST_DEFS[SHADER_LIST_SHADER_COUNT];
|
||||
|
||||
/**
|
||||
* Initializes all default shaders and uploads the initial view, projection,
|
||||
* and model matrices to each.
|
||||
*
|
||||
* @return Error state.
|
||||
*/
|
||||
errorret_t shaderListInit();
|
||||
|
||||
/**
|
||||
* Disposes all default shaders.
|
||||
*
|
||||
* @return Error state.
|
||||
*/
|
||||
errorret_t shaderListDispose(void);
|
||||
@@ -6,7 +6,7 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/shader/shaderunlit.h"
|
||||
#include "display/shader/shaderlist.h"
|
||||
|
||||
typedef union shadermaterial_u {
|
||||
shaderunlitmaterial_t unlit;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
@@ -8,13 +8,14 @@
|
||||
#include "spritebatch.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/math.h"
|
||||
#include "display/shader/shadermaterial.h"
|
||||
|
||||
meshvertex_t SPRITEBATCH_VERTICES[SPRITEBATCH_VERTEX_COUNT];
|
||||
spritebatch_t SPRITEBATCH;
|
||||
|
||||
errorret_t spriteBatchInit() {
|
||||
memoryZero(&SPRITEBATCH, sizeof(spritebatch_t));
|
||||
|
||||
errorChain(meshInit(
|
||||
&SPRITEBATCH.mesh,
|
||||
QUAD_PRIMITIVE_TYPE,
|
||||
@@ -24,63 +25,102 @@ errorret_t spriteBatchInit() {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t spriteBatchPush(
|
||||
const float_t minX,
|
||||
const float_t minY,
|
||||
const float_t maxX,
|
||||
const float_t maxY,
|
||||
#if MESH_ENABLE_COLOR
|
||||
const color_t color,
|
||||
#endif
|
||||
const float_t u0,
|
||||
const float_t v0,
|
||||
const float_t u1,
|
||||
const float_t v1
|
||||
errorret_t spriteBatchBuffer(
|
||||
const spritebatchsprite_t *sprites,
|
||||
const uint32_t count,
|
||||
shader_t *shader,
|
||||
const shadermaterial_t material
|
||||
) {
|
||||
return spriteBatchPush3D(
|
||||
(vec3){ minX, minY, 0 },
|
||||
(vec3){ maxX, maxY, 0 },
|
||||
#if MESH_ENABLE_COLOR
|
||||
color,
|
||||
#endif
|
||||
(vec2){ u0, v0 },
|
||||
(vec2){ u1, v1 }
|
||||
);
|
||||
}
|
||||
assertNotNull(sprites, "Sprites cannot be null");
|
||||
assertTrue(count > 0, "Count must be greater than zero");
|
||||
assertNotNull(shader, "Shader cannot be null");
|
||||
|
||||
errorret_t spriteBatchPush3D(
|
||||
const vec3 min,
|
||||
const vec3 max,
|
||||
#if MESH_ENABLE_COLOR
|
||||
const color_t color,
|
||||
#endif
|
||||
const vec2 uv0,
|
||||
const vec2 uv1
|
||||
) {
|
||||
// Need to flush?
|
||||
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX_PER_FLUSH) {
|
||||
// Did the shader or material data change?
|
||||
if(shader != SPRITEBATCH.shader) {
|
||||
errorChain(spriteBatchFlush());
|
||||
SPRITEBATCH.shader = shader;
|
||||
SPRITEBATCH.material = material;
|
||||
} else if(memoryCompare(
|
||||
&material, &SPRITEBATCH.material, sizeof(shadermaterial_t)
|
||||
) != 0) {
|
||||
// Did the material data change?
|
||||
errorChain(spriteBatchFlush());
|
||||
SPRITEBATCH.shader = shader;
|
||||
SPRITEBATCH.material = material;
|
||||
}
|
||||
|
||||
size_t vertexOffset = (
|
||||
SPRITEBATCH.spriteCount +
|
||||
(SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH)
|
||||
) * QUAD_VERTEX_COUNT;
|
||||
quadBuffer3D(
|
||||
&SPRITEBATCH_VERTICES[vertexOffset],
|
||||
min, max,
|
||||
uv0, uv1
|
||||
#if MESH_ENABLE_COLOR
|
||||
, color
|
||||
#endif
|
||||
);
|
||||
SPRITEBATCH.spriteCount++;
|
||||
// Buffer the vertices.
|
||||
for(uint32_t i = 0; i < count; i++ ){
|
||||
spritebatchsprite_t sprite = sprites[i];
|
||||
|
||||
meshvertex_t *v = &SPRITEBATCH_VERTICES[
|
||||
(SPRITEBATCH.spriteCount + (SPRITEBATCH.spriteFlush *
|
||||
SPRITEBATCH_SPRITES_MAX_PER_FLUSH)) * QUAD_VERTEX_COUNT
|
||||
];
|
||||
|
||||
// Buffer the quad
|
||||
v[0].pos[0] = sprite.min[0];
|
||||
v[0].pos[1] = sprite.min[1];
|
||||
v[0].pos[2] = sprite.min[2];
|
||||
|
||||
v[0].uv[0] = sprite.uvMin[0];
|
||||
v[0].uv[1] = sprite.uvMin[1];
|
||||
|
||||
|
||||
v[1].pos[0] = sprite.max[0];
|
||||
v[1].pos[1] = sprite.min[1];
|
||||
v[1].pos[2] = sprite.min[2];
|
||||
|
||||
v[1].uv[0] = sprite.uvMax[0];
|
||||
v[1].uv[1] = sprite.uvMin[1];
|
||||
|
||||
|
||||
v[2].pos[0] = sprite.max[0];
|
||||
v[2].pos[1] = sprite.max[1];
|
||||
v[2].pos[2] = sprite.max[2];
|
||||
|
||||
v[2].uv[0] = sprite.uvMax[0];
|
||||
v[2].uv[1] = sprite.uvMax[1];
|
||||
|
||||
|
||||
v[3].pos[0] = sprite.min[0];
|
||||
v[3].pos[1] = sprite.min[1];
|
||||
v[3].pos[2] = sprite.min[2];
|
||||
|
||||
v[3].uv[0] = sprite.uvMin[0];
|
||||
v[3].uv[1] = sprite.uvMin[1];
|
||||
|
||||
|
||||
v[4].pos[0] = sprite.max[0];
|
||||
v[4].pos[1] = sprite.max[1];
|
||||
v[4].pos[2] = sprite.max[2];
|
||||
|
||||
v[4].uv[0] = sprite.uvMax[0];
|
||||
v[4].uv[1] = sprite.uvMax[1];
|
||||
|
||||
|
||||
v[5].pos[0] = sprite.min[0];
|
||||
v[5].pos[1] = sprite.max[1];
|
||||
v[5].pos[2] = sprite.max[2];
|
||||
|
||||
v[5].uv[0] = sprite.uvMin[0];
|
||||
v[5].uv[1] = sprite.uvMax[1];
|
||||
|
||||
// Do we need to flush?
|
||||
SPRITEBATCH.spriteCount++;
|
||||
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX_PER_FLUSH) {
|
||||
errorChain(spriteBatchFlush());
|
||||
}
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void spriteBatchClear() {
|
||||
SPRITEBATCH.spriteCount = 0;
|
||||
SPRITEBATCH.spriteFlush = 0;
|
||||
SPRITEBATCH.shader = NULL;
|
||||
memoryZero(&SPRITEBATCH.material, sizeof(shadermaterial_t));
|
||||
}
|
||||
|
||||
errorret_t spriteBatchFlush() {
|
||||
@@ -93,6 +133,9 @@ errorret_t spriteBatchFlush() {
|
||||
SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH *
|
||||
QUAD_VERTEX_COUNT
|
||||
);
|
||||
|
||||
errorChain(shaderBind(SPRITEBATCH.shader));
|
||||
errorChain(shaderSetMaterial(SPRITEBATCH.shader, &SPRITEBATCH.material));
|
||||
errorChain(meshFlush(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
||||
errorChain(meshDraw(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
||||
|
||||
@@ -108,4 +151,4 @@ errorret_t spriteBatchFlush() {
|
||||
errorret_t spriteBatchDispose() {
|
||||
errorChain(meshDispose(&SPRITEBATCH.mesh));
|
||||
errorOk();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,107 +1,87 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/mesh/quad.h"
|
||||
#include "display/texture/texture.h"
|
||||
#include "display/shader/shadermaterial.h"
|
||||
|
||||
#define SPRITEBATCH_SPRITES_MAX 32
|
||||
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
||||
#define SPRITEBATCH_FLUSH_COUNT 4
|
||||
#define SPRITEBATCH_SPRITES_MAX 512
|
||||
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
||||
#define SPRITEBATCH_FLUSH_COUNT 16
|
||||
#define SPRITEBATCH_SPRITES_MAX_PER_FLUSH (\
|
||||
SPRITEBATCH_SPRITES_MAX / SPRITEBATCH_FLUSH_COUNT \
|
||||
)
|
||||
|
||||
typedef struct {
|
||||
vec3 min;
|
||||
vec3 max;
|
||||
vec2 uvMin;
|
||||
vec2 uvMax;
|
||||
} spritebatchsprite_t;
|
||||
|
||||
typedef struct {
|
||||
mesh_t mesh;
|
||||
int32_t spriteCount;
|
||||
int32_t spriteFlush;
|
||||
|
||||
shader_t *shader;
|
||||
shadermaterial_t material;
|
||||
} spritebatch_t;
|
||||
|
||||
// Have to define these seperately because of alignment in certain platforms.
|
||||
// Have to define these separately because of alignment on certain platforms.
|
||||
extern meshvertex_t SPRITEBATCH_VERTICES[SPRITEBATCH_VERTEX_COUNT];
|
||||
extern spritebatch_t SPRITEBATCH;
|
||||
|
||||
/**
|
||||
* Initializes a sprite batch.
|
||||
*
|
||||
* @param spriteBatch The sprite batch to initialize.
|
||||
* @return An error code indicating success or failure.
|
||||
* Initializes the global sprite batch and its internal mesh buffer.
|
||||
*
|
||||
* @return Error state.
|
||||
*/
|
||||
errorret_t spriteBatchInit();
|
||||
|
||||
/**
|
||||
* Pushes a sprite to the batch. This basically "queues" it to render (well
|
||||
* technically it is buffering the vertices to the mesh at the moment, but
|
||||
* that is likely to change when we switch to VAOs or VBOs or even Shader UBOs).
|
||||
*
|
||||
* Currently changing texture pointer will cause the buffer to flush but this is
|
||||
* also likely to change in the future.
|
||||
*
|
||||
* @param minX The minimum x coordinate of the sprite.
|
||||
* @param minY The minimum y coordinate of the sprite.
|
||||
* @param maxX The maximum x coordinate of the sprite.
|
||||
* @param maxY The maximum y coordinate of the sprite.
|
||||
* @param color The color to tint the sprite with.
|
||||
* @param u0 The texture coordinate for the top-left corner of the sprite.
|
||||
* @param v0 The texture coordinate for the top-left corner of the sprite.
|
||||
* @param u1 The texture coordinate for the bottom-right corner of the sprite.
|
||||
* @param v1 The texture coordinate for the bottom-right corner of the sprite.
|
||||
* @return An error code indicating success or failure.
|
||||
* Lowest-level buffer function. Writes sprites into the internal vertex buffer.
|
||||
* Flushes automatically when the per-flush capacity is reached. Does not
|
||||
* modify material state — call spriteBatchSetState or use a high-level push
|
||||
* function before buffering.
|
||||
*
|
||||
* @param sprites Pointer to the sprite array.
|
||||
* @param count Number of sprites to buffer.
|
||||
* @param shader Shader to use when flushing.
|
||||
* @param material Material information passed to the shader when flushing.
|
||||
* @return Error state.
|
||||
*/
|
||||
errorret_t spriteBatchPush(
|
||||
const float_t minX,
|
||||
const float_t minY,
|
||||
const float_t maxX,
|
||||
const float_t maxY,
|
||||
#if MESH_ENABLE_COLOR
|
||||
const color_t color,
|
||||
#endif
|
||||
const float_t u0,
|
||||
const float_t v0,
|
||||
const float_t u1,
|
||||
const float_t v1
|
||||
errorret_t spriteBatchBuffer(
|
||||
const spritebatchsprite_t *sprites,
|
||||
const uint32_t count,
|
||||
shader_t *shader,
|
||||
const shadermaterial_t material
|
||||
);
|
||||
|
||||
/**
|
||||
* Pushes a 3D sprite to the batch. This is like spriteBatchPush but takes
|
||||
* 3D coordinates instead of 2D.
|
||||
*
|
||||
* @param min The minimum (x,y,z) coordinate of the sprite.
|
||||
* @param max The maximum (x,y,z) coordinate of the sprite.
|
||||
* @param color The color to tint the sprite with.
|
||||
* @param uvMin The texture coordinate for the top-left corner of the sprite.
|
||||
* @param uvMax The texture coordinate for the bottom-right corner of the sprite
|
||||
* @return An error code indicating success or failure.
|
||||
*/
|
||||
errorret_t spriteBatchPush3D(
|
||||
const vec3 min,
|
||||
const vec3 max,
|
||||
#if MESH_ENABLE_COLOR
|
||||
const color_t color,
|
||||
#endif
|
||||
const vec2 uvMin,
|
||||
const vec2 uvMax
|
||||
);
|
||||
|
||||
/**
|
||||
* Clears the sprite batch. This will mean calling flush renders nothing.
|
||||
* Resets sprite and flush counters and clears the current material state.
|
||||
* Calling spriteBatchFlush after this renders nothing.
|
||||
*/
|
||||
void spriteBatchClear();
|
||||
|
||||
/**
|
||||
* Flushes the sprite batch, rendering all queued sprites.
|
||||
*
|
||||
* @return An error code indicating success or failure.
|
||||
* Uploads and draws all buffered sprites. If a material type has been set via
|
||||
* spriteBatchSetState or spriteBatchCheckState, the shader is bound and the
|
||||
* material is applied first. If matType is NULL the caller is responsible for
|
||||
* having the correct shader already bound. Does nothing if the buffer is empty.
|
||||
*
|
||||
* @return Error state.
|
||||
*/
|
||||
errorret_t spriteBatchFlush();
|
||||
|
||||
/**
|
||||
* Disposes of the sprite batch, freeing any allocated resources.
|
||||
*
|
||||
* @return An error code indicating success or failure.
|
||||
* Disposes of the sprite batch and frees its internal mesh buffer.
|
||||
*
|
||||
* @return Error state.
|
||||
*/
|
||||
errorret_t spriteBatchDispose();
|
||||
errorret_t spriteBatchDispose();
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/texture/texture.h"
|
||||
#include "display/texture/tileset.h"
|
||||
|
||||
typedef struct {
|
||||
texture_t *texture;
|
||||
tileset_t *tileset;
|
||||
} font_t;
|
||||
@@ -1,6 +1,6 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
@@ -9,118 +9,123 @@
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "asset/asset.h"
|
||||
#include "asset/loader/display/assettextureloader.h"
|
||||
#include "asset/loader/display/assettilesetloader.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
|
||||
texture_t DEFAULT_FONT_TEXTURE;
|
||||
tileset_t DEFAULT_FONT_TILESET;
|
||||
font_t FONT_DEFAULT;
|
||||
|
||||
errorret_t textInit(void) {
|
||||
errorChain(assetTextureLoad(
|
||||
"ui/minogram.png", &DEFAULT_FONT_TEXTURE, TEXTURE_FORMAT_RGBA
|
||||
));
|
||||
errorChain(assetTilesetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
|
||||
assetloaderinput_t input = { .texture = TEXTURE_FORMAT_RGBA };
|
||||
assetentry_t *entryTexture = assetLock(
|
||||
"ui/minogram.png", ASSET_LOADER_TYPE_TEXTURE, &input
|
||||
);
|
||||
assetentry_t *entryTileset = assetLock(
|
||||
"ui/minogram.dtf", ASSET_LOADER_TYPE_TILESET, NULL
|
||||
);
|
||||
errorChain(assetRequireLoaded(entryTexture));
|
||||
errorChain(assetRequireLoaded(entryTileset));
|
||||
|
||||
FONT_DEFAULT.texture = &entryTexture->data.texture;
|
||||
FONT_DEFAULT.tileset = &entryTileset->data.tileset;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t textDispose(void) {
|
||||
errorChain(textureDispose(&DEFAULT_FONT_TEXTURE));
|
||||
FONT_DEFAULT.texture = NULL;
|
||||
FONT_DEFAULT.tileset = NULL;
|
||||
assetUnlock("ui/minogram.png");
|
||||
assetUnlock("ui/minogram.dtf");
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t textDrawChar(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t c,
|
||||
#if MESH_ENABLE_COLOR
|
||||
const color_t color,
|
||||
#endif
|
||||
const tileset_t *tileset,
|
||||
texture_t *texture
|
||||
spritebatchsprite_t textGetSprite(
|
||||
const vec2 pos, const char_t c, const font_t *font
|
||||
) {
|
||||
assertNotNull(font, "Font cannot be NULL");
|
||||
|
||||
// Change char from ASCII to a tile index.
|
||||
int32_t tileIndex = (int32_t)(c) - TEXT_CHAR_START;
|
||||
if(tileIndex < 0 || tileIndex >= tileset->tileCount) {
|
||||
if(tileIndex < 0 || tileIndex >= font->tileset->tileCount) {
|
||||
tileIndex = ((int32_t)'@') - TEXT_CHAR_START;
|
||||
}
|
||||
assertTrue(
|
||||
tileIndex >= 0 && tileIndex <= tileset->tileCount,
|
||||
tileIndex >= 0 && tileIndex <= font->tileset->tileCount,
|
||||
"Character is out of bounds for font tiles"
|
||||
);
|
||||
|
||||
// Create sprite.
|
||||
vec4 uv;
|
||||
tilesetTileGetUV(tileset, tileIndex, uv);
|
||||
tilesetTileGetUV(font->tileset, tileIndex, uv);
|
||||
|
||||
|
||||
errorChain(spriteBatchPush(
|
||||
// texture,
|
||||
x, y,
|
||||
x + tileset->tileWidth,
|
||||
y + tileset->tileHeight,
|
||||
#if MESH_ENABLE_COLOR
|
||||
color,
|
||||
#endif
|
||||
uv[0], uv[1], uv[2], uv[3]
|
||||
));
|
||||
errorOk();
|
||||
spritebatchsprite_t sprite;
|
||||
sprite.min[0] = pos[0];
|
||||
sprite.min[1] = pos[1];
|
||||
sprite.min[2] = 0.0f;
|
||||
sprite.max[0] = pos[0] + font->tileset->tileWidth;
|
||||
sprite.max[1] = pos[1] + font->tileset->tileHeight;
|
||||
sprite.max[2] = 0.0f;
|
||||
sprite.uvMin[0] = uv[0];
|
||||
sprite.uvMin[1] = uv[1];
|
||||
sprite.uvMax[0] = uv[2];
|
||||
sprite.uvMax[1] = uv[3];
|
||||
return sprite;
|
||||
}
|
||||
|
||||
|
||||
errorret_t textDraw(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t *text,
|
||||
#if MESH_ENABLE_COLOR
|
||||
const color_t color,
|
||||
#endif
|
||||
const tileset_t *tileset,
|
||||
texture_t *texture
|
||||
const color_t color,
|
||||
font_t *font
|
||||
) {
|
||||
assertNotNull(text, "Text cannot be NULL");
|
||||
|
||||
spritebatchsprite_t sprite;
|
||||
shadermaterial_t material = {
|
||||
.unlit = {
|
||||
.color = color,
|
||||
.texture = font->texture
|
||||
}
|
||||
};
|
||||
|
||||
float_t posX = x;
|
||||
float_t posY = y;
|
||||
|
||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, texture));
|
||||
errorChain(shaderSetTexture(
|
||||
&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, font->texture
|
||||
));
|
||||
|
||||
// errorChain(spriteBatchPush(
|
||||
// // texture,
|
||||
// posX, posY,
|
||||
// posX + texture->width * 1, posY + texture->height * 1,
|
||||
// color,
|
||||
// 0.0f, 0.0f, 1.0f, 1.0f
|
||||
// ));
|
||||
// errorOk();
|
||||
#if MESH_ENABLE_COLOR
|
||||
#else
|
||||
errorChain(shaderSetColor(&SHADER_UNLIT, SHADER_UNLIT_COLOR, color));
|
||||
#endif
|
||||
|
||||
char_t c;
|
||||
int32_t i = 0;
|
||||
while((c = text[i++]) != '\0') {
|
||||
if(c == '\n') {
|
||||
posX = x;
|
||||
posY += tileset->tileHeight;
|
||||
posY += font->tileset->tileHeight;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(c == ' ') {
|
||||
posX += tileset->tileWidth;
|
||||
posX += font->tileset->tileWidth;
|
||||
continue;
|
||||
}
|
||||
|
||||
errorChain(textDrawChar(
|
||||
posX, posY, c,
|
||||
#if MESH_ENABLE_COLOR
|
||||
color,
|
||||
#endif
|
||||
tileset, texture
|
||||
));
|
||||
posX += tileset->tileWidth;
|
||||
sprite = textGetSprite((vec2){posX, posY}, c, font);
|
||||
errorChain(spriteBatchBuffer(&sprite, 1, &SHADER_UNLIT, material));
|
||||
posX += font->tileset->tileWidth;
|
||||
}
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void textMeasure(
|
||||
const char_t *text,
|
||||
const tileset_t *tileset,
|
||||
const font_t *font,
|
||||
int32_t *outWidth,
|
||||
int32_t *outHeight
|
||||
) {
|
||||
@@ -129,28 +134,24 @@ void textMeasure(
|
||||
assertNotNull(outHeight, "Output height pointer cannot be NULL");
|
||||
|
||||
int32_t width = 0;
|
||||
int32_t height = tileset->tileHeight;
|
||||
int32_t height = font->tileset->tileHeight;
|
||||
int32_t lineWidth = 0;
|
||||
|
||||
char_t c;
|
||||
int32_t i = 0;
|
||||
while((c = text[i++]) != '\0') {
|
||||
if(c == '\n') {
|
||||
if(lineWidth > width) {
|
||||
width = lineWidth;
|
||||
}
|
||||
if(lineWidth > width) width = lineWidth;
|
||||
lineWidth = 0;
|
||||
height += tileset->tileHeight;
|
||||
height += font->tileset->tileHeight;
|
||||
continue;
|
||||
}
|
||||
|
||||
lineWidth += tileset->tileWidth;
|
||||
lineWidth += font->tileset->tileWidth;
|
||||
}
|
||||
|
||||
if(lineWidth > width) {
|
||||
width = lineWidth;
|
||||
}
|
||||
if(lineWidth > width) width = lineWidth;
|
||||
|
||||
*outWidth = width;
|
||||
*outHeight = height;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,89 +1,76 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "asset/asset.h"
|
||||
#include "display/texture/texture.h"
|
||||
#include "display/texture/tileset.h"
|
||||
#include "display/text/font.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
|
||||
#define TEXT_CHAR_START '!'
|
||||
|
||||
extern texture_t DEFAULT_FONT_TEXTURE;
|
||||
extern tileset_t DEFAULT_FONT_TILESET;
|
||||
extern font_t FONT_DEFAULT;
|
||||
|
||||
/**
|
||||
* Initializes the text system.
|
||||
*
|
||||
*
|
||||
* @return Either an error or success result.
|
||||
*/
|
||||
errorret_t textInit(void);
|
||||
|
||||
/**
|
||||
* Disposes of the text system.
|
||||
*
|
||||
*
|
||||
* @return Either an error or success result.
|
||||
*/
|
||||
errorret_t textDispose(void);
|
||||
|
||||
/**
|
||||
* Draws a single character at the specified position.
|
||||
*
|
||||
* @param x The x-coordinate to draw the character at.
|
||||
* @param y The y-coordinate to draw the character at.
|
||||
* @param c The character to draw.
|
||||
* @param color The color to draw the character in.
|
||||
* @param tileset Font tileset to use for rendering.
|
||||
* @param texture Texture containing the font tileset image.
|
||||
* @return Either an error or success result.
|
||||
* Builds a sprite for a single character at the given position.
|
||||
*
|
||||
* @param pos The (x, y) position of the character in screen/world space.
|
||||
* @param c The character to build a sprite for.
|
||||
* @param font Font to use for tile lookup.
|
||||
* @return The populated sprite ready for spriteBatchBuffer.
|
||||
*/
|
||||
errorret_t textDrawChar(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
spritebatchsprite_t textGetSprite(
|
||||
const vec2 pos,
|
||||
const char_t c,
|
||||
#if MESH_ENABLE_COLOR
|
||||
const color_t color,
|
||||
#endif
|
||||
const tileset_t *tileset,
|
||||
texture_t *texture
|
||||
const font_t *font
|
||||
);
|
||||
|
||||
/**
|
||||
* Draws a string of text at the specified position.
|
||||
*
|
||||
*
|
||||
* @param x The x-coordinate to draw the text at.
|
||||
* @param y The y-coordinate to draw the text at.
|
||||
* @param text The null-terminated string of text to draw.
|
||||
* @param color The color to draw the text in.
|
||||
* @param tileset Font tileset to use for rendering.
|
||||
* @param texture Texture containing the font tileset image.
|
||||
* @param font Font to use for rendering.
|
||||
* @return Either an error or success result.
|
||||
*/
|
||||
errorret_t textDraw(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t *text,
|
||||
#if MESH_ENABLE_COLOR
|
||||
const color_t color,
|
||||
#endif
|
||||
const tileset_t *tileset,
|
||||
texture_t *texture
|
||||
const color_t color,
|
||||
font_t *font
|
||||
);
|
||||
|
||||
/**
|
||||
* Measures the width and height of the given text string when rendered.
|
||||
*
|
||||
*
|
||||
* @param text The null-terminated string of text to measure.
|
||||
* @param tileset Font tileset to use for measurement.
|
||||
* @param font Font to use for measurement.
|
||||
* @param outWidth Pointer to store the measured width in pixels.
|
||||
* @param outHeight Pointer to store the measured height in pixels.
|
||||
*/
|
||||
void textMeasure(
|
||||
const char_t *text,
|
||||
const tileset_t *tileset,
|
||||
const font_t *font,
|
||||
int32_t *outWidth,
|
||||
int32_t *outHeight
|
||||
);
|
||||
);
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
#include <ctype.h>
|
||||
#include <stdarg.h>
|
||||
#include <float.h>
|
||||
#include <memory.h>
|
||||
#include <malloc.h>
|
||||
|
||||
#include <cglm/cglm.h>
|
||||
#include <cglm/types.h>
|
||||
|
||||
+30
-148
@@ -12,196 +12,73 @@
|
||||
#include "locale/localemanager.h"
|
||||
#include "display/display.h"
|
||||
#include "scene/scene.h"
|
||||
#include "cutscene/cutscene.h"
|
||||
#include "asset/asset.h"
|
||||
#include "ui/ui.h"
|
||||
#include "script/scriptmanager.h"
|
||||
#include "ui/uitextbox.h"
|
||||
#include "assert/assert.h"
|
||||
#include "entity/entitymanager.h"
|
||||
#include "entity/component/physics/entityphysics.h"
|
||||
#include "game/game.h"
|
||||
#include "physics/physicsmanager.h"
|
||||
#include "network/network.h"
|
||||
#include "network/networkinfo.h"
|
||||
#include "system/system.h"
|
||||
|
||||
#include "display/mesh/cube.h"
|
||||
#include "display/mesh/plane.h"
|
||||
#include "console/console.h"
|
||||
#include "script/script.h"
|
||||
#include "item/backpack.h"
|
||||
#include "save/save.h"
|
||||
|
||||
engine_t ENGINE;
|
||||
entityid_t phBoxEnt;
|
||||
componentid_t phBoxPhys;
|
||||
|
||||
float_t onlineSwapTime = FLT_MAX;
|
||||
|
||||
void goOnline();
|
||||
void goOffline();
|
||||
|
||||
void onNetworkConnected(void *user) {
|
||||
onlineSwapTime = TIME.time + 3.0f;
|
||||
|
||||
networkinfo_t info = networkGetInfo();
|
||||
if(info.type == NETWORK_TYPE_IPV4) {
|
||||
printf(
|
||||
"Connected to network with IPv4 address: " NETWORK_INFO_FORMAT_IPV4 "\n",
|
||||
info.ipv4.ip[0], info.ipv4.ip[1], info.ipv4.ip[2], info.ipv4.ip[3]
|
||||
);
|
||||
#ifdef DUSK_NETWORK_IPV6
|
||||
} else if(info.type == NETWORK_TYPE_IPV6) {
|
||||
printf(
|
||||
"Connected to network with IPv6 address: " NETWORK_INFO_FORMAT_IPV6 "\n",
|
||||
info.ipv6.ip[0], info.ipv6.ip[1], info.ipv6.ip[2], info.ipv6.ip[3],
|
||||
info.ipv6.ip[4], info.ipv6.ip[5], info.ipv6.ip[6], info.ipv6.ip[7],
|
||||
info.ipv6.ip[8], info.ipv6.ip[9], info.ipv6.ip[10], info.ipv6.ip[11],
|
||||
info.ipv6.ip[12], info.ipv6.ip[13], info.ipv6.ip[14], info.ipv6.ip[15]
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
printf("Network connected, I will disconnect at: %.2f1.\n", onlineSwapTime);
|
||||
}
|
||||
|
||||
void onNetworkFailed(errorret_t error, void *user) {
|
||||
onlineSwapTime = TIME.time + 3.0f;
|
||||
printf("Failed to connect to network, will try again at %.2f1.\n", onlineSwapTime);
|
||||
}
|
||||
|
||||
void onNetworkDisconnected(errorret_t error, void *user) {
|
||||
onlineSwapTime = TIME.time + 3.0f;
|
||||
printf("Network disconnected, will go online at %.2f1.\n", onlineSwapTime);
|
||||
errorCatch(errorPrint(error));
|
||||
}
|
||||
|
||||
void onNetworkDisconnectFinished(void *user) {
|
||||
onlineSwapTime = TIME.time + 3.0f;
|
||||
printf("Finished disconnecting from network, will go online at %.2f1.\n", onlineSwapTime);
|
||||
}
|
||||
|
||||
void goOnline() {
|
||||
printf("Going online...\n");
|
||||
networkRequestConnection(
|
||||
onNetworkConnected,
|
||||
onNetworkFailed,
|
||||
onNetworkDisconnected,
|
||||
NULL
|
||||
);
|
||||
}
|
||||
|
||||
void goOffline() {
|
||||
printf("Going offline...\n");
|
||||
networkRequestDisconnection(onNetworkDisconnectFinished, NULL);
|
||||
}
|
||||
|
||||
|
||||
errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
||||
memoryZero(&ENGINE, sizeof(engine_t));
|
||||
ENGINE.running = true;
|
||||
ENGINE.argc = argc;
|
||||
ENGINE.argv = argv;
|
||||
ENGINE.version = DUSK_VERSION;
|
||||
|
||||
// Init systems. Order is important.
|
||||
errorChain(systemInit());
|
||||
timeInit();
|
||||
consoleInit();
|
||||
errorChain(inputInit());
|
||||
errorChain(assetInit());
|
||||
// errorChain(saveInit());
|
||||
errorChain(localeManagerInit());
|
||||
errorChain(scriptManagerInit());
|
||||
errorChain(displayInit());
|
||||
errorChain(uiInit());
|
||||
errorChain(uiTextboxInit());
|
||||
|
||||
errorChain(cutsceneInit());
|
||||
errorChain(sceneInit());
|
||||
entityManagerInit();
|
||||
backpackInit();
|
||||
physicsManagerInit();
|
||||
errorChain(networkInit());
|
||||
errorChain(gameInit());
|
||||
|
||||
printf("Init done, going to queue online in 3 seconds...\n");
|
||||
onlineSwapTime = TIME.time + 3.0f;
|
||||
|
||||
// Camera
|
||||
entityid_t cam = entityManagerAdd();
|
||||
componentid_t camPos = entityAddComponent(cam, COMPONENT_TYPE_POSITION);
|
||||
float_t distance = 6.0f;
|
||||
entityPositionLookAt(
|
||||
cam, camPos,
|
||||
(vec3){ 0.0f, 1.0f, 0.0f },
|
||||
(vec3){ 0.0f, 1.0f, 0.0f },
|
||||
(vec3){ distance, distance, distance }
|
||||
);
|
||||
componentid_t camCam = entityAddComponent(cam, COMPONENT_TYPE_CAMERA);
|
||||
entityCameraSetZFar(cam, camCam, 100.0f);
|
||||
errorChain(scriptInit());
|
||||
errorChain(scriptExecFile("init.js"));
|
||||
|
||||
// Floor
|
||||
entityid_t floorEnt = entityManagerAdd();
|
||||
componentid_t floorPos = entityAddComponent(floorEnt, COMPONENT_TYPE_POSITION);
|
||||
componentid_t floorMesh = entityAddComponent(floorEnt, COMPONENT_TYPE_MESH);
|
||||
componentid_t floorMat = entityAddComponent(floorEnt, COMPONENT_TYPE_MATERIAL);
|
||||
componentid_t floorPhys = entityAddComponent(floorEnt, COMPONENT_TYPE_PHYSICS);
|
||||
|
||||
entityPositionSetPosition(floorEnt, floorPos, (vec3){ -5.0f, 0.0f, -5.0f });
|
||||
entityPositionSetScale(floorEnt, floorPos, (vec3){ 10.0f, 1.0f, 10.0f });
|
||||
entityMeshSetMesh(floorEnt, floorMesh, &PLANE_MESH_SIMPLE);
|
||||
entityMaterialGetShaderMaterial(floorEnt, floorMat)->unlit.color = COLOR_GREEN;
|
||||
|
||||
entityphysics_t *floorPhysData = entityPhysicsGet(floorEnt, floorPhys);
|
||||
floorPhysData->type = PHYSICS_BODY_STATIC;
|
||||
floorPhysData->shape.type = PHYSICS_SHAPE_PLANE;
|
||||
floorPhysData->shape.data.plane.normal[0] = 0.0f;
|
||||
floorPhysData->shape.data.plane.normal[1] = 1.0f;
|
||||
floorPhysData->shape.data.plane.normal[2] = 0.0f;
|
||||
floorPhysData->shape.data.plane.distance = 0.0f;
|
||||
|
||||
/* ---- Dynamic box ---- */
|
||||
phBoxEnt = entityManagerAdd();
|
||||
componentid_t boxPos = entityAddComponent(phBoxEnt, COMPONENT_TYPE_POSITION);
|
||||
componentid_t boxMesh = entityAddComponent(phBoxEnt, COMPONENT_TYPE_MESH);
|
||||
componentid_t boxMat = entityAddComponent(phBoxEnt, COMPONENT_TYPE_MATERIAL);
|
||||
phBoxPhys = entityAddComponent(phBoxEnt, COMPONENT_TYPE_PHYSICS);
|
||||
|
||||
entityMeshSetMesh(phBoxEnt, boxMesh, &CUBE_MESH_SIMPLE);
|
||||
entityMaterialGetShaderMaterial(phBoxEnt, boxMat)->unlit.color = COLOR_RED;
|
||||
entityPositionSetPosition(phBoxEnt, boxPos, (vec3){ 0.0f, 4.0f, 0.0f });
|
||||
|
||||
/* Run the init script. */
|
||||
scriptcontext_t ctx;
|
||||
errorChain(scriptContextInit(&ctx));
|
||||
errorChain(scriptContextExecFile(&ctx, "init.lua"));
|
||||
scriptContextDispose(&ctx);
|
||||
consolePrint("Engine initialized");
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t engineUpdate(void) {
|
||||
// Order here is important.
|
||||
errorChain(networkUpdate());
|
||||
|
||||
timeUpdate();
|
||||
inputUpdate();
|
||||
|
||||
consoleUpdate();
|
||||
entityManagerUpdate();
|
||||
uiUpdate();
|
||||
errorChain(sceneUpdate());
|
||||
|
||||
/* Reset the box to its start position on demand. */
|
||||
if(inputIsDown(INPUT_ACTION_ACCEPT)) {
|
||||
componentid_t posComp = entityGetComponent(phBoxEnt, COMPONENT_TYPE_POSITION);
|
||||
entityPositionSetPosition(phBoxEnt, posComp, (vec3){ 0.0f, 4.0f, 0.0f });
|
||||
entityPhysicsSetVelocity(phBoxEnt, phBoxPhys, (vec3){ 0.0f, 0.0f, 0.0f });
|
||||
}
|
||||
|
||||
/* Step physics: positions are updated directly on POSITION components. */
|
||||
errorChain(uiTextboxUpdate());
|
||||
physicsManagerUpdate();
|
||||
|
||||
errorChain(gameUpdate());
|
||||
errorChain(displayUpdate());
|
||||
errorChain(cutsceneUpdate());
|
||||
errorChain(sceneUpdate());
|
||||
errorChain(assetUpdate());
|
||||
|
||||
if(inputPressed(INPUT_ACTION_RAGEQUIT)) ENGINE.running = false;
|
||||
|
||||
if(TIME.time >= onlineSwapTime) {
|
||||
onlineSwapTime = FLT_MAX;
|
||||
if(NETWORK.state == NETWORK_STATE_CONNECTED) {
|
||||
goOffline();
|
||||
} else {
|
||||
goOnline();
|
||||
}
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -210,13 +87,18 @@ void engineExit(void) {
|
||||
}
|
||||
|
||||
errorret_t engineDispose(void) {
|
||||
errorChain(networkDispose());
|
||||
uiTextboxDispose();
|
||||
cutsceneDispose();
|
||||
sceneDispose();
|
||||
errorChain(gameDispose());
|
||||
errorChain(networkDispose());
|
||||
entityManagerDispose();
|
||||
localeManagerDispose();
|
||||
uiDispose();
|
||||
consoleDispose();
|
||||
errorChain(displayDispose());
|
||||
// errorChain(saveDispose());
|
||||
errorChain(assetDispose());
|
||||
errorChain(scriptDispose());
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ typedef struct {
|
||||
bool_t running;
|
||||
int32_t argc;
|
||||
const char_t **argv;
|
||||
const char_t *version;
|
||||
} engine_t;
|
||||
|
||||
extern engine_t ENGINE;
|
||||
@@ -35,4 +36,5 @@ errorret_t engineUpdate(void);
|
||||
/**
|
||||
* Shuts down the engine.
|
||||
*/
|
||||
errorret_t engineDispose(void);
|
||||
errorret_t engineDispose(void);
|
||||
|
||||
|
||||
@@ -12,8 +12,15 @@
|
||||
componentdefinition_t COMPONENT_DEFINITIONS[] = {
|
||||
[COMPONENT_TYPE_NULL] = { 0 },
|
||||
|
||||
#define X(enumName, type, field, iMethod, dMethod) \
|
||||
[COMPONENT_TYPE_##enumName] = { .init = iMethod, .dispose = dMethod },
|
||||
#define X(enm, type, field, iMethod, dMethod, rMethod) \
|
||||
[COMPONENT_TYPE_##enm] = { \
|
||||
.enumName = #enm, \
|
||||
.name = #field, \
|
||||
.init = iMethod, \
|
||||
.dispose = dMethod, \
|
||||
.render = rMethod \
|
||||
},
|
||||
|
||||
#include "componentlist.h"
|
||||
#undef X
|
||||
|
||||
@@ -81,7 +88,7 @@ entityid_t componentGetEntitiesWithComponent(
|
||||
componentid_t used = ENTITY_MANAGER.entitiesWithComponent[
|
||||
type * ENTITY_COUNT_MAX + i
|
||||
];
|
||||
if(used == 0xFF) continue;
|
||||
if(used == COMPONENT_ID_INVALID) continue;
|
||||
assertTrue(
|
||||
ENTITY_MANAGER.components[componentGetIndex(i, used)].type == type,
|
||||
"Component type mismatch in entitiesWithComponent lookup"
|
||||
@@ -95,7 +102,7 @@ entityid_t componentGetEntitiesWithComponent(
|
||||
"Component ID OOB in entitiesWithComponent lookup"
|
||||
);
|
||||
assertTrue(
|
||||
componentGetIndex(i, used) < ENTITY_COUNT_MAX * ENTITY_COMPONENT_COUNT_MAX,
|
||||
componentGetIndex(i,used) < ENTITY_COUNT_MAX*ENTITY_COMPONENT_COUNT_MAX,
|
||||
"Component index OOB in entitiesWithComponent lookup"
|
||||
);
|
||||
assertTrue(
|
||||
@@ -108,6 +115,19 @@ entityid_t componentGetEntitiesWithComponent(
|
||||
return written;
|
||||
}
|
||||
|
||||
errorret_t componentRenderAll(void) {
|
||||
for(entityid_t eid = 0; eid < ENTITY_COUNT_MAX; eid++) {
|
||||
if(!(ENTITY_MANAGER.entities[eid].state & ENTITY_STATE_ACTIVE)) continue;
|
||||
for(componentid_t cid = 0; cid < ENTITY_COMPONENT_COUNT_MAX; cid++) {
|
||||
component_t *cmp = &ENTITY_MANAGER.components[componentGetIndex(eid, cid)];
|
||||
if(cmp->type == COMPONENT_TYPE_NULL) continue;
|
||||
if(!COMPONENT_DEFINITIONS[cmp->type].render) continue;
|
||||
errorChain(COMPONENT_DEFINITIONS[cmp->type].render(eid, cid));
|
||||
}
|
||||
}
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void componentDispose(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
|
||||
@@ -8,26 +8,29 @@
|
||||
#pragma once
|
||||
#include "entitybase.h"
|
||||
|
||||
#define X(enumName, type, field, init, dispose) \
|
||||
#define X(enumName, type, field, init, dispose, render) \
|
||||
// do nothing
|
||||
#include "componentlist.h"
|
||||
#undef X
|
||||
|
||||
typedef union {
|
||||
#define X(enumName, type, field, init, dispose) type field;
|
||||
#define X(enumName, type, field, init, dispose, render) type field;
|
||||
#include "componentlist.h"
|
||||
#undef X
|
||||
} componentdata_t;
|
||||
|
||||
typedef struct {
|
||||
const char_t *enumName;
|
||||
const char_t *name;
|
||||
void (*init)(const entityid_t, const componentid_t);
|
||||
void (*dispose)(const entityid_t, const componentid_t);
|
||||
errorret_t (*render)(const entityid_t, const componentid_t);
|
||||
} componentdefinition_t;
|
||||
|
||||
typedef enum {
|
||||
COMPONENT_TYPE_NULL,
|
||||
|
||||
#define X(enumName, type, field, init, dispose) \
|
||||
#define X(enumName, type, field, init, dispose, render) \
|
||||
COMPONENT_TYPE_##enumName,
|
||||
#include "componentlist.h"
|
||||
#undef X
|
||||
@@ -98,11 +101,20 @@ entityid_t componentGetEntitiesWithComponent(
|
||||
|
||||
/**
|
||||
* Disposes of a component for the entity with component ID.
|
||||
*
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
*/
|
||||
void componentDispose(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
);
|
||||
|
||||
/**
|
||||
* Calls the render callback on every active component that defines one.
|
||||
* Iterates all active entities and all their component slots. No-op for
|
||||
* components whose definition has render == NULL.
|
||||
*
|
||||
* @return Error state.
|
||||
*/
|
||||
errorret_t componentRenderAll(void);
|
||||
@@ -4,4 +4,7 @@
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
add_subdirectory(display)
|
||||
add_subdirectory(physics)
|
||||
add_subdirectory(overworld)
|
||||
add_subdirectory(physics)
|
||||
add_subdirectory(script)
|
||||
add_subdirectory(trigger)
|
||||
@@ -8,6 +8,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
entityposition.c
|
||||
entitycamera.c
|
||||
entitymesh.c
|
||||
entitymaterial.c
|
||||
entityrenderable.c
|
||||
)
|
||||
@@ -6,6 +6,8 @@
|
||||
*/
|
||||
|
||||
#include "entity/entitymanager.h"
|
||||
#include "entity/entity.h"
|
||||
#include "entity/component/display/entityposition.h"
|
||||
#include "display/framebuffer/framebuffer.h"
|
||||
#include "display/screen/screen.h"
|
||||
|
||||
@@ -14,47 +16,11 @@ void entityCameraInit(const entityid_t ent, const componentid_t comp) {
|
||||
ent, comp, COMPONENT_TYPE_CAMERA
|
||||
);
|
||||
cam->nearClip = 0.1f;
|
||||
cam->farClip = 100.0f;
|
||||
cam->farClip = 5000.0f;
|
||||
cam->projType = ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE;
|
||||
cam->perspective.fov = glm_rad(45.0f);
|
||||
}
|
||||
|
||||
float_t entityCameraGetZNear(const entityid_t ent, const componentid_t comp) {
|
||||
entitycamera_t *cam = (entitycamera_t *)componentGetData(
|
||||
ent, comp, COMPONENT_TYPE_CAMERA
|
||||
);
|
||||
return cam->nearClip;
|
||||
}
|
||||
|
||||
void entityCameraSetZNear(
|
||||
const entityid_t ent,
|
||||
const componentid_t comp,
|
||||
const float_t zNear
|
||||
) {
|
||||
entitycamera_t *cam = (entitycamera_t *)componentGetData(
|
||||
ent, comp, COMPONENT_TYPE_CAMERA
|
||||
);
|
||||
cam->nearClip = zNear;
|
||||
}
|
||||
|
||||
float_t entityCameraGetZFar(const entityid_t ent, const componentid_t comp) {
|
||||
entitycamera_t *cam = (entitycamera_t *)componentGetData(
|
||||
ent, comp, COMPONENT_TYPE_CAMERA
|
||||
);
|
||||
return cam->farClip;
|
||||
}
|
||||
|
||||
void entityCameraSetZFar(
|
||||
const entityid_t ent,
|
||||
const componentid_t comp,
|
||||
const float_t zFar
|
||||
) {
|
||||
entitycamera_t *cam = (entitycamera_t *)componentGetData(
|
||||
ent, comp, COMPONENT_TYPE_CAMERA
|
||||
);
|
||||
cam->farClip = zFar;
|
||||
}
|
||||
|
||||
void entityCameraGetProjection(
|
||||
const entityid_t ent,
|
||||
const componentid_t comp,
|
||||
@@ -92,4 +58,63 @@ void entityCameraGetProjection(
|
||||
out
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
entityid_t entityCameraGetCurrent(void) {
|
||||
entityid_t camEnts[ENTITY_COUNT_MAX];
|
||||
componentid_t camComps[ENTITY_COUNT_MAX];
|
||||
entityid_t count = componentGetEntitiesWithComponent(
|
||||
COMPONENT_TYPE_CAMERA, camEnts, camComps
|
||||
);
|
||||
if(count == 0) return ENTITY_ID_INVALID;
|
||||
return camEnts[0];
|
||||
}
|
||||
|
||||
void entityCameraGetForward(const entityid_t entityId, vec2 out) {
|
||||
componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
|
||||
entityposition_t *pos = entityPositionGet(entityId, posComp);
|
||||
// View matrix column layout: M[col][row],
|
||||
// forward = {-M[0][2], -M[1][2], -M[2][2]}
|
||||
float_t fx = -pos->worldTransform[0][2];
|
||||
float_t fz = -pos->worldTransform[2][2];
|
||||
float_t len = sqrtf(fx * fx + fz * fz);
|
||||
if(len > 1e-6f) { fx /= len; fz /= len; }
|
||||
out[0] = fx;
|
||||
out[1] = fz;
|
||||
}
|
||||
|
||||
void entityCameraLookAtPixelPerfect(
|
||||
const entityid_t ent,
|
||||
const componentid_t posComp,
|
||||
const componentid_t camComp,
|
||||
const vec3 point,
|
||||
const vec3 eyeOffset,
|
||||
const float_t scale
|
||||
) {
|
||||
entitycamera_t *cam = (entitycamera_t *)componentGetData(
|
||||
ent, camComp, COMPONENT_TYPE_CAMERA
|
||||
);
|
||||
float_t dist = (
|
||||
(float_t)SCREEN.height / (2.0f * scale * tanf(cam->perspective.fov * 0.5f))
|
||||
);
|
||||
|
||||
vec3 eye = {
|
||||
point[0] + eyeOffset[0],
|
||||
point[1] + dist + eyeOffset[1],
|
||||
point[2] + eyeOffset[2]
|
||||
};
|
||||
vec3 up = { 0.0f, 0.0f, -1.0f };
|
||||
entityPositionLookAt(ent, posComp, eye, (float_t *)point, up);
|
||||
}
|
||||
|
||||
void entityCameraGetRight(const entityid_t entityId, vec2 out) {
|
||||
componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
|
||||
entityposition_t *pos = entityPositionGet(entityId, posComp);
|
||||
// View matrix column layout: right = {M[0][0], M[1][0], M[2][0]}
|
||||
float_t rx = pos->worldTransform[0][0];
|
||||
float_t rz = pos->worldTransform[2][0];
|
||||
float_t len = sqrtf(rx * rx + rz * rz);
|
||||
if(len > 1e-6f) { rx /= len; rz /= len; }
|
||||
out[0] = rx;
|
||||
out[1] = rz;
|
||||
}
|
||||
@@ -55,45 +55,45 @@ void entityCameraGetProjection(
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the near clip distance of a camera.
|
||||
*
|
||||
* @param ent The entity ID.
|
||||
* @param comp The component ID.
|
||||
* @return The near clip distance.
|
||||
* Returns the entity ID of the first active camera, or ENTITY_ID_INVALID if
|
||||
* none are active.
|
||||
*/
|
||||
float_t entityCameraGetZNear(const entityid_t ent, const componentid_t comp);
|
||||
entityid_t entityCameraGetCurrent(void);
|
||||
|
||||
/**
|
||||
* Sets the near clip distance of a camera.
|
||||
* Gets the camera's horizontal forward direction (XZ plane) from its position
|
||||
* component. Automatically finds the position component on the entity.
|
||||
*
|
||||
* @param ent The entity ID.
|
||||
* @param comp The component ID.
|
||||
* @param zNear The near clip distance.
|
||||
* @param entityId The camera entity ID.
|
||||
* @param out Output vec2: {forwardX, forwardZ} normalized.
|
||||
*/
|
||||
void entityCameraSetZNear(
|
||||
void entityCameraGetForward(const entityid_t entityId, vec2 out);
|
||||
|
||||
/**
|
||||
* Gets the camera's horizontal right direction (XZ plane) from its position
|
||||
* component. Automatically finds the position component on the entity.
|
||||
*
|
||||
* @param entityId The camera entity ID.
|
||||
* @param out Output vec2: {rightX, rightZ} normalized.
|
||||
*/
|
||||
void entityCameraGetRight(const entityid_t entityId, vec2 out);
|
||||
|
||||
/**
|
||||
* Positions the camera to look at a 3D point at a pixel-perfect distance
|
||||
* derived from the camera's FOV and screen height.
|
||||
*
|
||||
* @param ent The camera entity ID.
|
||||
* @param posComp The position component ID.
|
||||
* @param camComp The camera component ID.
|
||||
* @param point World position to look at.
|
||||
* @param eyeOffset Offset added to the eye position only (not the target).
|
||||
* @param scale Pixels per world unit. 1.0 = pixel perfect, 2.0 = 2px per unit.
|
||||
*/
|
||||
void entityCameraLookAtPixelPerfect(
|
||||
const entityid_t ent,
|
||||
const componentid_t comp,
|
||||
const float_t zNear
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the far clip distance of a camera.
|
||||
*
|
||||
* @param ent The entity ID.
|
||||
* @param comp The component ID.
|
||||
* @return The far clip distance.
|
||||
*/
|
||||
float_t entityCameraGetZFar(const entityid_t ent, const componentid_t comp);
|
||||
|
||||
/**
|
||||
* Sets the far clip distance of a camera.
|
||||
*
|
||||
* @param ent The entity ID.
|
||||
* @param comp The component ID.
|
||||
* @param zFar The far clip distance.
|
||||
*/
|
||||
void entityCameraSetZFar(
|
||||
const entityid_t ent,
|
||||
const componentid_t comp,
|
||||
const float_t zFar
|
||||
const componentid_t posComp,
|
||||
const componentid_t camComp,
|
||||
const vec3 point,
|
||||
const vec3 eyeOffset,
|
||||
const float_t scale
|
||||
);
|
||||
@@ -1,51 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entity/entitymanager.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
|
||||
void entityMaterialInit(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entitymaterial_t *mat = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_MATERIAL
|
||||
);
|
||||
mat->shader = &SHADER_UNLIT;
|
||||
mat->material.unlit.color = COLOR_WHITE;
|
||||
}
|
||||
|
||||
shadermaterial_t * entityMaterialGetShaderMaterial(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entitymaterial_t *mat = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_MATERIAL
|
||||
);
|
||||
return &mat->material;
|
||||
}
|
||||
|
||||
shader_t * entityMaterialGetShader(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entitymaterial_t *mat = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_MATERIAL
|
||||
);
|
||||
return mat->shader;
|
||||
}
|
||||
|
||||
void entityMaterialSetShader(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
shader_t *shader
|
||||
) {
|
||||
entitymaterial_t *mat = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_MATERIAL
|
||||
);
|
||||
mat->shader = shader;
|
||||
}
|
||||
@@ -1,63 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "entity/entitybase.h"
|
||||
#include "display/shader/shadermaterial.h"
|
||||
|
||||
typedef struct {
|
||||
shader_t *shader;
|
||||
shadermaterial_t material;
|
||||
} entitymaterial_t;
|
||||
|
||||
/**
|
||||
* Initializes the entity material component, defaulting to the unlit shader.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
*/
|
||||
void entityMaterialInit(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the shader material for the given entity and component.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
* @return The shader material for the given entity and component.
|
||||
*/
|
||||
shadermaterial_t * entityMaterialGetShaderMaterial(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the shader for the given entity and component.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
* @return The shader for the given entity and component.
|
||||
*/
|
||||
shader_t * entityMaterialGetShader(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets the shader for the given entity and component.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
* @param shader The shader to set.
|
||||
*/
|
||||
void entityMaterialSetShader(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
shader_t *shader
|
||||
);
|
||||
@@ -1,39 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entity/entitymanager.h"
|
||||
|
||||
void entityMeshInit(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entitymesh_t *comp = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_MESH
|
||||
);
|
||||
comp->mesh = NULL;
|
||||
}
|
||||
|
||||
mesh_t * entityMeshGetMesh(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entitymesh_t *comp = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_MESH
|
||||
);
|
||||
return comp->mesh;
|
||||
}
|
||||
|
||||
void entityMeshSetMesh(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
mesh_t *mesh
|
||||
) {
|
||||
entitymesh_t *comp = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_MESH
|
||||
);
|
||||
comp->mesh = mesh;
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "entity/entitybase.h"
|
||||
#include "display/mesh/mesh.h"
|
||||
|
||||
typedef struct {
|
||||
mesh_t *mesh;
|
||||
} entitymesh_t;
|
||||
|
||||
/**
|
||||
* Initializes the entity mesh component.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
*/
|
||||
void entityMeshInit(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Retrieves the mesh associated with the entity mesh component.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
* @return A pointer to the mesh associated with the entity mesh component.
|
||||
*/
|
||||
mesh_t * entityMeshGetMesh(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
);
|
||||
|
||||
/**
|
||||
* Sets the mesh associated with the entity mesh component.
|
||||
*
|
||||
* @param entityId The entity ID.
|
||||
* @param componentId The component ID.
|
||||
* @param mesh A pointer to the mesh to associate with the entity mesh component.
|
||||
*/
|
||||
void entityMeshSetMesh(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
mesh_t *mesh
|
||||
);
|
||||
@@ -1,12 +1,96 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "entity/entitymanager.h"
|
||||
|
||||
// Decompose localTransform into the PRS cache. Only called when PRS_DIRTY.
|
||||
static void entityPositionEnsurePRS(entityposition_t *pos) {
|
||||
if(!(pos->flags & ENTITY_POSITION_FLAG_PRS_DIRTY)) return;
|
||||
entityPositionDecompose(pos);
|
||||
pos->flags &= ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||
}
|
||||
|
||||
// Rebuild localTransform from the PRS cache. Only rebuilds what changed.
|
||||
static void entityPositionEnsureLocal(entityposition_t *pos) {
|
||||
const uint8_t dirty = pos->flags & (
|
||||
ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY
|
||||
);
|
||||
if(!dirty) return;
|
||||
|
||||
if(dirty & ENTITY_POSITION_FLAG_ROTATION_DIRTY) {
|
||||
// Rotation or scale changed: rebuild columns 0-2 analytically (XYZ euler order).
|
||||
const float c0 = cosf(pos->rotation[0]), s0 = sinf(pos->rotation[0]);
|
||||
const float c1 = cosf(pos->rotation[1]), s1 = sinf(pos->rotation[1]);
|
||||
const float c2 = cosf(pos->rotation[2]), s2 = sinf(pos->rotation[2]);
|
||||
const float s0s1 = s0 * s1;
|
||||
const float c0s1 = c0 * s1;
|
||||
|
||||
pos->localTransform[0][0] = c1 * c2 * pos->scale[0];
|
||||
pos->localTransform[0][1] = (c0 * s2 + s0s1 * c2) * pos->scale[0];
|
||||
pos->localTransform[0][2] = (s0 * s2 - c0s1 * c2) * pos->scale[0];
|
||||
pos->localTransform[0][3] = 0.0f;
|
||||
|
||||
pos->localTransform[1][0] = -c1 * s2 * pos->scale[1];
|
||||
pos->localTransform[1][1] = (c0 * c2 - s0s1 * s2) * pos->scale[1];
|
||||
pos->localTransform[1][2] = (s0 * c2 + c0s1 * s2) * pos->scale[1];
|
||||
pos->localTransform[1][3] = 0.0f;
|
||||
|
||||
pos->localTransform[2][0] = s1 * pos->scale[2];
|
||||
pos->localTransform[2][1] = -s0 * c1 * pos->scale[2];
|
||||
pos->localTransform[2][2] = c0 * c1 * pos->scale[2];
|
||||
pos->localTransform[2][3] = 0.0f;
|
||||
}
|
||||
|
||||
if(dirty & ENTITY_POSITION_FLAG_POSITION_DIRTY) {
|
||||
// Only position changed: update column 3 only (no trig needed).
|
||||
pos->localTransform[3][0] = pos->position[0];
|
||||
pos->localTransform[3][1] = pos->position[1];
|
||||
pos->localTransform[3][2] = pos->position[2];
|
||||
pos->localTransform[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
pos->flags &= ~(ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY);
|
||||
}
|
||||
|
||||
// Recompute worldTransform from the parent chain. Only called when WORLD_DIRTY.
|
||||
static void entityPositionEnsureWorld(entityposition_t *pos) {
|
||||
if(!(pos->flags & ENTITY_POSITION_FLAG_WORLD_DIRTY)) return;
|
||||
entityPositionEnsureLocal(pos);
|
||||
|
||||
if(pos->parentEntityId != ENTITY_ID_INVALID) {
|
||||
// Parented: world = parent.world × local. worldTransform must be written
|
||||
// because children (and this node's getters) read it.
|
||||
entityposition_t *parent = componentGetData(
|
||||
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
entityPositionEnsureWorld(parent);
|
||||
glm_mat4_mul(parent->worldTransform, pos->localTransform, pos->worldTransform);
|
||||
} else if(pos->childCount > 0) {
|
||||
// Parentless root with children: children need a valid worldTransform to
|
||||
// multiply against, but world == local, so just copy.
|
||||
glm_mat4_copy(pos->localTransform, pos->worldTransform);
|
||||
}
|
||||
// Parentless leaf: world == local. Getters read localTransform directly;
|
||||
// no copy needed.
|
||||
|
||||
pos->flags &= ~ENTITY_POSITION_FLAG_WORLD_DIRTY;
|
||||
}
|
||||
|
||||
void entityPositionMarkDirty(entityposition_t *pos) {
|
||||
if(pos->flags & ENTITY_POSITION_FLAG_WORLD_DIRTY) return;
|
||||
pos->flags |= ENTITY_POSITION_FLAG_WORLD_DIRTY;
|
||||
for(uint8_t i = 0; i < pos->childCount; i++) {
|
||||
entityposition_t *child = componentGetData(
|
||||
pos->childEntityIds[i], pos->childComponentIds[i], COMPONENT_TYPE_POSITION
|
||||
);
|
||||
entityPositionMarkDirty(child);
|
||||
}
|
||||
}
|
||||
|
||||
void entityPositionInit(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
@@ -15,24 +99,32 @@ void entityPositionInit(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
|
||||
pos->flags = 0;
|
||||
pos->parentEntityId = ENTITY_ID_INVALID;
|
||||
pos->parentComponentId = COMPONENT_ID_INVALID;
|
||||
pos->childCount = 0;
|
||||
glm_vec3_zero(pos->position);
|
||||
glm_vec3_zero(pos->rotation);
|
||||
glm_vec3_one(pos->scale);
|
||||
glm_mat4_identity(pos->transform);
|
||||
glm_mat4_identity(pos->localTransform);
|
||||
glm_mat4_identity(pos->worldTransform);
|
||||
}
|
||||
|
||||
void entityPositionLookAt(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 eye,
|
||||
vec3 target,
|
||||
vec3 up,
|
||||
vec3 eye
|
||||
vec3 up
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
glm_lookat(eye, target, up, pos->transform);
|
||||
entityPositionDecompose(pos);
|
||||
glm_lookat(eye, target, up, pos->localTransform);
|
||||
// localTransform is now authoritative; PRS cache is stale.
|
||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_PRS_DIRTY)
|
||||
& ~(ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY);
|
||||
entityPositionMarkDirty(pos);
|
||||
}
|
||||
|
||||
void entityPositionGetTransform(
|
||||
@@ -43,10 +135,26 @@ void entityPositionGetTransform(
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
glm_mat4_copy(pos->transform, dest);
|
||||
entityPositionEnsureWorld(pos);
|
||||
glm_mat4_copy(
|
||||
pos->parentEntityId == ENTITY_ID_INVALID ? pos->localTransform : pos->worldTransform,
|
||||
dest
|
||||
);
|
||||
}
|
||||
|
||||
void entityPositionGetPosition(
|
||||
void entityPositionGetLocalTransform(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
mat4 dest
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
entityPositionEnsureLocal(pos);
|
||||
glm_mat4_copy(pos->localTransform, dest);
|
||||
}
|
||||
|
||||
void entityPositionGetLocalPosition(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 dest
|
||||
@@ -54,10 +162,59 @@ void entityPositionGetPosition(
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
entityPositionEnsurePRS(pos);
|
||||
glm_vec3_copy(pos->position, dest);
|
||||
}
|
||||
|
||||
void entityPositionSetPosition(
|
||||
void entityPositionGetWorldPosition(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 dest
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
||||
entityPositionEnsurePRS(pos);
|
||||
glm_vec3_copy(pos->position, dest);
|
||||
return;
|
||||
}
|
||||
entityPositionEnsureWorld(pos);
|
||||
dest[0] = pos->worldTransform[3][0];
|
||||
dest[1] = pos->worldTransform[3][1];
|
||||
dest[2] = pos->worldTransform[3][2];
|
||||
}
|
||||
|
||||
void entityPositionSetWorldPosition(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 position
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
||||
glm_vec3_copy(position, pos->position);
|
||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_POSITION_DIRTY)
|
||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||
entityPositionMarkDirty(pos);
|
||||
return;
|
||||
}
|
||||
entityposition_t *parent = componentGetData(
|
||||
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
entityPositionEnsureWorld(parent);
|
||||
mat4 invParent;
|
||||
glm_mat4_inv(parent->worldTransform, invParent);
|
||||
vec3 localPos;
|
||||
glm_mat4_mulv3(invParent, position, 1.0f, localPos);
|
||||
glm_vec3_copy(localPos, pos->position);
|
||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_POSITION_DIRTY)
|
||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||
entityPositionMarkDirty(pos);
|
||||
}
|
||||
|
||||
void entityPositionSetLocalPosition(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 position
|
||||
@@ -66,10 +223,12 @@ void entityPositionSetPosition(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
glm_vec3_copy(position, pos->position);
|
||||
entityPositionRebuild(pos);
|
||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_POSITION_DIRTY)
|
||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||
entityPositionMarkDirty(pos);
|
||||
}
|
||||
|
||||
void entityPositionGetRotation(
|
||||
void entityPositionGetLocalRotation(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 dest
|
||||
@@ -77,10 +236,48 @@ void entityPositionGetRotation(
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
entityPositionEnsurePRS(pos);
|
||||
glm_vec3_copy(pos->rotation, dest);
|
||||
}
|
||||
|
||||
void entityPositionSetRotation(
|
||||
void entityPositionGetWorldRotation(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 dest
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
||||
entityPositionEnsurePRS(pos);
|
||||
glm_vec3_copy(pos->rotation, dest);
|
||||
return;
|
||||
}
|
||||
entityPositionEnsureWorld(pos);
|
||||
const float (*wt)[4] = pos->worldTransform;
|
||||
const float sx = sqrtf(wt[0][0]*wt[0][0] + wt[0][1]*wt[0][1] + wt[0][2]*wt[0][2]);
|
||||
const float sy = sqrtf(wt[1][0]*wt[1][0] + wt[1][1]*wt[1][1] + wt[1][2]*wt[1][2]);
|
||||
const float sz = sqrtf(wt[2][0]*wt[2][0] + wt[2][1]*wt[2][1] + wt[2][2]*wt[2][2]);
|
||||
const float r00 = sx > 0.0f ? wt[0][0]/sx : 0.0f;
|
||||
const float r10 = sy > 0.0f ? wt[1][0]/sy : 0.0f;
|
||||
const float r20 = sz > 0.0f ? wt[2][0]/sz : 0.0f;
|
||||
const float r01 = sx > 0.0f ? wt[0][1]/sx : 0.0f;
|
||||
const float r11 = sy > 0.0f ? wt[1][1]/sy : 0.0f;
|
||||
const float r21 = sz > 0.0f ? wt[2][1]/sz : 0.0f;
|
||||
const float r22 = sz > 0.0f ? wt[2][2]/sz : 0.0f;
|
||||
const float sinBeta = glm_clamp(r20, -1.0f, 1.0f);
|
||||
dest[1] = asinf(sinBeta);
|
||||
const float cosBeta = cosf(dest[1]);
|
||||
if(fabsf(cosBeta) > 1e-6f) {
|
||||
dest[0] = atan2f(-r21, r22);
|
||||
dest[2] = atan2f(-r10, r00);
|
||||
} else {
|
||||
dest[2] = 0.0f;
|
||||
dest[0] = (sinBeta > 0.0f) ? atan2f(r01, r11) : -atan2f(r01, r11);
|
||||
}
|
||||
}
|
||||
|
||||
void entityPositionSetLocalRotation(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 rotation
|
||||
@@ -89,10 +286,87 @@ void entityPositionSetRotation(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
glm_vec3_copy(rotation, pos->rotation);
|
||||
entityPositionRebuild(pos);
|
||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||
entityPositionMarkDirty(pos);
|
||||
}
|
||||
|
||||
void entityPositionGetScale(
|
||||
void entityPositionSetWorldRotation(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 rotation
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
||||
glm_vec3_copy(rotation, pos->rotation);
|
||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||
entityPositionMarkDirty(pos);
|
||||
return;
|
||||
}
|
||||
entityposition_t *parent = componentGetData(
|
||||
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
entityPositionEnsureWorld(parent);
|
||||
|
||||
// Build target world rotation matrix (unit scale) from XYZ euler.
|
||||
const float c0 = cosf(rotation[0]), s0 = sinf(rotation[0]);
|
||||
const float c1 = cosf(rotation[1]), s1 = sinf(rotation[1]);
|
||||
const float c2 = cosf(rotation[2]), s2 = sinf(rotation[2]);
|
||||
const float s0s1 = s0*s1, c0s1 = c0*s1;
|
||||
// Named wr[col_stored][row_stored] matching cglm column-major layout.
|
||||
const float wr00 = c1*c2, wr01 = c0*s2 + s0s1*c2, wr02 = s0*s2 - c0s1*c2;
|
||||
const float wr10 = -c1*s2, wr11 = c0*c2 - s0s1*s2, wr12 = s0*c2 + c0s1*s2;
|
||||
const float wr20 = s1, wr21 = -s0*c1, wr22 = c0*c1;
|
||||
|
||||
// Normalize parent world columns to extract pure rotation.
|
||||
const float (*pt)[4] = parent->worldTransform;
|
||||
const float psx = sqrtf(pt[0][0]*pt[0][0] + pt[0][1]*pt[0][1] + pt[0][2]*pt[0][2]);
|
||||
const float psy = sqrtf(pt[1][0]*pt[1][0] + pt[1][1]*pt[1][1] + pt[1][2]*pt[1][2]);
|
||||
const float psz = sqrtf(pt[2][0]*pt[2][0] + pt[2][1]*pt[2][1] + pt[2][2]*pt[2][2]);
|
||||
const float pr00 = psx > 0.f ? pt[0][0]/psx : 0.f;
|
||||
const float pr01 = psx > 0.f ? pt[0][1]/psx : 0.f;
|
||||
const float pr02 = psx > 0.f ? pt[0][2]/psx : 0.f;
|
||||
const float pr10 = psy > 0.f ? pt[1][0]/psy : 0.f;
|
||||
const float pr11 = psy > 0.f ? pt[1][1]/psy : 0.f;
|
||||
const float pr12 = psy > 0.f ? pt[1][2]/psy : 0.f;
|
||||
const float pr20 = psz > 0.f ? pt[2][0]/psz : 0.f;
|
||||
const float pr21 = psz > 0.f ? pt[2][1]/psz : 0.f;
|
||||
const float pr22 = psz > 0.f ? pt[2][2]/psz : 0.f;
|
||||
|
||||
// local_R = parent_R^T * world_R (R^-1 == R^T for orthogonal matrices).
|
||||
// Compute only the 7 entries of the local rotation matrix needed for XYZ
|
||||
// euler extraction (stored column-major: [col][row] = math [row][col]).
|
||||
// sinBeta = stored[2][0] = math[0][2]
|
||||
// r21/r22 = stored[2][1..2] = math[1..2][2]
|
||||
// r10/r00 = stored[1][0], stored[0][0] = math[0][1], math[0][0]
|
||||
// gimbal = stored[0][1], stored[1][1] = math[1][0], math[1][1]
|
||||
const float lr00 = pr00*wr00 + pr01*wr10 + pr02*wr20; // math[0][0]
|
||||
const float lr10 = pr00*wr01 + pr01*wr11 + pr02*wr21; // math[0][1]
|
||||
const float lr20 = pr00*wr02 + pr01*wr12 + pr02*wr22; // math[0][2] → sinBeta
|
||||
const float lr01 = pr10*wr00 + pr11*wr10 + pr12*wr20; // math[1][0]
|
||||
const float lr11 = pr10*wr01 + pr11*wr11 + pr12*wr21; // math[1][1]
|
||||
const float lr21 = pr10*wr02 + pr11*wr12 + pr12*wr22; // math[1][2] → r21
|
||||
const float lr22 = pr20*wr02 + pr21*wr12 + pr22*wr22; // math[2][2] → r22
|
||||
|
||||
const float sinBeta = glm_clamp(lr20, -1.0f, 1.0f);
|
||||
pos->rotation[1] = asinf(sinBeta);
|
||||
const float cosBeta = cosf(pos->rotation[1]);
|
||||
if(fabsf(cosBeta) > 1e-6f) {
|
||||
pos->rotation[0] = atan2f(-lr21, lr22);
|
||||
pos->rotation[2] = atan2f(-lr10, lr00);
|
||||
} else {
|
||||
pos->rotation[2] = 0.0f;
|
||||
pos->rotation[0] = (sinBeta > 0.0f) ? atan2f(lr01, lr11) : -atan2f(lr01, lr11);
|
||||
}
|
||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||
entityPositionMarkDirty(pos);
|
||||
}
|
||||
|
||||
void entityPositionGetLocalScale(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 dest
|
||||
@@ -100,10 +374,31 @@ void entityPositionGetScale(
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
entityPositionEnsurePRS(pos);
|
||||
glm_vec3_copy(pos->scale, dest);
|
||||
}
|
||||
|
||||
void entityPositionSetScale(
|
||||
void entityPositionGetWorldScale(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 dest
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
||||
entityPositionEnsurePRS(pos);
|
||||
glm_vec3_copy(pos->scale, dest);
|
||||
return;
|
||||
}
|
||||
entityPositionEnsureWorld(pos);
|
||||
const float (*wt)[4] = pos->worldTransform;
|
||||
dest[0] = sqrtf(wt[0][0]*wt[0][0] + wt[0][1]*wt[0][1] + wt[0][2]*wt[0][2]);
|
||||
dest[1] = sqrtf(wt[1][0]*wt[1][0] + wt[1][1]*wt[1][1] + wt[1][2]*wt[1][2]);
|
||||
dest[2] = sqrtf(wt[2][0]*wt[2][0] + wt[2][1]*wt[2][1] + wt[2][2]*wt[2][2]);
|
||||
}
|
||||
|
||||
void entityPositionSetLocalScale(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 scale
|
||||
@@ -112,7 +407,88 @@ void entityPositionSetScale(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
glm_vec3_copy(scale, pos->scale);
|
||||
entityPositionRebuild(pos);
|
||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||
entityPositionMarkDirty(pos);
|
||||
}
|
||||
|
||||
void entityPositionSetWorldScale(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
vec3 scale
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
||||
glm_vec3_copy(scale, pos->scale);
|
||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||
entityPositionMarkDirty(pos);
|
||||
return;
|
||||
}
|
||||
entityposition_t *parent = componentGetData(
|
||||
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
entityPositionEnsureWorld(parent);
|
||||
const float (*pt)[4] = parent->worldTransform;
|
||||
const float psx = sqrtf(pt[0][0]*pt[0][0] + pt[0][1]*pt[0][1] + pt[0][2]*pt[0][2]);
|
||||
const float psy = sqrtf(pt[1][0]*pt[1][0] + pt[1][1]*pt[1][1] + pt[1][2]*pt[1][2]);
|
||||
const float psz = sqrtf(pt[2][0]*pt[2][0] + pt[2][1]*pt[2][1] + pt[2][2]*pt[2][2]);
|
||||
pos->scale[0] = psx > 0.0f ? scale[0] / psx : scale[0];
|
||||
pos->scale[1] = psy > 0.0f ? scale[1] / psy : scale[1];
|
||||
pos->scale[2] = psz > 0.0f ? scale[2] / psz : scale[2];
|
||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||
entityPositionMarkDirty(pos);
|
||||
}
|
||||
|
||||
void entityPositionSetParent(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId,
|
||||
const entityid_t parentEntityId,
|
||||
const componentid_t parentComponentId
|
||||
) {
|
||||
entityposition_t *pos = componentGetData(
|
||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
|
||||
// Remove from old parent's child list.
|
||||
if(pos->parentEntityId != ENTITY_ID_INVALID) {
|
||||
entityposition_t *oldParent = componentGetData(
|
||||
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
for(uint8_t i = 0; i < oldParent->childCount; i++) {
|
||||
if(
|
||||
oldParent->childEntityIds[i] == entityId &&
|
||||
oldParent->childComponentIds[i] == componentId
|
||||
) {
|
||||
oldParent->childCount--;
|
||||
for(uint8_t j = i; j < oldParent->childCount; j++) {
|
||||
oldParent->childEntityIds[j] = oldParent->childEntityIds[j + 1];
|
||||
oldParent->childComponentIds[j] = oldParent->childComponentIds[j + 1];
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pos->parentEntityId = parentEntityId;
|
||||
pos->parentComponentId = parentComponentId;
|
||||
|
||||
// Register with new parent.
|
||||
if(parentEntityId != ENTITY_ID_INVALID) {
|
||||
entityposition_t *parent = componentGetData(
|
||||
parentEntityId, parentComponentId, COMPONENT_TYPE_POSITION
|
||||
);
|
||||
if(parent->childCount < ENTITY_POSITION_CHILDREN_MAX) {
|
||||
parent->childEntityIds[parent->childCount] = entityId;
|
||||
parent->childComponentIds[parent->childCount] = componentId;
|
||||
parent->childCount++;
|
||||
}
|
||||
}
|
||||
|
||||
entityPositionMarkDirty(pos);
|
||||
}
|
||||
|
||||
entityposition_t *entityPositionGet(
|
||||
@@ -125,69 +501,92 @@ entityposition_t *entityPositionGet(
|
||||
}
|
||||
|
||||
void entityPositionRebuild(entityposition_t *pos) {
|
||||
glm_mat4_identity(pos->transform);
|
||||
glm_translate(pos->transform, pos->position);
|
||||
glm_rotate_x(pos->transform, pos->rotation[0], pos->transform);
|
||||
glm_rotate_y(pos->transform, pos->rotation[1], pos->transform);
|
||||
glm_rotate_z(pos->transform, pos->rotation[2], pos->transform);
|
||||
glm_scale(pos->transform, pos->scale);
|
||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY)
|
||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||
entityPositionMarkDirty(pos);
|
||||
}
|
||||
|
||||
void entityPositionDisposeDeep(
|
||||
const entityid_t entityId,
|
||||
const componentid_t componentId
|
||||
) {
|
||||
entityposition_t *pos = entityPositionGet(entityId, componentId);
|
||||
|
||||
// Detach from parent so the parent's child list stays consistent.
|
||||
if(pos->parentEntityId != ENTITY_ID_INVALID) {
|
||||
entityPositionSetParent(entityId, componentId, ENTITY_ID_INVALID, COMPONENT_ID_INVALID);
|
||||
}
|
||||
|
||||
// Copy the child list before disposing self (entityDispose invalidates pos).
|
||||
uint8_t childCount = pos->childCount;
|
||||
entityid_t childEntityIds[ENTITY_POSITION_CHILDREN_MAX];
|
||||
componentid_t childComponentIds[ENTITY_POSITION_CHILDREN_MAX];
|
||||
for(uint8_t i = 0; i < childCount; i++) {
|
||||
childEntityIds[i] = pos->childEntityIds[i];
|
||||
childComponentIds[i] = pos->childComponentIds[i];
|
||||
// Sever the child's parent link so it won't try to modify our disposed data.
|
||||
entityposition_t *child = entityPositionGet(childEntityIds[i], childComponentIds[i]);
|
||||
child->parentEntityId = ENTITY_ID_INVALID;
|
||||
child->parentComponentId = COMPONENT_ID_INVALID;
|
||||
}
|
||||
|
||||
entityDispose(entityId);
|
||||
|
||||
for(uint8_t i = 0; i < childCount; i++) {
|
||||
entityPositionDisposeDeep(childEntityIds[i], childComponentIds[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void entityPositionDecompose(entityposition_t *pos) {
|
||||
// Translation: column 3
|
||||
pos->position[0] = pos->transform[3][0];
|
||||
pos->position[1] = pos->transform[3][1];
|
||||
pos->position[2] = pos->transform[3][2];
|
||||
pos->position[0] = pos->localTransform[3][0];
|
||||
pos->position[1] = pos->localTransform[3][1];
|
||||
pos->position[2] = pos->localTransform[3][2];
|
||||
|
||||
// Scale: length of each basis column (xyz only)
|
||||
pos->scale[0] = sqrtf(
|
||||
pos->transform[0][0] * pos->transform[0][0] +
|
||||
pos->transform[0][1] * pos->transform[0][1] +
|
||||
pos->transform[0][2] * pos->transform[0][2]
|
||||
pos->localTransform[0][0] * pos->localTransform[0][0] +
|
||||
pos->localTransform[0][1] * pos->localTransform[0][1] +
|
||||
pos->localTransform[0][2] * pos->localTransform[0][2]
|
||||
);
|
||||
pos->scale[1] = sqrtf(
|
||||
pos->transform[1][0] * pos->transform[1][0] +
|
||||
pos->transform[1][1] * pos->transform[1][1] +
|
||||
pos->transform[1][2] * pos->transform[1][2]
|
||||
pos->localTransform[1][0] * pos->localTransform[1][0] +
|
||||
pos->localTransform[1][1] * pos->localTransform[1][1] +
|
||||
pos->localTransform[1][2] * pos->localTransform[1][2]
|
||||
);
|
||||
pos->scale[2] = sqrtf(
|
||||
pos->transform[2][0] * pos->transform[2][0] +
|
||||
pos->transform[2][1] * pos->transform[2][1] +
|
||||
pos->transform[2][2] * pos->transform[2][2]
|
||||
pos->localTransform[2][0] * pos->localTransform[2][0] +
|
||||
pos->localTransform[2][1] * pos->localTransform[2][1] +
|
||||
pos->localTransform[2][2] * pos->localTransform[2][2]
|
||||
);
|
||||
|
||||
// Normalize columns to isolate the rotation matrix
|
||||
float invS0 = pos->scale[0] > 0.0f ? 1.0f / pos->scale[0] : 0.0f;
|
||||
float invS1 = pos->scale[1] > 0.0f ? 1.0f / pos->scale[1] : 0.0f;
|
||||
float invS2 = pos->scale[2] > 0.0f ? 1.0f / pos->scale[2] : 0.0f;
|
||||
// Normalize columns to isolate the rotation matrix (9 floats, no mat4 needed).
|
||||
const float invS0 = pos->scale[0] > 0.0f ? 1.0f / pos->scale[0] : 0.0f;
|
||||
const float invS1 = pos->scale[1] > 0.0f ? 1.0f / pos->scale[1] : 0.0f;
|
||||
const float invS2 = pos->scale[2] > 0.0f ? 1.0f / pos->scale[2] : 0.0f;
|
||||
|
||||
mat4 r;
|
||||
glm_mat4_identity(r);
|
||||
r[0][0] = pos->transform[0][0] * invS0;
|
||||
r[0][1] = pos->transform[0][1] * invS0;
|
||||
r[0][2] = pos->transform[0][2] * invS0;
|
||||
r[1][0] = pos->transform[1][0] * invS1;
|
||||
r[1][1] = pos->transform[1][1] * invS1;
|
||||
r[1][2] = pos->transform[1][2] * invS1;
|
||||
r[2][0] = pos->transform[2][0] * invS2;
|
||||
r[2][1] = pos->transform[2][1] * invS2;
|
||||
r[2][2] = pos->transform[2][2] * invS2;
|
||||
const float r00 = pos->localTransform[0][0] * invS0;
|
||||
const float r01 = pos->localTransform[0][1] * invS0;
|
||||
const float r02 = pos->localTransform[0][2] * invS0;
|
||||
const float r10 = pos->localTransform[1][0] * invS1;
|
||||
const float r11 = pos->localTransform[1][1] * invS1;
|
||||
const float r20 = pos->localTransform[2][0] * invS2;
|
||||
const float r21 = pos->localTransform[2][1] * invS2;
|
||||
const float r22 = pos->localTransform[2][2] * invS2;
|
||||
|
||||
// Extract XYZ euler angles (R = Rx * Ry * Rz, column-major)
|
||||
// r[2][0] = sin(Y), r[2][1] = -sin(X)*cos(Y), r[2][2] = cos(X)*cos(Y)
|
||||
// r[0][0] = cos(Y)*cos(Z), r[1][0] = -cos(Y)*sin(Z)
|
||||
float sinBeta = glm_clamp(r[2][0], -1.0f, 1.0f);
|
||||
const float sinBeta = glm_clamp(r20, -1.0f, 1.0f);
|
||||
pos->rotation[1] = asinf(sinBeta);
|
||||
float cosBeta = cosf(pos->rotation[1]);
|
||||
const float cosBeta = cosf(pos->rotation[1]);
|
||||
|
||||
if(fabsf(cosBeta) > 1e-6f) {
|
||||
pos->rotation[0] = atan2f(-r[2][1], r[2][2]);
|
||||
pos->rotation[2] = atan2f(-r[1][0], r[0][0]);
|
||||
pos->rotation[0] = atan2f(-r21, r22);
|
||||
pos->rotation[2] = atan2f(-r10, r00);
|
||||
} else {
|
||||
// Gimbal lock: pin Z to 0, recover X from the remaining degree of freedom
|
||||
// Gimbal lock: pin Z to 0, recover X.
|
||||
pos->rotation[2] = 0.0f;
|
||||
pos->rotation[0] = (sinBeta > 0.0f)
|
||||
? atan2f(r[0][1], r[1][1])
|
||||
: -atan2f(r[0][1], r[1][1]);
|
||||
? atan2f(r01, r11)
|
||||
: -atan2f(r01, r11);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user