Commit Graph

85 Commits

Author SHA1 Message Date
6b16c97c64 fixed rounding funcs 2025-06-19 16:48:04 -05:00
350d6dd498 duck 2025-06-19 10:39:39 -05:00
f023a1f052 Add gamepad support 2025-06-19 10:33:04 -05:00
78837b3212 hot entity on entity action 2025-06-19 09:55:56 -05:00
04158a1ad2 Vel instead of px 2025-06-18 22:17:02 -05:00
3f22665e21 Fixed entity unloading on chunk 2025-06-18 21:20:46 -05:00
ee22aadcc7 made player position be fixed248_t 2025-06-18 15:03:53 -05:00
9a306df7e5 Change entity to use fixed_t 2025-06-18 14:06:03 -05:00
c9f795e55c test tiles 2025-06-16 20:46:03 -05:00
ba6ecf9006 Add base overlay 2025-06-16 12:49:51 -05:00
6c7faedd74 Render entities first pass. 2025-06-16 09:42:36 -05:00
0728a332ac Entities are loading. 2025-06-16 09:40:06 -05:00
832732bde7 Testing more infinite map stuff 2025-06-16 08:41:20 -05:00
aa524f169c Render tileset test 2025-06-16 08:09:14 -05:00
ef6b9473fc Prepping for entities in map compiler 2025-06-15 10:43:01 -05:00
1e75471f5a Map generator done 2025-06-15 09:49:02 -05:00
238c417012 unfinished chunk generator 2025-06-14 23:37:59 -05:00
d89d458487 map crap 2025-06-14 20:09:34 -05:00
f6f6194b4d Dusk progress 2025-06-13 19:53:55 -05:00
8289cac039 Entity loading and unloading implemented somewhat 2025-06-13 17:29:26 -05:00
9288c01887 Basic NPC loading (half done) 2025-06-13 17:07:28 -05:00
49989e0272 First pass chunk loading. 2025-06-13 13:33:27 -05:00
bb1c7259ca Camera finally working. 2025-06-13 12:11:23 -05:00
e508d6575d Comitting before AI destroys it. 2025-06-12 21:52:19 -05:00
ffaef7aa8d Refactor 2025-06-11 21:07:07 -05:00
7d8e1051fe BG implemented 2025-06-11 16:42:00 -05:00
e3438cae77 whatever 2025-06-11 09:42:20 -05:00
d1b1ecf3ca NPCs 2025-06-10 21:26:00 -05:00
ac917901e4 Triangle 2025-06-10 17:24:12 -05:00
1b6db0c643 Render test 2025-06-10 17:09:33 -05:00
a2fd58fda7 input 2025-06-08 18:32:36 -05:00
2309fea9f3 Input test. 2025-06-08 17:36:13 -05:00
5cc38e14d6 Term 2025-06-08 15:55:41 -05:00
823aa454bd Inventory 2025-06-08 14:47:15 -05:00
0b6b33721b Prog 2025-06-08 14:38:22 -05:00
8411c2981b net changes? 2025-05-05 10:55:54 -05:00
28e8466a2a Abt to refactor again 2025-04-28 07:49:03 -05:00
3639fb211c Pre big refactor. 2025-04-24 17:35:03 -05:00
05523c1cf9 Moved network code under /network 2025-04-23 08:07:17 -05:00
44ebe1e1da Packet system basically working 2025-04-22 22:52:45 -05:00
d0a8f3813d Basic packet system done. 2025-04-22 20:03:23 -05:00
6b523301ab Fixed segfault on networked client. 2025-04-21 20:33:31 -05:00
923726902b Setup server client to have two threads. 2025-04-21 20:18:10 -05:00
8108a2bb0f Replaced tight loops in server/client with mutexes 2025-04-21 19:26:36 -05:00
4aaabb3882 Restore console, server/client stuff. 2025-04-21 08:23:58 -05:00
697b5f7ee2 About to make the processing queue lock properly 2025-04-10 17:14:25 -05:00
1b336ff559 Partially finished client 2025-04-09 17:21:49 -05:00
6c71debd05 Changed networkedclient to networkedserverclient 2025-04-09 14:36:28 -05:00
a04014c054 Prepping for singleplayer style client and server. 2025-04-09 14:24:36 -05:00
9208ebb685 abt to big refactor 2025-04-08 20:24:00 -05:00