Input test.

This commit is contained in:
2025-06-08 17:36:13 -05:00
parent 5cc38e14d6
commit 2309fea9f3
17 changed files with 301 additions and 19 deletions

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@ -19,6 +19,7 @@ target_include_directories(${DUSK_TARGET_NAME}
target_sources(${DUSK_TARGET_NAME}
PRIVATE
main.c
input.c
)
# Subdirs

22
src/display/color.h Normal file
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@ -0,0 +1,22 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
typedef enum {
COLOR_BLACK,
COLOR_RED,
COLOR_GREEN,
COLOR_YELLOW,
COLOR_BLUE,
COLOR_MAGENTA,
COLOR_CYAN,
COLOR_WHITE,
} color_t;
#define COLOR_COUNT (COLOR_WHITE + 1)

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@ -5,20 +5,64 @@
* https://opensource.org/licenses/MIT
*/
#include "assert/assert.h"
#include "render.h"
#include "term.h"
#include "rpg/entity/entity.h"
void renderInit() {
termInit();
}
void renderUpdate() {
char_t c;
color_t color, colorCurrent;
entity_t *ent;
termUpdate();
termClear();
colorCurrent = COLOR_WHITE;
termPushColor(colorCurrent);
for(int32_t y = 0; y < TERM.height; y++) {
for(int32_t x = 0; x < TERM.width; x++) {
char_t c = ' '; // Replace with actual rendering logic
color = COLOR_WHITE;
c = ' ';
ent = entityGetAt(x, y);
if(ent) {
color = COLOR_RED;
switch(ent->dir) {
case ENTITY_DIR_UP:
c = '^';
color = COLOR_GREEN;
break;
case ENTITY_DIR_DOWN:
c = 'v';
color = COLOR_RED;
break;
case ENTITY_DIR_LEFT:
c = '<';
color = COLOR_YELLOW;
break;
case ENTITY_DIR_RIGHT:
c = '>';
color = COLOR_BLUE;
break;
default:
assertUnreachable("Invalid entity direction");
break;
}
}
if(c == ' ') {
termPushChar(' ');
continue;
}
if(color != colorCurrent) termPushColor((colorCurrent = color));
termPushChar(c);
}
}

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@ -8,9 +8,6 @@
#pragma once
#include "dusk.h"
extern int32_t renderColumnCount;
extern int32_t renderRowCount;
/**
* Init the render system.
*/

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@ -5,12 +5,24 @@
* https://opensource.org/licenses/MIT
*/
#include "assert/assert.h"
#include "term.h"
#include "util/memory.h"
#include <sys/ioctl.h>
term_t TERM;
const char_t* TERM_COLORS[COLOR_COUNT] = {
[COLOR_BLACK] = "\033[30m",
[COLOR_RED] = "\033[31m",
[COLOR_GREEN] = "\033[32m",
[COLOR_YELLOW] = "\033[33m",
[COLOR_BLUE] = "\033[34m",
[COLOR_MAGENTA] = "\033[35m",
[COLOR_CYAN] = "\033[36m",
[COLOR_WHITE] = "\033[37m"
};
void termInit() {
memoryZero(&TERM, sizeof(term_t));
@ -33,6 +45,11 @@ void termClear() {
printf("\033[2J\033[H");
}
void termPushColor(const color_t color) {
assertTrue(color < COLOR_COUNT, "Invalid color index");
printf("%s", TERM_COLORS[color]);
}
void termPushChar(const char_t c) {
putchar(c);
}

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@ -7,6 +7,7 @@
#pragma once
#include "dusk.h"
#include "display/color.h"
typedef struct {
int32_t width;
@ -15,6 +16,8 @@ typedef struct {
extern term_t TERM;
extern const char_t* TERM_COLORS[COLOR_COUNT];
/**
* Initialize the terminal system.
*/
@ -30,6 +33,8 @@ void termUpdate();
*/
void termClear();
void termPushColor(const color_t color);
/**
* Push a character to the terminal output buffer.
*

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@ -8,14 +8,96 @@
#include "input.h"
#include "util/memory.h"
#include "assert/assert.h"
#define INPUT_BIND_MAP_COUNT (sizeof(INPUT_BIND_MAPS) / sizeof(inputbindmap_t))
#include <fcntl.h>
input_t INPUT;
void inputInit(void) {
memoryZero(&INPUT, sizeof(input_t));
inputmap_t INPUT_MAP[] = {
{"w", INPUT_UP},
{"s", INPUT_DOWN},
{"a", INPUT_LEFT},
{"d", INPUT_RIGHT},
{" ", INPUT_ACTION},
{"e", INPUT_ACTION},
{"\n", INPUT_ACTION}, // Enter key
{"\x1B", INPUT_CANCEL}, // Escape key
{"\033[A", INPUT_UP}, // Up arrow
{"\033[B", INPUT_DOWN}, // Down arrow
{"\033[C", INPUT_RIGHT}, // Right arrow
{"\033[D", INPUT_LEFT}, // Left arrow
{ 0 }
};
void inputEnableRawMode() {
if (INPUT.isRawMode) return;
tcgetattr(STDIN_FILENO, &INPUT.origin);
struct termios raw = INPUT.origin;
raw.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &raw);
INPUT.isRawMode = 1;
}
void inputUpdate(void) {
void inputDisableRawMode() {
if(!INPUT.isRawMode) return;
tcsetattr(STDIN_FILENO, TCSANOW, &INPUT.origin);
INPUT.isRawMode = 0;
}
void inputSetNonBlocking() {
int flags = fcntl(STDIN_FILENO, F_GETFL, 0);
fcntl(STDIN_FILENO, F_SETFL, flags | O_NONBLOCK);
}
void inputInit() {
memoryZero(&INPUT, sizeof(input_t));
inputEnableRawMode();
inputSetNonBlocking();
}
void inputUpdate() {
char_t buffer[INPUT_BUFFER_SIZE];
ssize_t n = read(STDIN_FILENO, buffer, sizeof(buffer) - 1);
if(n < 0) {
INPUT.previous = INPUT.current;
INPUT.current = 0;
return;
}
assertTrue(n < INPUT_BUFFER_SIZE, "Input buffer overflow");
uint8_t val = 0;
inputmap_t *map;
uint8_t len;
char_t *c;
for(uint8_t i = 0; i < n; i++) {
map = INPUT_MAP;
do {
len = strlen(map->key);
if(i + len > n) {
map++;
continue;
}
c = buffer + i;
if(memoryCompare(c, map->key, len) != 0) {
map++;
continue;
}
// Button was pressed
val |= map->value;
i += len - 1;
} while(map->key);
}
INPUT.previous = INPUT.current;
INPUT.current = val;
}
void inputDispose() {
inputDisableRawMode();
}

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@ -7,19 +7,39 @@
#pragma once
#include "dusk.h"
#include <termios.h>
#define INPUT_UP (1 << 0)
#define INPUT_DOWN (1 << 1)
#define INPUT_LEFT (1 << 2)
#define INPUT_RIGHT (1 << 3)
#define INPUT_ACTION (1 << 4)
#define INPUT_CANCEL (1 << 5)
#define INPUT_BUFFER_SIZE 128
typedef struct {
char_t input;
uint8_t current;
uint8_t previous;
bool_t isRawMode;
struct termios origin;
} input_t;
extern input_t INPUT;
typedef struct {
char_t *key;
uint8_t value;
} inputmap_t;
extern inputmap_t INPUT_MAP[];
/**
* Initializes the input system.
*/
void inputInit(void);
void inputInit();
/**
* Updates the input system.
*/
void inputUpdate(void);
void inputUpdate();

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@ -5,14 +5,34 @@
* https://opensource.org/licenses/MIT
*/
#include "input.h"
#include "util/random.h"
#include "display/render.h"
#include "rpg/entity/entity.h"
int32_t main(const int32_t argc, const char **argv) {
inputInit();
randomInit();
renderInit();
entity_t *ent;
ent = &ENTITIES[0];
entityInit(ent, ENTITY_TYPE_PLAYER);
while(1) {
inputUpdate();
ent = ENTITIES;
do {
if(ent->type == ENTITY_TYPE_NULL) {
ent++;
continue;
}
entityUpdate(ent++);
} while(ent < (ENTITIES + ENTITY_COUNT));
renderUpdate();
usleep(100 * 1000); // Sleep for 16 milliseconds (60 FPS)
}

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@ -11,4 +11,5 @@ target_sources(${DUSK_TARGET_NAME}
# Subdirs
add_subdirectory(entity)
add_subdirectory(item)
add_subdirectory(quest)
add_subdirectory(quest)
add_subdirectory(world)

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@ -12,12 +12,11 @@
entity_t ENTITIES[ENTITY_COUNT];
entitycallbacks_t ENTITY_CALLBACKS[ENTITY_TYPE_COUNT] = {
[ENTITY_TYPE_NULL] = {
.init = NULL
},
[ENTITY_TYPE_NULL] = { 0 },
[ENTITY_TYPE_PLAYER] = {
.init = playerInit
.init = playerInit,
.update = playerUpdate
},
};
@ -31,4 +30,23 @@ void entityInit(entity_t *entity, const entitytype_t type) {
memoryZero(entity, sizeof(entity_t));
entity->type = type;
ENTITY_CALLBACKS[type].init(entity);
}
void entityUpdate(entity_t *entity) {
assertNotNull(entity, "Entity cannot be NULL");
assertNotNull(
ENTITY_CALLBACKS[entity->type].update,
"Entity type has no update"
);
ENTITY_CALLBACKS[entity->type].update(entity);
}
entity_t * entityGetAt(const uint8_t x, const uint8_t y) {
entity_t *e = ENTITIES;
do {
if(e->type && e->x == x && e->y == y) return e;
e++;
} while(e < (ENTITIES + ENTITY_COUNT));
return NULL;
}

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@ -43,6 +43,7 @@ extern entity_t ENTITIES[ENTITY_COUNT];
typedef struct {
void (*init)(entity_t *entity);
void (*update)(entity_t *entity);
} entitycallbacks_t;
extern entitycallbacks_t ENTITY_CALLBACKS[ENTITY_TYPE_COUNT];
@ -52,4 +53,20 @@ extern entitycallbacks_t ENTITY_CALLBACKS[ENTITY_TYPE_COUNT];
* @param entity Pointer to the entity to initialize.
* @param type The type of the entity to initialize.
*/
void entityInit(entity_t *entity, const entitytype_t type);
void entityInit(entity_t *entity, const entitytype_t type);
/**
* Updates the entity's state based on its type.
*
* @param entity Pointer to the entity to update.
*/
void entityUpdate(entity_t *entity);
/**
* Resets the entity at a given position.
*
* @param x The x-coordinate of the entity.
* @param y The y-coordinate of the entity.
* @return Pointer to the entity at the specified position, or NULL.
*/
entity_t * entityGetAt(const uint8_t x, const uint8_t y);

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@ -11,4 +11,9 @@
void playerInit(entity_t *player) {
assertNotNull(player, "Player entity is NULL");
assertTrue(player->type == ENTITY_TYPE_PLAYER, "Entity is not a player");
}
void playerUpdate(entity_t *entity) {
assertNotNull(entity, "Entity is NULL");
assertTrue(entity->type == ENTITY_TYPE_PLAYER, "Entity is not a player");
}

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@ -19,4 +19,11 @@ typedef struct {
*
* @param ent Pointer to the player entity to initialize.
*/
void playerInit(entity_t *ent);
void playerInit(entity_t *ent);
/**
* Updates a player entity.
*
* @param ent Entity to update.
*/
void playerUpdate(entity_t *ent);

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@ -0,0 +1,10 @@
# Copyright (c) 2025 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_TARGET_NAME}
PRIVATE
map.c
)

0
src/rpg/world/map.c Normal file
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16
src/rpg/world/map.h Normal file
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@ -0,0 +1,16 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
typedef struct {
uint8_t width;
uint8_t height;
} map_t;
extern map_t MAP;