Commit Graph

111 Commits

Author SHA1 Message Date
577bef8fb7 Events base. 2025-06-25 14:03:32 -05:00
6ba03235dd Events starting 2025-06-24 23:56:31 -05:00
5520945022 NPC full circle. 2025-06-23 23:33:52 -05:00
57d231b561 About to start parsing different ent types. 2025-06-23 23:24:00 -05:00
24eab84f4f Update parsers to use more real C data. 2025-06-23 22:23:18 -05:00
22af9d1507 Started entity parser 2025-06-23 16:30:56 -05:00
39ac4b9fb9 Moved a bit more code out of mapcompile 2025-06-23 16:00:38 -05:00
be5e972b32 Seperating mapcompile into files. 2025-06-23 14:02:32 -05:00
344aaa7e4f Abt to update mapcompile into files 2025-06-23 09:26:42 -05:00
5d92f54f52 Added language formatting 2025-06-22 20:08:43 -05:00
140f4f1ca2 Added basic locale support 2025-06-22 19:42:42 -05:00
8ab17dae6c Add language compile tool 2025-06-22 19:24:13 -05:00
c176078df2 Custom font rendering. 2025-06-22 18:29:05 -05:00
9b07cf710b Add font data 2025-06-22 17:52:31 -05:00
0b76b164b4 IT WAS A #DEFINE 2025-06-22 17:19:26 -05:00
9ebe0630e3 Somehow everything is working 2025-06-22 17:14:15 -05:00
0ed65d3703 unfinished ui textbox 2025-06-21 23:14:24 -05:00
907d3234a9 interactions 2025-06-20 22:10:09 -05:00
56642774c4 interact dist 2025-06-20 13:43:43 -05:00
44ebf3a66d Removed need to do multiple checks on tile hits 2025-06-20 13:27:04 -05:00
025bc2cff6 Moved tile collision 2025-06-20 12:01:00 -05:00
4ac6456489 Physics cleanup a bit. 2025-06-20 11:51:36 -05:00
47d5291681 Triangle physics seemingly done 2025-06-20 11:47:18 -05:00
6af88cc394 Taking a break from hitboxes 2025-06-20 10:06:17 -05:00
2a8183e9a3 Read in tile data from tilemap 2025-06-20 00:24:34 -05:00
1022f45565 Starting on shaped tile hitboxes 2025-06-19 23:49:53 -05:00
6b16c97c64 fixed rounding funcs 2025-06-19 16:48:04 -05:00
350d6dd498 duck 2025-06-19 10:39:39 -05:00
f023a1f052 Add gamepad support 2025-06-19 10:33:04 -05:00
78837b3212 hot entity on entity action 2025-06-19 09:55:56 -05:00
04158a1ad2 Vel instead of px 2025-06-18 22:17:02 -05:00
3f22665e21 Fixed entity unloading on chunk 2025-06-18 21:20:46 -05:00
ee22aadcc7 made player position be fixed248_t 2025-06-18 15:03:53 -05:00
9a306df7e5 Change entity to use fixed_t 2025-06-18 14:06:03 -05:00
c9f795e55c test tiles 2025-06-16 20:46:03 -05:00
ba6ecf9006 Add base overlay 2025-06-16 12:49:51 -05:00
6c7faedd74 Render entities first pass. 2025-06-16 09:42:36 -05:00
0728a332ac Entities are loading. 2025-06-16 09:40:06 -05:00
832732bde7 Testing more infinite map stuff 2025-06-16 08:41:20 -05:00
aa524f169c Render tileset test 2025-06-16 08:09:14 -05:00
ef6b9473fc Prepping for entities in map compiler 2025-06-15 10:43:01 -05:00
1e75471f5a Map generator done 2025-06-15 09:49:02 -05:00
238c417012 unfinished chunk generator 2025-06-14 23:37:59 -05:00
d89d458487 map crap 2025-06-14 20:09:34 -05:00
f6f6194b4d Dusk progress 2025-06-13 19:53:55 -05:00
8289cac039 Entity loading and unloading implemented somewhat 2025-06-13 17:29:26 -05:00
9288c01887 Basic NPC loading (half done) 2025-06-13 17:07:28 -05:00
49989e0272 First pass chunk loading. 2025-06-13 13:33:27 -05:00
bb1c7259ca Camera finally working. 2025-06-13 12:11:23 -05:00
e508d6575d Comitting before AI destroys it. 2025-06-12 21:52:19 -05:00