|
47d5291681
|
Triangle physics seemingly done
|
2025-06-20 11:47:18 -05:00 |
|
|
6af88cc394
|
Taking a break from hitboxes
|
2025-06-20 10:06:17 -05:00 |
|
|
2a8183e9a3
|
Read in tile data from tilemap
|
2025-06-20 00:24:34 -05:00 |
|
|
1022f45565
|
Starting on shaped tile hitboxes
|
2025-06-19 23:49:53 -05:00 |
|
|
6b16c97c64
|
fixed rounding funcs
|
2025-06-19 16:48:04 -05:00 |
|
|
350d6dd498
|
duck
|
2025-06-19 10:39:39 -05:00 |
|
|
f023a1f052
|
Add gamepad support
|
2025-06-19 10:33:04 -05:00 |
|
|
78837b3212
|
hot entity on entity action
|
2025-06-19 09:55:56 -05:00 |
|
|
04158a1ad2
|
Vel instead of px
|
2025-06-18 22:17:02 -05:00 |
|
|
3f22665e21
|
Fixed entity unloading on chunk
|
2025-06-18 21:20:46 -05:00 |
|
|
ee22aadcc7
|
made player position be fixed248_t
|
2025-06-18 15:03:53 -05:00 |
|
|
9a306df7e5
|
Change entity to use fixed_t
|
2025-06-18 14:06:03 -05:00 |
|
|
c9f795e55c
|
test tiles
|
2025-06-16 20:46:03 -05:00 |
|
|
ba6ecf9006
|
Add base overlay
|
2025-06-16 12:49:51 -05:00 |
|
|
6c7faedd74
|
Render entities first pass.
|
2025-06-16 09:42:36 -05:00 |
|
|
0728a332ac
|
Entities are loading.
|
2025-06-16 09:40:06 -05:00 |
|
|
832732bde7
|
Testing more infinite map stuff
|
2025-06-16 08:41:20 -05:00 |
|
|
aa524f169c
|
Render tileset test
|
2025-06-16 08:09:14 -05:00 |
|
|
ef6b9473fc
|
Prepping for entities in map compiler
|
2025-06-15 10:43:01 -05:00 |
|
|
1e75471f5a
|
Map generator done
|
2025-06-15 09:49:02 -05:00 |
|
|
238c417012
|
unfinished chunk generator
|
2025-06-14 23:37:59 -05:00 |
|
|
d89d458487
|
map crap
|
2025-06-14 20:09:34 -05:00 |
|
|
f6f6194b4d
|
Dusk progress
|
2025-06-13 19:53:55 -05:00 |
|
|
8289cac039
|
Entity loading and unloading implemented somewhat
|
2025-06-13 17:29:26 -05:00 |
|
|
9288c01887
|
Basic NPC loading (half done)
|
2025-06-13 17:07:28 -05:00 |
|
|
49989e0272
|
First pass chunk loading.
|
2025-06-13 13:33:27 -05:00 |
|
|
bb1c7259ca
|
Camera finally working.
|
2025-06-13 12:11:23 -05:00 |
|
|
e508d6575d
|
Comitting before AI destroys it.
|
2025-06-12 21:52:19 -05:00 |
|
|
ffaef7aa8d
|
Refactor
|
2025-06-11 21:07:07 -05:00 |
|
|
7d8e1051fe
|
BG implemented
|
2025-06-11 16:42:00 -05:00 |
|
|
e3438cae77
|
whatever
|
2025-06-11 09:42:20 -05:00 |
|
|
d1b1ecf3ca
|
NPCs
|
2025-06-10 21:26:00 -05:00 |
|
|
ac917901e4
|
Triangle
|
2025-06-10 17:24:12 -05:00 |
|
|
1b6db0c643
|
Render test
|
2025-06-10 17:09:33 -05:00 |
|
|
a2fd58fda7
|
input
|
2025-06-08 18:32:36 -05:00 |
|
|
2309fea9f3
|
Input test.
|
2025-06-08 17:36:13 -05:00 |
|
|
5cc38e14d6
|
Term
|
2025-06-08 15:55:41 -05:00 |
|
|
823aa454bd
|
Inventory
|
2025-06-08 14:47:15 -05:00 |
|
|
0b6b33721b
|
Prog
|
2025-06-08 14:38:22 -05:00 |
|
|
8411c2981b
|
net changes?
|
2025-05-05 10:55:54 -05:00 |
|
|
28e8466a2a
|
Abt to refactor again
|
2025-04-28 07:49:03 -05:00 |
|
|
3639fb211c
|
Pre big refactor.
|
2025-04-24 17:35:03 -05:00 |
|
|
05523c1cf9
|
Moved network code under /network
|
2025-04-23 08:07:17 -05:00 |
|
|
44ebe1e1da
|
Packet system basically working
|
2025-04-22 22:52:45 -05:00 |
|
|
d0a8f3813d
|
Basic packet system done.
|
2025-04-22 20:03:23 -05:00 |
|
|
6b523301ab
|
Fixed segfault on networked client.
|
2025-04-21 20:33:31 -05:00 |
|
|
923726902b
|
Setup server client to have two threads.
|
2025-04-21 20:18:10 -05:00 |
|
|
8108a2bb0f
|
Replaced tight loops in server/client with mutexes
|
2025-04-21 19:26:36 -05:00 |
|
|
4aaabb3882
|
Restore console, server/client stuff.
|
2025-04-21 08:23:58 -05:00 |
|
|
697b5f7ee2
|
About to make the processing queue lock properly
|
2025-04-10 17:14:25 -05:00 |
|