20 Commits

Author SHA1 Message Date
bed6e3e1f4 Even more shared pointers. 2023-11-10 22:33:21 -06:00
aaa8573312 Converted a couple more things to shared pointers. 2023-11-10 20:12:18 -06:00
7ed019b2c4 Inserted OpenGL Error checking 2023-07-23 13:57:25 -07:00
9431ecfe00 Removed old font parts 2023-06-17 20:26:26 -07:00
4acf77257a About 3/4 done with new font system 2023-06-09 23:12:10 -07:00
4ae838945e Fixed UI not rendering (partially) 2023-05-31 09:30:21 -07:00
a51c5d0fc8 Moved a few things to shader buffers, added some bugs that I have to fix 2023-05-30 08:35:18 -07:00
89ab1800ec First working example 2023-05-29 19:50:04 -07:00
cdc0c03dd3 Added IRenderable, removed shader programs and allow more nuanced control of render passes, UI items are now rendered same as other scene item components. 2023-05-29 15:52:08 -07:00
fd6d6ab677 First phase moving from STBTT to FreeType 2023-05-22 11:25:59 -07:00
685bc5b9c9 First pass of new shader manager 2023-04-04 21:49:20 -07:00
9a8aae4d5e Testing UI without assets. 2023-03-20 21:12:03 -07:00
c20d85913c The fruits of my labor 2023-01-20 00:00:36 -08:00
2dacb6f904 Stuff I've fixed so far. 2023-01-19 20:24:43 -08:00
77cf0e574d Material update, before changing prefabs 2023-01-19 19:29:01 -08:00
e6d475d170 Part one - removed references and smart pointers 2022-11-11 19:08:46 -08:00
bc74e6782b UI Hello World 2022-10-23 01:01:16 -07:00
23df65a241 Material 2022-10-19 22:59:48 -07:00
70f14ee2e5 Fixed all my pointers 2022-10-19 19:44:47 -07:00
fd7c075fa0 Working on RenderTarget example 2022-10-19 00:43:16 -07:00