46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
// Copyright (c) 2022 Dominic Masters
|
|
//
|
|
// This software is released under the MIT License.
|
|
// https://opensource.org/licenses/MIT
|
|
|
|
#pragma once
|
|
#include "display/_RenderManager.hpp"
|
|
#include "display/BackBufferRenderTarget.hpp"
|
|
#include "display/shader/ShaderManager.hpp"
|
|
#include "display/shader/SimpleTexturedShader.hpp"
|
|
#include "display/shader/UIShaderProgram.hpp"
|
|
#include "display/RenderPipeline.hpp"
|
|
#include "display/font/ExampleFont.hpp"
|
|
|
|
namespace Dawn {
|
|
class RenderManager : public IRenderManager {
|
|
private:
|
|
RenderPipeline renderPipeline;
|
|
ShaderManager shaderManager;
|
|
shaderlock_t lockSimpleTextured = -1;
|
|
shaderlock_t lockUIShaderProgram = -1;
|
|
|
|
public:
|
|
BackBufferRenderTarget backBuffer;
|
|
SimpleTexturedShader *simpleTexturedShader = nullptr;
|
|
SimpleTexturedShader *uiShader = nullptr;
|
|
ExampleFont defaultFont;
|
|
|
|
/**
|
|
* Construct a new RenderManager for a game instance.
|
|
*/
|
|
RenderManager(DawnGame *game);
|
|
|
|
RenderTarget * getBackBuffer() override;
|
|
RenderPipeline * getRenderPipeline() override;
|
|
ShaderManager * getShaderManager() override;
|
|
void setRenderFlags(renderflag_t renderFlags) override;
|
|
void init() override;
|
|
void update() override;
|
|
|
|
/**
|
|
* Destroy a previously initialized RenderManager.
|
|
*/
|
|
~RenderManager();
|
|
};
|
|
} |