Dawn/src/dawnopengl/display/RenderManager.hpp

47 lines
1.6 KiB
C++

// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "assert/assertgl.hpp"
#include "display/BackBufferRenderTarget.hpp"
#include "display/shader/ShaderManager.hpp"
#include "display/shader/shaders/SimpleTexturedShader.hpp"
#include "display/shader/shaders/FontShader.hpp"
#include "display/shader/shaders/UIShader.hpp"
#include "display/RenderPipeline.hpp"
namespace Dawn {
class RenderManager : public IRenderManager {
private:
std::shared_ptr<RenderPipeline> renderPipeline;
std::shared_ptr<ShaderManager> shaderManager;
shaderlock_t lockSimpleTextured = -1;
shaderlock_t lockUIShaderProgram = -1;
shaderlock_t lockFontShader = -1;
public:
std::shared_ptr<BackBufferRenderTarget> backBuffer;
SimpleTexturedShader *simpleTexturedShader = nullptr;
UIShader *uiShader = nullptr;
FontShader *fontShader = nullptr;
/**
* Construct a new RenderManager for a game instance.
*/
RenderManager();
std::shared_ptr<RenderTarget> getBackBuffer() override;
std::shared_ptr<RenderPipeline> getRenderPipeline() override;
std::shared_ptr<ShaderManager> getShaderManager() override;
void setRenderFlags(flag_t renderFlags) override;
void init(std::weak_ptr<DawnGame> game) override;
void update() override;
/**
* Destroy a previously initialized RenderManager.
*/
~RenderManager();
};
}