Dawn/src/dawnopengl/display/RenderManager.hpp
2022-10-23 01:01:16 -07:00

41 lines
1.2 KiB
C++

// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "display/_RenderManager.hpp"
#include "display/BackBufferRenderTarget.hpp"
#include "display/shader/SimpleTexturedShader.hpp"
namespace Dawn {
class StandardRenderPipeline;
class RenderManager : public IRenderManager {
private:
std::shared_ptr<StandardRenderPipeline> standardRenderPipeline;
public:
BackBufferRenderTarget backBuffer;
std::shared_ptr<SimpleTexturedShader> simpleShader;
std::shared_ptr<UIShader> uiShader;
/**
* Construct a new RenderManager for a game instance.
*/
RenderManager(DawnGame &game);
RenderTarget & getBackBuffer() override;
RenderPipeline & getRenderPipeline() override;
std::shared_ptr<Shader> getDefaultShader() override;
std::shared_ptr<UIShader> getUIShader() override;
void setRenderFlags(renderflag_t renderFlags) override;
void init() override;
void update() override;
/**
* Destroy a previously initialized RenderManager.
*/
~RenderManager();
};
}