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54 Commits
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| 78cd973a33 |
@@ -33,3 +33,74 @@ jobs:
|
||||
libssl-dev
|
||||
- name: Run tests
|
||||
run: ./scripts/test-linux.sh
|
||||
|
||||
# Emulator smoke tests: boot the built disc/EBOOT for a fixed window and
|
||||
# confirm the emulator doesn't crash. Not yet verified against a real
|
||||
# runner (no CI run has exercised these) -- continue-on-error so a
|
||||
# flaky/broken emulator step doesn't block the required Linux test job.
|
||||
run-tests-gamecube-dolphin:
|
||||
runs-on: ubuntu-latest
|
||||
continue-on-error: true
|
||||
container:
|
||||
image: ghcr.io/extremscorner/libogc2:latest
|
||||
steps:
|
||||
- name: Install Node.js
|
||||
run: apt-get update && apt-get install -y nodejs
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Install additional dependencies
|
||||
run: |
|
||||
apt-get install -y \
|
||||
python3-pip python3-polib python3-pil \
|
||||
python3-dotenv python3-pyqt5 python3-opengl xorriso \
|
||||
dolphin-emu xvfb
|
||||
dkp-pacman -Syu --noconfirm
|
||||
dkp-pacman -S --needed --noconfirm \
|
||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||
- name: Build GameCube ISO and boot it in Dolphin
|
||||
run: ./scripts/test-gamecube-dolphin.sh
|
||||
|
||||
run-tests-wii-dolphin:
|
||||
runs-on: ubuntu-latest
|
||||
continue-on-error: true
|
||||
container:
|
||||
image: ghcr.io/extremscorner/libogc2:latest
|
||||
steps:
|
||||
- name: Install Node.js
|
||||
run: apt-get update && apt-get install -y nodejs
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Install additional dependencies
|
||||
run: |
|
||||
apt-get install -y \
|
||||
python3-pip python3-polib python3-pil \
|
||||
python3-dotenv python3-pyqt5 python3-opengl xorriso \
|
||||
dolphin-emu xvfb
|
||||
dkp-pacman -Syu --noconfirm
|
||||
dkp-pacman -S --needed --noconfirm \
|
||||
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||
- name: Build Wii ISO and boot it in Dolphin
|
||||
run: ./scripts/test-wii-dolphin.sh
|
||||
|
||||
run-tests-psp-ppsspp:
|
||||
runs-on: ubuntu-latest
|
||||
continue-on-error: true
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Setup pspdev
|
||||
uses: ./.github/actions/setup-pspdev
|
||||
- name: Install PPSSPPHeadless build dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y git cmake ninja-build libsdl2-dev zlib1g-dev
|
||||
- name: Build PPSSPPHeadless
|
||||
run: |
|
||||
git clone --recursive --depth 1 https://github.com/hrydgard/ppsspp.git /tmp/ppsspp
|
||||
cmake -S /tmp/ppsspp -B /tmp/ppsspp/build -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build /tmp/ppsspp/build --target PPSSPPHeadless -- -j$(nproc)
|
||||
echo "PPSSPP_HEADLESS_BIN=/tmp/ppsspp/build/PPSSPPHeadless" >> "$GITHUB_ENV"
|
||||
- name: Build PSP EBOOT and boot it in PPSSPPHeadless
|
||||
run: ./scripts/test-psp-ppsspp.sh
|
||||
|
||||
+12
-1
@@ -13,6 +13,7 @@ cmake_policy(SET CMP0079 NEW)
|
||||
# set(FETCHCONTENT_UPDATES_DISCONNECTED ON)
|
||||
|
||||
option(DUSK_BUILD_TESTS "Enable tests" OFF)
|
||||
option(DUSK_NETWORKING "Enable networking support" OFF)
|
||||
|
||||
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
|
||||
set(DUSK_GAME_AUTHOR "YourWishes" CACHE STRING "Game author / coder")
|
||||
@@ -90,6 +91,12 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
||||
DUSK_VERSION="${DUSK_VERSION}"
|
||||
)
|
||||
|
||||
if(DUSK_NETWORKING)
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_NETWORKING
|
||||
)
|
||||
endif()
|
||||
|
||||
# Toolchains
|
||||
include(cmake/targets/${DUSK_TARGET_SYSTEM}.cmake)
|
||||
|
||||
@@ -116,7 +123,11 @@ if(DUSK_BUILD_TESTS)
|
||||
endif()
|
||||
|
||||
# Build assets
|
||||
file(GLOB_RECURSE DUSK_ASSET_FILES CONFIGURE_DEPENDS "${DUSK_ASSETS_DIR}/*")
|
||||
# Deliberately not CONFIGURE_DEPENDS: that reruns the full CMake configure
|
||||
# step (which invalidates generated headers and forces a huge rebuild) on
|
||||
# every single asset edit. Re-run cmake manually when assets are added or
|
||||
# removed.
|
||||
file(GLOB_RECURSE DUSK_ASSET_FILES "${DUSK_ASSETS_DIR}/*")
|
||||
add_custom_command(
|
||||
OUTPUT "${DUSK_ASSETS_ZIP}"
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory "${DUSK_ASSETS_DIR}"
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
# Documentation
|
||||
- [Scripting](docs/SCRIPTING.md) — writing gameplay logic in JavaScript.
|
||||
- [UI](docs/UI.md) — building buttons/menus/etc from engine/game C code.
|
||||
# Dusk
|
||||
RPG Game Project, small and able to run on a PSP.
|
||||
|
||||
# Building
|
||||
Each build target has different requirements. You can take a look at the git
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
add_subdirectory(debug)
|
||||
add_subdirectory(frame)
|
||||
add_subdirectory(focus)
|
||||
add_subdirectory(overlay)
|
||||
add_subdirectory(transition)
|
||||
add_subdirectory(widget)
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
ui.c
|
||||
uielement.c
|
||||
)
|
||||
@@ -0,0 +1,138 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uiconsole.h"
|
||||
#include "assert/assert.h"
|
||||
#include "console/console.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "display/text/text.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
#include "display/mesh/mesh.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
typedef struct {
|
||||
mesh_t mesh;
|
||||
bool_t built;
|
||||
meshvertex_t vertices[UI_CONSOLE_CACHE_VERTEX_MAX];
|
||||
int32_t vertexCount;
|
||||
int32_t cachedScanX;
|
||||
int32_t cachedScanY;
|
||||
} uiconsolecache_t;
|
||||
|
||||
uiconsolecache_t UI_CONSOLE_CACHE;
|
||||
|
||||
errorret_t uiConsoleDraw(void) {
|
||||
if(!CONSOLE.visible) errorOk();
|
||||
|
||||
if(
|
||||
CONSOLE.dirty ||
|
||||
UI_CONSOLE_CACHE.cachedScanX != SCREEN.scanX ||
|
||||
UI_CONSOLE_CACHE.cachedScanY != SCREEN.scanY
|
||||
) {
|
||||
errorChain(uiConsoleRebuild());
|
||||
}
|
||||
|
||||
if(UI_CONSOLE_CACHE.vertexCount == 0) errorOk();
|
||||
|
||||
shadermaterial_t material = {
|
||||
.unlit = {
|
||||
.color = COLOR_RED,
|
||||
.texture = FONT_DEFAULT.texture
|
||||
}
|
||||
};
|
||||
|
||||
errorChain(shaderBind(&SHADER_UNLIT));
|
||||
errorChain(shaderSetMaterial(&SHADER_UNLIT, &material));
|
||||
return meshDraw(&UI_CONSOLE_CACHE.mesh, 0, UI_CONSOLE_CACHE.vertexCount);
|
||||
}
|
||||
|
||||
errorret_t uiConsoleRebuild(void) {
|
||||
int32_t spriteCount = 0;
|
||||
for(uint32_t i = 0; i < CONSOLE_HISTORY_MAX; i++) {
|
||||
char_t c;
|
||||
int32_t j = 0;
|
||||
while((c = CONSOLE.line[i][j++]) != '\0') {
|
||||
if(c != ' ' && c != '\n') spriteCount++;
|
||||
}
|
||||
}
|
||||
|
||||
assertTrue(
|
||||
spriteCount <= UI_CONSOLE_CACHE_GLYPH_MAX,
|
||||
"Console history exceeds fixed cache capacity"
|
||||
);
|
||||
|
||||
const int32_t vertexCount = spriteCount * QUAD_VERTEX_COUNT;
|
||||
UI_CONSOLE_CACHE.vertexCount = vertexCount;
|
||||
|
||||
if(vertexCount > 0) {
|
||||
const float_t lineH = (float_t)FONT_DEFAULT.tileset->tileHeight;
|
||||
const float_t charW = (float_t)FONT_DEFAULT.tileset->tileWidth;
|
||||
|
||||
int32_t index = 0;
|
||||
int32_t row = 0;
|
||||
for(uint32_t i = 0; i < CONSOLE_HISTORY_MAX; i++) {
|
||||
float_t posX = (float_t)SCREEN.scanX;
|
||||
float_t posY = (float_t)SCREEN.scanY + lineH * (float_t)row;
|
||||
|
||||
char_t c;
|
||||
int32_t j = 0;
|
||||
while((c = CONSOLE.line[i][j++]) != '\0') {
|
||||
if(c == '\n') {
|
||||
posX = (float_t)SCREEN.scanX;
|
||||
posY += lineH;
|
||||
row++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(c == ' ') {
|
||||
posX += charW;
|
||||
continue;
|
||||
}
|
||||
|
||||
const spritebatchsprite_t sprite = textGetSprite(
|
||||
(vec2){ posX, posY }, c, &FONT_DEFAULT
|
||||
);
|
||||
spriteBatchBufferToMesh(
|
||||
&sprite, 1,
|
||||
&UI_CONSOLE_CACHE.vertices[index], QUAD_VERTEX_COUNT
|
||||
);
|
||||
|
||||
index += QUAD_VERTEX_COUNT;
|
||||
posX += charW;
|
||||
}
|
||||
|
||||
row++;
|
||||
}
|
||||
|
||||
if(!UI_CONSOLE_CACHE.built) {
|
||||
errorChain(meshInit(
|
||||
&UI_CONSOLE_CACHE.mesh,
|
||||
QUAD_PRIMITIVE_TYPE,
|
||||
UI_CONSOLE_CACHE_VERTEX_MAX,
|
||||
UI_CONSOLE_CACHE.vertices
|
||||
));
|
||||
UI_CONSOLE_CACHE.built = true;
|
||||
} else {
|
||||
errorChain(meshFlush(&UI_CONSOLE_CACHE.mesh, 0, vertexCount));
|
||||
}
|
||||
}
|
||||
|
||||
UI_CONSOLE_CACHE.cachedScanX = SCREEN.scanX;
|
||||
UI_CONSOLE_CACHE.cachedScanY = SCREEN.scanY;
|
||||
CONSOLE.dirty = false;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiConsoleDispose(void) {
|
||||
if(UI_CONSOLE_CACHE.built) {
|
||||
errorChain(meshDispose(&UI_CONSOLE_CACHE.mesh));
|
||||
}
|
||||
|
||||
memoryZero(&UI_CONSOLE_CACHE, sizeof(uiconsolecache_t));
|
||||
errorOk();
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/mesh/quad.h"
|
||||
|
||||
// Fixed capacity for the console's cached glyph mesh, in glyphs -- the
|
||||
// mesh/vertex buffer is sized to this once and never grown/shrunk, so
|
||||
// history producing more non-space characters than this asserts (see
|
||||
// uiConsoleRebuild) instead of reallocating.
|
||||
#define UI_CONSOLE_CACHE_GLYPH_MAX 512
|
||||
#define UI_CONSOLE_CACHE_VERTEX_MAX (\
|
||||
UI_CONSOLE_CACHE_GLYPH_MAX * QUAD_VERTEX_COUNT \
|
||||
)
|
||||
|
||||
/**
|
||||
* Renders the console history into the scan-safe area, drawing a mesh
|
||||
* that is only rebuilt when the history changes or the scan-safe origin
|
||||
* moves, rather than rebuffering vertices every frame. No-ops when the
|
||||
* console is not visible.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiConsoleDraw(void);
|
||||
|
||||
/**
|
||||
* Rebuilds the cached mesh for the console's current history and
|
||||
* scan-safe origin. Called automatically by uiConsoleDraw() whenever
|
||||
* needed; only needs calling directly to force an immediate rebuild.
|
||||
* The underlying vertex buffer is a fixed-size array (see
|
||||
* UI_CONSOLE_CACHE_VERTEX_MAX) -- asserts if the history produces more
|
||||
* glyphs than that capacity, rather than growing it.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiConsoleRebuild(void);
|
||||
|
||||
/**
|
||||
* Frees the mesh and vertex buffer built up by uiConsoleDraw().
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiConsoleDispose(void);
|
||||
@@ -7,13 +7,21 @@
|
||||
|
||||
#include "uifps.h"
|
||||
#include "time/time.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "util/string.h"
|
||||
#include "display/text/text.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "engine/engine.h"
|
||||
|
||||
uifps_t UIFPS;
|
||||
|
||||
errorret_t uiFPSInit() {
|
||||
uiLabelInit(&UIFPS.fpsLabel, &FONT_DEFAULT);
|
||||
uiLabelInit(&UIFPS.versionLabel, &FONT_DEFAULT);
|
||||
uiLabelSetText(&UIFPS.versionLabel, ENGINE.version);
|
||||
uiLabelSetColor(&UIFPS.versionLabel, color(255, 255, 255, 128));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiFPSDraw() {
|
||||
char_t fpsText[32];
|
||||
|
||||
@@ -50,26 +58,21 @@ errorret_t uiFPSDraw() {
|
||||
textColor = COLOR_RED;
|
||||
}
|
||||
|
||||
errorChain(textDraw(
|
||||
(float_t)SCREEN.scanX,
|
||||
(float_t)SCREEN.scanY,
|
||||
fpsText, textColor,
|
||||
&FONT_DEFAULT
|
||||
));
|
||||
errorChain(spriteBatchFlush());
|
||||
|
||||
// ENGINE.version and FONT_DEFAULT never change after boot; measure once.
|
||||
static int32_t versionWidth = -1, versionHeight = 0;
|
||||
if(versionWidth < 0) {
|
||||
textMeasure(ENGINE.version, &FONT_DEFAULT, &versionWidth, &versionHeight);
|
||||
uiLabelSetColor(&UIFPS.fpsLabel, textColor);
|
||||
if(stringCompare(fpsText, UIFPS.fpsLabel.text) != 0) {
|
||||
uiLabelSetText(&UIFPS.fpsLabel, fpsText);
|
||||
}
|
||||
errorChain(textDraw(
|
||||
(float_t)(SCREEN.scanX + SCREEN.scanWidth - versionWidth),
|
||||
(float_t)(SCREEN.scanY + SCREEN.scanHeight - versionHeight),
|
||||
ENGINE.version,
|
||||
color(255, 255, 255, 128),
|
||||
&FONT_DEFAULT
|
||||
errorChain(uiLabelDraw(
|
||||
&UIFPS.fpsLabel, (float_t)SCREEN.scanX, (float_t)SCREEN.scanY
|
||||
));
|
||||
|
||||
return spriteBatchFlush();
|
||||
int32_t versionWidth, versionHeight;
|
||||
uiLabelGetSize(&UIFPS.versionLabel, &versionWidth, &versionHeight);
|
||||
errorChain(uiLabelDraw(
|
||||
&UIFPS.versionLabel,
|
||||
(float_t)(SCREEN.scanX + SCREEN.scanWidth - versionWidth),
|
||||
(float_t)(SCREEN.scanY + SCREEN.scanHeight - versionHeight)
|
||||
));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -8,17 +8,27 @@
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "time/timeepoch.h"
|
||||
#include "ui/widget/uilabel.h"
|
||||
|
||||
typedef struct {
|
||||
dusktimeepoch_t lastTick;
|
||||
float_t fpsAverage;
|
||||
uilabel_t fpsLabel;
|
||||
uilabel_t versionLabel;
|
||||
} uifps_t;
|
||||
|
||||
extern uifps_t UIFPS;
|
||||
|
||||
/**
|
||||
* Initializes the FPS counter, caching the (static) version label.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiFPSInit();
|
||||
|
||||
/**
|
||||
* Draws the FPS counter on the screen, and also does the update (for now).
|
||||
*
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiFPSDraw();
|
||||
@@ -12,11 +12,11 @@
|
||||
#include "time/time.h"
|
||||
|
||||
const uifocusdirmap_t UI_FOCUS_DIR_MAP[] = {
|
||||
{ INPUT_ACTION_UP, UI_FOCUS_DIRECTION_UP, 0, -1 },
|
||||
{ INPUT_ACTION_DOWN, UI_FOCUS_DIRECTION_DOWN, 0, 1 },
|
||||
{ INPUT_ACTION_LEFT, UI_FOCUS_DIRECTION_LEFT, -1, 0 },
|
||||
{ INPUT_ACTION_RIGHT, UI_FOCUS_DIRECTION_RIGHT, 1, 0 },
|
||||
{ INPUT_ACTION_NULL, UI_FOCUS_DIRECTION_NONE, 0, 0 },
|
||||
{ INPUT_BIND_UP, UI_FOCUS_DIRECTION_UP, 0, -1 },
|
||||
{ INPUT_BIND_DOWN, UI_FOCUS_DIRECTION_DOWN, 0, 1 },
|
||||
{ INPUT_BIND_LEFT, UI_FOCUS_DIRECTION_LEFT, -1, 0 },
|
||||
{ INPUT_BIND_RIGHT, UI_FOCUS_DIRECTION_RIGHT, 1, 0 },
|
||||
{ INPUT_BIND_NULL, UI_FOCUS_DIRECTION_NONE, 0, 0 },
|
||||
};
|
||||
|
||||
uifocus_t UI_FOCUS;
|
||||
@@ -108,7 +108,7 @@ void uiFocusMoveDirection(
|
||||
) {
|
||||
for(
|
||||
const uifocusdirmap_t *m = UI_FOCUS_DIR_MAP;
|
||||
m->action != INPUT_ACTION_NULL;
|
||||
m->action != INPUT_BIND_NULL;
|
||||
m++
|
||||
) {
|
||||
if(m->direction != dir) continue;
|
||||
@@ -142,19 +142,19 @@ void uiFocusUpdate(void) {
|
||||
|
||||
uifocusitem_t *item = &UI_FOCUS.items[UI_FOCUS.count - 1];
|
||||
|
||||
if(inputPressed(INPUT_ACTION_ACCEPT)) {
|
||||
if(inputPressed(INPUT_BIND_ACCEPT)) {
|
||||
if(item->selected != NULL) item->selected(item);
|
||||
return;
|
||||
}
|
||||
|
||||
if(inputPressed(INPUT_ACTION_CANCEL)) {
|
||||
if(inputPressed(INPUT_BIND_CANCEL)) {
|
||||
uiFocusPop();
|
||||
return;
|
||||
}
|
||||
|
||||
for(
|
||||
const uifocusdirmap_t *m = UI_FOCUS_DIR_MAP;
|
||||
m->action != INPUT_ACTION_NULL;
|
||||
m->action != INPUT_BIND_NULL;
|
||||
m++
|
||||
) {
|
||||
if(!inputPressed(m->action)) continue;
|
||||
@@ -167,7 +167,7 @@ void uiFocusUpdate(void) {
|
||||
bool_t held = false;
|
||||
for(
|
||||
const uifocusdirmap_t *m = UI_FOCUS_DIR_MAP;
|
||||
m->action != INPUT_ACTION_NULL;
|
||||
m->action != INPUT_BIND_NULL;
|
||||
m++
|
||||
) {
|
||||
if(m->direction != UI_FOCUS.direction) continue;
|
||||
@@ -23,7 +23,7 @@
|
||||
#define UI_FOCUS_HOLD_REPEAT 0.1f
|
||||
|
||||
typedef struct {
|
||||
inputaction_t action;
|
||||
inputbind_t action;
|
||||
uifocusdirection_t direction;
|
||||
int8_t dx;
|
||||
int8_t dy;
|
||||
@@ -31,7 +31,7 @@ typedef struct {
|
||||
|
||||
/**
|
||||
* Mapping of input actions to focus directions, terminated by an
|
||||
* entry with action == INPUT_ACTION_NULL.
|
||||
* entry with action == INPUT_BIND_NULL.
|
||||
*/
|
||||
extern const uifocusdirmap_t UI_FOCUS_DIR_MAP[];
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
uiframe.c
|
||||
uiconfirm.c
|
||||
)
|
||||
|
||||
add_subdirectory(settings)
|
||||
@@ -0,0 +1,13 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
uisettings.c
|
||||
uisettingsgeneral.c
|
||||
uisettingsinput.c
|
||||
uisettingsdisplay.c
|
||||
uisettingsaudio.c
|
||||
)
|
||||
@@ -0,0 +1,248 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uisettings.h"
|
||||
#include "uisettingsgeneral.h"
|
||||
#include "uisettingsinput.h"
|
||||
#include "uisettingsdisplay.h"
|
||||
#include "uisettingsaudio.h"
|
||||
#include "ui/frame/uiframe.h"
|
||||
#include "ui/frame/uiconfirm.h"
|
||||
#include "util/memory.h"
|
||||
#include "display/text/text.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "assert/assert.h"
|
||||
#include "locale/localemanager.h"
|
||||
#include "asset/loader/locale/assetlocaleloader.h"
|
||||
|
||||
uisettings_t UI_SETTINGS;
|
||||
|
||||
uisettingstabdef_t UI_SETTINGS_TAB_DEFS[UI_SETTINGS_TAB_COUNT] = {
|
||||
{
|
||||
.localeId = "ui.settings.tabs.general",
|
||||
.init = uiSettingsGeneralInit,
|
||||
.menu = (uimenu_t *)&UI_SETTINGS.data,
|
||||
.load = uiSettingsGeneralLoad,
|
||||
.apply = uiSettingsGeneralApply,
|
||||
.hasChanges = uiSettingsGeneralHasChanges
|
||||
},
|
||||
|
||||
{
|
||||
.localeId = "ui.settings.tabs.input",
|
||||
.init = uiSettingsInputInit,
|
||||
.menu = (uimenu_t *)&UI_SETTINGS.data,
|
||||
.load = uiSettingsInputLoad,
|
||||
.apply = uiSettingsInputApply,
|
||||
.hasChanges = uiSettingsInputHasChanges
|
||||
},
|
||||
|
||||
{
|
||||
.localeId = "ui.settings.tabs.display",
|
||||
.init = uiSettingsDisplayInit,
|
||||
.menu = (uimenu_t *)&UI_SETTINGS.data,
|
||||
.load = uiSettingsDisplayLoad,
|
||||
.apply = uiSettingsDisplayApply,
|
||||
.hasChanges = uiSettingsDisplayHasChanges
|
||||
},
|
||||
|
||||
{
|
||||
.localeId = "ui.settings.tabs.audio",
|
||||
.init = uiSettingsAudioInit,
|
||||
.menu = (uimenu_t *)&UI_SETTINGS.data,
|
||||
.load = uiSettingsAudioLoad,
|
||||
.apply = uiSettingsAudioApply,
|
||||
.hasChanges = uiSettingsAudioHasChanges
|
||||
}
|
||||
};
|
||||
|
||||
static uisettingstabdef_t UI_SETTINGS_TOP_DEF = {
|
||||
.menu = &UI_SETTINGS.tabsMenu,
|
||||
.load = uiSettingsLoad,
|
||||
.hasChanges = uiSettingsHasChanges
|
||||
};
|
||||
|
||||
static uisettingstabdef_t *UI_SETTINGS_PENDING_DISCARD = NULL;
|
||||
static uisettingstabdef_t *UI_SETTINGS_ACTIVE_TAB = NULL;
|
||||
|
||||
errorret_t uiSettingsActivateTab(uisettingstabdef_t *def) {
|
||||
if(def == UI_SETTINGS_ACTIVE_TAB) errorOk();
|
||||
|
||||
errorChain(def->init(&UI_SETTINGS.data));
|
||||
def->menu->user = def;
|
||||
def->load();
|
||||
UI_SETTINGS_ACTIVE_TAB = def;
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void uiSettingsTabChanged(
|
||||
const uimenu_t *menu,
|
||||
const uint8_t index,
|
||||
const uimenuitem_t *item
|
||||
) {
|
||||
if(index >= UI_SETTINGS_TAB_COUNT) return;
|
||||
errorCatch(uiSettingsActivateTab(&UI_SETTINGS_TAB_DEFS[index]));
|
||||
}
|
||||
|
||||
void uiSettingsTabSelected(
|
||||
const uimenu_t *menu,
|
||||
const uint8_t index,
|
||||
const uimenuitem_t *item
|
||||
) {
|
||||
if(index >= UI_SETTINGS_TAB_COUNT) return;
|
||||
|
||||
uisettingstabdef_t *def = &UI_SETTINGS_TAB_DEFS[index];
|
||||
errorCatch(uiSettingsActivateTab(def));
|
||||
uiMenuOpen(def->menu);
|
||||
}
|
||||
|
||||
errorret_t uiSettingsInit(void) {
|
||||
memoryZero(&UI_SETTINGS, sizeof(uisettings_t));
|
||||
UI_SETTINGS_ACTIVE_TAB = NULL;
|
||||
|
||||
for(uint8_t i = 0; i < UI_SETTINGS_TAB_COUNT; i++) {
|
||||
errorChain(assetLocaleGetString(
|
||||
&LOCALE.entry->data.locale,
|
||||
UI_SETTINGS_TAB_DEFS[i].localeId,
|
||||
0,
|
||||
UI_SETTINGS.tabLabels[i],
|
||||
UI_SETTINGS_TAB_LABEL_MAX
|
||||
));
|
||||
}
|
||||
|
||||
MENU_BEGIN(
|
||||
&UI_SETTINGS.tabsMenu, UI_SETTINGS.tabs, uiSettingsTabSelected,
|
||||
uiSettingsDiscardMenuClosed, uiSettingsTabChanged
|
||||
);
|
||||
for(uint8_t i = 0; i < UI_SETTINGS_TAB_COUNT; i++) {
|
||||
MENU_TAB(UI_SETTINGS.tabLabels[i]);
|
||||
}
|
||||
MENU_END(UI_SETTINGS.tabs, menuIndex);
|
||||
|
||||
UI_SETTINGS.tabsMenu.user = &UI_SETTINGS_TOP_DEF;
|
||||
|
||||
errorChain(assetLocaleGetString(
|
||||
&LOCALE.entry->data.locale,
|
||||
"ui.settings.apply",
|
||||
0,
|
||||
UI_SETTINGS.applyLabel,
|
||||
UI_SETTINGS_APPLY_LABEL_MAX
|
||||
));
|
||||
|
||||
errorChain(uiSettingsActivateTab(&UI_SETTINGS_TAB_DEFS[0]));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiSettingsDraw(void) {
|
||||
if(!uiMenuIsActive(&UI_SETTINGS.tabsMenu)) errorOk();
|
||||
|
||||
const float_t width = SCREEN.width;
|
||||
const float_t height = SCREEN.height;
|
||||
const float_t x = (float_t)SCREEN.scanX +
|
||||
((float_t)SCREEN.scanWidth - width) * 0.5f;
|
||||
const float_t y = (float_t)SCREEN.scanY +
|
||||
((float_t)SCREEN.scanHeight - height) * 0.5f;
|
||||
|
||||
errorChain(uiFrameDrawCached(&UI_SETTINGS.frameCache, x, y, width, height));
|
||||
|
||||
const float_t contentX = x + UI_FRAME_START_X;
|
||||
const float_t contentY = y + UI_FRAME_START_Y;
|
||||
const float_t contentWidth = width - (UI_FRAME_START_X * 2);
|
||||
const float_t contentHeight = height - (UI_FRAME_START_Y * 2);
|
||||
|
||||
errorChain(uiMenuDraw(
|
||||
&UI_SETTINGS.tabsMenu,
|
||||
contentX,
|
||||
contentY,
|
||||
contentWidth,
|
||||
contentHeight
|
||||
));
|
||||
|
||||
const float_t tabsRowHeight = (float_t)FONT_DEFAULT.tileset->tileHeight;
|
||||
const float_t pageY = contentY + tabsRowHeight + UI_FRAME_PADDING_Y;
|
||||
const float_t pageHeight = contentHeight - tabsRowHeight - UI_FRAME_PADDING_Y;
|
||||
|
||||
if(UI_SETTINGS_ACTIVE_TAB != NULL) {
|
||||
errorChain(uiMenuDraw(
|
||||
UI_SETTINGS_ACTIVE_TAB->menu, contentX, pageY, contentWidth, pageHeight
|
||||
));
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiSettingsUpdate(void) {
|
||||
if(!UI_SETTINGS_PENDING_DISCARD) errorOk();
|
||||
|
||||
uisettingstabdef_t *def = UI_SETTINGS_PENDING_DISCARD;
|
||||
UI_SETTINGS_PENDING_DISCARD = NULL;
|
||||
|
||||
return uiSettingsDiscardUpdate(def);
|
||||
}
|
||||
|
||||
bool_t uiSettingsIsOpen(void) {
|
||||
return uiMenuIsActive(&UI_SETTINGS.tabsMenu);
|
||||
}
|
||||
|
||||
void uiSettingsOpen() {
|
||||
uiSettingsLoad();
|
||||
uiMenuOpen(&UI_SETTINGS.tabsMenu);
|
||||
}
|
||||
|
||||
void uiSettingsClose() {
|
||||
uiMenuClose(&UI_SETTINGS.tabsMenu);
|
||||
}
|
||||
|
||||
errorret_t uiSettingsDispose(void) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void uiSettingsLoad(void) {
|
||||
if(UI_SETTINGS_ACTIVE_TAB != NULL) UI_SETTINGS_ACTIVE_TAB->load();
|
||||
}
|
||||
|
||||
void uiSettingsApply(void) {
|
||||
if(UI_SETTINGS_ACTIVE_TAB != NULL) UI_SETTINGS_ACTIVE_TAB->apply();
|
||||
}
|
||||
|
||||
bool_t uiSettingsHasChanges(void) {
|
||||
return UI_SETTINGS_ACTIVE_TAB != NULL && UI_SETTINGS_ACTIVE_TAB->hasChanges();
|
||||
}
|
||||
|
||||
void uiSettingsDiscardMenuClosed(const uimenu_t *menu) {
|
||||
uisettingstabdef_t *def = (uisettingstabdef_t *)menu->user;
|
||||
if(def->hasChanges()) UI_SETTINGS_PENDING_DISCARD = def;
|
||||
}
|
||||
|
||||
errorret_t uiSettingsDiscardUpdate(uisettingstabdef_t *def) {
|
||||
#define UI_SETTINGS_DISCARD_TEXT_MAX 128
|
||||
char_t text[UI_SETTINGS_DISCARD_TEXT_MAX];
|
||||
errorChain(assetLocaleGetString(
|
||||
&LOCALE.entry->data.locale,
|
||||
"ui.confirm.discard_changes",
|
||||
0,
|
||||
text,
|
||||
UI_SETTINGS_DISCARD_TEXT_MAX
|
||||
));
|
||||
#undef UI_SETTINGS_DISCARD_TEXT_MAX
|
||||
|
||||
uiConfirmOpen(text, uiSettingsDiscardConfirmResult, def);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void uiSettingsDiscardConfirmResult(const bool_t result, void *user) {
|
||||
uisettingstabdef_t *def = (uisettingstabdef_t *)user;
|
||||
|
||||
if(!result) {
|
||||
uiMenuOpen(def->menu);
|
||||
return;
|
||||
}
|
||||
|
||||
def->load();
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "ui/widget/uimenu.h"
|
||||
#include "ui/frame/uiframe.h"
|
||||
#include "uisettingsdata.h"
|
||||
|
||||
#define UI_SETTINGS_TAB_COUNT 4
|
||||
#define UI_SETTINGS_TAB_LABEL_MAX 32
|
||||
#define UI_SETTINGS_APPLY_LABEL_MAX 32
|
||||
|
||||
typedef struct {
|
||||
const char_t *localeId;
|
||||
errorret_t (*init)(uisettingsdata_t *data);
|
||||
uimenu_t *menu;
|
||||
void (*load)(void);
|
||||
void (*apply)(void);
|
||||
bool_t (*hasChanges)(void);
|
||||
} uisettingstabdef_t;
|
||||
|
||||
typedef struct {
|
||||
uimenu_t tabsMenu;
|
||||
uimenuitem_t tabs[UI_SETTINGS_TAB_COUNT];
|
||||
char_t tabLabels[UI_SETTINGS_TAB_COUNT][UI_SETTINGS_TAB_LABEL_MAX];
|
||||
char_t applyLabel[UI_SETTINGS_APPLY_LABEL_MAX];
|
||||
uisettingsdata_t data;
|
||||
uiframecache_t frameCache;
|
||||
} uisettings_t;
|
||||
|
||||
extern uisettings_t UI_SETTINGS;
|
||||
extern uisettingstabdef_t UI_SETTINGS_TAB_DEFS[UI_SETTINGS_TAB_COUNT];
|
||||
|
||||
/**
|
||||
* Menu closed callback that flags a pending discard-changes
|
||||
* confirmation if the menu's settings page/panel reports unsaved
|
||||
* changes. Pass this directly as a settings page menu's closed
|
||||
* callback. The pending def is picked up by uiSettingsUpdate on the
|
||||
* next tick.
|
||||
*
|
||||
* @param menu The menu that was just closed.
|
||||
*/
|
||||
void uiSettingsDiscardMenuClosed(const uimenu_t *menu);
|
||||
|
||||
/**
|
||||
* Shows the discard-changes confirmation dialog for def. Called once
|
||||
* by uiSettingsUpdate when uiSettingsDiscardMenuClosed has flagged a
|
||||
* pending def.
|
||||
*
|
||||
* @param def The tab/panel def to show the confirmation for.
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiSettingsDiscardUpdate(uisettingstabdef_t *def);
|
||||
|
||||
/**
|
||||
* Callback passed to uiConfirmOpen by uiSettingsDiscardUpdate. Reopens
|
||||
* the menu if the user chose to keep editing, otherwise reloads the
|
||||
* widgets back to the actual engine values.
|
||||
*
|
||||
* @param result True if the user confirmed discarding changes, false
|
||||
* to keep editing.
|
||||
* @param user The uisettingstabdef_t* this confirmation belongs to.
|
||||
*/
|
||||
void uiSettingsDiscardConfirmResult(const bool_t result, void *user);
|
||||
|
||||
/**
|
||||
* Initializes the settings panel and all of its category pages.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiSettingsInit(void);
|
||||
|
||||
/**
|
||||
* Draws the settings panel. No-op when not visible.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiSettingsDraw(void);
|
||||
|
||||
/**
|
||||
* Updates the settings panel. Shows a discard-changes confirmation if
|
||||
* the panel was just closed with unsaved changes.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiSettingsUpdate(void);
|
||||
|
||||
/**
|
||||
* Returns true when the settings panel is currently open.
|
||||
*
|
||||
* @returns True if open.
|
||||
*/
|
||||
bool_t uiSettingsIsOpen(void);
|
||||
|
||||
/**
|
||||
* Opens the settings panel. No-op when already open.
|
||||
*/
|
||||
void uiSettingsOpen();
|
||||
|
||||
/**
|
||||
* Closes the settings panel. No-op when already closed.
|
||||
*/
|
||||
void uiSettingsClose();
|
||||
|
||||
/**
|
||||
* Disposes of the settings panel.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiSettingsDispose(void);
|
||||
|
||||
/**
|
||||
* Loads every category page's widgets from the current engine settings.
|
||||
* Called automatically by uiSettingsOpen.
|
||||
*/
|
||||
void uiSettingsLoad(void);
|
||||
|
||||
/**
|
||||
* Applies every category page's widget values to the engine settings.
|
||||
* Called automatically when a page's own Apply button is pressed.
|
||||
*/
|
||||
void uiSettingsApply(void);
|
||||
|
||||
/**
|
||||
* Returns whether any category page has a widget value that differs
|
||||
* from what was loaded.
|
||||
*
|
||||
* @returns True if there are unsaved changes.
|
||||
*/
|
||||
bool_t uiSettingsHasChanges(void);
|
||||
@@ -0,0 +1,47 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uisettingsaudio.h"
|
||||
#include "uisettings.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
void uiSettingsAudioSelected(
|
||||
const uimenu_t *menu,
|
||||
const uint8_t index,
|
||||
const uimenuitem_t *item
|
||||
) {
|
||||
if(index != UI_SETTINGS_AUDIO_INDEX_APPLY) return;
|
||||
uiSettingsAudioApply();
|
||||
}
|
||||
|
||||
errorret_t uiSettingsAudioInit(uisettingsdata_t *data) {
|
||||
uisettingsaudio_t *audio = &data->audio;
|
||||
memoryZero(audio, sizeof(uisettingsaudio_t));
|
||||
|
||||
MENU_BEGIN(
|
||||
&audio->menu, audio->items,
|
||||
uiSettingsAudioSelected, uiSettingsDiscardMenuClosed, NULL
|
||||
);
|
||||
MENU_LABEL("No audio settings yet");
|
||||
MENU_BUTTON(UI_SETTINGS.applyLabel);
|
||||
|
||||
MENU_END(audio->items, 1);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void uiSettingsAudioLoad(void) {
|
||||
}
|
||||
|
||||
void uiSettingsAudioApply(void) {
|
||||
uiMenuClose(&UI_SETTINGS.data.audio.menu);
|
||||
}
|
||||
|
||||
bool_t uiSettingsAudioHasChanges(void) {
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "uisettingsdata.h"
|
||||
|
||||
/**
|
||||
* Initializes the audio settings page into the shared settings data
|
||||
* union.
|
||||
*
|
||||
* @param data The shared settings data union to initialize into.
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiSettingsAudioInit(uisettingsdata_t *data);
|
||||
|
||||
/**
|
||||
* Loads the page's widgets from the current engine audio settings.
|
||||
*/
|
||||
void uiSettingsAudioLoad(void);
|
||||
|
||||
/**
|
||||
* Applies the page's widget values to the engine audio settings.
|
||||
*/
|
||||
void uiSettingsAudioApply(void);
|
||||
|
||||
/**
|
||||
* Returns whether any widget's value differs from what was loaded.
|
||||
*
|
||||
* @returns True if there are unsaved changes.
|
||||
*/
|
||||
bool_t uiSettingsAudioHasChanges(void);
|
||||
@@ -0,0 +1,67 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "ui/widget/uimenu.h"
|
||||
|
||||
#define UI_SETTINGS_GENERAL_ITEM_COUNT 3
|
||||
#define UI_SETTINGS_GENERAL_INDEX_LANGUAGE 0
|
||||
#define UI_SETTINGS_GENERAL_INDEX_LANGUAGE_DETAIL 1
|
||||
#define UI_SETTINGS_GENERAL_INDEX_APPLY 2
|
||||
#define UI_SETTINGS_GENERAL_LOCALE_COUNT 3
|
||||
#define UI_SETTINGS_GENERAL_LABEL_MAX 32
|
||||
#define UI_SETTINGS_GENERAL_INFO_MAX 64
|
||||
|
||||
typedef struct {
|
||||
uimenu_t menu;
|
||||
uimenuitem_t items[UI_SETTINGS_GENERAL_ITEM_COUNT];
|
||||
const char_t *localeNames[UI_SETTINGS_GENERAL_LOCALE_COUNT];
|
||||
char_t languageLabel[UI_SETTINGS_GENERAL_LABEL_MAX];
|
||||
char_t labelInfo[UI_SETTINGS_GENERAL_INFO_MAX];
|
||||
} uisettingsgeneral_t;
|
||||
|
||||
#define UI_SETTINGS_INPUT_ITEM_COUNT 2
|
||||
#define UI_SETTINGS_INPUT_LABEL_MAX 32
|
||||
#define UI_SETTINGS_INPUT_INDEX_DEADZONE 0
|
||||
#define UI_SETTINGS_INPUT_INDEX_APPLY 1
|
||||
|
||||
typedef struct {
|
||||
uimenu_t menu;
|
||||
uimenuitem_t items[UI_SETTINGS_INPUT_ITEM_COUNT];
|
||||
char_t deadzoneLabel[UI_SETTINGS_INPUT_LABEL_MAX];
|
||||
} uisettingsinput_t;
|
||||
|
||||
#define UI_SETTINGS_DISPLAY_ITEM_COUNT 2
|
||||
#define UI_SETTINGS_DISPLAY_INDEX_APPLY 1
|
||||
|
||||
typedef struct {
|
||||
uimenu_t menu;
|
||||
uimenuitem_t items[UI_SETTINGS_DISPLAY_ITEM_COUNT];
|
||||
} uisettingsdisplay_t;
|
||||
|
||||
#define UI_SETTINGS_AUDIO_ITEM_COUNT 2
|
||||
#define UI_SETTINGS_AUDIO_INDEX_APPLY 1
|
||||
|
||||
typedef struct {
|
||||
uimenu_t menu;
|
||||
uimenuitem_t items[UI_SETTINGS_AUDIO_ITEM_COUNT];
|
||||
} uisettingsaudio_t;
|
||||
|
||||
/**
|
||||
* Shared, overlapping storage for every settings tab's page data. Only
|
||||
* one member is ever live at a time -- the active tab's Init writes
|
||||
* into it, overwriting whatever the previously active tab left there.
|
||||
* This trades simultaneous access to every tab for a memory footprint
|
||||
* of only the single largest page.
|
||||
*/
|
||||
typedef union {
|
||||
uisettingsgeneral_t general;
|
||||
uisettingsinput_t input;
|
||||
uisettingsdisplay_t display;
|
||||
uisettingsaudio_t audio;
|
||||
} uisettingsdata_t;
|
||||
@@ -0,0 +1,47 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uisettingsdisplay.h"
|
||||
#include "uisettings.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
void uiSettingsDisplaySelected(
|
||||
const uimenu_t *menu,
|
||||
const uint8_t index,
|
||||
const uimenuitem_t *item
|
||||
) {
|
||||
if(index != UI_SETTINGS_DISPLAY_INDEX_APPLY) return;
|
||||
uiSettingsDisplayApply();
|
||||
}
|
||||
|
||||
errorret_t uiSettingsDisplayInit(uisettingsdata_t *data) {
|
||||
uisettingsdisplay_t *display = &data->display;
|
||||
memoryZero(display, sizeof(uisettingsdisplay_t));
|
||||
|
||||
MENU_BEGIN(
|
||||
&display->menu, display->items,
|
||||
uiSettingsDisplaySelected, uiSettingsDiscardMenuClosed, NULL
|
||||
);
|
||||
MENU_LABEL("No display settings yet");
|
||||
MENU_BUTTON(UI_SETTINGS.applyLabel);
|
||||
|
||||
MENU_END(display->items, 1);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void uiSettingsDisplayLoad(void) {
|
||||
}
|
||||
|
||||
void uiSettingsDisplayApply(void) {
|
||||
uiMenuClose(&UI_SETTINGS.data.display.menu);
|
||||
}
|
||||
|
||||
bool_t uiSettingsDisplayHasChanges(void) {
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "uisettingsdata.h"
|
||||
|
||||
/**
|
||||
* Initializes the display settings page into the shared settings data
|
||||
* union.
|
||||
*
|
||||
* @param data The shared settings data union to initialize into.
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiSettingsDisplayInit(uisettingsdata_t *data);
|
||||
|
||||
/**
|
||||
* Loads the page's widgets from the current engine display settings.
|
||||
*/
|
||||
void uiSettingsDisplayLoad(void);
|
||||
|
||||
/**
|
||||
* Applies the page's widget values to the engine display settings.
|
||||
*/
|
||||
void uiSettingsDisplayApply(void);
|
||||
|
||||
/**
|
||||
* Returns whether any widget's value differs from what was loaded.
|
||||
*
|
||||
* @returns True if there are unsaved changes.
|
||||
*/
|
||||
bool_t uiSettingsDisplayHasChanges(void);
|
||||
@@ -0,0 +1,117 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uisettingsgeneral.h"
|
||||
#include "uisettings.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "locale/localemanager.h"
|
||||
#include "locale/localeinfo.h"
|
||||
#include "asset/loader/locale/assetlocaleloader.h"
|
||||
|
||||
static const localeinfo_t *const UI_SETTINGS_GENERAL_LOCALES[
|
||||
UI_SETTINGS_GENERAL_LOCALE_COUNT
|
||||
] = {
|
||||
&LOCALE_EN_US,
|
||||
&LOCALE_JP_JP,
|
||||
&LOCALE_ES_MX
|
||||
};
|
||||
|
||||
void uiSettingsGeneralSelected(
|
||||
const uimenu_t *menu,
|
||||
const uint8_t index,
|
||||
const uimenuitem_t *item
|
||||
) {
|
||||
switch(index) {
|
||||
case UI_SETTINGS_GENERAL_INDEX_APPLY:
|
||||
uiSettingsGeneralApply();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
errorret_t uiSettingsGeneralInit(uisettingsdata_t *data) {
|
||||
uisettingsgeneral_t *general = &data->general;
|
||||
memoryZero(general, sizeof(uisettingsgeneral_t));
|
||||
|
||||
for(uint8_t i = 0; i < UI_SETTINGS_GENERAL_LOCALE_COUNT; i++) {
|
||||
general->localeNames[i] = UI_SETTINGS_GENERAL_LOCALES[i]->name;
|
||||
}
|
||||
|
||||
errorChain(assetLocaleGetString(
|
||||
&LOCALE.entry->data.locale,
|
||||
"ui.settings.general.language",
|
||||
0,
|
||||
general->languageLabel,
|
||||
UI_SETTINGS_GENERAL_LABEL_MAX
|
||||
));
|
||||
errorChain(assetLocaleGetString(
|
||||
&LOCALE.entry->data.locale,
|
||||
"ui.settings.general.language_detail",
|
||||
0,
|
||||
general->labelInfo,
|
||||
UI_SETTINGS_GENERAL_INFO_MAX
|
||||
));
|
||||
|
||||
MENU_BEGIN(
|
||||
&general->menu, general->items,
|
||||
uiSettingsGeneralSelected, uiSettingsDiscardMenuClosed, NULL
|
||||
);
|
||||
|
||||
MENU_DROPDOWN(
|
||||
general->languageLabel, general->localeNames,
|
||||
UI_SETTINGS_GENERAL_LOCALE_COUNT, 0
|
||||
);
|
||||
MENU_LABEL(general->labelInfo);
|
||||
|
||||
MENU_BUTTON(UI_SETTINGS.applyLabel);
|
||||
MENU_END(general->items, 1);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void uiSettingsGeneralLoad(void) {
|
||||
uisettingsgeneral_t *general = &UI_SETTINGS.data.general;
|
||||
|
||||
uint8_t index = 0;
|
||||
for(uint8_t i = 0; i < UI_SETTINGS_GENERAL_LOCALE_COUNT; i++) {
|
||||
if(stringCompare(LOCALE.locale->file, UI_SETTINGS_GENERAL_LOCALES[i]->file) != 0) {
|
||||
continue;
|
||||
}
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
|
||||
uiDropdownSetSelectedIndex(
|
||||
&general->items[UI_SETTINGS_GENERAL_INDEX_LANGUAGE].dropdown, index
|
||||
);
|
||||
}
|
||||
|
||||
void uiSettingsGeneralApply(void) {
|
||||
uisettingsgeneral_t *general = &UI_SETTINGS.data.general;
|
||||
|
||||
uint8_t index = uiDropdownGetSelectedIndex(
|
||||
&general->items[UI_SETTINGS_GENERAL_INDEX_LANGUAGE].dropdown
|
||||
);
|
||||
errorCatch(localeManagerSetLocale(UI_SETTINGS_GENERAL_LOCALES[index]));
|
||||
|
||||
uiMenuClose(&general->menu);
|
||||
}
|
||||
|
||||
bool_t uiSettingsGeneralHasChanges(void) {
|
||||
uisettingsgeneral_t *general = &UI_SETTINGS.data.general;
|
||||
|
||||
uint8_t index = uiDropdownGetSelectedIndex(
|
||||
&general->items[UI_SETTINGS_GENERAL_INDEX_LANGUAGE].dropdown
|
||||
);
|
||||
return stringCompare(
|
||||
LOCALE.locale->file, UI_SETTINGS_GENERAL_LOCALES[index]->file
|
||||
) != 0;
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "uisettingsdata.h"
|
||||
|
||||
/**
|
||||
* Initializes the general settings page into the shared settings data
|
||||
* union.
|
||||
*
|
||||
* @param data The shared settings data union to initialize into.
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiSettingsGeneralInit(uisettingsdata_t *data);
|
||||
|
||||
/**
|
||||
* Loads the page's widgets from the current engine general settings.
|
||||
*/
|
||||
void uiSettingsGeneralLoad(void);
|
||||
|
||||
/**
|
||||
* Applies the page's widget values to the engine general settings.
|
||||
*/
|
||||
void uiSettingsGeneralApply(void);
|
||||
|
||||
/**
|
||||
* Returns whether any widget's value differs from what was loaded.
|
||||
*
|
||||
* @returns True if there are unsaved changes.
|
||||
*/
|
||||
bool_t uiSettingsGeneralHasChanges(void);
|
||||
@@ -0,0 +1,82 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uisettingsinput.h"
|
||||
#include "uisettings.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "locale/localemanager.h"
|
||||
#include "asset/loader/locale/assetlocaleloader.h"
|
||||
#include "input/input.h"
|
||||
#include "save/savesettings.h"
|
||||
|
||||
void uiSettingsInputSelected(
|
||||
const uimenu_t *menu,
|
||||
const uint8_t index,
|
||||
const uimenuitem_t *item
|
||||
) {
|
||||
if(index != UI_SETTINGS_INPUT_INDEX_APPLY) return;
|
||||
uiSettingsInputApply();
|
||||
}
|
||||
|
||||
errorret_t uiSettingsInputInit(uisettingsdata_t *data) {
|
||||
uisettingsinput_t *input = &data->input;
|
||||
memoryZero(input, sizeof(uisettingsinput_t));
|
||||
|
||||
MENU_BEGIN(
|
||||
&input->menu, input->items,
|
||||
uiSettingsInputSelected, uiSettingsDiscardMenuClosed, NULL
|
||||
);
|
||||
#ifdef DUSK_INPUT_GAMEPAD
|
||||
errorChain(assetLocaleGetString(
|
||||
&LOCALE.entry->data.locale,
|
||||
"ui.settings.input.deadzone",
|
||||
0,
|
||||
input->deadzoneLabel,
|
||||
UI_SETTINGS_INPUT_LABEL_MAX
|
||||
));
|
||||
MENU_SLIDER_FLOAT(
|
||||
input->deadzoneLabel, INPUT_DEADZONE_DEFAULT, 0.0f, 1.0f, 0.05f
|
||||
);
|
||||
#else
|
||||
MENU_LABEL("No input settings yet");
|
||||
#endif
|
||||
|
||||
MENU_BUTTON(UI_SETTINGS.applyLabel);
|
||||
MENU_END(input->items, 1);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void uiSettingsInputLoad(void) {
|
||||
#ifdef DUSK_INPUT_GAMEPAD
|
||||
uiSliderSetFloat(
|
||||
&UI_SETTINGS.data.input.items[UI_SETTINGS_INPUT_INDEX_DEADZONE].slider,
|
||||
INPUT.deadzone
|
||||
);
|
||||
#endif
|
||||
}
|
||||
|
||||
void uiSettingsInputApply(void) {
|
||||
#ifdef DUSK_INPUT_GAMEPAD
|
||||
INPUT.deadzone = uiSliderGetFloat(
|
||||
&UI_SETTINGS.data.input.items[UI_SETTINGS_INPUT_INDEX_DEADZONE].slider
|
||||
);
|
||||
#endif
|
||||
errorCatch(errorPrint(saveSettingsWrite()));
|
||||
uiMenuClose(&UI_SETTINGS.data.input.menu);
|
||||
}
|
||||
|
||||
bool_t uiSettingsInputHasChanges(void) {
|
||||
#ifdef DUSK_INPUT_GAMEPAD
|
||||
if(uiSliderGetFloat(
|
||||
&UI_SETTINGS.data.input.items[UI_SETTINGS_INPUT_INDEX_DEADZONE].slider
|
||||
) != INPUT.deadzone) return true;
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "uisettingsdata.h"
|
||||
|
||||
/**
|
||||
* Initializes the input settings page into the shared settings data
|
||||
* union.
|
||||
*
|
||||
* @param data The shared settings data union to initialize into.
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiSettingsInputInit(uisettingsdata_t *data);
|
||||
|
||||
/**
|
||||
* Loads the page's widgets from the current engine input settings.
|
||||
*/
|
||||
void uiSettingsInputLoad(void);
|
||||
|
||||
/**
|
||||
* Applies the page's widget values to the engine input settings.
|
||||
*/
|
||||
void uiSettingsInputApply(void);
|
||||
|
||||
/**
|
||||
* Returns whether any widget's value differs from what was loaded.
|
||||
*
|
||||
* @returns True if there are unsaved changes.
|
||||
*/
|
||||
bool_t uiSettingsInputHasChanges(void);
|
||||
@@ -0,0 +1,126 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uiconfirm.h"
|
||||
#include "uiframe.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/math.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "display/text/text.h"
|
||||
#include "display/color.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "display/texture/texture.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
|
||||
#define UI_CONFIRM_BACKDROP_COLOR color4b(0, 0, 0, 160)
|
||||
|
||||
uiconfirm_t UI_CONFIRM;
|
||||
|
||||
void uiConfirmSelected(
|
||||
const uimenu_t *menu,
|
||||
const uint8_t index,
|
||||
const uimenuitem_t *item
|
||||
) {
|
||||
UI_CONFIRM.result = index == UI_CONFIRM_INDEX_CONFIRM;
|
||||
uiConfirmClose();
|
||||
}
|
||||
|
||||
void uiConfirmClosed(const uimenu_t *menu) {
|
||||
if(UI_CONFIRM.callback != NULL) {
|
||||
UI_CONFIRM.callback(UI_CONFIRM.result, UI_CONFIRM.user);
|
||||
}
|
||||
}
|
||||
|
||||
errorret_t uiConfirmInit(void) {
|
||||
memoryZero(&UI_CONFIRM, sizeof(uiconfirm_t));
|
||||
uiLabelInit(&UI_CONFIRM.textLabel, &FONT_DEFAULT);
|
||||
|
||||
MENU_BEGIN(
|
||||
&UI_CONFIRM.menu, UI_CONFIRM.items, uiConfirmSelected, uiConfirmClosed, NULL
|
||||
);
|
||||
MENU_BUTTON("Confirm");
|
||||
MENU_BUTTON("Cancel");
|
||||
|
||||
MENU_END(UI_CONFIRM.items, menuIndex);
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiConfirmDraw(void) {
|
||||
if(!uiMenuIsActive(&UI_CONFIRM.menu)) errorOk();
|
||||
|
||||
spritebatchsprite_t backdropSprite = {
|
||||
.min = { 0.0f, 0.0f, 0.0f },
|
||||
.max = { (float_t)SCREEN.width, (float_t)SCREEN.height, 0.0f },
|
||||
.uvMin = { 0.0f, 0.0f },
|
||||
.uvMax = { 1.0f, 1.0f }
|
||||
};
|
||||
shadermaterial_t backdropMaterial = {
|
||||
.unlit = {
|
||||
.color = UI_CONFIRM_BACKDROP_COLOR,
|
||||
.texture = &TEXTURE_WHITE
|
||||
}
|
||||
};
|
||||
errorChain(
|
||||
spriteBatchBuffer(&backdropSprite, 1, &SHADER_UNLIT, backdropMaterial)
|
||||
);
|
||||
|
||||
int32_t textW, textH;
|
||||
uiLabelGetSize(&UI_CONFIRM.textLabel, &textW, &textH);
|
||||
|
||||
float_t rowHeight = (float_t)FONT_DEFAULT.tileset->tileHeight;
|
||||
float_t width = mathMax(
|
||||
(float_t)textW + (UI_FRAME_START_X * 2), UI_CONFIRM_MIN_WIDTH
|
||||
);
|
||||
float_t height = (UI_FRAME_START_Y * 2) + rowHeight + UI_FRAME_PADDING_Y +
|
||||
rowHeight;
|
||||
float_t x = (float_t)SCREEN.scanX + ((float_t)SCREEN.scanWidth - width) * 0.5f;
|
||||
float_t y = (float_t)SCREEN.scanY + ((float_t)SCREEN.scanHeight - height) * 0.5f;
|
||||
|
||||
errorChain(uiFrameDrawCached(&UI_CONFIRM.frameCache, x, y, width, height));
|
||||
|
||||
float_t contentX = x + UI_FRAME_START_X;
|
||||
float_t contentY = y + UI_FRAME_START_Y;
|
||||
float_t contentWidth = width - (UI_FRAME_START_X * 2);
|
||||
|
||||
errorChain(uiLabelDraw(&UI_CONFIRM.textLabel, contentX, contentY));
|
||||
|
||||
float_t buttonsY = contentY + rowHeight + UI_FRAME_PADDING_Y;
|
||||
errorChain(uiMenuDraw(&UI_CONFIRM.menu, contentX, buttonsY, contentWidth, rowHeight));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
bool_t uiConfirmIsOpen(void) {
|
||||
return uiMenuIsActive(&UI_CONFIRM.menu);
|
||||
}
|
||||
|
||||
bool_t uiConfirmGetResult(void) {
|
||||
return UI_CONFIRM.result;
|
||||
}
|
||||
|
||||
void uiConfirmOpen(
|
||||
const char_t *question,
|
||||
uiconfirmcallback_t callback,
|
||||
void *user
|
||||
) {
|
||||
assertNotNull(question, "Question cannot be NULL");
|
||||
uiLabelSetText(&UI_CONFIRM.textLabel, question);
|
||||
UI_CONFIRM.callback = callback;
|
||||
UI_CONFIRM.user = user;
|
||||
UI_CONFIRM.result = false;
|
||||
uiMenuOpen(&UI_CONFIRM.menu);
|
||||
}
|
||||
|
||||
void uiConfirmClose(void) {
|
||||
uiMenuClose(&UI_CONFIRM.menu);
|
||||
}
|
||||
|
||||
errorret_t uiConfirmDispose(void) {
|
||||
errorOk();
|
||||
}
|
||||
@@ -0,0 +1,96 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "ui/widget/uimenu.h"
|
||||
#include "ui/widget/uilabel.h"
|
||||
#include "ui/frame/uiframe.h"
|
||||
|
||||
#define UI_CONFIRM_MIN_WIDTH 160.0f
|
||||
#define UI_CONFIRM_INDEX_CONFIRM 0
|
||||
#define UI_CONFIRM_INDEX_CANCEL 1
|
||||
#define UI_CONFIRM_ITEM_COUNT 2
|
||||
|
||||
/**
|
||||
* Callback invoked once a confirm dialog is dismissed.
|
||||
*
|
||||
* @param result True if Confirm was selected, false if Cancel was
|
||||
* selected or the dialog was backed out of.
|
||||
* @param user Arbitrary pointer passed to uiConfirmOpen.
|
||||
*/
|
||||
typedef void (*uiconfirmcallback_t)(const bool_t result, void *user);
|
||||
|
||||
typedef struct {
|
||||
uilabel_t textLabel;
|
||||
uimenu_t menu;
|
||||
uimenuitem_t items[UI_CONFIRM_ITEM_COUNT];
|
||||
uiconfirmcallback_t callback;
|
||||
void *user;
|
||||
bool_t result;
|
||||
uiframecache_t frameCache;
|
||||
} uiconfirm_t;
|
||||
|
||||
extern uiconfirm_t UI_CONFIRM;
|
||||
|
||||
/**
|
||||
* Initializes the confirm dialog.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiConfirmInit(void);
|
||||
|
||||
/**
|
||||
* Draws the confirm dialog: a semi-transparent black backdrop covering
|
||||
* the whole screen, then its own centered frame with the question text
|
||||
* and Confirm/Cancel buttons. No-op when not open.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiConfirmDraw(void);
|
||||
|
||||
/**
|
||||
* Returns true when the confirm dialog is currently open.
|
||||
*
|
||||
* @returns True if open.
|
||||
*/
|
||||
bool_t uiConfirmIsOpen(void);
|
||||
|
||||
/**
|
||||
* Returns the result of the most recently dismissed confirm dialog.
|
||||
*
|
||||
* @returns True if Confirm was selected, false otherwise.
|
||||
*/
|
||||
bool_t uiConfirmGetResult(void);
|
||||
|
||||
/**
|
||||
* Opens the confirm dialog with the given question text. callback is
|
||||
* invoked exactly once with the result, whether the dialog was
|
||||
* dismissed by selecting a button or by pressing cancel/back.
|
||||
*
|
||||
* @param question Display text; copied internally, safe to be transient.
|
||||
* @param callback Called with the result once the dialog closes. May be
|
||||
* NULL.
|
||||
* @param user Arbitrary pointer passed through to callback.
|
||||
*/
|
||||
void uiConfirmOpen(
|
||||
const char_t *question,
|
||||
uiconfirmcallback_t callback,
|
||||
void *user
|
||||
);
|
||||
|
||||
/**
|
||||
* Closes the confirm dialog. No-op when already closed.
|
||||
*/
|
||||
void uiConfirmClose(void);
|
||||
|
||||
/**
|
||||
* Disposes of the confirm dialog.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiConfirmDispose(void);
|
||||
@@ -0,0 +1,161 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uiframe.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "display/texture/texture.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
#include "display/color.h"
|
||||
|
||||
uiframe_t UI_FRAME;
|
||||
|
||||
errorret_t uiFrameInit(void) {
|
||||
memoryZero(&UI_FRAME, sizeof(uiframe_t));
|
||||
|
||||
// Init texture.
|
||||
color_t border = color4b(0, 50, 255, 255);
|
||||
color_t center = color4b(0, 100, 220, 240);
|
||||
|
||||
for(uint8_t y = 0; y < UI_FRAME_TEXTURE_HEIGHT_POW2; y++) {
|
||||
for(uint8_t x = 0; x < UI_FRAME_TEXTURE_WIDTH_POW2; x++) {
|
||||
color_t c;
|
||||
if(x >= UI_FRAME_TEXTURE_WIDTH || y >= UI_FRAME_TEXTURE_HEIGHT) {
|
||||
c = COLOR_TRANSPARENT;
|
||||
} else if(
|
||||
y < UI_FRAME_TILE_HEIGHT || y >= UI_FRAME_TILE_HEIGHT * 2 ||
|
||||
x < UI_FRAME_TILE_WIDTH || x >= UI_FRAME_TILE_WIDTH * 2
|
||||
) {
|
||||
c = border;
|
||||
} else {
|
||||
c = center;
|
||||
}
|
||||
UI_FRAME.pixels[y * UI_FRAME_TEXTURE_WIDTH_POW2 + x] = c;
|
||||
}
|
||||
}
|
||||
|
||||
errorChain(textureInit(
|
||||
&UI_FRAME.texture,
|
||||
UI_FRAME_TEXTURE_WIDTH_POW2, UI_FRAME_TEXTURE_HEIGHT_POW2,
|
||||
TEXTURE_FORMAT_RGBA,
|
||||
(texturedata_t){ .rgbaColors = UI_FRAME.pixels }
|
||||
));
|
||||
|
||||
UI_FRAME.tileset.tileWidth = UI_FRAME_TILE_WIDTH;
|
||||
UI_FRAME.tileset.tileHeight = UI_FRAME_TILE_HEIGHT;
|
||||
UI_FRAME.tileset.columns = 3;
|
||||
UI_FRAME.tileset.rows = 3;
|
||||
UI_FRAME.tileset.tileCount = 9;
|
||||
UI_FRAME.tileset.uv[0] =
|
||||
(float_t)UI_FRAME_TILE_WIDTH / UI_FRAME_TEXTURE_WIDTH_POW2;
|
||||
UI_FRAME.tileset.uv[1] =
|
||||
(float_t)UI_FRAME_TILE_HEIGHT / UI_FRAME_TEXTURE_HEIGHT_POW2;
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiFrameDraw(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const float_t width,
|
||||
const float_t height
|
||||
) {
|
||||
shadermaterial_t material = {
|
||||
.unlit = {
|
||||
.color = COLOR_WHITE,
|
||||
.texture = &UI_FRAME.texture
|
||||
}
|
||||
};
|
||||
spritebatchsprite_t sprites[9];
|
||||
uiFrameBuildSprites(sprites, x, y, width, height);
|
||||
return spriteBatchBuffer(sprites, 9, &SHADER_UNLIT, material);
|
||||
}
|
||||
|
||||
void uiFrameBuildSprites(
|
||||
spritebatchsprite_t sprites[9],
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const float_t width,
|
||||
const float_t height
|
||||
) {
|
||||
float_t tileW = (float_t)UI_FRAME_BORDER_WIDTH;
|
||||
float_t tileH = (float_t)UI_FRAME_BORDER_HEIGHT;
|
||||
|
||||
sprites[0] = spriteBatchSpriteTilesetPosition(
|
||||
&UI_FRAME.tileset, 0, 0,
|
||||
x, y, tileW, tileH
|
||||
);
|
||||
sprites[1] = spriteBatchSpriteTilesetPosition(
|
||||
&UI_FRAME.tileset, 1, 0,
|
||||
x + tileW, y, width - (tileW * 2.0f), tileH
|
||||
);
|
||||
sprites[2] = spriteBatchSpriteTilesetPosition(
|
||||
&UI_FRAME.tileset, 2, 0,
|
||||
x + width - tileW, y, tileW, tileH
|
||||
);
|
||||
sprites[3] = spriteBatchSpriteTilesetPosition(
|
||||
&UI_FRAME.tileset, 0, 1,
|
||||
x, y + tileH, tileW, height - (tileH * 2.0f)
|
||||
);
|
||||
sprites[4] = spriteBatchSpriteTilesetPosition(
|
||||
&UI_FRAME.tileset, 1, 1,
|
||||
x + tileW, y + tileH,
|
||||
width - (tileW * 2.0f), height - (tileH * 2.0f)
|
||||
);
|
||||
sprites[5] = spriteBatchSpriteTilesetPosition(
|
||||
&UI_FRAME.tileset, 2, 1,
|
||||
x + width - tileW, y + tileH, tileW, height - (tileH * 2.0f)
|
||||
);
|
||||
sprites[6] = spriteBatchSpriteTilesetPosition(
|
||||
&UI_FRAME.tileset, 0, 2,
|
||||
x, y + height - tileH, tileW, tileH
|
||||
);
|
||||
sprites[7] = spriteBatchSpriteTilesetPosition(
|
||||
&UI_FRAME.tileset, 1, 2,
|
||||
x + tileW, y + height - tileH, width - (tileW * 2.0f), tileH
|
||||
);
|
||||
sprites[8] = spriteBatchSpriteTilesetPosition(
|
||||
&UI_FRAME.tileset, 2, 2,
|
||||
x + width - tileW, y + height - tileH, tileW, tileH
|
||||
);
|
||||
}
|
||||
|
||||
errorret_t uiFrameDrawCached(
|
||||
uiframecache_t *cache,
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const float_t width,
|
||||
const float_t height
|
||||
) {
|
||||
assertNotNull(cache, "Frame cache cannot be NULL");
|
||||
|
||||
if(
|
||||
!cache->built ||
|
||||
cache->lastX != x || cache->lastY != y ||
|
||||
cache->lastWidth != width || cache->lastHeight != height
|
||||
) {
|
||||
uiFrameBuildSprites(cache->sprites, x, y, width, height);
|
||||
cache->lastX = x;
|
||||
cache->lastY = y;
|
||||
cache->lastWidth = width;
|
||||
cache->lastHeight = height;
|
||||
cache->built = true;
|
||||
}
|
||||
|
||||
shadermaterial_t material = {
|
||||
.unlit = {
|
||||
.color = COLOR_WHITE,
|
||||
.texture = &UI_FRAME.texture
|
||||
}
|
||||
};
|
||||
return spriteBatchBuffer(cache->sprites, 9, &SHADER_UNLIT, material);
|
||||
}
|
||||
|
||||
errorret_t uiFrameDispose(void) {
|
||||
return textureDispose(&UI_FRAME.texture);
|
||||
}
|
||||
@@ -0,0 +1,122 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/texture/texture.h"
|
||||
#include "display/texture/tileset.h"
|
||||
#include "display/spritebatch/spritebatchsprite.h"
|
||||
|
||||
#define UI_FRAME_BORDER_WIDTH 6
|
||||
#define UI_FRAME_BORDER_HEIGHT 6
|
||||
#define UI_FRAME_PADDING_X 2
|
||||
#define UI_FRAME_PADDING_Y 2
|
||||
#define UI_FRAME_START_X (UI_FRAME_BORDER_WIDTH + UI_FRAME_PADDING_X)
|
||||
#define UI_FRAME_START_Y (UI_FRAME_BORDER_HEIGHT + UI_FRAME_PADDING_Y)
|
||||
#define UI_FRAME_TILE_WIDTH 1
|
||||
#define UI_FRAME_TILE_HEIGHT 1
|
||||
#define UI_FRAME_TEXTURE_WIDTH (UI_FRAME_TILE_WIDTH * 3)
|
||||
#define UI_FRAME_TEXTURE_HEIGHT (UI_FRAME_TILE_HEIGHT * 3)
|
||||
#define UI_FRAME_TEXTURE_WIDTH_POW2 4
|
||||
#define UI_FRAME_TEXTURE_HEIGHT_POW2 4
|
||||
|
||||
typedef struct {
|
||||
tileset_t tileset;
|
||||
texture_t texture;
|
||||
color_t pixels[UI_FRAME_BORDER_WIDTH * UI_FRAME_BORDER_HEIGHT];
|
||||
} uiframe_t;
|
||||
|
||||
extern uiframe_t UI_FRAME;
|
||||
|
||||
/**
|
||||
* Initializes the global UI_FRAME: builds the dummy texture and
|
||||
* configures the tileset. Call once after displayInit().
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiFrameInit(void);
|
||||
|
||||
/**
|
||||
* Draws UI_FRAME using 9-slice rendering from its 3x3 tileset.
|
||||
* Pushes quads to the sprite batch without flushing.
|
||||
*
|
||||
* @param x Screen x position.
|
||||
* @param y Screen y position.
|
||||
* @param width Total width of the frame.
|
||||
* @param height Total height of the frame.
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiFrameDraw(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const float_t width,
|
||||
const float_t height
|
||||
);
|
||||
|
||||
/**
|
||||
* Builds the 9 sprites for a 9-slice frame at the given rect. Used
|
||||
* internally by uiFrameDraw and uiFrameDrawCached -- call directly only
|
||||
* if you need the raw sprites instead of buffering them.
|
||||
*
|
||||
* @param sprites Destination array of exactly 9 sprites.
|
||||
* @param x Screen x position.
|
||||
* @param y Screen y position.
|
||||
* @param width Total width of the frame.
|
||||
* @param height Total height of the frame.
|
||||
*/
|
||||
void uiFrameBuildSprites(
|
||||
spritebatchsprite_t sprites[9],
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const float_t width,
|
||||
const float_t height
|
||||
);
|
||||
|
||||
/**
|
||||
* A frame's cached 9-slice sprites, plus the rect they were built for.
|
||||
* Owned by whichever widget/screen draws a frame repeatedly (dialogs,
|
||||
* textboxes, settings panels) so uiFrameDrawCached can skip rebuilding
|
||||
* the sprites when the rect hasn't moved since the last draw.
|
||||
*/
|
||||
typedef struct {
|
||||
spritebatchsprite_t sprites[9];
|
||||
bool_t built;
|
||||
float_t lastX;
|
||||
float_t lastY;
|
||||
float_t lastWidth;
|
||||
float_t lastHeight;
|
||||
} uiframecache_t;
|
||||
|
||||
/**
|
||||
* Draws a 9-slice frame using a caller-owned cache, only rebuilding the
|
||||
* sprites (via uiFrameBuildSprites) when x/y/width/height differ from
|
||||
* the last call -- unlike uiFrameDraw, which rebuilds unconditionally
|
||||
* every time. Prefer this for frames redrawn every frame at a fixed or
|
||||
* rarely-changing rect (dialogs, panels); use plain uiFrameDraw for
|
||||
* genuinely one-off or per-frame-varying rects.
|
||||
*
|
||||
* @param cache Caller-owned cache, zero-initialized before first use.
|
||||
* @param x Screen x position.
|
||||
* @param y Screen y position.
|
||||
* @param width Total width of the frame.
|
||||
* @param height Total height of the frame.
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiFrameDrawCached(
|
||||
uiframecache_t *cache,
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const float_t width,
|
||||
const float_t height
|
||||
);
|
||||
|
||||
/**
|
||||
* Disposes of the global UI_FRAME, releasing its GPU texture.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiFrameDispose(void);
|
||||
@@ -0,0 +1,11 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
uicrop.c
|
||||
uifullbox.c
|
||||
uiloading.c
|
||||
)
|
||||
@@ -85,5 +85,5 @@ errorret_t uiCropDraw(void) {
|
||||
}
|
||||
};
|
||||
errorChain(spriteBatchBuffer(sprites, count, &SHADER_UNLIT, material));
|
||||
return spriteBatchFlush();
|
||||
errorOk();
|
||||
}
|
||||
@@ -0,0 +1,122 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uifullbox.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "time/time.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "display/texture/texture.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
|
||||
uifullbox_t UI_FULLBOX_UNDER;
|
||||
uifullbox_t UI_FULLBOX_OVER;
|
||||
|
||||
void uiFullboxInit(uifullbox_t *fullbox) {
|
||||
assertNotNull(fullbox, "fullbox must not be NULL");
|
||||
memoryZero(fullbox, sizeof(uifullbox_t));
|
||||
eventInit(
|
||||
&fullbox->onTransitionEnd,
|
||||
fullbox->onTransitionEndCallbacks,
|
||||
fullbox->onTransitionEndUsers,
|
||||
4
|
||||
);
|
||||
}
|
||||
|
||||
void uiFullboxUpdate(uifullbox_t *fullbox, float_t delta) {
|
||||
assertNotNull(fullbox, "fullbox must not be NULL");
|
||||
if(fullbox->duration <= 0.0f || fullbox->time >= fullbox->duration) return;
|
||||
|
||||
fullbox->time += delta;
|
||||
if(fullbox->time >= fullbox->duration) {
|
||||
fullbox->time = fullbox->duration;
|
||||
eventInvoke(&fullbox->onTransitionEnd, fullbox);
|
||||
}
|
||||
}
|
||||
|
||||
static color_t uiFullboxGetColor(const uifullbox_t *fullbox) {
|
||||
if(fullbox->duration <= 0.0f || fullbox->time >= fullbox->duration) {
|
||||
return fullbox->toColor;
|
||||
}
|
||||
float_t t = easingApply(fullbox->easing, fullbox->time / fullbox->duration);
|
||||
return color4b(
|
||||
(uint8_t)((float_t)fullbox->fromColor.r +
|
||||
((float_t)fullbox->toColor.r - (float_t)fullbox->fromColor.r) * t),
|
||||
(uint8_t)((float_t)fullbox->fromColor.g +
|
||||
((float_t)fullbox->toColor.g - (float_t)fullbox->fromColor.g) * t),
|
||||
(uint8_t)((float_t)fullbox->fromColor.b +
|
||||
((float_t)fullbox->toColor.b - (float_t)fullbox->fromColor.b) * t),
|
||||
(uint8_t)((float_t)fullbox->fromColor.a +
|
||||
((float_t)fullbox->toColor.a - (float_t)fullbox->fromColor.a) * t)
|
||||
);
|
||||
}
|
||||
|
||||
errorret_t uiFullboxDraw(uifullbox_t *fullbox) {
|
||||
assertNotNull(fullbox, "fullbox must not be NULL");
|
||||
|
||||
color_t color = uiFullboxGetColor(fullbox);
|
||||
if(color.a == 0) errorOk();
|
||||
|
||||
spritebatchsprite_t sprite = {
|
||||
.min = { 0.0f, 0.0f, 0.0f },
|
||||
.max = { (float_t)SCREEN.width, (float_t)SCREEN.height, 0.0f },
|
||||
.uvMin = { 0.0f, 0.0f },
|
||||
.uvMax = { 1.0f, 1.0f }
|
||||
};
|
||||
shadermaterial_t material = {
|
||||
.unlit = {
|
||||
.color = color,
|
||||
.texture = &TEXTURE_WHITE
|
||||
}
|
||||
};
|
||||
errorChain(spriteBatchBuffer(&sprite, 1, &SHADER_UNLIT, material));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void uiFullboxTransition(
|
||||
uifullbox_t *fullbox,
|
||||
color_t from,
|
||||
color_t to,
|
||||
float_t duration,
|
||||
easingtype_t easing
|
||||
) {
|
||||
assertNotNull(fullbox, "fullbox must not be NULL");
|
||||
fullbox->fromColor = from;
|
||||
fullbox->toColor = to;
|
||||
fullbox->duration = duration;
|
||||
fullbox->time = 0.0f;
|
||||
fullbox->easing = easing;
|
||||
}
|
||||
|
||||
errorret_t uiFullboxUnderInit(void) {
|
||||
uiFullboxInit(&UI_FULLBOX_UNDER);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiFullboxUnderUpdate(void) {
|
||||
uiFullboxUpdate(&UI_FULLBOX_UNDER, TIME.delta);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiFullboxUnderDraw(void) {
|
||||
return uiFullboxDraw(&UI_FULLBOX_UNDER);
|
||||
}
|
||||
|
||||
errorret_t uiFullboxOverInit(void) {
|
||||
uiFullboxInit(&UI_FULLBOX_OVER);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiFullboxOverUpdate(void) {
|
||||
uiFullboxUpdate(&UI_FULLBOX_OVER, TIME.delta);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiFullboxOverDraw(void) {
|
||||
return uiFullboxDraw(&UI_FULLBOX_OVER);
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/color.h"
|
||||
#include "animation/easing.h"
|
||||
#include "event/event.h"
|
||||
|
||||
typedef struct {
|
||||
color_t fromColor;
|
||||
color_t toColor;
|
||||
float_t duration;
|
||||
float_t time;
|
||||
easingtype_t easing;
|
||||
eventcallback_t onTransitionEndCallbacks[4];
|
||||
void *onTransitionEndUsers[4];
|
||||
event_t onTransitionEnd;
|
||||
} uifullbox_t;
|
||||
|
||||
extern uifullbox_t UI_FULLBOX_UNDER;
|
||||
extern uifullbox_t UI_FULLBOX_OVER;
|
||||
|
||||
/**
|
||||
* Initializes a fullbox, zeroing all fields.
|
||||
*
|
||||
* @param fullbox The fullbox to initialize.
|
||||
*/
|
||||
void uiFullboxInit(uifullbox_t *fullbox);
|
||||
|
||||
/**
|
||||
* Advances the fullbox transition. Fires onTransitionEnd once when the
|
||||
* transition completes. Safe to call when no transition is running.
|
||||
*
|
||||
* @param fullbox The fullbox to update.
|
||||
* @param delta Seconds elapsed since last update.
|
||||
*/
|
||||
void uiFullboxUpdate(uifullbox_t *fullbox, float_t delta);
|
||||
|
||||
/**
|
||||
* Renders the fullbox. Skipped entirely when the current alpha is zero.
|
||||
*
|
||||
* @param fullbox The fullbox to draw.
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiFullboxDraw(uifullbox_t *fullbox);
|
||||
|
||||
/**
|
||||
* Begins a color transition.
|
||||
*
|
||||
* @param fullbox The fullbox to transition.
|
||||
* @param from Start color.
|
||||
* @param to End color.
|
||||
* @param duration Transition duration in seconds.
|
||||
* @param easing Easing function to apply.
|
||||
*/
|
||||
void uiFullboxTransition(
|
||||
uifullbox_t *fullbox,
|
||||
color_t from,
|
||||
color_t to,
|
||||
float_t duration,
|
||||
easingtype_t easing
|
||||
);
|
||||
|
||||
/**
|
||||
* Init function for UI_FULLBOX_UNDER (registered in UI_ELEMENTS).
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiFullboxUnderInit(void);
|
||||
|
||||
/**
|
||||
* Update function for UI_FULLBOX_UNDER (registered in UI_ELEMENTS).
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiFullboxUnderUpdate(void);
|
||||
|
||||
/**
|
||||
* Draw function for UI_FULLBOX_UNDER (registered in UI_ELEMENTS).
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiFullboxUnderDraw(void);
|
||||
|
||||
/**
|
||||
* Init function for UI_FULLBOX_OVER (registered in UI_ELEMENTS).
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiFullboxOverInit(void);
|
||||
|
||||
/**
|
||||
* Update function for UI_FULLBOX_OVER (registered in UI_ELEMENTS).
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiFullboxOverUpdate(void);
|
||||
|
||||
/**
|
||||
* Draw function for UI_FULLBOX_OVER (registered in UI_ELEMENTS).
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiFullboxOverDraw(void);
|
||||
@@ -0,0 +1,111 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uiloading.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "time/time.h"
|
||||
#include "display/text/text.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "uifullbox.h"
|
||||
|
||||
#define UI_LOADING_TEXT "loading"
|
||||
|
||||
uiloading_t UI_LOADING;
|
||||
|
||||
errorret_t uiLoadingInit(void) {
|
||||
memoryZero(&UI_LOADING, sizeof(uiloading_t));
|
||||
uiLabelInit(&UI_LOADING.textLabel, &FONT_DEFAULT);
|
||||
uiLabelSetText(&UI_LOADING.textLabel, UI_LOADING_TEXT);
|
||||
eventInit(
|
||||
&UI_LOADING.onTransitionEnd,
|
||||
UI_LOADING.onTransitionEndCallbacks,
|
||||
UI_LOADING.onTransitionEndUsers,
|
||||
4
|
||||
);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiLoadingUpdate(void) {
|
||||
if(UI_LOADING.duration > 0.0f && UI_LOADING.time < UI_LOADING.duration) {
|
||||
UI_LOADING.time += TIME.delta;
|
||||
if(UI_LOADING.time >= UI_LOADING.duration) {
|
||||
UI_LOADING.time = UI_LOADING.duration;
|
||||
eventInvoke(&UI_LOADING.onTransitionEnd, &UI_LOADING);
|
||||
}
|
||||
}
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiLoadingDraw(void) {
|
||||
float_t alpha;
|
||||
if(UI_LOADING.duration <= 0.0f || UI_LOADING.time >= UI_LOADING.duration) {
|
||||
alpha = UI_LOADING.toAlpha;
|
||||
} else {
|
||||
float_t t = UI_LOADING.time / UI_LOADING.duration;
|
||||
alpha = UI_LOADING.fromAlpha +
|
||||
(UI_LOADING.toAlpha - UI_LOADING.fromAlpha) * t;
|
||||
}
|
||||
|
||||
if(alpha <= 0.0f) errorOk();
|
||||
|
||||
int32_t textW, textH;
|
||||
uiLabelGetSize(&UI_LOADING.textLabel, &textW, &textH);
|
||||
|
||||
float_t x = (float_t)(SCREEN.scanX + SCREEN.scanWidth) -
|
||||
(float_t)textW - UI_LOADING_MARGIN;
|
||||
float_t y = (float_t)(SCREEN.scanY + SCREEN.scanHeight) -
|
||||
(float_t)textH - UI_LOADING_MARGIN;
|
||||
|
||||
color_t color = COLOR_WHITE;
|
||||
color.a = (uint8_t)(alpha * 255.0f);
|
||||
uiLabelSetColor(&UI_LOADING.textLabel, color);
|
||||
|
||||
errorChain(uiLabelDraw(&UI_LOADING.textLabel, x, y));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
static void uiLoadingTransition(
|
||||
const float_t from,
|
||||
const float_t to,
|
||||
const eventcallback_t callback,
|
||||
void *user
|
||||
) {
|
||||
UI_LOADING.fromAlpha = from;
|
||||
UI_LOADING.toAlpha = to;
|
||||
UI_LOADING.duration = UI_LOADING_FADE_DURATION;
|
||||
UI_LOADING.time = 0.0f;
|
||||
eventInit(
|
||||
&UI_LOADING.onTransitionEnd,
|
||||
UI_LOADING.onTransitionEndCallbacks,
|
||||
UI_LOADING.onTransitionEndUsers,
|
||||
4
|
||||
);
|
||||
if(callback) eventSubscribe(&UI_LOADING.onTransitionEnd, callback, user);
|
||||
}
|
||||
|
||||
void uiLoadingShow(eventcallback_t callback, void *user) {
|
||||
uiLoadingTransition(0.0f, 1.0f, callback, user);
|
||||
uiFullboxTransition(
|
||||
&UI_FULLBOX_OVER,
|
||||
COLOR_TRANSPARENT_BLACK,
|
||||
COLOR_BLACK,
|
||||
UI_LOADING_FADE_DURATION,
|
||||
EASING_LINEAR
|
||||
);
|
||||
}
|
||||
|
||||
void uiLoadingHide(eventcallback_t callback, void *user) {
|
||||
uiLoadingTransition(1.0f, 0.0f, callback, user);
|
||||
uiFullboxTransition(
|
||||
&UI_FULLBOX_OVER,
|
||||
COLOR_BLACK,
|
||||
COLOR_TRANSPARENT_BLACK,
|
||||
UI_LOADING_FADE_DURATION,
|
||||
EASING_LINEAR
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "event/event.h"
|
||||
#include "ui/widget/uilabel.h"
|
||||
|
||||
#define UI_LOADING_FADE_DURATION 0.5f
|
||||
#define UI_LOADING_MARGIN 8.0f
|
||||
|
||||
typedef struct {
|
||||
float_t fromAlpha;
|
||||
float_t toAlpha;
|
||||
float_t duration;
|
||||
float_t time;
|
||||
eventcallback_t onTransitionEndCallbacks[4];
|
||||
void *onTransitionEndUsers[4];
|
||||
event_t onTransitionEnd;
|
||||
uilabel_t textLabel;
|
||||
} uiloading_t;
|
||||
|
||||
extern uiloading_t UI_LOADING;
|
||||
|
||||
/**
|
||||
* Initializes the loading indicator.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiLoadingInit(void);
|
||||
|
||||
/**
|
||||
* Advances the loading indicator fade transition. Fires onTransitionEnd once
|
||||
* when the transition completes.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiLoadingUpdate(void);
|
||||
|
||||
/**
|
||||
* Draws the loading indicator. No-op when fully transparent.
|
||||
*
|
||||
* @return Error state.
|
||||
*/
|
||||
errorret_t uiLoadingDraw(void);
|
||||
|
||||
/**
|
||||
* Fades the loading indicator in. Invokes callback when fully visible.
|
||||
*
|
||||
* @param callback Called when the fade-in completes. May be NULL.
|
||||
* @param user Forwarded to the callback unchanged.
|
||||
*/
|
||||
void uiLoadingShow(eventcallback_t callback, void *user);
|
||||
|
||||
/**
|
||||
* Fades the loading indicator out. Invokes callback when fully hidden.
|
||||
*
|
||||
* @param callback Called when the fade-out completes. May be NULL.
|
||||
* @param user Forwarded to the callback unchanged.
|
||||
*/
|
||||
void uiLoadingHide(eventcallback_t callback, void *user);
|
||||
@@ -0,0 +1,10 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
uitransition.c
|
||||
uitransitionfade.c
|
||||
)
|
||||
@@ -0,0 +1,81 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uitransition.h"
|
||||
#include "uitransitionfade.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "time/time.h"
|
||||
#include "util/math.h"
|
||||
|
||||
uitransition_t UI_TRANSITION;
|
||||
|
||||
uitransitiondrawfunc_t UI_TRANSITION_TYPE_DRAW[UI_TRANSITION_TYPE_COUNT] = {
|
||||
[UI_TRANSITION_TYPE_FADE] = uiTransitionFadeDraw
|
||||
};
|
||||
|
||||
errorret_t uiTransitionInit(void) {
|
||||
memoryZero(&UI_TRANSITION, sizeof(uitransition_t));
|
||||
|
||||
// uiTransitionStart((uitransitionstartparams_t){
|
||||
// .duration = 5.0f,
|
||||
// .type = UI_TRANSITION_TYPE_FADE,
|
||||
// .params = {
|
||||
// .fade = {
|
||||
// .easing = EASING_OUT_QUART,
|
||||
// .fromColor = COLOR_TRANSPARENT_BLACK,
|
||||
// .toColor = COLOR_BLACK
|
||||
// }
|
||||
// },
|
||||
// .finished = NULL,
|
||||
// .user = NULL
|
||||
// });
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiTransitionUpdate(void) {
|
||||
// Update time.
|
||||
float_t newTime = UI_TRANSITION.data.time + TIME.delta;
|
||||
|
||||
UI_TRANSITION.data.time = mathClamp(
|
||||
newTime,
|
||||
0.0f,
|
||||
UI_TRANSITION.data.duration
|
||||
);
|
||||
UI_TRANSITION.data.t = (
|
||||
(UI_TRANSITION.data.duration <= 0.0f) ?
|
||||
1.0f :
|
||||
(UI_TRANSITION.data.time / UI_TRANSITION.data.duration)
|
||||
);
|
||||
|
||||
if(UI_TRANSITION.data.t >= 1.0f && UI_TRANSITION.finished) {
|
||||
UI_TRANSITION.finished(UI_TRANSITION.user);
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiTransitionDraw(void) {
|
||||
uitransitiondrawfunc_t draw = UI_TRANSITION_TYPE_DRAW[UI_TRANSITION.type];
|
||||
if(!draw) errorOk();
|
||||
return draw(&UI_TRANSITION.data);
|
||||
}
|
||||
|
||||
void uiTransitionStart(const uitransitionstartparams_t info) {
|
||||
assertTrue(info.type > UI_TRANSITION_TYPE_NULL, "Invalid type");
|
||||
assertTrue(info.type < UI_TRANSITION_TYPE_COUNT, "Invalid type");
|
||||
assertTrue(info.duration >= 0.0f, "Duration must be non-negative");
|
||||
|
||||
memoryZero(&UI_TRANSITION, sizeof(uitransition_t));
|
||||
|
||||
UI_TRANSITION.data.duration = info.duration;
|
||||
UI_TRANSITION.type = info.type;
|
||||
UI_TRANSITION.data.params = info.params;
|
||||
UI_TRANSITION.finished = info.finished;
|
||||
UI_TRANSITION.user = info.user;
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/color.h"
|
||||
#include "animation/easing.h"
|
||||
#include "uitransitiondata.h"
|
||||
|
||||
typedef void (*uitransitioncallback_t)(void *user);
|
||||
|
||||
typedef enum {
|
||||
UI_TRANSITION_TYPE_NULL,
|
||||
|
||||
UI_TRANSITION_TYPE_FADE,
|
||||
|
||||
UI_TRANSITION_TYPE_COUNT
|
||||
} uitransitiontype_t;
|
||||
|
||||
extern uitransitiondrawfunc_t UI_TRANSITION_TYPE_DRAW[UI_TRANSITION_TYPE_COUNT];
|
||||
|
||||
|
||||
typedef struct {
|
||||
uitransitiondata_t data;
|
||||
uitransitiontype_t type;
|
||||
uitransitioncallback_t finished;
|
||||
void *user;
|
||||
} uitransition_t;
|
||||
|
||||
extern uitransition_t UI_TRANSITION;
|
||||
|
||||
/**
|
||||
* Initializes the transition overlay, zeroing all fields and wiring the
|
||||
* onTransitionEnd event.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiTransitionInit(void);
|
||||
|
||||
/**
|
||||
* Advances the transition. Fires onTransitionEnd once when it completes.
|
||||
* Safe to call when no transition is running.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiTransitionUpdate(void);
|
||||
|
||||
/**
|
||||
* Renders the transition overlay. Skipped entirely when the current alpha
|
||||
* is zero.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiTransitionDraw(void);
|
||||
|
||||
typedef struct {
|
||||
float_t duration;
|
||||
uitransitiontype_t type;
|
||||
uitransitionparams_t params;
|
||||
uitransitioncallback_t finished;
|
||||
void *user;
|
||||
} uitransitionstartparams_t;
|
||||
|
||||
/**
|
||||
* Starts a transition described by an info struct.
|
||||
*
|
||||
* @param info Transition parameters.
|
||||
*/
|
||||
void uiTransitionStart(const uitransitionstartparams_t info);
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "uitransitionfade.h"
|
||||
|
||||
typedef union uitransitionparams_u {
|
||||
uitransitionfade_t fade;
|
||||
} uitransitionparams_t;
|
||||
|
||||
typedef struct uitransitiondata_s {
|
||||
float_t time;
|
||||
float_t duration;
|
||||
float_t t;
|
||||
uitransitionparams_t params;
|
||||
} uitransitiondata_t;
|
||||
|
||||
typedef errorret_t (*uitransitiondrawfunc_t)(const uitransitiondata_t *data);
|
||||
@@ -0,0 +1,56 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uitransition.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "display/texture/texture.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
|
||||
errorret_t uiTransitionFadeDraw(const uitransitiondata_t *data) {
|
||||
assertNotNull(data, "data must not be NULL");
|
||||
|
||||
float_t e = easingApply(data->params.fade.easing, data->t);
|
||||
|
||||
float_t r = (float_t)(
|
||||
data->params.fade.toColor.r - data->params.fade.fromColor.r
|
||||
) * e;
|
||||
float_t g = (float_t)(
|
||||
data->params.fade.toColor.g - data->params.fade.fromColor.g
|
||||
) * e;
|
||||
float_t b = (float_t)(
|
||||
data->params.fade.toColor.b - data->params.fade.fromColor.b
|
||||
) * e;
|
||||
float_t a = (float_t)(
|
||||
data->params.fade.toColor.a - data->params.fade.fromColor.a
|
||||
) * e;
|
||||
|
||||
color_t color = color4b(
|
||||
data->params.fade.fromColor.r + (uint8_t)r,
|
||||
data->params.fade.fromColor.g + (uint8_t)g,
|
||||
data->params.fade.fromColor.b + (uint8_t)b,
|
||||
data->params.fade.fromColor.a + (uint8_t)a
|
||||
);
|
||||
|
||||
if(color.a == 0) errorOk();
|
||||
|
||||
spritebatchsprite_t sprite = {
|
||||
.min = { 0.0f, 0.0f, 0.0f },
|
||||
.max = { (float_t)SCREEN.width, (float_t)SCREEN.height, 0.0f },
|
||||
.uvMin = { 0.0f, 0.0f },
|
||||
.uvMax = { 1.0f, 1.0f }
|
||||
};
|
||||
shadermaterial_t material = {
|
||||
.unlit = {
|
||||
.color = color,
|
||||
.texture = NULL
|
||||
}
|
||||
};
|
||||
errorChain(spriteBatchBuffer(&sprite, 1, &SHADER_UNLIT, material));
|
||||
errorOk();
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/color.h"
|
||||
#include "animation/easing.h"
|
||||
|
||||
typedef struct uitransitiondata_s uitransitiondata_t;
|
||||
|
||||
typedef struct {
|
||||
color_t fromColor;
|
||||
color_t toColor;
|
||||
easingtype_t easing;
|
||||
} uitransitionfade_t;
|
||||
|
||||
/**
|
||||
* Renders a full-screen color overlay interpolated between fade->fromColor
|
||||
* and fade->toColor using fade->easing. t is the raw normalized progress
|
||||
* in [0, 1] before easing is applied. No-op when the resulting alpha is zero.
|
||||
*
|
||||
* @param fade The fade parameters.
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiTransitionFadeDraw(const uitransitiondata_t *fade);
|
||||
@@ -0,0 +1,62 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "ui.h"
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "ui/uielement.h"
|
||||
#include "ui/focus/uifocus.h"
|
||||
|
||||
ui_t UI;
|
||||
|
||||
errorret_t uiInit(void) {
|
||||
memoryZero(&UI, sizeof(ui_t));
|
||||
uiFocusInit();
|
||||
uiElementsSort();
|
||||
|
||||
uielement_t *element = &UI_ELEMENTS[0];
|
||||
while(!uiElementIsNull(element)) {
|
||||
errorChain(uiElementInit(element));
|
||||
element++;
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiUpdate(void) {
|
||||
uiFocusUpdate();
|
||||
|
||||
uielement_t *element = &UI_ELEMENTS[0];
|
||||
while(!uiElementIsNull(element)) {
|
||||
errorChain(uiElementUpdate(element));
|
||||
element++;
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiRender(void) {
|
||||
const uielement_t *element = &UI_ELEMENTS[0];
|
||||
while(!uiElementIsNull(element)) {
|
||||
errorChain(uiElementDraw(element));
|
||||
element++;
|
||||
}
|
||||
|
||||
errorChain(spriteBatchFlush());
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiDispose(void) {
|
||||
uielement_t *element = &UI_ELEMENTS[0];
|
||||
while(!uiElementIsNull(element)) {
|
||||
errorChain(uiElementDispose(element));
|
||||
element++;
|
||||
}
|
||||
errorOk();
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
|
||||
typedef struct {
|
||||
void *nothing;
|
||||
} ui_t;
|
||||
|
||||
extern ui_t UI;
|
||||
|
||||
/**
|
||||
* Initializes the UI system.
|
||||
*/
|
||||
errorret_t uiInit(void);
|
||||
|
||||
/**
|
||||
* Updates the UI system.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiUpdate(void);
|
||||
|
||||
/**
|
||||
* Renders the UI system.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiRender(void);
|
||||
|
||||
/**
|
||||
* Disposes of the UI system.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiDispose(void);
|
||||
@@ -0,0 +1,86 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uielement.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/sort.h"
|
||||
#include "ui/frame/uiframe.h"
|
||||
#include "ui/debug/uifps.h"
|
||||
#include "engine/engine.h"
|
||||
#include "ui/overlay/uifullbox.h"
|
||||
#include "ui/overlay/uiloading.h"
|
||||
#include "ui/overlay/uicrop.h"
|
||||
#include "ui/transition/uitransition.h"
|
||||
#include "ui/debug/uiconsole.h"
|
||||
#include "ui/frame/uiconfirm.h"
|
||||
|
||||
// Priming pass: X does nothing here, so this only exists to process any
|
||||
// #include directives nested in uielementlist.h/ui/uielementgame.h at
|
||||
// file scope (each such header's own #pragma once makes it a no-op on
|
||||
// the real pass below, which happens inside UI_ELEMENTS[]'s braces,
|
||||
// where a raw #include of a declaration would be invalid).
|
||||
#define X(initFn, updateFn, drawFn, disposeFn, order) // do nothing
|
||||
#include "uielementlist.h"
|
||||
#undef X
|
||||
|
||||
uielement_t UI_ELEMENTS[] = {
|
||||
#define X(initFn, updateFn, drawFn, disposeFn, elementOrder) \
|
||||
{ \
|
||||
.init = initFn, .update = updateFn, .draw = drawFn, \
|
||||
.dispose = disposeFn, .order = elementOrder \
|
||||
},
|
||||
#include "uielementlist.h"
|
||||
#undef X
|
||||
|
||||
{ 0 } // Null terminator
|
||||
};
|
||||
|
||||
bool_t uiElementIsNull(const uielement_t *element) {
|
||||
return element->init == NULL &&
|
||||
element->update == NULL &&
|
||||
element->draw == NULL &&
|
||||
element->dispose == NULL;
|
||||
}
|
||||
|
||||
int_t uiElementCompareOrder(const void *a, const void *b) {
|
||||
const uielement_t *elementA = (const uielement_t *)a;
|
||||
const uielement_t *elementB = (const uielement_t *)b;
|
||||
if(elementA->order < elementB->order) return -1;
|
||||
if(elementA->order > elementB->order) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void uiElementsSort(void) {
|
||||
// The trailing null terminator is always the last static entry -- sort
|
||||
// everything before it, and leave it in place.
|
||||
const size_t count = (sizeof(UI_ELEMENTS) / sizeof(UI_ELEMENTS[0])) - 1;
|
||||
sortBubble(UI_ELEMENTS, count, sizeof(uielement_t), uiElementCompareOrder);
|
||||
}
|
||||
|
||||
errorret_t uiElementInit(uielement_t *element) {
|
||||
assertNotNull(element, "element must not be NULL");
|
||||
if(element->init != NULL) errorChain(element->init());
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiElementUpdate(uielement_t *element) {
|
||||
assertNotNull(element, "element must not be NULL");
|
||||
if(element->update != NULL) errorChain(element->update());
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiElementDraw(const uielement_t *element) {
|
||||
assertNotNull(element, "element must not be NULL");
|
||||
if(element->draw != NULL) errorChain(element->draw());
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiElementDispose(uielement_t *element) {
|
||||
assertNotNull(element, "element must not be NULL");
|
||||
if(element->dispose != NULL) errorChain(element->dispose());
|
||||
errorOk();
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
|
||||
// Built-in order tiers. Lower values update/render first; ties preserve
|
||||
// their relative UI_ELEMENTS declaration order (uiElementsSort uses a
|
||||
// stable sort). Game-specific elements can use any int32_t value -- these
|
||||
// are just the ones the engine itself relies on.
|
||||
#define UI_ELEMENT_ORDER_DEFAULT 0
|
||||
#define UI_ELEMENT_ORDER_DEBUG 1000
|
||||
|
||||
typedef struct {
|
||||
errorret_t (*init)();
|
||||
errorret_t (*update)();
|
||||
errorret_t (*draw)();
|
||||
errorret_t (*dispose)();
|
||||
int32_t order;
|
||||
} uielement_t;
|
||||
|
||||
extern uielement_t UI_ELEMENTS[];
|
||||
|
||||
/**
|
||||
* Returns true when all four callbacks on the element are NULL,
|
||||
* which marks the end of the UI_ELEMENTS array.
|
||||
*
|
||||
* @param element The element to test.
|
||||
* @returns True if the element is the null terminator.
|
||||
*/
|
||||
bool_t uiElementIsNull(const uielement_t *element);
|
||||
|
||||
/**
|
||||
* Compares two elements by their .order field, ascending. Matches
|
||||
* sortcompare_t, for use with the project's sort utilities.
|
||||
*
|
||||
* @param a First uielement_t to compare.
|
||||
* @param b Second uielement_t to compare.
|
||||
* @return Negative if a < b, zero if a == b, positive if a > b.
|
||||
*/
|
||||
int_t uiElementCompareOrder(const void *a, const void *b);
|
||||
|
||||
/**
|
||||
* Stably sorts UI_ELEMENTS in place by .order, ascending. The trailing
|
||||
* null terminator is never moved. Called once by uiInit -- element order
|
||||
* is static after that, so there's no need to re-sort every frame.
|
||||
*/
|
||||
void uiElementsSort(void);
|
||||
|
||||
/**
|
||||
* Initializes a UI element, invoking its init callback if set.
|
||||
*
|
||||
* @param element The element to initialize.
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiElementInit(uielement_t *element);
|
||||
|
||||
/**
|
||||
* Updates a UI element, calling its update callback if set.
|
||||
*
|
||||
* @param element The element to update.
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiElementUpdate(uielement_t *element);
|
||||
|
||||
/**
|
||||
* Draws a UI element, calling its draw callback if set.
|
||||
*
|
||||
* @param element The element to render.
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiElementDraw(const uielement_t *element);
|
||||
|
||||
/**
|
||||
* Disposes of a UI element, invoking its dispose callback if set.
|
||||
*
|
||||
* @param element The element to dispose.
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiElementDispose(uielement_t *element);
|
||||
@@ -0,0 +1,47 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
// X(init, update, draw, dispose, order) -- pass NULL for any callback the
|
||||
// element doesn't need. order controls update/draw sequence (lower first,
|
||||
// see UI_ELEMENT_ORDER_* in uielement.h); ties preserve declaration order.
|
||||
// See uielement.c for how this expands.
|
||||
|
||||
X(uiFrameInit, NULL, NULL, uiFrameDispose, UI_ELEMENT_ORDER_DEFAULT)
|
||||
|
||||
// Fullbox under: above scene, below system UI.
|
||||
X(
|
||||
uiFullboxUnderInit, uiFullboxUnderUpdate, uiFullboxUnderDraw, NULL,
|
||||
UI_ELEMENT_ORDER_DEFAULT
|
||||
)
|
||||
|
||||
// Text stuffs
|
||||
X(uiConfirmInit, NULL, uiConfirmDraw, uiConfirmDispose, UI_ELEMENT_ORDER_DEFAULT)
|
||||
|
||||
X(
|
||||
uiTransitionInit, uiTransitionUpdate, uiTransitionDraw, NULL,
|
||||
UI_ELEMENT_ORDER_DEFAULT
|
||||
)
|
||||
|
||||
// Fullbox over: above absolutely everything (except debug).
|
||||
X(
|
||||
uiFullboxOverInit, uiFullboxOverUpdate, uiFullboxOverDraw, NULL,
|
||||
UI_ELEMENT_ORDER_DEFAULT
|
||||
)
|
||||
|
||||
X(
|
||||
uiLoadingInit, uiLoadingUpdate, uiLoadingDraw, NULL,
|
||||
UI_ELEMENT_ORDER_DEFAULT
|
||||
)
|
||||
|
||||
X(uiCropInit, NULL, uiCropDraw, NULL, UI_ELEMENT_ORDER_DEFAULT)
|
||||
|
||||
// Debug items -- always last.
|
||||
X(NULL, NULL, uiConsoleDraw, uiConsoleDispose, UI_ELEMENT_ORDER_DEBUG)
|
||||
X(uiFPSInit, NULL, uiFPSDraw, NULL, UI_ELEMENT_ORDER_DEBUG)
|
||||
|
||||
// Game-specific UI elements (duskrpg)
|
||||
#include "ui/uielementgame.h"
|
||||
@@ -0,0 +1,17 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
uibutton.c
|
||||
uicheckbox.c
|
||||
uitab.c
|
||||
uislider.c
|
||||
uidropdown.c
|
||||
uiscrolling.c
|
||||
uimenu.c
|
||||
uilabel.c
|
||||
uiwidgetlabel.c
|
||||
)
|
||||
@@ -7,15 +7,15 @@
|
||||
|
||||
#include "uibutton.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "display/text/text.h"
|
||||
#include "display/color.h"
|
||||
|
||||
void uiButtonInit(uibutton_t *button, const char_t *label) {
|
||||
assertNotNull(button, "Button cannot be NULL");
|
||||
assertNotNull(label, "Label cannot be NULL");
|
||||
memoryZero(button, sizeof(uibutton_t));
|
||||
button->label = label;
|
||||
uiWidgetLabelInit(&button->label, &FONT_DEFAULT);
|
||||
uiWidgetLabelSetText(&button->label, label);
|
||||
button->highlighted = false;
|
||||
}
|
||||
|
||||
bool_t uiButtonIsHighlighted(const uibutton_t *button) {
|
||||
@@ -26,6 +26,9 @@ bool_t uiButtonIsHighlighted(const uibutton_t *button) {
|
||||
void uiButtonSetHighlighted(uibutton_t *button, const bool_t highlighted) {
|
||||
assertNotNull(button, "Button cannot be NULL");
|
||||
button->highlighted = highlighted;
|
||||
uiWidgetLabelSetColor(
|
||||
&button->label, highlighted ? COLOR_RED : COLOR_WHITE
|
||||
);
|
||||
}
|
||||
|
||||
errorret_t uiButtonDraw(
|
||||
@@ -34,10 +37,6 @@ errorret_t uiButtonDraw(
|
||||
const float_t y
|
||||
) {
|
||||
assertNotNull(button, "Button cannot be NULL");
|
||||
errorChain(textDraw(
|
||||
x, y, button->label,
|
||||
button->highlighted ? COLOR_RED : COLOR_WHITE,
|
||||
&FONT_DEFAULT
|
||||
));
|
||||
errorChain(uiWidgetLabelDraw(&button->label, x, y));
|
||||
errorOk();
|
||||
}
|
||||
@@ -7,9 +7,10 @@
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "ui/widget/uiwidgetlabel.h"
|
||||
|
||||
typedef struct {
|
||||
const char_t *label;
|
||||
uiwidgetlabel_t label;
|
||||
bool_t highlighted;
|
||||
} uibutton_t;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "uicheckbox.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "display/text/text.h"
|
||||
#include "display/color.h"
|
||||
|
||||
@@ -15,7 +16,9 @@ void uiCheckboxInit(
|
||||
const char_t *label
|
||||
) {
|
||||
memoryZero(checkbox, sizeof(uicheckbox_t));
|
||||
checkbox->label = label;
|
||||
checkbox->rawLabel = label;
|
||||
uiWidgetLabelInit(&checkbox->label, &FONT_DEFAULT);
|
||||
uiCheckboxRebuildLabel(checkbox);
|
||||
}
|
||||
|
||||
bool_t uiCheckboxIsChecked(const uicheckbox_t *checkbox) {
|
||||
@@ -24,6 +27,7 @@ bool_t uiCheckboxIsChecked(const uicheckbox_t *checkbox) {
|
||||
|
||||
void uiCheckboxSetChecked(uicheckbox_t *checkbox, const bool_t checked) {
|
||||
checkbox->checked = checked;
|
||||
uiCheckboxRebuildLabel(checkbox);
|
||||
}
|
||||
|
||||
void uiCheckboxToggle(uicheckbox_t *checkbox) {
|
||||
@@ -36,6 +40,9 @@ bool_t uiCheckboxIsHighlighted(const uicheckbox_t *checkbox) {
|
||||
|
||||
void uiCheckboxSetHighlighted(uicheckbox_t *checkbox, const bool_t highlighted) {
|
||||
checkbox->highlighted = highlighted;
|
||||
uiWidgetLabelSetColor(
|
||||
&checkbox->label, highlighted ? COLOR_RED : COLOR_WHITE
|
||||
);
|
||||
}
|
||||
|
||||
errorret_t uiCheckboxDraw(
|
||||
@@ -43,15 +50,15 @@ errorret_t uiCheckboxDraw(
|
||||
const float_t x,
|
||||
const float_t y
|
||||
) {
|
||||
color_t color = checkbox->highlighted ? COLOR_RED : COLOR_WHITE;
|
||||
const char_t *mark = checkbox->checked ? "Y " : "N ";
|
||||
errorChain(textDraw(x, y, mark, color, &FONT_DEFAULT));
|
||||
|
||||
int32_t markW, markH;
|
||||
textMeasure(mark, &FONT_DEFAULT, &markW, &markH);
|
||||
errorChain(textDraw(
|
||||
x + (float_t)markW, y, checkbox->label, color, &FONT_DEFAULT
|
||||
));
|
||||
|
||||
errorChain(uiWidgetLabelDraw(&checkbox->label, x, y));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void uiCheckboxRebuildLabel(uicheckbox_t *checkbox) {
|
||||
char_t combined[UI_WIDGET_LABEL_TEXT_MAX];
|
||||
stringFormat(
|
||||
combined, UI_WIDGET_LABEL_TEXT_MAX - 1, "%s %s",
|
||||
checkbox->checked ? "Y" : "N", checkbox->rawLabel
|
||||
);
|
||||
uiWidgetLabelSetText(&checkbox->label, combined);
|
||||
}
|
||||
@@ -7,9 +7,11 @@
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "ui/widget/uiwidgetlabel.h"
|
||||
|
||||
typedef struct uicheckbox_s {
|
||||
const char_t *label;
|
||||
const char_t *rawLabel;
|
||||
uiwidgetlabel_t label;
|
||||
bool_t checked;
|
||||
bool_t highlighted;
|
||||
} uicheckbox_t;
|
||||
@@ -77,3 +79,12 @@ errorret_t uiCheckboxDraw(
|
||||
const float_t x,
|
||||
const float_t y
|
||||
);
|
||||
|
||||
/**
|
||||
* Rebuilds the checkbox's cached label ("Y "/"N " mark plus rawLabel)
|
||||
* from its current checked state. Called internally whenever checked
|
||||
* changes.
|
||||
*
|
||||
* @param checkbox The checkbox to update.
|
||||
*/
|
||||
void uiCheckboxRebuildLabel(uicheckbox_t *checkbox);
|
||||
@@ -25,13 +25,13 @@ void uiDropdownInit(
|
||||
assertTrue(optionCount > 0, "Dropdown must have at least one option");
|
||||
|
||||
memoryZero(dropdown, sizeof(uidropdown_t));
|
||||
dropdown->label = label;
|
||||
uiWidgetLabelInit(&dropdown->label, &FONT_DEFAULT);
|
||||
uiWidgetLabelSetText(&dropdown->label, label);
|
||||
uiWidgetLabelInit(&dropdown->value, &FONT_DEFAULT);
|
||||
dropdown->options = options;
|
||||
dropdown->optionCount = optionCount;
|
||||
dropdown->selectedIndex = selectedIndex < optionCount ? selectedIndex : 0;
|
||||
textMeasure(
|
||||
label, &FONT_DEFAULT, &dropdown->labelWidth, &dropdown->labelHeight
|
||||
);
|
||||
uiDropdownRebuildValue(dropdown);
|
||||
}
|
||||
|
||||
uint8_t uiDropdownGetSelectedIndex(const uidropdown_t *dropdown) {
|
||||
@@ -48,18 +48,21 @@ void uiDropdownSetSelectedIndex(uidropdown_t *dropdown, const uint8_t index) {
|
||||
assertNotNull(dropdown, "Dropdown cannot be NULL");
|
||||
assertTrue(index < dropdown->optionCount, "Dropdown index out of range");
|
||||
dropdown->selectedIndex = index;
|
||||
uiDropdownRebuildValue(dropdown);
|
||||
}
|
||||
|
||||
void uiDropdownStepNext(uidropdown_t *dropdown) {
|
||||
assertNotNull(dropdown, "Dropdown cannot be NULL");
|
||||
dropdown->selectedIndex =
|
||||
(dropdown->selectedIndex + 1) % dropdown->optionCount;
|
||||
uiDropdownRebuildValue(dropdown);
|
||||
}
|
||||
|
||||
void uiDropdownStepPrev(uidropdown_t *dropdown) {
|
||||
assertNotNull(dropdown, "Dropdown cannot be NULL");
|
||||
dropdown->selectedIndex = dropdown->selectedIndex == 0 ?
|
||||
dropdown->optionCount - 1 : dropdown->selectedIndex - 1;
|
||||
uiDropdownRebuildValue(dropdown);
|
||||
}
|
||||
|
||||
bool_t uiDropdownIsHighlighted(const uidropdown_t *dropdown) {
|
||||
@@ -73,6 +76,9 @@ void uiDropdownSetHighlighted(
|
||||
) {
|
||||
assertNotNull(dropdown, "Dropdown cannot be NULL");
|
||||
dropdown->highlighted = highlighted;
|
||||
color_t color = highlighted ? COLOR_RED : COLOR_WHITE;
|
||||
uiWidgetLabelSetColor(&dropdown->label, color);
|
||||
uiWidgetLabelSetColor(&dropdown->value, color);
|
||||
}
|
||||
|
||||
errorret_t uiDropdownDraw(
|
||||
@@ -82,20 +88,23 @@ errorret_t uiDropdownDraw(
|
||||
) {
|
||||
assertNotNull(dropdown, "Dropdown cannot be NULL");
|
||||
|
||||
color_t color = dropdown->highlighted ? COLOR_RED : COLOR_WHITE;
|
||||
errorChain(uiWidgetLabelDraw(&dropdown->label, x, y));
|
||||
|
||||
errorChain(textDraw(x, y, dropdown->label, color, &FONT_DEFAULT));
|
||||
int32_t labelW, labelH;
|
||||
uiWidgetLabelGetSize(&dropdown->label, &labelW, &labelH);
|
||||
|
||||
char_t valueText[UI_DROPDOWN_VALUE_TEXT_MAX];
|
||||
stringFormat(
|
||||
valueText, UI_DROPDOWN_VALUE_TEXT_MAX - 1, "< %s >",
|
||||
uiDropdownGetSelectedOption(dropdown)
|
||||
);
|
||||
|
||||
errorChain(textDraw(
|
||||
x + (float_t)dropdown->labelWidth + UI_DROPDOWN_GAP, y, valueText, color,
|
||||
&FONT_DEFAULT
|
||||
errorChain(uiWidgetLabelDraw(
|
||||
&dropdown->value, x + (float_t)labelW + UI_DROPDOWN_GAP, y
|
||||
));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void uiDropdownRebuildValue(uidropdown_t *dropdown) {
|
||||
char_t valueText[UI_WIDGET_LABEL_TEXT_MAX];
|
||||
stringFormat(
|
||||
valueText, UI_WIDGET_LABEL_TEXT_MAX - 1, "< %s >",
|
||||
uiDropdownGetSelectedOption(dropdown)
|
||||
);
|
||||
uiWidgetLabelSetText(&dropdown->value, valueText);
|
||||
}
|
||||
@@ -7,18 +7,17 @@
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "ui/widget/uiwidgetlabel.h"
|
||||
|
||||
#define UI_DROPDOWN_GAP 4.0f
|
||||
#define UI_DROPDOWN_VALUE_TEXT_MAX 64
|
||||
|
||||
typedef struct {
|
||||
const char_t *label;
|
||||
uiwidgetlabel_t label;
|
||||
uiwidgetlabel_t value;
|
||||
const char_t *const *options;
|
||||
uint8_t optionCount;
|
||||
uint8_t selectedIndex;
|
||||
bool_t highlighted;
|
||||
int32_t labelWidth;
|
||||
int32_t labelHeight;
|
||||
} uidropdown_t;
|
||||
|
||||
/**
|
||||
@@ -113,3 +112,12 @@ errorret_t uiDropdownDraw(
|
||||
const float_t x,
|
||||
const float_t y
|
||||
);
|
||||
|
||||
/**
|
||||
* Rebuilds the dropdown's cached value label ("< option >") from its
|
||||
* current selectedIndex. Called internally whenever selectedIndex
|
||||
* changes.
|
||||
*
|
||||
* @param dropdown The dropdown to update.
|
||||
*/
|
||||
void uiDropdownRebuildValue(uidropdown_t *dropdown);
|
||||
@@ -0,0 +1,70 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uilabel.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "display/text/text.h"
|
||||
|
||||
void uiLabelInit(uilabel_t *label, font_t *font) {
|
||||
assertNotNull(label, "Label cannot be NULL");
|
||||
assertNotNull(font, "Font cannot be NULL");
|
||||
|
||||
memoryZero(label, sizeof(uilabel_t));
|
||||
label->font = font;
|
||||
label->color = COLOR_WHITE;
|
||||
}
|
||||
|
||||
void uiLabelSetText(uilabel_t *label, const char_t *text) {
|
||||
assertNotNull(label, "Label cannot be NULL");
|
||||
assertNotNull(text, "Text cannot be NULL");
|
||||
assertStrLenMax(text, UI_LABEL_TEXT_MAX, "Label text too long");
|
||||
|
||||
stringCopy(label->text, text, UI_LABEL_TEXT_MAX);
|
||||
label->spriteCount = textBuildSpriteCache(
|
||||
label->text, label->font, label->sprites, UI_LABEL_SPRITE_COUNT_MAX,
|
||||
&label->width, &label->height
|
||||
);
|
||||
}
|
||||
|
||||
void uiLabelSetColor(uilabel_t *label, const color_t color) {
|
||||
assertNotNull(label, "Label cannot be NULL");
|
||||
label->color = color;
|
||||
}
|
||||
|
||||
void uiLabelGetSize(
|
||||
const uilabel_t *label,
|
||||
int32_t *outWidth,
|
||||
int32_t *outHeight
|
||||
) {
|
||||
assertNotNull(label, "Label cannot be NULL");
|
||||
assertNotNull(outWidth, "Output width cannot be NULL");
|
||||
assertNotNull(outHeight, "Output height cannot be NULL");
|
||||
*outWidth = label->width;
|
||||
*outHeight = label->height;
|
||||
}
|
||||
|
||||
errorret_t uiLabelDraw(
|
||||
const uilabel_t *label,
|
||||
const float_t x,
|
||||
const float_t y
|
||||
) {
|
||||
assertNotNull(label, "Label cannot be NULL");
|
||||
if(label->spriteCount == 0) errorOk();
|
||||
|
||||
// Cached sprites are relative to (0,0); textDrawSpriteCache translates
|
||||
// into the requested screen position here instead of in
|
||||
// uiLabelSetText, so a label can be repositioned every frame without
|
||||
// rebuilding the (much more expensive) glyph/UV cache.
|
||||
spritebatchsprite_t scratch[UI_LABEL_SPRITE_COUNT_MAX];
|
||||
errorChain(textDrawSpriteCache(
|
||||
label->sprites, label->spriteCount, scratch, x, y, label->color,
|
||||
label->font->texture
|
||||
));
|
||||
errorOk();
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/text/font.h"
|
||||
#include "display/spritebatch/spritebatchsprite.h"
|
||||
#include "display/color.h"
|
||||
|
||||
#define UI_LABEL_TEXT_MAX 256
|
||||
#define UI_LABEL_SPRITE_COUNT_MAX UI_LABEL_TEXT_MAX
|
||||
|
||||
typedef struct {
|
||||
char_t text[UI_LABEL_TEXT_MAX];
|
||||
color_t color;
|
||||
font_t *font;
|
||||
|
||||
spritebatchsprite_t sprites[UI_LABEL_SPRITE_COUNT_MAX];
|
||||
uint32_t spriteCount;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
} uilabel_t;
|
||||
|
||||
/**
|
||||
* Initializes a label, defaulting to white text and no text set.
|
||||
*
|
||||
* @param label The label to initialize.
|
||||
* @param font Font to use for rendering. Must outlive the label.
|
||||
*/
|
||||
void uiLabelInit(uilabel_t *label, font_t *font);
|
||||
|
||||
/**
|
||||
* Sets the label's text, rebuilding its cached sprites (glyph lookup, UV,
|
||||
* and layout) immediately. This is the only way the sprite cache gets
|
||||
* rebuilt -- uiLabelDraw never recomputes it, so call this whenever the
|
||||
* text changes rather than once up front and expecting it to stay in sync.
|
||||
*
|
||||
* @param label The label to update.
|
||||
* @param text Null-terminated string to display. Must be shorter than
|
||||
* UI_LABEL_TEXT_MAX.
|
||||
*/
|
||||
void uiLabelSetText(uilabel_t *label, const char_t *text);
|
||||
|
||||
/**
|
||||
* Sets the label's tint color. Cheap -- doesn't touch the sprite cache,
|
||||
* since color is applied via the draw material, not baked into sprites.
|
||||
*
|
||||
* @param label The label to update.
|
||||
* @param color The new tint color.
|
||||
*/
|
||||
void uiLabelSetColor(uilabel_t *label, const color_t color);
|
||||
|
||||
/**
|
||||
* Gets the measured size (in pixels) of the label's current text, cached
|
||||
* from the last uiLabelSetText call.
|
||||
*
|
||||
* @param label The label to query.
|
||||
* @param outWidth Pointer to store the width.
|
||||
* @param outHeight Pointer to store the height.
|
||||
*/
|
||||
void uiLabelGetSize(
|
||||
const uilabel_t *label,
|
||||
int32_t *outWidth,
|
||||
int32_t *outHeight
|
||||
);
|
||||
|
||||
/**
|
||||
* Draws the label's cached sprites at the given screen position in a
|
||||
* single batched buffer call. Does not recompute glyph layout -- call
|
||||
* uiLabelSetText first whenever the text changes.
|
||||
*
|
||||
* @param label The label to draw.
|
||||
* @param x Screen x position.
|
||||
* @param y Screen y position.
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiLabelDraw(
|
||||
const uilabel_t *label,
|
||||
const float_t x,
|
||||
const float_t y
|
||||
);
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "util/memory.h"
|
||||
#include "display/text/text.h"
|
||||
#include "display/color.h"
|
||||
#include "ui/widget/uiwidgetlabel.h"
|
||||
#include "ui/widget/uibutton.h"
|
||||
#include "ui/widget/uitab.h"
|
||||
#include "ui/widget/uislider.h"
|
||||
@@ -102,12 +103,8 @@ errorret_t uiMenuDraw(
|
||||
|
||||
if(item->type == UI_MENU_WIDGET_TYPE_LABEL) {
|
||||
if(col > 0) { row++; col = 0; }
|
||||
errorChain(textDraw(
|
||||
x,
|
||||
y + (float_t)row * rowHeight,
|
||||
item->label,
|
||||
COLOR_WHITE,
|
||||
&FONT_DEFAULT
|
||||
errorChain(uiWidgetLabelDraw(
|
||||
&item->label, x, y + (float_t)row * rowHeight
|
||||
));
|
||||
row++;
|
||||
continue;
|
||||
@@ -274,6 +271,13 @@ uint8_t uiMenuFocusSlotToIndex(const uimenu_t *menu, const uint8_t slot) {
|
||||
return 0xFF;
|
||||
}
|
||||
|
||||
void uiMenuLabelInit(uimenuitem_t *item, const char_t *text) {
|
||||
assertNotNull(item, "Item cannot be NULL");
|
||||
assertNotNull(text, "Text cannot be NULL");
|
||||
uiWidgetLabelInit(&item->label, &FONT_DEFAULT);
|
||||
uiWidgetLabelSetText(&item->label, text);
|
||||
}
|
||||
|
||||
void uiMenuItemSetHighlighted(uimenuitem_t *item, const bool_t highlighted) {
|
||||
if(item->type == UI_MENU_WIDGET_TYPE_CHECKBOX) {
|
||||
uiCheckboxSetHighlighted(&item->checkbox, highlighted);
|
||||
@@ -8,14 +8,13 @@
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "ui/focus/uifocus.h"
|
||||
#include "ui/widget/uiwidgetlabel.h"
|
||||
#include "ui/widget/uibutton.h"
|
||||
#include "ui/widget/uicheckbox.h"
|
||||
#include "ui/widget/uitab.h"
|
||||
#include "ui/widget/uislider.h"
|
||||
#include "ui/widget/uidropdown.h"
|
||||
|
||||
#define UI_MENU_LABEL_MAX UI_CHECKBOX_LABEL_MAX
|
||||
|
||||
typedef struct uimenu_s uimenu_t;
|
||||
|
||||
typedef enum {
|
||||
@@ -32,7 +31,7 @@ typedef enum {
|
||||
typedef struct {
|
||||
uimenuwidgettype_t type;
|
||||
union {
|
||||
char_t *label;
|
||||
uiwidgetlabel_t label;
|
||||
uicheckbox_t checkbox;
|
||||
uibutton_t button;
|
||||
uitab_t tab;
|
||||
@@ -178,6 +177,15 @@ uint8_t uiMenuFocusSlotToIndex(const uimenu_t *menu, const uint8_t slot);
|
||||
*/
|
||||
void uiMenuItemSetHighlighted(uimenuitem_t *item, const bool_t highlighted);
|
||||
|
||||
/**
|
||||
* Initializes a menu item as a standalone label, caching its text.
|
||||
* Used internally by the MENU_LABEL helper macro.
|
||||
*
|
||||
* @param item The item to initialize.
|
||||
* @param text Display text.
|
||||
*/
|
||||
void uiMenuLabelInit(uimenuitem_t *item, const char_t *text);
|
||||
|
||||
/**
|
||||
* Internal focus callback - forwards selection to the menu's selected handler.
|
||||
*
|
||||
@@ -227,7 +235,7 @@ bool_t uiMenuFocusDirection(
|
||||
#define MENU_LABEL(text) \
|
||||
assertTrue(menuIndex < menuCapacity, "Menu item count exceeds capacity"); \
|
||||
menu->items[menuIndex].type = UI_MENU_WIDGET_TYPE_LABEL; \
|
||||
menu->items[menuIndex].label = text; \
|
||||
uiMenuLabelInit(&menu->items[menuIndex], text); \
|
||||
++menuIndex
|
||||
|
||||
#define MENU_SPACER() \
|
||||
@@ -30,13 +30,16 @@ void uiSliderInitFloat(
|
||||
assertTrue(step > 0.0f, "Slider step must be greater than zero");
|
||||
|
||||
memoryZero(slider, sizeof(uislider_t));
|
||||
slider->label = label;
|
||||
uiWidgetLabelInit(&slider->label, &FONT_DEFAULT);
|
||||
uiWidgetLabelSetText(&slider->label, label);
|
||||
uiWidgetLabelInit(&slider->valueLabel, &FONT_DEFAULT);
|
||||
slider->type = UI_SLIDER_TYPE_FLOAT;
|
||||
slider->min.f = min;
|
||||
slider->max.f = max;
|
||||
slider->step.f = step;
|
||||
slider->value.f = mathClamp(value, min, max);
|
||||
textMeasure(label, &FONT_DEFAULT, &slider->labelWidth, &slider->labelHeight);
|
||||
uiSliderRebuildValueLabel(slider);
|
||||
uiSliderRebuildGeometry(slider);
|
||||
}
|
||||
|
||||
void uiSliderInitInt(
|
||||
@@ -53,13 +56,16 @@ void uiSliderInitInt(
|
||||
assertTrue(step > 0, "Slider step must be greater than zero");
|
||||
|
||||
memoryZero(slider, sizeof(uislider_t));
|
||||
slider->label = label;
|
||||
uiWidgetLabelInit(&slider->label, &FONT_DEFAULT);
|
||||
uiWidgetLabelSetText(&slider->label, label);
|
||||
uiWidgetLabelInit(&slider->valueLabel, &FONT_DEFAULT);
|
||||
slider->type = UI_SLIDER_TYPE_INT;
|
||||
slider->min.i = min;
|
||||
slider->max.i = max;
|
||||
slider->step.i = step;
|
||||
slider->value.i = mathClamp(value, min, max);
|
||||
textMeasure(label, &FONT_DEFAULT, &slider->labelWidth, &slider->labelHeight);
|
||||
uiSliderRebuildValueLabel(slider);
|
||||
uiSliderRebuildGeometry(slider);
|
||||
}
|
||||
|
||||
float_t uiSliderGetFloat(const uislider_t *slider) {
|
||||
@@ -82,6 +88,8 @@ void uiSliderSetFloat(uislider_t *slider, const float_t value) {
|
||||
slider->type == UI_SLIDER_TYPE_FLOAT, "Slider is not a float slider"
|
||||
);
|
||||
slider->value.f = mathClamp(value, slider->min.f, slider->max.f);
|
||||
uiSliderRebuildValueLabel(slider);
|
||||
uiSliderRebuildGeometry(slider);
|
||||
}
|
||||
|
||||
void uiSliderSetInt(uislider_t *slider, const int32_t value) {
|
||||
@@ -90,6 +98,8 @@ void uiSliderSetInt(uislider_t *slider, const int32_t value) {
|
||||
slider->type == UI_SLIDER_TYPE_INT, "Slider is not an int slider"
|
||||
);
|
||||
slider->value.i = mathClamp(value, slider->min.i, slider->max.i);
|
||||
uiSliderRebuildValueLabel(slider);
|
||||
uiSliderRebuildGeometry(slider);
|
||||
}
|
||||
|
||||
void uiSliderStepUp(uislider_t *slider) {
|
||||
@@ -140,6 +150,9 @@ bool_t uiSliderIsHighlighted(const uislider_t *slider) {
|
||||
void uiSliderSetHighlighted(uislider_t *slider, const bool_t highlighted) {
|
||||
assertNotNull(slider, "Slider cannot be NULL");
|
||||
slider->highlighted = highlighted;
|
||||
color_t color = highlighted ? COLOR_RED : COLOR_WHITE;
|
||||
uiWidgetLabelSetColor(&slider->label, color);
|
||||
uiWidgetLabelSetColor(&slider->valueLabel, color);
|
||||
}
|
||||
|
||||
errorret_t uiSliderDraw(
|
||||
@@ -149,42 +162,97 @@ errorret_t uiSliderDraw(
|
||||
) {
|
||||
assertNotNull(slider, "Slider cannot be NULL");
|
||||
|
||||
color_t color = slider->highlighted ? COLOR_RED : COLOR_WHITE;
|
||||
errorChain(uiWidgetLabelDraw(&slider->label, x, y));
|
||||
|
||||
errorChain(textDraw(x, y, slider->label, color, &FONT_DEFAULT));
|
||||
|
||||
float_t trackX = x + (float_t)slider->labelWidth + UI_SLIDER_GAP;
|
||||
float_t trackY = y + ((float_t)slider->labelHeight - UI_SLIDER_TRACK_HEIGHT) * 0.5f;
|
||||
|
||||
spritebatchsprite_t trackSprite = {
|
||||
.min = { trackX, trackY, 0.0f },
|
||||
.max = { trackX + UI_SLIDER_TRACK_WIDTH, trackY + UI_SLIDER_TRACK_HEIGHT, 0.0f },
|
||||
.uvMin = { 0.0f, 0.0f },
|
||||
.uvMax = { 1.0f, 1.0f }
|
||||
};
|
||||
shadermaterial_t trackMaterial = {
|
||||
.unlit = {
|
||||
.color = COLOR_DARK_GRAY,
|
||||
.texture = &TEXTURE_WHITE
|
||||
}
|
||||
};
|
||||
errorChain(spriteBatchBuffer(&trackSprite, 1, &SHADER_UNLIT, trackMaterial));
|
||||
spritebatchsprite_t track = spriteBatchSpriteTranslate(
|
||||
&slider->cachedTrack, x, y
|
||||
);
|
||||
errorChain(spriteBatchBuffer(&track, 1, &SHADER_UNLIT, trackMaterial));
|
||||
|
||||
if(slider->cachedFillVisible) {
|
||||
shadermaterial_t fillMaterial = {
|
||||
.unlit = {
|
||||
.color = slider->highlighted ? COLOR_RED : COLOR_WHITE,
|
||||
.texture = &TEXTURE_WHITE
|
||||
}
|
||||
};
|
||||
spritebatchsprite_t fill = spriteBatchSpriteTranslate(
|
||||
&slider->cachedFill, x, y
|
||||
);
|
||||
errorChain(spriteBatchBuffer(&fill, 1, &SHADER_UNLIT, fillMaterial));
|
||||
}
|
||||
|
||||
if(slider->cachedMarkerCount > 0) {
|
||||
spritebatchsprite_t markers[UI_SLIDER_STEP_MARKERS_MAX];
|
||||
for(int32_t i = 0; i < slider->cachedMarkerCount; i++) {
|
||||
markers[i] = spriteBatchSpriteTranslate(&slider->cachedMarkers[i], x, y);
|
||||
}
|
||||
|
||||
shadermaterial_t markerMaterial = {
|
||||
.unlit = {
|
||||
.color = COLOR_WHITE,
|
||||
.texture = &TEXTURE_WHITE
|
||||
}
|
||||
};
|
||||
errorChain(spriteBatchBuffer(
|
||||
markers, slider->cachedMarkerCount, &SHADER_UNLIT, markerMaterial
|
||||
));
|
||||
}
|
||||
|
||||
errorChain(uiWidgetLabelDraw(
|
||||
&slider->valueLabel,
|
||||
x + slider->cachedTrack.max[0] + UI_SLIDER_GAP,
|
||||
y
|
||||
));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void uiSliderRebuildValueLabel(uislider_t *slider) {
|
||||
char_t valueText[UI_WIDGET_LABEL_TEXT_MAX];
|
||||
if(slider->type == UI_SLIDER_TYPE_INT) {
|
||||
stringFormat(
|
||||
valueText, UI_WIDGET_LABEL_TEXT_MAX - 1, "%d", slider->value.i
|
||||
);
|
||||
} else {
|
||||
stringFormat(
|
||||
valueText, UI_WIDGET_LABEL_TEXT_MAX - 1, "%.2f", slider->value.f
|
||||
);
|
||||
}
|
||||
uiWidgetLabelSetText(&slider->valueLabel, valueText);
|
||||
}
|
||||
|
||||
void uiSliderRebuildGeometry(uislider_t *slider) {
|
||||
int32_t labelW, labelH;
|
||||
uiWidgetLabelGetSize(&slider->label, &labelW, &labelH);
|
||||
|
||||
float_t trackX = (float_t)labelW + UI_SLIDER_GAP;
|
||||
float_t trackY = ((float_t)labelH - UI_SLIDER_TRACK_HEIGHT) * 0.5f;
|
||||
|
||||
slider->cachedTrack = (spritebatchsprite_t){
|
||||
.min = { trackX, trackY, 0.0f },
|
||||
.max = {
|
||||
trackX + UI_SLIDER_TRACK_WIDTH, trackY + UI_SLIDER_TRACK_HEIGHT, 0.0f
|
||||
},
|
||||
.uvMin = { 0.0f, 0.0f },
|
||||
.uvMax = { 1.0f, 1.0f }
|
||||
};
|
||||
|
||||
float_t fillWidth = UI_SLIDER_TRACK_WIDTH * uiSliderGetRatio(slider);
|
||||
if(fillWidth > 0.0f) {
|
||||
spritebatchsprite_t fillSprite = {
|
||||
slider->cachedFillVisible = fillWidth > 0.0f;
|
||||
if(slider->cachedFillVisible) {
|
||||
slider->cachedFill = (spritebatchsprite_t){
|
||||
.min = { trackX, trackY, 0.0f },
|
||||
.max = { trackX + fillWidth, trackY + UI_SLIDER_TRACK_HEIGHT, 0.0f },
|
||||
.uvMin = { 0.0f, 0.0f },
|
||||
.uvMax = { 1.0f, 1.0f }
|
||||
};
|
||||
shadermaterial_t fillMaterial = {
|
||||
.unlit = {
|
||||
.color = color,
|
||||
.texture = &TEXTURE_WHITE
|
||||
}
|
||||
};
|
||||
errorChain(spriteBatchBuffer(&fillSprite, 1, &SHADER_UNLIT, fillMaterial));
|
||||
}
|
||||
|
||||
int32_t stepCount = uiSliderGetStepCount(slider);
|
||||
@@ -192,7 +260,7 @@ errorret_t uiSliderDraw(
|
||||
for(int32_t i = 0; i <= stepCount; i++) {
|
||||
float_t markerX = trackX +
|
||||
UI_SLIDER_TRACK_WIDTH * (float_t)i / (float_t)stepCount;
|
||||
spritebatchsprite_t markerSprite = {
|
||||
slider->cachedMarkers[i] = (spritebatchsprite_t){
|
||||
.min = {
|
||||
markerX - UI_SLIDER_STEP_MARKER_WIDTH * 0.5f,
|
||||
trackY - UI_SLIDER_STEP_MARKER_OVERHANG,
|
||||
@@ -206,33 +274,9 @@ errorret_t uiSliderDraw(
|
||||
.uvMin = { 0.0f, 0.0f },
|
||||
.uvMax = { 1.0f, 1.0f }
|
||||
};
|
||||
shadermaterial_t markerMaterial = {
|
||||
.unlit = {
|
||||
.color = COLOR_WHITE,
|
||||
.texture = &TEXTURE_WHITE
|
||||
}
|
||||
};
|
||||
errorChain(
|
||||
spriteBatchBuffer(&markerSprite, 1, &SHADER_UNLIT, markerMaterial)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
char_t valueText[UI_SLIDER_VALUE_TEXT_MAX];
|
||||
if(slider->type == UI_SLIDER_TYPE_INT) {
|
||||
stringFormat(
|
||||
valueText, UI_SLIDER_VALUE_TEXT_MAX - 1, "%d", slider->value.i
|
||||
);
|
||||
slider->cachedMarkerCount = stepCount + 1;
|
||||
} else {
|
||||
stringFormat(
|
||||
valueText, UI_SLIDER_VALUE_TEXT_MAX - 1, "%.2f", slider->value.f
|
||||
);
|
||||
slider->cachedMarkerCount = 0;
|
||||
}
|
||||
|
||||
errorChain(textDraw(
|
||||
trackX + UI_SLIDER_TRACK_WIDTH + UI_SLIDER_GAP, y,
|
||||
valueText, color, &FONT_DEFAULT
|
||||
));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
@@ -7,13 +7,14 @@
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "ui/widget/uiwidgetlabel.h"
|
||||
#include "display/spritebatch/spritebatchsprite.h"
|
||||
|
||||
#define UI_SLIDER_TRACK_WIDTH 80.0f
|
||||
#define UI_SLIDER_TRACK_HEIGHT 4.0f
|
||||
#define UI_SLIDER_STEP_MARKER_WIDTH 2.0f
|
||||
#define UI_SLIDER_STEP_MARKER_OVERHANG 1.0f
|
||||
#define UI_SLIDER_GAP 4.0f
|
||||
#define UI_SLIDER_VALUE_TEXT_MAX 16
|
||||
|
||||
/**
|
||||
* Number of discrete steps below which an int slider renders individual
|
||||
@@ -34,15 +35,24 @@ typedef union {
|
||||
} uislidervalue_t;
|
||||
|
||||
typedef struct {
|
||||
const char_t *label;
|
||||
uiwidgetlabel_t label;
|
||||
uiwidgetlabel_t valueLabel;
|
||||
uislidertype_t type;
|
||||
uislidervalue_t value;
|
||||
uislidervalue_t min;
|
||||
uislidervalue_t max;
|
||||
uislidervalue_t step;
|
||||
bool_t highlighted;
|
||||
int32_t labelWidth;
|
||||
int32_t labelHeight;
|
||||
|
||||
// Track/fill/marker geometry, cached relative to origin (0,0) and only
|
||||
// rebuilt when the value or step configuration changes (see
|
||||
// uiSliderRebuildGeometry) -- uiSliderDraw just translates these into
|
||||
// position instead of re-deriving them every frame.
|
||||
spritebatchsprite_t cachedTrack;
|
||||
spritebatchsprite_t cachedFill;
|
||||
bool_t cachedFillVisible;
|
||||
spritebatchsprite_t cachedMarkers[UI_SLIDER_STEP_MARKERS_MAX];
|
||||
int32_t cachedMarkerCount;
|
||||
} uislider_t;
|
||||
|
||||
/**
|
||||
@@ -185,3 +195,21 @@ errorret_t uiSliderDraw(
|
||||
const float_t x,
|
||||
const float_t y
|
||||
);
|
||||
|
||||
/**
|
||||
* Rebuilds the slider's cached value label from its current value.
|
||||
* Called internally whenever value changes.
|
||||
*
|
||||
* @param slider The slider to update.
|
||||
*/
|
||||
void uiSliderRebuildValueLabel(uislider_t *slider);
|
||||
|
||||
/**
|
||||
* Rebuilds the slider's cached track/fill/marker geometry (relative to
|
||||
* origin (0,0)) from its current label size, value, and step
|
||||
* configuration. Called internally on init and whenever the value
|
||||
* changes -- uiSliderDraw never recomputes this itself.
|
||||
*
|
||||
* @param slider The slider to update.
|
||||
*/
|
||||
void uiSliderRebuildGeometry(uislider_t *slider);
|
||||
@@ -7,7 +7,6 @@
|
||||
|
||||
#include "uitab.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "display/text/text.h"
|
||||
#include "display/color.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
@@ -17,9 +16,10 @@
|
||||
void uiTabInit(uitab_t *tab, const char_t *label) {
|
||||
assertNotNull(tab, "Tab cannot be NULL");
|
||||
assertNotNull(label, "Label cannot be NULL");
|
||||
memoryZero(tab, sizeof(uitab_t));
|
||||
tab->label = label;
|
||||
textMeasure(label, &FONT_DEFAULT, &tab->labelWidth, &tab->labelHeight);
|
||||
uiWidgetLabelInit(&tab->label, &FONT_DEFAULT);
|
||||
uiWidgetLabelSetText(&tab->label, label);
|
||||
tab->active = false;
|
||||
uiTabRebuildBackground(tab);
|
||||
}
|
||||
|
||||
bool_t uiTabIsActive(const uitab_t *tab) {
|
||||
@@ -39,12 +39,9 @@ errorret_t uiTabDraw(
|
||||
) {
|
||||
assertNotNull(tab, "Tab cannot be NULL");
|
||||
|
||||
spritebatchsprite_t sprite = {
|
||||
.min = { x, y, 0.0f },
|
||||
.max = { x + (float_t)tab->labelWidth, y + (float_t)tab->labelHeight, 0.0f },
|
||||
.uvMin = { 0.0f, 0.0f },
|
||||
.uvMax = { 1.0f, 1.0f }
|
||||
};
|
||||
spritebatchsprite_t sprite = spriteBatchSpriteTranslate(
|
||||
&tab->cachedBackground, x, y
|
||||
);
|
||||
shadermaterial_t material = {
|
||||
.unlit = {
|
||||
.color = tab->active ? COLOR_GREEN : COLOR_RED,
|
||||
@@ -52,9 +49,21 @@ errorret_t uiTabDraw(
|
||||
}
|
||||
};
|
||||
errorChain(spriteBatchBuffer(&sprite, 1, &SHADER_UNLIT, material));
|
||||
errorChain(spriteBatchFlush());
|
||||
|
||||
errorChain(textDraw(x, y, tab->label, COLOR_WHITE, &FONT_DEFAULT));
|
||||
errorChain(uiWidgetLabelDraw(&tab->label, x, y));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void uiTabRebuildBackground(uitab_t *tab) {
|
||||
assertNotNull(tab, "Tab cannot be NULL");
|
||||
|
||||
int32_t labelW, labelH;
|
||||
uiWidgetLabelGetSize(&tab->label, &labelW, &labelH);
|
||||
tab->cachedBackground = (spritebatchsprite_t){
|
||||
.min = { 0.0f, 0.0f, 0.0f },
|
||||
.max = { (float_t)labelW, (float_t)labelH, 0.0f },
|
||||
.uvMin = { 0.0f, 0.0f },
|
||||
.uvMax = { 1.0f, 1.0f }
|
||||
};
|
||||
}
|
||||
@@ -7,12 +7,17 @@
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "ui/widget/uiwidgetlabel.h"
|
||||
#include "display/spritebatch/spritebatchsprite.h"
|
||||
|
||||
typedef struct {
|
||||
const char_t *label;
|
||||
uiwidgetlabel_t label;
|
||||
bool_t active;
|
||||
int32_t labelWidth;
|
||||
int32_t labelHeight;
|
||||
|
||||
// Background quad, cached relative to origin (0,0) from the label's
|
||||
// size at init -- uiTabDraw only translates this into position, since
|
||||
// active/inactive only changes the material color, not the geometry.
|
||||
spritebatchsprite_t cachedBackground;
|
||||
} uitab_t;
|
||||
|
||||
/**
|
||||
@@ -53,3 +58,13 @@ errorret_t uiTabDraw(
|
||||
const float_t x,
|
||||
const float_t y
|
||||
);
|
||||
|
||||
/**
|
||||
* Rebuilds the tab's cached background quad (relative to origin (0,0))
|
||||
* from its current label size. Called internally by uiTabInit -- the
|
||||
* background's geometry never changes afterwards, since the tab has no
|
||||
* API to change its label text.
|
||||
*
|
||||
* @param tab The tab to update.
|
||||
*/
|
||||
void uiTabRebuildBackground(uitab_t *tab);
|
||||
@@ -0,0 +1,66 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uiwidgetlabel.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "display/text/text.h"
|
||||
|
||||
void uiWidgetLabelInit(uiwidgetlabel_t *label, font_t *font) {
|
||||
assertNotNull(label, "Label cannot be NULL");
|
||||
assertNotNull(font, "Font cannot be NULL");
|
||||
|
||||
memoryZero(label, sizeof(uiwidgetlabel_t));
|
||||
label->font = font;
|
||||
label->color = COLOR_WHITE;
|
||||
}
|
||||
|
||||
void uiWidgetLabelSetText(uiwidgetlabel_t *label, const char_t *text) {
|
||||
assertNotNull(label, "Label cannot be NULL");
|
||||
assertNotNull(text, "Text cannot be NULL");
|
||||
assertStrLenMax(text, UI_WIDGET_LABEL_TEXT_MAX, "Label text too long");
|
||||
|
||||
stringCopy(label->text, text, UI_WIDGET_LABEL_TEXT_MAX);
|
||||
label->spriteCount = textBuildSpriteCache(
|
||||
label->text, label->font, label->sprites,
|
||||
UI_WIDGET_LABEL_SPRITE_COUNT_MAX, &label->width, &label->height
|
||||
);
|
||||
}
|
||||
|
||||
void uiWidgetLabelSetColor(uiwidgetlabel_t *label, const color_t color) {
|
||||
assertNotNull(label, "Label cannot be NULL");
|
||||
label->color = color;
|
||||
}
|
||||
|
||||
void uiWidgetLabelGetSize(
|
||||
const uiwidgetlabel_t *label,
|
||||
int32_t *outWidth,
|
||||
int32_t *outHeight
|
||||
) {
|
||||
assertNotNull(label, "Label cannot be NULL");
|
||||
assertNotNull(outWidth, "Output width cannot be NULL");
|
||||
assertNotNull(outHeight, "Output height cannot be NULL");
|
||||
*outWidth = label->width;
|
||||
*outHeight = label->height;
|
||||
}
|
||||
|
||||
errorret_t uiWidgetLabelDraw(
|
||||
const uiwidgetlabel_t *label,
|
||||
const float_t x,
|
||||
const float_t y
|
||||
) {
|
||||
assertNotNull(label, "Label cannot be NULL");
|
||||
if(label->spriteCount == 0) errorOk();
|
||||
|
||||
spritebatchsprite_t scratch[UI_WIDGET_LABEL_SPRITE_COUNT_MAX];
|
||||
errorChain(textDrawSpriteCache(
|
||||
label->sprites, label->spriteCount, scratch, x, y, label->color,
|
||||
label->font->texture
|
||||
));
|
||||
errorOk();
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/text/font.h"
|
||||
#include "display/spritebatch/spritebatchsprite.h"
|
||||
#include "display/color.h"
|
||||
|
||||
// A cached, cheap-to-redraw label sized for embedding directly inside
|
||||
// small widgets (buttons, checkboxes, sliders, ...) rather than
|
||||
// referencing text by pointer and re-deriving glyph geometry every
|
||||
// frame. Capacity is intentionally much smaller than uilabel_t's -- it
|
||||
// gets embedded by value in every widget instance (and inside
|
||||
// uimenuitem_t's union, which is often arrayed), so keeping it small
|
||||
// matters on memory-constrained targets. See uilabel_t for the
|
||||
// general-purpose, larger-capacity equivalent.
|
||||
#define UI_WIDGET_LABEL_TEXT_MAX 64
|
||||
#define UI_WIDGET_LABEL_SPRITE_COUNT_MAX UI_WIDGET_LABEL_TEXT_MAX
|
||||
|
||||
typedef struct {
|
||||
char_t text[UI_WIDGET_LABEL_TEXT_MAX];
|
||||
color_t color;
|
||||
font_t *font;
|
||||
|
||||
spritebatchsprite_t sprites[UI_WIDGET_LABEL_SPRITE_COUNT_MAX];
|
||||
uint32_t spriteCount;
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
} uiwidgetlabel_t;
|
||||
|
||||
/**
|
||||
* Initializes a widget label, defaulting to white text and no text set.
|
||||
*
|
||||
* @param label The label to initialize.
|
||||
* @param font Font to use for rendering. Must outlive the label.
|
||||
*/
|
||||
void uiWidgetLabelInit(uiwidgetlabel_t *label, font_t *font);
|
||||
|
||||
/**
|
||||
* Sets the label's text, rebuilding its cached sprites immediately.
|
||||
* Call this whenever the displayed text changes -- uiWidgetLabelDraw
|
||||
* never recomputes it.
|
||||
*
|
||||
* @param label The label to update.
|
||||
* @param text Null-terminated string to display. Must be shorter than
|
||||
* UI_WIDGET_LABEL_TEXT_MAX.
|
||||
*/
|
||||
void uiWidgetLabelSetText(uiwidgetlabel_t *label, const char_t *text);
|
||||
|
||||
/**
|
||||
* Sets the label's tint color. Cheap -- doesn't touch the sprite cache.
|
||||
*
|
||||
* @param label The label to update.
|
||||
* @param color The new tint color.
|
||||
*/
|
||||
void uiWidgetLabelSetColor(uiwidgetlabel_t *label, const color_t color);
|
||||
|
||||
/**
|
||||
* Gets the measured size (in pixels) of the label's current text, cached
|
||||
* from the last uiWidgetLabelSetText call.
|
||||
*
|
||||
* @param label The label to query.
|
||||
* @param outWidth Pointer to store the width.
|
||||
* @param outHeight Pointer to store the height.
|
||||
*/
|
||||
void uiWidgetLabelGetSize(
|
||||
const uiwidgetlabel_t *label,
|
||||
int32_t *outWidth,
|
||||
int32_t *outHeight
|
||||
);
|
||||
|
||||
/**
|
||||
* Draws the label's cached sprites at the given screen position in a
|
||||
* single batched buffer call. Does not recompute glyph layout.
|
||||
*
|
||||
* @param label The label to draw.
|
||||
* @param x Screen x position.
|
||||
* @param y Screen y position.
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiWidgetLabelDraw(
|
||||
const uiwidgetlabel_t *label,
|
||||
const float_t x,
|
||||
const float_t y
|
||||
);
|
||||
@@ -0,0 +1,10 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
uitextbox.c
|
||||
uitextboxmain.c
|
||||
)
|
||||
@@ -0,0 +1,276 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uitextbox.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "time/time.h"
|
||||
#include "display/text/text.h"
|
||||
#include "display/color.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
#include "ui/frame/uiframe.h"
|
||||
|
||||
void uiTextboxInit(
|
||||
uitextbox_t *box,
|
||||
char_t *text,
|
||||
const uint32_t maxLength,
|
||||
uitextboxline_t *lines,
|
||||
const uint32_t linesMax
|
||||
) {
|
||||
assertNotNull(box, "Textbox cannot be NULL");
|
||||
assertNotNull(text, "Text buffer cannot be NULL");
|
||||
assertTrue(maxLength >= 1, "maxLength must be at least 1");
|
||||
assertNotNull(lines, "Lines buffer cannot be NULL");
|
||||
assertTrue(linesMax >= 1, "linesMax must be at least 1");
|
||||
memoryZero(box, sizeof(uitextbox_t));
|
||||
box->text = text;
|
||||
box->maxLength = maxLength;
|
||||
box->lines = lines;
|
||||
box->linesMax = linesMax;
|
||||
box->glyphsBuiltForPage = -1;
|
||||
}
|
||||
|
||||
void uiTextboxSetText(uitextbox_t *box, const char_t *text) {
|
||||
assertNotNull(box, "Textbox cannot be NULL");
|
||||
assertNotNull(text, "Text cannot be NULL");
|
||||
stringCopy(box->text, text, box->maxLength);
|
||||
box->currentPage = 0;
|
||||
box->scroll = 0;
|
||||
box->layoutWidth = 0.0f;
|
||||
box->layoutHeight = 0.0f;
|
||||
box->glyphsBuiltForPage = -1;
|
||||
}
|
||||
|
||||
void uiTextboxBuildLayout(
|
||||
uitextbox_t *box,
|
||||
const float_t width,
|
||||
const float_t height
|
||||
) {
|
||||
assertNotNull(box, "Textbox cannot be NULL");
|
||||
|
||||
box->glyphsBuiltForPage = -1;
|
||||
box->layoutWidth = width;
|
||||
box->layoutHeight = height;
|
||||
box->lineCount = 0;
|
||||
box->pageCount = 1;
|
||||
|
||||
float_t fontW = (float_t)FONT_DEFAULT.tileset->tileWidth;
|
||||
float_t fontH = (float_t)FONT_DEFAULT.tileset->tileHeight;
|
||||
|
||||
if(fontW <= 0.0f || fontH <= 0.0f) return;
|
||||
|
||||
box->charsPerLine = (int32_t)(width / fontW);
|
||||
box->linesPerPage = (int32_t)(height / (fontH + UI_TEXTBOX_LINE_SPACING));
|
||||
if(box->linesPerPage > UI_TEXTBOX_LINES_PER_PAGE_MAX) {
|
||||
box->linesPerPage = UI_TEXTBOX_LINES_PER_PAGE_MAX;
|
||||
}
|
||||
|
||||
if(box->charsPerLine <= 0 || box->linesPerPage <= 0) return;
|
||||
if(box->text[0] == '\0') return;
|
||||
|
||||
char_t *src = box->text;
|
||||
int32_t i = 0;
|
||||
|
||||
while(src[i] != '\0' && box->lineCount < (int32_t)box->linesMax) {
|
||||
if(src[i] == '\t') {
|
||||
i++;
|
||||
int32_t rem = box->lineCount % box->linesPerPage;
|
||||
int32_t pad = rem > 0 ? box->linesPerPage - rem : 0;
|
||||
while(pad > 0 && box->lineCount < (int32_t)box->linesMax) {
|
||||
box->lines[box->lineCount].start = i;
|
||||
box->lines[box->lineCount].count = 0;
|
||||
box->lineCount++;
|
||||
pad--;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
int32_t lineStart = i;
|
||||
int32_t lineWidth = 0;
|
||||
|
||||
while(src[i] != '\0') {
|
||||
char_t c = src[i];
|
||||
|
||||
if(c == '\n') { i++; break; }
|
||||
if(c == '\t') break;
|
||||
|
||||
if(c == ' ') {
|
||||
int32_t wordLen = 0;
|
||||
int32_t j = i + 1;
|
||||
while(
|
||||
src[j] != ' ' && src[j] != '\n' &&
|
||||
src[j] != '\t' && src[j] != '\0'
|
||||
) {
|
||||
wordLen++;
|
||||
j++;
|
||||
}
|
||||
|
||||
if(lineWidth > 0 && lineWidth + 1 + wordLen > box->charsPerLine) {
|
||||
i++;
|
||||
break;
|
||||
}
|
||||
|
||||
lineWidth++;
|
||||
i++;
|
||||
} else {
|
||||
if(lineWidth >= box->charsPerLine) break;
|
||||
lineWidth++;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
box->lines[box->lineCount].start = lineStart;
|
||||
box->lines[box->lineCount].count = lineWidth;
|
||||
box->lineCount++;
|
||||
}
|
||||
|
||||
if(box->lineCount == 0) {
|
||||
box->pageCount = 1;
|
||||
} else {
|
||||
box->pageCount =
|
||||
(box->lineCount + box->linesPerPage - 1) / box->linesPerPage;
|
||||
}
|
||||
}
|
||||
|
||||
errorret_t uiTextboxUpdate(uitextbox_t *box) {
|
||||
assertNotNull(box, "Textbox cannot be NULL");
|
||||
|
||||
#ifdef DUSK_TIME_DYNAMIC
|
||||
if(TIME.dynamicUpdate) errorOk();
|
||||
#endif
|
||||
|
||||
if(!uiTextboxPageIsComplete(box)) {
|
||||
box->scroll += UI_TEXTBOX_SCROLL_CHARS_PER_TICK;
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiTextboxDraw(
|
||||
uitextbox_t *box,
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const float_t width,
|
||||
const float_t height
|
||||
) {
|
||||
assertNotNull(box, "Textbox cannot be NULL");
|
||||
|
||||
float_t startX = (float_t)UI_FRAME_START_X;
|
||||
float_t startY = (float_t)UI_FRAME_START_Y;
|
||||
float_t contentX = x + startX;
|
||||
float_t contentY = y + startY;
|
||||
float_t contentW = width - 2.0f * startX;
|
||||
float_t contentH = height - 2.0f * startY;
|
||||
|
||||
if(contentW != box->layoutWidth || contentH != box->layoutHeight) {
|
||||
uiTextboxBuildLayout(box, contentW, contentH);
|
||||
}
|
||||
|
||||
errorChain(uiFrameDrawCached(&box->frameCache, x, y, width, height));
|
||||
|
||||
if(box->lineCount == 0 || box->text[0] == '\0') errorOk();
|
||||
|
||||
if(box->glyphsBuiltForPage != box->currentPage) {
|
||||
uiTextboxBuildPageGlyphs(box);
|
||||
}
|
||||
|
||||
if(box->glyphCount == 0) errorOk();
|
||||
|
||||
int32_t visibleCount = 0;
|
||||
while(
|
||||
visibleCount < box->glyphCount &&
|
||||
box->glyphs[visibleCount].revealAt <= box->scroll
|
||||
) visibleCount++;
|
||||
|
||||
if(visibleCount == 0) errorOk();
|
||||
|
||||
spritebatchsprite_t scratch[UI_TEXTBOX_PAGE_GLYPHS_MAX];
|
||||
for(int32_t i = 0; i < visibleCount; i++) {
|
||||
scratch[i] = spriteBatchSpriteTranslate(
|
||||
&box->glyphs[i].sprite, contentX, contentY
|
||||
);
|
||||
}
|
||||
|
||||
shadermaterial_t material = {
|
||||
.unlit = {
|
||||
.color = COLOR_WHITE,
|
||||
.texture = FONT_DEFAULT.texture
|
||||
}
|
||||
};
|
||||
errorChain(spriteBatchBuffer(scratch, visibleCount, &SHADER_UNLIT, material));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void uiTextboxBuildPageGlyphs(uitextbox_t *box) {
|
||||
assertNotNull(box, "Textbox cannot be NULL");
|
||||
|
||||
box->glyphCount = 0;
|
||||
|
||||
int32_t pageFirst = box->currentPage * box->linesPerPage;
|
||||
int32_t pageLast = pageFirst + box->linesPerPage;
|
||||
if(pageLast > box->lineCount) pageLast = box->lineCount;
|
||||
|
||||
float_t fontW = (float_t)FONT_DEFAULT.tileset->tileWidth;
|
||||
float_t fontH = (float_t)FONT_DEFAULT.tileset->tileHeight;
|
||||
|
||||
int32_t consumed = 0;
|
||||
for(int32_t li = pageFirst; li < pageLast; li++) {
|
||||
uitextboxline_t *line = &box->lines[li];
|
||||
float_t lineY =
|
||||
(float_t)(li - pageFirst) * (fontH + UI_TEXTBOX_LINE_SPACING);
|
||||
|
||||
for(int32_t ci = 0; ci < line->count; ci++) {
|
||||
consumed++;
|
||||
char_t c = box->text[line->start + ci];
|
||||
if(c == ' ') continue;
|
||||
|
||||
assertTrue(
|
||||
box->glyphCount < UI_TEXTBOX_PAGE_GLYPHS_MAX,
|
||||
"Textbox page produces too many glyphs"
|
||||
);
|
||||
uitextboxglyph_t *glyph = &box->glyphs[box->glyphCount++];
|
||||
glyph->sprite = textGetSprite(
|
||||
(vec2){ (float_t)ci * fontW, lineY }, c, &FONT_DEFAULT
|
||||
);
|
||||
glyph->revealAt = consumed;
|
||||
}
|
||||
}
|
||||
|
||||
box->glyphsBuiltForPage = box->currentPage;
|
||||
}
|
||||
|
||||
int32_t uiTextboxGetPageCharCount(const uitextbox_t *box) {
|
||||
assertNotNull(box, "Textbox cannot be NULL");
|
||||
int32_t first = box->currentPage * box->linesPerPage;
|
||||
int32_t last = first + box->linesPerPage;
|
||||
if(last > box->lineCount) last = box->lineCount;
|
||||
int32_t total = 0;
|
||||
for(int32_t i = first; i < last; i++) {
|
||||
total += box->lines[i].count;
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
bool_t uiTextboxPageIsComplete(const uitextbox_t *box) {
|
||||
assertNotNull(box, "Textbox cannot be NULL");
|
||||
return box->scroll >= uiTextboxGetPageCharCount(box);
|
||||
}
|
||||
|
||||
bool_t uiTextboxHasNextPage(const uitextbox_t *box) {
|
||||
assertNotNull(box, "Textbox cannot be NULL");
|
||||
return box->currentPage + 1 < box->pageCount;
|
||||
}
|
||||
|
||||
void uiTextboxNextPage(uitextbox_t *box) {
|
||||
assertNotNull(box, "Textbox cannot be NULL");
|
||||
if(!uiTextboxHasNextPage(box)) return;
|
||||
box->currentPage++;
|
||||
box->scroll = 0;
|
||||
}
|
||||
@@ -0,0 +1,175 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "ui/frame/uiframe.h"
|
||||
#include "display/spritebatch/spritebatchsprite.h"
|
||||
|
||||
#define UI_TEXTBOX_LINES_PER_PAGE_MAX 4
|
||||
#define UI_TEXTBOX_SCROLL_CHARS_PER_TICK 1
|
||||
#define UI_TEXTBOX_LINE_SPACING 0.0f
|
||||
|
||||
// Fixed capacity for a page's cached glyph sprites (see uitextboxglyph_t).
|
||||
// Sized generously above UI_TEXTBOX_LINES_PER_PAGE_MAX worth of glyphs at
|
||||
// typical textbox widths; uiTextboxBuildPageGlyphs asserts if a page
|
||||
// somehow produces more than this.
|
||||
#define UI_TEXTBOX_PAGE_GLYPHS_MAX 512
|
||||
|
||||
typedef struct {
|
||||
int32_t start;
|
||||
int32_t count;
|
||||
} uitextboxline_t;
|
||||
|
||||
// A single visible glyph's cached sprite (relative to the textbox's
|
||||
// content origin, i.e. (0,0)) plus the scroll value at/after which it
|
||||
// becomes visible -- lets uiTextboxDraw turn the typewriter scroll into
|
||||
// a simple prefix-count instead of recomputing glyph geometry every
|
||||
// frame.
|
||||
typedef struct {
|
||||
spritebatchsprite_t sprite;
|
||||
int32_t revealAt;
|
||||
} uitextboxglyph_t;
|
||||
|
||||
typedef struct {
|
||||
char_t *text;
|
||||
uint32_t maxLength;
|
||||
|
||||
uitextboxline_t *lines;
|
||||
uint32_t linesMax;
|
||||
int32_t lineCount;
|
||||
int32_t charsPerLine;
|
||||
int32_t linesPerPage;
|
||||
int32_t pageCount;
|
||||
|
||||
// last dimensions used for layout; rebuild triggers when these change
|
||||
float_t layoutWidth;
|
||||
float_t layoutHeight;
|
||||
|
||||
int32_t currentPage;
|
||||
int32_t scroll;
|
||||
|
||||
// Cached glyph sprites for the current page (see uitextboxglyph_t),
|
||||
// rebuilt only when currentPage no longer matches
|
||||
// glyphsBuiltForPage -- not every frame/scroll tick.
|
||||
uitextboxglyph_t glyphs[UI_TEXTBOX_PAGE_GLYPHS_MAX];
|
||||
int32_t glyphCount;
|
||||
int32_t glyphsBuiltForPage;
|
||||
|
||||
uiframecache_t frameCache;
|
||||
} uitextbox_t;
|
||||
|
||||
/**
|
||||
* Initializes a textbox, zeroing all state and binding it to caller-owned
|
||||
* text and line storage.
|
||||
*
|
||||
* @param box The textbox to initialize.
|
||||
* @param text Caller-owned buffer the textbox copies its text into.
|
||||
* @param maxLength Capacity of text, in characters.
|
||||
* @param lines Caller-owned buffer the textbox lays lines out into.
|
||||
* @param linesMax Capacity of lines, in entries.
|
||||
*/
|
||||
void uiTextboxInit(
|
||||
uitextbox_t *box,
|
||||
char_t *text,
|
||||
const uint32_t maxLength,
|
||||
uitextboxline_t *lines,
|
||||
const uint32_t linesMax
|
||||
);
|
||||
|
||||
/**
|
||||
* Copies text into the textbox and marks layout as dirty.
|
||||
* Resets currentPage and scroll to 0.
|
||||
*
|
||||
* @param box The textbox to update.
|
||||
* @param text Null-terminated source string.
|
||||
*/
|
||||
void uiTextboxSetText(uitextbox_t *box, const char_t *text);
|
||||
|
||||
/**
|
||||
* Rebuilds word-wrap and page layout for the given draw dimensions.
|
||||
* Called automatically by uiTextboxDraw when width or height changes.
|
||||
*
|
||||
* @param box The textbox to rebuild.
|
||||
* @param width Available content width in pixels.
|
||||
* @param height Available content height in pixels.
|
||||
*/
|
||||
void uiTextboxBuildLayout(
|
||||
uitextbox_t *box,
|
||||
const float_t width,
|
||||
const float_t height
|
||||
);
|
||||
|
||||
/**
|
||||
* Advances the typewriter scroll by UI_TEXTBOX_SCROLL_CHARS_PER_TICK.
|
||||
* Skipped on dynamic ticks.
|
||||
*
|
||||
* @param box The textbox to update.
|
||||
* @returns Any error that occurs.
|
||||
*/
|
||||
errorret_t uiTextboxUpdate(uitextbox_t *box);
|
||||
|
||||
/**
|
||||
* Draws the textbox frame and visible text. Rebuilds layout automatically
|
||||
* if width or height differs from the last draw call.
|
||||
*
|
||||
* @param box The textbox to draw.
|
||||
* @param x Screen x position.
|
||||
* @param y Screen y position.
|
||||
* @param width Draw width in pixels.
|
||||
* @param height Draw height in pixels.
|
||||
* @returns Any error that occurs.
|
||||
*/
|
||||
errorret_t uiTextboxDraw(
|
||||
uitextbox_t *box,
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const float_t width,
|
||||
const float_t height
|
||||
);
|
||||
|
||||
/**
|
||||
* Returns the total visible char count for the current page.
|
||||
*
|
||||
* @param box The textbox to query.
|
||||
* @returns Total chars on the current page.
|
||||
*/
|
||||
int32_t uiTextboxGetPageCharCount(const uitextbox_t *box);
|
||||
|
||||
/**
|
||||
* Returns true when scroll has fully revealed the current page.
|
||||
*
|
||||
* @param box The textbox to query.
|
||||
* @returns True if the current page is fully visible.
|
||||
*/
|
||||
bool_t uiTextboxPageIsComplete(const uitextbox_t *box);
|
||||
|
||||
/**
|
||||
* Returns true when there is at least one more page after the current one.
|
||||
*
|
||||
* @param box The textbox to query.
|
||||
* @returns True if a next page exists.
|
||||
*/
|
||||
bool_t uiTextboxHasNextPage(const uitextbox_t *box);
|
||||
|
||||
/**
|
||||
* Advances to the next page and resets scroll to 0.
|
||||
* Has no effect if already on the last page.
|
||||
*
|
||||
* @param box The textbox to advance.
|
||||
*/
|
||||
void uiTextboxNextPage(uitextbox_t *box);
|
||||
|
||||
/**
|
||||
* Rebuilds the cached glyph sprites (see uitextboxglyph_t) for the
|
||||
* current page from its line layout. Called automatically by
|
||||
* uiTextboxDraw whenever currentPage no longer matches the page the
|
||||
* cache was last built for.
|
||||
*
|
||||
* @param box The textbox to rebuild.
|
||||
*/
|
||||
void uiTextboxBuildPageGlyphs(uitextbox_t *box);
|
||||
@@ -0,0 +1,121 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uitextboxmain.h"
|
||||
#include "ui/focus/uifocus.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "display/text/text.h"
|
||||
#include "display/color.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "display/shader/shaderunlit.h"
|
||||
#include "ui/frame/uiframe.h"
|
||||
|
||||
uitextboxmain_t UI_TEXTBOX_MAIN;
|
||||
static uifocusitem_t *focusItem = NULL;
|
||||
|
||||
errorret_t uiTextboxMainInit(void) {
|
||||
uiTextboxInit(
|
||||
&UI_TEXTBOX_MAIN.box,
|
||||
UI_TEXTBOX_MAIN.text, UI_TEXTBOX_MAIN_TEXT_MAX,
|
||||
UI_TEXTBOX_MAIN.lines, UI_TEXTBOX_MAIN_LINES_MAX
|
||||
);
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void uiTextboxMainSetText(const char_t *text) {
|
||||
uiTextboxSetText(&UI_TEXTBOX_MAIN.box, text);
|
||||
if(focusItem != NULL) return;
|
||||
focusItem = uiFocusPush(
|
||||
1, 1,
|
||||
uiTextboxMainFocusSelected,
|
||||
NULL,
|
||||
uiTextboxMainFocusClosed,
|
||||
NULL,
|
||||
NULL
|
||||
);
|
||||
}
|
||||
|
||||
errorret_t uiTextboxMainUpdate(void) {
|
||||
if(focusItem == NULL) errorOk();
|
||||
return uiTextboxUpdate(&UI_TEXTBOX_MAIN.box);
|
||||
}
|
||||
|
||||
errorret_t uiTextboxMainDraw(void) {
|
||||
if(focusItem == NULL) errorOk();
|
||||
float_t fontH = (float_t)FONT_DEFAULT.tileset->tileHeight;
|
||||
float_t h = (float_t)UI_TEXTBOX_MAIN_LINES * fontH +
|
||||
(float_t)(UI_TEXTBOX_MAIN_LINES - 1) * UI_TEXTBOX_LINE_SPACING +
|
||||
2.0f * (float_t)UI_FRAME_START_Y;
|
||||
float_t w = (float_t)SCREEN.scanWidth;
|
||||
float_t x = (float_t)SCREEN.scanX;
|
||||
float_t y = (float_t)(SCREEN.scanY + SCREEN.scanHeight) - h;
|
||||
errorChain(uiTextboxDraw(&UI_TEXTBOX_MAIN.box, x, y, w, h));
|
||||
|
||||
if(!uiTextboxPageIsComplete(&UI_TEXTBOX_MAIN.box)) errorOk();
|
||||
|
||||
float_t fontW = (float_t)FONT_DEFAULT.tileset->tileWidth;
|
||||
float_t contentX = x + (float_t)UI_FRAME_START_X;
|
||||
float_t contentY = y + (float_t)UI_FRAME_START_Y;
|
||||
float_t contentW = w - 2.0f * (float_t)UI_FRAME_START_X;
|
||||
float_t contentH = h - 2.0f * (float_t)UI_FRAME_START_Y;
|
||||
|
||||
shadermaterial_t material = {
|
||||
.unlit = {
|
||||
.color = COLOR_WHITE,
|
||||
.texture = FONT_DEFAULT.texture
|
||||
}
|
||||
};
|
||||
|
||||
spritebatchsprite_t caret = textGetSprite(
|
||||
(vec2){
|
||||
contentX + contentW - fontW,
|
||||
contentY + contentH - fontH
|
||||
},
|
||||
'v',
|
||||
&FONT_DEFAULT
|
||||
);
|
||||
errorChain(spriteBatchBuffer(&caret, 1, &SHADER_UNLIT, material));
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
bool_t uiTextboxMainPageIsComplete(void) {
|
||||
return uiTextboxPageIsComplete(&UI_TEXTBOX_MAIN.box);
|
||||
}
|
||||
|
||||
bool_t uiTextboxMainHasNextPage(void) {
|
||||
return uiTextboxHasNextPage(&UI_TEXTBOX_MAIN.box);
|
||||
}
|
||||
|
||||
void uiTextboxMainNextPage(void) {
|
||||
uiTextboxNextPage(&UI_TEXTBOX_MAIN.box);
|
||||
}
|
||||
|
||||
bool_t uiTextboxMainIsActive(void) {
|
||||
return focusItem != NULL;
|
||||
}
|
||||
|
||||
bool_t uiTextboxMainFocusSelected(const uifocusitem_t *item) {
|
||||
if(!uiTextboxPageIsComplete(&UI_TEXTBOX_MAIN.box)) {
|
||||
UI_TEXTBOX_MAIN.box.scroll =
|
||||
uiTextboxGetPageCharCount(&UI_TEXTBOX_MAIN.box);
|
||||
return true;
|
||||
}
|
||||
|
||||
if(uiTextboxHasNextPage(&UI_TEXTBOX_MAIN.box)) {
|
||||
uiTextboxNextPage(&UI_TEXTBOX_MAIN.box);
|
||||
return true;
|
||||
}
|
||||
|
||||
uiFocusPopItem(focusItem);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool_t uiTextboxMainFocusClosed(const uifocusitem_t *item) {
|
||||
focusItem = NULL;
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "uitextbox.h"
|
||||
#include "ui/focus/uifocusitem.h"
|
||||
|
||||
#define UI_TEXTBOX_MAIN_LINES 4
|
||||
#define UI_TEXTBOX_MAIN_TEXT_MAX 1024
|
||||
#define UI_TEXTBOX_MAIN_LINES_MAX 64
|
||||
|
||||
typedef struct {
|
||||
uitextbox_t box;
|
||||
char_t text[UI_TEXTBOX_MAIN_TEXT_MAX];
|
||||
uitextboxline_t lines[UI_TEXTBOX_MAIN_LINES_MAX];
|
||||
} uitextboxmain_t;
|
||||
|
||||
extern uitextboxmain_t UI_TEXTBOX_MAIN;
|
||||
|
||||
/**
|
||||
* Initializes UI_TEXTBOX_MAIN.
|
||||
*
|
||||
* @returns Any error that occurs.
|
||||
*/
|
||||
errorret_t uiTextboxMainInit(void);
|
||||
|
||||
/**
|
||||
* Copies text into UI_TEXTBOX_MAIN and resets page and scroll.
|
||||
*
|
||||
* @param text Null-terminated source string.
|
||||
*/
|
||||
void uiTextboxMainSetText(const char_t *text);
|
||||
|
||||
/**
|
||||
* Advances the typewriter scroll for UI_TEXTBOX_MAIN.
|
||||
*
|
||||
* @returns Any error that occurs.
|
||||
*/
|
||||
errorret_t uiTextboxMainUpdate(void);
|
||||
|
||||
/**
|
||||
* Draws UI_TEXTBOX_MAIN full-width at the bottom of the screen.
|
||||
* Position and size are derived from SCREEN each call.
|
||||
*
|
||||
* @returns Any error that occurs.
|
||||
*/
|
||||
errorret_t uiTextboxMainDraw(void);
|
||||
|
||||
/**
|
||||
* Returns true when the current page is fully scrolled in.
|
||||
*
|
||||
* @returns True if the current page is complete.
|
||||
*/
|
||||
bool_t uiTextboxMainPageIsComplete(void);
|
||||
|
||||
/**
|
||||
* Returns true when at least one more page follows the current one.
|
||||
*
|
||||
* @returns True if a next page exists.
|
||||
*/
|
||||
bool_t uiTextboxMainHasNextPage(void);
|
||||
|
||||
/**
|
||||
* Advances UI_TEXTBOX_MAIN to the next page and resets scroll.
|
||||
* Has no effect if already on the last page.
|
||||
*/
|
||||
void uiTextboxMainNextPage(void);
|
||||
|
||||
/**
|
||||
* Returns true when UI_TEXTBOX_MAIN has focus (is visible and active).
|
||||
*
|
||||
* @returns True if the textbox is currently active.
|
||||
*/
|
||||
bool_t uiTextboxMainIsActive(void);
|
||||
|
||||
/**
|
||||
* Internal focus callback - skip scroll or advance page or dismiss.
|
||||
*
|
||||
* @param item The active focus item.
|
||||
* @returns True.
|
||||
*/
|
||||
bool_t uiTextboxMainFocusSelected(const uifocusitem_t *item);
|
||||
|
||||
/**
|
||||
* Internal focus callback - clears the focus item pointer on dismiss.
|
||||
*
|
||||
* @param item The focus item being closed.
|
||||
* @returns True.
|
||||
*/
|
||||
bool_t uiTextboxMainFocusClosed(const uifocusitem_t *item);
|
||||
@@ -0,0 +1,35 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "uitestlabel.h"
|
||||
#include "ui/widget/uilabel.h"
|
||||
#include "display/text/text.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "engine/engine.h"
|
||||
|
||||
uilabel_t UI_TEST_LABEL;
|
||||
|
||||
errorret_t uiTestLabelInit() {
|
||||
uiLabelInit(&UI_TEST_LABEL, &FONT_DEFAULT);
|
||||
uiLabelSetText(&UI_TEST_LABEL, "duskrpg");
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t uiTestLabelDraw() {
|
||||
int32_t versionWidth, versionHeight;
|
||||
textMeasure(ENGINE.version, &FONT_DEFAULT, &versionWidth, &versionHeight);
|
||||
|
||||
errorChain(uiLabelDraw(
|
||||
&UI_TEST_LABEL,
|
||||
(float_t)(SCREEN.scanX + SCREEN.scanWidth - UI_TEST_LABEL.width),
|
||||
(float_t)(
|
||||
SCREEN.scanY + SCREEN.scanHeight - versionHeight -
|
||||
UI_TEST_LABEL.height
|
||||
)
|
||||
));
|
||||
errorOk();
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
|
||||
/**
|
||||
* Initializes the test label, a smoke test for the duskrpg-side UI
|
||||
* element extension point (uielementgame.h).
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiTestLabelInit();
|
||||
|
||||
/**
|
||||
* Draws the test label above the engine's debug version number.
|
||||
*
|
||||
* @return Any error that occurs.
|
||||
*/
|
||||
errorret_t uiTestLabelDraw();
|
||||
@@ -0,0 +1,11 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
include(dusktest)
|
||||
|
||||
# Tests
|
||||
dusktest(test_uiframe.c)
|
||||
dusktest(test_uislider.c)
|
||||
dusktest(test_uitab.c)
|
||||
@@ -0,0 +1,68 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "dusktest.h"
|
||||
#include "ui/frame/uiframe.h"
|
||||
|
||||
static void test_uiFrameBuildSprites_layout(void **state) {
|
||||
UI_FRAME.tileset = (tileset_t){
|
||||
.tileWidth = 1,
|
||||
.tileHeight = 1,
|
||||
.tileCount = 9,
|
||||
.columns = 3,
|
||||
.rows = 3,
|
||||
.uv = { 0.25f, 0.25f }
|
||||
};
|
||||
|
||||
const float_t x = 100.0f;
|
||||
const float_t y = 50.0f;
|
||||
const float_t width = 40.0f;
|
||||
const float_t height = 30.0f;
|
||||
const float_t tileW = (float_t)UI_FRAME_BORDER_WIDTH;
|
||||
const float_t tileH = (float_t)UI_FRAME_BORDER_HEIGHT;
|
||||
|
||||
spritebatchsprite_t sprites[9];
|
||||
uiFrameBuildSprites(sprites, x, y, width, height);
|
||||
|
||||
// Top-left corner sits exactly at the rect's origin.
|
||||
assert_float_equal(sprites[0].min[0], x, 0.0001f);
|
||||
assert_float_equal(sprites[0].min[1], y, 0.0001f);
|
||||
assert_float_equal(sprites[0].max[0], x + tileW, 0.0001f);
|
||||
assert_float_equal(sprites[0].max[1], y + tileH, 0.0001f);
|
||||
assert_float_equal(sprites[0].uvMin[0], 0.0f, 0.0001f);
|
||||
assert_float_equal(sprites[0].uvMin[1], 0.0f, 0.0001f);
|
||||
assert_float_equal(sprites[0].uvMax[0], 0.25f, 0.0001f);
|
||||
assert_float_equal(sprites[0].uvMax[1], 0.25f, 0.0001f);
|
||||
|
||||
// Top-middle edge stretches to fill the width minus both corners.
|
||||
assert_float_equal(sprites[1].min[0], x + tileW, 0.0001f);
|
||||
assert_float_equal(sprites[1].max[0], x + width - tileW, 0.0001f);
|
||||
assert_float_equal(sprites[1].max[1], y + tileH, 0.0001f);
|
||||
|
||||
// Center tile fills the remaining interior on both axes.
|
||||
assert_float_equal(sprites[4].min[0], x + tileW, 0.0001f);
|
||||
assert_float_equal(sprites[4].min[1], y + tileH, 0.0001f);
|
||||
assert_float_equal(sprites[4].max[0], x + width - tileW, 0.0001f);
|
||||
assert_float_equal(sprites[4].max[1], y + height - tileH, 0.0001f);
|
||||
|
||||
// Bottom-right corner sits exactly at the rect's far corner, sampling
|
||||
// tileset column 2, row 2.
|
||||
assert_float_equal(sprites[8].min[0], x + width - tileW, 0.0001f);
|
||||
assert_float_equal(sprites[8].min[1], y + height - tileH, 0.0001f);
|
||||
assert_float_equal(sprites[8].max[0], x + width, 0.0001f);
|
||||
assert_float_equal(sprites[8].max[1], y + height, 0.0001f);
|
||||
assert_float_equal(sprites[8].uvMin[0], 0.5f, 0.0001f);
|
||||
assert_float_equal(sprites[8].uvMin[1], 0.5f, 0.0001f);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
const struct CMUnitTest tests[] = {
|
||||
cmocka_unit_test(test_uiFrameBuildSprites_layout),
|
||||
};
|
||||
|
||||
return cmocka_run_group_tests(tests, NULL, NULL);
|
||||
}
|
||||
@@ -0,0 +1,114 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "dusktest.h"
|
||||
#include "ui/widget/uislider.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
// uiSliderInitFloat/InitInt require a real font (FONT_DEFAULT) to build
|
||||
// the label's glyph cache, which needs a live GL context this test binary
|
||||
// doesn't have -- see the label size caching contract for why this is
|
||||
// safe to bypass here (uiSliderRebuildGeometry only reads slider->label's
|
||||
// already-measured width/height, it never touches the font itself).
|
||||
static void sliderSetupFloat(
|
||||
uislider_t *slider,
|
||||
const float_t value,
|
||||
const float_t min,
|
||||
const float_t max,
|
||||
const float_t step
|
||||
) {
|
||||
memoryZero(slider, sizeof(uislider_t));
|
||||
slider->label.width = 20;
|
||||
slider->label.height = 10;
|
||||
slider->type = UI_SLIDER_TYPE_FLOAT;
|
||||
slider->min.f = min;
|
||||
slider->max.f = max;
|
||||
slider->step.f = step;
|
||||
slider->value.f = value;
|
||||
}
|
||||
|
||||
static void sliderSetupInt(
|
||||
uislider_t *slider,
|
||||
const int32_t value,
|
||||
const int32_t min,
|
||||
const int32_t max,
|
||||
const int32_t step
|
||||
) {
|
||||
memoryZero(slider, sizeof(uislider_t));
|
||||
slider->label.width = 20;
|
||||
slider->label.height = 10;
|
||||
slider->type = UI_SLIDER_TYPE_INT;
|
||||
slider->min.i = min;
|
||||
slider->max.i = max;
|
||||
slider->step.i = step;
|
||||
slider->value.i = value;
|
||||
}
|
||||
|
||||
static void test_uiSliderRebuildGeometry_trackPosition(void **state) {
|
||||
uislider_t slider;
|
||||
sliderSetupFloat(&slider, 0.0f, 0.0f, 1.0f, 0.1f);
|
||||
uiSliderRebuildGeometry(&slider);
|
||||
|
||||
const float_t expectedX = (float_t)slider.label.width + UI_SLIDER_GAP;
|
||||
const float_t expectedY =
|
||||
((float_t)slider.label.height - UI_SLIDER_TRACK_HEIGHT) * 0.5f;
|
||||
|
||||
assert_float_equal(slider.cachedTrack.min[0], expectedX, 0.0001f);
|
||||
assert_float_equal(slider.cachedTrack.min[1], expectedY, 0.0001f);
|
||||
assert_float_equal(
|
||||
slider.cachedTrack.max[0], expectedX + UI_SLIDER_TRACK_WIDTH, 0.0001f
|
||||
);
|
||||
}
|
||||
|
||||
static void test_uiSliderRebuildGeometry_fillVisibility(void **state) {
|
||||
uislider_t slider;
|
||||
|
||||
// At the minimum value, the ratio is 0 -- no fill should be visible.
|
||||
sliderSetupFloat(&slider, 0.0f, 0.0f, 10.0f, 1.0f);
|
||||
uiSliderRebuildGeometry(&slider);
|
||||
assert_false(slider.cachedFillVisible);
|
||||
|
||||
// Halfway to max -- fill should cover half the track.
|
||||
sliderSetupFloat(&slider, 5.0f, 0.0f, 10.0f, 1.0f);
|
||||
uiSliderRebuildGeometry(&slider);
|
||||
assert_true(slider.cachedFillVisible);
|
||||
assert_float_equal(
|
||||
slider.cachedFill.max[0] - slider.cachedFill.min[0],
|
||||
UI_SLIDER_TRACK_WIDTH * 0.5f,
|
||||
0.0001f
|
||||
);
|
||||
}
|
||||
|
||||
static void test_uiSliderRebuildGeometry_stepMarkers(void **state) {
|
||||
uislider_t slider;
|
||||
|
||||
// 5 steps between 0 and 10 -- under the marker cap, so markers render.
|
||||
sliderSetupInt(&slider, 0, 0, 10, 2);
|
||||
uiSliderRebuildGeometry(&slider);
|
||||
assert_int_equal(slider.cachedMarkerCount, 6);
|
||||
assert_float_equal(
|
||||
slider.cachedMarkers[0].min[0], slider.cachedTrack.min[0] -
|
||||
UI_SLIDER_STEP_MARKER_WIDTH * 0.5f,
|
||||
0.0001f
|
||||
);
|
||||
|
||||
// 100 steps -- over the marker cap, so it falls back to a smooth fill
|
||||
// with no markers.
|
||||
sliderSetupInt(&slider, 0, 0, 100, 1);
|
||||
uiSliderRebuildGeometry(&slider);
|
||||
assert_int_equal(slider.cachedMarkerCount, 0);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
const struct CMUnitTest tests[] = {
|
||||
cmocka_unit_test(test_uiSliderRebuildGeometry_trackPosition),
|
||||
cmocka_unit_test(test_uiSliderRebuildGeometry_fillVisibility),
|
||||
cmocka_unit_test(test_uiSliderRebuildGeometry_stepMarkers),
|
||||
};
|
||||
|
||||
return cmocka_run_group_tests(tests, NULL, NULL);
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "dusktest.h"
|
||||
#include "ui/widget/uitab.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
// uiTabInit requires a real font (FONT_DEFAULT) to build the label's
|
||||
// glyph cache, which needs a live GL context this test binary doesn't
|
||||
// have. uiTabRebuildBackground only reads the label's already-measured
|
||||
// width/height, so it's safe to set those directly and exercise it here.
|
||||
static void test_uiTabRebuildBackground_matchesLabelSize(void **state) {
|
||||
uitab_t tab;
|
||||
memoryZero(&tab, sizeof(uitab_t));
|
||||
tab.label.width = 42;
|
||||
tab.label.height = 12;
|
||||
|
||||
uiTabRebuildBackground(&tab);
|
||||
|
||||
assert_float_equal(tab.cachedBackground.min[0], 0.0f, 0.0001f);
|
||||
assert_float_equal(tab.cachedBackground.min[1], 0.0f, 0.0001f);
|
||||
assert_float_equal(tab.cachedBackground.max[0], 42.0f, 0.0001f);
|
||||
assert_float_equal(tab.cachedBackground.max[1], 12.0f, 0.0001f);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
const struct CMUnitTest tests[] = {
|
||||
cmocka_unit_test(test_uiTabRebuildBackground_matchesLabelSize),
|
||||
};
|
||||
|
||||
return cmocka_run_group_tests(tests, NULL, NULL);
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
var Actions;
|
||||
var camera, cameraPosition;
|
||||
var cube, cubePosition, cubeRenderable, cubeMesh;
|
||||
var ground, groundPosition, groundRenderable;
|
||||
|
||||
// init() is called via scriptManagerCallGlobal(), which pumps the asset
|
||||
// system + job queue until any promise it returns settles - so it's safe
|
||||
// to await include() here even though this runs before the main loop.
|
||||
async function init() {
|
||||
Actions = await include("input.js");
|
||||
|
||||
camera = new Entity();
|
||||
cameraPosition = camera.add(POSITION);
|
||||
camera.add(CAMERA);
|
||||
cameraPosition.position = new Vec3(3, 3, -6);
|
||||
cameraPosition.lookAt(new Vec3(0, 0, 0));
|
||||
|
||||
cube = new Entity();
|
||||
cubePosition = cube.add(POSITION);
|
||||
cubeRenderable = cube.add(RENDERABLE);
|
||||
cubeMesh = Mesh.createCube();
|
||||
cubeRenderable.mesh = cubeMesh;
|
||||
cubeRenderable.color = Color.red();
|
||||
|
||||
ground = new Entity();
|
||||
groundPosition = ground.add(POSITION);
|
||||
groundRenderable = ground.add(RENDERABLE);
|
||||
groundRenderable.mesh = Mesh.createCube();
|
||||
groundRenderable.color = Color.dark_gray();
|
||||
}
|
||||
|
||||
// Runs every frame (including dynamic/interpolation frames) - use for
|
||||
// smooth, purely presentational animation.
|
||||
function update() {
|
||||
cubePosition.rotation.y += TIME.delta * 1.5;
|
||||
cubePosition.rotation.x += TIME.delta * 0.7;
|
||||
}
|
||||
|
||||
// Runs once per fixed timestep only - use for gameplay logic that should
|
||||
// be deterministic and independent of display refresh rate.
|
||||
function fixedUpdate() {
|
||||
}
|
||||
|
||||
function deinit() {
|
||||
cube.dispose();
|
||||
camera.dispose();
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
// Binds physical buttons to abstract actions, then exports the action
|
||||
// constants so other scripts don't need to know raw INPUT_ACTION_* names.
|
||||
Input.bind("w", INPUT_ACTION_UP);
|
||||
Input.bind("s", INPUT_ACTION_DOWN);
|
||||
Input.bind("a", INPUT_ACTION_LEFT);
|
||||
Input.bind("d", INPUT_ACTION_RIGHT);
|
||||
Input.bind("space", INPUT_ACTION_ACCEPT);
|
||||
Input.bind("escape", INPUT_ACTION_RAGEQUIT);
|
||||
|
||||
if(typeof INPUT_GAMEPAD !== "undefined") {
|
||||
Input.bind("gamepad_up", INPUT_ACTION_UP);
|
||||
Input.bind("gamepad_down", INPUT_ACTION_DOWN);
|
||||
Input.bind("gamepad_left", INPUT_ACTION_LEFT);
|
||||
Input.bind("gamepad_right", INPUT_ACTION_RIGHT);
|
||||
Input.bind("gamepad_a", INPUT_ACTION_ACCEPT);
|
||||
Input.bind("gamepad_start", INPUT_ACTION_RAGEQUIT);
|
||||
}
|
||||
|
||||
module = {
|
||||
UP: INPUT_ACTION_UP,
|
||||
DOWN: INPUT_ACTION_DOWN,
|
||||
LEFT: INPUT_ACTION_LEFT,
|
||||
RIGHT: INPUT_ACTION_RIGHT,
|
||||
ACCEPT: INPUT_ACTION_ACCEPT,
|
||||
CANCEL: INPUT_ACTION_CANCEL,
|
||||
RAGEQUIT: INPUT_ACTION_RAGEQUIT
|
||||
};
|
||||
+66
-2
@@ -1,2 +1,66 @@
|
||||
msgid "test.string"
|
||||
msgstr "This is a test string"
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: ExampleApp 1.0\n"
|
||||
"Language: en\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Plural-Forms: nplurals=4; plural=(n==1 ? 0 : n==2 ? 1 : (n<7 ? 2 : 3));\n"
|
||||
|
||||
#: ui/menu.c:10
|
||||
msgid "ui.title"
|
||||
msgstr ""
|
||||
"Welcome"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.general"
|
||||
msgstr "General"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.input"
|
||||
msgstr "Input"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.display"
|
||||
msgstr "Display"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.audio"
|
||||
msgstr "Audio"
|
||||
|
||||
msgid "ui.settings.input.deadzone"
|
||||
msgstr "Deadzone"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||
msgid "ui.settings.general.language"
|
||||
msgstr "Language"
|
||||
|
||||
msgid "ui.settings.general.language_detail"
|
||||
msgstr "Takes effect after restarting the application."
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.apply"
|
||||
msgstr "Apply"
|
||||
|
||||
#: src/dusk/ui/frame/uiconfirm.c
|
||||
msgid "ui.confirm.discard_changes"
|
||||
msgstr "Discard unsaved changes?"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.characters"
|
||||
msgstr "Characters"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.items"
|
||||
msgstr "Items"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.settings"
|
||||
msgstr "Settings"
|
||||
|
||||
msgid "item.potion.name"
|
||||
msgstr "Potion"
|
||||
|
||||
msgid "item.potato.name"
|
||||
msgstr "Potato"
|
||||
|
||||
msgid "item.apple.name"
|
||||
msgstr "Apple"
|
||||
@@ -0,0 +1,70 @@
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: ExampleApp 1.0\n"
|
||||
"Language: es\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n==1 ? 0 : 1);\n"
|
||||
|
||||
#: ui/menu.c:10
|
||||
msgid "ui.title"
|
||||
msgstr ""
|
||||
"Bienvenido"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.general"
|
||||
msgstr "General"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.input"
|
||||
msgstr "Entrada"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.display"
|
||||
msgstr "Pantalla"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.audio"
|
||||
msgstr "Audio"
|
||||
|
||||
msgid "ui.settings.input.deadzone"
|
||||
msgstr "Deadzone"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||
msgid "ui.settings.general.language"
|
||||
msgstr "Idioma"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||
msgid "ui.settings.general.language_detail"
|
||||
msgstr "Se aplica después de reiniciar la aplicación."
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.apply"
|
||||
msgstr "Aplicar"
|
||||
|
||||
#: src/dusk/ui/frame/uiconfirm.c
|
||||
msgid "ui.confirm.discard_changes"
|
||||
msgstr "¿Descartar los cambios no guardados?"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.characters"
|
||||
msgstr "Personajes"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.items"
|
||||
msgstr "Objetos"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.settings"
|
||||
msgstr "Configuración"
|
||||
|
||||
#: src/dusk/rpg/item/item.json
|
||||
msgid "item.potion.name"
|
||||
msgstr "Poción"
|
||||
|
||||
#: src/dusk/rpg/item/item.json
|
||||
msgid "item.potato.name"
|
||||
msgstr "Papa"
|
||||
|
||||
#: src/dusk/rpg/item/item.json
|
||||
msgid "item.apple.name"
|
||||
msgstr "Manzana"
|
||||
@@ -0,0 +1,70 @@
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: ExampleApp 1.0\n"
|
||||
"Language: ja\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Plural-Forms: nplurals=1; plural=(0);\n"
|
||||
|
||||
#: ui/menu.c:10
|
||||
msgid "ui.title"
|
||||
msgstr ""
|
||||
"歓迎"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.general"
|
||||
msgstr "一般"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.input"
|
||||
msgstr "入力"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.display"
|
||||
msgstr "表示"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.tabs.audio"
|
||||
msgstr "オーディオ"
|
||||
|
||||
msgid "ui.settings.input.deadzone"
|
||||
msgstr "デッドゾーン"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||
msgid "ui.settings.general.language"
|
||||
msgstr "言語"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||
msgid "ui.settings.general.language_detail"
|
||||
msgstr "アプリケーションを再起動すると適用されます。"
|
||||
|
||||
#: src/dusk/ui/frame/settings/uisettings.c
|
||||
msgid "ui.settings.apply"
|
||||
msgstr "適用"
|
||||
|
||||
#: src/dusk/ui/frame/uiconfirm.c
|
||||
msgid "ui.confirm.discard_changes"
|
||||
msgstr "未保存の変更を破棄しますか?"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.characters"
|
||||
msgstr "キャラクター"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.items"
|
||||
msgstr "アイテム"
|
||||
|
||||
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||
msgid "ui.game_menu.settings"
|
||||
msgstr "設定"
|
||||
|
||||
#: src/dusk/rpg/item/item.json
|
||||
msgid "item.potion.name"
|
||||
msgstr "ポーション"
|
||||
|
||||
#: src/dusk/rpg/item/item.json
|
||||
msgid "item.potato.name"
|
||||
msgstr "ジャガイモ"
|
||||
|
||||
#: src/dusk/rpg/item/item.json
|
||||
msgid "item.apple.name"
|
||||
msgstr "リンゴ"
|
||||
@@ -0,0 +1,49 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
// Gamepad/keyboard-only for now -- no mouse support exists in the input
|
||||
// system yet. Something else (e.g. a future Menu widget) is responsible
|
||||
// for moving `highlighted` between multiple buttons; a Button only knows
|
||||
// how to fire onSelect() when ACCEPT is pressed while it's the highlighted
|
||||
// one.
|
||||
class Button extends UIElement {
|
||||
init() {
|
||||
this.background = new Rectangle();
|
||||
this.background.width = 120;
|
||||
this.background.height = 32;
|
||||
this.background.color = Button.COLOR_NORMAL;
|
||||
this.add(this.background);
|
||||
|
||||
this.label = new Label();
|
||||
this.label.x = 8;
|
||||
this.label.y = 8;
|
||||
this.add(this.label);
|
||||
|
||||
this.highlighted = false;
|
||||
this.onSelect = null;
|
||||
}
|
||||
|
||||
get text() { return this.label.text; }
|
||||
set text(value) { this.label.text = value; }
|
||||
|
||||
setHighlighted(highlighted) {
|
||||
this.highlighted = highlighted;
|
||||
this.background.color = highlighted
|
||||
? Button.COLOR_HIGHLIGHTED
|
||||
: Button.COLOR_NORMAL;
|
||||
}
|
||||
|
||||
update() {
|
||||
this.updateChildren();
|
||||
if(this.highlighted && Input.pressed(InputBind.ACCEPT) && this.onSelect) {
|
||||
this.onSelect();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Button.COLOR_NORMAL = { r: 255, g: 255, b: 255, a: 255 };
|
||||
Button.COLOR_HIGHLIGHTED = { r: 255, g: 0, b: 0, a: 255 };
|
||||
|
||||
module.exports = Button;
|
||||
@@ -0,0 +1,61 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
// A single label showing "Y "/"N " + the caller's text -- no background,
|
||||
// matching the old widget exactly. Toggling itself (checked) is driven
|
||||
// externally, typically by a Menu handing it LEFT/RIGHT via
|
||||
// directionInput() while this checkbox is the highlighted item.
|
||||
class Checkbox extends UIElement {
|
||||
init() {
|
||||
this.label = new Label();
|
||||
this.add(this.label);
|
||||
|
||||
this._text = '';
|
||||
this._checked = false;
|
||||
this.highlighted = false;
|
||||
|
||||
this._refresh();
|
||||
}
|
||||
|
||||
get text() { return this._text; }
|
||||
set text(value) {
|
||||
this._text = value;
|
||||
this._refresh();
|
||||
}
|
||||
|
||||
get checked() { return this._checked; }
|
||||
set checked(value) {
|
||||
this._checked = value;
|
||||
this._refresh();
|
||||
}
|
||||
|
||||
toggle() {
|
||||
this.checked = !this.checked;
|
||||
}
|
||||
|
||||
setHighlighted(highlighted) {
|
||||
this.highlighted = highlighted;
|
||||
this.label.color = highlighted
|
||||
? Checkbox.COLOR_HIGHLIGHTED
|
||||
: Checkbox.COLOR_NORMAL;
|
||||
}
|
||||
|
||||
// Menu direction-input opt-out hook: LEFT/RIGHT toggles and consumes
|
||||
// the input; UP/DOWN falls through to default cursor movement.
|
||||
directionInput(dx, dy) {
|
||||
if(dx === 0) return false;
|
||||
this.toggle();
|
||||
return true;
|
||||
}
|
||||
|
||||
_refresh() {
|
||||
this.label.text = (this._checked ? 'Y ' : 'N ') + this._text;
|
||||
}
|
||||
}
|
||||
|
||||
Checkbox.COLOR_NORMAL = { r: 255, g: 255, b: 255, a: 255 };
|
||||
Checkbox.COLOR_HIGHLIGHTED = { r: 255, g: 0, b: 0, a: 255 };
|
||||
|
||||
module.exports = Checkbox;
|
||||
@@ -0,0 +1,110 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
var Menu = require('./Menu.js');
|
||||
var Button = require('./Button.js');
|
||||
|
||||
// A Yes/No dialog: dim full-screen backdrop + a flat-color panel (see
|
||||
// Fullbox.js/plan notes on why there's no real 9-slice Frame yet) +
|
||||
// text + a 2-item Menu. Confirm.open(text, callback) lazily creates and
|
||||
// reuses ONE shared instance rather than allocating fresh every time --
|
||||
// the Menu stack already guarantees at most one confirm is ever
|
||||
// meaningfully active, so there's nothing to gain from a fresh instance
|
||||
// per call, and it sidesteps ever needing to dispose one (see Fullbox.js
|
||||
// for why disposing from inside your own callback chain is risky).
|
||||
class Confirm extends UIElement {
|
||||
init() {
|
||||
this.backdrop = new Rectangle();
|
||||
this.backdrop.color = Confirm.COLOR_BACKDROP;
|
||||
this.add(this.backdrop);
|
||||
|
||||
this.panel = new Rectangle();
|
||||
this.panel.width = Confirm.PANEL_WIDTH;
|
||||
this.panel.height = Confirm.PANEL_HEIGHT;
|
||||
this.panel.color = Confirm.COLOR_PANEL;
|
||||
this.add(this.panel);
|
||||
|
||||
this.label = new Label();
|
||||
this.add(this.label);
|
||||
|
||||
this.menu = new Menu();
|
||||
this.menu.cols = 2;
|
||||
this.add(this.menu);
|
||||
|
||||
this.confirmButton = new Button();
|
||||
this.confirmButton.text = 'Confirm';
|
||||
this.menu.addItem(this.confirmButton);
|
||||
|
||||
this.cancelButton = new Button();
|
||||
this.cancelButton.text = 'Cancel';
|
||||
this.menu.addItem(this.cancelButton);
|
||||
|
||||
this.menu.onSelected = (index) => this._finish(index === 0);
|
||||
// CANCEL (the bind, not the button) also closes the menu without
|
||||
// firing onSelected -- treat that the same as picking Cancel.
|
||||
this.menu.onClosed = () => this._finish(false);
|
||||
|
||||
this._callback = null;
|
||||
this._finishing = false;
|
||||
}
|
||||
|
||||
open(text, callback) {
|
||||
this.label.text = text;
|
||||
this._callback = callback;
|
||||
this._finishing = false;
|
||||
|
||||
this._layout();
|
||||
|
||||
UI.add(this);
|
||||
this.menu.open();
|
||||
}
|
||||
|
||||
_finish(result) {
|
||||
// menu.onClosed calling back into _finish (via close() below) would
|
||||
// otherwise recurse into itself.
|
||||
if(this._finishing) return;
|
||||
this._finishing = true;
|
||||
|
||||
this.menu.close();
|
||||
UI.remove(this);
|
||||
|
||||
const callback = this._callback;
|
||||
this._callback = null;
|
||||
if(callback) callback(result);
|
||||
}
|
||||
|
||||
_layout() {
|
||||
this.backdrop.width = Screen.width;
|
||||
this.backdrop.height = Screen.height;
|
||||
|
||||
const panelX = (Screen.width - Confirm.PANEL_WIDTH) / 2;
|
||||
const panelY = (Screen.height - Confirm.PANEL_HEIGHT) / 2;
|
||||
this.panel.x = panelX;
|
||||
this.panel.y = panelY;
|
||||
|
||||
this.label.x = panelX + Confirm.PADDING;
|
||||
this.label.y = panelY + Confirm.PADDING;
|
||||
|
||||
this.confirmButton.x = panelX + Confirm.PADDING;
|
||||
this.confirmButton.y = panelY + Confirm.PANEL_HEIGHT - Confirm.PADDING - 32;
|
||||
|
||||
this.cancelButton.x = this.confirmButton.x + 130;
|
||||
this.cancelButton.y = this.confirmButton.y;
|
||||
}
|
||||
}
|
||||
|
||||
Confirm.PANEL_WIDTH = 300;
|
||||
Confirm.PANEL_HEIGHT = 120;
|
||||
Confirm.PADDING = 16;
|
||||
Confirm.COLOR_BACKDROP = { r: 0, g: 0, b: 0, a: 160 };
|
||||
Confirm.COLOR_PANEL = { r: 40, g: 40, b: 40, a: 255 };
|
||||
|
||||
Confirm.open = function(text, callback) {
|
||||
if(!Confirm._shared) Confirm._shared = new Confirm();
|
||||
Confirm._shared.open(text, callback);
|
||||
return Confirm._shared;
|
||||
};
|
||||
|
||||
module.exports = Confirm;
|
||||
@@ -0,0 +1,60 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
// One Label per console history slot, refreshed only when
|
||||
// Console.consumeDirty() says the history actually changed -- reuses
|
||||
// the normal Label/spritebatch render path instead of the old
|
||||
// hand-rolled mesh-cache renderer.
|
||||
//
|
||||
// These Labels are NOT add()ed as children -- UIElement.add() caps at 8
|
||||
// children per element, and CONSOLE_HISTORY_MAX (Console.lineCount) is
|
||||
// 16, over that cap. Instead they're driven directly: render()/update()
|
||||
// called explicitly below, and their world position is just their own
|
||||
// x/y (never having a parent means nothing offsets it).
|
||||
class ConsoleOverlay extends UIElement {
|
||||
init() {
|
||||
this.lines = [];
|
||||
for(let i = 0; i < Console.lineCount; i++) {
|
||||
const label = new Label();
|
||||
label.x = 4;
|
||||
label.y = 4 + i * ConsoleOverlay.LINE_HEIGHT;
|
||||
this.lines.push(label);
|
||||
}
|
||||
|
||||
this._refresh();
|
||||
}
|
||||
|
||||
update() {
|
||||
this.updateChildren();
|
||||
if(Console.consumeDirty()) this._refresh();
|
||||
for(let i = 0; i < this.lines.length; i++) this.lines[i].update();
|
||||
}
|
||||
|
||||
// Overridden (rather than left to auto-render) so the console can be
|
||||
// hidden entirely without disposing/rebuilding its Labels.
|
||||
render() {
|
||||
this.renderChildren();
|
||||
if(!Console.visible) return;
|
||||
for(let i = 0; i < this.lines.length; i++) this.lines[i].render();
|
||||
}
|
||||
|
||||
// this.lines was never add()ed, so the normal dispose() cascade can't
|
||||
// reach them -- release them explicitly first, or they'd leak their
|
||||
// pool slots.
|
||||
dispose() {
|
||||
for(let i = 0; i < this.lines.length; i++) this.lines[i].dispose();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
_refresh() {
|
||||
for(let i = 0; i < this.lines.length; i++) {
|
||||
this.lines[i].text = Console.getLine(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ConsoleOverlay.LINE_HEIGHT = 12;
|
||||
|
||||
module.exports = ConsoleOverlay;
|
||||
@@ -0,0 +1,64 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
// Up to 4 black letterbox/pillarbox bars sized from Screen.scanX/Y/
|
||||
// scanWidth/scanHeight vs Screen.width/height. Recomputed every tick,
|
||||
// unconditionally -- cheap (four rectangle field writes), and a no-op
|
||||
// when the scan area already covers the full viewport (Rectangle
|
||||
// already skips rendering at width/height <= 0).
|
||||
class Crop extends UIElement {
|
||||
init() {
|
||||
this.top = new Rectangle();
|
||||
this.bottom = new Rectangle();
|
||||
this.left = new Rectangle();
|
||||
this.right = new Rectangle();
|
||||
|
||||
this.top.color = Crop.COLOR_BARS;
|
||||
this.bottom.color = Crop.COLOR_BARS;
|
||||
this.left.color = Crop.COLOR_BARS;
|
||||
this.right.color = Crop.COLOR_BARS;
|
||||
|
||||
this.add(this.top);
|
||||
this.add(this.bottom);
|
||||
this.add(this.left);
|
||||
this.add(this.right);
|
||||
}
|
||||
|
||||
update() {
|
||||
this.updateChildren();
|
||||
this._refresh();
|
||||
}
|
||||
|
||||
_refresh() {
|
||||
const scanX = Screen.scanX;
|
||||
const scanY = Screen.scanY;
|
||||
const scanRight = scanX + Screen.scanWidth;
|
||||
const scanBottom = scanY + Screen.scanHeight;
|
||||
|
||||
this.top.x = 0;
|
||||
this.top.y = 0;
|
||||
this.top.width = Screen.width;
|
||||
this.top.height = scanY;
|
||||
|
||||
this.bottom.x = 0;
|
||||
this.bottom.y = scanBottom;
|
||||
this.bottom.width = Screen.width;
|
||||
this.bottom.height = Screen.height - scanBottom;
|
||||
|
||||
this.left.x = 0;
|
||||
this.left.y = scanY;
|
||||
this.left.width = scanX;
|
||||
this.left.height = Screen.scanHeight;
|
||||
|
||||
this.right.x = scanRight;
|
||||
this.right.y = scanY;
|
||||
this.right.width = Screen.width - scanRight;
|
||||
this.right.height = Screen.scanHeight;
|
||||
}
|
||||
}
|
||||
|
||||
Crop.COLOR_BARS = { r: 0, g: 0, b: 0, a: 255 };
|
||||
|
||||
module.exports = Crop;
|
||||
@@ -0,0 +1,68 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
// Label + a "< option >"-style value label, cycling a caller-provided
|
||||
// options array. Same directionInput()-consumes-LEFT/RIGHT shape as
|
||||
// Slider, stepping the selected index (with wraparound) instead of a
|
||||
// numeric value.
|
||||
class Dropdown extends UIElement {
|
||||
init() {
|
||||
this.label = new Label();
|
||||
this.add(this.label);
|
||||
|
||||
this.valueLabel = new Label();
|
||||
this.valueLabel.x = 100;
|
||||
this.add(this.valueLabel);
|
||||
|
||||
this.options = [];
|
||||
this._index = 0;
|
||||
this.highlighted = false;
|
||||
this.onChange = null;
|
||||
|
||||
this._refresh();
|
||||
}
|
||||
|
||||
get text() { return this.label.text; }
|
||||
set text(value) { this.label.text = value; }
|
||||
|
||||
get selectedIndex() { return this._index; }
|
||||
set selectedIndex(index) {
|
||||
if(this.options.length === 0) {
|
||||
this._index = 0;
|
||||
this._refresh();
|
||||
return;
|
||||
}
|
||||
|
||||
const count = this.options.length;
|
||||
this._index = ((index % count) + count) % count;
|
||||
this._refresh();
|
||||
if(this.onChange) this.onChange(this._index, this.options[this._index]);
|
||||
}
|
||||
|
||||
get selected() { return this.options[this._index]; }
|
||||
|
||||
setHighlighted(highlighted) {
|
||||
this.highlighted = highlighted;
|
||||
this.label.color = highlighted
|
||||
? Dropdown.COLOR_HIGHLIGHTED
|
||||
: Dropdown.COLOR_NORMAL;
|
||||
}
|
||||
|
||||
directionInput(dx, dy) {
|
||||
if(dx === 0) return false;
|
||||
this.selectedIndex = this._index + dx;
|
||||
return true;
|
||||
}
|
||||
|
||||
_refresh() {
|
||||
const value = this.options[this._index];
|
||||
this.valueLabel.text = value !== undefined ? ('< ' + value + ' >') : '< >';
|
||||
}
|
||||
}
|
||||
|
||||
Dropdown.COLOR_NORMAL = { r: 255, g: 255, b: 255, a: 255 };
|
||||
Dropdown.COLOR_HIGHLIGHTED = { r: 255, g: 0, b: 0, a: 255 };
|
||||
|
||||
module.exports = Dropdown;
|
||||
@@ -0,0 +1,43 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
// extends UIElement (not Label) deliberately: only a UIElement/SCRIPTED
|
||||
// instance's render()/update() override actually gets dispatched by the
|
||||
// engine (the native Label/Rectangle callback tables never consult a
|
||||
// subclass's override -- they're not scripted types themselves). So this
|
||||
// composes a child Label instead of subclassing one, same as Button.
|
||||
//
|
||||
// Overrides render() rather than update(): update()/uiUpdate() only run
|
||||
// on the one fixed-timestep tick per real frame that actually crosses a
|
||||
// DUSK_TIME_STEP boundary (see Time.renderDelta's doc), but an FPS
|
||||
// counter needs to sample every real frame -- which is exactly what
|
||||
// render() does.
|
||||
class FpsCounter extends UIElement {
|
||||
init() {
|
||||
this.label = new Label();
|
||||
this.add(this.label);
|
||||
|
||||
this._average = 0;
|
||||
}
|
||||
|
||||
render() {
|
||||
const delta = Time.renderDelta;
|
||||
if(delta > 0) {
|
||||
const fps = 1 / delta;
|
||||
this._average = this._average === 0
|
||||
? fps
|
||||
: this._average + (fps - this._average) * FpsCounter.SMOOTHING;
|
||||
}
|
||||
|
||||
this.label.text = 'FPS: ' + Math.round(this._average);
|
||||
this.renderChildren();
|
||||
}
|
||||
}
|
||||
|
||||
// Exponential-moving-average weight per sample -- lower is smoother/
|
||||
// slower to react, higher tracks instantaneous frame time more closely.
|
||||
FpsCounter.SMOOTHING = 0.1;
|
||||
|
||||
module.exports = FpsCounter;
|
||||
@@ -0,0 +1,98 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
// A tweened full-screen color quad -- covers both the old uifullbox
|
||||
// (full-screen fade) and uitransition (fade transition with a
|
||||
// completion callback): same shape, just parameterized, so there's no
|
||||
// separate transition class/global.
|
||||
//
|
||||
// extends UIElement composing a child Rectangle (not extends Rectangle)
|
||||
// for the same reason as FpsCounter: only a UIElement/SCRIPTED
|
||||
// instance's render() override is actually dispatched by the engine.
|
||||
// Overrides render() (not update()) so the tween advances every real
|
||||
// frame, not just on fixed-timestep ticks.
|
||||
//
|
||||
// A finished Fullbox is only removed from the overlay roots, never
|
||||
// disposed -- disposing an element from inside its own render()
|
||||
// callback would free its JS instance registration while a native C
|
||||
// caller further up the same call stack still holds it, risking the
|
||||
// exact kind of delayed JerryScript refcount corruption this project
|
||||
// has already hit once. Fullbox.under()/over() lazily create and cache
|
||||
// one shared, reusable instance each (mirroring the old UNDER/OVER
|
||||
// singletons), so repeated fades cost zero additional pool slots.
|
||||
class Fullbox extends UIElement {
|
||||
init() {
|
||||
this.rect = new Rectangle();
|
||||
this.add(this.rect);
|
||||
|
||||
this._from = Fullbox.COLOR_TRANSPARENT;
|
||||
this._to = Fullbox.COLOR_TRANSPARENT;
|
||||
this._duration = 0;
|
||||
this._t = 0;
|
||||
this._onComplete = null;
|
||||
this._active = false;
|
||||
}
|
||||
|
||||
// Starts (or restarts) this Fullbox tweening rect.color from
|
||||
// options.fromColor to options.toColor over options.duration seconds,
|
||||
// calling options.onComplete() once when done. Adds itself to the
|
||||
// overlay roots if it isn't already there.
|
||||
play(options) {
|
||||
this._from = options.fromColor || Fullbox.COLOR_TRANSPARENT;
|
||||
this._to = options.toColor || Fullbox.COLOR_TRANSPARENT;
|
||||
this._duration = options.duration || 0;
|
||||
this._t = 0;
|
||||
this._onComplete = options.onComplete || null;
|
||||
this._active = true;
|
||||
|
||||
this.rect.width = Screen.width;
|
||||
this.rect.height = Screen.height;
|
||||
this.rect.color = this._from;
|
||||
|
||||
UI.addOverlay(this);
|
||||
}
|
||||
|
||||
render() {
|
||||
if(this._active) {
|
||||
this._t += Time.renderDelta;
|
||||
const ratio = this._duration > 0
|
||||
? Math.min(1, this._t / this._duration)
|
||||
: 1;
|
||||
|
||||
this.rect.color = Fullbox._lerpColor(this._from, this._to, ratio);
|
||||
|
||||
if(ratio >= 1) {
|
||||
this._active = false;
|
||||
UI.removeOverlay(this);
|
||||
if(this._onComplete) this._onComplete();
|
||||
}
|
||||
}
|
||||
|
||||
this.renderChildren();
|
||||
}
|
||||
}
|
||||
|
||||
Fullbox.COLOR_TRANSPARENT = { r: 0, g: 0, b: 0, a: 0 };
|
||||
|
||||
Fullbox._lerpColor = function(from, to, t) {
|
||||
return {
|
||||
r: from.r + (to.r - from.r) * t,
|
||||
g: from.g + (to.g - from.g) * t,
|
||||
b: from.b + (to.b - from.b) * t,
|
||||
a: from.a + (to.a - from.a) * t
|
||||
};
|
||||
};
|
||||
|
||||
Fullbox.under = function() {
|
||||
if(!Fullbox._under) Fullbox._under = new Fullbox();
|
||||
return Fullbox._under;
|
||||
};
|
||||
|
||||
Fullbox.over = function() {
|
||||
if(!Fullbox._over) Fullbox._over = new Fullbox();
|
||||
return Fullbox._over;
|
||||
};
|
||||
|
||||
module.exports = Fullbox;
|
||||
@@ -0,0 +1,187 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
// Gamepad/keyboard focus-navigation, replacing the old global uifocus_t
|
||||
// stack. A Menu's children still render/update through the normal tree
|
||||
// (add()), but navigation uses its own `items` list -- addItem() calls
|
||||
// add() and also tracks the widget as focusable, so decorative elements
|
||||
// (a title Label, a Rectangle background) just use add() directly and
|
||||
// never enter navigation.
|
||||
//
|
||||
// open()/close() push/pop this Menu on a small global stack -- only the
|
||||
// topmost entry consumes CANCEL/ACCEPT/direction input each tick, so a
|
||||
// Menu opened on top of another (e.g. a Settings sub-page menu, or a
|
||||
// Confirm dialog) doesn't fight it for input; everything underneath
|
||||
// keeps rendering/updating, just doesn't react to input until it's
|
||||
// topmost again.
|
||||
class Menu extends UIElement {
|
||||
init() {
|
||||
this.items = [];
|
||||
this.cols = 1;
|
||||
this.index = 0;
|
||||
|
||||
this.onSelected = null;
|
||||
this.onChanged = null;
|
||||
this.onClosed = null;
|
||||
|
||||
this._heldDir = null;
|
||||
this._heldTime = 0;
|
||||
}
|
||||
|
||||
addItem(widget) {
|
||||
this.add(widget);
|
||||
this.items.push(widget);
|
||||
return widget;
|
||||
}
|
||||
|
||||
open() {
|
||||
if(Menu._stack.indexOf(this) !== -1) return;
|
||||
Menu._stack.push(this);
|
||||
|
||||
const item = this.items[this.index];
|
||||
if(item && item.setHighlighted) item.setHighlighted(true);
|
||||
}
|
||||
|
||||
// Closes this Menu and anything opened on top of it, matching the old
|
||||
// uifocus_t's uiFocusPopItem (popping a mid-stack item also pops
|
||||
// everything above it).
|
||||
close() {
|
||||
const idx = Menu._stack.indexOf(this);
|
||||
if(idx === -1) return;
|
||||
|
||||
while(Menu._stack.length > idx) {
|
||||
Menu._stack.pop()._onClosed();
|
||||
}
|
||||
}
|
||||
|
||||
// Safety net: dispose() has no override-preserving trampoline the way
|
||||
// render()/update() do (see UIElement's dispose() docs), so a bare
|
||||
// this.menu.dispose() would leave a disposed instance stuck at the top
|
||||
// of Menu._stack forever if the caller forgot to close() first --
|
||||
// always close() (a no-op if never opened) before the native cascade.
|
||||
dispose() {
|
||||
this.close();
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
_onClosed() {
|
||||
for(let i = 0; i < this.items.length; i++) {
|
||||
const item = this.items[i];
|
||||
if(item.setHighlighted) item.setHighlighted(false);
|
||||
}
|
||||
if(this.onClosed) this.onClosed();
|
||||
}
|
||||
|
||||
update() {
|
||||
this.updateChildren();
|
||||
|
||||
if(Menu.top() !== this) return;
|
||||
|
||||
if(Input.pressed(InputBind.CANCEL)) {
|
||||
this.close();
|
||||
return;
|
||||
}
|
||||
|
||||
if(Input.pressed(InputBind.ACCEPT) && this.onSelected) {
|
||||
this.onSelected(this.index, this.items[this.index]);
|
||||
}
|
||||
|
||||
this._handleDirection();
|
||||
}
|
||||
|
||||
_handleDirection() {
|
||||
const dir = this._currentDirection();
|
||||
|
||||
if(!dir) {
|
||||
this._heldDir = null;
|
||||
this._heldTime = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if(dir !== this._heldDir) {
|
||||
this._heldDir = dir;
|
||||
this._heldTime = 0;
|
||||
this._moveDirection(dir.dx, dir.dy);
|
||||
return;
|
||||
}
|
||||
|
||||
this._heldTime += Time.delta;
|
||||
if(this._heldTime >= Menu.HOLD_DELAY) {
|
||||
this._heldTime -= Menu.HOLD_REPEAT;
|
||||
this._moveDirection(dir.dx, dir.dy);
|
||||
}
|
||||
}
|
||||
|
||||
// Identity-stable direction markers so _handleDirection's `dir !==
|
||||
// this._heldDir` check works without allocating a fresh object (and
|
||||
// therefore never matching) every tick.
|
||||
_currentDirection() {
|
||||
if(Input.isDown(InputBind.LEFT)) return Menu.DIR_LEFT;
|
||||
if(Input.isDown(InputBind.RIGHT)) return Menu.DIR_RIGHT;
|
||||
if(Input.isDown(InputBind.UP)) return Menu.DIR_UP;
|
||||
if(Input.isDown(InputBind.DOWN)) return Menu.DIR_DOWN;
|
||||
return null;
|
||||
}
|
||||
|
||||
// Gives the currently-highlighted item first refusal (a Slider/
|
||||
// Dropdown/Checkbox consuming LEFT/RIGHT itself), falling back to
|
||||
// moving the cursor -- mirrors uifocus_t's per-item `direction`
|
||||
// callback.
|
||||
_moveDirection(dx, dy) {
|
||||
if(this.items.length === 0) return;
|
||||
|
||||
const item = this.items[this.index];
|
||||
if(item && typeof item.directionInput === 'function') {
|
||||
if(item.directionInput(dx, dy)) return;
|
||||
}
|
||||
|
||||
this._moveIndex(dx, dy);
|
||||
}
|
||||
|
||||
_moveIndex(dx, dy) {
|
||||
const count = this.items.length;
|
||||
if(count === 0) return;
|
||||
|
||||
const cols = Math.max(1, this.cols);
|
||||
const rows = Math.ceil(count / cols);
|
||||
|
||||
const col = ((this.index % cols) + dx + cols) % cols;
|
||||
const row = ((Math.floor(this.index / cols)) + dy + rows) % rows;
|
||||
|
||||
let next = row * cols + col;
|
||||
if(next >= count) next = count - 1;
|
||||
|
||||
this._setIndex(next);
|
||||
}
|
||||
|
||||
_setIndex(next) {
|
||||
if(next === this.index) return;
|
||||
|
||||
const oldItem = this.items[this.index];
|
||||
if(oldItem && oldItem.setHighlighted) oldItem.setHighlighted(false);
|
||||
|
||||
this.index = next;
|
||||
|
||||
const newItem = this.items[this.index];
|
||||
if(newItem && newItem.setHighlighted) newItem.setHighlighted(true);
|
||||
|
||||
if(this.onChanged) this.onChanged(this.index, newItem);
|
||||
}
|
||||
}
|
||||
|
||||
Menu._stack = [];
|
||||
Menu.top = function() {
|
||||
return Menu._stack.length > 0 ? Menu._stack[Menu._stack.length - 1] : null;
|
||||
};
|
||||
|
||||
Menu.HOLD_DELAY = 0.5;
|
||||
Menu.HOLD_REPEAT = 0.1;
|
||||
|
||||
Menu.DIR_LEFT = { dx: -1, dy: 0 };
|
||||
Menu.DIR_RIGHT = { dx: 1, dy: 0 };
|
||||
Menu.DIR_UP = { dx: 0, dy: -1 };
|
||||
Menu.DIR_DOWN = { dx: 0, dy: 1 };
|
||||
|
||||
module.exports = Menu;
|
||||
@@ -0,0 +1,52 @@
|
||||
var Player = require('./Player.js');
|
||||
var PlayerCamera = require('./PlayerCamera.js');
|
||||
var TestPlane = require('./TestPlane.js');
|
||||
var TestUIElement = require('./TestUIElement.js');
|
||||
var FpsCounter = require('./FpsCounter.js');
|
||||
var ConsoleOverlay = require('./ConsoleOverlay.js');
|
||||
|
||||
class OverworldScene {
|
||||
constructor() {
|
||||
}
|
||||
|
||||
init() {
|
||||
this.player = new Player();
|
||||
this.plane = new TestPlane();
|
||||
this.camera = new PlayerCamera(this.player);
|
||||
|
||||
this.testUi = new TestUIElement();
|
||||
UI.add(this.testUi);
|
||||
|
||||
this.fpsCounter = new FpsCounter();
|
||||
UI.addOverlay(this.fpsCounter);
|
||||
|
||||
this.consoleOverlay = new ConsoleOverlay();
|
||||
UI.addOverlay(this.consoleOverlay);
|
||||
}
|
||||
|
||||
lateUpdate() {
|
||||
this.camera.update();
|
||||
}
|
||||
|
||||
dispose() {
|
||||
this.camera.dispose();
|
||||
this.player.dispose();
|
||||
this.plane.dispose();
|
||||
|
||||
// testUi.dispose() cascades to its background/label children and
|
||||
// removes itself from UI's render roots -- no separate UI.remove()
|
||||
// needed.
|
||||
this.testUi.dispose();
|
||||
this.fpsCounter.dispose();
|
||||
this.consoleOverlay.dispose();
|
||||
|
||||
this.camera = null;
|
||||
this.player = null;
|
||||
this.plane = null;
|
||||
this.testUi = null;
|
||||
this.fpsCounter = null;
|
||||
this.consoleOverlay = null;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = OverworldScene;
|
||||
@@ -0,0 +1,28 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
class Player extends Entity {
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
this.position = this.add(POSITION);
|
||||
this.position.setLocalPosition(0.0, 2.0, 0.0);
|
||||
|
||||
this.physics = this.add(PHYSICS);
|
||||
this.physics.setShape(PHYSICS_SHAPE_CAPSULE, 0.5, 0.5);
|
||||
|
||||
this.renderable = this.add(RENDERABLE);
|
||||
this.renderable.setMesh(0, MESH_CAPSULE);
|
||||
this.renderable.setColor(0, 0, 255, 255);
|
||||
|
||||
this.add(PLAYER);
|
||||
}
|
||||
|
||||
dispose() {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Player;
|
||||
@@ -0,0 +1,41 @@
|
||||
var CAMERA_OFFSET_ANGLE = 0.0;
|
||||
var CAMERA_OFFSET_RADIUS = 18.0;
|
||||
var CAMERA_OFFSET_HEIGHT = 10.0;
|
||||
|
||||
class PlayerCamera extends Entity {
|
||||
constructor(target) {
|
||||
super();
|
||||
this.target = target;
|
||||
|
||||
this.position = this.add(POSITION);
|
||||
this.add(CAMERA);
|
||||
|
||||
this.update();
|
||||
}
|
||||
|
||||
update() {
|
||||
var targetPosition = this.target.position.getLocalPosition();
|
||||
|
||||
var eyeX = (
|
||||
targetPosition.x + Math.cos(CAMERA_OFFSET_ANGLE) * CAMERA_OFFSET_RADIUS
|
||||
);
|
||||
var eyeY = (
|
||||
targetPosition.y + CAMERA_OFFSET_HEIGHT
|
||||
);
|
||||
var eyeZ = (
|
||||
targetPosition.z + Math.sin(CAMERA_OFFSET_ANGLE) * CAMERA_OFFSET_RADIUS
|
||||
);
|
||||
|
||||
this.position.lookAt(
|
||||
eyeX, eyeY, eyeZ,
|
||||
targetPosition.x, targetPosition.y, targetPosition.z,
|
||||
0.0, 1.0, 0.0
|
||||
);
|
||||
}
|
||||
|
||||
dispose() {
|
||||
this.target = null;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = PlayerCamera;
|
||||
@@ -0,0 +1,96 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
var Menu = require('./Menu.js');
|
||||
var Tab = require('./Tab.js');
|
||||
var Confirm = require('./Confirm.js');
|
||||
var SettingsGeneral = require('./SettingsGeneral.js');
|
||||
var SettingsInput = require('./SettingsInput.js');
|
||||
|
||||
// Display/Audio pages are deliberately not here -- neither has any real
|
||||
// engine system behind it, even in the old code (no resolution/
|
||||
// fullscreen system, no audio subsystem at all).
|
||||
var TABS = [
|
||||
{ name: 'General', ctor: SettingsGeneral },
|
||||
{ name: 'Input', ctor: SettingsInput }
|
||||
];
|
||||
|
||||
// Owns a tabs Menu (General/Input) and swaps in the active tab's page
|
||||
// widgets into a second, page-scoped Menu -- both Menus are open on the
|
||||
// navigation stack simultaneously (tabsMenu below, pageMenu on top),
|
||||
// matching the old settings screen's nested-menu behavior. Switching
|
||||
// away from a dirty page opens a Confirm first.
|
||||
class Settings extends UIElement {
|
||||
init() {
|
||||
this.tabsMenu = new Menu();
|
||||
this.tabsMenu.cols = TABS.length;
|
||||
this.add(this.tabsMenu);
|
||||
|
||||
this.tabs = TABS.map((def, index) => {
|
||||
const tab = new Tab();
|
||||
tab.text = def.name;
|
||||
tab.x = index * 90;
|
||||
this.tabsMenu.addItem(tab);
|
||||
return tab;
|
||||
});
|
||||
|
||||
this.tabsMenu.onSelected = (index) => this._activateTab(index);
|
||||
|
||||
this.page = null;
|
||||
this.pageMenu = null;
|
||||
this._activeTabIndex = -1;
|
||||
}
|
||||
|
||||
open() {
|
||||
UI.add(this);
|
||||
this.tabsMenu.open();
|
||||
this._activateTab(0);
|
||||
}
|
||||
|
||||
close() {
|
||||
this.tabsMenu.close();
|
||||
if(this.pageMenu) this.pageMenu.close();
|
||||
UI.remove(this);
|
||||
}
|
||||
|
||||
_activateTab(index) {
|
||||
if(index === this._activeTabIndex) return;
|
||||
|
||||
if(this.page && this.page.hasChanges && this.page.hasChanges()) {
|
||||
Confirm.open('Discard changes?', (confirmed) => {
|
||||
if(confirmed) this._swapTab(index);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
this._swapTab(index);
|
||||
}
|
||||
|
||||
_swapTab(index) {
|
||||
// pageMenu.dispose() cascades to every widget the outgoing page
|
||||
// handed it via menuItems -- the page itself is a plain object (see
|
||||
// SettingsGeneral.js), nothing else to release.
|
||||
if(this.pageMenu) this.pageMenu.dispose();
|
||||
|
||||
for(let i = 0; i < this.tabs.length; i++) {
|
||||
this.tabs[i].setHighlighted(i === index);
|
||||
}
|
||||
|
||||
const def = TABS[index];
|
||||
this.page = new def.ctor();
|
||||
if(this.page.load) this.page.load();
|
||||
|
||||
this.pageMenu = new Menu();
|
||||
this.pageMenu.y = 40;
|
||||
const items = this.page.menuItems || [];
|
||||
for(let i = 0; i < items.length; i++) this.pageMenu.addItem(items[i]);
|
||||
this.add(this.pageMenu);
|
||||
this.pageMenu.open();
|
||||
|
||||
this._activeTabIndex = index;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = Settings;
|
||||
@@ -0,0 +1,48 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
var Dropdown = require('./Dropdown.js');
|
||||
var Button = require('./Button.js');
|
||||
|
||||
// A plain class, not a UIElement -- it owns no visual tree of its own.
|
||||
// Its widgets are handed to Settings.js's pageMenu (via menuItems),
|
||||
// which owns their parenting/rendering/disposal; this only holds
|
||||
// load()/apply()/hasChanges() logic, mirroring the old settings system's
|
||||
// per-tab def struct.
|
||||
class SettingsGeneral {
|
||||
constructor() {
|
||||
this.dropdown = new Dropdown();
|
||||
this.dropdown.text = 'Language';
|
||||
this.dropdown.options = ['en-US', 'ja-JP', 'es-MX'];
|
||||
|
||||
this.applyButton = new Button();
|
||||
this.applyButton.text = 'Apply';
|
||||
this.applyButton.y = 40;
|
||||
this.applyButton.onSelect = () => this.apply();
|
||||
|
||||
this._loadedIndex = 0;
|
||||
}
|
||||
|
||||
get menuItems() {
|
||||
return [this.dropdown, this.applyButton];
|
||||
}
|
||||
|
||||
load() {
|
||||
const index = this.dropdown.options.indexOf(Locale.current);
|
||||
this.dropdown.selectedIndex = index >= 0 ? index : 0;
|
||||
this._loadedIndex = this.dropdown.selectedIndex;
|
||||
}
|
||||
|
||||
apply() {
|
||||
Locale.set(this.dropdown.options[this.dropdown.selectedIndex]);
|
||||
this._loadedIndex = this.dropdown.selectedIndex;
|
||||
}
|
||||
|
||||
hasChanges() {
|
||||
return this.dropdown.selectedIndex !== this._loadedIndex;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = SettingsGeneral;
|
||||
@@ -0,0 +1,46 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
var Slider = require('./Slider.js');
|
||||
var Button = require('./Button.js');
|
||||
|
||||
// A plain class, not a UIElement -- see SettingsGeneral.js for why.
|
||||
class SettingsInput {
|
||||
constructor() {
|
||||
this.deadzoneSlider = new Slider();
|
||||
this.deadzoneSlider.text = 'Deadzone';
|
||||
this.deadzoneSlider.min = 0;
|
||||
this.deadzoneSlider.max = 1;
|
||||
this.deadzoneSlider.step = 0.05;
|
||||
|
||||
this.applyButton = new Button();
|
||||
this.applyButton.text = 'Apply';
|
||||
this.applyButton.y = 40;
|
||||
this.applyButton.onSelect = () => this.apply();
|
||||
|
||||
this._loadedValue = 0;
|
||||
}
|
||||
|
||||
get menuItems() {
|
||||
return [this.deadzoneSlider, this.applyButton];
|
||||
}
|
||||
|
||||
load() {
|
||||
this.deadzoneSlider.value = Input.deadzone;
|
||||
this._loadedValue = this.deadzoneSlider.value;
|
||||
}
|
||||
|
||||
apply() {
|
||||
Input.deadzone = this.deadzoneSlider.value;
|
||||
Save.write();
|
||||
this._loadedValue = this.deadzoneSlider.value;
|
||||
}
|
||||
|
||||
hasChanges() {
|
||||
return this.deadzoneSlider.value !== this._loadedValue;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = SettingsInput;
|
||||
@@ -0,0 +1,94 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
// Name label + value label + a track/fill Rectangle pair. Unlike Button,
|
||||
// a Slider doesn't fire on ACCEPT -- it consumes LEFT/RIGHT itself via
|
||||
// directionInput(), stepping value with wraparound at min/max, which is
|
||||
// how a Menu gives the currently-highlighted item first refusal on
|
||||
// direction input before falling back to moving the cursor.
|
||||
class Slider extends UIElement {
|
||||
init() {
|
||||
this.nameLabel = new Label();
|
||||
this.add(this.nameLabel);
|
||||
|
||||
this.valueLabel = new Label();
|
||||
this.valueLabel.x = 100;
|
||||
this.add(this.valueLabel);
|
||||
|
||||
this.track = new Rectangle();
|
||||
this.track.y = 16;
|
||||
this.track.width = 100;
|
||||
this.track.height = 4;
|
||||
this.track.color = Slider.COLOR_TRACK;
|
||||
this.add(this.track);
|
||||
|
||||
this.fill = new Rectangle();
|
||||
this.fill.y = 16;
|
||||
this.fill.height = 4;
|
||||
this.fill.color = Slider.COLOR_FILL;
|
||||
this.add(this.fill);
|
||||
|
||||
this._min = 0;
|
||||
this._max = 1;
|
||||
this.step = 0.1;
|
||||
this._value = 0;
|
||||
this.highlighted = false;
|
||||
this.onChange = null;
|
||||
|
||||
this._refresh();
|
||||
}
|
||||
|
||||
get text() { return this.nameLabel.text; }
|
||||
set text(value) { this.nameLabel.text = value; }
|
||||
|
||||
get min() { return this._min; }
|
||||
set min(value) { this._min = value; this._refresh(); }
|
||||
|
||||
get max() { return this._max; }
|
||||
set max(value) { this._max = value; this._refresh(); }
|
||||
|
||||
get value() { return this._value; }
|
||||
set value(v) {
|
||||
this._value = Math.min(this._max, Math.max(this._min, v));
|
||||
this._refresh();
|
||||
if(this.onChange) this.onChange(this._value);
|
||||
}
|
||||
|
||||
setHighlighted(highlighted) {
|
||||
this.highlighted = highlighted;
|
||||
this.nameLabel.color = highlighted
|
||||
? Slider.COLOR_HIGHLIGHTED
|
||||
: Slider.COLOR_NORMAL;
|
||||
}
|
||||
|
||||
directionInput(dx, dy) {
|
||||
if(dx === 0) return false;
|
||||
|
||||
let next = this._value + dx * this.step;
|
||||
const range = this._max - this._min;
|
||||
if(range > 0) {
|
||||
// Wrap within [min, max) rather than clamp, matching the old
|
||||
// slider's step-with-wraparound behavior.
|
||||
next = this._min + (((next - this._min) % range) + range) % range;
|
||||
}
|
||||
this.value = next;
|
||||
return true;
|
||||
}
|
||||
|
||||
_refresh() {
|
||||
this.valueLabel.text = String(Math.round(this._value * 100) / 100);
|
||||
const ratio = this._max > this._min
|
||||
? (this._value - this._min) / (this._max - this._min)
|
||||
: 0;
|
||||
this.fill.width = this.track.width * ratio;
|
||||
}
|
||||
}
|
||||
|
||||
Slider.COLOR_NORMAL = { r: 255, g: 255, b: 255, a: 255 };
|
||||
Slider.COLOR_HIGHLIGHTED = { r: 255, g: 0, b: 0, a: 255 };
|
||||
Slider.COLOR_TRACK = { r: 80, g: 80, b: 80, a: 255 };
|
||||
Slider.COLOR_FILL = { r: 0, g: 160, b: 220, a: 255 };
|
||||
|
||||
module.exports = Slider;
|
||||
@@ -0,0 +1,45 @@
|
||||
// Copyright (c) 2026 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
// A background Rectangle + Label, structurally a re-skinned Button --
|
||||
// "active" (which content tab is currently shown) plays the same role
|
||||
// Button's "highlighted" plays, so setHighlighted() is how a Menu drives
|
||||
// it: a tab strip's Menu treats "cursor is here" and "this tab's content
|
||||
// is showing" as the same thing, matching the old widget's behavior.
|
||||
class Tab extends UIElement {
|
||||
init() {
|
||||
this.background = new Rectangle();
|
||||
this.background.width = 80;
|
||||
this.background.height = 24;
|
||||
this.add(this.background);
|
||||
|
||||
this.label = new Label();
|
||||
this.label.x = 4;
|
||||
this.label.y = 4;
|
||||
this.add(this.label);
|
||||
|
||||
this.active = false;
|
||||
this._refresh();
|
||||
}
|
||||
|
||||
get text() { return this.label.text; }
|
||||
set text(value) { this.label.text = value; }
|
||||
|
||||
setHighlighted(active) {
|
||||
this.active = active;
|
||||
this._refresh();
|
||||
}
|
||||
|
||||
_refresh() {
|
||||
this.background.color = this.active
|
||||
? Tab.COLOR_ACTIVE
|
||||
: Tab.COLOR_INACTIVE;
|
||||
}
|
||||
}
|
||||
|
||||
Tab.COLOR_ACTIVE = { r: 0, g: 160, b: 0, a: 255 };
|
||||
Tab.COLOR_INACTIVE = { r: 160, g: 0, b: 0, a: 255 };
|
||||
|
||||
module.exports = Tab;
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user