7ee04c78cd
The old UI system (X-macro static element list, hand-authored C screens/widgets/focus stack) is archived under archive/ rather than deleted, since it's a useful reference during the rewrite. New native UI element pool (src/dusk/ui): a flat UI_ELEMENTS[128] pool of tagged-union elements (Label, Rectangle, Scripted), a real persistent parent/child tree (children[8] per element, cycle- and capacity-checked uiElementSetParent), always-fresh worldX/worldY (cheap enough to recompute on every read, no dirty-flag cache needed), and cascading dispose. Rendering stays manual/immediate: a scripted element with no render() override auto-renders its children by default, but overriding render() takes full control (an override must call renderChildren() itself to opt back in) -- this is deliberately preserved end to end via a render()-shadow trampoline so overriding render() always keeps working the same way regardless of how a node is reached. New scripting layer (src/dusk/script/module/ui): UIElement/Label/ Rectangle JS classes (Label/Rectangle share UIElement's prototype via manual chaining, not JS `extends`), exposing x/y/worldX/worldY/parent/ add()/remove()/render()/renderChildren()/dispose(). UI.add()/ UI.remove() manage top-level render roots, mutually exclusive with being someone's child. Also: Scene gains a lateUpdate() hook (called once per frame after every other update, for things like camera-follow that need to react to where everything else ended up); several duskrpg call sites (cutscene items, entityinteractable, entityplayer) that depended on the now-archived RPG textbox are stubbed to console output instead of a dialogue box, pending the new UI reaching that far. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
124 lines
3.0 KiB
C
124 lines
3.0 KiB
C
/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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#include "ui/widget/uiwidgetlabel.h"
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#define UI_DROPDOWN_GAP 4.0f
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typedef struct {
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uiwidgetlabel_t label;
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uiwidgetlabel_t value;
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const char_t *const *options;
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uint8_t optionCount;
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uint8_t selectedIndex;
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bool_t highlighted;
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} uidropdown_t;
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/**
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* Initializes a dropdown.
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*
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* @param dropdown The dropdown to initialize.
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* @param label Display label.
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* @param options Array of option display strings; caller-owned, must
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* outlive the dropdown.
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* @param optionCount Number of entries in options. Must be > 0.
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* @param selectedIndex Initial selected option index, clamped to
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* [0, optionCount - 1].
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*/
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void uiDropdownInit(
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uidropdown_t *dropdown,
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const char_t *label,
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const char_t *const *options,
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const uint8_t optionCount,
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const uint8_t selectedIndex
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);
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/**
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* Returns the index of the currently selected option.
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*
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* @param dropdown The dropdown to query.
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* @returns The selected option index.
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*/
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uint8_t uiDropdownGetSelectedIndex(const uidropdown_t *dropdown);
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/**
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* Returns the currently selected option's display string.
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*
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* @param dropdown The dropdown to query.
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* @returns The selected option string.
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*/
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const char_t *uiDropdownGetSelectedOption(const uidropdown_t *dropdown);
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/**
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* Sets the selected option by index.
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*
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* @param dropdown The dropdown to update.
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* @param index The new selected option index. Must be < optionCount.
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*/
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void uiDropdownSetSelectedIndex(uidropdown_t *dropdown, const uint8_t index);
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/**
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* Selects the next option, wrapping around to the first option past
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* the last.
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*
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* @param dropdown The dropdown to update.
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*/
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void uiDropdownStepNext(uidropdown_t *dropdown);
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/**
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* Selects the previous option, wrapping around to the last option
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* before the first.
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*
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* @param dropdown The dropdown to update.
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*/
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void uiDropdownStepPrev(uidropdown_t *dropdown);
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/**
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* Returns whether the dropdown is highlighted.
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*
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* @param dropdown The dropdown to query.
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* @returns True if highlighted.
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*/
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bool_t uiDropdownIsHighlighted(const uidropdown_t *dropdown);
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/**
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* Sets the highlighted state of the dropdown.
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*
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* @param dropdown The dropdown to update.
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* @param highlighted The new highlighted state.
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*/
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void uiDropdownSetHighlighted(
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uidropdown_t *dropdown,
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const bool_t highlighted
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);
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/**
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* Draws the dropdown at the given screen position: label, then the
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* currently selected option surrounded by cycle arrows.
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*
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* @param dropdown The dropdown to draw.
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* @param x Screen x position.
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* @param y Screen y position.
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* @return Any error that occurs.
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*/
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errorret_t uiDropdownDraw(
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const uidropdown_t *dropdown,
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const float_t x,
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const float_t y
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);
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/**
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* Rebuilds the dropdown's cached value label ("< option >") from its
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* current selectedIndex. Called internally whenever selectedIndex
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* changes.
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*
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* @param dropdown The dropdown to update.
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*/
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void uiDropdownRebuildValue(uidropdown_t *dropdown);
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