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@@ -1,13 +0,0 @@
|
||||
#!/bin/bash
|
||||
docker build -t myapp:latest -f .ci/dolphin/Dockerfile .
|
||||
docker run -it -v ./:/workdir myapp:latest /bin/bash -c ' \
|
||||
export PATH="$DEVKITPPC/bin:$PATH" && \
|
||||
cd /workdir && \
|
||||
rm -rf build-gamecube && \
|
||||
mkdir -p build-gamecube && \
|
||||
# cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" && \
|
||||
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" && \
|
||||
cd build-gamecube && \
|
||||
make -j$(nproc) VERBOSE=1 && \
|
||||
cp ./Dusk.dol ./boot.dol
|
||||
'
|
||||
@@ -1,13 +0,0 @@
|
||||
#!/bin/bash
|
||||
docker build -t myapp:latest -f .ci/dolphin/Dockerfile .
|
||||
docker run -v ./:/workdir myapp:latest /bin/bash -c ' \
|
||||
export PATH="$DEVKITPPC/bin:$PATH" && \
|
||||
cd /workdir && \
|
||||
rm -rf build-wii && \
|
||||
mkdir -p build-wii && \
|
||||
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" && \
|
||||
cd build-wii && \
|
||||
make -j$(nproc) VERBOSE=1 && \
|
||||
mv ./Dusk.dol ./boot.dol
|
||||
'
|
||||
# docker run -it -v ./:/workdir myapp:latest /bin/bash
|
||||
@@ -1,5 +0,0 @@
|
||||
#!/bin/bash
|
||||
mkdir -p build-psp
|
||||
cd build-psp
|
||||
cmake .. -DDUSK_TARGET_SYSTEM=psp
|
||||
make -j$(nproc)
|
||||
@@ -1,156 +0,0 @@
|
||||
name: Build Dusk
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
pull_request:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
run-tests:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: https://git.wish.moe/YourWishes/checkout@main
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
apt-get update
|
||||
apt-get install -y build-essential cmake python3 python3-pip python3-polib python3-pil libsdl2-dev libgl1-mesa-dev libzip-dev python3-dotenv python3-pyqt5 python3-opengl liblua5.3-dev
|
||||
- name: Configure CMake for tests
|
||||
run: cmake -S . -B build -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
|
||||
- name: Build tests
|
||||
run: cmake --build build -- -j$(nproc)
|
||||
- name: Run tests
|
||||
run: ctest --output-on-failure --test-dir build
|
||||
|
||||
build-linux:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: https://git.wish.moe/YourWishes/checkout@main
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
apt-get update
|
||||
apt-get install -y build-essential cmake python3 python3-pip python3-polib python3-pil libsdl2-dev libgl1-mesa-dev libzip-dev python3-dotenv python3-pyqt5 python3-opengl liblua5.3-dev
|
||||
- name: Configure CMake
|
||||
run: cmake -S . -B build -DDUSK_TARGET_SYSTEM=linux
|
||||
- name: Build
|
||||
run: cmake --build build -- -j$(nproc)
|
||||
- name: List build output
|
||||
run: ls -lh build
|
||||
- name: Upload Linux binary
|
||||
uses: https://git.wish.moe/YourWishes/upload-artifact@v3/node20
|
||||
with:
|
||||
name: dusk-linux
|
||||
path: build/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
build-psp:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: https://git.wish.moe/YourWishes/checkout@main
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
apt-get update
|
||||
apt-get install -y build-essential cmake python3 python3-pip python3-polib python3-pil libsdl2-dev libgl1-mesa-dev libzip-dev python3-dotenv python3-pyqt5 python3-opengl liblua5.3-dev
|
||||
- name: Configure CMake
|
||||
run: cmake -S . -B build -DDUSK_TARGET_SYSTEM=psp -DENABLE_TESTS=OFF
|
||||
- name: Build
|
||||
run: cmake --build build -- -j$(nproc)
|
||||
- name: Move EBOOT.PBP to Dusk subfolder
|
||||
run: |
|
||||
mkdir -p build/gitea/Dusk
|
||||
mv build/EBOOT.PBP build/gitea/Dusk/EBOOT.PBP
|
||||
- name: List build output
|
||||
run: ls -lh build/gitea/Dusk
|
||||
- name: Upload PSP binary
|
||||
uses: https://git.wish.moe/YourWishes/upload-artifact@v3/node20
|
||||
with:
|
||||
name: dusk-psp
|
||||
path: build/gitea/
|
||||
if-no-files-found: error
|
||||
|
||||
build-dolphin:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: https://git.wish.moe/YourWishes/checkout@main
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
# Install devkit pacman
|
||||
if ! [ $(id -u) = 0 ]; then
|
||||
echo "Need root privilege to install!"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# ensure apt is set up to work with https sources
|
||||
apt-get install apt-transport-https
|
||||
|
||||
# Store devkitPro gpg key locally if we don't have it already
|
||||
if ! [ -f /usr/share/keyring/devkitpro-pub.gpg ]; then
|
||||
mkdir -p /usr/share/keyring/
|
||||
wget -U "dkp apt" -O /usr/share/keyring/devkitpro-pub.gpg https://apt.devkitpro.org/devkitpro-pub.gpg
|
||||
fi
|
||||
|
||||
# Add the devkitPro apt repository if we don't have it set up already
|
||||
if ! [ -f /etc/apt/sources.list.d/devkitpro.list ]; then
|
||||
echo "deb [signed-by=/usr/share/keyring/devkitpro-pub.gpg] https://apt.devkitpro.org stable main" > /etc/apt/sources.list.d/devkitpro.list
|
||||
fi
|
||||
apt-get update
|
||||
apt-get install devkitpro-pacman --yes
|
||||
apt-get install --yes build-essential cmake python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl
|
||||
|
||||
sudo dkp-pacman -Syu --noconfirm
|
||||
sudo dkp-pacman -S gamecube-dev wii-dev ppc-liblzma ppc-libzip --needed --noconfirm
|
||||
|
||||
- name: Build GameCube
|
||||
run: |
|
||||
export DEVKITPRO=/opt/devkitpro
|
||||
export DEVKITPPC=/opt/devkitpro/devkitPPC
|
||||
export PATH="$DEVKITPPC/bin:$DEVKITPRO/tools/bin:$PATH"
|
||||
mkdir -p build-gamecube
|
||||
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
|
||||
cd build-gamecube
|
||||
make -j$(nproc) VERBOSE=1
|
||||
|
||||
- name: Copy GameCube
|
||||
run: |
|
||||
ls -l
|
||||
mkdir -p build/gitea/GameCube/Dusk
|
||||
mv build-gamecube/Dusk.dol build/gitea/GameCube/Dusk/Dusk.dol
|
||||
mv build-gamecube/dusk.dsk build/gitea/GameCube/Dusk/dusk.dsk
|
||||
|
||||
- name: Upload GameCube Binary
|
||||
uses: https://git.wish.moe/YourWishes/upload-artifact@v3/node20
|
||||
with:
|
||||
name: dusk-gamecube
|
||||
path: build/gitea/GameCube
|
||||
if-no-files-found: error
|
||||
|
||||
- name: Build Wii
|
||||
run: |
|
||||
export DEVKITPRO=/opt/devkitpro
|
||||
export DEVKITPPC=/opt/devkitpro/devkitPPC
|
||||
export PATH="$DEVKITPPC/bin:$DEVKITPRO/tools/bin:$PATH"
|
||||
mkdir -p build-wii
|
||||
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
|
||||
cd build-wii
|
||||
make -j$(nproc) VERBOSE=1
|
||||
|
||||
- name: Copy Wii
|
||||
run: |
|
||||
ls -l
|
||||
mkdir -p build/gitea/Wii/apps/Dusk
|
||||
mv build-wii/Dusk.dol build/gitea/Wii/apps/Dusk/boot.dol
|
||||
mv build-wii/dusk.dsk build/gitea/Wii/apps/Dusk/dusk.dsk
|
||||
cp .ci/dolphin/meta.xml build/gitea/Wii/apps/Dusk/meta.xml
|
||||
|
||||
- name: Upload Wii Binary
|
||||
uses: https://git.wish.moe/YourWishes/upload-artifact@v3/node20
|
||||
with:
|
||||
name: dusk-wii
|
||||
path: build/gitea/Wii
|
||||
if-no-files-found: error
|
||||
97
.github/workflows/build.yml
vendored
Normal file
97
.github/workflows/build.yml
vendored
Normal file
@@ -0,0 +1,97 @@
|
||||
name: Build Dusk
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
pull_request:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
run-tests:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Set up Docker
|
||||
uses: docker/setup-docker-action@v5
|
||||
- name: Run tests in Docker
|
||||
run: ./scripts/test-linux-docker.sh
|
||||
|
||||
build-linux:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Set up Docker
|
||||
uses: docker/setup-docker-action@v5
|
||||
- name: Build Linux
|
||||
run: ./scripts/build-linux-docker.sh
|
||||
- name: Upload Linux binary
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: dusk-linux
|
||||
path: build-linux/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
build-psp:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Set up Docker
|
||||
uses: docker/setup-docker-action@v5
|
||||
- name: Build psp
|
||||
run: ./scripts/build-psp-docker.sh
|
||||
- name: Move EBOOT.PBP to Dusk subfolder
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk/PSP/GAME/Dusk
|
||||
cp build-psp/EBOOT.PBP ./git-artifcats/Dusk/PSP/GAME/Dusk/EBOOT.PBP
|
||||
- name: Upload psp binary
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: dusk-psp
|
||||
path: ./git-artifcats/Dusk
|
||||
if-no-files-found: error
|
||||
|
||||
build-gamecube:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Set up Docker
|
||||
uses: docker/setup-docker-action@v5
|
||||
- name: Build GameCube
|
||||
run: ./scripts/build-gamecube-docker.sh
|
||||
- name: Copy output files.
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk
|
||||
cp build-gamecube/Dusk.dol ./git-artifcats/Dusk/Dusk.dol
|
||||
cp build-gamecube/dusk.dsk ./git-artifcats/Dusk/dusk.dsk
|
||||
- name: Upload GameCube binary
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: dusk-gamecube
|
||||
path: ./git-artifcats/Dusk
|
||||
|
||||
build-wii:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: Set up Docker
|
||||
uses: docker/setup-docker-action@v5
|
||||
- name: Build Wii
|
||||
run: ./scripts/build-wii-docker.sh
|
||||
- name: Copy output files.
|
||||
run: |
|
||||
mkdir -p ./git-artifcats/Dusk/apps/Dusk
|
||||
cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/Dusk.dol
|
||||
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
|
||||
cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
|
||||
- name: Upload Wii binary
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: dusk-wii
|
||||
path: ./git-artifcats/Dusk
|
||||
@@ -10,7 +10,7 @@ set(CMAKE_C_STANDARD 11)
|
||||
set(CMAKE_C_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
|
||||
|
||||
option(ENABLE_TESTS "Enable tests" OFF)
|
||||
option(DUSK_BUILD_TESTS "Enable tests" OFF)
|
||||
|
||||
# Prep cache
|
||||
set(DUSK_CACHE_TARGET "dusk-target")
|
||||
@@ -32,17 +32,18 @@ set(DUSK_LIBRARY_TARGET_NAME "DuskCore" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||
set(DUSK_BINARY_TARGET_NAME "Dusk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||
set(DUSK_ASSETS_ZIP "${DUSK_BUILD_DIR}/dusk.dsk" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||
|
||||
# Create directories
|
||||
file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
|
||||
|
||||
# Find packages
|
||||
find_package(Python3 COMPONENTS Interpreter REQUIRED)
|
||||
|
||||
# Set target system, default to linux if not set.
|
||||
if(NOT DEFINED DUSK_TARGET_SYSTEM)
|
||||
set(DUSK_TARGET_SYSTEM "linux")
|
||||
endif()
|
||||
|
||||
# Create directories
|
||||
file(MAKE_DIRECTORY ${DUSK_GENERATED_HEADERS_DIR})
|
||||
file(MAKE_DIRECTORY ${DUSK_TEMP_DIR})
|
||||
file(MAKE_DIRECTORY ${DUSK_BUILT_ASSETS_DIR})
|
||||
|
||||
# Required build packages
|
||||
find_package(Python3 COMPONENTS Interpreter REQUIRED)
|
||||
|
||||
# Init Project.
|
||||
project(${DUSK_LIBRARY_TARGET_NAME}
|
||||
VERSION 1.0.0
|
||||
@@ -50,14 +51,14 @@ project(${DUSK_LIBRARY_TARGET_NAME}
|
||||
)
|
||||
|
||||
# Either, create library and binary separately (used for tests), or make them
|
||||
# one in the same so all code is in the binary.
|
||||
if(ENABLE_TESTS)
|
||||
# one in the same so all code is in the binary only.
|
||||
# Binary Executable
|
||||
add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/dusk/null.c)
|
||||
|
||||
if(DUSK_BUILD_TESTS)
|
||||
# MainLibrary
|
||||
add_library(${DUSK_LIBRARY_TARGET_NAME} STATIC)
|
||||
|
||||
# Binary Executable
|
||||
add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/null.c)
|
||||
|
||||
# Link library to binary
|
||||
target_link_libraries(${DUSK_BINARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
@@ -65,16 +66,26 @@ if(ENABLE_TESTS)
|
||||
)
|
||||
else()
|
||||
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||
add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/null.c)
|
||||
endif()
|
||||
|
||||
# Definitions
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
|
||||
)
|
||||
|
||||
# Toolchains
|
||||
include(cmake/configure/${DUSK_TARGET_SYSTEM}.cmake)
|
||||
include(cmake/targets/${DUSK_TARGET_SYSTEM}.cmake)
|
||||
|
||||
# Add tools
|
||||
add_subdirectory(tools)
|
||||
|
||||
# Add code
|
||||
# Include generated headers from tools.
|
||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
${DUSK_GENERATED_HEADERS_DIR}
|
||||
)
|
||||
|
||||
# Add main code
|
||||
add_subdirectory(${DUSK_SOURCES_DIR})
|
||||
|
||||
# Include generated headers
|
||||
@@ -83,7 +94,7 @@ target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
)
|
||||
|
||||
# Handle tests
|
||||
if(ENABLE_TESTS)
|
||||
if(DUSK_BUILD_TESTS)
|
||||
enable_testing()
|
||||
add_subdirectory(test)
|
||||
endif()
|
||||
@@ -101,24 +112,3 @@ add_custom_command(
|
||||
)
|
||||
add_custom_target(DUSK_ASSETS_BUILT DEPENDS "${DUSK_ASSETS_ZIP}")
|
||||
add_dependencies(${DUSK_LIBRARY_TARGET_NAME} DUSK_ASSETS_BUILT)
|
||||
|
||||
# Postbuild
|
||||
if(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
||||
create_pbp_file(
|
||||
TARGET "${DUSK_BINARY_TARGET_NAME}"
|
||||
ICON_PATH NULL
|
||||
BACKGROUND_PATH NULL
|
||||
PREVIEW_PATH NULL
|
||||
TITLE "${DUSK_BINARY_TARGET_NAME}"
|
||||
PSAR_PATH ${DUSK_ASSETS_ZIP}
|
||||
VERSION 01.00
|
||||
)
|
||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
|
||||
set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
|
||||
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
|
||||
COMMAND elf2dol
|
||||
"$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>"
|
||||
"${DUSK_BINARY_TARGET_NAME_DOL}"
|
||||
COMMENT "Generating ${DUSK_BINARY_TARGET_NAME_DOL} from ${DUSK_BINARY_TARGET_NAME}"
|
||||
)
|
||||
endif()
|
||||
|
||||
12
archive/platform/CMakeLists.txt
Normal file
12
archive/platform/CMakeLists.txt
Normal file
@@ -0,0 +1,12 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
sdl2.c
|
||||
psp.c
|
||||
dolphin.c
|
||||
)
|
||||
92
archive/platform/dolphin.c
Normal file
92
archive/platform/dolphin.c
Normal file
@@ -0,0 +1,92 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "dolphin.h"
|
||||
|
||||
void displayInitDolphin(void) {
|
||||
VIDEO_Init();
|
||||
DISPLAY.screenMode = VIDEO_GetPreferredMode(NULL);
|
||||
DISPLAY.frameBuffer[0] = MEM_K0_TO_K1(
|
||||
SYS_AllocateFramebuffer(DISPLAY.screenMode)
|
||||
);
|
||||
DISPLAY.frameBuffer[1] = MEM_K0_TO_K1(
|
||||
SYS_AllocateFramebuffer(DISPLAY.screenMode)
|
||||
);
|
||||
VIDEO_Configure(DISPLAY.screenMode);
|
||||
|
||||
VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer]);
|
||||
// VIDEO_SetPostRetraceCallback(copy_buffers);
|
||||
VIDEO_SetBlack(FALSE);
|
||||
VIDEO_Flush();
|
||||
VIDEO_WaitVSync();
|
||||
if(DISPLAY.screenMode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
|
||||
|
||||
DISPLAY.fifoBuffer = memalign(32, DISPLAY_FIFO_SIZE);
|
||||
memoryZero(DISPLAY.fifoBuffer, DISPLAY_FIFO_SIZE);
|
||||
|
||||
GX_Init(DISPLAY.fifoBuffer, DISPLAY_FIFO_SIZE);
|
||||
|
||||
// This seems to be mostly related to interlacing vs progressive
|
||||
GX_SetViewport(
|
||||
0, 0,
|
||||
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight,
|
||||
0, 1
|
||||
);
|
||||
float_t yscale = GX_GetYScaleFactor(
|
||||
DISPLAY.screenMode->efbHeight, DISPLAY.screenMode->xfbHeight
|
||||
);
|
||||
uint32_t xfbHeight = GX_SetDispCopyYScale(yscale);
|
||||
GX_SetScissor(
|
||||
0, 0,
|
||||
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight
|
||||
);
|
||||
GX_SetDispCopySrc(
|
||||
0, 0,
|
||||
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight
|
||||
);
|
||||
GX_SetDispCopyDst(DISPLAY.screenMode->fbWidth, xfbHeight);
|
||||
GX_SetCopyFilter(
|
||||
DISPLAY.screenMode->aa,
|
||||
DISPLAY.screenMode->sample_pattern,
|
||||
GX_TRUE,
|
||||
DISPLAY.screenMode->vfilter
|
||||
);
|
||||
GX_SetFieldMode(
|
||||
DISPLAY.screenMode->field_rendering,
|
||||
(
|
||||
(DISPLAY.screenMode->viHeight == 2 * DISPLAY.screenMode->xfbHeight) ?
|
||||
GX_ENABLE :
|
||||
GX_DISABLE
|
||||
)
|
||||
);
|
||||
|
||||
// Setup cull modes
|
||||
GX_SetCullMode(GX_CULL_NONE);
|
||||
GX_SetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
|
||||
GX_CopyDisp(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer], GX_TRUE);
|
||||
GX_SetDispCopyGamma(GX_GM_1_0);
|
||||
|
||||
GX_ClearVtxDesc();
|
||||
GX_SetVtxDesc(GX_VA_POS, GX_INDEX16);
|
||||
GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX16);
|
||||
GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX16);
|
||||
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
||||
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_U8, 0);
|
||||
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
|
||||
}
|
||||
|
||||
void displayDolphinSwap(void) {
|
||||
GX_DrawDone();
|
||||
|
||||
DISPLAY.whichFrameBuffer ^= 1;
|
||||
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
|
||||
GX_SetColorUpdate(GX_TRUE);
|
||||
GX_CopyDisp(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer], GX_TRUE);
|
||||
VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer]);
|
||||
VIDEO_Flush();
|
||||
VIDEO_WaitVSync();
|
||||
}
|
||||
27
archive/platform/dolphin.h
Normal file
27
archive/platform/dolphin.h
Normal file
@@ -0,0 +1,27 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "display/displaydefs.h"
|
||||
|
||||
typedef struct {
|
||||
void *frameBuffer[2];// Double-Bufferred
|
||||
int whichFrameBuffer;
|
||||
GXRModeObj *screenMode;
|
||||
void *fifoBuffer;
|
||||
} displaydolphin_t;
|
||||
|
||||
/**
|
||||
* Initializes the display for Dolphin.
|
||||
*/
|
||||
void displayDolphinInit(void);
|
||||
|
||||
/**
|
||||
* Swaps the back buffer to the front for Dolphin.
|
||||
*/
|
||||
void displayDolphinSwap(void);
|
||||
12
archive/platform/psp.c
Normal file
12
archive/platform/psp.c
Normal file
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "psp.h"
|
||||
|
||||
void displayInitPSP(void) {
|
||||
DISPLAY.usingShaderedPalettes = false;
|
||||
}
|
||||
13
archive/platform/psp.h
Normal file
13
archive/platform/psp.h
Normal file
@@ -0,0 +1,13 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* Initializes the display for PSP.
|
||||
*/
|
||||
void displayInitPSP(void);
|
||||
32
archive/platform/sdl2.c
Normal file
32
archive/platform/sdl2.c
Normal file
@@ -0,0 +1,32 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "sdl2.h"
|
||||
|
||||
void displaySDL2Update(void) {
|
||||
}
|
||||
|
||||
void displaySDL2Swap(void) {
|
||||
SDL_GL_SwapWindow(DISPLAY.window);
|
||||
|
||||
GLenum err;
|
||||
while((err = glGetError()) != GL_NO_ERROR) {
|
||||
debugPrint("GL Error: %d\n", err);
|
||||
}
|
||||
}
|
||||
|
||||
void displaySDL2Dispose(void) {
|
||||
if(DISPLAY.glContext) {
|
||||
SDL_GL_DeleteContext(DISPLAY.glContext);
|
||||
DISPLAY.glContext = NULL;
|
||||
}
|
||||
if(DISPLAY.window) {
|
||||
SDL_DestroyWindow(DISPLAY.window);
|
||||
DISPLAY.window = NULL;
|
||||
}
|
||||
SDL_Quit();
|
||||
}
|
||||
35
archive/platform/sdl2.h
Normal file
35
archive/platform/sdl2.h
Normal file
@@ -0,0 +1,35 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct {
|
||||
SDL_Window *window;
|
||||
SDL_GLContext glContext;
|
||||
bool_t usingShaderedPalettes;
|
||||
} displaysdl2_t;
|
||||
|
||||
/**
|
||||
* Initializes the display for SDL2.
|
||||
*/
|
||||
void displaySDL2Init(void);
|
||||
|
||||
/**
|
||||
* Updates the display for SDL2.
|
||||
*/
|
||||
void displaySDL2Update(void);
|
||||
|
||||
/**
|
||||
* Swaps the display buffers for SDL2.
|
||||
*/
|
||||
void displaySDL2Swap(void);
|
||||
|
||||
/**
|
||||
* Disposes of the display for SDL2.
|
||||
*/
|
||||
void displaySDL2Dispose(void);
|
||||
@@ -4,7 +4,7 @@ module('scene')
|
||||
module('locale')
|
||||
|
||||
-- Default Input bindings.
|
||||
if PLATFORM == "psp" then
|
||||
if PSP then
|
||||
inputBind("up", INPUT_ACTION_UP)
|
||||
inputBind("down", INPUT_ACTION_DOWN)
|
||||
inputBind("left", INPUT_ACTION_LEFT)
|
||||
@@ -50,6 +50,22 @@ else
|
||||
inputBind("escape", INPUT_ACTION_RAGEQUIT)
|
||||
end
|
||||
|
||||
if INPUT_GAMEPAD then
|
||||
inputBind("gamepad_up", INPUT_ACTION_UP)
|
||||
inputBind("gamepad_down", INPUT_ACTION_DOWN)
|
||||
inputBind("gamepad_left", INPUT_ACTION_LEFT)
|
||||
inputBind("gamepad_right", INPUT_ACTION_RIGHT)
|
||||
|
||||
inputBind("gamepad_a", INPUT_ACTION_ACCEPT)
|
||||
inputBind("gamepad_b", INPUT_ACTION_CANCEL)
|
||||
inputBind("gamepad_back", INPUT_ACTION_RAGEQUIT)
|
||||
|
||||
inputBind("gamepad_lstick_up", INPUT_ACTION_UP)
|
||||
inputBind("gamepad_lstick_down", INPUT_ACTION_DOWN)
|
||||
inputBind("gamepad_lstick_left", INPUT_ACTION_LEFT)
|
||||
inputBind("gamepad_lstick_right", INPUT_ACTION_RIGHT)
|
||||
end
|
||||
|
||||
if INPUT_POINTER then
|
||||
inputBind("mouse_x", INPUT_ACTION_POINTERX)
|
||||
inputBind("mouse_y", INPUT_ACTION_POINTERY)
|
||||
|
||||
@@ -15,7 +15,7 @@ CELL_STATE_HOVER = 1
|
||||
CELL_STATE_DOWN = 2
|
||||
CELL_STATE_DISABLED = 3
|
||||
|
||||
screenSetBackground(colorBlack())
|
||||
screenSetBackground(colorCornflowerBlue())
|
||||
camera = cameraCreate(CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC)
|
||||
|
||||
-- tilesetUi = tilesetGetByName("ui")
|
||||
@@ -171,36 +171,62 @@ function borderDraw(x, y, innerWidth, innerHeight)
|
||||
)
|
||||
end
|
||||
|
||||
x = 0
|
||||
y = 0
|
||||
|
||||
function sceneDispose()
|
||||
end
|
||||
|
||||
function sceneUpdate()
|
||||
if inputIsDown(INPUT_ACTION_RIGHT) then
|
||||
x = x + 1
|
||||
end
|
||||
|
||||
if inputIsDown(INPUT_ACTION_LEFT) then
|
||||
x = x - 1
|
||||
end
|
||||
|
||||
if inputIsDown(INPUT_ACTION_DOWN) then
|
||||
print("down")
|
||||
y = y + 1
|
||||
end
|
||||
|
||||
if inputIsDown(INPUT_ACTION_UP) then
|
||||
y = y - 1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function sceneRender()
|
||||
-- Update camera
|
||||
cameraPushMatrix(camera)
|
||||
camera.bottom = screenGetHeight()
|
||||
camera.right = screenGetWidth()
|
||||
|
||||
-- Update mouse position
|
||||
if INPUT_POINTER then
|
||||
mouseX = inputGetValue(INPUT_ACTION_POINTERX) * screenGetWidth()
|
||||
mouseY = inputGetValue(INPUT_ACTION_POINTERY) * screenGetHeight()
|
||||
|
||||
-- Draw cursor
|
||||
spriteBatchPush(
|
||||
nil,
|
||||
mouseX - 2, mouseY - 2,
|
||||
mouseX + 2, mouseY + 2,
|
||||
colorRed(),
|
||||
0, 0,
|
||||
1, 1
|
||||
x, y, x + 32, y + 32,
|
||||
colorBlue()
|
||||
)
|
||||
end
|
||||
|
||||
-- Update mouse position
|
||||
-- if INPUT_POINTER then
|
||||
-- mouseX = inputGetValue(INPUT_ACTION_POINTERX) * screenGetWidth()
|
||||
-- mouseY = inputGetValue(INPUT_ACTION_POINTERY) * screenGetHeight()
|
||||
|
||||
-- -- Draw cursor
|
||||
-- spriteBatchPush(
|
||||
-- nil,
|
||||
-- mouseX - 2, mouseY - 2,
|
||||
-- mouseX + 2, mouseY + 2,
|
||||
-- colorRed(),
|
||||
-- 0, 0,
|
||||
-- 1, 1
|
||||
-- )
|
||||
-- end
|
||||
|
||||
|
||||
textDraw(10, 10, "Hello World")
|
||||
-- textDraw(10, 10, "Hello World")
|
||||
|
||||
-- centerX = math.floor(screenGetWidth() / 2)
|
||||
-- centerY = math.floor(screenGetHeight() / 2)
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
include(cmake/configure/gamecube.cmake)
|
||||
@@ -1,26 +0,0 @@
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_package(OpenGL REQUIRED)
|
||||
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
SDL2
|
||||
pthread
|
||||
OpenGL::GL
|
||||
GL
|
||||
m
|
||||
)
|
||||
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
DISPLAY_SDL2=1
|
||||
DISPLAY_WINDOW_WIDTH_DEFAULT=1080
|
||||
DISPLAY_WINDOW_HEIGHT_DEFAULT=810
|
||||
DISPLAY_SCREEN_HEIGHT_DEFAULT=270
|
||||
DISPLAY_SHADER=1
|
||||
INPUT_SDL2=1
|
||||
INPUT_KEYBOARD=1
|
||||
INPUT_POINTER=1
|
||||
INPUT_GAMEPAD=1
|
||||
THREAD_PTHREAD=1
|
||||
TIME_SDL2=1
|
||||
TIME_FIXED=0
|
||||
)
|
||||
@@ -1,36 +0,0 @@
|
||||
find_package(pspsdk REQUIRED)
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_package(OpenGL REQUIRED)
|
||||
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
${SDL2_LIBRARIES}
|
||||
SDL2
|
||||
pthread
|
||||
OpenGL::GL
|
||||
zip
|
||||
bz2
|
||||
z
|
||||
mbedtls
|
||||
mbedcrypto
|
||||
lzma
|
||||
m
|
||||
)
|
||||
|
||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||
${SDL2_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
DISPLAY_SDL2=1
|
||||
DISPLAY_WINDOW_WIDTH_DEFAULT=480
|
||||
DISPLAY_WINDOW_HEIGHT_DEFAULT=272
|
||||
DISPLAY_WIDTH=480
|
||||
DISPLAY_HEIGHT=272
|
||||
DISPLAY_SIZE_DYNAMIC=0
|
||||
DISPLAY_COLOR_TABLE=1
|
||||
INPUT_SDL2=1
|
||||
INPUT_GAMEPAD=1
|
||||
THREAD_PTHREAD=1
|
||||
TIME_FIXED=1
|
||||
)
|
||||
@@ -1 +0,0 @@
|
||||
include(cmake/configure/dolphin.cmake)
|
||||
@@ -4,10 +4,10 @@
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
include(FetchContent)
|
||||
|
||||
FetchContent_Declare(
|
||||
cglm
|
||||
GIT_REPOSITORY https://git.wish.moe/YourWishes/cglm.git
|
||||
# GIT_REPOSITORY https://git.wish.moe/YourWishes/cglm.git
|
||||
GIT_REPOSITORY https://github.com/recp/cglm.git
|
||||
GIT_TAG v0.9.6
|
||||
)
|
||||
|
||||
|
||||
@@ -1,106 +0,0 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
if(NOT TARGET pspsdk)
|
||||
message(STATUS "Looking for PSPSDK...")
|
||||
|
||||
set(PSPSDK_FOUND FALSE CACHE INTERNAL "PSPSDK found")
|
||||
set(PSPSDK_DOWNLOAD_DIR "${CMAKE_BINARY_DIR}/_pspsdk")
|
||||
set(PSPSDK_SEARCH_ROOTS
|
||||
"${PSPSDK_ROOT}"
|
||||
"$ENV{PSPDEV}"
|
||||
"$ENV{HOME}/pspdev"
|
||||
"/usr/local/pspdev"
|
||||
"/opt/pspdev"
|
||||
"/usr/pspdev"
|
||||
"${PSPSDK_DOWNLOAD_DIR}/pspdev"
|
||||
)
|
||||
|
||||
foreach(root IN LISTS PSPSDK_SEARCH_ROOTS)
|
||||
list(APPEND PSPSDK_BIN_HINTS "${root}/bin")
|
||||
list(APPEND PSPSDK_INCLUDE_HINTS "${root}/include")
|
||||
list(APPEND PSPSDK_LIB_HINTS "${root}/lib")
|
||||
endforeach()
|
||||
|
||||
# Find PSP GCC
|
||||
find_program(PSPSDK_PSP_GCC NAMES psp-gcc HINTS ${PSPSDK_BIN_HINTS})
|
||||
|
||||
# If we did not find it, download it.
|
||||
if(NOT PSPSDK_PSP_GCC)
|
||||
message(STATUS "psp-gcc not found in system paths. Downloading PSPSDK tarball...")
|
||||
file(DOWNLOAD
|
||||
"https://github.com/pspdev/pspdev/releases/download/v20260101/pspdev-ubuntu-latest-x86_64.tar.gz"
|
||||
"${CMAKE_BINARY_DIR}/pspsdk.tar.gz"
|
||||
EXPECTED_HASH SHA256=68fb6063323e695a43415a151b3dd9ded61d00605f02d20146cc6933c11830f8
|
||||
SHOW_PROGRESS
|
||||
)
|
||||
|
||||
# Make output dir
|
||||
file(MAKE_DIRECTORY "${PSPSDK_DOWNLOAD_DIR}")
|
||||
|
||||
# Extract the tarball
|
||||
execute_process(
|
||||
COMMAND
|
||||
${CMAKE_COMMAND} -E tar xzf "${CMAKE_BINARY_DIR}/pspsdk.tar.gz"
|
||||
WORKING_DIRECTORY
|
||||
"${PSPSDK_DOWNLOAD_DIR}"
|
||||
RESULT_VARIABLE
|
||||
tar_result
|
||||
)
|
||||
if(NOT tar_result EQUAL 0)
|
||||
message(FATAL_ERROR "Failed to extract PSPSDK tarball")
|
||||
endif()
|
||||
|
||||
# Retry discovery with extracted fallback
|
||||
find_program(PSPSDK_PSP_GCC NAMES psp-gcc HINTS ${PSPSDK_BIN_HINTS})
|
||||
endif()
|
||||
|
||||
if(PSPSDK_PSP_GCC)
|
||||
get_filename_component(PSPSDK_BIN_ROOT "${PSPSDK_PSP_GCC}" DIRECTORY)
|
||||
get_filename_component(PSPSDK_ROOT "${PSPSDK_BIN_ROOT}" DIRECTORY)
|
||||
set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
|
||||
set(ENV{PSPDEV} "${PSPSDK_ROOT}")
|
||||
set(CMAKE_TOOLCHAIN_FILE "${PSPSDK_ROOT}/psp/share/pspdev.cmake")
|
||||
set(BUILD_PRX ON CACHE BOOL "Build PRX modules")
|
||||
|
||||
include("${PSPSDK_ROOT}/psp/share/pspdev.cmake")
|
||||
set(CMAKE_C_COMPILER ${PSPSDK_BIN_ROOT}/psp-gcc)
|
||||
set(CMAKE_CXX_COMPILER ${PSPSDK_BIN_ROOT}/psp-g++)
|
||||
|
||||
if(NOT DEFINED PSP)
|
||||
message(FATAL_ERROR "PSP environment variable is not set correctly.")
|
||||
endif()
|
||||
|
||||
add_library(pspsdk INTERFACE IMPORTED)
|
||||
set_target_properties(pspsdk PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${PSPSDK_INCLUDE_DIR}"
|
||||
INTERFACE_LINK_DIRECTORIES "${PSPSDK_LIB_DIR}"
|
||||
)
|
||||
target_include_directories(pspsdk
|
||||
INTERFACE
|
||||
${PSPDEV}/psp/include
|
||||
${PSPDEV}/psp/sdk/include
|
||||
)
|
||||
target_link_directories(pspsdk
|
||||
INTERFACE
|
||||
${PSPDEV}/lib
|
||||
${PSPDEV}/psp/lib
|
||||
${PSPDEV}/psp/sdk/lib
|
||||
)
|
||||
target_link_libraries(pspsdk INTERFACE
|
||||
pspdebug
|
||||
pspdisplay
|
||||
pspge
|
||||
pspctrl
|
||||
pspgu
|
||||
pspaudio
|
||||
pspaudiolib
|
||||
psputility
|
||||
pspvfpu
|
||||
pspvram
|
||||
psphprm
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
@@ -1,17 +1,17 @@
|
||||
message(FATAL_ERROR "Configure Dolphin")
|
||||
|
||||
if(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
|
||||
# Override to make library and binary be the same.
|
||||
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_LIBRARY_TARGET_NAME}.elf" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||
endif()
|
||||
# Target definitions
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_DOLPHIN
|
||||
DUSK_INPUT_GAMEPAD
|
||||
DUSK_DISPLAY_WIDTH=640
|
||||
DUSK_DISPLAY_HEIGHT=480
|
||||
)
|
||||
|
||||
# Custom compiler flags
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
|
||||
# configure_file(opengl.pc.in opengl.pc @ONLY)
|
||||
|
||||
# Need PkgConfig
|
||||
find_package(PkgConfig REQUIRED)
|
||||
pkg_check_modules(zip IMPORTED_TARGET libzip)
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DOLPHIN
|
||||
)
|
||||
|
||||
# Disable all warnings
|
||||
target_compile_options(${DUSK_LIBRARY_TARGET_NAME} PRIVATE -w)
|
||||
@@ -42,6 +42,7 @@ target_compile_definitions(liblua PRIVATE LUA_USE_C89)
|
||||
add_library(lua::lua ALIAS liblua)
|
||||
set(Lua_FOUND TRUE CACHE BOOL "Lua found" FORCE)
|
||||
|
||||
# Link libraries
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||
cglm
|
||||
liblua
|
||||
@@ -50,14 +51,11 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||
PkgConfig::zip
|
||||
)
|
||||
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
DISPLAY_WINDOW_WIDTH_DEFAULT=640
|
||||
DISPLAY_WINDOW_HEIGHT_DEFAULT=480
|
||||
DISPLAY_WIDTH=640
|
||||
DISPLAY_HEIGHT=480
|
||||
DISPLAY_SIZE_DYNAMIC=0
|
||||
INPUT_GAMEPAD=1
|
||||
THREAD_PTHREAD=1
|
||||
TIME_FIXED=1
|
||||
# Postbuild
|
||||
set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
|
||||
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
|
||||
COMMAND elf2dol
|
||||
"$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>"
|
||||
"${DUSK_BINARY_TARGET_NAME_DOL}"
|
||||
COMMENT "Generating ${DUSK_BINARY_TARGET_NAME_DOL} from ${DUSK_BINARY_TARGET_NAME}"
|
||||
)
|
||||
5
cmake/targets/gamecube.cmake
Normal file
5
cmake/targets/gamecube.cmake
Normal file
@@ -0,0 +1,5 @@
|
||||
include(cmake/targets/dolphin.cmake)
|
||||
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_GAMECUBE
|
||||
)
|
||||
40
cmake/targets/linux.cmake
Normal file
40
cmake/targets/linux.cmake
Normal file
@@ -0,0 +1,40 @@
|
||||
# Find link platform-specific libraries
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_package(OpenGL REQUIRED)
|
||||
|
||||
# Setup endianess at compile time to optimize.
|
||||
include(TestBigEndian)
|
||||
test_big_endian(IS_BIG_ENDIAN)
|
||||
if(IS_BIG_ENDIAN)
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_PLATFORM_ENDIAN_BIG
|
||||
)
|
||||
else()
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_PLATFORM_ENDIAN_LITTLE
|
||||
)
|
||||
endif()
|
||||
|
||||
# Link required libraries.
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
SDL2
|
||||
pthread
|
||||
OpenGL::GL
|
||||
GL
|
||||
m
|
||||
)
|
||||
|
||||
# Define platform-specific macros.
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_SDL2
|
||||
DUSK_OPENGL
|
||||
DUSK_LINUX
|
||||
DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
DUSK_DISPLAY_WIDTH_DEFAULT=640
|
||||
DUSK_DISPLAY_HEIGHT_DEFAULT=480
|
||||
DUSK_DISPLAY_SCREEN_HEIGHT=240
|
||||
DUSK_INPUT_KEYBOARD
|
||||
DUSK_INPUT_POINTER
|
||||
DUSK_INPUT_GAMEPAD
|
||||
DUSK_TIME_DYNAMIC
|
||||
)
|
||||
52
cmake/targets/psp.cmake
Normal file
52
cmake/targets/psp.cmake
Normal file
@@ -0,0 +1,52 @@
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_package(OpenGL REQUIRED)
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
${SDL2_LIBRARIES}
|
||||
SDL2
|
||||
pthread
|
||||
OpenGL::GL
|
||||
zip
|
||||
bz2
|
||||
z
|
||||
mbedtls
|
||||
mbedcrypto
|
||||
lzma
|
||||
m
|
||||
|
||||
pspdebug
|
||||
pspdisplay
|
||||
pspge
|
||||
pspctrl
|
||||
pspgu
|
||||
pspaudio
|
||||
pspaudiolib
|
||||
psputility
|
||||
pspvfpu
|
||||
pspvram
|
||||
psphprm
|
||||
)
|
||||
|
||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||
${SDL2_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_SDL2
|
||||
DUSK_OPENGL
|
||||
DUSK_PSP
|
||||
DUSK_INPUT_GAMEPAD
|
||||
DUSK_PLATFORM_ENDIAN_LITTLE
|
||||
DUSK_DISPLAY_WIDTH=480
|
||||
DUSK_DISPLAY_HEIGHT=272
|
||||
)
|
||||
|
||||
# Postbuild, create .pbp file for PSP.
|
||||
create_pbp_file(
|
||||
TARGET "${DUSK_BINARY_TARGET_NAME}"
|
||||
ICON_PATH NULL
|
||||
BACKGROUND_PATH NULL
|
||||
PREVIEW_PATH NULL
|
||||
TITLE "${DUSK_BINARY_TARGET_NAME}"
|
||||
PSAR_PATH ${DUSK_ASSETS_ZIP}
|
||||
VERSION 01.00
|
||||
)
|
||||
5
cmake/targets/wii.cmake
Normal file
5
cmake/targets/wii.cmake
Normal file
@@ -0,0 +1,5 @@
|
||||
include(cmake/targets/dolphin.cmake)
|
||||
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||
DUSK_WII
|
||||
)
|
||||
@@ -1,5 +1,6 @@
|
||||
FROM devkitpro/devkitppc
|
||||
|
||||
WORKDIR /workdir
|
||||
RUN apt update && \
|
||||
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl && \
|
||||
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip
|
||||
VOLUME ["/workdir"]
|
||||
24
docker/linux/Dockerfile
Normal file
24
docker/linux/Dockerfile
Normal file
@@ -0,0 +1,24 @@
|
||||
FROM ubuntu:latest
|
||||
WORKDIR /workdir
|
||||
RUN apt-get update
|
||||
RUN apt-get install -y \
|
||||
build-essential \
|
||||
cmake \
|
||||
python3 \
|
||||
python3-pip \
|
||||
python3-polib \
|
||||
python3-pil \
|
||||
libsdl2-dev \
|
||||
libgl1-mesa-dev \
|
||||
libzip-dev \
|
||||
python3-dotenv \
|
||||
python3-pyqt5 \
|
||||
python3-opengl \
|
||||
liblua5.3-dev \
|
||||
xz-utils \
|
||||
libbz2-dev \
|
||||
zlib1g-dev \
|
||||
libzip-dev \
|
||||
libbz2-dev \
|
||||
git \
|
||||
libssl-dev
|
||||
7
docker/psp/Dockerfile
Normal file
7
docker/psp/Dockerfile
Normal file
@@ -0,0 +1,7 @@
|
||||
FROM pspdev/pspdev:latest
|
||||
WORKDIR /workdir
|
||||
RUN apk add --no-cache \
|
||||
python3 \
|
||||
py3-pip \
|
||||
py3-dotenv
|
||||
VOLUME ["/workdir"]
|
||||
3
scripts/build-gamecube-docker.sh
Executable file
3
scripts/build-gamecube-docker.sh
Executable file
@@ -0,0 +1,3 @@
|
||||
#!/bin/bash
|
||||
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-gamecube.sh"
|
||||
10
scripts/build-gamecube.sh
Executable file
10
scripts/build-gamecube.sh
Executable file
@@ -0,0 +1,10 @@
|
||||
#!/bin/bash
|
||||
if [ -z "$DEVKITPRO" ]; then
|
||||
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mkdir -p build-gamecube
|
||||
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
|
||||
cd build-gamecube
|
||||
make -j$(nproc) VERBOSE=1
|
||||
3
scripts/build-linux-docker.sh
Executable file
3
scripts/build-linux-docker.sh
Executable file
@@ -0,0 +1,3 @@
|
||||
#!/bin/bash
|
||||
docker build -t dusk-linux -f docker/linux/Dockerfile .
|
||||
docker run --rm -v $(pwd):/workdir dusk-linux /bin/bash -c "./scripts/build-linux.sh"
|
||||
3
scripts/build-linux.sh
Executable file
3
scripts/build-linux.sh
Executable file
@@ -0,0 +1,3 @@
|
||||
#!/bin/bash
|
||||
cmake -S . -B build-linux -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
|
||||
cmake --build build-linux -- -j$(nproc)
|
||||
3
scripts/build-psp-docker.sh
Executable file
3
scripts/build-psp-docker.sh
Executable file
@@ -0,0 +1,3 @@
|
||||
#!/bin/bash
|
||||
docker build -t dusk-psp -f docker/psp/Dockerfile .
|
||||
docker run --rm -v $(pwd):/workdir dusk-psp /bin/bash -c "./scripts/build-psp.sh"
|
||||
12
scripts/build-psp.sh
Executable file
12
scripts/build-psp.sh
Executable file
@@ -0,0 +1,12 @@
|
||||
#!/bin/bash
|
||||
if [ -z "$PSPDEV" ]; then
|
||||
echo "PSPDEV environment variable is not set. Please set it to the path of your PSP development environment."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mkdir -p build-psp
|
||||
cd build-psp
|
||||
psp-cmake -DDUSK_TARGET_SYSTEM=psp -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake -DBUILD_PRX=1 ..
|
||||
make -j$(nproc)
|
||||
# psp-cmake -DDUSK_TARGET_SYSTEM=psp -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake -DBUILD_PRX=1 -DCMAKE_BUILD_TYPE=Debug ..
|
||||
# make
|
||||
3
scripts/build-wii-docker.sh
Executable file
3
scripts/build-wii-docker.sh
Executable file
@@ -0,0 +1,3 @@
|
||||
#!/bin/bash
|
||||
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-wii.sh"
|
||||
10
scripts/build-wii.sh
Executable file
10
scripts/build-wii.sh
Executable file
@@ -0,0 +1,10 @@
|
||||
#!/bin/bash
|
||||
if [ -z "$DEVKITPRO" ]; then
|
||||
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mkdir -p build-wii
|
||||
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
|
||||
cd build-wii
|
||||
make -j$(nproc) VERBOSE=1
|
||||
3
scripts/test-linux-docker.sh
Executable file
3
scripts/test-linux-docker.sh
Executable file
@@ -0,0 +1,3 @@
|
||||
#!/bin/bash
|
||||
docker build -t dusk-linux -f docker/linux/Dockerfile .
|
||||
docker run --rm -v $(pwd):/workdir dusk-linux /bin/bash -c "./scripts/test-linux.sh"
|
||||
4
scripts/test-linux.sh
Executable file
4
scripts/test-linux.sh
Executable file
@@ -0,0 +1,4 @@
|
||||
#!/bin/bash
|
||||
cmake -S . -B build-tests -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
|
||||
cmake --build build-tests -- -j$(nproc)
|
||||
ctest --output-on-failure --test-dir build-tests
|
||||
@@ -1,74 +1,21 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
if(NOT cglm_FOUND)
|
||||
find_package(cglm REQUIRED)
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC cglm)
|
||||
endif()
|
||||
|
||||
if(NOT libzip_FOUND)
|
||||
find_package(libzip REQUIRED)
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC zip)
|
||||
endif()
|
||||
|
||||
if(NOT Lua_FOUND)
|
||||
find_package(Lua REQUIRED)
|
||||
if(Lua_FOUND AND NOT TARGET Lua::Lua)
|
||||
add_library(Lua::Lua INTERFACE IMPORTED)
|
||||
set_target_properties(
|
||||
Lua::Lua
|
||||
PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}"
|
||||
INTERFACE_LINK_LIBRARIES "${LUA_LIBRARIES}"
|
||||
)
|
||||
endif()
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC Lua::Lua)
|
||||
endif()
|
||||
|
||||
# Libs
|
||||
|
||||
# Includes
|
||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
${CMAKE_CURRENT_LIST_DIR}
|
||||
)
|
||||
|
||||
# Sources
|
||||
|
||||
# Main Binary Source
|
||||
target_sources(${DUSK_BINARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
main.c
|
||||
)
|
||||
|
||||
# Defs
|
||||
dusk_env_to_h(duskdefs.env duskdefs.h)
|
||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(assert)
|
||||
add_subdirectory(asset)
|
||||
add_subdirectory(debug)
|
||||
add_subdirectory(display)
|
||||
add_subdirectory(engine)
|
||||
add_subdirectory(error)
|
||||
add_subdirectory(event)
|
||||
add_subdirectory(input)
|
||||
add_subdirectory(item)
|
||||
add_subdirectory(locale)
|
||||
add_subdirectory(map)
|
||||
add_subdirectory(scene)
|
||||
add_subdirectory(script)
|
||||
add_subdirectory(story)
|
||||
add_subdirectory(time)
|
||||
add_subdirectory(ui)
|
||||
add_subdirectory(util)
|
||||
|
||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "psp")
|
||||
add_subdirectory(thread)
|
||||
add_subdirectory(dusk)
|
||||
|
||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux")
|
||||
add_subdirectory(dusklinux)
|
||||
add_subdirectory(dusksdl2)
|
||||
add_subdirectory(duskgl)
|
||||
|
||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
||||
add_subdirectory(duskpsp)
|
||||
add_subdirectory(dusksdl2)
|
||||
add_subdirectory(duskgl)
|
||||
|
||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "gamecube" OR DUSK_TARGET_SYSTEM STREQUAL "wii")
|
||||
add_subdirectory(duskdolphin)
|
||||
|
||||
endif()
|
||||
@@ -1,345 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "asset.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "assert/assert.h"
|
||||
#include "asset/assettype.h"
|
||||
#include "engine/engine.h"
|
||||
#include "debug/debug.h"
|
||||
#include "util/string.h"
|
||||
|
||||
errorret_t assetInit(void) {
|
||||
memoryZero(&ASSET, sizeof(asset_t));
|
||||
|
||||
#if DOLPHIN
|
||||
// Init FAT driver.
|
||||
if(!fatInitDefault()) errorThrow("Failed to initialize FAT filesystem.");
|
||||
|
||||
char_t **dolphinSearchPath = (char_t **)ASSET_DOLPHIN_PATHS;
|
||||
char_t foundPath[FILENAME_MAX];
|
||||
foundPath[0] = '\0';
|
||||
do {
|
||||
// Try open dir
|
||||
DIR *pdir = opendir(*dolphinSearchPath);
|
||||
if(pdir == NULL) continue;
|
||||
|
||||
|
||||
// Scan if file is present
|
||||
while(true) {
|
||||
struct dirent* pent = readdir(pdir);
|
||||
if(pent == NULL) break;
|
||||
|
||||
if(stringCompareInsensitive(pent->d_name, ASSET_FILE) != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Copy out filename
|
||||
snprintf(
|
||||
foundPath,
|
||||
FILENAME_MAX,
|
||||
"%s/%s",
|
||||
*dolphinSearchPath,
|
||||
ASSET_FILE
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
// Close dir.
|
||||
closedir(pdir);
|
||||
|
||||
// Did we find the file here?
|
||||
if(foundPath[0] != '\0') break;
|
||||
} while(*(++dolphinSearchPath) != NULL);
|
||||
|
||||
if(foundPath[0] != '\0') {
|
||||
}
|
||||
|
||||
// Did we find the asset file?
|
||||
if(foundPath[0] == '\0') {
|
||||
errorThrow("Failed to find asset file on FAT filesystem.");
|
||||
}
|
||||
|
||||
ASSET.zip = zip_open(foundPath, ZIP_RDONLY, NULL);
|
||||
if(ASSET.zip == NULL) {
|
||||
errorThrow("Failed to open asset file on FAT filesystem.");
|
||||
}
|
||||
errorOk();
|
||||
#endif
|
||||
|
||||
// Engine may have been provided the launch path
|
||||
if(ENGINE.argc > 0) {
|
||||
// Get the directory of the executable
|
||||
char_t buffer[FILENAME_MAX];
|
||||
stringCopy(buffer, ENGINE.argv[0], FILENAME_MAX);
|
||||
size_t len = strlen(buffer);
|
||||
|
||||
// Normalize slashes
|
||||
for(size_t i = 0; i < FILENAME_MAX; i++) {
|
||||
if(buffer[i] == '\0') break;
|
||||
if(buffer[i] == '\\') buffer[i] = '/';
|
||||
}
|
||||
|
||||
// Now find the last slash
|
||||
char_t *end = buffer + len - 1;
|
||||
do {
|
||||
end--;
|
||||
if(*end == '/') {
|
||||
*end = '\0';
|
||||
break;
|
||||
}
|
||||
} while(end != buffer);
|
||||
|
||||
|
||||
// Did we find a slash?
|
||||
if(end != buffer) {
|
||||
// We found the directory, set as system path
|
||||
stringCopy(ASSET.systemPath, buffer, FILENAME_MAX);
|
||||
}
|
||||
}
|
||||
|
||||
// Default system path, intended to be overridden by the platform
|
||||
stringCopy(ASSET.systemPath, ".", FILENAME_MAX);
|
||||
|
||||
// PSP specific asset loading.
|
||||
#if PSP
|
||||
assertTrue(ENGINE.argc >= 1, "PSP requires launch argument.");
|
||||
|
||||
// PSP is given either the prx OR the PBP file.
|
||||
// In the format of "ms0:/PSP/GAME/DUSK/EBOOT.PBP" or "host0:/Dusk.prx"
|
||||
// IF the file is the PBP file, we are loading directly on the PSP itself.
|
||||
// IF the file is the .prx then we are debugging and fopen will return
|
||||
// relative filepaths correctly, e.g. host0:/dusk.dsk will be on host.
|
||||
if(
|
||||
stringEndsWithCaseInsensitive(ENGINE.argv[0], ".pbp") ||
|
||||
ASSET_PBP_READ_PBP_FROM_HOST
|
||||
) {
|
||||
const char_t *pbpPath = (
|
||||
ASSET_PBP_READ_PBP_FROM_HOST ? "./EBOOT.PBP" : ENGINE.argv[0]
|
||||
);
|
||||
ASSET.pbpFile = fopen(pbpPath, "rb");
|
||||
if(ASSET.pbpFile == NULL) {
|
||||
errorThrow("Failed to open PBP file: %s", pbpPath);
|
||||
}
|
||||
|
||||
// Get size of PBP file.
|
||||
if(fseek(ASSET.pbpFile, 0, SEEK_END) != 0) {
|
||||
fclose(ASSET.pbpFile);
|
||||
errorThrow("Failed to seek to end of PBP file : %s", pbpPath);
|
||||
}
|
||||
size_t pbpSize = ftell(ASSET.pbpFile);
|
||||
|
||||
// Rewind to start
|
||||
if(fseek(ASSET.pbpFile, 0, SEEK_SET) != 0) {
|
||||
fclose(ASSET.pbpFile);
|
||||
errorThrow("Failed to seek to start of PBP file : %s", pbpPath);
|
||||
}
|
||||
|
||||
// Read the PBP header
|
||||
size_t read = fread(
|
||||
&ASSET.pbpHeader,
|
||||
1,
|
||||
sizeof(assetpbp_t),
|
||||
ASSET.pbpFile
|
||||
);
|
||||
if(read != sizeof(assetpbp_t)) {
|
||||
fclose(ASSET.pbpFile);
|
||||
errorThrow("Failed to read PBP header", pbpPath);
|
||||
}
|
||||
if(memoryCompare(
|
||||
ASSET.pbpHeader.signature,
|
||||
ASSET_PBP_SIGNATURE,
|
||||
sizeof(ASSET_PBP_SIGNATURE)
|
||||
) != 0) {
|
||||
fclose(ASSET.pbpFile);
|
||||
errorThrow("Invalid PBP signature in file: %s", pbpPath);
|
||||
}
|
||||
|
||||
// If we seek to the PSAR offset, we can read the WAD file from there
|
||||
if(fseek(ASSET.pbpFile, ASSET.pbpHeader.psarOffset, SEEK_SET) != 0) {
|
||||
fclose(ASSET.pbpFile);
|
||||
errorThrow("Failed to seek to PSAR offset in PBP file: %s", pbpPath);
|
||||
}
|
||||
|
||||
zip_uint64_t zipPsarOffset = (zip_uint64_t)ASSET.pbpHeader.psarOffset;
|
||||
zip_int64_t zipPsarSize = (zip_int64_t)(
|
||||
pbpSize - ASSET.pbpHeader.psarOffset
|
||||
);
|
||||
|
||||
zip_source_t *psarSource = zip_source_filep_create(
|
||||
ASSET.pbpFile,
|
||||
zipPsarOffset,
|
||||
zipPsarSize,
|
||||
NULL
|
||||
);
|
||||
if(psarSource == NULL) {
|
||||
fclose(ASSET.pbpFile);
|
||||
errorThrow("Failed to create zip source in PBP file: %s", pbpPath);
|
||||
}
|
||||
|
||||
ASSET.zip = zip_open_from_source(
|
||||
psarSource,
|
||||
ZIP_RDONLY,
|
||||
NULL
|
||||
);
|
||||
if(ASSET.zip == NULL) {
|
||||
zip_source_free(psarSource);
|
||||
fclose(ASSET.pbpFile);
|
||||
errorThrow("Failed to open zip from PBP file: %s", pbpPath);
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
#endif
|
||||
|
||||
// Open zip file
|
||||
char_t searchPath[FILENAME_MAX];
|
||||
const char_t **path = ASSET_SEARCH_PATHS;
|
||||
do {
|
||||
sprintf(
|
||||
searchPath,
|
||||
*path,
|
||||
ASSET.systemPath,
|
||||
ASSET_FILE
|
||||
);
|
||||
|
||||
// Try open
|
||||
ASSET.zip = zip_open(searchPath, ZIP_RDONLY, NULL);
|
||||
if(ASSET.zip == NULL) continue;
|
||||
break;// Found!
|
||||
} while(*(++path) != NULL);
|
||||
|
||||
// Did we open the asset?
|
||||
if(ASSET.zip == NULL) errorThrow("Failed to open asset file.");
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
bool_t assetFileExists(const char_t *filename) {
|
||||
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
|
||||
|
||||
zip_int64_t idx = zip_name_locate(ASSET.zip, filename, 0);
|
||||
if(idx < 0) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
errorret_t assetLoad(const char_t *filename, void *output) {
|
||||
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
|
||||
assertNotNull(output, "Output pointer cannot be NULL.");
|
||||
|
||||
// Determine the asset type by reading the extension
|
||||
const assettypedef_t *def = NULL;
|
||||
for(uint_fast8_t i = 0; i < ASSET_TYPE_COUNT; i++) {
|
||||
const assettypedef_t *cmp = &ASSET_TYPE_DEFINITIONS[i];
|
||||
assertNotNull(cmp, "Asset type definition cannot be NULL.");
|
||||
if(cmp->extension == NULL) continue;
|
||||
if(!stringEndsWithCaseInsensitive(filename, cmp->extension)) continue;
|
||||
def = cmp;
|
||||
break;
|
||||
}
|
||||
if(def == NULL) {
|
||||
errorThrow("Unknown asset type for file: %s", filename);
|
||||
}
|
||||
|
||||
// Get file size of the asset.
|
||||
zip_stat_t st;
|
||||
zip_stat_init(&st);
|
||||
if(!zip_stat(ASSET.zip, filename, 0, &st) == 0) {
|
||||
errorThrow("Failed to stat asset file: %s", filename);
|
||||
}
|
||||
|
||||
// Minimum file size.
|
||||
zip_int64_t fileSize = (zip_int64_t)st.size;
|
||||
if(fileSize <= 0) {
|
||||
errorThrow("Asset file is empty: %s", filename);
|
||||
}
|
||||
|
||||
// Try to open the file
|
||||
zip_file_t *file = zip_fopen(ASSET.zip, filename, 0);
|
||||
if(file == NULL) {
|
||||
errorThrow("Failed to open asset file: %s", filename);
|
||||
}
|
||||
|
||||
// Load the asset data
|
||||
switch(def->loadStrategy) {
|
||||
case ASSET_LOAD_STRAT_ENTIRE:
|
||||
assertNotNull(def->entire, "Asset load function cannot be NULL.");
|
||||
|
||||
// Must have more to read
|
||||
if(fileSize <= 0) {
|
||||
zip_fclose(file);
|
||||
errorThrow("No data remaining to read for asset: %s", filename);
|
||||
}
|
||||
|
||||
if(fileSize > def->dataSize) {
|
||||
zip_fclose(file);
|
||||
errorThrow(
|
||||
"Asset file has too much data remaining after header: %s",
|
||||
filename
|
||||
);
|
||||
}
|
||||
|
||||
// Create space to read the entire asset data
|
||||
void *data = memoryAllocate(fileSize);
|
||||
if(!data) {
|
||||
zip_fclose(file);
|
||||
errorThrow("Failed to allocate memory for asset data of file: %s", filename);
|
||||
}
|
||||
|
||||
// Read in the asset data.
|
||||
zip_int64_t bytesRead = zip_fread(file, data, fileSize);
|
||||
if(bytesRead == 0 || bytesRead > fileSize) {
|
||||
memoryFree(data);
|
||||
zip_fclose(file);
|
||||
errorThrow("Failed to read asset data for file: %s", filename);
|
||||
}
|
||||
fileSize -= bytesRead;
|
||||
|
||||
// Close the file now we have the data
|
||||
zip_fclose(file);
|
||||
|
||||
// Pass to the asset type loader
|
||||
assetentire_t entire = {
|
||||
.data = data,
|
||||
.output = output
|
||||
};
|
||||
errorret_t ret = def->entire(entire);
|
||||
memoryFree(data);
|
||||
|
||||
errorChain(ret);
|
||||
break;
|
||||
|
||||
case ASSET_LOAD_STRAT_CUSTOM:
|
||||
assertNotNull(def->custom, "Asset load function cannot be NULL.");
|
||||
assetcustom_t customData = {
|
||||
.zipFile = file,
|
||||
.output = output
|
||||
};
|
||||
errorChain(def->custom(customData));
|
||||
break;
|
||||
|
||||
default:
|
||||
assertUnreachable("Unknown asset load strategy.");
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void assetDispose(void) {
|
||||
if(ASSET.zip != NULL) {
|
||||
zip_close(ASSET.zip);
|
||||
ASSET.zip = NULL;
|
||||
}
|
||||
|
||||
#if PSP
|
||||
if(ASSET.pbpFile != NULL) {
|
||||
fclose(ASSET.pbpFile);
|
||||
ASSET.pbpFile = NULL;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -1,114 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "assettype.h"
|
||||
|
||||
#if PSP
|
||||
#define ASSET_PBP_READ_PBP_FROM_HOST 0
|
||||
#define ASSET_PBP_SIGNATURE_SIZE 4
|
||||
#define ASSET_PBP_SIGNATURE "\0PBP"
|
||||
|
||||
typedef struct {
|
||||
char_t signature[ASSET_PBP_SIGNATURE_SIZE];
|
||||
uint32_t version;
|
||||
uint32_t sfoOffset;
|
||||
uint32_t icon0Offset;
|
||||
uint32_t icon1Offset;
|
||||
uint32_t pic0Offset;
|
||||
uint32_t pic1Offset;
|
||||
uint32_t snd0Offset;
|
||||
uint32_t pspOffset;
|
||||
uint32_t psarOffset;
|
||||
} assetpbp_t;
|
||||
|
||||
#elif DOLPHIN
|
||||
#include <fat.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <dirent.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <unistd.h>
|
||||
|
||||
static const char_t *ASSET_DOLPHIN_PATHS[] = {
|
||||
"/",
|
||||
"/Dusk",
|
||||
"/dusk",
|
||||
"/DUSK",
|
||||
"/apps",
|
||||
"/apps/Dusk",
|
||||
"/apps/dusk",
|
||||
"/apps/DUSK",
|
||||
".",
|
||||
"./",
|
||||
"./Dusk",
|
||||
"./dusk",
|
||||
"./DUSK",
|
||||
"./apps",
|
||||
"./apps/Dusk",
|
||||
"./apps/dusk",
|
||||
"./apps/DUSK",
|
||||
NULL
|
||||
};
|
||||
#endif
|
||||
|
||||
#define ASSET_FILE "dusk.dsk"
|
||||
#define ASSET_HEADER_SIZE 3
|
||||
|
||||
static const char_t *ASSET_SEARCH_PATHS[] = {
|
||||
"%s/%s",
|
||||
"%s",
|
||||
"../%s",
|
||||
"../../%s",
|
||||
"data/%s",
|
||||
"../data/%s",
|
||||
NULL
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
zip_t *zip;
|
||||
char_t systemPath[FILENAME_MAX];
|
||||
uint8_t assetCount;
|
||||
|
||||
// PSP specific information.
|
||||
#if PSP
|
||||
FILE *pbpFile;
|
||||
assetpbp_t pbpHeader;
|
||||
#endif
|
||||
} asset_t;
|
||||
|
||||
static asset_t ASSET;
|
||||
|
||||
/**
|
||||
* Initializes the asset system.
|
||||
*/
|
||||
errorret_t assetInit(void);
|
||||
|
||||
/**
|
||||
* Checks if an asset file exists.
|
||||
*
|
||||
* @param filename The filename of the asset to check.
|
||||
* @return true if the asset file exists, false otherwise.
|
||||
*/
|
||||
bool_t assetFileExists(const char_t *filename);
|
||||
|
||||
/**
|
||||
* Loads an asset by its filename, the output type depends on the asset type.
|
||||
*
|
||||
* @param filename The filename of the asset to retrieve.
|
||||
* @param output The output pointer to store the loaded asset data.
|
||||
* @return An error code if the asset could not be loaded.
|
||||
*/
|
||||
errorret_t assetLoad(const char_t *filename, void *output);
|
||||
|
||||
/**
|
||||
* Disposes/cleans up the asset system.
|
||||
*/
|
||||
void assetDispose(void);
|
||||
@@ -1,95 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "debug.h"
|
||||
#if DOLPHIN
|
||||
#include "display/display.h"
|
||||
|
||||
static char_t DEBUG_ERROR_BUFFER[16*1024] = {0};
|
||||
#endif
|
||||
|
||||
void debugPrint(const char_t *message, ...) {
|
||||
va_list args;
|
||||
va_start(args, message);
|
||||
vprintf(message, args);
|
||||
va_end(args);
|
||||
|
||||
#if PSP
|
||||
FILE *file = fopen("ms0:/PSP/GAME/Dusk/debug.log", "a");
|
||||
if(file) {
|
||||
va_start(args, message);
|
||||
vfprintf(file, message, args);
|
||||
va_end(args);
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
#elif DOLPHIN
|
||||
// append to error buffer
|
||||
size_t start = strlen(DEBUG_ERROR_BUFFER);
|
||||
va_start(args, message);
|
||||
vsnprintf(
|
||||
DEBUG_ERROR_BUFFER + start,
|
||||
sizeof(DEBUG_ERROR_BUFFER) - start,
|
||||
message,
|
||||
args
|
||||
);
|
||||
va_end(args);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void debugFlush() {
|
||||
#if PSP
|
||||
// No buffering, so nothing to flush
|
||||
#elif DOLPHIN
|
||||
// Either create graphics, or hijack the displays' graphics.
|
||||
void *xfb = NULL;
|
||||
GXRModeObj *rmode = NULL;
|
||||
void *framebuffer;
|
||||
|
||||
if(DISPLAY.frameBuffer[0]) {
|
||||
console_init(
|
||||
DISPLAY.frameBuffer[0],
|
||||
20,
|
||||
20,
|
||||
DISPLAY.screenMode->fbWidth,
|
||||
DISPLAY.screenMode->xfbHeight,
|
||||
DISPLAY.screenMode->fbWidth * VI_DISPLAY_PIX_SZ
|
||||
);
|
||||
} else {
|
||||
VIDEO_Init();
|
||||
rmode = VIDEO_GetPreferredMode(NULL);
|
||||
framebuffer = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
|
||||
console_init(
|
||||
framebuffer,
|
||||
20,
|
||||
20,
|
||||
rmode->fbWidth,
|
||||
rmode->xfbHeight,
|
||||
rmode->fbWidth*VI_DISPLAY_PIX_SZ
|
||||
);
|
||||
VIDEO_Configure(rmode);
|
||||
VIDEO_SetNextFramebuffer(framebuffer);
|
||||
VIDEO_SetBlack(FALSE);
|
||||
VIDEO_Flush();
|
||||
VIDEO_WaitVSync();
|
||||
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
|
||||
}
|
||||
|
||||
// Printf
|
||||
printf("SOB\n");
|
||||
printf(DEBUG_ERROR_BUFFER);
|
||||
printf("\nEOB.");
|
||||
|
||||
while(SYS_MainLoop()) {
|
||||
VIDEO_WaitVSync();
|
||||
}
|
||||
#else
|
||||
fflush(stdout);
|
||||
|
||||
#endif
|
||||
}
|
||||
@@ -1,267 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "camera.h"
|
||||
#include "display/display.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/framebuffer.h"
|
||||
#include "display/screen.h"
|
||||
|
||||
void cameraInit(camera_t *camera) {
|
||||
cameraInitPerspective(camera);
|
||||
}
|
||||
|
||||
void cameraInitPerspective(camera_t *camera) {
|
||||
assertNotNull(camera, "Not a camera component");
|
||||
|
||||
camera->projType = CAMERA_PROJECTION_TYPE_PERSPECTIVE;
|
||||
camera->perspective.fov = glm_rad(45.0f);
|
||||
camera->nearClip = 0.1f;
|
||||
camera->farClip = 10000.0f;
|
||||
|
||||
camera->viewType = CAMERA_VIEW_TYPE_LOOKAT;
|
||||
glm_vec3_copy((vec3){ 5.0f, 5.0f, 5.0f }, camera->lookat.position);
|
||||
glm_vec3_copy((vec3){ 0.0f, 1.0f, 0.0f }, camera->lookat.up);
|
||||
glm_vec3_copy((vec3){ 0.0f, 0.0f, 0.0f }, camera->lookat.target);
|
||||
}
|
||||
|
||||
void cameraInitOrthographic(camera_t *camera) {
|
||||
assertNotNull(camera, "Not a camera component");
|
||||
|
||||
camera->projType = CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC;
|
||||
camera->orthographic.left = 0.0f;
|
||||
camera->orthographic.right = SCREEN.width;
|
||||
camera->orthographic.top = 0.0f;
|
||||
camera->orthographic.bottom = SCREEN.height;
|
||||
camera->nearClip = -1.0f;
|
||||
camera->farClip = 1.0f;
|
||||
|
||||
camera->viewType = CAMERA_VIEW_TYPE_2D;
|
||||
glm_vec2_copy((vec2){ 0.0f, 0.0f }, camera->_2d.position);
|
||||
camera->_2d.zoom = 1.0f;
|
||||
}
|
||||
|
||||
void cameraPushMatrix(camera_t *camera) {
|
||||
assertNotNull(camera, "Not a camera component");
|
||||
|
||||
#if DOLPHIN
|
||||
Mtx44 guProjection;
|
||||
Mtx guView;
|
||||
Mtx modelView;
|
||||
|
||||
switch(camera->projType) {
|
||||
case CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC:
|
||||
guOrtho(
|
||||
guProjection,
|
||||
camera->orthographic.top,
|
||||
camera->orthographic.bottom,
|
||||
camera->orthographic.left,
|
||||
camera->orthographic.right,
|
||||
camera->nearClip,
|
||||
camera->farClip
|
||||
);
|
||||
break;
|
||||
|
||||
case CAMERA_PROJECTION_TYPE_PERSPECTIVE:
|
||||
guPerspective(
|
||||
guProjection,
|
||||
// FOV is in degrees.
|
||||
camera->perspective.fov * (180.0f / GLM_PIf),
|
||||
(float_t)frameBufferGetWidth(FRAMEBUFFER_BOUND) /
|
||||
(float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND),
|
||||
camera->nearClip,
|
||||
camera->farClip
|
||||
);
|
||||
break;
|
||||
|
||||
case CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED:
|
||||
assertUnreachable("Flipped perspective not implemented on Dolphin");
|
||||
break;
|
||||
|
||||
default:
|
||||
assertUnreachable("Invalid camera projection type");
|
||||
}
|
||||
|
||||
switch(camera->viewType) {
|
||||
case CAMERA_VIEW_TYPE_LOOKAT:
|
||||
guVector eye = {
|
||||
camera->lookat.position[0],
|
||||
camera->lookat.position[1],
|
||||
camera->lookat.position[2]
|
||||
};
|
||||
guVector up = {
|
||||
camera->lookat.up[0],
|
||||
camera->lookat.up[1],
|
||||
camera->lookat.up[2]
|
||||
};
|
||||
guVector look = {
|
||||
camera->lookat.target[0],
|
||||
camera->lookat.target[1],
|
||||
camera->lookat.target[2]
|
||||
};
|
||||
guLookAt(guView, &eye, &up, &look);
|
||||
break;
|
||||
|
||||
case CAMERA_VIEW_TYPE_MATRIX:
|
||||
assertUnreachable("Matrix camera not implemented");
|
||||
break;
|
||||
|
||||
case CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT:
|
||||
assertUnreachable("Pixel perfect camera not implemented");
|
||||
break;
|
||||
|
||||
case CAMERA_VIEW_TYPE_2D:
|
||||
guMtxIdentity(guView);
|
||||
guMtxTrans(guView, -camera->_2d.position[0], -camera->_2d.position[1], 0.0f);
|
||||
guMtxScale(guView, camera->_2d.zoom, camera->_2d.zoom, 1.0f);
|
||||
break;
|
||||
|
||||
default:
|
||||
assertUnreachable("Invalid camera view type");
|
||||
}
|
||||
|
||||
// Set Projection Matrix
|
||||
GX_LoadProjectionMtx(
|
||||
guProjection,
|
||||
camera->projType == CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC ?
|
||||
GX_ORTHOGRAPHIC :
|
||||
GX_PERSPECTIVE
|
||||
);
|
||||
|
||||
// Set view and model matrix. Dunno how I'll handle models but whatever.
|
||||
guMtxIdentity(modelView);
|
||||
guMtxTransApply(modelView, modelView, 0.0F, 0.0F, 0.0F);
|
||||
guMtxConcat(guView,modelView,modelView);
|
||||
GX_LoadPosMtxImm(modelView, GX_PNMTX0);
|
||||
|
||||
return;
|
||||
#endif
|
||||
|
||||
mat4 projection;
|
||||
mat4 view;
|
||||
|
||||
switch(camera->projType) {
|
||||
case CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC: {
|
||||
assertTrue(
|
||||
camera->orthographic.right != camera->orthographic.left &&
|
||||
camera->orthographic.top != camera->orthographic.bottom,
|
||||
"Invalid orthographic projection parameters"
|
||||
);
|
||||
glm_ortho(
|
||||
camera->orthographic.left,
|
||||
camera->orthographic.right,
|
||||
camera->orthographic.bottom,
|
||||
camera->orthographic.top,
|
||||
camera->nearClip,
|
||||
camera->farClip,
|
||||
projection
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
case CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED:
|
||||
case CAMERA_PROJECTION_TYPE_PERSPECTIVE: {
|
||||
const float_t aspect = (
|
||||
(float_t)frameBufferGetWidth(FRAMEBUFFER_BOUND) /
|
||||
(float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND)
|
||||
);
|
||||
glm_perspective(
|
||||
camera->perspective.fov,
|
||||
aspect,
|
||||
camera->nearClip,
|
||||
camera->farClip,
|
||||
projection
|
||||
);
|
||||
|
||||
if(camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED) {
|
||||
// Flip Y axis
|
||||
projection[1][1] *= -1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch(camera->viewType) {
|
||||
case CAMERA_VIEW_TYPE_MATRIX:
|
||||
glm_mat4_copy(camera->view, view);
|
||||
break;
|
||||
|
||||
case CAMERA_VIEW_TYPE_LOOKAT:
|
||||
glm_lookat(
|
||||
camera->lookat.position,
|
||||
camera->lookat.target,
|
||||
camera->lookat.up,
|
||||
view
|
||||
);
|
||||
break;
|
||||
|
||||
case CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT:
|
||||
assertTrue(
|
||||
camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE ||
|
||||
camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED,
|
||||
"Pixel perfect camera view requires perspective projection"
|
||||
);
|
||||
|
||||
// const float_t viewportHeight = (
|
||||
// (float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND)
|
||||
// );
|
||||
const float_t viewportHeight = (float_t)SCREEN.height;
|
||||
const float_t z = (viewportHeight / 2.0f) / (
|
||||
camera->lookatPixelPerfect.pixelsPerUnit *
|
||||
tanf(camera->perspective.fov / 2.0f)
|
||||
);
|
||||
|
||||
vec3 position;
|
||||
glm_vec3_copy(camera->lookatPixelPerfect.target, position);
|
||||
glm_vec3_add(position, camera->lookatPixelPerfect.offset, position);
|
||||
position[2] += z;
|
||||
glm_lookat(
|
||||
position,
|
||||
camera->lookatPixelPerfect.target,
|
||||
camera->lookatPixelPerfect.up,
|
||||
view
|
||||
);
|
||||
break;
|
||||
|
||||
case CAMERA_VIEW_TYPE_2D:
|
||||
glm_mat4_identity(view);
|
||||
glm_translate(view, (vec3){
|
||||
-camera->_2d.position[0],
|
||||
-camera->_2d.position[1],
|
||||
0.0f
|
||||
});
|
||||
glm_scale(view, (vec3){
|
||||
camera->_2d.zoom,
|
||||
camera->_2d.zoom,
|
||||
1.0f
|
||||
});
|
||||
break;
|
||||
|
||||
default:
|
||||
assertUnreachable("Invalid camera view type");
|
||||
}
|
||||
|
||||
#if DISPLAY_SDL2
|
||||
// mat4 pv;
|
||||
// glm_mat4_mul(projection, camera->transform, pv);
|
||||
|
||||
glPushMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glLoadMatrixf((const GLfloat*)projection);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glLoadMatrixf((const GLfloat*)view);
|
||||
#endif
|
||||
}
|
||||
|
||||
void cameraPopMatrix(void) {
|
||||
#if DISPLAY_SDL2
|
||||
glPopMatrix();
|
||||
#endif
|
||||
}
|
||||
@@ -1,287 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "display/display.h"
|
||||
#include "engine/engine.h"
|
||||
#include "display/framebuffer.h"
|
||||
#include "scene/scene.h"
|
||||
#include "display/spritebatch.h"
|
||||
#include "display/mesh/quad.h"
|
||||
#include "display/screen.h"
|
||||
#include "ui/ui.h"
|
||||
#include "debug/debug.h"
|
||||
#include "display/text.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "asset/asset.h"
|
||||
|
||||
display_t DISPLAY = { 0 };
|
||||
|
||||
errorret_t displayInit(void) {
|
||||
memoryZero(&DISPLAY, sizeof(DISPLAY));
|
||||
|
||||
#if DISPLAY_SDL2
|
||||
uint32_t flags = SDL_INIT_VIDEO;
|
||||
#if INPUT_GAMEPAD == 1
|
||||
flags |= SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK;
|
||||
#endif
|
||||
if(SDL_Init(flags) != 0) {
|
||||
errorThrow("SDL Failed to Initialize: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
// Set OpenGL attributes (Needs to be done now or later?)
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
|
||||
// Create window with OpenGL flag.
|
||||
DISPLAY.window = SDL_CreateWindow(
|
||||
"Dusk",
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
DISPLAY_WINDOW_WIDTH_DEFAULT,
|
||||
DISPLAY_WINDOW_HEIGHT_DEFAULT,
|
||||
SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI |
|
||||
SDL_WINDOW_OPENGL
|
||||
);
|
||||
if(!DISPLAY.window) {
|
||||
errorThrow("SDL_CreateWindow failed: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
// Create OpenGL context
|
||||
DISPLAY.glContext = SDL_GL_CreateContext(DISPLAY.window);
|
||||
if(!DISPLAY.glContext) {
|
||||
errorThrow("SDL_GL_CreateContext failed: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_LIGHTING);// PSP defaults this on?
|
||||
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
glClearDepth(1.0f);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
glEnableClientState(GL_COLOR_ARRAY);// To confirm: every frame on PSP?
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
// Get and validate GL state.
|
||||
GLenum err = glGetError();
|
||||
if(err != GL_NO_ERROR) {
|
||||
assertUnreachable("GL Error before checking support");
|
||||
}
|
||||
|
||||
// Check if paletted textures are supported.
|
||||
#if PSP
|
||||
DISPLAY.usingShaderedPalettes = false;
|
||||
#else
|
||||
GLint mask = 0;
|
||||
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
|
||||
DISPLAY.usingShaderedPalettes = true;
|
||||
if(mask & GL_CONTEXT_CORE_PROFILE_BIT) {
|
||||
GLint numExtens = 0;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &numExtens);
|
||||
for(GLint i = 0; i < numExtens; ++i) {
|
||||
const char* e = (const char*)glGetStringi(GL_EXTENSIONS, i);
|
||||
if(!e) continue;
|
||||
if(stringCompare(e, "GL_EXT_paletted_texture") != 0) continue;
|
||||
DISPLAY.usingShaderedPalettes = false;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
const char* ext = (const char*)glGetString(GL_EXTENSIONS);
|
||||
DISPLAY.usingShaderedPalettes = !(
|
||||
ext && strstr(ext, "GL_EXT_paletted_texture")
|
||||
);
|
||||
}
|
||||
#endif
|
||||
|
||||
#elif DOLPHIN
|
||||
VIDEO_Init();
|
||||
DISPLAY.screenMode = VIDEO_GetPreferredMode(NULL);
|
||||
DISPLAY.frameBuffer[0] = MEM_K0_TO_K1(
|
||||
SYS_AllocateFramebuffer(DISPLAY.screenMode)
|
||||
);
|
||||
DISPLAY.frameBuffer[1] = MEM_K0_TO_K1(
|
||||
SYS_AllocateFramebuffer(DISPLAY.screenMode)
|
||||
);
|
||||
VIDEO_Configure(DISPLAY.screenMode);
|
||||
|
||||
VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer]);
|
||||
// VIDEO_SetPostRetraceCallback(copy_buffers);
|
||||
VIDEO_SetBlack(FALSE);
|
||||
VIDEO_Flush();
|
||||
VIDEO_WaitVSync();
|
||||
if(DISPLAY.screenMode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
|
||||
|
||||
DISPLAY.fifoBuffer = memalign(32, DISPLAY_FIFO_SIZE);
|
||||
memoryZero(DISPLAY.fifoBuffer, DISPLAY_FIFO_SIZE);
|
||||
|
||||
GX_Init(DISPLAY.fifoBuffer, DISPLAY_FIFO_SIZE);
|
||||
|
||||
// This seems to be mostly related to interlacing vs progressive
|
||||
GX_SetViewport(
|
||||
0, 0,
|
||||
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight,
|
||||
0, 1
|
||||
);
|
||||
float_t yscale = GX_GetYScaleFactor(
|
||||
DISPLAY.screenMode->efbHeight, DISPLAY.screenMode->xfbHeight
|
||||
);
|
||||
uint32_t xfbHeight = GX_SetDispCopyYScale(yscale);
|
||||
GX_SetScissor(
|
||||
0, 0,
|
||||
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight
|
||||
);
|
||||
GX_SetDispCopySrc(
|
||||
0, 0,
|
||||
DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight
|
||||
);
|
||||
GX_SetDispCopyDst(DISPLAY.screenMode->fbWidth, xfbHeight);
|
||||
GX_SetCopyFilter(
|
||||
DISPLAY.screenMode->aa,
|
||||
DISPLAY.screenMode->sample_pattern,
|
||||
GX_TRUE,
|
||||
DISPLAY.screenMode->vfilter
|
||||
);
|
||||
GX_SetFieldMode(
|
||||
DISPLAY.screenMode->field_rendering,
|
||||
(
|
||||
(DISPLAY.screenMode->viHeight == 2 * DISPLAY.screenMode->xfbHeight) ?
|
||||
GX_ENABLE :
|
||||
GX_DISABLE
|
||||
)
|
||||
);
|
||||
|
||||
// Setup cull modes
|
||||
GX_SetCullMode(GX_CULL_NONE);
|
||||
GX_SetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
|
||||
GX_CopyDisp(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer], GX_TRUE);
|
||||
GX_SetDispCopyGamma(GX_GM_1_0);
|
||||
|
||||
GX_ClearVtxDesc();
|
||||
GX_SetVtxDesc(GX_VA_POS, GX_INDEX16);
|
||||
GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX16);
|
||||
GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX16);
|
||||
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
||||
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_U8, 0);
|
||||
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
|
||||
#endif
|
||||
|
||||
quadInit();
|
||||
frameBufferInitBackbuffer();
|
||||
spriteBatchInit();
|
||||
errorChain(textInit());
|
||||
errorChain(assetLoad("main_palette.dpf", &PALETTES[0]));
|
||||
screenInit();
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t displayUpdate(void) {
|
||||
#if DISPLAY_SDL2
|
||||
SDL_Event event;
|
||||
while(SDL_PollEvent(&event)) {
|
||||
switch(event.type) {
|
||||
case SDL_QUIT: {
|
||||
ENGINE.running = false;
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_WINDOWEVENT: {
|
||||
switch(event.window.event) {
|
||||
case SDL_WINDOWEVENT_CLOSE: {
|
||||
ENGINE.running = false;
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_GL_MakeCurrent(DISPLAY.window, DISPLAY.glContext);
|
||||
|
||||
#endif
|
||||
|
||||
// Reset state
|
||||
spriteBatchClear();
|
||||
frameBufferBind(NULL);
|
||||
|
||||
// Bind screen and render scene
|
||||
screenBind();
|
||||
frameBufferClear(
|
||||
FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
|
||||
SCREEN.background
|
||||
);
|
||||
|
||||
errorChain(sceneRender());
|
||||
|
||||
// Render UI
|
||||
// uiRender();
|
||||
|
||||
// Finish up
|
||||
screenUnbind();
|
||||
screenRender();
|
||||
|
||||
#if DISPLAY_SDL2
|
||||
SDL_GL_SwapWindow(DISPLAY.window);
|
||||
|
||||
GLenum err;
|
||||
while((err = glGetError()) != GL_NO_ERROR) {
|
||||
debugPrint("GL Error: %d\n", err);
|
||||
}
|
||||
#elif DOLPHIN
|
||||
GX_DrawDone();
|
||||
|
||||
DISPLAY.whichFrameBuffer ^= 1;
|
||||
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
|
||||
GX_SetColorUpdate(GX_TRUE);
|
||||
GX_CopyDisp(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer], GX_TRUE);
|
||||
VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer]);
|
||||
VIDEO_Flush();
|
||||
VIDEO_WaitVSync();
|
||||
#endif
|
||||
|
||||
// For now, we just return an OK error.
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t displayDispose(void) {
|
||||
spriteBatchDispose();
|
||||
screenDispose();
|
||||
textDispose();
|
||||
|
||||
#if DISPLAY_SDL2
|
||||
if(DISPLAY.glContext) {
|
||||
SDL_GL_DeleteContext(DISPLAY.glContext);
|
||||
DISPLAY.glContext = NULL;
|
||||
}
|
||||
if(DISPLAY.window) {
|
||||
SDL_DestroyWindow(DISPLAY.window);
|
||||
DISPLAY.window = NULL;
|
||||
}
|
||||
SDL_Quit();
|
||||
#endif
|
||||
|
||||
// For now, we just return an OK error.
|
||||
errorOk();
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "displaydefs.h"
|
||||
#include "error/error.h"
|
||||
#include "display/camera/camera.h"
|
||||
#include "display/framebuffer.h"
|
||||
|
||||
typedef struct {
|
||||
#if DISPLAY_SDL2
|
||||
SDL_Window *window;
|
||||
SDL_GLContext glContext;
|
||||
bool_t usingShaderedPalettes;
|
||||
|
||||
#elif DOLPHIN
|
||||
void *frameBuffer[2];// Double-Bufferred
|
||||
int whichFrameBuffer;
|
||||
GXRModeObj *screenMode;
|
||||
void *fifoBuffer;
|
||||
|
||||
#endif
|
||||
} display_t;
|
||||
|
||||
extern display_t DISPLAY;
|
||||
|
||||
/**
|
||||
* Initializes the display system.
|
||||
*/
|
||||
errorret_t displayInit(void);
|
||||
|
||||
/**
|
||||
* Tells the display system to actually draw the frame.
|
||||
*/
|
||||
errorret_t displayUpdate(void);
|
||||
|
||||
/**
|
||||
* Disposes of the display system.
|
||||
*/
|
||||
errorret_t displayDispose(void);
|
||||
@@ -1,42 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
#if DISPLAY_SDL2
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glext.h>
|
||||
|
||||
#ifndef DISPLAY_SIZE_DYNAMIC
|
||||
#define DISPLAY_SIZE_DYNAMIC 1
|
||||
#endif
|
||||
#elif DOLPHIN
|
||||
// Dolphin.
|
||||
#define DISPLAY_FIFO_SIZE (256*1024)
|
||||
#else
|
||||
#error "Need to specify display backend."
|
||||
#endif
|
||||
|
||||
#if DISPLAY_SIZE_DYNAMIC == 0
|
||||
#ifndef DISPLAY_WIDTH
|
||||
#error "DISPLAY_WIDTH must be defined when DISPLAY_SIZE_DYNAMIC is 0."
|
||||
#endif
|
||||
#ifndef DISPLAY_HEIGHT
|
||||
#error "DISPLAY_HEIGHT must be defined when DISPLAY_SIZE_DYNAMIC is 0."
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef DISPLAY_WINDOW_WIDTH_DEFAULT
|
||||
#error "DISPLAY_WINDOW_WIDTH_DEFAULT must be defined."
|
||||
#endif
|
||||
#ifndef DISPLAY_WINDOW_HEIGHT_DEFAULT
|
||||
#define DISPLAY_WINDOW_HEIGHT_DEFAULT DISPLAY_HEIGHT
|
||||
#endif
|
||||
@@ -1,192 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "framebuffer.h"
|
||||
#include "display/display.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
framebuffer_t FRAMEBUFFER_BACKBUFFER = {0};
|
||||
const framebuffer_t *FRAMEBUFFER_BOUND = &FRAMEBUFFER_BACKBUFFER;
|
||||
|
||||
void frameBufferInitBackbuffer() {
|
||||
memoryZero(&FRAMEBUFFER_BACKBUFFER, sizeof(framebuffer_t));
|
||||
|
||||
FRAMEBUFFER_BACKBUFFER.id = -1;
|
||||
FRAMEBUFFER_BOUND = &FRAMEBUFFER_BACKBUFFER;
|
||||
}
|
||||
|
||||
#if DISPLAY_SIZE_DYNAMIC == 1
|
||||
void frameBufferInit(
|
||||
framebuffer_t *framebuffer,
|
||||
const uint32_t width,
|
||||
const uint32_t height
|
||||
) {
|
||||
#if DISPLAY_SDL2 == 1
|
||||
assertNotNull(framebuffer, "Framebuffer cannot be NULL");
|
||||
assertTrue(width > 0 && height > 0, "W/H must be greater than 0");
|
||||
|
||||
memoryZero(framebuffer, sizeof(framebuffer_t));
|
||||
textureInit(&framebuffer->texture, width, height, TEXTURE_FORMAT_RGBA,(texturedata_t){
|
||||
.rgbaColors = NULL
|
||||
});
|
||||
|
||||
glGenFramebuffersEXT(1, &framebuffer->id);
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer->id);
|
||||
|
||||
glFramebufferTexture2DEXT(
|
||||
GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
||||
GL_TEXTURE_2D, framebuffer->texture.id, 0
|
||||
);
|
||||
|
||||
if(
|
||||
glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) !=
|
||||
GL_FRAMEBUFFER_COMPLETE_EXT
|
||||
) {
|
||||
assertUnreachable("Framebuffer is not complete");
|
||||
}
|
||||
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
int32_t frameBufferGetWidth(const framebuffer_t *framebuffer) {
|
||||
#if DISPLAY_SDL2
|
||||
if(framebuffer == &FRAMEBUFFER_BACKBUFFER) {
|
||||
#if DISPLAY_SIZE_DYNAMIC == 0
|
||||
return DISPLAY_WIDTH;
|
||||
#else
|
||||
int32_t windowWidth, windowHeight;
|
||||
SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
|
||||
return windowWidth;
|
||||
#endif
|
||||
}
|
||||
|
||||
return framebuffer->texture.width;
|
||||
|
||||
#elif DOLPHIN
|
||||
return DISPLAY.screenMode->fbWidth;
|
||||
|
||||
#else
|
||||
#error "Unsupported DISPLAY_TYPE."
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
int32_t frameBufferGetHeight(const framebuffer_t *framebuffer) {
|
||||
#if DISPLAY_SDL2
|
||||
if(framebuffer == &FRAMEBUFFER_BACKBUFFER) {
|
||||
#if DISPLAY_SIZE_DYNAMIC == 0
|
||||
return DISPLAY_HEIGHT;
|
||||
#else
|
||||
int32_t windowWidth, windowHeight;
|
||||
SDL_GetWindowSize(DISPLAY.window, &windowWidth, &windowHeight);
|
||||
return windowHeight;
|
||||
#endif
|
||||
}
|
||||
|
||||
return framebuffer->texture.height;
|
||||
|
||||
#elif DOLPHIN
|
||||
return DISPLAY.screenMode->efbHeight;
|
||||
|
||||
#else
|
||||
#error "Unsupported DISPLAY_TYPE."
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void frameBufferBind(const framebuffer_t *framebuffer) {
|
||||
if(framebuffer == NULL) {
|
||||
frameBufferBind(&FRAMEBUFFER_BACKBUFFER);
|
||||
FRAMEBUFFER_BOUND = &FRAMEBUFFER_BACKBUFFER;
|
||||
return;
|
||||
}
|
||||
|
||||
// Bind the framebuffer for rendering
|
||||
#if DISPLAY_SDL2
|
||||
if(framebuffer == &FRAMEBUFFER_BACKBUFFER) {
|
||||
#if PSP
|
||||
|
||||
#else
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
||||
#endif
|
||||
} else {
|
||||
#if PSP
|
||||
assertUnreachable("Framebuffers not supported on PSP");
|
||||
#else
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer->id);
|
||||
#endif
|
||||
}
|
||||
|
||||
glViewport(
|
||||
0, 0,
|
||||
frameBufferGetWidth(framebuffer), frameBufferGetHeight(framebuffer)
|
||||
);
|
||||
|
||||
#elif DOLPHIN
|
||||
GX_InvVtxCache();
|
||||
GX_InvalidateTexAll();
|
||||
GX_SetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
|
||||
|
||||
GX_SetViewport(
|
||||
0, 0,
|
||||
frameBufferGetWidth(framebuffer),
|
||||
frameBufferGetHeight(framebuffer),
|
||||
0, 1
|
||||
);
|
||||
|
||||
#endif
|
||||
|
||||
FRAMEBUFFER_BOUND = framebuffer;
|
||||
}
|
||||
|
||||
void frameBufferClear(uint8_t flags, color_t color) {
|
||||
#if DISPLAY_SDL2
|
||||
GLbitfield glFlags = 0;
|
||||
|
||||
if(flags & FRAMEBUFFER_CLEAR_COLOR) {
|
||||
glFlags |= GL_COLOR_BUFFER_BIT;
|
||||
glClearColor(
|
||||
color.r / 255.0f,
|
||||
color.g / 255.0f,
|
||||
color.b / 255.0f,
|
||||
color.a / 255.0f
|
||||
);
|
||||
}
|
||||
|
||||
if(flags & FRAMEBUFFER_CLEAR_DEPTH) {
|
||||
glFlags |= GL_DEPTH_BUFFER_BIT;
|
||||
}
|
||||
|
||||
glClear(glFlags);
|
||||
#elif DOLPHIN
|
||||
GX_SetCopyClear(
|
||||
(GXColor){ color.r, color.g, color.b, color.a },
|
||||
GX_MAX_Z24
|
||||
);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void frameBufferDispose(framebuffer_t *framebuffer) {
|
||||
assertNotNull(framebuffer, "Framebuffer cannot be NULL");
|
||||
|
||||
#if DISPLAY_SDL2
|
||||
if(framebuffer == &FRAMEBUFFER_BACKBUFFER) {
|
||||
assertUnreachable("Cannot dispose of backbuffer");
|
||||
}
|
||||
|
||||
#if DISPLAY_SIZE_DYNAMIC == 0
|
||||
assertUnreachable("Dynamic size framebuffers not supported");
|
||||
#else
|
||||
textureDispose(&framebuffer->texture);
|
||||
glDeleteFramebuffersEXT(1, &framebuffer->id);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
@@ -1,109 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/texture/texture.h"
|
||||
|
||||
#define FRAMEBUFFER_CLEAR_COLOR (1 << 0)
|
||||
#define FRAMEBUFFER_CLEAR_DEPTH (1 << 1)
|
||||
|
||||
typedef struct {
|
||||
#if DISPLAY_SDL2 == 1
|
||||
// OpenGL Framebuffer Object ID
|
||||
GLuint id;
|
||||
texture_t texture;
|
||||
#elif DOLPHIN
|
||||
// --- IGNORE ---
|
||||
uint8_t id;
|
||||
#else
|
||||
#error "Framebuffers not implemented on this platform."
|
||||
#endif
|
||||
} framebuffer_t;
|
||||
|
||||
extern framebuffer_t FRAMEBUFFER_BACKBUFFER;
|
||||
extern const framebuffer_t *FRAMEBUFFER_BOUND;
|
||||
|
||||
/**
|
||||
* Initializes the backbuffer framebuffer.
|
||||
*/
|
||||
void frameBufferInitBackbuffer(void);
|
||||
|
||||
/**
|
||||
* Initializes a framebuffer.
|
||||
*
|
||||
* @param framebuffer The framebuffer to initialize.
|
||||
* @param width The width of the framebuffer.
|
||||
* @param height The height of the framebuffer.
|
||||
*/
|
||||
#if DISPLAY_SIZE_DYNAMIC == 1
|
||||
void frameBufferInit(
|
||||
framebuffer_t *framebuffer,
|
||||
const uint32_t width,
|
||||
const uint32_t height
|
||||
);
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Gets the width of the framebuffer.
|
||||
*
|
||||
* @param framebuffer The framebuffer to get the width of.
|
||||
* @return The width of the framebuffer, or 0 if the framebuffer is NULL.
|
||||
*/
|
||||
int32_t frameBufferGetWidth(const framebuffer_t *framebuffer);
|
||||
|
||||
/**
|
||||
* Gets the height of the framebuffer.
|
||||
*
|
||||
* @param framebuffer The framebuffer to get the height of.
|
||||
* @return The height of the framebuffer, or 0 if the framebuffer is NULL.
|
||||
*/
|
||||
int32_t frameBufferGetHeight(const framebuffer_t *framebuffer);
|
||||
|
||||
/**
|
||||
* Binds the framebuffer for rendering, or the backbuffer if the framebuffer
|
||||
* provided is NULL.
|
||||
*
|
||||
* @param framebuffer The framebuffer to bind, or NULL to bind the backbuffer.
|
||||
*/
|
||||
void frameBufferBind(const framebuffer_t *framebuffer);
|
||||
|
||||
/**
|
||||
* Clears the currently bound framebuffer.
|
||||
*
|
||||
* @param flags The clear flags.
|
||||
* @param color The color to clear the color buffer to (if clearing color).
|
||||
*/
|
||||
void frameBufferClear(uint8_t flags, color_t color);
|
||||
|
||||
/**
|
||||
* Disposes of the framebuffer using EXT methods.
|
||||
*
|
||||
* @param framebuffer The framebuffer to dispose of.
|
||||
*/
|
||||
void frameBufferDispose(framebuffer_t *framebuffer);
|
||||
|
||||
// #if RENDER_USE_FRAMEBUFFER
|
||||
// typedef struct {
|
||||
// GLuint id;
|
||||
// texture_t texture;
|
||||
// } framebuffer_t;
|
||||
|
||||
// /**
|
||||
// * Initializes a framebuffer using EXT methods.
|
||||
// *
|
||||
// * @param framebuffer The framebuffer to initialize.
|
||||
// * @param width The width of the framebuffer.
|
||||
// * @param height The height of the framebuffer.
|
||||
// * @return An error code indicating success or failure.
|
||||
// */
|
||||
// void frameBufferInit(
|
||||
// framebuffer_t *framebuffer,
|
||||
// const uint32_t width,
|
||||
// const uint32_t height
|
||||
// );
|
||||
|
||||
// #endif
|
||||
@@ -1,104 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "mesh.h"
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
#if DOLPHIN
|
||||
#include "display/texture.h"
|
||||
#endif
|
||||
|
||||
void meshInit(
|
||||
mesh_t *mesh,
|
||||
const meshprimitivetype_t primitiveType,
|
||||
const int32_t vertexCount,
|
||||
const meshvertex_t *vertices
|
||||
) {
|
||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||
assertTrue(vertexCount > 0, "Vertex count must be greater than 0");
|
||||
|
||||
memoryZero(mesh, sizeof(mesh_t));
|
||||
|
||||
mesh->primitiveType = primitiveType;
|
||||
mesh->vertexCount = vertexCount;
|
||||
mesh->vertices = vertices;
|
||||
}
|
||||
|
||||
void meshDraw(
|
||||
const mesh_t *mesh,
|
||||
const int32_t vertexOffset,
|
||||
const int32_t vertexCount
|
||||
) {
|
||||
const int32_t offset = vertexOffset == -1 ? 0 : vertexOffset;
|
||||
const int32_t count = vertexCount == -1 ? mesh->vertexCount : vertexCount;
|
||||
|
||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||
assertTrue(offset >= 0, "Vertex offset must be non-negative");
|
||||
assertTrue(count >= 0, "Vertex count must be non-negative");
|
||||
assertTrue(offset + count <= mesh->vertexCount,
|
||||
"Vertex offset + count must not exceed vertex count"
|
||||
);
|
||||
|
||||
#if DISPLAY_SDL2
|
||||
// PSP style pointer legacy OpenGL
|
||||
const GLsizei stride = sizeof(meshvertex_t);
|
||||
|
||||
glColorPointer(
|
||||
sizeof(color4b_t),
|
||||
GL_UNSIGNED_BYTE,
|
||||
stride,
|
||||
(const GLvoid*)&mesh->vertices[offset].color
|
||||
);
|
||||
glTexCoordPointer(
|
||||
MESH_VERTEX_UV_SIZE,
|
||||
GL_FLOAT,
|
||||
stride,
|
||||
(const GLvoid*)&mesh->vertices[offset].uv[0]
|
||||
);
|
||||
glVertexPointer(
|
||||
MESH_VERTEX_POS_SIZE,
|
||||
GL_FLOAT,
|
||||
stride,
|
||||
(const GLvoid*)&mesh->vertices[offset].pos[0]
|
||||
);
|
||||
|
||||
glDrawArrays(
|
||||
mesh->primitiveType,
|
||||
0,
|
||||
count
|
||||
);
|
||||
|
||||
#elif DOLPHIN
|
||||
// Prepare Vertex descriptor
|
||||
DCFlushRange(
|
||||
(void*)&mesh->vertices[offset],
|
||||
sizeof(meshvertex_t) * count
|
||||
);
|
||||
|
||||
const u8 stride = (u8)sizeof(meshvertex_t);
|
||||
GX_SetArray(GX_VA_POS, (void*)&mesh->vertices[offset].pos[0], stride);
|
||||
GX_SetArray(GX_VA_CLR0, (void*)&mesh->vertices[offset].color, stride);
|
||||
GX_SetArray(GX_VA_TEX0, (void*)&mesh->vertices[offset].uv[0], stride);
|
||||
|
||||
textureDolphinUploadTEV();
|
||||
|
||||
GX_Begin(mesh->primitiveType, GX_VTXFMT0, (uint16_t)count);
|
||||
for(u16 i = 0; i < (u16)count; ++i) {
|
||||
GX_Position1x16(i);
|
||||
GX_Color1x16(i);
|
||||
GX_TexCoord1x16(i);
|
||||
}
|
||||
GX_End();
|
||||
#endif
|
||||
}
|
||||
|
||||
void meshDispose(mesh_t *mesh) {
|
||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||
memoryZero(mesh, sizeof(mesh_t));
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "palette.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
palette_t PALETTES[PALETTE_COUNT_MAX] = { 0 };
|
||||
|
||||
void paletteInit(
|
||||
palette_t *palette,
|
||||
const uint8_t colorCount,
|
||||
const color_t *colors
|
||||
) {
|
||||
assertNotNull(palette, "Palette cannot be NULL");
|
||||
assertTrue(colorCount > 0, "Color count must be greater than 0");
|
||||
assertNotNull(colors, "Colors array cannot be NULL");
|
||||
assertTrue(colorCount <= PALETTE_COLOR_COUNT_MAX, "Color count too big");
|
||||
assertTrue(
|
||||
palette - PALETTES < PALETTE_COUNT_MAX,
|
||||
"Palette index out of range"
|
||||
);
|
||||
|
||||
memoryZero(palette, sizeof(palette_t));
|
||||
|
||||
palette->colorCount = colorCount;
|
||||
memoryCopy(palette->colors, colors, colorCount * sizeof(color_t));
|
||||
}
|
||||
|
||||
void paletteBind(palette_t *palette, const uint8_t slot) {
|
||||
assertNotNull(palette, "Palette cannot be NULL");
|
||||
assertTrue(slot < PALETTE_COUNT_MAX, "Palette slot out of range");
|
||||
|
||||
// Nothing yet.
|
||||
}
|
||||
|
||||
void paletteDispose(palette_t *palette) {
|
||||
assertNotNull(palette, "Palette cannot be NULL");
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/color.h"
|
||||
|
||||
#if DISPLAY_SDL2
|
||||
#if DISPLAY_SHADER == 1
|
||||
|
||||
#elif DISPLAY_COLOR_TABLE == 1
|
||||
|
||||
#else
|
||||
#error "Unsupported palette mode"
|
||||
#endif
|
||||
#else
|
||||
#error "Unsupported palette mode"
|
||||
#endif
|
||||
|
||||
#define PALETTE_COUNT_MAX 4
|
||||
#define PALETTE_COLOR_COUNT_MAX 0xFF
|
||||
|
||||
typedef struct {
|
||||
uint8_t colorCount;
|
||||
color_t colors[PALETTE_COLOR_COUNT_MAX];
|
||||
} palette_t;
|
||||
|
||||
extern palette_t PALETTES[PALETTE_COUNT_MAX];
|
||||
|
||||
/**
|
||||
* Initializes a palette with the given colors.
|
||||
*
|
||||
* @param palette The palette to initialize.
|
||||
* @param colorCount The number of colors in the palette.
|
||||
* @param colors An array of colors for the palette.
|
||||
*/
|
||||
void paletteInit(
|
||||
palette_t *palette,
|
||||
const uint8_t colorCount,
|
||||
const color_t *colors
|
||||
);
|
||||
|
||||
/**
|
||||
* Binds a palette for use in rendering.
|
||||
*
|
||||
* @param palette The palette to bind.
|
||||
* @param slot The slot to bind the palette to.
|
||||
*/
|
||||
void paletteBind(palette_t *palette, const uint8_t slot);
|
||||
|
||||
/**
|
||||
* Disposes of a palette, freeing any associated resources.
|
||||
*
|
||||
* @param palette The palette to dispose.
|
||||
*/
|
||||
void paletteDispose(palette_t *palette);
|
||||
@@ -1,51 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "palettetexture.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
void paletteTextureInit(
|
||||
palettetexture_t *texture,
|
||||
const int32_t width,
|
||||
const int32_t height,
|
||||
const uint8_t *data
|
||||
) {
|
||||
assertNotNull(texture, "Palette texture cannot be NULL");
|
||||
assertTrue(width > 0 && height > 0, "width/height must be greater than 0");
|
||||
assertNotNull(data, "Palette texture data cannot be NULL");
|
||||
|
||||
#if DISPLAY_SDL2
|
||||
#if DISPLAY_SHADER == 1
|
||||
// Palette textures not supported, convert to GL_RED style texture
|
||||
// so shader can perform the lookup.
|
||||
uint8_t formatted[width * height];
|
||||
for(int32_t i = 0; i < width * height; i++) {
|
||||
uint8_t index = data.paletteData[i];
|
||||
formatted[i] = index * 128;
|
||||
}
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D, 0, GL_R8, width, height, 0,
|
||||
GL_RED, GL_UNSIGNED_BYTE, (void*)formatted
|
||||
);
|
||||
|
||||
#else
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0, GL_COLOR_INDEX8_EXT,
|
||||
width, height,
|
||||
0, GL_COLOR_INDEX8_EXT,
|
||||
GL_UNSIGNED_BYTE, (void*)data.paletteData
|
||||
);
|
||||
// glColorTableEXT(
|
||||
// GL_TEXTURE_2D, GL_RGBA, data.palette.palette->colorCount, GL_RGBA,
|
||||
// GL_UNSIGNED_BYTE, (const void*)data.palette.palette->colors
|
||||
// );
|
||||
#endif
|
||||
#else
|
||||
#error "Palette textures not supported on this platform"
|
||||
#endif
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
typedef struct {
|
||||
|
||||
} palettetexture_t;
|
||||
|
||||
/**
|
||||
* Initializes a palette texture.
|
||||
*
|
||||
* @param texture The palette texture to initialize.
|
||||
* @param width The width of the texture. Must be a power of 2.
|
||||
* @param height The height of the texture. Must be a power of 2.
|
||||
* @param data The palette index data for the texture.
|
||||
*/
|
||||
void paletteTextureInit(
|
||||
palettetexture_t *texture,
|
||||
const int32_t width,
|
||||
const int32_t height,
|
||||
const uint8_t *data
|
||||
);
|
||||
@@ -1,422 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "texture.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/math.h"
|
||||
#include "display/display.h"
|
||||
|
||||
const texture_t *TEXTURE_BOUND = NULL;
|
||||
|
||||
void textureInit(
|
||||
texture_t *texture,
|
||||
const int32_t width,
|
||||
const int32_t height,
|
||||
const textureformat_t format,
|
||||
const texturedata_t data
|
||||
) {
|
||||
assertNotNull(texture, "Texture cannot be NULL");
|
||||
assertTrue(width > 0 && height > 0, "width/height must be greater than 0");
|
||||
|
||||
memoryZero(texture, sizeof(texture_t));
|
||||
texture->width = width;
|
||||
texture->height = height;
|
||||
texture->format = format;
|
||||
|
||||
assertTrue(width == mathNextPowTwo(width), "Width must be a power of 2.");
|
||||
assertTrue(height == mathNextPowTwo(height), "Height must be a power of 2.");
|
||||
|
||||
#if DISPLAY_SDL2
|
||||
glGenTextures(1, &texture->id);
|
||||
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||
|
||||
switch(format) {
|
||||
case TEXTURE_FORMAT_RGBA:
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D, 0, format, width, height, 0,
|
||||
format, GL_UNSIGNED_BYTE, (void*)data.rgbaColors
|
||||
);
|
||||
break;
|
||||
|
||||
case TEXTURE_FORMAT_PALETTE:
|
||||
assertNotNull(data.paletteData, "Palette texture data cannot be NULL");
|
||||
|
||||
if(DISPLAY.usingShaderedPalettes) {
|
||||
// Palette textures not supported, convert to GL_RED style texture
|
||||
// so shader can perform the lookup.
|
||||
uint8_t formatted[width * height];
|
||||
for(int32_t i = 0; i < width * height; i++) {
|
||||
uint8_t index = data.paletteData[i];
|
||||
formatted[i] = index * 128;
|
||||
}
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D, 0, GL_R8, width, height, 0,
|
||||
GL_RED, GL_UNSIGNED_BYTE, (void*)formatted
|
||||
);
|
||||
|
||||
} else {
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0, GL_COLOR_INDEX8_EXT,
|
||||
width, height,
|
||||
0, GL_COLOR_INDEX8_EXT,
|
||||
GL_UNSIGNED_BYTE, (void*)data.paletteData
|
||||
);
|
||||
// glColorTableEXT(
|
||||
// GL_TEXTURE_2D, GL_RGBA, data.palette.palette->colorCount, GL_RGBA,
|
||||
// GL_UNSIGNED_BYTE, (const void*)data.palette.palette->colors
|
||||
// );
|
||||
}
|
||||
|
||||
GLenum err = glGetError();
|
||||
if(err != GL_NO_ERROR) {
|
||||
printf("GL Error uploading palette texture: %d\n", err);
|
||||
assertUnreachable("GL error uploading palette texture");
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
assertUnreachable("Unknown texture format");
|
||||
break;
|
||||
}
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
texture->ready = true;
|
||||
|
||||
#elif DOLPHIN
|
||||
|
||||
switch(format) {
|
||||
case TEXTURE_FORMAT_RGBA:
|
||||
assertTrue(
|
||||
(width % 4) == 0 && (height % 4) == 0,
|
||||
"RGB5A3 requires w/h multiple of 4 (or pad)"
|
||||
);
|
||||
|
||||
// Convert to RGB5A3 format
|
||||
size_t rgbaSize = width * height * sizeof(u16);
|
||||
texture->rgba = (u16*)memalign(32, rgbaSize);
|
||||
assertNotNull(texture->rgba, "Failed to allocate texture RGBA data");
|
||||
|
||||
for(uint32_t y = 0; y < height; ++y) {
|
||||
for(uint32_t x = 0; x < width; ++x) {
|
||||
const int src = y * width + x;
|
||||
|
||||
const int tileX = x >> 2;
|
||||
const int tileY = y >> 2;
|
||||
const int tilesPerRow = width >> 2;
|
||||
const int tileIndex = tileY * tilesPerRow + tileX;
|
||||
const int tileBaseWords = tileIndex * 16;
|
||||
const int inTile = ((y & 3) << 2) + (x & 3);
|
||||
const int dest = tileBaseWords + inTile;
|
||||
|
||||
color4b_t col = data.rgba.colors[src];
|
||||
|
||||
u16 outCol;
|
||||
if(col.a < 255) {
|
||||
// 0AAA RRRR GGGG BBBB
|
||||
outCol = (
|
||||
(0u << 15) |
|
||||
((u16)(col.a >> 5) << 12) |
|
||||
((u16)(col.r >> 4) << 8) |
|
||||
((u16)(col.g >> 4) << 4) |
|
||||
((u16)(col.b >> 4) << 0)
|
||||
);
|
||||
} else {
|
||||
// 1RRRR RRGG GGGB BBBB
|
||||
outCol = (
|
||||
(1u << 15) |
|
||||
((u16)(col.r >> 3) << 10) |
|
||||
((u16)(col.g >> 3) << 5) |
|
||||
((u16)(col.b >> 3) << 0)
|
||||
);
|
||||
}
|
||||
texture->rgba[dest] = outCol;
|
||||
}
|
||||
}
|
||||
|
||||
DCFlushRange(texture->rgba, rgbaSize);
|
||||
GX_InitTexObj(
|
||||
&texture->texObj,
|
||||
texture->rgba,
|
||||
width, height,
|
||||
GX_TF_RGB5A3,
|
||||
GX_REPEAT, GX_REPEAT,
|
||||
GX_FALSE
|
||||
);
|
||||
|
||||
DCFlushRange(texture->rgba, rgbaSize);
|
||||
GX_InvalidateTexAll();
|
||||
|
||||
GX_InitTexObjLOD(
|
||||
&texture->texObj,
|
||||
GX_NEAR, GX_NEAR,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
GX_FALSE,
|
||||
GX_FALSE,
|
||||
GX_ANISO_1
|
||||
);
|
||||
break;
|
||||
|
||||
case TEXTURE_FORMAT_ALPHA: {
|
||||
assertTrue(
|
||||
(width % 4) == 0 && (height % 4) == 0,
|
||||
"GX_TF_I8 requires w/h multiple of 4 (or pad)"
|
||||
);
|
||||
|
||||
// 1 byte per pixel (I8), GX expects 4x4 tiled layout
|
||||
const size_t alphaSize = (size_t)width * (size_t)height;
|
||||
|
||||
texture->alpha = (u8*)memalign(32, alphaSize);
|
||||
assertNotNull(texture->alpha, "Failed to allocate alpha texture data");
|
||||
|
||||
const u32 tilesPerRow = ((u32)width) >> 3; // /8
|
||||
|
||||
for (u32 y = 0; y < (u32)height; ++y) {
|
||||
const u32 tileY = y >> 2; // /4
|
||||
const u32 inTileY = (y & 3) << 3; // (y%4)*8
|
||||
|
||||
for (u32 x = 0; x < (u32)width; ++x) {
|
||||
const u32 srcI = y * (u32)width + x;
|
||||
const u8 srcA = data.alpha.data[srcI]; // linear input
|
||||
|
||||
const u32 tileX = x >> 3; // /8
|
||||
const u32 tileIndex = tileY * tilesPerRow + tileX;
|
||||
|
||||
const u32 tileBase = tileIndex * 32; // 8*4*1 = 32 bytes per tile
|
||||
const u32 inTile = inTileY + (x & 7); // (y%4)*8 + (x%8)
|
||||
|
||||
texture->alpha[tileBase + inTile] = 0xFF - srcA;// Fixes inverted alpha.
|
||||
}
|
||||
}
|
||||
|
||||
// Flush CPU cache so GX sees the swizzled I8 texture data
|
||||
DCFlushRange(texture->alpha, alphaSize);
|
||||
|
||||
// Initialize GX texture object with swizzled data
|
||||
GX_InitTexObj(
|
||||
&texture->texObj,
|
||||
texture->alpha,
|
||||
width, height,
|
||||
GX_TF_I8,
|
||||
GX_REPEAT, GX_REPEAT,
|
||||
GX_FALSE
|
||||
);
|
||||
|
||||
GX_InitTexObjLOD(
|
||||
&texture->texObj,
|
||||
GX_NEAR, GX_NEAR,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
GX_FALSE,
|
||||
GX_FALSE,
|
||||
GX_ANISO_1
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
case TEXTURE_FORMAT_PALETTE: {
|
||||
// Not supported, convert to RGBA using lookup
|
||||
color_t* formatted = memoryAllocate(width * height * sizeof(color_t));
|
||||
for(int32_t i = 0; i < width * height; i++) {
|
||||
uint8_t index = data.palette.data[i];
|
||||
assertTrue(
|
||||
index < data.palette.palette->colorCount,
|
||||
"Palette index out of range"
|
||||
);
|
||||
formatted[i] = data.palette.palette->colors[index];
|
||||
}
|
||||
|
||||
textureInit(
|
||||
texture, width, height, TEXTURE_FORMAT_RGBA,
|
||||
(texturedata_t){
|
||||
.rgba = { .colors = formatted }
|
||||
}
|
||||
);
|
||||
memoryFree(formatted);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
assertUnreachable("Unsupported texture format for Dolphin");
|
||||
break;
|
||||
}
|
||||
|
||||
texture->ready = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
void textureBind(texture_t *texture) {
|
||||
if(TEXTURE_BOUND == texture) return;
|
||||
|
||||
if(texture == NULL) {
|
||||
#if DISPLAY_SDL2
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
#elif DOLPHIN
|
||||
GX_SetNumChans(0);
|
||||
#endif
|
||||
TEXTURE_BOUND = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
assertTrue(texture->ready, "Texture ID must be ready");
|
||||
assertTrue(
|
||||
texture->width > 0 && texture->height > 0,
|
||||
"Texture width and height must be greater than 0"
|
||||
);
|
||||
|
||||
#if DISPLAY_SDL2
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, texture->id);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
#elif DOLPHIN
|
||||
GX_SetNumChans(1);
|
||||
GX_LoadTexObj(&texture->texObj, GX_TEXMAP0);
|
||||
#endif
|
||||
TEXTURE_BOUND = texture;
|
||||
}
|
||||
|
||||
void textureDispose(texture_t *texture) {
|
||||
assertNotNull(texture, "Texture cannot be NULL");
|
||||
assertTrue(texture->ready, "Texture ID must be ready");
|
||||
|
||||
if(TEXTURE_BOUND == texture) {
|
||||
textureBind(NULL);
|
||||
}
|
||||
|
||||
#if DISPLAY_SDL2
|
||||
glDeleteTextures(1, &texture->id);
|
||||
#elif DOLPHIN
|
||||
switch(texture->format) {
|
||||
case TEXTURE_FORMAT_RGBA:
|
||||
free(texture->rgba);
|
||||
break;
|
||||
|
||||
case TEXTURE_FORMAT_ALPHA:
|
||||
free(texture->alpha);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
memoryZero(texture, sizeof(texture_t));
|
||||
#endif
|
||||
}
|
||||
|
||||
#if DOLPHIN
|
||||
void textureDolphinUploadTEV() {
|
||||
if(TEXTURE_BOUND == NULL) {
|
||||
GX_SetNumTexGens(0);
|
||||
GX_SetNumTevStages(1);
|
||||
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
|
||||
return;
|
||||
}
|
||||
|
||||
// Add channel for vertex color
|
||||
GX_SetNumChans(1);
|
||||
GX_SetChanCtrl(
|
||||
GX_COLOR0A0,// Store in color channel 0
|
||||
GX_DISABLE,// Lighting disabled
|
||||
GX_SRC_REG,// Ambient color?
|
||||
GX_SRC_VTX,// Material color?
|
||||
GX_LIGHTNULL,// Light Mask
|
||||
GX_DF_NONE,// Diffuse function
|
||||
GX_AF_NONE// Attenuation function
|
||||
);
|
||||
|
||||
// One set of UVs
|
||||
GX_SetNumTexGens(1);
|
||||
GX_SetTexCoordGen(
|
||||
GX_TEXCOORD0,
|
||||
GX_TG_MTX2x4,
|
||||
GX_TG_TEX0,
|
||||
GX_IDENTITY
|
||||
);
|
||||
|
||||
// Basically the shader setup
|
||||
switch(TEXTURE_BOUND->format) {
|
||||
case TEXTURE_FORMAT_RGBA:
|
||||
// One TEV stage: vertex color * texture color
|
||||
GX_SetNumTevStages(1);
|
||||
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
|
||||
GX_SetTevOrder(
|
||||
GX_TEVSTAGE0,
|
||||
GX_TEXCOORD0,
|
||||
GX_TEXMAP0,
|
||||
GX_COLOR0A0
|
||||
);
|
||||
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
||||
GX_SetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
|
||||
break;
|
||||
|
||||
case TEXTURE_FORMAT_ALPHA:
|
||||
// One TEV stage: vertex color * texture color
|
||||
GX_SetNumTevStages(1);
|
||||
GX_SetTevOrder(
|
||||
GX_TEVSTAGE0,
|
||||
GX_TEXCOORD0,
|
||||
GX_TEXMAP0,
|
||||
GX_COLOR0A0
|
||||
);
|
||||
|
||||
// Color = vertex color
|
||||
GX_SetTevColorIn(
|
||||
GX_TEVSTAGE0,
|
||||
GX_CC_RASC,
|
||||
GX_CC_ZERO,
|
||||
GX_CC_ZERO,
|
||||
GX_CC_ZERO
|
||||
);
|
||||
GX_SetTevColorOp(
|
||||
GX_TEVSTAGE0,
|
||||
GX_TEV_ADD,
|
||||
GX_TB_ZERO,
|
||||
GX_CS_SCALE_1,
|
||||
GX_TRUE,
|
||||
GX_TEVPREV
|
||||
);
|
||||
|
||||
// Alpha = vertex alpha * I8 intensity
|
||||
GX_SetTevAlphaIn(
|
||||
GX_TEVSTAGE0,
|
||||
GX_CA_RASA,
|
||||
GX_CA_ZERO,
|
||||
GX_CA_TEXA,
|
||||
GX_CA_ZERO
|
||||
);
|
||||
GX_SetTevAlphaOp(
|
||||
GX_TEVSTAGE0,
|
||||
GX_TEV_ADD,
|
||||
GX_TB_ZERO,
|
||||
GX_CS_SCALE_1,
|
||||
GX_TRUE,
|
||||
GX_TEVPREV
|
||||
);
|
||||
|
||||
GX_SetBlendMode(
|
||||
GX_BM_BLEND,
|
||||
GX_BL_SRCALPHA,
|
||||
GX_BL_INVSRCALPHA,
|
||||
GX_LO_CLEAR
|
||||
);
|
||||
|
||||
GX_SetColorUpdate(GX_TRUE);
|
||||
GX_SetAlphaUpdate(GX_TRUE);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
assertUnreachable("Unknown texture format in meshDraw");
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
67
src/dusk/CMakeLists.txt
Normal file
67
src/dusk/CMakeLists.txt
Normal file
@@ -0,0 +1,67 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Required Libraries
|
||||
if(NOT cglm_FOUND)
|
||||
find_package(cglm REQUIRED)
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC cglm)
|
||||
endif()
|
||||
|
||||
if(NOT libzip_FOUND)
|
||||
find_package(libzip REQUIRED)
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC zip)
|
||||
endif()
|
||||
|
||||
if(NOT Lua_FOUND)
|
||||
find_package(Lua REQUIRED)
|
||||
if(Lua_FOUND AND NOT TARGET Lua::Lua)
|
||||
add_library(Lua::Lua INTERFACE IMPORTED)
|
||||
set_target_properties(
|
||||
Lua::Lua
|
||||
PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}"
|
||||
INTERFACE_LINK_LIBRARIES "${LUA_LIBRARIES}"
|
||||
)
|
||||
endif()
|
||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC Lua::Lua)
|
||||
endif()
|
||||
|
||||
# Includes
|
||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
${CMAKE_CURRENT_LIST_DIR}
|
||||
)
|
||||
|
||||
# Main Binary Source
|
||||
target_sources(${DUSK_BINARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
main.c
|
||||
)
|
||||
|
||||
# Defs
|
||||
dusk_env_to_h(duskdefs.env duskdefs.h)
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(assert)
|
||||
add_subdirectory(asset)
|
||||
add_subdirectory(debug)
|
||||
add_subdirectory(display)
|
||||
add_subdirectory(engine)
|
||||
add_subdirectory(error)
|
||||
add_subdirectory(event)
|
||||
add_subdirectory(input)
|
||||
add_subdirectory(item)
|
||||
add_subdirectory(locale)
|
||||
add_subdirectory(map)
|
||||
add_subdirectory(scene)
|
||||
add_subdirectory(script)
|
||||
add_subdirectory(story)
|
||||
add_subdirectory(time)
|
||||
add_subdirectory(ui)
|
||||
add_subdirectory(util)
|
||||
|
||||
# if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "psp")
|
||||
# add_subdirectory(thread)
|
||||
# endif()
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "assert.h"
|
||||
#include "debug/debug.h"
|
||||
|
||||
#ifndef ASSERTIONS_FAKED
|
||||
#ifndef DUSK_ASSERTIONS_FAKED
|
||||
#ifdef DUSK_TEST_ASSERT
|
||||
void assertTrueImpl(
|
||||
const char *file,
|
||||
@@ -11,12 +11,12 @@
|
||||
#ifdef DUSK_TEST_ASSERT
|
||||
#include <cmocka.h>
|
||||
|
||||
#ifdef ASSERTIONS_FAKED
|
||||
#ifdef DUSK_ASSERTIONS_FAKED
|
||||
#error "Cannot fake assertions when DUSK_TEST_ASSERT is set."
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef ASSERTIONS_FAKED
|
||||
#ifndef DUSK_ASSERTIONS_FAKED
|
||||
/**
|
||||
* Assert a given value to be true.
|
||||
*
|
||||
151
src/dusk/asset/asset.c
Normal file
151
src/dusk/asset/asset.c
Normal file
@@ -0,0 +1,151 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "asset.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "assert/assert.h"
|
||||
#include "asset/assettype.h"
|
||||
#include "engine/engine.h"
|
||||
#include "debug/debug.h"
|
||||
#include "util/string.h"
|
||||
|
||||
asset_t ASSET;
|
||||
|
||||
errorret_t assetInit(void) {
|
||||
memoryZero(&ASSET, sizeof(asset_t));
|
||||
|
||||
// assetInitPlatform must either define ASSET.zip or throw an error.
|
||||
errorChain(assetInitPlatform());
|
||||
assertNotNull(ASSET.zip, "Asset zip null without error.");
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
bool_t assetFileExists(const char_t *filename) {
|
||||
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
|
||||
|
||||
zip_int64_t idx = zip_name_locate(ASSET.zip, filename, 0);
|
||||
if(idx < 0) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
errorret_t assetLoad(const char_t *filename, void *output) {
|
||||
assertStrLenMax(filename, FILENAME_MAX, "Filename too long.");
|
||||
assertNotNull(output, "Output pointer cannot be NULL.");
|
||||
|
||||
// Determine the asset type by reading the extension
|
||||
const assettypedef_t *def = NULL;
|
||||
for(uint_fast8_t i = 0; i < ASSET_TYPE_COUNT; i++) {
|
||||
const assettypedef_t *cmp = &ASSET_TYPE_DEFINITIONS[i];
|
||||
assertNotNull(cmp, "Asset type definition cannot be NULL.");
|
||||
if(cmp->extension == NULL) continue;
|
||||
if(!stringEndsWithCaseInsensitive(filename, cmp->extension)) continue;
|
||||
def = cmp;
|
||||
break;
|
||||
}
|
||||
if(def == NULL) {
|
||||
errorThrow("Unknown asset type for file: %s", filename);
|
||||
}
|
||||
|
||||
// Get file size of the asset.
|
||||
zip_stat_t st;
|
||||
zip_stat_init(&st);
|
||||
if(!zip_stat(ASSET.zip, filename, 0, &st) == 0) {
|
||||
errorThrow("Failed to stat asset file: %s", filename);
|
||||
}
|
||||
|
||||
// Minimum file size.
|
||||
zip_int64_t fileSize = (zip_int64_t)st.size;
|
||||
if(fileSize <= 0) {
|
||||
errorThrow("Asset file is empty: %s", filename);
|
||||
}
|
||||
|
||||
// Try to open the file
|
||||
zip_file_t *file = zip_fopen(ASSET.zip, filename, 0);
|
||||
if(file == NULL) {
|
||||
errorThrow("Failed to open asset file: %s", filename);
|
||||
}
|
||||
|
||||
// Load the asset data
|
||||
switch(def->loadStrategy) {
|
||||
case ASSET_LOAD_STRAT_ENTIRE:
|
||||
assertNotNull(def->entire, "Asset load function cannot be NULL.");
|
||||
|
||||
// Must have more to read
|
||||
if(fileSize <= 0) {
|
||||
zip_fclose(file);
|
||||
errorThrow("No data remaining to read for asset: %s", filename);
|
||||
}
|
||||
|
||||
if(fileSize > def->dataSize) {
|
||||
zip_fclose(file);
|
||||
errorThrow(
|
||||
"Asset file has too much data remaining after header: %s",
|
||||
filename
|
||||
);
|
||||
}
|
||||
|
||||
// Create space to read the entire asset data
|
||||
void *data = memoryAllocate(fileSize);
|
||||
if(!data) {
|
||||
zip_fclose(file);
|
||||
errorThrow(
|
||||
"Failed to allocate memory for asset data of file: %s", filename
|
||||
);
|
||||
}
|
||||
|
||||
// Read in the asset data.
|
||||
zip_int64_t bytesRead = zip_fread(file, data, fileSize);
|
||||
if(bytesRead == 0 || bytesRead > fileSize) {
|
||||
memoryFree(data);
|
||||
zip_fclose(file);
|
||||
errorThrow("Failed to read asset data for file: %s", filename);
|
||||
}
|
||||
fileSize -= bytesRead;
|
||||
|
||||
// Close the file now we have the data
|
||||
zip_fclose(file);
|
||||
|
||||
// Pass to the asset type loader
|
||||
assetentire_t entire = {
|
||||
.data = data,
|
||||
.output = output
|
||||
};
|
||||
errorret_t ret = def->entire(entire);
|
||||
memoryFree(data);
|
||||
|
||||
errorChain(ret);
|
||||
break;
|
||||
|
||||
case ASSET_LOAD_STRAT_CUSTOM:
|
||||
assertNotNull(def->custom, "Asset load function cannot be NULL.");
|
||||
assetcustom_t customData = {
|
||||
.zipFile = file,
|
||||
.output = output
|
||||
};
|
||||
errorChain(def->custom(customData));
|
||||
break;
|
||||
|
||||
default:
|
||||
assertUnreachable("Unknown asset load strategy.");
|
||||
}
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t assetDispose(void) {
|
||||
if(ASSET.zip != NULL) {
|
||||
if(zip_close(ASSET.zip) != 0) {
|
||||
errorThrow("Failed to close asset zip archive.");
|
||||
}
|
||||
ASSET.zip = NULL;
|
||||
}
|
||||
|
||||
errorChain(assetDisposePlatform());
|
||||
errorOk();
|
||||
}
|
||||
57
src/dusk/asset/asset.h
Normal file
57
src/dusk/asset/asset.h
Normal file
@@ -0,0 +1,57 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "assettype.h"
|
||||
#include "asset/assetplatform.h"
|
||||
|
||||
#ifndef assetInitPlatform
|
||||
#error "Platform must define assetInitPlatform function."
|
||||
#endif
|
||||
#ifndef assetDisposePlatform
|
||||
#error "Platform must define assetDisposePlatform function."
|
||||
#endif
|
||||
|
||||
#define ASSET_FILE_NAME "dusk.dsk"
|
||||
#define ASSET_HEADER_SIZE 3
|
||||
|
||||
typedef struct {
|
||||
zip_t *zip;
|
||||
assetplatform_t platform;
|
||||
} asset_t;
|
||||
|
||||
extern asset_t ASSET;
|
||||
|
||||
/**
|
||||
* Initializes the asset system.
|
||||
*/
|
||||
errorret_t assetInit(void);
|
||||
|
||||
/**
|
||||
* Checks if an asset file exists.
|
||||
*
|
||||
* @param filename The filename of the asset to check.
|
||||
* @return true if the asset file exists, false otherwise.
|
||||
*/
|
||||
bool_t assetFileExists(const char_t *filename);
|
||||
|
||||
/**
|
||||
* Loads an asset by its filename, the output type depends on the asset type.
|
||||
*
|
||||
* @param filename The filename of the asset to retrieve.
|
||||
* @param output The output pointer to store the loaded asset data.
|
||||
* @return An error code if the asset could not be loaded.
|
||||
*/
|
||||
errorret_t assetLoad(const char_t *filename, void *output);
|
||||
|
||||
/**
|
||||
* Disposes/cleans up the asset system.
|
||||
*
|
||||
* @return An error code if the asset system could not be disposed properly.
|
||||
*/
|
||||
errorret_t assetDispose(void);
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#pragma once
|
||||
#include "type/assettexture.h"
|
||||
#include "type/assetpalette.h"
|
||||
// #include "type/assetpalette.h"
|
||||
#include "type/assettileset.h"
|
||||
#include "type/assetlanguage.h"
|
||||
#include "type/assetscript.h"
|
||||
@@ -19,7 +19,7 @@ typedef enum {
|
||||
ASSET_TYPE_NULL,
|
||||
|
||||
ASSET_TYPE_TEXTURE,
|
||||
ASSET_TYPE_PALETTE,
|
||||
// ASSET_TYPE_PALETTE,
|
||||
ASSET_TYPE_TILESET,
|
||||
ASSET_TYPE_LANGUAGE,
|
||||
ASSET_TYPE_SCRIPT,
|
||||
@@ -66,12 +66,12 @@ static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
|
||||
.entire = assetTextureLoad
|
||||
},
|
||||
|
||||
[ASSET_TYPE_PALETTE] = {
|
||||
.extension = "dpf",
|
||||
.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||
.dataSize = sizeof(palette_t),
|
||||
.entire = assetPaletteLoad
|
||||
},
|
||||
// [ASSET_TYPE_PALETTE] = {
|
||||
// .extension = "dpf",
|
||||
// .loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
|
||||
// .dataSize = sizeof(palette_t),
|
||||
// .entire = assetPaletteLoad
|
||||
// },
|
||||
|
||||
[ASSET_TYPE_TILESET] = {
|
||||
.extension = "dtf",
|
||||
@@ -7,7 +7,6 @@
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
assettexture.c
|
||||
assetpalette.c
|
||||
assettileset.c
|
||||
assetlanguage.c
|
||||
assetscript.c
|
||||
@@ -138,14 +138,14 @@ errorret_t assetMapChunkHandler(assetcustom_t custom) {
|
||||
mesh_t *mesh = &chunk->meshes[i];
|
||||
meshInit(
|
||||
mesh,
|
||||
MESH_PRIMITIVE_TRIANGLES,
|
||||
MESH_PRIMITIVE_TYPE_TRIANGLES,
|
||||
modelHeader.vertexCount,
|
||||
&chunk->vertices[vertexIndex]
|
||||
);
|
||||
|
||||
vertexIndex += modelHeader.vertexCount;
|
||||
} else {
|
||||
chunk->meshes[i].vertexCount = 0;
|
||||
// chunk->meshes[i].vertexCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
9
src/dusk/debug/CMakeLists.txt
Normal file
9
src/dusk/debug/CMakeLists.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
)
|
||||
@@ -7,15 +7,15 @@
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
display.c
|
||||
framebuffer.c
|
||||
screen.c
|
||||
spritebatch.c
|
||||
text.c
|
||||
)
|
||||
|
||||
# Subdirectories
|
||||
add_subdirectory(camera)
|
||||
add_subdirectory(framebuffer)
|
||||
add_subdirectory(mesh)
|
||||
add_subdirectory(screen)
|
||||
add_subdirectory(spritebatch)
|
||||
add_subdirectory(text)
|
||||
add_subdirectory(texture)
|
||||
|
||||
# Color definitions
|
||||
57
src/dusk/display/camera/camera.c
Normal file
57
src/dusk/display/camera/camera.c
Normal file
@@ -0,0 +1,57 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "camera.h"
|
||||
#include "display/display.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/framebuffer/framebuffer.h"
|
||||
#include "display/screen/screen.h"
|
||||
|
||||
void cameraInit(camera_t *camera) {
|
||||
cameraInitPerspective(camera);
|
||||
}
|
||||
|
||||
void cameraInitPerspective(camera_t *camera) {
|
||||
assertNotNull(camera, "Not a camera component");
|
||||
|
||||
camera->projType = CAMERA_PROJECTION_TYPE_PERSPECTIVE;
|
||||
camera->perspective.fov = glm_rad(45.0f);
|
||||
camera->nearClip = 0.1f;
|
||||
camera->farClip = 10000.0f;
|
||||
|
||||
camera->viewType = CAMERA_VIEW_TYPE_LOOKAT;
|
||||
glm_vec3_copy((vec3){ 5.0f, 5.0f, 5.0f }, camera->lookat.position);
|
||||
glm_vec3_copy((vec3){ 0.0f, 1.0f, 0.0f }, camera->lookat.up);
|
||||
glm_vec3_copy((vec3){ 0.0f, 0.0f, 0.0f }, camera->lookat.target);
|
||||
}
|
||||
|
||||
void cameraInitOrthographic(camera_t *camera) {
|
||||
assertNotNull(camera, "Not a camera component");
|
||||
|
||||
camera->projType = CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC;
|
||||
camera->orthographic.left = 0.0f;
|
||||
camera->orthographic.right = SCREEN.width;
|
||||
camera->orthographic.top = 0.0f;
|
||||
camera->orthographic.bottom = SCREEN.height;
|
||||
camera->nearClip = -1.0f;
|
||||
camera->farClip = 1.0f;
|
||||
|
||||
camera->viewType = CAMERA_VIEW_TYPE_2D;
|
||||
glm_vec2_copy((vec2){ 0.0f, 0.0f }, camera->_2d.position);
|
||||
camera->_2d.zoom = 1.0f;
|
||||
}
|
||||
|
||||
void cameraPushMatrix(camera_t *camera) {
|
||||
assertNotNull(camera, "Invalid camera");
|
||||
cameraPushMatrixPlatform(camera);
|
||||
}
|
||||
|
||||
void cameraPopMatrix(void) {
|
||||
#ifdef cameraPopMatrixPlatform
|
||||
cameraPopMatrixPlatform();
|
||||
#endif
|
||||
}
|
||||
@@ -8,6 +8,11 @@
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "display/color.h"
|
||||
#include "display/camera/cameraplatform.h"
|
||||
|
||||
#ifndef cameraPushMatrixPlatform
|
||||
#error "cameraPushMatrixPlatform must be defined"
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
CAMERA_PROJECTION_TYPE_PERSPECTIVE,
|
||||
@@ -22,8 +27,7 @@ typedef enum {
|
||||
CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT
|
||||
} cameraviewtype_t;
|
||||
|
||||
typedef struct {
|
||||
|
||||
typedef struct camera_s {
|
||||
union {
|
||||
mat4 view;
|
||||
|
||||
83
src/dusk/display/display.c
Normal file
83
src/dusk/display/display.c
Normal file
@@ -0,0 +1,83 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "display/display.h"
|
||||
#include "display/framebuffer/framebuffer.h"
|
||||
#include "scene/scene.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
#include "display/mesh/quad.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "ui/ui.h"
|
||||
#include "debug/debug.h"
|
||||
#include "display/text/text.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
#include "util/string.h"
|
||||
#include "asset/asset.h"
|
||||
|
||||
display_t DISPLAY = { 0 };
|
||||
|
||||
errorret_t displayInit(void) {
|
||||
memoryZero(&DISPLAY, sizeof(DISPLAY));
|
||||
|
||||
#ifdef displayPlatformInit
|
||||
errorChain(displayPlatformInit());
|
||||
#endif
|
||||
|
||||
errorChain(quadInit());
|
||||
errorChain(frameBufferInitBackBuffer());
|
||||
errorChain(spriteBatchInit());
|
||||
errorChain(textInit());
|
||||
errorChain(screenInit());
|
||||
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t displayUpdate(void) {
|
||||
#ifdef displayPlatformUpdate
|
||||
errorChain(displayPlatformUpdate());
|
||||
#endif
|
||||
|
||||
// Reset state
|
||||
spriteBatchClear();
|
||||
errorChain(frameBufferBind(NULL));
|
||||
|
||||
// Bind screen and render scene
|
||||
screenBind();
|
||||
frameBufferClear(
|
||||
FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
|
||||
SCREEN.background
|
||||
);
|
||||
|
||||
errorChain(sceneRender());
|
||||
|
||||
// Render UI
|
||||
uiRender();
|
||||
|
||||
// Finish up
|
||||
screenUnbind();
|
||||
screenRender();
|
||||
|
||||
// Swap and return.
|
||||
#ifdef displayPlatformSwap
|
||||
errorChain(displayPlatformSwap());
|
||||
#endif
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t displayDispose(void) {
|
||||
errorChain(spriteBatchDispose());
|
||||
screenDispose();
|
||||
errorChain(textDispose());
|
||||
|
||||
#ifdef displayPlatformDispose
|
||||
displayPlatformDispose();
|
||||
#endif
|
||||
|
||||
// For now, we just return an OK error.
|
||||
errorOk();
|
||||
}
|
||||
55
src/dusk/display/display.h
Normal file
55
src/dusk/display/display.h
Normal file
@@ -0,0 +1,55 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/displayplatform.h"
|
||||
#include "display/camera/camera.h"
|
||||
|
||||
// Expecting some definitions to be provided
|
||||
#ifndef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
#ifndef DUSK_DISPLAY_WIDTH
|
||||
#error "DUSK_DISPLAY_WIDTH must be defined."
|
||||
#endif
|
||||
#ifndef DUSK_DISPLAY_HEIGHT
|
||||
#error "DUSK_DISPLAY_HEIGHT must be defined"
|
||||
#endif
|
||||
#define DUSK_DISPLAY_WIDTH_DEFAULT DUSK_DISPLAY_WIDTH
|
||||
#define DUSK_DISPLAY_HEIGHT_DEFAULT DUSK_DISPLAY_HEIGHT
|
||||
#else
|
||||
#ifndef DUSK_DISPLAY_WIDTH_DEFAULT
|
||||
#error "DUSK_DISPLAY_WIDTH_DEFAULT must be defined."
|
||||
#endif
|
||||
#ifndef DUSK_DISPLAY_HEIGHT_DEFAULT
|
||||
#error "DUSK_DISPLAY_HEIGHT_DEFAULT must be defined."
|
||||
#endif
|
||||
#ifdef DUSK_DISPLAY_WIDTH
|
||||
#error "DUSK_DISPLAY_WIDTH should not be defined."
|
||||
#endif
|
||||
#ifdef DUSK_DISPLAY_HEIGHT
|
||||
#error "DUSK_DISPLAY_HEIGHT should not be defined."
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Main Display Struct, platform-speicifc
|
||||
typedef displayplatform_t display_t;
|
||||
|
||||
extern display_t DISPLAY;
|
||||
|
||||
/**
|
||||
* Initializes the display system.
|
||||
*/
|
||||
errorret_t displayInit(void);
|
||||
|
||||
/**
|
||||
* Tells the display system to actually draw the frame.
|
||||
*/
|
||||
errorret_t displayUpdate(void);
|
||||
|
||||
/**
|
||||
* Disposes of the display system.
|
||||
*/
|
||||
errorret_t displayDispose(void);
|
||||
10
src/dusk/display/framebuffer/CMakeLists.txt
Normal file
10
src/dusk/display/framebuffer/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
framebuffer.c
|
||||
)
|
||||
66
src/dusk/display/framebuffer/framebuffer.c
Normal file
66
src/dusk/display/framebuffer/framebuffer.c
Normal file
@@ -0,0 +1,66 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "framebuffer.h"
|
||||
#include "display/display.h"
|
||||
#include "assert/assert.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
framebuffer_t FRAMEBUFFER_BACKBUFFER = {0};
|
||||
const framebuffer_t *FRAMEBUFFER_BOUND = &FRAMEBUFFER_BACKBUFFER;
|
||||
|
||||
errorret_t frameBufferInitBackBuffer() {
|
||||
memoryZero(&FRAMEBUFFER_BACKBUFFER, sizeof(framebuffer_t));
|
||||
errorChain(frameBufferPlatformInitBackBuffer());
|
||||
FRAMEBUFFER_BOUND = &FRAMEBUFFER_BACKBUFFER;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t frameBufferBind(framebuffer_t *framebuffer) {
|
||||
if(framebuffer == NULL) {
|
||||
frameBufferBind(&FRAMEBUFFER_BACKBUFFER);
|
||||
FRAMEBUFFER_BOUND = &FRAMEBUFFER_BACKBUFFER;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorChain(frameBufferPlatformBind(framebuffer));
|
||||
FRAMEBUFFER_BOUND = framebuffer;
|
||||
errorOk();
|
||||
}
|
||||
|
||||
uint32_t frameBufferGetWidth(const framebuffer_t *framebuffer) {
|
||||
return frameBufferPlatformGetWidth(framebuffer);
|
||||
}
|
||||
|
||||
uint32_t frameBufferGetHeight(const framebuffer_t *framebuffer) {
|
||||
return frameBufferPlatformGetHeight(framebuffer);
|
||||
}
|
||||
|
||||
void frameBufferClear(const uint8_t flags, const color_t color) {
|
||||
frameBufferPlatformClear(flags, color);
|
||||
}
|
||||
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
errorret_t frameBufferInit(
|
||||
framebuffer_t *fb,
|
||||
const uint32_t width,
|
||||
const uint32_t height
|
||||
) {
|
||||
assertNotNull(fb, "Framebuffer cannot be NULL");
|
||||
assertTrue(width > 0 && height > 0, "W/H must be greater than 0");
|
||||
|
||||
memoryZero(fb, sizeof(framebuffer_t));
|
||||
errorChain(frameBufferPlatformInit(fb, width, height));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t frameBufferDispose(framebuffer_t *framebuffer) {
|
||||
assertNotNull(framebuffer, "Framebuffer cannot be NULL");
|
||||
errorChain(frameBufferPlatformDispose(framebuffer));
|
||||
errorOk();
|
||||
}
|
||||
#endif
|
||||
108
src/dusk/display/framebuffer/framebuffer.h
Normal file
108
src/dusk/display/framebuffer/framebuffer.h
Normal file
@@ -0,0 +1,108 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "error/error.h"
|
||||
#include "display/framebuffer/framebufferplatform.h"
|
||||
#include "display/texture/texture.h"
|
||||
|
||||
// Expected defs.
|
||||
#ifndef frameBufferPlatformInitBackBuffer
|
||||
#error "frameBufferPlatformInitBackBuffer not defined for this platform"
|
||||
#endif
|
||||
#ifndef frameBufferPlatformBind
|
||||
#error "frameBufferPlatformBind not defined for this platform"
|
||||
#endif
|
||||
#ifndef frameBufferPlatformGetWidth
|
||||
#error "frameBufferPlatformGetWidth not defined for this platform"
|
||||
#endif
|
||||
#ifndef frameBufferPlatformGetHeight
|
||||
#error "frameBufferPlatformGetHeight not defined for this platform"
|
||||
#endif
|
||||
#ifndef frameBufferPlatformClear
|
||||
#error "frameBufferPlatformClear not defined for this platform"
|
||||
#endif
|
||||
|
||||
#define FRAMEBUFFER_CLEAR_COLOR (1 << 0)
|
||||
#define FRAMEBUFFER_CLEAR_DEPTH (1 << 1)
|
||||
|
||||
typedef framebufferplatform_t framebuffer_t;
|
||||
|
||||
extern framebuffer_t FRAMEBUFFER_BACKBUFFER;
|
||||
extern const framebuffer_t *FRAMEBUFFER_BOUND;
|
||||
|
||||
/**
|
||||
* Initializes the backbuffer framebuffer.
|
||||
*
|
||||
* @return Error for initialization of the backbuffer.
|
||||
*/
|
||||
errorret_t frameBufferInitBackBuffer(void);
|
||||
|
||||
/**
|
||||
* Gets the width of the framebuffer.
|
||||
*
|
||||
* @param framebuffer The framebuffer to get the width of.
|
||||
* @return The width of the framebuffer, or 0 if the framebuffer is NULL.
|
||||
*/
|
||||
uint32_t frameBufferGetWidth(const framebuffer_t *framebuffer);
|
||||
|
||||
/**
|
||||
* Gets the height of the framebuffer.
|
||||
*
|
||||
* @param framebuffer The framebuffer to get the height of.
|
||||
* @return The height of the framebuffer, or 0 if the framebuffer is NULL.
|
||||
*/
|
||||
uint32_t frameBufferGetHeight(const framebuffer_t *framebuffer);
|
||||
|
||||
/**
|
||||
* Binds the framebuffer for rendering, or the backbuffer if the framebuffer
|
||||
* provided is NULL.
|
||||
*
|
||||
* @param framebuffer The framebuffer to bind, or NULL to bind the backbuffer.
|
||||
* @return Error for binding the framebuffer.
|
||||
*/
|
||||
errorret_t frameBufferBind(framebuffer_t *framebuffer);
|
||||
|
||||
/**
|
||||
* Clears the currently bound framebuffer.
|
||||
*
|
||||
* @param flags The clear flags.
|
||||
* @param color The color to clear the color buffer to (if clearing color).
|
||||
*/
|
||||
void frameBufferClear(uint8_t flags, color_t color);
|
||||
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
#ifndef frameBufferPlatformInit
|
||||
#error "frameBufferPlatformInit not defined for this platform"
|
||||
#endif
|
||||
|
||||
#ifndef frameBufferPlatformDispose
|
||||
#error "frameBufferPlatformDispose not defined for this platform"
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Initializes a framebuffer.
|
||||
*
|
||||
* @param framebuffer The framebuffer to initialize.
|
||||
* @param width The width of the framebuffer.
|
||||
* @param height The height of the framebuffer.
|
||||
* @return Error for initialization of the framebuffer.
|
||||
*/
|
||||
errorret_t frameBufferInit(
|
||||
framebuffer_t *framebuffer,
|
||||
const uint32_t width,
|
||||
const uint32_t height
|
||||
);
|
||||
|
||||
/**
|
||||
* Disposes of the framebuffer. Will also be used for request disposing of the
|
||||
* backbuffer.
|
||||
*
|
||||
* @param framebuffer The framebuffer to dispose of.
|
||||
*/
|
||||
errorret_t frameBufferDispose(framebuffer_t *framebuffer);
|
||||
#endif
|
||||
66
src/dusk/display/mesh/mesh.c
Normal file
66
src/dusk/display/mesh/mesh.c
Normal file
@@ -0,0 +1,66 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "mesh.h"
|
||||
#include "util/memory.h"
|
||||
#include "assert/assert.h"
|
||||
#include "debug/debug.h"
|
||||
|
||||
errorret_t meshInit(
|
||||
mesh_t *mesh,
|
||||
const meshprimitivetype_t primitiveType,
|
||||
const int32_t vertexCount,
|
||||
const meshvertex_t *vertices
|
||||
) {
|
||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||
assertTrue(vertexCount > 0, "Vertex count must be greater than 0");
|
||||
|
||||
memoryZero(mesh, sizeof(mesh_t));
|
||||
|
||||
errorChain(meshInitPlatform(mesh, primitiveType, vertexCount, vertices));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
errorret_t meshDraw(
|
||||
const mesh_t *mesh,
|
||||
const int32_t vertexOffset,
|
||||
const int32_t vertexCount
|
||||
) {
|
||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||
assertTrue(vertexOffset >= 0, "Vertex offset must be non-negative");
|
||||
assertTrue(vertexCount >= -1, "Vertex count must be -1 or non-negative");
|
||||
|
||||
int32_t vertDrawCount = vertexCount;
|
||||
if(vertexCount == -1) {
|
||||
const int32_t totalVertices = meshGetVertexCount(mesh);
|
||||
vertDrawCount = totalVertices - vertexOffset;
|
||||
}
|
||||
|
||||
if(vertDrawCount == 0) {
|
||||
errorOk();
|
||||
}
|
||||
assertTrue(
|
||||
vertexOffset + vertDrawCount <= meshGetVertexCount(mesh),
|
||||
"Vertex offset and count must be within vertex count bounds"
|
||||
);
|
||||
|
||||
errorChain(meshDrawPlatform(mesh, vertexOffset, vertDrawCount));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
int32_t meshGetVertexCount(const mesh_t *mesh) {
|
||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||
return meshGetVertexCountPlatform(mesh);
|
||||
}
|
||||
|
||||
errorret_t meshDispose(mesh_t *mesh) {
|
||||
assertNotNull(mesh, "Mesh cannot be NULL");
|
||||
errorChain(meshDisposePlatform(mesh));
|
||||
memoryZero(mesh, sizeof(mesh_t));
|
||||
errorOk();
|
||||
}
|
||||
@@ -6,33 +6,23 @@
|
||||
#pragma once
|
||||
#include "display/display.h"
|
||||
#include "display/color.h"
|
||||
#include "display/mesh/meshplatform.h"
|
||||
|
||||
typedef enum {
|
||||
#if DISPLAY_SDL2
|
||||
MESH_PRIMITIVE_TRIANGLES = GL_TRIANGLES,
|
||||
MESH_PRIMITIVE_LINES = GL_LINES,
|
||||
MESH_PRIMITIVE_POINTS = GL_POINTS,
|
||||
#elif DOLPHIN
|
||||
MESH_PRIMITIVE_TRIANGLES = GX_TRIANGLES,
|
||||
MESH_PRIMITIVE_LINES = GX_LINES,
|
||||
MESH_PRIMITIVE_POINTS = GX_POINTS,
|
||||
#ifndef meshInitPlatform
|
||||
#error "meshInitPlatform must be defined"
|
||||
#endif
|
||||
#ifndef meshDrawPlatform
|
||||
#error "meshDrawPlatform must be defined"
|
||||
#endif
|
||||
#ifndef meshGetVertexCountPlatform
|
||||
#error "meshGetVertexCountPlatform must be defined"
|
||||
#endif
|
||||
#ifndef meshDisposePlatform
|
||||
#error "meshDisposePlatform must be defined"
|
||||
#endif
|
||||
} meshprimitivetype_t;
|
||||
|
||||
#define MESH_VERTEX_UV_SIZE 2
|
||||
#define MESH_VERTEX_POS_SIZE 3
|
||||
|
||||
typedef struct {
|
||||
color_t color;
|
||||
float_t uv[MESH_VERTEX_UV_SIZE];
|
||||
float_t pos[MESH_VERTEX_POS_SIZE];
|
||||
} meshvertex_t;
|
||||
|
||||
typedef struct {
|
||||
const meshvertex_t *vertices;
|
||||
int32_t vertexCount;
|
||||
meshprimitivetype_t primitiveType;
|
||||
} mesh_t;
|
||||
typedef meshprimitivetypeplatform_t meshprimitivetype_t;
|
||||
typedef meshplatform_t mesh_t;
|
||||
|
||||
/**
|
||||
* Initializes a mesh.
|
||||
@@ -41,8 +31,9 @@ typedef struct {
|
||||
* @param primitiveType The OpenGL primitive type (e.g., GL_TRIANGLES).
|
||||
* @param vertexCount The number of vertices in the mesh.
|
||||
* @param vertices The vertex data for the mesh.
|
||||
* @return An error indicating success or failure.
|
||||
*/
|
||||
void meshInit(
|
||||
errorret_t meshInit(
|
||||
mesh_t *mesh,
|
||||
const meshprimitivetype_t primitiveType,
|
||||
const int32_t vertexCount,
|
||||
@@ -55,16 +46,26 @@ void meshInit(
|
||||
* @param mesh The mesh to draw.
|
||||
* @param vertexOffset The offset in the vertex array to start drawing from.
|
||||
* @param vertexCount The number of vertices to draw. If -1, draws all vertices.
|
||||
* @return An error indicating success or failure.
|
||||
*/
|
||||
void meshDraw(
|
||||
errorret_t meshDraw(
|
||||
const mesh_t *mesh,
|
||||
const int32_t vertexOffset,
|
||||
const int32_t vertexCount
|
||||
);
|
||||
|
||||
/**
|
||||
* Gets the vertex count of a mesh.
|
||||
*
|
||||
* @param mesh The mesh to get the vertex count from.
|
||||
* @return The vertex count of the mesh.
|
||||
*/
|
||||
int32_t meshGetVertexCount(const mesh_t *mesh);
|
||||
|
||||
/**
|
||||
* Disposes a mesh.
|
||||
*
|
||||
* @param mesh The mesh to dispose.
|
||||
* @return An error indicating success or failure.
|
||||
*/
|
||||
void meshDispose(mesh_t *mesh);
|
||||
errorret_t meshDispose(mesh_t *mesh);
|
||||
19
src/dusk/display/mesh/meshvertex.h
Normal file
19
src/dusk/display/mesh/meshvertex.h
Normal file
@@ -0,0 +1,19 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "display/color.h"
|
||||
|
||||
#define MESH_VERTEX_UV_SIZE 2
|
||||
#define MESH_VERTEX_POS_SIZE 3
|
||||
|
||||
typedef struct {
|
||||
color_t color;
|
||||
float_t uv[MESH_VERTEX_UV_SIZE];
|
||||
float_t pos[MESH_VERTEX_POS_SIZE];
|
||||
} meshvertex_t;
|
||||
@@ -20,13 +20,14 @@ meshvertex_t QUAD_MESH_SIMPLE_VERTICES[QUAD_VERTEX_COUNT] = {
|
||||
{ .color = COLOR_WHITE_4B, .uv = { 0.0f, 1.0f }, .pos = { 0.0f, 1.0f, 0.0f } }
|
||||
};
|
||||
|
||||
void quadInit() {
|
||||
meshInit(
|
||||
errorret_t quadInit() {
|
||||
errorChain(meshInit(
|
||||
&QUAD_MESH_SIMPLE,
|
||||
QUAD_PRIMITIVE_TYPE,
|
||||
QUAD_VERTEX_COUNT,
|
||||
QUAD_MESH_SIMPLE_VERTICES
|
||||
);
|
||||
));
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void quadBuffer(
|
||||
@@ -10,15 +10,17 @@
|
||||
#include "display/color.h"
|
||||
|
||||
#define QUAD_VERTEX_COUNT 6
|
||||
#define QUAD_PRIMITIVE_TYPE MESH_PRIMITIVE_TRIANGLES
|
||||
#define QUAD_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
|
||||
|
||||
extern mesh_t QUAD_MESH_SIMPLE;
|
||||
extern meshvertex_t QUAD_MESH_SIMPLE_VERTICES[QUAD_VERTEX_COUNT];
|
||||
|
||||
/**
|
||||
* Initializes the quad mesh.
|
||||
*
|
||||
* @return Error for initialization of the quad mesh.
|
||||
*/
|
||||
void quadInit();
|
||||
errorret_t quadInit();
|
||||
|
||||
/**
|
||||
* Buffers a quad into the provided vertex array.
|
||||
10
src/dusk/display/screen/CMakeLists.txt
Normal file
10
src/dusk/display/screen/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
screen.c
|
||||
)
|
||||
@@ -12,14 +12,14 @@
|
||||
|
||||
screen_t SCREEN;
|
||||
|
||||
void screenInit() {
|
||||
errorret_t screenInit() {
|
||||
memoryZero(&SCREEN, sizeof(screen_t));
|
||||
|
||||
SCREEN.background = COLOR_CORNFLOWER_BLUE;
|
||||
|
||||
#if DISPLAY_SIZE_DYNAMIC == 1
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
SCREEN.mode = SCREEN_MODE_FIXED_VIEWPORT_HEIGHT;
|
||||
SCREEN.fixedHeight.height = DISPLAY_SCREEN_HEIGHT_DEFAULT;
|
||||
SCREEN.fixedHeight.height = DUSK_DISPLAY_SCREEN_HEIGHT;
|
||||
|
||||
cameraInitOrthographic(&SCREEN.framebufferCamera);
|
||||
SCREEN.framebufferCamera.viewType = CAMERA_VIEW_TYPE_2D;
|
||||
@@ -35,16 +35,17 @@ void screenInit() {
|
||||
0.0f, 0.0f,
|
||||
1.0f, 1.0f
|
||||
);
|
||||
meshInit(
|
||||
errorChain(meshInit(
|
||||
&SCREEN.frameBufferMesh,
|
||||
QUAD_PRIMITIVE_TYPE,
|
||||
QUAD_VERTEX_COUNT,
|
||||
SCREEN.frameBufferMeshVertices
|
||||
);
|
||||
));
|
||||
#endif
|
||||
|
||||
// Init screen to backbuffer mode by default
|
||||
screenBind();
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void screenBind() {
|
||||
@@ -56,7 +57,7 @@ void screenBind() {
|
||||
SCREEN.height = frameBufferGetHeight(FRAMEBUFFER_BOUND);
|
||||
|
||||
// No needd for a framebuffer.
|
||||
#if DISPLAY_SIZE_DYNAMIC == 1
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
if(SCREEN.framebufferReady) {
|
||||
frameBufferDispose(&SCREEN.framebuffer);
|
||||
SCREEN.framebufferReady = false;
|
||||
@@ -65,7 +66,7 @@ void screenBind() {
|
||||
break;
|
||||
}
|
||||
|
||||
#if DISPLAY_SIZE_DYNAMIC == 1
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
case SCREEN_MODE_FIXED_SIZE: {
|
||||
SCREEN.width = SCREEN.fixedSize.width;
|
||||
SCREEN.height = SCREEN.fixedSize.height;
|
||||
@@ -269,7 +270,7 @@ void screenUnbind() {
|
||||
case SCREEN_MODE_BACKBUFFER:
|
||||
break;
|
||||
|
||||
#if DISPLAY_SIZE_DYNAMIC == 1
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
case SCREEN_MODE_ASPECT_RATIO:
|
||||
case SCREEN_MODE_FIXED_HEIGHT:
|
||||
case SCREEN_MODE_FIXED_SIZE:
|
||||
@@ -292,7 +293,7 @@ void screenRender() {
|
||||
return;
|
||||
}
|
||||
|
||||
#if DISPLAY_SIZE_DYNAMIC == 1
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
if(SCREEN.mode == SCREEN_MODE_FIXED_VIEWPORT_HEIGHT) {
|
||||
glViewport(0, 0, SCREEN.width, SCREEN.height);
|
||||
return;
|
||||
@@ -368,7 +369,7 @@ void screenRender() {
|
||||
}
|
||||
|
||||
void screenDispose() {
|
||||
#if DISPLAY_SIZE_DYNAMIC == 1
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
if(SCREEN.framebufferReady) {
|
||||
frameBufferDispose(&SCREEN.framebuffer);
|
||||
SCREEN.framebufferReady = false;
|
||||
@@ -7,21 +7,21 @@
|
||||
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
#include "display/framebuffer.h"
|
||||
#include "display/framebuffer/framebuffer.h"
|
||||
#include "display/camera/camera.h"
|
||||
#include "display/mesh/quad.h"
|
||||
#include "display/color.h"
|
||||
|
||||
#if DISPLAY_SIZE_DYNAMIC == 1
|
||||
#ifndef DISPLAY_SCREEN_HEIGHT_DEFAULT
|
||||
#error "DISPLAY_SCREEN_HEIGHT_DEFAULT must be defined when DISPLAY_SIZE_DYNAMIC is enabled."
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
#ifndef DUSK_DISPLAY_SCREEN_HEIGHT
|
||||
#error "DUSK_DISPLAY_SCREEN_HEIGHT must be defined"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
SCREEN_MODE_BACKBUFFER,
|
||||
|
||||
#if DISPLAY_SIZE_DYNAMIC == 1
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
SCREEN_MODE_FIXED_SIZE,
|
||||
SCREEN_MODE_ASPECT_RATIO,// Maintains aspect at all cost
|
||||
SCREEN_MODE_FIXED_HEIGHT, // Fixed height, width expands/contracts as needed
|
||||
@@ -47,7 +47,7 @@ typedef struct {
|
||||
float_t aspect;
|
||||
color_t background;
|
||||
|
||||
#if DISPLAY_SIZE_DYNAMIC == 1
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
framebuffer_t framebuffer;
|
||||
bool_t framebufferReady;
|
||||
camera_t framebufferCamera;
|
||||
@@ -83,8 +83,10 @@ extern screen_t SCREEN;
|
||||
|
||||
/**
|
||||
* Initializes the screen system.
|
||||
*
|
||||
* @return Error code and state, if error occurs.
|
||||
*/
|
||||
void screenInit();
|
||||
errorret_t screenInit();
|
||||
|
||||
/**
|
||||
* Binds the screen, this is done before rendering game content.
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user