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| 9d0cb8fb46 |
@@ -110,6 +110,28 @@ jobs:
|
|||||||
path: ./git-artifcats/Dusk
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path: ./git-artifcats/Dusk
|
||||||
if-no-files-found: error
|
if-no-files-found: error
|
||||||
|
|
||||||
|
build-gamecube-iso:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build GameCube ISO
|
||||||
|
run: ./scripts/build-gamecube-iso-docker.sh
|
||||||
|
- name: Copy output files.
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk
|
||||||
|
cp build-gamecube-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
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||||||
|
cp build-gamecube-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
|
||||||
|
cp build-gamecube-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
|
||||||
|
- name: Upload GameCube ISO
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-gamecube-iso
|
||||||
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path: ./git-artifcats/Dusk
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
build-wii:
|
build-wii:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
steps:
|
steps:
|
||||||
@@ -124,10 +146,32 @@ jobs:
|
|||||||
mkdir -p ./git-artifcats/Dusk/apps/Dusk
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mkdir -p ./git-artifcats/Dusk/apps/Dusk
|
||||||
cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
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cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
|
||||||
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
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cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
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||||||
cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
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cp build-wii/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
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||||||
- name: Upload Wii binary
|
- name: Upload Wii binary
|
||||||
uses: actions/upload-artifact@v6
|
uses: actions/upload-artifact@v6
|
||||||
with:
|
with:
|
||||||
name: dusk-wii
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name: dusk-wii
|
||||||
path: ./git-artifcats/Dusk
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path: ./git-artifcats/Dusk
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||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
|
build-wii-iso:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v6
|
||||||
|
- name: Set up Docker
|
||||||
|
uses: docker/setup-docker-action@v5
|
||||||
|
- name: Build Wii ISO
|
||||||
|
run: ./scripts/build-wii-iso-docker.sh
|
||||||
|
- name: Copy output files.
|
||||||
|
run: |
|
||||||
|
mkdir -p ./git-artifcats/Dusk
|
||||||
|
cp build-wii-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
|
||||||
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cp build-wii-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
|
||||||
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cp build-wii-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
|
||||||
|
- name: Upload Wii ISO
|
||||||
|
uses: actions/upload-artifact@v6
|
||||||
|
with:
|
||||||
|
name: dusk-wii-iso
|
||||||
|
path: ./git-artifcats/Dusk
|
||||||
if-no-files-found: error
|
if-no-files-found: error
|
||||||
@@ -14,6 +14,12 @@ cmake_policy(SET CMP0079 NEW)
|
|||||||
|
|
||||||
option(DUSK_BUILD_TESTS "Enable tests" OFF)
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option(DUSK_BUILD_TESTS "Enable tests" OFF)
|
||||||
|
|
||||||
|
# Game identity — override these per-project
|
||||||
|
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
|
||||||
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set(DUSK_GAME_AUTHOR "YouWish" CACHE STRING "Game author / coder")
|
||||||
|
set(DUSK_GAME_SHORT_DESCRIPTION "Dusk game" CACHE STRING "One-line description")
|
||||||
|
set(DUSK_GAME_LONG_DESCRIPTION "No description yet." CACHE STRING "Full description")
|
||||||
|
|
||||||
# Prep cache
|
# Prep cache
|
||||||
set(DUSK_CACHE_TARGET "dusk-target")
|
set(DUSK_CACHE_TARGET "dusk-target")
|
||||||
|
|
||||||
@@ -70,10 +76,19 @@ else()
|
|||||||
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
if(NOT DEFINED DUSK_VERSION)
|
||||||
|
string(TIMESTAMP DUSK_VERSION "debug-%y%m%d%H%M%S")
|
||||||
|
endif()
|
||||||
|
|
||||||
# Definitions
|
# Definitions
|
||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
|
DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
|
||||||
|
DUSK_GAME_NAME="${DUSK_GAME_NAME}"
|
||||||
|
DUSK_GAME_AUTHOR="${DUSK_GAME_AUTHOR}"
|
||||||
|
DUSK_GAME_SHORT_DESCRIPTION="${DUSK_GAME_SHORT_DESCRIPTION}"
|
||||||
|
DUSK_GAME_LONG_DESCRIPTION="${DUSK_GAME_LONG_DESCRIPTION}"
|
||||||
|
DUSK_VERSION="${DUSK_VERSION}"
|
||||||
)
|
)
|
||||||
|
|
||||||
# Toolchains
|
# Toolchains
|
||||||
|
|||||||
@@ -1,35 +0,0 @@
|
|||||||
var SPEED = 3.0;
|
|
||||||
var DURATION = 2.0;
|
|
||||||
|
|
||||||
function MoveCubeCutscene(params) {
|
|
||||||
Cutscene.call(this);
|
|
||||||
this.cube = params.cube;
|
|
||||||
|
|
||||||
var startX = this.cube.position.position.x;
|
|
||||||
|
|
||||||
this.animLeft = new Animation([
|
|
||||||
{ time: 0.0, value: startX, easing: Easing.outQuad },
|
|
||||||
{ time: DURATION, value: startX - SPEED * DURATION }
|
|
||||||
]);
|
|
||||||
|
|
||||||
this.animRight = new Animation([
|
|
||||||
{ time: 0.0, value: startX - SPEED * DURATION, easing: Easing.inOutQuad },
|
|
||||||
{ time: DURATION, value: startX }
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
|
|
||||||
MoveCubeCutscene.prototype = Object.create(Cutscene.prototype);
|
|
||||||
MoveCubeCutscene.prototype.constructor = MoveCubeCutscene;
|
|
||||||
|
|
||||||
MoveCubeCutscene.prototype.update = function() {
|
|
||||||
if(!this.animLeft.complete) {
|
|
||||||
this.cube.position.position.x = this.animLeft.update(TIME.delta);
|
|
||||||
} else {
|
|
||||||
this.cube.position.position.x = this.animRight.update(TIME.delta);
|
|
||||||
if(this.animRight.complete) {
|
|
||||||
Cutscene.finish();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
module = MoveCubeCutscene;
|
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
var OverworldEntity = include('entities/OverworldEntity.js');
|
|
||||||
|
|
||||||
function CubeEntity() {
|
|
||||||
OverworldEntity.call(this);
|
|
||||||
|
|
||||||
this.add(MESH);
|
|
||||||
this.add(MATERIAL);
|
|
||||||
|
|
||||||
this.cubeMesh = Mesh.createCube();
|
|
||||||
this.mesh.mesh = this.cubeMesh;
|
|
||||||
}
|
|
||||||
|
|
||||||
CubeEntity.prototype = Object.create(OverworldEntity.prototype);
|
|
||||||
CubeEntity.prototype.constructor = CubeEntity;
|
|
||||||
|
|
||||||
CubeEntity.prototype.update = function() {
|
|
||||||
OverworldEntity.prototype.update.call(this);
|
|
||||||
var speed = 3.0;
|
|
||||||
var move = Input.axis2D(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT, INPUT_ACTION_UP, INPUT_ACTION_DOWN);
|
|
||||||
this.position.position.x += move.x * speed * TIME.delta;
|
|
||||||
this.position.position.z += move.y * speed * TIME.delta;
|
|
||||||
this.material.color = Color.rainbow();
|
|
||||||
};
|
|
||||||
|
|
||||||
module = CubeEntity;
|
|
||||||
@@ -1,21 +0,0 @@
|
|||||||
function OverworldEntity() {
|
|
||||||
Entity.call(this);
|
|
||||||
|
|
||||||
this.add(POSITION);
|
|
||||||
}
|
|
||||||
|
|
||||||
OverworldEntity.prototype = Object.create(Entity.prototype);
|
|
||||||
OverworldEntity.prototype.constructor = OverworldEntity;
|
|
||||||
|
|
||||||
OverworldEntity.prototype.update = function() {
|
|
||||||
// var speed = 3.0;
|
|
||||||
// var move = Input.axis2D(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT, INPUT_ACTION_UP, INPUT_ACTION_DOWN);
|
|
||||||
// this.position.position.x += move.x * speed * TIME.delta;
|
|
||||||
// this.position.position.z += move.y * speed * TIME.delta;
|
|
||||||
}
|
|
||||||
|
|
||||||
OverworldEntity.prototype.dispose = function() {
|
|
||||||
// Nothing to dispose
|
|
||||||
}
|
|
||||||
|
|
||||||
module = OverworldEntity;
|
|
||||||
+10
-75
@@ -1,77 +1,12 @@
|
|||||||
Console.visible = true;
|
Console.print('This is called from JavaScript');
|
||||||
|
|
||||||
// Default input bindings.
|
const platformNames = {
|
||||||
if (typeof PSP !== 'undefined') {
|
[System.PLATFORM_LINUX]: 'Linux',
|
||||||
Input.bind("up", INPUT_ACTION_UP);
|
[System.PLATFORM_KNULLI]: 'Knulli',
|
||||||
Input.bind("down", INPUT_ACTION_DOWN);
|
[System.PLATFORM_PSP]: 'PSP',
|
||||||
Input.bind("left", INPUT_ACTION_LEFT);
|
[System.PLATFORM_GAMECUBE]: 'GameCube',
|
||||||
Input.bind("right", INPUT_ACTION_RIGHT);
|
[System.PLATFORM_WII]: 'Wii',
|
||||||
Input.bind("accept", INPUT_ACTION_ACCEPT);
|
};
|
||||||
Input.bind("cancel", INPUT_ACTION_CANCEL);
|
|
||||||
Input.bind("select", INPUT_ACTION_RAGEQUIT);
|
|
||||||
Input.bind("lstick_up", INPUT_ACTION_UP);
|
|
||||||
Input.bind("lstick_down", INPUT_ACTION_DOWN);
|
|
||||||
Input.bind("lstick_left", INPUT_ACTION_LEFT);
|
|
||||||
Input.bind("lstick_right", INPUT_ACTION_RIGHT);
|
|
||||||
Input.bind("triangle", INPUT_ACTION_CONSOLE);
|
|
||||||
|
|
||||||
} else if (typeof DOLPHIN !== 'undefined') {
|
const platformName = platformNames[System.platform] || 'Unknown';
|
||||||
Input.bind("up", INPUT_ACTION_UP);
|
Console.print('Platform: ' + platformName);
|
||||||
Input.bind("down", INPUT_ACTION_DOWN);
|
|
||||||
Input.bind("left", INPUT_ACTION_LEFT);
|
|
||||||
Input.bind("right", INPUT_ACTION_RIGHT);
|
|
||||||
Input.bind("b", INPUT_ACTION_CANCEL);
|
|
||||||
Input.bind("a", INPUT_ACTION_ACCEPT);
|
|
||||||
Input.bind("z", INPUT_ACTION_CONSOLE);
|
|
||||||
Input.bind("lstick_up", INPUT_ACTION_UP);
|
|
||||||
Input.bind("lstick_down", INPUT_ACTION_DOWN);
|
|
||||||
Input.bind("lstick_left", INPUT_ACTION_LEFT);
|
|
||||||
Input.bind("lstick_right", INPUT_ACTION_RIGHT);
|
|
||||||
|
|
||||||
} else if (typeof LINUX !== 'undefined') {
|
|
||||||
if (typeof INPUT_KEYBOARD !== 'undefined') {
|
|
||||||
Input.bind("w", INPUT_ACTION_UP);
|
|
||||||
Input.bind("s", INPUT_ACTION_DOWN);
|
|
||||||
Input.bind("a", INPUT_ACTION_LEFT);
|
|
||||||
Input.bind("d", INPUT_ACTION_RIGHT);
|
|
||||||
|
|
||||||
Input.bind("left", INPUT_ACTION_LEFT);
|
|
||||||
Input.bind("right", INPUT_ACTION_RIGHT);
|
|
||||||
Input.bind("up", INPUT_ACTION_UP);
|
|
||||||
Input.bind("down", INPUT_ACTION_DOWN);
|
|
||||||
|
|
||||||
Input.bind("enter", INPUT_ACTION_ACCEPT);
|
|
||||||
Input.bind("e", INPUT_ACTION_ACCEPT);
|
|
||||||
|
|
||||||
Input.bind("q", INPUT_ACTION_CANCEL);
|
|
||||||
|
|
||||||
Input.bind("escape", INPUT_ACTION_RAGEQUIT);
|
|
||||||
Input.bind("`", INPUT_ACTION_CONSOLE);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (typeof INPUT_GAMEPAD !== 'undefined') {
|
|
||||||
Input.bind("gamepad_up", INPUT_ACTION_UP);
|
|
||||||
Input.bind("gamepad_down", INPUT_ACTION_DOWN);
|
|
||||||
Input.bind("gamepad_left", INPUT_ACTION_LEFT);
|
|
||||||
Input.bind("gamepad_right", INPUT_ACTION_RIGHT);
|
|
||||||
|
|
||||||
Input.bind("gamepad_a", INPUT_ACTION_ACCEPT);
|
|
||||||
Input.bind("gamepad_b", INPUT_ACTION_CANCEL);
|
|
||||||
Input.bind("gamepad_back", INPUT_ACTION_RAGEQUIT);
|
|
||||||
|
|
||||||
Input.bind("gamepad_lstick_up", INPUT_ACTION_UP);
|
|
||||||
Input.bind("gamepad_lstick_down", INPUT_ACTION_DOWN);
|
|
||||||
Input.bind("gamepad_lstick_left", INPUT_ACTION_LEFT);
|
|
||||||
Input.bind("gamepad_lstick_right", INPUT_ACTION_RIGHT);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (typeof INPUT_POINTER !== 'undefined') {
|
|
||||||
Input.bind("mouse_x", INPUT_ACTION_POINTERX);
|
|
||||||
Input.bind("mouse_y", INPUT_ACTION_POINTERY);
|
|
||||||
}
|
|
||||||
|
|
||||||
} else {
|
|
||||||
print("Unknown platform, no default input bindings set.");
|
|
||||||
}
|
|
||||||
|
|
||||||
Scene.set('scenes/cube.js');
|
|
||||||
|
|||||||
@@ -1,50 +0,0 @@
|
|||||||
var CubeEntity = include('entities/CubeEntity.js');
|
|
||||||
var MoveCubeCutscene = include('cutscenes/MoveCubeCutscene.js');
|
|
||||||
|
|
||||||
function CubeScene() {
|
|
||||||
this.cam = new Entity();
|
|
||||||
this.cam.add(POSITION);
|
|
||||||
this.cam.add(CAMERA);
|
|
||||||
|
|
||||||
this.cam.position.position = new Vec3(3, 3, 3);
|
|
||||||
this.cam.position.lookAt(new Vec3(0, 0, 0));
|
|
||||||
|
|
||||||
this.cube = new CubeEntity();
|
|
||||||
|
|
||||||
this.spriteEnt = new Entity();
|
|
||||||
this.spriteEnt.add(POSITION);
|
|
||||||
this.spriteEnt.position.position = new Vec3(16, 16, 0);
|
|
||||||
|
|
||||||
this.inputEnabled = false;
|
|
||||||
|
|
||||||
var scene = this;
|
|
||||||
Cutscene.play(new MoveCubeCutscene({ cube: this.cube })).then(function() {
|
|
||||||
scene.inputEnabled = true;
|
|
||||||
});
|
|
||||||
|
|
||||||
|
|
||||||
Textbox.setText(
|
|
||||||
"Hello! This is a visual novel textbox. It automatically " +
|
|
||||||
"wraps long lines and splits into pages when the content " +
|
|
||||||
"is too tall to fit. Press advance to continue...\t" +
|
|
||||||
"This is a second paragraph on a new page."
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
CubeScene.prototype = Object.create(Scene.prototype);
|
|
||||||
CubeScene.prototype.constructor = CubeScene;
|
|
||||||
|
|
||||||
CubeScene.prototype.update = function() {
|
|
||||||
if(this.inputEnabled) {
|
|
||||||
this.cube.update();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
CubeScene.prototype.dispose = function() {
|
|
||||||
Cutscene.stop();
|
|
||||||
this.cam.dispose();
|
|
||||||
this.cube.dispose();
|
|
||||||
this.spriteEnt.dispose();
|
|
||||||
};
|
|
||||||
|
|
||||||
module = CubeScene;
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
# Copyright (c) 2026 Dominic Masters
|
# Copyright (c) 2026 Dominic Masters
|
||||||
#
|
#
|
||||||
# This software is released under the MIT License.
|
# This software is released under the MIT License.
|
||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
|||||||
+42
-12
@@ -1,3 +1,7 @@
|
|||||||
|
# Build type: FAT (SD/USB via libfat) or ISO (DVD disc via libogc DVD driver)
|
||||||
|
set(DUSK_DOLPHIN_BUILD_TYPE "FAT" CACHE STRING "Dolphin asset source: FAT (SD/USB) or ISO (DVD disc)")
|
||||||
|
set_property(CACHE DUSK_DOLPHIN_BUILD_TYPE PROPERTY STRINGS "FAT" "ISO")
|
||||||
|
|
||||||
# Target definitions
|
# Target definitions
|
||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
DUSK_DOLPHIN
|
DUSK_DOLPHIN
|
||||||
@@ -5,36 +9,62 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
DUSK_DISPLAY_WIDTH=640
|
DUSK_DISPLAY_WIDTH=640
|
||||||
DUSK_DISPLAY_HEIGHT=480
|
DUSK_DISPLAY_HEIGHT=480
|
||||||
DUSK_THREAD_PTHREAD
|
DUSK_THREAD_PTHREAD
|
||||||
|
DUSK_DOLPHIN_BUILD_TYPE="${DUSK_DOLPHIN_BUILD_TYPE}"
|
||||||
)
|
)
|
||||||
|
|
||||||
# Custom compiler flags
|
# Custom compiler flags
|
||||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
|
||||||
|
|
||||||
# Need PkgConfig
|
|
||||||
find_package(PkgConfig REQUIRED)
|
|
||||||
pkg_check_modules(zip IMPORTED_TARGET libzip)
|
|
||||||
|
|
||||||
# Disable all warnings
|
# Disable all warnings
|
||||||
target_compile_options(${DUSK_LIBRARY_TARGET_NAME} PRIVATE -w)
|
target_compile_options(${DUSK_LIBRARY_TARGET_NAME} PRIVATE -w)
|
||||||
|
|
||||||
# Custom flags for cglm
|
# cglm: fetched at source level via Findcglm.cmake (FetchContent, headers only)
|
||||||
set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
|
|
||||||
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
|
|
||||||
find_package(cglm REQUIRED)
|
find_package(cglm REQUIRED)
|
||||||
|
|
||||||
# Link libraries
|
# Pre-create ZLIB::ZLIB so any downstream cmake module that resolves it
|
||||||
|
# (FindZLIB, pkg-config IMPORTED_TARGET Requires processing) gets plain -lz
|
||||||
|
# rather than an unresolvable IMPORTED target that the PPC linker rejects.
|
||||||
|
if(NOT TARGET ZLIB::ZLIB)
|
||||||
|
add_library(ZLIB::ZLIB INTERFACE IMPORTED GLOBAL)
|
||||||
|
set_target_properties(ZLIB::ZLIB PROPERTIES INTERFACE_LINK_LIBRARIES "z")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Mark libzip as found so src/dusk/CMakeLists.txt skips Findlibzip.cmake.
|
||||||
|
# Findlibzip.cmake calls find_package(ZLIB) which can recreate a broken
|
||||||
|
# ZLIB::ZLIB IMPORTED target, bypassing the shim above.
|
||||||
|
set(libzip_FOUND TRUE CACHE BOOL "libzip found (devkitpro portlibs)" FORCE)
|
||||||
|
|
||||||
|
# Locate zip.h in the devkitpro sysroot (respects CMAKE_FIND_ROOT_PATH).
|
||||||
|
find_path(_dusk_zip_inc NAMES zip.h)
|
||||||
|
if(_dusk_zip_inc)
|
||||||
|
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE "${_dusk_zip_inc}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Link libraries.
|
||||||
|
# zip/z/lzma use target_link_options (raw flags) to bypass cmake target
|
||||||
|
# resolution — pkg-config-generated targets for these carry ZLIB::ZLIB in
|
||||||
|
# INTERFACE_LINK_LIBRARIES which breaks the PPC link step.
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||||
cglm
|
cglm
|
||||||
m
|
m
|
||||||
fat
|
zip
|
||||||
PkgConfig::zip
|
bz2
|
||||||
|
zstd
|
||||||
|
z
|
||||||
|
lzma
|
||||||
)
|
)
|
||||||
|
|
||||||
# Postbuild
|
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
|
||||||
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC DUSK_DOLPHIN_BUILD_ISO)
|
||||||
|
else()
|
||||||
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE fat)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Postbuild: ELF -> DOL
|
||||||
set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
|
set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
|
||||||
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
|
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
|
||||||
COMMAND elf2dol
|
COMMAND elf2dol
|
||||||
"$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>"
|
"$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>"
|
||||||
"${DUSK_BINARY_TARGET_NAME_DOL}"
|
"${DUSK_BINARY_TARGET_NAME_DOL}"
|
||||||
COMMENT "Generating ${DUSK_BINARY_TARGET_NAME_DOL} from ${DUSK_BINARY_TARGET_NAME}"
|
COMMENT "Generating ${DUSK_BINARY_TARGET_NAME_DOL} from ${DUSK_BINARY_TARGET_NAME}"
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -8,3 +8,17 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||||
# bba
|
# bba
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
|
||||||
|
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
|
||||||
|
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
|
||||||
|
COMMAND ${Python3_EXECUTABLE}
|
||||||
|
"${CMAKE_SOURCE_DIR}/tools/makedolphiniso.py"
|
||||||
|
"GCN"
|
||||||
|
"${DUSK_BINARY_TARGET_NAME_DOL}"
|
||||||
|
"${DUSK_ASSETS_ZIP}"
|
||||||
|
"${DUSK_GAME_NAME}"
|
||||||
|
"${DUSK_BUILD_DIR}"
|
||||||
|
COMMENT "Building GameCube ISO images (NTSC-J, NTSC-U, PAL)"
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|||||||
@@ -34,6 +34,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
DUSK_OPENGL
|
DUSK_OPENGL
|
||||||
DUSK_OPENGL_ES
|
DUSK_OPENGL_ES
|
||||||
DUSK_LINUX
|
DUSK_LINUX
|
||||||
|
DUSK_KNULLI
|
||||||
DUSK_DISPLAY_SIZE_DYNAMIC
|
DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
DUSK_DISPLAY_WIDTH_DEFAULT=640
|
DUSK_DISPLAY_WIDTH_DEFAULT=640
|
||||||
DUSK_DISPLAY_HEIGHT_DEFAULT=480
|
DUSK_DISPLAY_HEIGHT_DEFAULT=480
|
||||||
|
|||||||
@@ -26,6 +26,8 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
# CURL::libcurl
|
# CURL::libcurl
|
||||||
)
|
)
|
||||||
|
|
||||||
|
set(DUSK_BACKTRACE ON CACHE BOOL "Enable backtrace support for assert failures.")
|
||||||
|
|
||||||
# Define platform-specific macros.
|
# Define platform-specific macros.
|
||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
DUSK_SDL2
|
DUSK_SDL2
|
||||||
|
|||||||
@@ -1,4 +1,3 @@
|
|||||||
# Fixes some problems building JerryScript
|
|
||||||
set(CMAKE_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
|
set(CMAKE_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
|
||||||
set(CMAKE_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
|
set(CMAKE_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
|
||||||
set(CMAKE_C_COMPILER_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
|
set(CMAKE_C_COMPILER_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
|
||||||
@@ -8,9 +7,7 @@ set(CMAKE_C_ARCHIVE_APPEND "$ENV{PSPDEV}/bin/psp-ar q <TARGET> <LINK_FLAGS> <OBJ
|
|||||||
set(CMAKE_C_ARCHIVE_FINISH "$ENV{PSPDEV}/bin/psp-ranlib <TARGET>")
|
set(CMAKE_C_ARCHIVE_FINISH "$ENV{PSPDEV}/bin/psp-ranlib <TARGET>")
|
||||||
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION OFF CACHE BOOL "" FORCE)
|
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION OFF CACHE BOOL "" FORCE)
|
||||||
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_C OFF CACHE BOOL "" FORCE)
|
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_C OFF CACHE BOOL "" FORCE)
|
||||||
set(JERRY_LTO OFF CACHE BOOL "" FORCE)
|
|
||||||
|
|
||||||
find_package(jerryscript REQUIRED)
|
|
||||||
find_package(SDL2 REQUIRED)
|
find_package(SDL2 REQUIRED)
|
||||||
find_package(OpenGL REQUIRED)
|
find_package(OpenGL REQUIRED)
|
||||||
target_link_libraries(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
target_link_libraries(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
||||||
@@ -42,10 +39,6 @@ target_link_libraries(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
|||||||
pspnet_apctl
|
pspnet_apctl
|
||||||
psphttp
|
psphttp
|
||||||
pspssl
|
pspssl
|
||||||
|
|
||||||
jerryscript::core
|
|
||||||
jerryscript::ext
|
|
||||||
jerryscript::port
|
|
||||||
)
|
)
|
||||||
|
|
||||||
target_include_directories(${DUSK_BINARY_TARGET_NAME} PRIVATE
|
target_include_directories(${DUSK_BINARY_TARGET_NAME} PRIVATE
|
||||||
|
|||||||
+23
-1
@@ -2,4 +2,26 @@ include(cmake/targets/dolphin.cmake)
|
|||||||
|
|
||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
DUSK_WII
|
DUSK_WII
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# Generate Homebrew Channel meta.xml from project identity variables
|
||||||
|
string(TIMESTAMP DUSK_BUILD_DATE "%Y%m%d000000" UTC)
|
||||||
|
configure_file(
|
||||||
|
"${CMAKE_SOURCE_DIR}/docker/dolphin/meta.xml.in"
|
||||||
|
"${DUSK_BUILD_DIR}/meta.xml"
|
||||||
|
@ONLY
|
||||||
|
)
|
||||||
|
|
||||||
|
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
|
||||||
|
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
|
||||||
|
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
|
||||||
|
COMMAND ${Python3_EXECUTABLE}
|
||||||
|
"${CMAKE_SOURCE_DIR}/tools/makedolphiniso.py"
|
||||||
|
"WII"
|
||||||
|
"${DUSK_BINARY_TARGET_NAME_DOL}"
|
||||||
|
"${DUSK_ASSETS_ZIP}"
|
||||||
|
"${DUSK_GAME_NAME}"
|
||||||
|
"${DUSK_BUILD_DIR}"
|
||||||
|
COMMENT "Building Wii ISO images (NTSC-J, NTSC-U, PAL)"
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
FROM devkitpro/devkitppc
|
FROM ghcr.io/extremscorner/libogc2
|
||||||
WORKDIR /workdir
|
WORKDIR /workdir
|
||||||
RUN apt update && \
|
RUN apt update && \
|
||||||
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl && \
|
dkp-pacman -Syu --noconfirm && \
|
||||||
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip
|
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl xorriso && \
|
||||||
|
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip libogc2 gamecube-tools ppc-libmad ppc-zlib-ng ppc-liblzma ppc-bzip2 ppc-zstd
|
||||||
VOLUME ["/workdir"]
|
VOLUME ["/workdir"]
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
|
||||||
<app version="1">
|
|
||||||
<name>Dusk</name>
|
|
||||||
<version>1.00</version>
|
|
||||||
<release_date></release_date>
|
|
||||||
<coder>YouWish</coder>
|
|
||||||
<short_description>Dusk game</short_description>
|
|
||||||
<long_description>No description yet.</long_description>
|
|
||||||
<ahb_access/>
|
|
||||||
</app>
|
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||||
|
<app version="1">
|
||||||
|
<name>@DUSK_GAME_NAME@</name>
|
||||||
|
<version>@PROJECT_VERSION@</version>
|
||||||
|
<release_date>@DUSK_BUILD_DATE@</release_date>
|
||||||
|
<coder>@DUSK_GAME_AUTHOR@</coder>
|
||||||
|
<short_description>@DUSK_GAME_SHORT_DESCRIPTION@</short_description>
|
||||||
|
<long_description>@DUSK_GAME_LONG_DESCRIPTION@</long_description>
|
||||||
|
<ahb_access/>
|
||||||
|
</app>
|
||||||
Executable
+3
@@ -0,0 +1,3 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||||
|
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-gamecube-iso.sh"
|
||||||
Executable
+13
@@ -0,0 +1,13 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
if [ -z "$DEVKITPRO" ]; then
|
||||||
|
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
mkdir -p build-gamecube-iso
|
||||||
|
cmake -S. -Bbuild-gamecube-iso \
|
||||||
|
-DDUSK_TARGET_SYSTEM=gamecube \
|
||||||
|
-DDUSK_DOLPHIN_BUILD_TYPE=ISO \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
|
||||||
|
cd build-gamecube-iso
|
||||||
|
make -j$(nproc) VERBOSE=1
|
||||||
@@ -5,6 +5,9 @@ if [ -z "$DEVKITPRO" ]; then
|
|||||||
fi
|
fi
|
||||||
|
|
||||||
mkdir -p build-gamecube
|
mkdir -p build-gamecube
|
||||||
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
|
cmake -S. -Bbuild-gamecube \
|
||||||
|
-DDUSK_TARGET_SYSTEM=gamecube \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" \
|
||||||
|
-DDKP_OGC_PLATFORM_LIBRARY=libogc2
|
||||||
cd build-gamecube
|
cd build-gamecube
|
||||||
make -j$(nproc) VERBOSE=1
|
make -j$(nproc) VERBOSE=1
|
||||||
Executable
+3
@@ -0,0 +1,3 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||||
|
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-wii-iso.sh"
|
||||||
Executable
+13
@@ -0,0 +1,13 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
if [ -z "$DEVKITPRO" ]; then
|
||||||
|
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
mkdir -p build-wii-iso
|
||||||
|
cmake -S. -Bbuild-wii-iso \
|
||||||
|
-DDUSK_TARGET_SYSTEM=wii \
|
||||||
|
-DDUSK_DOLPHIN_BUILD_TYPE=ISO \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
|
||||||
|
cd build-wii-iso
|
||||||
|
make -j$(nproc) VERBOSE=1
|
||||||
@@ -1,4 +1,6 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
|
set -e
|
||||||
|
rm -rf build-tests
|
||||||
cmake -S . -B build-tests -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
|
cmake -S . -B build-tests -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
|
||||||
cmake --build build-tests -- -j$(nproc)
|
cmake --build build-tests -- -j$(nproc)
|
||||||
ctest --output-on-failure --test-dir build-tests
|
ctest --output-on-failure --test-dir build-tests
|
||||||
@@ -41,6 +41,13 @@ if(NOT jerryscript_FOUND)
|
|||||||
)
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
if(DUSK_BACKTRACE)
|
||||||
|
target_link_options(${DUSK_LIBRARY_TARGET_NAME} PUBLIC -rdynamic)
|
||||||
|
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
||||||
|
DUSK_BACKTRACE
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
# Includes
|
# Includes
|
||||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
|
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
@@ -55,6 +62,7 @@ target_sources(${DUSK_BINARY_TARGET_NAME}
|
|||||||
|
|
||||||
# Subdirs
|
# Subdirs
|
||||||
add_subdirectory(animation)
|
add_subdirectory(animation)
|
||||||
|
add_subdirectory(event)
|
||||||
add_subdirectory(assert)
|
add_subdirectory(assert)
|
||||||
add_subdirectory(asset)
|
add_subdirectory(asset)
|
||||||
add_subdirectory(cutscene)
|
add_subdirectory(cutscene)
|
||||||
@@ -75,5 +83,7 @@ add_subdirectory(system)
|
|||||||
add_subdirectory(time)
|
add_subdirectory(time)
|
||||||
add_subdirectory(ui)
|
add_subdirectory(ui)
|
||||||
add_subdirectory(network)
|
add_subdirectory(network)
|
||||||
|
add_subdirectory(overworld)
|
||||||
|
add_subdirectory(save)
|
||||||
add_subdirectory(util)
|
add_subdirectory(util)
|
||||||
add_subdirectory(thread)
|
add_subdirectory(thread)
|
||||||
@@ -6,70 +6,47 @@
|
|||||||
#include "animation.h"
|
#include "animation.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include <math.h>
|
#include "util/math.h"
|
||||||
|
|
||||||
void animationInit(animation_t *anim) {
|
void animationInit(
|
||||||
memoryZero(anim, sizeof(animation_t));
|
|
||||||
}
|
|
||||||
|
|
||||||
void animationAddKeyframe(
|
|
||||||
animation_t *anim,
|
animation_t *anim,
|
||||||
float_t time,
|
keyframe_t *keyframes,
|
||||||
float_t value,
|
uint16_t keyframeCount
|
||||||
easingtype_t easing
|
|
||||||
) {
|
) {
|
||||||
assertTrue(
|
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||||
anim->keyframeCount < ANIMATION_KEYFRAME_COUNT_MAX,
|
assertNotNull(keyframes, "Keyframes pointer cannot be null.");
|
||||||
"Keyframe count exceeds ANIMATION_KEYFRAME_COUNT_MAX"
|
assertTrue(keyframeCount > 0, "Keyframe count must be more than 0.");
|
||||||
);
|
|
||||||
uint8_t i = anim->keyframeCount++;
|
anim->keyframes = keyframes;
|
||||||
anim->keyframes[i].time = time;
|
anim->keyframeCount = keyframeCount;
|
||||||
anim->keyframes[i].value = value;
|
|
||||||
anim->keyframes[i].easing = easing;
|
|
||||||
if(time > anim->duration) anim->duration = time;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t animationGetValue(const animation_t *anim) {
|
float_t animationGetValue(animation_t *anim, const float_t time) {
|
||||||
if(anim->keyframeCount == 0) return 0.0f;
|
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||||
|
assertNotNull(anim->keyframes, "Keyframes pointer cannot be null.");
|
||||||
|
assertTrue(anim->keyframeCount > 0, "Keyframe count invalid.");
|
||||||
|
assertTrue(time >= 0, "Time must be non-negative.");
|
||||||
|
|
||||||
|
keyframe_t *start;
|
||||||
|
keyframe_t *end;
|
||||||
|
keyframe_t *last = anim->keyframes + anim->keyframeCount - 1;
|
||||||
|
keyframe_t *current = anim->keyframes;
|
||||||
|
start = current;
|
||||||
|
|
||||||
uint8_t last = anim->keyframeCount - 1;
|
do {
|
||||||
|
if(current->time > time) {
|
||||||
if(anim->keyframeCount == 1) return anim->keyframes[0].value;
|
end = current;
|
||||||
if(anim->time <= anim->keyframes[0].time) return anim->keyframes[0].value;
|
break;
|
||||||
if(anim->time >= anim->keyframes[last].time) {
|
|
||||||
return anim->keyframes[last].value;
|
|
||||||
}
|
|
||||||
|
|
||||||
for(uint8_t i = 0; i < last; i++) {
|
|
||||||
const keyframe_t *a = &anim->keyframes[i];
|
|
||||||
const keyframe_t *b = &anim->keyframes[i + 1];
|
|
||||||
if(anim->time < a->time || anim->time >= b->time) continue;
|
|
||||||
float_t t = (anim->time - a->time) / (b->time - a->time);
|
|
||||||
t = easingApply(a->easing, t);
|
|
||||||
return a->value + (b->value - a->value) * t;
|
|
||||||
}
|
|
||||||
|
|
||||||
return anim->keyframes[last].value;
|
|
||||||
}
|
|
||||||
|
|
||||||
float_t animationUpdate(animation_t *anim, float_t delta) {
|
|
||||||
if(anim->complete && !anim->loop) return animationGetValue(anim);
|
|
||||||
|
|
||||||
anim->time += delta;
|
|
||||||
|
|
||||||
if(anim->duration > 0.0f && anim->time >= anim->duration) {
|
|
||||||
if(anim->loop) {
|
|
||||||
anim->time = fmodf(anim->time, anim->duration);
|
|
||||||
} else {
|
|
||||||
anim->time = anim->duration;
|
|
||||||
anim->complete = true;
|
|
||||||
}
|
}
|
||||||
}
|
start = current;
|
||||||
|
current++;
|
||||||
|
|
||||||
return animationGetValue(anim);
|
if(current > last) {
|
||||||
}
|
end = start;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} while(true);
|
||||||
|
|
||||||
void animationReset(animation_t *anim) {
|
float_t t = (time - start->time) / (end->time - start->time);
|
||||||
anim->time = 0.0f;
|
return mathLerp(start->value, end->value, easingApply(start->easing, t));
|
||||||
anim->complete = false;
|
}
|
||||||
}
|
|
||||||
@@ -5,59 +5,30 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "keyframe.h"
|
#include "keyframe.h"
|
||||||
#include "error/error.h"
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
keyframe_t keyframes[ANIMATION_KEYFRAME_COUNT_MAX];
|
keyframe_t *keyframes;
|
||||||
uint8_t keyframeCount;
|
uint16_t keyframeCount;
|
||||||
float_t time;
|
|
||||||
float_t duration;
|
|
||||||
bool_t loop;
|
|
||||||
bool_t complete;
|
|
||||||
} animation_t;
|
} animation_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Zeroes an animation struct.
|
* Initializes an animation.
|
||||||
*
|
*
|
||||||
* @param anim The animation to initialize.
|
* @param anim The animation to initialize.
|
||||||
|
* @param keyframes The keyframes to use for the animation.
|
||||||
|
* @param keyframeCount The number of keyframes in the animation.
|
||||||
*/
|
*/
|
||||||
void animationInit(animation_t *anim);
|
void animationInit(
|
||||||
|
|
||||||
/**
|
|
||||||
* Appends a keyframe. Keyframes must be added in ascending time order.
|
|
||||||
*
|
|
||||||
* @param anim The animation to modify.
|
|
||||||
* @param time Time in seconds for this keyframe.
|
|
||||||
* @param value Value at this keyframe.
|
|
||||||
* @param easing Easing applied to the segment after this keyframe.
|
|
||||||
*/
|
|
||||||
void animationAddKeyframe(
|
|
||||||
animation_t *anim,
|
animation_t *anim,
|
||||||
float_t time,
|
keyframe_t *keyframes,
|
||||||
float_t value,
|
uint16_t keyframeCount
|
||||||
easingtype_t easing
|
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Advances the animation by delta seconds and returns the current value.
|
* Gets the value of the animation at a given time.
|
||||||
*
|
*
|
||||||
* @param anim The animation to update.
|
* @param anim The animation to get the value from.
|
||||||
* @param delta Seconds elapsed since last update.
|
* @param time The time at which to get the value, in seconds.
|
||||||
* @return Interpolated value at the new time.
|
* @return The value of the animation at the given time.
|
||||||
*/
|
*/
|
||||||
float_t animationUpdate(animation_t *anim, float_t delta);
|
float_t animationGetValue(animation_t *anim, const float_t time);
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the interpolated value at the current time without advancing.
|
|
||||||
*
|
|
||||||
* @param anim The animation to read.
|
|
||||||
* @return Interpolated value.
|
|
||||||
*/
|
|
||||||
float_t animationGetValue(const animation_t *anim);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Resets the animation to the beginning.
|
|
||||||
*
|
|
||||||
* @param anim The animation to reset.
|
|
||||||
*/
|
|
||||||
void animationReset(animation_t *anim);
|
|
||||||
+39
-34
@@ -7,82 +7,101 @@
|
|||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
|
|
||||||
#define EASING_PI 3.14159265358979323846f
|
const easingfn_t EASING_FUNCTIONS[EASING_COUNT] = {
|
||||||
#define EASING_C1 1.70158f
|
easingLinear,
|
||||||
#define EASING_C2 (EASING_C1 * 1.525f)
|
easingInSine,
|
||||||
#define EASING_C3 (EASING_C1 + 1.0f)
|
easingOutSine,
|
||||||
|
easingInOutSine,
|
||||||
|
easingInQuad,
|
||||||
|
easingOutQuad,
|
||||||
|
easingInOutQuad,
|
||||||
|
easingInCubic,
|
||||||
|
easingOutCubic,
|
||||||
|
easingInOutCubic,
|
||||||
|
easingInQuart,
|
||||||
|
easingOutQuart,
|
||||||
|
easingInOutQuart,
|
||||||
|
easingInBack,
|
||||||
|
easingOutBack,
|
||||||
|
easingInOutBack,
|
||||||
|
};
|
||||||
|
|
||||||
float_t easingLinear(float_t t) {
|
float_t easingApply(const easingtype_t type, const float_t t) {
|
||||||
|
assertTrue(type < EASING_COUNT, "Invalid easing type");
|
||||||
|
return EASING_FUNCTIONS[type](t);
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t easingLinear(const float_t t) {
|
||||||
return t;
|
return t;
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingInSine(float_t t) {
|
float_t easingInSine(const float_t t) {
|
||||||
return 1.0f - cosf(t * EASING_PI * 0.5f);
|
return 1.0f - cosf(t * EASING_PI * 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingOutSine(float_t t) {
|
float_t easingOutSine(const float_t t) {
|
||||||
return sinf(t * EASING_PI * 0.5f);
|
return sinf(t * EASING_PI * 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingInOutSine(float_t t) {
|
float_t easingInOutSine(const float_t t) {
|
||||||
return -(cosf(EASING_PI * t) - 1.0f) * 0.5f;
|
return -(cosf(EASING_PI * t) - 1.0f) * 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingInQuad(float_t t) {
|
float_t easingInQuad(const float_t t) {
|
||||||
return t * t;
|
return t * t;
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingOutQuad(float_t t) {
|
float_t easingOutQuad(const float_t t) {
|
||||||
float_t u = 1.0f - t;
|
float_t u = 1.0f - t;
|
||||||
return 1.0f - u * u;
|
return 1.0f - u * u;
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingInOutQuad(float_t t) {
|
float_t easingInOutQuad(const float_t t) {
|
||||||
if(t < 0.5f) return 2.0f * t * t;
|
if(t < 0.5f) return 2.0f * t * t;
|
||||||
float_t u = -2.0f * t + 2.0f;
|
float_t u = -2.0f * t + 2.0f;
|
||||||
return 1.0f - u * u * 0.5f;
|
return 1.0f - u * u * 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingInCubic(float_t t) {
|
float_t easingInCubic(const float_t t) {
|
||||||
return t * t * t;
|
return t * t * t;
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingOutCubic(float_t t) {
|
float_t easingOutCubic(const float_t t) {
|
||||||
float_t u = 1.0f - t;
|
float_t u = 1.0f - t;
|
||||||
return 1.0f - u * u * u;
|
return 1.0f - u * u * u;
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingInOutCubic(float_t t) {
|
float_t easingInOutCubic(const float_t t) {
|
||||||
if(t < 0.5f) return 4.0f * t * t * t;
|
if(t < 0.5f) return 4.0f * t * t * t;
|
||||||
float_t u = -2.0f * t + 2.0f;
|
float_t u = -2.0f * t + 2.0f;
|
||||||
return 1.0f - u * u * u * 0.5f;
|
return 1.0f - u * u * u * 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingInQuart(float_t t) {
|
float_t easingInQuart(const float_t t) {
|
||||||
return t * t * t * t;
|
return t * t * t * t;
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingOutQuart(float_t t) {
|
float_t easingOutQuart(const float_t t) {
|
||||||
float_t u = 1.0f - t;
|
float_t u = 1.0f - t;
|
||||||
return 1.0f - u * u * u * u;
|
return 1.0f - u * u * u * u;
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingInOutQuart(float_t t) {
|
float_t easingInOutQuart(const float_t t) {
|
||||||
if(t < 0.5f) return 8.0f * t * t * t * t;
|
if(t < 0.5f) return 8.0f * t * t * t * t;
|
||||||
float_t u = -2.0f * t + 2.0f;
|
float_t u = -2.0f * t + 2.0f;
|
||||||
return 1.0f - u * u * u * u * 0.5f;
|
return 1.0f - u * u * u * u * 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingInBack(float_t t) {
|
float_t easingInBack(const float_t t) {
|
||||||
return EASING_C3 * t * t * t - EASING_C1 * t * t;
|
return EASING_C3 * t * t * t - EASING_C1 * t * t;
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingOutBack(float_t t) {
|
float_t easingOutBack(const float_t t) {
|
||||||
float_t u = t - 1.0f;
|
float_t u = t - 1.0f;
|
||||||
return 1.0f + EASING_C3 * u * u * u + EASING_C1 * u * u;
|
return 1.0f + EASING_C3 * u * u * u + EASING_C1 * u * u;
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingInOutBack(float_t t) {
|
float_t easingInOutBack(const float_t t) {
|
||||||
if(t < 0.5f) {
|
if(t < 0.5f) {
|
||||||
float_t u = 2.0f * t;
|
float_t u = 2.0f * t;
|
||||||
return u * u * ((EASING_C2 + 1.0f) * u - EASING_C2) * 0.5f;
|
return u * u * ((EASING_C2 + 1.0f) * u - EASING_C2) * 0.5f;
|
||||||
@@ -90,17 +109,3 @@ float_t easingInOutBack(float_t t) {
|
|||||||
float_t u = 2.0f * t - 2.0f;
|
float_t u = 2.0f * t - 2.0f;
|
||||||
return (u * u * ((EASING_C2 + 1.0f) * u + EASING_C2) + 2.0f) * 0.5f;
|
return (u * u * ((EASING_C2 + 1.0f) * u + EASING_C2) + 2.0f) * 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
const easingfn_t EASING_FUNCTIONS[EASING_COUNT] = {
|
|
||||||
easingLinear,
|
|
||||||
easingInSine, easingOutSine, easingInOutSine,
|
|
||||||
easingInQuad, easingOutQuad, easingInOutQuad,
|
|
||||||
easingInCubic, easingOutCubic, easingInOutCubic,
|
|
||||||
easingInQuart, easingOutQuart, easingInOutQuart,
|
|
||||||
easingInBack, easingOutBack, easingInOutBack,
|
|
||||||
};
|
|
||||||
|
|
||||||
float_t easingApply(easingtype_t type, float_t t) {
|
|
||||||
assertTrue(type < EASING_COUNT, "Invalid easing type");
|
|
||||||
return EASING_FUNCTIONS[type](t);
|
|
||||||
}
|
|
||||||
|
|||||||
+50
-36
@@ -6,44 +6,58 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "dusk.h"
|
#include "dusk.h"
|
||||||
|
|
||||||
#define EASING_LINEAR 0
|
#define EASING_PI 3.14159265358979323846f
|
||||||
#define EASING_IN_SINE 1
|
#define EASING_C1 1.70158f
|
||||||
#define EASING_OUT_SINE 2
|
#define EASING_C2 (EASING_C1 * 1.525f)
|
||||||
#define EASING_IN_OUT_SINE 3
|
#define EASING_C3 (EASING_C1 + 1.0f)
|
||||||
#define EASING_IN_QUAD 4
|
|
||||||
#define EASING_OUT_QUAD 5
|
|
||||||
#define EASING_IN_OUT_QUAD 6
|
|
||||||
#define EASING_IN_CUBIC 7
|
|
||||||
#define EASING_OUT_CUBIC 8
|
|
||||||
#define EASING_IN_OUT_CUBIC 9
|
|
||||||
#define EASING_IN_QUART 10
|
|
||||||
#define EASING_OUT_QUART 11
|
|
||||||
#define EASING_IN_OUT_QUART 12
|
|
||||||
#define EASING_IN_BACK 13
|
|
||||||
#define EASING_OUT_BACK 14
|
|
||||||
#define EASING_IN_OUT_BACK 15
|
|
||||||
#define EASING_COUNT 16
|
|
||||||
|
|
||||||
typedef uint8_t easingtype_t;
|
typedef enum {
|
||||||
typedef float_t (*easingfn_t)(float_t t);
|
EASING_LINEAR,
|
||||||
|
EASING_IN_SINE,
|
||||||
|
EASING_OUT_SINE,
|
||||||
|
EASING_IN_OUT_SINE,
|
||||||
|
EASING_IN_QUAD,
|
||||||
|
EASING_OUT_QUAD,
|
||||||
|
EASING_IN_OUT_QUAD,
|
||||||
|
EASING_IN_CUBIC,
|
||||||
|
EASING_OUT_CUBIC,
|
||||||
|
EASING_IN_OUT_CUBIC,
|
||||||
|
EASING_IN_QUART,
|
||||||
|
EASING_OUT_QUART,
|
||||||
|
EASING_IN_OUT_QUART,
|
||||||
|
EASING_IN_BACK,
|
||||||
|
EASING_OUT_BACK,
|
||||||
|
EASING_IN_OUT_BACK,
|
||||||
|
|
||||||
|
EASING_COUNT
|
||||||
|
} easingtype_t;
|
||||||
|
|
||||||
|
typedef float_t (*easingfn_t)(const float_t t);
|
||||||
|
|
||||||
extern const easingfn_t EASING_FUNCTIONS[EASING_COUNT];
|
extern const easingfn_t EASING_FUNCTIONS[EASING_COUNT];
|
||||||
|
|
||||||
float_t easingApply(easingtype_t type, float_t t);
|
/**
|
||||||
|
* Applies the specified easing function to t.
|
||||||
|
*
|
||||||
|
* @param type The easing type to apply.
|
||||||
|
* @param t The input time, in the range [0, 1].
|
||||||
|
* @return The eased value, in the range [0, 1].
|
||||||
|
*/
|
||||||
|
float_t easingApply(const easingtype_t type, const float_t t);
|
||||||
|
|
||||||
float_t easingLinear(float_t t);
|
float_t easingLinear(const float_t t);
|
||||||
float_t easingInSine(float_t t);
|
float_t easingInSine(const float_t t);
|
||||||
float_t easingOutSine(float_t t);
|
float_t easingOutSine(const float_t t);
|
||||||
float_t easingInOutSine(float_t t);
|
float_t easingInOutSine(const float_t t);
|
||||||
float_t easingInQuad(float_t t);
|
float_t easingInQuad(const float_t t);
|
||||||
float_t easingOutQuad(float_t t);
|
float_t easingOutQuad(const float_t t);
|
||||||
float_t easingInOutQuad(float_t t);
|
float_t easingInOutQuad(const float_t t);
|
||||||
float_t easingInCubic(float_t t);
|
float_t easingInCubic(const float_t t);
|
||||||
float_t easingOutCubic(float_t t);
|
float_t easingOutCubic(const float_t t);
|
||||||
float_t easingInOutCubic(float_t t);
|
float_t easingInOutCubic(const float_t t);
|
||||||
float_t easingInQuart(float_t t);
|
float_t easingInQuart(const float_t t);
|
||||||
float_t easingOutQuart(float_t t);
|
float_t easingOutQuart(const float_t t);
|
||||||
float_t easingInOutQuart(float_t t);
|
float_t easingInOutQuart(const float_t t);
|
||||||
float_t easingInBack(float_t t);
|
float_t easingInBack(const float_t t);
|
||||||
float_t easingOutBack(float_t t);
|
float_t easingOutBack(const float_t t);
|
||||||
float_t easingInOutBack(float_t t);
|
float_t easingInOutBack(const float_t t);
|
||||||
|
|||||||
@@ -6,10 +6,8 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "easing.h"
|
#include "easing.h"
|
||||||
|
|
||||||
#define ANIMATION_KEYFRAME_COUNT_MAX 16
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
float_t time;
|
float_t time;
|
||||||
float_t value;
|
float_t value;
|
||||||
easingtype_t easing;
|
easingtype_t easing;
|
||||||
} keyframe_t;
|
} keyframe_t;
|
||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "assert.h"
|
#include "assert.h"
|
||||||
#include "log/log.h"
|
#include "log/log.h"
|
||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
|
||||||
#ifndef DUSK_ASSERTIONS_FAKED
|
#ifndef DUSK_ASSERTIONS_FAKED
|
||||||
#ifdef DUSK_TEST_ASSERT
|
#ifdef DUSK_TEST_ASSERT
|
||||||
@@ -25,6 +26,25 @@
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
|
#ifdef DUSK_BACKTRACE
|
||||||
|
#include <execinfo.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
static void assertLogBacktrace(void) {
|
||||||
|
void *frames[64];
|
||||||
|
int count = backtrace(frames, 64);
|
||||||
|
char **symbols = backtrace_symbols(frames, count);
|
||||||
|
memoryTrack(symbols);
|
||||||
|
logError("Stack trace:\n");
|
||||||
|
if(symbols) {
|
||||||
|
for(int i = 0; i < count; i++) {
|
||||||
|
logError(" %s\n", symbols[i]);
|
||||||
|
}
|
||||||
|
memoryFree(symbols);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
void assertTrueImpl(
|
void assertTrueImpl(
|
||||||
const char *file,
|
const char *file,
|
||||||
const int32_t line,
|
const int32_t line,
|
||||||
@@ -33,11 +53,14 @@
|
|||||||
) {
|
) {
|
||||||
if(x != true) {
|
if(x != true) {
|
||||||
logError(
|
logError(
|
||||||
"Assertion Failed in %s:%i\n\n%s\n",
|
"Assertion Failed in %s:%i\n\n%s\n\n",
|
||||||
file,
|
file,
|
||||||
line,
|
line,
|
||||||
message
|
message
|
||||||
);
|
);
|
||||||
|
#ifdef DUSK_BACKTRACE
|
||||||
|
assertLogBacktrace();
|
||||||
|
#endif
|
||||||
abort();
|
abort();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -218,6 +218,8 @@
|
|||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// Static Assertions
|
||||||
|
|
||||||
#define assertStructSize(struct, size) \
|
#define assertStructSize(struct, size) \
|
||||||
_Static_assert(sizeof(struct) == size, "Size of " #struct " must be " #size)
|
_Static_assert(sizeof(struct) == size, "Size of " #struct " must be " #size)
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
asset.c
|
asset.c
|
||||||
|
assetbatch.c
|
||||||
assetfile.c
|
assetfile.c
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|||||||
+303
-15
@@ -11,52 +11,340 @@
|
|||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "engine/engine.h"
|
#include "engine/engine.h"
|
||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
|
#include "console/console.h"
|
||||||
|
#include <unistd.h>
|
||||||
|
|
||||||
asset_t ASSET;
|
asset_t ASSET;
|
||||||
|
|
||||||
errorret_t assetInit(void) {
|
errorret_t assetInit(void) {
|
||||||
memoryZero(&ASSET, sizeof(asset_t));
|
memoryZero(&ASSET, sizeof(asset_t));
|
||||||
|
|
||||||
|
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
|
||||||
|
threadMutexInit(&ASSET.loading[i].mutex);
|
||||||
|
}
|
||||||
|
|
||||||
// assetInitPlatform must either define ASSET.zip or throw an error.
|
// assetInitPlatform must either define ASSET.zip or throw an error.
|
||||||
errorChain(assetInitPlatform());
|
errorChain(assetInitPlatform());
|
||||||
assertNotNull(ASSET.zip, "Asset zip null without error.");
|
assertNotNull(ASSET.zip, "Asset zip null without error.");
|
||||||
|
threadInit(&ASSET.loadThread, assetUpdateAsync);
|
||||||
|
threadStart(&ASSET.loadThread);
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool_t assetFileExists(const char_t *filename) {
|
bool_t assetFileExists(const char_t *filename) {
|
||||||
assertStrLenMax(filename, ASSET_FILE_PATH_MAX, "Filename too long.");
|
assertStrLenMax(filename, ASSET_FILE_NAME_MAX, "Filename too long.");
|
||||||
|
|
||||||
zip_int64_t idx = zip_name_locate(ASSET.zip, filename, 0);
|
zip_int64_t idx = zip_name_locate(ASSET.zip, filename, 0);
|
||||||
if(idx < 0) return false;
|
if(idx < 0) return false;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetLoad(
|
assetentry_t * assetGetEntry(
|
||||||
const char_t *filename,
|
const char_t *name,
|
||||||
assetfileloader_t loader,
|
const assetloadertype_t type,
|
||||||
void *params,
|
assetloaderinput_t *input
|
||||||
void *output
|
|
||||||
) {
|
) {
|
||||||
assertStrLenMax(filename, ASSET_FILE_PATH_MAX, "Filename too long.");
|
// Is there an existing asset?
|
||||||
assertNotNull(output, "Output pointer cannot be NULL.");
|
assetentry_t *entry = ASSET.entries;
|
||||||
assertNotNull(loader, "Asset file loader cannot be NULL.");
|
do {
|
||||||
|
if(entry->type == ASSET_LOADER_TYPE_NULL) {
|
||||||
|
entry++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if(stringEquals(entry->name, name)) {
|
||||||
|
assertTrue(entry->type == type, "Asset entry type mismatch.");
|
||||||
|
return entry;
|
||||||
|
}
|
||||||
|
entry++;
|
||||||
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
|
||||||
|
// We did not find one existing, Find first available slot.
|
||||||
|
entry = ASSET.entries;
|
||||||
|
do {
|
||||||
|
if(entry->type != ASSET_LOADER_TYPE_NULL) {
|
||||||
|
entry++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(entry->state == ASSET_ENTRY_STATE_NOT_STARTED) {
|
||||||
|
assetEntryInit(entry, name, type, input);
|
||||||
|
return entry;
|
||||||
|
}
|
||||||
|
entry++;
|
||||||
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
|
||||||
|
assertUnreachable("No available asset entry slots.");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetRequireLoaded(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL.");
|
||||||
|
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
|
|
||||||
|
// Already loaded?
|
||||||
|
if(entry->state == ASSET_ENTRY_STATE_LOADED) {
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Not loaded, just spin the wheel
|
||||||
|
while(entry->state != ASSET_ENTRY_STATE_LOADED) {
|
||||||
|
usleep(1000);
|
||||||
|
errorChain(assetUpdate());
|
||||||
|
}
|
||||||
|
|
||||||
assetfile_t file;
|
|
||||||
errorChain(assetFileInit(&file, filename, params, output));
|
|
||||||
errorChain(loader(&file));
|
|
||||||
errorChain(assetFileDispose(&file));
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
assetentry_t * assetLock(
|
||||||
|
const char_t *name,
|
||||||
|
const assetloadertype_t type,
|
||||||
|
assetloaderinput_t *input
|
||||||
|
) {
|
||||||
|
assetentry_t *entry = assetGetEntry(name, type, input);
|
||||||
|
assetEntryLock(entry);
|
||||||
|
return entry;
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetUnlock(const char_t *name) {
|
||||||
|
assertNotNull(name, "Name cannot be NULL.");
|
||||||
|
assetentry_t *entry = ASSET.entries;
|
||||||
|
do {
|
||||||
|
if(entry->type != ASSET_LOADER_TYPE_NULL && stringEquals(entry->name, name)) {
|
||||||
|
assetEntryUnlock(entry);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
entry++;
|
||||||
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
assertUnreachable("Asset entry not found for unlock.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetUnlockEntry(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL.");
|
||||||
|
assetEntryUnlock(entry);
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetUpdate(void) {
|
||||||
|
// Determine how many available loading slots we have.
|
||||||
|
assetloading_t *availableLoading[ASSET_LOADING_COUNT_MAX];
|
||||||
|
uint8_t availableLoadingCount = 0;
|
||||||
|
assetloading_t *loading = ASSET.loading;
|
||||||
|
assetentry_t *entry;
|
||||||
|
|
||||||
|
|
||||||
|
do {
|
||||||
|
// We only care about NULL entry references. Nothing async touches this so
|
||||||
|
// it's fine to use raw here.
|
||||||
|
if(loading->entry != NULL) {
|
||||||
|
loading++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
availableLoading[availableLoadingCount++] = loading;
|
||||||
|
loading++;
|
||||||
|
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
|
||||||
|
|
||||||
|
|
||||||
|
// Now we can check for pending asset entries, we can't do anything if there
|
||||||
|
// is no available slots though.
|
||||||
|
if(availableLoadingCount > 0) {
|
||||||
|
entry = ASSET.entries;
|
||||||
|
do {
|
||||||
|
// Is this asset "ready to start loading" ?
|
||||||
|
if(entry->type == ASSET_LOADER_TYPE_NULL) {
|
||||||
|
entry++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// We only care about assets not started.
|
||||||
|
if(entry->state != ASSET_ENTRY_STATE_NOT_STARTED) {
|
||||||
|
entry++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pop a loading slot for this asset entry.
|
||||||
|
loading = availableLoading[--availableLoadingCount];
|
||||||
|
|
||||||
|
// Start loading this asset.
|
||||||
|
assetEntryStartLoading(entry, loading);
|
||||||
|
entry++;
|
||||||
|
|
||||||
|
// Did we run out of loading slots?
|
||||||
|
if(availableLoadingCount == 0) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now walk over all the loading slots and see what needs to be done.
|
||||||
|
loading = ASSET.loading;
|
||||||
|
do {
|
||||||
|
// Is the loading slot in use? Entry can only be modified synchronously.
|
||||||
|
if(loading->entry == NULL) {
|
||||||
|
loading++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Lock the loading slot. This will prevent any async modifications.
|
||||||
|
threadMutexLock(&loading->mutex);
|
||||||
|
|
||||||
|
// Check the state of the entry.
|
||||||
|
switch(loading->entry->state) {
|
||||||
|
// This thing is pending synchronous loading.
|
||||||
|
case ASSET_ENTRY_STATE_PENDING_SYNC:
|
||||||
|
// Perform sync load.
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADING_SYNC;
|
||||||
|
errorret_t ret = (
|
||||||
|
ASSET_LOADER_CALLBACKS[loading->type].loadSync(loading)
|
||||||
|
);
|
||||||
|
|
||||||
|
// After a sync load, these are the only valid states.
|
||||||
|
assertTrue(
|
||||||
|
loading->entry->state == ASSET_ENTRY_STATE_LOADED ||
|
||||||
|
loading->entry->state == ASSET_ENTRY_STATE_ERROR ||
|
||||||
|
loading->entry->state == ASSET_ENTRY_STATE_PENDING_SYNC ||
|
||||||
|
loading->entry->state == ASSET_ENTRY_STATE_PENDING_ASYNC,
|
||||||
|
"Loader did not set entry state to loaded or error on finished load."
|
||||||
|
);
|
||||||
|
|
||||||
|
// If an error occured these things need to be true, basically just
|
||||||
|
// ensuring the sync loader is setting the error correctly.
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
errorCatch(errorPrint(ret));
|
||||||
|
assertTrue(
|
||||||
|
loading->entry->state == ASSET_ENTRY_STATE_ERROR,
|
||||||
|
"Loader did not set entry state to error on failed load."
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
threadMutexUnlock(&loading->mutex);
|
||||||
|
loading++;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_ENTRY_STATE_LOADING_SYNC:
|
||||||
|
assertUnreachable(
|
||||||
|
"Entry is in a pending sync state still?"
|
||||||
|
);
|
||||||
|
break;
|
||||||
|
|
||||||
|
// Done loading, we can just free it up.
|
||||||
|
case ASSET_ENTRY_STATE_LOADED:
|
||||||
|
loading->entry = NULL;
|
||||||
|
threadMutexUnlock(&loading->mutex);
|
||||||
|
loading++;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_ENTRY_STATE_ERROR:
|
||||||
|
threadMutexUnlock(&loading->mutex);
|
||||||
|
errorThrow("Failed to load asset asynchronously.");
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
threadMutexUnlock(&loading->mutex);
|
||||||
|
loading++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
|
||||||
|
|
||||||
|
|
||||||
|
// Reap entries that have no external locks (refs.count == 1 means only the
|
||||||
|
// system hold remains). Only safe to reap LOADED and NOT_STARTED states —
|
||||||
|
// mid-load entries are left for the next cycle.
|
||||||
|
entry = ASSET.entries;
|
||||||
|
do {
|
||||||
|
if(entry->state != ASSET_ENTRY_STATE_LOADED) {
|
||||||
|
entry++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(entry->type == ASSET_LOADER_TYPE_NULL) {
|
||||||
|
entry++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(entry->refs.count > 0) {
|
||||||
|
entry++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
consolePrint("Reaping asset %s", entry->name);
|
||||||
|
errorChain(assetEntryDispose(entry));
|
||||||
|
entry++;
|
||||||
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetUpdateAsync(thread_t *thread) {
|
||||||
|
while(!threadShouldStop(thread)) {
|
||||||
|
// Walk over each asset
|
||||||
|
assetloading_t *loading;
|
||||||
|
loading = ASSET.loading;
|
||||||
|
|
||||||
|
do {
|
||||||
|
threadMutexLock(&loading->mutex);
|
||||||
|
|
||||||
|
if(loading->entry == NULL) {
|
||||||
|
threadMutexUnlock(&loading->mutex);
|
||||||
|
loading++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch(loading->entry->state) {
|
||||||
|
case ASSET_ENTRY_STATE_PENDING_ASYNC:
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADING_ASYNC;
|
||||||
|
assertNotNull(
|
||||||
|
ASSET_LOADER_CALLBACKS[loading->type].loadAsync,
|
||||||
|
"Loader does not support async loading."
|
||||||
|
);
|
||||||
|
errorret_t ret = (
|
||||||
|
ASSET_LOADER_CALLBACKS[loading->type].loadAsync(loading)
|
||||||
|
);
|
||||||
|
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
errorCatch(errorPrint(ret));
|
||||||
|
assertTrue(
|
||||||
|
loading->entry->state == ASSET_ENTRY_STATE_ERROR,
|
||||||
|
"Loader did not set entry state to error on failed load."
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
threadMutexUnlock(&loading->mutex);
|
||||||
|
loading++;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_ENTRY_STATE_LOADING_ASYNC:
|
||||||
|
assertUnreachable(
|
||||||
|
"Entry is in a pending async state still?"
|
||||||
|
);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
threadMutexUnlock(&loading->mutex);
|
||||||
|
loading++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
|
||||||
|
|
||||||
|
if(threadShouldStop(thread)) break;
|
||||||
|
usleep(1000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
errorret_t assetDispose(void) {
|
errorret_t assetDispose(void) {
|
||||||
|
threadStop(&ASSET.loadThread);
|
||||||
|
|
||||||
|
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
|
||||||
|
threadMutexDispose(&ASSET.loading[i].mutex);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cleanup zip file.
|
||||||
if(ASSET.zip != NULL) {
|
if(ASSET.zip != NULL) {
|
||||||
if(zip_close(ASSET.zip) != 0) {
|
if(zip_close(ASSET.zip) != 0) {
|
||||||
errorThrow("Failed to close asset zip archive.");
|
errorThrow("Failed to close asset zip archive.");
|
||||||
}
|
}
|
||||||
ASSET.zip = NULL;
|
ASSET.zip = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
errorChain(assetDisposePlatform());
|
errorChain(assetDisposePlatform());
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
+80
-12
@@ -9,6 +9,9 @@
|
|||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
#include "asset/assetplatform.h"
|
#include "asset/assetplatform.h"
|
||||||
#include "assetfile.h"
|
#include "assetfile.h"
|
||||||
|
#include "thread/thread.h"
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
|
||||||
#ifndef assetInitPlatform
|
#ifndef assetInitPlatform
|
||||||
#error "Platform must define assetInitPlatform function."
|
#error "Platform must define assetInitPlatform function."
|
||||||
@@ -20,15 +23,27 @@
|
|||||||
#define ASSET_FILE_NAME "dusk.dsk"
|
#define ASSET_FILE_NAME "dusk.dsk"
|
||||||
#define ASSET_HEADER_SIZE 3
|
#define ASSET_HEADER_SIZE 3
|
||||||
|
|
||||||
|
#define ASSET_LOADING_COUNT_MAX 4
|
||||||
|
#define ASSET_ENTRY_COUNT_MAX 128
|
||||||
|
|
||||||
typedef struct asset_s {
|
typedef struct asset_s {
|
||||||
zip_t *zip;
|
zip_t *zip;
|
||||||
assetplatform_t platform;
|
assetplatform_t platform;
|
||||||
|
|
||||||
|
// Background loading thread.
|
||||||
|
thread_t loadThread;
|
||||||
|
|
||||||
|
// Assets that are mid loading.
|
||||||
|
assetloading_t loading[ASSET_LOADING_COUNT_MAX];
|
||||||
|
assetentry_t entries[ASSET_ENTRY_COUNT_MAX];
|
||||||
} asset_t;
|
} asset_t;
|
||||||
|
|
||||||
extern asset_t ASSET;
|
extern asset_t ASSET;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes the asset system.
|
* Initializes the asset system.
|
||||||
|
*
|
||||||
|
* @return An error code if the asset system could not be initialized properly.
|
||||||
*/
|
*/
|
||||||
errorret_t assetInit(void);
|
errorret_t assetInit(void);
|
||||||
|
|
||||||
@@ -41,21 +56,74 @@ errorret_t assetInit(void);
|
|||||||
bool_t assetFileExists(const char_t *filename);
|
bool_t assetFileExists(const char_t *filename);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Loads an asset by its filename,
|
* Gets, or creates, a new asset entry. Internal — prefer assetLock.
|
||||||
*
|
*
|
||||||
* @param filename The filename of the asset to retrieve.
|
* @param name Filename of the asset.
|
||||||
* @param loader Loader to use for loading the asset file.
|
* @param type Type of the asset.
|
||||||
* @param params Parameters to pass to the loader.
|
* @param input Loader-specific parameters.
|
||||||
* @param output The output pointer to store the loaded asset data.
|
|
||||||
* @return An error code if the asset could not be loaded.
|
|
||||||
*/
|
*/
|
||||||
errorret_t assetLoad(
|
assetentry_t * assetGetEntry(
|
||||||
const char_t *filename,
|
const char_t *name,
|
||||||
assetfileloader_t loader,
|
const assetloadertype_t type,
|
||||||
void *params,
|
assetloaderinput_t *input
|
||||||
void *output
|
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets, creates, and locks an asset entry. The asset will begin loading on
|
||||||
|
* the next assetUpdate. Call assetUnlock when done to allow the entry to be
|
||||||
|
* reclaimed.
|
||||||
|
*
|
||||||
|
* @param name Filename of the asset.
|
||||||
|
* @param type Type of the asset.
|
||||||
|
* @param input Loader-specific parameters.
|
||||||
|
* @return The locked asset entry.
|
||||||
|
*/
|
||||||
|
assetentry_t * assetLock(
|
||||||
|
const char_t *name,
|
||||||
|
const assetloadertype_t type,
|
||||||
|
assetloaderinput_t *input
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Releases a lock on an asset entry by name. When all locks are released the
|
||||||
|
* entry will be reclaimed at the start of the next assetUpdate.
|
||||||
|
*
|
||||||
|
* @param name Filename of the asset to unlock.
|
||||||
|
*/
|
||||||
|
void assetUnlock(const char_t *name);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Releases a lock on an asset entry by pointer. When all locks are released
|
||||||
|
* the entry will be reclaimed at the start of the next assetUpdate.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to unlock.
|
||||||
|
*/
|
||||||
|
void assetUnlockEntry(assetentry_t *entry);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Requires an asset entry to be loaded. This will block until the asset entry
|
||||||
|
* is fully loaded.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to require.
|
||||||
|
* @return An error code if the asset entry could not be loaded properly.
|
||||||
|
*/
|
||||||
|
errorret_t assetRequireLoaded(assetentry_t *entry);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the asset system.
|
||||||
|
*
|
||||||
|
* @return An error code if the asset system could not be updated properly.
|
||||||
|
*/
|
||||||
|
errorret_t assetUpdate(void);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the background asset loading thread. The thread runs assetUpdate
|
||||||
|
* in a loop with a short sleep until stopped.
|
||||||
|
*
|
||||||
|
* @param thread The thread runner.
|
||||||
|
*/
|
||||||
|
void assetUpdateAsync(thread_t *thread);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes/cleans up the asset system.
|
* Disposes/cleans up the asset system.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -0,0 +1,94 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "assetbatch.h"
|
||||||
|
#include "asset.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include <unistd.h>
|
||||||
|
|
||||||
|
void assetBatchInit(
|
||||||
|
assetbatch_t *batch,
|
||||||
|
const uint16_t count,
|
||||||
|
const assetbatchdesc_t *descs
|
||||||
|
) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
assertNotNull(descs, "Descs cannot be NULL.");
|
||||||
|
assertTrue(count > 0, "Count must be greater than 0.");
|
||||||
|
assertTrue(count <= ASSET_BATCH_COUNT_MAX, "Count exceeds ASSET_BATCH_COUNT_MAX.");
|
||||||
|
|
||||||
|
memoryZero(batch, sizeof(assetbatch_t));
|
||||||
|
batch->count = count;
|
||||||
|
|
||||||
|
for(uint16_t i = 0; i < count; i++) {
|
||||||
|
// Copy input into batch-owned storage so the descriptor need not persist.
|
||||||
|
batch->inputs[i] = descs[i].input;
|
||||||
|
batch->entries[i] = assetLock(descs[i].path, descs[i].type, &batch->inputs[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetBatchLock(assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
assetEntryLock(batch->entries[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetBatchUnlock(assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
assetEntryUnlock(batch->entries[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t assetBatchIsLoaded(const assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
if(batch->entries[i]->state != ASSET_ENTRY_STATE_LOADED) return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t assetBatchHasError(const assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
if(batch->entries[i]->state == ASSET_ENTRY_STATE_ERROR) return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetBatchRequireLoaded(assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
|
||||||
|
bool_t allDone;
|
||||||
|
do {
|
||||||
|
allDone = true;
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
const assetentrystate_t state = batch->entries[i]->state;
|
||||||
|
if(state == ASSET_ENTRY_STATE_ERROR) {
|
||||||
|
errorThrow("Asset '%s' failed to load.", batch->entries[i]->name);
|
||||||
|
}
|
||||||
|
if(state != ASSET_ENTRY_STATE_LOADED) {
|
||||||
|
allDone = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(!allDone) {
|
||||||
|
usleep(1000);
|
||||||
|
errorChain(assetUpdate());
|
||||||
|
}
|
||||||
|
} while(!allDone);
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetBatchDispose(assetbatch_t *batch) {
|
||||||
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
assetUnlockEntry(batch->entries[i]);
|
||||||
|
}
|
||||||
|
memoryZero(batch, sizeof(assetbatch_t));
|
||||||
|
}
|
||||||
@@ -0,0 +1,82 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
#include "asset/loader/assetloader.h"
|
||||||
|
|
||||||
|
#define ASSET_BATCH_COUNT_MAX 64
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
const char_t *path;
|
||||||
|
assetloadertype_t type;
|
||||||
|
assetloaderinput_t input;
|
||||||
|
} assetbatchdesc_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
assetentry_t *entries[ASSET_BATCH_COUNT_MAX];
|
||||||
|
assetloaderinput_t inputs[ASSET_BATCH_COUNT_MAX];
|
||||||
|
uint16_t count;
|
||||||
|
} assetbatch_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initialises the batch from an array of descriptors. Each entry is locked
|
||||||
|
* and queued for loading immediately.
|
||||||
|
*
|
||||||
|
* @param batch Batch to initialise.
|
||||||
|
* @param descs Array of entry descriptors (need not outlive this call).
|
||||||
|
* @param count Number of descriptors (must be <= ASSET_BATCH_COUNT_MAX).
|
||||||
|
*/
|
||||||
|
void assetBatchInit(
|
||||||
|
assetbatch_t *batch,
|
||||||
|
uint16_t count,
|
||||||
|
const assetbatchdesc_t *descs
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Acquires one additional lock on every entry in the batch.
|
||||||
|
*
|
||||||
|
* @param batch Batch to lock.
|
||||||
|
*/
|
||||||
|
void assetBatchLock(assetbatch_t *batch);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Releases one lock from every entry in the batch. When an entry's lock
|
||||||
|
* count reaches zero it will be reaped on the next assetUpdate.
|
||||||
|
*
|
||||||
|
* @param batch Batch to unlock.
|
||||||
|
*/
|
||||||
|
void assetBatchUnlock(assetbatch_t *batch);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns true if every entry in the batch has finished loading.
|
||||||
|
*
|
||||||
|
* @param batch Batch to query.
|
||||||
|
*/
|
||||||
|
bool_t assetBatchIsLoaded(const assetbatch_t *batch);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns true if any entry in the batch is in an error state.
|
||||||
|
*
|
||||||
|
* @param batch Batch to query.
|
||||||
|
*/
|
||||||
|
bool_t assetBatchHasError(const assetbatch_t *batch);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Blocks until every entry is loaded. Returns an error if any entry fails.
|
||||||
|
*
|
||||||
|
* @param batch Batch to wait on.
|
||||||
|
*/
|
||||||
|
errorret_t assetBatchRequireLoaded(assetbatch_t *batch);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Releases the batch's lock on every entry and clears the batch. After this
|
||||||
|
* call the batch struct may be reused with assetBatchInit.
|
||||||
|
*
|
||||||
|
* @param batch Batch to dispose.
|
||||||
|
*/
|
||||||
|
void assetBatchDispose(assetbatch_t *batch);
|
||||||
@@ -16,9 +16,11 @@ errorret_t assetFileInit(
|
|||||||
void *params,
|
void *params,
|
||||||
void *output
|
void *output
|
||||||
) {
|
) {
|
||||||
memoryZero(file, sizeof(assetfile_t));
|
assertNotNull(file, "Asset file cannot be NULL.");
|
||||||
|
assertStrLenMax(filename, ASSET_FILE_NAME_MAX, "Filename too long.");
|
||||||
|
|
||||||
file->filename = filename;
|
memoryZero(file, sizeof(assetfile_t));
|
||||||
|
memoryCopy(file->filename, filename, ASSET_FILE_NAME_MAX);
|
||||||
file->params = params;
|
file->params = params;
|
||||||
file->output = output;
|
file->output = output;
|
||||||
|
|
||||||
|
|||||||
@@ -9,14 +9,15 @@
|
|||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
#include <zip.h>
|
#include <zip.h>
|
||||||
|
|
||||||
#define ASSET_FILE_PATH_MAX FILENAME_MAX
|
#define ASSET_FILE_NAME_MAX 48
|
||||||
|
|
||||||
typedef struct assetfile_s assetfile_t;
|
typedef struct assetfile_s assetfile_t;
|
||||||
|
|
||||||
typedef errorret_t (*assetfileloader_t)(assetfile_t *file);
|
typedef errorret_t (*assetfileloader_t)(assetfile_t *file);
|
||||||
|
|
||||||
|
// Describes a file not yet loaded.
|
||||||
typedef struct assetfile_s {
|
typedef struct assetfile_s {
|
||||||
const char_t *filename;
|
char_t filename[ASSET_FILE_NAME_MAX];
|
||||||
void *params;
|
void *params;
|
||||||
void *output;
|
void *output;
|
||||||
|
|
||||||
|
|||||||
@@ -4,9 +4,15 @@
|
|||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
# Sources
|
# Sources
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
assetentry.c
|
||||||
|
assetloader.c
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
# Subdirs
|
# Subdirs
|
||||||
add_subdirectory(display)
|
add_subdirectory(display)
|
||||||
add_subdirectory(locale)
|
add_subdirectory(locale)
|
||||||
add_subdirectory(script)
|
add_subdirectory(json)
|
||||||
add_subdirectory(json)
|
add_subdirectory(script)
|
||||||
@@ -0,0 +1,73 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "assetentry.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "util/string.h"
|
||||||
|
|
||||||
|
void assetEntryInit(
|
||||||
|
assetentry_t *entry,
|
||||||
|
const char_t *name,
|
||||||
|
const assetloadertype_t type,
|
||||||
|
assetloaderinput_t *input
|
||||||
|
) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
|
assertStrLenMin(name, 1, "Name cannot be empty");
|
||||||
|
assertStrLenMax(name, ASSET_FILE_NAME_MAX - 1, "Name too long");
|
||||||
|
assertTrue(type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
|
assertTrue(type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
|
||||||
|
|
||||||
|
memoryZero(entry, sizeof(assetentry_t));
|
||||||
|
stringCopy(entry->name, name, ASSET_FILE_NAME_MAX);
|
||||||
|
entry->type = type;
|
||||||
|
entry->input = input;
|
||||||
|
entry->state = ASSET_ENTRY_STATE_NOT_STARTED;
|
||||||
|
refInit(&entry->refs, entry, NULL, NULL, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetEntryLock(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
|
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
|
refLock(&entry->refs);
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetEntryUnlock(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
|
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
|
refUnlock(&entry->refs);
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetEntryStartLoading(
|
||||||
|
assetentry_t *entry,
|
||||||
|
assetloading_t *loading
|
||||||
|
) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
|
assertTrue(
|
||||||
|
entry->state == ASSET_ENTRY_STATE_NOT_STARTED,
|
||||||
|
"Can only start loading from NOT_STARTED state."
|
||||||
|
);
|
||||||
|
|
||||||
|
entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
|
memoryZero(&loading->loading, sizeof(assetloaderloading_t));
|
||||||
|
loading->type = entry->type;
|
||||||
|
loading->entry = entry;
|
||||||
|
// At this point the asset manager will manage this thing's loading
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetEntryDispose(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
|
|
||||||
|
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
|
assertTrue(entry->type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
|
||||||
|
|
||||||
|
errorChain(ASSET_LOADER_CALLBACKS[entry->type].dispose(entry));
|
||||||
|
memoryZero(entry, sizeof(assetentry_t));
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
@@ -0,0 +1,86 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "util/ref.h"
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_ENTRY_STATE_NOT_STARTED,
|
||||||
|
ASSET_ENTRY_STATE_PENDING_ASYNC,
|
||||||
|
ASSET_ENTRY_STATE_LOADING_ASYNC,
|
||||||
|
ASSET_ENTRY_STATE_PENDING_SYNC,
|
||||||
|
ASSET_ENTRY_STATE_LOADING_SYNC,
|
||||||
|
ASSET_ENTRY_STATE_LOADED,
|
||||||
|
ASSET_ENTRY_STATE_ERROR
|
||||||
|
} assetentrystate_t;
|
||||||
|
|
||||||
|
typedef struct assetentry_s {
|
||||||
|
// Filename and cache key
|
||||||
|
char_t name[ASSET_FILE_NAME_MAX];
|
||||||
|
// What type of asset is this?
|
||||||
|
assetloadertype_t type;
|
||||||
|
// Data
|
||||||
|
assetloaderoutput_t data;
|
||||||
|
// What state is this asset entry in currently?
|
||||||
|
assetentrystate_t state;
|
||||||
|
// What is referencing this asset entry.
|
||||||
|
ref_t refs;
|
||||||
|
// Data that will be passed to the loader about how it should load.
|
||||||
|
assetloaderinput_t *input;
|
||||||
|
} assetentry_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes an asset entry with the given name and type. This does not load
|
||||||
|
* the asset.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to initialize.
|
||||||
|
* @param name The name of the asset, used as a key for loading and caching.
|
||||||
|
* @param type The type of asset this entry represents.
|
||||||
|
* @param input Data that will be passed to the loader about how it should load.
|
||||||
|
*/
|
||||||
|
void assetEntryInit(
|
||||||
|
assetentry_t *entry,
|
||||||
|
const char_t *name,
|
||||||
|
const assetloadertype_t type,
|
||||||
|
assetloaderinput_t *input
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Locks an asset entry, preventing it from being freed until it is unlocked.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to lock.
|
||||||
|
*/
|
||||||
|
void assetEntryLock(assetentry_t *entry);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Unlocks an asset entry, allowing it to be freed if there are no more locks.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to unlock.
|
||||||
|
*/
|
||||||
|
void assetEntryUnlock(assetentry_t *entry);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts loading the given asset entry using an assetloading slot. This will
|
||||||
|
* be called by the asset manager when it deems it's a good time to begin the
|
||||||
|
* loading of this asset entry.
|
||||||
|
*
|
||||||
|
* Currently we return the error but in future this will not be returned.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to start loading.
|
||||||
|
* @param loading The assetloading slot to use for loading this asset entry.
|
||||||
|
* @return Any error that occurs during loading.
|
||||||
|
*/
|
||||||
|
void assetEntryStartLoading(assetentry_t *entry, assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes an asset entry, freeing any resources it holds.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to dispose.
|
||||||
|
* @return Any error that occurs during disposal.
|
||||||
|
*/
|
||||||
|
errorret_t assetEntryDispose(assetentry_t *entry);
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "assetloader.h"
|
||||||
|
|
||||||
|
assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT] = {
|
||||||
|
[ASSET_LOADER_TYPE_NULL] = { 0 },
|
||||||
|
|
||||||
|
[ASSET_LOADER_TYPE_MESH] = {
|
||||||
|
.loadSync = assetMeshLoaderSync,
|
||||||
|
.loadAsync = assetMeshLoaderAsync,
|
||||||
|
.dispose = assetMeshDispose
|
||||||
|
},
|
||||||
|
|
||||||
|
[ASSET_LOADER_TYPE_TEXTURE] = {
|
||||||
|
.loadSync = assetTextureLoaderSync,
|
||||||
|
.loadAsync = assetTextureLoaderAsync,
|
||||||
|
.dispose = assetTextureDispose
|
||||||
|
},
|
||||||
|
|
||||||
|
[ASSET_LOADER_TYPE_TILESET] = {
|
||||||
|
.loadSync = assetTilesetLoaderSync,
|
||||||
|
.loadAsync = assetTilesetLoaderAsync,
|
||||||
|
.dispose = assetTilesetDispose
|
||||||
|
},
|
||||||
|
|
||||||
|
[ASSET_LOADER_TYPE_LOCALE] = {
|
||||||
|
.loadSync = assetLocaleLoaderSync,
|
||||||
|
.loadAsync = assetLocaleLoaderAsync,
|
||||||
|
.dispose = assetLocaleDispose
|
||||||
|
},
|
||||||
|
|
||||||
|
[ASSET_LOADER_TYPE_JSON] = {
|
||||||
|
.loadSync = assetJsonLoaderSync,
|
||||||
|
.loadAsync = assetJsonLoaderAsync,
|
||||||
|
.dispose = assetJsonDispose
|
||||||
|
},
|
||||||
|
|
||||||
|
[ASSET_LOADER_TYPE_SCRIPT] = {
|
||||||
|
.loadSync = assetScriptLoaderSync,
|
||||||
|
.loadAsync = assetScriptLoaderAsync,
|
||||||
|
.dispose = assetScriptDispose
|
||||||
|
},
|
||||||
|
};
|
||||||
@@ -0,0 +1,96 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "asset/loader/display/assetmeshloader.h"
|
||||||
|
#include "asset/loader/display/assettextureloader.h"
|
||||||
|
#include "asset/loader/display/assettilesetloader.h"
|
||||||
|
#include "asset/loader/locale/assetlocaleloader.h"
|
||||||
|
#include "asset/loader/json/assetjsonloader.h"
|
||||||
|
#include "asset/loader/script/assetscriptloader.h"
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_LOADER_TYPE_NULL,
|
||||||
|
|
||||||
|
ASSET_LOADER_TYPE_MESH,
|
||||||
|
ASSET_LOADER_TYPE_TEXTURE,
|
||||||
|
ASSET_LOADER_TYPE_TILESET,
|
||||||
|
ASSET_LOADER_TYPE_LOCALE,
|
||||||
|
ASSET_LOADER_TYPE_JSON,
|
||||||
|
ASSET_LOADER_TYPE_SCRIPT,
|
||||||
|
|
||||||
|
ASSET_LOADER_TYPE_COUNT
|
||||||
|
} assetloadertype_t;
|
||||||
|
|
||||||
|
typedef union {
|
||||||
|
assetmeshloaderinput_t mesh;
|
||||||
|
assettextureloaderinput_t texture;
|
||||||
|
assettilesetloaderinput_t tileset;
|
||||||
|
assetlocaleloaderinput_t locale;
|
||||||
|
assetjsonloaderinput_t json;
|
||||||
|
assetscriptloaderinput_t script;
|
||||||
|
} assetloaderinput_t;
|
||||||
|
|
||||||
|
typedef union {
|
||||||
|
assetmeshloaderloading_t mesh;
|
||||||
|
assettextureloaderloading_t texture;
|
||||||
|
assettilesetloaderloading_t tileset;
|
||||||
|
assetlocaleloaderloading_t locale;
|
||||||
|
assetjsonloaderloading_t json;
|
||||||
|
assetscriptloaderloading_t script;
|
||||||
|
} assetloaderloading_t;
|
||||||
|
|
||||||
|
typedef union {
|
||||||
|
assetmeshoutput_t mesh;
|
||||||
|
assettextureoutput_t texture;
|
||||||
|
assettilesetoutput_t tileset;
|
||||||
|
assetlocaleoutput_t locale;
|
||||||
|
assetjsonoutput_t json;
|
||||||
|
assetscriptoutput_t script;
|
||||||
|
} assetloaderoutput_t;
|
||||||
|
|
||||||
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
typedef errorret_t (assetloadersynccallback_t)(assetloading_t *loading);
|
||||||
|
typedef errorret_t (assetloaderasynccallback_t)(assetloading_t *loading);
|
||||||
|
typedef errorret_t (assetloaderdisposecallback_t)(assetentry_t *entry);
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
assetloadersynccallback_t *loadSync;
|
||||||
|
assetloaderasynccallback_t *loadAsync;
|
||||||
|
assetloaderdisposecallback_t *dispose;
|
||||||
|
} assetloadercallbacks_t;
|
||||||
|
|
||||||
|
extern assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Shorthand method to both chain an error (against the loader state) and to
|
||||||
|
* set the asset entry state to error.
|
||||||
|
*
|
||||||
|
* @param loading The asset loading slot.
|
||||||
|
* @param ret The error return value to check and chain if it's an error.
|
||||||
|
*/
|
||||||
|
#define assetLoaderErrorChain(loading, _expr) {\
|
||||||
|
errorret_t _alec = (_expr); \
|
||||||
|
if(errorIsNotOk(_alec)) { \
|
||||||
|
(loading)->entry->state = ASSET_ENTRY_STATE_ERROR; \
|
||||||
|
errorChain(_alec); \
|
||||||
|
} \
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Shorthand method to both throw an error (against the loader state) and to
|
||||||
|
* set the asset entry state to error.
|
||||||
|
*
|
||||||
|
* @param loading The asset loading slot.
|
||||||
|
* @param ... Format string and arguments for the error message.
|
||||||
|
*/
|
||||||
|
#define assetLoaderErrorThrow(loading, ...) {\
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_ERROR; \
|
||||||
|
errorThrow(__VA_ARGS__); \
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "assetloader.h"
|
||||||
|
#include "asset/assetfile.h"
|
||||||
|
#include "thread/threadmutex.h"
|
||||||
|
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
typedef struct assetloading_s {
|
||||||
|
// Protects entry pointer and entry->state from concurrent access.
|
||||||
|
threadmutex_t mutex;
|
||||||
|
// What type of asset is being loaded.
|
||||||
|
assetloadertype_t type;
|
||||||
|
// Referral back to the asset entry that will be kept alive after load done.
|
||||||
|
assetentry_t *entry;
|
||||||
|
// Information used during the load operation only.
|
||||||
|
assetloaderloading_t loading;
|
||||||
|
} assetloading_t;
|
||||||
|
|
||||||
|
typedef errorret_t (assetloadingcallback_t)(assetloading_t *loading);
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
assetloadingcallback_t *loadSync;
|
||||||
|
} assetloadingcallbacks_t;
|
||||||
@@ -1,182 +1,174 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2026 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "asset/loader/display/assetmeshloader.h"
|
#include "assetmeshloader.h"
|
||||||
#include "asset/asset.h"
|
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "util/endian.h"
|
#include "util/endian.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
|
||||||
errorret_t assetMeshLoader(assetfile_t *file) {
|
errorret_t assetMeshLoaderAsync(assetloading_t *loading) {
|
||||||
assertNotNull(file, "Asset file cannot be null");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
|
||||||
assetmeshoutput_t *output = (assetmeshoutput_t *)file->output;
|
|
||||||
assertNotNull(output, "Output cannot be null");
|
|
||||||
assertNotNull(output->outMesh, "Output mesh cannot be null");
|
|
||||||
assertNotNull(output->outVertices, "Output vertices cannot be null");
|
|
||||||
|
|
||||||
// STL file loading
|
if(loading->loading.mesh.state != ASSET_MESH_LOADING_STATE_READ_FILE) {
|
||||||
errorChain(assetFileOpen(file));
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
// Skip the 80 byte header
|
assetmeshoutput_t *out = &loading->entry->data.mesh;
|
||||||
errorChain(assetFileRead(file, NULL, 80));
|
assetfile_t *file = &loading->loading.mesh.file;
|
||||||
if(file->lastRead != 80) errorThrow("Failed to skip STL header");
|
assetmeshinputaxis_t axis = loading->entry->input->mesh;
|
||||||
|
|
||||||
|
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
|
||||||
|
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||||
|
|
||||||
|
// Skip the 80-byte STL header.
|
||||||
|
assetLoaderErrorChain(loading, assetFileRead(file, NULL, 80));
|
||||||
|
if(file->lastRead != 80) {
|
||||||
|
assetLoaderErrorThrow(loading, "Failed to skip STL header.");
|
||||||
|
}
|
||||||
|
|
||||||
uint32_t triangleCount;
|
uint32_t triangleCount;
|
||||||
errorChain(assetFileRead(file, &triangleCount, sizeof(uint32_t)));
|
assetLoaderErrorChain(loading, assetFileRead(file, &triangleCount, sizeof(uint32_t)));
|
||||||
if(file->lastRead != sizeof(uint32_t)) errorThrow("Failed read tri count");
|
if(file->lastRead != sizeof(uint32_t)) {
|
||||||
// normalize
|
assetLoaderErrorThrow(loading, "Failed to read tri count");
|
||||||
|
}
|
||||||
triangleCount = endianLittleToHost32(triangleCount);
|
triangleCount = endianLittleToHost32(triangleCount);
|
||||||
|
|
||||||
// Allocate mesh and vertex data
|
|
||||||
errorret_t ret;
|
|
||||||
meshvertex_t *verts = memoryAllocate(
|
|
||||||
sizeof(meshvertex_t) * triangleCount * 3
|
|
||||||
);
|
|
||||||
*output->outVertices = verts;
|
|
||||||
|
|
||||||
// Read triangle data
|
out->vertices = memoryAllocate(sizeof(meshvertex_t) * triangleCount * 3);
|
||||||
|
meshvertex_t *verts = out->vertices;
|
||||||
|
|
||||||
|
errorret_t ret;
|
||||||
for(uint32_t i = 0; i < triangleCount; i++) {
|
for(uint32_t i = 0; i < triangleCount; i++) {
|
||||||
assetmeshstltriangle_t triData;
|
assetmeshstltriangle_t triData;
|
||||||
ret = assetFileRead(file, &triData, sizeof(triData));
|
ret = assetFileRead(file, &triData, sizeof(triData));
|
||||||
if(ret.code != ERROR_OK) {
|
if(errorIsNotOk(ret)) {
|
||||||
memoryFree(verts);
|
memoryFree(verts);
|
||||||
errorChain(ret);
|
out->vertices = NULL;
|
||||||
|
assetLoaderErrorChain(loading, ret);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(file->lastRead != sizeof(triData)) {
|
if(file->lastRead != sizeof(triData)) {
|
||||||
memoryFree(verts);
|
memoryFree(verts);
|
||||||
errorThrow("Failed to read triangle data");
|
out->vertices = NULL;
|
||||||
|
assetLoaderErrorThrow(loading, "Failed to read triangle data");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Skip normals, we don't use them
|
|
||||||
|
|
||||||
// Fix endianess of of data
|
|
||||||
for(uint8_t j = 0; j < 3; j++) {
|
for(uint8_t j = 0; j < 3; j++) {
|
||||||
#if MESH_ENABLE_COLOR
|
#if MESH_ENABLE_COLOR
|
||||||
verts[i * 3 + j].color.r = (uint8_t)(endianLittleToHostFloat(
|
verts[i * 3 + j].color.r = (
|
||||||
triData.normal[0]
|
(uint8_t)(endianLittleToHostFloat(triData.normal[0]) * 255.0f)
|
||||||
) * 255.0f);
|
);
|
||||||
verts[i * 3 + j].color.g = (uint8_t)(endianLittleToHostFloat(
|
verts[i * 3 + j].color.g = (
|
||||||
triData.normal[1]
|
(uint8_t)(endianLittleToHostFloat(triData.normal[1]) * 255.0f)
|
||||||
) * 255.0f);
|
);
|
||||||
verts[i * 3 + j].color.b = (uint8_t)(endianLittleToHostFloat(
|
verts[i * 3 + j].color.b = (
|
||||||
triData.normal[2]
|
(uint8_t)(endianLittleToHostFloat(triData.normal[2]) * 255.0f)
|
||||||
) * 255.0f);
|
);
|
||||||
verts[i * 3 + j].color.a = 0xFF;
|
verts[i * 3 + j].color.a = 0xFF;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
verts[i * 3 + j].uv[0] = 0.0f; // No UV data in STL, just set to 0
|
verts[i * 3 + j].uv[0] = 0.0f;
|
||||||
verts[i * 3 + j].uv[1] = 0.0f;
|
verts[i * 3 + j].uv[1] = 0.0f;
|
||||||
|
|
||||||
for(uint8_t k = 0; k < 3; k++) {
|
for(uint8_t k = 0; k < 3; k++) {
|
||||||
verts[i * 3 + j].pos[k] = endianLittleToHostFloat(
|
verts[i * 3 + j].pos[k] = endianLittleToHostFloat(triData.positions[j][k]);
|
||||||
triData.positions[j][k]
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
switch(output->inputAxis) {
|
switch(axis) {
|
||||||
case MESH_INPUT_AXIS_Z_UP:
|
case MESH_INPUT_AXIS_Z_UP: {
|
||||||
// Convert Z-Up to Y-Up
|
float_t temp = verts[i * 3 + j].pos[1];
|
||||||
{
|
verts[i * 3 + j].pos[1] = verts[i * 3 + j].pos[2];
|
||||||
float_t temp = verts[i * 3 + j].pos[1];
|
verts[i * 3 + j].pos[2] = temp;
|
||||||
verts[i * 3 + j].pos[1] = verts[i * 3 + j].pos[2];
|
|
||||||
verts[i * 3 + j].pos[2] = temp;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
case MESH_INPUT_AXIS_X_UP:
|
case MESH_INPUT_AXIS_X_UP: {
|
||||||
// Convert X-Up to Y-Up
|
float_t temp = verts[i * 3 + j].pos[0];
|
||||||
{
|
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
|
||||||
float_t temp = verts[i * 3 + j].pos[0];
|
verts[i * 3 + j].pos[1] = temp;
|
||||||
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
|
|
||||||
verts[i * 3 + j].pos[1] = temp;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
case MESH_INPUT_AXIS_Y_DOWN:
|
case MESH_INPUT_AXIS_Y_DOWN:
|
||||||
// Invert Y axis
|
|
||||||
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[1];
|
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[1];
|
||||||
break;
|
break;
|
||||||
|
case MESH_INPUT_AXIS_Z_DOWN: {
|
||||||
case MESH_INPUT_AXIS_Z_DOWN:
|
float_t temp = verts[i * 3 + j].pos[1];
|
||||||
// Convert Z-Up to Y-Up and invert Y axis
|
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[2];
|
||||||
{
|
verts[i * 3 + j].pos[2] = temp;
|
||||||
float_t temp = verts[i * 3 + j].pos[1];
|
|
||||||
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[2];
|
|
||||||
verts[i * 3 + j].pos[2] = temp;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
case MESH_INPUT_AXIS_X_DOWN:
|
case MESH_INPUT_AXIS_X_DOWN: {
|
||||||
// Convert X-Up to Y-Up and invert Y axis
|
float_t temp = verts[i * 3 + j].pos[0];
|
||||||
{
|
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
|
||||||
float_t temp = verts[i * 3 + j].pos[0];
|
verts[i * 3 + j].pos[1] = -temp;
|
||||||
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
|
|
||||||
verts[i * 3 + j].pos[1] = -temp;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
case MESH_INPUT_AXIS_Y_UP:
|
case MESH_INPUT_AXIS_Y_UP:
|
||||||
default:
|
default:
|
||||||
// No covnersion possible / Needed
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Finally, init mesh
|
|
||||||
ret = meshInit(
|
|
||||||
output->outMesh,
|
|
||||||
MESH_PRIMITIVE_TYPE_TRIANGLES,
|
|
||||||
triangleCount * 3,
|
|
||||||
verts
|
|
||||||
);
|
|
||||||
if(ret.code != ERROR_OK) {
|
|
||||||
memoryFree(verts);
|
|
||||||
errorChain(ret);
|
|
||||||
}
|
|
||||||
|
|
||||||
ret = assetFileClose(file);
|
ret = assetFileClose(file);
|
||||||
if(ret.code != ERROR_OK) {
|
if(errorIsNotOk(ret)) {
|
||||||
errorCatch(errorPrint(meshDispose(output->outMesh)));
|
|
||||||
memoryFree(verts);
|
memoryFree(verts);
|
||||||
errorChain(ret);
|
out->vertices = NULL;
|
||||||
|
assetLoaderErrorChain(loading, ret);
|
||||||
}
|
}
|
||||||
|
assetFileDispose(file);
|
||||||
|
|
||||||
|
loading->loading.mesh.triangleCount = triangleCount;
|
||||||
|
loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_CREATE_MESH;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetMeshLoadToOutput(
|
errorret_t assetMeshLoaderSync(assetloading_t *loading) {
|
||||||
const char_t *path,
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
assetmeshoutput_t *output
|
assertTrue(loading->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
|
||||||
) {
|
|
||||||
assertNotNull(path, "Path cannot be null");
|
switch(loading->loading.mesh.state) {
|
||||||
assertNotNull(output, "Output cannot be null");
|
case ASSET_MESH_LOADING_STATE_INITIAL:
|
||||||
assertNotNull(output->outMesh, "Output mesh cannot be null");
|
loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_READ_FILE;
|
||||||
assertNotNull(output->outVertices, "Output vertices cannot be null");
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||||
|
errorOk();
|
||||||
return assetLoad(path, &assetMeshLoader, NULL, output);
|
break;
|
||||||
|
|
||||||
|
case ASSET_MESH_LOADING_STATE_CREATE_MESH:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
assetmeshoutput_t *out = &loading->entry->data.mesh;
|
||||||
|
assertNotNull(out->vertices, "Mesh vertices should have been loaded by now.");
|
||||||
|
|
||||||
|
errorret_t ret = meshInit(
|
||||||
|
&out->mesh,
|
||||||
|
MESH_PRIMITIVE_TYPE_TRIANGLES,
|
||||||
|
loading->loading.mesh.triangleCount * 3,
|
||||||
|
out->vertices
|
||||||
|
);
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
||||||
|
memoryFree(out->vertices);
|
||||||
|
out->vertices = NULL;
|
||||||
|
assetLoaderErrorChain(loading, ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetMeshLoad(
|
errorret_t assetMeshDispose(assetentry_t *entry) {
|
||||||
const char_t *path,
|
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||||
mesh_t *outMesh,
|
assertTrue(entry->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
|
||||||
meshvertex_t **outVertices,
|
errorChain(meshDispose(&entry->data.mesh.mesh));
|
||||||
const assetmeshinputaxis_t inputAxis
|
memoryFree(entry->data.mesh.vertices);
|
||||||
) {
|
errorOk();
|
||||||
assertNotNull(path, "Path cannot be null");
|
}
|
||||||
assertNotNull(outMesh, "Output mesh cannot be null");
|
|
||||||
assertNotNull(outVertices, "Output vertices cannot be null");
|
|
||||||
|
|
||||||
assetmeshoutput_t output = {
|
|
||||||
outMesh,
|
|
||||||
outVertices,
|
|
||||||
inputAxis
|
|
||||||
};
|
|
||||||
return assetMeshLoadToOutput(path, &output);
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,17 +1,20 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2026 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/asset.h"
|
#include "asset/assetfile.h"
|
||||||
#include "display/mesh/mesh.h"
|
#include "display/mesh/mesh.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
|
||||||
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
MESH_INPUT_AXIS_Y_UP,// Default
|
MESH_INPUT_AXIS_Y_UP,
|
||||||
MESH_INPUT_AXIS_Z_UP,
|
MESH_INPUT_AXIS_Z_UP,
|
||||||
MESH_INPUT_AXIS_X_UP,
|
MESH_INPUT_AXIS_X_UP,
|
||||||
|
|
||||||
@@ -20,10 +23,24 @@ typedef enum {
|
|||||||
MESH_INPUT_AXIS_X_DOWN,
|
MESH_INPUT_AXIS_X_DOWN,
|
||||||
} assetmeshinputaxis_t;
|
} assetmeshinputaxis_t;
|
||||||
|
|
||||||
|
typedef assetmeshinputaxis_t assetmeshloaderinput_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_MESH_LOADING_STATE_INITIAL,
|
||||||
|
ASSET_MESH_LOADING_STATE_READ_FILE,
|
||||||
|
ASSET_MESH_LOADING_STATE_CREATE_MESH,
|
||||||
|
ASSET_MESH_LOADING_STATE_DONE
|
||||||
|
} assetmeshloadingstate_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
mesh_t *outMesh;
|
assetfile_t file;
|
||||||
meshvertex_t **outVertices;
|
assetmeshloadingstate_t state;
|
||||||
assetmeshinputaxis_t inputAxis;
|
uint32_t triangleCount;
|
||||||
|
} assetmeshloaderloading_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
mesh_t mesh;
|
||||||
|
meshvertex_t *vertices;
|
||||||
} assetmeshoutput_t;
|
} assetmeshoutput_t;
|
||||||
|
|
||||||
#pragma pack(push, 1)
|
#pragma pack(push, 1)
|
||||||
@@ -36,26 +53,6 @@ typedef struct {
|
|||||||
|
|
||||||
assertStructSize(assetmeshstltriangle_t, 50);
|
assertStructSize(assetmeshstltriangle_t, 50);
|
||||||
|
|
||||||
/**
|
errorret_t assetMeshLoaderAsync(assetloading_t *loading);
|
||||||
* Loader for mesh assets.
|
errorret_t assetMeshLoaderSync(assetloading_t *loading);
|
||||||
*
|
errorret_t assetMeshDispose(assetentry_t *entry);
|
||||||
* @param file Asset file to load the mesh from.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetMeshLoader(assetfile_t *file);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handler for mesh assets.
|
|
||||||
*
|
|
||||||
* @param file Asset file to load the mesh from.
|
|
||||||
* @param outMesh Output mesh to load the data into.
|
|
||||||
* @param outVertices Output pointer to the vertex data, used for cleanup.
|
|
||||||
* @param inputAxis The axis orientation of the input mesh data.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetMeshLoad(
|
|
||||||
const char_t *path,
|
|
||||||
mesh_t *outMesh,
|
|
||||||
meshvertex_t **outVertices,
|
|
||||||
const assetmeshinputaxis_t inputAxis
|
|
||||||
);
|
|
||||||
|
|||||||
@@ -11,6 +11,8 @@
|
|||||||
#include "stb_image.h"
|
#include "stb_image.h"
|
||||||
#include "log/log.h"
|
#include "log/log.h"
|
||||||
#include "util/endian.h"
|
#include "util/endian.h"
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
|
||||||
stbi_io_callbacks ASSET_TEXTURE_STB_CALLBACKS = {
|
stbi_io_callbacks ASSET_TEXTURE_STB_CALLBACKS = {
|
||||||
.read = assetTextureReader,
|
.read = assetTextureReader,
|
||||||
@@ -25,7 +27,7 @@ int assetTextureReader(void *user, char *data, int size) {
|
|||||||
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
|
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
|
||||||
|
|
||||||
errorret_t ret = assetFileRead(file, data, (size_t)size);
|
errorret_t ret = assetFileRead(file, data, (size_t)size);
|
||||||
if(ret.code != ERROR_OK) {
|
if(errorIsNotOk(ret)) {
|
||||||
errorCatch(errorPrint(ret));
|
errorCatch(errorPrint(ret));
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
@@ -38,7 +40,7 @@ void assetTextureSkipper(void *user, int n) {
|
|||||||
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
|
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
|
||||||
|
|
||||||
errorret_t ret = assetFileRead(file, NULL, (size_t)n);
|
errorret_t ret = assetFileRead(file, NULL, (size_t)n);
|
||||||
if(ret.code != ERROR_OK) {
|
if(errorIsNotOk(ret)) {
|
||||||
errorCatch(errorPrint(ret));
|
errorCatch(errorPrint(ret));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -50,66 +52,114 @@ int assetTextureEOF(void *user) {
|
|||||||
return file->position >= file->size;
|
return file->position >= file->size;
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetTextureLoader(assetfile_t *file) {
|
errorret_t assetTextureLoaderAsync(assetloading_t *loading) {
|
||||||
assertNotNull(file, "Asset file cannot be NULL.");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
assertNotNull(file->params, "Asset file parameters cannot be NULL.");
|
|
||||||
assertNotNull(file->output, "Asset file output cannot be NULL.");
|
|
||||||
|
|
||||||
assettextureloaderparams_t *p = (assettextureloaderparams_t*)file->params;
|
// Only care about loading pixels.
|
||||||
assertNotNull(p, "Asset texture loader parameters cannot be NULL.");
|
if(loading->loading.texture.state != ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS){
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Init the file
|
||||||
|
assertNull(
|
||||||
|
loading->loading.texture.data, "Pixels already defined?"
|
||||||
|
);
|
||||||
|
|
||||||
|
assetfile_t *file = &loading->loading.texture.file;
|
||||||
|
assetLoaderErrorChain(loading, assetFileInit(
|
||||||
|
file,
|
||||||
|
loading->entry->name,
|
||||||
|
NULL,
|
||||||
|
&loading->entry->data.texture
|
||||||
|
));
|
||||||
|
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||||
|
|
||||||
|
// Determine channels
|
||||||
int channelsDesired;
|
int channelsDesired;
|
||||||
switch(p->format) {
|
switch(loading->entry->input->texture) {
|
||||||
case TEXTURE_FORMAT_RGBA:
|
case TEXTURE_FORMAT_RGBA:
|
||||||
channelsDesired = 4;
|
channelsDesired = 4;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
errorThrow("Bad texture format.");
|
assetLoaderErrorThrow(loading, "Bad texture format.");
|
||||||
}
|
}
|
||||||
|
|
||||||
int width, height, channels;
|
// Load image pixels.
|
||||||
errorChain(assetFileOpen(file));
|
loading->loading.texture.data = stbi_load_from_callbacks(
|
||||||
uint8_t *data = stbi_load_from_callbacks(
|
|
||||||
&ASSET_TEXTURE_STB_CALLBACKS,
|
&ASSET_TEXTURE_STB_CALLBACKS,
|
||||||
file,
|
file,
|
||||||
&width,
|
&loading->loading.texture.width,
|
||||||
&height,
|
&loading->loading.texture.height,
|
||||||
&channels,
|
&loading->loading.texture.channels,
|
||||||
channelsDesired
|
channelsDesired
|
||||||
);
|
);
|
||||||
errorChain(assetFileClose(file));
|
|
||||||
|
|
||||||
if(data == NULL) {
|
// Close out the file.
|
||||||
|
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||||
|
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||||
|
|
||||||
|
// Ensure we loaded correctly.
|
||||||
|
if(loading->loading.texture.data == NULL) {
|
||||||
const char_t *errorStr = stbi_failure_reason();
|
const char_t *errorStr = stbi_failure_reason();
|
||||||
errorThrow("Failed to load texture from file %s.", errorStr);
|
assetLoaderErrorThrow(loading, "Failed to load texture from file %s.", errorStr);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fixes a specific bug probably with Dolphin but for now just assuming endian
|
// Fixes a specific bug probably with Dolphin but for now just assuming endian
|
||||||
if(!isHostLittleEndian()) {
|
if(!isHostLittleEndian()) {
|
||||||
stbi__vertical_flip(data, width, height, channelsDesired);
|
stbi__vertical_flip(
|
||||||
|
loading->loading.texture.data,
|
||||||
|
loading->loading.texture.width,
|
||||||
|
loading->loading.texture.height,
|
||||||
|
loading->loading.texture.channels
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
errorChain(textureInit(
|
loading->loading.texture.state = ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE;
|
||||||
(texture_t*)file->output,
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
(int32_t)width, (int32_t)height,
|
|
||||||
p->format,
|
|
||||||
(texturedata_t){
|
|
||||||
.rgbaColors = (color_t*)data
|
|
||||||
}
|
|
||||||
));
|
|
||||||
|
|
||||||
stbi_image_free(data);
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetTextureLoad(
|
errorret_t assetTextureLoaderSync(assetloading_t *loading) {
|
||||||
const char_t *path,
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
texture_t *out,
|
|
||||||
const textureformat_t format
|
switch(loading->loading.texture.state) {
|
||||||
) {
|
case ASSET_TEXTURE_LOADING_STATE_INITIAL:
|
||||||
assettextureloaderparams_t params = {
|
loading->loading.texture.state = ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS;
|
||||||
.format = format
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||||
};
|
errorOk();
|
||||||
return assetLoad(path, assetTextureLoader, ¶ms, out);
|
break;
|
||||||
|
|
||||||
|
case ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the texture.
|
||||||
|
assertNotNull(
|
||||||
|
loading->loading.texture.data, "Pixels should have been loaded by now."
|
||||||
|
);
|
||||||
|
|
||||||
|
assetLoaderErrorChain(loading, textureInit(
|
||||||
|
(texture_t*)&loading->entry->data.texture,
|
||||||
|
loading->loading.texture.width,
|
||||||
|
loading->loading.texture.height,
|
||||||
|
loading->entry->input->texture,
|
||||||
|
(texturedata_t){
|
||||||
|
.rgbaColors = (color_t*)loading->loading.texture.data
|
||||||
|
}
|
||||||
|
));
|
||||||
|
|
||||||
|
// Free the pixels.
|
||||||
|
stbi_image_free(loading->loading.texture.data);
|
||||||
|
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetTextureDispose(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||||
|
return textureDispose(&entry->data.texture);
|
||||||
}
|
}
|
||||||
@@ -6,12 +6,29 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/asset.h"
|
#include "asset/assetfile.h"
|
||||||
#include "display/texture/texture.h"
|
#include "display/texture/texture.h"
|
||||||
|
|
||||||
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
typedef textureformat_t assettextureloaderinput_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_TEXTURE_LOADING_STATE_INITIAL,
|
||||||
|
ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS,
|
||||||
|
ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE,
|
||||||
|
ASSET_TEXTURE_LOADING_STATE_DONE
|
||||||
|
} assettextureloadingstate_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
textureformat_t format;
|
assetfile_t file;
|
||||||
} assettextureloaderparams_t;
|
assettextureloadingstate_t state;
|
||||||
|
|
||||||
|
int channels, width, height;
|
||||||
|
uint8_t *data;
|
||||||
|
} assettextureloaderloading_t;
|
||||||
|
|
||||||
|
typedef texture_t assettextureoutput_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* STB image read callback for asset files.
|
* STB image read callback for asset files.
|
||||||
@@ -23,28 +40,42 @@ typedef struct {
|
|||||||
*/
|
*/
|
||||||
int assetTextureReader(void *user, char *data, int size);
|
int assetTextureReader(void *user, char *data, int size);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* STB image skip callback for asset files.
|
||||||
|
*
|
||||||
|
* @param user User data passed to the callback, should be an assetfile_t*.
|
||||||
|
* @param n Number of bytes to skip in the file.
|
||||||
|
*/
|
||||||
void assetTextureSkipper(void *user, int n);
|
void assetTextureSkipper(void *user, int n);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* STB image EOF callback for asset files.
|
||||||
|
*
|
||||||
|
* @param user User data passed to the callback, should be an assetfile_t*.
|
||||||
|
* @return Non-zero if end of file has been reached, zero otherwise.
|
||||||
|
*/
|
||||||
int assetTextureEOF(void *user);
|
int assetTextureEOF(void *user);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handler for texture assets.
|
* Synchronous loader for texture assets.
|
||||||
*
|
*
|
||||||
* @param file Asset file to load the texture from.
|
* @param loading Loading information for the asset being loaded.
|
||||||
* @return Any error that occurs during loading.
|
* @return Error code indicating success or failure of the load operation.
|
||||||
*/
|
*/
|
||||||
errorret_t assetTextureLoader(assetfile_t *file);
|
errorret_t assetTextureLoaderAsync(assetloading_t *loading);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Loads a texture from the specified path.
|
* Synchronous loader for texture assets.
|
||||||
*
|
*
|
||||||
* @param path Path to the texture asset.
|
* @param loading Loading information for the asset being loaded.
|
||||||
* @param out Output texture to load into.
|
* @return Error code indicating success or failure of the load operation.
|
||||||
* @param format Format of the texture to load.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
*/
|
||||||
errorret_t assetTextureLoad(
|
errorret_t assetTextureLoaderSync(assetloading_t *loading);
|
||||||
const char_t *path,
|
|
||||||
texture_t *out,
|
/**
|
||||||
const textureformat_t format
|
* Disposer for texture assets.
|
||||||
);
|
*
|
||||||
|
* @param entry Asset entry containing the texture to dispose.
|
||||||
|
* @return Error code indicating success or failure of the dispose operation.
|
||||||
|
*/
|
||||||
|
errorret_t assetTextureDispose(assetentry_t *entry);
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2026 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
*/
|
*/
|
||||||
@@ -9,72 +9,107 @@
|
|||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "util/endian.h"
|
#include "util/endian.h"
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
|
||||||
errorret_t assetTilesetLoader(assetfile_t *file) {
|
errorret_t assetTilesetLoaderAsync(assetloading_t *loading) {
|
||||||
assertNotNull(file, "Asset file pointer for tileset loader is null.");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
|
||||||
tileset_t *out = (tileset_t *)file->output;
|
if(loading->loading.tileset.state != ASSET_TILESET_LOADING_STATE_READ_FILE) {
|
||||||
assertNotNull(out, "Output pointer for tileset loader is null.");
|
errorOk();
|
||||||
|
|
||||||
uint8_t *entire = memoryAllocate(file->size);
|
|
||||||
errorChain(assetFileOpen(file));
|
|
||||||
errorChain(assetFileRead(file, entire, file->size));
|
|
||||||
errorChain(assetFileClose(file));
|
|
||||||
assertTrue(file->lastRead == file->size, "Failed to read entire file.");
|
|
||||||
|
|
||||||
|
|
||||||
if(
|
|
||||||
entire[0] != 'D' ||
|
|
||||||
entire[1] != 'T' ||
|
|
||||||
entire[2] != 'F'
|
|
||||||
) {
|
|
||||||
errorThrow("Invalid tileset header");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if(entire[3] != 0x00) {
|
assertNull(loading->loading.tileset.data, "Data already defined?");
|
||||||
errorThrow("Unsupported tileset version");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fix endianness
|
assetfile_t *file = &loading->loading.tileset.file;
|
||||||
|
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
|
||||||
|
|
||||||
out->tileWidth = endianLittleToHost16(*(uint16_t *)(entire + 4));
|
uint8_t *data = memoryAllocate(file->size);
|
||||||
out->tileHeight = endianLittleToHost16(*(uint16_t *)(entire + 6));
|
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||||
out->columns = endianLittleToHost16(*(uint16_t *)(entire + 8));
|
assetLoaderErrorChain(loading, assetFileRead(file, data, file->size));
|
||||||
out->rows = endianLittleToHost16(*(uint16_t *)(entire + 10));
|
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||||
// out->right = endianLittleToHost16(*(uint16_t *)(entire + 12));
|
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||||
// out->bottom = endianLittleToHost16(*(uint16_t *)(entire + 14));
|
assertTrue(file->lastRead == file->size, "Failed to read entire tileset file.");
|
||||||
|
|
||||||
if(out->tileWidth == 0) {
|
|
||||||
errorThrow("Tile width cannot be 0");
|
|
||||||
}
|
|
||||||
if(out->tileHeight == 0) {
|
|
||||||
errorThrow("Tile height cannot be 0");
|
|
||||||
}
|
|
||||||
if(out->columns == 0) {
|
|
||||||
errorThrow("Column count cannot be 0");
|
|
||||||
}
|
|
||||||
if(out->rows == 0) {
|
|
||||||
errorThrow("Row count cannot be 0");
|
|
||||||
}
|
|
||||||
|
|
||||||
out->uv[0] = endianLittleToHostFloat(*(float *)(entire + 16));
|
|
||||||
out->uv[1] = endianLittleToHostFloat(*(float *)(entire + 20));
|
|
||||||
|
|
||||||
if(out->uv[1] < 0.0f || out->uv[1] > 1.0f) {
|
|
||||||
errorThrow("Invalid v0 value in tileset");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Setup tileset
|
|
||||||
out->tileCount = out->columns * out->rows;
|
|
||||||
|
|
||||||
memoryFree(entire);
|
|
||||||
|
|
||||||
|
loading->loading.tileset.data = data;
|
||||||
|
loading->loading.tileset.state = ASSET_TILESET_LOADING_STATE_PARSE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetTilesetLoad(
|
errorret_t assetTilesetLoaderSync(assetloading_t *loading) {
|
||||||
const char_t *path,
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
tileset_t *out
|
assertTrue(loading->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
|
||||||
) {
|
|
||||||
return assetLoad(path, assetTilesetLoader, NULL, out);
|
switch(loading->loading.tileset.state) {
|
||||||
}
|
case ASSET_TILESET_LOADING_STATE_INITIAL:
|
||||||
|
loading->loading.tileset.state = ASSET_TILESET_LOADING_STATE_READ_FILE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||||
|
errorOk();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_TILESET_LOADING_STATE_PARSE:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t *data = loading->loading.tileset.data;
|
||||||
|
assertNotNull(data, "Tileset data should have been loaded by now.");
|
||||||
|
|
||||||
|
tileset_t *out = &loading->entry->data.tileset;
|
||||||
|
|
||||||
|
if(data[0] != 'D' || data[1] != 'T' || data[2] != 'F') {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(loading, "Invalid tileset header");
|
||||||
|
}
|
||||||
|
|
||||||
|
if(data[3] != 0x00) {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(loading, "Unsupported tileset version");
|
||||||
|
}
|
||||||
|
|
||||||
|
out->tileWidth = endianLittleToHost16(*(uint16_t *)(data + 4));
|
||||||
|
out->tileHeight = endianLittleToHost16(*(uint16_t *)(data + 6));
|
||||||
|
out->columns = endianLittleToHost16(*(uint16_t *)(data + 8));
|
||||||
|
out->rows = endianLittleToHost16(*(uint16_t *)(data + 10));
|
||||||
|
|
||||||
|
if(out->tileWidth == 0) {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(loading, "Tile width cannot be 0");
|
||||||
|
}
|
||||||
|
if(out->tileHeight == 0) {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(loading, "Tile height cannot be 0");
|
||||||
|
}
|
||||||
|
if(out->columns == 0) {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(loading, "Column count cannot be 0");
|
||||||
|
}
|
||||||
|
if(out->rows == 0) {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(loading, "Row count cannot be 0");
|
||||||
|
}
|
||||||
|
|
||||||
|
out->uv[0] = endianLittleToHostFloat(*(float *)(data + 16));
|
||||||
|
out->uv[1] = endianLittleToHostFloat(*(float *)(data + 20));
|
||||||
|
|
||||||
|
if(out->uv[1] < 0.0f || out->uv[1] > 1.0f) {
|
||||||
|
memoryFree(data);
|
||||||
|
assetLoaderErrorThrow(loading, "Invalid v0 value in tileset");
|
||||||
|
}
|
||||||
|
|
||||||
|
out->tileCount = out->columns * out->rows;
|
||||||
|
memoryFree(data);
|
||||||
|
loading->loading.tileset.data = NULL;
|
||||||
|
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetTilesetDispose(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
|
assertTrue(entry->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,30 +1,60 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2026 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/asset.h"
|
#include "asset/assetfile.h"
|
||||||
#include "display/texture/tileset.h"
|
#include "display/texture/tileset.h"
|
||||||
|
|
||||||
/**
|
typedef struct assetloading_s assetloading_t;
|
||||||
* Handler for tileset assets.
|
typedef struct assetentry_s assetentry_t;
|
||||||
*
|
|
||||||
* @param file Asset file to load the tileset from.
|
typedef struct {
|
||||||
* @return Any error that occurs during loading.
|
void *nothing;
|
||||||
*/
|
} assettilesetloaderinput_t;
|
||||||
errorret_t assetTilesetLoader(assetfile_t *file);
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_TILESET_LOADING_STATE_INITIAL,
|
||||||
|
ASSET_TILESET_LOADING_STATE_READ_FILE,
|
||||||
|
ASSET_TILESET_LOADING_STATE_PARSE,
|
||||||
|
ASSET_TILESET_LOADING_STATE_DONE
|
||||||
|
} assettilesetloadingstate_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
assetfile_t file;
|
||||||
|
assettilesetloadingstate_t state;
|
||||||
|
|
||||||
|
uint8_t *data;
|
||||||
|
} assettilesetloaderloading_t;
|
||||||
|
|
||||||
|
typedef tileset_t assettilesetoutput_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Loads a tileset from the specified path.
|
* Asynchronous loader for tileset assets. Reads the raw DTF file bytes into
|
||||||
*
|
* the loading buffer so the sync phase can parse without blocking the main
|
||||||
* @param path Path to the tileset asset.
|
* thread on I/O.
|
||||||
* @param out Output tileset to load into.
|
*
|
||||||
* @return Any error that occurs during loading.
|
* @param loading Loading information for the asset being loaded.
|
||||||
|
* @return Error code indicating success or failure of the load operation.
|
||||||
*/
|
*/
|
||||||
errorret_t assetTilesetLoad(
|
errorret_t assetTilesetLoaderAsync(assetloading_t *loading);
|
||||||
const char_t *path,
|
|
||||||
tileset_t *out
|
/**
|
||||||
);
|
* Synchronous loader for tileset assets. Parses the DTF binary previously
|
||||||
|
* read by the async phase and populates the output tileset_t.
|
||||||
|
*
|
||||||
|
* @param loading Loading information for the asset being loaded.
|
||||||
|
* @return Error code indicating success or failure of the load operation.
|
||||||
|
*/
|
||||||
|
errorret_t assetTilesetLoaderSync(assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposer for tileset assets.
|
||||||
|
*
|
||||||
|
* @param entry Asset entry containing the tileset to dispose.
|
||||||
|
* @return Error code indicating success or failure of the dispose operation.
|
||||||
|
*/
|
||||||
|
errorret_t assetTilesetDispose(assetentry_t *entry);
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2026 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
*/
|
*/
|
||||||
@@ -8,46 +8,81 @@
|
|||||||
#include "assetjsonloader.h"
|
#include "assetjsonloader.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
|
||||||
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc) {
|
errorret_t assetJsonLoaderAsync(assetloading_t *loading) {
|
||||||
assertNotNull(file, "Asset file pointer for JSON loader is null.");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
assertNotNull(outDoc, "Output pointer for JSON loader is null.");
|
|
||||||
|
|
||||||
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
|
if(loading->loading.json.state != ASSET_JSON_LOADING_STATE_READ_FILE) {
|
||||||
errorThrow("JSON exceeds maximum allowed size");
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create buffer
|
assertNull(loading->loading.json.buffer, "Buffer already defined?");
|
||||||
uint8_t *buffer = memoryAllocate(file->size);
|
|
||||||
|
|
||||||
errorChain(assetFileOpen(file));
|
assetfile_t *file = &loading->loading.json.file;
|
||||||
|
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
|
||||||
|
|
||||||
// Read entire file
|
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
|
||||||
errorChain(assetFileRead(file, buffer, file->size));
|
assetLoaderErrorThrow(loading, "JSON exceeds maximum allowed size");
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t fileSize = (size_t)file->size;
|
||||||
|
uint8_t *buffer = memoryAllocate(fileSize);
|
||||||
|
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||||
|
assetLoaderErrorChain(loading, assetFileRead(file, buffer, fileSize));
|
||||||
assertTrue(file->lastRead == file->size, "Failed to read entire JSON file.");
|
assertTrue(file->lastRead == file->size, "Failed to read entire JSON file.");
|
||||||
|
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||||
|
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||||
|
|
||||||
errorChain(assetFileClose(file));
|
loading->loading.json.buffer = buffer;
|
||||||
|
loading->loading.json.size = fileSize;
|
||||||
*outDoc = yyjson_read(
|
loading->loading.json.state = ASSET_JSON_LOADING_STATE_PARSE;
|
||||||
buffer,
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
file->size,
|
|
||||||
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
|
|
||||||
);
|
|
||||||
memoryFree(buffer);
|
|
||||||
|
|
||||||
if(!*outDoc) errorThrow("Failed to parse JSON");
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetJsonLoader(assetfile_t *file) {
|
errorret_t assetJsonLoaderSync(assetloading_t *loading) {
|
||||||
yyjson_doc **outDoc = (yyjson_doc **)file->output;
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
assertNotNull(outDoc, "Output pointer for JSON loader is null.");
|
assertTrue(loading->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
|
||||||
return assetJsonLoadFileToDoc(file, outDoc);
|
|
||||||
|
switch(loading->loading.json.state) {
|
||||||
|
case ASSET_JSON_LOADING_STATE_INITIAL:
|
||||||
|
loading->loading.json.state = ASSET_JSON_LOADING_STATE_READ_FILE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||||
|
errorOk();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_JSON_LOADING_STATE_PARSE:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t *buffer = loading->loading.json.buffer;
|
||||||
|
assertNotNull(buffer, "JSON buffer should have been loaded by now.");
|
||||||
|
|
||||||
|
loading->entry->data.json = yyjson_read(
|
||||||
|
(char *)buffer,
|
||||||
|
loading->loading.json.size,
|
||||||
|
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
|
||||||
|
);
|
||||||
|
memoryFree(buffer);
|
||||||
|
loading->loading.json.buffer = NULL;
|
||||||
|
|
||||||
|
if(!loading->entry->data.json) {
|
||||||
|
assetLoaderErrorThrow(loading, "Failed to parse JSON");
|
||||||
|
}
|
||||||
|
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetJsonLoad(
|
errorret_t assetJsonDispose(assetentry_t *entry) {
|
||||||
const char_t *path,
|
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||||
yyjson_doc **outDoc
|
assertTrue(entry->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
|
||||||
) {
|
yyjson_doc_free(entry->data.json);
|
||||||
return assetLoad(path, assetJsonLoader, NULL, outDoc);
|
entry->data.json = NULL;
|
||||||
}
|
errorOk();
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,45 +1,37 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2026 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/asset.h"
|
#include "asset/assetfile.h"
|
||||||
#include "yyjson.h"
|
#include "yyjson.h"
|
||||||
|
|
||||||
#define ASSET_JSON_FILE_SIZE_MAX 1024*256
|
#define ASSET_JSON_FILE_SIZE_MAX 1024*256
|
||||||
|
|
||||||
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
typedef struct { void *nothing; } assetjsonloaderinput_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_JSON_LOADING_STATE_INITIAL,
|
||||||
|
ASSET_JSON_LOADING_STATE_READ_FILE,
|
||||||
|
ASSET_JSON_LOADING_STATE_PARSE,
|
||||||
|
ASSET_JSON_LOADING_STATE_DONE
|
||||||
|
} assetjsonloadingstate_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
void *nothing;
|
assetfile_t file;
|
||||||
} assetjsonloaderparams_t;
|
assetjsonloadingstate_t state;
|
||||||
|
uint8_t *buffer;
|
||||||
|
size_t size;
|
||||||
|
} assetjsonloaderloading_t;
|
||||||
|
|
||||||
/**
|
typedef yyjson_doc * assetjsonoutput_t;
|
||||||
* Loads a JSON document from the specified asset file.
|
|
||||||
*
|
|
||||||
* @param file Asset file to load the JSON document from.
|
|
||||||
* @param outDoc Pointer to store the loaded JSON document.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc);
|
|
||||||
|
|
||||||
/**
|
errorret_t assetJsonLoaderAsync(assetloading_t *loading);
|
||||||
* Handler for locale assets.
|
errorret_t assetJsonLoaderSync(assetloading_t *loading);
|
||||||
*
|
errorret_t assetJsonDispose(assetentry_t *entry);
|
||||||
* @param file Asset file to load the locale from.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetJsonLoader(assetfile_t *file);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Loads a locale from the specified path.
|
|
||||||
*
|
|
||||||
* @param path Path to the locale asset.
|
|
||||||
* @param outDoc Pointer to store the loaded JSON document.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetJsonLoad(
|
|
||||||
const char_t *path,
|
|
||||||
yyjson_doc **outDoc
|
|
||||||
);
|
|
||||||
|
|||||||
@@ -11,38 +11,60 @@
|
|||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
|
||||||
errorret_t assetLocaleFileInit(
|
#include "asset/loader/assetloading.h"
|
||||||
assetlocalefile_t *localeFile,
|
#include "asset/loader/assetentry.h"
|
||||||
const char_t *path
|
|
||||||
) {
|
errorret_t assetLocaleLoaderAsync(assetloading_t *loading) {
|
||||||
assertNotNull(localeFile, "Locale file cannot be NULL.");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
assertNotNull(path, "Locale file path cannot be NULL.");
|
|
||||||
|
if(loading->loading.locale.state != ASSET_LOCALE_LOADER_STATE_LOAD_HEADER) {
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
assetlocalefile_t *localeFile = &loading->entry->data.locale;
|
||||||
memoryZero(localeFile, sizeof(assetlocalefile_t));
|
memoryZero(localeFile, sizeof(assetlocalefile_t));
|
||||||
|
assetLoaderErrorChain(loading, assetFileInit(&localeFile->file, loading->entry->name, NULL, NULL));
|
||||||
|
assetLoaderErrorChain(loading, assetFileOpen(&localeFile->file));
|
||||||
|
|
||||||
// Init the asset file.
|
|
||||||
errorChain(assetFileInit(&localeFile->file, path, NULL, NULL));
|
|
||||||
|
|
||||||
// Open the file handle
|
|
||||||
errorChain(assetFileOpen(&localeFile->file));
|
|
||||||
|
|
||||||
// Get the blank key, this is basically the header info for po files
|
|
||||||
char_t buffer[1024];
|
char_t buffer[1024];
|
||||||
errorChain(assetLocaleGetString(localeFile, "", 0, buffer, sizeof(buffer)));
|
assetLoaderErrorChain(loading, assetLocaleGetString(localeFile, "", 0, buffer, sizeof(buffer)));
|
||||||
errorChain(assetLocaleParseHeader(localeFile, buffer, sizeof(buffer)));
|
assetLoaderErrorChain(loading, assetLocaleParseHeader(localeFile, buffer, sizeof(buffer)));
|
||||||
|
|
||||||
|
loading->loading.locale.state = ASSET_LOCALE_LOADER_STATE_DONE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetLocaleFileDispose(assetlocalefile_t *localeFile) {
|
errorret_t assetLocaleLoaderSync(assetloading_t *loading) {
|
||||||
assertNotNull(localeFile, "Locale file cannot be NULL.");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertTrue(loading->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
|
||||||
|
|
||||||
errorChain(assetFileClose(&localeFile->file));
|
switch(loading->loading.locale.state) {
|
||||||
errorChain(assetFileDispose(&localeFile->file));
|
case ASSET_LOCALE_LOADER_STATE_INITIAL:
|
||||||
|
loading->loading.locale.state = ASSET_LOCALE_LOADER_STATE_LOAD_HEADER;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||||
|
errorOk();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_LOCALE_LOADER_STATE_DONE:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorret_t assetLocaleDispose(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||||
|
assertTrue(entry->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
|
||||||
|
assetlocalefile_t *localeFile = &entry->data.locale;
|
||||||
|
errorChain(assetFileClose(&localeFile->file));
|
||||||
|
return assetFileDispose(&localeFile->file);
|
||||||
|
}
|
||||||
|
|
||||||
errorret_t assetLocaleParseHeader(
|
errorret_t assetLocaleParseHeader(
|
||||||
assetlocalefile_t *localeFile,
|
assetlocalefile_t *localeFile,
|
||||||
char_t *headerBuffer,
|
char_t *headerBuffer,
|
||||||
@@ -307,16 +329,24 @@ errorret_t assetLocaleLineSkipBlanks(
|
|||||||
while(!reader->eof) {
|
while(!reader->eof) {
|
||||||
// Skip blank lines
|
// Skip blank lines
|
||||||
if(lineBuffer[0] == '\0') {
|
if(lineBuffer[0] == '\0') {
|
||||||
errorChain(assetFileLineReaderNext(reader));
|
errorret_t r = assetFileLineReaderNext(reader);
|
||||||
|
if(errorIsNotOk(r)) {
|
||||||
|
errorCatch(r);
|
||||||
|
break;
|
||||||
|
}
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Skip comment lines
|
// Skip comment lines
|
||||||
if(lineBuffer[0] == '#') {
|
if(lineBuffer[0] == '#') {
|
||||||
errorChain(assetFileLineReaderNext(reader));
|
errorret_t r = assetFileLineReaderNext(reader);
|
||||||
|
if(errorIsNotOk(r)) {
|
||||||
|
errorCatch(r);
|
||||||
|
break;
|
||||||
|
}
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Is line only spaces?
|
// Is line only spaces?
|
||||||
size_t lineLength = strlen((char_t *)lineBuffer);
|
size_t lineLength = strlen((char_t *)lineBuffer);
|
||||||
size_t i;
|
size_t i;
|
||||||
@@ -329,7 +359,11 @@ errorret_t assetLocaleLineSkipBlanks(
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(onlySpaces) {
|
if(onlySpaces) {
|
||||||
errorChain(assetFileLineReaderNext(reader));
|
errorret_t r = assetFileLineReaderNext(reader);
|
||||||
|
if(errorIsNotOk(r)) {
|
||||||
|
errorCatch(r);
|
||||||
|
break;
|
||||||
|
}
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@@ -365,10 +399,18 @@ errorret_t assetLocaleLineUnbuffer(
|
|||||||
|
|
||||||
// Now start buffering lines out
|
// Now start buffering lines out
|
||||||
while(!reader->eof) {
|
while(!reader->eof) {
|
||||||
errorChain(assetFileLineReaderNext(reader));
|
errorret_t r = assetFileLineReaderNext(reader);
|
||||||
|
if(errorIsNotOk(r)) {
|
||||||
|
errorCatch(r);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// Skip blank lines
|
// Skip blank lines
|
||||||
errorChain(assetLocaleLineSkipBlanks(reader, lineBuffer));
|
r = assetLocaleLineSkipBlanks(reader, lineBuffer);
|
||||||
|
if(errorIsNotOk(r)) {
|
||||||
|
errorCatch(r);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// Skip starting spaces
|
// Skip starting spaces
|
||||||
char_t *ptr = (char_t *)lineBuffer;
|
char_t *ptr = (char_t *)lineBuffer;
|
||||||
@@ -593,7 +635,7 @@ errorret_t assetLocaleGetStringWithVA(
|
|||||||
tempBuffer,
|
tempBuffer,
|
||||||
bufferSize
|
bufferSize
|
||||||
);
|
);
|
||||||
if(ret.code != ERROR_OK) {
|
if(errorIsNotOk(ret)) {
|
||||||
memoryFree(tempBuffer);
|
memoryFree(tempBuffer);
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
@@ -641,7 +683,7 @@ errorret_t assetLocaleGetStringWithArgs(
|
|||||||
format,
|
format,
|
||||||
bufferSize
|
bufferSize
|
||||||
);
|
);
|
||||||
if(ret.code != ERROR_OK) {
|
if(errorIsNotOk(ret)) {
|
||||||
memoryFree(format);
|
memoryFree(format);
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,15 +1,40 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2026 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/asset.h"
|
#include "asset/assetfile.h"
|
||||||
|
|
||||||
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
/** Input passed to the locale loader — currently unused. */
|
||||||
|
typedef struct { void *nothing; } assetlocaleloaderinput_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_LOCALE_LOADER_STATE_INITIAL,
|
||||||
|
ASSET_LOCALE_LOADER_STATE_LOAD_HEADER,
|
||||||
|
ASSET_LOCALE_LOADER_STATE_DONE
|
||||||
|
} assetlocaleloaderstate_t;
|
||||||
|
|
||||||
|
/** Per-slot scratch data used while the locale file is loading. */
|
||||||
|
typedef struct {
|
||||||
|
assetlocaleloaderstate_t state;
|
||||||
|
} assetlocaleloaderloading_t;
|
||||||
|
|
||||||
|
/** Maximum number of distinct plural forms a locale file may declare. */
|
||||||
#define ASSET_LOCALE_FILE_PLURAL_FORM_COUNT 6
|
#define ASSET_LOCALE_FILE_PLURAL_FORM_COUNT 6
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Comparison operator used in a plural-form expression.
|
||||||
|
*
|
||||||
|
* Each condition in the plural-form header is evaluated as
|
||||||
|
* `n <op> value`
|
||||||
|
* where `n` is the runtime plural count.
|
||||||
|
*/
|
||||||
typedef enum {
|
typedef enum {
|
||||||
ASSET_LOCALE_PLURAL_OP_EQUAL,
|
ASSET_LOCALE_PLURAL_OP_EQUAL,
|
||||||
ASSET_LOCALE_PLURAL_OP_NOT_EQUAL,
|
ASSET_LOCALE_PLURAL_OP_NOT_EQUAL,
|
||||||
@@ -19,13 +44,24 @@ typedef enum {
|
|||||||
ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL
|
ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL
|
||||||
} assetlocalepluraloperation_t;
|
} assetlocalepluraloperation_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Discriminator tag for a locale string argument.
|
||||||
|
* @see assetlocalearg_t
|
||||||
|
*/
|
||||||
typedef enum {
|
typedef enum {
|
||||||
ASSET_LOCALE_ARG_STRING,
|
ASSET_LOCALE_ARG_STRING,
|
||||||
ASSET_LOCALE_ARG_INT,
|
ASSET_LOCALE_ARG_INT,
|
||||||
ASSET_LOCALE_ARG_FLOAT
|
ASSET_LOCALE_ARG_FLOAT
|
||||||
} assetlocaleargtype_t;
|
} assetlocaleargtype_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A single typed argument for locale string substitution.
|
||||||
|
*
|
||||||
|
* Used with @ref assetLocaleGetStringWithArgs to fill `%s`, `%d`, or `%f`
|
||||||
|
* placeholders inside a translated string.
|
||||||
|
*/
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
/** Which union member is active. */
|
||||||
assetlocaleargtype_t type;
|
assetlocaleargtype_t type;
|
||||||
union {
|
union {
|
||||||
const char_t *stringValue;
|
const char_t *stringValue;
|
||||||
@@ -34,35 +70,81 @@ typedef struct {
|
|||||||
};
|
};
|
||||||
} assetlocalearg_t;
|
} assetlocalearg_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Runtime state for an open locale file.
|
||||||
|
*
|
||||||
|
* Loaded once by @ref assetLocaleLoaderSync and kept alive for the lifetime
|
||||||
|
* of the asset entry. The plural-form fields are populated from the PO header
|
||||||
|
* by @ref assetLocaleParseHeader.
|
||||||
|
*
|
||||||
|
* Plural evaluation works as a linear scan over `pluralStateCount - 1`
|
||||||
|
* conditions; if none match, `pluralDefaultIndex` is returned.
|
||||||
|
*/
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
/** Underlying file handle used to rewind and re-read the PO data. */
|
||||||
assetfile_t file;
|
assetfile_t file;
|
||||||
|
|
||||||
|
/** Comparison operator for each conditional plural clause. */
|
||||||
assetlocalepluraloperation_t pluralOps[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
assetlocalepluraloperation_t pluralOps[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
||||||
|
|
||||||
|
/** Right-hand value for each conditional plural clause. */
|
||||||
int32_t pluralValues[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
int32_t pluralValues[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
||||||
|
|
||||||
|
/** Form index returned when the corresponding condition is true. */
|
||||||
int32_t pluralIndices[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
int32_t pluralIndices[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
|
||||||
|
|
||||||
|
/** Total number of plural forms declared by `nplurals=`. */
|
||||||
uint8_t pluralStateCount;
|
uint8_t pluralStateCount;
|
||||||
|
|
||||||
|
/** Form index used when no conditional clause matches. */
|
||||||
uint8_t pluralDefaultIndex;
|
uint8_t pluralDefaultIndex;
|
||||||
} assetlocalefile_t;
|
} assetlocalefile_t;
|
||||||
|
|
||||||
/**
|
/** Convenience alias — the loaded output type of a locale asset entry. */
|
||||||
* Initialize a locale asset file.
|
typedef assetlocalefile_t assetlocaleoutput_t;
|
||||||
*
|
|
||||||
* @param localeFile The locale file to initialize.
|
|
||||||
* @param path The path to the locale file.
|
|
||||||
* @return An error code if a failure occurs.
|
|
||||||
*/
|
|
||||||
errorret_t assetLocaleFileInit(
|
|
||||||
assetlocalefile_t *localeFile,
|
|
||||||
const char_t *path
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Dispose of a locale asset file.
|
* Asynchronous loader callback. Opens the locale file, reads the PO header,
|
||||||
*
|
* and parses plural-form rules. All I/O happens here so the main thread is
|
||||||
* @param localeFile The locale file to dispose of.
|
* not blocked. Sets entry state to `ASSET_ENTRY_STATE_PENDING_SYNC` on
|
||||||
* @return An error code if a failure occurs.
|
* success or `ASSET_ENTRY_STATE_ERROR` on failure.
|
||||||
|
*
|
||||||
|
* @param loading The loading slot for this asset entry.
|
||||||
|
* @return OK on success, error otherwise.
|
||||||
*/
|
*/
|
||||||
errorret_t assetLocaleFileDispose(assetlocalefile_t *localeFile);
|
errorret_t assetLocaleLoaderAsync(assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Synchronous loader callback. Confirms the async phase completed and marks
|
||||||
|
* the entry as `ASSET_ENTRY_STATE_LOADED`.
|
||||||
|
*
|
||||||
|
* @param loading The loading slot for this asset entry.
|
||||||
|
* @return OK on success, error otherwise.
|
||||||
|
*/
|
||||||
|
errorret_t assetLocaleLoaderSync(assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Dispose callback. Closes the open file handle and zeros the locale data.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to dispose.
|
||||||
|
* @return OK on success, error otherwise.
|
||||||
|
*/
|
||||||
|
errorret_t assetLocaleDispose(assetentry_t *entry);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Parses the `Plural-Forms:` line from a PO header string and populates the
|
||||||
|
* plural-form fields of `localeFile`. If no `Plural-Forms:` key is present
|
||||||
|
* the function returns OK without modifying the struct.
|
||||||
|
*
|
||||||
|
* Supports the `nplurals=N; plural=(<expr>);` syntax where `<expr>` is a
|
||||||
|
* chain of `n <op> value ? index : ...` ternary conditions ending with a
|
||||||
|
* fallback index.
|
||||||
|
*
|
||||||
|
* @param localeFile Struct whose plural fields will be filled in.
|
||||||
|
* @param headerBuffer The raw PO header string (msgstr of msgid "").
|
||||||
|
* @param headerBufferSize Size of `headerBuffer` in bytes.
|
||||||
|
* @return OK on success, error if the plural expression is malformed.
|
||||||
|
*/
|
||||||
errorret_t assetLocaleParseHeader(
|
errorret_t assetLocaleParseHeader(
|
||||||
assetlocalefile_t *localeFile,
|
assetlocalefile_t *localeFile,
|
||||||
char_t *headerBuffer,
|
char_t *headerBuffer,
|
||||||
@@ -70,11 +152,29 @@ errorret_t assetLocaleParseHeader(
|
|||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Skips blank lines and comment lines in the line reader.
|
* Evaluates which plural form index to use for a given count.
|
||||||
*
|
*
|
||||||
* @param reader Line reader to read from.
|
* Walks the conditions stored in `file` in order; returns the index for the
|
||||||
* @param lineBuffer Buffer to use for reading lines.
|
* first condition that matches `pluralCount`. Falls back to
|
||||||
* @return Any error that occurs during skipping.
|
* `file->pluralDefaultIndex` if none match.
|
||||||
|
*
|
||||||
|
* @param file Locale file with parsed plural rules.
|
||||||
|
* @param pluralCount The runtime count (e.g. number of items).
|
||||||
|
* @return Zero-based plural form index.
|
||||||
|
*/
|
||||||
|
uint8_t assetLocaleEvaluatePlural(
|
||||||
|
assetlocalefile_t *file,
|
||||||
|
const int32_t pluralCount
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Advances the line reader past blank lines, comment lines (starting with
|
||||||
|
* `#`), and lines containing only spaces. Stops at the first content line or
|
||||||
|
* end of file.
|
||||||
|
*
|
||||||
|
* @param reader Line reader positioned at the current line.
|
||||||
|
* @param lineBuffer Output buffer that the reader writes each line into.
|
||||||
|
* @return OK on success, error if reading fails.
|
||||||
*/
|
*/
|
||||||
errorret_t assetLocaleLineSkipBlanks(
|
errorret_t assetLocaleLineSkipBlanks(
|
||||||
assetfilelinereader_t *reader,
|
assetfilelinereader_t *reader,
|
||||||
@@ -82,16 +182,19 @@ errorret_t assetLocaleLineSkipBlanks(
|
|||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Unbuffers a potentially multi-line quoted string from the line reader.
|
* Reads a PO quoted string value from the current line and any immediately
|
||||||
*
|
* following continuation lines that begin with `"`.
|
||||||
* This will read lines until it finds a line that starts with a quote, then
|
*
|
||||||
* read until the closing quote.
|
* Handles standard C escape sequences (`\n`, `\t`, `\\`, `\"`).
|
||||||
*
|
*
|
||||||
* @param reader Line reader to read from.
|
* @param reader Line reader positioned at the line containing the opening
|
||||||
* @param lineBuffer Buffer to use for reading lines.
|
* quote (e.g. `msgstr "..."`).
|
||||||
* @param stringBuffer Buffer to write the unbuffered string to.
|
* @param lineBuffer Buffer the reader fills on each @ref assetFileLineReaderNext
|
||||||
* @param stringBufferSize Size of the string buffer.
|
* call; also used to detect continuation lines.
|
||||||
* @return Any error that occurs during unbuffering.
|
* @param stringBuffer Destination for the unescaped string content.
|
||||||
|
* @param stringBufferSize Capacity of `stringBuffer` in bytes.
|
||||||
|
* @return OK on success, error if a quote or escape sequence is malformed or
|
||||||
|
* the buffer would overflow.
|
||||||
*/
|
*/
|
||||||
errorret_t assetLocaleLineUnbuffer(
|
errorret_t assetLocaleLineUnbuffer(
|
||||||
assetfilelinereader_t *reader,
|
assetfilelinereader_t *reader,
|
||||||
@@ -101,14 +204,19 @@ errorret_t assetLocaleLineUnbuffer(
|
|||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Test function for locale asset loading.
|
* Looks up a translated string by message ID from the open locale file.
|
||||||
*
|
*
|
||||||
* @param file Asset file to test loading from.
|
* Rewinds the file and scans from the beginning on every call. For plural
|
||||||
* @param messageId The message ID to retrieve.
|
* entries (`msgid_plural`) the `pluralCount` is evaluated against the loaded
|
||||||
* @param pluralCount Count for formulating the plural variant.
|
* plural rules to select the correct `msgstr[N]` form.
|
||||||
* @param stringBuffer Buffer to write the retrieved string to.
|
*
|
||||||
* @param stringBufferSize Size of the string buffer.
|
* @param file Locale file to search. Must be open.
|
||||||
* @return Any error that occurs during testing.
|
* @param messageId PO message ID to find (`""` retrieves the header entry).
|
||||||
|
* @param pluralCount Count used to select the plural form (ignored for
|
||||||
|
* singular entries).
|
||||||
|
* @param stringBuffer Buffer to receive the translated string.
|
||||||
|
* @param stringBufferSize Capacity of `stringBuffer` in bytes.
|
||||||
|
* @return OK on success, error if the message ID is not found or I/O fails.
|
||||||
*/
|
*/
|
||||||
errorret_t assetLocaleGetString(
|
errorret_t assetLocaleGetString(
|
||||||
assetlocalefile_t *file,
|
assetlocalefile_t *file,
|
||||||
@@ -119,15 +227,21 @@ errorret_t assetLocaleGetString(
|
|||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Test function for locale asset loading with a variable argument list.
|
* Looks up a translated string and formats it with a `printf`-style variadic
|
||||||
*
|
* argument list.
|
||||||
* @param file Asset file to test loading from.
|
*
|
||||||
* @param messageId The message ID to retrieve.
|
* Retrieves the raw format string via @ref assetLocaleGetString then applies
|
||||||
* @param pluralCount Count for formulating the plural variant.
|
* `vsnprintf` with the provided arguments.
|
||||||
* @param buffer Buffer to write the retrieved string to.
|
*
|
||||||
* @param bufferSize Size of the buffer.
|
* @param file Locale file to search. Must be open.
|
||||||
* @param ... Additional arguments for formatting the string.
|
* @param messageId PO message ID to find.
|
||||||
* @return Any error that occurs during testing.
|
* @param pluralCount Count used to select the plural form.
|
||||||
|
* @param buffer Buffer to receive the formatted string.
|
||||||
|
* @param bufferSize Capacity of `buffer` in bytes.
|
||||||
|
* @param ... Format arguments matching the specifiers in the translated
|
||||||
|
* string.
|
||||||
|
* @return OK on success, error if the message is not found or formatting
|
||||||
|
* fails.
|
||||||
*/
|
*/
|
||||||
errorret_t assetLocaleGetStringWithVA(
|
errorret_t assetLocaleGetStringWithVA(
|
||||||
assetlocalefile_t *file,
|
assetlocalefile_t *file,
|
||||||
@@ -139,16 +253,22 @@ errorret_t assetLocaleGetStringWithVA(
|
|||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Test function for locale asset loading with a list of arguments.
|
* Looks up a translated string and substitutes typed arguments into its
|
||||||
*
|
* `%s`, `%d`, and `%f` placeholders.
|
||||||
* @param file Asset file to test loading from.
|
*
|
||||||
* @param messageId The message ID to retrieve.
|
* Unlike @ref assetLocaleGetStringWithVA this variant accepts an explicit
|
||||||
* @param pluralCount Count for formulating the plural variant.
|
* array of @ref assetlocalearg_t values, which is safer to use from
|
||||||
* @param buffer Buffer to write the retrieved string to.
|
* generated or scripted call sites.
|
||||||
* @param bufferSize Size of the buffer.
|
*
|
||||||
* @param args List of arguments for formatting the string.
|
* @param file Locale file to search. Must be open.
|
||||||
* @param argCount Number of arguments in the list.
|
* @param messageId PO message ID to find.
|
||||||
* @return Any error that occurs during testing.
|
* @param pluralCount Count used to select the plural form.
|
||||||
|
* @param buffer Buffer to receive the formatted string.
|
||||||
|
* @param bufferSize Capacity of `buffer` in bytes.
|
||||||
|
* @param args Array of typed arguments; may be NULL when `argCount` is 0.
|
||||||
|
* @param argCount Number of elements in `args`.
|
||||||
|
* @return OK on success, error if the message is not found, an argument type
|
||||||
|
* mismatches the specifier, or the buffer would overflow.
|
||||||
*/
|
*/
|
||||||
errorret_t assetLocaleGetStringWithArgs(
|
errorret_t assetLocaleGetStringWithArgs(
|
||||||
assetlocalefile_t *file,
|
assetlocalefile_t *file,
|
||||||
@@ -158,4 +278,4 @@ errorret_t assetLocaleGetStringWithArgs(
|
|||||||
const size_t bufferSize,
|
const size_t bufferSize,
|
||||||
const assetlocalearg_t *args,
|
const assetlocalearg_t *args,
|
||||||
const size_t argCount
|
const size_t argCount
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -1,10 +1,9 @@
|
|||||||
# Copyright (c) 2026 Dominic Masters
|
# Copyright (c) 2026 Dominic Masters
|
||||||
#
|
#
|
||||||
# This software is released under the MIT License.
|
# This software is released under the MIT License.
|
||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
# Sources
|
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
assetscriptloader.c
|
assetscriptloader.c
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -6,55 +6,83 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "assetscriptloader.h"
|
#include "assetscriptloader.h"
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
#include "asset/loader/assetloader.h"
|
||||||
|
#include "util/memory.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include <stdlib.h>
|
#include <jerryscript.h>
|
||||||
#include <zip.h>
|
|
||||||
|
|
||||||
errorret_t assetScriptLoader(assetfile_t *file) {
|
errorret_t assetScriptLoaderAsync(assetloading_t *loading) {
|
||||||
assertNotNull(file, "Asset file cannot be NULL");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
assertNull(file->zipFile, "Asset file zip handle must be NULL before open");
|
|
||||||
assertNotNull(file->output, "Asset file output cannot be NULL");
|
|
||||||
|
|
||||||
assetscript_t *script = (assetscript_t *)file->output;
|
if(loading->loading.script.state != ASSET_SCRIPT_LOADING_STATE_READ_FILE) {
|
||||||
|
errorOk();
|
||||||
errorChain(assetFileOpen(file));
|
|
||||||
|
|
||||||
// Accumulate full source into a dynamically grown buffer.
|
|
||||||
size_t srcLen = 0;
|
|
||||||
size_t capacity = ASSET_SCRIPT_CHUNK_SIZE;
|
|
||||||
char_t *src = (char_t *)malloc(capacity + 1);
|
|
||||||
if(!src) {
|
|
||||||
assetFileClose(file);
|
|
||||||
errorThrow("Out of memory reading script: %s", file->filename);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
assertNull(loading->loading.script.buffer, "Buffer already defined?");
|
||||||
|
|
||||||
|
assetfile_t *file = &loading->loading.script.file;
|
||||||
|
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
|
||||||
|
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||||
|
|
||||||
|
size_t capacity = ASSET_SCRIPT_CHUNK_SIZE;
|
||||||
|
uint8_t *buffer = memoryAllocate(capacity + 1);
|
||||||
|
size_t offset = 0;
|
||||||
|
|
||||||
while(1) {
|
while(1) {
|
||||||
if(srcLen + ASSET_SCRIPT_CHUNK_SIZE > capacity) {
|
if(offset + ASSET_SCRIPT_CHUNK_SIZE > capacity) {
|
||||||
capacity = srcLen + ASSET_SCRIPT_CHUNK_SIZE;
|
size_t oldCapacity = capacity + 1;
|
||||||
char_t *tmp = (char_t *)realloc(src, capacity + 1);
|
capacity += ASSET_SCRIPT_CHUNK_SIZE;
|
||||||
if(!tmp) {
|
memoryResize((void **)&buffer, oldCapacity, capacity + 1);
|
||||||
free(src);
|
|
||||||
assetFileClose(file);
|
|
||||||
errorThrow("Out of memory reading script: %s", file->filename);
|
|
||||||
}
|
|
||||||
src = tmp;
|
|
||||||
}
|
}
|
||||||
zip_int64_t n = zip_fread(
|
assetLoaderErrorChain(loading, assetFileRead(
|
||||||
file->zipFile, src + srcLen, ASSET_SCRIPT_CHUNK_SIZE
|
file, buffer + offset, ASSET_SCRIPT_CHUNK_SIZE
|
||||||
);
|
));
|
||||||
if(n <= 0) break;
|
size_t chunk = (size_t)file->lastRead;
|
||||||
srcLen += (size_t)n;
|
offset += chunk;
|
||||||
|
if(chunk == 0) break;
|
||||||
}
|
}
|
||||||
src[srcLen] = '\0';
|
|
||||||
|
|
||||||
errorret_t closeRet = assetFileClose(file);
|
buffer[offset] = '\0';
|
||||||
|
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||||
|
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||||
|
|
||||||
|
loading->loading.script.buffer = buffer;
|
||||||
|
loading->loading.script.size = offset;
|
||||||
|
loading->loading.script.state = ASSET_SCRIPT_LOADING_STATE_EXEC;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetScriptLoaderSync(assetloading_t *loading) {
|
||||||
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertTrue(loading->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
|
||||||
|
|
||||||
|
switch(loading->loading.script.state) {
|
||||||
|
case ASSET_SCRIPT_LOADING_STATE_INITIAL:
|
||||||
|
loading->loading.script.state = ASSET_SCRIPT_LOADING_STATE_READ_FILE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||||
|
errorOk();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_SCRIPT_LOADING_STATE_EXEC:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t *buffer = loading->loading.script.buffer;
|
||||||
|
assertNotNull(buffer, "Script buffer should have been loaded by now.");
|
||||||
|
|
||||||
jerry_value_t result = jerry_eval(
|
jerry_value_t result = jerry_eval(
|
||||||
(const jerry_char_t *)src,
|
(const jerry_char_t *)buffer,
|
||||||
srcLen,
|
loading->loading.script.size,
|
||||||
JERRY_PARSE_NO_OPTS
|
JERRY_PARSE_NO_OPTS
|
||||||
);
|
);
|
||||||
free(src);
|
memoryFree(buffer);
|
||||||
|
loading->loading.script.buffer = NULL;
|
||||||
|
|
||||||
if(jerry_value_is_exception(result)) {
|
if(jerry_value_is_exception(result)) {
|
||||||
jerry_value_t errVal = jerry_exception_value(result, false);
|
jerry_value_t errVal = jerry_exception_value(result, false);
|
||||||
@@ -67,26 +95,22 @@ errorret_t assetScriptLoader(assetfile_t *file) {
|
|||||||
jerry_value_free(errStr);
|
jerry_value_free(errStr);
|
||||||
jerry_value_free(errVal);
|
jerry_value_free(errVal);
|
||||||
jerry_value_free(result);
|
jerry_value_free(result);
|
||||||
errorThrow("Script error in '%s': %s", file->filename, buf);
|
assetLoaderErrorThrow(loading, "Script error in '%s': %s",
|
||||||
|
loading->entry->name, buf
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(script->resultOut != NULL) {
|
loading->entry->data.script = (assetscriptoutput_t)result;
|
||||||
*(script->resultOut) = result;
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
} else {
|
errorOk();
|
||||||
jerry_value_free(result);
|
}
|
||||||
|
|
||||||
|
errorret_t assetScriptDispose(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||||
|
assertTrue(entry->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
|
||||||
|
if(entry->data.script != 0) {
|
||||||
|
jerry_value_free((jerry_value_t)entry->data.script);
|
||||||
|
entry->data.script = 0;
|
||||||
}
|
}
|
||||||
|
errorOk();
|
||||||
return closeRet;
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetScriptLoad(
|
|
||||||
const char_t *path,
|
|
||||||
jerry_value_t *resultOut
|
|
||||||
) {
|
|
||||||
assertNotNull(path, "Script path cannot be NULL");
|
|
||||||
|
|
||||||
assetscript_t scriptData;
|
|
||||||
scriptData.resultOut = resultOut;
|
|
||||||
|
|
||||||
return assetLoad(path, assetScriptLoader, NULL, &scriptData);
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,33 +6,30 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/asset.h"
|
#include "asset/assetfile.h"
|
||||||
|
|
||||||
#define ASSET_SCRIPT_CHUNK_SIZE 1024
|
#define ASSET_SCRIPT_CHUNK_SIZE 1024
|
||||||
|
|
||||||
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
typedef struct { void *nothing; } assetscriptloaderinput_t;
|
||||||
|
typedef uint32_t assetscriptoutput_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_SCRIPT_LOADING_STATE_INITIAL,
|
||||||
|
ASSET_SCRIPT_LOADING_STATE_READ_FILE,
|
||||||
|
ASSET_SCRIPT_LOADING_STATE_EXEC,
|
||||||
|
ASSET_SCRIPT_LOADING_STATE_DONE
|
||||||
|
} assetscriptloadingstate_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
jerry_value_t *resultOut;
|
assetfile_t file;
|
||||||
} assetscript_t;
|
assetscriptloadingstate_t state;
|
||||||
|
uint8_t *buffer;
|
||||||
|
size_t size;
|
||||||
|
} assetscriptloaderloading_t;
|
||||||
|
|
||||||
/**
|
errorret_t assetScriptLoaderAsync(assetloading_t *loading);
|
||||||
* Handler for script assets. Reads the full source, evaluates it with
|
errorret_t assetScriptLoaderSync(assetloading_t *loading);
|
||||||
* JerryScript, and optionally stores the result.
|
errorret_t assetScriptDispose(assetentry_t *entry);
|
||||||
*
|
|
||||||
* @param file Asset file to load the script from.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetScriptLoader(assetfile_t *file);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Loads a script from the specified path.
|
|
||||||
*
|
|
||||||
* @param path Path to the script asset.
|
|
||||||
* @param resultOut Optional out-parameter for the script return value.
|
|
||||||
* Caller must call jerry_value_free() if non-NULL.
|
|
||||||
* Pass NULL to discard the return value.
|
|
||||||
* @return Any error that occurs during loading.
|
|
||||||
*/
|
|
||||||
errorret_t assetScriptLoad(
|
|
||||||
const char_t *path,
|
|
||||||
jerry_value_t *resultOut
|
|
||||||
);
|
|
||||||
|
|||||||
+3
-112
@@ -12,7 +12,6 @@
|
|||||||
#include "input/input.h"
|
#include "input/input.h"
|
||||||
#include "log/log.h"
|
#include "log/log.h"
|
||||||
#include "engine/engine.h"
|
#include "engine/engine.h"
|
||||||
#include "script/scriptmanager.h"
|
|
||||||
#include "display/shader/shaderunlit.h"
|
#include "display/shader/shaderunlit.h"
|
||||||
#include "display/text/text.h"
|
#include "display/text/text.h"
|
||||||
#include "display/spritebatch/spritebatch.h"
|
#include "display/spritebatch/spritebatch.h"
|
||||||
@@ -23,10 +22,7 @@ void consoleInit(void) {
|
|||||||
memoryZero(&CONSOLE, sizeof(console_t));
|
memoryZero(&CONSOLE, sizeof(console_t));
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
#ifdef DUSK_CONSOLE_POSIX
|
||||||
threadInit(&CONSOLE.thread, consoleInputThread);
|
|
||||||
threadMutexInit(&CONSOLE.execMutex);
|
|
||||||
threadMutexInit(&CONSOLE.printMutex);
|
threadMutexInit(&CONSOLE.printMutex);
|
||||||
threadStartRequest(&CONSOLE.thread);
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -56,30 +52,6 @@ void consolePrint(const char_t *message, ...) {
|
|||||||
logDebug("%s\n", buffer);
|
logDebug("%s\n", buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
void consoleExec(const char_t *line) {
|
|
||||||
assertNotNull(line, "line must not be NULL");
|
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
|
||||||
threadMutexLock(&CONSOLE.execMutex);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
assertTrue(
|
|
||||||
CONSOLE.execBufferCount < CONSOLE_EXEC_BUFFER_MAX,
|
|
||||||
"Console exec buffer is full"
|
|
||||||
);
|
|
||||||
|
|
||||||
stringCopy(
|
|
||||||
CONSOLE.execBuffer[CONSOLE.execBufferCount],
|
|
||||||
line,
|
|
||||||
CONSOLE_LINE_MAX
|
|
||||||
);
|
|
||||||
CONSOLE.execBufferCount++;
|
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
|
||||||
threadMutexUnlock(&CONSOLE.execMutex);
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
void consoleUpdate(void) {
|
void consoleUpdate(void) {
|
||||||
#ifdef DUSK_TIME_DYNAMIC
|
#ifdef DUSK_TIME_DYNAMIC
|
||||||
if(TIME.dynamicUpdate) return;
|
if(TIME.dynamicUpdate) return;
|
||||||
@@ -88,40 +60,6 @@ void consoleUpdate(void) {
|
|||||||
if(inputPressed(INPUT_ACTION_CONSOLE)) {
|
if(inputPressed(INPUT_ACTION_CONSOLE)) {
|
||||||
CONSOLE.visible = !CONSOLE.visible;
|
CONSOLE.visible = !CONSOLE.visible;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(CONSOLE.execBufferCount == 0) return;
|
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
|
||||||
threadMutexLock(&CONSOLE.execMutex);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
char_t execBuffer[CONSOLE_EXEC_BUFFER_MAX][CONSOLE_LINE_MAX];
|
|
||||||
uint32_t execBufferCount = CONSOLE.execBufferCount;
|
|
||||||
memoryCopy(execBuffer, CONSOLE.execBuffer, sizeof(execBuffer));
|
|
||||||
CONSOLE.execBufferCount = 0;
|
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
|
||||||
threadMutexUnlock(&CONSOLE.execMutex);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
for(uint32_t i = 0; i < execBufferCount; i++) {
|
|
||||||
jerry_value_t result = 0;
|
|
||||||
errorret_t err = scriptManagerExec(execBuffer[i], &result);
|
|
||||||
if(err.code != ERROR_OK) {
|
|
||||||
consolePrint("Error: %s", err.state->message);
|
|
||||||
errorCatch(err);
|
|
||||||
} else if(!jerry_value_is_undefined(result)) {
|
|
||||||
jerry_value_t strVal = jerry_value_to_string(result);
|
|
||||||
char_t buf[CONSOLE_LINE_MAX];
|
|
||||||
jerry_size_t len = jerry_string_to_buffer(
|
|
||||||
strVal, JERRY_ENCODING_UTF8, (jerry_char_t*)buf, sizeof(buf) - 1
|
|
||||||
);
|
|
||||||
buf[len] = '\0';
|
|
||||||
jerry_value_free(strVal);
|
|
||||||
consolePrint("%s", buf);
|
|
||||||
}
|
|
||||||
if(result != 0) jerry_value_free(result);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t consoleDraw(void) {
|
errorret_t consoleDraw(void) {
|
||||||
@@ -129,11 +67,10 @@ errorret_t consoleDraw(void) {
|
|||||||
|
|
||||||
for(uint32_t i = 0; i < CONSOLE_HISTORY_MAX; i++) {
|
for(uint32_t i = 0; i < CONSOLE_HISTORY_MAX; i++) {
|
||||||
errorChain(textDraw(
|
errorChain(textDraw(
|
||||||
0, FONT_TILESET_DEFAULT.tileHeight * i,
|
0, FONT_DEFAULT.tileset->tileHeight * i,
|
||||||
CONSOLE.line[i],
|
CONSOLE.line[i],
|
||||||
COLOR_WHITE,
|
COLOR_WHITE,
|
||||||
&FONT_TILESET_DEFAULT,
|
&FONT_DEFAULT
|
||||||
&FONT_TEXTURE_DEFAULT
|
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
return spriteBatchFlush();
|
return spriteBatchFlush();
|
||||||
@@ -141,52 +78,6 @@ errorret_t consoleDraw(void) {
|
|||||||
|
|
||||||
void consoleDispose(void) {
|
void consoleDispose(void) {
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
#ifdef DUSK_CONSOLE_POSIX
|
||||||
threadStop(&CONSOLE.thread);
|
|
||||||
threadMutexDispose(&CONSOLE.execMutex);
|
|
||||||
threadMutexDispose(&CONSOLE.printMutex);
|
threadMutexDispose(&CONSOLE.printMutex);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
|
||||||
void consoleInputThread(thread_t *thread) {
|
|
||||||
assertNotNull(thread, "Thread cannot be NULL.");
|
|
||||||
|
|
||||||
char_t line[CONSOLE_LINE_MAX];
|
|
||||||
|
|
||||||
struct pollfd pfd = {
|
|
||||||
.fd = STDIN_FILENO,
|
|
||||||
.events = POLLIN
|
|
||||||
};
|
|
||||||
|
|
||||||
while(!threadShouldStop(thread) && ENGINE.running) {
|
|
||||||
int32_t rc = poll(&pfd, 1, CONSOLE_POSIX_POLL_RATE);
|
|
||||||
|
|
||||||
if(rc == 0) continue;
|
|
||||||
if(rc < 0) {
|
|
||||||
if(errno == EINTR) continue;
|
|
||||||
assertUnreachable("poll() failed with unexpected error.");
|
|
||||||
}
|
|
||||||
|
|
||||||
if(pfd.revents & (POLLERR | POLLHUP | POLLNVAL)) break;
|
|
||||||
if(!(pfd.revents & POLLIN)) {
|
|
||||||
pfd.revents = 0;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(!fgets(line, CONSOLE_LINE_MAX, stdin)) {
|
|
||||||
if(feof(stdin)) break;
|
|
||||||
clearerr(stdin);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t len = strlen(line);
|
|
||||||
while(len && (line[len - 1] == '\n' || line[len - 1] == '\r')) {
|
|
||||||
line[--len] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
if(len > 0) consoleExec(line);
|
|
||||||
|
|
||||||
pfd.revents = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
@@ -21,12 +21,7 @@ typedef struct {
|
|||||||
char_t line[CONSOLE_HISTORY_MAX][CONSOLE_LINE_MAX];
|
char_t line[CONSOLE_HISTORY_MAX][CONSOLE_LINE_MAX];
|
||||||
bool_t visible;
|
bool_t visible;
|
||||||
|
|
||||||
char_t execBuffer[CONSOLE_EXEC_BUFFER_MAX][CONSOLE_LINE_MAX];
|
|
||||||
uint32_t execBufferCount;
|
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
#ifdef DUSK_CONSOLE_POSIX
|
||||||
thread_t thread;
|
|
||||||
threadmutex_t execMutex;
|
|
||||||
threadmutex_t printMutex;
|
threadmutex_t printMutex;
|
||||||
#endif
|
#endif
|
||||||
} console_t;
|
} console_t;
|
||||||
@@ -45,13 +40,6 @@ void consoleInit(void);
|
|||||||
*/
|
*/
|
||||||
void consolePrint(const char_t *message, ...);
|
void consolePrint(const char_t *message, ...);
|
||||||
|
|
||||||
/**
|
|
||||||
* Queues a JS string for execution on the main thread. Thread-safe.
|
|
||||||
*
|
|
||||||
* @param line The JS source line to execute.
|
|
||||||
*/
|
|
||||||
void consoleExec(const char_t *line);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Processes pending queued script lines. Call once per frame from main thread.
|
* Processes pending queued script lines. Call once per frame from main thread.
|
||||||
*/
|
*/
|
||||||
@@ -67,13 +55,4 @@ errorret_t consoleDraw(void);
|
|||||||
/**
|
/**
|
||||||
* Disposes of the console.
|
* Disposes of the console.
|
||||||
*/
|
*/
|
||||||
void consoleDispose(void);
|
void consoleDispose(void);
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
|
||||||
/**
|
|
||||||
* Input thread handler for POSIX stdin.
|
|
||||||
*
|
|
||||||
* @param thread The thread that is running.
|
|
||||||
*/
|
|
||||||
void consoleInputThread(thread_t *thread);
|
|
||||||
#endif
|
|
||||||
+13
-104
@@ -6,102 +6,13 @@
|
|||||||
#include "cutscene.h"
|
#include "cutscene.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "script/module/modulebase.h"
|
|
||||||
#include "script/module/cutscene/modulecutscene.h"
|
|
||||||
#include "console/console.h"
|
#include "console/console.h"
|
||||||
#include "time/time.h"
|
#include "time/time.h"
|
||||||
|
|
||||||
cutscene_t CUTSCENE;
|
cutscene_t CUTSCENE;
|
||||||
|
|
||||||
static errorret_t cutsceneCallMethod(const char_t *method) {
|
|
||||||
if(CUTSCENE.scriptRef == CUTSCENE_SCRIPT_REF_NONE) errorOk();
|
|
||||||
|
|
||||||
jerry_value_t key = jerry_string_sz(method);
|
|
||||||
jerry_value_t fn = jerry_object_get(CUTSCENE.scriptRef, key);
|
|
||||||
jerry_value_free(key);
|
|
||||||
|
|
||||||
if(!jerry_value_is_function(fn)) {
|
|
||||||
jerry_value_free(fn);
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
jerry_value_t result = jerry_call(fn, CUTSCENE.scriptRef, NULL, 0);
|
|
||||||
jerry_value_free(fn);
|
|
||||||
|
|
||||||
if(jerry_value_is_exception(result)) {
|
|
||||||
cutsceneevent_t *event = &CUTSCENE.events[CUTSCENE.eventCurrent];
|
|
||||||
char_t errMsg[512];
|
|
||||||
moduleBaseExceptionMessage(result, errMsg, sizeof(errMsg));
|
|
||||||
jerry_value_free(result);
|
|
||||||
errorThrow(
|
|
||||||
"Cutscene event '%s' %s failed: %s",
|
|
||||||
event->script.script, method, errMsg
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
jerry_value_free(result);
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
static errorret_t cutsceneEventStart(void) {
|
|
||||||
cutsceneevent_t *event = &CUTSCENE.events[CUTSCENE.eventCurrent];
|
|
||||||
|
|
||||||
if(event->type == CUTSCENE_EVENT_TYPE_NATIVE) {
|
|
||||||
if(event->native.onStart) errorChain(event->native.onStart());
|
|
||||||
} else if(event->type == CUTSCENE_EVENT_TYPE_SCRIPT) {
|
|
||||||
jerry_value_t eventClass = CUTSCENE_SCRIPT_REF_NONE;
|
|
||||||
errorChain(scriptManagerExecFile(event->script.script, &eventClass));
|
|
||||||
|
|
||||||
if(!jerry_value_is_function(eventClass)) {
|
|
||||||
if(eventClass != CUTSCENE_SCRIPT_REF_NONE) jerry_value_free(eventClass);
|
|
||||||
errorThrow(
|
|
||||||
"Cutscene event '%s' must export a constructor function",
|
|
||||||
event->script.script
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
jerry_value_t eventObj = jerry_construct(eventClass, NULL, 0);
|
|
||||||
jerry_value_free(eventClass);
|
|
||||||
|
|
||||||
if(jerry_value_is_exception(eventObj)) {
|
|
||||||
char_t errMsg[512];
|
|
||||||
moduleBaseExceptionMessage(eventObj, errMsg, sizeof(errMsg));
|
|
||||||
jerry_value_free(eventObj);
|
|
||||||
errorThrow(
|
|
||||||
"Cutscene event '%s' constructor threw: %s",
|
|
||||||
event->script.script, errMsg
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
CUTSCENE.scriptRef = eventObj;
|
|
||||||
errorChain(cutsceneCallMethod("onStart"));
|
|
||||||
}
|
|
||||||
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
static errorret_t cutsceneEventEnd(void) {
|
|
||||||
cutsceneevent_t *event = &CUTSCENE.events[CUTSCENE.eventCurrent];
|
|
||||||
|
|
||||||
if(event->type == CUTSCENE_EVENT_TYPE_NATIVE) {
|
|
||||||
if(event->native.onEnd) errorChain(event->native.onEnd());
|
|
||||||
} else if(event->type == CUTSCENE_EVENT_TYPE_SCRIPT) {
|
|
||||||
errorret_t err = cutsceneCallMethod("onEnd");
|
|
||||||
if(CUTSCENE.scriptRef != CUTSCENE_SCRIPT_REF_NONE) {
|
|
||||||
jerry_value_free(CUTSCENE.scriptRef);
|
|
||||||
CUTSCENE.scriptRef = CUTSCENE_SCRIPT_REF_NONE;
|
|
||||||
}
|
|
||||||
errorChain(err);
|
|
||||||
}
|
|
||||||
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t cutsceneInit(void) {
|
errorret_t cutsceneInit(void) {
|
||||||
memoryZero(&CUTSCENE, sizeof(cutscene_t));
|
memoryZero(&CUTSCENE, sizeof(cutscene_t));
|
||||||
CUTSCENE.scriptRef = CUTSCENE_SCRIPT_REF_NONE;
|
|
||||||
CUTSCENE.activeRef = CUTSCENE_SCRIPT_REF_NONE;
|
|
||||||
consolePrint("Cutscene init");
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -112,18 +23,10 @@ errorret_t cutsceneUpdate(void) {
|
|||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
errorChain(moduleCutsceneUpdate());
|
|
||||||
|
|
||||||
if(!CUTSCENE.active) errorOk();
|
if(!CUTSCENE.active) errorOk();
|
||||||
|
|
||||||
cutsceneevent_t *event = &CUTSCENE.events[CUTSCENE.eventCurrent];
|
cutsceneevent_t *event = &CUTSCENE.events[CUTSCENE.eventCurrent];
|
||||||
|
if(event->onUpdate) errorChain(event->onUpdate());
|
||||||
if(event->type == CUTSCENE_EVENT_TYPE_NATIVE) {
|
|
||||||
if(event->native.onUpdate) errorChain(event->native.onUpdate());
|
|
||||||
} else if(event->type == CUTSCENE_EVENT_TYPE_SCRIPT) {
|
|
||||||
errorChain(cutsceneCallMethod("onUpdate"));
|
|
||||||
}
|
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -147,23 +50,26 @@ errorret_t cutscenePlay(
|
|||||||
CUTSCENE.eventCurrent = 0;
|
CUTSCENE.eventCurrent = 0;
|
||||||
CUTSCENE.active = true;
|
CUTSCENE.active = true;
|
||||||
|
|
||||||
errorChain(cutsceneEventStart());
|
cutsceneevent_t *firstEvent = &CUTSCENE.events[0];
|
||||||
consolePrint("Cutscene play");
|
if(firstEvent->onStart) errorChain(firstEvent->onStart());
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t cutsceneAdvance(void) {
|
errorret_t cutsceneAdvance(void) {
|
||||||
if(!CUTSCENE.active) errorOk();
|
if(!CUTSCENE.active) errorOk();
|
||||||
|
|
||||||
errorChain(cutsceneEventEnd());
|
cutsceneevent_t *currentEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
|
||||||
|
if(currentEvent->onEnd) errorChain(currentEvent->onEnd());
|
||||||
CUTSCENE.eventCurrent++;
|
CUTSCENE.eventCurrent++;
|
||||||
|
|
||||||
if(CUTSCENE.eventCurrent >= CUTSCENE.eventCount) {
|
if(CUTSCENE.eventCurrent >= CUTSCENE.eventCount) {
|
||||||
|
if(CUTSCENE.onStop) errorChain(CUTSCENE.onStop());
|
||||||
CUTSCENE.active = false;
|
CUTSCENE.active = false;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorChain(cutsceneEventStart());
|
cutsceneevent_t *nextEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
|
||||||
|
if(nextEvent->onStart) errorChain(nextEvent->onStart());
|
||||||
consolePrint("Cutscene advance");
|
consolePrint("Cutscene advance");
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -171,9 +77,12 @@ errorret_t cutsceneAdvance(void) {
|
|||||||
errorret_t cutsceneStop(void) {
|
errorret_t cutsceneStop(void) {
|
||||||
if(!CUTSCENE.active) errorOk();
|
if(!CUTSCENE.active) errorOk();
|
||||||
|
|
||||||
errorChain(cutsceneEventEnd());
|
cutsceneevent_t *currentEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
|
||||||
|
if(currentEvent->onEnd) errorChain(currentEvent->onEnd());
|
||||||
|
|
||||||
|
if(CUTSCENE.onStop) errorChain(CUTSCENE.onStop());
|
||||||
|
|
||||||
CUTSCENE.active = false;
|
CUTSCENE.active = false;
|
||||||
consolePrint("Cutscene stop");
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -4,42 +4,22 @@
|
|||||||
// https://opensource.org/licenses/MIT
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "script/scriptmanager.h"
|
|
||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
|
|
||||||
#define CUTSCENE_EVENT_COUNT_MAX 16
|
#define CUTSCENE_EVENT_COUNT_MAX 16
|
||||||
#define CUTSCENE_SCRIPT_REF_NONE ((jerry_value_t)0)
|
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
CUTSCENE_EVENT_TYPE_NULL,
|
|
||||||
CUTSCENE_EVENT_TYPE_NATIVE,
|
|
||||||
CUTSCENE_EVENT_TYPE_SCRIPT,
|
|
||||||
CUTSCENE_EVENT_TYPE_COUNT
|
|
||||||
} cutsceneeventtype_t;
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
cutsceneeventtype_t type;
|
errorret_t (*onStart)(void);
|
||||||
|
errorret_t (*onEnd)(void);
|
||||||
union {
|
errorret_t (*onUpdate)(void);
|
||||||
struct {
|
|
||||||
errorret_t (*onStart)(void);
|
|
||||||
errorret_t (*onEnd)(void);
|
|
||||||
errorret_t (*onUpdate)(void);
|
|
||||||
} native;
|
|
||||||
|
|
||||||
struct {
|
|
||||||
const char_t *script;
|
|
||||||
} script;
|
|
||||||
};
|
|
||||||
} cutsceneevent_t;
|
} cutsceneevent_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
cutsceneevent_t events[CUTSCENE_EVENT_COUNT_MAX];
|
cutsceneevent_t events[CUTSCENE_EVENT_COUNT_MAX];
|
||||||
uint8_t eventCount;
|
uint8_t eventCount;
|
||||||
uint8_t eventCurrent;
|
uint8_t eventCurrent;
|
||||||
|
errorret_t (*onStop)(void);
|
||||||
bool_t active;
|
bool_t active;
|
||||||
jerry_value_t scriptRef;
|
|
||||||
jerry_value_t activeRef;
|
|
||||||
} cutscene_t;
|
} cutscene_t;
|
||||||
|
|
||||||
extern cutscene_t CUTSCENE;
|
extern cutscene_t CUTSCENE;
|
||||||
|
|||||||
@@ -22,7 +22,7 @@
|
|||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
#include "asset/asset.h"
|
#include "asset/asset.h"
|
||||||
#include "display/shader/shaderunlit.h"
|
#include "display/shader/shaderlist.h"
|
||||||
#include "time/time.h"
|
#include "time/time.h"
|
||||||
|
|
||||||
display_t DISPLAY = { 0 };
|
display_t DISPLAY = { 0 };
|
||||||
@@ -53,31 +53,8 @@ errorret_t displayInit(void) {
|
|||||||
errorChain(screenInit());
|
errorChain(screenInit());
|
||||||
|
|
||||||
// Setup initial shader with default values
|
// Setup initial shader with default values
|
||||||
mat4 view, proj, model;
|
|
||||||
glm_lookat(
|
|
||||||
(vec3){ 0.0f, 0.0f, 1.0f },
|
|
||||||
(vec3){ 0.0f, 0.0f, 0.0f },
|
|
||||||
(vec3){ 0.0f, 1.0f, 0.0f },
|
|
||||||
view
|
|
||||||
);
|
|
||||||
|
|
||||||
glm_perspective(
|
errorChain(shaderListInit());
|
||||||
glm_rad(45.0f),
|
|
||||||
SCREEN.aspect,
|
|
||||||
0.1f,
|
|
||||||
100.0f,
|
|
||||||
proj
|
|
||||||
);
|
|
||||||
|
|
||||||
glm_mat4_identity(model);
|
|
||||||
|
|
||||||
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
|
|
||||||
errorChain(shaderBind(&SHADER_UNLIT));
|
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
|
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
|
|
||||||
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
|
|
||||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
|
|
||||||
errorChain(shaderSetColor(&SHADER_UNLIT, SHADER_UNLIT_COLOR, COLOR_WHITE));
|
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -119,7 +96,7 @@ errorret_t displaySetState(displaystate_t state) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
errorret_t displayDispose(void) {
|
errorret_t displayDispose(void) {
|
||||||
errorChain(shaderDispose(&SHADER_UNLIT));
|
errorChain(shaderListDispose());
|
||||||
errorChain(spriteBatchDispose());
|
errorChain(spriteBatchDispose());
|
||||||
screenDispose();
|
screenDispose();
|
||||||
errorChain(textDispose());
|
errorChain(textDispose());
|
||||||
|
|||||||
@@ -7,5 +7,6 @@
|
|||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
shader.c
|
shader.c
|
||||||
|
shaderlist.c
|
||||||
shaderunlit.c
|
shaderunlit.c
|
||||||
)
|
)
|
||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "shader.h"
|
#include "shader.h"
|
||||||
#include "shadermaterial.h"
|
#include "shadermaterial.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
|
#include "log/log.h"
|
||||||
|
|
||||||
shader_t *bound = NULL;
|
shader_t *bound = NULL;
|
||||||
|
|
||||||
@@ -57,6 +58,7 @@ errorret_t shaderSetColor(
|
|||||||
) {
|
) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
assertStrLenMin(name, 1, "Uniform name cannot be empty");
|
||||||
|
assertTrue(bound == shader, "Shader must be bound.");
|
||||||
errorChain(shaderSetColorPlatform(shader, name, color));
|
errorChain(shaderSetColorPlatform(shader, name, color));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,87 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "shaderlist.h"
|
||||||
|
#include "display/screen/screen.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
|
||||||
|
shaderlistdef_t SHADER_LIST_DEFS[SHADER_LIST_SHADER_COUNT] = {
|
||||||
|
[SHADER_LIST_SHADER_UNLIT] = {
|
||||||
|
.shader = &SHADER_UNLIT,
|
||||||
|
.definition = &SHADER_UNLIT_DEFINITION
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
errorret_t shaderListInit() {
|
||||||
|
mat4 view, proj, model;
|
||||||
|
glm_lookat(
|
||||||
|
(vec3){ 0.0f, 0.0f, 1.0f },
|
||||||
|
(vec3){ 0.0f, 0.0f, 0.0f },
|
||||||
|
(vec3){ 0.0f, 1.0f, 0.0f },
|
||||||
|
view
|
||||||
|
);
|
||||||
|
|
||||||
|
glm_perspective(
|
||||||
|
glm_rad(45.0f),
|
||||||
|
SCREEN.aspect,
|
||||||
|
0.1f,
|
||||||
|
100.0f,
|
||||||
|
proj
|
||||||
|
);
|
||||||
|
|
||||||
|
glm_mat4_identity(model);
|
||||||
|
|
||||||
|
for(shaderlistshader_t i = 0; i < SHADER_LIST_SHADER_COUNT; i++) {
|
||||||
|
if(i == SHADER_LIST_SHADER_NULL) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
assertNotNull(
|
||||||
|
SHADER_LIST_DEFS[i].shader, "Shader cannot be null"
|
||||||
|
);
|
||||||
|
assertNotNull(
|
||||||
|
SHADER_LIST_DEFS[i].definition, "Shader definition cannot be null"
|
||||||
|
);
|
||||||
|
|
||||||
|
errorChain(shaderInit(
|
||||||
|
SHADER_LIST_DEFS[i].shader, SHADER_LIST_DEFS[i].definition
|
||||||
|
));
|
||||||
|
errorChain(shaderBind(SHADER_LIST_DEFS[i].shader));
|
||||||
|
errorChain(shaderSetMatrix(
|
||||||
|
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_PROJECTION, proj
|
||||||
|
));
|
||||||
|
errorChain(shaderSetMatrix(
|
||||||
|
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_VIEW, view
|
||||||
|
));
|
||||||
|
errorChain(shaderSetMatrix(
|
||||||
|
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_MODEL, model
|
||||||
|
));
|
||||||
|
errorChain(shaderSetTexture(
|
||||||
|
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_TEXTURE, NULL
|
||||||
|
));
|
||||||
|
errorChain(shaderSetColor(
|
||||||
|
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_COLOR, COLOR_WHITE
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t shaderListDispose(void) {
|
||||||
|
for(shaderlistshader_t i = 0; i < SHADER_LIST_SHADER_COUNT; i++) {
|
||||||
|
if(i == SHADER_LIST_SHADER_NULL) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
assertNotNull(
|
||||||
|
SHADER_LIST_DEFS[i].shader, "Shader cannot be null"
|
||||||
|
);
|
||||||
|
|
||||||
|
errorChain(shaderDispose(SHADER_LIST_DEFS[i].shader));
|
||||||
|
}
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "display/shader/shader.h"
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
SHADER_LIST_SHADER_NULL,
|
||||||
|
|
||||||
|
SHADER_LIST_SHADER_UNLIT,
|
||||||
|
|
||||||
|
SHADER_LIST_SHADER_COUNT
|
||||||
|
} shaderlistshader_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
shader_t *shader;
|
||||||
|
shaderdefinition_t *definition;
|
||||||
|
} shaderlistdef_t;
|
||||||
|
|
||||||
|
extern shaderlistdef_t SHADER_LIST_DEFS[SHADER_LIST_SHADER_COUNT];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes all default shaders and uploads the initial view, projection,
|
||||||
|
* and model matrices to each.
|
||||||
|
*
|
||||||
|
* @return Error state.
|
||||||
|
*/
|
||||||
|
errorret_t shaderListInit();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes all default shaders.
|
||||||
|
*
|
||||||
|
* @return Error state.
|
||||||
|
*/
|
||||||
|
errorret_t shaderListDispose(void);
|
||||||
@@ -6,7 +6,7 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "display/shader/shaderunlit.h"
|
#include "display/shader/shaderlist.h"
|
||||||
|
|
||||||
typedef union shadermaterial_u {
|
typedef union shadermaterial_u {
|
||||||
shaderunlitmaterial_t unlit;
|
shaderunlitmaterial_t unlit;
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2025 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
*/
|
*/
|
||||||
@@ -8,13 +8,14 @@
|
|||||||
#include "spritebatch.h"
|
#include "spritebatch.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
|
#include "util/math.h"
|
||||||
|
#include "display/shader/shadermaterial.h"
|
||||||
|
|
||||||
meshvertex_t SPRITEBATCH_VERTICES[SPRITEBATCH_VERTEX_COUNT];
|
meshvertex_t SPRITEBATCH_VERTICES[SPRITEBATCH_VERTEX_COUNT];
|
||||||
spritebatch_t SPRITEBATCH;
|
spritebatch_t SPRITEBATCH;
|
||||||
|
|
||||||
errorret_t spriteBatchInit() {
|
errorret_t spriteBatchInit() {
|
||||||
memoryZero(&SPRITEBATCH, sizeof(spritebatch_t));
|
memoryZero(&SPRITEBATCH, sizeof(spritebatch_t));
|
||||||
|
|
||||||
errorChain(meshInit(
|
errorChain(meshInit(
|
||||||
&SPRITEBATCH.mesh,
|
&SPRITEBATCH.mesh,
|
||||||
QUAD_PRIMITIVE_TYPE,
|
QUAD_PRIMITIVE_TYPE,
|
||||||
@@ -24,63 +25,102 @@ errorret_t spriteBatchInit() {
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t spriteBatchPush(
|
errorret_t spriteBatchBuffer(
|
||||||
const float_t minX,
|
const spritebatchsprite_t *sprites,
|
||||||
const float_t minY,
|
const uint32_t count,
|
||||||
const float_t maxX,
|
shader_t *shader,
|
||||||
const float_t maxY,
|
const shadermaterial_t material
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
const color_t color,
|
|
||||||
#endif
|
|
||||||
const float_t u0,
|
|
||||||
const float_t v0,
|
|
||||||
const float_t u1,
|
|
||||||
const float_t v1
|
|
||||||
) {
|
) {
|
||||||
return spriteBatchPush3D(
|
assertNotNull(sprites, "Sprites cannot be null");
|
||||||
(vec3){ minX, minY, 0 },
|
assertTrue(count > 0, "Count must be greater than zero");
|
||||||
(vec3){ maxX, maxY, 0 },
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
color,
|
|
||||||
#endif
|
|
||||||
(vec2){ u0, v0 },
|
|
||||||
(vec2){ u1, v1 }
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t spriteBatchPush3D(
|
// Did the shader or material data change?
|
||||||
const vec3 min,
|
if(shader != SPRITEBATCH.shader) {
|
||||||
const vec3 max,
|
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
const color_t color,
|
|
||||||
#endif
|
|
||||||
const vec2 uv0,
|
|
||||||
const vec2 uv1
|
|
||||||
) {
|
|
||||||
// Need to flush?
|
|
||||||
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX_PER_FLUSH) {
|
|
||||||
errorChain(spriteBatchFlush());
|
errorChain(spriteBatchFlush());
|
||||||
|
SPRITEBATCH.shader = shader;
|
||||||
|
SPRITEBATCH.material = material;
|
||||||
|
} else if(memoryCompare(
|
||||||
|
&material, &SPRITEBATCH.material, sizeof(shadermaterial_t)
|
||||||
|
) != 0) {
|
||||||
|
// Did the material data change?
|
||||||
|
errorChain(spriteBatchFlush());
|
||||||
|
SPRITEBATCH.shader = shader;
|
||||||
|
SPRITEBATCH.material = material;
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t vertexOffset = (
|
// Buffer the vertices.
|
||||||
SPRITEBATCH.spriteCount +
|
for(uint32_t i = 0; i < count; i++ ){
|
||||||
(SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH)
|
spritebatchsprite_t sprite = sprites[i];
|
||||||
) * QUAD_VERTEX_COUNT;
|
|
||||||
quadBuffer3D(
|
meshvertex_t *v = &SPRITEBATCH_VERTICES[
|
||||||
&SPRITEBATCH_VERTICES[vertexOffset],
|
(SPRITEBATCH.spriteCount + (SPRITEBATCH.spriteFlush *
|
||||||
min, max,
|
SPRITEBATCH_SPRITES_MAX_PER_FLUSH)) * QUAD_VERTEX_COUNT
|
||||||
uv0, uv1
|
];
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, color
|
// Buffer the quad
|
||||||
#endif
|
v[0].pos[0] = sprite.min[0];
|
||||||
);
|
v[0].pos[1] = sprite.min[1];
|
||||||
SPRITEBATCH.spriteCount++;
|
v[0].pos[2] = sprite.min[2];
|
||||||
|
|
||||||
|
v[0].uv[0] = sprite.uvMin[0];
|
||||||
|
v[0].uv[1] = sprite.uvMin[1];
|
||||||
|
|
||||||
|
|
||||||
|
v[1].pos[0] = sprite.max[0];
|
||||||
|
v[1].pos[1] = sprite.min[1];
|
||||||
|
v[1].pos[2] = sprite.min[2];
|
||||||
|
|
||||||
|
v[1].uv[0] = sprite.uvMax[0];
|
||||||
|
v[1].uv[1] = sprite.uvMin[1];
|
||||||
|
|
||||||
|
|
||||||
|
v[2].pos[0] = sprite.max[0];
|
||||||
|
v[2].pos[1] = sprite.max[1];
|
||||||
|
v[2].pos[2] = sprite.max[2];
|
||||||
|
|
||||||
|
v[2].uv[0] = sprite.uvMax[0];
|
||||||
|
v[2].uv[1] = sprite.uvMax[1];
|
||||||
|
|
||||||
|
|
||||||
|
v[3].pos[0] = sprite.min[0];
|
||||||
|
v[3].pos[1] = sprite.min[1];
|
||||||
|
v[3].pos[2] = sprite.min[2];
|
||||||
|
|
||||||
|
v[3].uv[0] = sprite.uvMin[0];
|
||||||
|
v[3].uv[1] = sprite.uvMin[1];
|
||||||
|
|
||||||
|
|
||||||
|
v[4].pos[0] = sprite.max[0];
|
||||||
|
v[4].pos[1] = sprite.max[1];
|
||||||
|
v[4].pos[2] = sprite.max[2];
|
||||||
|
|
||||||
|
v[4].uv[0] = sprite.uvMax[0];
|
||||||
|
v[4].uv[1] = sprite.uvMax[1];
|
||||||
|
|
||||||
|
|
||||||
|
v[5].pos[0] = sprite.min[0];
|
||||||
|
v[5].pos[1] = sprite.max[1];
|
||||||
|
v[5].pos[2] = sprite.max[2];
|
||||||
|
|
||||||
|
v[5].uv[0] = sprite.uvMin[0];
|
||||||
|
v[5].uv[1] = sprite.uvMax[1];
|
||||||
|
|
||||||
|
// Do we need to flush?
|
||||||
|
SPRITEBATCH.spriteCount++;
|
||||||
|
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX_PER_FLUSH) {
|
||||||
|
errorChain(spriteBatchFlush());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
void spriteBatchClear() {
|
void spriteBatchClear() {
|
||||||
SPRITEBATCH.spriteCount = 0;
|
SPRITEBATCH.spriteCount = 0;
|
||||||
SPRITEBATCH.spriteFlush = 0;
|
SPRITEBATCH.spriteFlush = 0;
|
||||||
|
SPRITEBATCH.shader = NULL;
|
||||||
|
memoryZero(&SPRITEBATCH.material, sizeof(shadermaterial_t));
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t spriteBatchFlush() {
|
errorret_t spriteBatchFlush() {
|
||||||
@@ -93,6 +133,9 @@ errorret_t spriteBatchFlush() {
|
|||||||
SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH *
|
SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH *
|
||||||
QUAD_VERTEX_COUNT
|
QUAD_VERTEX_COUNT
|
||||||
);
|
);
|
||||||
|
|
||||||
|
errorChain(shaderBind(SPRITEBATCH.shader));
|
||||||
|
errorChain(shaderSetMaterial(SPRITEBATCH.shader, &SPRITEBATCH.material));
|
||||||
errorChain(meshFlush(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
errorChain(meshFlush(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
||||||
errorChain(meshDraw(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
errorChain(meshDraw(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
|
||||||
|
|
||||||
@@ -108,4 +151,4 @@ errorret_t spriteBatchFlush() {
|
|||||||
errorret_t spriteBatchDispose() {
|
errorret_t spriteBatchDispose() {
|
||||||
errorChain(meshDispose(&SPRITEBATCH.mesh));
|
errorChain(meshDispose(&SPRITEBATCH.mesh));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,107 +1,87 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2025 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "display/mesh/quad.h"
|
#include "display/mesh/quad.h"
|
||||||
|
#include "display/texture/texture.h"
|
||||||
|
#include "display/shader/shadermaterial.h"
|
||||||
|
|
||||||
#define SPRITEBATCH_SPRITES_MAX 256
|
#define SPRITEBATCH_SPRITES_MAX 512
|
||||||
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
|
||||||
#define SPRITEBATCH_FLUSH_COUNT 8
|
#define SPRITEBATCH_FLUSH_COUNT 16
|
||||||
#define SPRITEBATCH_SPRITES_MAX_PER_FLUSH (\
|
#define SPRITEBATCH_SPRITES_MAX_PER_FLUSH (\
|
||||||
SPRITEBATCH_SPRITES_MAX / SPRITEBATCH_FLUSH_COUNT \
|
SPRITEBATCH_SPRITES_MAX / SPRITEBATCH_FLUSH_COUNT \
|
||||||
)
|
)
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
vec3 min;
|
||||||
|
vec3 max;
|
||||||
|
vec2 uvMin;
|
||||||
|
vec2 uvMax;
|
||||||
|
} spritebatchsprite_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
mesh_t mesh;
|
mesh_t mesh;
|
||||||
int32_t spriteCount;
|
int32_t spriteCount;
|
||||||
int32_t spriteFlush;
|
int32_t spriteFlush;
|
||||||
|
|
||||||
|
shader_t *shader;
|
||||||
|
shadermaterial_t material;
|
||||||
} spritebatch_t;
|
} spritebatch_t;
|
||||||
|
|
||||||
// Have to define these seperately because of alignment in certain platforms.
|
// Have to define these separately because of alignment on certain platforms.
|
||||||
extern meshvertex_t SPRITEBATCH_VERTICES[SPRITEBATCH_VERTEX_COUNT];
|
extern meshvertex_t SPRITEBATCH_VERTICES[SPRITEBATCH_VERTEX_COUNT];
|
||||||
extern spritebatch_t SPRITEBATCH;
|
extern spritebatch_t SPRITEBATCH;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes a sprite batch.
|
* Initializes the global sprite batch and its internal mesh buffer.
|
||||||
*
|
*
|
||||||
* @param spriteBatch The sprite batch to initialize.
|
* @return Error state.
|
||||||
* @return An error code indicating success or failure.
|
|
||||||
*/
|
*/
|
||||||
errorret_t spriteBatchInit();
|
errorret_t spriteBatchInit();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Pushes a sprite to the batch. This basically "queues" it to render (well
|
* Lowest-level buffer function. Writes sprites into the internal vertex buffer.
|
||||||
* technically it is buffering the vertices to the mesh at the moment, but
|
* Flushes automatically when the per-flush capacity is reached. Does not
|
||||||
* that is likely to change when we switch to VAOs or VBOs or even Shader UBOs).
|
* modify material state — call spriteBatchSetState or use a high-level push
|
||||||
*
|
* function before buffering.
|
||||||
* Currently changing texture pointer will cause the buffer to flush but this is
|
*
|
||||||
* also likely to change in the future.
|
* @param sprites Pointer to the sprite array.
|
||||||
*
|
* @param count Number of sprites to buffer.
|
||||||
* @param minX The minimum x coordinate of the sprite.
|
* @param shader Shader to use when flushing.
|
||||||
* @param minY The minimum y coordinate of the sprite.
|
* @param material Material information passed to the shader when flushing.
|
||||||
* @param maxX The maximum x coordinate of the sprite.
|
* @return Error state.
|
||||||
* @param maxY The maximum y coordinate of the sprite.
|
|
||||||
* @param color The color to tint the sprite with.
|
|
||||||
* @param u0 The texture coordinate for the top-left corner of the sprite.
|
|
||||||
* @param v0 The texture coordinate for the top-left corner of the sprite.
|
|
||||||
* @param u1 The texture coordinate for the bottom-right corner of the sprite.
|
|
||||||
* @param v1 The texture coordinate for the bottom-right corner of the sprite.
|
|
||||||
* @return An error code indicating success or failure.
|
|
||||||
*/
|
*/
|
||||||
errorret_t spriteBatchPush(
|
errorret_t spriteBatchBuffer(
|
||||||
const float_t minX,
|
const spritebatchsprite_t *sprites,
|
||||||
const float_t minY,
|
const uint32_t count,
|
||||||
const float_t maxX,
|
shader_t *shader,
|
||||||
const float_t maxY,
|
const shadermaterial_t material
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
const color_t color,
|
|
||||||
#endif
|
|
||||||
const float_t u0,
|
|
||||||
const float_t v0,
|
|
||||||
const float_t u1,
|
|
||||||
const float_t v1
|
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Pushes a 3D sprite to the batch. This is like spriteBatchPush but takes
|
* Resets sprite and flush counters and clears the current material state.
|
||||||
* 3D coordinates instead of 2D.
|
* Calling spriteBatchFlush after this renders nothing.
|
||||||
*
|
|
||||||
* @param min The minimum (x,y,z) coordinate of the sprite.
|
|
||||||
* @param max The maximum (x,y,z) coordinate of the sprite.
|
|
||||||
* @param color The color to tint the sprite with.
|
|
||||||
* @param uvMin The texture coordinate for the top-left corner of the sprite.
|
|
||||||
* @param uvMax The texture coordinate for the bottom-right corner of the sprite
|
|
||||||
* @return An error code indicating success or failure.
|
|
||||||
*/
|
|
||||||
errorret_t spriteBatchPush3D(
|
|
||||||
const vec3 min,
|
|
||||||
const vec3 max,
|
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
const color_t color,
|
|
||||||
#endif
|
|
||||||
const vec2 uvMin,
|
|
||||||
const vec2 uvMax
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Clears the sprite batch. This will mean calling flush renders nothing.
|
|
||||||
*/
|
*/
|
||||||
void spriteBatchClear();
|
void spriteBatchClear();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Flushes the sprite batch, rendering all queued sprites.
|
* Uploads and draws all buffered sprites. If a material type has been set via
|
||||||
*
|
* spriteBatchSetState or spriteBatchCheckState, the shader is bound and the
|
||||||
* @return An error code indicating success or failure.
|
* material is applied first. If matType is NULL the caller is responsible for
|
||||||
|
* having the correct shader already bound. Does nothing if the buffer is empty.
|
||||||
|
*
|
||||||
|
* @return Error state.
|
||||||
*/
|
*/
|
||||||
errorret_t spriteBatchFlush();
|
errorret_t spriteBatchFlush();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes of the sprite batch, freeing any allocated resources.
|
* Disposes of the sprite batch and frees its internal mesh buffer.
|
||||||
*
|
*
|
||||||
* @return An error code indicating success or failure.
|
* @return Error state.
|
||||||
*/
|
*/
|
||||||
errorret_t spriteBatchDispose();
|
errorret_t spriteBatchDispose();
|
||||||
|
|||||||
@@ -0,0 +1,15 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "display/texture/texture.h"
|
||||||
|
#include "display/texture/tileset.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
texture_t *texture;
|
||||||
|
tileset_t *tileset;
|
||||||
|
} font_t;
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2026 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
*/
|
*/
|
||||||
@@ -9,121 +9,123 @@
|
|||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "display/spritebatch/spritebatch.h"
|
#include "display/spritebatch/spritebatch.h"
|
||||||
|
#include "asset/asset.h"
|
||||||
#include "asset/loader/display/assettextureloader.h"
|
#include "asset/loader/display/assettextureloader.h"
|
||||||
#include "asset/loader/display/assettilesetloader.h"
|
#include "asset/loader/display/assettilesetloader.h"
|
||||||
#include "display/shader/shaderunlit.h"
|
#include "display/shader/shaderunlit.h"
|
||||||
|
|
||||||
texture_t FONT_TEXTURE_DEFAULT;
|
font_t FONT_DEFAULT;
|
||||||
tileset_t FONT_TILESET_DEFAULT;
|
|
||||||
|
|
||||||
errorret_t textInit(void) {
|
errorret_t textInit(void) {
|
||||||
errorChain(assetTextureLoad(
|
assetloaderinput_t input = { .texture = TEXTURE_FORMAT_RGBA };
|
||||||
"ui/minogram.png", &FONT_TEXTURE_DEFAULT, TEXTURE_FORMAT_RGBA
|
assetentry_t *entryTexture = assetLock(
|
||||||
));
|
"ui/minogram.png", ASSET_LOADER_TYPE_TEXTURE, &input
|
||||||
errorChain(assetTilesetLoad("ui/minogram.dtf", &FONT_TILESET_DEFAULT));
|
);
|
||||||
|
assetentry_t *entryTileset = assetLock(
|
||||||
|
"ui/minogram.dtf", ASSET_LOADER_TYPE_TILESET, NULL
|
||||||
|
);
|
||||||
|
errorChain(assetRequireLoaded(entryTexture));
|
||||||
|
errorChain(assetRequireLoaded(entryTileset));
|
||||||
|
|
||||||
|
FONT_DEFAULT.texture = &entryTexture->data.texture;
|
||||||
|
FONT_DEFAULT.tileset = &entryTileset->data.tileset;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t textDispose(void) {
|
errorret_t textDispose(void) {
|
||||||
errorChain(textureDispose(&FONT_TEXTURE_DEFAULT));
|
FONT_DEFAULT.texture = NULL;
|
||||||
|
FONT_DEFAULT.tileset = NULL;
|
||||||
|
assetUnlock("ui/minogram.png");
|
||||||
|
assetUnlock("ui/minogram.dtf");
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t textDrawChar(
|
spritebatchsprite_t textGetSprite(
|
||||||
const float_t x,
|
const vec2 pos, const char_t c, const font_t *font
|
||||||
const float_t y,
|
|
||||||
const char_t c,
|
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
const color_t color,
|
|
||||||
#endif
|
|
||||||
const tileset_t *tileset,
|
|
||||||
texture_t *texture
|
|
||||||
) {
|
) {
|
||||||
|
assertNotNull(font, "Font cannot be NULL");
|
||||||
|
|
||||||
|
// Change char from ASCII to a tile index.
|
||||||
int32_t tileIndex = (int32_t)(c) - TEXT_CHAR_START;
|
int32_t tileIndex = (int32_t)(c) - TEXT_CHAR_START;
|
||||||
if(tileIndex < 0 || tileIndex >= tileset->tileCount) {
|
if(tileIndex < 0 || tileIndex >= font->tileset->tileCount) {
|
||||||
tileIndex = ((int32_t)'@') - TEXT_CHAR_START;
|
tileIndex = ((int32_t)'@') - TEXT_CHAR_START;
|
||||||
}
|
}
|
||||||
assertTrue(
|
assertTrue(
|
||||||
tileIndex >= 0 && tileIndex <= tileset->tileCount,
|
tileIndex >= 0 && tileIndex <= font->tileset->tileCount,
|
||||||
"Character is out of bounds for font tiles"
|
"Character is out of bounds for font tiles"
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// Create sprite.
|
||||||
vec4 uv;
|
vec4 uv;
|
||||||
tilesetTileGetUV(tileset, tileIndex, uv);
|
tilesetTileGetUV(font->tileset, tileIndex, uv);
|
||||||
|
|
||||||
|
spritebatchsprite_t sprite;
|
||||||
errorChain(spriteBatchPush(
|
sprite.min[0] = pos[0];
|
||||||
// texture,
|
sprite.min[1] = pos[1];
|
||||||
x, y,
|
sprite.min[2] = 0.0f;
|
||||||
x + tileset->tileWidth,
|
sprite.max[0] = pos[0] + font->tileset->tileWidth;
|
||||||
y + tileset->tileHeight,
|
sprite.max[1] = pos[1] + font->tileset->tileHeight;
|
||||||
#if MESH_ENABLE_COLOR
|
sprite.max[2] = 0.0f;
|
||||||
color,
|
sprite.uvMin[0] = uv[0];
|
||||||
#endif
|
sprite.uvMin[1] = uv[1];
|
||||||
uv[0], uv[1], uv[2], uv[3]
|
sprite.uvMax[0] = uv[2];
|
||||||
));
|
sprite.uvMax[1] = uv[3];
|
||||||
errorOk();
|
return sprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
errorret_t textDraw(
|
errorret_t textDraw(
|
||||||
const float_t x,
|
const float_t x,
|
||||||
const float_t y,
|
const float_t y,
|
||||||
const char_t *text,
|
const char_t *text,
|
||||||
const color_t color,
|
const color_t color,
|
||||||
const tileset_t *tileset,
|
font_t *font
|
||||||
texture_t *texture
|
|
||||||
) {
|
) {
|
||||||
assertNotNull(text, "Text cannot be NULL");
|
assertNotNull(text, "Text cannot be NULL");
|
||||||
|
|
||||||
|
spritebatchsprite_t sprite;
|
||||||
|
shadermaterial_t material = {
|
||||||
|
.unlit = {
|
||||||
|
.color = color,
|
||||||
|
.texture = font->texture
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
float_t posX = x;
|
float_t posX = x;
|
||||||
float_t posY = y;
|
float_t posY = y;
|
||||||
|
|
||||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, texture));
|
errorChain(shaderSetTexture(
|
||||||
|
&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, font->texture
|
||||||
|
));
|
||||||
|
|
||||||
#if MESH_ENABLE_COLOR
|
#if MESH_ENABLE_COLOR
|
||||||
#else
|
#else
|
||||||
errorChain(shaderSetColor(&SHADER_UNLIT, SHADER_UNLIT_COLOR, color));
|
errorChain(shaderSetColor(&SHADER_UNLIT, SHADER_UNLIT_COLOR, color));
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// errorChain(spriteBatchPush(
|
|
||||||
// // texture,
|
|
||||||
// posX, posY,
|
|
||||||
// posX + texture->width * 1, posY + texture->height * 1,
|
|
||||||
// color,
|
|
||||||
// 0.0f, 0.0f, 1.0f, 1.0f
|
|
||||||
// ));
|
|
||||||
// errorOk();
|
|
||||||
|
|
||||||
char_t c;
|
char_t c;
|
||||||
int32_t i = 0;
|
int32_t i = 0;
|
||||||
while((c = text[i++]) != '\0') {
|
while((c = text[i++]) != '\0') {
|
||||||
if(c == '\n') {
|
if(c == '\n') {
|
||||||
posX = x;
|
posX = x;
|
||||||
posY += tileset->tileHeight;
|
posY += font->tileset->tileHeight;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(c == ' ') {
|
if(c == ' ') {
|
||||||
posX += tileset->tileWidth;
|
posX += font->tileset->tileWidth;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
errorChain(textDrawChar(
|
sprite = textGetSprite((vec2){posX, posY}, c, font);
|
||||||
posX, posY, c,
|
errorChain(spriteBatchBuffer(&sprite, 1, &SHADER_UNLIT, material));
|
||||||
#if MESH_ENABLE_COLOR
|
posX += font->tileset->tileWidth;
|
||||||
color,
|
|
||||||
#endif
|
|
||||||
tileset, texture
|
|
||||||
));
|
|
||||||
posX += tileset->tileWidth;
|
|
||||||
}
|
}
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
void textMeasure(
|
void textMeasure(
|
||||||
const char_t *text,
|
const char_t *text,
|
||||||
const tileset_t *tileset,
|
const font_t *font,
|
||||||
int32_t *outWidth,
|
int32_t *outWidth,
|
||||||
int32_t *outHeight
|
int32_t *outHeight
|
||||||
) {
|
) {
|
||||||
@@ -132,28 +134,24 @@ void textMeasure(
|
|||||||
assertNotNull(outHeight, "Output height pointer cannot be NULL");
|
assertNotNull(outHeight, "Output height pointer cannot be NULL");
|
||||||
|
|
||||||
int32_t width = 0;
|
int32_t width = 0;
|
||||||
int32_t height = tileset->tileHeight;
|
int32_t height = font->tileset->tileHeight;
|
||||||
int32_t lineWidth = 0;
|
int32_t lineWidth = 0;
|
||||||
|
|
||||||
char_t c;
|
char_t c;
|
||||||
int32_t i = 0;
|
int32_t i = 0;
|
||||||
while((c = text[i++]) != '\0') {
|
while((c = text[i++]) != '\0') {
|
||||||
if(c == '\n') {
|
if(c == '\n') {
|
||||||
if(lineWidth > width) {
|
if(lineWidth > width) width = lineWidth;
|
||||||
width = lineWidth;
|
|
||||||
}
|
|
||||||
lineWidth = 0;
|
lineWidth = 0;
|
||||||
height += tileset->tileHeight;
|
height += font->tileset->tileHeight;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
lineWidth += tileset->tileWidth;
|
lineWidth += font->tileset->tileWidth;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(lineWidth > width) {
|
if(lineWidth > width) width = lineWidth;
|
||||||
width = lineWidth;
|
|
||||||
}
|
|
||||||
|
|
||||||
*outWidth = width;
|
*outWidth = width;
|
||||||
*outHeight = height;
|
*outHeight = height;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,65 +1,55 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2026 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/asset.h"
|
#include "asset/asset.h"
|
||||||
#include "display/texture/texture.h"
|
#include "display/text/font.h"
|
||||||
#include "display/texture/tileset.h"
|
#include "display/spritebatch/spritebatch.h"
|
||||||
|
|
||||||
#define TEXT_CHAR_START '!'
|
#define TEXT_CHAR_START '!'
|
||||||
|
|
||||||
extern texture_t FONT_TEXTURE_DEFAULT;
|
extern font_t FONT_DEFAULT;
|
||||||
extern tileset_t FONT_TILESET_DEFAULT;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes the text system.
|
* Initializes the text system.
|
||||||
*
|
*
|
||||||
* @return Either an error or success result.
|
* @return Either an error or success result.
|
||||||
*/
|
*/
|
||||||
errorret_t textInit(void);
|
errorret_t textInit(void);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes of the text system.
|
* Disposes of the text system.
|
||||||
*
|
*
|
||||||
* @return Either an error or success result.
|
* @return Either an error or success result.
|
||||||
*/
|
*/
|
||||||
errorret_t textDispose(void);
|
errorret_t textDispose(void);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws a single character at the specified position.
|
* Builds a sprite for a single character at the given position.
|
||||||
*
|
*
|
||||||
* @param x The x-coordinate to draw the character at.
|
* @param pos The (x, y) position of the character in screen/world space.
|
||||||
* @param y The y-coordinate to draw the character at.
|
* @param c The character to build a sprite for.
|
||||||
* @param c The character to draw.
|
* @param font Font to use for tile lookup.
|
||||||
* @param color The color to draw the character in.
|
* @return The populated sprite ready for spriteBatchBuffer.
|
||||||
* @param tileset Font tileset to use for rendering.
|
|
||||||
* @param texture Texture containing the font tileset image.
|
|
||||||
* @return Either an error or success result.
|
|
||||||
*/
|
*/
|
||||||
errorret_t textDrawChar(
|
spritebatchsprite_t textGetSprite(
|
||||||
const float_t x,
|
const vec2 pos,
|
||||||
const float_t y,
|
|
||||||
const char_t c,
|
const char_t c,
|
||||||
#if MESH_ENABLE_COLOR
|
const font_t *font
|
||||||
const color_t color,
|
|
||||||
#endif
|
|
||||||
const tileset_t *tileset,
|
|
||||||
texture_t *texture
|
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Draws a string of text at the specified position.
|
* Draws a string of text at the specified position.
|
||||||
*
|
*
|
||||||
* @param x The x-coordinate to draw the text at.
|
* @param x The x-coordinate to draw the text at.
|
||||||
* @param y The y-coordinate to draw the text at.
|
* @param y The y-coordinate to draw the text at.
|
||||||
* @param text The null-terminated string of text to draw.
|
* @param text The null-terminated string of text to draw.
|
||||||
* @param color The color to draw the text in.
|
* @param color The color to draw the text in.
|
||||||
* @param tileset Font tileset to use for rendering.
|
* @param font Font to use for rendering.
|
||||||
* @param texture Texture containing the font tileset image.
|
|
||||||
* @return Either an error or success result.
|
* @return Either an error or success result.
|
||||||
*/
|
*/
|
||||||
errorret_t textDraw(
|
errorret_t textDraw(
|
||||||
@@ -67,21 +57,20 @@ errorret_t textDraw(
|
|||||||
const float_t y,
|
const float_t y,
|
||||||
const char_t *text,
|
const char_t *text,
|
||||||
const color_t color,
|
const color_t color,
|
||||||
const tileset_t *tileset,
|
font_t *font
|
||||||
texture_t *texture
|
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Measures the width and height of the given text string when rendered.
|
* Measures the width and height of the given text string when rendered.
|
||||||
*
|
*
|
||||||
* @param text The null-terminated string of text to measure.
|
* @param text The null-terminated string of text to measure.
|
||||||
* @param tileset Font tileset to use for measurement.
|
* @param font Font to use for measurement.
|
||||||
* @param outWidth Pointer to store the measured width in pixels.
|
* @param outWidth Pointer to store the measured width in pixels.
|
||||||
* @param outHeight Pointer to store the measured height in pixels.
|
* @param outHeight Pointer to store the measured height in pixels.
|
||||||
*/
|
*/
|
||||||
void textMeasure(
|
void textMeasure(
|
||||||
const char_t *text,
|
const char_t *text,
|
||||||
const tileset_t *tileset,
|
const font_t *font,
|
||||||
int32_t *outWidth,
|
int32_t *outWidth,
|
||||||
int32_t *outHeight
|
int32_t *outHeight
|
||||||
);
|
);
|
||||||
|
|||||||
+2
-1
@@ -17,11 +17,12 @@
|
|||||||
#include <ctype.h>
|
#include <ctype.h>
|
||||||
#include <stdarg.h>
|
#include <stdarg.h>
|
||||||
#include <float.h>
|
#include <float.h>
|
||||||
|
#include <memory.h>
|
||||||
|
#include <malloc.h>
|
||||||
|
|
||||||
#include <cglm/cglm.h>
|
#include <cglm/cglm.h>
|
||||||
#include <cglm/types.h>
|
#include <cglm/types.h>
|
||||||
#include <cglm/vec2.h>
|
#include <cglm/vec2.h>
|
||||||
#include <jerryscript.h>
|
|
||||||
|
|
||||||
#include "duskplatform.h"
|
#include "duskplatform.h"
|
||||||
|
|
||||||
|
|||||||
+12
-19
@@ -16,7 +16,6 @@
|
|||||||
#include "asset/asset.h"
|
#include "asset/asset.h"
|
||||||
#include "ui/ui.h"
|
#include "ui/ui.h"
|
||||||
#include "ui/uitextbox.h"
|
#include "ui/uitextbox.h"
|
||||||
#include "script/scriptmanager.h"
|
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "entity/entitymanager.h"
|
#include "entity/entitymanager.h"
|
||||||
#include "entity/component/physics/entityphysics.h"
|
#include "entity/component/physics/entityphysics.h"
|
||||||
@@ -24,17 +23,9 @@
|
|||||||
#include "network/network.h"
|
#include "network/network.h"
|
||||||
#include "system/system.h"
|
#include "system/system.h"
|
||||||
#include "console/console.h"
|
#include "console/console.h"
|
||||||
|
#include "script/script.h"
|
||||||
#include "item/backpack.h"
|
#include "item/backpack.h"
|
||||||
|
#include "save/save.h"
|
||||||
double jerry_port_current_time(void) {
|
|
||||||
dusktimeepoch_t epoch = timeGetEpoch();
|
|
||||||
return epoch.time * 1000.0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int32_t jerry_port_local_tza(double unix_ms) {
|
|
||||||
(void) unix_ms;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
engine_t ENGINE;
|
engine_t ENGINE;
|
||||||
|
|
||||||
@@ -43,6 +34,7 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
|||||||
ENGINE.running = true;
|
ENGINE.running = true;
|
||||||
ENGINE.argc = argc;
|
ENGINE.argc = argc;
|
||||||
ENGINE.argv = argv;
|
ENGINE.argv = argv;
|
||||||
|
ENGINE.version = DUSK_VERSION;
|
||||||
|
|
||||||
// Init systems. Order is important.
|
// Init systems. Order is important.
|
||||||
errorChain(systemInit());
|
errorChain(systemInit());
|
||||||
@@ -50,8 +42,8 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
|||||||
consoleInit();
|
consoleInit();
|
||||||
errorChain(inputInit());
|
errorChain(inputInit());
|
||||||
errorChain(assetInit());
|
errorChain(assetInit());
|
||||||
|
// errorChain(saveInit());
|
||||||
errorChain(localeManagerInit());
|
errorChain(localeManagerInit());
|
||||||
errorChain(scriptManagerInit());
|
|
||||||
errorChain(displayInit());
|
errorChain(displayInit());
|
||||||
errorChain(uiInit());
|
errorChain(uiInit());
|
||||||
errorChain(uiTextboxInit());
|
errorChain(uiTextboxInit());
|
||||||
@@ -63,9 +55,10 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
|||||||
physicsManagerInit();
|
physicsManagerInit();
|
||||||
errorChain(networkInit());
|
errorChain(networkInit());
|
||||||
|
|
||||||
/* Run the init script. */
|
errorChain(scriptInit());
|
||||||
|
errorChain(scriptExecFile("init.js"));
|
||||||
|
|
||||||
consolePrint("Engine initialized");
|
consolePrint("Engine initialized");
|
||||||
errorChain(scriptManagerExecFile("init.js", NULL));
|
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -76,18 +69,16 @@ errorret_t engineUpdate(void) {
|
|||||||
timeUpdate();
|
timeUpdate();
|
||||||
inputUpdate();
|
inputUpdate();
|
||||||
consoleUpdate();
|
consoleUpdate();
|
||||||
|
entityManagerUpdate();
|
||||||
uiUpdate();
|
uiUpdate();
|
||||||
errorChain(uiTextboxUpdate());
|
errorChain(uiTextboxUpdate());
|
||||||
physicsManagerUpdate();
|
physicsManagerUpdate();
|
||||||
errorChain(displayUpdate());
|
errorChain(displayUpdate());
|
||||||
|
|
||||||
if(inputPressed(INPUT_ACTION_RAGEQUIT)) ENGINE.running = false;
|
|
||||||
|
|
||||||
// Scene update occurs last because only after rendering would we want to do
|
|
||||||
// scene switching, refer to sceneSet() for information.
|
|
||||||
errorChain(cutsceneUpdate());
|
errorChain(cutsceneUpdate());
|
||||||
errorChain(sceneUpdate());
|
errorChain(sceneUpdate());
|
||||||
|
errorChain(assetUpdate());
|
||||||
|
|
||||||
|
if(inputPressed(INPUT_ACTION_RAGEQUIT)) ENGINE.running = false;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -105,7 +96,9 @@ errorret_t engineDispose(void) {
|
|||||||
uiDispose();
|
uiDispose();
|
||||||
consoleDispose();
|
consoleDispose();
|
||||||
errorChain(displayDispose());
|
errorChain(displayDispose());
|
||||||
|
// errorChain(saveDispose());
|
||||||
errorChain(assetDispose());
|
errorChain(assetDispose());
|
||||||
|
errorChain(scriptDispose());
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ typedef struct {
|
|||||||
bool_t running;
|
bool_t running;
|
||||||
int32_t argc;
|
int32_t argc;
|
||||||
const char_t **argv;
|
const char_t **argv;
|
||||||
|
const char_t *version;
|
||||||
} engine_t;
|
} engine_t;
|
||||||
|
|
||||||
extern engine_t ENGINE;
|
extern engine_t ENGINE;
|
||||||
|
|||||||
@@ -12,12 +12,13 @@
|
|||||||
componentdefinition_t COMPONENT_DEFINITIONS[] = {
|
componentdefinition_t COMPONENT_DEFINITIONS[] = {
|
||||||
[COMPONENT_TYPE_NULL] = { 0 },
|
[COMPONENT_TYPE_NULL] = { 0 },
|
||||||
|
|
||||||
#define X(enm, type, field, iMethod, dMethod) \
|
#define X(enm, type, field, iMethod, dMethod, rMethod) \
|
||||||
[COMPONENT_TYPE_##enm] = { \
|
[COMPONENT_TYPE_##enm] = { \
|
||||||
.enumName = #enm, \
|
.enumName = #enm, \
|
||||||
.name = #field, \
|
.name = #field, \
|
||||||
.init = iMethod, \
|
.init = iMethod, \
|
||||||
.dispose = dMethod \
|
.dispose = dMethod, \
|
||||||
|
.render = rMethod \
|
||||||
},
|
},
|
||||||
|
|
||||||
#include "componentlist.h"
|
#include "componentlist.h"
|
||||||
@@ -87,7 +88,7 @@ entityid_t componentGetEntitiesWithComponent(
|
|||||||
componentid_t used = ENTITY_MANAGER.entitiesWithComponent[
|
componentid_t used = ENTITY_MANAGER.entitiesWithComponent[
|
||||||
type * ENTITY_COUNT_MAX + i
|
type * ENTITY_COUNT_MAX + i
|
||||||
];
|
];
|
||||||
if(used == 0xFF) continue;
|
if(used == COMPONENT_ID_INVALID) continue;
|
||||||
assertTrue(
|
assertTrue(
|
||||||
ENTITY_MANAGER.components[componentGetIndex(i, used)].type == type,
|
ENTITY_MANAGER.components[componentGetIndex(i, used)].type == type,
|
||||||
"Component type mismatch in entitiesWithComponent lookup"
|
"Component type mismatch in entitiesWithComponent lookup"
|
||||||
@@ -114,6 +115,19 @@ entityid_t componentGetEntitiesWithComponent(
|
|||||||
return written;
|
return written;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorret_t componentRenderAll(void) {
|
||||||
|
for(entityid_t eid = 0; eid < ENTITY_COUNT_MAX; eid++) {
|
||||||
|
if(!(ENTITY_MANAGER.entities[eid].state & ENTITY_STATE_ACTIVE)) continue;
|
||||||
|
for(componentid_t cid = 0; cid < ENTITY_COMPONENT_COUNT_MAX; cid++) {
|
||||||
|
component_t *cmp = &ENTITY_MANAGER.components[componentGetIndex(eid, cid)];
|
||||||
|
if(cmp->type == COMPONENT_TYPE_NULL) continue;
|
||||||
|
if(!COMPONENT_DEFINITIONS[cmp->type].render) continue;
|
||||||
|
errorChain(COMPONENT_DEFINITIONS[cmp->type].render(eid, cid));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
void componentDispose(
|
void componentDispose(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId
|
const componentid_t componentId
|
||||||
|
|||||||
@@ -8,13 +8,13 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "entitybase.h"
|
#include "entitybase.h"
|
||||||
|
|
||||||
#define X(enumName, type, field, init, dispose) \
|
#define X(enumName, type, field, init, dispose, render) \
|
||||||
// do nothing
|
// do nothing
|
||||||
#include "componentlist.h"
|
#include "componentlist.h"
|
||||||
#undef X
|
#undef X
|
||||||
|
|
||||||
typedef union {
|
typedef union {
|
||||||
#define X(enumName, type, field, init, dispose) type field;
|
#define X(enumName, type, field, init, dispose, render) type field;
|
||||||
#include "componentlist.h"
|
#include "componentlist.h"
|
||||||
#undef X
|
#undef X
|
||||||
} componentdata_t;
|
} componentdata_t;
|
||||||
@@ -24,12 +24,13 @@ typedef struct {
|
|||||||
const char_t *name;
|
const char_t *name;
|
||||||
void (*init)(const entityid_t, const componentid_t);
|
void (*init)(const entityid_t, const componentid_t);
|
||||||
void (*dispose)(const entityid_t, const componentid_t);
|
void (*dispose)(const entityid_t, const componentid_t);
|
||||||
|
errorret_t (*render)(const entityid_t, const componentid_t);
|
||||||
} componentdefinition_t;
|
} componentdefinition_t;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
COMPONENT_TYPE_NULL,
|
COMPONENT_TYPE_NULL,
|
||||||
|
|
||||||
#define X(enumName, type, field, init, dispose) \
|
#define X(enumName, type, field, init, dispose, render) \
|
||||||
COMPONENT_TYPE_##enumName,
|
COMPONENT_TYPE_##enumName,
|
||||||
#include "componentlist.h"
|
#include "componentlist.h"
|
||||||
#undef X
|
#undef X
|
||||||
@@ -100,11 +101,20 @@ entityid_t componentGetEntitiesWithComponent(
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes of a component for the entity with component ID.
|
* Disposes of a component for the entity with component ID.
|
||||||
*
|
*
|
||||||
* @param entityId The entity ID.
|
* @param entityId The entity ID.
|
||||||
* @param componentId The component ID.
|
* @param componentId The component ID.
|
||||||
*/
|
*/
|
||||||
void componentDispose(
|
void componentDispose(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId
|
const componentid_t componentId
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Calls the render callback on every active component that defines one.
|
||||||
|
* Iterates all active entities and all their component slots. No-op for
|
||||||
|
* components whose definition has render == NULL.
|
||||||
|
*
|
||||||
|
* @return Error state.
|
||||||
|
*/
|
||||||
|
errorret_t componentRenderAll(void);
|
||||||
@@ -4,5 +4,7 @@
|
|||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
add_subdirectory(display)
|
add_subdirectory(display)
|
||||||
|
add_subdirectory(overworld)
|
||||||
add_subdirectory(physics)
|
add_subdirectory(physics)
|
||||||
add_subdirectory(script)
|
add_subdirectory(script)
|
||||||
|
add_subdirectory(trigger)
|
||||||
@@ -8,6 +8,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
PUBLIC
|
PUBLIC
|
||||||
entityposition.c
|
entityposition.c
|
||||||
entitycamera.c
|
entitycamera.c
|
||||||
entitymesh.c
|
entityrenderable.c
|
||||||
entitymaterial.c
|
|
||||||
)
|
)
|
||||||
@@ -16,7 +16,7 @@ void entityCameraInit(const entityid_t ent, const componentid_t comp) {
|
|||||||
ent, comp, COMPONENT_TYPE_CAMERA
|
ent, comp, COMPONENT_TYPE_CAMERA
|
||||||
);
|
);
|
||||||
cam->nearClip = 0.1f;
|
cam->nearClip = 0.1f;
|
||||||
cam->farClip = 100.0f;
|
cam->farClip = 5000.0f;
|
||||||
cam->projType = ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE;
|
cam->projType = ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE;
|
||||||
cam->perspective.fov = glm_rad(45.0f);
|
cam->perspective.fov = glm_rad(45.0f);
|
||||||
}
|
}
|
||||||
@@ -66,7 +66,7 @@ entityid_t entityCameraGetCurrent(void) {
|
|||||||
entityid_t count = componentGetEntitiesWithComponent(
|
entityid_t count = componentGetEntitiesWithComponent(
|
||||||
COMPONENT_TYPE_CAMERA, camEnts, camComps
|
COMPONENT_TYPE_CAMERA, camEnts, camComps
|
||||||
);
|
);
|
||||||
if(count == 0) return ENTITY_COUNT_MAX;
|
if(count == 0) return ENTITY_ID_INVALID;
|
||||||
return camEnts[0];
|
return camEnts[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -75,20 +75,44 @@ void entityCameraGetForward(const entityid_t entityId, vec2 out) {
|
|||||||
entityposition_t *pos = entityPositionGet(entityId, posComp);
|
entityposition_t *pos = entityPositionGet(entityId, posComp);
|
||||||
// View matrix column layout: M[col][row],
|
// View matrix column layout: M[col][row],
|
||||||
// forward = {-M[0][2], -M[1][2], -M[2][2]}
|
// forward = {-M[0][2], -M[1][2], -M[2][2]}
|
||||||
float_t fx = -pos->transform[0][2];
|
float_t fx = -pos->worldTransform[0][2];
|
||||||
float_t fz = -pos->transform[2][2];
|
float_t fz = -pos->worldTransform[2][2];
|
||||||
float_t len = sqrtf(fx * fx + fz * fz);
|
float_t len = sqrtf(fx * fx + fz * fz);
|
||||||
if(len > 1e-6f) { fx /= len; fz /= len; }
|
if(len > 1e-6f) { fx /= len; fz /= len; }
|
||||||
out[0] = fx;
|
out[0] = fx;
|
||||||
out[1] = fz;
|
out[1] = fz;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void entityCameraLookAtPixelPerfect(
|
||||||
|
const entityid_t ent,
|
||||||
|
const componentid_t posComp,
|
||||||
|
const componentid_t camComp,
|
||||||
|
const vec3 point,
|
||||||
|
const vec3 eyeOffset,
|
||||||
|
const float_t scale
|
||||||
|
) {
|
||||||
|
entitycamera_t *cam = (entitycamera_t *)componentGetData(
|
||||||
|
ent, camComp, COMPONENT_TYPE_CAMERA
|
||||||
|
);
|
||||||
|
float_t dist = (
|
||||||
|
(float_t)SCREEN.height / (2.0f * scale * tanf(cam->perspective.fov * 0.5f))
|
||||||
|
);
|
||||||
|
|
||||||
|
vec3 eye = {
|
||||||
|
point[0] + eyeOffset[0],
|
||||||
|
point[1] + dist + eyeOffset[1],
|
||||||
|
point[2] + eyeOffset[2]
|
||||||
|
};
|
||||||
|
vec3 up = { 0.0f, 0.0f, -1.0f };
|
||||||
|
entityPositionLookAt(ent, posComp, eye, (float_t *)point, up);
|
||||||
|
}
|
||||||
|
|
||||||
void entityCameraGetRight(const entityid_t entityId, vec2 out) {
|
void entityCameraGetRight(const entityid_t entityId, vec2 out) {
|
||||||
componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
|
componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
|
||||||
entityposition_t *pos = entityPositionGet(entityId, posComp);
|
entityposition_t *pos = entityPositionGet(entityId, posComp);
|
||||||
// View matrix column layout: right = {M[0][0], M[1][0], M[2][0]}
|
// View matrix column layout: right = {M[0][0], M[1][0], M[2][0]}
|
||||||
float_t rx = pos->transform[0][0];
|
float_t rx = pos->worldTransform[0][0];
|
||||||
float_t rz = pos->transform[2][0];
|
float_t rz = pos->worldTransform[2][0];
|
||||||
float_t len = sqrtf(rx * rx + rz * rz);
|
float_t len = sqrtf(rx * rx + rz * rz);
|
||||||
if(len > 1e-6f) { rx /= len; rz /= len; }
|
if(len > 1e-6f) { rx /= len; rz /= len; }
|
||||||
out[0] = rx;
|
out[0] = rx;
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ void entityCameraGetProjection(
|
|||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the entity ID of the first active camera, or ENTITY_COUNT_MAX if
|
* Returns the entity ID of the first active camera, or ENTITY_ID_INVALID if
|
||||||
* none are active.
|
* none are active.
|
||||||
*/
|
*/
|
||||||
entityid_t entityCameraGetCurrent(void);
|
entityid_t entityCameraGetCurrent(void);
|
||||||
@@ -76,4 +76,24 @@ void entityCameraGetForward(const entityid_t entityId, vec2 out);
|
|||||||
* @param entityId The camera entity ID.
|
* @param entityId The camera entity ID.
|
||||||
* @param out Output vec2: {rightX, rightZ} normalized.
|
* @param out Output vec2: {rightX, rightZ} normalized.
|
||||||
*/
|
*/
|
||||||
void entityCameraGetRight(const entityid_t entityId, vec2 out);
|
void entityCameraGetRight(const entityid_t entityId, vec2 out);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Positions the camera to look at a 3D point at a pixel-perfect distance
|
||||||
|
* derived from the camera's FOV and screen height.
|
||||||
|
*
|
||||||
|
* @param ent The camera entity ID.
|
||||||
|
* @param posComp The position component ID.
|
||||||
|
* @param camComp The camera component ID.
|
||||||
|
* @param point World position to look at.
|
||||||
|
* @param eyeOffset Offset added to the eye position only (not the target).
|
||||||
|
* @param scale Pixels per world unit. 1.0 = pixel perfect, 2.0 = 2px per unit.
|
||||||
|
*/
|
||||||
|
void entityCameraLookAtPixelPerfect(
|
||||||
|
const entityid_t ent,
|
||||||
|
const componentid_t posComp,
|
||||||
|
const componentid_t camComp,
|
||||||
|
const vec3 point,
|
||||||
|
const vec3 eyeOffset,
|
||||||
|
const float_t scale
|
||||||
|
);
|
||||||
@@ -1,62 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "entity/entitymanager.h"
|
|
||||||
#include "display/shader/shaderunlit.h"
|
|
||||||
|
|
||||||
void entityMaterialInit(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entitymaterial_t *mat = componentGetData(
|
|
||||||
entityId, componentId, COMPONENT_TYPE_MATERIAL
|
|
||||||
);
|
|
||||||
mat->shader = &SHADER_UNLIT;
|
|
||||||
mat->material.unlit.color = COLOR_WHITE;
|
|
||||||
}
|
|
||||||
|
|
||||||
shadermaterial_t * entityMaterialGetShaderMaterial(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entitymaterial_t *mat = componentGetData(
|
|
||||||
entityId, componentId, COMPONENT_TYPE_MATERIAL
|
|
||||||
);
|
|
||||||
return &mat->material;
|
|
||||||
}
|
|
||||||
|
|
||||||
shader_t * entityMaterialGetShader(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entitymaterial_t *mat = componentGetData(
|
|
||||||
entityId, componentId, COMPONENT_TYPE_MATERIAL
|
|
||||||
);
|
|
||||||
return mat->shader;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityMaterialSetShader(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
shader_t *shader
|
|
||||||
) {
|
|
||||||
entitymaterial_t *mat = componentGetData(
|
|
||||||
entityId, componentId, COMPONENT_TYPE_MATERIAL
|
|
||||||
);
|
|
||||||
mat->shader = shader;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityMaterialSetColor(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const color_t color
|
|
||||||
) {
|
|
||||||
entitymaterial_t *mat = componentGetData(
|
|
||||||
entityId, componentId, COMPONENT_TYPE_MATERIAL
|
|
||||||
);
|
|
||||||
mat->material.unlit.color = color;
|
|
||||||
}
|
|
||||||
@@ -1,76 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "entity/entitybase.h"
|
|
||||||
#include "display/shader/shadermaterial.h"
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
shader_t *shader;
|
|
||||||
shadermaterial_t material;
|
|
||||||
} entitymaterial_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the entity material component, defaulting to the unlit shader.
|
|
||||||
*
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
*/
|
|
||||||
void entityMaterialInit(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the shader material for the given entity and component.
|
|
||||||
*
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @return The shader material for the given entity and component.
|
|
||||||
*/
|
|
||||||
shadermaterial_t * entityMaterialGetShaderMaterial(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the shader for the given entity and component.
|
|
||||||
*
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @return The shader for the given entity and component.
|
|
||||||
*/
|
|
||||||
shader_t * entityMaterialGetShader(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the shader for the given entity and component.
|
|
||||||
*
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param shader The shader to set.
|
|
||||||
*/
|
|
||||||
void entityMaterialSetShader(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
shader_t *shader
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the unlit color for the given entity and component.
|
|
||||||
*
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param color The color to set.
|
|
||||||
*/
|
|
||||||
void entityMaterialSetColor(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const color_t color
|
|
||||||
);
|
|
||||||
@@ -1,46 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "entitymesh.h"
|
|
||||||
#include "entity/entitymanager.h"
|
|
||||||
|
|
||||||
void entityMeshInit(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entitymesh_t *comp = componentGetData(
|
|
||||||
entityId, componentId, COMPONENT_TYPE_MESH
|
|
||||||
);
|
|
||||||
comp->mesh = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
mesh_t * entityMeshGetMesh(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entitymesh_t *comp = componentGetData(
|
|
||||||
entityId, componentId, COMPONENT_TYPE_MESH
|
|
||||||
);
|
|
||||||
return comp->mesh;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityMeshSetMesh(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
mesh_t *mesh
|
|
||||||
) {
|
|
||||||
entitymesh_t *comp = componentGetData(
|
|
||||||
entityId, componentId, COMPONENT_TYPE_MESH
|
|
||||||
);
|
|
||||||
comp->mesh = mesh;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityMeshDispose(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
}
|
|
||||||
@@ -1,61 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "entity/entitybase.h"
|
|
||||||
#include "display/mesh/mesh.h"
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
mesh_t *mesh;
|
|
||||||
} entitymesh_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the entity mesh component.
|
|
||||||
*
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
*/
|
|
||||||
void entityMeshInit(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Retrieves the mesh associated with the entity mesh component.
|
|
||||||
*
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @return A pointer to the mesh associated with the entity mesh component.
|
|
||||||
*/
|
|
||||||
mesh_t * entityMeshGetMesh(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the mesh associated with the entity mesh component.
|
|
||||||
*
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
* @param mesh A pointer to the mesh to associate.
|
|
||||||
*/
|
|
||||||
void entityMeshSetMesh(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
mesh_t *mesh
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Disposes the entity mesh component.
|
|
||||||
*
|
|
||||||
* @param entityId The entity ID.
|
|
||||||
* @param componentId The component ID.
|
|
||||||
*/
|
|
||||||
void entityMeshDispose(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
@@ -1,12 +1,96 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2026 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "entity/entitymanager.h"
|
#include "entity/entitymanager.h"
|
||||||
|
|
||||||
|
// Decompose localTransform into the PRS cache. Only called when PRS_DIRTY.
|
||||||
|
static void entityPositionEnsurePRS(entityposition_t *pos) {
|
||||||
|
if(!(pos->flags & ENTITY_POSITION_FLAG_PRS_DIRTY)) return;
|
||||||
|
entityPositionDecompose(pos);
|
||||||
|
pos->flags &= ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Rebuild localTransform from the PRS cache. Only rebuilds what changed.
|
||||||
|
static void entityPositionEnsureLocal(entityposition_t *pos) {
|
||||||
|
const uint8_t dirty = pos->flags & (
|
||||||
|
ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY
|
||||||
|
);
|
||||||
|
if(!dirty) return;
|
||||||
|
|
||||||
|
if(dirty & ENTITY_POSITION_FLAG_ROTATION_DIRTY) {
|
||||||
|
// Rotation or scale changed: rebuild columns 0-2 analytically (XYZ euler order).
|
||||||
|
const float c0 = cosf(pos->rotation[0]), s0 = sinf(pos->rotation[0]);
|
||||||
|
const float c1 = cosf(pos->rotation[1]), s1 = sinf(pos->rotation[1]);
|
||||||
|
const float c2 = cosf(pos->rotation[2]), s2 = sinf(pos->rotation[2]);
|
||||||
|
const float s0s1 = s0 * s1;
|
||||||
|
const float c0s1 = c0 * s1;
|
||||||
|
|
||||||
|
pos->localTransform[0][0] = c1 * c2 * pos->scale[0];
|
||||||
|
pos->localTransform[0][1] = (c0 * s2 + s0s1 * c2) * pos->scale[0];
|
||||||
|
pos->localTransform[0][2] = (s0 * s2 - c0s1 * c2) * pos->scale[0];
|
||||||
|
pos->localTransform[0][3] = 0.0f;
|
||||||
|
|
||||||
|
pos->localTransform[1][0] = -c1 * s2 * pos->scale[1];
|
||||||
|
pos->localTransform[1][1] = (c0 * c2 - s0s1 * s2) * pos->scale[1];
|
||||||
|
pos->localTransform[1][2] = (s0 * c2 + c0s1 * s2) * pos->scale[1];
|
||||||
|
pos->localTransform[1][3] = 0.0f;
|
||||||
|
|
||||||
|
pos->localTransform[2][0] = s1 * pos->scale[2];
|
||||||
|
pos->localTransform[2][1] = -s0 * c1 * pos->scale[2];
|
||||||
|
pos->localTransform[2][2] = c0 * c1 * pos->scale[2];
|
||||||
|
pos->localTransform[2][3] = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(dirty & ENTITY_POSITION_FLAG_POSITION_DIRTY) {
|
||||||
|
// Only position changed: update column 3 only (no trig needed).
|
||||||
|
pos->localTransform[3][0] = pos->position[0];
|
||||||
|
pos->localTransform[3][1] = pos->position[1];
|
||||||
|
pos->localTransform[3][2] = pos->position[2];
|
||||||
|
pos->localTransform[3][3] = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
pos->flags &= ~(ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Recompute worldTransform from the parent chain. Only called when WORLD_DIRTY.
|
||||||
|
static void entityPositionEnsureWorld(entityposition_t *pos) {
|
||||||
|
if(!(pos->flags & ENTITY_POSITION_FLAG_WORLD_DIRTY)) return;
|
||||||
|
entityPositionEnsureLocal(pos);
|
||||||
|
|
||||||
|
if(pos->parentEntityId != ENTITY_ID_INVALID) {
|
||||||
|
// Parented: world = parent.world × local. worldTransform must be written
|
||||||
|
// because children (and this node's getters) read it.
|
||||||
|
entityposition_t *parent = componentGetData(
|
||||||
|
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
||||||
|
);
|
||||||
|
entityPositionEnsureWorld(parent);
|
||||||
|
glm_mat4_mul(parent->worldTransform, pos->localTransform, pos->worldTransform);
|
||||||
|
} else if(pos->childCount > 0) {
|
||||||
|
// Parentless root with children: children need a valid worldTransform to
|
||||||
|
// multiply against, but world == local, so just copy.
|
||||||
|
glm_mat4_copy(pos->localTransform, pos->worldTransform);
|
||||||
|
}
|
||||||
|
// Parentless leaf: world == local. Getters read localTransform directly;
|
||||||
|
// no copy needed.
|
||||||
|
|
||||||
|
pos->flags &= ~ENTITY_POSITION_FLAG_WORLD_DIRTY;
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityPositionMarkDirty(entityposition_t *pos) {
|
||||||
|
if(pos->flags & ENTITY_POSITION_FLAG_WORLD_DIRTY) return;
|
||||||
|
pos->flags |= ENTITY_POSITION_FLAG_WORLD_DIRTY;
|
||||||
|
for(uint8_t i = 0; i < pos->childCount; i++) {
|
||||||
|
entityposition_t *child = componentGetData(
|
||||||
|
pos->childEntityIds[i], pos->childComponentIds[i], COMPONENT_TYPE_POSITION
|
||||||
|
);
|
||||||
|
entityPositionMarkDirty(child);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void entityPositionInit(
|
void entityPositionInit(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId
|
const componentid_t componentId
|
||||||
@@ -15,24 +99,32 @@ void entityPositionInit(
|
|||||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||||
);
|
);
|
||||||
|
|
||||||
|
pos->flags = 0;
|
||||||
|
pos->parentEntityId = ENTITY_ID_INVALID;
|
||||||
|
pos->parentComponentId = COMPONENT_ID_INVALID;
|
||||||
|
pos->childCount = 0;
|
||||||
glm_vec3_zero(pos->position);
|
glm_vec3_zero(pos->position);
|
||||||
glm_vec3_zero(pos->rotation);
|
glm_vec3_zero(pos->rotation);
|
||||||
glm_vec3_one(pos->scale);
|
glm_vec3_one(pos->scale);
|
||||||
glm_mat4_identity(pos->transform);
|
glm_mat4_identity(pos->localTransform);
|
||||||
|
glm_mat4_identity(pos->worldTransform);
|
||||||
}
|
}
|
||||||
|
|
||||||
void entityPositionLookAt(
|
void entityPositionLookAt(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId,
|
const componentid_t componentId,
|
||||||
|
vec3 eye,
|
||||||
vec3 target,
|
vec3 target,
|
||||||
vec3 up,
|
vec3 up
|
||||||
vec3 eye
|
|
||||||
) {
|
) {
|
||||||
entityposition_t *pos = componentGetData(
|
entityposition_t *pos = componentGetData(
|
||||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||||
);
|
);
|
||||||
glm_lookat(eye, target, up, pos->transform);
|
glm_lookat(eye, target, up, pos->localTransform);
|
||||||
entityPositionDecompose(pos);
|
// localTransform is now authoritative; PRS cache is stale.
|
||||||
|
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_PRS_DIRTY)
|
||||||
|
& ~(ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY);
|
||||||
|
entityPositionMarkDirty(pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
void entityPositionGetTransform(
|
void entityPositionGetTransform(
|
||||||
@@ -43,10 +135,26 @@ void entityPositionGetTransform(
|
|||||||
entityposition_t *pos = componentGetData(
|
entityposition_t *pos = componentGetData(
|
||||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||||
);
|
);
|
||||||
glm_mat4_copy(pos->transform, dest);
|
entityPositionEnsureWorld(pos);
|
||||||
|
glm_mat4_copy(
|
||||||
|
pos->parentEntityId == ENTITY_ID_INVALID ? pos->localTransform : pos->worldTransform,
|
||||||
|
dest
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void entityPositionGetPosition(
|
void entityPositionGetLocalTransform(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
mat4 dest
|
||||||
|
) {
|
||||||
|
entityposition_t *pos = componentGetData(
|
||||||
|
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||||
|
);
|
||||||
|
entityPositionEnsureLocal(pos);
|
||||||
|
glm_mat4_copy(pos->localTransform, dest);
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityPositionGetLocalPosition(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId,
|
const componentid_t componentId,
|
||||||
vec3 dest
|
vec3 dest
|
||||||
@@ -54,10 +162,59 @@ void entityPositionGetPosition(
|
|||||||
entityposition_t *pos = componentGetData(
|
entityposition_t *pos = componentGetData(
|
||||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||||
);
|
);
|
||||||
|
entityPositionEnsurePRS(pos);
|
||||||
glm_vec3_copy(pos->position, dest);
|
glm_vec3_copy(pos->position, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
void entityPositionSetPosition(
|
void entityPositionGetWorldPosition(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
vec3 dest
|
||||||
|
) {
|
||||||
|
entityposition_t *pos = componentGetData(
|
||||||
|
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||||
|
);
|
||||||
|
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
||||||
|
entityPositionEnsurePRS(pos);
|
||||||
|
glm_vec3_copy(pos->position, dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
entityPositionEnsureWorld(pos);
|
||||||
|
dest[0] = pos->worldTransform[3][0];
|
||||||
|
dest[1] = pos->worldTransform[3][1];
|
||||||
|
dest[2] = pos->worldTransform[3][2];
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityPositionSetWorldPosition(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
vec3 position
|
||||||
|
) {
|
||||||
|
entityposition_t *pos = componentGetData(
|
||||||
|
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||||
|
);
|
||||||
|
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
||||||
|
glm_vec3_copy(position, pos->position);
|
||||||
|
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_POSITION_DIRTY)
|
||||||
|
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||||
|
entityPositionMarkDirty(pos);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
entityposition_t *parent = componentGetData(
|
||||||
|
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
||||||
|
);
|
||||||
|
entityPositionEnsureWorld(parent);
|
||||||
|
mat4 invParent;
|
||||||
|
glm_mat4_inv(parent->worldTransform, invParent);
|
||||||
|
vec3 localPos;
|
||||||
|
glm_mat4_mulv3(invParent, position, 1.0f, localPos);
|
||||||
|
glm_vec3_copy(localPos, pos->position);
|
||||||
|
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_POSITION_DIRTY)
|
||||||
|
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||||
|
entityPositionMarkDirty(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityPositionSetLocalPosition(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId,
|
const componentid_t componentId,
|
||||||
vec3 position
|
vec3 position
|
||||||
@@ -66,10 +223,12 @@ void entityPositionSetPosition(
|
|||||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||||
);
|
);
|
||||||
glm_vec3_copy(position, pos->position);
|
glm_vec3_copy(position, pos->position);
|
||||||
entityPositionRebuild(pos);
|
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_POSITION_DIRTY)
|
||||||
|
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||||
|
entityPositionMarkDirty(pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
void entityPositionGetRotation(
|
void entityPositionGetLocalRotation(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId,
|
const componentid_t componentId,
|
||||||
vec3 dest
|
vec3 dest
|
||||||
@@ -77,10 +236,48 @@ void entityPositionGetRotation(
|
|||||||
entityposition_t *pos = componentGetData(
|
entityposition_t *pos = componentGetData(
|
||||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||||
);
|
);
|
||||||
|
entityPositionEnsurePRS(pos);
|
||||||
glm_vec3_copy(pos->rotation, dest);
|
glm_vec3_copy(pos->rotation, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
void entityPositionSetRotation(
|
void entityPositionGetWorldRotation(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
vec3 dest
|
||||||
|
) {
|
||||||
|
entityposition_t *pos = componentGetData(
|
||||||
|
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||||
|
);
|
||||||
|
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
||||||
|
entityPositionEnsurePRS(pos);
|
||||||
|
glm_vec3_copy(pos->rotation, dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
entityPositionEnsureWorld(pos);
|
||||||
|
const float (*wt)[4] = pos->worldTransform;
|
||||||
|
const float sx = sqrtf(wt[0][0]*wt[0][0] + wt[0][1]*wt[0][1] + wt[0][2]*wt[0][2]);
|
||||||
|
const float sy = sqrtf(wt[1][0]*wt[1][0] + wt[1][1]*wt[1][1] + wt[1][2]*wt[1][2]);
|
||||||
|
const float sz = sqrtf(wt[2][0]*wt[2][0] + wt[2][1]*wt[2][1] + wt[2][2]*wt[2][2]);
|
||||||
|
const float r00 = sx > 0.0f ? wt[0][0]/sx : 0.0f;
|
||||||
|
const float r10 = sy > 0.0f ? wt[1][0]/sy : 0.0f;
|
||||||
|
const float r20 = sz > 0.0f ? wt[2][0]/sz : 0.0f;
|
||||||
|
const float r01 = sx > 0.0f ? wt[0][1]/sx : 0.0f;
|
||||||
|
const float r11 = sy > 0.0f ? wt[1][1]/sy : 0.0f;
|
||||||
|
const float r21 = sz > 0.0f ? wt[2][1]/sz : 0.0f;
|
||||||
|
const float r22 = sz > 0.0f ? wt[2][2]/sz : 0.0f;
|
||||||
|
const float sinBeta = glm_clamp(r20, -1.0f, 1.0f);
|
||||||
|
dest[1] = asinf(sinBeta);
|
||||||
|
const float cosBeta = cosf(dest[1]);
|
||||||
|
if(fabsf(cosBeta) > 1e-6f) {
|
||||||
|
dest[0] = atan2f(-r21, r22);
|
||||||
|
dest[2] = atan2f(-r10, r00);
|
||||||
|
} else {
|
||||||
|
dest[2] = 0.0f;
|
||||||
|
dest[0] = (sinBeta > 0.0f) ? atan2f(r01, r11) : -atan2f(r01, r11);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityPositionSetLocalRotation(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId,
|
const componentid_t componentId,
|
||||||
vec3 rotation
|
vec3 rotation
|
||||||
@@ -89,10 +286,87 @@ void entityPositionSetRotation(
|
|||||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||||
);
|
);
|
||||||
glm_vec3_copy(rotation, pos->rotation);
|
glm_vec3_copy(rotation, pos->rotation);
|
||||||
entityPositionRebuild(pos);
|
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
||||||
|
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||||
|
entityPositionMarkDirty(pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
void entityPositionGetScale(
|
void entityPositionSetWorldRotation(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
vec3 rotation
|
||||||
|
) {
|
||||||
|
entityposition_t *pos = componentGetData(
|
||||||
|
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||||
|
);
|
||||||
|
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
||||||
|
glm_vec3_copy(rotation, pos->rotation);
|
||||||
|
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
||||||
|
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||||
|
entityPositionMarkDirty(pos);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
entityposition_t *parent = componentGetData(
|
||||||
|
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
||||||
|
);
|
||||||
|
entityPositionEnsureWorld(parent);
|
||||||
|
|
||||||
|
// Build target world rotation matrix (unit scale) from XYZ euler.
|
||||||
|
const float c0 = cosf(rotation[0]), s0 = sinf(rotation[0]);
|
||||||
|
const float c1 = cosf(rotation[1]), s1 = sinf(rotation[1]);
|
||||||
|
const float c2 = cosf(rotation[2]), s2 = sinf(rotation[2]);
|
||||||
|
const float s0s1 = s0*s1, c0s1 = c0*s1;
|
||||||
|
// Named wr[col_stored][row_stored] matching cglm column-major layout.
|
||||||
|
const float wr00 = c1*c2, wr01 = c0*s2 + s0s1*c2, wr02 = s0*s2 - c0s1*c2;
|
||||||
|
const float wr10 = -c1*s2, wr11 = c0*c2 - s0s1*s2, wr12 = s0*c2 + c0s1*s2;
|
||||||
|
const float wr20 = s1, wr21 = -s0*c1, wr22 = c0*c1;
|
||||||
|
|
||||||
|
// Normalize parent world columns to extract pure rotation.
|
||||||
|
const float (*pt)[4] = parent->worldTransform;
|
||||||
|
const float psx = sqrtf(pt[0][0]*pt[0][0] + pt[0][1]*pt[0][1] + pt[0][2]*pt[0][2]);
|
||||||
|
const float psy = sqrtf(pt[1][0]*pt[1][0] + pt[1][1]*pt[1][1] + pt[1][2]*pt[1][2]);
|
||||||
|
const float psz = sqrtf(pt[2][0]*pt[2][0] + pt[2][1]*pt[2][1] + pt[2][2]*pt[2][2]);
|
||||||
|
const float pr00 = psx > 0.f ? pt[0][0]/psx : 0.f;
|
||||||
|
const float pr01 = psx > 0.f ? pt[0][1]/psx : 0.f;
|
||||||
|
const float pr02 = psx > 0.f ? pt[0][2]/psx : 0.f;
|
||||||
|
const float pr10 = psy > 0.f ? pt[1][0]/psy : 0.f;
|
||||||
|
const float pr11 = psy > 0.f ? pt[1][1]/psy : 0.f;
|
||||||
|
const float pr12 = psy > 0.f ? pt[1][2]/psy : 0.f;
|
||||||
|
const float pr20 = psz > 0.f ? pt[2][0]/psz : 0.f;
|
||||||
|
const float pr21 = psz > 0.f ? pt[2][1]/psz : 0.f;
|
||||||
|
const float pr22 = psz > 0.f ? pt[2][2]/psz : 0.f;
|
||||||
|
|
||||||
|
// local_R = parent_R^T * world_R (R^-1 == R^T for orthogonal matrices).
|
||||||
|
// Compute only the 7 entries of the local rotation matrix needed for XYZ
|
||||||
|
// euler extraction (stored column-major: [col][row] = math [row][col]).
|
||||||
|
// sinBeta = stored[2][0] = math[0][2]
|
||||||
|
// r21/r22 = stored[2][1..2] = math[1..2][2]
|
||||||
|
// r10/r00 = stored[1][0], stored[0][0] = math[0][1], math[0][0]
|
||||||
|
// gimbal = stored[0][1], stored[1][1] = math[1][0], math[1][1]
|
||||||
|
const float lr00 = pr00*wr00 + pr01*wr10 + pr02*wr20; // math[0][0]
|
||||||
|
const float lr10 = pr00*wr01 + pr01*wr11 + pr02*wr21; // math[0][1]
|
||||||
|
const float lr20 = pr00*wr02 + pr01*wr12 + pr02*wr22; // math[0][2] → sinBeta
|
||||||
|
const float lr01 = pr10*wr00 + pr11*wr10 + pr12*wr20; // math[1][0]
|
||||||
|
const float lr11 = pr10*wr01 + pr11*wr11 + pr12*wr21; // math[1][1]
|
||||||
|
const float lr21 = pr10*wr02 + pr11*wr12 + pr12*wr22; // math[1][2] → r21
|
||||||
|
const float lr22 = pr20*wr02 + pr21*wr12 + pr22*wr22; // math[2][2] → r22
|
||||||
|
|
||||||
|
const float sinBeta = glm_clamp(lr20, -1.0f, 1.0f);
|
||||||
|
pos->rotation[1] = asinf(sinBeta);
|
||||||
|
const float cosBeta = cosf(pos->rotation[1]);
|
||||||
|
if(fabsf(cosBeta) > 1e-6f) {
|
||||||
|
pos->rotation[0] = atan2f(-lr21, lr22);
|
||||||
|
pos->rotation[2] = atan2f(-lr10, lr00);
|
||||||
|
} else {
|
||||||
|
pos->rotation[2] = 0.0f;
|
||||||
|
pos->rotation[0] = (sinBeta > 0.0f) ? atan2f(lr01, lr11) : -atan2f(lr01, lr11);
|
||||||
|
}
|
||||||
|
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
||||||
|
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||||
|
entityPositionMarkDirty(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityPositionGetLocalScale(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId,
|
const componentid_t componentId,
|
||||||
vec3 dest
|
vec3 dest
|
||||||
@@ -100,10 +374,31 @@ void entityPositionGetScale(
|
|||||||
entityposition_t *pos = componentGetData(
|
entityposition_t *pos = componentGetData(
|
||||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||||
);
|
);
|
||||||
|
entityPositionEnsurePRS(pos);
|
||||||
glm_vec3_copy(pos->scale, dest);
|
glm_vec3_copy(pos->scale, dest);
|
||||||
}
|
}
|
||||||
|
|
||||||
void entityPositionSetScale(
|
void entityPositionGetWorldScale(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
vec3 dest
|
||||||
|
) {
|
||||||
|
entityposition_t *pos = componentGetData(
|
||||||
|
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||||
|
);
|
||||||
|
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
||||||
|
entityPositionEnsurePRS(pos);
|
||||||
|
glm_vec3_copy(pos->scale, dest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
entityPositionEnsureWorld(pos);
|
||||||
|
const float (*wt)[4] = pos->worldTransform;
|
||||||
|
dest[0] = sqrtf(wt[0][0]*wt[0][0] + wt[0][1]*wt[0][1] + wt[0][2]*wt[0][2]);
|
||||||
|
dest[1] = sqrtf(wt[1][0]*wt[1][0] + wt[1][1]*wt[1][1] + wt[1][2]*wt[1][2]);
|
||||||
|
dest[2] = sqrtf(wt[2][0]*wt[2][0] + wt[2][1]*wt[2][1] + wt[2][2]*wt[2][2]);
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityPositionSetLocalScale(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId,
|
const componentid_t componentId,
|
||||||
vec3 scale
|
vec3 scale
|
||||||
@@ -112,7 +407,88 @@ void entityPositionSetScale(
|
|||||||
entityId, componentId, COMPONENT_TYPE_POSITION
|
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||||
);
|
);
|
||||||
glm_vec3_copy(scale, pos->scale);
|
glm_vec3_copy(scale, pos->scale);
|
||||||
entityPositionRebuild(pos);
|
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
||||||
|
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||||
|
entityPositionMarkDirty(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityPositionSetWorldScale(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
vec3 scale
|
||||||
|
) {
|
||||||
|
entityposition_t *pos = componentGetData(
|
||||||
|
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||||
|
);
|
||||||
|
if(pos->parentEntityId == ENTITY_ID_INVALID) {
|
||||||
|
glm_vec3_copy(scale, pos->scale);
|
||||||
|
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
||||||
|
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||||
|
entityPositionMarkDirty(pos);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
entityposition_t *parent = componentGetData(
|
||||||
|
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
||||||
|
);
|
||||||
|
entityPositionEnsureWorld(parent);
|
||||||
|
const float (*pt)[4] = parent->worldTransform;
|
||||||
|
const float psx = sqrtf(pt[0][0]*pt[0][0] + pt[0][1]*pt[0][1] + pt[0][2]*pt[0][2]);
|
||||||
|
const float psy = sqrtf(pt[1][0]*pt[1][0] + pt[1][1]*pt[1][1] + pt[1][2]*pt[1][2]);
|
||||||
|
const float psz = sqrtf(pt[2][0]*pt[2][0] + pt[2][1]*pt[2][1] + pt[2][2]*pt[2][2]);
|
||||||
|
pos->scale[0] = psx > 0.0f ? scale[0] / psx : scale[0];
|
||||||
|
pos->scale[1] = psy > 0.0f ? scale[1] / psy : scale[1];
|
||||||
|
pos->scale[2] = psz > 0.0f ? scale[2] / psz : scale[2];
|
||||||
|
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
||||||
|
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||||
|
entityPositionMarkDirty(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityPositionSetParent(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
const entityid_t parentEntityId,
|
||||||
|
const componentid_t parentComponentId
|
||||||
|
) {
|
||||||
|
entityposition_t *pos = componentGetData(
|
||||||
|
entityId, componentId, COMPONENT_TYPE_POSITION
|
||||||
|
);
|
||||||
|
|
||||||
|
// Remove from old parent's child list.
|
||||||
|
if(pos->parentEntityId != ENTITY_ID_INVALID) {
|
||||||
|
entityposition_t *oldParent = componentGetData(
|
||||||
|
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
||||||
|
);
|
||||||
|
for(uint8_t i = 0; i < oldParent->childCount; i++) {
|
||||||
|
if(
|
||||||
|
oldParent->childEntityIds[i] == entityId &&
|
||||||
|
oldParent->childComponentIds[i] == componentId
|
||||||
|
) {
|
||||||
|
oldParent->childCount--;
|
||||||
|
for(uint8_t j = i; j < oldParent->childCount; j++) {
|
||||||
|
oldParent->childEntityIds[j] = oldParent->childEntityIds[j + 1];
|
||||||
|
oldParent->childComponentIds[j] = oldParent->childComponentIds[j + 1];
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pos->parentEntityId = parentEntityId;
|
||||||
|
pos->parentComponentId = parentComponentId;
|
||||||
|
|
||||||
|
// Register with new parent.
|
||||||
|
if(parentEntityId != ENTITY_ID_INVALID) {
|
||||||
|
entityposition_t *parent = componentGetData(
|
||||||
|
parentEntityId, parentComponentId, COMPONENT_TYPE_POSITION
|
||||||
|
);
|
||||||
|
if(parent->childCount < ENTITY_POSITION_CHILDREN_MAX) {
|
||||||
|
parent->childEntityIds[parent->childCount] = entityId;
|
||||||
|
parent->childComponentIds[parent->childCount] = componentId;
|
||||||
|
parent->childCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
entityPositionMarkDirty(pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
entityposition_t *entityPositionGet(
|
entityposition_t *entityPositionGet(
|
||||||
@@ -125,69 +501,92 @@ entityposition_t *entityPositionGet(
|
|||||||
}
|
}
|
||||||
|
|
||||||
void entityPositionRebuild(entityposition_t *pos) {
|
void entityPositionRebuild(entityposition_t *pos) {
|
||||||
glm_mat4_identity(pos->transform);
|
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY)
|
||||||
glm_translate(pos->transform, pos->position);
|
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||||
glm_rotate_x(pos->transform, pos->rotation[0], pos->transform);
|
entityPositionMarkDirty(pos);
|
||||||
glm_rotate_y(pos->transform, pos->rotation[1], pos->transform);
|
}
|
||||||
glm_rotate_z(pos->transform, pos->rotation[2], pos->transform);
|
|
||||||
glm_scale(pos->transform, pos->scale);
|
void entityPositionDisposeDeep(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
entityposition_t *pos = entityPositionGet(entityId, componentId);
|
||||||
|
|
||||||
|
// Detach from parent so the parent's child list stays consistent.
|
||||||
|
if(pos->parentEntityId != ENTITY_ID_INVALID) {
|
||||||
|
entityPositionSetParent(entityId, componentId, ENTITY_ID_INVALID, COMPONENT_ID_INVALID);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Copy the child list before disposing self (entityDispose invalidates pos).
|
||||||
|
uint8_t childCount = pos->childCount;
|
||||||
|
entityid_t childEntityIds[ENTITY_POSITION_CHILDREN_MAX];
|
||||||
|
componentid_t childComponentIds[ENTITY_POSITION_CHILDREN_MAX];
|
||||||
|
for(uint8_t i = 0; i < childCount; i++) {
|
||||||
|
childEntityIds[i] = pos->childEntityIds[i];
|
||||||
|
childComponentIds[i] = pos->childComponentIds[i];
|
||||||
|
// Sever the child's parent link so it won't try to modify our disposed data.
|
||||||
|
entityposition_t *child = entityPositionGet(childEntityIds[i], childComponentIds[i]);
|
||||||
|
child->parentEntityId = ENTITY_ID_INVALID;
|
||||||
|
child->parentComponentId = COMPONENT_ID_INVALID;
|
||||||
|
}
|
||||||
|
|
||||||
|
entityDispose(entityId);
|
||||||
|
|
||||||
|
for(uint8_t i = 0; i < childCount; i++) {
|
||||||
|
entityPositionDisposeDeep(childEntityIds[i], childComponentIds[i]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void entityPositionDecompose(entityposition_t *pos) {
|
void entityPositionDecompose(entityposition_t *pos) {
|
||||||
// Translation: column 3
|
// Translation: column 3
|
||||||
pos->position[0] = pos->transform[3][0];
|
pos->position[0] = pos->localTransform[3][0];
|
||||||
pos->position[1] = pos->transform[3][1];
|
pos->position[1] = pos->localTransform[3][1];
|
||||||
pos->position[2] = pos->transform[3][2];
|
pos->position[2] = pos->localTransform[3][2];
|
||||||
|
|
||||||
// Scale: length of each basis column (xyz only)
|
// Scale: length of each basis column (xyz only)
|
||||||
pos->scale[0] = sqrtf(
|
pos->scale[0] = sqrtf(
|
||||||
pos->transform[0][0] * pos->transform[0][0] +
|
pos->localTransform[0][0] * pos->localTransform[0][0] +
|
||||||
pos->transform[0][1] * pos->transform[0][1] +
|
pos->localTransform[0][1] * pos->localTransform[0][1] +
|
||||||
pos->transform[0][2] * pos->transform[0][2]
|
pos->localTransform[0][2] * pos->localTransform[0][2]
|
||||||
);
|
);
|
||||||
pos->scale[1] = sqrtf(
|
pos->scale[1] = sqrtf(
|
||||||
pos->transform[1][0] * pos->transform[1][0] +
|
pos->localTransform[1][0] * pos->localTransform[1][0] +
|
||||||
pos->transform[1][1] * pos->transform[1][1] +
|
pos->localTransform[1][1] * pos->localTransform[1][1] +
|
||||||
pos->transform[1][2] * pos->transform[1][2]
|
pos->localTransform[1][2] * pos->localTransform[1][2]
|
||||||
);
|
);
|
||||||
pos->scale[2] = sqrtf(
|
pos->scale[2] = sqrtf(
|
||||||
pos->transform[2][0] * pos->transform[2][0] +
|
pos->localTransform[2][0] * pos->localTransform[2][0] +
|
||||||
pos->transform[2][1] * pos->transform[2][1] +
|
pos->localTransform[2][1] * pos->localTransform[2][1] +
|
||||||
pos->transform[2][2] * pos->transform[2][2]
|
pos->localTransform[2][2] * pos->localTransform[2][2]
|
||||||
);
|
);
|
||||||
|
|
||||||
// Normalize columns to isolate the rotation matrix
|
// Normalize columns to isolate the rotation matrix (9 floats, no mat4 needed).
|
||||||
float invS0 = pos->scale[0] > 0.0f ? 1.0f / pos->scale[0] : 0.0f;
|
const float invS0 = pos->scale[0] > 0.0f ? 1.0f / pos->scale[0] : 0.0f;
|
||||||
float invS1 = pos->scale[1] > 0.0f ? 1.0f / pos->scale[1] : 0.0f;
|
const float invS1 = pos->scale[1] > 0.0f ? 1.0f / pos->scale[1] : 0.0f;
|
||||||
float invS2 = pos->scale[2] > 0.0f ? 1.0f / pos->scale[2] : 0.0f;
|
const float invS2 = pos->scale[2] > 0.0f ? 1.0f / pos->scale[2] : 0.0f;
|
||||||
|
|
||||||
mat4 r;
|
const float r00 = pos->localTransform[0][0] * invS0;
|
||||||
glm_mat4_identity(r);
|
const float r01 = pos->localTransform[0][1] * invS0;
|
||||||
r[0][0] = pos->transform[0][0] * invS0;
|
const float r02 = pos->localTransform[0][2] * invS0;
|
||||||
r[0][1] = pos->transform[0][1] * invS0;
|
const float r10 = pos->localTransform[1][0] * invS1;
|
||||||
r[0][2] = pos->transform[0][2] * invS0;
|
const float r11 = pos->localTransform[1][1] * invS1;
|
||||||
r[1][0] = pos->transform[1][0] * invS1;
|
const float r20 = pos->localTransform[2][0] * invS2;
|
||||||
r[1][1] = pos->transform[1][1] * invS1;
|
const float r21 = pos->localTransform[2][1] * invS2;
|
||||||
r[1][2] = pos->transform[1][2] * invS1;
|
const float r22 = pos->localTransform[2][2] * invS2;
|
||||||
r[2][0] = pos->transform[2][0] * invS2;
|
|
||||||
r[2][1] = pos->transform[2][1] * invS2;
|
|
||||||
r[2][2] = pos->transform[2][2] * invS2;
|
|
||||||
|
|
||||||
// Extract XYZ euler angles (R = Rx * Ry * Rz, column-major)
|
// Extract XYZ euler angles (R = Rx * Ry * Rz, column-major)
|
||||||
// r[2][0] = sin(Y), r[2][1] = -sin(X)*cos(Y), r[2][2] = cos(X)*cos(Y)
|
const float sinBeta = glm_clamp(r20, -1.0f, 1.0f);
|
||||||
// r[0][0] = cos(Y)*cos(Z), r[1][0] = -cos(Y)*sin(Z)
|
|
||||||
float sinBeta = glm_clamp(r[2][0], -1.0f, 1.0f);
|
|
||||||
pos->rotation[1] = asinf(sinBeta);
|
pos->rotation[1] = asinf(sinBeta);
|
||||||
float cosBeta = cosf(pos->rotation[1]);
|
const float cosBeta = cosf(pos->rotation[1]);
|
||||||
|
|
||||||
if(fabsf(cosBeta) > 1e-6f) {
|
if(fabsf(cosBeta) > 1e-6f) {
|
||||||
pos->rotation[0] = atan2f(-r[2][1], r[2][2]);
|
pos->rotation[0] = atan2f(-r21, r22);
|
||||||
pos->rotation[2] = atan2f(-r[1][0], r[0][0]);
|
pos->rotation[2] = atan2f(-r10, r00);
|
||||||
} else {
|
} else {
|
||||||
// Gimbal lock: pin Z to 0, recover X from the remaining degree of freedom
|
// Gimbal lock: pin Z to 0, recover X.
|
||||||
pos->rotation[2] = 0.0f;
|
pos->rotation[2] = 0.0f;
|
||||||
pos->rotation[0] = (sinBeta > 0.0f)
|
pos->rotation[0] = (sinBeta > 0.0f)
|
||||||
? atan2f(r[0][1], r[1][1])
|
? atan2f(r01, r11)
|
||||||
: -atan2f(r[0][1], r[1][1]);
|
: -atan2f(r01, r11);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2026 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
*/
|
*/
|
||||||
@@ -8,16 +8,79 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "entity/entitybase.h"
|
#include "entity/entitybase.h"
|
||||||
|
|
||||||
|
/** Maximum number of child position components this node can track. */
|
||||||
|
#define ENTITY_POSITION_CHILDREN_MAX 8
|
||||||
|
|
||||||
|
/**
|
||||||
|
* PRS cache is stale. localTransform was written directly (e.g. lookAt) and
|
||||||
|
* position/rotation/scale need to be decomposed before they can be read.
|
||||||
|
*/
|
||||||
|
#define ENTITY_POSITION_FLAG_PRS_DIRTY (1 << 0)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Columns 0-2 of localTransform are stale. Rotation or scale changed; the
|
||||||
|
* basis vectors need to be rebuilt analytically before the matrix can be used.
|
||||||
|
* Does not imply column 3 (translation) is stale.
|
||||||
|
*/
|
||||||
|
#define ENTITY_POSITION_FLAG_ROTATION_DIRTY (1 << 1)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Column 3 of localTransform is stale. Position changed; only the translation
|
||||||
|
* column needs to be written. Does not imply columns 0-2 are stale.
|
||||||
|
*/
|
||||||
|
#define ENTITY_POSITION_FLAG_POSITION_DIRTY (1 << 2)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* worldTransform is stale. Either the local matrix changed or an ancestor
|
||||||
|
* moved; the full parent-chain multiply must be rerun before world data is read.
|
||||||
|
*/
|
||||||
|
#define ENTITY_POSITION_FLAG_WORLD_DIRTY (1 << 3)
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
mat4 transform;
|
/*
|
||||||
|
* Hot fields — flag checks and parent/child traversal (markDirty, ensureWorld)
|
||||||
|
* only touch these. Kept at the front so they share the first cache line.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** Bitmask of ENTITY_POSITION_FLAG_* values describing which caches are stale. */
|
||||||
|
uint8_t flags;
|
||||||
|
/** Entity ID of the parent node, or ENTITY_ID_INVALID if none. */
|
||||||
|
entityid_t parentEntityId;
|
||||||
|
/** Component ID of the parent position component, or COMPONENT_ID_INVALID if none. */
|
||||||
|
componentid_t parentComponentId;
|
||||||
|
/** Number of currently registered children. */
|
||||||
|
uint8_t childCount;
|
||||||
|
/** Entity IDs of child nodes. */
|
||||||
|
entityid_t childEntityIds[ENTITY_POSITION_CHILDREN_MAX];
|
||||||
|
/** Component IDs of child position components. */
|
||||||
|
componentid_t childComponentIds[ENTITY_POSITION_CHILDREN_MAX];
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Warm fields — read/written by PRS getters/setters.
|
||||||
|
* Accessed more often than the matrices but less often than flags.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** Cached local position (XYZ). May be stale when ENTITY_POSITION_FLAG_PRS_DIRTY is set. */
|
||||||
vec3 position;
|
vec3 position;
|
||||||
|
/** Cached local euler rotation (XYZ, radians). May be stale when ENTITY_POSITION_FLAG_PRS_DIRTY is set. */
|
||||||
vec3 rotation;
|
vec3 rotation;
|
||||||
|
/** Cached local scale (XYZ). May be stale when ENTITY_POSITION_FLAG_PRS_DIRTY is set. */
|
||||||
vec3 scale;
|
vec3 scale;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Cold fields — only touched when actually rebuilding transforms.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** Local transform matrix, rebuilt lazily from position/rotation/scale. */
|
||||||
|
mat4 localTransform;
|
||||||
|
/** World transform matrix, recomputed lazily from the parent chain. */
|
||||||
|
mat4 worldTransform;
|
||||||
} entityposition_t;
|
} entityposition_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initialize the entity position component.
|
* Initializes the entity position component, setting identity transforms and
|
||||||
*
|
* zeroing all parent/child state.
|
||||||
|
*
|
||||||
* @param entityId The entity ID.
|
* @param entityId The entity ID.
|
||||||
* @param componentId The component ID.
|
* @param componentId The component ID.
|
||||||
*/
|
*/
|
||||||
@@ -27,28 +90,28 @@ void entityPositionInit(
|
|||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Transforms the entity's position to look at a target point.
|
* Transforms the entity's local transform to look at a target point.
|
||||||
*
|
*
|
||||||
* @param entityId The entity ID.
|
* @param entityId The entity ID.
|
||||||
* @param componentId The component ID.
|
* @param componentId The component ID.
|
||||||
|
* @param eye The eye/camera position.
|
||||||
* @param target The target point to look at.
|
* @param target The target point to look at.
|
||||||
* @param up The up vector for the look at transformation.
|
* @param up The up vector.
|
||||||
* @param eye The position of the camera/eye for the look at transformation.
|
|
||||||
*/
|
*/
|
||||||
void entityPositionLookAt(
|
void entityPositionLookAt(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId,
|
const componentid_t componentId,
|
||||||
|
vec3 eye,
|
||||||
vec3 target,
|
vec3 target,
|
||||||
vec3 up,
|
vec3 up
|
||||||
vec3 eye
|
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the transform matrix of the entity position component.
|
* Gets the world-space transform matrix, recomputing it lazily if dirty.
|
||||||
*
|
*
|
||||||
* @param entityId The entity ID.
|
* @param entityId The entity ID.
|
||||||
* @param componentId The component ID.
|
* @param componentId The component ID.
|
||||||
* @param dest The destination matrix to write the transform to.
|
* @param dest Destination matrix.
|
||||||
*/
|
*/
|
||||||
void entityPositionGetTransform(
|
void entityPositionGetTransform(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
@@ -57,92 +120,214 @@ void entityPositionGetTransform(
|
|||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the cached position of the entity.
|
* Gets the local transform matrix (does not include parent transforms).
|
||||||
*
|
*
|
||||||
* @param entityId The entity ID.
|
* @param entityId The entity ID.
|
||||||
* @param componentId The component ID.
|
* @param componentId The component ID.
|
||||||
* @param dest The destination vec3 to write the position to.
|
* @param dest Destination matrix.
|
||||||
*/
|
*/
|
||||||
void entityPositionGetPosition(
|
void entityPositionGetLocalTransform(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
mat4 dest
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the cached local position (XYZ). Decomposes localTransform into PRS
|
||||||
|
* first if ENTITY_POSITION_FLAG_PRS_DIRTY is set; never triggers a matrix
|
||||||
|
* rebuild or world-transform update.
|
||||||
|
*
|
||||||
|
* @param entityId The entity ID.
|
||||||
|
* @param componentId The component ID.
|
||||||
|
* @param dest Destination vector.
|
||||||
|
*/
|
||||||
|
void entityPositionGetLocalPosition(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId,
|
const componentid_t componentId,
|
||||||
vec3 dest
|
vec3 dest
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the position of the entity and rebuilds the transform matrix.
|
* Gets the world-space position. For parentless entities this is the same as
|
||||||
|
* the local position.
|
||||||
*
|
*
|
||||||
* @param entityId The entity ID.
|
* @param entityId The entity ID.
|
||||||
* @param componentId The component ID.
|
* @param componentId The component ID.
|
||||||
* @param position The new position.
|
* @param dest Destination vector.
|
||||||
*/
|
*/
|
||||||
void entityPositionSetPosition(
|
void entityPositionGetWorldPosition(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
vec3 dest
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the world-space position. For parentless entities this is equivalent to
|
||||||
|
* entityPositionSetLocalPosition. For parented entities the position is
|
||||||
|
* converted to local space via the inverted parent world transform.
|
||||||
|
*
|
||||||
|
* @param entityId The entity ID.
|
||||||
|
* @param componentId The component ID.
|
||||||
|
* @param position The desired world-space position.
|
||||||
|
*/
|
||||||
|
void entityPositionSetWorldPosition(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId,
|
const componentid_t componentId,
|
||||||
vec3 position
|
vec3 position
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the cached euler rotation (XYZ, radians) of the entity.
|
* Sets the local position, marks localTransform and worldTransform (self +
|
||||||
|
* descendants) dirty.
|
||||||
*
|
*
|
||||||
* @param entityId The entity ID.
|
* @param entityId The entity ID.
|
||||||
* @param componentId The component ID.
|
* @param componentId The component ID.
|
||||||
* @param dest The destination vec3 to write the rotation to.
|
* @param position The new local position.
|
||||||
*/
|
*/
|
||||||
void entityPositionGetRotation(
|
void entityPositionSetLocalPosition(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
vec3 position
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the cached local euler rotation (XYZ, radians). Decomposes
|
||||||
|
* localTransform first if ENTITY_POSITION_FLAG_PRS_DIRTY is set.
|
||||||
|
*
|
||||||
|
* @param entityId The entity ID.
|
||||||
|
* @param componentId The component ID.
|
||||||
|
* @param dest Destination vector.
|
||||||
|
*/
|
||||||
|
void entityPositionGetLocalRotation(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId,
|
const componentid_t componentId,
|
||||||
vec3 dest
|
vec3 dest
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the euler rotation (XYZ, radians) of the entity and rebuilds the
|
* Gets the world-space euler rotation (XYZ, radians) by decomposing the world
|
||||||
* transform matrix.
|
* transform. For parentless entities this is the same as local rotation.
|
||||||
*
|
*
|
||||||
* @param entityId The entity ID.
|
* @param entityId The entity ID.
|
||||||
* @param componentId The component ID.
|
* @param componentId The component ID.
|
||||||
* @param rotation The new euler rotation in radians.
|
* @param dest Destination vector.
|
||||||
*/
|
*/
|
||||||
void entityPositionSetRotation(
|
void entityPositionGetWorldRotation(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
vec3 dest
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the local euler rotation (XYZ, radians) and marks transforms dirty.
|
||||||
|
*
|
||||||
|
* @param entityId The entity ID.
|
||||||
|
* @param componentId The component ID.
|
||||||
|
* @param rotation The new local rotation.
|
||||||
|
*/
|
||||||
|
void entityPositionSetLocalRotation(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId,
|
const componentid_t componentId,
|
||||||
vec3 rotation
|
vec3 rotation
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the cached scale of the entity.
|
* Sets the world-space euler rotation (XYZ, radians). For parentless entities
|
||||||
|
* this is equivalent to entityPositionSetLocalRotation. For parented entities
|
||||||
|
* the rotation is converted to local space by removing the parent world
|
||||||
|
* rotation.
|
||||||
*
|
*
|
||||||
* @param entityId The entity ID.
|
* @param entityId The entity ID.
|
||||||
* @param componentId The component ID.
|
* @param componentId The component ID.
|
||||||
* @param dest The destination vec3 to write the scale to.
|
* @param rotation The desired world-space euler rotation.
|
||||||
*/
|
*/
|
||||||
void entityPositionGetScale(
|
void entityPositionSetWorldRotation(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
vec3 rotation
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the cached local scale. Decomposes localTransform first if
|
||||||
|
* ENTITY_POSITION_FLAG_PRS_DIRTY is set.
|
||||||
|
*
|
||||||
|
* @param entityId The entity ID.
|
||||||
|
* @param componentId The component ID.
|
||||||
|
* @param dest Destination vector.
|
||||||
|
*/
|
||||||
|
void entityPositionGetLocalScale(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId,
|
const componentid_t componentId,
|
||||||
vec3 dest
|
vec3 dest
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the scale of the entity and rebuilds the transform matrix.
|
* Gets the world-space scale by extracting column lengths from the world
|
||||||
|
* transform. For parentless entities this is the same as local scale.
|
||||||
*
|
*
|
||||||
* @param entityId The entity ID.
|
* @param entityId The entity ID.
|
||||||
* @param componentId The component ID.
|
* @param componentId The component ID.
|
||||||
* @param scale The new scale.
|
* @param dest Destination vector.
|
||||||
*/
|
*/
|
||||||
void entityPositionSetScale(
|
void entityPositionGetWorldScale(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
vec3 dest
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the local scale and marks transforms dirty.
|
||||||
|
*
|
||||||
|
* @param entityId The entity ID.
|
||||||
|
* @param componentId The component ID.
|
||||||
|
* @param scale The new local scale.
|
||||||
|
*/
|
||||||
|
void entityPositionSetLocalScale(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId,
|
const componentid_t componentId,
|
||||||
vec3 scale
|
vec3 scale
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns a direct pointer to the entity position component data.
|
* Sets the world-space scale. For parentless entities this is equivalent to
|
||||||
* After modifying position, rotation, or scale directly, call
|
* entityPositionSetLocalScale. For parented entities the scale is converted to
|
||||||
* entityPositionRebuild() to update the transform matrix.
|
* local space by dividing by the parent world scale (assumes no shear).
|
||||||
*
|
*
|
||||||
* @param entityId The entity ID.
|
* @param entityId The entity ID.
|
||||||
* @param componentId The component ID.
|
* @param componentId The component ID.
|
||||||
* @return Pointer to the entity position component data.
|
* @param scale The desired world-space scale.
|
||||||
|
*/
|
||||||
|
void entityPositionSetWorldScale(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
vec3 scale
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the parent of this entity's position component.
|
||||||
|
* Pass ENTITY_ID_INVALID / COMPONENT_ID_INVALID to detach from any parent.
|
||||||
|
*
|
||||||
|
* @param entityId The child entity ID.
|
||||||
|
* @param componentId The child component ID.
|
||||||
|
* @param parentEntityId The parent entity ID.
|
||||||
|
* @param parentComponentId The parent component ID.
|
||||||
|
*/
|
||||||
|
void entityPositionSetParent(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
const entityid_t parentEntityId,
|
||||||
|
const componentid_t parentComponentId
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a direct pointer to the entity position component data.
|
||||||
|
* After modifying localTransform directly, call entityPositionMarkDirty() to
|
||||||
|
* set ENTITY_POSITION_FLAG_WORLD_DIRTY on self and descendants. After
|
||||||
|
* modifying PRS directly, call entityPositionRebuild() instead.
|
||||||
|
*
|
||||||
|
* @param entityId The entity ID.
|
||||||
|
* @param componentId The component ID.
|
||||||
|
* @return Pointer to the component data.
|
||||||
*/
|
*/
|
||||||
entityposition_t *entityPositionGet(
|
entityposition_t *entityPositionGet(
|
||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
@@ -150,15 +335,41 @@ entityposition_t *entityPositionGet(
|
|||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Internal function to rebuild the transform matrix of the entity position
|
* Signals that the PRS cache was modified externally. Sets both
|
||||||
* component based on the current position, rotation, and scale.
|
* ENTITY_POSITION_FLAG_ROTATION_DIRTY and ENTITY_POSITION_FLAG_POSITION_DIRTY
|
||||||
|
* so all of localTransform is rebuilt lazily on the next read, clears
|
||||||
|
* ENTITY_POSITION_FLAG_PRS_DIRTY, and propagates ENTITY_POSITION_FLAG_WORLD_DIRTY
|
||||||
|
* to self and all descendants.
|
||||||
|
*
|
||||||
|
* @param pos The position component whose PRS was modified.
|
||||||
*/
|
*/
|
||||||
void entityPositionRebuild(entityposition_t *pos);
|
void entityPositionRebuild(entityposition_t *pos);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Decomposes the transform matrix back into the position, rotation (XYZ euler,
|
* Sets ENTITY_POSITION_FLAG_WORLD_DIRTY on this node and all descendants,
|
||||||
* radians), and scale cache fields. Call after any direct matrix modification.
|
* indicating that worldTransform must be recomputed before it is read.
|
||||||
|
* Call this after modifying localTransform directly.
|
||||||
*
|
*
|
||||||
* @param pos Pointer to the entity position component data.
|
* @param pos The position component to mark dirty.
|
||||||
*/
|
*/
|
||||||
void entityPositionDecompose(entityposition_t *pos);
|
void entityPositionMarkDirty(entityposition_t *pos);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes this entity and all of its position-component descendants
|
||||||
|
* recursively. Detaches from any parent before destroying.
|
||||||
|
*
|
||||||
|
* @param entityId The root entity ID.
|
||||||
|
* @param componentId The root position component ID.
|
||||||
|
*/
|
||||||
|
void entityPositionDisposeDeep(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Decomposes the local transform matrix back into the position, rotation
|
||||||
|
* (XYZ euler, radians), and scale cache fields.
|
||||||
|
*
|
||||||
|
* @param pos The position component to decompose.
|
||||||
|
*/
|
||||||
|
void entityPositionDecompose(entityposition_t *pos);
|
||||||
|
|||||||
@@ -0,0 +1,128 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "entityrenderable.h"
|
||||||
|
#include "entity/entitymanager.h"
|
||||||
|
#include "display/shader/shadermaterial.h"
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
#include "display/display.h"
|
||||||
|
#include "display/mesh/cube.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
|
||||||
|
void entityRenderableInit(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
entityrenderable_t *r = componentGetData(
|
||||||
|
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||||
|
);
|
||||||
|
memoryZero(r, sizeof(entityrenderable_t));
|
||||||
|
r->type = ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL;
|
||||||
|
r->data.material.shaderType = SHADER_LIST_SHADER_UNLIT;
|
||||||
|
r->data.material.material.unlit.color = COLOR_WHITE;
|
||||||
|
r->data.material.meshes[0] = &CUBE_MESH_SIMPLE;
|
||||||
|
r->data.material.meshOffsets[0] = 0;
|
||||||
|
r->data.material.meshCounts[0] = -1;
|
||||||
|
r->data.material.meshCount = 1;
|
||||||
|
r->data.material.state.flags = DISPLAY_STATE_FLAG_DEPTH_TEST;
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityRenderableDispose(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityRenderableSetType(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
const entityrenderabletype_t type
|
||||||
|
) {
|
||||||
|
entityrenderable_t *r = componentGetData(
|
||||||
|
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||||
|
);
|
||||||
|
r->type = type;
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityRenderableSetPriority(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
const int8_t priority
|
||||||
|
) {
|
||||||
|
entityrenderable_t *r = componentGetData(
|
||||||
|
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||||
|
);
|
||||||
|
r->priority = priority;
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityRenderableSetDraw(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
errorret_t (*draw)(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
void *user
|
||||||
|
),
|
||||||
|
void *user
|
||||||
|
) {
|
||||||
|
assertNotNull(draw, "Draw callback cannot be null");
|
||||||
|
entityrenderable_t *r = componentGetData(
|
||||||
|
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||||
|
);
|
||||||
|
r->type = ENTITY_RENDERABLE_TYPE_CUSTOM;
|
||||||
|
r->data.custom.draw = draw;
|
||||||
|
r->data.custom.drawUser = user;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t entityRenderableDraw(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
entityrenderable_t *r = componentGetData(
|
||||||
|
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||||
|
);
|
||||||
|
|
||||||
|
switch(r->type) {
|
||||||
|
case ENTITY_RENDERABLE_TYPE_SPRITEBATCH: {
|
||||||
|
const entityrenderablespritebatch_t *sb = &r->data.spritebatch;
|
||||||
|
errorChain(displaySetState((displaystate_t){
|
||||||
|
.flags = DISPLAY_STATE_FLAG_BLEND
|
||||||
|
}));
|
||||||
|
spriteBatchClear();
|
||||||
|
shadermaterial_t mat;
|
||||||
|
memoryZero(&mat, sizeof(shadermaterial_t));
|
||||||
|
mat.unlit.texture = sb->texture;
|
||||||
|
mat.unlit.color = COLOR_WHITE;
|
||||||
|
errorChain(spriteBatchBuffer(
|
||||||
|
sb->sprites, sb->spriteCount,
|
||||||
|
SHADER_LIST_DEFS[SHADER_LIST_SHADER_UNLIT].shader, mat
|
||||||
|
));
|
||||||
|
return spriteBatchFlush();
|
||||||
|
}
|
||||||
|
|
||||||
|
case ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL: {
|
||||||
|
const entityrenderablematerial_t *m = &r->data.material;
|
||||||
|
errorChain(displaySetState(m->state));
|
||||||
|
shader_t *shader = SHADER_LIST_DEFS[m->shaderType].shader;
|
||||||
|
assertNotNull(shader, "Shader cannot be null for material type");
|
||||||
|
errorChain(shaderBind(shader));
|
||||||
|
errorChain(shaderSetMaterial(shader, &m->material));
|
||||||
|
for(uint8_t i = 0; i < m->meshCount; i++) {
|
||||||
|
errorChain(meshDraw(m->meshes[i], m->meshOffsets[i], m->meshCounts[i]));
|
||||||
|
}
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
case ENTITY_RENDERABLE_TYPE_CUSTOM:
|
||||||
|
return r->data.custom.draw(entityId, componentId, r->data.custom.drawUser);
|
||||||
|
|
||||||
|
default:
|
||||||
|
assertUnreachable("Invalid renderable type");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,147 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "entity/entitybase.h"
|
||||||
|
#include "display/mesh/mesh.h"
|
||||||
|
#include "display/shader/shadermaterial.h"
|
||||||
|
#include "display/spritebatch/spritebatch.h"
|
||||||
|
#include "display/displaystate.h"
|
||||||
|
|
||||||
|
#define ENTITY_RENDERABLE_SPRITEBATCH_SPRITES_MAX 64
|
||||||
|
#define ENTITY_RENDERABLE_MESHES_MAX 8
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ENTITY_RENDERABLE_TYPE_CUSTOM = 0,
|
||||||
|
ENTITY_RENDERABLE_TYPE_SPRITEBATCH,
|
||||||
|
ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL,
|
||||||
|
} entityrenderabletype_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
spritebatchsprite_t sprites[ENTITY_RENDERABLE_SPRITEBATCH_SPRITES_MAX];
|
||||||
|
uint32_t spriteCount;
|
||||||
|
texture_t *texture;
|
||||||
|
} entityrenderablespritebatch_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
mesh_t *meshes[ENTITY_RENDERABLE_MESHES_MAX];
|
||||||
|
int32_t meshOffsets[ENTITY_RENDERABLE_MESHES_MAX];
|
||||||
|
int32_t meshCounts[ENTITY_RENDERABLE_MESHES_MAX];
|
||||||
|
uint8_t meshCount;
|
||||||
|
shaderlistshader_t shaderType;
|
||||||
|
shadermaterial_t material;
|
||||||
|
displaystate_t state;
|
||||||
|
} entityrenderablematerial_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
errorret_t (*draw)(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
void *user
|
||||||
|
);
|
||||||
|
void *drawUser;
|
||||||
|
} entityrenderablecustom_t;
|
||||||
|
|
||||||
|
typedef union entityrenderabledata_u {
|
||||||
|
entityrenderablespritebatch_t spritebatch;
|
||||||
|
entityrenderablematerial_t material;
|
||||||
|
entityrenderablecustom_t custom;
|
||||||
|
} entityrenderabledata_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
entityrenderabletype_t type;
|
||||||
|
entityrenderabledata_t data;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Render priority. 0 = auto (derived from type/flags). Higher values render
|
||||||
|
* later (on top of lower values). Range: [-128..127] with 0 is auto.
|
||||||
|
*/
|
||||||
|
int8_t priority;
|
||||||
|
} entityrenderable_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the entity renderable component. Defaults to
|
||||||
|
* ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL with the unlit shader, a white cube,
|
||||||
|
* and depth-test enabled.
|
||||||
|
*
|
||||||
|
* @param entityId The entity to initialize the component for.
|
||||||
|
* @param componentId The renderable component of the entity.
|
||||||
|
*/
|
||||||
|
void entityRenderableInit(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes the entity renderable component.
|
||||||
|
*
|
||||||
|
* @param entityId The entity to dispose the component for.
|
||||||
|
* @param componentId The renderable component of the entity.
|
||||||
|
*/
|
||||||
|
void entityRenderableDispose(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the rendering type for the renderable component. Resets type-specific
|
||||||
|
* data to zero.
|
||||||
|
*
|
||||||
|
* @param entityId The entity to configure.
|
||||||
|
* @param componentId The renderable component.
|
||||||
|
* @param type The rendering type to use.
|
||||||
|
*/
|
||||||
|
void entityRenderableSetType(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
const entityrenderabletype_t type
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the render priority. 0 = auto (derived from type/flags). Higher values
|
||||||
|
* render later (on top). Use non-zero to force ordering.
|
||||||
|
*
|
||||||
|
* @param entityId The entity to configure.
|
||||||
|
* @param componentId The renderable component.
|
||||||
|
* @param priority The priority value, or 0 for auto.
|
||||||
|
*/
|
||||||
|
void entityRenderableSetPriority(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
const int8_t priority
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the draw callback, switching the type to ENTITY_RENDERABLE_TYPE_CUSTOM.
|
||||||
|
*
|
||||||
|
* @param entityId The entity to configure.
|
||||||
|
* @param componentId The renderable component of the entity.
|
||||||
|
* @param draw The draw callback to assign.
|
||||||
|
* @param user Userdata passed to the callback.
|
||||||
|
*/
|
||||||
|
void entityRenderableSetDraw(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
errorret_t (*draw)(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
void *user
|
||||||
|
),
|
||||||
|
void *user
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Draws the entity using its renderable component data.
|
||||||
|
*
|
||||||
|
* @param entityId The entity to draw.
|
||||||
|
* @param componentId The renderable component of the entity.
|
||||||
|
* @return Any error state that happened.
|
||||||
|
*/
|
||||||
|
errorret_t entityRenderableDraw(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
);
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
entityinteractable.c
|
||||||
|
entityoverworld.c
|
||||||
|
entityoverworldcamera.c
|
||||||
|
entityoverworldtrigger.c
|
||||||
|
entityplayer.c
|
||||||
|
)
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "entityinteractable.h"
|
||||||
|
#include "entity/entitymanager.h"
|
||||||
|
|
||||||
|
void entityInteractableInit(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
entityinteractable_t *inter = entityInteractableGet(entityId, componentId);
|
||||||
|
inter->onInteract = NULL;
|
||||||
|
inter->user = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
entityinteractable_t * entityInteractableGet(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
return componentGetData(entityId, componentId, COMPONENT_TYPE_INTERACTABLE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityInteractableSetCallback(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
void (*onInteract)(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
void *user
|
||||||
|
),
|
||||||
|
void *user
|
||||||
|
) {
|
||||||
|
entityinteractable_t *inter = entityInteractableGet(entityId, componentId);
|
||||||
|
inter->onInteract = onInteract;
|
||||||
|
inter->user = user;
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityInteractableTrigger(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
entityinteractable_t *inter = entityInteractableGet(entityId, componentId);
|
||||||
|
if(inter->onInteract == NULL) return;
|
||||||
|
inter->onInteract(entityId, componentId, inter->user);
|
||||||
|
}
|
||||||
@@ -0,0 +1,71 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "entity/entitybase.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
void (*onInteract)(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
void *user
|
||||||
|
);
|
||||||
|
void *user;
|
||||||
|
} entityinteractable_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the interactable component, clearing the callback and user pointer.
|
||||||
|
*
|
||||||
|
* @param entityId The owning entity.
|
||||||
|
* @param componentId This component's ID.
|
||||||
|
*/
|
||||||
|
void entityInteractableInit(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a pointer to the interactable component data.
|
||||||
|
*
|
||||||
|
* @param entityId The owning entity.
|
||||||
|
* @param componentId This component's ID.
|
||||||
|
* @return Pointer to the entityinteractable_t data.
|
||||||
|
*/
|
||||||
|
entityinteractable_t * entityInteractableGet(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the callback invoked when this interactable is triggered.
|
||||||
|
*
|
||||||
|
* @param entityId The owning entity.
|
||||||
|
* @param componentId This component's ID.
|
||||||
|
* @param onInteract Function called on interaction, or NULL to clear.
|
||||||
|
* @param user Arbitrary pointer forwarded to the callback.
|
||||||
|
*/
|
||||||
|
void entityInteractableSetCallback(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
void (*onInteract)(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
void *user
|
||||||
|
),
|
||||||
|
void *user
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fires the interactable's callback if one is set.
|
||||||
|
*
|
||||||
|
* @param entityId The owning entity.
|
||||||
|
* @param componentId This component's ID.
|
||||||
|
*/
|
||||||
|
void entityInteractableTrigger(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
);
|
||||||
@@ -0,0 +1,55 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "entityoverworld.h"
|
||||||
|
#include "entity/entitymanager.h"
|
||||||
|
#include "entity/component/display/entityrenderable.h"
|
||||||
|
#include "display/shader/shaderunlit.h"
|
||||||
|
#include "display/mesh/cube.h"
|
||||||
|
|
||||||
|
void entityOverworldInit(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
entityoverworld_t *ow = entityOverworldGet(entityId, componentId);
|
||||||
|
ow->type = OVERWORLD_ENTITY_TYPE_NPC;
|
||||||
|
ow->facing = FACING_DIR_DOWN;
|
||||||
|
ow->renderCompId = entityGetComponent(entityId, COMPONENT_TYPE_RENDERABLE);
|
||||||
|
if(ow->renderCompId != COMPONENT_ID_INVALID) {
|
||||||
|
entityRenderableSetDraw(entityId, ow->renderCompId, entityOverworldDraw, NULL);
|
||||||
|
}
|
||||||
|
ow->physCompId = entityGetComponent(entityId, COMPONENT_TYPE_PHYSICS);
|
||||||
|
}
|
||||||
|
|
||||||
|
entityoverworld_t * entityOverworldGet(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
return componentGetData(entityId, componentId, COMPONENT_TYPE_OVERWORLD);
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityOverworldSetType(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
const entityoverworldtype_t type
|
||||||
|
) {
|
||||||
|
entityOverworldGet(entityId, componentId)->type = type;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t entityOverworldDraw(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
void *user
|
||||||
|
) {
|
||||||
|
componentid_t owCompId = entityGetComponent(entityId, COMPONENT_TYPE_OVERWORLD);
|
||||||
|
entityoverworld_t *ow = entityOverworldGet(entityId, owCompId);
|
||||||
|
|
||||||
|
color_t col = ow->type == OVERWORLD_ENTITY_TYPE_PLAYER ? COLOR_WHITE : COLOR_BLUE;
|
||||||
|
errorChain(shaderSetColor(&SHADER_UNLIT, SHADER_UNLIT_COLOR, col));
|
||||||
|
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
|
||||||
|
return meshDraw(&CUBE_MESH_SIMPLE, 0, -1);
|
||||||
|
}
|
||||||
@@ -0,0 +1,74 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
#include "entity/entitybase.h"
|
||||||
|
#include "overworld/facingdir.h"
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
OVERWORLD_ENTITY_TYPE_PLAYER = 0,
|
||||||
|
OVERWORLD_ENTITY_TYPE_NPC = 1,
|
||||||
|
} entityoverworldtype_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
entityoverworldtype_t type;
|
||||||
|
facingdir_t facing;
|
||||||
|
componentid_t renderCompId;
|
||||||
|
componentid_t physCompId;
|
||||||
|
} entityoverworld_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the overworld component, wiring up the draw callback if a
|
||||||
|
* renderable component is already present on the entity.
|
||||||
|
*
|
||||||
|
* @param entityId The owning entity.
|
||||||
|
* @param componentId This component's ID.
|
||||||
|
*/
|
||||||
|
void entityOverworldInit(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a pointer to the overworld component data.
|
||||||
|
*
|
||||||
|
* @param entityId The owning entity.
|
||||||
|
* @param componentId This component's ID.
|
||||||
|
* @return Pointer to the entityoverworld_t data.
|
||||||
|
*/
|
||||||
|
entityoverworld_t * entityOverworldGet(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the overworld entity type.
|
||||||
|
*
|
||||||
|
* @param entityId The owning entity.
|
||||||
|
* @param componentId This component's ID.
|
||||||
|
* @param type The type to assign.
|
||||||
|
*/
|
||||||
|
void entityOverworldSetType(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
const entityoverworldtype_t type
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Draw callback registered on the renderable component.
|
||||||
|
*
|
||||||
|
* @param entityId The owning entity.
|
||||||
|
* @param componentId The renderable component's ID.
|
||||||
|
* @param user Unused.
|
||||||
|
* @return Error result.
|
||||||
|
*/
|
||||||
|
errorret_t entityOverworldDraw(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
void *user
|
||||||
|
);
|
||||||
@@ -0,0 +1,66 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "entityoverworldcamera.h"
|
||||||
|
#include "entity/entitymanager.h"
|
||||||
|
#include "entity/component/display/entityposition.h"
|
||||||
|
#include "entity/component/display/entitycamera.h"
|
||||||
|
|
||||||
|
void entityOverworldCameraInit(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
entityoverworldcamera_t *cam = entityOverworldCameraGet(entityId, componentId);
|
||||||
|
cam->targetEntityId = ENTITY_ID_INVALID;
|
||||||
|
cam->targetPosCompId = COMPONENT_ID_INVALID;
|
||||||
|
glm_vec3_zero(cam->targetOffset);
|
||||||
|
glm_vec3_zero(cam->eyeOffset);
|
||||||
|
cam->scale = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
entityoverworldcamera_t * entityOverworldCameraGet(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
return componentGetData(entityId, componentId, COMPONENT_TYPE_OVERWORLD_CAMERA);
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityOverworldCameraSetTarget(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
const entityid_t targetEntityId,
|
||||||
|
const componentid_t targetPosCompId
|
||||||
|
) {
|
||||||
|
entityoverworldcamera_t *cam = entityOverworldCameraGet(entityId, componentId);
|
||||||
|
cam->targetEntityId = targetEntityId;
|
||||||
|
cam->targetPosCompId = targetPosCompId;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t entityOverworldCameraRender(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
entityoverworldcamera_t *cam = entityOverworldCameraGet(entityId, componentId);
|
||||||
|
|
||||||
|
vec3 targetPos;
|
||||||
|
entityPositionGetWorldPosition(
|
||||||
|
cam->targetEntityId, cam->targetPosCompId, targetPos
|
||||||
|
);
|
||||||
|
|
||||||
|
vec3 center = {
|
||||||
|
targetPos[0] + cam->targetOffset[0],
|
||||||
|
targetPos[1] + cam->targetOffset[1],
|
||||||
|
targetPos[2] + cam->targetOffset[2]
|
||||||
|
};
|
||||||
|
|
||||||
|
componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
|
||||||
|
componentid_t camComp = entityGetComponent(entityId, COMPONENT_TYPE_CAMERA);
|
||||||
|
entityCameraLookAtPixelPerfect(
|
||||||
|
entityId, posComp, camComp, center, cam->eyeOffset, cam->scale
|
||||||
|
);
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
@@ -0,0 +1,69 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "entity/entitybase.h"
|
||||||
|
#include "error/error.h"
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
entityid_t targetEntityId;
|
||||||
|
componentid_t targetPosCompId;
|
||||||
|
vec3 targetOffset;
|
||||||
|
vec3 eyeOffset;
|
||||||
|
float_t scale;
|
||||||
|
} entityoverworldcamera_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the overworld camera component.
|
||||||
|
*
|
||||||
|
* @param entityId The owning entity.
|
||||||
|
* @param componentId This component's ID.
|
||||||
|
*/
|
||||||
|
void entityOverworldCameraInit(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a pointer to the overworld camera component data.
|
||||||
|
*
|
||||||
|
* @param entityId The owning entity.
|
||||||
|
* @param componentId This component's ID.
|
||||||
|
* @return Pointer to the entityoverworldcamera_t data.
|
||||||
|
*/
|
||||||
|
entityoverworldcamera_t * entityOverworldCameraGet(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the entity and position component the camera will follow.
|
||||||
|
*
|
||||||
|
* @param entityId The owning entity.
|
||||||
|
* @param componentId This component's ID.
|
||||||
|
* @param targetEntityId Entity to follow.
|
||||||
|
* @param targetPosCompId Position component on the target entity.
|
||||||
|
*/
|
||||||
|
void entityOverworldCameraSetTarget(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
const entityid_t targetEntityId,
|
||||||
|
const componentid_t targetPosCompId
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Render callback: updates the camera position to track the target entity.
|
||||||
|
* Called automatically each frame via componentRenderAll.
|
||||||
|
*
|
||||||
|
* @param entityId The owning entity.
|
||||||
|
* @param componentId This component's ID.
|
||||||
|
* @return Error state.
|
||||||
|
*/
|
||||||
|
errorret_t entityOverworldCameraRender(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
);
|
||||||
@@ -0,0 +1,83 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "entityoverworldtrigger.h"
|
||||||
|
#include "entity/entitymanager.h"
|
||||||
|
#include "entity/component/display/entityposition.h"
|
||||||
|
|
||||||
|
static void entityOverworldTriggerUpdate(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
void *user
|
||||||
|
) {
|
||||||
|
entityoverworldtrigger_t *t = entityOverworldTriggerGet(entityId, componentId);
|
||||||
|
|
||||||
|
// Find the player position.
|
||||||
|
vec3 playerPos;
|
||||||
|
bool_t playerFound = false;
|
||||||
|
for(entityid_t i = 0; i < ENTITY_COUNT_MAX; i++) {
|
||||||
|
if((ENTITY_MANAGER.entities[i].state & ENTITY_STATE_ACTIVE) == 0) continue;
|
||||||
|
if(entityGetComponent(i, COMPONENT_TYPE_PLAYER) == COMPONENT_ID_INVALID) continue;
|
||||||
|
componentid_t posComp = entityGetComponent(i, COMPONENT_TYPE_POSITION);
|
||||||
|
if(posComp == COMPONENT_ID_INVALID) continue;
|
||||||
|
entityPositionGetWorldPosition(i, posComp, playerPos);
|
||||||
|
playerFound = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool_t wasInside = t->playerInside;
|
||||||
|
bool_t nowInside = playerFound && (
|
||||||
|
playerPos[0] >= t->min[0] && playerPos[0] <= t->max[0] &&
|
||||||
|
playerPos[1] >= t->min[1] && playerPos[1] <= t->max[1] &&
|
||||||
|
playerPos[2] >= t->min[2] && playerPos[2] <= t->max[2]
|
||||||
|
);
|
||||||
|
t->playerInside = nowInside;
|
||||||
|
|
||||||
|
if(nowInside) {
|
||||||
|
if(!wasInside && t->onEnter) t->onEnter(entityId, componentId, t->user);
|
||||||
|
if(t->onStay) t->onStay(entityId, componentId, t->user);
|
||||||
|
} else {
|
||||||
|
if(wasInside && t->onExit) t->onExit(entityId, componentId, t->user);
|
||||||
|
if(t->onOutside) t->onOutside(entityId, componentId, t->user);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityOverworldTriggerInit(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
entityoverworldtrigger_t *t = entityOverworldTriggerGet(entityId, componentId);
|
||||||
|
glm_vec3_zero(t->min);
|
||||||
|
glm_vec3_zero(t->max);
|
||||||
|
t->playerInside = false;
|
||||||
|
t->onEnter = NULL;
|
||||||
|
t->onExit = NULL;
|
||||||
|
t->onStay = NULL;
|
||||||
|
t->onOutside = NULL;
|
||||||
|
t->user = NULL;
|
||||||
|
entityUpdateAdd(entityId, entityOverworldTriggerUpdate, componentId, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
entityoverworldtrigger_t * entityOverworldTriggerGet(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
return componentGetData(
|
||||||
|
entityId, componentId, COMPONENT_TYPE_OVERWORLD_TRIGGER
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityOverworldTriggerSetBounds(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
const vec3 min,
|
||||||
|
const vec3 max
|
||||||
|
) {
|
||||||
|
entityoverworldtrigger_t *t = entityOverworldTriggerGet(entityId, componentId);
|
||||||
|
glm_vec3_copy((float_t*)min, t->min);
|
||||||
|
glm_vec3_copy((float_t*)max, t->max);
|
||||||
|
}
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "entity/entitybase.h"
|
||||||
|
|
||||||
|
typedef void (*entityoverworldtriggercallback_t)(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
void *user
|
||||||
|
);
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
vec3 min;
|
||||||
|
vec3 max;
|
||||||
|
bool_t playerInside;
|
||||||
|
entityoverworldtriggercallback_t onEnter;
|
||||||
|
entityoverworldtriggercallback_t onExit;
|
||||||
|
entityoverworldtriggercallback_t onStay;
|
||||||
|
entityoverworldtriggercallback_t onOutside;
|
||||||
|
void *user;
|
||||||
|
} entityoverworldtrigger_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the overworld trigger component and registers its update
|
||||||
|
* callback with the entity manager. The trigger is entirely self-contained
|
||||||
|
* after init — no scene-level wiring required.
|
||||||
|
*/
|
||||||
|
void entityOverworldTriggerInit(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a pointer to the overworld trigger component data.
|
||||||
|
*/
|
||||||
|
entityoverworldtrigger_t * entityOverworldTriggerGet(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the trigger AABB bounds.
|
||||||
|
*/
|
||||||
|
void entityOverworldTriggerSetBounds(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
const vec3 min,
|
||||||
|
const vec3 max
|
||||||
|
);
|
||||||
@@ -0,0 +1,103 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "entityplayer.h"
|
||||||
|
#include "entity/entitymanager.h"
|
||||||
|
#include "entity/component/display/entityposition.h"
|
||||||
|
#include "entity/component/physics/entityphysics.h"
|
||||||
|
#include "entity/component/overworld/entityoverworld.h"
|
||||||
|
#include "entity/component/overworld/entityinteractable.h"
|
||||||
|
#include "input/input.h"
|
||||||
|
|
||||||
|
void entityPlayerInit(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
entityplayer_t *player = entityPlayerGet(entityId, componentId);
|
||||||
|
player->speed = ENTITY_PLAYER_SPEED;
|
||||||
|
player->runSpeed = ENTITY_PLAYER_RUN_SPEED;
|
||||||
|
}
|
||||||
|
|
||||||
|
entityplayer_t * entityPlayerGet(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
return componentGetData(entityId, componentId, COMPONENT_TYPE_PLAYER);
|
||||||
|
}
|
||||||
|
|
||||||
|
void entityPlayerUpdate(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
entityplayer_t *player = entityPlayerGet(entityId, componentId);
|
||||||
|
|
||||||
|
vec2 dir;
|
||||||
|
inputAngle2D(
|
||||||
|
INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT,
|
||||||
|
INPUT_ACTION_UP, INPUT_ACTION_DOWN,
|
||||||
|
dir
|
||||||
|
);
|
||||||
|
|
||||||
|
float_t speed = (
|
||||||
|
inputIsDown(INPUT_ACTION_CANCEL) ? player->runSpeed : player->speed
|
||||||
|
);
|
||||||
|
|
||||||
|
componentid_t owCompId = entityGetComponent(entityId, COMPONENT_TYPE_OVERWORLD);
|
||||||
|
entityoverworld_t *ow = entityOverworldGet(entityId, owCompId);
|
||||||
|
|
||||||
|
if(ow && glm_vec2_norm(dir) > 0.0f) {
|
||||||
|
if(fabsf(dir[0]) >= fabsf(dir[1])) {
|
||||||
|
ow->facing = dir[0] > 0.0f ? FACING_DIR_RIGHT : FACING_DIR_LEFT;
|
||||||
|
} else {
|
||||||
|
ow->facing = dir[1] > 0.0f ? FACING_DIR_DOWN : FACING_DIR_UP;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 vel;
|
||||||
|
entityPhysicsGetVelocity(entityId, ow->physCompId, vel);
|
||||||
|
vel[0] = dir[0] * speed;
|
||||||
|
vel[2] = dir[1] * speed;
|
||||||
|
entityPhysicsSetVelocity(entityId, ow->physCompId, vel);
|
||||||
|
|
||||||
|
if(!inputPressed(INPUT_ACTION_ACCEPT)) return;
|
||||||
|
|
||||||
|
vec3 playerPos;
|
||||||
|
componentid_t playerPosCompId = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
|
||||||
|
if(playerPosCompId == COMPONENT_ID_INVALID) return;
|
||||||
|
entityPositionGetWorldPosition(entityId, playerPosCompId, playerPos);
|
||||||
|
|
||||||
|
vec2 facingDir;
|
||||||
|
facingDirToVec2(ow ? ow->facing : FACING_DIR_DOWN, facingDir);
|
||||||
|
|
||||||
|
for(entityid_t i = 0; i < ENTITY_COUNT_MAX; i++) {
|
||||||
|
if((ENTITY_MANAGER.entities[i].state & ENTITY_STATE_ACTIVE) == 0) continue;
|
||||||
|
if(i == entityId) continue;
|
||||||
|
|
||||||
|
componentid_t interComp = entityGetComponent(i, COMPONENT_TYPE_INTERACTABLE);
|
||||||
|
if(interComp == COMPONENT_ID_INVALID) continue;
|
||||||
|
|
||||||
|
componentid_t posComp = entityGetComponent(i, COMPONENT_TYPE_POSITION);
|
||||||
|
if(posComp == COMPONENT_ID_INVALID) continue;
|
||||||
|
|
||||||
|
vec3 targetPos;
|
||||||
|
entityPositionGetWorldPosition(i, posComp, targetPos);
|
||||||
|
|
||||||
|
vec2 toTarget = {
|
||||||
|
targetPos[0] - playerPos[0],
|
||||||
|
targetPos[2] - playerPos[2],
|
||||||
|
};
|
||||||
|
float_t forward = glm_vec2_dot(facingDir, toTarget);
|
||||||
|
if(forward <= 0.0f || forward > ENTITY_PLAYER_INTERACT_RANGE) continue;
|
||||||
|
|
||||||
|
float_t lateral = fabsf(
|
||||||
|
facingDir[0] * toTarget[1] - facingDir[1] * toTarget[0]
|
||||||
|
);
|
||||||
|
if(lateral > ENTITY_PLAYER_INTERACT_LATERAL) continue;
|
||||||
|
|
||||||
|
entityInteractableTrigger(i, interComp);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,52 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
#include "entity/entitybase.h"
|
||||||
|
|
||||||
|
#define ENTITY_PLAYER_SPEED 4.0f
|
||||||
|
#define ENTITY_PLAYER_RUN_SPEED 8.0f
|
||||||
|
#define ENTITY_PLAYER_INTERACT_RANGE 1.5f
|
||||||
|
#define ENTITY_PLAYER_INTERACT_LATERAL 0.6f
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
float_t speed;
|
||||||
|
float_t runSpeed;
|
||||||
|
} entityplayer_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes the player component.
|
||||||
|
*
|
||||||
|
* @param entityId The owning entity.
|
||||||
|
* @param componentId This component's ID.
|
||||||
|
*/
|
||||||
|
void entityPlayerInit(const entityid_t entityId, const componentid_t componentId);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a pointer to the player component data.
|
||||||
|
*
|
||||||
|
* @param entityId The owning entity.
|
||||||
|
* @param componentId This component's ID.
|
||||||
|
* @return Pointer to the entityplayer_t data.
|
||||||
|
*/
|
||||||
|
entityplayer_t * entityPlayerGet(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reads input, moves the player, updates facing direction, and checks for
|
||||||
|
* interactable entities in front of the player when accept is pressed.
|
||||||
|
*
|
||||||
|
* @param entityId The owning entity.
|
||||||
|
* @param componentId This component's ID.
|
||||||
|
*/
|
||||||
|
void entityPlayerUpdate(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
);
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user