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67 Commits

Author SHA1 Message Date
YourWishes 82c300b077 Add some script modules 2026-06-02 12:55:32 -05:00
YourWishes 0f8b629e20 Add logging to Wii 2026-06-02 11:01:54 -05:00
YourWishes 36f6ac65f2 Builds and works on Gamecube 2026-06-02 09:53:56 -05:00
YourWishes a25871a849 Test sprite from script 2026-06-02 09:32:07 -05:00
YourWishes 57766a9104 Merge branch 'main' into scriptentity 2026-06-02 07:36:44 -05:00
YourWishes 3770ae1645 Fix tests? 2026-06-02 07:35:28 -05:00
YourWishes d73edb403f Example Camera 2026-06-01 23:04:55 -05:00
YourWishes b14196ff0d Basic entity script 2026-06-01 22:56:37 -05:00
YourWishes 88903fee94 No need for asset batching on text.c 2026-06-01 22:36:02 -05:00
YourWishes 1e8311fc04 Add asset batch 2026-06-01 22:34:44 -05:00
YourWishes 2b78370cb8 Add asset reaping 2026-06-01 22:20:57 -05:00
YourWishes 8f78bba9e9 Restoring JerryScript a bit cleaner 2026-06-01 21:52:36 -05:00
YourWishes 41a4be678e Added a tiny sleep on assets to stop pegging the CPU 2026-06-01 15:48:10 -05:00
YourWishes 8b2b4b7c3d Fixed JSON loader, added some tests 2026-06-01 15:31:22 -05:00
YourWishes 1f3a29f89d Asyncify other loaders 2026-06-01 15:10:58 -05:00
YourWishes c4c93097cd Add async texture loading 2026-06-01 14:53:18 -05:00
YourWishes eedb7769e6 Add some extra tests 2026-06-01 13:48:29 -05:00
YourWishes 98db62a4bc Add some more tests, prepping for asset testing 2026-06-01 13:37:14 -05:00
YourWishes df48c8e500 Consistency and fixing thread unit tests 2026-06-01 11:33:27 -05:00
YourWishes db9cc0f4c6 Add thread tests 2026-06-01 10:59:56 -05:00
YourWishes a79ee429b4 Prepping for async 2026-06-01 10:57:40 -05:00
YourWishes 6acfca6d48 Consistent 2026-05-30 20:30:13 -05:00
YourWishes 1cd6f4cb72 First refactor of new asset system 2026-05-30 08:21:58 -05:00
YourWishes 3271e8c7d6 FInished porting last asset loader types 2026-05-30 07:59:06 -05:00
YourWishes 0bcde064af Asset refactor, phase one. 2026-05-29 14:27:40 -05:00
YourWishes 957980b3c5 Updating event handler 2026-05-28 14:22:13 -05:00
YourWishes 03eb328d81 Allow dynamic trace on any platform that can support it. 2026-05-28 11:21:36 -05:00
YourWishes e1716a741f Trigger test 2026-05-26 22:18:41 -05:00
YourWishes e24707c847 Scene loading example 2026-05-26 21:42:37 -05:00
YourWishes 7c4b8c307f Fix flocking bug 2026-05-26 20:24:34 -05:00
YourWishes 109318aeaf Remove useless void checks 2026-05-26 19:24:17 -05:00
YourWishes 1f2657cea0 Spritebatch cleanup 2026-05-26 19:07:07 -05:00
YourWishes 382c435bac Entity refactoring 2026-05-22 23:01:45 -05:00
YourWishes 130fe4ca5d Delete JS assets 2026-05-22 00:00:23 -05:00
YourWishes 31ba3fe127 add build to corner of screen 2026-05-21 23:59:26 -05:00
YourWishes f68b31158f Asset refactor 2026-05-21 23:42:56 -05:00
YourWishes 653ca9a72d PSP rendering fix 2026-05-21 22:07:56 -05:00
YourWishes ba7857f4df Fix rendering 2026-05-21 18:24:18 -05:00
YourWishes 23e617ea21 Optimizing entityposition as much as possible. 2026-05-21 13:17:48 -05:00
YourWishes cdf5a5229c Refactor cleaned a few things 2026-05-21 12:52:23 -05:00
YourWishes f841a35a53 Revert "Disable old ent code"
This reverts commit efd31237be.
2026-05-21 11:07:21 -05:00
YourWishes efd31237be Disable old ent code 2026-05-21 10:18:20 -05:00
YourWishes 6502822583 Update render, spritebatch and input stuffs. 2026-05-21 09:51:56 -05:00
YourWishes a9e6f2b2a5 Scene rendering native. 2026-05-20 23:45:27 -05:00
YourWishes 510a94b42c Remove Jerryscript further 2026-05-20 21:34:00 -05:00
YourWishes d805be47ce No script 2026-05-20 20:58:56 -05:00
YourWishes f9ea8e380a Temporarily disable save code 2026-05-20 09:52:07 -05:00
YourWishes 5cb05beb30 Fix dolphin compile 2026-05-19 23:24:27 -05:00
YourWishes 677768e6ab Map Base 2026-05-19 23:13:41 -05:00
YourWishes ed6c951783 Script improvements 2026-05-17 23:40:42 -05:00
YourWishes 54254348b8 Add parent/child 2026-05-17 21:46:08 -05:00
YourWishes 782fd07a8d Savestream update 2026-05-16 17:51:00 -05:00
YourWishes a8fd55cb38 Save file update (incomplete) 2026-05-10 11:20:09 -05:00
YourWishes d7f515575a Working on burned DVD for gamecube 2026-05-09 00:14:28 -05:00
YourWishes bafbf2ec2f Fix compile error 2026-05-08 23:11:20 -05:00
YourWishes 7415944e0a scripting improvements 2026-05-08 22:46:24 -05:00
YourWishes 1ff990ff44 Add strided memory pushing and improved spritebatching 2026-05-08 20:53:05 -05:00
YourWishes 73e73d8772 Cleanup animation 2026-05-08 15:44:55 -05:00
YourWishes 6d876bb767 Anim tweak 2026-05-07 19:37:30 -05:00
YourWishes 2be0fe9f06 Fix wii build 2026-05-07 17:54:10 -05:00
YourWishes e1fb082927 Increase spritebatch flushing count 2026-05-07 17:47:39 -05:00
YourWishes 65ca5ae4c4 Dolphin Bootable ISO working! 2026-05-07 17:38:41 -05:00
YourWishes 2cea43dc70 Switch to ogc2 2026-05-07 17:21:52 -05:00
YourWishes 44a0700800 Fixed memalign again 2026-05-07 14:11:59 -05:00
YourWishes 1613a378f1 Added memalign 2026-05-07 12:39:07 -05:00
YourWishes deed98a27d 2026-05-07 12:31:22 -05:00
YourWishes 9d0cb8fb46 ISO build (partial) 2026-05-07 12:18:30 -05:00
350 changed files with 16798 additions and 7202 deletions
+46 -2
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@@ -110,6 +110,28 @@ jobs:
path: ./git-artifcats/Dusk path: ./git-artifcats/Dusk
if-no-files-found: error if-no-files-found: error
build-gamecube-iso:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Set up Docker
uses: docker/setup-docker-action@v5
- name: Build GameCube ISO
run: ./scripts/build-gamecube-iso-docker.sh
- name: Copy output files.
run: |
mkdir -p ./git-artifcats/Dusk
cp build-gamecube-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
cp build-gamecube-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
cp build-gamecube-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
- name: Upload GameCube ISO
uses: actions/upload-artifact@v6
with:
name: dusk-gamecube-iso
path: ./git-artifcats/Dusk
if-no-files-found: error
build-wii: build-wii:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
@@ -122,12 +144,34 @@ jobs:
- name: Copy output files. - name: Copy output files.
run: | run: |
mkdir -p ./git-artifcats/Dusk/apps/Dusk mkdir -p ./git-artifcats/Dusk/apps/Dusk
cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol cp build-wii/boot.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml cp build-wii/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
- name: Upload Wii binary - name: Upload Wii binary
uses: actions/upload-artifact@v6 uses: actions/upload-artifact@v6
with: with:
name: dusk-wii name: dusk-wii
path: ./git-artifcats/Dusk path: ./git-artifcats/Dusk
if-no-files-found: error
build-wii-iso:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Set up Docker
uses: docker/setup-docker-action@v5
- name: Build Wii ISO
run: ./scripts/build-wii-iso-docker.sh
- name: Copy output files.
run: |
mkdir -p ./git-artifcats/Dusk
cp build-wii-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
cp build-wii-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
cp build-wii-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
- name: Upload Wii ISO
uses: actions/upload-artifact@v6
with:
name: dusk-wii-iso
path: ./git-artifcats/Dusk
if-no-files-found: error if-no-files-found: error
+2 -1
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@@ -105,4 +105,5 @@ yarn.lock
/build2 /build2
/build* /build*
/assets/test /assets/test
/tools_old /tools_old
/assets/test.png
+15
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@@ -14,6 +14,12 @@ cmake_policy(SET CMP0079 NEW)
option(DUSK_BUILD_TESTS "Enable tests" OFF) option(DUSK_BUILD_TESTS "Enable tests" OFF)
# Game identity — override these per-project
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
set(DUSK_GAME_AUTHOR "YouWish" CACHE STRING "Game author / coder")
set(DUSK_GAME_SHORT_DESCRIPTION "Dusk game" CACHE STRING "One-line description")
set(DUSK_GAME_LONG_DESCRIPTION "No description yet." CACHE STRING "Full description")
# Prep cache # Prep cache
set(DUSK_CACHE_TARGET "dusk-target") set(DUSK_CACHE_TARGET "dusk-target")
@@ -70,10 +76,19 @@ else()
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET}) set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
endif() endif()
if(NOT DEFINED DUSK_VERSION)
string(TIMESTAMP DUSK_VERSION "debug-%y%m%d%H%M%S")
endif()
# Definitions # Definitions
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC PUBLIC
DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}" DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
DUSK_GAME_NAME="${DUSK_GAME_NAME}"
DUSK_GAME_AUTHOR="${DUSK_GAME_AUTHOR}"
DUSK_GAME_SHORT_DESCRIPTION="${DUSK_GAME_SHORT_DESCRIPTION}"
DUSK_GAME_LONG_DESCRIPTION="${DUSK_GAME_LONG_DESCRIPTION}"
DUSK_VERSION="${DUSK_VERSION}"
) )
# Toolchains # Toolchains
-35
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@@ -1,35 +0,0 @@
var SPEED = 3.0;
var DURATION = 2.0;
function MoveCubeCutscene(params) {
Cutscene.call(this);
this.cube = params.cube;
var startX = this.cube.position.position.x;
this.animLeft = new Animation([
{ time: 0.0, value: startX, easing: Easing.outQuad },
{ time: DURATION, value: startX - SPEED * DURATION }
]);
this.animRight = new Animation([
{ time: 0.0, value: startX - SPEED * DURATION, easing: Easing.inOutQuad },
{ time: DURATION, value: startX }
]);
}
MoveCubeCutscene.prototype = Object.create(Cutscene.prototype);
MoveCubeCutscene.prototype.constructor = MoveCubeCutscene;
MoveCubeCutscene.prototype.update = function() {
if(!this.animLeft.complete) {
this.cube.position.position.x = this.animLeft.update(TIME.delta);
} else {
this.cube.position.position.x = this.animRight.update(TIME.delta);
if(this.animRight.complete) {
Cutscene.finish();
}
}
};
module = MoveCubeCutscene;
-25
View File
@@ -1,25 +0,0 @@
var OverworldEntity = include('entities/OverworldEntity.js');
function CubeEntity() {
OverworldEntity.call(this);
this.add(MESH);
this.add(MATERIAL);
this.cubeMesh = Mesh.createCube();
this.mesh.mesh = this.cubeMesh;
}
CubeEntity.prototype = Object.create(OverworldEntity.prototype);
CubeEntity.prototype.constructor = CubeEntity;
CubeEntity.prototype.update = function() {
OverworldEntity.prototype.update.call(this);
var speed = 3.0;
var move = Input.axis2D(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT, INPUT_ACTION_UP, INPUT_ACTION_DOWN);
this.position.position.x += move.x * speed * TIME.delta;
this.position.position.z += move.y * speed * TIME.delta;
this.material.color = Color.rainbow();
};
module = CubeEntity;
-21
View File
@@ -1,21 +0,0 @@
function OverworldEntity() {
Entity.call(this);
this.add(POSITION);
}
OverworldEntity.prototype = Object.create(Entity.prototype);
OverworldEntity.prototype.constructor = OverworldEntity;
OverworldEntity.prototype.update = function() {
// var speed = 3.0;
// var move = Input.axis2D(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT, INPUT_ACTION_UP, INPUT_ACTION_DOWN);
// this.position.position.x += move.x * speed * TIME.delta;
// this.position.position.z += move.y * speed * TIME.delta;
}
OverworldEntity.prototype.dispose = function() {
// Nothing to dispose
}
module = OverworldEntity;
+10 -75
View File
@@ -1,77 +1,12 @@
Console.visible = true; Console.print('This is called from JavaScript');
// Default input bindings. const platformNames = {
if (typeof PSP !== 'undefined') { [System.PLATFORM_LINUX]: 'Linux',
Input.bind("up", INPUT_ACTION_UP); [System.PLATFORM_KNULLI]: 'Knulli',
Input.bind("down", INPUT_ACTION_DOWN); [System.PLATFORM_PSP]: 'PSP',
Input.bind("left", INPUT_ACTION_LEFT); [System.PLATFORM_GAMECUBE]: 'GameCube',
Input.bind("right", INPUT_ACTION_RIGHT); [System.PLATFORM_WII]: 'Wii',
Input.bind("accept", INPUT_ACTION_ACCEPT); };
Input.bind("cancel", INPUT_ACTION_CANCEL);
Input.bind("select", INPUT_ACTION_RAGEQUIT);
Input.bind("lstick_up", INPUT_ACTION_UP);
Input.bind("lstick_down", INPUT_ACTION_DOWN);
Input.bind("lstick_left", INPUT_ACTION_LEFT);
Input.bind("lstick_right", INPUT_ACTION_RIGHT);
Input.bind("triangle", INPUT_ACTION_CONSOLE);
} else if (typeof DOLPHIN !== 'undefined') { const platformName = platformNames[System.platform] || 'Unknown';
Input.bind("up", INPUT_ACTION_UP); Console.print('Platform: ' + platformName);
Input.bind("down", INPUT_ACTION_DOWN);
Input.bind("left", INPUT_ACTION_LEFT);
Input.bind("right", INPUT_ACTION_RIGHT);
Input.bind("b", INPUT_ACTION_CANCEL);
Input.bind("a", INPUT_ACTION_ACCEPT);
Input.bind("z", INPUT_ACTION_CONSOLE);
Input.bind("lstick_up", INPUT_ACTION_UP);
Input.bind("lstick_down", INPUT_ACTION_DOWN);
Input.bind("lstick_left", INPUT_ACTION_LEFT);
Input.bind("lstick_right", INPUT_ACTION_RIGHT);
} else if (typeof LINUX !== 'undefined') {
if (typeof INPUT_KEYBOARD !== 'undefined') {
Input.bind("w", INPUT_ACTION_UP);
Input.bind("s", INPUT_ACTION_DOWN);
Input.bind("a", INPUT_ACTION_LEFT);
Input.bind("d", INPUT_ACTION_RIGHT);
Input.bind("left", INPUT_ACTION_LEFT);
Input.bind("right", INPUT_ACTION_RIGHT);
Input.bind("up", INPUT_ACTION_UP);
Input.bind("down", INPUT_ACTION_DOWN);
Input.bind("enter", INPUT_ACTION_ACCEPT);
Input.bind("e", INPUT_ACTION_ACCEPT);
Input.bind("q", INPUT_ACTION_CANCEL);
Input.bind("escape", INPUT_ACTION_RAGEQUIT);
Input.bind("`", INPUT_ACTION_CONSOLE);
}
if (typeof INPUT_GAMEPAD !== 'undefined') {
Input.bind("gamepad_up", INPUT_ACTION_UP);
Input.bind("gamepad_down", INPUT_ACTION_DOWN);
Input.bind("gamepad_left", INPUT_ACTION_LEFT);
Input.bind("gamepad_right", INPUT_ACTION_RIGHT);
Input.bind("gamepad_a", INPUT_ACTION_ACCEPT);
Input.bind("gamepad_b", INPUT_ACTION_CANCEL);
Input.bind("gamepad_back", INPUT_ACTION_RAGEQUIT);
Input.bind("gamepad_lstick_up", INPUT_ACTION_UP);
Input.bind("gamepad_lstick_down", INPUT_ACTION_DOWN);
Input.bind("gamepad_lstick_left", INPUT_ACTION_LEFT);
Input.bind("gamepad_lstick_right", INPUT_ACTION_RIGHT);
}
if (typeof INPUT_POINTER !== 'undefined') {
Input.bind("mouse_x", INPUT_ACTION_POINTERX);
Input.bind("mouse_y", INPUT_ACTION_POINTERY);
}
} else {
print("Unknown platform, no default input bindings set.");
}
Scene.set('scenes/cube.js');
-50
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@@ -1,50 +0,0 @@
var CubeEntity = include('entities/CubeEntity.js');
var MoveCubeCutscene = include('cutscenes/MoveCubeCutscene.js');
function CubeScene() {
this.cam = new Entity();
this.cam.add(POSITION);
this.cam.add(CAMERA);
this.cam.position.position = new Vec3(3, 3, 3);
this.cam.position.lookAt(new Vec3(0, 0, 0));
this.cube = new CubeEntity();
this.spriteEnt = new Entity();
this.spriteEnt.add(POSITION);
this.spriteEnt.position.position = new Vec3(16, 16, 0);
this.inputEnabled = false;
var scene = this;
Cutscene.play(new MoveCubeCutscene({ cube: this.cube })).then(function() {
scene.inputEnabled = true;
});
Textbox.setText(
"Hello! This is a visual novel textbox. It automatically " +
"wraps long lines and splits into pages when the content " +
"is too tall to fit. Press advance to continue...\t" +
"This is a second paragraph on a new page."
);
}
CubeScene.prototype = Object.create(Scene.prototype);
CubeScene.prototype.constructor = CubeScene;
CubeScene.prototype.update = function() {
if(this.inputEnabled) {
this.cube.update();
}
};
CubeScene.prototype.dispose = function() {
Cutscene.stop();
this.cam.dispose();
this.cube.dispose();
this.spriteEnt.dispose();
};
module = CubeScene;
+24
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@@ -0,0 +1,24 @@
// Load rosa.
Console.print('Asset time');
const entry = Asset.lock('test.png', Asset.TYPE_TEXTURE, Texture.FORMAT_RGBA);
Asset.requireLoaded(entry);
Console.print('Asset loaded');
// Camera at (3,3,3) looking at origin
const cam = Entity.create();
const camPos = cam.add(Component.POSITION);
cam.add(Component.CAMERA);
camPos.localPosition = new Vec3(3, 3, 3);
camPos.lookAt(new Vec3(0, 0, 0));
// Test entity at origin
const testEntity = Entity.create();
const testPos = testEntity.add(Component.POSITION);
/** @type {RenderableSpritebatch} */
const testRenderable = testEntity.add(Component.RENDERABLE);
testRenderable.texture = entry.texture;
testRenderable.sprites = [
[0, 0, 1, 1, 0, 1, 1, 0]
];
testPos.localPosition = new Vec3(0, 0, 0);
+1 -1
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@@ -1,5 +1,5 @@
# Copyright (c) 2026 Dominic Masters # Copyright (c) 2026 Dominic Masters
# #
# This software is released under the MIT License. # This software is released under the MIT License.
# https://opensource.org/licenses/MIT # https://opensource.org/licenses/MIT
+42 -12
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@@ -1,3 +1,7 @@
# Build type: FAT (SD/USB via libfat) or ISO (DVD disc via libogc DVD driver)
set(DUSK_DOLPHIN_BUILD_TYPE "FAT" CACHE STRING "Dolphin asset source: FAT (SD/USB) or ISO (DVD disc)")
set_property(CACHE DUSK_DOLPHIN_BUILD_TYPE PROPERTY STRINGS "FAT" "ISO")
# Target definitions # Target definitions
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_DOLPHIN DUSK_DOLPHIN
@@ -5,36 +9,62 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_DISPLAY_WIDTH=640 DUSK_DISPLAY_WIDTH=640
DUSK_DISPLAY_HEIGHT=480 DUSK_DISPLAY_HEIGHT=480
DUSK_THREAD_PTHREAD DUSK_THREAD_PTHREAD
DUSK_DOLPHIN_BUILD_TYPE="${DUSK_DOLPHIN_BUILD_TYPE}"
) )
# Custom compiler flags # Custom compiler flags
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
# Need PkgConfig
find_package(PkgConfig REQUIRED)
pkg_check_modules(zip IMPORTED_TARGET libzip)
# Disable all warnings # Disable all warnings
target_compile_options(${DUSK_LIBRARY_TARGET_NAME} PRIVATE -w) target_compile_options(${DUSK_LIBRARY_TARGET_NAME} PRIVATE -w)
# Custom flags for cglm # cglm: fetched at source level via Findcglm.cmake (FetchContent, headers only)
set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
find_package(cglm REQUIRED) find_package(cglm REQUIRED)
# Link libraries # Pre-create ZLIB::ZLIB so any downstream cmake module that resolves it
# (FindZLIB, pkg-config IMPORTED_TARGET Requires processing) gets plain -lz
# rather than an unresolvable IMPORTED target that the PPC linker rejects.
if(NOT TARGET ZLIB::ZLIB)
add_library(ZLIB::ZLIB INTERFACE IMPORTED GLOBAL)
set_target_properties(ZLIB::ZLIB PROPERTIES INTERFACE_LINK_LIBRARIES "z")
endif()
# Mark libzip as found so src/dusk/CMakeLists.txt skips Findlibzip.cmake.
# Findlibzip.cmake calls find_package(ZLIB) which can recreate a broken
# ZLIB::ZLIB IMPORTED target, bypassing the shim above.
set(libzip_FOUND TRUE CACHE BOOL "libzip found (devkitpro portlibs)" FORCE)
# Locate zip.h in the devkitpro sysroot (respects CMAKE_FIND_ROOT_PATH).
find_path(_dusk_zip_inc NAMES zip.h)
if(_dusk_zip_inc)
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE "${_dusk_zip_inc}")
endif()
# Link libraries.
# zip/z/lzma use target_link_options (raw flags) to bypass cmake target
# resolution — pkg-config-generated targets for these carry ZLIB::ZLIB in
# INTERFACE_LINK_LIBRARIES which breaks the PPC link step.
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
cglm cglm
m m
fat zip
PkgConfig::zip bz2
zstd
z
lzma
) )
# Postbuild if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC DUSK_DOLPHIN_BUILD_ISO)
else()
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE fat)
endif()
# Postbuild: ELF -> DOL
set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol") set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
COMMAND elf2dol COMMAND elf2dol
"$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>" "$<TARGET_FILE:${DUSK_BINARY_TARGET_NAME}>"
"${DUSK_BINARY_TARGET_NAME_DOL}" "${DUSK_BINARY_TARGET_NAME_DOL}"
COMMENT "Generating ${DUSK_BINARY_TARGET_NAME_DOL} from ${DUSK_BINARY_TARGET_NAME}" COMMENT "Generating ${DUSK_BINARY_TARGET_NAME_DOL} from ${DUSK_BINARY_TARGET_NAME}"
) )
+14
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@@ -8,3 +8,17 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
# bba # bba
) )
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
COMMAND ${Python3_EXECUTABLE}
"${CMAKE_SOURCE_DIR}/tools/makedolphiniso.py"
"GCN"
"${DUSK_BINARY_TARGET_NAME_DOL}"
"${DUSK_ASSETS_ZIP}"
"${DUSK_GAME_NAME}"
"${DUSK_BUILD_DIR}"
COMMENT "Building GameCube ISO images (NTSC-J, NTSC-U, PAL)"
)
endif()
+1
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@@ -34,6 +34,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_OPENGL DUSK_OPENGL
DUSK_OPENGL_ES DUSK_OPENGL_ES
DUSK_LINUX DUSK_LINUX
DUSK_KNULLI
DUSK_DISPLAY_SIZE_DYNAMIC DUSK_DISPLAY_SIZE_DYNAMIC
DUSK_DISPLAY_WIDTH_DEFAULT=640 DUSK_DISPLAY_WIDTH_DEFAULT=640
DUSK_DISPLAY_HEIGHT_DEFAULT=480 DUSK_DISPLAY_HEIGHT_DEFAULT=480
+2
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@@ -26,6 +26,8 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
# CURL::libcurl # CURL::libcurl
) )
set(DUSK_BACKTRACE ON CACHE BOOL "Enable backtrace support for assert failures.")
# Define platform-specific macros. # Define platform-specific macros.
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_SDL2 DUSK_SDL2
-7
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@@ -1,4 +1,3 @@
# Fixes some problems building JerryScript
set(CMAKE_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE) set(CMAKE_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
set(CMAKE_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE) set(CMAKE_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
set(CMAKE_C_COMPILER_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE) set(CMAKE_C_COMPILER_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
@@ -8,9 +7,7 @@ set(CMAKE_C_ARCHIVE_APPEND "$ENV{PSPDEV}/bin/psp-ar q <TARGET> <LINK_FLAGS> <OBJ
set(CMAKE_C_ARCHIVE_FINISH "$ENV{PSPDEV}/bin/psp-ranlib <TARGET>") set(CMAKE_C_ARCHIVE_FINISH "$ENV{PSPDEV}/bin/psp-ranlib <TARGET>")
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION OFF CACHE BOOL "" FORCE) set(CMAKE_INTERPROCEDURAL_OPTIMIZATION OFF CACHE BOOL "" FORCE)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_C OFF CACHE BOOL "" FORCE) set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_C OFF CACHE BOOL "" FORCE)
set(JERRY_LTO OFF CACHE BOOL "" FORCE)
find_package(jerryscript REQUIRED)
find_package(SDL2 REQUIRED) find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED) find_package(OpenGL REQUIRED)
target_link_libraries(${DUSK_BINARY_TARGET_NAME} PUBLIC target_link_libraries(${DUSK_BINARY_TARGET_NAME} PUBLIC
@@ -42,10 +39,6 @@ target_link_libraries(${DUSK_BINARY_TARGET_NAME} PUBLIC
pspnet_apctl pspnet_apctl
psphttp psphttp
pspssl pspssl
jerryscript::core
jerryscript::ext
jerryscript::port
) )
target_include_directories(${DUSK_BINARY_TARGET_NAME} PRIVATE target_include_directories(${DUSK_BINARY_TARGET_NAME} PRIVATE
+23 -1
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@@ -2,4 +2,26 @@ include(cmake/targets/dolphin.cmake)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_WII DUSK_WII
) )
# Generate Homebrew Channel meta.xml from project identity variables
string(TIMESTAMP DUSK_BUILD_DATE "%Y%m%d000000" UTC)
configure_file(
"${CMAKE_SOURCE_DIR}/docker/dolphin/meta.xml.in"
"${DUSK_BUILD_DIR}/meta.xml"
@ONLY
)
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
COMMAND ${Python3_EXECUTABLE}
"${CMAKE_SOURCE_DIR}/tools/makedolphiniso.py"
"WII"
"${DUSK_BINARY_TARGET_NAME_DOL}"
"${DUSK_ASSETS_ZIP}"
"${DUSK_GAME_NAME}"
"${DUSK_BUILD_DIR}"
COMMENT "Building Wii ISO images (NTSC-J, NTSC-U, PAL)"
)
endif()
+4 -3
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@@ -1,6 +1,7 @@
FROM devkitpro/devkitppc FROM ghcr.io/extremscorner/libogc2
WORKDIR /workdir WORKDIR /workdir
RUN apt update && \ RUN apt update && \
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl && \ dkp-pacman -Syu --noconfirm && \
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl xorriso && \
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip libogc2 gamecube-tools ppc-libmad ppc-zlib-ng ppc-liblzma ppc-bzip2 ppc-zstd
VOLUME ["/workdir"] VOLUME ["/workdir"]
-10
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@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
<name>Dusk</name>
<version>1.00</version>
<release_date></release_date>
<coder>YouWish</coder>
<short_description>Dusk game</short_description>
<long_description>No description yet.</long_description>
<ahb_access/>
</app>
+10
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@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
<name>@DUSK_GAME_NAME@</name>
<version>@PROJECT_VERSION@</version>
<release_date>@DUSK_BUILD_DATE@</release_date>
<coder>@DUSK_GAME_AUTHOR@</coder>
<short_description>@DUSK_GAME_SHORT_DESCRIPTION@</short_description>
<long_description>@DUSK_GAME_LONG_DESCRIPTION@</long_description>
<ahb_access/>
</app>
+1 -1
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@@ -1,3 +1,3 @@
#!/bin/bash #!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile . docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-gamecube.sh" docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-gamecube.sh"
+3
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@@ -0,0 +1,3 @@
#!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-gamecube-iso.sh"
+13
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@@ -0,0 +1,13 @@
#!/bin/bash
if [ -z "$DEVKITPRO" ]; then
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
exit 1
fi
mkdir -p build-gamecube-iso
cmake -S. -Bbuild-gamecube-iso \
-DDUSK_TARGET_SYSTEM=gamecube \
-DDUSK_DOLPHIN_BUILD_TYPE=ISO \
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
cd build-gamecube-iso
make -j$(nproc) VERBOSE=1
+4 -1
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@@ -5,6 +5,9 @@ if [ -z "$DEVKITPRO" ]; then
fi fi
mkdir -p build-gamecube mkdir -p build-gamecube
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" cmake -S. -Bbuild-gamecube \
-DDUSK_TARGET_SYSTEM=gamecube \
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" \
-DDKP_OGC_PLATFORM_LIBRARY=libogc2
cd build-gamecube cd build-gamecube
make -j$(nproc) VERBOSE=1 make -j$(nproc) VERBOSE=1
+1 -1
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@@ -1,3 +1,3 @@
#!/bin/bash #!/bin/bash
docker build -t dusk-knulli -f docker/knulli/Dockerfile . docker build -t dusk-knulli -f docker/knulli/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-knulli /bin/bash -c "./scripts/build-knulli.sh" docker run --rm -v "$(pwd):/workdir" dusk-knulli /bin/bash -c "./scripts/build-knulli.sh"
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash #!/bin/bash
docker build -t dusk-linux -f docker/linux/Dockerfile . docker build -t dusk-linux -f docker/linux/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-linux /bin/bash -c "./scripts/build-linux.sh" docker run --rm -v "$(pwd):/workdir" dusk-linux /bin/bash -c "./scripts/build-linux.sh"
+1 -1
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@@ -1,3 +1,3 @@
#!/bin/bash #!/bin/bash
docker build -t dusk-psp -f docker/psp/Dockerfile . docker build -t dusk-psp -f docker/psp/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-psp /bin/bash -c "./scripts/build-psp.sh" docker run --rm -v "$(pwd):/workdir" dusk-psp /bin/bash -c "./scripts/build-psp.sh"
+1 -1
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@@ -1,3 +1,3 @@
#!/bin/bash #!/bin/bash
docker build -t dusk-vita -f docker/vita/Dockerfile . docker build -t dusk-vita -f docker/vita/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-vita /bin/bash -c "./scripts/build-vita.sh" docker run --rm -v "$(pwd):/workdir" dusk-vita /bin/bash -c "./scripts/build-vita.sh"
+1 -1
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@@ -1,3 +1,3 @@
#!/bin/bash #!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile . docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-wii.sh" docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-wii.sh"
+3
View File
@@ -0,0 +1,3 @@
#!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-wii-iso.sh"
+13
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@@ -0,0 +1,13 @@
#!/bin/bash
if [ -z "$DEVKITPRO" ]; then
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
exit 1
fi
mkdir -p build-wii-iso
cmake -S. -Bbuild-wii-iso \
-DDUSK_TARGET_SYSTEM=wii \
-DDUSK_DOLPHIN_BUILD_TYPE=ISO \
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
cd build-wii-iso
make -j$(nproc) VERBOSE=1
+2 -1
View File
@@ -7,4 +7,5 @@ fi
mkdir -p build-wii mkdir -p build-wii
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
cd build-wii cd build-wii
make -j$(nproc) VERBOSE=1 make -j$(nproc) VERBOSE=1
mv Dusk.dol boot.dol
+1 -1
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@@ -1,3 +1,3 @@
#!/bin/bash #!/bin/bash
docker build -t dusk-linux -f docker/linux/Dockerfile . docker build -t dusk-linux -f docker/linux/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-linux /bin/bash -c "./scripts/test-linux.sh" docker run --rm -v "$(pwd):/workdir" dusk-linux /bin/bash -c "./scripts/test-linux.sh"
+2
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@@ -1,4 +1,6 @@
#!/bin/bash #!/bin/bash
set -e
rm -rf build-tests
cmake -S . -B build-tests -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux cmake -S . -B build-tests -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
cmake --build build-tests -- -j$(nproc) cmake --build build-tests -- -j$(nproc)
ctest --output-on-failure --test-dir build-tests ctest --output-on-failure --test-dir build-tests
+10
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@@ -41,6 +41,13 @@ if(NOT jerryscript_FOUND)
) )
endif() endif()
if(DUSK_BACKTRACE)
target_link_options(${DUSK_LIBRARY_TARGET_NAME} PUBLIC -rdynamic)
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
DUSK_BACKTRACE
)
endif()
# Includes # Includes
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC PUBLIC
@@ -55,6 +62,7 @@ target_sources(${DUSK_BINARY_TARGET_NAME}
# Subdirs # Subdirs
add_subdirectory(animation) add_subdirectory(animation)
add_subdirectory(event)
add_subdirectory(assert) add_subdirectory(assert)
add_subdirectory(asset) add_subdirectory(asset)
add_subdirectory(cutscene) add_subdirectory(cutscene)
@@ -75,5 +83,7 @@ add_subdirectory(system)
add_subdirectory(time) add_subdirectory(time)
add_subdirectory(ui) add_subdirectory(ui)
add_subdirectory(network) add_subdirectory(network)
add_subdirectory(overworld)
add_subdirectory(save)
add_subdirectory(util) add_subdirectory(util)
add_subdirectory(thread) add_subdirectory(thread)
+35 -58
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@@ -6,70 +6,47 @@
#include "animation.h" #include "animation.h"
#include "assert/assert.h" #include "assert/assert.h"
#include "util/memory.h" #include "util/memory.h"
#include <math.h> #include "util/math.h"
void animationInit(animation_t *anim) { void animationInit(
memoryZero(anim, sizeof(animation_t));
}
void animationAddKeyframe(
animation_t *anim, animation_t *anim,
float_t time, keyframe_t *keyframes,
float_t value, uint16_t keyframeCount
easingtype_t easing
) { ) {
assertTrue( assertNotNull(anim, "Animation pointer cannot be null.");
anim->keyframeCount < ANIMATION_KEYFRAME_COUNT_MAX, assertNotNull(keyframes, "Keyframes pointer cannot be null.");
"Keyframe count exceeds ANIMATION_KEYFRAME_COUNT_MAX" assertTrue(keyframeCount > 0, "Keyframe count must be more than 0.");
);
uint8_t i = anim->keyframeCount++; anim->keyframes = keyframes;
anim->keyframes[i].time = time; anim->keyframeCount = keyframeCount;
anim->keyframes[i].value = value;
anim->keyframes[i].easing = easing;
if(time > anim->duration) anim->duration = time;
} }
float_t animationGetValue(const animation_t *anim) { float_t animationGetValue(animation_t *anim, const float_t time) {
if(anim->keyframeCount == 0) return 0.0f; assertNotNull(anim, "Animation pointer cannot be null.");
assertNotNull(anim->keyframes, "Keyframes pointer cannot be null.");
assertTrue(anim->keyframeCount > 0, "Keyframe count invalid.");
assertTrue(time >= 0, "Time must be non-negative.");
keyframe_t *start;
keyframe_t *end;
keyframe_t *last = anim->keyframes + anim->keyframeCount - 1;
keyframe_t *current = anim->keyframes;
start = current;
uint8_t last = anim->keyframeCount - 1; do {
if(current->time > time) {
if(anim->keyframeCount == 1) return anim->keyframes[0].value; end = current;
if(anim->time <= anim->keyframes[0].time) return anim->keyframes[0].value; break;
if(anim->time >= anim->keyframes[last].time) {
return anim->keyframes[last].value;
}
for(uint8_t i = 0; i < last; i++) {
const keyframe_t *a = &anim->keyframes[i];
const keyframe_t *b = &anim->keyframes[i + 1];
if(anim->time < a->time || anim->time >= b->time) continue;
float_t t = (anim->time - a->time) / (b->time - a->time);
t = easingApply(a->easing, t);
return a->value + (b->value - a->value) * t;
}
return anim->keyframes[last].value;
}
float_t animationUpdate(animation_t *anim, float_t delta) {
if(anim->complete && !anim->loop) return animationGetValue(anim);
anim->time += delta;
if(anim->duration > 0.0f && anim->time >= anim->duration) {
if(anim->loop) {
anim->time = fmodf(anim->time, anim->duration);
} else {
anim->time = anim->duration;
anim->complete = true;
} }
} start = current;
current++;
return animationGetValue(anim); if(current > last) {
} end = start;
break;
}
} while(true);
void animationReset(animation_t *anim) { float_t t = (time - start->time) / (end->time - start->time);
anim->time = 0.0f; return mathLerp(start->value, end->value, easingApply(start->easing, t));
anim->complete = false; }
}
+15 -44
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@@ -5,59 +5,30 @@
#pragma once #pragma once
#include "keyframe.h" #include "keyframe.h"
#include "error/error.h"
typedef struct { typedef struct {
keyframe_t keyframes[ANIMATION_KEYFRAME_COUNT_MAX]; keyframe_t *keyframes;
uint8_t keyframeCount; uint16_t keyframeCount;
float_t time;
float_t duration;
bool_t loop;
bool_t complete;
} animation_t; } animation_t;
/** /**
* Zeroes an animation struct. * Initializes an animation.
* *
* @param anim The animation to initialize. * @param anim The animation to initialize.
* @param keyframes The keyframes to use for the animation.
* @param keyframeCount The number of keyframes in the animation.
*/ */
void animationInit(animation_t *anim); void animationInit(
/**
* Appends a keyframe. Keyframes must be added in ascending time order.
*
* @param anim The animation to modify.
* @param time Time in seconds for this keyframe.
* @param value Value at this keyframe.
* @param easing Easing applied to the segment after this keyframe.
*/
void animationAddKeyframe(
animation_t *anim, animation_t *anim,
float_t time, keyframe_t *keyframes,
float_t value, uint16_t keyframeCount
easingtype_t easing
); );
/** /**
* Advances the animation by delta seconds and returns the current value. * Gets the value of the animation at a given time.
* *
* @param anim The animation to update. * @param anim The animation to get the value from.
* @param delta Seconds elapsed since last update. * @param time The time at which to get the value, in seconds.
* @return Interpolated value at the new time. * @return The value of the animation at the given time.
*/ */
float_t animationUpdate(animation_t *anim, float_t delta); float_t animationGetValue(animation_t *anim, const float_t time);
/**
* Returns the interpolated value at the current time without advancing.
*
* @param anim The animation to read.
* @return Interpolated value.
*/
float_t animationGetValue(const animation_t *anim);
/**
* Resets the animation to the beginning.
*
* @param anim The animation to reset.
*/
void animationReset(animation_t *anim);
+39 -34
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@@ -7,82 +7,101 @@
#include "assert/assert.h" #include "assert/assert.h"
#include <math.h> #include <math.h>
#define EASING_PI 3.14159265358979323846f const easingfn_t EASING_FUNCTIONS[EASING_COUNT] = {
#define EASING_C1 1.70158f easingLinear,
#define EASING_C2 (EASING_C1 * 1.525f) easingInSine,
#define EASING_C3 (EASING_C1 + 1.0f) easingOutSine,
easingInOutSine,
easingInQuad,
easingOutQuad,
easingInOutQuad,
easingInCubic,
easingOutCubic,
easingInOutCubic,
easingInQuart,
easingOutQuart,
easingInOutQuart,
easingInBack,
easingOutBack,
easingInOutBack,
};
float_t easingLinear(float_t t) { float_t easingApply(const easingtype_t type, const float_t t) {
assertTrue(type < EASING_COUNT, "Invalid easing type");
return EASING_FUNCTIONS[type](t);
}
float_t easingLinear(const float_t t) {
return t; return t;
} }
float_t easingInSine(float_t t) { float_t easingInSine(const float_t t) {
return 1.0f - cosf(t * EASING_PI * 0.5f); return 1.0f - cosf(t * EASING_PI * 0.5f);
} }
float_t easingOutSine(float_t t) { float_t easingOutSine(const float_t t) {
return sinf(t * EASING_PI * 0.5f); return sinf(t * EASING_PI * 0.5f);
} }
float_t easingInOutSine(float_t t) { float_t easingInOutSine(const float_t t) {
return -(cosf(EASING_PI * t) - 1.0f) * 0.5f; return -(cosf(EASING_PI * t) - 1.0f) * 0.5f;
} }
float_t easingInQuad(float_t t) { float_t easingInQuad(const float_t t) {
return t * t; return t * t;
} }
float_t easingOutQuad(float_t t) { float_t easingOutQuad(const float_t t) {
float_t u = 1.0f - t; float_t u = 1.0f - t;
return 1.0f - u * u; return 1.0f - u * u;
} }
float_t easingInOutQuad(float_t t) { float_t easingInOutQuad(const float_t t) {
if(t < 0.5f) return 2.0f * t * t; if(t < 0.5f) return 2.0f * t * t;
float_t u = -2.0f * t + 2.0f; float_t u = -2.0f * t + 2.0f;
return 1.0f - u * u * 0.5f; return 1.0f - u * u * 0.5f;
} }
float_t easingInCubic(float_t t) { float_t easingInCubic(const float_t t) {
return t * t * t; return t * t * t;
} }
float_t easingOutCubic(float_t t) { float_t easingOutCubic(const float_t t) {
float_t u = 1.0f - t; float_t u = 1.0f - t;
return 1.0f - u * u * u; return 1.0f - u * u * u;
} }
float_t easingInOutCubic(float_t t) { float_t easingInOutCubic(const float_t t) {
if(t < 0.5f) return 4.0f * t * t * t; if(t < 0.5f) return 4.0f * t * t * t;
float_t u = -2.0f * t + 2.0f; float_t u = -2.0f * t + 2.0f;
return 1.0f - u * u * u * 0.5f; return 1.0f - u * u * u * 0.5f;
} }
float_t easingInQuart(float_t t) { float_t easingInQuart(const float_t t) {
return t * t * t * t; return t * t * t * t;
} }
float_t easingOutQuart(float_t t) { float_t easingOutQuart(const float_t t) {
float_t u = 1.0f - t; float_t u = 1.0f - t;
return 1.0f - u * u * u * u; return 1.0f - u * u * u * u;
} }
float_t easingInOutQuart(float_t t) { float_t easingInOutQuart(const float_t t) {
if(t < 0.5f) return 8.0f * t * t * t * t; if(t < 0.5f) return 8.0f * t * t * t * t;
float_t u = -2.0f * t + 2.0f; float_t u = -2.0f * t + 2.0f;
return 1.0f - u * u * u * u * 0.5f; return 1.0f - u * u * u * u * 0.5f;
} }
float_t easingInBack(float_t t) { float_t easingInBack(const float_t t) {
return EASING_C3 * t * t * t - EASING_C1 * t * t; return EASING_C3 * t * t * t - EASING_C1 * t * t;
} }
float_t easingOutBack(float_t t) { float_t easingOutBack(const float_t t) {
float_t u = t - 1.0f; float_t u = t - 1.0f;
return 1.0f + EASING_C3 * u * u * u + EASING_C1 * u * u; return 1.0f + EASING_C3 * u * u * u + EASING_C1 * u * u;
} }
float_t easingInOutBack(float_t t) { float_t easingInOutBack(const float_t t) {
if(t < 0.5f) { if(t < 0.5f) {
float_t u = 2.0f * t; float_t u = 2.0f * t;
return u * u * ((EASING_C2 + 1.0f) * u - EASING_C2) * 0.5f; return u * u * ((EASING_C2 + 1.0f) * u - EASING_C2) * 0.5f;
@@ -90,17 +109,3 @@ float_t easingInOutBack(float_t t) {
float_t u = 2.0f * t - 2.0f; float_t u = 2.0f * t - 2.0f;
return (u * u * ((EASING_C2 + 1.0f) * u + EASING_C2) + 2.0f) * 0.5f; return (u * u * ((EASING_C2 + 1.0f) * u + EASING_C2) + 2.0f) * 0.5f;
} }
const easingfn_t EASING_FUNCTIONS[EASING_COUNT] = {
easingLinear,
easingInSine, easingOutSine, easingInOutSine,
easingInQuad, easingOutQuad, easingInOutQuad,
easingInCubic, easingOutCubic, easingInOutCubic,
easingInQuart, easingOutQuart, easingInOutQuart,
easingInBack, easingOutBack, easingInOutBack,
};
float_t easingApply(easingtype_t type, float_t t) {
assertTrue(type < EASING_COUNT, "Invalid easing type");
return EASING_FUNCTIONS[type](t);
}
+50 -36
View File
@@ -6,44 +6,58 @@
#pragma once #pragma once
#include "dusk.h" #include "dusk.h"
#define EASING_LINEAR 0 #define EASING_PI 3.14159265358979323846f
#define EASING_IN_SINE 1 #define EASING_C1 1.70158f
#define EASING_OUT_SINE 2 #define EASING_C2 (EASING_C1 * 1.525f)
#define EASING_IN_OUT_SINE 3 #define EASING_C3 (EASING_C1 + 1.0f)
#define EASING_IN_QUAD 4
#define EASING_OUT_QUAD 5
#define EASING_IN_OUT_QUAD 6
#define EASING_IN_CUBIC 7
#define EASING_OUT_CUBIC 8
#define EASING_IN_OUT_CUBIC 9
#define EASING_IN_QUART 10
#define EASING_OUT_QUART 11
#define EASING_IN_OUT_QUART 12
#define EASING_IN_BACK 13
#define EASING_OUT_BACK 14
#define EASING_IN_OUT_BACK 15
#define EASING_COUNT 16
typedef uint8_t easingtype_t; typedef enum {
typedef float_t (*easingfn_t)(float_t t); EASING_LINEAR,
EASING_IN_SINE,
EASING_OUT_SINE,
EASING_IN_OUT_SINE,
EASING_IN_QUAD,
EASING_OUT_QUAD,
EASING_IN_OUT_QUAD,
EASING_IN_CUBIC,
EASING_OUT_CUBIC,
EASING_IN_OUT_CUBIC,
EASING_IN_QUART,
EASING_OUT_QUART,
EASING_IN_OUT_QUART,
EASING_IN_BACK,
EASING_OUT_BACK,
EASING_IN_OUT_BACK,
EASING_COUNT
} easingtype_t;
typedef float_t (*easingfn_t)(const float_t t);
extern const easingfn_t EASING_FUNCTIONS[EASING_COUNT]; extern const easingfn_t EASING_FUNCTIONS[EASING_COUNT];
float_t easingApply(easingtype_t type, float_t t); /**
* Applies the specified easing function to t.
*
* @param type The easing type to apply.
* @param t The input time, in the range [0, 1].
* @return The eased value, in the range [0, 1].
*/
float_t easingApply(const easingtype_t type, const float_t t);
float_t easingLinear(float_t t); float_t easingLinear(const float_t t);
float_t easingInSine(float_t t); float_t easingInSine(const float_t t);
float_t easingOutSine(float_t t); float_t easingOutSine(const float_t t);
float_t easingInOutSine(float_t t); float_t easingInOutSine(const float_t t);
float_t easingInQuad(float_t t); float_t easingInQuad(const float_t t);
float_t easingOutQuad(float_t t); float_t easingOutQuad(const float_t t);
float_t easingInOutQuad(float_t t); float_t easingInOutQuad(const float_t t);
float_t easingInCubic(float_t t); float_t easingInCubic(const float_t t);
float_t easingOutCubic(float_t t); float_t easingOutCubic(const float_t t);
float_t easingInOutCubic(float_t t); float_t easingInOutCubic(const float_t t);
float_t easingInQuart(float_t t); float_t easingInQuart(const float_t t);
float_t easingOutQuart(float_t t); float_t easingOutQuart(const float_t t);
float_t easingInOutQuart(float_t t); float_t easingInOutQuart(const float_t t);
float_t easingInBack(float_t t); float_t easingInBack(const float_t t);
float_t easingOutBack(float_t t); float_t easingOutBack(const float_t t);
float_t easingInOutBack(float_t t); float_t easingInOutBack(const float_t t);
+1 -3
View File
@@ -6,10 +6,8 @@
#pragma once #pragma once
#include "easing.h" #include "easing.h"
#define ANIMATION_KEYFRAME_COUNT_MAX 16
typedef struct { typedef struct {
float_t time; float_t time;
float_t value; float_t value;
easingtype_t easing; easingtype_t easing;
} keyframe_t; } keyframe_t;
+24 -1
View File
@@ -8,6 +8,7 @@
#include "assert.h" #include "assert.h"
#include "log/log.h" #include "log/log.h"
#include "util/string.h" #include "util/string.h"
#include "util/memory.h"
#ifndef DUSK_ASSERTIONS_FAKED #ifndef DUSK_ASSERTIONS_FAKED
#ifdef DUSK_TEST_ASSERT #ifdef DUSK_TEST_ASSERT
@@ -25,6 +26,25 @@
); );
} }
#else #else
#ifdef DUSK_BACKTRACE
#include <execinfo.h>
#include <stdlib.h>
static void assertLogBacktrace(void) {
void *frames[64];
int count = backtrace(frames, 64);
char **symbols = backtrace_symbols(frames, count);
memoryTrack(symbols);
logError("Stack trace:\n");
if(symbols) {
for(int i = 0; i < count; i++) {
logError(" %s\n", symbols[i]);
}
memoryFree(symbols);
}
}
#endif
void assertTrueImpl( void assertTrueImpl(
const char *file, const char *file,
const int32_t line, const int32_t line,
@@ -33,11 +53,14 @@
) { ) {
if(x != true) { if(x != true) {
logError( logError(
"Assertion Failed in %s:%i\n\n%s\n", "Assertion Failed in %s:%i\n\n%s\n\n",
file, file,
line, line,
message message
); );
#ifdef DUSK_BACKTRACE
assertLogBacktrace();
#endif
abort(); abort();
} }
} }
+2
View File
@@ -218,6 +218,8 @@
#endif #endif
// Static Assertions
#define assertStructSize(struct, size) \ #define assertStructSize(struct, size) \
_Static_assert(sizeof(struct) == size, "Size of " #struct " must be " #size) _Static_assert(sizeof(struct) == size, "Size of " #struct " must be " #size)
+1
View File
@@ -7,6 +7,7 @@
target_sources(${DUSK_LIBRARY_TARGET_NAME} target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC PUBLIC
asset.c asset.c
assetbatch.c
assetfile.c assetfile.c
) )
+316 -15
View File
@@ -11,52 +11,353 @@
#include "assert/assert.h" #include "assert/assert.h"
#include "engine/engine.h" #include "engine/engine.h"
#include "util/string.h" #include "util/string.h"
#include "console/console.h"
#include <unistd.h>
asset_t ASSET; asset_t ASSET;
errorret_t assetInit(void) { errorret_t assetInit(void) {
memoryZero(&ASSET, sizeof(asset_t)); memoryZero(&ASSET, sizeof(asset_t));
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
threadMutexInit(&ASSET.loading[i].mutex);
}
// assetInitPlatform must either define ASSET.zip or throw an error. // assetInitPlatform must either define ASSET.zip or throw an error.
errorChain(assetInitPlatform()); errorChain(assetInitPlatform());
assertNotNull(ASSET.zip, "Asset zip null without error."); assertNotNull(ASSET.zip, "Asset zip null without error.");
threadInit(&ASSET.loadThread, assetUpdateAsync);
threadStart(&ASSET.loadThread);
errorOk(); errorOk();
} }
bool_t assetFileExists(const char_t *filename) { bool_t assetFileExists(const char_t *filename) {
assertStrLenMax(filename, ASSET_FILE_PATH_MAX, "Filename too long."); assertStrLenMax(filename, ASSET_FILE_NAME_MAX, "Filename too long.");
zip_int64_t idx = zip_name_locate(ASSET.zip, filename, 0); zip_int64_t idx = zip_name_locate(ASSET.zip, filename, 0);
if(idx < 0) return false; if(idx < 0) return false;
return true; return true;
} }
errorret_t assetLoad( assetentry_t * assetGetEntry(
const char_t *filename, const char_t *name,
assetfileloader_t loader, const assetloadertype_t type,
void *params, assetloaderinput_t *input
void *output
) { ) {
assertStrLenMax(filename, ASSET_FILE_PATH_MAX, "Filename too long."); // Is there an existing asset?
assertNotNull(output, "Output pointer cannot be NULL."); assetentry_t *entry = ASSET.entries;
assertNotNull(loader, "Asset file loader cannot be NULL."); do {
if(entry->type == ASSET_LOADER_TYPE_NULL) {
entry++;
continue;
}
if(stringEquals(entry->name, name)) {
assertTrue(entry->type == type, "Asset entry type mismatch.");
return entry;
}
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
// We did not find one existing, Find first available slot.
entry = ASSET.entries;
do {
if(entry->type != ASSET_LOADER_TYPE_NULL) {
entry++;
continue;
}
assetfile_t file; if(entry->state == ASSET_ENTRY_STATE_NOT_STARTED) {
errorChain(assetFileInit(&file, filename, params, output)); assetEntryInit(entry, name, type, input);
errorChain(loader(&file)); return entry;
errorChain(assetFileDispose(&file)); }
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
assertUnreachable("No available asset entry slots.");
return NULL;
}
errorret_t assetRequireLoaded(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL.");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
if(entry->state == ASSET_ENTRY_STATE_LOADED) {
errorOk();
}
// Lock to prevent the reaper from collecting the entry mid-spin.
assetEntryLock(entry);
while(entry->state != ASSET_ENTRY_STATE_LOADED) {
usleep(1000);
errorret_t ret = assetUpdate();
if(errorIsNotOk(ret)) {
assetEntryUnlock(entry);
errorChain(ret);
}
}
assetEntryUnlock(entry);
errorOk(); errorOk();
} }
assetentry_t * assetLock(
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
) {
assetentry_t *entry = assetGetEntry(name, type, input);
assetEntryLock(entry);
return entry;
}
void assetUnlock(const char_t *name) {
assertNotNull(name, "Name cannot be NULL.");
assetentry_t *entry = ASSET.entries;
do {
if(entry->type != ASSET_LOADER_TYPE_NULL && stringEquals(entry->name, name)) {
assetEntryUnlock(entry);
return;
}
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
assertUnreachable("Asset entry not found for unlock.");
}
void assetUnlockEntry(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL.");
assetEntryUnlock(entry);
}
errorret_t assetUpdate(void) {
// Determine how many available loading slots we have.
assetloading_t *availableLoading[ASSET_LOADING_COUNT_MAX];
uint8_t availableLoadingCount = 0;
assetloading_t *loading = ASSET.loading;
assetentry_t *entry;
do {
// We only care about NULL entry references. Nothing async touches this so
// it's fine to use raw here.
if(loading->entry != NULL) {
loading++;
continue;
}
availableLoading[availableLoadingCount++] = loading;
loading++;
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
// Now we can check for pending asset entries, we can't do anything if there
// is no available slots though.
if(availableLoadingCount > 0) {
entry = ASSET.entries;
do {
// Is this asset "ready to start loading" ?
if(entry->type == ASSET_LOADER_TYPE_NULL) {
entry++;
continue;
}
// We only care about assets not started.
if(entry->state != ASSET_ENTRY_STATE_NOT_STARTED) {
entry++;
continue;
}
// Pop a loading slot for this asset entry.
loading = availableLoading[--availableLoadingCount];
// Start loading this asset.
assetEntryStartLoading(entry, loading);
entry++;
// Did we run out of loading slots?
if(availableLoadingCount == 0) {
break;
}
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
}
// Now walk over all the loading slots and see what needs to be done.
loading = ASSET.loading;
do {
// Is the loading slot in use? Entry can only be modified synchronously.
if(loading->entry == NULL) {
loading++;
continue;
}
// Lock the loading slot. This will prevent any async modifications.
threadMutexLock(&loading->mutex);
// Check the state of the entry.
switch(loading->entry->state) {
// This thing is pending synchronous loading.
case ASSET_ENTRY_STATE_PENDING_SYNC:
loading->entry->state = ASSET_ENTRY_STATE_LOADING_SYNC;
// Unlock before calling loadSync. The sync loader may re-enter
// assetUpdate (e.g. a script loading another asset), and the async
// thread never touches LOADING_SYNC entries, so this is safe.
threadMutexUnlock(&loading->mutex);
errorret_t ret = (
ASSET_LOADER_CALLBACKS[loading->type].loadSync(loading)
);
// After a sync load, these are the only valid states.
assertTrue(
loading->entry->state == ASSET_ENTRY_STATE_LOADED ||
loading->entry->state == ASSET_ENTRY_STATE_ERROR ||
loading->entry->state == ASSET_ENTRY_STATE_PENDING_SYNC ||
loading->entry->state == ASSET_ENTRY_STATE_PENDING_ASYNC,
"Loader did not set entry state to loaded or error on finished load."
);
if(errorIsNotOk(ret)) {
errorCatch(errorPrint(ret));
assertTrue(
loading->entry->state == ASSET_ENTRY_STATE_ERROR,
"Loader did not set entry state to error on failed load."
);
}
loading++;
break;
case ASSET_ENTRY_STATE_LOADING_SYNC:
// A re-entrant assetUpdate call (e.g. from a script loading another
// asset) will see this entry mid-sync-load. Skip it.
threadMutexUnlock(&loading->mutex);
loading++;
continue;
// Done loading, we can just free it up.
case ASSET_ENTRY_STATE_LOADED:
loading->entry = NULL;
threadMutexUnlock(&loading->mutex);
loading++;
break;
case ASSET_ENTRY_STATE_ERROR:
threadMutexUnlock(&loading->mutex);
errorThrow("Failed to load asset asynchronously.");
break;
default:
threadMutexUnlock(&loading->mutex);
loading++;
continue;
}
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
// Reap entries that have no external locks (refs.count == 0) AND have been
// explicitly locked at least once. Entries that were never locked are left
// alone — raw-pointer callers hold no ref but should not lose the entry.
entry = ASSET.entries;
do {
if(entry->state != ASSET_ENTRY_STATE_LOADED) {
entry++;
continue;
}
if(entry->type == ASSET_LOADER_TYPE_NULL) {
entry++;
continue;
}
if(!entry->wasLocked) {
entry++;
continue;
}
if(entry->refs.count > 0) {
entry++;
continue;
}
consolePrint("Reaping asset %s", entry->name);
errorChain(assetEntryDispose(entry));
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
errorOk();
}
void assetUpdateAsync(thread_t *thread) {
while(!threadShouldStop(thread)) {
// Walk over each asset
assetloading_t *loading;
loading = ASSET.loading;
do {
threadMutexLock(&loading->mutex);
if(loading->entry == NULL) {
threadMutexUnlock(&loading->mutex);
loading++;
continue;
}
switch(loading->entry->state) {
case ASSET_ENTRY_STATE_PENDING_ASYNC:
loading->entry->state = ASSET_ENTRY_STATE_LOADING_ASYNC;
assertNotNull(
ASSET_LOADER_CALLBACKS[loading->type].loadAsync,
"Loader does not support async loading."
);
errorret_t ret = (
ASSET_LOADER_CALLBACKS[loading->type].loadAsync(loading)
);
if(errorIsNotOk(ret)) {
errorCatch(errorPrint(ret));
assertTrue(
loading->entry->state == ASSET_ENTRY_STATE_ERROR,
"Loader did not set entry state to error on failed load."
);
}
threadMutexUnlock(&loading->mutex);
loading++;
break;
case ASSET_ENTRY_STATE_LOADING_ASYNC:
assertUnreachable(
"Entry is in a pending async state still?"
);
break;
default:
threadMutexUnlock(&loading->mutex);
loading++;
continue;
}
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
if(threadShouldStop(thread)) break;
usleep(1000);
}
}
errorret_t assetDispose(void) { errorret_t assetDispose(void) {
threadStop(&ASSET.loadThread);
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
threadMutexDispose(&ASSET.loading[i].mutex);
}
// Cleanup zip file.
if(ASSET.zip != NULL) { if(ASSET.zip != NULL) {
if(zip_close(ASSET.zip) != 0) { if(zip_close(ASSET.zip) != 0) {
errorThrow("Failed to close asset zip archive."); errorThrow("Failed to close asset zip archive.");
} }
ASSET.zip = NULL; ASSET.zip = NULL;
} }
errorChain(assetDisposePlatform()); errorChain(assetDisposePlatform());
errorOk(); errorOk();
} }
+80 -12
View File
@@ -9,6 +9,9 @@
#include "error/error.h" #include "error/error.h"
#include "asset/assetplatform.h" #include "asset/assetplatform.h"
#include "assetfile.h" #include "assetfile.h"
#include "thread/thread.h"
#include "asset/loader/assetentry.h"
#include "asset/loader/assetloading.h"
#ifndef assetInitPlatform #ifndef assetInitPlatform
#error "Platform must define assetInitPlatform function." #error "Platform must define assetInitPlatform function."
@@ -20,15 +23,27 @@
#define ASSET_FILE_NAME "dusk.dsk" #define ASSET_FILE_NAME "dusk.dsk"
#define ASSET_HEADER_SIZE 3 #define ASSET_HEADER_SIZE 3
#define ASSET_LOADING_COUNT_MAX 4
#define ASSET_ENTRY_COUNT_MAX 128
typedef struct asset_s { typedef struct asset_s {
zip_t *zip; zip_t *zip;
assetplatform_t platform; assetplatform_t platform;
// Background loading thread.
thread_t loadThread;
// Assets that are mid loading.
assetloading_t loading[ASSET_LOADING_COUNT_MAX];
assetentry_t entries[ASSET_ENTRY_COUNT_MAX];
} asset_t; } asset_t;
extern asset_t ASSET; extern asset_t ASSET;
/** /**
* Initializes the asset system. * Initializes the asset system.
*
* @return An error code if the asset system could not be initialized properly.
*/ */
errorret_t assetInit(void); errorret_t assetInit(void);
@@ -41,21 +56,74 @@ errorret_t assetInit(void);
bool_t assetFileExists(const char_t *filename); bool_t assetFileExists(const char_t *filename);
/** /**
* Loads an asset by its filename, * Gets, or creates, a new asset entry. Internal — prefer assetLock.
* *
* @param filename The filename of the asset to retrieve. * @param name Filename of the asset.
* @param loader Loader to use for loading the asset file. * @param type Type of the asset.
* @param params Parameters to pass to the loader. * @param input Loader-specific parameters.
* @param output The output pointer to store the loaded asset data.
* @return An error code if the asset could not be loaded.
*/ */
errorret_t assetLoad( assetentry_t * assetGetEntry(
const char_t *filename, const char_t *name,
assetfileloader_t loader, const assetloadertype_t type,
void *params, assetloaderinput_t *input
void *output
); );
/**
* Gets, creates, and locks an asset entry. The asset will begin loading on
* the next assetUpdate. Call assetUnlock when done to allow the entry to be
* reclaimed.
*
* @param name Filename of the asset.
* @param type Type of the asset.
* @param input Loader-specific parameters.
* @return The locked asset entry.
*/
assetentry_t * assetLock(
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
);
/**
* Releases a lock on an asset entry by name. When all locks are released the
* entry will be reclaimed at the start of the next assetUpdate.
*
* @param name Filename of the asset to unlock.
*/
void assetUnlock(const char_t *name);
/**
* Releases a lock on an asset entry by pointer. When all locks are released
* the entry will be reclaimed at the start of the next assetUpdate.
*
* @param entry The asset entry to unlock.
*/
void assetUnlockEntry(assetentry_t *entry);
/**
* Requires an asset entry to be loaded. This will block until the asset entry
* is fully loaded.
*
* @param entry The asset entry to require.
* @return An error code if the asset entry could not be loaded properly.
*/
errorret_t assetRequireLoaded(assetentry_t *entry);
/**
* Updates the asset system.
*
* @return An error code if the asset system could not be updated properly.
*/
errorret_t assetUpdate(void);
/**
* Starts the background asset loading thread. The thread runs assetUpdate
* in a loop with a short sleep until stopped.
*
* @param thread The thread runner.
*/
void assetUpdateAsync(thread_t *thread);
/** /**
* Disposes/cleans up the asset system. * Disposes/cleans up the asset system.
* *
+94
View File
@@ -0,0 +1,94 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetbatch.h"
#include "asset.h"
#include "assert/assert.h"
#include "util/memory.h"
#include <unistd.h>
void assetBatchInit(
assetbatch_t *batch,
const uint16_t count,
const assetbatchdesc_t *descs
) {
assertNotNull(batch, "Batch cannot be NULL.");
assertNotNull(descs, "Descs cannot be NULL.");
assertTrue(count > 0, "Count must be greater than 0.");
assertTrue(count <= ASSET_BATCH_COUNT_MAX, "Count exceeds ASSET_BATCH_COUNT_MAX.");
memoryZero(batch, sizeof(assetbatch_t));
batch->count = count;
for(uint16_t i = 0; i < count; i++) {
// Copy input into batch-owned storage so the descriptor need not persist.
batch->inputs[i] = descs[i].input;
batch->entries[i] = assetLock(descs[i].path, descs[i].type, &batch->inputs[i]);
}
}
void assetBatchLock(assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
assetEntryLock(batch->entries[i]);
}
}
void assetBatchUnlock(assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
assetEntryUnlock(batch->entries[i]);
}
}
bool_t assetBatchIsLoaded(const assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
if(batch->entries[i]->state != ASSET_ENTRY_STATE_LOADED) return false;
}
return true;
}
bool_t assetBatchHasError(const assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
if(batch->entries[i]->state == ASSET_ENTRY_STATE_ERROR) return true;
}
return false;
}
errorret_t assetBatchRequireLoaded(assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
bool_t allDone;
do {
allDone = true;
for(uint16_t i = 0; i < batch->count; i++) {
const assetentrystate_t state = batch->entries[i]->state;
if(state == ASSET_ENTRY_STATE_ERROR) {
errorThrow("Asset '%s' failed to load.", batch->entries[i]->name);
}
if(state != ASSET_ENTRY_STATE_LOADED) {
allDone = false;
}
}
if(!allDone) {
usleep(1000);
errorChain(assetUpdate());
}
} while(!allDone);
errorOk();
}
void assetBatchDispose(assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
assetUnlockEntry(batch->entries[i]);
}
memoryZero(batch, sizeof(assetbatch_t));
}
+82
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@@ -0,0 +1,82 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/loader/assetentry.h"
#include "asset/loader/assetloader.h"
#define ASSET_BATCH_COUNT_MAX 64
typedef struct {
const char_t *path;
assetloadertype_t type;
assetloaderinput_t input;
} assetbatchdesc_t;
typedef struct {
assetentry_t *entries[ASSET_BATCH_COUNT_MAX];
assetloaderinput_t inputs[ASSET_BATCH_COUNT_MAX];
uint16_t count;
} assetbatch_t;
/**
* Initialises the batch from an array of descriptors. Each entry is locked
* and queued for loading immediately.
*
* @param batch Batch to initialise.
* @param descs Array of entry descriptors (need not outlive this call).
* @param count Number of descriptors (must be <= ASSET_BATCH_COUNT_MAX).
*/
void assetBatchInit(
assetbatch_t *batch,
uint16_t count,
const assetbatchdesc_t *descs
);
/**
* Acquires one additional lock on every entry in the batch.
*
* @param batch Batch to lock.
*/
void assetBatchLock(assetbatch_t *batch);
/**
* Releases one lock from every entry in the batch. When an entry's lock
* count reaches zero it will be reaped on the next assetUpdate.
*
* @param batch Batch to unlock.
*/
void assetBatchUnlock(assetbatch_t *batch);
/**
* Returns true if every entry in the batch has finished loading.
*
* @param batch Batch to query.
*/
bool_t assetBatchIsLoaded(const assetbatch_t *batch);
/**
* Returns true if any entry in the batch is in an error state.
*
* @param batch Batch to query.
*/
bool_t assetBatchHasError(const assetbatch_t *batch);
/**
* Blocks until every entry is loaded. Returns an error if any entry fails.
*
* @param batch Batch to wait on.
*/
errorret_t assetBatchRequireLoaded(assetbatch_t *batch);
/**
* Releases the batch's lock on every entry and clears the batch. After this
* call the batch struct may be reused with assetBatchInit.
*
* @param batch Batch to dispose.
*/
void assetBatchDispose(assetbatch_t *batch);
+4 -2
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@@ -16,9 +16,11 @@ errorret_t assetFileInit(
void *params, void *params,
void *output void *output
) { ) {
memoryZero(file, sizeof(assetfile_t)); assertNotNull(file, "Asset file cannot be NULL.");
assertStrLenMax(filename, ASSET_FILE_NAME_MAX, "Filename too long.");
file->filename = filename; memoryZero(file, sizeof(assetfile_t));
memoryCopy(file->filename, filename, ASSET_FILE_NAME_MAX);
file->params = params; file->params = params;
file->output = output; file->output = output;
+3 -2
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@@ -9,14 +9,15 @@
#include "error/error.h" #include "error/error.h"
#include <zip.h> #include <zip.h>
#define ASSET_FILE_PATH_MAX FILENAME_MAX #define ASSET_FILE_NAME_MAX 48
typedef struct assetfile_s assetfile_t; typedef struct assetfile_s assetfile_t;
typedef errorret_t (*assetfileloader_t)(assetfile_t *file); typedef errorret_t (*assetfileloader_t)(assetfile_t *file);
// Describes a file not yet loaded.
typedef struct assetfile_s { typedef struct assetfile_s {
const char_t *filename; char_t filename[ASSET_FILE_NAME_MAX];
void *params; void *params;
void *output; void *output;
+8 -2
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@@ -4,9 +4,15 @@
# https://opensource.org/licenses/MIT # https://opensource.org/licenses/MIT
# Sources # Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
assetentry.c
assetloader.c
)
# Subdirs # Subdirs
add_subdirectory(display) add_subdirectory(display)
add_subdirectory(locale) add_subdirectory(locale)
add_subdirectory(script) add_subdirectory(json)
add_subdirectory(json) add_subdirectory(script)
+77
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@@ -0,0 +1,77 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetentry.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/string.h"
void assetEntryInit(
assetentry_t *entry,
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
) {
assertNotNull(entry, "Entry cannot be NULL");
assertStrLenMin(name, 1, "Name cannot be empty");
assertStrLenMax(name, ASSET_FILE_NAME_MAX - 1, "Name too long");
assertTrue(type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
assertTrue(type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
memoryZero(entry, sizeof(assetentry_t));
stringCopy(entry->name, name, ASSET_FILE_NAME_MAX);
entry->type = type;
entry->state = ASSET_ENTRY_STATE_NOT_STARTED;
if(input) {
entry->inputData = *input;
entry->input = &entry->inputData;
}
refInit(&entry->refs, entry, NULL, NULL, NULL);
}
void assetEntryLock(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
entry->wasLocked = true;
refLock(&entry->refs);
}
void assetEntryUnlock(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
refUnlock(&entry->refs);
}
void assetEntryStartLoading(
assetentry_t *entry,
assetloading_t *loading
) {
assertNotNull(entry, "Entry cannot be NULL");
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
assertTrue(
entry->state == ASSET_ENTRY_STATE_NOT_STARTED,
"Can only start loading from NOT_STARTED state."
);
entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
memoryZero(&loading->loading, sizeof(assetloaderloading_t));
loading->type = entry->type;
loading->entry = entry;
// At this point the asset manager will manage this thing's loading
}
errorret_t assetEntryDispose(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
assertTrue(entry->type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
errorChain(ASSET_LOADER_CALLBACKS[entry->type].dispose(entry));
memoryZero(entry, sizeof(assetentry_t));
errorOk();
}
+93
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@@ -0,0 +1,93 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/loader/assetloading.h"
#include "util/ref.h"
typedef enum {
ASSET_ENTRY_STATE_NOT_STARTED,
ASSET_ENTRY_STATE_PENDING_ASYNC,
ASSET_ENTRY_STATE_LOADING_ASYNC,
ASSET_ENTRY_STATE_PENDING_SYNC,
ASSET_ENTRY_STATE_LOADING_SYNC,
ASSET_ENTRY_STATE_LOADED,
ASSET_ENTRY_STATE_ERROR
} assetentrystate_t;
typedef struct assetentry_s {
// Filename and cache key
char_t name[ASSET_FILE_NAME_MAX];
// What type of asset is this?
assetloadertype_t type;
// Data
assetloaderoutput_t data;
// What state is this asset entry in currently?
assetentrystate_t state;
// What is referencing this asset entry.
ref_t refs;
// True once assetEntryLock has been called at least once. The reaper only
// collects entries that have been explicitly locked (and later unlocked to
// zero). Entries that nobody has ever locked are left alone so raw-pointer
// callers (tests, requireLoaded before locking) are not surprised.
bool_t wasLocked;
// Owned copy of the loader input. input points here when non-NULL.
assetloaderinput_t inputData;
// Pointer to inputData, or NULL if no input was provided.
assetloaderinput_t *input;
} assetentry_t;
/**
* Initializes an asset entry with the given name and type. This does not load
* the asset.
*
* @param entry The asset entry to initialize.
* @param name The name of the asset, used as a key for loading and caching.
* @param type The type of asset this entry represents.
* @param input Data that will be passed to the loader about how it should load.
*/
void assetEntryInit(
assetentry_t *entry,
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
);
/**
* Locks an asset entry, preventing it from being freed until it is unlocked.
*
* @param entry The asset entry to lock.
*/
void assetEntryLock(assetentry_t *entry);
/**
* Unlocks an asset entry, allowing it to be freed if there are no more locks.
*
* @param entry The asset entry to unlock.
*/
void assetEntryUnlock(assetentry_t *entry);
/**
* Starts loading the given asset entry using an assetloading slot. This will
* be called by the asset manager when it deems it's a good time to begin the
* loading of this asset entry.
*
* Currently we return the error but in future this will not be returned.
*
* @param entry The asset entry to start loading.
* @param loading The assetloading slot to use for loading this asset entry.
* @return Any error that occurs during loading.
*/
void assetEntryStartLoading(assetentry_t *entry, assetloading_t *loading);
/**
* Disposes an asset entry, freeing any resources it holds.
*
* @param entry The asset entry to dispose.
* @return Any error that occurs during disposal.
*/
errorret_t assetEntryDispose(assetentry_t *entry);
+48
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@@ -0,0 +1,48 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetloader.h"
assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT] = {
[ASSET_LOADER_TYPE_NULL] = { 0 },
[ASSET_LOADER_TYPE_MESH] = {
.loadSync = assetMeshLoaderSync,
.loadAsync = assetMeshLoaderAsync,
.dispose = assetMeshDispose
},
[ASSET_LOADER_TYPE_TEXTURE] = {
.loadSync = assetTextureLoaderSync,
.loadAsync = assetTextureLoaderAsync,
.dispose = assetTextureDispose
},
[ASSET_LOADER_TYPE_TILESET] = {
.loadSync = assetTilesetLoaderSync,
.loadAsync = assetTilesetLoaderAsync,
.dispose = assetTilesetDispose
},
[ASSET_LOADER_TYPE_LOCALE] = {
.loadSync = assetLocaleLoaderSync,
.loadAsync = assetLocaleLoaderAsync,
.dispose = assetLocaleDispose
},
[ASSET_LOADER_TYPE_JSON] = {
.loadSync = assetJsonLoaderSync,
.loadAsync = assetJsonLoaderAsync,
.dispose = assetJsonDispose
},
[ASSET_LOADER_TYPE_SCRIPT] = {
.loadSync = assetScriptLoaderSync,
.loadAsync = assetScriptLoaderAsync,
.dispose = assetScriptDispose
},
};
+96
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@@ -0,0 +1,96 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/loader/display/assetmeshloader.h"
#include "asset/loader/display/assettextureloader.h"
#include "asset/loader/display/assettilesetloader.h"
#include "asset/loader/locale/assetlocaleloader.h"
#include "asset/loader/json/assetjsonloader.h"
#include "asset/loader/script/assetscriptloader.h"
typedef enum {
ASSET_LOADER_TYPE_NULL,
ASSET_LOADER_TYPE_MESH,
ASSET_LOADER_TYPE_TEXTURE,
ASSET_LOADER_TYPE_TILESET,
ASSET_LOADER_TYPE_LOCALE,
ASSET_LOADER_TYPE_JSON,
ASSET_LOADER_TYPE_SCRIPT,
ASSET_LOADER_TYPE_COUNT
} assetloadertype_t;
typedef union {
assetmeshloaderinput_t mesh;
assettextureloaderinput_t texture;
assettilesetloaderinput_t tileset;
assetlocaleloaderinput_t locale;
assetjsonloaderinput_t json;
assetscriptloaderinput_t script;
} assetloaderinput_t;
typedef union {
assetmeshloaderloading_t mesh;
assettextureloaderloading_t texture;
assettilesetloaderloading_t tileset;
assetlocaleloaderloading_t locale;
assetjsonloaderloading_t json;
assetscriptloaderloading_t script;
} assetloaderloading_t;
typedef union {
assetmeshoutput_t mesh;
assettextureoutput_t texture;
assettilesetoutput_t tileset;
assetlocaleoutput_t locale;
assetjsonoutput_t json;
assetscriptoutput_t script;
} assetloaderoutput_t;
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef errorret_t (assetloadersynccallback_t)(assetloading_t *loading);
typedef errorret_t (assetloaderasynccallback_t)(assetloading_t *loading);
typedef errorret_t (assetloaderdisposecallback_t)(assetentry_t *entry);
typedef struct {
assetloadersynccallback_t *loadSync;
assetloaderasynccallback_t *loadAsync;
assetloaderdisposecallback_t *dispose;
} assetloadercallbacks_t;
extern assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT];
/**
* Shorthand method to both chain an error (against the loader state) and to
* set the asset entry state to error.
*
* @param loading The asset loading slot.
* @param ret The error return value to check and chain if it's an error.
*/
#define assetLoaderErrorChain(loading, _expr) {\
errorret_t _alec = (_expr); \
if(errorIsNotOk(_alec)) { \
(loading)->entry->state = ASSET_ENTRY_STATE_ERROR; \
errorChain(_alec); \
} \
}
/**
* Shorthand method to both throw an error (against the loader state) and to
* set the asset entry state to error.
*
* @param loading The asset loading slot.
* @param ... Format string and arguments for the error message.
*/
#define assetLoaderErrorThrow(loading, ...) {\
loading->entry->state = ASSET_ENTRY_STATE_ERROR; \
errorThrow(__VA_ARGS__); \
}
+30
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@@ -0,0 +1,30 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "assetloader.h"
#include "asset/assetfile.h"
#include "thread/threadmutex.h"
typedef struct assetentry_s assetentry_t;
typedef struct assetloading_s {
// Protects entry pointer and entry->state from concurrent access.
threadmutex_t mutex;
// What type of asset is being loaded.
assetloadertype_t type;
// Referral back to the asset entry that will be kept alive after load done.
assetentry_t *entry;
// Information used during the load operation only.
assetloaderloading_t loading;
} assetloading_t;
typedef errorret_t (assetloadingcallback_t)(assetloading_t *loading);
typedef struct {
assetloadingcallback_t *loadSync;
} assetloadingcallbacks_t;
+117 -125
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@@ -1,182 +1,174 @@
/** /**
* Copyright (c) 2026 Dominic Masters * Copyright (c) 2026 Dominic Masters
* *
* This software is released under the MIT License. * This software is released under the MIT License.
* https://opensource.org/licenses/MIT * https://opensource.org/licenses/MIT
*/ */
#include "asset/loader/display/assetmeshloader.h" #include "assetmeshloader.h"
#include "asset/asset.h"
#include "assert/assert.h" #include "assert/assert.h"
#include "util/endian.h" #include "util/endian.h"
#include "util/memory.h" #include "util/memory.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
errorret_t assetMeshLoader(assetfile_t *file) { errorret_t assetMeshLoaderAsync(assetloading_t *loading) {
assertNotNull(file, "Asset file cannot be null"); assertNotNull(loading, "Loading cannot be NULL");
assetmeshoutput_t *output = (assetmeshoutput_t *)file->output;
assertNotNull(output, "Output cannot be null");
assertNotNull(output->outMesh, "Output mesh cannot be null");
assertNotNull(output->outVertices, "Output vertices cannot be null");
// STL file loading if(loading->loading.mesh.state != ASSET_MESH_LOADING_STATE_READ_FILE) {
errorChain(assetFileOpen(file)); errorOk();
}
// Skip the 80 byte header assetmeshoutput_t *out = &loading->entry->data.mesh;
errorChain(assetFileRead(file, NULL, 80)); assetfile_t *file = &loading->loading.mesh.file;
if(file->lastRead != 80) errorThrow("Failed to skip STL header"); assetmeshinputaxis_t axis = loading->entry->input->mesh;
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
assetLoaderErrorChain(loading, assetFileOpen(file));
// Skip the 80-byte STL header.
assetLoaderErrorChain(loading, assetFileRead(file, NULL, 80));
if(file->lastRead != 80) {
assetLoaderErrorThrow(loading, "Failed to skip STL header.");
}
uint32_t triangleCount; uint32_t triangleCount;
errorChain(assetFileRead(file, &triangleCount, sizeof(uint32_t))); assetLoaderErrorChain(loading, assetFileRead(file, &triangleCount, sizeof(uint32_t)));
if(file->lastRead != sizeof(uint32_t)) errorThrow("Failed read tri count"); if(file->lastRead != sizeof(uint32_t)) {
// normalize assetLoaderErrorThrow(loading, "Failed to read tri count");
}
triangleCount = endianLittleToHost32(triangleCount); triangleCount = endianLittleToHost32(triangleCount);
// Allocate mesh and vertex data
errorret_t ret;
meshvertex_t *verts = memoryAllocate(
sizeof(meshvertex_t) * triangleCount * 3
);
*output->outVertices = verts;
// Read triangle data out->vertices = memoryAllocate(sizeof(meshvertex_t) * triangleCount * 3);
meshvertex_t *verts = out->vertices;
errorret_t ret;
for(uint32_t i = 0; i < triangleCount; i++) { for(uint32_t i = 0; i < triangleCount; i++) {
assetmeshstltriangle_t triData; assetmeshstltriangle_t triData;
ret = assetFileRead(file, &triData, sizeof(triData)); ret = assetFileRead(file, &triData, sizeof(triData));
if(ret.code != ERROR_OK) { if(errorIsNotOk(ret)) {
memoryFree(verts); memoryFree(verts);
errorChain(ret); out->vertices = NULL;
assetLoaderErrorChain(loading, ret);
} }
if(file->lastRead != sizeof(triData)) { if(file->lastRead != sizeof(triData)) {
memoryFree(verts); memoryFree(verts);
errorThrow("Failed to read triangle data"); out->vertices = NULL;
assetLoaderErrorThrow(loading, "Failed to read triangle data");
} }
// Skip normals, we don't use them
// Fix endianess of of data
for(uint8_t j = 0; j < 3; j++) { for(uint8_t j = 0; j < 3; j++) {
#if MESH_ENABLE_COLOR #if MESH_ENABLE_COLOR
verts[i * 3 + j].color.r = (uint8_t)(endianLittleToHostFloat( verts[i * 3 + j].color.r = (
triData.normal[0] (uint8_t)(endianLittleToHostFloat(triData.normal[0]) * 255.0f)
) * 255.0f); );
verts[i * 3 + j].color.g = (uint8_t)(endianLittleToHostFloat( verts[i * 3 + j].color.g = (
triData.normal[1] (uint8_t)(endianLittleToHostFloat(triData.normal[1]) * 255.0f)
) * 255.0f); );
verts[i * 3 + j].color.b = (uint8_t)(endianLittleToHostFloat( verts[i * 3 + j].color.b = (
triData.normal[2] (uint8_t)(endianLittleToHostFloat(triData.normal[2]) * 255.0f)
) * 255.0f); );
verts[i * 3 + j].color.a = 0xFF; verts[i * 3 + j].color.a = 0xFF;
#endif #endif
verts[i * 3 + j].uv[0] = 0.0f; // No UV data in STL, just set to 0 verts[i * 3 + j].uv[0] = 0.0f;
verts[i * 3 + j].uv[1] = 0.0f; verts[i * 3 + j].uv[1] = 0.0f;
for(uint8_t k = 0; k < 3; k++) { for(uint8_t k = 0; k < 3; k++) {
verts[i * 3 + j].pos[k] = endianLittleToHostFloat( verts[i * 3 + j].pos[k] = endianLittleToHostFloat(triData.positions[j][k]);
triData.positions[j][k]
);
} }
switch(output->inputAxis) { switch(axis) {
case MESH_INPUT_AXIS_Z_UP: case MESH_INPUT_AXIS_Z_UP: {
// Convert Z-Up to Y-Up float_t temp = verts[i * 3 + j].pos[1];
{ verts[i * 3 + j].pos[1] = verts[i * 3 + j].pos[2];
float_t temp = verts[i * 3 + j].pos[1]; verts[i * 3 + j].pos[2] = temp;
verts[i * 3 + j].pos[1] = verts[i * 3 + j].pos[2];
verts[i * 3 + j].pos[2] = temp;
}
break; break;
}
case MESH_INPUT_AXIS_X_UP: case MESH_INPUT_AXIS_X_UP: {
// Convert X-Up to Y-Up float_t temp = verts[i * 3 + j].pos[0];
{ verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
float_t temp = verts[i * 3 + j].pos[0]; verts[i * 3 + j].pos[1] = temp;
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = temp;
}
break; break;
}
case MESH_INPUT_AXIS_Y_DOWN: case MESH_INPUT_AXIS_Y_DOWN:
// Invert Y axis
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[1]; verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[1];
break; break;
case MESH_INPUT_AXIS_Z_DOWN: {
case MESH_INPUT_AXIS_Z_DOWN: float_t temp = verts[i * 3 + j].pos[1];
// Convert Z-Up to Y-Up and invert Y axis verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[2];
{ verts[i * 3 + j].pos[2] = temp;
float_t temp = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[2];
verts[i * 3 + j].pos[2] = temp;
}
break; break;
}
case MESH_INPUT_AXIS_X_DOWN: case MESH_INPUT_AXIS_X_DOWN: {
// Convert X-Up to Y-Up and invert Y axis float_t temp = verts[i * 3 + j].pos[0];
{ verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
float_t temp = verts[i * 3 + j].pos[0]; verts[i * 3 + j].pos[1] = -temp;
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = -temp;
}
break; break;
}
case MESH_INPUT_AXIS_Y_UP: case MESH_INPUT_AXIS_Y_UP:
default: default:
// No covnersion possible / Needed
break; break;
} }
} }
} }
// Finally, init mesh
ret = meshInit(
output->outMesh,
MESH_PRIMITIVE_TYPE_TRIANGLES,
triangleCount * 3,
verts
);
if(ret.code != ERROR_OK) {
memoryFree(verts);
errorChain(ret);
}
ret = assetFileClose(file); ret = assetFileClose(file);
if(ret.code != ERROR_OK) { if(errorIsNotOk(ret)) {
errorCatch(errorPrint(meshDispose(output->outMesh)));
memoryFree(verts); memoryFree(verts);
errorChain(ret); out->vertices = NULL;
assetLoaderErrorChain(loading, ret);
} }
assetFileDispose(file);
loading->loading.mesh.triangleCount = triangleCount;
loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_CREATE_MESH;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk(); errorOk();
} }
errorret_t assetMeshLoadToOutput( errorret_t assetMeshLoaderSync(assetloading_t *loading) {
const char_t *path, assertNotNull(loading, "Loading cannot be NULL");
assetmeshoutput_t *output assertTrue(loading->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
) {
assertNotNull(path, "Path cannot be null"); switch(loading->loading.mesh.state) {
assertNotNull(output, "Output cannot be null"); case ASSET_MESH_LOADING_STATE_INITIAL:
assertNotNull(output->outMesh, "Output mesh cannot be null"); loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_READ_FILE;
assertNotNull(output->outVertices, "Output vertices cannot be null"); loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
return assetLoad(path, &assetMeshLoader, NULL, output); break;
case ASSET_MESH_LOADING_STATE_CREATE_MESH:
break;
default:
errorOk();
}
assetmeshoutput_t *out = &loading->entry->data.mesh;
assertNotNull(out->vertices, "Mesh vertices should have been loaded by now.");
errorret_t ret = meshInit(
&out->mesh,
MESH_PRIMITIVE_TYPE_TRIANGLES,
loading->loading.mesh.triangleCount * 3,
out->vertices
);
if(errorIsNotOk(ret)) {
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
memoryFree(out->vertices);
out->vertices = NULL;
assetLoaderErrorChain(loading, ret);
}
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
} }
errorret_t assetMeshLoad( errorret_t assetMeshDispose(assetentry_t *entry) {
const char_t *path, assertNotNull(entry, "Asset entry cannot be NULL");
mesh_t *outMesh, assertTrue(entry->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
meshvertex_t **outVertices, errorChain(meshDispose(&entry->data.mesh.mesh));
const assetmeshinputaxis_t inputAxis memoryFree(entry->data.mesh.vertices);
) { errorOk();
assertNotNull(path, "Path cannot be null"); }
assertNotNull(outMesh, "Output mesh cannot be null");
assertNotNull(outVertices, "Output vertices cannot be null");
assetmeshoutput_t output = {
outMesh,
outVertices,
inputAxis
};
return assetMeshLoadToOutput(path, &output);
}
+26 -29
View File
@@ -1,17 +1,20 @@
/** /**
* Copyright (c) 2026 Dominic Masters * Copyright (c) 2026 Dominic Masters
* *
* This software is released under the MIT License. * This software is released under the MIT License.
* https://opensource.org/licenses/MIT * https://opensource.org/licenses/MIT
*/ */
#pragma once #pragma once
#include "asset/asset.h" #include "asset/assetfile.h"
#include "display/mesh/mesh.h" #include "display/mesh/mesh.h"
#include "assert/assert.h" #include "assert/assert.h"
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef enum { typedef enum {
MESH_INPUT_AXIS_Y_UP,// Default MESH_INPUT_AXIS_Y_UP,
MESH_INPUT_AXIS_Z_UP, MESH_INPUT_AXIS_Z_UP,
MESH_INPUT_AXIS_X_UP, MESH_INPUT_AXIS_X_UP,
@@ -20,10 +23,24 @@ typedef enum {
MESH_INPUT_AXIS_X_DOWN, MESH_INPUT_AXIS_X_DOWN,
} assetmeshinputaxis_t; } assetmeshinputaxis_t;
typedef assetmeshinputaxis_t assetmeshloaderinput_t;
typedef enum {
ASSET_MESH_LOADING_STATE_INITIAL,
ASSET_MESH_LOADING_STATE_READ_FILE,
ASSET_MESH_LOADING_STATE_CREATE_MESH,
ASSET_MESH_LOADING_STATE_DONE
} assetmeshloadingstate_t;
typedef struct { typedef struct {
mesh_t *outMesh; assetfile_t file;
meshvertex_t **outVertices; assetmeshloadingstate_t state;
assetmeshinputaxis_t inputAxis; uint32_t triangleCount;
} assetmeshloaderloading_t;
typedef struct {
mesh_t mesh;
meshvertex_t *vertices;
} assetmeshoutput_t; } assetmeshoutput_t;
#pragma pack(push, 1) #pragma pack(push, 1)
@@ -36,26 +53,6 @@ typedef struct {
assertStructSize(assetmeshstltriangle_t, 50); assertStructSize(assetmeshstltriangle_t, 50);
/** errorret_t assetMeshLoaderAsync(assetloading_t *loading);
* Loader for mesh assets. errorret_t assetMeshLoaderSync(assetloading_t *loading);
* errorret_t assetMeshDispose(assetentry_t *entry);
* @param file Asset file to load the mesh from.
* @return Any error that occurs during loading.
*/
errorret_t assetMeshLoader(assetfile_t *file);
/**
* Handler for mesh assets.
*
* @param file Asset file to load the mesh from.
* @param outMesh Output mesh to load the data into.
* @param outVertices Output pointer to the vertex data, used for cleanup.
* @param inputAxis The axis orientation of the input mesh data.
* @return Any error that occurs during loading.
*/
errorret_t assetMeshLoad(
const char_t *path,
mesh_t *outMesh,
meshvertex_t **outVertices,
const assetmeshinputaxis_t inputAxis
);
@@ -11,6 +11,8 @@
#include "stb_image.h" #include "stb_image.h"
#include "log/log.h" #include "log/log.h"
#include "util/endian.h" #include "util/endian.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
stbi_io_callbacks ASSET_TEXTURE_STB_CALLBACKS = { stbi_io_callbacks ASSET_TEXTURE_STB_CALLBACKS = {
.read = assetTextureReader, .read = assetTextureReader,
@@ -25,7 +27,7 @@ int assetTextureReader(void *user, char *data, int size) {
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL."); assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
errorret_t ret = assetFileRead(file, data, (size_t)size); errorret_t ret = assetFileRead(file, data, (size_t)size);
if(ret.code != ERROR_OK) { if(errorIsNotOk(ret)) {
errorCatch(errorPrint(ret)); errorCatch(errorPrint(ret));
return -1; return -1;
} }
@@ -38,7 +40,7 @@ void assetTextureSkipper(void *user, int n) {
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL."); assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
errorret_t ret = assetFileRead(file, NULL, (size_t)n); errorret_t ret = assetFileRead(file, NULL, (size_t)n);
if(ret.code != ERROR_OK) { if(errorIsNotOk(ret)) {
errorCatch(errorPrint(ret)); errorCatch(errorPrint(ret));
} }
} }
@@ -50,66 +52,114 @@ int assetTextureEOF(void *user) {
return file->position >= file->size; return file->position >= file->size;
} }
errorret_t assetTextureLoader(assetfile_t *file) { errorret_t assetTextureLoaderAsync(assetloading_t *loading) {
assertNotNull(file, "Asset file cannot be NULL."); assertNotNull(loading, "Loading cannot be NULL");
assertNotNull(file->params, "Asset file parameters cannot be NULL.");
assertNotNull(file->output, "Asset file output cannot be NULL.");
assettextureloaderparams_t *p = (assettextureloaderparams_t*)file->params; // Only care about loading pixels.
assertNotNull(p, "Asset texture loader parameters cannot be NULL."); if(loading->loading.texture.state != ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS){
errorOk();
}
// Init the file
assertNull(
loading->loading.texture.data, "Pixels already defined?"
);
assetfile_t *file = &loading->loading.texture.file;
assetLoaderErrorChain(loading, assetFileInit(
file,
loading->entry->name,
NULL,
&loading->entry->data.texture
));
assetLoaderErrorChain(loading, assetFileOpen(file));
// Determine channels
int channelsDesired; int channelsDesired;
switch(p->format) { switch(loading->entry->input->texture) {
case TEXTURE_FORMAT_RGBA: case TEXTURE_FORMAT_RGBA:
channelsDesired = 4; channelsDesired = 4;
break; break;
default: default:
errorThrow("Bad texture format."); assetLoaderErrorThrow(loading, "Bad texture format.");
} }
int width, height, channels; // Load image pixels.
errorChain(assetFileOpen(file)); loading->loading.texture.data = stbi_load_from_callbacks(
uint8_t *data = stbi_load_from_callbacks(
&ASSET_TEXTURE_STB_CALLBACKS, &ASSET_TEXTURE_STB_CALLBACKS,
file, file,
&width, &loading->loading.texture.width,
&height, &loading->loading.texture.height,
&channels, &loading->loading.texture.channels,
channelsDesired channelsDesired
); );
errorChain(assetFileClose(file));
if(data == NULL) { // Close out the file.
assetLoaderErrorChain(loading, assetFileClose(file));
assetLoaderErrorChain(loading, assetFileDispose(file));
// Ensure we loaded correctly.
if(loading->loading.texture.data == NULL) {
const char_t *errorStr = stbi_failure_reason(); const char_t *errorStr = stbi_failure_reason();
errorThrow("Failed to load texture from file %s.", errorStr); assetLoaderErrorThrow(loading, "Failed to load texture from file %s.", errorStr);
} }
// Fixes a specific bug probably with Dolphin but for now just assuming endian // Fixes a specific bug probably with Dolphin but for now just assuming endian
if(!isHostLittleEndian()) { if(!isHostLittleEndian()) {
stbi__vertical_flip(data, width, height, channelsDesired); stbi__vertical_flip(
loading->loading.texture.data,
loading->loading.texture.width,
loading->loading.texture.height,
loading->loading.texture.channels
);
} }
errorChain(textureInit( loading->loading.texture.state = ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE;
(texture_t*)file->output, loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
(int32_t)width, (int32_t)height,
p->format,
(texturedata_t){
.rgbaColors = (color_t*)data
}
));
stbi_image_free(data);
errorOk(); errorOk();
} }
errorret_t assetTextureLoad( errorret_t assetTextureLoaderSync(assetloading_t *loading) {
const char_t *path, assertNotNull(loading, "Loading cannot be NULL");
texture_t *out,
const textureformat_t format switch(loading->loading.texture.state) {
) { case ASSET_TEXTURE_LOADING_STATE_INITIAL:
assettextureloaderparams_t params = { loading->loading.texture.state = ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS;
.format = format loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
}; errorOk();
return assetLoad(path, assetTextureLoader, &params, out); break;
case ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE:
break;
default:
errorOk();
}
// Create the texture.
assertNotNull(
loading->loading.texture.data, "Pixels should have been loaded by now."
);
assetLoaderErrorChain(loading, textureInit(
(texture_t*)&loading->entry->data.texture,
loading->loading.texture.width,
loading->loading.texture.height,
loading->entry->input->texture,
(texturedata_t){
.rgbaColors = (color_t*)loading->loading.texture.data
}
));
// Free the pixels.
stbi_image_free(loading->loading.texture.data);
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetTextureDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
return textureDispose(&entry->data.texture);
} }
@@ -6,12 +6,29 @@
*/ */
#pragma once #pragma once
#include "asset/asset.h" #include "asset/assetfile.h"
#include "display/texture/texture.h" #include "display/texture/texture.h"
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef textureformat_t assettextureloaderinput_t;
typedef enum {
ASSET_TEXTURE_LOADING_STATE_INITIAL,
ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS,
ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE,
ASSET_TEXTURE_LOADING_STATE_DONE
} assettextureloadingstate_t;
typedef struct { typedef struct {
textureformat_t format; assetfile_t file;
} assettextureloaderparams_t; assettextureloadingstate_t state;
int channels, width, height;
uint8_t *data;
} assettextureloaderloading_t;
typedef texture_t assettextureoutput_t;
/** /**
* STB image read callback for asset files. * STB image read callback for asset files.
@@ -23,28 +40,42 @@ typedef struct {
*/ */
int assetTextureReader(void *user, char *data, int size); int assetTextureReader(void *user, char *data, int size);
/**
* STB image skip callback for asset files.
*
* @param user User data passed to the callback, should be an assetfile_t*.
* @param n Number of bytes to skip in the file.
*/
void assetTextureSkipper(void *user, int n); void assetTextureSkipper(void *user, int n);
/**
* STB image EOF callback for asset files.
*
* @param user User data passed to the callback, should be an assetfile_t*.
* @return Non-zero if end of file has been reached, zero otherwise.
*/
int assetTextureEOF(void *user); int assetTextureEOF(void *user);
/** /**
* Handler for texture assets. * Synchronous loader for texture assets.
* *
* @param file Asset file to load the texture from. * @param loading Loading information for the asset being loaded.
* @return Any error that occurs during loading. * @return Error code indicating success or failure of the load operation.
*/ */
errorret_t assetTextureLoader(assetfile_t *file); errorret_t assetTextureLoaderAsync(assetloading_t *loading);
/** /**
* Loads a texture from the specified path. * Synchronous loader for texture assets.
* *
* @param path Path to the texture asset. * @param loading Loading information for the asset being loaded.
* @param out Output texture to load into. * @return Error code indicating success or failure of the load operation.
* @param format Format of the texture to load.
* @return Any error that occurs during loading.
*/ */
errorret_t assetTextureLoad( errorret_t assetTextureLoaderSync(assetloading_t *loading);
const char_t *path,
texture_t *out, /**
const textureformat_t format * Disposer for texture assets.
); *
* @param entry Asset entry containing the texture to dispose.
* @return Error code indicating success or failure of the dispose operation.
*/
errorret_t assetTextureDispose(assetentry_t *entry);
@@ -1,6 +1,6 @@
/** /**
* Copyright (c) 2026 Dominic Masters * Copyright (c) 2026 Dominic Masters
* *
* This software is released under the MIT License. * This software is released under the MIT License.
* https://opensource.org/licenses/MIT * https://opensource.org/licenses/MIT
*/ */
@@ -9,72 +9,107 @@
#include "assert/assert.h" #include "assert/assert.h"
#include "util/memory.h" #include "util/memory.h"
#include "util/endian.h" #include "util/endian.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
errorret_t assetTilesetLoader(assetfile_t *file) { errorret_t assetTilesetLoaderAsync(assetloading_t *loading) {
assertNotNull(file, "Asset file pointer for tileset loader is null."); assertNotNull(loading, "Loading cannot be NULL");
tileset_t *out = (tileset_t *)file->output; if(loading->loading.tileset.state != ASSET_TILESET_LOADING_STATE_READ_FILE) {
assertNotNull(out, "Output pointer for tileset loader is null."); errorOk();
uint8_t *entire = memoryAllocate(file->size);
errorChain(assetFileOpen(file));
errorChain(assetFileRead(file, entire, file->size));
errorChain(assetFileClose(file));
assertTrue(file->lastRead == file->size, "Failed to read entire file.");
if(
entire[0] != 'D' ||
entire[1] != 'T' ||
entire[2] != 'F'
) {
errorThrow("Invalid tileset header");
} }
if(entire[3] != 0x00) { assertNull(loading->loading.tileset.data, "Data already defined?");
errorThrow("Unsupported tileset version");
}
// Fix endianness assetfile_t *file = &loading->loading.tileset.file;
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
out->tileWidth = endianLittleToHost16(*(uint16_t *)(entire + 4)); uint8_t *data = memoryAllocate(file->size);
out->tileHeight = endianLittleToHost16(*(uint16_t *)(entire + 6)); assetLoaderErrorChain(loading, assetFileOpen(file));
out->columns = endianLittleToHost16(*(uint16_t *)(entire + 8)); assetLoaderErrorChain(loading, assetFileRead(file, data, file->size));
out->rows = endianLittleToHost16(*(uint16_t *)(entire + 10)); assetLoaderErrorChain(loading, assetFileClose(file));
// out->right = endianLittleToHost16(*(uint16_t *)(entire + 12)); assetLoaderErrorChain(loading, assetFileDispose(file));
// out->bottom = endianLittleToHost16(*(uint16_t *)(entire + 14)); assertTrue(file->lastRead == file->size, "Failed to read entire tileset file.");
if(out->tileWidth == 0) {
errorThrow("Tile width cannot be 0");
}
if(out->tileHeight == 0) {
errorThrow("Tile height cannot be 0");
}
if(out->columns == 0) {
errorThrow("Column count cannot be 0");
}
if(out->rows == 0) {
errorThrow("Row count cannot be 0");
}
out->uv[0] = endianLittleToHostFloat(*(float *)(entire + 16));
out->uv[1] = endianLittleToHostFloat(*(float *)(entire + 20));
if(out->uv[1] < 0.0f || out->uv[1] > 1.0f) {
errorThrow("Invalid v0 value in tileset");
}
// Setup tileset
out->tileCount = out->columns * out->rows;
memoryFree(entire);
loading->loading.tileset.data = data;
loading->loading.tileset.state = ASSET_TILESET_LOADING_STATE_PARSE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk(); errorOk();
} }
errorret_t assetTilesetLoad( errorret_t assetTilesetLoaderSync(assetloading_t *loading) {
const char_t *path, assertNotNull(loading, "Loading cannot be NULL");
tileset_t *out assertTrue(loading->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
) {
return assetLoad(path, assetTilesetLoader, NULL, out); switch(loading->loading.tileset.state) {
} case ASSET_TILESET_LOADING_STATE_INITIAL:
loading->loading.tileset.state = ASSET_TILESET_LOADING_STATE_READ_FILE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_TILESET_LOADING_STATE_PARSE:
break;
default:
errorOk();
}
uint8_t *data = loading->loading.tileset.data;
assertNotNull(data, "Tileset data should have been loaded by now.");
tileset_t *out = &loading->entry->data.tileset;
if(data[0] != 'D' || data[1] != 'T' || data[2] != 'F') {
memoryFree(data);
assetLoaderErrorThrow(loading, "Invalid tileset header");
}
if(data[3] != 0x00) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Unsupported tileset version");
}
out->tileWidth = endianLittleToHost16(*(uint16_t *)(data + 4));
out->tileHeight = endianLittleToHost16(*(uint16_t *)(data + 6));
out->columns = endianLittleToHost16(*(uint16_t *)(data + 8));
out->rows = endianLittleToHost16(*(uint16_t *)(data + 10));
if(out->tileWidth == 0) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Tile width cannot be 0");
}
if(out->tileHeight == 0) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Tile height cannot be 0");
}
if(out->columns == 0) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Column count cannot be 0");
}
if(out->rows == 0) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Row count cannot be 0");
}
out->uv[0] = endianLittleToHostFloat(*(float *)(data + 16));
out->uv[1] = endianLittleToHostFloat(*(float *)(data + 20));
if(out->uv[1] < 0.0f || out->uv[1] > 1.0f) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Invalid v0 value in tileset");
}
out->tileCount = out->columns * out->rows;
memoryFree(data);
loading->loading.tileset.data = NULL;
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetTilesetDispose(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
errorOk();
}
@@ -1,30 +1,60 @@
/** /**
* Copyright (c) 2026 Dominic Masters * Copyright (c) 2026 Dominic Masters
* *
* This software is released under the MIT License. * This software is released under the MIT License.
* https://opensource.org/licenses/MIT * https://opensource.org/licenses/MIT
*/ */
#pragma once #pragma once
#include "asset/asset.h" #include "asset/assetfile.h"
#include "display/texture/tileset.h" #include "display/texture/tileset.h"
/** typedef struct assetloading_s assetloading_t;
* Handler for tileset assets. typedef struct assetentry_s assetentry_t;
*
* @param file Asset file to load the tileset from. typedef struct {
* @return Any error that occurs during loading. void *nothing;
*/ } assettilesetloaderinput_t;
errorret_t assetTilesetLoader(assetfile_t *file);
typedef enum {
ASSET_TILESET_LOADING_STATE_INITIAL,
ASSET_TILESET_LOADING_STATE_READ_FILE,
ASSET_TILESET_LOADING_STATE_PARSE,
ASSET_TILESET_LOADING_STATE_DONE
} assettilesetloadingstate_t;
typedef struct {
assetfile_t file;
assettilesetloadingstate_t state;
uint8_t *data;
} assettilesetloaderloading_t;
typedef tileset_t assettilesetoutput_t;
/** /**
* Loads a tileset from the specified path. * Asynchronous loader for tileset assets. Reads the raw DTF file bytes into
* * the loading buffer so the sync phase can parse without blocking the main
* @param path Path to the tileset asset. * thread on I/O.
* @param out Output tileset to load into. *
* @return Any error that occurs during loading. * @param loading Loading information for the asset being loaded.
* @return Error code indicating success or failure of the load operation.
*/ */
errorret_t assetTilesetLoad( errorret_t assetTilesetLoaderAsync(assetloading_t *loading);
const char_t *path,
tileset_t *out /**
); * Synchronous loader for tileset assets. Parses the DTF binary previously
* read by the async phase and populates the output tileset_t.
*
* @param loading Loading information for the asset being loaded.
* @return Error code indicating success or failure of the load operation.
*/
errorret_t assetTilesetLoaderSync(assetloading_t *loading);
/**
* Disposer for tileset assets.
*
* @param entry Asset entry containing the tileset to dispose.
* @return Error code indicating success or failure of the dispose operation.
*/
errorret_t assetTilesetDispose(assetentry_t *entry);
+66 -31
View File
@@ -1,6 +1,6 @@
/** /**
* Copyright (c) 2026 Dominic Masters * Copyright (c) 2026 Dominic Masters
* *
* This software is released under the MIT License. * This software is released under the MIT License.
* https://opensource.org/licenses/MIT * https://opensource.org/licenses/MIT
*/ */
@@ -8,46 +8,81 @@
#include "assetjsonloader.h" #include "assetjsonloader.h"
#include "util/memory.h" #include "util/memory.h"
#include "assert/assert.h" #include "assert/assert.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc) { errorret_t assetJsonLoaderAsync(assetloading_t *loading) {
assertNotNull(file, "Asset file pointer for JSON loader is null."); assertNotNull(loading, "Loading cannot be NULL");
assertNotNull(outDoc, "Output pointer for JSON loader is null.");
if(file->size > ASSET_JSON_FILE_SIZE_MAX) { if(loading->loading.json.state != ASSET_JSON_LOADING_STATE_READ_FILE) {
errorThrow("JSON exceeds maximum allowed size"); errorOk();
} }
// Create buffer assertNull(loading->loading.json.buffer, "Buffer already defined?");
uint8_t *buffer = memoryAllocate(file->size);
errorChain(assetFileOpen(file)); assetfile_t *file = &loading->loading.json.file;
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
// Read entire file if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
errorChain(assetFileRead(file, buffer, file->size)); assetLoaderErrorThrow(loading, "JSON exceeds maximum allowed size");
}
size_t fileSize = (size_t)file->size;
uint8_t *buffer = memoryAllocate(fileSize);
assetLoaderErrorChain(loading, assetFileOpen(file));
assetLoaderErrorChain(loading, assetFileRead(file, buffer, fileSize));
assertTrue(file->lastRead == file->size, "Failed to read entire JSON file."); assertTrue(file->lastRead == file->size, "Failed to read entire JSON file.");
assetLoaderErrorChain(loading, assetFileClose(file));
assetLoaderErrorChain(loading, assetFileDispose(file));
errorChain(assetFileClose(file)); loading->loading.json.buffer = buffer;
loading->loading.json.size = fileSize;
*outDoc = yyjson_read( loading->loading.json.state = ASSET_JSON_LOADING_STATE_PARSE;
buffer, loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
file->size,
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
);
memoryFree(buffer);
if(!*outDoc) errorThrow("Failed to parse JSON");
errorOk(); errorOk();
} }
errorret_t assetJsonLoader(assetfile_t *file) { errorret_t assetJsonLoaderSync(assetloading_t *loading) {
yyjson_doc **outDoc = (yyjson_doc **)file->output; assertNotNull(loading, "Loading cannot be NULL");
assertNotNull(outDoc, "Output pointer for JSON loader is null."); assertTrue(loading->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
return assetJsonLoadFileToDoc(file, outDoc);
switch(loading->loading.json.state) {
case ASSET_JSON_LOADING_STATE_INITIAL:
loading->loading.json.state = ASSET_JSON_LOADING_STATE_READ_FILE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_JSON_LOADING_STATE_PARSE:
break;
default:
errorOk();
}
uint8_t *buffer = loading->loading.json.buffer;
assertNotNull(buffer, "JSON buffer should have been loaded by now.");
loading->entry->data.json = yyjson_read(
(char *)buffer,
loading->loading.json.size,
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
);
memoryFree(buffer);
loading->loading.json.buffer = NULL;
if(!loading->entry->data.json) {
assetLoaderErrorThrow(loading, "Failed to parse JSON");
}
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
} }
errorret_t assetJsonLoad( errorret_t assetJsonDispose(assetentry_t *entry) {
const char_t *path, assertNotNull(entry, "Asset entry cannot be NULL");
yyjson_doc **outDoc assertTrue(entry->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
) { yyjson_doc_free(entry->data.json);
return assetLoad(path, assetJsonLoader, NULL, outDoc); entry->data.json = NULL;
} errorOk();
}
+23 -31
View File
@@ -1,45 +1,37 @@
/** /**
* Copyright (c) 2026 Dominic Masters * Copyright (c) 2026 Dominic Masters
* *
* This software is released under the MIT License. * This software is released under the MIT License.
* https://opensource.org/licenses/MIT * https://opensource.org/licenses/MIT
*/ */
#pragma once #pragma once
#include "asset/asset.h" #include "asset/assetfile.h"
#include "yyjson.h" #include "yyjson.h"
#define ASSET_JSON_FILE_SIZE_MAX 1024*256 #define ASSET_JSON_FILE_SIZE_MAX 1024*256
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef struct { void *nothing; } assetjsonloaderinput_t;
typedef enum {
ASSET_JSON_LOADING_STATE_INITIAL,
ASSET_JSON_LOADING_STATE_READ_FILE,
ASSET_JSON_LOADING_STATE_PARSE,
ASSET_JSON_LOADING_STATE_DONE
} assetjsonloadingstate_t;
typedef struct { typedef struct {
void *nothing; assetfile_t file;
} assetjsonloaderparams_t; assetjsonloadingstate_t state;
uint8_t *buffer;
size_t size;
} assetjsonloaderloading_t;
/** typedef yyjson_doc * assetjsonoutput_t;
* Loads a JSON document from the specified asset file.
*
* @param file Asset file to load the JSON document from.
* @param outDoc Pointer to store the loaded JSON document.
* @return Any error that occurs during loading.
*/
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc);
/** errorret_t assetJsonLoaderAsync(assetloading_t *loading);
* Handler for locale assets. errorret_t assetJsonLoaderSync(assetloading_t *loading);
* errorret_t assetJsonDispose(assetentry_t *entry);
* @param file Asset file to load the locale from.
* @return Any error that occurs during loading.
*/
errorret_t assetJsonLoader(assetfile_t *file);
/**
* Loads a locale from the specified path.
*
* @param path Path to the locale asset.
* @param outDoc Pointer to store the loaded JSON document.
* @return Any error that occurs during loading.
*/
errorret_t assetJsonLoad(
const char_t *path,
yyjson_doc **outDoc
);
@@ -11,38 +11,60 @@
#include "util/string.h" #include "util/string.h"
#include "assert/assert.h" #include "assert/assert.h"
errorret_t assetLocaleFileInit( #include "asset/loader/assetloading.h"
assetlocalefile_t *localeFile, #include "asset/loader/assetentry.h"
const char_t *path
) { errorret_t assetLocaleLoaderAsync(assetloading_t *loading) {
assertNotNull(localeFile, "Locale file cannot be NULL."); assertNotNull(loading, "Loading cannot be NULL");
assertNotNull(path, "Locale file path cannot be NULL.");
if(loading->loading.locale.state != ASSET_LOCALE_LOADER_STATE_LOAD_HEADER) {
errorOk();
}
assetlocalefile_t *localeFile = &loading->entry->data.locale;
memoryZero(localeFile, sizeof(assetlocalefile_t)); memoryZero(localeFile, sizeof(assetlocalefile_t));
assetLoaderErrorChain(loading, assetFileInit(&localeFile->file, loading->entry->name, NULL, NULL));
assetLoaderErrorChain(loading, assetFileOpen(&localeFile->file));
// Init the asset file.
errorChain(assetFileInit(&localeFile->file, path, NULL, NULL));
// Open the file handle
errorChain(assetFileOpen(&localeFile->file));
// Get the blank key, this is basically the header info for po files
char_t buffer[1024]; char_t buffer[1024];
errorChain(assetLocaleGetString(localeFile, "", 0, buffer, sizeof(buffer))); assetLoaderErrorChain(loading, assetLocaleGetString(localeFile, "", 0, buffer, sizeof(buffer)));
errorChain(assetLocaleParseHeader(localeFile, buffer, sizeof(buffer))); assetLoaderErrorChain(loading, assetLocaleParseHeader(localeFile, buffer, sizeof(buffer)));
loading->loading.locale.state = ASSET_LOCALE_LOADER_STATE_DONE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk(); errorOk();
} }
errorret_t assetLocaleFileDispose(assetlocalefile_t *localeFile) { errorret_t assetLocaleLoaderSync(assetloading_t *loading) {
assertNotNull(localeFile, "Locale file cannot be NULL."); assertNotNull(loading, "Loading cannot be NULL");
assertTrue(loading->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
errorChain(assetFileClose(&localeFile->file)); switch(loading->loading.locale.state) {
errorChain(assetFileDispose(&localeFile->file)); case ASSET_LOCALE_LOADER_STATE_INITIAL:
loading->loading.locale.state = ASSET_LOCALE_LOADER_STATE_LOAD_HEADER;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_LOCALE_LOADER_STATE_DONE:
break;
default:
errorOk();
}
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk(); errorOk();
} }
errorret_t assetLocaleDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
assetlocalefile_t *localeFile = &entry->data.locale;
errorChain(assetFileClose(&localeFile->file));
return assetFileDispose(&localeFile->file);
}
errorret_t assetLocaleParseHeader( errorret_t assetLocaleParseHeader(
assetlocalefile_t *localeFile, assetlocalefile_t *localeFile,
char_t *headerBuffer, char_t *headerBuffer,
@@ -307,16 +329,24 @@ errorret_t assetLocaleLineSkipBlanks(
while(!reader->eof) { while(!reader->eof) {
// Skip blank lines // Skip blank lines
if(lineBuffer[0] == '\0') { if(lineBuffer[0] == '\0') {
errorChain(assetFileLineReaderNext(reader)); errorret_t r = assetFileLineReaderNext(reader);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
continue; continue;
} }
// Skip comment lines // Skip comment lines
if(lineBuffer[0] == '#') { if(lineBuffer[0] == '#') {
errorChain(assetFileLineReaderNext(reader)); errorret_t r = assetFileLineReaderNext(reader);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
continue; continue;
} }
// Is line only spaces? // Is line only spaces?
size_t lineLength = strlen((char_t *)lineBuffer); size_t lineLength = strlen((char_t *)lineBuffer);
size_t i; size_t i;
@@ -329,7 +359,11 @@ errorret_t assetLocaleLineSkipBlanks(
} }
if(onlySpaces) { if(onlySpaces) {
errorChain(assetFileLineReaderNext(reader)); errorret_t r = assetFileLineReaderNext(reader);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
continue; continue;
} }
break; break;
@@ -365,10 +399,18 @@ errorret_t assetLocaleLineUnbuffer(
// Now start buffering lines out // Now start buffering lines out
while(!reader->eof) { while(!reader->eof) {
errorChain(assetFileLineReaderNext(reader)); errorret_t r = assetFileLineReaderNext(reader);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
// Skip blank lines // Skip blank lines
errorChain(assetLocaleLineSkipBlanks(reader, lineBuffer)); r = assetLocaleLineSkipBlanks(reader, lineBuffer);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
// Skip starting spaces // Skip starting spaces
char_t *ptr = (char_t *)lineBuffer; char_t *ptr = (char_t *)lineBuffer;
@@ -593,7 +635,7 @@ errorret_t assetLocaleGetStringWithVA(
tempBuffer, tempBuffer,
bufferSize bufferSize
); );
if(ret.code != ERROR_OK) { if(errorIsNotOk(ret)) {
memoryFree(tempBuffer); memoryFree(tempBuffer);
return ret; return ret;
} }
@@ -641,7 +683,7 @@ errorret_t assetLocaleGetStringWithArgs(
format, format,
bufferSize bufferSize
); );
if(ret.code != ERROR_OK) { if(errorIsNotOk(ret)) {
memoryFree(format); memoryFree(format);
return ret; return ret;
} }
+181 -61
View File
@@ -1,15 +1,40 @@
/** /**
* Copyright (c) 2026 Dominic Masters * Copyright (c) 2026 Dominic Masters
* *
* This software is released under the MIT License. * This software is released under the MIT License.
* https://opensource.org/licenses/MIT * https://opensource.org/licenses/MIT
*/ */
#pragma once #pragma once
#include "asset/asset.h" #include "asset/assetfile.h"
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
/** Input passed to the locale loader — currently unused. */
typedef struct { void *nothing; } assetlocaleloaderinput_t;
typedef enum {
ASSET_LOCALE_LOADER_STATE_INITIAL,
ASSET_LOCALE_LOADER_STATE_LOAD_HEADER,
ASSET_LOCALE_LOADER_STATE_DONE
} assetlocaleloaderstate_t;
/** Per-slot scratch data used while the locale file is loading. */
typedef struct {
assetlocaleloaderstate_t state;
} assetlocaleloaderloading_t;
/** Maximum number of distinct plural forms a locale file may declare. */
#define ASSET_LOCALE_FILE_PLURAL_FORM_COUNT 6 #define ASSET_LOCALE_FILE_PLURAL_FORM_COUNT 6
/**
* Comparison operator used in a plural-form expression.
*
* Each condition in the plural-form header is evaluated as
* `n <op> value`
* where `n` is the runtime plural count.
*/
typedef enum { typedef enum {
ASSET_LOCALE_PLURAL_OP_EQUAL, ASSET_LOCALE_PLURAL_OP_EQUAL,
ASSET_LOCALE_PLURAL_OP_NOT_EQUAL, ASSET_LOCALE_PLURAL_OP_NOT_EQUAL,
@@ -19,13 +44,24 @@ typedef enum {
ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL
} assetlocalepluraloperation_t; } assetlocalepluraloperation_t;
/**
* Discriminator tag for a locale string argument.
* @see assetlocalearg_t
*/
typedef enum { typedef enum {
ASSET_LOCALE_ARG_STRING, ASSET_LOCALE_ARG_STRING,
ASSET_LOCALE_ARG_INT, ASSET_LOCALE_ARG_INT,
ASSET_LOCALE_ARG_FLOAT ASSET_LOCALE_ARG_FLOAT
} assetlocaleargtype_t; } assetlocaleargtype_t;
/**
* A single typed argument for locale string substitution.
*
* Used with @ref assetLocaleGetStringWithArgs to fill `%s`, `%d`, or `%f`
* placeholders inside a translated string.
*/
typedef struct { typedef struct {
/** Which union member is active. */
assetlocaleargtype_t type; assetlocaleargtype_t type;
union { union {
const char_t *stringValue; const char_t *stringValue;
@@ -34,35 +70,81 @@ typedef struct {
}; };
} assetlocalearg_t; } assetlocalearg_t;
/**
* Runtime state for an open locale file.
*
* Loaded once by @ref assetLocaleLoaderSync and kept alive for the lifetime
* of the asset entry. The plural-form fields are populated from the PO header
* by @ref assetLocaleParseHeader.
*
* Plural evaluation works as a linear scan over `pluralStateCount - 1`
* conditions; if none match, `pluralDefaultIndex` is returned.
*/
typedef struct { typedef struct {
/** Underlying file handle used to rewind and re-read the PO data. */
assetfile_t file; assetfile_t file;
/** Comparison operator for each conditional plural clause. */
assetlocalepluraloperation_t pluralOps[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT]; assetlocalepluraloperation_t pluralOps[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
/** Right-hand value for each conditional plural clause. */
int32_t pluralValues[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT]; int32_t pluralValues[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
/** Form index returned when the corresponding condition is true. */
int32_t pluralIndices[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT]; int32_t pluralIndices[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
/** Total number of plural forms declared by `nplurals=`. */
uint8_t pluralStateCount; uint8_t pluralStateCount;
/** Form index used when no conditional clause matches. */
uint8_t pluralDefaultIndex; uint8_t pluralDefaultIndex;
} assetlocalefile_t; } assetlocalefile_t;
/** /** Convenience alias — the loaded output type of a locale asset entry. */
* Initialize a locale asset file. typedef assetlocalefile_t assetlocaleoutput_t;
*
* @param localeFile The locale file to initialize.
* @param path The path to the locale file.
* @return An error code if a failure occurs.
*/
errorret_t assetLocaleFileInit(
assetlocalefile_t *localeFile,
const char_t *path
);
/** /**
* Dispose of a locale asset file. * Asynchronous loader callback. Opens the locale file, reads the PO header,
* * and parses plural-form rules. All I/O happens here so the main thread is
* @param localeFile The locale file to dispose of. * not blocked. Sets entry state to `ASSET_ENTRY_STATE_PENDING_SYNC` on
* @return An error code if a failure occurs. * success or `ASSET_ENTRY_STATE_ERROR` on failure.
*
* @param loading The loading slot for this asset entry.
* @return OK on success, error otherwise.
*/ */
errorret_t assetLocaleFileDispose(assetlocalefile_t *localeFile); errorret_t assetLocaleLoaderAsync(assetloading_t *loading);
/**
* Synchronous loader callback. Confirms the async phase completed and marks
* the entry as `ASSET_ENTRY_STATE_LOADED`.
*
* @param loading The loading slot for this asset entry.
* @return OK on success, error otherwise.
*/
errorret_t assetLocaleLoaderSync(assetloading_t *loading);
/**
* Dispose callback. Closes the open file handle and zeros the locale data.
*
* @param entry The asset entry to dispose.
* @return OK on success, error otherwise.
*/
errorret_t assetLocaleDispose(assetentry_t *entry);
/**
* Parses the `Plural-Forms:` line from a PO header string and populates the
* plural-form fields of `localeFile`. If no `Plural-Forms:` key is present
* the function returns OK without modifying the struct.
*
* Supports the `nplurals=N; plural=(<expr>);` syntax where `<expr>` is a
* chain of `n <op> value ? index : ...` ternary conditions ending with a
* fallback index.
*
* @param localeFile Struct whose plural fields will be filled in.
* @param headerBuffer The raw PO header string (msgstr of msgid "").
* @param headerBufferSize Size of `headerBuffer` in bytes.
* @return OK on success, error if the plural expression is malformed.
*/
errorret_t assetLocaleParseHeader( errorret_t assetLocaleParseHeader(
assetlocalefile_t *localeFile, assetlocalefile_t *localeFile,
char_t *headerBuffer, char_t *headerBuffer,
@@ -70,11 +152,29 @@ errorret_t assetLocaleParseHeader(
); );
/** /**
* Skips blank lines and comment lines in the line reader. * Evaluates which plural form index to use for a given count.
* *
* @param reader Line reader to read from. * Walks the conditions stored in `file` in order; returns the index for the
* @param lineBuffer Buffer to use for reading lines. * first condition that matches `pluralCount`. Falls back to
* @return Any error that occurs during skipping. * `file->pluralDefaultIndex` if none match.
*
* @param file Locale file with parsed plural rules.
* @param pluralCount The runtime count (e.g. number of items).
* @return Zero-based plural form index.
*/
uint8_t assetLocaleEvaluatePlural(
assetlocalefile_t *file,
const int32_t pluralCount
);
/**
* Advances the line reader past blank lines, comment lines (starting with
* `#`), and lines containing only spaces. Stops at the first content line or
* end of file.
*
* @param reader Line reader positioned at the current line.
* @param lineBuffer Output buffer that the reader writes each line into.
* @return OK on success, error if reading fails.
*/ */
errorret_t assetLocaleLineSkipBlanks( errorret_t assetLocaleLineSkipBlanks(
assetfilelinereader_t *reader, assetfilelinereader_t *reader,
@@ -82,16 +182,19 @@ errorret_t assetLocaleLineSkipBlanks(
); );
/** /**
* Unbuffers a potentially multi-line quoted string from the line reader. * Reads a PO quoted string value from the current line and any immediately
* * following continuation lines that begin with `"`.
* This will read lines until it finds a line that starts with a quote, then *
* read until the closing quote. * Handles standard C escape sequences (`\n`, `\t`, `\\`, `\"`).
* *
* @param reader Line reader to read from. * @param reader Line reader positioned at the line containing the opening
* @param lineBuffer Buffer to use for reading lines. * quote (e.g. `msgstr "..."`).
* @param stringBuffer Buffer to write the unbuffered string to. * @param lineBuffer Buffer the reader fills on each @ref assetFileLineReaderNext
* @param stringBufferSize Size of the string buffer. * call; also used to detect continuation lines.
* @return Any error that occurs during unbuffering. * @param stringBuffer Destination for the unescaped string content.
* @param stringBufferSize Capacity of `stringBuffer` in bytes.
* @return OK on success, error if a quote or escape sequence is malformed or
* the buffer would overflow.
*/ */
errorret_t assetLocaleLineUnbuffer( errorret_t assetLocaleLineUnbuffer(
assetfilelinereader_t *reader, assetfilelinereader_t *reader,
@@ -101,14 +204,19 @@ errorret_t assetLocaleLineUnbuffer(
); );
/** /**
* Test function for locale asset loading. * Looks up a translated string by message ID from the open locale file.
* *
* @param file Asset file to test loading from. * Rewinds the file and scans from the beginning on every call. For plural
* @param messageId The message ID to retrieve. * entries (`msgid_plural`) the `pluralCount` is evaluated against the loaded
* @param pluralCount Count for formulating the plural variant. * plural rules to select the correct `msgstr[N]` form.
* @param stringBuffer Buffer to write the retrieved string to. *
* @param stringBufferSize Size of the string buffer. * @param file Locale file to search. Must be open.
* @return Any error that occurs during testing. * @param messageId PO message ID to find (`""` retrieves the header entry).
* @param pluralCount Count used to select the plural form (ignored for
* singular entries).
* @param stringBuffer Buffer to receive the translated string.
* @param stringBufferSize Capacity of `stringBuffer` in bytes.
* @return OK on success, error if the message ID is not found or I/O fails.
*/ */
errorret_t assetLocaleGetString( errorret_t assetLocaleGetString(
assetlocalefile_t *file, assetlocalefile_t *file,
@@ -119,15 +227,21 @@ errorret_t assetLocaleGetString(
); );
/** /**
* Test function for locale asset loading with a variable argument list. * Looks up a translated string and formats it with a `printf`-style variadic
* * argument list.
* @param file Asset file to test loading from. *
* @param messageId The message ID to retrieve. * Retrieves the raw format string via @ref assetLocaleGetString then applies
* @param pluralCount Count for formulating the plural variant. * `vsnprintf` with the provided arguments.
* @param buffer Buffer to write the retrieved string to. *
* @param bufferSize Size of the buffer. * @param file Locale file to search. Must be open.
* @param ... Additional arguments for formatting the string. * @param messageId PO message ID to find.
* @return Any error that occurs during testing. * @param pluralCount Count used to select the plural form.
* @param buffer Buffer to receive the formatted string.
* @param bufferSize Capacity of `buffer` in bytes.
* @param ... Format arguments matching the specifiers in the translated
* string.
* @return OK on success, error if the message is not found or formatting
* fails.
*/ */
errorret_t assetLocaleGetStringWithVA( errorret_t assetLocaleGetStringWithVA(
assetlocalefile_t *file, assetlocalefile_t *file,
@@ -139,16 +253,22 @@ errorret_t assetLocaleGetStringWithVA(
); );
/** /**
* Test function for locale asset loading with a list of arguments. * Looks up a translated string and substitutes typed arguments into its
* * `%s`, `%d`, and `%f` placeholders.
* @param file Asset file to test loading from. *
* @param messageId The message ID to retrieve. * Unlike @ref assetLocaleGetStringWithVA this variant accepts an explicit
* @param pluralCount Count for formulating the plural variant. * array of @ref assetlocalearg_t values, which is safer to use from
* @param buffer Buffer to write the retrieved string to. * generated or scripted call sites.
* @param bufferSize Size of the buffer. *
* @param args List of arguments for formatting the string. * @param file Locale file to search. Must be open.
* @param argCount Number of arguments in the list. * @param messageId PO message ID to find.
* @return Any error that occurs during testing. * @param pluralCount Count used to select the plural form.
* @param buffer Buffer to receive the formatted string.
* @param bufferSize Capacity of `buffer` in bytes.
* @param args Array of typed arguments; may be NULL when `argCount` is 0.
* @param argCount Number of elements in `args`.
* @return OK on success, error if the message is not found, an argument type
* mismatches the specifier, or the buffer would overflow.
*/ */
errorret_t assetLocaleGetStringWithArgs( errorret_t assetLocaleGetStringWithArgs(
assetlocalefile_t *file, assetlocalefile_t *file,
@@ -158,4 +278,4 @@ errorret_t assetLocaleGetStringWithArgs(
const size_t bufferSize, const size_t bufferSize,
const assetlocalearg_t *args, const assetlocalearg_t *args,
const size_t argCount const size_t argCount
); );
+2 -3
View File
@@ -1,10 +1,9 @@
# Copyright (c) 2026 Dominic Masters # Copyright (c) 2026 Dominic Masters
# #
# This software is released under the MIT License. # This software is released under the MIT License.
# https://opensource.org/licenses/MIT # https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME} target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC PUBLIC
assetscriptloader.c assetscriptloader.c
) )
@@ -6,55 +6,83 @@
*/ */
#include "assetscriptloader.h" #include "assetscriptloader.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
#include "asset/loader/assetloader.h"
#include "util/memory.h"
#include "assert/assert.h" #include "assert/assert.h"
#include <stdlib.h> #include <jerryscript.h>
#include <zip.h>
errorret_t assetScriptLoader(assetfile_t *file) { errorret_t assetScriptLoaderAsync(assetloading_t *loading) {
assertNotNull(file, "Asset file cannot be NULL"); assertNotNull(loading, "Loading cannot be NULL");
assertNull(file->zipFile, "Asset file zip handle must be NULL before open");
assertNotNull(file->output, "Asset file output cannot be NULL");
assetscript_t *script = (assetscript_t *)file->output; if(loading->loading.script.state != ASSET_SCRIPT_LOADING_STATE_READ_FILE) {
errorOk();
errorChain(assetFileOpen(file));
// Accumulate full source into a dynamically grown buffer.
size_t srcLen = 0;
size_t capacity = ASSET_SCRIPT_CHUNK_SIZE;
char_t *src = (char_t *)malloc(capacity + 1);
if(!src) {
assetFileClose(file);
errorThrow("Out of memory reading script: %s", file->filename);
} }
assertNull(loading->loading.script.buffer, "Buffer already defined?");
assetfile_t *file = &loading->loading.script.file;
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
assetLoaderErrorChain(loading, assetFileOpen(file));
size_t capacity = ASSET_SCRIPT_CHUNK_SIZE;
uint8_t *buffer = memoryAllocate(capacity + 1);
size_t offset = 0;
while(1) { while(1) {
if(srcLen + ASSET_SCRIPT_CHUNK_SIZE > capacity) { if(offset + ASSET_SCRIPT_CHUNK_SIZE > capacity) {
capacity = srcLen + ASSET_SCRIPT_CHUNK_SIZE; size_t oldCapacity = capacity + 1;
char_t *tmp = (char_t *)realloc(src, capacity + 1); capacity += ASSET_SCRIPT_CHUNK_SIZE;
if(!tmp) { memoryResize((void **)&buffer, oldCapacity, capacity + 1);
free(src);
assetFileClose(file);
errorThrow("Out of memory reading script: %s", file->filename);
}
src = tmp;
} }
zip_int64_t n = zip_fread( assetLoaderErrorChain(loading, assetFileRead(
file->zipFile, src + srcLen, ASSET_SCRIPT_CHUNK_SIZE file, buffer + offset, ASSET_SCRIPT_CHUNK_SIZE
); ));
if(n <= 0) break; size_t chunk = (size_t)file->lastRead;
srcLen += (size_t)n; offset += chunk;
if(chunk == 0) break;
} }
src[srcLen] = '\0';
errorret_t closeRet = assetFileClose(file); buffer[offset] = '\0';
assetLoaderErrorChain(loading, assetFileClose(file));
assetLoaderErrorChain(loading, assetFileDispose(file));
loading->loading.script.buffer = buffer;
loading->loading.script.size = offset;
loading->loading.script.state = ASSET_SCRIPT_LOADING_STATE_EXEC;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetScriptLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(loading->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
switch(loading->loading.script.state) {
case ASSET_SCRIPT_LOADING_STATE_INITIAL:
loading->loading.script.state = ASSET_SCRIPT_LOADING_STATE_READ_FILE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_SCRIPT_LOADING_STATE_EXEC:
break;
default:
errorOk();
}
uint8_t *buffer = loading->loading.script.buffer;
assertNotNull(buffer, "Script buffer should have been loaded by now.");
jerry_value_t result = jerry_eval( jerry_value_t result = jerry_eval(
(const jerry_char_t *)src, (const jerry_char_t *)buffer,
srcLen, loading->loading.script.size,
JERRY_PARSE_NO_OPTS JERRY_PARSE_NO_OPTS
); );
free(src); memoryFree(buffer);
loading->loading.script.buffer = NULL;
if(jerry_value_is_exception(result)) { if(jerry_value_is_exception(result)) {
jerry_value_t errVal = jerry_exception_value(result, false); jerry_value_t errVal = jerry_exception_value(result, false);
@@ -67,26 +95,22 @@ errorret_t assetScriptLoader(assetfile_t *file) {
jerry_value_free(errStr); jerry_value_free(errStr);
jerry_value_free(errVal); jerry_value_free(errVal);
jerry_value_free(result); jerry_value_free(result);
errorThrow("Script error in '%s': %s", file->filename, buf); assetLoaderErrorThrow(loading, "Script error in '%s': %s",
loading->entry->name, buf
);
} }
if(script->resultOut != NULL) { loading->entry->data.script = (assetscriptoutput_t)result;
*(script->resultOut) = result; loading->entry->state = ASSET_ENTRY_STATE_LOADED;
} else { errorOk();
jerry_value_free(result); }
errorret_t assetScriptDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
if(entry->data.script != 0) {
jerry_value_free((jerry_value_t)entry->data.script);
entry->data.script = 0;
} }
errorOk();
return closeRet;
}
errorret_t assetScriptLoad(
const char_t *path,
jerry_value_t *resultOut
) {
assertNotNull(path, "Script path cannot be NULL");
assetscript_t scriptData;
scriptData.resultOut = resultOut;
return assetLoad(path, assetScriptLoader, NULL, &scriptData);
} }
@@ -6,33 +6,30 @@
*/ */
#pragma once #pragma once
#include "asset/asset.h" #include "asset/assetfile.h"
#define ASSET_SCRIPT_CHUNK_SIZE 1024 #define ASSET_SCRIPT_CHUNK_SIZE 1024
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef struct { void *nothing; } assetscriptloaderinput_t;
typedef uint32_t assetscriptoutput_t;
typedef enum {
ASSET_SCRIPT_LOADING_STATE_INITIAL,
ASSET_SCRIPT_LOADING_STATE_READ_FILE,
ASSET_SCRIPT_LOADING_STATE_EXEC,
ASSET_SCRIPT_LOADING_STATE_DONE
} assetscriptloadingstate_t;
typedef struct { typedef struct {
jerry_value_t *resultOut; assetfile_t file;
} assetscript_t; assetscriptloadingstate_t state;
uint8_t *buffer;
size_t size;
} assetscriptloaderloading_t;
/** errorret_t assetScriptLoaderAsync(assetloading_t *loading);
* Handler for script assets. Reads the full source, evaluates it with errorret_t assetScriptLoaderSync(assetloading_t *loading);
* JerryScript, and optionally stores the result. errorret_t assetScriptDispose(assetentry_t *entry);
*
* @param file Asset file to load the script from.
* @return Any error that occurs during loading.
*/
errorret_t assetScriptLoader(assetfile_t *file);
/**
* Loads a script from the specified path.
*
* @param path Path to the script asset.
* @param resultOut Optional out-parameter for the script return value.
* Caller must call jerry_value_free() if non-NULL.
* Pass NULL to discard the return value.
* @return Any error that occurs during loading.
*/
errorret_t assetScriptLoad(
const char_t *path,
jerry_value_t *resultOut
);
+3 -112
View File
@@ -12,7 +12,6 @@
#include "input/input.h" #include "input/input.h"
#include "log/log.h" #include "log/log.h"
#include "engine/engine.h" #include "engine/engine.h"
#include "script/scriptmanager.h"
#include "display/shader/shaderunlit.h" #include "display/shader/shaderunlit.h"
#include "display/text/text.h" #include "display/text/text.h"
#include "display/spritebatch/spritebatch.h" #include "display/spritebatch/spritebatch.h"
@@ -23,10 +22,7 @@ void consoleInit(void) {
memoryZero(&CONSOLE, sizeof(console_t)); memoryZero(&CONSOLE, sizeof(console_t));
#ifdef DUSK_CONSOLE_POSIX #ifdef DUSK_CONSOLE_POSIX
threadInit(&CONSOLE.thread, consoleInputThread);
threadMutexInit(&CONSOLE.execMutex);
threadMutexInit(&CONSOLE.printMutex); threadMutexInit(&CONSOLE.printMutex);
threadStartRequest(&CONSOLE.thread);
#endif #endif
} }
@@ -56,30 +52,6 @@ void consolePrint(const char_t *message, ...) {
logDebug("%s\n", buffer); logDebug("%s\n", buffer);
} }
void consoleExec(const char_t *line) {
assertNotNull(line, "line must not be NULL");
#ifdef DUSK_CONSOLE_POSIX
threadMutexLock(&CONSOLE.execMutex);
#endif
assertTrue(
CONSOLE.execBufferCount < CONSOLE_EXEC_BUFFER_MAX,
"Console exec buffer is full"
);
stringCopy(
CONSOLE.execBuffer[CONSOLE.execBufferCount],
line,
CONSOLE_LINE_MAX
);
CONSOLE.execBufferCount++;
#ifdef DUSK_CONSOLE_POSIX
threadMutexUnlock(&CONSOLE.execMutex);
#endif
}
void consoleUpdate(void) { void consoleUpdate(void) {
#ifdef DUSK_TIME_DYNAMIC #ifdef DUSK_TIME_DYNAMIC
if(TIME.dynamicUpdate) return; if(TIME.dynamicUpdate) return;
@@ -88,40 +60,6 @@ void consoleUpdate(void) {
if(inputPressed(INPUT_ACTION_CONSOLE)) { if(inputPressed(INPUT_ACTION_CONSOLE)) {
CONSOLE.visible = !CONSOLE.visible; CONSOLE.visible = !CONSOLE.visible;
} }
if(CONSOLE.execBufferCount == 0) return;
#ifdef DUSK_CONSOLE_POSIX
threadMutexLock(&CONSOLE.execMutex);
#endif
char_t execBuffer[CONSOLE_EXEC_BUFFER_MAX][CONSOLE_LINE_MAX];
uint32_t execBufferCount = CONSOLE.execBufferCount;
memoryCopy(execBuffer, CONSOLE.execBuffer, sizeof(execBuffer));
CONSOLE.execBufferCount = 0;
#ifdef DUSK_CONSOLE_POSIX
threadMutexUnlock(&CONSOLE.execMutex);
#endif
for(uint32_t i = 0; i < execBufferCount; i++) {
jerry_value_t result = 0;
errorret_t err = scriptManagerExec(execBuffer[i], &result);
if(err.code != ERROR_OK) {
consolePrint("Error: %s", err.state->message);
errorCatch(err);
} else if(!jerry_value_is_undefined(result)) {
jerry_value_t strVal = jerry_value_to_string(result);
char_t buf[CONSOLE_LINE_MAX];
jerry_size_t len = jerry_string_to_buffer(
strVal, JERRY_ENCODING_UTF8, (jerry_char_t*)buf, sizeof(buf) - 1
);
buf[len] = '\0';
jerry_value_free(strVal);
consolePrint("%s", buf);
}
if(result != 0) jerry_value_free(result);
}
} }
errorret_t consoleDraw(void) { errorret_t consoleDraw(void) {
@@ -129,11 +67,10 @@ errorret_t consoleDraw(void) {
for(uint32_t i = 0; i < CONSOLE_HISTORY_MAX; i++) { for(uint32_t i = 0; i < CONSOLE_HISTORY_MAX; i++) {
errorChain(textDraw( errorChain(textDraw(
0, FONT_TILESET_DEFAULT.tileHeight * i, 0, FONT_DEFAULT.tileset->tileHeight * i,
CONSOLE.line[i], CONSOLE.line[i],
COLOR_WHITE, COLOR_WHITE,
&FONT_TILESET_DEFAULT, &FONT_DEFAULT
&FONT_TEXTURE_DEFAULT
)); ));
} }
return spriteBatchFlush(); return spriteBatchFlush();
@@ -141,52 +78,6 @@ errorret_t consoleDraw(void) {
void consoleDispose(void) { void consoleDispose(void) {
#ifdef DUSK_CONSOLE_POSIX #ifdef DUSK_CONSOLE_POSIX
threadStop(&CONSOLE.thread);
threadMutexDispose(&CONSOLE.execMutex);
threadMutexDispose(&CONSOLE.printMutex); threadMutexDispose(&CONSOLE.printMutex);
#endif #endif
} }
#ifdef DUSK_CONSOLE_POSIX
void consoleInputThread(thread_t *thread) {
assertNotNull(thread, "Thread cannot be NULL.");
char_t line[CONSOLE_LINE_MAX];
struct pollfd pfd = {
.fd = STDIN_FILENO,
.events = POLLIN
};
while(!threadShouldStop(thread) && ENGINE.running) {
int32_t rc = poll(&pfd, 1, CONSOLE_POSIX_POLL_RATE);
if(rc == 0) continue;
if(rc < 0) {
if(errno == EINTR) continue;
assertUnreachable("poll() failed with unexpected error.");
}
if(pfd.revents & (POLLERR | POLLHUP | POLLNVAL)) break;
if(!(pfd.revents & POLLIN)) {
pfd.revents = 0;
continue;
}
if(!fgets(line, CONSOLE_LINE_MAX, stdin)) {
if(feof(stdin)) break;
clearerr(stdin);
continue;
}
size_t len = strlen(line);
while(len && (line[len - 1] == '\n' || line[len - 1] == '\r')) {
line[--len] = '\0';
}
if(len > 0) consoleExec(line);
pfd.revents = 0;
}
}
#endif
+1 -22
View File
@@ -21,12 +21,7 @@ typedef struct {
char_t line[CONSOLE_HISTORY_MAX][CONSOLE_LINE_MAX]; char_t line[CONSOLE_HISTORY_MAX][CONSOLE_LINE_MAX];
bool_t visible; bool_t visible;
char_t execBuffer[CONSOLE_EXEC_BUFFER_MAX][CONSOLE_LINE_MAX];
uint32_t execBufferCount;
#ifdef DUSK_CONSOLE_POSIX #ifdef DUSK_CONSOLE_POSIX
thread_t thread;
threadmutex_t execMutex;
threadmutex_t printMutex; threadmutex_t printMutex;
#endif #endif
} console_t; } console_t;
@@ -45,13 +40,6 @@ void consoleInit(void);
*/ */
void consolePrint(const char_t *message, ...); void consolePrint(const char_t *message, ...);
/**
* Queues a JS string for execution on the main thread. Thread-safe.
*
* @param line The JS source line to execute.
*/
void consoleExec(const char_t *line);
/** /**
* Processes pending queued script lines. Call once per frame from main thread. * Processes pending queued script lines. Call once per frame from main thread.
*/ */
@@ -67,13 +55,4 @@ errorret_t consoleDraw(void);
/** /**
* Disposes of the console. * Disposes of the console.
*/ */
void consoleDispose(void); void consoleDispose(void);
#ifdef DUSK_CONSOLE_POSIX
/**
* Input thread handler for POSIX stdin.
*
* @param thread The thread that is running.
*/
void consoleInputThread(thread_t *thread);
#endif
+13 -104
View File
@@ -6,102 +6,13 @@
#include "cutscene.h" #include "cutscene.h"
#include "assert/assert.h" #include "assert/assert.h"
#include "util/memory.h" #include "util/memory.h"
#include "script/module/modulebase.h"
#include "script/module/cutscene/modulecutscene.h"
#include "console/console.h" #include "console/console.h"
#include "time/time.h" #include "time/time.h"
cutscene_t CUTSCENE; cutscene_t CUTSCENE;
static errorret_t cutsceneCallMethod(const char_t *method) {
if(CUTSCENE.scriptRef == CUTSCENE_SCRIPT_REF_NONE) errorOk();
jerry_value_t key = jerry_string_sz(method);
jerry_value_t fn = jerry_object_get(CUTSCENE.scriptRef, key);
jerry_value_free(key);
if(!jerry_value_is_function(fn)) {
jerry_value_free(fn);
errorOk();
}
jerry_value_t result = jerry_call(fn, CUTSCENE.scriptRef, NULL, 0);
jerry_value_free(fn);
if(jerry_value_is_exception(result)) {
cutsceneevent_t *event = &CUTSCENE.events[CUTSCENE.eventCurrent];
char_t errMsg[512];
moduleBaseExceptionMessage(result, errMsg, sizeof(errMsg));
jerry_value_free(result);
errorThrow(
"Cutscene event '%s' %s failed: %s",
event->script.script, method, errMsg
);
}
jerry_value_free(result);
errorOk();
}
static errorret_t cutsceneEventStart(void) {
cutsceneevent_t *event = &CUTSCENE.events[CUTSCENE.eventCurrent];
if(event->type == CUTSCENE_EVENT_TYPE_NATIVE) {
if(event->native.onStart) errorChain(event->native.onStart());
} else if(event->type == CUTSCENE_EVENT_TYPE_SCRIPT) {
jerry_value_t eventClass = CUTSCENE_SCRIPT_REF_NONE;
errorChain(scriptManagerExecFile(event->script.script, &eventClass));
if(!jerry_value_is_function(eventClass)) {
if(eventClass != CUTSCENE_SCRIPT_REF_NONE) jerry_value_free(eventClass);
errorThrow(
"Cutscene event '%s' must export a constructor function",
event->script.script
);
}
jerry_value_t eventObj = jerry_construct(eventClass, NULL, 0);
jerry_value_free(eventClass);
if(jerry_value_is_exception(eventObj)) {
char_t errMsg[512];
moduleBaseExceptionMessage(eventObj, errMsg, sizeof(errMsg));
jerry_value_free(eventObj);
errorThrow(
"Cutscene event '%s' constructor threw: %s",
event->script.script, errMsg
);
}
CUTSCENE.scriptRef = eventObj;
errorChain(cutsceneCallMethod("onStart"));
}
errorOk();
}
static errorret_t cutsceneEventEnd(void) {
cutsceneevent_t *event = &CUTSCENE.events[CUTSCENE.eventCurrent];
if(event->type == CUTSCENE_EVENT_TYPE_NATIVE) {
if(event->native.onEnd) errorChain(event->native.onEnd());
} else if(event->type == CUTSCENE_EVENT_TYPE_SCRIPT) {
errorret_t err = cutsceneCallMethod("onEnd");
if(CUTSCENE.scriptRef != CUTSCENE_SCRIPT_REF_NONE) {
jerry_value_free(CUTSCENE.scriptRef);
CUTSCENE.scriptRef = CUTSCENE_SCRIPT_REF_NONE;
}
errorChain(err);
}
errorOk();
}
errorret_t cutsceneInit(void) { errorret_t cutsceneInit(void) {
memoryZero(&CUTSCENE, sizeof(cutscene_t)); memoryZero(&CUTSCENE, sizeof(cutscene_t));
CUTSCENE.scriptRef = CUTSCENE_SCRIPT_REF_NONE;
CUTSCENE.activeRef = CUTSCENE_SCRIPT_REF_NONE;
consolePrint("Cutscene init");
errorOk(); errorOk();
} }
@@ -112,18 +23,10 @@ errorret_t cutsceneUpdate(void) {
} }
#endif #endif
errorChain(moduleCutsceneUpdate());
if(!CUTSCENE.active) errorOk(); if(!CUTSCENE.active) errorOk();
cutsceneevent_t *event = &CUTSCENE.events[CUTSCENE.eventCurrent]; cutsceneevent_t *event = &CUTSCENE.events[CUTSCENE.eventCurrent];
if(event->onUpdate) errorChain(event->onUpdate());
if(event->type == CUTSCENE_EVENT_TYPE_NATIVE) {
if(event->native.onUpdate) errorChain(event->native.onUpdate());
} else if(event->type == CUTSCENE_EVENT_TYPE_SCRIPT) {
errorChain(cutsceneCallMethod("onUpdate"));
}
errorOk(); errorOk();
} }
@@ -147,23 +50,26 @@ errorret_t cutscenePlay(
CUTSCENE.eventCurrent = 0; CUTSCENE.eventCurrent = 0;
CUTSCENE.active = true; CUTSCENE.active = true;
errorChain(cutsceneEventStart()); cutsceneevent_t *firstEvent = &CUTSCENE.events[0];
consolePrint("Cutscene play"); if(firstEvent->onStart) errorChain(firstEvent->onStart());
errorOk(); errorOk();
} }
errorret_t cutsceneAdvance(void) { errorret_t cutsceneAdvance(void) {
if(!CUTSCENE.active) errorOk(); if(!CUTSCENE.active) errorOk();
errorChain(cutsceneEventEnd()); cutsceneevent_t *currentEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
if(currentEvent->onEnd) errorChain(currentEvent->onEnd());
CUTSCENE.eventCurrent++; CUTSCENE.eventCurrent++;
if(CUTSCENE.eventCurrent >= CUTSCENE.eventCount) { if(CUTSCENE.eventCurrent >= CUTSCENE.eventCount) {
if(CUTSCENE.onStop) errorChain(CUTSCENE.onStop());
CUTSCENE.active = false; CUTSCENE.active = false;
errorOk(); errorOk();
} }
errorChain(cutsceneEventStart()); cutsceneevent_t *nextEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
if(nextEvent->onStart) errorChain(nextEvent->onStart());
consolePrint("Cutscene advance"); consolePrint("Cutscene advance");
errorOk(); errorOk();
} }
@@ -171,9 +77,12 @@ errorret_t cutsceneAdvance(void) {
errorret_t cutsceneStop(void) { errorret_t cutsceneStop(void) {
if(!CUTSCENE.active) errorOk(); if(!CUTSCENE.active) errorOk();
errorChain(cutsceneEventEnd()); cutsceneevent_t *currentEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
if(currentEvent->onEnd) errorChain(currentEvent->onEnd());
if(CUTSCENE.onStop) errorChain(CUTSCENE.onStop());
CUTSCENE.active = false; CUTSCENE.active = false;
consolePrint("Cutscene stop");
errorOk(); errorOk();
} }
+4 -24
View File
@@ -4,42 +4,22 @@
// https://opensource.org/licenses/MIT // https://opensource.org/licenses/MIT
#pragma once #pragma once
#include "script/scriptmanager.h"
#include "error/error.h" #include "error/error.h"
#define CUTSCENE_EVENT_COUNT_MAX 16 #define CUTSCENE_EVENT_COUNT_MAX 16
#define CUTSCENE_SCRIPT_REF_NONE ((jerry_value_t)0)
typedef enum {
CUTSCENE_EVENT_TYPE_NULL,
CUTSCENE_EVENT_TYPE_NATIVE,
CUTSCENE_EVENT_TYPE_SCRIPT,
CUTSCENE_EVENT_TYPE_COUNT
} cutsceneeventtype_t;
typedef struct { typedef struct {
cutsceneeventtype_t type; errorret_t (*onStart)(void);
errorret_t (*onEnd)(void);
union { errorret_t (*onUpdate)(void);
struct {
errorret_t (*onStart)(void);
errorret_t (*onEnd)(void);
errorret_t (*onUpdate)(void);
} native;
struct {
const char_t *script;
} script;
};
} cutsceneevent_t; } cutsceneevent_t;
typedef struct { typedef struct {
cutsceneevent_t events[CUTSCENE_EVENT_COUNT_MAX]; cutsceneevent_t events[CUTSCENE_EVENT_COUNT_MAX];
uint8_t eventCount; uint8_t eventCount;
uint8_t eventCurrent; uint8_t eventCurrent;
errorret_t (*onStop)(void);
bool_t active; bool_t active;
jerry_value_t scriptRef;
jerry_value_t activeRef;
} cutscene_t; } cutscene_t;
extern cutscene_t CUTSCENE; extern cutscene_t CUTSCENE;
+3 -26
View File
@@ -22,7 +22,7 @@
#include "util/memory.h" #include "util/memory.h"
#include "util/string.h" #include "util/string.h"
#include "asset/asset.h" #include "asset/asset.h"
#include "display/shader/shaderunlit.h" #include "display/shader/shaderlist.h"
#include "time/time.h" #include "time/time.h"
display_t DISPLAY = { 0 }; display_t DISPLAY = { 0 };
@@ -53,31 +53,8 @@ errorret_t displayInit(void) {
errorChain(screenInit()); errorChain(screenInit());
// Setup initial shader with default values // Setup initial shader with default values
mat4 view, proj, model;
glm_lookat(
(vec3){ 0.0f, 0.0f, 1.0f },
(vec3){ 0.0f, 0.0f, 0.0f },
(vec3){ 0.0f, 1.0f, 0.0f },
view
);
glm_perspective( errorChain(shaderListInit());
glm_rad(45.0f),
SCREEN.aspect,
0.1f,
100.0f,
proj
);
glm_mat4_identity(model);
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
errorChain(shaderBind(&SHADER_UNLIT));
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
errorChain(shaderSetColor(&SHADER_UNLIT, SHADER_UNLIT_COLOR, COLOR_WHITE));
errorOk(); errorOk();
} }
@@ -119,7 +96,7 @@ errorret_t displaySetState(displaystate_t state) {
} }
errorret_t displayDispose(void) { errorret_t displayDispose(void) {
errorChain(shaderDispose(&SHADER_UNLIT)); errorChain(shaderListDispose());
errorChain(spriteBatchDispose()); errorChain(spriteBatchDispose());
screenDispose(); screenDispose();
errorChain(textDispose()); errorChain(textDispose());
+1
View File
@@ -7,5 +7,6 @@
target_sources(${DUSK_LIBRARY_TARGET_NAME} target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC PUBLIC
shader.c shader.c
shaderlist.c
shaderunlit.c shaderunlit.c
) )
+2
View File
@@ -8,6 +8,7 @@
#include "shader.h" #include "shader.h"
#include "shadermaterial.h" #include "shadermaterial.h"
#include "assert/assert.h" #include "assert/assert.h"
#include "log/log.h"
shader_t *bound = NULL; shader_t *bound = NULL;
@@ -57,6 +58,7 @@ errorret_t shaderSetColor(
) { ) {
assertNotNull(shader, "Shader cannot be null"); assertNotNull(shader, "Shader cannot be null");
assertStrLenMin(name, 1, "Uniform name cannot be empty"); assertStrLenMin(name, 1, "Uniform name cannot be empty");
assertTrue(bound == shader, "Shader must be bound.");
errorChain(shaderSetColorPlatform(shader, name, color)); errorChain(shaderSetColorPlatform(shader, name, color));
errorOk(); errorOk();
} }
+87
View File
@@ -0,0 +1,87 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "shaderlist.h"
#include "display/screen/screen.h"
#include "assert/assert.h"
shaderlistdef_t SHADER_LIST_DEFS[SHADER_LIST_SHADER_COUNT] = {
[SHADER_LIST_SHADER_UNLIT] = {
.shader = &SHADER_UNLIT,
.definition = &SHADER_UNLIT_DEFINITION
},
};
errorret_t shaderListInit() {
mat4 view, proj, model;
glm_lookat(
(vec3){ 0.0f, 0.0f, 1.0f },
(vec3){ 0.0f, 0.0f, 0.0f },
(vec3){ 0.0f, 1.0f, 0.0f },
view
);
glm_perspective(
glm_rad(45.0f),
SCREEN.aspect,
0.1f,
100.0f,
proj
);
glm_mat4_identity(model);
for(shaderlistshader_t i = 0; i < SHADER_LIST_SHADER_COUNT; i++) {
if(i == SHADER_LIST_SHADER_NULL) {
continue;
}
assertNotNull(
SHADER_LIST_DEFS[i].shader, "Shader cannot be null"
);
assertNotNull(
SHADER_LIST_DEFS[i].definition, "Shader definition cannot be null"
);
errorChain(shaderInit(
SHADER_LIST_DEFS[i].shader, SHADER_LIST_DEFS[i].definition
));
errorChain(shaderBind(SHADER_LIST_DEFS[i].shader));
errorChain(shaderSetMatrix(
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_PROJECTION, proj
));
errorChain(shaderSetMatrix(
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_VIEW, view
));
errorChain(shaderSetMatrix(
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_MODEL, model
));
errorChain(shaderSetTexture(
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_TEXTURE, NULL
));
errorChain(shaderSetColor(
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_COLOR, COLOR_WHITE
));
}
errorOk();
}
errorret_t shaderListDispose(void) {
for(shaderlistshader_t i = 0; i < SHADER_LIST_SHADER_COUNT; i++) {
if(i == SHADER_LIST_SHADER_NULL) {
continue;
}
assertNotNull(
SHADER_LIST_DEFS[i].shader, "Shader cannot be null"
);
errorChain(shaderDispose(SHADER_LIST_DEFS[i].shader));
}
errorOk();
}
+40
View File
@@ -0,0 +1,40 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "display/shader/shader.h"
#include "display/shader/shaderunlit.h"
typedef enum {
SHADER_LIST_SHADER_NULL,
SHADER_LIST_SHADER_UNLIT,
SHADER_LIST_SHADER_COUNT
} shaderlistshader_t;
typedef struct {
shader_t *shader;
shaderdefinition_t *definition;
} shaderlistdef_t;
extern shaderlistdef_t SHADER_LIST_DEFS[SHADER_LIST_SHADER_COUNT];
/**
* Initializes all default shaders and uploads the initial view, projection,
* and model matrices to each.
*
* @return Error state.
*/
errorret_t shaderListInit();
/**
* Disposes all default shaders.
*
* @return Error state.
*/
errorret_t shaderListDispose(void);
+1 -1
View File
@@ -6,7 +6,7 @@
*/ */
#pragma once #pragma once
#include "display/shader/shaderunlit.h" #include "display/shader/shaderlist.h"
typedef union shadermaterial_u { typedef union shadermaterial_u {
shaderunlitmaterial_t unlit; shaderunlitmaterial_t unlit;
+92 -49
View File
@@ -1,6 +1,6 @@
/** /**
* Copyright (c) 2025 Dominic Masters * Copyright (c) 2025 Dominic Masters
* *
* This software is released under the MIT License. * This software is released under the MIT License.
* https://opensource.org/licenses/MIT * https://opensource.org/licenses/MIT
*/ */
@@ -8,13 +8,14 @@
#include "spritebatch.h" #include "spritebatch.h"
#include "assert/assert.h" #include "assert/assert.h"
#include "util/memory.h" #include "util/memory.h"
#include "util/math.h"
#include "display/shader/shadermaterial.h"
meshvertex_t SPRITEBATCH_VERTICES[SPRITEBATCH_VERTEX_COUNT]; meshvertex_t SPRITEBATCH_VERTICES[SPRITEBATCH_VERTEX_COUNT];
spritebatch_t SPRITEBATCH; spritebatch_t SPRITEBATCH;
errorret_t spriteBatchInit() { errorret_t spriteBatchInit() {
memoryZero(&SPRITEBATCH, sizeof(spritebatch_t)); memoryZero(&SPRITEBATCH, sizeof(spritebatch_t));
errorChain(meshInit( errorChain(meshInit(
&SPRITEBATCH.mesh, &SPRITEBATCH.mesh,
QUAD_PRIMITIVE_TYPE, QUAD_PRIMITIVE_TYPE,
@@ -24,63 +25,102 @@ errorret_t spriteBatchInit() {
errorOk(); errorOk();
} }
errorret_t spriteBatchPush( errorret_t spriteBatchBuffer(
const float_t minX, const spritebatchsprite_t *sprites,
const float_t minY, const uint32_t count,
const float_t maxX, shader_t *shader,
const float_t maxY, const shadermaterial_t material
#if MESH_ENABLE_COLOR
const color_t color,
#endif
const float_t u0,
const float_t v0,
const float_t u1,
const float_t v1
) { ) {
return spriteBatchPush3D( assertNotNull(sprites, "Sprites cannot be null");
(vec3){ minX, minY, 0 }, assertTrue(count > 0, "Count must be greater than zero");
(vec3){ maxX, maxY, 0 }, assertNotNull(shader, "Shader cannot be null");
#if MESH_ENABLE_COLOR
color,
#endif
(vec2){ u0, v0 },
(vec2){ u1, v1 }
);
}
errorret_t spriteBatchPush3D( // Did the shader or material data change?
const vec3 min, if(shader != SPRITEBATCH.shader) {
const vec3 max,
#if MESH_ENABLE_COLOR
const color_t color,
#endif
const vec2 uv0,
const vec2 uv1
) {
// Need to flush?
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX_PER_FLUSH) {
errorChain(spriteBatchFlush()); errorChain(spriteBatchFlush());
SPRITEBATCH.shader = shader;
SPRITEBATCH.material = material;
} else if(memoryCompare(
&material, &SPRITEBATCH.material, sizeof(shadermaterial_t)
) != 0) {
// Did the material data change?
errorChain(spriteBatchFlush());
SPRITEBATCH.shader = shader;
SPRITEBATCH.material = material;
} }
size_t vertexOffset = ( // Buffer the vertices.
SPRITEBATCH.spriteCount + for(uint32_t i = 0; i < count; i++ ){
(SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH) spritebatchsprite_t sprite = sprites[i];
) * QUAD_VERTEX_COUNT;
quadBuffer3D( meshvertex_t *v = &SPRITEBATCH_VERTICES[
&SPRITEBATCH_VERTICES[vertexOffset], (SPRITEBATCH.spriteCount + (SPRITEBATCH.spriteFlush *
min, max, SPRITEBATCH_SPRITES_MAX_PER_FLUSH)) * QUAD_VERTEX_COUNT
uv0, uv1 ];
#if MESH_ENABLE_COLOR
, color // Buffer the quad
#endif v[0].pos[0] = sprite.min[0];
); v[0].pos[1] = sprite.min[1];
SPRITEBATCH.spriteCount++; v[0].pos[2] = sprite.min[2];
v[0].uv[0] = sprite.uvMin[0];
v[0].uv[1] = sprite.uvMin[1];
v[1].pos[0] = sprite.max[0];
v[1].pos[1] = sprite.min[1];
v[1].pos[2] = sprite.min[2];
v[1].uv[0] = sprite.uvMax[0];
v[1].uv[1] = sprite.uvMin[1];
v[2].pos[0] = sprite.max[0];
v[2].pos[1] = sprite.max[1];
v[2].pos[2] = sprite.max[2];
v[2].uv[0] = sprite.uvMax[0];
v[2].uv[1] = sprite.uvMax[1];
v[3].pos[0] = sprite.min[0];
v[3].pos[1] = sprite.min[1];
v[3].pos[2] = sprite.min[2];
v[3].uv[0] = sprite.uvMin[0];
v[3].uv[1] = sprite.uvMin[1];
v[4].pos[0] = sprite.max[0];
v[4].pos[1] = sprite.max[1];
v[4].pos[2] = sprite.max[2];
v[4].uv[0] = sprite.uvMax[0];
v[4].uv[1] = sprite.uvMax[1];
v[5].pos[0] = sprite.min[0];
v[5].pos[1] = sprite.max[1];
v[5].pos[2] = sprite.max[2];
v[5].uv[0] = sprite.uvMin[0];
v[5].uv[1] = sprite.uvMax[1];
// Do we need to flush?
SPRITEBATCH.spriteCount++;
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX_PER_FLUSH) {
errorChain(spriteBatchFlush());
}
}
errorOk(); errorOk();
} }
void spriteBatchClear() { void spriteBatchClear() {
SPRITEBATCH.spriteCount = 0; SPRITEBATCH.spriteCount = 0;
SPRITEBATCH.spriteFlush = 0; SPRITEBATCH.spriteFlush = 0;
SPRITEBATCH.shader = NULL;
memoryZero(&SPRITEBATCH.material, sizeof(shadermaterial_t));
} }
errorret_t spriteBatchFlush() { errorret_t spriteBatchFlush() {
@@ -93,6 +133,9 @@ errorret_t spriteBatchFlush() {
SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH * SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH *
QUAD_VERTEX_COUNT QUAD_VERTEX_COUNT
); );
errorChain(shaderBind(SPRITEBATCH.shader));
errorChain(shaderSetMaterial(SPRITEBATCH.shader, &SPRITEBATCH.material));
errorChain(meshFlush(&SPRITEBATCH.mesh, vertexOffset, vertexCount)); errorChain(meshFlush(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
errorChain(meshDraw(&SPRITEBATCH.mesh, vertexOffset, vertexCount)); errorChain(meshDraw(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
@@ -108,4 +151,4 @@ errorret_t spriteBatchFlush() {
errorret_t spriteBatchDispose() { errorret_t spriteBatchDispose() {
errorChain(meshDispose(&SPRITEBATCH.mesh)); errorChain(meshDispose(&SPRITEBATCH.mesh));
errorOk(); errorOk();
} }
+47 -67
View File
@@ -1,107 +1,87 @@
/** /**
* Copyright (c) 2025 Dominic Masters * Copyright (c) 2025 Dominic Masters
* *
* This software is released under the MIT License. * This software is released under the MIT License.
* https://opensource.org/licenses/MIT * https://opensource.org/licenses/MIT
*/ */
#pragma once #pragma once
#include "display/mesh/quad.h" #include "display/mesh/quad.h"
#include "display/texture/texture.h"
#include "display/shader/shadermaterial.h"
#define SPRITEBATCH_SPRITES_MAX 256 #define SPRITEBATCH_SPRITES_MAX 512
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT) #define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
#define SPRITEBATCH_FLUSH_COUNT 8 #define SPRITEBATCH_FLUSH_COUNT 16
#define SPRITEBATCH_SPRITES_MAX_PER_FLUSH (\ #define SPRITEBATCH_SPRITES_MAX_PER_FLUSH (\
SPRITEBATCH_SPRITES_MAX / SPRITEBATCH_FLUSH_COUNT \ SPRITEBATCH_SPRITES_MAX / SPRITEBATCH_FLUSH_COUNT \
) )
typedef struct {
vec3 min;
vec3 max;
vec2 uvMin;
vec2 uvMax;
} spritebatchsprite_t;
typedef struct { typedef struct {
mesh_t mesh; mesh_t mesh;
int32_t spriteCount; int32_t spriteCount;
int32_t spriteFlush; int32_t spriteFlush;
shader_t *shader;
shadermaterial_t material;
} spritebatch_t; } spritebatch_t;
// Have to define these seperately because of alignment in certain platforms. // Have to define these separately because of alignment on certain platforms.
extern meshvertex_t SPRITEBATCH_VERTICES[SPRITEBATCH_VERTEX_COUNT]; extern meshvertex_t SPRITEBATCH_VERTICES[SPRITEBATCH_VERTEX_COUNT];
extern spritebatch_t SPRITEBATCH; extern spritebatch_t SPRITEBATCH;
/** /**
* Initializes a sprite batch. * Initializes the global sprite batch and its internal mesh buffer.
* *
* @param spriteBatch The sprite batch to initialize. * @return Error state.
* @return An error code indicating success or failure.
*/ */
errorret_t spriteBatchInit(); errorret_t spriteBatchInit();
/** /**
* Pushes a sprite to the batch. This basically "queues" it to render (well * Lowest-level buffer function. Writes sprites into the internal vertex buffer.
* technically it is buffering the vertices to the mesh at the moment, but * Flushes automatically when the per-flush capacity is reached. Does not
* that is likely to change when we switch to VAOs or VBOs or even Shader UBOs). * modify material state — call spriteBatchSetState or use a high-level push
* * function before buffering.
* Currently changing texture pointer will cause the buffer to flush but this is *
* also likely to change in the future. * @param sprites Pointer to the sprite array.
* * @param count Number of sprites to buffer.
* @param minX The minimum x coordinate of the sprite. * @param shader Shader to use when flushing.
* @param minY The minimum y coordinate of the sprite. * @param material Material information passed to the shader when flushing.
* @param maxX The maximum x coordinate of the sprite. * @return Error state.
* @param maxY The maximum y coordinate of the sprite.
* @param color The color to tint the sprite with.
* @param u0 The texture coordinate for the top-left corner of the sprite.
* @param v0 The texture coordinate for the top-left corner of the sprite.
* @param u1 The texture coordinate for the bottom-right corner of the sprite.
* @param v1 The texture coordinate for the bottom-right corner of the sprite.
* @return An error code indicating success or failure.
*/ */
errorret_t spriteBatchPush( errorret_t spriteBatchBuffer(
const float_t minX, const spritebatchsprite_t *sprites,
const float_t minY, const uint32_t count,
const float_t maxX, shader_t *shader,
const float_t maxY, const shadermaterial_t material
#if MESH_ENABLE_COLOR
const color_t color,
#endif
const float_t u0,
const float_t v0,
const float_t u1,
const float_t v1
); );
/** /**
* Pushes a 3D sprite to the batch. This is like spriteBatchPush but takes * Resets sprite and flush counters and clears the current material state.
* 3D coordinates instead of 2D. * Calling spriteBatchFlush after this renders nothing.
*
* @param min The minimum (x,y,z) coordinate of the sprite.
* @param max The maximum (x,y,z) coordinate of the sprite.
* @param color The color to tint the sprite with.
* @param uvMin The texture coordinate for the top-left corner of the sprite.
* @param uvMax The texture coordinate for the bottom-right corner of the sprite
* @return An error code indicating success or failure.
*/
errorret_t spriteBatchPush3D(
const vec3 min,
const vec3 max,
#if MESH_ENABLE_COLOR
const color_t color,
#endif
const vec2 uvMin,
const vec2 uvMax
);
/**
* Clears the sprite batch. This will mean calling flush renders nothing.
*/ */
void spriteBatchClear(); void spriteBatchClear();
/** /**
* Flushes the sprite batch, rendering all queued sprites. * Uploads and draws all buffered sprites. If a material type has been set via
* * spriteBatchSetState or spriteBatchCheckState, the shader is bound and the
* @return An error code indicating success or failure. * material is applied first. If matType is NULL the caller is responsible for
* having the correct shader already bound. Does nothing if the buffer is empty.
*
* @return Error state.
*/ */
errorret_t spriteBatchFlush(); errorret_t spriteBatchFlush();
/** /**
* Disposes of the sprite batch, freeing any allocated resources. * Disposes of the sprite batch and frees its internal mesh buffer.
* *
* @return An error code indicating success or failure. * @return Error state.
*/ */
errorret_t spriteBatchDispose(); errorret_t spriteBatchDispose();
+15
View File
@@ -0,0 +1,15 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "display/texture/texture.h"
#include "display/texture/tileset.h"
typedef struct {
texture_t *texture;
tileset_t *tileset;
} font_t;
+64 -66
View File
@@ -1,6 +1,6 @@
/** /**
* Copyright (c) 2026 Dominic Masters * Copyright (c) 2026 Dominic Masters
* *
* This software is released under the MIT License. * This software is released under the MIT License.
* https://opensource.org/licenses/MIT * https://opensource.org/licenses/MIT
*/ */
@@ -9,121 +9,123 @@
#include "assert/assert.h" #include "assert/assert.h"
#include "util/memory.h" #include "util/memory.h"
#include "display/spritebatch/spritebatch.h" #include "display/spritebatch/spritebatch.h"
#include "asset/asset.h"
#include "asset/loader/display/assettextureloader.h" #include "asset/loader/display/assettextureloader.h"
#include "asset/loader/display/assettilesetloader.h" #include "asset/loader/display/assettilesetloader.h"
#include "display/shader/shaderunlit.h" #include "display/shader/shaderunlit.h"
texture_t FONT_TEXTURE_DEFAULT; font_t FONT_DEFAULT;
tileset_t FONT_TILESET_DEFAULT;
errorret_t textInit(void) { errorret_t textInit(void) {
errorChain(assetTextureLoad( assetloaderinput_t input = { .texture = TEXTURE_FORMAT_RGBA };
"ui/minogram.png", &FONT_TEXTURE_DEFAULT, TEXTURE_FORMAT_RGBA assetentry_t *entryTexture = assetLock(
)); "ui/minogram.png", ASSET_LOADER_TYPE_TEXTURE, &input
errorChain(assetTilesetLoad("ui/minogram.dtf", &FONT_TILESET_DEFAULT)); );
assetentry_t *entryTileset = assetLock(
"ui/minogram.dtf", ASSET_LOADER_TYPE_TILESET, NULL
);
errorChain(assetRequireLoaded(entryTexture));
errorChain(assetRequireLoaded(entryTileset));
FONT_DEFAULT.texture = &entryTexture->data.texture;
FONT_DEFAULT.tileset = &entryTileset->data.tileset;
errorOk(); errorOk();
} }
errorret_t textDispose(void) { errorret_t textDispose(void) {
errorChain(textureDispose(&FONT_TEXTURE_DEFAULT)); FONT_DEFAULT.texture = NULL;
FONT_DEFAULT.tileset = NULL;
assetUnlock("ui/minogram.png");
assetUnlock("ui/minogram.dtf");
errorOk(); errorOk();
} }
errorret_t textDrawChar( spritebatchsprite_t textGetSprite(
const float_t x, const vec2 pos, const char_t c, const font_t *font
const float_t y,
const char_t c,
#if MESH_ENABLE_COLOR
const color_t color,
#endif
const tileset_t *tileset,
texture_t *texture
) { ) {
assertNotNull(font, "Font cannot be NULL");
// Change char from ASCII to a tile index.
int32_t tileIndex = (int32_t)(c) - TEXT_CHAR_START; int32_t tileIndex = (int32_t)(c) - TEXT_CHAR_START;
if(tileIndex < 0 || tileIndex >= tileset->tileCount) { if(tileIndex < 0 || tileIndex >= font->tileset->tileCount) {
tileIndex = ((int32_t)'@') - TEXT_CHAR_START; tileIndex = ((int32_t)'@') - TEXT_CHAR_START;
} }
assertTrue( assertTrue(
tileIndex >= 0 && tileIndex <= tileset->tileCount, tileIndex >= 0 && tileIndex <= font->tileset->tileCount,
"Character is out of bounds for font tiles" "Character is out of bounds for font tiles"
); );
// Create sprite.
vec4 uv; vec4 uv;
tilesetTileGetUV(tileset, tileIndex, uv); tilesetTileGetUV(font->tileset, tileIndex, uv);
spritebatchsprite_t sprite;
errorChain(spriteBatchPush( sprite.min[0] = pos[0];
// texture, sprite.min[1] = pos[1];
x, y, sprite.min[2] = 0.0f;
x + tileset->tileWidth, sprite.max[0] = pos[0] + font->tileset->tileWidth;
y + tileset->tileHeight, sprite.max[1] = pos[1] + font->tileset->tileHeight;
#if MESH_ENABLE_COLOR sprite.max[2] = 0.0f;
color, sprite.uvMin[0] = uv[0];
#endif sprite.uvMin[1] = uv[1];
uv[0], uv[1], uv[2], uv[3] sprite.uvMax[0] = uv[2];
)); sprite.uvMax[1] = uv[3];
errorOk(); return sprite;
} }
errorret_t textDraw( errorret_t textDraw(
const float_t x, const float_t x,
const float_t y, const float_t y,
const char_t *text, const char_t *text,
const color_t color, const color_t color,
const tileset_t *tileset, font_t *font
texture_t *texture
) { ) {
assertNotNull(text, "Text cannot be NULL"); assertNotNull(text, "Text cannot be NULL");
spritebatchsprite_t sprite;
shadermaterial_t material = {
.unlit = {
.color = color,
.texture = font->texture
}
};
float_t posX = x; float_t posX = x;
float_t posY = y; float_t posY = y;
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, texture)); errorChain(shaderSetTexture(
&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, font->texture
));
#if MESH_ENABLE_COLOR #if MESH_ENABLE_COLOR
#else #else
errorChain(shaderSetColor(&SHADER_UNLIT, SHADER_UNLIT_COLOR, color)); errorChain(shaderSetColor(&SHADER_UNLIT, SHADER_UNLIT_COLOR, color));
#endif #endif
// errorChain(spriteBatchPush(
// // texture,
// posX, posY,
// posX + texture->width * 1, posY + texture->height * 1,
// color,
// 0.0f, 0.0f, 1.0f, 1.0f
// ));
// errorOk();
char_t c; char_t c;
int32_t i = 0; int32_t i = 0;
while((c = text[i++]) != '\0') { while((c = text[i++]) != '\0') {
if(c == '\n') { if(c == '\n') {
posX = x; posX = x;
posY += tileset->tileHeight; posY += font->tileset->tileHeight;
continue; continue;
} }
if(c == ' ') { if(c == ' ') {
posX += tileset->tileWidth; posX += font->tileset->tileWidth;
continue; continue;
} }
errorChain(textDrawChar( sprite = textGetSprite((vec2){posX, posY}, c, font);
posX, posY, c, errorChain(spriteBatchBuffer(&sprite, 1, &SHADER_UNLIT, material));
#if MESH_ENABLE_COLOR posX += font->tileset->tileWidth;
color,
#endif
tileset, texture
));
posX += tileset->tileWidth;
} }
errorOk(); errorOk();
} }
void textMeasure( void textMeasure(
const char_t *text, const char_t *text,
const tileset_t *tileset, const font_t *font,
int32_t *outWidth, int32_t *outWidth,
int32_t *outHeight int32_t *outHeight
) { ) {
@@ -132,28 +134,24 @@ void textMeasure(
assertNotNull(outHeight, "Output height pointer cannot be NULL"); assertNotNull(outHeight, "Output height pointer cannot be NULL");
int32_t width = 0; int32_t width = 0;
int32_t height = tileset->tileHeight; int32_t height = font->tileset->tileHeight;
int32_t lineWidth = 0; int32_t lineWidth = 0;
char_t c; char_t c;
int32_t i = 0; int32_t i = 0;
while((c = text[i++]) != '\0') { while((c = text[i++]) != '\0') {
if(c == '\n') { if(c == '\n') {
if(lineWidth > width) { if(lineWidth > width) width = lineWidth;
width = lineWidth;
}
lineWidth = 0; lineWidth = 0;
height += tileset->tileHeight; height += font->tileset->tileHeight;
continue; continue;
} }
lineWidth += tileset->tileWidth; lineWidth += font->tileset->tileWidth;
} }
if(lineWidth > width) { if(lineWidth > width) width = lineWidth;
width = lineWidth;
}
*outWidth = width; *outWidth = width;
*outHeight = height; *outHeight = height;
} }
+22 -33
View File
@@ -1,65 +1,55 @@
/** /**
* Copyright (c) 2026 Dominic Masters * Copyright (c) 2026 Dominic Masters
* *
* This software is released under the MIT License. * This software is released under the MIT License.
* https://opensource.org/licenses/MIT * https://opensource.org/licenses/MIT
*/ */
#pragma once #pragma once
#include "asset/asset.h" #include "asset/asset.h"
#include "display/texture/texture.h" #include "display/text/font.h"
#include "display/texture/tileset.h" #include "display/spritebatch/spritebatch.h"
#define TEXT_CHAR_START '!' #define TEXT_CHAR_START '!'
extern texture_t FONT_TEXTURE_DEFAULT; extern font_t FONT_DEFAULT;
extern tileset_t FONT_TILESET_DEFAULT;
/** /**
* Initializes the text system. * Initializes the text system.
* *
* @return Either an error or success result. * @return Either an error or success result.
*/ */
errorret_t textInit(void); errorret_t textInit(void);
/** /**
* Disposes of the text system. * Disposes of the text system.
* *
* @return Either an error or success result. * @return Either an error or success result.
*/ */
errorret_t textDispose(void); errorret_t textDispose(void);
/** /**
* Draws a single character at the specified position. * Builds a sprite for a single character at the given position.
* *
* @param x The x-coordinate to draw the character at. * @param pos The (x, y) position of the character in screen/world space.
* @param y The y-coordinate to draw the character at. * @param c The character to build a sprite for.
* @param c The character to draw. * @param font Font to use for tile lookup.
* @param color The color to draw the character in. * @return The populated sprite ready for spriteBatchBuffer.
* @param tileset Font tileset to use for rendering.
* @param texture Texture containing the font tileset image.
* @return Either an error or success result.
*/ */
errorret_t textDrawChar( spritebatchsprite_t textGetSprite(
const float_t x, const vec2 pos,
const float_t y,
const char_t c, const char_t c,
#if MESH_ENABLE_COLOR const font_t *font
const color_t color,
#endif
const tileset_t *tileset,
texture_t *texture
); );
/** /**
* Draws a string of text at the specified position. * Draws a string of text at the specified position.
* *
* @param x The x-coordinate to draw the text at. * @param x The x-coordinate to draw the text at.
* @param y The y-coordinate to draw the text at. * @param y The y-coordinate to draw the text at.
* @param text The null-terminated string of text to draw. * @param text The null-terminated string of text to draw.
* @param color The color to draw the text in. * @param color The color to draw the text in.
* @param tileset Font tileset to use for rendering. * @param font Font to use for rendering.
* @param texture Texture containing the font tileset image.
* @return Either an error or success result. * @return Either an error or success result.
*/ */
errorret_t textDraw( errorret_t textDraw(
@@ -67,21 +57,20 @@ errorret_t textDraw(
const float_t y, const float_t y,
const char_t *text, const char_t *text,
const color_t color, const color_t color,
const tileset_t *tileset, font_t *font
texture_t *texture
); );
/** /**
* Measures the width and height of the given text string when rendered. * Measures the width and height of the given text string when rendered.
* *
* @param text The null-terminated string of text to measure. * @param text The null-terminated string of text to measure.
* @param tileset Font tileset to use for measurement. * @param font Font to use for measurement.
* @param outWidth Pointer to store the measured width in pixels. * @param outWidth Pointer to store the measured width in pixels.
* @param outHeight Pointer to store the measured height in pixels. * @param outHeight Pointer to store the measured height in pixels.
*/ */
void textMeasure( void textMeasure(
const char_t *text, const char_t *text,
const tileset_t *tileset, const font_t *font,
int32_t *outWidth, int32_t *outWidth,
int32_t *outHeight int32_t *outHeight
); );
+2 -1
View File
@@ -17,11 +17,12 @@
#include <ctype.h> #include <ctype.h>
#include <stdarg.h> #include <stdarg.h>
#include <float.h> #include <float.h>
#include <memory.h>
#include <malloc.h>
#include <cglm/cglm.h> #include <cglm/cglm.h>
#include <cglm/types.h> #include <cglm/types.h>
#include <cglm/vec2.h> #include <cglm/vec2.h>
#include <jerryscript.h>
#include "duskplatform.h" #include "duskplatform.h"
+13 -20
View File
@@ -16,7 +16,6 @@
#include "asset/asset.h" #include "asset/asset.h"
#include "ui/ui.h" #include "ui/ui.h"
#include "ui/uitextbox.h" #include "ui/uitextbox.h"
#include "script/scriptmanager.h"
#include "assert/assert.h" #include "assert/assert.h"
#include "entity/entitymanager.h" #include "entity/entitymanager.h"
#include "entity/component/physics/entityphysics.h" #include "entity/component/physics/entityphysics.h"
@@ -24,17 +23,9 @@
#include "network/network.h" #include "network/network.h"
#include "system/system.h" #include "system/system.h"
#include "console/console.h" #include "console/console.h"
#include "script/script.h"
#include "item/backpack.h" #include "item/backpack.h"
#include "save/save.h"
double jerry_port_current_time(void) {
dusktimeepoch_t epoch = timeGetEpoch();
return epoch.time * 1000.0;
}
int32_t jerry_port_local_tza(double unix_ms) {
(void) unix_ms;
return 0;
}
engine_t ENGINE; engine_t ENGINE;
@@ -43,6 +34,7 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
ENGINE.running = true; ENGINE.running = true;
ENGINE.argc = argc; ENGINE.argc = argc;
ENGINE.argv = argv; ENGINE.argv = argv;
ENGINE.version = DUSK_VERSION;
// Init systems. Order is important. // Init systems. Order is important.
errorChain(systemInit()); errorChain(systemInit());
@@ -50,22 +42,23 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
consoleInit(); consoleInit();
errorChain(inputInit()); errorChain(inputInit());
errorChain(assetInit()); errorChain(assetInit());
// errorChain(saveInit());
errorChain(localeManagerInit()); errorChain(localeManagerInit());
errorChain(scriptManagerInit());
errorChain(displayInit()); errorChain(displayInit());
errorChain(uiInit()); errorChain(uiInit());
errorChain(uiTextboxInit()); errorChain(uiTextboxInit());
errorChain(cutsceneInit()); errorChain(cutsceneInit());
errorChain(sceneInit()); errorChain(sceneInit());
entityManagerInit(); entityManagerInit();
backpackInit(); backpackInit();
physicsManagerInit(); physicsManagerInit();
errorChain(networkInit()); errorChain(networkInit());
errorChain(scriptInit());
/* Run the init script. */
consolePrint("Engine initialized"); consolePrint("Engine initialized");
errorChain(scriptManagerExecFile("init.js", NULL));
errorChain(scriptExecFile("init.js"));
sceneSet(SCENE_TYPE_INITIAL);
errorOk(); errorOk();
} }
@@ -76,18 +69,16 @@ errorret_t engineUpdate(void) {
timeUpdate(); timeUpdate();
inputUpdate(); inputUpdate();
consoleUpdate(); consoleUpdate();
entityManagerUpdate();
uiUpdate(); uiUpdate();
errorChain(uiTextboxUpdate()); errorChain(uiTextboxUpdate());
physicsManagerUpdate(); physicsManagerUpdate();
errorChain(displayUpdate()); errorChain(displayUpdate());
if(inputPressed(INPUT_ACTION_RAGEQUIT)) ENGINE.running = false;
// Scene update occurs last because only after rendering would we want to do
// scene switching, refer to sceneSet() for information.
errorChain(cutsceneUpdate()); errorChain(cutsceneUpdate());
errorChain(sceneUpdate()); errorChain(sceneUpdate());
errorChain(assetUpdate());
if(inputPressed(INPUT_ACTION_RAGEQUIT)) ENGINE.running = false;
errorOk(); errorOk();
} }
@@ -105,7 +96,9 @@ errorret_t engineDispose(void) {
uiDispose(); uiDispose();
consoleDispose(); consoleDispose();
errorChain(displayDispose()); errorChain(displayDispose());
// errorChain(saveDispose());
errorChain(assetDispose()); errorChain(assetDispose());
errorChain(scriptDispose());
errorOk(); errorOk();
} }
+1
View File
@@ -15,6 +15,7 @@ typedef struct {
bool_t running; bool_t running;
int32_t argc; int32_t argc;
const char_t **argv; const char_t **argv;
const char_t *version;
} engine_t; } engine_t;
extern engine_t ENGINE; extern engine_t ENGINE;
+17 -3
View File
@@ -12,12 +12,13 @@
componentdefinition_t COMPONENT_DEFINITIONS[] = { componentdefinition_t COMPONENT_DEFINITIONS[] = {
[COMPONENT_TYPE_NULL] = { 0 }, [COMPONENT_TYPE_NULL] = { 0 },
#define X(enm, type, field, iMethod, dMethod) \ #define X(enm, type, field, iMethod, dMethod, rMethod) \
[COMPONENT_TYPE_##enm] = { \ [COMPONENT_TYPE_##enm] = { \
.enumName = #enm, \ .enumName = #enm, \
.name = #field, \ .name = #field, \
.init = iMethod, \ .init = iMethod, \
.dispose = dMethod \ .dispose = dMethod, \
.render = rMethod \
}, },
#include "componentlist.h" #include "componentlist.h"
@@ -87,7 +88,7 @@ entityid_t componentGetEntitiesWithComponent(
componentid_t used = ENTITY_MANAGER.entitiesWithComponent[ componentid_t used = ENTITY_MANAGER.entitiesWithComponent[
type * ENTITY_COUNT_MAX + i type * ENTITY_COUNT_MAX + i
]; ];
if(used == 0xFF) continue; if(used == COMPONENT_ID_INVALID) continue;
assertTrue( assertTrue(
ENTITY_MANAGER.components[componentGetIndex(i, used)].type == type, ENTITY_MANAGER.components[componentGetIndex(i, used)].type == type,
"Component type mismatch in entitiesWithComponent lookup" "Component type mismatch in entitiesWithComponent lookup"
@@ -114,6 +115,19 @@ entityid_t componentGetEntitiesWithComponent(
return written; return written;
} }
errorret_t componentRenderAll(void) {
for(entityid_t eid = 0; eid < ENTITY_COUNT_MAX; eid++) {
if(!(ENTITY_MANAGER.entities[eid].state & ENTITY_STATE_ACTIVE)) continue;
for(componentid_t cid = 0; cid < ENTITY_COMPONENT_COUNT_MAX; cid++) {
component_t *cmp = &ENTITY_MANAGER.components[componentGetIndex(eid, cid)];
if(cmp->type == COMPONENT_TYPE_NULL) continue;
if(!COMPONENT_DEFINITIONS[cmp->type].render) continue;
errorChain(COMPONENT_DEFINITIONS[cmp->type].render(eid, cid));
}
}
errorOk();
}
void componentDispose( void componentDispose(
const entityid_t entityId, const entityid_t entityId,
const componentid_t componentId const componentid_t componentId
+15 -5
View File
@@ -8,13 +8,13 @@
#pragma once #pragma once
#include "entitybase.h" #include "entitybase.h"
#define X(enumName, type, field, init, dispose) \ #define X(enumName, type, field, init, dispose, render) \
// do nothing // do nothing
#include "componentlist.h" #include "componentlist.h"
#undef X #undef X
typedef union { typedef union {
#define X(enumName, type, field, init, dispose) type field; #define X(enumName, type, field, init, dispose, render) type field;
#include "componentlist.h" #include "componentlist.h"
#undef X #undef X
} componentdata_t; } componentdata_t;
@@ -24,12 +24,13 @@ typedef struct {
const char_t *name; const char_t *name;
void (*init)(const entityid_t, const componentid_t); void (*init)(const entityid_t, const componentid_t);
void (*dispose)(const entityid_t, const componentid_t); void (*dispose)(const entityid_t, const componentid_t);
errorret_t (*render)(const entityid_t, const componentid_t);
} componentdefinition_t; } componentdefinition_t;
typedef enum { typedef enum {
COMPONENT_TYPE_NULL, COMPONENT_TYPE_NULL,
#define X(enumName, type, field, init, dispose) \ #define X(enumName, type, field, init, dispose, render) \
COMPONENT_TYPE_##enumName, COMPONENT_TYPE_##enumName,
#include "componentlist.h" #include "componentlist.h"
#undef X #undef X
@@ -100,11 +101,20 @@ entityid_t componentGetEntitiesWithComponent(
/** /**
* Disposes of a component for the entity with component ID. * Disposes of a component for the entity with component ID.
* *
* @param entityId The entity ID. * @param entityId The entity ID.
* @param componentId The component ID. * @param componentId The component ID.
*/ */
void componentDispose( void componentDispose(
const entityid_t entityId, const entityid_t entityId,
const componentid_t componentId const componentid_t componentId
); );
/**
* Calls the render callback on every active component that defines one.
* Iterates all active entities and all their component slots. No-op for
* components whose definition has render == NULL.
*
* @return Error state.
*/
errorret_t componentRenderAll(void);
+3 -1
View File
@@ -4,5 +4,7 @@
# https://opensource.org/licenses/MIT # https://opensource.org/licenses/MIT
add_subdirectory(display) add_subdirectory(display)
add_subdirectory(overworld)
add_subdirectory(physics) add_subdirectory(physics)
add_subdirectory(script) add_subdirectory(script)
add_subdirectory(trigger)
@@ -8,6 +8,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC PUBLIC
entityposition.c entityposition.c
entitycamera.c entitycamera.c
entitymesh.c entityrenderable.c
entitymaterial.c
) )
@@ -16,7 +16,7 @@ void entityCameraInit(const entityid_t ent, const componentid_t comp) {
ent, comp, COMPONENT_TYPE_CAMERA ent, comp, COMPONENT_TYPE_CAMERA
); );
cam->nearClip = 0.1f; cam->nearClip = 0.1f;
cam->farClip = 100.0f; cam->farClip = 5000.0f;
cam->projType = ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE; cam->projType = ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE;
cam->perspective.fov = glm_rad(45.0f); cam->perspective.fov = glm_rad(45.0f);
} }
@@ -66,7 +66,7 @@ entityid_t entityCameraGetCurrent(void) {
entityid_t count = componentGetEntitiesWithComponent( entityid_t count = componentGetEntitiesWithComponent(
COMPONENT_TYPE_CAMERA, camEnts, camComps COMPONENT_TYPE_CAMERA, camEnts, camComps
); );
if(count == 0) return ENTITY_COUNT_MAX; if(count == 0) return ENTITY_ID_INVALID;
return camEnts[0]; return camEnts[0];
} }
@@ -75,20 +75,44 @@ void entityCameraGetForward(const entityid_t entityId, vec2 out) {
entityposition_t *pos = entityPositionGet(entityId, posComp); entityposition_t *pos = entityPositionGet(entityId, posComp);
// View matrix column layout: M[col][row], // View matrix column layout: M[col][row],
// forward = {-M[0][2], -M[1][2], -M[2][2]} // forward = {-M[0][2], -M[1][2], -M[2][2]}
float_t fx = -pos->transform[0][2]; float_t fx = -pos->worldTransform[0][2];
float_t fz = -pos->transform[2][2]; float_t fz = -pos->worldTransform[2][2];
float_t len = sqrtf(fx * fx + fz * fz); float_t len = sqrtf(fx * fx + fz * fz);
if(len > 1e-6f) { fx /= len; fz /= len; } if(len > 1e-6f) { fx /= len; fz /= len; }
out[0] = fx; out[0] = fx;
out[1] = fz; out[1] = fz;
} }
void entityCameraLookAtPixelPerfect(
const entityid_t ent,
const componentid_t posComp,
const componentid_t camComp,
const vec3 point,
const vec3 eyeOffset,
const float_t scale
) {
entitycamera_t *cam = (entitycamera_t *)componentGetData(
ent, camComp, COMPONENT_TYPE_CAMERA
);
float_t dist = (
(float_t)SCREEN.height / (2.0f * scale * tanf(cam->perspective.fov * 0.5f))
);
vec3 eye = {
point[0] + eyeOffset[0],
point[1] + dist + eyeOffset[1],
point[2] + eyeOffset[2]
};
vec3 up = { 0.0f, 0.0f, -1.0f };
entityPositionLookAt(ent, posComp, eye, (float_t *)point, up);
}
void entityCameraGetRight(const entityid_t entityId, vec2 out) { void entityCameraGetRight(const entityid_t entityId, vec2 out) {
componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION); componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
entityposition_t *pos = entityPositionGet(entityId, posComp); entityposition_t *pos = entityPositionGet(entityId, posComp);
// View matrix column layout: right = {M[0][0], M[1][0], M[2][0]} // View matrix column layout: right = {M[0][0], M[1][0], M[2][0]}
float_t rx = pos->transform[0][0]; float_t rx = pos->worldTransform[0][0];
float_t rz = pos->transform[2][0]; float_t rz = pos->worldTransform[2][0];
float_t len = sqrtf(rx * rx + rz * rz); float_t len = sqrtf(rx * rx + rz * rz);
if(len > 1e-6f) { rx /= len; rz /= len; } if(len > 1e-6f) { rx /= len; rz /= len; }
out[0] = rx; out[0] = rx;
@@ -55,7 +55,7 @@ void entityCameraGetProjection(
); );
/** /**
* Returns the entity ID of the first active camera, or ENTITY_COUNT_MAX if * Returns the entity ID of the first active camera, or ENTITY_ID_INVALID if
* none are active. * none are active.
*/ */
entityid_t entityCameraGetCurrent(void); entityid_t entityCameraGetCurrent(void);
@@ -76,4 +76,24 @@ void entityCameraGetForward(const entityid_t entityId, vec2 out);
* @param entityId The camera entity ID. * @param entityId The camera entity ID.
* @param out Output vec2: {rightX, rightZ} normalized. * @param out Output vec2: {rightX, rightZ} normalized.
*/ */
void entityCameraGetRight(const entityid_t entityId, vec2 out); void entityCameraGetRight(const entityid_t entityId, vec2 out);
/**
* Positions the camera to look at a 3D point at a pixel-perfect distance
* derived from the camera's FOV and screen height.
*
* @param ent The camera entity ID.
* @param posComp The position component ID.
* @param camComp The camera component ID.
* @param point World position to look at.
* @param eyeOffset Offset added to the eye position only (not the target).
* @param scale Pixels per world unit. 1.0 = pixel perfect, 2.0 = 2px per unit.
*/
void entityCameraLookAtPixelPerfect(
const entityid_t ent,
const componentid_t posComp,
const componentid_t camComp,
const vec3 point,
const vec3 eyeOffset,
const float_t scale
);
@@ -1,62 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "entity/entitymanager.h"
#include "display/shader/shaderunlit.h"
void entityMaterialInit(
const entityid_t entityId,
const componentid_t componentId
) {
entitymaterial_t *mat = componentGetData(
entityId, componentId, COMPONENT_TYPE_MATERIAL
);
mat->shader = &SHADER_UNLIT;
mat->material.unlit.color = COLOR_WHITE;
}
shadermaterial_t * entityMaterialGetShaderMaterial(
const entityid_t entityId,
const componentid_t componentId
) {
entitymaterial_t *mat = componentGetData(
entityId, componentId, COMPONENT_TYPE_MATERIAL
);
return &mat->material;
}
shader_t * entityMaterialGetShader(
const entityid_t entityId,
const componentid_t componentId
) {
entitymaterial_t *mat = componentGetData(
entityId, componentId, COMPONENT_TYPE_MATERIAL
);
return mat->shader;
}
void entityMaterialSetShader(
const entityid_t entityId,
const componentid_t componentId,
shader_t *shader
) {
entitymaterial_t *mat = componentGetData(
entityId, componentId, COMPONENT_TYPE_MATERIAL
);
mat->shader = shader;
}
void entityMaterialSetColor(
const entityid_t entityId,
const componentid_t componentId,
const color_t color
) {
entitymaterial_t *mat = componentGetData(
entityId, componentId, COMPONENT_TYPE_MATERIAL
);
mat->material.unlit.color = color;
}
@@ -1,76 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "entity/entitybase.h"
#include "display/shader/shadermaterial.h"
typedef struct {
shader_t *shader;
shadermaterial_t material;
} entitymaterial_t;
/**
* Initializes the entity material component, defaulting to the unlit shader.
*
* @param entityId The entity ID.
* @param componentId The component ID.
*/
void entityMaterialInit(
const entityid_t entityId,
const componentid_t componentId
);
/**
* Gets the shader material for the given entity and component.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @return The shader material for the given entity and component.
*/
shadermaterial_t * entityMaterialGetShaderMaterial(
const entityid_t entityId,
const componentid_t componentId
);
/**
* Gets the shader for the given entity and component.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @return The shader for the given entity and component.
*/
shader_t * entityMaterialGetShader(
const entityid_t entityId,
const componentid_t componentId
);
/**
* Sets the shader for the given entity and component.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @param shader The shader to set.
*/
void entityMaterialSetShader(
const entityid_t entityId,
const componentid_t componentId,
shader_t *shader
);
/**
* Sets the unlit color for the given entity and component.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @param color The color to set.
*/
void entityMaterialSetColor(
const entityid_t entityId,
const componentid_t componentId,
const color_t color
);
@@ -1,46 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "entitymesh.h"
#include "entity/entitymanager.h"
void entityMeshInit(
const entityid_t entityId,
const componentid_t componentId
) {
entitymesh_t *comp = componentGetData(
entityId, componentId, COMPONENT_TYPE_MESH
);
comp->mesh = NULL;
}
mesh_t * entityMeshGetMesh(
const entityid_t entityId,
const componentid_t componentId
) {
entitymesh_t *comp = componentGetData(
entityId, componentId, COMPONENT_TYPE_MESH
);
return comp->mesh;
}
void entityMeshSetMesh(
const entityid_t entityId,
const componentid_t componentId,
mesh_t *mesh
) {
entitymesh_t *comp = componentGetData(
entityId, componentId, COMPONENT_TYPE_MESH
);
comp->mesh = mesh;
}
void entityMeshDispose(
const entityid_t entityId,
const componentid_t componentId
) {
}
@@ -1,61 +0,0 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "entity/entitybase.h"
#include "display/mesh/mesh.h"
typedef struct {
mesh_t *mesh;
} entitymesh_t;
/**
* Initializes the entity mesh component.
*
* @param entityId The entity ID.
* @param componentId The component ID.
*/
void entityMeshInit(
const entityid_t entityId,
const componentid_t componentId
);
/**
* Retrieves the mesh associated with the entity mesh component.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @return A pointer to the mesh associated with the entity mesh component.
*/
mesh_t * entityMeshGetMesh(
const entityid_t entityId,
const componentid_t componentId
);
/**
* Sets the mesh associated with the entity mesh component.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @param mesh A pointer to the mesh to associate.
*/
void entityMeshSetMesh(
const entityid_t entityId,
const componentid_t componentId,
mesh_t *mesh
);
/**
* Disposes the entity mesh component.
*
* @param entityId The entity ID.
* @param componentId The component ID.
*/
void entityMeshDispose(
const entityid_t entityId,
const componentid_t componentId
);
@@ -1,12 +1,96 @@
/** /**
* Copyright (c) 2026 Dominic Masters * Copyright (c) 2026 Dominic Masters
* *
* This software is released under the MIT License. * This software is released under the MIT License.
* https://opensource.org/licenses/MIT * https://opensource.org/licenses/MIT
*/ */
#include "entity/entitymanager.h" #include "entity/entitymanager.h"
// Decompose localTransform into the PRS cache. Only called when PRS_DIRTY.
static void entityPositionEnsurePRS(entityposition_t *pos) {
if(!(pos->flags & ENTITY_POSITION_FLAG_PRS_DIRTY)) return;
entityPositionDecompose(pos);
pos->flags &= ~ENTITY_POSITION_FLAG_PRS_DIRTY;
}
// Rebuild localTransform from the PRS cache. Only rebuilds what changed.
static void entityPositionEnsureLocal(entityposition_t *pos) {
const uint8_t dirty = pos->flags & (
ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY
);
if(!dirty) return;
if(dirty & ENTITY_POSITION_FLAG_ROTATION_DIRTY) {
// Rotation or scale changed: rebuild columns 0-2 analytically (XYZ euler order).
const float c0 = cosf(pos->rotation[0]), s0 = sinf(pos->rotation[0]);
const float c1 = cosf(pos->rotation[1]), s1 = sinf(pos->rotation[1]);
const float c2 = cosf(pos->rotation[2]), s2 = sinf(pos->rotation[2]);
const float s0s1 = s0 * s1;
const float c0s1 = c0 * s1;
pos->localTransform[0][0] = c1 * c2 * pos->scale[0];
pos->localTransform[0][1] = (c0 * s2 + s0s1 * c2) * pos->scale[0];
pos->localTransform[0][2] = (s0 * s2 - c0s1 * c2) * pos->scale[0];
pos->localTransform[0][3] = 0.0f;
pos->localTransform[1][0] = -c1 * s2 * pos->scale[1];
pos->localTransform[1][1] = (c0 * c2 - s0s1 * s2) * pos->scale[1];
pos->localTransform[1][2] = (s0 * c2 + c0s1 * s2) * pos->scale[1];
pos->localTransform[1][3] = 0.0f;
pos->localTransform[2][0] = s1 * pos->scale[2];
pos->localTransform[2][1] = -s0 * c1 * pos->scale[2];
pos->localTransform[2][2] = c0 * c1 * pos->scale[2];
pos->localTransform[2][3] = 0.0f;
}
if(dirty & ENTITY_POSITION_FLAG_POSITION_DIRTY) {
// Only position changed: update column 3 only (no trig needed).
pos->localTransform[3][0] = pos->position[0];
pos->localTransform[3][1] = pos->position[1];
pos->localTransform[3][2] = pos->position[2];
pos->localTransform[3][3] = 1.0f;
}
pos->flags &= ~(ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY);
}
// Recompute worldTransform from the parent chain. Only called when WORLD_DIRTY.
static void entityPositionEnsureWorld(entityposition_t *pos) {
if(!(pos->flags & ENTITY_POSITION_FLAG_WORLD_DIRTY)) return;
entityPositionEnsureLocal(pos);
if(pos->parentEntityId != ENTITY_ID_INVALID) {
// Parented: world = parent.world × local. worldTransform must be written
// because children (and this node's getters) read it.
entityposition_t *parent = componentGetData(
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
);
entityPositionEnsureWorld(parent);
glm_mat4_mul(parent->worldTransform, pos->localTransform, pos->worldTransform);
} else if(pos->childCount > 0) {
// Parentless root with children: children need a valid worldTransform to
// multiply against, but world == local, so just copy.
glm_mat4_copy(pos->localTransform, pos->worldTransform);
}
// Parentless leaf: world == local. Getters read localTransform directly;
// no copy needed.
pos->flags &= ~ENTITY_POSITION_FLAG_WORLD_DIRTY;
}
void entityPositionMarkDirty(entityposition_t *pos) {
if(pos->flags & ENTITY_POSITION_FLAG_WORLD_DIRTY) return;
pos->flags |= ENTITY_POSITION_FLAG_WORLD_DIRTY;
for(uint8_t i = 0; i < pos->childCount; i++) {
entityposition_t *child = componentGetData(
pos->childEntityIds[i], pos->childComponentIds[i], COMPONENT_TYPE_POSITION
);
entityPositionMarkDirty(child);
}
}
void entityPositionInit( void entityPositionInit(
const entityid_t entityId, const entityid_t entityId,
const componentid_t componentId const componentid_t componentId
@@ -15,24 +99,32 @@ void entityPositionInit(
entityId, componentId, COMPONENT_TYPE_POSITION entityId, componentId, COMPONENT_TYPE_POSITION
); );
pos->flags = 0;
pos->parentEntityId = ENTITY_ID_INVALID;
pos->parentComponentId = COMPONENT_ID_INVALID;
pos->childCount = 0;
glm_vec3_zero(pos->position); glm_vec3_zero(pos->position);
glm_vec3_zero(pos->rotation); glm_vec3_zero(pos->rotation);
glm_vec3_one(pos->scale); glm_vec3_one(pos->scale);
glm_mat4_identity(pos->transform); glm_mat4_identity(pos->localTransform);
glm_mat4_identity(pos->worldTransform);
} }
void entityPositionLookAt( void entityPositionLookAt(
const entityid_t entityId, const entityid_t entityId,
const componentid_t componentId, const componentid_t componentId,
vec3 eye,
vec3 target, vec3 target,
vec3 up, vec3 up
vec3 eye
) { ) {
entityposition_t *pos = componentGetData( entityposition_t *pos = componentGetData(
entityId, componentId, COMPONENT_TYPE_POSITION entityId, componentId, COMPONENT_TYPE_POSITION
); );
glm_lookat(eye, target, up, pos->transform); glm_lookat(eye, target, up, pos->localTransform);
entityPositionDecompose(pos); // localTransform is now authoritative; PRS cache is stale.
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_PRS_DIRTY)
& ~(ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY);
entityPositionMarkDirty(pos);
} }
void entityPositionGetTransform( void entityPositionGetTransform(
@@ -43,10 +135,26 @@ void entityPositionGetTransform(
entityposition_t *pos = componentGetData( entityposition_t *pos = componentGetData(
entityId, componentId, COMPONENT_TYPE_POSITION entityId, componentId, COMPONENT_TYPE_POSITION
); );
glm_mat4_copy(pos->transform, dest); entityPositionEnsureWorld(pos);
glm_mat4_copy(
pos->parentEntityId == ENTITY_ID_INVALID ? pos->localTransform : pos->worldTransform,
dest
);
} }
void entityPositionGetPosition( void entityPositionGetLocalTransform(
const entityid_t entityId,
const componentid_t componentId,
mat4 dest
) {
entityposition_t *pos = componentGetData(
entityId, componentId, COMPONENT_TYPE_POSITION
);
entityPositionEnsureLocal(pos);
glm_mat4_copy(pos->localTransform, dest);
}
void entityPositionGetLocalPosition(
const entityid_t entityId, const entityid_t entityId,
const componentid_t componentId, const componentid_t componentId,
vec3 dest vec3 dest
@@ -54,10 +162,59 @@ void entityPositionGetPosition(
entityposition_t *pos = componentGetData( entityposition_t *pos = componentGetData(
entityId, componentId, COMPONENT_TYPE_POSITION entityId, componentId, COMPONENT_TYPE_POSITION
); );
entityPositionEnsurePRS(pos);
glm_vec3_copy(pos->position, dest); glm_vec3_copy(pos->position, dest);
} }
void entityPositionSetPosition( void entityPositionGetWorldPosition(
const entityid_t entityId,
const componentid_t componentId,
vec3 dest
) {
entityposition_t *pos = componentGetData(
entityId, componentId, COMPONENT_TYPE_POSITION
);
if(pos->parentEntityId == ENTITY_ID_INVALID) {
entityPositionEnsurePRS(pos);
glm_vec3_copy(pos->position, dest);
return;
}
entityPositionEnsureWorld(pos);
dest[0] = pos->worldTransform[3][0];
dest[1] = pos->worldTransform[3][1];
dest[2] = pos->worldTransform[3][2];
}
void entityPositionSetWorldPosition(
const entityid_t entityId,
const componentid_t componentId,
vec3 position
) {
entityposition_t *pos = componentGetData(
entityId, componentId, COMPONENT_TYPE_POSITION
);
if(pos->parentEntityId == ENTITY_ID_INVALID) {
glm_vec3_copy(position, pos->position);
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_POSITION_DIRTY)
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
entityPositionMarkDirty(pos);
return;
}
entityposition_t *parent = componentGetData(
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
);
entityPositionEnsureWorld(parent);
mat4 invParent;
glm_mat4_inv(parent->worldTransform, invParent);
vec3 localPos;
glm_mat4_mulv3(invParent, position, 1.0f, localPos);
glm_vec3_copy(localPos, pos->position);
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_POSITION_DIRTY)
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
entityPositionMarkDirty(pos);
}
void entityPositionSetLocalPosition(
const entityid_t entityId, const entityid_t entityId,
const componentid_t componentId, const componentid_t componentId,
vec3 position vec3 position
@@ -66,10 +223,12 @@ void entityPositionSetPosition(
entityId, componentId, COMPONENT_TYPE_POSITION entityId, componentId, COMPONENT_TYPE_POSITION
); );
glm_vec3_copy(position, pos->position); glm_vec3_copy(position, pos->position);
entityPositionRebuild(pos); pos->flags = (pos->flags | ENTITY_POSITION_FLAG_POSITION_DIRTY)
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
entityPositionMarkDirty(pos);
} }
void entityPositionGetRotation( void entityPositionGetLocalRotation(
const entityid_t entityId, const entityid_t entityId,
const componentid_t componentId, const componentid_t componentId,
vec3 dest vec3 dest
@@ -77,10 +236,48 @@ void entityPositionGetRotation(
entityposition_t *pos = componentGetData( entityposition_t *pos = componentGetData(
entityId, componentId, COMPONENT_TYPE_POSITION entityId, componentId, COMPONENT_TYPE_POSITION
); );
entityPositionEnsurePRS(pos);
glm_vec3_copy(pos->rotation, dest); glm_vec3_copy(pos->rotation, dest);
} }
void entityPositionSetRotation( void entityPositionGetWorldRotation(
const entityid_t entityId,
const componentid_t componentId,
vec3 dest
) {
entityposition_t *pos = componentGetData(
entityId, componentId, COMPONENT_TYPE_POSITION
);
if(pos->parentEntityId == ENTITY_ID_INVALID) {
entityPositionEnsurePRS(pos);
glm_vec3_copy(pos->rotation, dest);
return;
}
entityPositionEnsureWorld(pos);
const float (*wt)[4] = pos->worldTransform;
const float sx = sqrtf(wt[0][0]*wt[0][0] + wt[0][1]*wt[0][1] + wt[0][2]*wt[0][2]);
const float sy = sqrtf(wt[1][0]*wt[1][0] + wt[1][1]*wt[1][1] + wt[1][2]*wt[1][2]);
const float sz = sqrtf(wt[2][0]*wt[2][0] + wt[2][1]*wt[2][1] + wt[2][2]*wt[2][2]);
const float r00 = sx > 0.0f ? wt[0][0]/sx : 0.0f;
const float r10 = sy > 0.0f ? wt[1][0]/sy : 0.0f;
const float r20 = sz > 0.0f ? wt[2][0]/sz : 0.0f;
const float r01 = sx > 0.0f ? wt[0][1]/sx : 0.0f;
const float r11 = sy > 0.0f ? wt[1][1]/sy : 0.0f;
const float r21 = sz > 0.0f ? wt[2][1]/sz : 0.0f;
const float r22 = sz > 0.0f ? wt[2][2]/sz : 0.0f;
const float sinBeta = glm_clamp(r20, -1.0f, 1.0f);
dest[1] = asinf(sinBeta);
const float cosBeta = cosf(dest[1]);
if(fabsf(cosBeta) > 1e-6f) {
dest[0] = atan2f(-r21, r22);
dest[2] = atan2f(-r10, r00);
} else {
dest[2] = 0.0f;
dest[0] = (sinBeta > 0.0f) ? atan2f(r01, r11) : -atan2f(r01, r11);
}
}
void entityPositionSetLocalRotation(
const entityid_t entityId, const entityid_t entityId,
const componentid_t componentId, const componentid_t componentId,
vec3 rotation vec3 rotation
@@ -89,10 +286,87 @@ void entityPositionSetRotation(
entityId, componentId, COMPONENT_TYPE_POSITION entityId, componentId, COMPONENT_TYPE_POSITION
); );
glm_vec3_copy(rotation, pos->rotation); glm_vec3_copy(rotation, pos->rotation);
entityPositionRebuild(pos); pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
entityPositionMarkDirty(pos);
} }
void entityPositionGetScale( void entityPositionSetWorldRotation(
const entityid_t entityId,
const componentid_t componentId,
vec3 rotation
) {
entityposition_t *pos = componentGetData(
entityId, componentId, COMPONENT_TYPE_POSITION
);
if(pos->parentEntityId == ENTITY_ID_INVALID) {
glm_vec3_copy(rotation, pos->rotation);
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
entityPositionMarkDirty(pos);
return;
}
entityposition_t *parent = componentGetData(
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
);
entityPositionEnsureWorld(parent);
// Build target world rotation matrix (unit scale) from XYZ euler.
const float c0 = cosf(rotation[0]), s0 = sinf(rotation[0]);
const float c1 = cosf(rotation[1]), s1 = sinf(rotation[1]);
const float c2 = cosf(rotation[2]), s2 = sinf(rotation[2]);
const float s0s1 = s0*s1, c0s1 = c0*s1;
// Named wr[col_stored][row_stored] matching cglm column-major layout.
const float wr00 = c1*c2, wr01 = c0*s2 + s0s1*c2, wr02 = s0*s2 - c0s1*c2;
const float wr10 = -c1*s2, wr11 = c0*c2 - s0s1*s2, wr12 = s0*c2 + c0s1*s2;
const float wr20 = s1, wr21 = -s0*c1, wr22 = c0*c1;
// Normalize parent world columns to extract pure rotation.
const float (*pt)[4] = parent->worldTransform;
const float psx = sqrtf(pt[0][0]*pt[0][0] + pt[0][1]*pt[0][1] + pt[0][2]*pt[0][2]);
const float psy = sqrtf(pt[1][0]*pt[1][0] + pt[1][1]*pt[1][1] + pt[1][2]*pt[1][2]);
const float psz = sqrtf(pt[2][0]*pt[2][0] + pt[2][1]*pt[2][1] + pt[2][2]*pt[2][2]);
const float pr00 = psx > 0.f ? pt[0][0]/psx : 0.f;
const float pr01 = psx > 0.f ? pt[0][1]/psx : 0.f;
const float pr02 = psx > 0.f ? pt[0][2]/psx : 0.f;
const float pr10 = psy > 0.f ? pt[1][0]/psy : 0.f;
const float pr11 = psy > 0.f ? pt[1][1]/psy : 0.f;
const float pr12 = psy > 0.f ? pt[1][2]/psy : 0.f;
const float pr20 = psz > 0.f ? pt[2][0]/psz : 0.f;
const float pr21 = psz > 0.f ? pt[2][1]/psz : 0.f;
const float pr22 = psz > 0.f ? pt[2][2]/psz : 0.f;
// local_R = parent_R^T * world_R (R^-1 == R^T for orthogonal matrices).
// Compute only the 7 entries of the local rotation matrix needed for XYZ
// euler extraction (stored column-major: [col][row] = math [row][col]).
// sinBeta = stored[2][0] = math[0][2]
// r21/r22 = stored[2][1..2] = math[1..2][2]
// r10/r00 = stored[1][0], stored[0][0] = math[0][1], math[0][0]
// gimbal = stored[0][1], stored[1][1] = math[1][0], math[1][1]
const float lr00 = pr00*wr00 + pr01*wr10 + pr02*wr20; // math[0][0]
const float lr10 = pr00*wr01 + pr01*wr11 + pr02*wr21; // math[0][1]
const float lr20 = pr00*wr02 + pr01*wr12 + pr02*wr22; // math[0][2] → sinBeta
const float lr01 = pr10*wr00 + pr11*wr10 + pr12*wr20; // math[1][0]
const float lr11 = pr10*wr01 + pr11*wr11 + pr12*wr21; // math[1][1]
const float lr21 = pr10*wr02 + pr11*wr12 + pr12*wr22; // math[1][2] → r21
const float lr22 = pr20*wr02 + pr21*wr12 + pr22*wr22; // math[2][2] → r22
const float sinBeta = glm_clamp(lr20, -1.0f, 1.0f);
pos->rotation[1] = asinf(sinBeta);
const float cosBeta = cosf(pos->rotation[1]);
if(fabsf(cosBeta) > 1e-6f) {
pos->rotation[0] = atan2f(-lr21, lr22);
pos->rotation[2] = atan2f(-lr10, lr00);
} else {
pos->rotation[2] = 0.0f;
pos->rotation[0] = (sinBeta > 0.0f) ? atan2f(lr01, lr11) : -atan2f(lr01, lr11);
}
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
entityPositionMarkDirty(pos);
}
void entityPositionGetLocalScale(
const entityid_t entityId, const entityid_t entityId,
const componentid_t componentId, const componentid_t componentId,
vec3 dest vec3 dest
@@ -100,10 +374,31 @@ void entityPositionGetScale(
entityposition_t *pos = componentGetData( entityposition_t *pos = componentGetData(
entityId, componentId, COMPONENT_TYPE_POSITION entityId, componentId, COMPONENT_TYPE_POSITION
); );
entityPositionEnsurePRS(pos);
glm_vec3_copy(pos->scale, dest); glm_vec3_copy(pos->scale, dest);
} }
void entityPositionSetScale( void entityPositionGetWorldScale(
const entityid_t entityId,
const componentid_t componentId,
vec3 dest
) {
entityposition_t *pos = componentGetData(
entityId, componentId, COMPONENT_TYPE_POSITION
);
if(pos->parentEntityId == ENTITY_ID_INVALID) {
entityPositionEnsurePRS(pos);
glm_vec3_copy(pos->scale, dest);
return;
}
entityPositionEnsureWorld(pos);
const float (*wt)[4] = pos->worldTransform;
dest[0] = sqrtf(wt[0][0]*wt[0][0] + wt[0][1]*wt[0][1] + wt[0][2]*wt[0][2]);
dest[1] = sqrtf(wt[1][0]*wt[1][0] + wt[1][1]*wt[1][1] + wt[1][2]*wt[1][2]);
dest[2] = sqrtf(wt[2][0]*wt[2][0] + wt[2][1]*wt[2][1] + wt[2][2]*wt[2][2]);
}
void entityPositionSetLocalScale(
const entityid_t entityId, const entityid_t entityId,
const componentid_t componentId, const componentid_t componentId,
vec3 scale vec3 scale
@@ -112,7 +407,88 @@ void entityPositionSetScale(
entityId, componentId, COMPONENT_TYPE_POSITION entityId, componentId, COMPONENT_TYPE_POSITION
); );
glm_vec3_copy(scale, pos->scale); glm_vec3_copy(scale, pos->scale);
entityPositionRebuild(pos); pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
entityPositionMarkDirty(pos);
}
void entityPositionSetWorldScale(
const entityid_t entityId,
const componentid_t componentId,
vec3 scale
) {
entityposition_t *pos = componentGetData(
entityId, componentId, COMPONENT_TYPE_POSITION
);
if(pos->parentEntityId == ENTITY_ID_INVALID) {
glm_vec3_copy(scale, pos->scale);
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
entityPositionMarkDirty(pos);
return;
}
entityposition_t *parent = componentGetData(
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
);
entityPositionEnsureWorld(parent);
const float (*pt)[4] = parent->worldTransform;
const float psx = sqrtf(pt[0][0]*pt[0][0] + pt[0][1]*pt[0][1] + pt[0][2]*pt[0][2]);
const float psy = sqrtf(pt[1][0]*pt[1][0] + pt[1][1]*pt[1][1] + pt[1][2]*pt[1][2]);
const float psz = sqrtf(pt[2][0]*pt[2][0] + pt[2][1]*pt[2][1] + pt[2][2]*pt[2][2]);
pos->scale[0] = psx > 0.0f ? scale[0] / psx : scale[0];
pos->scale[1] = psy > 0.0f ? scale[1] / psy : scale[1];
pos->scale[2] = psz > 0.0f ? scale[2] / psz : scale[2];
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
entityPositionMarkDirty(pos);
}
void entityPositionSetParent(
const entityid_t entityId,
const componentid_t componentId,
const entityid_t parentEntityId,
const componentid_t parentComponentId
) {
entityposition_t *pos = componentGetData(
entityId, componentId, COMPONENT_TYPE_POSITION
);
// Remove from old parent's child list.
if(pos->parentEntityId != ENTITY_ID_INVALID) {
entityposition_t *oldParent = componentGetData(
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
);
for(uint8_t i = 0; i < oldParent->childCount; i++) {
if(
oldParent->childEntityIds[i] == entityId &&
oldParent->childComponentIds[i] == componentId
) {
oldParent->childCount--;
for(uint8_t j = i; j < oldParent->childCount; j++) {
oldParent->childEntityIds[j] = oldParent->childEntityIds[j + 1];
oldParent->childComponentIds[j] = oldParent->childComponentIds[j + 1];
}
break;
}
}
}
pos->parentEntityId = parentEntityId;
pos->parentComponentId = parentComponentId;
// Register with new parent.
if(parentEntityId != ENTITY_ID_INVALID) {
entityposition_t *parent = componentGetData(
parentEntityId, parentComponentId, COMPONENT_TYPE_POSITION
);
if(parent->childCount < ENTITY_POSITION_CHILDREN_MAX) {
parent->childEntityIds[parent->childCount] = entityId;
parent->childComponentIds[parent->childCount] = componentId;
parent->childCount++;
}
}
entityPositionMarkDirty(pos);
} }
entityposition_t *entityPositionGet( entityposition_t *entityPositionGet(
@@ -125,69 +501,92 @@ entityposition_t *entityPositionGet(
} }
void entityPositionRebuild(entityposition_t *pos) { void entityPositionRebuild(entityposition_t *pos) {
glm_mat4_identity(pos->transform); pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY)
glm_translate(pos->transform, pos->position); & ~ENTITY_POSITION_FLAG_PRS_DIRTY;
glm_rotate_x(pos->transform, pos->rotation[0], pos->transform); entityPositionMarkDirty(pos);
glm_rotate_y(pos->transform, pos->rotation[1], pos->transform); }
glm_rotate_z(pos->transform, pos->rotation[2], pos->transform);
glm_scale(pos->transform, pos->scale); void entityPositionDisposeDeep(
const entityid_t entityId,
const componentid_t componentId
) {
entityposition_t *pos = entityPositionGet(entityId, componentId);
// Detach from parent so the parent's child list stays consistent.
if(pos->parentEntityId != ENTITY_ID_INVALID) {
entityPositionSetParent(entityId, componentId, ENTITY_ID_INVALID, COMPONENT_ID_INVALID);
}
// Copy the child list before disposing self (entityDispose invalidates pos).
uint8_t childCount = pos->childCount;
entityid_t childEntityIds[ENTITY_POSITION_CHILDREN_MAX];
componentid_t childComponentIds[ENTITY_POSITION_CHILDREN_MAX];
for(uint8_t i = 0; i < childCount; i++) {
childEntityIds[i] = pos->childEntityIds[i];
childComponentIds[i] = pos->childComponentIds[i];
// Sever the child's parent link so it won't try to modify our disposed data.
entityposition_t *child = entityPositionGet(childEntityIds[i], childComponentIds[i]);
child->parentEntityId = ENTITY_ID_INVALID;
child->parentComponentId = COMPONENT_ID_INVALID;
}
entityDispose(entityId);
for(uint8_t i = 0; i < childCount; i++) {
entityPositionDisposeDeep(childEntityIds[i], childComponentIds[i]);
}
} }
void entityPositionDecompose(entityposition_t *pos) { void entityPositionDecompose(entityposition_t *pos) {
// Translation: column 3 // Translation: column 3
pos->position[0] = pos->transform[3][0]; pos->position[0] = pos->localTransform[3][0];
pos->position[1] = pos->transform[3][1]; pos->position[1] = pos->localTransform[3][1];
pos->position[2] = pos->transform[3][2]; pos->position[2] = pos->localTransform[3][2];
// Scale: length of each basis column (xyz only) // Scale: length of each basis column (xyz only)
pos->scale[0] = sqrtf( pos->scale[0] = sqrtf(
pos->transform[0][0] * pos->transform[0][0] + pos->localTransform[0][0] * pos->localTransform[0][0] +
pos->transform[0][1] * pos->transform[0][1] + pos->localTransform[0][1] * pos->localTransform[0][1] +
pos->transform[0][2] * pos->transform[0][2] pos->localTransform[0][2] * pos->localTransform[0][2]
); );
pos->scale[1] = sqrtf( pos->scale[1] = sqrtf(
pos->transform[1][0] * pos->transform[1][0] + pos->localTransform[1][0] * pos->localTransform[1][0] +
pos->transform[1][1] * pos->transform[1][1] + pos->localTransform[1][1] * pos->localTransform[1][1] +
pos->transform[1][2] * pos->transform[1][2] pos->localTransform[1][2] * pos->localTransform[1][2]
); );
pos->scale[2] = sqrtf( pos->scale[2] = sqrtf(
pos->transform[2][0] * pos->transform[2][0] + pos->localTransform[2][0] * pos->localTransform[2][0] +
pos->transform[2][1] * pos->transform[2][1] + pos->localTransform[2][1] * pos->localTransform[2][1] +
pos->transform[2][2] * pos->transform[2][2] pos->localTransform[2][2] * pos->localTransform[2][2]
); );
// Normalize columns to isolate the rotation matrix // Normalize columns to isolate the rotation matrix (9 floats, no mat4 needed).
float invS0 = pos->scale[0] > 0.0f ? 1.0f / pos->scale[0] : 0.0f; const float invS0 = pos->scale[0] > 0.0f ? 1.0f / pos->scale[0] : 0.0f;
float invS1 = pos->scale[1] > 0.0f ? 1.0f / pos->scale[1] : 0.0f; const float invS1 = pos->scale[1] > 0.0f ? 1.0f / pos->scale[1] : 0.0f;
float invS2 = pos->scale[2] > 0.0f ? 1.0f / pos->scale[2] : 0.0f; const float invS2 = pos->scale[2] > 0.0f ? 1.0f / pos->scale[2] : 0.0f;
mat4 r; const float r00 = pos->localTransform[0][0] * invS0;
glm_mat4_identity(r); const float r01 = pos->localTransform[0][1] * invS0;
r[0][0] = pos->transform[0][0] * invS0; const float r02 = pos->localTransform[0][2] * invS0;
r[0][1] = pos->transform[0][1] * invS0; const float r10 = pos->localTransform[1][0] * invS1;
r[0][2] = pos->transform[0][2] * invS0; const float r11 = pos->localTransform[1][1] * invS1;
r[1][0] = pos->transform[1][0] * invS1; const float r20 = pos->localTransform[2][0] * invS2;
r[1][1] = pos->transform[1][1] * invS1; const float r21 = pos->localTransform[2][1] * invS2;
r[1][2] = pos->transform[1][2] * invS1; const float r22 = pos->localTransform[2][2] * invS2;
r[2][0] = pos->transform[2][0] * invS2;
r[2][1] = pos->transform[2][1] * invS2;
r[2][2] = pos->transform[2][2] * invS2;
// Extract XYZ euler angles (R = Rx * Ry * Rz, column-major) // Extract XYZ euler angles (R = Rx * Ry * Rz, column-major)
// r[2][0] = sin(Y), r[2][1] = -sin(X)*cos(Y), r[2][2] = cos(X)*cos(Y) const float sinBeta = glm_clamp(r20, -1.0f, 1.0f);
// r[0][0] = cos(Y)*cos(Z), r[1][0] = -cos(Y)*sin(Z)
float sinBeta = glm_clamp(r[2][0], -1.0f, 1.0f);
pos->rotation[1] = asinf(sinBeta); pos->rotation[1] = asinf(sinBeta);
float cosBeta = cosf(pos->rotation[1]); const float cosBeta = cosf(pos->rotation[1]);
if(fabsf(cosBeta) > 1e-6f) { if(fabsf(cosBeta) > 1e-6f) {
pos->rotation[0] = atan2f(-r[2][1], r[2][2]); pos->rotation[0] = atan2f(-r21, r22);
pos->rotation[2] = atan2f(-r[1][0], r[0][0]); pos->rotation[2] = atan2f(-r10, r00);
} else { } else {
// Gimbal lock: pin Z to 0, recover X from the remaining degree of freedom // Gimbal lock: pin Z to 0, recover X.
pos->rotation[2] = 0.0f; pos->rotation[2] = 0.0f;
pos->rotation[0] = (sinBeta > 0.0f) pos->rotation[0] = (sinBeta > 0.0f)
? atan2f(r[0][1], r[1][1]) ? atan2f(r01, r11)
: -atan2f(r[0][1], r[1][1]); : -atan2f(r01, r11);
} }
} }
@@ -1,6 +1,6 @@
/** /**
* Copyright (c) 2026 Dominic Masters * Copyright (c) 2026 Dominic Masters
* *
* This software is released under the MIT License. * This software is released under the MIT License.
* https://opensource.org/licenses/MIT * https://opensource.org/licenses/MIT
*/ */
@@ -8,16 +8,79 @@
#pragma once #pragma once
#include "entity/entitybase.h" #include "entity/entitybase.h"
/** Maximum number of child position components this node can track. */
#define ENTITY_POSITION_CHILDREN_MAX 8
/**
* PRS cache is stale. localTransform was written directly (e.g. lookAt) and
* position/rotation/scale need to be decomposed before they can be read.
*/
#define ENTITY_POSITION_FLAG_PRS_DIRTY (1 << 0)
/**
* Columns 0-2 of localTransform are stale. Rotation or scale changed; the
* basis vectors need to be rebuilt analytically before the matrix can be used.
* Does not imply column 3 (translation) is stale.
*/
#define ENTITY_POSITION_FLAG_ROTATION_DIRTY (1 << 1)
/**
* Column 3 of localTransform is stale. Position changed; only the translation
* column needs to be written. Does not imply columns 0-2 are stale.
*/
#define ENTITY_POSITION_FLAG_POSITION_DIRTY (1 << 2)
/**
* worldTransform is stale. Either the local matrix changed or an ancestor
* moved; the full parent-chain multiply must be rerun before world data is read.
*/
#define ENTITY_POSITION_FLAG_WORLD_DIRTY (1 << 3)
typedef struct { typedef struct {
mat4 transform; /*
* Hot fields — flag checks and parent/child traversal (markDirty, ensureWorld)
* only touch these. Kept at the front so they share the first cache line.
*/
/** Bitmask of ENTITY_POSITION_FLAG_* values describing which caches are stale. */
uint8_t flags;
/** Entity ID of the parent node, or ENTITY_ID_INVALID if none. */
entityid_t parentEntityId;
/** Component ID of the parent position component, or COMPONENT_ID_INVALID if none. */
componentid_t parentComponentId;
/** Number of currently registered children. */
uint8_t childCount;
/** Entity IDs of child nodes. */
entityid_t childEntityIds[ENTITY_POSITION_CHILDREN_MAX];
/** Component IDs of child position components. */
componentid_t childComponentIds[ENTITY_POSITION_CHILDREN_MAX];
/*
* Warm fields — read/written by PRS getters/setters.
* Accessed more often than the matrices but less often than flags.
*/
/** Cached local position (XYZ). May be stale when ENTITY_POSITION_FLAG_PRS_DIRTY is set. */
vec3 position; vec3 position;
/** Cached local euler rotation (XYZ, radians). May be stale when ENTITY_POSITION_FLAG_PRS_DIRTY is set. */
vec3 rotation; vec3 rotation;
/** Cached local scale (XYZ). May be stale when ENTITY_POSITION_FLAG_PRS_DIRTY is set. */
vec3 scale; vec3 scale;
/*
* Cold fields — only touched when actually rebuilding transforms.
*/
/** Local transform matrix, rebuilt lazily from position/rotation/scale. */
mat4 localTransform;
/** World transform matrix, recomputed lazily from the parent chain. */
mat4 worldTransform;
} entityposition_t; } entityposition_t;
/** /**
* Initialize the entity position component. * Initializes the entity position component, setting identity transforms and
* * zeroing all parent/child state.
*
* @param entityId The entity ID. * @param entityId The entity ID.
* @param componentId The component ID. * @param componentId The component ID.
*/ */
@@ -27,28 +90,28 @@ void entityPositionInit(
); );
/** /**
* Transforms the entity's position to look at a target point. * Transforms the entity's local transform to look at a target point.
* *
* @param entityId The entity ID. * @param entityId The entity ID.
* @param componentId The component ID. * @param componentId The component ID.
* @param eye The eye/camera position.
* @param target The target point to look at. * @param target The target point to look at.
* @param up The up vector for the look at transformation. * @param up The up vector.
* @param eye The position of the camera/eye for the look at transformation.
*/ */
void entityPositionLookAt( void entityPositionLookAt(
const entityid_t entityId, const entityid_t entityId,
const componentid_t componentId, const componentid_t componentId,
vec3 eye,
vec3 target, vec3 target,
vec3 up, vec3 up
vec3 eye
); );
/** /**
* Gets the transform matrix of the entity position component. * Gets the world-space transform matrix, recomputing it lazily if dirty.
* *
* @param entityId The entity ID. * @param entityId The entity ID.
* @param componentId The component ID. * @param componentId The component ID.
* @param dest The destination matrix to write the transform to. * @param dest Destination matrix.
*/ */
void entityPositionGetTransform( void entityPositionGetTransform(
const entityid_t entityId, const entityid_t entityId,
@@ -57,92 +120,214 @@ void entityPositionGetTransform(
); );
/** /**
* Gets the cached position of the entity. * Gets the local transform matrix (does not include parent transforms).
* *
* @param entityId The entity ID. * @param entityId The entity ID.
* @param componentId The component ID. * @param componentId The component ID.
* @param dest The destination vec3 to write the position to. * @param dest Destination matrix.
*/ */
void entityPositionGetPosition( void entityPositionGetLocalTransform(
const entityid_t entityId,
const componentid_t componentId,
mat4 dest
);
/**
* Gets the cached local position (XYZ). Decomposes localTransform into PRS
* first if ENTITY_POSITION_FLAG_PRS_DIRTY is set; never triggers a matrix
* rebuild or world-transform update.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @param dest Destination vector.
*/
void entityPositionGetLocalPosition(
const entityid_t entityId, const entityid_t entityId,
const componentid_t componentId, const componentid_t componentId,
vec3 dest vec3 dest
); );
/** /**
* Sets the position of the entity and rebuilds the transform matrix. * Gets the world-space position. For parentless entities this is the same as
* the local position.
* *
* @param entityId The entity ID. * @param entityId The entity ID.
* @param componentId The component ID. * @param componentId The component ID.
* @param position The new position. * @param dest Destination vector.
*/ */
void entityPositionSetPosition( void entityPositionGetWorldPosition(
const entityid_t entityId,
const componentid_t componentId,
vec3 dest
);
/**
* Sets the world-space position. For parentless entities this is equivalent to
* entityPositionSetLocalPosition. For parented entities the position is
* converted to local space via the inverted parent world transform.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @param position The desired world-space position.
*/
void entityPositionSetWorldPosition(
const entityid_t entityId, const entityid_t entityId,
const componentid_t componentId, const componentid_t componentId,
vec3 position vec3 position
); );
/** /**
* Gets the cached euler rotation (XYZ, radians) of the entity. * Sets the local position, marks localTransform and worldTransform (self +
* descendants) dirty.
* *
* @param entityId The entity ID. * @param entityId The entity ID.
* @param componentId The component ID. * @param componentId The component ID.
* @param dest The destination vec3 to write the rotation to. * @param position The new local position.
*/ */
void entityPositionGetRotation( void entityPositionSetLocalPosition(
const entityid_t entityId,
const componentid_t componentId,
vec3 position
);
/**
* Gets the cached local euler rotation (XYZ, radians). Decomposes
* localTransform first if ENTITY_POSITION_FLAG_PRS_DIRTY is set.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @param dest Destination vector.
*/
void entityPositionGetLocalRotation(
const entityid_t entityId, const entityid_t entityId,
const componentid_t componentId, const componentid_t componentId,
vec3 dest vec3 dest
); );
/** /**
* Sets the euler rotation (XYZ, radians) of the entity and rebuilds the * Gets the world-space euler rotation (XYZ, radians) by decomposing the world
* transform matrix. * transform. For parentless entities this is the same as local rotation.
* *
* @param entityId The entity ID. * @param entityId The entity ID.
* @param componentId The component ID. * @param componentId The component ID.
* @param rotation The new euler rotation in radians. * @param dest Destination vector.
*/ */
void entityPositionSetRotation( void entityPositionGetWorldRotation(
const entityid_t entityId,
const componentid_t componentId,
vec3 dest
);
/**
* Sets the local euler rotation (XYZ, radians) and marks transforms dirty.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @param rotation The new local rotation.
*/
void entityPositionSetLocalRotation(
const entityid_t entityId, const entityid_t entityId,
const componentid_t componentId, const componentid_t componentId,
vec3 rotation vec3 rotation
); );
/** /**
* Gets the cached scale of the entity. * Sets the world-space euler rotation (XYZ, radians). For parentless entities
* this is equivalent to entityPositionSetLocalRotation. For parented entities
* the rotation is converted to local space by removing the parent world
* rotation.
* *
* @param entityId The entity ID. * @param entityId The entity ID.
* @param componentId The component ID. * @param componentId The component ID.
* @param dest The destination vec3 to write the scale to. * @param rotation The desired world-space euler rotation.
*/ */
void entityPositionGetScale( void entityPositionSetWorldRotation(
const entityid_t entityId,
const componentid_t componentId,
vec3 rotation
);
/**
* Gets the cached local scale. Decomposes localTransform first if
* ENTITY_POSITION_FLAG_PRS_DIRTY is set.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @param dest Destination vector.
*/
void entityPositionGetLocalScale(
const entityid_t entityId, const entityid_t entityId,
const componentid_t componentId, const componentid_t componentId,
vec3 dest vec3 dest
); );
/** /**
* Sets the scale of the entity and rebuilds the transform matrix. * Gets the world-space scale by extracting column lengths from the world
* transform. For parentless entities this is the same as local scale.
* *
* @param entityId The entity ID. * @param entityId The entity ID.
* @param componentId The component ID. * @param componentId The component ID.
* @param scale The new scale. * @param dest Destination vector.
*/ */
void entityPositionSetScale( void entityPositionGetWorldScale(
const entityid_t entityId,
const componentid_t componentId,
vec3 dest
);
/**
* Sets the local scale and marks transforms dirty.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @param scale The new local scale.
*/
void entityPositionSetLocalScale(
const entityid_t entityId, const entityid_t entityId,
const componentid_t componentId, const componentid_t componentId,
vec3 scale vec3 scale
); );
/** /**
* Returns a direct pointer to the entity position component data. * Sets the world-space scale. For parentless entities this is equivalent to
* After modifying position, rotation, or scale directly, call * entityPositionSetLocalScale. For parented entities the scale is converted to
* entityPositionRebuild() to update the transform matrix. * local space by dividing by the parent world scale (assumes no shear).
* *
* @param entityId The entity ID. * @param entityId The entity ID.
* @param componentId The component ID. * @param componentId The component ID.
* @return Pointer to the entity position component data. * @param scale The desired world-space scale.
*/
void entityPositionSetWorldScale(
const entityid_t entityId,
const componentid_t componentId,
vec3 scale
);
/**
* Sets the parent of this entity's position component.
* Pass ENTITY_ID_INVALID / COMPONENT_ID_INVALID to detach from any parent.
*
* @param entityId The child entity ID.
* @param componentId The child component ID.
* @param parentEntityId The parent entity ID.
* @param parentComponentId The parent component ID.
*/
void entityPositionSetParent(
const entityid_t entityId,
const componentid_t componentId,
const entityid_t parentEntityId,
const componentid_t parentComponentId
);
/**
* Returns a direct pointer to the entity position component data.
* After modifying localTransform directly, call entityPositionMarkDirty() to
* set ENTITY_POSITION_FLAG_WORLD_DIRTY on self and descendants. After
* modifying PRS directly, call entityPositionRebuild() instead.
*
* @param entityId The entity ID.
* @param componentId The component ID.
* @return Pointer to the component data.
*/ */
entityposition_t *entityPositionGet( entityposition_t *entityPositionGet(
const entityid_t entityId, const entityid_t entityId,
@@ -150,15 +335,41 @@ entityposition_t *entityPositionGet(
); );
/** /**
* Internal function to rebuild the transform matrix of the entity position * Signals that the PRS cache was modified externally. Sets both
* component based on the current position, rotation, and scale. * ENTITY_POSITION_FLAG_ROTATION_DIRTY and ENTITY_POSITION_FLAG_POSITION_DIRTY
* so all of localTransform is rebuilt lazily on the next read, clears
* ENTITY_POSITION_FLAG_PRS_DIRTY, and propagates ENTITY_POSITION_FLAG_WORLD_DIRTY
* to self and all descendants.
*
* @param pos The position component whose PRS was modified.
*/ */
void entityPositionRebuild(entityposition_t *pos); void entityPositionRebuild(entityposition_t *pos);
/** /**
* Decomposes the transform matrix back into the position, rotation (XYZ euler, * Sets ENTITY_POSITION_FLAG_WORLD_DIRTY on this node and all descendants,
* radians), and scale cache fields. Call after any direct matrix modification. * indicating that worldTransform must be recomputed before it is read.
* Call this after modifying localTransform directly.
* *
* @param pos Pointer to the entity position component data. * @param pos The position component to mark dirty.
*/ */
void entityPositionDecompose(entityposition_t *pos); void entityPositionMarkDirty(entityposition_t *pos);
/**
* Disposes this entity and all of its position-component descendants
* recursively. Detaches from any parent before destroying.
*
* @param entityId The root entity ID.
* @param componentId The root position component ID.
*/
void entityPositionDisposeDeep(
const entityid_t entityId,
const componentid_t componentId
);
/**
* Decomposes the local transform matrix back into the position, rotation
* (XYZ euler, radians), and scale cache fields.
*
* @param pos The position component to decompose.
*/
void entityPositionDecompose(entityposition_t *pos);
@@ -0,0 +1,142 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "entityrenderable.h"
#include "entity/entitymanager.h"
#include "display/shader/shadermaterial.h"
#include "display/shader/shaderunlit.h"
#include "display/display.h"
#include "display/mesh/cube.h"
#include "util/memory.h"
#include "assert/assert.h"
void entityRenderableInit(
const entityid_t entityId,
const componentid_t componentId
) {
entityrenderable_t *r = componentGetData(
entityId, componentId, COMPONENT_TYPE_RENDERABLE
);
memoryZero(r, sizeof(entityrenderable_t));
r->type = ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL;
r->data.material.shaderType = SHADER_LIST_SHADER_UNLIT;
r->data.material.material.unlit.color = COLOR_WHITE;
r->data.material.meshes[0] = &CUBE_MESH_SIMPLE;
r->data.material.meshOffsets[0] = 0;
r->data.material.meshCounts[0] = -1;
r->data.material.meshCount = 1;
r->data.material.state.flags = DISPLAY_STATE_FLAG_DEPTH_TEST;
}
void entityRenderableDispose(
const entityid_t entityId,
const componentid_t componentId
) {
}
void entityRenderableSetType(
const entityid_t entityId,
const componentid_t componentId,
const entityrenderabletype_t type
) {
entityrenderable_t *r = componentGetData(
entityId, componentId, COMPONENT_TYPE_RENDERABLE
);
r->type = type;
}
void entityRenderableSetPriority(
const entityid_t entityId,
const componentid_t componentId,
const int8_t priority
) {
entityrenderable_t *r = componentGetData(
entityId, componentId, COMPONENT_TYPE_RENDERABLE
);
r->priority = priority;
}
void entityRenderableSetDraw(
const entityid_t entityId,
const componentid_t componentId,
errorret_t (*draw)(
const entityid_t entityId,
const componentid_t componentId,
void *user
),
void *user
) {
assertNotNull(draw, "Draw callback cannot be null");
entityrenderable_t *r = componentGetData(
entityId, componentId, COMPONENT_TYPE_RENDERABLE
);
r->type = ENTITY_RENDERABLE_TYPE_CUSTOM;
r->data.custom.draw = draw;
r->data.custom.drawUser = user;
}
static errorret_t entityRenderableDrawSpritebatch(
const entityrenderablespritebatch_t *sb
) {
if(sb->spriteCount == 0) errorOk();
errorChain(displaySetState((displaystate_t){
.flags = DISPLAY_STATE_FLAG_BLEND
}));
spriteBatchClear();
shadermaterial_t mat;
memoryZero(&mat, sizeof(shadermaterial_t));
mat.unlit.texture = sb->texture;
mat.unlit.color = COLOR_WHITE;
errorChain(spriteBatchBuffer(
sb->sprites, sb->spriteCount,
SHADER_LIST_DEFS[SHADER_LIST_SHADER_UNLIT].shader, mat
));
return spriteBatchFlush();
}
static errorret_t entityRenderableDrawMaterial(
const entityrenderablematerial_t *m
) {
errorChain(displaySetState(m->state));
shader_t *shader = SHADER_LIST_DEFS[m->shaderType].shader;
assertNotNull(shader, "Shader cannot be null for material type");
errorChain(shaderBind(shader));
errorChain(shaderSetMaterial(shader, &m->material));
for(uint8_t i = 0; i < m->meshCount; i++) {
errorChain(meshDraw(m->meshes[i], m->meshOffsets[i], m->meshCounts[i]));
}
errorOk();
}
static errorret_t entityRenderableDrawCustom(
const entityid_t entityId,
const componentid_t componentId,
const entityrenderablecustom_t *custom
) {
return custom->draw(entityId, componentId, custom->drawUser);
}
errorret_t entityRenderableDraw(
const entityid_t entityId,
const componentid_t componentId
) {
entityrenderable_t *r = componentGetData(
entityId, componentId, COMPONENT_TYPE_RENDERABLE
);
switch(r->type) {
case ENTITY_RENDERABLE_TYPE_SPRITEBATCH:
return entityRenderableDrawSpritebatch(&r->data.spritebatch);
case ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL:
return entityRenderableDrawMaterial(&r->data.material);
case ENTITY_RENDERABLE_TYPE_CUSTOM:
return entityRenderableDrawCustom(entityId, componentId, &r->data.custom);
default:
assertUnreachable("Invalid renderable type");
}
}
@@ -0,0 +1,147 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "entity/entitybase.h"
#include "display/mesh/mesh.h"
#include "display/shader/shadermaterial.h"
#include "display/spritebatch/spritebatch.h"
#include "display/displaystate.h"
#define ENTITY_RENDERABLE_SPRITEBATCH_SPRITES_MAX 64
#define ENTITY_RENDERABLE_MESHES_MAX 8
typedef enum {
ENTITY_RENDERABLE_TYPE_CUSTOM = 0,
ENTITY_RENDERABLE_TYPE_SPRITEBATCH,
ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL,
} entityrenderabletype_t;
typedef struct {
spritebatchsprite_t sprites[ENTITY_RENDERABLE_SPRITEBATCH_SPRITES_MAX];
uint32_t spriteCount;
texture_t *texture;
} entityrenderablespritebatch_t;
typedef struct {
mesh_t *meshes[ENTITY_RENDERABLE_MESHES_MAX];
int32_t meshOffsets[ENTITY_RENDERABLE_MESHES_MAX];
int32_t meshCounts[ENTITY_RENDERABLE_MESHES_MAX];
uint8_t meshCount;
shaderlistshader_t shaderType;
shadermaterial_t material;
displaystate_t state;
} entityrenderablematerial_t;
typedef struct {
errorret_t (*draw)(
const entityid_t entityId,
const componentid_t componentId,
void *user
);
void *drawUser;
} entityrenderablecustom_t;
typedef union entityrenderabledata_u {
entityrenderablespritebatch_t spritebatch;
entityrenderablematerial_t material;
entityrenderablecustom_t custom;
} entityrenderabledata_t;
typedef struct {
entityrenderabletype_t type;
entityrenderabledata_t data;
/**
* Render priority. 0 = auto (derived from type/flags). Higher values render
* later (on top of lower values). Range: [-128..127] with 0 is auto.
*/
int8_t priority;
} entityrenderable_t;
/**
* Initializes the entity renderable component. Defaults to
* ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL with the unlit shader, a white cube,
* and depth-test enabled.
*
* @param entityId The entity to initialize the component for.
* @param componentId The renderable component of the entity.
*/
void entityRenderableInit(
const entityid_t entityId,
const componentid_t componentId
);
/**
* Disposes the entity renderable component.
*
* @param entityId The entity to dispose the component for.
* @param componentId The renderable component of the entity.
*/
void entityRenderableDispose(
const entityid_t entityId,
const componentid_t componentId
);
/**
* Sets the rendering type for the renderable component. Resets type-specific
* data to zero.
*
* @param entityId The entity to configure.
* @param componentId The renderable component.
* @param type The rendering type to use.
*/
void entityRenderableSetType(
const entityid_t entityId,
const componentid_t componentId,
const entityrenderabletype_t type
);
/**
* Sets the render priority. 0 = auto (derived from type/flags). Higher values
* render later (on top). Use non-zero to force ordering.
*
* @param entityId The entity to configure.
* @param componentId The renderable component.
* @param priority The priority value, or 0 for auto.
*/
void entityRenderableSetPriority(
const entityid_t entityId,
const componentid_t componentId,
const int8_t priority
);
/**
* Sets the draw callback, switching the type to ENTITY_RENDERABLE_TYPE_CUSTOM.
*
* @param entityId The entity to configure.
* @param componentId The renderable component of the entity.
* @param draw The draw callback to assign.
* @param user Userdata passed to the callback.
*/
void entityRenderableSetDraw(
const entityid_t entityId,
const componentid_t componentId,
errorret_t (*draw)(
const entityid_t entityId,
const componentid_t componentId,
void *user
),
void *user
);
/**
* Draws the entity using its renderable component data.
*
* @param entityId The entity to draw.
* @param componentId The renderable component of the entity.
* @return Any error state that happened.
*/
errorret_t entityRenderableDraw(
const entityid_t entityId,
const componentid_t componentId
);
@@ -0,0 +1,13 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
entityinteractable.c
entityoverworld.c
entityoverworldcamera.c
entityoverworldtrigger.c
entityplayer.c
)

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