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@@ -4,36 +4,6 @@ on:
|
|||||||
tags:
|
tags:
|
||||||
- '*'
|
- '*'
|
||||||
jobs:
|
jobs:
|
||||||
run-tests:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
steps:
|
|
||||||
- name: Checkout repository
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
- name: Install dependencies
|
|
||||||
run: |
|
|
||||||
sudo apt-get update
|
|
||||||
sudo apt-get install -y \
|
|
||||||
build-essential \
|
|
||||||
cmake \
|
|
||||||
python3 \
|
|
||||||
python3-pip \
|
|
||||||
python3-polib \
|
|
||||||
python3-pil \
|
|
||||||
libsdl2-dev \
|
|
||||||
libgl1-mesa-dev \
|
|
||||||
libzip-dev \
|
|
||||||
python3-dotenv \
|
|
||||||
python3-pyqt5 \
|
|
||||||
python3-opengl \
|
|
||||||
xz-utils \
|
|
||||||
liblzma-dev \
|
|
||||||
libbz2-dev \
|
|
||||||
zlib1g-dev \
|
|
||||||
git \
|
|
||||||
libssl-dev
|
|
||||||
- name: Run tests
|
|
||||||
run: ./scripts/test-linux.sh
|
|
||||||
|
|
||||||
build-linux:
|
build-linux:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
steps:
|
steps:
|
||||||
|
|||||||
@@ -0,0 +1,106 @@
|
|||||||
|
name: Test Dusk
|
||||||
|
on:
|
||||||
|
pull_request:
|
||||||
|
branches:
|
||||||
|
- main
|
||||||
|
jobs:
|
||||||
|
run-tests:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
- name: Install dependencies
|
||||||
|
run: |
|
||||||
|
sudo apt-get update
|
||||||
|
sudo apt-get install -y \
|
||||||
|
build-essential \
|
||||||
|
cmake \
|
||||||
|
python3 \
|
||||||
|
python3-pip \
|
||||||
|
python3-polib \
|
||||||
|
python3-pil \
|
||||||
|
libsdl2-dev \
|
||||||
|
libgl1-mesa-dev \
|
||||||
|
libzip-dev \
|
||||||
|
python3-dotenv \
|
||||||
|
python3-pyqt5 \
|
||||||
|
python3-opengl \
|
||||||
|
xz-utils \
|
||||||
|
liblzma-dev \
|
||||||
|
libbz2-dev \
|
||||||
|
zlib1g-dev \
|
||||||
|
git \
|
||||||
|
libssl-dev
|
||||||
|
- name: Run tests
|
||||||
|
run: ./scripts/test-linux.sh
|
||||||
|
|
||||||
|
# Emulator smoke tests: boot the built disc/EBOOT for a fixed window and
|
||||||
|
# confirm the emulator doesn't crash. Not yet verified against a real
|
||||||
|
# runner (no CI run has exercised these) -- continue-on-error so a
|
||||||
|
# flaky/broken emulator step doesn't block the required Linux test job.
|
||||||
|
run-tests-gamecube-dolphin:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
continue-on-error: true
|
||||||
|
container:
|
||||||
|
image: ghcr.io/extremscorner/libogc2:latest
|
||||||
|
steps:
|
||||||
|
- name: Install Node.js
|
||||||
|
run: apt-get update && apt-get install -y nodejs
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
- name: Install additional dependencies
|
||||||
|
run: |
|
||||||
|
apt-get install -y \
|
||||||
|
python3-pip python3-polib python3-pil \
|
||||||
|
python3-dotenv python3-pyqt5 python3-opengl xorriso \
|
||||||
|
dolphin-emu xvfb
|
||||||
|
dkp-pacman -Syu --noconfirm
|
||||||
|
dkp-pacman -S --needed --noconfirm \
|
||||||
|
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||||
|
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||||
|
- name: Build GameCube ISO and boot it in Dolphin
|
||||||
|
run: ./scripts/test-gamecube-dolphin.sh
|
||||||
|
|
||||||
|
run-tests-wii-dolphin:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
continue-on-error: true
|
||||||
|
container:
|
||||||
|
image: ghcr.io/extremscorner/libogc2:latest
|
||||||
|
steps:
|
||||||
|
- name: Install Node.js
|
||||||
|
run: apt-get update && apt-get install -y nodejs
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
- name: Install additional dependencies
|
||||||
|
run: |
|
||||||
|
apt-get install -y \
|
||||||
|
python3-pip python3-polib python3-pil \
|
||||||
|
python3-dotenv python3-pyqt5 python3-opengl xorriso \
|
||||||
|
dolphin-emu xvfb
|
||||||
|
dkp-pacman -Syu --noconfirm
|
||||||
|
dkp-pacman -S --needed --noconfirm \
|
||||||
|
gamecube-sdl2 ppc-liblzma ppc-libzip \
|
||||||
|
gamecube-tools ppc-libmad ppc-zlib-ng ppc-bzip2 ppc-zstd
|
||||||
|
- name: Build Wii ISO and boot it in Dolphin
|
||||||
|
run: ./scripts/test-wii-dolphin.sh
|
||||||
|
|
||||||
|
run-tests-psp-ppsspp:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
continue-on-error: true
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
- name: Setup pspdev
|
||||||
|
uses: ./.github/actions/setup-pspdev
|
||||||
|
- name: Install PPSSPPHeadless build dependencies
|
||||||
|
run: |
|
||||||
|
sudo apt-get update
|
||||||
|
sudo apt-get install -y git cmake ninja-build libsdl2-dev zlib1g-dev
|
||||||
|
- name: Build PPSSPPHeadless
|
||||||
|
run: |
|
||||||
|
git clone --recursive --depth 1 https://github.com/hrydgard/ppsspp.git /tmp/ppsspp
|
||||||
|
cmake -S /tmp/ppsspp -B /tmp/ppsspp/build -DCMAKE_BUILD_TYPE=Release
|
||||||
|
cmake --build /tmp/ppsspp/build --target PPSSPPHeadless -- -j$(nproc)
|
||||||
|
echo "PPSSPP_HEADLESS_BIN=/tmp/ppsspp/build/PPSSPPHeadless" >> "$GITHUB_ENV"
|
||||||
|
- name: Build PSP EBOOT and boot it in PPSSPPHeadless
|
||||||
|
run: ./scripts/test-psp-ppsspp.sh
|
||||||
@@ -1,455 +0,0 @@
|
|||||||
# Dusk — Claude Code rules
|
|
||||||
|
|
||||||
## File headers
|
|
||||||
Every C, H, and JS file starts with:
|
|
||||||
|
|
||||||
```c
|
|
||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
```
|
|
||||||
|
|
||||||
JS files use `//` comment style instead.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## C conventions
|
|
||||||
|
|
||||||
### Types
|
|
||||||
Always use the project-defined aliases instead of bare C primitives:
|
|
||||||
|
|
||||||
| Use | Not |
|
|
||||||
|-----------|--------------|
|
|
||||||
| `bool_t` | `bool` |
|
|
||||||
| `int_t` | `int` |
|
|
||||||
| `float_t` | `float` |
|
|
||||||
| `char_t` | `char` |
|
|
||||||
|
|
||||||
Use `uint8_t`, `uint16_t`, `int32_t`, etc. for fixed-width integers.
|
|
||||||
All struct and enum types end in `_t` (`animation_t`, `errorret_t`, …).
|
|
||||||
|
|
||||||
### Naming
|
|
||||||
- **Functions** — snake_case, prefixed with their module:
|
|
||||||
`assetLock()`, `entityPositionInit()`, `moduleAssetBatchCtor()`
|
|
||||||
- **Struct fields** — camelCase: `keyframeCount`, `localPosition`
|
|
||||||
- **Macros / constants** — UPPER_SNAKE_CASE:
|
|
||||||
`ENTITY_ID_INVALID`, `ERROR_OK`, `COMPONENT_TYPE_COUNT`
|
|
||||||
- **Files** — snake_case matching the primary type: `entityposition.c`,
|
|
||||||
`moduleassetbatch.c`
|
|
||||||
|
|
||||||
### Header files (`.h`)
|
|
||||||
- Use `#pragma once` — no include guards.
|
|
||||||
- Declare every public function, `#define`, and `extern` global.
|
|
||||||
- Write a JSDoc block (`/** … */`) above every declaration explaining
|
|
||||||
purpose, `@param`s, and `@returns`.
|
|
||||||
- Only include headers that the `.h` file itself strictly requires for
|
|
||||||
the types it exposes. Move everything else to the `.c` file.
|
|
||||||
Do not use forward declarations as a workaround — use the real
|
|
||||||
include in the `.c` file instead.
|
|
||||||
|
|
||||||
### Implementation files (`.c`)
|
|
||||||
- Contain function bodies only; no declarations.
|
|
||||||
- Pull in whatever additional includes the implementation needs.
|
|
||||||
- Do not use `static` or `inline` on **functions**. Every function,
|
|
||||||
including internal helpers, must be declared in the matching `.h` and
|
|
||||||
defined in the `.c` file. Internal helpers belong near the bottom of
|
|
||||||
the `.c` file, not at the top with a `static` qualifier.
|
|
||||||
`static` and `inline` on functions are only appropriate when the
|
|
||||||
function body is written directly inside a `.h` file.
|
|
||||||
`static` on **variables** (file-scope state) is fine and expected.
|
|
||||||
|
|
||||||
### Formatting
|
|
||||||
- Hard-wrap all lines at **80 characters**.
|
|
||||||
|
|
||||||
### Error handling
|
|
||||||
Return `errorret_t` from fallible functions. Use these macros:
|
|
||||||
|
|
||||||
```c
|
|
||||||
errorOk(); // return success
|
|
||||||
errorThrow("msg %d", val); // return failure with message
|
|
||||||
errorChain(someCall()); // propagate failure, continue on success
|
|
||||||
errorIsOk(ret) / errorIsNotOk(ret) // test a result
|
|
||||||
errorCatch(ret); // handle + free an error
|
|
||||||
```
|
|
||||||
|
|
||||||
Never return raw error codes or use `errno` for in-engine errors.
|
|
||||||
|
|
||||||
### Memory
|
|
||||||
Use the project allocator — never raw `malloc`/`free`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
memoryAllocate(size) // allocate
|
|
||||||
memoryFree(ptr) // free
|
|
||||||
memoryZero(dest, size) // zero a block
|
|
||||||
memoryCopy(dest, src, size) // copy
|
|
||||||
```
|
|
||||||
|
|
||||||
### Asserts
|
|
||||||
Prefer specific assert macros over bare `assert()`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
assertNotNull(ptr, "msg");
|
|
||||||
assertTrue(cond, "msg");
|
|
||||||
assertFalse(cond, "msg");
|
|
||||||
assertUnreachable("msg");
|
|
||||||
assertIsMainThread("msg");
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Build system
|
|
||||||
Each subdirectory has its own `CMakeLists.txt` that adds sources with:
|
|
||||||
|
|
||||||
```cmake
|
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|
||||||
PUBLIC
|
|
||||||
myfile.c
|
|
||||||
)
|
|
||||||
```
|
|
||||||
|
|
||||||
Never add source files to the root `CMakeLists.txt` directly.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Platform support
|
|
||||||
|
|
||||||
### Targets
|
|
||||||
Set `DUSK_TARGET_SYSTEM` at CMake configure time to select a platform:
|
|
||||||
|
|
||||||
| `DUSK_TARGET_SYSTEM` | Macro defined | Platform |
|
|
||||||
|----------------------|-------------------|------------------|
|
|
||||||
| `linux` | `DUSK_LINUX` | Linux desktop |
|
|
||||||
| `knulli` | `DUSK_KNULLI` | Knulli (handheld)|
|
|
||||||
| `psp` | `DUSK_PSP` | Sony PSP |
|
|
||||||
| `vita` | `DUSK_VITA` | PlayStation Vita |
|
|
||||||
| `gamecube` | `DUSK_GAMECUBE` | Nintendo GameCube|
|
|
||||||
| `wii` | `DUSK_WII` | Nintendo Wii |
|
|
||||||
|
|
||||||
### Layer structure
|
|
||||||
```
|
|
||||||
src/dusk/ core, platform-agnostic game logic
|
|
||||||
src/duskgl/ OpenGL abstraction (Linux, Knulli, PSP, Vita)
|
|
||||||
src/dusksdl2/ SDL2 window + input (Linux, Knulli, PSP, Vita)
|
|
||||||
src/dusklinux/ Linux + Knulli platform impl
|
|
||||||
src/duskpsp/ PSP platform impl
|
|
||||||
src/duskvita/ Vita platform impl
|
|
||||||
src/duskdolphin/ GameCube / Wii platform impl (no SDL2/OpenGL)
|
|
||||||
```
|
|
||||||
|
|
||||||
Dolphin is the only target that bypasses SDL2 and OpenGL entirely —
|
|
||||||
it uses native GameCube/Wii rendering and input APIs.
|
|
||||||
|
|
||||||
### Platform guards
|
|
||||||
Use the compile-time macros for platform-specific code:
|
|
||||||
|
|
||||||
```c
|
|
||||||
#ifdef DUSK_PSP
|
|
||||||
// PSP-only path
|
|
||||||
#elif defined(DUSK_GAMECUBE) || defined(DUSK_WII)
|
|
||||||
// GameCube / Wii path
|
|
||||||
#else
|
|
||||||
// Generic / Linux fallback
|
|
||||||
#endif
|
|
||||||
```
|
|
||||||
|
|
||||||
Additional capability macros set per-target:
|
|
||||||
`DUSK_SDL2`, `DUSK_OPENGL`, `DUSK_OPENGL_ES`, `DUSK_OPENGL_LEGACY`,
|
|
||||||
`DUSK_INPUT_GAMEPAD`, `DUSK_INPUT_KEYBOARD`, `DUSK_INPUT_POINTER`,
|
|
||||||
`DUSK_PLATFORM_ENDIAN_BIG` / `DUSK_PLATFORM_ENDIAN_LITTLE`.
|
|
||||||
|
|
||||||
### Abstraction pattern
|
|
||||||
Platform-specific implementations are wired in via `#define` macros in
|
|
||||||
each platform's `displayplatform.h` / `inputplatform.h` etc., which
|
|
||||||
the core calls through. Functions that a platform does not support are
|
|
||||||
simply left undefined — the core guards calls with `#ifdef`.
|
|
||||||
|
|
||||||
### Adding platform-specific code
|
|
||||||
- Put it under `src/dusk<platform>/` in the matching subsystem folder.
|
|
||||||
- Gate any core call-site with the appropriate `#ifdef DUSK_<PLATFORM>`
|
|
||||||
or capability macro.
|
|
||||||
- Keep the `src/dusk/` core free of platform ifdefs — delegate through
|
|
||||||
the platform header macros instead.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Adding a new asset loader type
|
|
||||||
1. Add an enum value to `assetloadertype_t` (before `_COUNT`) in
|
|
||||||
`src/dusk/asset/loader/assetloader.h`.
|
|
||||||
2. Add fields to the input/loading/output unions in `assetloader.h`.
|
|
||||||
3. Implement `assetXxxLoaderSync`, `assetXxxLoaderAsync`, and
|
|
||||||
`assetXxxDispose` in a new `src/dusk/asset/loader/xxx/` directory.
|
|
||||||
4. Register the three callbacks in `ASSET_LOADER_CALLBACKS[]` in
|
|
||||||
`src/dusk/asset/loader/assetloader.c`.
|
|
||||||
5. If user-facing, create a JS module (see below) and a `.d.ts` file.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Adding a new entity component
|
|
||||||
1. Create `src/dusk/entity/component/<category>/entityMyComp.h/.c` with
|
|
||||||
struct `entityMyComp_t`, `entityMyCompInit()`, and optionally
|
|
||||||
`entityMyCompDispose()`.
|
|
||||||
2. Add the include to `src/dusk/entity/componentlist.h` header block.
|
|
||||||
3. Add a row to `src/dusk/entity/componentlist.h`:
|
|
||||||
```c
|
|
||||||
X(MYCOMP, entityMyComp_t, myComp, entityMyCompInit, NULL, NULL)
|
|
||||||
```
|
|
||||||
This auto-generates the enum, union field, and definition entry.
|
|
||||||
4. If JS-facing, create the script module and `.d.ts` (see below).
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Adding a new script (JS) module
|
|
||||||
1. Create `src/dusk/script/module/<category>/moduleMyMod.h/.c`.
|
|
||||||
- Declare `extern scriptproto_t MODULE_MYMOD_PROTO;` in the header.
|
|
||||||
- Use `moduleBaseFunction(name)` to define JS-callable functions.
|
|
||||||
- Register props/funcs in `moduleMyModInit()` with
|
|
||||||
`scriptProtoDefineProp` / `scriptProtoDefineFunc` /
|
|
||||||
`scriptProtoDefineStaticFunc`.
|
|
||||||
2. `#include` the header in
|
|
||||||
`src/dusk/script/module/modulelist.c` and call
|
|
||||||
`moduleMyModInit()` in `moduleListInit()` (and `Dispose` in
|
|
||||||
`moduleListDispose()`).
|
|
||||||
3. For component modules also register in
|
|
||||||
`src/dusk/script/module/entity/component/modulecomponentlist.c`
|
|
||||||
so `entity.add()` returns the typed wrapper.
|
|
||||||
4. Create `types/<category>/mymod.d.ts` and add a
|
|
||||||
`/// <reference path="..." />` line to `types/index.d.ts`.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Script module type declarations
|
|
||||||
Whenever a `src/dusk/script/module/**/*.c` file is created or modified,
|
|
||||||
check whether the corresponding `types/**/*.d.ts` needs updating and
|
|
||||||
apply any changes before finishing the task.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## JavaScript (asset scripts)
|
|
||||||
- Use `var` for module-level state; `const` for values that never
|
|
||||||
change.
|
|
||||||
- Always use semicolons.
|
|
||||||
- Scene objects are plain objects (`var scene = {}`) with assigned
|
|
||||||
methods.
|
|
||||||
- Export via `module.exports = scene`.
|
|
||||||
- Async scene init should use `async function` and `await`.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Coding style
|
|
||||||
|
|
||||||
### ASCII only
|
|
||||||
Source files (`.c`, `.h`, `.js`) must contain only ASCII characters (U+0000–U+007F).
|
|
||||||
Non-ASCII characters are banned even in comments and string literals.
|
|
||||||
Use ASCII-only substitutes instead:
|
|
||||||
- `--` or `-` instead of `—` (em dash)
|
|
||||||
- `->` instead of `→` (arrow)
|
|
||||||
- `x` or `*` instead of `×` (multiplication)
|
|
||||||
|
|
||||||
Only non-script asset files (e.g. `.po` locale files) may contain non-ASCII text.
|
|
||||||
|
|
||||||
### Indentation
|
|
||||||
2 spaces. No tabs.
|
|
||||||
|
|
||||||
### Keyword and operator spacing
|
|
||||||
No space between a keyword or function name and its opening parenthesis:
|
|
||||||
|
|
||||||
```c
|
|
||||||
if(!ptr) return;
|
|
||||||
for(uint8_t i = 0; i < count; i++) {
|
|
||||||
while(entry->state != DONE) {
|
|
||||||
switch(type) {
|
|
||||||
sizeof(assetbatch_t)
|
|
||||||
memoryZero(ptr, size)
|
|
||||||
```
|
|
||||||
|
|
||||||
Spaces around all binary operators and after every comma:
|
|
||||||
|
|
||||||
```c
|
|
||||||
pos->flags |= ENTITY_POSITION_FLAG_WORLD_DIRTY;
|
|
||||||
(size_t)end - (size_t)start
|
|
||||||
foo(a, b, c)
|
|
||||||
```
|
|
||||||
|
|
||||||
### Braces
|
|
||||||
Opening brace on the **same line** as the statement (K&R style) for all
|
|
||||||
constructs — functions, `if`, `else`, `for`, `while`, `switch`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
void assetEntryLock(assetentry_t *entry) {
|
|
||||||
...
|
|
||||||
}
|
|
||||||
|
|
||||||
if(dirty) {
|
|
||||||
...
|
|
||||||
} else {
|
|
||||||
...
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
### Guard returns
|
|
||||||
Short guards go on one line with no braces:
|
|
||||||
|
|
||||||
```c
|
|
||||||
if(!ptr) return;
|
|
||||||
if(!b || !b->batch) return jerry_undefined();
|
|
||||||
if(!(flags & DIRTY)) return;
|
|
||||||
```
|
|
||||||
|
|
||||||
### Blank lines
|
|
||||||
- One blank line between functions; no blank line at the start or end of
|
|
||||||
a function body.
|
|
||||||
- One blank line between logical blocks inside a function body.
|
|
||||||
- No trailing blank lines at the end of a file.
|
|
||||||
|
|
||||||
### Pointer placement
|
|
||||||
`*` is attached to the variable name, not the type:
|
|
||||||
|
|
||||||
```c
|
|
||||||
assetentry_t *entry
|
|
||||||
const char_t *name
|
|
||||||
void *ptr
|
|
||||||
uint8_t *d = (uint8_t *)dest;
|
|
||||||
```
|
|
||||||
|
|
||||||
### Casts
|
|
||||||
Space between cast and operand:
|
|
||||||
|
|
||||||
```c
|
|
||||||
(assetbatch_t *)user
|
|
||||||
(uint8_t *)dest
|
|
||||||
(textureformat_t)v
|
|
||||||
```
|
|
||||||
|
|
||||||
### Return
|
|
||||||
No parentheses around the return value:
|
|
||||||
|
|
||||||
```c
|
|
||||||
return ptr;
|
|
||||||
return MEMORY_POINTERS_IN_USE;
|
|
||||||
```
|
|
||||||
|
|
||||||
### switch / case
|
|
||||||
`case` indented 2 spaces from `switch`; body indented 2 more from `case`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
switch(type) {
|
|
||||||
case ASSET_LOADER_TYPE_TEXTURE:
|
|
||||||
descs[i].input.texture = (textureformat_t)v;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
### Multi-line function signatures
|
|
||||||
When parameters don't fit on one line, put each on its own line indented
|
|
||||||
2 spaces; the closing `) {` (definition) or `);` (declaration) goes on
|
|
||||||
its own line at column 0:
|
|
||||||
|
|
||||||
```c
|
|
||||||
void assetEntryInit(
|
|
||||||
assetentry_t *entry,
|
|
||||||
const char_t *name,
|
|
||||||
const assetloadertype_t type,
|
|
||||||
assetloaderinput_t *input
|
|
||||||
) {
|
|
||||||
|
|
||||||
errorret_t memoryCompare(
|
|
||||||
const void *a,
|
|
||||||
const void *b,
|
|
||||||
const size_t size
|
|
||||||
);
|
|
||||||
```
|
|
||||||
|
|
||||||
### Structs and enums
|
|
||||||
Anonymous inner struct or enum with a `typedef`, `_t` suffix, closing
|
|
||||||
brace and name on the same line:
|
|
||||||
|
|
||||||
```c
|
|
||||||
typedef struct {
|
|
||||||
errorcode_t code;
|
|
||||||
char_t *message;
|
|
||||||
} errorstate_t;
|
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
ASSET_LOADER_TYPE_NULL,
|
|
||||||
ASSET_LOADER_TYPE_COUNT
|
|
||||||
} assetloadertype_t;
|
|
||||||
```
|
|
||||||
|
|
||||||
### Designated initialisers
|
|
||||||
Spaces inside braces; `.field = value`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
jsassetentry_t e = { .entry = entry };
|
|
||||||
assetbatchloadedpend_t init = { .batch = batch };
|
|
||||||
```
|
|
||||||
|
|
||||||
### Ternary operator
|
|
||||||
Spaces around `?` and `:`:
|
|
||||||
|
|
||||||
```c
|
|
||||||
const float val = psx > 0.0f ? pt[0][0] / psx : 0.0f;
|
|
||||||
```
|
|
||||||
|
|
||||||
### const placement
|
|
||||||
`const` before the type, `*` attached to the variable:
|
|
||||||
|
|
||||||
```c
|
|
||||||
const char_t *name
|
|
||||||
const void *src
|
|
||||||
const size_t size
|
|
||||||
```
|
|
||||||
|
|
||||||
### Comments in `.c` files
|
|
||||||
- Do not use section dividers (`/* ---- ... ---- */`). Just let the
|
|
||||||
functions follow one another with a single blank line between them.
|
|
||||||
- Multi-line explanatory comments inside function bodies use `//` lines:
|
|
||||||
```c
|
|
||||||
// Script modules are freed; orphaned JS wrapper objects now get GC'd
|
|
||||||
// so their finalizers fire before assetDispose() checks ref counts.
|
|
||||||
jerry_heap_gc(JERRY_GC_PRESSURE_HIGH);
|
|
||||||
```
|
|
||||||
- Do not use `/* */` for inline or inline-block comments inside `.c`
|
|
||||||
function bodies.
|
|
||||||
|
|
||||||
### Comments in `.h` files
|
|
||||||
Every public declaration gets a Javadoc block (`/** … */`) with
|
|
||||||
`@param` and `@returns` where relevant. Keep it on the lines immediately
|
|
||||||
above the declaration with no blank line in between.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Color system
|
|
||||||
|
|
||||||
Colors are defined in `src/dusk/display/color.csv` and code-generated
|
|
||||||
into a `color.h` header by `tools/color/csv/__main__.py`.
|
|
||||||
|
|
||||||
Each row in the CSV has `name,r,g,b,a` with channel values in `[0.0, 1.0]`.
|
|
||||||
The script emits four `#define` variants per color plus a bare alias:
|
|
||||||
|
|
||||||
```
|
|
||||||
COLOR_<NAME>_4B color4b(r8, g8, b8, a8) // default alias target
|
|
||||||
COLOR_<NAME>_3B color3b(r8, g8, b8)
|
|
||||||
COLOR_<NAME>_3F color3f(rf, gf, bf)
|
|
||||||
COLOR_<NAME>_4F color4f(rf, gf, bf, af)
|
|
||||||
COLOR_<NAME> COLOR_<NAME>_4B
|
|
||||||
```
|
|
||||||
|
|
||||||
`color_t` is `color4b_t` (four `uint8_t` channels).
|
|
||||||
|
|
||||||
To add a new color, append a row to `color.csv` and rebuild — do not
|
|
||||||
hand-edit the generated header.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Tests
|
|
||||||
- Tests live in `test/` mirroring `src/dusk/` structure.
|
|
||||||
- Use cmocka; include `dusktest.h`.
|
|
||||||
- Test functions: `static void test_something(void **state)`.
|
|
||||||
- After each test, assert `memoryGetAllocatedCount() == 0` to catch
|
|
||||||
leaks.
|
|
||||||
- Build with `-DDUSK_BUILD_TESTS=ON`.
|
|
||||||
+12
-1
@@ -13,6 +13,7 @@ cmake_policy(SET CMP0079 NEW)
|
|||||||
# set(FETCHCONTENT_UPDATES_DISCONNECTED ON)
|
# set(FETCHCONTENT_UPDATES_DISCONNECTED ON)
|
||||||
|
|
||||||
option(DUSK_BUILD_TESTS "Enable tests" OFF)
|
option(DUSK_BUILD_TESTS "Enable tests" OFF)
|
||||||
|
option(DUSK_NETWORKING "Enable networking support" OFF)
|
||||||
|
|
||||||
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
|
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
|
||||||
set(DUSK_GAME_AUTHOR "YourWishes" CACHE STRING "Game author / coder")
|
set(DUSK_GAME_AUTHOR "YourWishes" CACHE STRING "Game author / coder")
|
||||||
@@ -90,6 +91,12 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
DUSK_VERSION="${DUSK_VERSION}"
|
DUSK_VERSION="${DUSK_VERSION}"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
if(DUSK_NETWORKING)
|
||||||
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
DUSK_NETWORKING
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
# Toolchains
|
# Toolchains
|
||||||
include(cmake/targets/${DUSK_TARGET_SYSTEM}.cmake)
|
include(cmake/targets/${DUSK_TARGET_SYSTEM}.cmake)
|
||||||
|
|
||||||
@@ -116,7 +123,11 @@ if(DUSK_BUILD_TESTS)
|
|||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Build assets
|
# Build assets
|
||||||
file(GLOB_RECURSE DUSK_ASSET_FILES CONFIGURE_DEPENDS "${DUSK_ASSETS_DIR}/*")
|
# Deliberately not CONFIGURE_DEPENDS: that reruns the full CMake configure
|
||||||
|
# step (which invalidates generated headers and forces a huge rebuild) on
|
||||||
|
# every single asset edit. Re-run cmake manually when assets are added or
|
||||||
|
# removed.
|
||||||
|
file(GLOB_RECURSE DUSK_ASSET_FILES "${DUSK_ASSETS_DIR}/*")
|
||||||
add_custom_command(
|
add_custom_command(
|
||||||
OUTPUT "${DUSK_ASSETS_ZIP}"
|
OUTPUT "${DUSK_ASSETS_ZIP}"
|
||||||
COMMAND ${CMAKE_COMMAND} -E make_directory "${DUSK_ASSETS_DIR}"
|
COMMAND ${CMAKE_COMMAND} -E make_directory "${DUSK_ASSETS_DIR}"
|
||||||
|
|||||||
Binary file not shown.
@@ -1,21 +0,0 @@
|
|||||||
// Copyright (c) 2026 Dominic Masters
|
|
||||||
//
|
|
||||||
// This software is released under the MIT License.
|
|
||||||
// https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
const platformNames = {
|
|
||||||
[System.PLATFORM_LINUX]: 'Linux',
|
|
||||||
[System.PLATFORM_KNULLI]: 'Knulli',
|
|
||||||
[System.PLATFORM_PSP]: 'PSP',
|
|
||||||
[System.PLATFORM_GAMECUBE]: 'GameCube',
|
|
||||||
[System.PLATFORM_WII]: 'Wii',
|
|
||||||
};
|
|
||||||
|
|
||||||
Console.print('Platform: ' + (platformNames[System.platform] || 'Unknown'));
|
|
||||||
|
|
||||||
UIFullboxOver.setColor(Color.BLACK);
|
|
||||||
|
|
||||||
requireAsync('testscene.js').then(Scene.set).catch(err => {
|
|
||||||
Console.print('Error loading scene: ' + err);
|
|
||||||
Engine.exit();
|
|
||||||
});
|
|
||||||
+49
-43
@@ -10,51 +10,57 @@ msgid "ui.title"
|
|||||||
msgstr ""
|
msgstr ""
|
||||||
"Welcome"
|
"Welcome"
|
||||||
|
|
||||||
#: ui/user.c:22
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
msgid "ui.greeting"
|
msgid "ui.settings.tabs.general"
|
||||||
msgstr "Hello, %s!"
|
msgstr "General"
|
||||||
|
|
||||||
#: ui/files.c:40
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
msgid "ui.file_status"
|
msgid "ui.settings.tabs.input"
|
||||||
msgstr "%s has %d files."
|
msgstr "Input"
|
||||||
|
|
||||||
#: ui/cart.c:55
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
msgid "cart.item_count"
|
msgid "ui.settings.tabs.display"
|
||||||
msgid_plural "cart.item_count"
|
msgstr "Display"
|
||||||
msgstr[0] "%d item"
|
|
||||||
msgstr[1] "%d items (dual)"
|
|
||||||
msgstr[2] "%d items (few)"
|
|
||||||
msgstr[3] "%d items (many)"
|
|
||||||
|
|
||||||
#: ui/notifications.c:71
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
msgid ""
|
msgid "ui.settings.tabs.audio"
|
||||||
"ui.multiline_help"
|
msgstr "Audio"
|
||||||
msgstr ""
|
|
||||||
"Line one of the help text.\n"
|
|
||||||
"Line two continues here.\n"
|
|
||||||
"Line three ends here."
|
|
||||||
|
|
||||||
#: ui/errors.c:90
|
msgid "ui.settings.input.deadzone"
|
||||||
msgid ""
|
msgstr "Deadzone"
|
||||||
"error.upload_failed.long"
|
|
||||||
msgstr ""
|
|
||||||
"Upload failed for file \"%s\".\n"
|
|
||||||
"Please try again later or contact support."
|
|
||||||
|
|
||||||
#: ui/messages.c:110
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
msgid ""
|
msgid "ui.settings.general.language"
|
||||||
"user.invite_status"
|
msgstr "Language"
|
||||||
msgid_plural ""
|
|
||||||
"user.invite_status"
|
msgid "ui.settings.general.language_detail"
|
||||||
msgstr[0] ""
|
msgstr "Takes effect after restarting the application."
|
||||||
"%s invited %d user.\n"
|
|
||||||
"Please review the request."
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
msgstr[1] ""
|
msgid "ui.settings.apply"
|
||||||
"%s invited %d users (dual).\n"
|
msgstr "Apply"
|
||||||
"Please review the requests."
|
|
||||||
msgstr[2] ""
|
#: src/dusk/ui/frame/uiconfirm.c
|
||||||
"%s invited %d users (few).\n"
|
msgid "ui.confirm.discard_changes"
|
||||||
"Please review the requests."
|
msgstr "Discard unsaved changes?"
|
||||||
msgstr[3] ""
|
|
||||||
"%s invited %d users (many).\n"
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
"Please review the requests."
|
msgid "ui.game_menu.characters"
|
||||||
|
msgstr "Characters"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.items"
|
||||||
|
msgstr "Items"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.settings"
|
||||||
|
msgstr "Settings"
|
||||||
|
|
||||||
|
msgid "item.potion.name"
|
||||||
|
msgstr "Potion"
|
||||||
|
|
||||||
|
msgid "item.potato.name"
|
||||||
|
msgstr "Potato"
|
||||||
|
|
||||||
|
msgid "item.apple.name"
|
||||||
|
msgstr "Apple"
|
||||||
@@ -0,0 +1,70 @@
|
|||||||
|
msgid ""
|
||||||
|
msgstr ""
|
||||||
|
"Project-Id-Version: ExampleApp 1.0\n"
|
||||||
|
"Language: es\n"
|
||||||
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
|
"Plural-Forms: nplurals=2; plural=(n==1 ? 0 : 1);\n"
|
||||||
|
|
||||||
|
#: ui/menu.c:10
|
||||||
|
msgid "ui.title"
|
||||||
|
msgstr ""
|
||||||
|
"Bienvenido"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.general"
|
||||||
|
msgstr "General"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.input"
|
||||||
|
msgstr "Entrada"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.display"
|
||||||
|
msgstr "Pantalla"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.audio"
|
||||||
|
msgstr "Audio"
|
||||||
|
|
||||||
|
msgid "ui.settings.input.deadzone"
|
||||||
|
msgstr "Deadzone"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
|
msgid "ui.settings.general.language"
|
||||||
|
msgstr "Idioma"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
|
msgid "ui.settings.general.language_detail"
|
||||||
|
msgstr "Se aplica después de reiniciar la aplicación."
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.apply"
|
||||||
|
msgstr "Aplicar"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/uiconfirm.c
|
||||||
|
msgid "ui.confirm.discard_changes"
|
||||||
|
msgstr "¿Descartar los cambios no guardados?"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.characters"
|
||||||
|
msgstr "Personajes"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.items"
|
||||||
|
msgstr "Objetos"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.settings"
|
||||||
|
msgstr "Configuración"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.potion.name"
|
||||||
|
msgstr "Poción"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.potato.name"
|
||||||
|
msgstr "Papa"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.apple.name"
|
||||||
|
msgstr "Manzana"
|
||||||
@@ -0,0 +1,70 @@
|
|||||||
|
msgid ""
|
||||||
|
msgstr ""
|
||||||
|
"Project-Id-Version: ExampleApp 1.0\n"
|
||||||
|
"Language: ja\n"
|
||||||
|
"Content-Type: text/plain; charset=UTF-8\n"
|
||||||
|
"Plural-Forms: nplurals=1; plural=(0);\n"
|
||||||
|
|
||||||
|
#: ui/menu.c:10
|
||||||
|
msgid "ui.title"
|
||||||
|
msgstr ""
|
||||||
|
"歓迎"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.general"
|
||||||
|
msgstr "一般"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.input"
|
||||||
|
msgstr "入力"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.display"
|
||||||
|
msgstr "表示"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.tabs.audio"
|
||||||
|
msgstr "オーディオ"
|
||||||
|
|
||||||
|
msgid "ui.settings.input.deadzone"
|
||||||
|
msgstr "デッドゾーン"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
|
msgid "ui.settings.general.language"
|
||||||
|
msgstr "言語"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettingsgeneral.c
|
||||||
|
msgid "ui.settings.general.language_detail"
|
||||||
|
msgstr "アプリケーションを再起動すると適用されます。"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/settings/uisettings.c
|
||||||
|
msgid "ui.settings.apply"
|
||||||
|
msgstr "適用"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/uiconfirm.c
|
||||||
|
msgid "ui.confirm.discard_changes"
|
||||||
|
msgstr "未保存の変更を破棄しますか?"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.characters"
|
||||||
|
msgstr "キャラクター"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.items"
|
||||||
|
msgstr "アイテム"
|
||||||
|
|
||||||
|
#: src/dusk/ui/frame/game/uigamemenu.c
|
||||||
|
msgid "ui.game_menu.settings"
|
||||||
|
msgstr "設定"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.potion.name"
|
||||||
|
msgstr "ポーション"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.potato.name"
|
||||||
|
msgstr "ジャガイモ"
|
||||||
|
|
||||||
|
#: src/dusk/rpg/item/item.json
|
||||||
|
msgid "item.apple.name"
|
||||||
|
msgstr "リンゴ"
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
// Copyright (c) 2026 Dominic Masters
|
|
||||||
//
|
|
||||||
// This software is released under the MIT License.
|
|
||||||
// https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
const PLAYER_SPEED = 5.0;
|
|
||||||
// 1 world unit = 16 pixels.
|
|
||||||
const PIXEL_SCALE = 1.0 / 16.0;
|
|
||||||
// Player sprite is 32x32 px (test.png dimensions).
|
|
||||||
const PLAYER_W = 32 * PIXEL_SCALE;
|
|
||||||
const PLAYER_H = 32 * PIXEL_SCALE;
|
|
||||||
|
|
||||||
var player = {};
|
|
||||||
|
|
||||||
player.getAssets = () => {
|
|
||||||
return [
|
|
||||||
{ path: 'test.png', type: Asset.TYPE_TEXTURE, format: Texture.FORMAT_RGBA }
|
|
||||||
];
|
|
||||||
}
|
|
||||||
|
|
||||||
player.init = function(scene) {
|
|
||||||
var texture = scene.assets.getAssetByPath('test.png');
|
|
||||||
Console.print('Player init: got texture ' + texture);
|
|
||||||
|
|
||||||
_entity = Entity.create();
|
|
||||||
_position = _entity.add(Component.POSITION);
|
|
||||||
_physics = _entity.add(Component.PHYSICS);
|
|
||||||
|
|
||||||
_physics.bodyType = Physics.DYNAMIC;
|
|
||||||
_physics.shape = Physics.SHAPE_CUBE;
|
|
||||||
_physics.gravityScale = 1.0;
|
|
||||||
|
|
||||||
var r = _entity.add(Component.RENDERABLE);
|
|
||||||
r.texture = texture.texture;
|
|
||||||
r.type = Renderable.SPRITEBATCH;
|
|
||||||
r.color = new Color(220, 80, 80);
|
|
||||||
// Upright quad centered on X, bottom-aligned on Y.
|
|
||||||
r.sprites = [[-PLAYER_W/2, 0, 0, PLAYER_W/2, PLAYER_H, 0, 0, 1, 1, 0]];
|
|
||||||
|
|
||||||
_position.localPosition = new Vec3(0, PLAYER_H, 0);
|
|
||||||
};
|
|
||||||
|
|
||||||
player.getPosition = function() {
|
|
||||||
return _position;
|
|
||||||
};
|
|
||||||
|
|
||||||
player.update = function() {
|
|
||||||
if(!_physics) return;
|
|
||||||
var vx = Input.axis(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT) * PLAYER_SPEED;
|
|
||||||
var vz = Input.axis(INPUT_ACTION_DOWN, INPUT_ACTION_UP) * PLAYER_SPEED;
|
|
||||||
// Preserve vertical velocity so gravity and landing work correctly.
|
|
||||||
var vy = _physics.velocity.y;
|
|
||||||
_physics.velocity = new Vec3(vx, vy, vz);
|
|
||||||
};
|
|
||||||
|
|
||||||
player.dispose = function() {
|
|
||||||
Entity.dispose(_entity);
|
|
||||||
_entity = null;
|
|
||||||
_position = null;
|
|
||||||
_physics = null;
|
|
||||||
};
|
|
||||||
|
|
||||||
module.exports = player;
|
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
class Player extends Entity {
|
||||||
|
constructor() {
|
||||||
|
super();
|
||||||
|
|
||||||
|
this.position = this.add(POSITION);
|
||||||
|
this.position.setLocalPosition(0.0, 2.0, 0.0);
|
||||||
|
|
||||||
|
this.physics = this.add(PHYSICS);
|
||||||
|
this.physics.setShape(PHYSICS_SHAPE_CAPSULE, 0.5, 0.5);
|
||||||
|
|
||||||
|
this.renderable = this.add(RENDERABLE);
|
||||||
|
this.renderable.setMesh(0, MESH_CAPSULE);
|
||||||
|
this.renderable.setColor(0, 0, 255, 255);
|
||||||
|
|
||||||
|
this.add(PLAYER);
|
||||||
|
}
|
||||||
|
|
||||||
|
dispose() {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module.exports = Player;
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
var CAMERA_OFFSET_ANGLE = 0.0;
|
||||||
|
var CAMERA_OFFSET_RADIUS = 18.0;
|
||||||
|
var CAMERA_OFFSET_HEIGHT = 10.0;
|
||||||
|
|
||||||
|
class PlayerCamera extends Entity {
|
||||||
|
constructor(target) {
|
||||||
|
super();
|
||||||
|
this.target = target;
|
||||||
|
|
||||||
|
this.position = this.add(POSITION);
|
||||||
|
this.add(CAMERA);
|
||||||
|
|
||||||
|
this.update();
|
||||||
|
}
|
||||||
|
|
||||||
|
update() {
|
||||||
|
var targetPosition = this.target.position.getLocalPosition();
|
||||||
|
|
||||||
|
var eyeX = (
|
||||||
|
targetPosition.x + Math.cos(CAMERA_OFFSET_ANGLE) * CAMERA_OFFSET_RADIUS
|
||||||
|
);
|
||||||
|
var eyeY = (
|
||||||
|
targetPosition.y + CAMERA_OFFSET_HEIGHT
|
||||||
|
);
|
||||||
|
var eyeZ = (
|
||||||
|
targetPosition.z + Math.sin(CAMERA_OFFSET_ANGLE) * CAMERA_OFFSET_RADIUS
|
||||||
|
);
|
||||||
|
|
||||||
|
this.position.lookAt(
|
||||||
|
eyeX, eyeY, eyeZ,
|
||||||
|
targetPosition.x, targetPosition.y, targetPosition.z,
|
||||||
|
0.0, 1.0, 0.0
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
dispose() {
|
||||||
|
this.target = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module.exports = PlayerCamera;
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
class TestPlane extends Entity {
|
||||||
|
constructor() {
|
||||||
|
super();
|
||||||
|
|
||||||
|
this.position = this.add(POSITION);
|
||||||
|
this.position.setLocalPosition(-10.0, 0.0, -10.0);
|
||||||
|
this.position.setLocalScale(20.0, 1.0, 20.0);
|
||||||
|
|
||||||
|
this.physics = this.add(PHYSICS);
|
||||||
|
this.physics.setBodyType(PHYSICS_BODY_STATIC);
|
||||||
|
this.physics.setShape(PHYSICS_SHAPE_PLANE, 0.0, 1.0, 0.0, 0.0);
|
||||||
|
|
||||||
|
this.renderable = this.add(RENDERABLE);
|
||||||
|
this.renderable.setMesh(0, MESH_PLANE);
|
||||||
|
this.renderable.setColor(128, 128, 128, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
dispose() {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module.exports = TestPlane;
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
var OverworldScene = require('./overworldscene.js');
|
||||||
|
|
||||||
|
Scene.set(new OverworldScene());
|
||||||
@@ -0,0 +1,36 @@
|
|||||||
|
var Player = require('./Player.js');
|
||||||
|
var PlayerCamera = require('./PlayerCamera.js');
|
||||||
|
var TestPlane = require('./TestPlane.js');
|
||||||
|
|
||||||
|
class OverworldScene {
|
||||||
|
constructor() {
|
||||||
|
this.time = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
init() {
|
||||||
|
this.player = new Player();
|
||||||
|
this.plane = new TestPlane();
|
||||||
|
this.camera = new PlayerCamera(this.player);
|
||||||
|
}
|
||||||
|
|
||||||
|
update() {
|
||||||
|
this.camera.update();
|
||||||
|
|
||||||
|
this.time += Time.delta;
|
||||||
|
if(this.time > 3.0) {
|
||||||
|
Scene.set(new OverworldScene());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
dispose() {
|
||||||
|
this.camera.dispose();
|
||||||
|
this.player.dispose();
|
||||||
|
this.plane.dispose();
|
||||||
|
|
||||||
|
this.camera = null;
|
||||||
|
this.player = null;
|
||||||
|
this.plane = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
module.exports = OverworldScene;
|
||||||
@@ -1,42 +0,0 @@
|
|||||||
// Copyright (c) 2026 Dominic Masters
|
|
||||||
//
|
|
||||||
// This software is released under the MIT License.
|
|
||||||
// https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
var scene = {};
|
|
||||||
|
|
||||||
// Pokemon DS-style camera: ~34 degrees elevation (atan(6/9)).
|
|
||||||
// CAM_HEIGHT / CAM_DIST ratio controls the tilt - keep it under 0.7 for
|
|
||||||
// the characteristically shallow DS angle.
|
|
||||||
const CAM_HEIGHT = 6;
|
|
||||||
const CAM_DIST = 9;
|
|
||||||
|
|
||||||
scene.init = async function() {
|
|
||||||
// Camera
|
|
||||||
scene.cam = Entity.create();
|
|
||||||
var camPos = scene.cam.add(Component.POSITION);
|
|
||||||
var cam = scene.cam.add(Component.CAMERA);
|
|
||||||
camPos.localPosition = new Vec3(3, 3, 3);
|
|
||||||
camPos.lookAt(new Vec3(0, 0, 0));
|
|
||||||
|
|
||||||
// Floor - large flat slab, no texture needed.
|
|
||||||
scene.floor = Entity.create();
|
|
||||||
var floorPos = scene.floor.add(Component.POSITION);
|
|
||||||
var floorR = scene.floor.add(Component.RENDERABLE);
|
|
||||||
floorR.type = Renderable.SHADER_MATERIAL;
|
|
||||||
floorR.color = Color.BLUE;
|
|
||||||
// floorPos.localScale = new Vec3(16, 0.2, 16);
|
|
||||||
// floorPos.localPosition = new Vec3(0, -0.1, 0);
|
|
||||||
|
|
||||||
await UIFullboxOver.transition(Color.BLACK, Color.TRANSPARENT, 1.0);
|
|
||||||
};
|
|
||||||
|
|
||||||
scene.update = function() {
|
|
||||||
};
|
|
||||||
|
|
||||||
scene.dispose = function() {
|
|
||||||
Entity.dispose(scene.floor);
|
|
||||||
Entity.dispose(scene.cam);
|
|
||||||
};
|
|
||||||
|
|
||||||
module.exports = scene;
|
|
||||||
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 1.2 KiB |
@@ -1,6 +0,0 @@
|
|||||||
module = {
|
|
||||||
render() {
|
|
||||||
Text.draw(0, 0, "Hello World");
|
|
||||||
SpriteBatch.flush();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
@@ -0,0 +1,96 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# Turn things off we don't need
|
||||||
|
set(JERRY_CMDLINE OFF CACHE BOOL "" FORCE)
|
||||||
|
set(JERRY_EXT ON CACHE BOOL "" FORCE)
|
||||||
|
set(JERRY_DEBUGGER OFF CACHE BOOL "" FORCE)
|
||||||
|
set(JERRY_BUILTIN_DATE OFF CACHE BOOL "" FORCE)
|
||||||
|
set(ENABLE_LTO OFF CACHE BOOL "" FORCE)
|
||||||
|
|
||||||
|
# Fetch Jerry
|
||||||
|
include(FetchContent)
|
||||||
|
FetchContent_Declare(
|
||||||
|
jerryscript
|
||||||
|
GIT_REPOSITORY https://git.wish.moe/YourWishes/jerryscript
|
||||||
|
GIT_TAG float32-fix
|
||||||
|
)
|
||||||
|
FetchContent_MakeAvailable(jerryscript)
|
||||||
|
|
||||||
|
# Mark found
|
||||||
|
set(jerryscript_FOUND ON)
|
||||||
|
|
||||||
|
# Define targets
|
||||||
|
if(TARGET jerryscript-core)
|
||||||
|
set(JERRY_CORE_TARGET jerryscript-core)
|
||||||
|
elseif(TARGET jerry-core)
|
||||||
|
set(JERRY_CORE_TARGET jerry-core)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(TARGET jerryscript-ext)
|
||||||
|
set(JERRY_EXT_TARGET jerryscript-ext)
|
||||||
|
elseif(TARGET jerry-ext)
|
||||||
|
set(JERRY_EXT_TARGET jerry-ext)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(TARGET jerryscript-port-default)
|
||||||
|
set(JERRY_PORT_TARGET jerryscript-port-default)
|
||||||
|
elseif(TARGET jerry-port-default)
|
||||||
|
set(JERRY_PORT_TARGET jerry-port-default)
|
||||||
|
elseif(TARGET jerryscript-port)
|
||||||
|
set(JERRY_PORT_TARGET jerryscript-port)
|
||||||
|
elseif(TARGET jerry-port)
|
||||||
|
set(JERRY_PORT_TARGET jerry-port)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT JERRY_CORE_TARGET)
|
||||||
|
message(FATAL_ERROR "JerryScript core target not found")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT JERRY_EXT_TARGET)
|
||||||
|
message(FATAL_ERROR "JerryScript ext target not found")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT JERRY_PORT_TARGET)
|
||||||
|
message(FATAL_ERROR "JerryScript port target not found")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
foreach(tgt IN ITEMS
|
||||||
|
${JERRY_CORE_TARGET}
|
||||||
|
${JERRY_EXT_TARGET}
|
||||||
|
${JERRY_PORT_TARGET}
|
||||||
|
)
|
||||||
|
if(TARGET ${tgt})
|
||||||
|
set_property(TARGET ${tgt} PROPERTY INTERPROCEDURAL_OPTIMIZATION OFF)
|
||||||
|
target_compile_definitions(${JERRY_CORE_TARGET} PRIVATE
|
||||||
|
JERRY_NUMBER_TYPE_FLOAT64=0
|
||||||
|
JERRY_BUILTIN_DATE=0
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
# Export include dirs through the targets
|
||||||
|
target_include_directories(${JERRY_CORE_TARGET} INTERFACE
|
||||||
|
${jerryscript_SOURCE_DIR}/jerry-core/include
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(${JERRY_EXT_TARGET} INTERFACE
|
||||||
|
${jerryscript_SOURCE_DIR}/jerry-ext/include
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(${JERRY_PORT_TARGET} INTERFACE
|
||||||
|
${jerryscript_SOURCE_DIR}/jerry-port/default/include
|
||||||
|
)
|
||||||
|
|
||||||
|
# Suppress JerryScript-only warning
|
||||||
|
if(CMAKE_C_COMPILER_ID MATCHES "GNU|Clang")
|
||||||
|
target_compile_options(${JERRY_CORE_TARGET} PRIVATE
|
||||||
|
-Wno-error
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
add_library(jerryscript::core ALIAS ${JERRY_CORE_TARGET})
|
||||||
|
add_library(jerryscript::ext ALIAS ${JERRY_EXT_TARGET})
|
||||||
|
add_library(jerryscript::port ALIAS ${JERRY_PORT_TARGET})
|
||||||
@@ -16,6 +16,9 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
DOL=1
|
DOL=1
|
||||||
ISO=2
|
ISO=2
|
||||||
DUSK_DOLPHIN_BUILD_TYPE=${DUSK_DOLPHIN_BUILD_TYPE}
|
DUSK_DOLPHIN_BUILD_TYPE=${DUSK_DOLPHIN_BUILD_TYPE}
|
||||||
|
# GameCube/Wii PowerPC is always big-endian; declare it at compile time
|
||||||
|
# like every other target instead of relying on endian.h's runtime probe.
|
||||||
|
DUSK_PLATFORM_ENDIAN_BIG
|
||||||
)
|
)
|
||||||
|
|
||||||
# Custom compiler flags
|
# Custom compiler flags
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|||||||
|
|
||||||
# Link libraries
|
# Link libraries
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
||||||
# bba
|
bba
|
||||||
)
|
)
|
||||||
|
|
||||||
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
|
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
|
||||||
|
|||||||
@@ -32,11 +32,10 @@ set(DUSK_BACKTRACE ON CACHE BOOL "Enable backtrace support for assert failures."
|
|||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
DUSK_SDL2
|
DUSK_SDL2
|
||||||
DUSK_OPENGL
|
DUSK_OPENGL
|
||||||
DUSK_CONSOLE_POSIX
|
|
||||||
# DUSK_OPENGL_LEGACY
|
# DUSK_OPENGL_LEGACY
|
||||||
DUSK_LINUX
|
DUSK_LINUX
|
||||||
DUSK_DISPLAY_SIZE_DYNAMIC
|
DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
DUSK_DISPLAY_WIDTH_DEFAULT=640
|
DUSK_DISPLAY_WIDTH_DEFAULT=854
|
||||||
DUSK_DISPLAY_HEIGHT_DEFAULT=480
|
DUSK_DISPLAY_HEIGHT_DEFAULT=480
|
||||||
DUSK_DISPLAY_SCREEN_HEIGHT=240
|
DUSK_DISPLAY_SCREEN_HEIGHT=240
|
||||||
DUSK_INPUT_KEYBOARD
|
DUSK_INPUT_KEYBOARD
|
||||||
|
|||||||
@@ -1,3 +1,7 @@
|
|||||||
|
if(NOT CMAKE_BUILD_TYPE)
|
||||||
|
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
|
||||||
|
endif()
|
||||||
|
|
||||||
set(CMAKE_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
|
set(CMAKE_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
|
||||||
set(CMAKE_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
|
set(CMAKE_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
|
||||||
set(CMAKE_C_COMPILER_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
|
set(CMAKE_C_COMPILER_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
|
||||||
@@ -55,6 +59,7 @@ target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
|||||||
DUSK_DISPLAY_WIDTH=480
|
DUSK_DISPLAY_WIDTH=480
|
||||||
DUSK_DISPLAY_HEIGHT=272
|
DUSK_DISPLAY_HEIGHT=272
|
||||||
DUSK_THREAD_PTHREAD
|
DUSK_THREAD_PTHREAD
|
||||||
|
DUSK_DISPLAY_OVERSCAN=6
|
||||||
)
|
)
|
||||||
|
|
||||||
# Postbuild, create .pbp file for PSP.
|
# Postbuild, create .pbp file for PSP.
|
||||||
|
|||||||
@@ -1,88 +0,0 @@
|
|||||||
# Copyright (c) 2026 Dominic Masters
|
|
||||||
#
|
|
||||||
# This software is released under the MIT License.
|
|
||||||
# https://opensource.org/licenses/MIT
|
|
||||||
|
|
||||||
if(NOT DEFINED ENV{VITASDK})
|
|
||||||
message(FATAL_ERROR "VITASDK environment variable is not set.")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
include("$ENV{VITASDK}/share/vita.cmake" REQUIRED)
|
|
||||||
|
|
||||||
set(VITA_APP_NAME "Dusk")
|
|
||||||
set(VITA_TITLEID "DUSK00001")
|
|
||||||
set(VITA_VERSION "01.00")
|
|
||||||
|
|
||||||
find_package(SDL2 REQUIRED)
|
|
||||||
|
|
||||||
# Custom flags for cglm
|
|
||||||
set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
|
|
||||||
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
|
|
||||||
find_package(cglm REQUIRED)
|
|
||||||
|
|
||||||
# Link libraries
|
|
||||||
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|
||||||
${SDL2_LIBRARIES}
|
|
||||||
cglm
|
|
||||||
SDL2
|
|
||||||
SDL2main
|
|
||||||
zip
|
|
||||||
bz2
|
|
||||||
z
|
|
||||||
zstd
|
|
||||||
crypto
|
|
||||||
lzma
|
|
||||||
m
|
|
||||||
pthread
|
|
||||||
stdc++
|
|
||||||
vitaGL
|
|
||||||
mathneon
|
|
||||||
vitashark
|
|
||||||
kubridge_stub
|
|
||||||
SceAppMgr_stub
|
|
||||||
SceAudio_stub
|
|
||||||
SceCtrl_stub
|
|
||||||
SceCommonDialog_stub
|
|
||||||
SceDisplay_stub
|
|
||||||
SceKernelDmacMgr_stub
|
|
||||||
SceGxm_stub
|
|
||||||
SceShaccCg_stub
|
|
||||||
SceSysmodule_stub
|
|
||||||
ScePower_stub
|
|
||||||
SceTouch_stub
|
|
||||||
SceVshBridge_stub
|
|
||||||
SceIofilemgr_stub
|
|
||||||
SceShaccCgExt
|
|
||||||
libtaihen_stub.a
|
|
||||||
|
|
||||||
|
|
||||||
# SceKernel_stub
|
|
||||||
SceAppUtil_stub
|
|
||||||
SceHid_stub
|
|
||||||
SceRtc_stub
|
|
||||||
)
|
|
||||||
|
|
||||||
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
|
|
||||||
${SDL2_INCLUDE_DIRS}
|
|
||||||
)
|
|
||||||
|
|
||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
|
||||||
DUSK_SDL2
|
|
||||||
DUSK_OPENGL
|
|
||||||
DUSK_VITA
|
|
||||||
DUSK_INPUT_GAMEPAD
|
|
||||||
DUSK_PLATFORM_ENDIAN_LITTLE
|
|
||||||
DUSK_OPENGL_LEGACY
|
|
||||||
DUSK_DISPLAY_WIDTH=960
|
|
||||||
DUSK_DISPLAY_HEIGHT=544
|
|
||||||
)
|
|
||||||
|
|
||||||
# Post-build: create SELF from the ELF binary (UNSAFE = homebrew, no signing)
|
|
||||||
vita_create_self(${DUSK_BINARY_TARGET_NAME}.self ${DUSK_BINARY_TARGET_NAME} UNSAFE)
|
|
||||||
|
|
||||||
# Post-build: package SELF + assets into a .vpk installable on the Vita
|
|
||||||
vita_create_vpk(${DUSK_BINARY_TARGET_NAME}.vpk ${VITA_TITLEID} ${DUSK_BINARY_TARGET_NAME}.self
|
|
||||||
VERSION ${VITA_VERSION}
|
|
||||||
NAME ${VITA_APP_NAME}
|
|
||||||
FILE ${DUSK_ASSETS_ZIP} dusk.dsk
|
|
||||||
)
|
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
FROM ghcr.io/extremscorner/libogc2
|
||||||
|
WORKDIR /workdir
|
||||||
|
RUN apt update && \
|
||||||
|
dkp-pacman -Syu --noconfirm && \
|
||||||
|
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl xorriso dolphin-emu xvfb && \
|
||||||
|
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip libogc2 gamecube-tools ppc-libmad ppc-zlib-ng ppc-liblzma ppc-bzip2 ppc-zstd
|
||||||
|
VOLUME ["/workdir"]
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
FROM pspdev/pspdev:latest
|
||||||
|
WORKDIR /workdir
|
||||||
|
RUN apk add --no-cache \
|
||||||
|
python3 \
|
||||||
|
py3-pip \
|
||||||
|
py3-dotenv \
|
||||||
|
git \
|
||||||
|
cmake \
|
||||||
|
make \
|
||||||
|
g++ \
|
||||||
|
sdl2-dev \
|
||||||
|
zlib-dev \
|
||||||
|
linux-headers
|
||||||
|
|
||||||
|
# PPSSPP has no Alpine/Linux distro package -- build the "PPSSPPHeadless"
|
||||||
|
# target (the CLI/no-window build PPSSPP's own CI uses for automated runs)
|
||||||
|
# from source instead. The target name and exact CMake options have moved
|
||||||
|
# around across PPSSPP versions -- if this breaks, check
|
||||||
|
# https://github.com/hrydgard/ppsspp's CMakeLists.txt for the current name.
|
||||||
|
RUN git clone --recursive --depth 1 \
|
||||||
|
https://github.com/hrydgard/ppsspp.git /opt/ppsspp && \
|
||||||
|
cd /opt/ppsspp && \
|
||||||
|
cmake -B build -DCMAKE_BUILD_TYPE=Release && \
|
||||||
|
cmake --build build --target PPSSPPHeadless -- -j$(nproc) && \
|
||||||
|
cp build/PPSSPPHeadless /usr/local/bin/PPSSPPHeadless && \
|
||||||
|
rm -rf /opt/ppsspp
|
||||||
|
|
||||||
|
VOLUME ["/workdir"]
|
||||||
@@ -0,0 +1,159 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
"use strict";
|
||||||
|
|
||||||
|
// ChunkTerrain - JS port of the terrain-quad generation performed by
|
||||||
|
// tools/asset/chunk/__main__.py (build_terrain_verts / _tile_quad /
|
||||||
|
// _RAMP_CORNERS) so the editor's 3D preview can show the same geometry the
|
||||||
|
// Python compiler will bake into the chunk's terrain mesh, without waiting
|
||||||
|
// for a compile pass. Vertex layout matches DMF: interleaved [u, v, x, y, z].
|
||||||
|
|
||||||
|
const ChunkTerrain = (() => {
|
||||||
|
const CHUNK_WIDTH = 16;
|
||||||
|
const CHUNK_HEIGHT = 16;
|
||||||
|
const CHUNK_DEPTH = 4;
|
||||||
|
const TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH;
|
||||||
|
|
||||||
|
// World-space Z distance of one Z-layer/story, in world-float space.
|
||||||
|
// Must match WORLD_LAYER_HEIGHT in src/dusk/rpg/overworld/worldpos.h.
|
||||||
|
const WORLD_LAYER_HEIGHT = Math.SQRT1_2;
|
||||||
|
|
||||||
|
const TILE_SHAPE_NULL = 0;
|
||||||
|
const TILE_SHAPE_GROUND = 1;
|
||||||
|
const TILE_SHAPE_RAMP_NORTH = 2;
|
||||||
|
const TILE_SHAPE_RAMP_EAST = 3;
|
||||||
|
const TILE_SHAPE_RAMP_SOUTH = 4;
|
||||||
|
const TILE_SHAPE_RAMP_WEST = 5;
|
||||||
|
const TILE_SHAPE_RAMP_NORTHEAST = 6;
|
||||||
|
const TILE_SHAPE_RAMP_NORTHWEST = 7;
|
||||||
|
const TILE_SHAPE_RAMP_SOUTHEAST = 8;
|
||||||
|
const TILE_SHAPE_RAMP_SOUTHWEST = 9;
|
||||||
|
const TILE_SHAPE_RAMP_NORTHEAST_INNER = 10;
|
||||||
|
const TILE_SHAPE_RAMP_NORTHWEST_INNER = 11;
|
||||||
|
const TILE_SHAPE_RAMP_SOUTHEAST_INNER = 12;
|
||||||
|
const TILE_SHAPE_RAMP_SOUTHWEST_INNER = 13;
|
||||||
|
|
||||||
|
// Per-shape corner heights as [sw, se, ne, nw] offsets from tile base Z.
|
||||||
|
// NORTH=+Y, EAST=+X. Cardinal ramps: low face at 0, high face at 1.
|
||||||
|
// Diagonal outer-corner ramps: only the named corner raised, rest at 0.
|
||||||
|
// Diagonal inner-corner ramps: only the corner opposite the named one is
|
||||||
|
// lowered to 0, the rest (including the named corner) stay raised at 1.
|
||||||
|
const RAMP_CORNERS = {
|
||||||
|
[TILE_SHAPE_GROUND]: [0.0, 0.0, 0.0, 0.0],
|
||||||
|
[TILE_SHAPE_RAMP_NORTH]: [0.0, 0.0, 1.0, 1.0],
|
||||||
|
[TILE_SHAPE_RAMP_SOUTH]: [1.0, 1.0, 0.0, 0.0],
|
||||||
|
[TILE_SHAPE_RAMP_EAST]: [0.0, 1.0, 1.0, 0.0],
|
||||||
|
[TILE_SHAPE_RAMP_WEST]: [1.0, 0.0, 0.0, 1.0],
|
||||||
|
[TILE_SHAPE_RAMP_NORTHEAST]: [0.0, 0.0, 1.0, 0.0],
|
||||||
|
[TILE_SHAPE_RAMP_NORTHWEST]: [0.0, 0.0, 0.0, 1.0],
|
||||||
|
[TILE_SHAPE_RAMP_SOUTHEAST]: [0.0, 1.0, 0.0, 0.0],
|
||||||
|
[TILE_SHAPE_RAMP_SOUTHWEST]: [1.0, 0.0, 0.0, 0.0],
|
||||||
|
[TILE_SHAPE_RAMP_NORTHEAST_INNER]: [0.0, 1.0, 1.0, 1.0],
|
||||||
|
[TILE_SHAPE_RAMP_NORTHWEST_INNER]: [1.0, 0.0, 1.0, 1.0],
|
||||||
|
[TILE_SHAPE_RAMP_SOUTHEAST_INNER]: [1.0, 1.0, 1.0, 0.0],
|
||||||
|
[TILE_SHAPE_RAMP_SOUTHWEST_INNER]: [1.0, 1.0, 0.0, 1.0],
|
||||||
|
};
|
||||||
|
|
||||||
|
function tileIndex(x, y, z) {
|
||||||
|
return x + y * CHUNK_WIDTH + z * CHUNK_WIDTH * CHUNK_HEIGHT;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Six vertices (2 CCW triangles) for a quad with per-corner Z heights.
|
||||||
|
// Corner order: SW=(fx,fy), SE=(fx+1,fy), NE=(fx+1,fy+1), NW=(fx,fy+1).
|
||||||
|
function pushTileQuad(out, u0, u1, v0, v1, fx, fy, swZ, seZ, neZ, nwZ) {
|
||||||
|
out.push(
|
||||||
|
u0, v0, fx, fy, swZ,
|
||||||
|
u1, v0, fx + 1, fy, seZ,
|
||||||
|
u1, v1, fx + 1, fy + 1, neZ,
|
||||||
|
u0, v0, fx, fy, swZ,
|
||||||
|
u1, v1, fx + 1, fy + 1, neZ,
|
||||||
|
u0, v1, fx, fy + 1, nwZ,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Generate terrain quads for every non-null tile in a flat tiles array
|
||||||
|
// (length TILE_COUNT, indexed via tileIndex). Returns a Float32Array of
|
||||||
|
// interleaved [u, v, x, y, z] vertices, matching DMF.VERTEX_FLOATS.
|
||||||
|
function buildTerrainVerts(tiles) {
|
||||||
|
const out = [];
|
||||||
|
for(let z = 0; z < CHUNK_DEPTH; z++) {
|
||||||
|
for(let y = 0; y < CHUNK_HEIGHT; y++) {
|
||||||
|
for(let x = 0; x < CHUNK_WIDTH; x++) {
|
||||||
|
const type = tiles[tileIndex(x, y, z)] || TILE_SHAPE_NULL;
|
||||||
|
const corners = RAMP_CORNERS[type];
|
||||||
|
if(!corners) continue;
|
||||||
|
|
||||||
|
const u0 = x / CHUNK_WIDTH;
|
||||||
|
const u1 = (x + 1) / CHUNK_WIDTH;
|
||||||
|
const v0 = y / CHUNK_HEIGHT;
|
||||||
|
const v1 = (y + 1) / CHUNK_HEIGHT;
|
||||||
|
const [sw, se, ne, nw] = corners;
|
||||||
|
|
||||||
|
pushTileQuad(
|
||||||
|
out, u0, u1, v0, v1, x, y,
|
||||||
|
(z + sw) * WORLD_LAYER_HEIGHT,
|
||||||
|
(z + se) * WORLD_LAYER_HEIGHT,
|
||||||
|
(z + ne) * WORLD_LAYER_HEIGHT,
|
||||||
|
(z + nw) * WORLD_LAYER_HEIGHT
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return new Float32Array(out);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Four edges (SW-SE, SE-NE, NE-NW, NW-SW) of a tile's quad as line
|
||||||
|
// segments, lifted slightly above the terrain surface to avoid
|
||||||
|
// z-fighting - same corner-height convention as pushTileQuad().
|
||||||
|
function pushTileGridLines(out, fx, fy, swZ, seZ, neZ, nwZ) {
|
||||||
|
const eps = 0.01;
|
||||||
|
const sw = [fx, fy, swZ + eps];
|
||||||
|
const se = [fx + 1, fy, seZ + eps];
|
||||||
|
const ne = [fx + 1, fy + 1, neZ + eps];
|
||||||
|
const nw = [fx, fy + 1, nwZ + eps];
|
||||||
|
const edges = [sw, se, se, ne, ne, nw, nw, sw];
|
||||||
|
for(const [x, y, z] of edges) out.push(0, 0, x, y, z);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Generate grid-outline line segments for every non-null tile, following
|
||||||
|
// the same per-corner heights as buildTerrainVerts() so lines hug ramps
|
||||||
|
// instead of cutting through them. Returns a Float32Array of interleaved
|
||||||
|
// [u, v, x, y, z] vertices meant to be drawn with gl.LINES (pairs).
|
||||||
|
function buildGridLines(tiles) {
|
||||||
|
const out = [];
|
||||||
|
for(let z = 0; z < CHUNK_DEPTH; z++) {
|
||||||
|
for(let y = 0; y < CHUNK_HEIGHT; y++) {
|
||||||
|
for(let x = 0; x < CHUNK_WIDTH; x++) {
|
||||||
|
const type = tiles[tileIndex(x, y, z)] || TILE_SHAPE_NULL;
|
||||||
|
const corners = RAMP_CORNERS[type];
|
||||||
|
if(!corners) continue;
|
||||||
|
|
||||||
|
const [sw, se, ne, nw] = corners;
|
||||||
|
pushTileGridLines(
|
||||||
|
out, x, y,
|
||||||
|
(z + sw) * WORLD_LAYER_HEIGHT,
|
||||||
|
(z + se) * WORLD_LAYER_HEIGHT,
|
||||||
|
(z + ne) * WORLD_LAYER_HEIGHT,
|
||||||
|
(z + nw) * WORLD_LAYER_HEIGHT
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return new Float32Array(out);
|
||||||
|
}
|
||||||
|
|
||||||
|
return Object.freeze({
|
||||||
|
CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_COUNT, WORLD_LAYER_HEIGHT,
|
||||||
|
TILE_SHAPE_NULL, TILE_SHAPE_GROUND,
|
||||||
|
TILE_SHAPE_RAMP_NORTH, TILE_SHAPE_RAMP_EAST,
|
||||||
|
TILE_SHAPE_RAMP_SOUTH, TILE_SHAPE_RAMP_WEST,
|
||||||
|
TILE_SHAPE_RAMP_NORTHEAST, TILE_SHAPE_RAMP_NORTHWEST,
|
||||||
|
TILE_SHAPE_RAMP_SOUTHEAST, TILE_SHAPE_RAMP_SOUTHWEST,
|
||||||
|
TILE_SHAPE_RAMP_NORTHEAST_INNER, TILE_SHAPE_RAMP_NORTHWEST_INNER,
|
||||||
|
TILE_SHAPE_RAMP_SOUTHEAST_INNER, TILE_SHAPE_RAMP_SOUTHWEST_INNER,
|
||||||
|
RAMP_CORNERS, tileIndex, buildTerrainVerts, buildGridLines,
|
||||||
|
});
|
||||||
|
})();
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
"use strict";
|
||||||
|
|
||||||
|
// DMF - Dusk Mesh Format
|
||||||
|
//
|
||||||
|
// Header (12 bytes):
|
||||||
|
// [0-3] "DMF\0" magic
|
||||||
|
// [4-7] uint32 version (little-endian)
|
||||||
|
// [8-11] uint32 vertCount (little-endian)
|
||||||
|
//
|
||||||
|
// Followed by vertCount vertices, each 20 bytes:
|
||||||
|
// [0-7] float32[2] uv (little-endian)
|
||||||
|
// [8-19] float32[3] pos (little-endian)
|
||||||
|
|
||||||
|
const DMF = (() => {
|
||||||
|
const MAGIC = [0x44, 0x4d, 0x46, 0x00]; // "DMF\0"
|
||||||
|
const VERSION = 1;
|
||||||
|
const HEADER_SIZE = 12;
|
||||||
|
const VERTEX_FLOATS = 5; // uv[2] + pos[3]
|
||||||
|
const VERTEX_SIZE = VERTEX_FLOATS * 4;
|
||||||
|
|
||||||
|
// Decode a DMF ArrayBuffer into { version, vertexCount, floats }, where
|
||||||
|
// floats is a Float32Array of tightly interleaved [u, v, x, y, z] per
|
||||||
|
// vertex - ready to hand straight to gl.bufferData().
|
||||||
|
function decode(buffer) {
|
||||||
|
const bytes = new Uint8Array(buffer);
|
||||||
|
const view = new DataView(buffer);
|
||||||
|
|
||||||
|
if(bytes.length < HEADER_SIZE) throw new Error("File too small to be a valid DMF");
|
||||||
|
if(
|
||||||
|
bytes[0] !== MAGIC[0] || bytes[1] !== MAGIC[1] ||
|
||||||
|
bytes[2] !== MAGIC[2] || bytes[3] !== MAGIC[3]
|
||||||
|
) {
|
||||||
|
throw new Error("Invalid DMF magic bytes - not a DMF file");
|
||||||
|
}
|
||||||
|
|
||||||
|
const version = view.getUint32(4, true);
|
||||||
|
if(version !== VERSION) {
|
||||||
|
throw new Error(`Unsupported DMF version: ${version}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
const vertexCount = view.getUint32(8, true);
|
||||||
|
const expected = HEADER_SIZE + vertexCount * VERTEX_SIZE;
|
||||||
|
if(bytes.length < expected) {
|
||||||
|
throw new Error(`DMF vertex data truncated (expected ${expected} bytes, got ${bytes.length})`);
|
||||||
|
}
|
||||||
|
|
||||||
|
const floats = new Float32Array(vertexCount * VERTEX_FLOATS);
|
||||||
|
for(let i = 0; i < floats.length; i++) {
|
||||||
|
floats[i] = view.getFloat32(HEADER_SIZE + i * 4, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
return { version, vertexCount, floats };
|
||||||
|
}
|
||||||
|
|
||||||
|
return Object.freeze({
|
||||||
|
decode,
|
||||||
|
VERSION, HEADER_SIZE, VERTEX_FLOATS, VERTEX_SIZE,
|
||||||
|
});
|
||||||
|
})();
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
<div class="row">
|
||||||
|
<div class="col-12">
|
||||||
|
<h1>Dusk Map Editor</h1>
|
||||||
|
<p class="text-muted">Browse and edit project assets.</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
@@ -0,0 +1,92 @@
|
|||||||
|
<link rel="stylesheet" href="/map/map.css">
|
||||||
|
|
||||||
|
<div class="row g-3">
|
||||||
|
<div class="col-12">
|
||||||
|
<div class="d-flex flex-wrap align-items-end gap-2 mb-2">
|
||||||
|
<div>
|
||||||
|
<label class="form-label mb-0">X</label>
|
||||||
|
<input type="number" id="coordX" class="form-control form-control-sm" style="width:5rem" value="0">
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label class="form-label mb-0">Y</label>
|
||||||
|
<input type="number" id="coordY" class="form-control form-control-sm" style="width:5rem" value="0">
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label class="form-label mb-0">Z</label>
|
||||||
|
<input type="number" id="coordZ" class="form-control form-control-sm" style="width:5rem" value="0">
|
||||||
|
</div>
|
||||||
|
<button id="btnLoad" type="button" class="btn btn-sm btn-secondary">Load</button>
|
||||||
|
|
||||||
|
<div class="dropdown">
|
||||||
|
<button
|
||||||
|
class="btn btn-sm btn-outline-secondary dropdown-toggle"
|
||||||
|
type="button" data-bs-toggle="dropdown"
|
||||||
|
>Browse</button>
|
||||||
|
<ul class="dropdown-menu" id="chunkBrowseList"></ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="dpad" title="Navigate to the neighboring chunk">
|
||||||
|
<button type="button" class="btn btn-sm btn-outline-secondary dpad-n" id="navN" title="North (+Y)">N</button>
|
||||||
|
<button type="button" class="btn btn-sm btn-outline-secondary dpad-w" id="navW" title="West (-X)">W</button>
|
||||||
|
<button type="button" class="btn btn-sm btn-outline-secondary dpad-e" id="navE" title="East (+X)">E</button>
|
||||||
|
<button type="button" class="btn btn-sm btn-outline-secondary dpad-s" id="navS" title="South (-Y)">S</button>
|
||||||
|
</div>
|
||||||
|
<div class="d-flex flex-column gap-1">
|
||||||
|
<button type="button" class="btn btn-sm btn-outline-secondary" id="navUp" title="Up (+Z)">Up</button>
|
||||||
|
<button type="button" class="btn btn-sm btn-outline-secondary" id="navDown" title="Down (-Z)">Down</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<button id="btnSave" type="button" class="btn btn-sm btn-primary ms-auto">
|
||||||
|
Save & Compile
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
<div id="statusLine" class="small text-muted mb-2"> </div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="col-12 col-lg-6">
|
||||||
|
<div class="d-flex align-items-center gap-2 mb-2">
|
||||||
|
<label class="form-label mb-0">Z-Level</label>
|
||||||
|
<button type="button" class="btn btn-sm btn-outline-secondary" id="zLevelDown">-</button>
|
||||||
|
<input type="range" id="zLevel" class="form-range" style="width:150px" min="0" max="3" value="0">
|
||||||
|
<button type="button" class="btn btn-sm btn-outline-secondary" id="zLevelUp">+</button>
|
||||||
|
<span id="zLevelLabel">0</span>
|
||||||
|
</div>
|
||||||
|
<div class="d-flex gap-3">
|
||||||
|
<div id="toolPalette" class="tile-palette"></div>
|
||||||
|
<div id="tilePalette" class="tile-palette"></div>
|
||||||
|
<canvas id="gridCanvas" class="border tile-grid" width="512" height="512"></canvas>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<h5 class="mt-3">Meshes</h5>
|
||||||
|
<ul id="meshList" class="list-group mb-2"></ul>
|
||||||
|
<div class="d-flex gap-2 align-items-end flex-wrap">
|
||||||
|
<div style="min-width:220px">
|
||||||
|
<label class="form-label mb-0">Model</label>
|
||||||
|
<select id="meshPicker" class="form-select form-select-sm"></select>
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label class="form-label mb-0">X</label>
|
||||||
|
<input id="meshX" type="number" class="form-control form-control-sm" style="width:5rem" value="0">
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label class="form-label mb-0">Y</label>
|
||||||
|
<input id="meshY" type="number" class="form-control form-control-sm" style="width:5rem" value="0">
|
||||||
|
</div>
|
||||||
|
<div>
|
||||||
|
<label class="form-label mb-0">Z</label>
|
||||||
|
<input id="meshZ" type="number" class="form-control form-control-sm" style="width:5rem" value="0">
|
||||||
|
</div>
|
||||||
|
<button id="btnAddMesh" type="button" class="btn btn-sm btn-outline-primary">Add</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="col-12 col-lg-6">
|
||||||
|
<p class="small text-muted mb-2">Preview (scroll to zoom)</p>
|
||||||
|
<canvas id="previewCanvas" class="border" width="512" height="512"></canvas>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<script src="/common/dmf.js"></script>
|
||||||
|
<script src="/common/chunkterrain.js"></script>
|
||||||
|
<script src="/map/renderer.js"></script>
|
||||||
|
<script src="/map/map.js"></script>
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
/* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
.tile-palette {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
gap: 6px;
|
||||||
|
max-height: 600px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.tile-swatch {
|
||||||
|
position: relative;
|
||||||
|
width: 32px;
|
||||||
|
height: 32px;
|
||||||
|
border: 2px solid transparent;
|
||||||
|
border-radius: 4px;
|
||||||
|
cursor: pointer;
|
||||||
|
padding: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.tile-swatch.active {
|
||||||
|
border-color: #fff;
|
||||||
|
}
|
||||||
|
|
||||||
|
.tile-swatch-icon {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.dpad {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(3, 2rem);
|
||||||
|
grid-template-rows: repeat(3, 2rem);
|
||||||
|
grid-template-areas:
|
||||||
|
". n ."
|
||||||
|
"w . e"
|
||||||
|
". s .";
|
||||||
|
gap: 2px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.dpad-n { grid-area: n; }
|
||||||
|
.dpad-w { grid-area: w; }
|
||||||
|
.dpad-e { grid-area: e; }
|
||||||
|
.dpad-s { grid-area: s; }
|
||||||
|
.dpad button { padding: 0; }
|
||||||
|
|
||||||
|
.tile-grid {
|
||||||
|
image-rendering: pixelated;
|
||||||
|
cursor: crosshair;
|
||||||
|
touch-action: none;
|
||||||
|
max-width: 100%;
|
||||||
|
height: auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
#previewCanvas {
|
||||||
|
width: 100%;
|
||||||
|
aspect-ratio: 1 / 1;
|
||||||
|
height: auto;
|
||||||
|
}
|
||||||
@@ -0,0 +1,918 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
"use strict";
|
||||||
|
|
||||||
|
(() => {
|
||||||
|
const SHAPES = [
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_NULL, name: "Erase", color: "#20232a" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_GROUND, name: "Ground", color: "#4caf50" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_NORTH, name: "Ramp North", color: "#2196f3" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_EAST, name: "Ramp East", color: "#03a9f4" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_SOUTH, name: "Ramp South", color: "#00bcd4" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_WEST, name: "Ramp West", color: "#009688" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_NORTHEAST, name: "Ramp NE", color: "#ff9800" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_NORTHWEST, name: "Ramp NW", color: "#ff5722" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_SOUTHEAST, name: "Ramp SE", color: "#9c27b0" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_SOUTHWEST, name: "Ramp SW", color: "#e91e63" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_NORTHEAST_INNER, name: "Ramp NE Inner", color: "#795548" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_NORTHWEST_INNER, name: "Ramp NW Inner", color: "#607d8b" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_SOUTHEAST_INNER, name: "Ramp SE Inner", color: "#8bc34a" },
|
||||||
|
{ type: ChunkTerrain.TILE_SHAPE_RAMP_SOUTHWEST_INNER, name: "Ramp SW Inner", color: "#ffc107" },
|
||||||
|
];
|
||||||
|
const SHAPE_COLORS = Object.fromEntries(SHAPES.map((s) => [s.type, s.color]));
|
||||||
|
|
||||||
|
// Arrow direction per ramp, in canvas/screen space: north is up (dy < 0),
|
||||||
|
// east is right (dx > 0) - matches renderGrid()'s north-is-up convention.
|
||||||
|
const SHAPE_DIRECTIONS = {
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_NORTH]: { dx: 0, dy: -1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_SOUTH]: { dx: 0, dy: 1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_EAST]: { dx: 1, dy: 0 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_WEST]: { dx: -1, dy: 0 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_NORTHEAST]: { dx: 1, dy: -1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_NORTHWEST]: { dx: -1, dy: -1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_SOUTHEAST]: { dx: 1, dy: 1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_SOUTHWEST]: { dx: -1, dy: 1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_NORTHEAST_INNER]: { dx: 1, dy: -1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_NORTHWEST_INNER]: { dx: -1, dy: -1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_SOUTHEAST_INNER]: { dx: 1, dy: 1 },
|
||||||
|
[ChunkTerrain.TILE_SHAPE_RAMP_SOUTHWEST_INNER]: { dx: -1, dy: 1 },
|
||||||
|
};
|
||||||
|
|
||||||
|
const INNER_CORNER_SHAPES = new Set([
|
||||||
|
ChunkTerrain.TILE_SHAPE_RAMP_NORTHEAST_INNER,
|
||||||
|
ChunkTerrain.TILE_SHAPE_RAMP_NORTHWEST_INNER,
|
||||||
|
ChunkTerrain.TILE_SHAPE_RAMP_SOUTHEAST_INNER,
|
||||||
|
ChunkTerrain.TILE_SHAPE_RAMP_SOUTHWEST_INNER,
|
||||||
|
]);
|
||||||
|
|
||||||
|
// Draws a single-headed arrow from (tailX, tailY) to (tipX, tipY).
|
||||||
|
function drawArrowSegment(ctx, tailX, tailY, tipX, tipY, size) {
|
||||||
|
ctx.strokeStyle = "#ffffff";
|
||||||
|
ctx.fillStyle = "#ffffff";
|
||||||
|
ctx.lineWidth = Math.max(1, size * 0.08);
|
||||||
|
ctx.lineCap = "round";
|
||||||
|
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.moveTo(tailX, tailY);
|
||||||
|
ctx.lineTo(tipX, tipY);
|
||||||
|
ctx.stroke();
|
||||||
|
|
||||||
|
const headLen = size * 0.18;
|
||||||
|
const angle = Math.atan2(tipY - tailY, tipX - tailX);
|
||||||
|
const leftAngle = angle + Math.PI * 0.8;
|
||||||
|
const rightAngle = angle - Math.PI * 0.8;
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.moveTo(tipX, tipY);
|
||||||
|
ctx.lineTo(tipX + Math.cos(leftAngle) * headLen, tipY + Math.sin(leftAngle) * headLen);
|
||||||
|
ctx.lineTo(tipX + Math.cos(rightAngle) * headLen, tipY + Math.sin(rightAngle) * headLen);
|
||||||
|
ctx.closePath();
|
||||||
|
ctx.fill();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draws an arrow centered at (cx, cy) pointing toward the ramp's high
|
||||||
|
// side, so ramp direction is visible at a glance on both the palette
|
||||||
|
// swatches and the tile grid. Used for cardinal ramps and outer-corner
|
||||||
|
// ramps (a single raised corner).
|
||||||
|
function drawArrow(ctx, cx, cy, size, dx, dy) {
|
||||||
|
const mag = Math.hypot(dx, dy) || 1;
|
||||||
|
const ux = dx / mag, uy = dy / mag;
|
||||||
|
const len = size * 0.32;
|
||||||
|
drawArrowSegment(ctx, cx - ux * len, cy - uy * len, cx + ux * len, cy + uy * len, size);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draws a plain right-angle bracket - two line segments meeting at 90
|
||||||
|
// degrees at the tile's corner, one running along each of the two edges
|
||||||
|
// adjacent to it - so inner-corner ramps (three corners raised, one
|
||||||
|
// dropped) read as "the adjacent sides meeting in a 90-degree corner",
|
||||||
|
// distinct from the single diagonal arrow used for outer-corner ramps.
|
||||||
|
function drawCornerBracket(ctx, cx, cy, size, dx, dy) {
|
||||||
|
const cornerDist = size * 0.42;
|
||||||
|
const armLen = size * 0.34;
|
||||||
|
const cornerX = cx + dx * cornerDist;
|
||||||
|
const cornerY = cy + dy * cornerDist;
|
||||||
|
|
||||||
|
ctx.strokeStyle = "#ffffff";
|
||||||
|
ctx.lineWidth = Math.max(1, size * 0.08);
|
||||||
|
ctx.lineCap = "round";
|
||||||
|
ctx.lineJoin = "round";
|
||||||
|
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.moveTo(cornerX - dx * armLen, cornerY);
|
||||||
|
ctx.lineTo(cornerX, cornerY);
|
||||||
|
ctx.lineTo(cornerX, cornerY - dy * armLen);
|
||||||
|
ctx.stroke();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draws the direction icon for a ramp tile `type` in a `size`x`size` area
|
||||||
|
// centered at (cx, cy): a diagonal arrow for cardinal/outer-corner ramps,
|
||||||
|
// or a right-angle bracket for inner-corner ramps. No-op for shapes with
|
||||||
|
// no direction (ground, erase).
|
||||||
|
function drawShapeIcon(ctx, cx, cy, size, type) {
|
||||||
|
const dir = SHAPE_DIRECTIONS[type];
|
||||||
|
if(!dir) return;
|
||||||
|
if(INNER_CORNER_SHAPES.has(type)) {
|
||||||
|
drawCornerBracket(ctx, cx, cy, size, dir.dx, dir.dy);
|
||||||
|
} else {
|
||||||
|
drawArrow(ctx, cx, cy, size, dir.dx, dir.dy);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draws a small pencil icon centered in a `size`x`size` canvas.
|
||||||
|
function drawPencilIcon(ctx, size) {
|
||||||
|
ctx.save();
|
||||||
|
ctx.translate(size / 2, size / 2);
|
||||||
|
ctx.rotate(-Math.PI / 4);
|
||||||
|
|
||||||
|
const shaftW = size * 0.18;
|
||||||
|
const shaftH = size * 0.62;
|
||||||
|
|
||||||
|
ctx.fillStyle = "#e0e0e0";
|
||||||
|
ctx.fillRect(-shaftW / 2, shaftH * 0.28, shaftW, shaftH * 0.22);
|
||||||
|
|
||||||
|
ctx.fillStyle = "#f0c419";
|
||||||
|
ctx.fillRect(-shaftW / 2, -shaftH * 0.5, shaftW, shaftH * 0.78);
|
||||||
|
|
||||||
|
ctx.fillStyle = "#8d6e63";
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.moveTo(-shaftW / 2, -shaftH * 0.5);
|
||||||
|
ctx.lineTo(shaftW / 2, -shaftH * 0.5);
|
||||||
|
ctx.lineTo(0, -shaftH * 0.5 - shaftW);
|
||||||
|
ctx.closePath();
|
||||||
|
ctx.fill();
|
||||||
|
|
||||||
|
ctx.restore();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draws a small paint bucket icon centered in a `size`x`size` canvas.
|
||||||
|
function drawBucketIcon(ctx, size) {
|
||||||
|
ctx.save();
|
||||||
|
ctx.translate(size / 2, size / 2);
|
||||||
|
|
||||||
|
const w = size * 0.5, h = size * 0.34;
|
||||||
|
|
||||||
|
ctx.strokeStyle = "#e0e0e0";
|
||||||
|
ctx.lineWidth = Math.max(1, size * 0.06);
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.arc(0, -h * 0.4, w * 0.4, Math.PI, 0);
|
||||||
|
ctx.stroke();
|
||||||
|
|
||||||
|
ctx.fillStyle = "#03a9f4";
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.moveTo(-w / 2, -h * 0.2);
|
||||||
|
ctx.lineTo(w / 2, -h * 0.2);
|
||||||
|
ctx.lineTo(w * 0.32, h * 0.6);
|
||||||
|
ctx.lineTo(-w * 0.32, h * 0.6);
|
||||||
|
ctx.closePath();
|
||||||
|
ctx.fill();
|
||||||
|
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.arc(-w * 0.55, h * 0.75, size * 0.06, 0, Math.PI * 2);
|
||||||
|
ctx.fill();
|
||||||
|
|
||||||
|
ctx.restore();
|
||||||
|
}
|
||||||
|
|
||||||
|
const TOOLS = [
|
||||||
|
{ id: "pencil", name: "Pencil", draw: drawPencilIcon },
|
||||||
|
{ id: "bucket", name: "Paint Bucket", draw: drawBucketIcon },
|
||||||
|
];
|
||||||
|
|
||||||
|
let coord = { x: 0, y: 0, z: 0 };
|
||||||
|
let tiles = new Int32Array(ChunkTerrain.TILE_COUNT);
|
||||||
|
let meshes = [];
|
||||||
|
let chunkExists = false;
|
||||||
|
let currentZLevel = 0;
|
||||||
|
let selectedShape = ChunkTerrain.TILE_SHAPE_GROUND;
|
||||||
|
let zoomWorldH = 20;
|
||||||
|
let dirty = false;
|
||||||
|
let hoverTile = null;
|
||||||
|
let activeTool = "pencil";
|
||||||
|
|
||||||
|
let mapRenderer = null;
|
||||||
|
let terrainMesh = null;
|
||||||
|
let gridLinesMesh = null;
|
||||||
|
let terrainTexturePromise = null;
|
||||||
|
let modelIndex = null;
|
||||||
|
let neighborChunks = [];
|
||||||
|
const modelCache = new Map();
|
||||||
|
|
||||||
|
const UNDO_LIMIT = 100;
|
||||||
|
let undoStack = [];
|
||||||
|
|
||||||
|
function markDirty() {
|
||||||
|
dirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
function snapshotState() {
|
||||||
|
return {
|
||||||
|
tiles: tiles.slice(),
|
||||||
|
meshes: meshes.map((m) => ({ file: m.file, pos: m.pos.slice() })),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function pushUndo() {
|
||||||
|
undoStack.push(snapshotState());
|
||||||
|
if(undoStack.length > UNDO_LIMIT) undoStack.shift();
|
||||||
|
}
|
||||||
|
|
||||||
|
function undo() {
|
||||||
|
if(!undoStack.length) return;
|
||||||
|
const snap = undoStack.pop();
|
||||||
|
tiles = snap.tiles;
|
||||||
|
meshes = snap.meshes;
|
||||||
|
dirty = true;
|
||||||
|
renderGrid();
|
||||||
|
renderMeshList();
|
||||||
|
renderPreview();
|
||||||
|
updateStatus("Undid last change.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Returns true if it's OK to proceed (no unsaved changes, or the user
|
||||||
|
// confirmed discarding them).
|
||||||
|
function confirmDiscardIfDirty() {
|
||||||
|
if(!dirty) return true;
|
||||||
|
return window.confirm("You have unsaved changes to this chunk. Discard them?");
|
||||||
|
}
|
||||||
|
|
||||||
|
function statusLine() {
|
||||||
|
return document.getElementById("statusLine");
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateStatus(msg, isError) {
|
||||||
|
const el = statusLine();
|
||||||
|
el.textContent = msg;
|
||||||
|
el.classList.toggle("text-danger", !!isError);
|
||||||
|
el.classList.toggle("text-muted", !isError);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function apiReadJson(path) {
|
||||||
|
const res = await fetch(`/api/read?path=${encodeURIComponent(path)}`);
|
||||||
|
const data = await res.json();
|
||||||
|
return { ok: res.ok, data };
|
||||||
|
}
|
||||||
|
|
||||||
|
async function apiWrite(path, content) {
|
||||||
|
return fetch(`/api/write?path=${encodeURIComponent(path)}`, {
|
||||||
|
method: "POST",
|
||||||
|
body: JSON.stringify({ content }),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async function apiDelete(path) {
|
||||||
|
return fetch(`/api/delete?path=${encodeURIComponent(path)}`, { method: "POST" });
|
||||||
|
}
|
||||||
|
|
||||||
|
async function apiCompileChunk(x, y, z) {
|
||||||
|
const res = await fetch(`/api/compile-chunk?x=${x}&y=${y}&z=${z}`, { method: "POST" });
|
||||||
|
return res.json();
|
||||||
|
}
|
||||||
|
|
||||||
|
async function apiLs(path) {
|
||||||
|
const res = await fetch(`/api/ls?path=${encodeURIComponent(path)}`);
|
||||||
|
return res.json();
|
||||||
|
}
|
||||||
|
|
||||||
|
async function apiFind(path, ext) {
|
||||||
|
const res = await fetch(`/api/find?path=${encodeURIComponent(path)}&ext=${encodeURIComponent(ext)}`);
|
||||||
|
return res.json();
|
||||||
|
}
|
||||||
|
|
||||||
|
function base64ToBuffer(base64) {
|
||||||
|
const bytes = Uint8Array.from(atob(base64), (c) => c.charCodeAt(0));
|
||||||
|
return bytes.buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
async function loadImageTexture(assetPath) {
|
||||||
|
const { ok, data } = await apiReadJson(assetPath);
|
||||||
|
if(!ok || data.error) return null;
|
||||||
|
const blob = new Blob([base64ToBuffer(data.content)], { type: "image/png" });
|
||||||
|
const bitmap = await createImageBitmap(blob);
|
||||||
|
return mapRenderer.createTextureFromImage(bitmap);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function readDmfVertices(assetPath) {
|
||||||
|
const { ok, data } = await apiReadJson(assetPath);
|
||||||
|
if(!ok || data.error) throw new Error(`Failed to read ${assetPath}`);
|
||||||
|
return DMF.decode(base64ToBuffer(data.content)).floats;
|
||||||
|
}
|
||||||
|
|
||||||
|
async function ensureModelIndex() {
|
||||||
|
if(modelIndex) return modelIndex;
|
||||||
|
const res = await apiFind("assets/models", ".json");
|
||||||
|
modelIndex = new Map();
|
||||||
|
for(const file of res.files || []) {
|
||||||
|
const base = file.split("/").pop().replace(/\.json$/, "");
|
||||||
|
modelIndex.set(base, file);
|
||||||
|
}
|
||||||
|
return modelIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Scales a mesh's stored [x, y, z] offset for preview, matching the
|
||||||
|
// Z scaling mapChunkLoaded() applies at runtime (chunk.meshOffsets[m][2]
|
||||||
|
// * WORLD_LAYER_HEIGHT) - x/y stay 1:1 since only Z is height-scaled.
|
||||||
|
function scaledMeshOffset(pos) {
|
||||||
|
return [pos[0], pos[1], pos[2] * ChunkTerrain.WORLD_LAYER_HEIGHT];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Resolves a chunk mesh entry's bare filename (e.g. "house_5_3.dmf") to
|
||||||
|
// its model JSON by basename, mirroring find_model() in
|
||||||
|
// tools/asset/chunk/__main__.py - the chunk JSON only ever stores a bare
|
||||||
|
// filename, not a path.
|
||||||
|
async function resolveModelForMeshFile(file) {
|
||||||
|
await ensureModelIndex();
|
||||||
|
const base = file.replace(/\.[^.]+$/, "");
|
||||||
|
const rel = modelIndex.get(base);
|
||||||
|
if(!rel) return null;
|
||||||
|
|
||||||
|
const modelPath = `assets/models/${rel}`;
|
||||||
|
if(modelCache.has(modelPath)) return modelCache.get(modelPath);
|
||||||
|
|
||||||
|
const promise = (async () => {
|
||||||
|
const { ok, data } = await apiReadJson(modelPath);
|
||||||
|
if(!ok || data.error) throw new Error(`Failed to read model ${modelPath}`);
|
||||||
|
const modelDef = JSON.parse(data.content);
|
||||||
|
const meshFloats = await readDmfVertices(`assets/${modelDef.mesh}`);
|
||||||
|
const mesh = mapRenderer.createMesh(meshFloats);
|
||||||
|
const texture = modelDef.texture ? await loadImageTexture(`assets/${modelDef.texture}`) : null;
|
||||||
|
const colorBytes = modelDef.color || [255, 255, 255, 255];
|
||||||
|
const color = colorBytes.map((c) => c / 255);
|
||||||
|
return { mesh, texture, color };
|
||||||
|
})();
|
||||||
|
modelCache.set(modelPath, promise);
|
||||||
|
return promise;
|
||||||
|
}
|
||||||
|
|
||||||
|
function chunkPaths(x, y, z) {
|
||||||
|
return {
|
||||||
|
raw: `assetsraw/chunks/chunk_${x}_${y}_${z}.json`,
|
||||||
|
dcf: `assets/chunks/${x}_${y}_${z}.dcf`,
|
||||||
|
terrainDmf: `assets/meshes/chunks/chunk_${x}_${y}_${z}_0.dmf`,
|
||||||
|
terrainModel: `assets/models/chunks/chunk_${x}_${y}_${z}_0.json`,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Loads the 8 same-Z neighbors around `coord` (read-only, for context in
|
||||||
|
// the 3D preview) and pre-builds their render data so renderPreview()
|
||||||
|
// doesn't have to rebuild GL buffers on every paint stroke.
|
||||||
|
async function loadNeighborChunks() {
|
||||||
|
const offsets = [];
|
||||||
|
for(let dy = -1; dy <= 1; dy++) {
|
||||||
|
for(let dx = -1; dx <= 1; dx++) {
|
||||||
|
if(dx || dy) offsets.push({ dx, dy });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const results = await Promise.all(offsets.map(async ({ dx, dy }) => {
|
||||||
|
const nx = coord.x + dx, ny = coord.y + dy, nz = coord.z;
|
||||||
|
const { ok, data } = await apiReadJson(chunkPaths(nx, ny, nz).raw);
|
||||||
|
if(!ok || data.error) return null;
|
||||||
|
|
||||||
|
const json = JSON.parse(data.content);
|
||||||
|
const neighborTiles = new Int32Array(ChunkTerrain.TILE_COUNT);
|
||||||
|
for(const t of json.tiles || []) {
|
||||||
|
const [tx, ty, tz] = t.pos;
|
||||||
|
neighborTiles[ChunkTerrain.tileIndex(tx, ty, tz)] = t.type;
|
||||||
|
}
|
||||||
|
const neighborMeshes = (json.meshes || []).map((m) => ({ file: m.file, pos: m.pos || [0, 0, 0] }));
|
||||||
|
|
||||||
|
const floats = ChunkTerrain.buildTerrainVerts(neighborTiles);
|
||||||
|
const terrain = floats.length ? { mesh: mapRenderer.createMesh(floats) } : null;
|
||||||
|
|
||||||
|
const models = [];
|
||||||
|
for(const m of neighborMeshes) {
|
||||||
|
try {
|
||||||
|
const resolved = await resolveModelForMeshFile(m.file);
|
||||||
|
if(resolved) models.push({ ...resolved, offset: scaledMeshOffset(m.pos) });
|
||||||
|
} catch(e) {
|
||||||
|
console.warn("Failed to load neighbor mesh preview", m.file, e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return {
|
||||||
|
offset: [dx * ChunkTerrain.CHUNK_WIDTH, dy * ChunkTerrain.CHUNK_HEIGHT, 0],
|
||||||
|
terrain,
|
||||||
|
models,
|
||||||
|
};
|
||||||
|
}));
|
||||||
|
|
||||||
|
neighborChunks = results.filter(Boolean);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function loadChunk(x, y, z) {
|
||||||
|
coord = { x, y, z };
|
||||||
|
tiles = new Int32Array(ChunkTerrain.TILE_COUNT);
|
||||||
|
meshes = [];
|
||||||
|
chunkExists = false;
|
||||||
|
|
||||||
|
const { ok, data } = await apiReadJson(chunkPaths(x, y, z).raw);
|
||||||
|
if(ok && !data.error) {
|
||||||
|
chunkExists = true;
|
||||||
|
const json = JSON.parse(data.content);
|
||||||
|
for(const t of json.tiles || []) {
|
||||||
|
const [tx, ty, tz] = t.pos;
|
||||||
|
tiles[ChunkTerrain.tileIndex(tx, ty, tz)] = t.type;
|
||||||
|
}
|
||||||
|
meshes = (json.meshes || []).map((m) => ({ file: m.file, pos: m.pos || [0, 0, 0] }));
|
||||||
|
}
|
||||||
|
|
||||||
|
await loadNeighborChunks();
|
||||||
|
dirty = false;
|
||||||
|
undoStack = [];
|
||||||
|
|
||||||
|
renderGrid();
|
||||||
|
renderMeshList();
|
||||||
|
renderPreview();
|
||||||
|
updateStatus(chunkExists
|
||||||
|
? `Loaded chunk_${x}_${y}_${z}.json`
|
||||||
|
: `New (empty) chunk at ${x}, ${y}, ${z} - paint a tile and save to create it.`);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function saveChunk() {
|
||||||
|
const tilesArr = [];
|
||||||
|
for(let z = 0; z < ChunkTerrain.CHUNK_DEPTH; z++) {
|
||||||
|
for(let y = 0; y < ChunkTerrain.CHUNK_HEIGHT; y++) {
|
||||||
|
for(let x = 0; x < ChunkTerrain.CHUNK_WIDTH; x++) {
|
||||||
|
const type = tiles[ChunkTerrain.tileIndex(x, y, z)];
|
||||||
|
if(type && type !== ChunkTerrain.TILE_SHAPE_NULL) {
|
||||||
|
tilesArr.push({ pos: [x, y, z], type, tile: 0 });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const paths = chunkPaths(coord.x, coord.y, coord.z);
|
||||||
|
|
||||||
|
if(tilesArr.length === 0 && meshes.length === 0) {
|
||||||
|
await Promise.all(Object.values(paths).map((p) => apiDelete(p)));
|
||||||
|
chunkExists = false;
|
||||||
|
dirty = false;
|
||||||
|
updateStatus(`Chunk ${coord.x}, ${coord.y}, ${coord.z} is empty - deleted.`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const json = { tiles: tilesArr, meshes: meshes.map((m) => ({ file: m.file, pos: m.pos })) };
|
||||||
|
await apiWrite(paths.raw, JSON.stringify(json, null, 2));
|
||||||
|
chunkExists = true;
|
||||||
|
dirty = false;
|
||||||
|
updateStatus("Saved. Compiling...");
|
||||||
|
|
||||||
|
const result = await apiCompileChunk(coord.x, coord.y, coord.z);
|
||||||
|
if(result.ok) {
|
||||||
|
updateStatus(`Compiled OK.\n${result.stdout}`);
|
||||||
|
} else {
|
||||||
|
updateStatus(`Compile FAILED (code ${result.returncode}):\n${result.stderr}`, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function buildPalette() {
|
||||||
|
const el = document.getElementById("tilePalette");
|
||||||
|
el.innerHTML = "";
|
||||||
|
for(const s of SHAPES) {
|
||||||
|
const btn = document.createElement("button");
|
||||||
|
btn.type = "button";
|
||||||
|
btn.className = "tile-swatch" + (s.type === selectedShape ? " active" : "");
|
||||||
|
btn.style.background = s.color;
|
||||||
|
btn.title = s.name;
|
||||||
|
btn.addEventListener("click", () => {
|
||||||
|
selectedShape = s.type;
|
||||||
|
buildPalette();
|
||||||
|
});
|
||||||
|
|
||||||
|
if(SHAPE_DIRECTIONS[s.type]) {
|
||||||
|
const icon = document.createElement("canvas");
|
||||||
|
icon.width = 32;
|
||||||
|
icon.height = 32;
|
||||||
|
icon.className = "tile-swatch-icon";
|
||||||
|
drawShapeIcon(icon.getContext("2d"), 16, 16, 32, s.type);
|
||||||
|
btn.appendChild(icon);
|
||||||
|
}
|
||||||
|
|
||||||
|
el.appendChild(btn);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function buildToolPalette() {
|
||||||
|
const el = document.getElementById("toolPalette");
|
||||||
|
el.innerHTML = "";
|
||||||
|
for(const tool of TOOLS) {
|
||||||
|
const btn = document.createElement("button");
|
||||||
|
btn.type = "button";
|
||||||
|
btn.className = "tile-swatch" + (tool.id === activeTool ? " active" : "");
|
||||||
|
btn.style.background = "#2a2d33";
|
||||||
|
btn.title = tool.name;
|
||||||
|
btn.addEventListener("click", () => {
|
||||||
|
activeTool = tool.id;
|
||||||
|
buildToolPalette();
|
||||||
|
});
|
||||||
|
|
||||||
|
const icon = document.createElement("canvas");
|
||||||
|
icon.width = 32;
|
||||||
|
icon.height = 32;
|
||||||
|
icon.className = "tile-swatch-icon";
|
||||||
|
tool.draw(icon.getContext("2d"), 32);
|
||||||
|
btn.appendChild(icon);
|
||||||
|
|
||||||
|
el.appendChild(btn);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function canvasToTile(e, canvas) {
|
||||||
|
const rect = canvas.getBoundingClientRect();
|
||||||
|
const cell = canvas.width / ChunkTerrain.CHUNK_WIDTH;
|
||||||
|
const px = (e.clientX - rect.left) * (canvas.width / rect.width);
|
||||||
|
const py = (e.clientY - rect.top) * (canvas.height / rect.height);
|
||||||
|
const x = Math.floor(px / cell);
|
||||||
|
const yFromTop = Math.floor(py / cell);
|
||||||
|
const y = ChunkTerrain.CHUNK_HEIGHT - 1 - yFromTop;
|
||||||
|
if(x < 0 || x >= ChunkTerrain.CHUNK_WIDTH || y < 0 || y >= ChunkTerrain.CHUNK_HEIGHT) return null;
|
||||||
|
return { x, y };
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderGrid() {
|
||||||
|
const canvas = document.getElementById("gridCanvas");
|
||||||
|
const ctx = canvas.getContext("2d");
|
||||||
|
const cell = canvas.width / ChunkTerrain.CHUNK_WIDTH;
|
||||||
|
|
||||||
|
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||||
|
for(let y = 0; y < ChunkTerrain.CHUNK_HEIGHT; y++) {
|
||||||
|
for(let x = 0; x < ChunkTerrain.CHUNK_WIDTH; x++) {
|
||||||
|
const type = tiles[ChunkTerrain.tileIndex(x, y, currentZLevel)];
|
||||||
|
const sy = (ChunkTerrain.CHUNK_HEIGHT - 1 - y) * cell;
|
||||||
|
ctx.fillStyle = SHAPE_COLORS[type] || "#15171b";
|
||||||
|
ctx.fillRect(x * cell, sy, cell, cell);
|
||||||
|
ctx.strokeStyle = "rgba(255, 255, 255, 0.25)";
|
||||||
|
ctx.strokeRect(x * cell, sy, cell, cell);
|
||||||
|
|
||||||
|
drawShapeIcon(ctx, x * cell + cell / 2, sy + cell / 2, cell, type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ctx.fillStyle = "#ffffff";
|
||||||
|
for(const m of meshes) {
|
||||||
|
const [mx, my, mz] = m.pos;
|
||||||
|
if(Math.round(mz) !== currentZLevel) continue;
|
||||||
|
const sy = (ChunkTerrain.CHUNK_HEIGHT - 1 - my) * cell;
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.arc(mx * cell + cell / 2, sy + cell / 2, cell * 0.3, 0, Math.PI * 2);
|
||||||
|
ctx.fill();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(hoverTile) {
|
||||||
|
const sy = (ChunkTerrain.CHUNK_HEIGHT - 1 - hoverTile.y) * cell;
|
||||||
|
ctx.strokeStyle = "#ffeb3b";
|
||||||
|
ctx.lineWidth = 2;
|
||||||
|
ctx.strokeRect(hoverTile.x * cell + 1, sy + 1, cell - 2, cell - 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function hitTestMesh(e, canvas) {
|
||||||
|
const rect = canvas.getBoundingClientRect();
|
||||||
|
const cell = canvas.width / ChunkTerrain.CHUNK_WIDTH;
|
||||||
|
const px = (e.clientX - rect.left) * (canvas.width / rect.width);
|
||||||
|
const py = (e.clientY - rect.top) * (canvas.height / rect.height);
|
||||||
|
|
||||||
|
let closest = -1;
|
||||||
|
let closestDist = cell * 0.5;
|
||||||
|
meshes.forEach((m, i) => {
|
||||||
|
const [mx, my, mz] = m.pos;
|
||||||
|
if(Math.round(mz) !== currentZLevel) return;
|
||||||
|
const cx = mx * cell + cell / 2;
|
||||||
|
const cy = (ChunkTerrain.CHUNK_HEIGHT - 1 - my) * cell + cell / 2;
|
||||||
|
const dist = Math.hypot(px - cx, py - cy);
|
||||||
|
if(dist < closestDist) { closestDist = dist; closest = i; }
|
||||||
|
});
|
||||||
|
return closest;
|
||||||
|
}
|
||||||
|
|
||||||
|
function moveMeshTo(e, index) {
|
||||||
|
const canvas = document.getElementById("gridCanvas");
|
||||||
|
const t = canvasToTile(e, canvas);
|
||||||
|
if(!t) return;
|
||||||
|
meshes[index].pos[0] = t.x;
|
||||||
|
meshes[index].pos[1] = t.y;
|
||||||
|
markDirty();
|
||||||
|
renderGrid();
|
||||||
|
renderMeshList();
|
||||||
|
renderPreview();
|
||||||
|
}
|
||||||
|
|
||||||
|
function paintAt(e) {
|
||||||
|
const canvas = document.getElementById("gridCanvas");
|
||||||
|
const t = canvasToTile(e, canvas);
|
||||||
|
if(!t) return;
|
||||||
|
tiles[ChunkTerrain.tileIndex(t.x, t.y, currentZLevel)] = selectedShape;
|
||||||
|
markDirty();
|
||||||
|
renderGrid();
|
||||||
|
renderPreview();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4-connected flood fill of same-type tiles at the current Z-level,
|
||||||
|
// starting from (startX, startY), replacing them with selectedShape.
|
||||||
|
function floodFill(startX, startY) {
|
||||||
|
const targetType = tiles[ChunkTerrain.tileIndex(startX, startY, currentZLevel)];
|
||||||
|
if(targetType === selectedShape) return;
|
||||||
|
|
||||||
|
const stack = [[startX, startY]];
|
||||||
|
const visited = new Set();
|
||||||
|
while(stack.length) {
|
||||||
|
const [x, y] = stack.pop();
|
||||||
|
const key = `${x},${y}`;
|
||||||
|
if(visited.has(key)) continue;
|
||||||
|
if(x < 0 || x >= ChunkTerrain.CHUNK_WIDTH || y < 0 || y >= ChunkTerrain.CHUNK_HEIGHT) continue;
|
||||||
|
visited.add(key);
|
||||||
|
|
||||||
|
const idx = ChunkTerrain.tileIndex(x, y, currentZLevel);
|
||||||
|
if(tiles[idx] !== targetType) continue;
|
||||||
|
tiles[idx] = selectedShape;
|
||||||
|
stack.push([x + 1, y], [x - 1, y], [x, y + 1], [x, y - 1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function fillAt(e) {
|
||||||
|
const canvas = document.getElementById("gridCanvas");
|
||||||
|
const t = canvasToTile(e, canvas);
|
||||||
|
if(!t) return;
|
||||||
|
pushUndo();
|
||||||
|
floodFill(t.x, t.y);
|
||||||
|
markDirty();
|
||||||
|
renderGrid();
|
||||||
|
renderPreview();
|
||||||
|
}
|
||||||
|
|
||||||
|
function rebuildTerrainMesh() {
|
||||||
|
const floats = ChunkTerrain.buildTerrainVerts(tiles);
|
||||||
|
terrainMesh = floats.length ? mapRenderer.createMesh(floats) : null;
|
||||||
|
|
||||||
|
const lineFloats = ChunkTerrain.buildGridLines(tiles);
|
||||||
|
gridLinesMesh = lineFloats.length ? mapRenderer.createMesh(lineFloats) : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Keeps the preview canvas's backing-store resolution matched to its
|
||||||
|
// actual displayed CSS size (times devicePixelRatio) - the canvas
|
||||||
|
// otherwise stays at its fixed width/height attributes (512x512) while
|
||||||
|
// CSS stretches it to fill the column, which upscales and blurs the
|
||||||
|
// WebGL output on wider or high-DPI screens.
|
||||||
|
function resizePreviewCanvas() {
|
||||||
|
const canvas = document.getElementById("previewCanvas");
|
||||||
|
const dpr = window.devicePixelRatio || 1;
|
||||||
|
const displayWidth = Math.max(1, Math.round(canvas.clientWidth * dpr));
|
||||||
|
const displayHeight = Math.max(1, Math.round(canvas.clientHeight * dpr));
|
||||||
|
if(canvas.width !== displayWidth || canvas.height !== displayHeight) {
|
||||||
|
canvas.width = displayWidth;
|
||||||
|
canvas.height = displayHeight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function renderPreview() {
|
||||||
|
if(!mapRenderer) return;
|
||||||
|
resizePreviewCanvas();
|
||||||
|
rebuildTerrainMesh();
|
||||||
|
|
||||||
|
const models = [];
|
||||||
|
for(const m of meshes) {
|
||||||
|
try {
|
||||||
|
const resolved = await resolveModelForMeshFile(m.file);
|
||||||
|
if(resolved) models.push({ ...resolved, offset: scaledMeshOffset(m.pos) });
|
||||||
|
} catch(e) {
|
||||||
|
console.warn("Failed to load mesh preview", m.file, e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let terrainTexture = null;
|
||||||
|
if(terrainMesh || neighborChunks.some((n) => n.terrain)) {
|
||||||
|
if(!terrainTexturePromise) terrainTexturePromise = loadImageTexture("assets/tiles.png");
|
||||||
|
terrainTexture = await terrainTexturePromise;
|
||||||
|
}
|
||||||
|
|
||||||
|
const neighbors = neighborChunks.map((n) => ({
|
||||||
|
offset: n.offset,
|
||||||
|
terrain: n.terrain ? { mesh: n.terrain.mesh, texture: terrainTexture } : null,
|
||||||
|
models: n.models,
|
||||||
|
}));
|
||||||
|
|
||||||
|
const zLevelHeight = currentZLevel * ChunkTerrain.WORLD_LAYER_HEIGHT;
|
||||||
|
mapRenderer.render({
|
||||||
|
target: [ChunkTerrain.CHUNK_WIDTH / 2, ChunkTerrain.CHUNK_HEIGHT / 2, zLevelHeight],
|
||||||
|
worldH: zoomWorldH,
|
||||||
|
terrain: terrainMesh ? { mesh: terrainMesh, texture: terrainTexture } : null,
|
||||||
|
gridLines: gridLinesMesh ? { mesh: gridLinesMesh } : null,
|
||||||
|
models,
|
||||||
|
neighbors,
|
||||||
|
highlight: hoverTile ? { x: hoverTile.x, y: hoverTile.y, z: zLevelHeight } : null,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderMeshList() {
|
||||||
|
const ul = document.getElementById("meshList");
|
||||||
|
ul.innerHTML = "";
|
||||||
|
meshes.forEach((m, i) => {
|
||||||
|
const li = document.createElement("li");
|
||||||
|
li.className = "list-group-item d-flex align-items-center gap-2 flex-wrap";
|
||||||
|
|
||||||
|
const label = document.createElement("span");
|
||||||
|
label.className = "me-auto";
|
||||||
|
label.textContent = m.file;
|
||||||
|
li.appendChild(label);
|
||||||
|
|
||||||
|
["X", "Y", "Z"].forEach((axis, axisIndex) => {
|
||||||
|
const input = document.createElement("input");
|
||||||
|
input.type = "number";
|
||||||
|
input.className = "form-control form-control-sm";
|
||||||
|
input.style.width = "5rem";
|
||||||
|
input.title = axis;
|
||||||
|
input.value = m.pos[axisIndex];
|
||||||
|
input.addEventListener("change", () => {
|
||||||
|
pushUndo();
|
||||||
|
m.pos[axisIndex] = parseFloat(input.value) || 0;
|
||||||
|
markDirty();
|
||||||
|
renderGrid();
|
||||||
|
renderPreview();
|
||||||
|
});
|
||||||
|
li.appendChild(input);
|
||||||
|
});
|
||||||
|
|
||||||
|
const btn = document.createElement("button");
|
||||||
|
btn.type = "button";
|
||||||
|
btn.className = "btn btn-sm btn-outline-danger";
|
||||||
|
btn.textContent = "Remove";
|
||||||
|
btn.addEventListener("click", () => {
|
||||||
|
pushUndo();
|
||||||
|
meshes.splice(i, 1);
|
||||||
|
markDirty();
|
||||||
|
renderMeshList();
|
||||||
|
renderGrid();
|
||||||
|
renderPreview();
|
||||||
|
});
|
||||||
|
|
||||||
|
li.appendChild(btn);
|
||||||
|
ul.appendChild(li);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async function buildMeshPicker() {
|
||||||
|
await ensureModelIndex();
|
||||||
|
const select = document.getElementById("meshPicker");
|
||||||
|
select.innerHTML = "";
|
||||||
|
for(const [base, rel] of [...modelIndex.entries()].sort()) {
|
||||||
|
const opt = document.createElement("option");
|
||||||
|
opt.value = base;
|
||||||
|
opt.textContent = rel;
|
||||||
|
select.appendChild(opt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function buildChunkBrowseList() {
|
||||||
|
const list = document.getElementById("chunkBrowseList");
|
||||||
|
list.innerHTML = "";
|
||||||
|
const res = await apiLs("assetsraw/chunks");
|
||||||
|
for(const entry of res.entries || []) {
|
||||||
|
const m = entry.name.match(/^chunk_(-?\d+)_(-?\d+)_(-?\d+)\.json$/);
|
||||||
|
if(!m) continue;
|
||||||
|
const [, x, y, z] = m;
|
||||||
|
|
||||||
|
const li = document.createElement("li");
|
||||||
|
const a = document.createElement("a");
|
||||||
|
a.className = "dropdown-item";
|
||||||
|
a.href = "#";
|
||||||
|
a.textContent = `${x}, ${y}, ${z}`;
|
||||||
|
a.addEventListener("click", (e) => {
|
||||||
|
e.preventDefault();
|
||||||
|
goToChunk(parseInt(x, 10), parseInt(y, 10), parseInt(z, 10));
|
||||||
|
});
|
||||||
|
|
||||||
|
li.appendChild(a);
|
||||||
|
list.appendChild(li);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function setCoordInputs(x, y, z) {
|
||||||
|
document.getElementById("coordX").value = x;
|
||||||
|
document.getElementById("coordY").value = y;
|
||||||
|
document.getElementById("coordZ").value = z;
|
||||||
|
}
|
||||||
|
|
||||||
|
function goToChunk(x, y, z) {
|
||||||
|
if(!confirmDiscardIfDirty()) return;
|
||||||
|
setCoordInputs(x, y, z);
|
||||||
|
loadChunk(x, y, z);
|
||||||
|
}
|
||||||
|
|
||||||
|
function bindEvents() {
|
||||||
|
const gridCanvas = document.getElementById("gridCanvas");
|
||||||
|
let painting = false;
|
||||||
|
let draggingMeshIndex = -1;
|
||||||
|
|
||||||
|
gridCanvas.addEventListener("mousedown", (e) => {
|
||||||
|
if(activeTool === "bucket") {
|
||||||
|
fillAt(e);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const hit = hitTestMesh(e, gridCanvas);
|
||||||
|
pushUndo();
|
||||||
|
if(hit !== -1) {
|
||||||
|
draggingMeshIndex = hit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
painting = true;
|
||||||
|
paintAt(e);
|
||||||
|
});
|
||||||
|
window.addEventListener("mouseup", () => { painting = false; draggingMeshIndex = -1; });
|
||||||
|
gridCanvas.addEventListener("mousemove", (e) => {
|
||||||
|
hoverTile = canvasToTile(e, gridCanvas);
|
||||||
|
if(draggingMeshIndex !== -1) { moveMeshTo(e, draggingMeshIndex); return; }
|
||||||
|
if(painting) { paintAt(e); return; }
|
||||||
|
renderGrid();
|
||||||
|
renderPreview();
|
||||||
|
});
|
||||||
|
gridCanvas.addEventListener("mouseleave", () => {
|
||||||
|
hoverTile = null;
|
||||||
|
renderGrid();
|
||||||
|
renderPreview();
|
||||||
|
});
|
||||||
|
|
||||||
|
function setZLevel(z) {
|
||||||
|
currentZLevel = Math.max(0, Math.min(ChunkTerrain.CHUNK_DEPTH - 1, z));
|
||||||
|
document.getElementById("zLevel").value = currentZLevel;
|
||||||
|
document.getElementById("zLevelLabel").textContent = currentZLevel;
|
||||||
|
renderGrid();
|
||||||
|
renderPreview();
|
||||||
|
}
|
||||||
|
|
||||||
|
document.getElementById("zLevel").addEventListener("input", (e) => {
|
||||||
|
setZLevel(parseInt(e.target.value, 10));
|
||||||
|
});
|
||||||
|
document.getElementById("zLevelDown").addEventListener("click", () => setZLevel(currentZLevel - 1));
|
||||||
|
document.getElementById("zLevelUp").addEventListener("click", () => setZLevel(currentZLevel + 1));
|
||||||
|
|
||||||
|
document.getElementById("btnLoad").addEventListener("click", () => {
|
||||||
|
const x = parseInt(document.getElementById("coordX").value, 10) || 0;
|
||||||
|
const y = parseInt(document.getElementById("coordY").value, 10) || 0;
|
||||||
|
const z = parseInt(document.getElementById("coordZ").value, 10) || 0;
|
||||||
|
goToChunk(x, y, z);
|
||||||
|
});
|
||||||
|
|
||||||
|
// NORTH=+Y, EAST=+X (matches tile-shape convention used by the tile
|
||||||
|
// grid and tools/asset/chunk/__main__.py).
|
||||||
|
document.getElementById("navN").addEventListener("click", () => goToChunk(coord.x, coord.y + 1, coord.z));
|
||||||
|
document.getElementById("navS").addEventListener("click", () => goToChunk(coord.x, coord.y - 1, coord.z));
|
||||||
|
document.getElementById("navE").addEventListener("click", () => goToChunk(coord.x + 1, coord.y, coord.z));
|
||||||
|
document.getElementById("navW").addEventListener("click", () => goToChunk(coord.x - 1, coord.y, coord.z));
|
||||||
|
document.getElementById("navUp").addEventListener("click", () => goToChunk(coord.x, coord.y, coord.z + 1));
|
||||||
|
document.getElementById("navDown").addEventListener("click", () => goToChunk(coord.x, coord.y, coord.z - 1));
|
||||||
|
|
||||||
|
function runSave() {
|
||||||
|
saveChunk().catch((e) => updateStatus(`Save failed: ${e.message}`, true));
|
||||||
|
}
|
||||||
|
|
||||||
|
document.getElementById("btnSave").addEventListener("click", runSave);
|
||||||
|
|
||||||
|
document.getElementById("btnAddMesh").addEventListener("click", () => {
|
||||||
|
const base = document.getElementById("meshPicker").value;
|
||||||
|
if(!base) return;
|
||||||
|
const pos = [
|
||||||
|
parseFloat(document.getElementById("meshX").value) || 0,
|
||||||
|
parseFloat(document.getElementById("meshY").value) || 0,
|
||||||
|
parseFloat(document.getElementById("meshZ").value) || 0,
|
||||||
|
];
|
||||||
|
pushUndo();
|
||||||
|
meshes.push({ file: `${base}.dmf`, pos });
|
||||||
|
markDirty();
|
||||||
|
renderMeshList();
|
||||||
|
renderGrid();
|
||||||
|
renderPreview();
|
||||||
|
});
|
||||||
|
|
||||||
|
document.getElementById("previewCanvas").addEventListener("wheel", (e) => {
|
||||||
|
e.preventDefault();
|
||||||
|
zoomWorldH = Math.min(60, Math.max(4, zoomWorldH + Math.sign(e.deltaY)));
|
||||||
|
renderPreview();
|
||||||
|
}, { passive: false });
|
||||||
|
|
||||||
|
window.addEventListener("resize", () => renderPreview());
|
||||||
|
|
||||||
|
window.addEventListener("keydown", (e) => {
|
||||||
|
if(!(e.ctrlKey || e.metaKey)) return;
|
||||||
|
const key = e.key.toLowerCase();
|
||||||
|
if(key === "z") {
|
||||||
|
e.preventDefault();
|
||||||
|
undo();
|
||||||
|
} else if(key === "s") {
|
||||||
|
e.preventDefault();
|
||||||
|
runSave();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
document.addEventListener("DOMContentLoaded", async () => {
|
||||||
|
buildPalette();
|
||||||
|
buildToolPalette();
|
||||||
|
mapRenderer = MapRenderer.create(document.getElementById("previewCanvas"));
|
||||||
|
bindEvents();
|
||||||
|
await Promise.all([buildChunkBrowseList(), buildMeshPicker()]);
|
||||||
|
await loadChunk(coord.x, coord.y, coord.z);
|
||||||
|
});
|
||||||
|
})();
|
||||||
@@ -0,0 +1,298 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
"use strict";
|
||||||
|
|
||||||
|
// MapRenderer - a minimal, dependency-free WebGL renderer for the chunk
|
||||||
|
// preview pane. The camera formula is ported 1:1 from
|
||||||
|
// src/dusk/scene/overworld/sceneoverworld.c (lines 62-81) so the preview
|
||||||
|
// approximates the game's own fixed-angle 3rd-person camera: the eye sits
|
||||||
|
// worldH units "behind" the target along Y and a proportional distance
|
||||||
|
// "above" along Z, always looking at the target, up = (0, 1, 0).
|
||||||
|
//
|
||||||
|
// The material model mirrors SHADER_UNLIT: a texture sampler multiplied by
|
||||||
|
// a flat RGBA tint, with a 1x1 white fallback texture standing in for
|
||||||
|
// untextured models.
|
||||||
|
|
||||||
|
const MapRenderer = (() => {
|
||||||
|
const VERT_SRC = `
|
||||||
|
attribute vec2 aUV;
|
||||||
|
attribute vec3 aPos;
|
||||||
|
uniform mat4 uModel;
|
||||||
|
uniform mat4 uView;
|
||||||
|
uniform mat4 uProjection;
|
||||||
|
varying vec2 vUV;
|
||||||
|
void main() {
|
||||||
|
vUV = aUV;
|
||||||
|
gl_Position = uProjection * uView * uModel * vec4(aPos, 1.0);
|
||||||
|
}
|
||||||
|
`;
|
||||||
|
|
||||||
|
const FRAG_SRC = `
|
||||||
|
precision mediump float;
|
||||||
|
varying vec2 vUV;
|
||||||
|
uniform sampler2D uTexture;
|
||||||
|
uniform vec4 uColor;
|
||||||
|
void main() {
|
||||||
|
gl_FragColor = texture2D(uTexture, vUV) * uColor;
|
||||||
|
}
|
||||||
|
`;
|
||||||
|
|
||||||
|
function mat4Identity(out) {
|
||||||
|
out.fill(0);
|
||||||
|
out[0] = out[5] = out[10] = out[15] = 1;
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
function mat4Translation(out, v) {
|
||||||
|
mat4Identity(out);
|
||||||
|
out[12] = v[0];
|
||||||
|
out[13] = v[1];
|
||||||
|
out[14] = v[2];
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
function mat4Perspective(out, fovy, aspect, near, far) {
|
||||||
|
const f = 1.0 / Math.tan(fovy / 2);
|
||||||
|
out.fill(0);
|
||||||
|
out[0] = f / aspect;
|
||||||
|
out[5] = f;
|
||||||
|
out[10] = (far + near) / (near - far);
|
||||||
|
out[11] = -1;
|
||||||
|
out[14] = (2 * far * near) / (near - far);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
function vec3Sub(a, b) {
|
||||||
|
return [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
|
||||||
|
}
|
||||||
|
|
||||||
|
function vec3Cross(a, b) {
|
||||||
|
return [
|
||||||
|
a[1] * b[2] - a[2] * b[1],
|
||||||
|
a[2] * b[0] - a[0] * b[2],
|
||||||
|
a[0] * b[1] - a[1] * b[0],
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
function vec3Normalize(a) {
|
||||||
|
const len = Math.hypot(a[0], a[1], a[2]) || 1;
|
||||||
|
return [a[0] / len, a[1] / len, a[2] / len];
|
||||||
|
}
|
||||||
|
|
||||||
|
function mat4LookAt(out, eye, center, up) {
|
||||||
|
const zAxis = vec3Normalize(vec3Sub(eye, center));
|
||||||
|
const xAxis = vec3Normalize(vec3Cross(up, zAxis));
|
||||||
|
const yAxis = vec3Cross(zAxis, xAxis);
|
||||||
|
|
||||||
|
out[0] = xAxis[0]; out[1] = yAxis[0]; out[2] = zAxis[0]; out[3] = 0;
|
||||||
|
out[4] = xAxis[1]; out[5] = yAxis[1]; out[6] = zAxis[1]; out[7] = 0;
|
||||||
|
out[8] = xAxis[2]; out[9] = yAxis[2]; out[10] = zAxis[2]; out[11] = 0;
|
||||||
|
out[12] = -(xAxis[0] * eye[0] + xAxis[1] * eye[1] + xAxis[2] * eye[2]);
|
||||||
|
out[13] = -(yAxis[0] * eye[0] + yAxis[1] * eye[1] + yAxis[2] * eye[2]);
|
||||||
|
out[14] = -(zAxis[0] * eye[0] + zAxis[1] * eye[1] + zAxis[2] * eye[2]);
|
||||||
|
out[15] = 1;
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ported from sceneoverworld.c:62-81. Returns { eye, view }.
|
||||||
|
function computeCamera(target, worldH) {
|
||||||
|
const fov = Math.PI / 4; // glm_rad(45.0f)
|
||||||
|
const zDist = (worldH * 0.5) / Math.tan(fov * 0.5);
|
||||||
|
const offset = -worldH;
|
||||||
|
|
||||||
|
const eye = [target[0], target[1] + offset, target[2] + zDist];
|
||||||
|
const view = mat4LookAt(new Float32Array(16), eye, target, [0, 1, 0]);
|
||||||
|
return { eye, view, fov };
|
||||||
|
}
|
||||||
|
|
||||||
|
function compileShader(gl, type, src) {
|
||||||
|
const shader = gl.createShader(type);
|
||||||
|
gl.shaderSource(shader, src);
|
||||||
|
gl.compileShader(shader);
|
||||||
|
if(!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
||||||
|
const info = gl.getShaderInfoLog(shader);
|
||||||
|
gl.deleteShader(shader);
|
||||||
|
throw new Error(`Shader compile failed: ${info}`);
|
||||||
|
}
|
||||||
|
return shader;
|
||||||
|
}
|
||||||
|
|
||||||
|
function create(canvas) {
|
||||||
|
const gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
|
||||||
|
if(!gl) throw new Error("WebGL is not available in this browser");
|
||||||
|
|
||||||
|
const program = gl.createProgram();
|
||||||
|
gl.attachShader(program, compileShader(gl, gl.VERTEX_SHADER, VERT_SRC));
|
||||||
|
gl.attachShader(program, compileShader(gl, gl.FRAGMENT_SHADER, FRAG_SRC));
|
||||||
|
gl.linkProgram(program);
|
||||||
|
if(!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
||||||
|
throw new Error(`Program link failed: ${gl.getProgramInfoLog(program)}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
const attribs = {
|
||||||
|
aUV: gl.getAttribLocation(program, "aUV"),
|
||||||
|
aPos: gl.getAttribLocation(program, "aPos"),
|
||||||
|
};
|
||||||
|
const uniforms = {
|
||||||
|
uModel: gl.getUniformLocation(program, "uModel"),
|
||||||
|
uView: gl.getUniformLocation(program, "uView"),
|
||||||
|
uProjection: gl.getUniformLocation(program, "uProjection"),
|
||||||
|
uTexture: gl.getUniformLocation(program, "uTexture"),
|
||||||
|
uColor: gl.getUniformLocation(program, "uColor"),
|
||||||
|
};
|
||||||
|
|
||||||
|
const whiteTexture = gl.createTexture();
|
||||||
|
gl.bindTexture(gl.TEXTURE_2D, whiteTexture);
|
||||||
|
gl.texImage2D(
|
||||||
|
gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
|
||||||
|
new Uint8Array([255, 255, 255, 255]),
|
||||||
|
);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||||
|
|
||||||
|
gl.enable(gl.DEPTH_TEST);
|
||||||
|
gl.enable(gl.BLEND);
|
||||||
|
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
||||||
|
// Terrain/mesh winding isn't guaranteed consistent relative to this
|
||||||
|
// preview's fixed camera angle, so backface culling stays off - this
|
||||||
|
// is an authoring preview, not a performance-sensitive renderer, and
|
||||||
|
// an invisible mesh is a worse failure mode than a visible backface.
|
||||||
|
|
||||||
|
// Uploads interleaved [u, v, x, y, z] float data (DMF/terrain layout)
|
||||||
|
// into a GL buffer. Returns { buffer, vertexCount }.
|
||||||
|
function createMesh(floats) {
|
||||||
|
const buffer = gl.createBuffer();
|
||||||
|
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
||||||
|
gl.bufferData(gl.ARRAY_BUFFER, floats, gl.STATIC_DRAW);
|
||||||
|
return { buffer, vertexCount: floats.length / 5 };
|
||||||
|
}
|
||||||
|
|
||||||
|
function createTextureFromImage(image) {
|
||||||
|
const texture = gl.createTexture();
|
||||||
|
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||||
|
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
|
||||||
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
|
||||||
|
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||||
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
function drawMesh(mesh, model, texture, color, depthWrite, mode) {
|
||||||
|
gl.depthMask(depthWrite !== false);
|
||||||
|
gl.bindBuffer(gl.ARRAY_BUFFER, mesh.buffer);
|
||||||
|
gl.enableVertexAttribArray(attribs.aUV);
|
||||||
|
gl.vertexAttribPointer(attribs.aUV, 2, gl.FLOAT, false, 20, 0);
|
||||||
|
gl.enableVertexAttribArray(attribs.aPos);
|
||||||
|
gl.vertexAttribPointer(attribs.aPos, 3, gl.FLOAT, false, 20, 8);
|
||||||
|
|
||||||
|
gl.uniformMatrix4fv(uniforms.uModel, false, model);
|
||||||
|
gl.uniform4f(uniforms.uColor, color[0], color[1], color[2], color[3]);
|
||||||
|
|
||||||
|
gl.activeTexture(gl.TEXTURE0);
|
||||||
|
gl.bindTexture(gl.TEXTURE_2D, texture || whiteTexture);
|
||||||
|
gl.uniform1i(uniforms.uTexture, 0);
|
||||||
|
|
||||||
|
gl.drawArrays(mode || gl.TRIANGLES, 0, mesh.vertexCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Builds a 4-vertex outline of the tile at (x, y, z), lifted slightly
|
||||||
|
// to avoid z-fighting with the terrain surface beneath it.
|
||||||
|
function buildHighlightMesh(x, y, z) {
|
||||||
|
const eps = 0.02;
|
||||||
|
return createMesh(new Float32Array([
|
||||||
|
0, 0, x, y, z + eps,
|
||||||
|
0, 0, x + 1, y, z + eps,
|
||||||
|
0, 0, x + 1, y + 1, z + eps,
|
||||||
|
0, 0, x, y + 1, z + eps,
|
||||||
|
]));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Neighboring chunks are drawn dimmer and semi-transparent, so they
|
||||||
|
// read as context rather than part of the chunk being edited.
|
||||||
|
const NEIGHBOR_ALPHA = 0.35;
|
||||||
|
const NEIGHBOR_DARKEN = 0.5;
|
||||||
|
|
||||||
|
// scene = {
|
||||||
|
// target: [x, y, z], worldH: number,
|
||||||
|
// terrain: { mesh, texture } | null,
|
||||||
|
// gridLines: { mesh } | null,
|
||||||
|
// models: [{ mesh, texture, color: [r,g,b,a in 0..1], offset: [x,y,z] }],
|
||||||
|
// neighbors: [{
|
||||||
|
// offset: [x,y,z],
|
||||||
|
// terrain: { mesh, texture } | null,
|
||||||
|
// models: [{ mesh, texture, color, offset }],
|
||||||
|
// }],
|
||||||
|
// highlight: { x, y, z } | null,
|
||||||
|
// }
|
||||||
|
function render(scene) {
|
||||||
|
const width = canvas.width, height = canvas.height;
|
||||||
|
gl.viewport(0, 0, width, height);
|
||||||
|
gl.clearColor(0.16, 0.18, 0.22, 1);
|
||||||
|
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||||
|
gl.useProgram(program);
|
||||||
|
gl.depthMask(true);
|
||||||
|
|
||||||
|
const { view, fov } = computeCamera(scene.target, scene.worldH);
|
||||||
|
const projection = mat4Perspective(new Float32Array(16), fov, width / height, 0.1, 1000);
|
||||||
|
gl.uniformMatrix4fv(uniforms.uProjection, false, projection);
|
||||||
|
gl.uniformMatrix4fv(uniforms.uView, false, view);
|
||||||
|
|
||||||
|
const identity = mat4Identity(new Float32Array(16));
|
||||||
|
|
||||||
|
if(scene.terrain) {
|
||||||
|
drawMesh(scene.terrain.mesh, identity, scene.terrain.texture, [1, 1, 1, 1], true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(scene.gridLines) {
|
||||||
|
drawMesh(scene.gridLines.mesh, identity, null, [0, 0, 0, 0.35], false, gl.LINES);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(const model of scene.models) {
|
||||||
|
const modelMatrix = mat4Translation(new Float32Array(16), model.offset);
|
||||||
|
drawMesh(model.mesh, modelMatrix, model.texture, model.color, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(const neighbor of scene.neighbors || []) {
|
||||||
|
if(neighbor.terrain) {
|
||||||
|
const modelMatrix = mat4Translation(new Float32Array(16), neighbor.offset);
|
||||||
|
drawMesh(
|
||||||
|
neighbor.terrain.mesh, modelMatrix, neighbor.terrain.texture,
|
||||||
|
[NEIGHBOR_DARKEN, NEIGHBOR_DARKEN, NEIGHBOR_DARKEN, NEIGHBOR_ALPHA], false,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(const model of neighbor.models) {
|
||||||
|
const worldOffset = [
|
||||||
|
neighbor.offset[0] + model.offset[0],
|
||||||
|
neighbor.offset[1] + model.offset[1],
|
||||||
|
neighbor.offset[2] + model.offset[2],
|
||||||
|
];
|
||||||
|
const modelMatrix = mat4Translation(new Float32Array(16), worldOffset);
|
||||||
|
const color = [
|
||||||
|
model.color[0] * NEIGHBOR_DARKEN,
|
||||||
|
model.color[1] * NEIGHBOR_DARKEN,
|
||||||
|
model.color[2] * NEIGHBOR_DARKEN,
|
||||||
|
model.color[3] * NEIGHBOR_ALPHA,
|
||||||
|
];
|
||||||
|
drawMesh(model.mesh, modelMatrix, model.texture, color, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(scene.highlight) {
|
||||||
|
const { x, y, z } = scene.highlight;
|
||||||
|
const highlightMesh = buildHighlightMesh(x, y, z);
|
||||||
|
drawMesh(highlightMesh, identity, null, [1, 0.92, 0.23, 1], false, gl.LINE_LOOP);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return { gl, createMesh, createTextureFromImage, render };
|
||||||
|
}
|
||||||
|
|
||||||
|
return Object.freeze({ create, computeCamera });
|
||||||
|
})();
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
|
<title>Dusk Map Editor</title>
|
||||||
|
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/css/bootstrap.min.css">
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<nav class="navbar navbar-expand navbar-dark bg-dark">
|
||||||
|
<div class="container-fluid">
|
||||||
|
<a class="navbar-brand" href="/">Dusk Map Editor</a>
|
||||||
|
<ul class="navbar-nav flex-row">
|
||||||
|
<li class="nav-item">
|
||||||
|
<a class="nav-link" href="/map">Map Editor</a>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</nav>
|
||||||
|
<div id="editor" class="container-fluid py-3"></div>
|
||||||
|
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/js/bootstrap.bundle.min.js"></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -0,0 +1,295 @@
|
|||||||
|
"""
|
||||||
|
Map Editor HTTP Server
|
||||||
|
|
||||||
|
Serves editor/client/public/ as static files with smart routing:
|
||||||
|
/ -> index.html
|
||||||
|
/page -> page.html or page/index.html
|
||||||
|
/index -> index.html
|
||||||
|
|
||||||
|
API endpoints (all paths relative to project root):
|
||||||
|
GET /api/ls?path=<dir> directory listing
|
||||||
|
GET /api/read?path=<file> file contents
|
||||||
|
GET /api/find?path=<dir>&ext=<.json> recursive file listing by extension
|
||||||
|
POST /api/write?path=<file> write file (JSON body: {"content":"..."})
|
||||||
|
POST /api/mkdir?path=<dir> create directory
|
||||||
|
POST /api/delete?path=<file> delete a file
|
||||||
|
POST /api/compile-chunk?x=&y=&z= recompile a chunk JSON to .dcf
|
||||||
|
"""
|
||||||
|
|
||||||
|
import os
|
||||||
|
import re
|
||||||
|
import sys
|
||||||
|
import json
|
||||||
|
import mimetypes
|
||||||
|
import subprocess
|
||||||
|
from http.server import HTTPServer, BaseHTTPRequestHandler
|
||||||
|
from urllib.parse import urlparse, parse_qs, unquote
|
||||||
|
from pathlib import Path
|
||||||
|
|
||||||
|
CHUNK_COORD_RE = re.compile(r"^-?\d+$")
|
||||||
|
|
||||||
|
PORT = 3000
|
||||||
|
SCRIPT_DIR = Path(__file__).parent.resolve()
|
||||||
|
PUBLIC_DIR = SCRIPT_DIR.parent / "client" / "public"
|
||||||
|
PROJECT_ROOT = SCRIPT_DIR.parent.parent.resolve()
|
||||||
|
|
||||||
|
|
||||||
|
class Handler(BaseHTTPRequestHandler):
|
||||||
|
def do_GET(self):
|
||||||
|
parsed = urlparse(self.path)
|
||||||
|
path = unquote(parsed.path)
|
||||||
|
if path.startswith("/api/"):
|
||||||
|
params = parse_qs(parsed.query)
|
||||||
|
if path == "/api/ls":
|
||||||
|
self.api_ls(params)
|
||||||
|
elif path == "/api/read":
|
||||||
|
self.api_read(params)
|
||||||
|
elif path == "/api/find":
|
||||||
|
self.api_find(params)
|
||||||
|
else:
|
||||||
|
self.send_error(404)
|
||||||
|
else:
|
||||||
|
self.serve_static(path)
|
||||||
|
|
||||||
|
def do_POST(self):
|
||||||
|
parsed = urlparse(self.path)
|
||||||
|
params = parse_qs(parsed.query)
|
||||||
|
if parsed.path == "/api/write":
|
||||||
|
self.api_write(params)
|
||||||
|
elif parsed.path == "/api/mkdir":
|
||||||
|
self.api_mkdir(params)
|
||||||
|
elif parsed.path == "/api/delete":
|
||||||
|
self.api_delete(params)
|
||||||
|
elif parsed.path == "/api/compile-chunk":
|
||||||
|
self.api_compile_chunk(params)
|
||||||
|
else:
|
||||||
|
self.send_error(404)
|
||||||
|
|
||||||
|
# ------------------------------------------------------------------
|
||||||
|
# Helpers
|
||||||
|
# ------------------------------------------------------------------
|
||||||
|
|
||||||
|
def resolve_project_path(self, rel):
|
||||||
|
rel = rel.lstrip("/")
|
||||||
|
target = (PROJECT_ROOT / rel).resolve()
|
||||||
|
if not str(target).startswith(str(PROJECT_ROOT)):
|
||||||
|
return None
|
||||||
|
return target
|
||||||
|
|
||||||
|
def send_json(self, data, code=200):
|
||||||
|
body = json.dumps(data, indent=2).encode("utf-8")
|
||||||
|
self.send_response(code)
|
||||||
|
self.send_header("Content-Type", "application/json")
|
||||||
|
self.send_header("Content-Length", len(body))
|
||||||
|
self.end_headers()
|
||||||
|
self.wfile.write(body)
|
||||||
|
|
||||||
|
def read_body(self):
|
||||||
|
length = int(self.headers.get("Content-Length", 0))
|
||||||
|
return self.rfile.read(length)
|
||||||
|
|
||||||
|
# ------------------------------------------------------------------
|
||||||
|
# API handlers
|
||||||
|
# ------------------------------------------------------------------
|
||||||
|
|
||||||
|
def api_ls(self, params):
|
||||||
|
rel = params.get("path", [""])[0]
|
||||||
|
target = self.resolve_project_path(rel)
|
||||||
|
if target is None:
|
||||||
|
self.send_json({"error": "invalid path"}, 400)
|
||||||
|
return
|
||||||
|
if not target.exists():
|
||||||
|
self.send_json({"error": "path not found"}, 404)
|
||||||
|
return
|
||||||
|
if not target.is_dir():
|
||||||
|
self.send_json({"error": "not a directory"}, 400)
|
||||||
|
return
|
||||||
|
|
||||||
|
entries = []
|
||||||
|
for entry in sorted(target.iterdir(), key=lambda e: (e.is_file(), e.name)):
|
||||||
|
entries.append({
|
||||||
|
"name": entry.name,
|
||||||
|
"type": "dir" if entry.is_dir() else "file",
|
||||||
|
"size": entry.stat().st_size if entry.is_file() else None,
|
||||||
|
})
|
||||||
|
self.send_json({
|
||||||
|
"path": str(target.relative_to(PROJECT_ROOT)),
|
||||||
|
"entries": entries,
|
||||||
|
})
|
||||||
|
|
||||||
|
def api_read(self, params):
|
||||||
|
rel = params.get("path", [""])[0]
|
||||||
|
target = self.resolve_project_path(rel)
|
||||||
|
if target is None:
|
||||||
|
self.send_json({"error": "invalid path"}, 400)
|
||||||
|
return
|
||||||
|
if not target.exists():
|
||||||
|
self.send_json({"error": "file not found"}, 404)
|
||||||
|
return
|
||||||
|
if not target.is_file():
|
||||||
|
self.send_json({"error": "not a file"}, 400)
|
||||||
|
return
|
||||||
|
|
||||||
|
try:
|
||||||
|
content = target.read_text(encoding="utf-8")
|
||||||
|
self.send_json({
|
||||||
|
"path": str(target.relative_to(PROJECT_ROOT)),
|
||||||
|
"content": content,
|
||||||
|
})
|
||||||
|
except UnicodeDecodeError:
|
||||||
|
import base64
|
||||||
|
content = base64.b64encode(target.read_bytes()).decode("ascii")
|
||||||
|
self.send_json({
|
||||||
|
"path": str(target.relative_to(PROJECT_ROOT)),
|
||||||
|
"content": content,
|
||||||
|
"encoding": "base64",
|
||||||
|
})
|
||||||
|
|
||||||
|
def api_write(self, params):
|
||||||
|
rel = params.get("path", [""])[0]
|
||||||
|
target = self.resolve_project_path(rel)
|
||||||
|
if target is None:
|
||||||
|
self.send_json({"error": "invalid path"}, 400)
|
||||||
|
return
|
||||||
|
|
||||||
|
body = self.read_body()
|
||||||
|
try:
|
||||||
|
data = json.loads(body)
|
||||||
|
content = data.get("content", "")
|
||||||
|
except (json.JSONDecodeError, UnicodeDecodeError):
|
||||||
|
content = body.decode("utf-8")
|
||||||
|
|
||||||
|
target.parent.mkdir(parents=True, exist_ok=True)
|
||||||
|
target.write_text(content, encoding="utf-8")
|
||||||
|
self.send_json({"ok": True, "path": str(target.relative_to(PROJECT_ROOT))})
|
||||||
|
|
||||||
|
def api_mkdir(self, params):
|
||||||
|
rel = params.get("path", [""])[0]
|
||||||
|
target = self.resolve_project_path(rel)
|
||||||
|
if target is None:
|
||||||
|
self.send_json({"error": "invalid path"}, 400)
|
||||||
|
return
|
||||||
|
target.mkdir(parents=True, exist_ok=True)
|
||||||
|
self.send_json({"ok": True, "path": str(target.relative_to(PROJECT_ROOT))})
|
||||||
|
|
||||||
|
def api_delete(self, params):
|
||||||
|
rel = params.get("path", [""])[0]
|
||||||
|
target = self.resolve_project_path(rel)
|
||||||
|
if target is None:
|
||||||
|
self.send_json({"error": "invalid path"}, 400)
|
||||||
|
return
|
||||||
|
if target.is_file():
|
||||||
|
target.unlink()
|
||||||
|
self.send_json({"ok": True, "path": str(target.relative_to(PROJECT_ROOT))})
|
||||||
|
|
||||||
|
def api_find(self, params):
|
||||||
|
rel = params.get("path", [""])[0]
|
||||||
|
ext = params.get("ext", [""])[0]
|
||||||
|
target = self.resolve_project_path(rel)
|
||||||
|
if target is None:
|
||||||
|
self.send_json({"error": "invalid path"}, 400)
|
||||||
|
return
|
||||||
|
if not target.is_dir():
|
||||||
|
self.send_json({"error": "not a directory"}, 400)
|
||||||
|
return
|
||||||
|
|
||||||
|
pattern = f"*{ext}" if ext else "*"
|
||||||
|
paths = sorted(
|
||||||
|
str(p.relative_to(target)).replace(os.sep, "/")
|
||||||
|
for p in target.rglob(pattern)
|
||||||
|
if p.is_file()
|
||||||
|
)
|
||||||
|
self.send_json({"path": str(target.relative_to(PROJECT_ROOT)), "files": paths})
|
||||||
|
|
||||||
|
def api_compile_chunk(self, params):
|
||||||
|
x = params.get("x", [""])[0]
|
||||||
|
y = params.get("y", [""])[0]
|
||||||
|
z = params.get("z", [""])[0]
|
||||||
|
if not (CHUNK_COORD_RE.match(x) and CHUNK_COORD_RE.match(y) and CHUNK_COORD_RE.match(z)):
|
||||||
|
self.send_json({"error": "invalid chunk coordinates"}, 400)
|
||||||
|
return
|
||||||
|
|
||||||
|
json_path = PROJECT_ROOT / "assetsraw" / "chunks" / f"chunk_{x}_{y}_{z}.json"
|
||||||
|
if not json_path.is_file():
|
||||||
|
self.send_json({"error": "chunk json not found"}, 404)
|
||||||
|
return
|
||||||
|
|
||||||
|
result = subprocess.run(
|
||||||
|
[sys.executable, "-m", "tools.asset.chunk", str(json_path)],
|
||||||
|
cwd=str(PROJECT_ROOT),
|
||||||
|
capture_output=True,
|
||||||
|
text=True,
|
||||||
|
)
|
||||||
|
self.send_json({
|
||||||
|
"ok": result.returncode == 0,
|
||||||
|
"returncode": result.returncode,
|
||||||
|
"stdout": result.stdout,
|
||||||
|
"stderr": result.stderr,
|
||||||
|
})
|
||||||
|
|
||||||
|
# ------------------------------------------------------------------
|
||||||
|
# Static file serving
|
||||||
|
# ------------------------------------------------------------------
|
||||||
|
|
||||||
|
def serve_static(self, path):
|
||||||
|
clean = path.lstrip("/")
|
||||||
|
candidates = []
|
||||||
|
|
||||||
|
if clean == "" or clean == "index" or clean == "index.html":
|
||||||
|
candidates = ["index.html"]
|
||||||
|
else:
|
||||||
|
candidates.append(clean)
|
||||||
|
if "." not in Path(clean).name:
|
||||||
|
candidates.append(clean + ".html")
|
||||||
|
candidates.append(clean + "/index.html")
|
||||||
|
|
||||||
|
for candidate in candidates:
|
||||||
|
file_path = PUBLIC_DIR / candidate
|
||||||
|
if file_path.is_file():
|
||||||
|
self.serve_file(file_path)
|
||||||
|
return
|
||||||
|
|
||||||
|
self.send_error(404)
|
||||||
|
|
||||||
|
def serve_file(self, file_path):
|
||||||
|
mime, _ = mimetypes.guess_type(str(file_path))
|
||||||
|
mime = mime or "application/octet-stream"
|
||||||
|
|
||||||
|
template = PUBLIC_DIR / "template.html"
|
||||||
|
if (
|
||||||
|
mime == "text/html"
|
||||||
|
and file_path.name != "template.html"
|
||||||
|
and template.is_file()
|
||||||
|
):
|
||||||
|
fragment = file_path.read_text(encoding="utf-8")
|
||||||
|
shell = template.read_text(encoding="utf-8")
|
||||||
|
marker = shell.find('id="editor"')
|
||||||
|
if marker == -1:
|
||||||
|
content = shell.encode("utf-8")
|
||||||
|
else:
|
||||||
|
tag_end = shell.index(">", marker) + 1
|
||||||
|
close_idx = shell.index("</div>", tag_end)
|
||||||
|
content = (shell[:tag_end] + fragment + shell[close_idx:]).encode("utf-8")
|
||||||
|
else:
|
||||||
|
content = file_path.read_bytes()
|
||||||
|
|
||||||
|
self.send_response(200)
|
||||||
|
self.send_header("Content-Type", mime)
|
||||||
|
self.send_header("Content-Length", len(content))
|
||||||
|
self.end_headers()
|
||||||
|
self.wfile.write(content)
|
||||||
|
|
||||||
|
def log_message(self, fmt, *args):
|
||||||
|
print(f" {self.address_string()} {fmt % args}")
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
print(f"Map Editor")
|
||||||
|
print(f" http://localhost:{PORT}")
|
||||||
|
print(f" public : {PUBLIC_DIR}")
|
||||||
|
print(f" project: {PROJECT_ROOT}")
|
||||||
|
server = HTTPServer(("", PORT), Handler)
|
||||||
|
try:
|
||||||
|
server.serve_forever()
|
||||||
|
except KeyboardInterrupt:
|
||||||
|
print("\nStopped.")
|
||||||
Executable
+4
@@ -0,0 +1,4 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
set -e
|
||||||
|
cd "$(dirname "$0")"
|
||||||
|
python3 server/server.py
|
||||||
@@ -6,7 +6,7 @@ fi
|
|||||||
|
|
||||||
mkdir -p build-psp
|
mkdir -p build-psp
|
||||||
cd build-psp
|
cd build-psp
|
||||||
psp-cmake -DDUSK_TARGET_SYSTEM=psp -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake -DBUILD_PRX=1 ..
|
psp-cmake -DDUSK_TARGET_SYSTEM=psp -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake -DBUILD_PRX=1 .. CMAKE_BUILD_TYPE=Release
|
||||||
make -j$(nproc)
|
make -j$(nproc)
|
||||||
# psp-cmake -DDUSK_TARGET_SYSTEM=psp -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake -DBUILD_PRX=1 -DCMAKE_BUILD_TYPE=Debug ..
|
# psp-cmake -DDUSK_TARGET_SYSTEM=psp -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake -DBUILD_PRX=1 -DCMAKE_BUILD_TYPE=Debug ..
|
||||||
# make
|
# make
|
||||||
Executable
+3
@@ -0,0 +1,3 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
docker build -t dusk-dolphin-test -f docker/dolphin-test/Dockerfile .
|
||||||
|
docker run --rm -v "$(pwd):/workdir" dusk-dolphin-test /bin/bash -c "./scripts/test-gamecube-dolphin.sh"
|
||||||
Executable
+45
@@ -0,0 +1,45 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
set -e
|
||||||
|
|
||||||
|
if [ -z "$DEVKITPRO" ]; then
|
||||||
|
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
DOLPHIN_BIN="${DOLPHIN_BIN:-dolphin-emu}"
|
||||||
|
if ! command -v "$DOLPHIN_BIN" >/dev/null 2>&1; then
|
||||||
|
echo "$DOLPHIN_BIN not found. Install Dolphin Emulator (e.g. 'apt install dolphin-emu')"
|
||||||
|
echo "or set DOLPHIN_BIN to its path."
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
if ! command -v xvfb-run >/dev/null 2>&1; then
|
||||||
|
echo "xvfb-run not found. Install it (e.g. 'apt install xvfb') -- Dolphin's"
|
||||||
|
echo "Qt frontend needs a display even in batch mode."
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
./scripts/build-gamecube-iso.sh
|
||||||
|
|
||||||
|
DUSK_TEST_DOLPHIN_SECONDS="${DUSK_TEST_DOLPHIN_SECONDS:-20}"
|
||||||
|
ISO="build-gamecube-iso/Dusk-NTSC-U.iso"
|
||||||
|
|
||||||
|
echo "Booting $ISO in Dolphin for up to ${DUSK_TEST_DOLPHIN_SECONDS}s (batch mode, headless via Xvfb)..."
|
||||||
|
|
||||||
|
# Dolphin's batch mode (-b -e) runs the disc until told to stop -- there's
|
||||||
|
# no "the game exited cleanly" signal to wait for, so we bound it with
|
||||||
|
# timeout and treat "still running when the clock ran out" as success.
|
||||||
|
set +e
|
||||||
|
xvfb-run -a timeout "${DUSK_TEST_DOLPHIN_SECONDS}" "$DOLPHIN_BIN" -b -e "$ISO"
|
||||||
|
status=$?
|
||||||
|
set -e
|
||||||
|
|
||||||
|
# timeout returns 124 when it had to kill Dolphin after the duration
|
||||||
|
# elapsed -- that means the disc booted and kept running, the expected
|
||||||
|
# smoke-test-passed outcome, not a failure. Any other non-zero status
|
||||||
|
# means Dolphin crashed or refused to boot the disc.
|
||||||
|
if [ "$status" -ne 0 ] && [ "$status" -ne 124 ]; then
|
||||||
|
echo "Dolphin exited with unexpected status $status -- treating as a failure."
|
||||||
|
exit "$status"
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo "GameCube smoke test passed (Dolphin ran $ISO for ${DUSK_TEST_DOLPHIN_SECONDS}s without crashing)."
|
||||||
Executable
+3
@@ -0,0 +1,3 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
docker build -t dusk-psp-test -f docker/psp-test/Dockerfile .
|
||||||
|
docker run --rm -v "$(pwd):/workdir" dusk-psp-test /bin/bash -c "./scripts/test-psp-ppsspp.sh"
|
||||||
Executable
+42
@@ -0,0 +1,42 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
set -e
|
||||||
|
|
||||||
|
if [ -z "$PSPDEV" ]; then
|
||||||
|
echo "PSPDEV environment variable is not set. Please set it to the path of your PSP development environment."
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
# PPSSPP doesn't ship a standard Linux package -- build its "PPSSPPHeadless"
|
||||||
|
# target from source (https://github.com/hrydgard/ppsspp) and either put it
|
||||||
|
# on PATH or point PPSSPP_HEADLESS_BIN at it. See docker/psp-test/Dockerfile
|
||||||
|
# for a from-scratch build.
|
||||||
|
PPSSPP_HEADLESS_BIN="${PPSSPP_HEADLESS_BIN:-PPSSPPHeadless}"
|
||||||
|
if ! command -v "$PPSSPP_HEADLESS_BIN" >/dev/null 2>&1; then
|
||||||
|
echo "$PPSSPP_HEADLESS_BIN not found. Build PPSSPP's 'PPSSPPHeadless' target"
|
||||||
|
echo "from source or set PPSSPP_HEADLESS_BIN to its path."
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
./scripts/build-psp.sh
|
||||||
|
|
||||||
|
DUSK_TEST_PPSSPP_SECONDS="${DUSK_TEST_PPSSPP_SECONDS:-20}"
|
||||||
|
EBOOT="build-psp/EBOOT.PBP"
|
||||||
|
|
||||||
|
echo "Booting $EBOOT in PPSSPPHeadless (timeout ${DUSK_TEST_PPSSPP_SECONDS}s)..."
|
||||||
|
|
||||||
|
# PPSSPPHeadless is purpose-built for automated/CI runs -- it renders
|
||||||
|
# without a window and is expected to exit on its own once --timeout
|
||||||
|
# elapses, unlike Dolphin's batch mode which has to be killed externally.
|
||||||
|
# Check `"$PPSSPP_HEADLESS_BIN" --help` if these flags don't match your
|
||||||
|
# PPSSPP checkout -- the headless CLI has changed across versions.
|
||||||
|
set +e
|
||||||
|
"$PPSSPP_HEADLESS_BIN" --timeout="${DUSK_TEST_PPSSPP_SECONDS}" "$EBOOT"
|
||||||
|
status=$?
|
||||||
|
set -e
|
||||||
|
|
||||||
|
if [ "$status" -ne 0 ]; then
|
||||||
|
echo "PPSSPPHeadless exited with status $status"
|
||||||
|
exit "$status"
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo "PSP smoke test passed (PPSSPPHeadless ran EBOOT.PBP for ${DUSK_TEST_PPSSPP_SECONDS}s without crashing)."
|
||||||
Executable
+3
@@ -0,0 +1,3 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
docker build -t dusk-dolphin-test -f docker/dolphin-test/Dockerfile .
|
||||||
|
docker run --rm -v "$(pwd):/workdir" dusk-dolphin-test /bin/bash -c "./scripts/test-wii-dolphin.sh"
|
||||||
Executable
+45
@@ -0,0 +1,45 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
set -e
|
||||||
|
|
||||||
|
if [ -z "$DEVKITPRO" ]; then
|
||||||
|
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
DOLPHIN_BIN="${DOLPHIN_BIN:-dolphin-emu}"
|
||||||
|
if ! command -v "$DOLPHIN_BIN" >/dev/null 2>&1; then
|
||||||
|
echo "$DOLPHIN_BIN not found. Install Dolphin Emulator (e.g. 'apt install dolphin-emu')"
|
||||||
|
echo "or set DOLPHIN_BIN to its path."
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
if ! command -v xvfb-run >/dev/null 2>&1; then
|
||||||
|
echo "xvfb-run not found. Install it (e.g. 'apt install xvfb') -- Dolphin's"
|
||||||
|
echo "Qt frontend needs a display even in batch mode."
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
./scripts/build-wii-iso.sh
|
||||||
|
|
||||||
|
DUSK_TEST_DOLPHIN_SECONDS="${DUSK_TEST_DOLPHIN_SECONDS:-20}"
|
||||||
|
ISO="build-wii-iso/Dusk-NTSC-U.iso"
|
||||||
|
|
||||||
|
echo "Booting $ISO in Dolphin for up to ${DUSK_TEST_DOLPHIN_SECONDS}s (batch mode, headless via Xvfb)..."
|
||||||
|
|
||||||
|
# Dolphin's batch mode (-b -e) runs the disc until told to stop -- there's
|
||||||
|
# no "the game exited cleanly" signal to wait for, so we bound it with
|
||||||
|
# timeout and treat "still running when the clock ran out" as success.
|
||||||
|
set +e
|
||||||
|
xvfb-run -a timeout "${DUSK_TEST_DOLPHIN_SECONDS}" "$DOLPHIN_BIN" -b -e "$ISO"
|
||||||
|
status=$?
|
||||||
|
set -e
|
||||||
|
|
||||||
|
# timeout returns 124 when it had to kill Dolphin after the duration
|
||||||
|
# elapsed -- that means the disc booted and kept running, the expected
|
||||||
|
# smoke-test-passed outcome, not a failure. Any other non-zero status
|
||||||
|
# means Dolphin crashed or refused to boot the disc.
|
||||||
|
if [ "$status" -ne 0 ] && [ "$status" -ne 124 ]; then
|
||||||
|
echo "Dolphin exited with unexpected status $status -- treating as a failure."
|
||||||
|
exit "$status"
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo "Wii smoke test passed (Dolphin ran $ISO for ${DUSK_TEST_DOLPHIN_SECONDS}s without crashing)."
|
||||||
+4
-5
@@ -4,6 +4,10 @@
|
|||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
add_subdirectory(dusk)
|
add_subdirectory(dusk)
|
||||||
|
if(DUSK_NETWORKING)
|
||||||
|
add_subdirectory(dusknetwork)
|
||||||
|
endif()
|
||||||
|
add_subdirectory(duskrpg)
|
||||||
|
|
||||||
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
|
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
|
||||||
add_subdirectory(dusklinux)
|
add_subdirectory(dusklinux)
|
||||||
@@ -15,11 +19,6 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
|
|||||||
add_subdirectory(dusksdl2)
|
add_subdirectory(dusksdl2)
|
||||||
add_subdirectory(duskgl)
|
add_subdirectory(duskgl)
|
||||||
|
|
||||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "vita")
|
|
||||||
add_subdirectory(duskvita)
|
|
||||||
add_subdirectory(dusksdl2)
|
|
||||||
add_subdirectory(duskgl)
|
|
||||||
|
|
||||||
elseif(DUSK_TARGET_SYSTEM STREQUAL "wii" OR DUSK_TARGET_SYSTEM STREQUAL "gamecube")
|
elseif(DUSK_TARGET_SYSTEM STREQUAL "wii" OR DUSK_TARGET_SYSTEM STREQUAL "gamecube")
|
||||||
add_subdirectory(duskdolphin)
|
add_subdirectory(duskdolphin)
|
||||||
|
|
||||||
|
|||||||
+13
-2
@@ -32,6 +32,15 @@ if(NOT yyjson_FOUND)
|
|||||||
endif()
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
if(NOT jerryscript_FOUND)
|
||||||
|
find_package(jerryscript REQUIRED)
|
||||||
|
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
|
jerryscript::core
|
||||||
|
jerryscript::ext
|
||||||
|
jerryscript::port
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
if(DUSK_BACKTRACE)
|
if(DUSK_BACKTRACE)
|
||||||
target_link_options(${DUSK_LIBRARY_TARGET_NAME} PUBLIC -rdynamic)
|
target_link_options(${DUSK_LIBRARY_TARGET_NAME} PUBLIC -rdynamic)
|
||||||
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
|
||||||
@@ -58,17 +67,19 @@ add_subdirectory(assert)
|
|||||||
add_subdirectory(asset)
|
add_subdirectory(asset)
|
||||||
add_subdirectory(console)
|
add_subdirectory(console)
|
||||||
add_subdirectory(display)
|
add_subdirectory(display)
|
||||||
|
add_subdirectory(entity)
|
||||||
add_subdirectory(log)
|
add_subdirectory(log)
|
||||||
add_subdirectory(engine)
|
add_subdirectory(engine)
|
||||||
add_subdirectory(error)
|
add_subdirectory(error)
|
||||||
|
add_subdirectory(game)
|
||||||
add_subdirectory(input)
|
add_subdirectory(input)
|
||||||
add_subdirectory(locale)
|
add_subdirectory(locale)
|
||||||
add_subdirectory(rpg)
|
|
||||||
add_subdirectory(scene)
|
add_subdirectory(scene)
|
||||||
add_subdirectory(system)
|
add_subdirectory(system)
|
||||||
add_subdirectory(time)
|
add_subdirectory(time)
|
||||||
add_subdirectory(ui)
|
add_subdirectory(ui)
|
||||||
add_subdirectory(network)
|
add_subdirectory(physics)
|
||||||
add_subdirectory(save)
|
add_subdirectory(save)
|
||||||
|
add_subdirectory(script)
|
||||||
add_subdirectory(util)
|
add_subdirectory(util)
|
||||||
add_subdirectory(thread)
|
add_subdirectory(thread)
|
||||||
@@ -6,5 +6,7 @@
|
|||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
easing.c
|
easing.c
|
||||||
|
keyframe.c
|
||||||
|
keyframeset.c
|
||||||
animation.c
|
animation.c
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -5,48 +5,70 @@
|
|||||||
|
|
||||||
#include "animation.h"
|
#include "animation.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "util/memory.h"
|
|
||||||
#include "util/math.h"
|
#include "util/math.h"
|
||||||
|
#include "time/time.h"
|
||||||
|
|
||||||
void animationInit(
|
void animationInit(
|
||||||
animation_t *anim,
|
animation_t *anim,
|
||||||
keyframe_t *keyframes,
|
keyframe_t **tracks,
|
||||||
uint16_t keyframeCount
|
uint16_t *trackCounts,
|
||||||
|
uint16_t trackCount
|
||||||
) {
|
) {
|
||||||
assertNotNull(anim, "Animation pointer cannot be null.");
|
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||||
assertNotNull(keyframes, "Keyframes pointer cannot be null.");
|
|
||||||
assertTrue(keyframeCount > 0, "Keyframe count must be more than 0.");
|
|
||||||
|
|
||||||
anim->keyframes = keyframes;
|
keyframeSetInit(
|
||||||
anim->keyframeCount = keyframeCount;
|
&anim->keyframes, tracks, trackCounts, NULL, NULL, trackCount, NULL
|
||||||
|
);
|
||||||
|
anim->time = 0.0f;
|
||||||
|
anim->speed = 1.0f;
|
||||||
|
anim->loop = false;
|
||||||
|
anim->playing = false;
|
||||||
|
anim->eventTime = 0.0f;
|
||||||
|
anim->eventCallback = NULL;
|
||||||
|
anim->eventUser = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t animationGetValue(animation_t *anim, const float_t time) {
|
void animationUpdate(animation_t *anim) {
|
||||||
assertNotNull(anim, "Animation pointer cannot be null.");
|
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||||
assertNotNull(anim->keyframes, "Keyframes pointer cannot be null.");
|
if(!anim->playing) return;
|
||||||
assertTrue(anim->keyframeCount > 0, "Keyframe count invalid.");
|
|
||||||
assertTrue(time >= 0, "Time must be non-negative.");
|
|
||||||
|
|
||||||
keyframe_t *start;
|
float_t duration = keyframeSetGetDuration(&anim->keyframes);
|
||||||
keyframe_t *end;
|
float_t prevTime = anim->time;
|
||||||
keyframe_t *last = anim->keyframes + anim->keyframeCount - 1;
|
anim->time += TIME.delta * anim->speed;
|
||||||
keyframe_t *current = anim->keyframes;
|
|
||||||
start = current;
|
|
||||||
|
|
||||||
do {
|
// Loops that overshoot duration wrap back into [0, duration) -- an event
|
||||||
if(current->time > time) {
|
// near the end must still be checked across that wrap, as two segments:
|
||||||
end = current;
|
// (prevTime, duration] then [0, newTime].
|
||||||
break;
|
bool_t wrapped = anim->loop && duration > 0.0f && anim->time >= duration;
|
||||||
}
|
|
||||||
start = current;
|
|
||||||
current++;
|
|
||||||
|
|
||||||
if(current > last) {
|
if(anim->loop) {
|
||||||
end = start;
|
if(duration > 0.0f) anim->time = mathModFloat(anim->time, duration);
|
||||||
break;
|
} else if(anim->time >= duration) {
|
||||||
}
|
anim->time = duration;
|
||||||
} while(true);
|
anim->playing = false;
|
||||||
|
}
|
||||||
|
|
||||||
float_t t = (time - start->time) / (end->time - start->time);
|
if(!anim->eventCallback) return;
|
||||||
return mathLerp(start->value, end->value, easingApply(start->easing, t));
|
|
||||||
|
bool_t crossed = wrapped
|
||||||
|
? (prevTime < anim->eventTime || anim->time >= anim->eventTime)
|
||||||
|
: (prevTime < anim->eventTime && anim->time >= anim->eventTime);
|
||||||
|
if(crossed) anim->eventCallback(anim, anim->eventUser);
|
||||||
|
}
|
||||||
|
|
||||||
|
void animationSetEvent(
|
||||||
|
animation_t *anim,
|
||||||
|
const float_t time,
|
||||||
|
const animationeventcallback_t callback,
|
||||||
|
void *user
|
||||||
|
) {
|
||||||
|
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||||
|
anim->eventTime = time;
|
||||||
|
anim->eventCallback = callback;
|
||||||
|
anim->eventUser = user;
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t animationGetValue(animation_t *anim, const uint16_t trackIndex) {
|
||||||
|
assertNotNull(anim, "Animation pointer cannot be null.");
|
||||||
|
return keyframeSetGetValue(&anim->keyframes, trackIndex, anim->time);
|
||||||
}
|
}
|
||||||
@@ -4,31 +4,99 @@
|
|||||||
// https://opensource.org/licenses/MIT
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "keyframe.h"
|
#include "keyframeset.h"
|
||||||
|
|
||||||
typedef struct {
|
typedef struct animation_t animation_t;
|
||||||
keyframe_t *keyframes;
|
|
||||||
uint16_t keyframeCount;
|
/**
|
||||||
|
* Callback fired once when animationUpdate() advances time past
|
||||||
|
* eventTime (see animationSetEvent()).
|
||||||
|
*
|
||||||
|
* @param anim The animation whose event fired.
|
||||||
|
* @param user The user pointer passed to animationSetEvent().
|
||||||
|
*/
|
||||||
|
typedef void (*animationeventcallback_t)(animation_t *anim, void *user);
|
||||||
|
|
||||||
|
typedef struct animation_t {
|
||||||
|
/** The animation's tracks/channels and their raw keyframe data. */
|
||||||
|
keyframeset_t keyframes;
|
||||||
|
|
||||||
|
/** Current playback position, in seconds. */
|
||||||
|
float_t time;
|
||||||
|
|
||||||
|
/** Playback rate multiplier; 1.0 = normal speed. */
|
||||||
|
float_t speed;
|
||||||
|
|
||||||
|
/** True if animationUpdate() should wrap time back to 0 on reaching the
|
||||||
|
* final keyframe, rather than holding there and clearing playing. */
|
||||||
|
bool_t loop;
|
||||||
|
|
||||||
|
/** True while animationUpdate() should advance time each call. */
|
||||||
|
bool_t playing;
|
||||||
|
|
||||||
|
/** Time (seconds) at which eventCallback fires; see animationSetEvent(). */
|
||||||
|
float_t eventTime;
|
||||||
|
/** Callback fired once when time advances past eventTime, or NULL. */
|
||||||
|
animationeventcallback_t eventCallback;
|
||||||
|
/** User pointer passed to eventCallback unchanged. */
|
||||||
|
void *eventUser;
|
||||||
} animation_t;
|
} animation_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes an animation.
|
* Initializes an animation: time 0, speed 1.0, not looping, not playing.
|
||||||
|
* See keyframeSetInit() -- tracks/trackCounts and the keyframe_t arrays
|
||||||
|
* they point to are not copied, and must outlive this animation.
|
||||||
*
|
*
|
||||||
* @param anim The animation to initialize.
|
* @param anim The animation to initialize.
|
||||||
* @param keyframes The keyframes to use for the animation.
|
* @param tracks Array of trackCount keyframe_t arrays.
|
||||||
* @param keyframeCount The number of keyframes in the animation.
|
* @param trackCounts Array of trackCount keyframe counts, matching tracks.
|
||||||
|
* @param trackCount The number of tracks/channels in this animation.
|
||||||
*/
|
*/
|
||||||
void animationInit(
|
void animationInit(
|
||||||
animation_t *anim,
|
animation_t *anim,
|
||||||
keyframe_t *keyframes,
|
keyframe_t **tracks,
|
||||||
uint16_t keyframeCount
|
uint16_t *trackCounts,
|
||||||
|
uint16_t trackCount
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the value of the animation at a given time.
|
* Advances an animation's time by TIME.delta * speed. No-op if not
|
||||||
|
* playing. Duration is the latest of every track's final keyframe time
|
||||||
|
* (see keyframeSetGetDuration()). If loop is set, time wraps back into
|
||||||
|
* [0, duration) on reaching it; otherwise time is clamped there and
|
||||||
|
* playing is cleared.
|
||||||
|
*
|
||||||
|
* If eventCallback is set, it fires once when this call advances time
|
||||||
|
* from at or before eventTime to after it (checked across the loop wrap
|
||||||
|
* point too, so an event near the end of a looping animation still fires
|
||||||
|
* every loop).
|
||||||
|
*
|
||||||
|
* @param anim The animation to update.
|
||||||
|
*/
|
||||||
|
void animationUpdate(animation_t *anim);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets (or clears, with callback NULL) the single time-triggered event
|
||||||
|
* fired by animationUpdate().
|
||||||
|
*
|
||||||
|
* @param anim The animation to set the event on.
|
||||||
|
* @param time The time, in seconds, at which callback fires.
|
||||||
|
* @param callback The callback to invoke, or NULL to clear any event.
|
||||||
|
* @param user Arbitrary pointer forwarded to callback unchanged.
|
||||||
|
*/
|
||||||
|
void animationSetEvent(
|
||||||
|
animation_t *anim,
|
||||||
|
const float_t time,
|
||||||
|
const animationeventcallback_t callback,
|
||||||
|
void *user
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the value of one of the animation's tracks at its current
|
||||||
|
* playback time.
|
||||||
*
|
*
|
||||||
* @param anim The animation to get the value from.
|
* @param anim The animation to get the value from.
|
||||||
* @param time The time at which to get the value, in seconds.
|
* @param trackIndex The track to evaluate, in [0, trackCount).
|
||||||
* @return The value of the animation at the given time.
|
* @return The interpolated value of that track at the current time.
|
||||||
*/
|
*/
|
||||||
float_t animationGetValue(animation_t *anim, const float_t time);
|
float_t animationGetValue(animation_t *anim, const uint16_t trackIndex);
|
||||||
|
|||||||
@@ -0,0 +1,43 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
#include "keyframe.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/math.h"
|
||||||
|
|
||||||
|
float_t keyframeGetValue(
|
||||||
|
keyframe_t *keyframes,
|
||||||
|
const uint16_t keyframeCount,
|
||||||
|
const float_t time
|
||||||
|
) {
|
||||||
|
assertNotNull(keyframes, "Keyframes pointer cannot be null.");
|
||||||
|
assertTrue(keyframeCount > 0, "Keyframe count must be more than 0.");
|
||||||
|
assertTrue(time >= 0, "Time must be non-negative.");
|
||||||
|
|
||||||
|
keyframe_t *first = keyframes;
|
||||||
|
keyframe_t *last = keyframes + keyframeCount - 1;
|
||||||
|
|
||||||
|
// Clamp to the boundary keyframes' values directly rather than
|
||||||
|
// interpolating -- start == end at either boundary would otherwise
|
||||||
|
// divide by zero.
|
||||||
|
if(time <= first->time) return first->value;
|
||||||
|
if(time >= last->time) return last->value;
|
||||||
|
|
||||||
|
keyframe_t *start = first;
|
||||||
|
keyframe_t *end;
|
||||||
|
keyframe_t *current = first;
|
||||||
|
|
||||||
|
do {
|
||||||
|
if(current->time > time) {
|
||||||
|
end = current;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
start = current;
|
||||||
|
current++;
|
||||||
|
} while(true);
|
||||||
|
|
||||||
|
float_t t = (time - start->time) / (end->time - start->time);
|
||||||
|
return mathLerp(start->value, end->value, easingApply(start->easing, t));
|
||||||
|
}
|
||||||
@@ -11,3 +11,17 @@ typedef struct {
|
|||||||
float_t value;
|
float_t value;
|
||||||
easingtype_t easing;
|
easingtype_t easing;
|
||||||
} keyframe_t;
|
} keyframe_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the eased, interpolated value of a keyframe array at a given time.
|
||||||
|
*
|
||||||
|
* @param keyframes The keyframes to evaluate, ascending by time.
|
||||||
|
* @param keyframeCount The number of keyframes.
|
||||||
|
* @param time The time at which to get the value, in seconds.
|
||||||
|
* @return The interpolated value at the given time.
|
||||||
|
*/
|
||||||
|
float_t keyframeGetValue(
|
||||||
|
keyframe_t *keyframes,
|
||||||
|
const uint16_t keyframeCount,
|
||||||
|
const float_t time
|
||||||
|
);
|
||||||
@@ -0,0 +1,76 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
#include "keyframeset.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
|
||||||
|
void keyframeSetInit(
|
||||||
|
keyframeset_t *set,
|
||||||
|
keyframe_t **tracks,
|
||||||
|
uint16_t *trackCounts,
|
||||||
|
keyframesetcallback_t *callbacks,
|
||||||
|
void **users,
|
||||||
|
uint16_t trackCount,
|
||||||
|
void *user
|
||||||
|
) {
|
||||||
|
assertNotNull(set, "Keyframe set pointer cannot be null.");
|
||||||
|
assertNotNull(tracks, "Tracks pointer cannot be null.");
|
||||||
|
assertNotNull(trackCounts, "Track counts pointer cannot be null.");
|
||||||
|
assertTrue(trackCount > 0, "Track count must be more than 0.");
|
||||||
|
|
||||||
|
set->tracks = tracks;
|
||||||
|
set->trackCounts = trackCounts;
|
||||||
|
set->trackCount = trackCount;
|
||||||
|
set->callbacks = callbacks;
|
||||||
|
set->users = users;
|
||||||
|
set->user = user;
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t keyframeSetGetValue(
|
||||||
|
keyframeset_t *set,
|
||||||
|
const uint16_t trackIndex,
|
||||||
|
const float_t time
|
||||||
|
) {
|
||||||
|
assertNotNull(set, "Keyframe set pointer cannot be null.");
|
||||||
|
assertTrue(trackIndex < set->trackCount, "Track index out of bounds.");
|
||||||
|
|
||||||
|
return keyframeGetValue(
|
||||||
|
set->tracks[trackIndex], set->trackCounts[trackIndex], time
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void keyframeSetGetValues(
|
||||||
|
keyframeset_t *set,
|
||||||
|
const float_t time,
|
||||||
|
float_t *outValues
|
||||||
|
) {
|
||||||
|
assertNotNull(set, "Keyframe set pointer cannot be null.");
|
||||||
|
assertNotNull(outValues, "Output values pointer cannot be null.");
|
||||||
|
|
||||||
|
for(uint16_t i = 0; i < set->trackCount; i++) {
|
||||||
|
outValues[i] = keyframeGetValue(set->tracks[i], set->trackCounts[i], time);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float_t keyframeSetGetDuration(keyframeset_t *set) {
|
||||||
|
assertNotNull(set, "Keyframe set pointer cannot be null.");
|
||||||
|
|
||||||
|
float_t duration = 0.0f;
|
||||||
|
for(uint16_t i = 0; i < set->trackCount; i++) {
|
||||||
|
float_t trackDuration = set->tracks[i][set->trackCounts[i] - 1].time;
|
||||||
|
if(trackDuration > duration) duration = trackDuration;
|
||||||
|
}
|
||||||
|
return duration;
|
||||||
|
}
|
||||||
|
|
||||||
|
void keyframeSetFireCallback(keyframeset_t *set, const uint16_t trackIndex) {
|
||||||
|
assertNotNull(set, "Keyframe set pointer cannot be null.");
|
||||||
|
assertTrue(trackIndex < set->trackCount, "Track index out of bounds.");
|
||||||
|
|
||||||
|
if(!set->callbacks || !set->callbacks[trackIndex]) return;
|
||||||
|
set->callbacks[trackIndex](
|
||||||
|
set, trackIndex, set->users ? set->users[trackIndex] : NULL
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -0,0 +1,116 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "keyframe.h"
|
||||||
|
|
||||||
|
typedef struct keyframeset_t keyframeset_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Callback associated with one track of a keyframe set (see
|
||||||
|
* keyframeSetFireCallback()).
|
||||||
|
*
|
||||||
|
* @param set The keyframe set the track belongs to.
|
||||||
|
* @param trackIndex The track this callback is registered for.
|
||||||
|
* @param user The per-track user pointer passed to keyframeSetInit().
|
||||||
|
*/
|
||||||
|
typedef void (*keyframesetcallback_t)(
|
||||||
|
keyframeset_t *set,
|
||||||
|
const uint16_t trackIndex,
|
||||||
|
void *user
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A group of N parallel keyframe tracks (e.g. one per animated channel --
|
||||||
|
* position.x/y/z, bone rotations, etc.) sharing a single timeline. Each
|
||||||
|
* track is independent: its own keyframe array and count, evaluated at
|
||||||
|
* whatever time is asked for.
|
||||||
|
*/
|
||||||
|
typedef struct keyframeset_t {
|
||||||
|
/** Caller-owned array of trackCount keyframe_t arrays. */
|
||||||
|
keyframe_t **tracks;
|
||||||
|
/** Caller-owned array of trackCount counts, one per entry in tracks. */
|
||||||
|
uint16_t *trackCounts;
|
||||||
|
uint16_t trackCount;
|
||||||
|
|
||||||
|
/** Caller-owned array of trackCount callbacks, one per track. Entries
|
||||||
|
* (or the whole array) may be NULL for tracks with no callback. */
|
||||||
|
keyframesetcallback_t *callbacks;
|
||||||
|
/** Caller-owned array of trackCount user pointers, one per track,
|
||||||
|
* passed to that track's callbacks[] entry. May be NULL. */
|
||||||
|
void **users;
|
||||||
|
/** Extra user data for the set as a whole, not tied to any one track. */
|
||||||
|
void *user;
|
||||||
|
} keyframeset_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initializes a keyframe set. None of the passed-in arrays (or the
|
||||||
|
* keyframe_t arrays tracks points to) are copied -- they must outlive
|
||||||
|
* this keyframeset_t.
|
||||||
|
*
|
||||||
|
* @param set The keyframe set to initialize.
|
||||||
|
* @param tracks Array of trackCount keyframe_t arrays.
|
||||||
|
* @param trackCounts Array of trackCount keyframe counts, matching tracks.
|
||||||
|
* @param callbacks Array of trackCount callbacks, one per track, or NULL
|
||||||
|
* if no track has one.
|
||||||
|
* @param users Array of trackCount user pointers, matching callbacks, or
|
||||||
|
* NULL.
|
||||||
|
* @param trackCount The number of tracks.
|
||||||
|
* @param user Extra user data for the set as a whole; may be NULL.
|
||||||
|
*/
|
||||||
|
void keyframeSetInit(
|
||||||
|
keyframeset_t *set,
|
||||||
|
keyframe_t **tracks,
|
||||||
|
uint16_t *trackCounts,
|
||||||
|
keyframesetcallback_t *callbacks,
|
||||||
|
void **users,
|
||||||
|
uint16_t trackCount,
|
||||||
|
void *user
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the value of a single track at a given time.
|
||||||
|
*
|
||||||
|
* @param set The keyframe set to evaluate.
|
||||||
|
* @param trackIndex The track to evaluate, in [0, set->trackCount).
|
||||||
|
* @param time The time at which to get the value, in seconds.
|
||||||
|
* @return The interpolated value of that track at the given time.
|
||||||
|
*/
|
||||||
|
float_t keyframeSetGetValue(
|
||||||
|
keyframeset_t *set,
|
||||||
|
const uint16_t trackIndex,
|
||||||
|
const float_t time
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the value of every track at a given time.
|
||||||
|
*
|
||||||
|
* @param set The keyframe set to evaluate.
|
||||||
|
* @param time The time at which to get the values, in seconds.
|
||||||
|
* @param outValues Destination array of at least set->trackCount floats.
|
||||||
|
*/
|
||||||
|
void keyframeSetGetValues(
|
||||||
|
keyframeset_t *set,
|
||||||
|
const float_t time,
|
||||||
|
float_t *outValues
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the set's duration: the latest final-keyframe time across every
|
||||||
|
* track, i.e. how long it takes for every track to finish.
|
||||||
|
*
|
||||||
|
* @param set The keyframe set to measure.
|
||||||
|
* @return The set's duration, in seconds.
|
||||||
|
*/
|
||||||
|
float_t keyframeSetGetDuration(keyframeset_t *set);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Invokes a track's callback, if it (and its callbacks array) is set.
|
||||||
|
* No-op otherwise.
|
||||||
|
*
|
||||||
|
* @param set The keyframe set the track belongs to.
|
||||||
|
* @param trackIndex The track whose callback to invoke.
|
||||||
|
*/
|
||||||
|
void keyframeSetFireCallback(keyframeset_t *set, const uint16_t trackIndex);
|
||||||
@@ -8,6 +8,13 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "dusk.h"
|
#include "dusk.h"
|
||||||
|
|
||||||
|
// Release-style CMake configs (Release, RelWithDebInfo, MinSizeRel) define
|
||||||
|
// NDEBUG automatically; fake assertions there rather than requiring every
|
||||||
|
// platform's CMakeLists to set DUSK_ASSERTIONS_FAKED itself.
|
||||||
|
#if defined(NDEBUG) && !defined(DUSK_ASSERTIONS_FAKED)
|
||||||
|
#define DUSK_ASSERTIONS_FAKED
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifdef DUSK_TEST_ASSERT
|
#ifdef DUSK_TEST_ASSERT
|
||||||
#include <cmocka.h>
|
#include <cmocka.h>
|
||||||
|
|
||||||
|
|||||||
+51
-48
@@ -59,20 +59,28 @@ assetentry_t * assetGetEntry(
|
|||||||
entry++;
|
entry++;
|
||||||
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
|
||||||
// We did not find one existing, Find first available slot.
|
// We did not find one existing. Find first available slot, reaping
|
||||||
entry = ASSET.entries;
|
// zero-ref entries to make room if none are immediately available.
|
||||||
do {
|
bool_t reaped = false;
|
||||||
if(entry->type != ASSET_LOADER_TYPE_NULL) {
|
for(;;) {
|
||||||
entry++;
|
entry = ASSET.entries;
|
||||||
continue;
|
do {
|
||||||
}
|
if(entry->type != ASSET_LOADER_TYPE_NULL) {
|
||||||
|
entry++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if(entry->state == ASSET_ENTRY_STATE_NOT_STARTED) {
|
if(entry->state == ASSET_ENTRY_STATE_NOT_STARTED) {
|
||||||
assetEntryInit(entry, name, type, input);
|
assetEntryInit(entry, name, type, input);
|
||||||
return entry;
|
return entry;
|
||||||
}
|
}
|
||||||
entry++;
|
entry++;
|
||||||
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
|
||||||
|
if(reaped) break;
|
||||||
|
reaped = true;
|
||||||
|
errorCatch(assetReapUnused());
|
||||||
|
}
|
||||||
|
|
||||||
assertUnreachable("No available asset entry slots.");
|
assertUnreachable("No available asset entry slots.");
|
||||||
return NULL;
|
return NULL;
|
||||||
@@ -191,6 +199,32 @@ void assetUnlockEntry(assetentry_t *entry) {
|
|||||||
assetEntryUnlock(entry);
|
assetEntryUnlock(entry);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorret_t assetReapUnused(void) {
|
||||||
|
assertIsMainThread("assetReapUnused must be called from the main thread.");
|
||||||
|
|
||||||
|
// Repeatedly find and dispose zero-ref LOADED entries until none remain.
|
||||||
|
// This handles dependency chains where an entry (e.g. a model) holds refs
|
||||||
|
// on child entries (mesh, texture): dispose parents first so child ref
|
||||||
|
// counts drop to zero, then pick up the children on the next pass. Without
|
||||||
|
// this, a forward-only scan fails when a shared child entry appears before
|
||||||
|
// a parent that still holds a ref to it.
|
||||||
|
bool_t any;
|
||||||
|
do {
|
||||||
|
any = false;
|
||||||
|
assetentry_t *entry = ASSET.entries;
|
||||||
|
do {
|
||||||
|
if(entry->type == ASSET_LOADER_TYPE_NULL) { entry++; continue; }
|
||||||
|
if(entry->state != ASSET_ENTRY_STATE_LOADED) { entry++; continue; }
|
||||||
|
if(entry->refs.count > 0) { entry++; continue; }
|
||||||
|
errorChain(assetEntryDispose(entry));
|
||||||
|
any = true;
|
||||||
|
entry++;
|
||||||
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
} while(any);
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
errorret_t assetUpdate(void) {
|
errorret_t assetUpdate(void) {
|
||||||
assertIsMainThread("assetUpdate must be called from the main thread.");
|
assertIsMainThread("assetUpdate must be called from the main thread.");
|
||||||
|
|
||||||
@@ -286,7 +320,9 @@ errorret_t assetUpdate(void) {
|
|||||||
"Loader did not set entry state to error on failed load."
|
"Loader did not set entry state to error on failed load."
|
||||||
);
|
);
|
||||||
} else if(loading->entry->state == ASSET_ENTRY_STATE_LOADED) {
|
} else if(loading->entry->state == ASSET_ENTRY_STATE_LOADED) {
|
||||||
eventInvoke(&loading->entry->onLoaded, loading->entry);
|
assetentry_t *loadedEntry = loading->entry;
|
||||||
|
loading->entry = NULL;
|
||||||
|
eventInvoke(&loadedEntry->onLoaded, loadedEntry);
|
||||||
}
|
}
|
||||||
|
|
||||||
loading++;
|
loading++;
|
||||||
@@ -322,30 +358,6 @@ errorret_t assetUpdate(void) {
|
|||||||
}
|
}
|
||||||
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
|
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
|
||||||
|
|
||||||
|
|
||||||
// Reap unused entries.
|
|
||||||
entry = ASSET.entries;
|
|
||||||
do {
|
|
||||||
if(entry->state != ASSET_ENTRY_STATE_LOADED) {
|
|
||||||
entry++;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(entry->type == ASSET_LOADER_TYPE_NULL) {
|
|
||||||
entry++;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(entry->refs.count > 0) {
|
|
||||||
entry++;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
consolePrint("Reaping asset %s", entry->name);
|
|
||||||
errorChain(assetEntryDispose(entry));
|
|
||||||
entry++;
|
|
||||||
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -411,16 +423,7 @@ errorret_t assetDispose(void) {
|
|||||||
assertIsMainThread("Must be called from the main thread.");
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
threadStop(&ASSET.loadThread);
|
threadStop(&ASSET.loadThread);
|
||||||
|
|
||||||
// Dispose every non-null entry so type-specific dispose callbacks
|
errorChain(assetReapUnused());
|
||||||
// (e.g. assetScriptDispose freeing jerry values) run before the
|
|
||||||
// scripting engine is torn down.
|
|
||||||
assetentry_t *entry = ASSET.entries;
|
|
||||||
do {
|
|
||||||
if(entry->type != ASSET_LOADER_TYPE_NULL) {
|
|
||||||
errorChain(assetEntryDispose(entry));
|
|
||||||
}
|
|
||||||
entry++;
|
|
||||||
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
|
||||||
|
|
||||||
// Cleanup zip file.
|
// Cleanup zip file.
|
||||||
if(ASSET.zip != NULL) {
|
if(ASSET.zip != NULL) {
|
||||||
|
|||||||
+12
-2
@@ -23,8 +23,8 @@
|
|||||||
#define ASSET_FILE_NAME "dusk.dsk"
|
#define ASSET_FILE_NAME "dusk.dsk"
|
||||||
#define ASSET_HEADER_SIZE 3
|
#define ASSET_HEADER_SIZE 3
|
||||||
|
|
||||||
#define ASSET_LOADING_COUNT_MAX 4
|
#define ASSET_LOADING_COUNT_MAX 10
|
||||||
#define ASSET_ENTRY_COUNT_MAX 128
|
#define ASSET_ENTRY_COUNT_MAX 64
|
||||||
|
|
||||||
typedef struct asset_s {
|
typedef struct asset_s {
|
||||||
zip_t *zip;
|
zip_t *zip;
|
||||||
@@ -112,6 +112,16 @@ void assetUnlock(const char_t *name);
|
|||||||
*/
|
*/
|
||||||
void assetUnlockEntry(assetentry_t *entry);
|
void assetUnlockEntry(assetentry_t *entry);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Frees every currently unreferenced (zero-ref) loaded asset entry. Repeats
|
||||||
|
* until a full pass frees nothing further, since disposing a parent entry
|
||||||
|
* (e.g. a model) may drop a child entry's (e.g. a mesh) ref count to zero,
|
||||||
|
* making it eligible for reaping too.
|
||||||
|
*
|
||||||
|
* @return An error code if any entry could not be disposed properly.
|
||||||
|
*/
|
||||||
|
errorret_t assetReapUnused(void);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Requires an asset entry to be loaded. This will block until the asset entry
|
* Requires an asset entry to be loaded. This will block until the asset entry
|
||||||
* is fully loaded.
|
* is fully loaded.
|
||||||
|
|||||||
@@ -128,8 +128,8 @@ void assetBatchDispose(assetbatch_t *batch) {
|
|||||||
for(uint16_t i = 0; i < batch->count; i++) {
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
if(batch->entries[i]) {
|
if(batch->entries[i]) {
|
||||||
// Unsubscribe while we still hold a lock so the entry is live.
|
// Unsubscribe while we still hold a lock so the entry is live.
|
||||||
eventUnsubscribe(&batch->entries[i]->onLoaded, assetBatchEntryOnLoadedCb);
|
eventUnsubscribe(&batch->entries[i]->onLoaded, assetBatchEntryOnLoadedCb, batch);
|
||||||
eventUnsubscribe(&batch->entries[i]->onError, assetBatchEntryOnErrorCb);
|
eventUnsubscribe(&batch->entries[i]->onError, assetBatchEntryOnErrorCb, batch);
|
||||||
assetUnlockEntry(batch->entries[i]);
|
assetUnlockEntry(batch->entries[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -79,8 +79,9 @@ errorret_t assetFileRead(
|
|||||||
uint8_t tempBuffer[256];
|
uint8_t tempBuffer[256];
|
||||||
while(bytesRemaining > 0) {
|
while(bytesRemaining > 0) {
|
||||||
size_t chunkSize = mathMin(bytesRemaining, sizeof(tempBuffer));
|
size_t chunkSize = mathMin(bytesRemaining, sizeof(tempBuffer));
|
||||||
|
// The recursive call below already advances file->position (real
|
||||||
|
// read branch does that itself) -- don't double-count it here.
|
||||||
errorChain(assetFileRead(file, tempBuffer, chunkSize));
|
errorChain(assetFileRead(file, tempBuffer, chunkSize));
|
||||||
file->position += chunkSize;
|
|
||||||
bytesRemaining -= chunkSize;
|
bytesRemaining -= chunkSize;
|
||||||
}
|
}
|
||||||
file->lastRead = bufferSize;
|
file->lastRead = bufferSize;
|
||||||
|
|||||||
@@ -15,4 +15,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
|||||||
add_subdirectory(display)
|
add_subdirectory(display)
|
||||||
add_subdirectory(locale)
|
add_subdirectory(locale)
|
||||||
add_subdirectory(json)
|
add_subdirectory(json)
|
||||||
add_subdirectory(chunk)
|
add_subdirectory(dmf)
|
||||||
|
add_subdirectory(animation)
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
assetanimationloader.c
|
||||||
|
)
|
||||||
@@ -0,0 +1,234 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "assetanimationloader.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "util/string.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
|
||||||
|
errorret_t assetAnimationLoaderAsync(assetloading_t *loading) {
|
||||||
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertNotMainThread("Async loader should not be on main thread.");
|
||||||
|
|
||||||
|
if(
|
||||||
|
loading->loading.animation.state != ASSET_ANIMATION_LOADING_STATE_READ_FILE
|
||||||
|
) {
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
assertNull(loading->loading.animation.buffer, "Buffer already defined?");
|
||||||
|
|
||||||
|
assetfile_t *file = &loading->loading.animation.file;
|
||||||
|
assetLoaderErrorChain(
|
||||||
|
loading, assetFileInit(file, loading->entry->name, NULL, NULL)
|
||||||
|
);
|
||||||
|
|
||||||
|
if(file->size > ASSET_ANIMATION_FILE_SIZE_MAX) {
|
||||||
|
assetLoaderErrorThrow(
|
||||||
|
loading, "Animation JSON exceeds maximum allowed size"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t *buffer;
|
||||||
|
size_t size;
|
||||||
|
assetLoaderErrorChain(loading, assetFileReadEntire(file, &buffer, &size));
|
||||||
|
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||||
|
|
||||||
|
loading->loading.animation.buffer = buffer;
|
||||||
|
loading->loading.animation.size = size;
|
||||||
|
loading->loading.animation.state = ASSET_ANIMATION_LOADING_STATE_PARSE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetAnimationLoaderSync(assetloading_t *loading) {
|
||||||
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertTrue(loading->type == ASSET_LOADER_TYPE_ANIMATION, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
switch(loading->loading.animation.state) {
|
||||||
|
case ASSET_ANIMATION_LOADING_STATE_INITIAL:
|
||||||
|
loading->loading.animation.state =
|
||||||
|
ASSET_ANIMATION_LOADING_STATE_READ_FILE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||||
|
errorOk();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_ANIMATION_LOADING_STATE_PARSE:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
uint8_t *buffer = loading->loading.animation.buffer;
|
||||||
|
assertNotNull(buffer, "Animation buffer should have been loaded by now.");
|
||||||
|
|
||||||
|
yyjson_doc *doc = yyjson_read(
|
||||||
|
(char *)buffer,
|
||||||
|
loading->loading.animation.size,
|
||||||
|
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
|
||||||
|
);
|
||||||
|
memoryFree(buffer);
|
||||||
|
loading->loading.animation.buffer = NULL;
|
||||||
|
|
||||||
|
if(!doc) assetLoaderErrorThrow(loading, "Failed to parse animation JSON");
|
||||||
|
|
||||||
|
yyjson_val *root = yyjson_doc_get_root(doc);
|
||||||
|
yyjson_val *channelsVal = yyjson_obj_get(root, "channels");
|
||||||
|
if(!channelsVal || !yyjson_is_arr(channelsVal)) {
|
||||||
|
yyjson_doc_free(doc);
|
||||||
|
assetLoaderErrorThrow(loading, "Animation JSON missing 'channels' array");
|
||||||
|
}
|
||||||
|
|
||||||
|
uint16_t channelCount = (uint16_t)yyjson_arr_size(channelsVal);
|
||||||
|
if(channelCount == 0) {
|
||||||
|
yyjson_doc_free(doc);
|
||||||
|
assetLoaderErrorThrow(loading, "Animation must have at least one channel");
|
||||||
|
}
|
||||||
|
|
||||||
|
keyframe_t **tracks = memoryAllocate(channelCount * sizeof(keyframe_t *));
|
||||||
|
uint16_t *trackCounts = memoryAllocate(channelCount * sizeof(uint16_t));
|
||||||
|
|
||||||
|
size_t idx, max;
|
||||||
|
yyjson_val *channelJson;
|
||||||
|
uint16_t parsed = 0;
|
||||||
|
yyjson_arr_foreach(channelsVal, idx, max, channelJson) {
|
||||||
|
keyframe_t *keyframes;
|
||||||
|
uint16_t count;
|
||||||
|
errorret_t ret =
|
||||||
|
assetAnimationParseChannel(channelJson, &keyframes, &count);
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
assetAnimationFreeChannels(tracks, parsed);
|
||||||
|
memoryFree(trackCounts);
|
||||||
|
yyjson_doc_free(doc);
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
||||||
|
errorChain(ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
tracks[idx] = keyframes;
|
||||||
|
trackCounts[idx] = count;
|
||||||
|
parsed++;
|
||||||
|
}
|
||||||
|
|
||||||
|
animationInit(
|
||||||
|
&loading->entry->data.animation, tracks, trackCounts, channelCount
|
||||||
|
);
|
||||||
|
|
||||||
|
yyjson_val *loopVal = yyjson_obj_get(root, "loop");
|
||||||
|
if(loopVal) loading->entry->data.animation.loop = yyjson_get_bool(loopVal);
|
||||||
|
|
||||||
|
yyjson_val *speedVal = yyjson_obj_get(root, "speed");
|
||||||
|
if(speedVal) {
|
||||||
|
loading->entry->data.animation.speed = (float_t)yyjson_get_num(speedVal);
|
||||||
|
}
|
||||||
|
|
||||||
|
yyjson_doc_free(doc);
|
||||||
|
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetAnimationDispose(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||||
|
assertTrue(entry->type == ASSET_LOADER_TYPE_ANIMATION, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
// A load that failed before animationInit() ran (e.g. a parse error)
|
||||||
|
// never populated these -- nothing to free in that case.
|
||||||
|
keyframeset_t *set = &entry->data.animation.keyframes;
|
||||||
|
if(set->tracks) {
|
||||||
|
assetAnimationFreeChannels(set->tracks, set->trackCount);
|
||||||
|
memoryFree(set->trackCounts);
|
||||||
|
set->tracks = NULL;
|
||||||
|
set->trackCounts = NULL;
|
||||||
|
set->trackCount = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetAnimationParseEasing(
|
||||||
|
const char_t *name,
|
||||||
|
easingtype_t *outEasing
|
||||||
|
) {
|
||||||
|
if(stringEquals(name, "LINEAR")) *outEasing = EASING_LINEAR;
|
||||||
|
else if(stringEquals(name, "IN_SINE")) *outEasing = EASING_IN_SINE;
|
||||||
|
else if(stringEquals(name, "OUT_SINE")) *outEasing = EASING_OUT_SINE;
|
||||||
|
else if(stringEquals(name, "IN_OUT_SINE")) *outEasing = EASING_IN_OUT_SINE;
|
||||||
|
else if(stringEquals(name, "IN_QUAD")) *outEasing = EASING_IN_QUAD;
|
||||||
|
else if(stringEquals(name, "OUT_QUAD")) *outEasing = EASING_OUT_QUAD;
|
||||||
|
else if(stringEquals(name, "IN_OUT_QUAD")) *outEasing = EASING_IN_OUT_QUAD;
|
||||||
|
else if(stringEquals(name, "IN_CUBIC")) *outEasing = EASING_IN_CUBIC;
|
||||||
|
else if(stringEquals(name, "OUT_CUBIC")) *outEasing = EASING_OUT_CUBIC;
|
||||||
|
else if(stringEquals(name, "IN_OUT_CUBIC")) *outEasing = EASING_IN_OUT_CUBIC;
|
||||||
|
else if(stringEquals(name, "IN_QUART")) *outEasing = EASING_IN_QUART;
|
||||||
|
else if(stringEquals(name, "OUT_QUART")) *outEasing = EASING_OUT_QUART;
|
||||||
|
else if(stringEquals(name, "IN_OUT_QUART")) *outEasing = EASING_IN_OUT_QUART;
|
||||||
|
else if(stringEquals(name, "IN_BACK")) *outEasing = EASING_IN_BACK;
|
||||||
|
else if(stringEquals(name, "OUT_BACK")) *outEasing = EASING_OUT_BACK;
|
||||||
|
else if(stringEquals(name, "IN_OUT_BACK")) *outEasing = EASING_IN_OUT_BACK;
|
||||||
|
else errorThrow("Unknown easing type '%s'", name);
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetAnimationParseChannel(
|
||||||
|
yyjson_val *channelJson,
|
||||||
|
keyframe_t **outKeyframes,
|
||||||
|
uint16_t *outCount
|
||||||
|
) {
|
||||||
|
if(!yyjson_is_arr(channelJson)) {
|
||||||
|
errorThrow("Animation channel must be an array");
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t count = yyjson_arr_size(channelJson);
|
||||||
|
if(count == 0) {
|
||||||
|
errorThrow("Animation channel must have at least one keyframe");
|
||||||
|
}
|
||||||
|
|
||||||
|
keyframe_t *keyframes = memoryAllocate(count * sizeof(keyframe_t));
|
||||||
|
|
||||||
|
size_t idx, max;
|
||||||
|
yyjson_val *keyframeJson;
|
||||||
|
yyjson_arr_foreach(channelJson, idx, max, keyframeJson) {
|
||||||
|
yyjson_val *timeVal = yyjson_obj_get(keyframeJson, "time");
|
||||||
|
yyjson_val *valueVal = yyjson_obj_get(keyframeJson, "value");
|
||||||
|
if(!timeVal || !valueVal) {
|
||||||
|
memoryFree(keyframes);
|
||||||
|
errorThrow("Animation keyframe missing 'time' or 'value'");
|
||||||
|
}
|
||||||
|
|
||||||
|
keyframes[idx].time = (float_t)yyjson_get_num(timeVal);
|
||||||
|
keyframes[idx].value = (float_t)yyjson_get_num(valueVal);
|
||||||
|
|
||||||
|
yyjson_val *easingVal = yyjson_obj_get(keyframeJson, "easing");
|
||||||
|
if(!easingVal) {
|
||||||
|
keyframes[idx].easing = EASING_LINEAR;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t ret = assetAnimationParseEasing(
|
||||||
|
yyjson_get_str(easingVal), &keyframes[idx].easing
|
||||||
|
);
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
memoryFree(keyframes);
|
||||||
|
errorChain(ret);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
*outKeyframes = keyframes;
|
||||||
|
*outCount = (uint16_t)count;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
void assetAnimationFreeChannels(keyframe_t **tracks, const uint16_t count) {
|
||||||
|
for(uint16_t i = 0; i < count; i++) memoryFree(tracks[i]);
|
||||||
|
memoryFree(tracks);
|
||||||
|
}
|
||||||
@@ -0,0 +1,101 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
#include "asset/assetfile.h"
|
||||||
|
#include "animation/animation.h"
|
||||||
|
#include "yyjson.h"
|
||||||
|
|
||||||
|
#define ASSET_ANIMATION_FILE_SIZE_MAX 1024*256
|
||||||
|
|
||||||
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* JSON animation file format:
|
||||||
|
* {
|
||||||
|
* "loop": false,
|
||||||
|
* "speed": 1.0,
|
||||||
|
* "channels": [
|
||||||
|
* [
|
||||||
|
* { "time": 0.0, "value": 0.0, "easing": "LINEAR" },
|
||||||
|
* { "time": 1.0, "value": 10.0 }
|
||||||
|
* ]
|
||||||
|
* ]
|
||||||
|
* }
|
||||||
|
*
|
||||||
|
* "loop" and "speed" are optional, defaulting to false and 1.0 (see
|
||||||
|
* animationInit()). "channels" is required and must have at least one
|
||||||
|
* entry; each entry is itself a non-empty array of keyframes, ascending
|
||||||
|
* by "time", sharing one timeline with every other channel (see
|
||||||
|
* keyframeset_t). Each keyframe requires "time" and "value"; "easing" is
|
||||||
|
* optional and defaults to "LINEAR" (see easingtype_t for the full set of
|
||||||
|
* names, e.g. "IN_QUAD", "OUT_BACK", "IN_OUT_CUBIC").
|
||||||
|
*/
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_ANIMATION_LOADING_STATE_INITIAL,
|
||||||
|
ASSET_ANIMATION_LOADING_STATE_READ_FILE,
|
||||||
|
ASSET_ANIMATION_LOADING_STATE_PARSE,
|
||||||
|
ASSET_ANIMATION_LOADING_STATE_DONE
|
||||||
|
} assetanimationloadingstate_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
assetfile_t file;
|
||||||
|
assetanimationloadingstate_t state;
|
||||||
|
uint8_t *buffer;
|
||||||
|
size_t size;
|
||||||
|
} assetanimationloaderloading_t;
|
||||||
|
|
||||||
|
typedef animation_t assetanimationoutput_t;
|
||||||
|
|
||||||
|
errorret_t assetAnimationLoaderAsync(assetloading_t *loading);
|
||||||
|
errorret_t assetAnimationLoaderSync(assetloading_t *loading);
|
||||||
|
errorret_t assetAnimationDispose(assetentry_t *entry);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Internal. Maps a JSON easing name (e.g. "IN_OUT_QUAD") to its
|
||||||
|
* easingtype_t.
|
||||||
|
*
|
||||||
|
* @param name The easing name to parse.
|
||||||
|
* @param outEasing Destination for the parsed easing type.
|
||||||
|
* @return Error state; fails if name doesn't match any easingtype_t.
|
||||||
|
*/
|
||||||
|
errorret_t assetAnimationParseEasing(
|
||||||
|
const char_t *name,
|
||||||
|
easingtype_t *outEasing
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Internal. Parses one "channels" array entry into a heap-allocated
|
||||||
|
* keyframe_t array (memoryAllocate) -- freed later by
|
||||||
|
* assetAnimationFreeChannels() (on a parse failure) or
|
||||||
|
* assetAnimationDispose() (once loaded).
|
||||||
|
*
|
||||||
|
* @param channelJson The channel's JSON array of keyframe objects.
|
||||||
|
* @param outKeyframes Destination for the newly allocated keyframe array.
|
||||||
|
* @param outCount Destination for the number of keyframes parsed.
|
||||||
|
* @return Error state.
|
||||||
|
*/
|
||||||
|
errorret_t assetAnimationParseChannel(
|
||||||
|
yyjson_val *channelJson,
|
||||||
|
keyframe_t **outKeyframes,
|
||||||
|
uint16_t *outCount
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Internal. Frees the first count entries of tracks (each a
|
||||||
|
* memoryAllocate'd keyframe_t array from assetAnimationParseChannel()),
|
||||||
|
* then frees tracks itself. Used both to unwind a partially-parsed
|
||||||
|
* channel list on failure and to free a fully-loaded animation's
|
||||||
|
* channels in assetAnimationDispose().
|
||||||
|
*
|
||||||
|
* @param tracks The channel array to free.
|
||||||
|
* @param count The number of entries in tracks to free.
|
||||||
|
*/
|
||||||
|
void assetAnimationFreeChannels(keyframe_t **tracks, const uint16_t count);
|
||||||
@@ -16,6 +16,12 @@ assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT] = {
|
|||||||
.dispose = assetMeshDispose
|
.dispose = assetMeshDispose
|
||||||
},
|
},
|
||||||
|
|
||||||
|
[ASSET_LOADER_TYPE_MODEL] = {
|
||||||
|
.loadSync = assetModelLoaderSync,
|
||||||
|
.loadAsync = assetModelLoaderAsync,
|
||||||
|
.dispose = assetModelDispose
|
||||||
|
},
|
||||||
|
|
||||||
[ASSET_LOADER_TYPE_TEXTURE] = {
|
[ASSET_LOADER_TYPE_TEXTURE] = {
|
||||||
.loadSync = assetTextureLoaderSync,
|
.loadSync = assetTextureLoaderSync,
|
||||||
.loadAsync = assetTextureLoaderAsync,
|
.loadAsync = assetTextureLoaderAsync,
|
||||||
@@ -40,9 +46,9 @@ assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT] = {
|
|||||||
.dispose = assetJsonDispose
|
.dispose = assetJsonDispose
|
||||||
},
|
},
|
||||||
|
|
||||||
[ASSET_LOADER_TYPE_CHUNK] = {
|
[ASSET_LOADER_TYPE_ANIMATION] = {
|
||||||
.loadSync = assetChunkLoaderSync,
|
.loadSync = assetAnimationLoaderSync,
|
||||||
.loadAsync = assetChunkLoaderAsync,
|
.loadAsync = assetAnimationLoaderAsync,
|
||||||
.dispose = assetChunkDispose
|
.dispose = assetAnimationDispose
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -6,53 +6,55 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/loader/display/assetmeshloader.h"
|
#include "asset/loader/dmf/assetmeshloader.h"
|
||||||
|
#include "asset/loader/dmf/assetmodelloader.h"
|
||||||
#include "asset/loader/display/assettextureloader.h"
|
#include "asset/loader/display/assettextureloader.h"
|
||||||
#include "asset/loader/display/assettilesetloader.h"
|
#include "asset/loader/display/assettilesetloader.h"
|
||||||
#include "asset/loader/locale/assetlocaleloader.h"
|
#include "asset/loader/locale/assetlocaleloader.h"
|
||||||
#include "asset/loader/json/assetjsonloader.h"
|
#include "asset/loader/json/assetjsonloader.h"
|
||||||
#include "asset/loader/chunk/assetchunkloader.h"
|
#include "asset/loader/animation/assetanimationloader.h"
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
ASSET_LOADER_TYPE_NULL,
|
ASSET_LOADER_TYPE_NULL,
|
||||||
|
|
||||||
ASSET_LOADER_TYPE_MESH,
|
ASSET_LOADER_TYPE_MESH,
|
||||||
|
ASSET_LOADER_TYPE_MODEL,
|
||||||
ASSET_LOADER_TYPE_TEXTURE,
|
ASSET_LOADER_TYPE_TEXTURE,
|
||||||
ASSET_LOADER_TYPE_TILESET,
|
ASSET_LOADER_TYPE_TILESET,
|
||||||
ASSET_LOADER_TYPE_LOCALE,
|
ASSET_LOADER_TYPE_LOCALE,
|
||||||
ASSET_LOADER_TYPE_JSON,
|
ASSET_LOADER_TYPE_JSON,
|
||||||
ASSET_LOADER_TYPE_CHUNK,
|
ASSET_LOADER_TYPE_ANIMATION,
|
||||||
|
|
||||||
ASSET_LOADER_TYPE_COUNT
|
ASSET_LOADER_TYPE_COUNT
|
||||||
} assetloadertype_t;
|
} assetloadertype_t;
|
||||||
|
|
||||||
typedef union {
|
|
||||||
assetmeshloaderinput_t mesh;
|
|
||||||
assettextureloaderinput_t texture;
|
|
||||||
assettilesetloaderinput_t tileset;
|
|
||||||
assetlocaleloaderinput_t locale;
|
|
||||||
assetjsonloaderinput_t json;
|
|
||||||
assetchunkloaderinput_t chunk;
|
|
||||||
} assetloaderinput_t;
|
|
||||||
|
|
||||||
typedef union {
|
typedef union {
|
||||||
assetmeshloaderloading_t mesh;
|
assetmeshloaderloading_t mesh;
|
||||||
|
assetmodelloaderloading_t model;
|
||||||
assettextureloaderloading_t texture;
|
assettextureloaderloading_t texture;
|
||||||
assettilesetloaderloading_t tileset;
|
assettilesetloaderloading_t tileset;
|
||||||
assetlocaleloaderloading_t locale;
|
assetlocaleloaderloading_t locale;
|
||||||
assetjsonloaderloading_t json;
|
assetjsonloaderloading_t json;
|
||||||
assetchunkloaderloading_t chunk;
|
assetanimationloaderloading_t animation;
|
||||||
} assetloaderloading_t;
|
} assetloaderloading_t;
|
||||||
|
|
||||||
typedef union {
|
typedef union {
|
||||||
assetmeshoutput_t mesh;
|
assetmeshoutput_t mesh;
|
||||||
|
assetmodeloutput_t model;
|
||||||
assettextureoutput_t texture;
|
assettextureoutput_t texture;
|
||||||
assettilesetoutput_t tileset;
|
assettilesetoutput_t tileset;
|
||||||
assetlocaleoutput_t locale;
|
assetlocaleoutput_t locale;
|
||||||
assetjsonoutput_t json;
|
assetjsonoutput_t json;
|
||||||
assetchunkoutput_t chunk;
|
assetanimationoutput_t animation;
|
||||||
} assetloaderoutput_t;
|
} assetloaderoutput_t;
|
||||||
|
|
||||||
|
typedef union {
|
||||||
|
assettextureloaderinput_t texture;
|
||||||
|
assettilesetloaderinput_t tileset;
|
||||||
|
assetlocaleloaderinput_t locale;
|
||||||
|
assetjsonloaderinput_t json;
|
||||||
|
} assetloaderinput_t;
|
||||||
|
|
||||||
typedef struct assetloading_s assetloading_t;
|
typedef struct assetloading_s assetloading_t;
|
||||||
typedef struct assetentry_s assetentry_t;
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
|||||||
@@ -1,115 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "assetchunkloader.h"
|
|
||||||
#include "assert/assert.h"
|
|
||||||
#include "util/memory.h"
|
|
||||||
#include "util/endian.h"
|
|
||||||
#include "asset/loader/assetloading.h"
|
|
||||||
#include "asset/loader/assetentry.h"
|
|
||||||
|
|
||||||
errorret_t assetChunkLoaderAsync(assetloading_t *loading) {
|
|
||||||
assertNotNull(loading, "Loading cannot be NULL");
|
|
||||||
assertNotMainThread("Should be called from an async thread.");
|
|
||||||
|
|
||||||
if(loading->loading.chunk.state != ASSET_CHUNK_LOADING_STATE_READ_FILE) {
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
assertNull(loading->loading.chunk.data, "Data already defined?");
|
|
||||||
|
|
||||||
assetfile_t *file = &loading->loading.chunk.file;
|
|
||||||
assetLoaderErrorChain(loading,
|
|
||||||
assetFileInit(file, loading->entry->name, NULL, NULL)
|
|
||||||
);
|
|
||||||
|
|
||||||
uint8_t *data = memoryAllocate(file->size);
|
|
||||||
assetLoaderErrorChain(loading, assetFileOpen(file));
|
|
||||||
assetLoaderErrorChain(loading, assetFileRead(file, data, file->size));
|
|
||||||
assetLoaderErrorChain(loading, assetFileClose(file));
|
|
||||||
assetLoaderErrorChain(loading, assetFileDispose(file));
|
|
||||||
assertTrue(
|
|
||||||
file->lastRead == file->size,
|
|
||||||
"Failed to read entire chunk file."
|
|
||||||
);
|
|
||||||
|
|
||||||
loading->loading.chunk.data = data;
|
|
||||||
loading->loading.chunk.state = ASSET_CHUNK_LOADING_STATE_PARSE;
|
|
||||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetChunkLoaderSync(assetloading_t *loading) {
|
|
||||||
assertNotNull(loading, "Loading cannot be NULL");
|
|
||||||
assertTrue(loading->type == ASSET_LOADER_TYPE_CHUNK, "Invalid type.");
|
|
||||||
assertIsMainThread("Must be called from the main thread.");
|
|
||||||
|
|
||||||
switch(loading->loading.chunk.state) {
|
|
||||||
case ASSET_CHUNK_LOADING_STATE_INITIAL:
|
|
||||||
loading->loading.chunk.state = ASSET_CHUNK_LOADING_STATE_READ_FILE;
|
|
||||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
|
||||||
errorOk();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ASSET_CHUNK_LOADING_STATE_PARSE:
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
uint8_t *data = loading->loading.chunk.data;
|
|
||||||
assertNotNull(data, "Chunk data should have been loaded by now.");
|
|
||||||
|
|
||||||
if(data[0] != 'D' || data[1] != 'C' || data[2] != 'F') {
|
|
||||||
memoryFree(data);
|
|
||||||
assetLoaderErrorThrow(loading, "Invalid chunk file header");
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32_t version = endianLittleToHost32(*(uint32_t *)(data + 4));
|
|
||||||
if(version != ASSET_CHUNK_FILE_VERSION) {
|
|
||||||
memoryFree(data);
|
|
||||||
assetLoaderErrorThrow(
|
|
||||||
loading, "Unsupported chunk file version %u", version
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
assetchunkoutput_t *out = &loading->entry->data.chunk;
|
|
||||||
size_t offset = 8;
|
|
||||||
|
|
||||||
size_t tileSize = CHUNK_TILE_COUNT * sizeof(tile_t);
|
|
||||||
memoryCopy(out->tiles, data + offset, tileSize);
|
|
||||||
offset += tileSize;
|
|
||||||
|
|
||||||
out->vertCount = endianLittleToHost32(*(uint32_t *)(data + offset));
|
|
||||||
offset += sizeof(uint32_t);
|
|
||||||
|
|
||||||
assertTrue(
|
|
||||||
out->vertCount <= CHUNK_VERTEX_COUNT,
|
|
||||||
"Chunk vertex count exceeds maximum."
|
|
||||||
);
|
|
||||||
|
|
||||||
memoryCopy(
|
|
||||||
out->vertices,
|
|
||||||
data + offset,
|
|
||||||
out->vertCount * sizeof(meshvertex_t)
|
|
||||||
);
|
|
||||||
|
|
||||||
memoryFree(data);
|
|
||||||
loading->loading.chunk.data = NULL;
|
|
||||||
|
|
||||||
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetChunkDispose(assetentry_t *entry) {
|
|
||||||
assertNotNull(entry, "Entry cannot be NULL");
|
|
||||||
assertTrue(entry->type == ASSET_LOADER_TYPE_CHUNK, "Invalid type.");
|
|
||||||
assertIsMainThread("Must be called from the main thread.");
|
|
||||||
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
@@ -1,65 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "asset/assetfile.h"
|
|
||||||
#include "rpg/overworld/chunk.h"
|
|
||||||
|
|
||||||
#define ASSET_CHUNK_FILE_VERSION 1
|
|
||||||
|
|
||||||
typedef struct assetloading_s assetloading_t;
|
|
||||||
typedef struct assetentry_s assetentry_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
void *nothing;
|
|
||||||
} assetchunkloaderinput_t;
|
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
ASSET_CHUNK_LOADING_STATE_INITIAL,
|
|
||||||
ASSET_CHUNK_LOADING_STATE_READ_FILE,
|
|
||||||
ASSET_CHUNK_LOADING_STATE_PARSE,
|
|
||||||
ASSET_CHUNK_LOADING_STATE_DONE
|
|
||||||
} assetchunkloadingstate_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
assetfile_t file;
|
|
||||||
assetchunkloadingstate_t state;
|
|
||||||
uint8_t *data;
|
|
||||||
} assetchunkloaderloading_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
tile_t tiles[CHUNK_TILE_COUNT];
|
|
||||||
uint32_t vertCount;
|
|
||||||
meshvertex_t vertices[CHUNK_VERTEX_COUNT];
|
|
||||||
} assetchunkoutput_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Asynchronous loader for chunk assets. Reads the raw DCF file bytes into
|
|
||||||
* the loading buffer so the sync phase can parse without blocking the
|
|
||||||
* main thread on I/O.
|
|
||||||
*
|
|
||||||
* @param loading Loading information for the asset being loaded.
|
|
||||||
* @return Error code indicating success or failure of the load operation.
|
|
||||||
*/
|
|
||||||
errorret_t assetChunkLoaderAsync(assetloading_t *loading);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Synchronous loader for chunk assets. Validates the DCF binary previously
|
|
||||||
* read by the async phase and populates the output assetchunkoutput_t.
|
|
||||||
*
|
|
||||||
* @param loading Loading information for the asset being loaded.
|
|
||||||
* @return Error code indicating success or failure of the load operation.
|
|
||||||
*/
|
|
||||||
errorret_t assetChunkLoaderSync(assetloading_t *loading);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Disposer for chunk assets.
|
|
||||||
*
|
|
||||||
* @param entry Asset entry containing the chunk data to dispose.
|
|
||||||
* @return Error code indicating success or failure of the dispose operation.
|
|
||||||
*/
|
|
||||||
errorret_t assetChunkDispose(assetentry_t *entry);
|
|
||||||
@@ -6,7 +6,6 @@
|
|||||||
# Sources
|
# Sources
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
assetmeshloader.c
|
|
||||||
assettextureloader.c
|
assettextureloader.c
|
||||||
assettilesetloader.c
|
assettilesetloader.c
|
||||||
)
|
)
|
||||||
@@ -1,180 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "assetmeshloader.h"
|
|
||||||
#include "assert/assert.h"
|
|
||||||
#include "util/endian.h"
|
|
||||||
#include "util/memory.h"
|
|
||||||
#include "asset/loader/assetloading.h"
|
|
||||||
#include "asset/loader/assetentry.h"
|
|
||||||
|
|
||||||
errorret_t assetMeshLoaderAsync(assetloading_t *loading) {
|
|
||||||
assertNotNull(loading, "Loading cannot be NULL");
|
|
||||||
|
|
||||||
if(loading->loading.mesh.state != ASSET_MESH_LOADING_STATE_READ_FILE) {
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
assetmeshoutput_t *out = &loading->entry->data.mesh;
|
|
||||||
assetfile_t *file = &loading->loading.mesh.file;
|
|
||||||
assetmeshinputaxis_t axis = loading->entry->inputData.mesh;
|
|
||||||
|
|
||||||
assetLoaderErrorChain(loading,
|
|
||||||
assetFileInit(file, loading->entry->name, NULL, NULL)
|
|
||||||
);
|
|
||||||
assetLoaderErrorChain(loading, assetFileOpen(file));
|
|
||||||
|
|
||||||
// Skip the 80-byte STL header.
|
|
||||||
assetLoaderErrorChain(loading, assetFileRead(file, NULL, 80));
|
|
||||||
if(file->lastRead != 80) {
|
|
||||||
assetLoaderErrorThrow(loading, "Failed to skip STL header.");
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32_t triangleCount;
|
|
||||||
assetLoaderErrorChain(loading,
|
|
||||||
assetFileRead(file, &triangleCount, sizeof(uint32_t))
|
|
||||||
);
|
|
||||||
if(file->lastRead != sizeof(uint32_t)) {
|
|
||||||
assetLoaderErrorThrow(loading, "Failed to read tri count");
|
|
||||||
}
|
|
||||||
triangleCount = endianLittleToHost32(triangleCount);
|
|
||||||
|
|
||||||
out->vertices = memoryAllocate(sizeof(meshvertex_t) * triangleCount * 3);
|
|
||||||
meshvertex_t *verts = out->vertices;
|
|
||||||
|
|
||||||
errorret_t ret;
|
|
||||||
for(uint32_t i = 0; i < triangleCount; i++) {
|
|
||||||
assetmeshstltriangle_t triData;
|
|
||||||
ret = assetFileRead(file, &triData, sizeof(triData));
|
|
||||||
if(errorIsNotOk(ret)) {
|
|
||||||
memoryFree(verts);
|
|
||||||
out->vertices = NULL;
|
|
||||||
assetLoaderErrorChain(loading, ret);
|
|
||||||
}
|
|
||||||
if(file->lastRead != sizeof(triData)) {
|
|
||||||
memoryFree(verts);
|
|
||||||
out->vertices = NULL;
|
|
||||||
assetLoaderErrorThrow(loading, "Failed to read triangle data");
|
|
||||||
}
|
|
||||||
|
|
||||||
for(uint8_t j = 0; j < 3; j++) {
|
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
verts[i * 3 + j].color.r = (
|
|
||||||
(uint8_t)(endianLittleToHostFloat(triData.normal[0]) * 255.0f)
|
|
||||||
);
|
|
||||||
verts[i * 3 + j].color.g = (
|
|
||||||
(uint8_t)(endianLittleToHostFloat(triData.normal[1]) * 255.0f)
|
|
||||||
);
|
|
||||||
verts[i * 3 + j].color.b = (
|
|
||||||
(uint8_t)(endianLittleToHostFloat(triData.normal[2]) * 255.0f)
|
|
||||||
);
|
|
||||||
verts[i * 3 + j].color.a = 0xFF;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
verts[i * 3 + j].uv[0] = 0.0f;
|
|
||||||
verts[i * 3 + j].uv[1] = 0.0f;
|
|
||||||
|
|
||||||
for(uint8_t k = 0; k < 3; k++) {
|
|
||||||
verts[i * 3 + j].pos[k] = endianLittleToHostFloat(
|
|
||||||
triData.positions[j][k]
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
switch(axis) {
|
|
||||||
case MESH_INPUT_AXIS_Z_UP: {
|
|
||||||
float_t temp = verts[i * 3 + j].pos[1];
|
|
||||||
verts[i * 3 + j].pos[1] = verts[i * 3 + j].pos[2];
|
|
||||||
verts[i * 3 + j].pos[2] = temp;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case MESH_INPUT_AXIS_X_UP: {
|
|
||||||
float_t temp = verts[i * 3 + j].pos[0];
|
|
||||||
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
|
|
||||||
verts[i * 3 + j].pos[1] = temp;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case MESH_INPUT_AXIS_Y_DOWN:
|
|
||||||
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[1];
|
|
||||||
break;
|
|
||||||
case MESH_INPUT_AXIS_Z_DOWN: {
|
|
||||||
float_t temp = verts[i * 3 + j].pos[1];
|
|
||||||
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[2];
|
|
||||||
verts[i * 3 + j].pos[2] = temp;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case MESH_INPUT_AXIS_X_DOWN: {
|
|
||||||
float_t temp = verts[i * 3 + j].pos[0];
|
|
||||||
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
|
|
||||||
verts[i * 3 + j].pos[1] = -temp;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case MESH_INPUT_AXIS_Y_UP:
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ret = assetFileClose(file);
|
|
||||||
if(errorIsNotOk(ret)) {
|
|
||||||
memoryFree(verts);
|
|
||||||
out->vertices = NULL;
|
|
||||||
assetLoaderErrorChain(loading, ret);
|
|
||||||
}
|
|
||||||
assetFileDispose(file);
|
|
||||||
|
|
||||||
loading->loading.mesh.triangleCount = triangleCount;
|
|
||||||
loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_CREATE_MESH;
|
|
||||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetMeshLoaderSync(assetloading_t *loading) {
|
|
||||||
assertNotNull(loading, "Loading cannot be NULL");
|
|
||||||
assertTrue(loading->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
|
|
||||||
|
|
||||||
switch(loading->loading.mesh.state) {
|
|
||||||
case ASSET_MESH_LOADING_STATE_INITIAL:
|
|
||||||
loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_READ_FILE;
|
|
||||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
|
||||||
errorOk();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ASSET_MESH_LOADING_STATE_CREATE_MESH:
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
assetmeshoutput_t *out = &loading->entry->data.mesh;
|
|
||||||
assertNotNull(out->vertices, "Mesh vertices should have been loaded by now.");
|
|
||||||
|
|
||||||
errorret_t ret = meshInit(
|
|
||||||
&out->mesh,
|
|
||||||
MESH_PRIMITIVE_TYPE_TRIANGLES,
|
|
||||||
loading->loading.mesh.triangleCount * 3,
|
|
||||||
out->vertices
|
|
||||||
);
|
|
||||||
if(errorIsNotOk(ret)) {
|
|
||||||
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
|
||||||
memoryFree(out->vertices);
|
|
||||||
out->vertices = NULL;
|
|
||||||
assetLoaderErrorChain(loading, ret);
|
|
||||||
}
|
|
||||||
|
|
||||||
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t assetMeshDispose(assetentry_t *entry) {
|
|
||||||
assertNotNull(entry, "Asset entry cannot be NULL");
|
|
||||||
assertTrue(entry->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
|
|
||||||
errorChain(meshDispose(&entry->data.mesh.mesh));
|
|
||||||
memoryFree(entry->data.mesh.vertices);
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
@@ -1,58 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "asset/assetfile.h"
|
|
||||||
#include "display/mesh/mesh.h"
|
|
||||||
#include "assert/assert.h"
|
|
||||||
|
|
||||||
typedef struct assetloading_s assetloading_t;
|
|
||||||
typedef struct assetentry_s assetentry_t;
|
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
MESH_INPUT_AXIS_Y_UP,
|
|
||||||
MESH_INPUT_AXIS_Z_UP,
|
|
||||||
MESH_INPUT_AXIS_X_UP,
|
|
||||||
|
|
||||||
MESH_INPUT_AXIS_Y_DOWN,
|
|
||||||
MESH_INPUT_AXIS_Z_DOWN,
|
|
||||||
MESH_INPUT_AXIS_X_DOWN,
|
|
||||||
} assetmeshinputaxis_t;
|
|
||||||
|
|
||||||
typedef assetmeshinputaxis_t assetmeshloaderinput_t;
|
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
ASSET_MESH_LOADING_STATE_INITIAL,
|
|
||||||
ASSET_MESH_LOADING_STATE_READ_FILE,
|
|
||||||
ASSET_MESH_LOADING_STATE_CREATE_MESH,
|
|
||||||
ASSET_MESH_LOADING_STATE_DONE
|
|
||||||
} assetmeshloadingstate_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
assetfile_t file;
|
|
||||||
assetmeshloadingstate_t state;
|
|
||||||
uint32_t triangleCount;
|
|
||||||
} assetmeshloaderloading_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
mesh_t mesh;
|
|
||||||
meshvertex_t *vertices;
|
|
||||||
} assetmeshoutput_t;
|
|
||||||
|
|
||||||
#pragma pack(push, 1)
|
|
||||||
typedef struct {
|
|
||||||
vec3 normal;
|
|
||||||
float_t positions[3][3];
|
|
||||||
uint16_t attributeByteCount;
|
|
||||||
} assetmeshstltriangle_t;
|
|
||||||
#pragma pack(pop)
|
|
||||||
|
|
||||||
assertStructSize(assetmeshstltriangle_t, 50);
|
|
||||||
|
|
||||||
errorret_t assetMeshLoaderAsync(assetloading_t *loading);
|
|
||||||
errorret_t assetMeshLoaderSync(assetloading_t *loading);
|
|
||||||
errorret_t assetMeshDispose(assetentry_t *entry);
|
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
assetmeshloader.c
|
||||||
|
assetmodelloader.c
|
||||||
|
)
|
||||||
@@ -0,0 +1,149 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "assetmeshloader.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "util/endian.h"
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
|
||||||
|
errorret_t assetMeshLoaderAsync(assetloading_t *loading) {
|
||||||
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertNotMainThread("Should be called from an async thread.");
|
||||||
|
|
||||||
|
if(loading->loading.mesh.state != ASSET_MESH_LOADING_STATE_READ_FILE) {
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
assertNull(loading->loading.mesh.data, "Data already defined?");
|
||||||
|
|
||||||
|
assetfile_t *file = &loading->loading.mesh.file;
|
||||||
|
assetLoaderErrorChain(loading,
|
||||||
|
assetFileInit(file, loading->entry->name, NULL, NULL)
|
||||||
|
);
|
||||||
|
|
||||||
|
uint8_t *raw = memoryAllocate(file->size);
|
||||||
|
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||||
|
assetLoaderErrorChain(loading, assetFileRead(file, raw, file->size));
|
||||||
|
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||||
|
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||||
|
assertTrue(file->lastRead == file->size, "Failed to read entire DMF file.");
|
||||||
|
|
||||||
|
if(raw[0] != 'D' || raw[1] != 'M' || raw[2] != 'F') {
|
||||||
|
memoryFree(raw);
|
||||||
|
assetLoaderErrorThrow(loading, "Invalid DMF file header");
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t version = endianLittleToHost32(*(uint32_t *)(raw + 4));
|
||||||
|
if(version != ASSET_MESH_FILE_VERSION) {
|
||||||
|
memoryFree(raw);
|
||||||
|
assetLoaderErrorThrow(loading, "Unsupported DMF version %u", version);
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t vertCount = endianLittleToHost32(*(uint32_t *)(raw + 8));
|
||||||
|
meshvertex_t *vertices = NULL;
|
||||||
|
if(vertCount > 0) {
|
||||||
|
// 32-byte (cache-line) aligned: GX_SetArray + DCFlushRange on Dolphin
|
||||||
|
// require this for the DMA'd vertex data to actually reach the GPU
|
||||||
|
// coherently. Static compiled-in vertex arrays happen to get this from
|
||||||
|
// the linker; a plain memoryAllocate here would not.
|
||||||
|
vertices = memoryAlign(32, vertCount * sizeof(meshvertex_t));
|
||||||
|
memoryCopy(vertices, raw + 12, vertCount * sizeof(meshvertex_t));
|
||||||
|
|
||||||
|
for(uint32_t v = 0; v < vertCount; v++) {
|
||||||
|
vertices[v].uv[0] = endianLittleToHostFloat(vertices[v].uv[0]);
|
||||||
|
vertices[v].uv[1] = endianLittleToHostFloat(vertices[v].uv[1]);
|
||||||
|
vertices[v].pos[0] = endianLittleToHostFloat(vertices[v].pos[0]);
|
||||||
|
vertices[v].pos[1] = endianLittleToHostFloat(vertices[v].pos[1]);
|
||||||
|
vertices[v].pos[2] = endianLittleToHostFloat(vertices[v].pos[2]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
memoryFree(raw);
|
||||||
|
|
||||||
|
loading->loading.mesh.vertCount = vertCount;
|
||||||
|
loading->loading.mesh.data = (uint8_t *)vertices;
|
||||||
|
loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_CREATE_MESH;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetMeshLoaderSync(assetloading_t *loading) {
|
||||||
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertTrue(loading->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
switch(loading->loading.mesh.state) {
|
||||||
|
case ASSET_MESH_LOADING_STATE_INITIAL:
|
||||||
|
loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_READ_FILE;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
|
||||||
|
errorOk();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_MESH_LOADING_STATE_CREATE_MESH:
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t vertCount = loading->loading.mesh.vertCount;
|
||||||
|
meshvertex_t *vertices = (meshvertex_t *)loading->loading.mesh.data;
|
||||||
|
loading->loading.mesh.data = NULL;
|
||||||
|
|
||||||
|
assetmeshoutput_t *out = &loading->entry->data.mesh;
|
||||||
|
out->vertices = vertices;
|
||||||
|
|
||||||
|
if(vertCount == 0) {
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t ret = meshInit(
|
||||||
|
&out->mesh,
|
||||||
|
MESH_PRIMITIVE_TYPE_TRIANGLES,
|
||||||
|
(int32_t)vertCount,
|
||||||
|
out->vertices
|
||||||
|
);
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
||||||
|
memoryFree(out->vertices);
|
||||||
|
out->vertices = NULL;
|
||||||
|
errorChain(ret);
|
||||||
|
}
|
||||||
|
out->meshInitialized = true;
|
||||||
|
|
||||||
|
ret = meshFlush(&out->mesh, 0, (int32_t)vertCount);
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
||||||
|
meshDispose(&out->mesh);
|
||||||
|
out->meshInitialized = false;
|
||||||
|
memoryFree(out->vertices);
|
||||||
|
out->vertices = NULL;
|
||||||
|
errorChain(ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetMeshDispose(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
|
assertTrue(entry->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
assetmeshoutput_t *out = &entry->data.mesh;
|
||||||
|
if(out->meshInitialized) {
|
||||||
|
errorChain(meshDispose(&out->mesh));
|
||||||
|
out->meshInitialized = false;
|
||||||
|
}
|
||||||
|
if(out->vertices != NULL) {
|
||||||
|
memoryFree(out->vertices);
|
||||||
|
out->vertices = NULL;
|
||||||
|
}
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "asset/assetfile.h"
|
||||||
|
#include "display/mesh/mesh.h"
|
||||||
|
|
||||||
|
#define ASSET_MESH_FILE_VERSION 1
|
||||||
|
|
||||||
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_MESH_LOADING_STATE_INITIAL,
|
||||||
|
ASSET_MESH_LOADING_STATE_READ_FILE,
|
||||||
|
ASSET_MESH_LOADING_STATE_CREATE_MESH,
|
||||||
|
ASSET_MESH_LOADING_STATE_DONE
|
||||||
|
} assetmeshloadingstate_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
assetfile_t file;
|
||||||
|
assetmeshloadingstate_t state;
|
||||||
|
uint32_t vertCount;
|
||||||
|
uint8_t *data;
|
||||||
|
} assetmeshloaderloading_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
mesh_t mesh;
|
||||||
|
bool_t meshInitialized;
|
||||||
|
meshvertex_t *vertices;
|
||||||
|
} assetmeshoutput_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asynchronous loader for DMF mesh assets. Reads the file, validates the
|
||||||
|
* header, and prepares a ready-to-use vertex buffer so the sync phase only
|
||||||
|
* needs to upload to the GPU.
|
||||||
|
*
|
||||||
|
* @param loading Loading information for the asset being loaded.
|
||||||
|
* @return Error code indicating success or failure.
|
||||||
|
*/
|
||||||
|
errorret_t assetMeshLoaderAsync(assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Synchronous loader for DMF mesh assets. Initializes the mesh from the
|
||||||
|
* vertex buffer prepared by the async phase and flushes it to the GPU.
|
||||||
|
*
|
||||||
|
* @param loading Loading information for the asset being loaded.
|
||||||
|
* @return Error code indicating success or failure.
|
||||||
|
*/
|
||||||
|
errorret_t assetMeshLoaderSync(assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposer for DMF mesh assets. Disposes the mesh and frees the vertex
|
||||||
|
* buffer.
|
||||||
|
*
|
||||||
|
* @param entry Asset entry containing the mesh data to dispose.
|
||||||
|
* @return Error code indicating success or failure.
|
||||||
|
*/
|
||||||
|
errorret_t assetMeshDispose(assetentry_t *entry);
|
||||||
@@ -0,0 +1,171 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "assetmodelloader.h"
|
||||||
|
#include "assert/assert.h"
|
||||||
|
#include "util/memory.h"
|
||||||
|
#include "util/string.h"
|
||||||
|
#include "asset/asset.h"
|
||||||
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "asset/loader/assetentry.h"
|
||||||
|
#include "asset/loader/json/assetjsonloader.h"
|
||||||
|
#include "display/texture/texture.h"
|
||||||
|
#include "yyjson.h"
|
||||||
|
|
||||||
|
errorret_t assetModelLoaderAsync(assetloading_t *loading) {
|
||||||
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertNotMainThread("Should be called from an async thread.");
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetModelLoaderSync(assetloading_t *loading) {
|
||||||
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertTrue(loading->type == ASSET_LOADER_TYPE_MODEL, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
switch(loading->loading.model.state) {
|
||||||
|
case ASSET_MODEL_LOADING_STATE_INITIAL:
|
||||||
|
loading->loading.model.state = ASSET_MODEL_LOADING_STATE_LOCK_ASSETS;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
|
errorOk();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ASSET_MODEL_LOADING_STATE_LOCK_ASSETS: {
|
||||||
|
// Lock the model's JSON descriptor as a JSON sub-asset. The entry
|
||||||
|
// key is prefixed with "json:" to avoid a type-collision with the
|
||||||
|
// model entry itself (both share the same filename). The JSON loader
|
||||||
|
// reads the real file path supplied in the input.
|
||||||
|
char_t jsonKey[ASSET_FILE_NAME_MAX];
|
||||||
|
stringFormat(
|
||||||
|
jsonKey, sizeof(jsonKey), "json:%s", loading->entry->name
|
||||||
|
);
|
||||||
|
assetloaderinput_t jsonInput;
|
||||||
|
memoryZero(&jsonInput, sizeof(jsonInput));
|
||||||
|
stringCopy(
|
||||||
|
jsonInput.json.path, loading->entry->name, ASSET_FILE_NAME_MAX
|
||||||
|
);
|
||||||
|
assetentry_t *jsonEntry = assetLock(
|
||||||
|
jsonKey, ASSET_LOADER_TYPE_JSON, &jsonInput
|
||||||
|
);
|
||||||
|
errorret_t ret = assetRequireLoaded(jsonEntry);
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
assetUnlockEntry(jsonEntry);
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
||||||
|
errorChain(ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
yyjson_val *root = yyjson_doc_get_root(jsonEntry->data.json);
|
||||||
|
|
||||||
|
// Parse required mesh path.
|
||||||
|
yyjson_val *meshVal = yyjson_obj_get(root, "mesh");
|
||||||
|
if(!meshVal || !yyjson_is_str(meshVal)) {
|
||||||
|
assetUnlockEntry(jsonEntry);
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
||||||
|
errorThrow("Model JSON missing 'mesh' string");
|
||||||
|
}
|
||||||
|
const char *meshStr = yyjson_get_str(meshVal);
|
||||||
|
size_t meshLen = yyjson_get_len(meshVal);
|
||||||
|
if(meshLen >= ASSET_FILE_NAME_MAX) {
|
||||||
|
assetUnlockEntry(jsonEntry);
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
||||||
|
errorThrow("Model mesh path exceeds max length");
|
||||||
|
}
|
||||||
|
char_t meshName[ASSET_FILE_NAME_MAX];
|
||||||
|
memoryCopy(meshName, meshStr, meshLen + 1);
|
||||||
|
|
||||||
|
// Parse optional texture path (absent = color only, no texture).
|
||||||
|
char_t textureName[ASSET_FILE_NAME_MAX];
|
||||||
|
textureName[0] = '\0';
|
||||||
|
yyjson_val *texVal = yyjson_obj_get(root, "texture");
|
||||||
|
if(texVal && yyjson_is_str(texVal)) {
|
||||||
|
const char *texStr = yyjson_get_str(texVal);
|
||||||
|
size_t texLen = yyjson_get_len(texVal);
|
||||||
|
if(texLen >= ASSET_FILE_NAME_MAX) {
|
||||||
|
assetUnlockEntry(jsonEntry);
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
||||||
|
errorThrow("Model texture path exceeds max length");
|
||||||
|
}
|
||||||
|
memoryCopy(textureName, texStr, texLen + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Parse optional color (RGBA array 0-255, default white).
|
||||||
|
color_t color = COLOR_WHITE;
|
||||||
|
yyjson_val *colorVal = yyjson_obj_get(root, "color");
|
||||||
|
if(colorVal && yyjson_is_arr(colorVal)) {
|
||||||
|
uint8_t ch[4] = {255, 255, 255, 255};
|
||||||
|
size_t colorIdx, colorLen;
|
||||||
|
yyjson_val *colorElem;
|
||||||
|
yyjson_arr_foreach(colorVal, colorIdx, colorLen, colorElem) {
|
||||||
|
if(colorIdx >= 4) break;
|
||||||
|
if(yyjson_is_int(colorElem)) {
|
||||||
|
ch[colorIdx] = (uint8_t)yyjson_get_int(colorElem);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
color.r = ch[0];
|
||||||
|
color.g = ch[1];
|
||||||
|
color.b = ch[2];
|
||||||
|
color.a = ch[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Release JSON entry; all needed fields are now in local variables.
|
||||||
|
assetUnlockEntry(jsonEntry);
|
||||||
|
|
||||||
|
// Lock and load the mesh sub-asset.
|
||||||
|
assetentry_t *meshEntry = assetLock(meshName, ASSET_LOADER_TYPE_MESH, NULL);
|
||||||
|
ret = assetRequireLoaded(meshEntry);
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
assetUnlockEntry(meshEntry);
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
||||||
|
errorChain(ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Lock and load the optional texture sub-asset.
|
||||||
|
assetentry_t *texEntry = NULL;
|
||||||
|
if(textureName[0] != '\0') {
|
||||||
|
assetloaderinput_t texInput = { .texture = TEXTURE_FORMAT_RGBA };
|
||||||
|
texEntry = assetLock(textureName, ASSET_LOADER_TYPE_TEXTURE, &texInput);
|
||||||
|
ret = assetRequireLoaded(texEntry);
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
assetUnlockEntry(texEntry);
|
||||||
|
assetUnlockEntry(meshEntry);
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
||||||
|
errorChain(ret);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
assetmodeloutput_t *out = &loading->entry->data.model;
|
||||||
|
out->meshEntry = meshEntry;
|
||||||
|
out->texEntry = texEntry;
|
||||||
|
out->color = color;
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
|
errorOk();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
default:
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t assetModelDispose(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
|
assertTrue(entry->type == ASSET_LOADER_TYPE_MODEL, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
|
assetmodeloutput_t *out = &entry->data.model;
|
||||||
|
if(out->meshEntry != NULL) {
|
||||||
|
assetUnlockEntry(out->meshEntry);
|
||||||
|
out->meshEntry = NULL;
|
||||||
|
}
|
||||||
|
if(out->texEntry != NULL) {
|
||||||
|
assetUnlockEntry(out->texEntry);
|
||||||
|
out->texEntry = NULL;
|
||||||
|
}
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "error/error.h"
|
||||||
|
#include "display/color.h"
|
||||||
|
|
||||||
|
typedef struct assetloading_s assetloading_t;
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_MODEL_LOADING_STATE_INITIAL,
|
||||||
|
ASSET_MODEL_LOADING_STATE_LOCK_ASSETS
|
||||||
|
} assetmodelloadingstate_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
assetmodelloadingstate_t state;
|
||||||
|
} assetmodelloaderloading_t;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
assetentry_t *meshEntry;
|
||||||
|
assetentry_t *texEntry;
|
||||||
|
color_t color;
|
||||||
|
} assetmodeloutput_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Async loader stub for model assets. Model loading is performed entirely
|
||||||
|
* on the main thread; this callback is never reached.
|
||||||
|
*
|
||||||
|
* @param loading Loading information for the asset being loaded.
|
||||||
|
* @returns Always success.
|
||||||
|
*/
|
||||||
|
errorret_t assetModelLoaderAsync(assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Synchronous loader for model assets. Locks the JSON descriptor file as
|
||||||
|
* a sub-asset, waits for it to load, parses the mesh path, optional
|
||||||
|
* texture path, and color tint, then releases the JSON entry. Locks and
|
||||||
|
* waits for mesh and optional texture sub-assets sequentially to stay
|
||||||
|
* within ASSET_LOADING_COUNT_MAX slot limits.
|
||||||
|
*
|
||||||
|
* @param loading Loading information for the asset being loaded.
|
||||||
|
* @returns Error code indicating success or failure.
|
||||||
|
*/
|
||||||
|
errorret_t assetModelLoaderSync(assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposer for model assets. Releases the locks on the mesh and texture
|
||||||
|
* sub-asset entries.
|
||||||
|
*
|
||||||
|
* @param entry Asset entry containing the model to dispose.
|
||||||
|
* @returns Error code indicating success or failure.
|
||||||
|
*/
|
||||||
|
errorret_t assetModelDispose(assetentry_t *entry);
|
||||||
@@ -22,9 +22,11 @@ errorret_t assetJsonLoaderAsync(assetloading_t *loading) {
|
|||||||
assertNull(loading->loading.json.buffer, "Buffer already defined?");
|
assertNull(loading->loading.json.buffer, "Buffer already defined?");
|
||||||
|
|
||||||
assetfile_t *file = &loading->loading.json.file;
|
assetfile_t *file = &loading->loading.json.file;
|
||||||
assetLoaderErrorChain(loading,
|
const char_t *filePath = (
|
||||||
assetFileInit(file, loading->entry->name, NULL, NULL)
|
loading->entry->input != NULL &&
|
||||||
);
|
loading->entry->input->json.path[0] != '\0'
|
||||||
|
) ? loading->entry->input->json.path : loading->entry->name;
|
||||||
|
assetLoaderErrorChain(loading, assetFileInit(file, filePath, NULL, NULL));
|
||||||
|
|
||||||
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
|
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
|
||||||
assetLoaderErrorThrow(loading, "JSON exceeds maximum allowed size");
|
assetLoaderErrorThrow(loading, "JSON exceeds maximum allowed size");
|
||||||
|
|||||||
@@ -14,7 +14,16 @@
|
|||||||
typedef struct assetloading_s assetloading_t;
|
typedef struct assetloading_s assetloading_t;
|
||||||
typedef struct assetentry_s assetentry_t;
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
typedef struct { void *nothing; } assetjsonloaderinput_t;
|
/**
|
||||||
|
* Optional file path override. When path[0] is non-zero the JSON loader
|
||||||
|
* reads this path from the archive instead of loading->entry->name. Use
|
||||||
|
* this to decouple the asset pool key from the actual file location (e.g.
|
||||||
|
* when a parent loader locks a JSON entry under a synthetic key to avoid
|
||||||
|
* a type-collision with an entry of the same name but different type).
|
||||||
|
*/
|
||||||
|
typedef struct {
|
||||||
|
char_t path[ASSET_FILE_NAME_MAX];
|
||||||
|
} assetjsonloaderinput_t;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
ASSET_JSON_LOADING_STATE_INITIAL,
|
ASSET_JSON_LOADING_STATE_INITIAL,
|
||||||
|
|||||||
@@ -506,12 +506,17 @@ errorret_t assetLocaleGetString(
|
|||||||
sizeof(lineBuffer)
|
sizeof(lineBuffer)
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// Prime the reader with the first line before scanning; outBuffer holds
|
||||||
|
// uninitialized memory until the first Next() call fills it.
|
||||||
|
errorChain(assetFileLineReaderNext(&reader));
|
||||||
|
|
||||||
// Skip blanks, comments, etc and start looking for msgid's
|
// Skip blanks, comments, etc and start looking for msgid's
|
||||||
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
|
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
|
||||||
|
|
||||||
while(!reader.eof) {
|
while(true) {
|
||||||
// Is this msgid?
|
// Is this msgid?
|
||||||
if(memoryCompare(lineBuffer, "msgid", 5) != 0) {
|
if(memoryCompare(lineBuffer, "msgid", 5) != 0) {
|
||||||
|
if(reader.eof) break;
|
||||||
errorChain(assetFileLineReaderNext(&reader));
|
errorChain(assetFileLineReaderNext(&reader));
|
||||||
msgidBuffer[0] = '\0';
|
msgidBuffer[0] = '\0';
|
||||||
continue;
|
continue;
|
||||||
@@ -535,7 +540,7 @@ errorret_t assetLocaleGetString(
|
|||||||
}
|
}
|
||||||
|
|
||||||
// We are either going to see a msgstr or a msgid_plural
|
// We are either going to see a msgstr or a msgid_plural
|
||||||
while(!reader.eof) {
|
while(true) {
|
||||||
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
|
errorChain(assetLocaleLineSkipBlanks(&reader, lineBuffer));
|
||||||
|
|
||||||
// Is msgid_plural?
|
// Is msgid_plural?
|
||||||
|
|||||||
@@ -17,11 +17,9 @@ console_t CONSOLE;
|
|||||||
|
|
||||||
void consoleInit(void) {
|
void consoleInit(void) {
|
||||||
memoryZero(&CONSOLE, sizeof(console_t));
|
memoryZero(&CONSOLE, sizeof(console_t));
|
||||||
CONSOLE.visible = true;
|
CONSOLE.visible = false;
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
threadMutexInit(&CONSOLE.printMutex);
|
||||||
threadMutexInit(&CONSOLE.printMutex);
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void consolePrint(const char_t *message, ...) {
|
void consolePrint(const char_t *message, ...) {
|
||||||
@@ -32,9 +30,7 @@ void consolePrint(const char_t *message, ...) {
|
|||||||
int32_t len = stringFormatVA(buffer, CONSOLE_LINE_MAX, message, args);
|
int32_t len = stringFormatVA(buffer, CONSOLE_LINE_MAX, message, args);
|
||||||
va_end(args);
|
va_end(args);
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
threadMutexLock(&CONSOLE.printMutex);
|
||||||
threadMutexLock(&CONSOLE.printMutex);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
memoryMove(
|
memoryMove(
|
||||||
CONSOLE.line[0],
|
CONSOLE.line[0],
|
||||||
@@ -42,10 +38,9 @@ void consolePrint(const char_t *message, ...) {
|
|||||||
(CONSOLE_HISTORY_MAX - 1) * CONSOLE_LINE_MAX
|
(CONSOLE_HISTORY_MAX - 1) * CONSOLE_LINE_MAX
|
||||||
);
|
);
|
||||||
memoryCopy(CONSOLE.line[CONSOLE_HISTORY_MAX - 1], buffer, len + 1);
|
memoryCopy(CONSOLE.line[CONSOLE_HISTORY_MAX - 1], buffer, len + 1);
|
||||||
|
CONSOLE.dirty = true;
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
threadMutexUnlock(&CONSOLE.printMutex);
|
||||||
threadMutexUnlock(&CONSOLE.printMutex);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
logDebug("%s\n", buffer);
|
logDebug("%s\n", buffer);
|
||||||
}
|
}
|
||||||
@@ -55,13 +50,11 @@ void consoleUpdate(void) {
|
|||||||
if(TIME.dynamicUpdate) return;
|
if(TIME.dynamicUpdate) return;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if(inputPressed(INPUT_ACTION_CONSOLE)) {
|
if(inputPressed(INPUT_BIND_CONSOLE)) {
|
||||||
CONSOLE.visible = !CONSOLE.visible;
|
CONSOLE.visible = !CONSOLE.visible;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void consoleDispose(void) {
|
void consoleDispose(void) {
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
threadMutexDispose(&CONSOLE.printMutex);
|
||||||
threadMutexDispose(&CONSOLE.printMutex);
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
@@ -9,21 +9,18 @@
|
|||||||
#include "consoledefs.h"
|
#include "consoledefs.h"
|
||||||
#include "error/error.h"
|
#include "error/error.h"
|
||||||
#include "dusk.h"
|
#include "dusk.h"
|
||||||
|
#include "thread/thread.h"
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
|
||||||
#include "thread/thread.h"
|
|
||||||
#include <poll.h>
|
|
||||||
#include <unistd.h>
|
|
||||||
#define CONSOLE_POSIX_POLL_RATE 75
|
|
||||||
#endif
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
char_t line[CONSOLE_HISTORY_MAX][CONSOLE_LINE_MAX];
|
char_t line[CONSOLE_HISTORY_MAX][CONSOLE_LINE_MAX];
|
||||||
bool_t visible;
|
bool_t visible;
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
// Set whenever the history changes; consumers rendering the console
|
||||||
threadmutex_t printMutex;
|
// (e.g. uiConsoleDraw) check and clear this to know when their own
|
||||||
#endif
|
// cached representation of the history needs rebuilding.
|
||||||
|
bool_t dirty;
|
||||||
|
|
||||||
|
threadmutex_t printMutex;
|
||||||
} console_t;
|
} console_t;
|
||||||
|
|
||||||
extern console_t CONSOLE;
|
extern console_t CONSOLE;
|
||||||
|
|||||||
@@ -21,7 +21,13 @@ add_subdirectory(texture)
|
|||||||
# Color definitions
|
# Color definitions
|
||||||
dusk_run_python(
|
dusk_run_python(
|
||||||
dusk_color_defs
|
dusk_color_defs
|
||||||
tools.color.csv
|
tools.color
|
||||||
|
OUTPUT ${DUSK_GENERATED_HEADERS_DIR}/display/color.h
|
||||||
|
DEPENDS
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/color.csv
|
||||||
|
${DUSK_TOOLS_DIR}/color.py
|
||||||
|
${DUSK_TOOLS_DIR}/writeifchanged.py
|
||||||
|
ARGS
|
||||||
--csv ${CMAKE_CURRENT_SOURCE_DIR}/color.csv
|
--csv ${CMAKE_CURRENT_SOURCE_DIR}/color.csv
|
||||||
--output ${DUSK_GENERATED_HEADERS_DIR}/display/color.h
|
--output ${DUSK_GENERATED_HEADERS_DIR}/display/color.h
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -33,6 +33,14 @@
|
|||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifndef DUSK_DISPLAY_SCALE_UI
|
||||||
|
#define DUSK_DISPLAY_SCALE_UI 1
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef DUSK_DISPLAY_SCALE_3D
|
||||||
|
#define DUSK_DISPLAY_SCALE_3D 1
|
||||||
|
#endif
|
||||||
|
|
||||||
// Main Display Struct, platform-speicifc
|
// Main Display Struct, platform-speicifc
|
||||||
typedef displayplatform_t display_t;
|
typedef displayplatform_t display_t;
|
||||||
|
|
||||||
|
|||||||
@@ -20,9 +20,6 @@ errorret_t capsuleInit() {
|
|||||||
0.5f,
|
0.5f,
|
||||||
CAPSULE_CAP_RINGS,
|
CAPSULE_CAP_RINGS,
|
||||||
CAPSULE_SECTORS
|
CAPSULE_SECTORS
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, COLOR_WHITE_4B
|
|
||||||
#endif
|
|
||||||
);
|
);
|
||||||
errorChain(meshInit(
|
errorChain(meshInit(
|
||||||
&CAPSULE_MESH_SIMPLE,
|
&CAPSULE_MESH_SIMPLE,
|
||||||
@@ -40,9 +37,6 @@ void capsuleBuffer(
|
|||||||
const float_t halfHeight,
|
const float_t halfHeight,
|
||||||
const int32_t capRings,
|
const int32_t capRings,
|
||||||
const int32_t sectors
|
const int32_t sectors
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, const color_t color
|
|
||||||
#endif
|
|
||||||
) {
|
) {
|
||||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||||
assertNotNull(center, "Center vector cannot be NULL");
|
assertNotNull(center, "Center vector cannot be NULL");
|
||||||
@@ -53,25 +47,13 @@ void capsuleBuffer(
|
|||||||
const float_t sectorStep = 2.0f * (float_t)GLM_PI / (float_t)sectors;
|
const float_t sectorStep = 2.0f * (float_t)GLM_PI / (float_t)sectors;
|
||||||
int32_t vi = 0;
|
int32_t vi = 0;
|
||||||
|
|
||||||
/* Helper macro: write one vertex. */
|
#define CAP_VERT(px, py, pz, u, v) \
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[vi].pos[0] = (px); \
|
||||||
#define CAP_VERT(px, py, pz, u, v) \
|
vertices[vi].pos[1] = (py); \
|
||||||
vertices[vi].color = color; \
|
vertices[vi].pos[2] = (pz); \
|
||||||
vertices[vi].pos[0] = (px); \
|
vertices[vi].uv[0] = (u); \
|
||||||
vertices[vi].pos[1] = (py); \
|
vertices[vi].uv[1] = (v); \
|
||||||
vertices[vi].pos[2] = (pz); \
|
vi++;
|
||||||
vertices[vi].uv[0] = (u); \
|
|
||||||
vertices[vi].uv[1] = (v); \
|
|
||||||
vi++;
|
|
||||||
#else
|
|
||||||
#define CAP_VERT(px, py, pz, u, v) \
|
|
||||||
vertices[vi].pos[0] = (px); \
|
|
||||||
vertices[vi].pos[1] = (py); \
|
|
||||||
vertices[vi].pos[2] = (pz); \
|
|
||||||
vertices[vi].uv[0] = (u); \
|
|
||||||
vertices[vi].uv[1] = (v); \
|
|
||||||
vi++;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* ---- Top hemisphere ---- */
|
/* ---- Top hemisphere ---- */
|
||||||
/* phi ranges from PI/2 (top pole) down to 0 (equator). */
|
/* phi ranges from PI/2 (top pole) down to 0 (equator). */
|
||||||
|
|||||||
@@ -7,7 +7,6 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "display/mesh/mesh.h"
|
#include "display/mesh/mesh.h"
|
||||||
#include "display/color.h"
|
|
||||||
|
|
||||||
#define CAPSULE_CAP_RINGS 4
|
#define CAPSULE_CAP_RINGS 4
|
||||||
#define CAPSULE_SECTORS 16
|
#define CAPSULE_SECTORS 16
|
||||||
@@ -46,7 +45,4 @@ void capsuleBuffer(
|
|||||||
const float_t halfHeight,
|
const float_t halfHeight,
|
||||||
const int32_t capRings,
|
const int32_t capRings,
|
||||||
const int32_t sectors
|
const int32_t sectors
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, const color_t color
|
|
||||||
#endif
|
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -12,14 +12,9 @@ mesh_t CUBE_MESH_SIMPLE;
|
|||||||
meshvertex_t CUBE_MESH_SIMPLE_VERTICES[CUBE_VERTEX_COUNT];
|
meshvertex_t CUBE_MESH_SIMPLE_VERTICES[CUBE_VERTEX_COUNT];
|
||||||
|
|
||||||
errorret_t cubeInit() {
|
errorret_t cubeInit() {
|
||||||
vec3 min = { 0.0f, 0.0f, 0.0f };
|
vec3 min = { -0.5f, -0.5f, -0.5f };
|
||||||
vec3 max = { 1.0f, 1.0f, 1.0f };
|
vec3 max = { 0.5f, 0.5f, 0.5f };
|
||||||
cubeBuffer(
|
cubeBuffer(CUBE_MESH_SIMPLE_VERTICES, min, max);
|
||||||
CUBE_MESH_SIMPLE_VERTICES, min, max
|
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, COLOR_WHITE_4B
|
|
||||||
#endif
|
|
||||||
);
|
|
||||||
errorChain(meshInit(
|
errorChain(meshInit(
|
||||||
&CUBE_MESH_SIMPLE,
|
&CUBE_MESH_SIMPLE,
|
||||||
CUBE_PRIMITIVE_TYPE,
|
CUBE_PRIMITIVE_TYPE,
|
||||||
@@ -29,31 +24,17 @@ errorret_t cubeInit() {
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Helper macro: set one vertex position, UV and color.
|
#define CUBE_VERT(i, px, py, pz, u, v) \
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[i].pos[0] = (px); \
|
||||||
#define CUBE_VERT(i, px, py, pz, u, v) \
|
vertices[i].pos[1] = (py); \
|
||||||
vertices[i].color = color; \
|
vertices[i].pos[2] = (pz); \
|
||||||
vertices[i].pos[0] = (px); \
|
vertices[i].uv[0] = (u); \
|
||||||
vertices[i].pos[1] = (py); \
|
vertices[i].uv[1] = (v);
|
||||||
vertices[i].pos[2] = (pz); \
|
|
||||||
vertices[i].uv[0] = (u); \
|
|
||||||
vertices[i].uv[1] = (v);
|
|
||||||
#else
|
|
||||||
#define CUBE_VERT(i, px, py, pz, u, v) \
|
|
||||||
vertices[i].pos[0] = (px); \
|
|
||||||
vertices[i].pos[1] = (py); \
|
|
||||||
vertices[i].pos[2] = (pz); \
|
|
||||||
vertices[i].uv[0] = (u); \
|
|
||||||
vertices[i].uv[1] = (v);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void cubeBuffer(
|
void cubeBuffer(
|
||||||
meshvertex_t *vertices,
|
meshvertex_t *vertices,
|
||||||
const vec3 min,
|
const vec3 min,
|
||||||
const vec3 max
|
const vec3 max
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, const color_t color
|
|
||||||
#endif
|
|
||||||
) {
|
) {
|
||||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||||
assertNotNull(min, "Min vector cannot be NULL");
|
assertNotNull(min, "Min vector cannot be NULL");
|
||||||
|
|||||||
@@ -7,7 +7,6 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "display/mesh/mesh.h"
|
#include "display/mesh/mesh.h"
|
||||||
#include "display/color.h"
|
|
||||||
|
|
||||||
#define CUBE_FACE_COUNT 6
|
#define CUBE_FACE_COUNT 6
|
||||||
#define CUBE_VERTICES_PER_FACE 6
|
#define CUBE_VERTICES_PER_FACE 6
|
||||||
@@ -18,7 +17,9 @@ extern mesh_t CUBE_MESH_SIMPLE;
|
|||||||
extern meshvertex_t CUBE_MESH_SIMPLE_VERTICES[CUBE_VERTEX_COUNT];
|
extern meshvertex_t CUBE_MESH_SIMPLE_VERTICES[CUBE_VERTEX_COUNT];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes the simple unit cube mesh (0,0,0) to (1,1,1).
|
* Initializes the simple unit cube mesh, centered at (0,0,0), spanning
|
||||||
|
* (-0.5,-0.5,-0.5) to (0.5,0.5,0.5) -- matching the centered convention
|
||||||
|
* physics shapes and the sphere mesh use (position = center).
|
||||||
*
|
*
|
||||||
* @return Error for initialization of the cube mesh.
|
* @return Error for initialization of the cube mesh.
|
||||||
*/
|
*/
|
||||||
@@ -37,7 +38,4 @@ void cubeBuffer(
|
|||||||
meshvertex_t *vertices,
|
meshvertex_t *vertices,
|
||||||
const vec3 min,
|
const vec3 min,
|
||||||
const vec3 max
|
const vec3 max
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, const color_t color
|
|
||||||
#endif
|
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -7,20 +7,11 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "dusk.h"
|
#include "dusk.h"
|
||||||
#include "display/color.h"
|
|
||||||
|
|
||||||
#ifndef MESH_ENABLE_COLOR
|
|
||||||
#define MESH_ENABLE_COLOR 0
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define MESH_VERTEX_UV_SIZE 2
|
#define MESH_VERTEX_UV_SIZE 2
|
||||||
#define MESH_VERTEX_POS_SIZE 3
|
#define MESH_VERTEX_POS_SIZE 3
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
color_t color;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
float_t uv[MESH_VERTEX_UV_SIZE];
|
float_t uv[MESH_VERTEX_UV_SIZE];
|
||||||
float_t pos[MESH_VERTEX_POS_SIZE];
|
float_t pos[MESH_VERTEX_POS_SIZE];
|
||||||
} meshvertex_t;
|
} meshvertex_t;
|
||||||
@@ -20,11 +20,8 @@ errorret_t planeInit() {
|
|||||||
PLANE_MESH_SIMPLE_VERTICES,
|
PLANE_MESH_SIMPLE_VERTICES,
|
||||||
PLANE_AXIS_XZ,
|
PLANE_AXIS_XZ,
|
||||||
min,
|
min,
|
||||||
max
|
max,
|
||||||
#if MESH_ENABLE_COLOR
|
uvMin,
|
||||||
, COLOR_WHITE_4B
|
|
||||||
#endif
|
|
||||||
, uvMin,
|
|
||||||
uvMax
|
uvMax
|
||||||
);
|
);
|
||||||
errorChain(meshInit(
|
errorChain(meshInit(
|
||||||
@@ -36,33 +33,19 @@ errorret_t planeInit() {
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Helper macro to write one vertex. */
|
#define PLANE_VERT(i, px, py, pz, u, v) \
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[i].pos[0] = (px); \
|
||||||
#define PLANE_VERT(i, px, py, pz, u, v) \
|
vertices[i].pos[1] = (py); \
|
||||||
vertices[i].color = color; \
|
vertices[i].pos[2] = (pz); \
|
||||||
vertices[i].pos[0] = (px); \
|
vertices[i].uv[0] = (u); \
|
||||||
vertices[i].pos[1] = (py); \
|
vertices[i].uv[1] = (v);
|
||||||
vertices[i].pos[2] = (pz); \
|
|
||||||
vertices[i].uv[0] = (u); \
|
|
||||||
vertices[i].uv[1] = (v);
|
|
||||||
#else
|
|
||||||
#define PLANE_VERT(i, px, py, pz, u, v) \
|
|
||||||
vertices[i].pos[0] = (px); \
|
|
||||||
vertices[i].pos[1] = (py); \
|
|
||||||
vertices[i].pos[2] = (pz); \
|
|
||||||
vertices[i].uv[0] = (u); \
|
|
||||||
vertices[i].uv[1] = (v);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void planeBuffer(
|
void planeBuffer(
|
||||||
meshvertex_t *vertices,
|
meshvertex_t *vertices,
|
||||||
const planeaxis_t axis,
|
const planeaxis_t axis,
|
||||||
const vec3 min,
|
const vec3 min,
|
||||||
const vec3 max
|
const vec3 max,
|
||||||
#if MESH_ENABLE_COLOR
|
const vec2 uvMin,
|
||||||
, const color_t color
|
|
||||||
#endif
|
|
||||||
, const vec2 uvMin,
|
|
||||||
const vec2 uvMax
|
const vec2 uvMax
|
||||||
) {
|
) {
|
||||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||||
@@ -76,7 +59,8 @@ void planeBuffer(
|
|||||||
|
|
||||||
switch(axis) {
|
switch(axis) {
|
||||||
case PLANE_AXIS_XY: {
|
case PLANE_AXIS_XY: {
|
||||||
/* Flat in XY at z = min[2]; spans X and Y. */
|
// Flat in XY at z = min[2]; spans X and Y.
|
||||||
|
// +Z normal: CCW when viewed from +Z (matches cube.c's front face).
|
||||||
const float_t z = min[2];
|
const float_t z = min[2];
|
||||||
PLANE_VERT(0, min[0], min[1], z, u0, v0)
|
PLANE_VERT(0, min[0], min[1], z, u0, v0)
|
||||||
PLANE_VERT(1, max[0], min[1], z, u1, v0)
|
PLANE_VERT(1, max[0], min[1], z, u1, v0)
|
||||||
@@ -88,19 +72,24 @@ void planeBuffer(
|
|||||||
}
|
}
|
||||||
|
|
||||||
case PLANE_AXIS_XZ: {
|
case PLANE_AXIS_XZ: {
|
||||||
/* Flat in XZ at y = min[1]; spans X and Z. */
|
// Flat in XZ at y = min[1]; spans X and Z.
|
||||||
|
// +Y normal: CCW when viewed from +Y (matches cube.c's top face).
|
||||||
|
// X and Z swap handedness relative to XY/YZ (right-hand rule with Y
|
||||||
|
// up), so the corner order here is deliberately not a straight copy
|
||||||
|
// of the XY/YZ pattern -- copying it as-is would flip this to -Y.
|
||||||
const float_t y = min[1];
|
const float_t y = min[1];
|
||||||
PLANE_VERT(0, min[0], y, min[2], u0, v0)
|
PLANE_VERT(0, min[0], y, min[2], u0, v0)
|
||||||
PLANE_VERT(1, max[0], y, min[2], u1, v0)
|
PLANE_VERT(1, max[0], y, max[2], u1, v1)
|
||||||
PLANE_VERT(2, max[0], y, max[2], u1, v1)
|
PLANE_VERT(2, max[0], y, min[2], u1, v0)
|
||||||
PLANE_VERT(3, min[0], y, min[2], u0, v0)
|
PLANE_VERT(3, min[0], y, min[2], u0, v0)
|
||||||
PLANE_VERT(4, max[0], y, max[2], u1, v1)
|
PLANE_VERT(4, min[0], y, max[2], u0, v1)
|
||||||
PLANE_VERT(5, min[0], y, max[2], u0, v1)
|
PLANE_VERT(5, max[0], y, max[2], u1, v1)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
case PLANE_AXIS_YZ: {
|
case PLANE_AXIS_YZ: {
|
||||||
/* Flat in YZ at x = min[0]; spans Y and Z. */
|
// Flat in YZ at x = min[0]; spans Y and Z.
|
||||||
|
// +X normal: CCW when viewed from +X (matches cube.c's right face).
|
||||||
const float_t x = min[0];
|
const float_t x = min[0];
|
||||||
PLANE_VERT(0, x, min[1], min[2], u0, v0)
|
PLANE_VERT(0, x, min[1], min[2], u0, v0)
|
||||||
PLANE_VERT(1, x, max[1], min[2], u1, v0)
|
PLANE_VERT(1, x, max[1], min[2], u1, v0)
|
||||||
|
|||||||
@@ -7,7 +7,6 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "display/mesh/mesh.h"
|
#include "display/mesh/mesh.h"
|
||||||
#include "display/color.h"
|
|
||||||
|
|
||||||
#define PLANE_VERTEX_COUNT 6
|
#define PLANE_VERTEX_COUNT 6
|
||||||
#define PLANE_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
|
#define PLANE_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
|
||||||
@@ -52,10 +51,7 @@ void planeBuffer(
|
|||||||
meshvertex_t *vertices,
|
meshvertex_t *vertices,
|
||||||
const planeaxis_t axis,
|
const planeaxis_t axis,
|
||||||
const vec3 min,
|
const vec3 min,
|
||||||
const vec3 max
|
const vec3 max,
|
||||||
#if MESH_ENABLE_COLOR
|
const vec2 uvMin,
|
||||||
, const color_t color
|
|
||||||
#endif
|
|
||||||
, const vec2 uvMin,
|
|
||||||
const vec2 uvMax
|
const vec2 uvMax
|
||||||
);
|
);
|
||||||
|
|||||||
+31
-150
@@ -10,55 +10,12 @@
|
|||||||
|
|
||||||
mesh_t QUAD_MESH_SIMPLE;
|
mesh_t QUAD_MESH_SIMPLE;
|
||||||
meshvertex_t QUAD_MESH_SIMPLE_VERTICES[QUAD_VERTEX_COUNT] = {
|
meshvertex_t QUAD_MESH_SIMPLE_VERTICES[QUAD_VERTEX_COUNT] = {
|
||||||
{
|
{ .uv = { 0.0f, 0.0f }, .pos = { 0.0f, 0.0f, 0.0f } },
|
||||||
#if MESH_ENABLE_COLOR
|
{ .uv = { 1.0f, 0.0f }, .pos = { 1.0f, 0.0f, 0.0f } },
|
||||||
.color = COLOR_WHITE_4B,
|
{ .uv = { 1.0f, 1.0f }, .pos = { 1.0f, 1.0f, 0.0f } },
|
||||||
#endif
|
{ .uv = { 0.0f, 0.0f }, .pos = { 0.0f, 0.0f, 0.0f } },
|
||||||
|
{ .uv = { 1.0f, 1.0f }, .pos = { 1.0f, 1.0f, 0.0f } },
|
||||||
.uv = { 0.0f, 0.0f },
|
{ .uv = { 0.0f, 1.0f }, .pos = { 0.0f, 1.0f, 0.0f } }
|
||||||
.pos = { 0.0f, 0.0f, 0.0f }
|
|
||||||
},
|
|
||||||
|
|
||||||
{
|
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
.color = COLOR_WHITE_4B,
|
|
||||||
#endif
|
|
||||||
.uv = { 1.0f, 0.0f },
|
|
||||||
.pos = { 1.0f, 0.0f, 0.0f }
|
|
||||||
},
|
|
||||||
|
|
||||||
{
|
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
.color = COLOR_WHITE_4B,
|
|
||||||
#endif
|
|
||||||
.uv = { 1.0f, 1.0f },
|
|
||||||
.pos = { 1.0f, 1.0f, 0.0f }
|
|
||||||
},
|
|
||||||
|
|
||||||
|
|
||||||
{
|
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
.color = COLOR_WHITE_4B,
|
|
||||||
#endif
|
|
||||||
.uv = { 0.0f, 0.0f },
|
|
||||||
.pos = { 0.0f, 0.0f, 0.0f }
|
|
||||||
},
|
|
||||||
|
|
||||||
{
|
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
.color = COLOR_WHITE_4B,
|
|
||||||
#endif
|
|
||||||
.uv = { 1.0f, 1.0f },
|
|
||||||
.pos = { 1.0f, 1.0f, 0.0f }
|
|
||||||
},
|
|
||||||
|
|
||||||
{
|
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
.color = COLOR_WHITE_4B,
|
|
||||||
#endif
|
|
||||||
.uv = { 0.0f, 1.0f },
|
|
||||||
.pos = { 0.0f, 1.0f, 0.0f }
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
errorret_t quadInit() {
|
errorret_t quadInit() {
|
||||||
@@ -81,68 +38,27 @@ void quadBuffer(
|
|||||||
const float_t v0,
|
const float_t v0,
|
||||||
const float_t u1,
|
const float_t u1,
|
||||||
const float_t v1
|
const float_t v1
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, const color_t color
|
|
||||||
#endif
|
|
||||||
) {
|
) {
|
||||||
const float_t z = 0.0f; // Z coordinate for 2D rendering
|
const float_t z = 0.0f;
|
||||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||||
|
|
||||||
// First triangle
|
vertices[0].uv[0] = u0; vertices[0].uv[1] = v1;
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[0].pos[0] = minX; vertices[0].pos[1] = maxY; vertices[0].pos[2] = z;
|
||||||
vertices[0].color = color;
|
|
||||||
#endif
|
|
||||||
vertices[0].uv[0] = u0;
|
|
||||||
vertices[0].uv[1] = v1;
|
|
||||||
vertices[0].pos[0] = minX;
|
|
||||||
vertices[0].pos[1] = maxY;
|
|
||||||
vertices[0].pos[2] = z;
|
|
||||||
|
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[1].uv[0] = u1; vertices[1].uv[1] = v0;
|
||||||
vertices[1].color = color;
|
vertices[1].pos[0] = maxX; vertices[1].pos[1] = minY; vertices[1].pos[2] = z;
|
||||||
#endif
|
|
||||||
vertices[1].uv[0] = u1;
|
|
||||||
vertices[1].uv[1] = v0;
|
|
||||||
vertices[1].pos[0] = maxX;
|
|
||||||
vertices[1].pos[1] = minY;
|
|
||||||
vertices[1].pos[2] = z;
|
|
||||||
|
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[2].uv[0] = u0; vertices[2].uv[1] = v0;
|
||||||
vertices[2].color = color;
|
vertices[2].pos[0] = minX; vertices[2].pos[1] = minY; vertices[2].pos[2] = z;
|
||||||
#endif
|
|
||||||
vertices[2].uv[0] = u0;
|
|
||||||
vertices[2].uv[1] = v0;
|
|
||||||
vertices[2].pos[0] = minX;
|
|
||||||
vertices[2].pos[1] = minY;
|
|
||||||
vertices[2].pos[2] = z;
|
|
||||||
|
|
||||||
// Second triangle
|
vertices[3].uv[0] = u0; vertices[3].uv[1] = v1;
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[3].pos[0] = minX; vertices[3].pos[1] = maxY; vertices[3].pos[2] = z;
|
||||||
vertices[3].color = color;
|
|
||||||
#endif
|
|
||||||
vertices[3].uv[0] = u0;
|
|
||||||
vertices[3].uv[1] = v1;
|
|
||||||
vertices[3].pos[0] = minX;
|
|
||||||
vertices[3].pos[1] = maxY;
|
|
||||||
vertices[3].pos[2] = z;
|
|
||||||
|
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[4].uv[0] = u1; vertices[4].uv[1] = v1;
|
||||||
vertices[4].color = color;
|
vertices[4].pos[0] = maxX; vertices[4].pos[1] = maxY; vertices[4].pos[2] = z;
|
||||||
#endif
|
|
||||||
vertices[4].uv[0] = u1;
|
|
||||||
vertices[4].uv[1] = v1;
|
|
||||||
vertices[4].pos[0] = maxX;
|
|
||||||
vertices[4].pos[1] = maxY;
|
|
||||||
vertices[4].pos[2] = z;
|
|
||||||
|
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[5].uv[0] = u1; vertices[5].uv[1] = v0;
|
||||||
vertices[5].color = color;
|
vertices[5].pos[0] = maxX; vertices[5].pos[1] = minY; vertices[5].pos[2] = z;
|
||||||
#endif
|
|
||||||
vertices[5].uv[0] = u1;
|
|
||||||
vertices[5].uv[1] = v0;
|
|
||||||
vertices[5].pos[0] = maxX;
|
|
||||||
vertices[5].pos[1] = minY;
|
|
||||||
vertices[5].pos[2] = z;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void quadBuffer3D(
|
void quadBuffer3D(
|
||||||
@@ -151,9 +67,6 @@ void quadBuffer3D(
|
|||||||
const vec3 max,
|
const vec3 max,
|
||||||
const vec2 uvMin,
|
const vec2 uvMin,
|
||||||
const vec2 uvMax
|
const vec2 uvMax
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, const color_t color
|
|
||||||
#endif
|
|
||||||
) {
|
) {
|
||||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||||
assertNotNull(min, "Min vector cannot be NULL");
|
assertNotNull(min, "Min vector cannot be NULL");
|
||||||
@@ -161,59 +74,27 @@ void quadBuffer3D(
|
|||||||
assertNotNull(uvMin, "UV Min vector cannot be NULL");
|
assertNotNull(uvMin, "UV Min vector cannot be NULL");
|
||||||
assertNotNull(uvMax, "UV Max vector cannot be NULL");
|
assertNotNull(uvMax, "UV Max vector cannot be NULL");
|
||||||
|
|
||||||
// First triangle
|
vertices[0].uv[0] = uvMin[0]; vertices[0].uv[1] = uvMin[1];
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[0].pos[0] = min[0]; vertices[0].pos[1] = min[1];
|
||||||
vertices[0].color = color;
|
|
||||||
#endif
|
|
||||||
vertices[0].uv[0] = uvMin[0];
|
|
||||||
vertices[0].uv[1] = uvMin[1];
|
|
||||||
vertices[0].pos[0] = min[0];
|
|
||||||
vertices[0].pos[1] = min[1];
|
|
||||||
vertices[0].pos[2] = min[2];
|
vertices[0].pos[2] = min[2];
|
||||||
|
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[1].uv[0] = uvMax[0]; vertices[1].uv[1] = uvMin[1];
|
||||||
vertices[1].color = color;
|
vertices[1].pos[0] = max[0]; vertices[1].pos[1] = min[1];
|
||||||
#endif
|
|
||||||
vertices[1].uv[0] = uvMax[0];
|
|
||||||
vertices[1].uv[1] = uvMin[1];
|
|
||||||
vertices[1].pos[0] = max[0];
|
|
||||||
vertices[1].pos[1] = min[1];
|
|
||||||
vertices[1].pos[2] = min[2];
|
vertices[1].pos[2] = min[2];
|
||||||
|
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[2].uv[0] = uvMax[0]; vertices[2].uv[1] = uvMax[1];
|
||||||
vertices[2].color = color;
|
vertices[2].pos[0] = max[0]; vertices[2].pos[1] = max[1];
|
||||||
#endif
|
|
||||||
vertices[2].uv[0] = uvMax[0];
|
|
||||||
vertices[2].uv[1] = uvMax[1];
|
|
||||||
vertices[2].pos[0] = max[0];
|
|
||||||
vertices[2].pos[1] = max[1];
|
|
||||||
vertices[2].pos[2] = min[2];
|
vertices[2].pos[2] = min[2];
|
||||||
|
|
||||||
// Second triangle
|
vertices[3].uv[0] = uvMin[0]; vertices[3].uv[1] = uvMin[1];
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[3].pos[0] = min[0]; vertices[3].pos[1] = min[1];
|
||||||
vertices[3].color = color;
|
|
||||||
#endif
|
|
||||||
vertices[3].uv[0] = uvMin[0];
|
|
||||||
vertices[3].uv[1] = uvMin[1];
|
|
||||||
vertices[3].pos[0] = min[0];
|
|
||||||
vertices[3].pos[1] = min[1];
|
|
||||||
vertices[3].pos[2] = min[2];
|
vertices[3].pos[2] = min[2];
|
||||||
|
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[4].uv[0] = uvMax[0]; vertices[4].uv[1] = uvMax[1];
|
||||||
vertices[4].color = color;
|
vertices[4].pos[0] = max[0]; vertices[4].pos[1] = max[1];
|
||||||
#endif
|
|
||||||
vertices[4].uv[0] = uvMax[0];
|
|
||||||
vertices[4].uv[1] = uvMax[1];
|
|
||||||
vertices[4].pos[0] = max[0];
|
|
||||||
vertices[4].pos[1] = max[1];
|
|
||||||
vertices[4].pos[2] = min[2];
|
vertices[4].pos[2] = min[2];
|
||||||
|
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[5].uv[0] = uvMin[0]; vertices[5].uv[1] = uvMax[1];
|
||||||
vertices[5].color = color;
|
vertices[5].pos[0] = min[0]; vertices[5].pos[1] = max[1];
|
||||||
#endif
|
|
||||||
vertices[5].uv[0] = uvMin[0];
|
|
||||||
vertices[5].uv[1] = uvMax[1];
|
|
||||||
vertices[5].pos[0] = min[0];
|
|
||||||
vertices[5].pos[1] = max[1];
|
|
||||||
vertices[5].pos[2] = min[2];
|
vertices[5].pos[2] = min[2];
|
||||||
}
|
}
|
||||||
@@ -7,7 +7,6 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "mesh.h"
|
#include "mesh.h"
|
||||||
#include "display/color.h"
|
|
||||||
|
|
||||||
#define QUAD_VERTEX_COUNT 6
|
#define QUAD_VERTEX_COUNT 6
|
||||||
#define QUAD_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
|
#define QUAD_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
|
||||||
@@ -46,9 +45,6 @@ void quadBuffer(
|
|||||||
const float_t v0,
|
const float_t v0,
|
||||||
const float_t u1,
|
const float_t u1,
|
||||||
const float_t v1
|
const float_t v1
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, const color_t color
|
|
||||||
#endif
|
|
||||||
);
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -57,7 +53,6 @@ void quadBuffer(
|
|||||||
* @param vertices The vertex array to buffer into.
|
* @param vertices The vertex array to buffer into.
|
||||||
* @param min The minimum XYZ coordinates of the quad.
|
* @param min The minimum XYZ coordinates of the quad.
|
||||||
* @param max The maximum XYZ coordinates of the quad.
|
* @param max The maximum XYZ coordinates of the quad.
|
||||||
* @param color The color of the quad.
|
|
||||||
* @param uvMin The minimum UV coordinates of the quad.
|
* @param uvMin The minimum UV coordinates of the quad.
|
||||||
* @param uvMax The maximum UV coordinates of the quad.
|
* @param uvMax The maximum UV coordinates of the quad.
|
||||||
*/
|
*/
|
||||||
@@ -67,7 +62,4 @@ void quadBuffer3D(
|
|||||||
const vec3 max,
|
const vec3 max,
|
||||||
const vec2 uvMin,
|
const vec2 uvMin,
|
||||||
const vec2 uvMax
|
const vec2 uvMax
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, const color_t color
|
|
||||||
#endif
|
|
||||||
);
|
);
|
||||||
@@ -19,9 +19,6 @@ errorret_t sphereInit() {
|
|||||||
0.5f,
|
0.5f,
|
||||||
SPHERE_STACKS,
|
SPHERE_STACKS,
|
||||||
SPHERE_SECTORS
|
SPHERE_SECTORS
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, COLOR_WHITE_4B
|
|
||||||
#endif
|
|
||||||
);
|
);
|
||||||
errorChain(meshInit(
|
errorChain(meshInit(
|
||||||
&SPHERE_MESH_SIMPLE,
|
&SPHERE_MESH_SIMPLE,
|
||||||
@@ -38,9 +35,6 @@ void sphereBuffer(
|
|||||||
const float_t radius,
|
const float_t radius,
|
||||||
const int32_t stacks,
|
const int32_t stacks,
|
||||||
const int32_t sectors
|
const int32_t sectors
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, const color_t color
|
|
||||||
#endif
|
|
||||||
) {
|
) {
|
||||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||||
assertNotNull(center, "Center vector cannot be NULL");
|
assertNotNull(center, "Center vector cannot be NULL");
|
||||||
@@ -79,67 +73,29 @@ void sphereBuffer(
|
|||||||
const float_t u1 = (float_t)j / (float_t)sectors;
|
const float_t u1 = (float_t)j / (float_t)sectors;
|
||||||
const float_t u2 = (float_t)(j + 1) / (float_t)sectors;
|
const float_t u2 = (float_t)(j + 1) / (float_t)sectors;
|
||||||
|
|
||||||
/* Triangle 1: top-left, bottom-left, top-right */
|
vertices[vi].pos[0] = center[0] + x11; vertices[vi].pos[1] = center[1] + y1;
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
vertices[vi].color = color;
|
|
||||||
#endif
|
|
||||||
vertices[vi].pos[0] = center[0] + x11;
|
|
||||||
vertices[vi].pos[1] = center[1] + y1;
|
|
||||||
vertices[vi].pos[2] = center[2] + z11;
|
vertices[vi].pos[2] = center[2] + z11;
|
||||||
vertices[vi].uv[0] = u1;
|
vertices[vi].uv[0] = u1; vertices[vi].uv[1] = v1; vi++;
|
||||||
vertices[vi].uv[1] = v1;
|
|
||||||
vi++;
|
|
||||||
|
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[vi].pos[0] = center[0] + x21; vertices[vi].pos[1] = center[1] + y2;
|
||||||
vertices[vi].color = color;
|
|
||||||
#endif
|
|
||||||
vertices[vi].pos[0] = center[0] + x21;
|
|
||||||
vertices[vi].pos[1] = center[1] + y2;
|
|
||||||
vertices[vi].pos[2] = center[2] + z21;
|
vertices[vi].pos[2] = center[2] + z21;
|
||||||
vertices[vi].uv[0] = u1;
|
vertices[vi].uv[0] = u1; vertices[vi].uv[1] = v2; vi++;
|
||||||
vertices[vi].uv[1] = v2;
|
|
||||||
vi++;
|
|
||||||
|
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[vi].pos[0] = center[0] + x12; vertices[vi].pos[1] = center[1] + y1;
|
||||||
vertices[vi].color = color;
|
|
||||||
#endif
|
|
||||||
vertices[vi].pos[0] = center[0] + x12;
|
|
||||||
vertices[vi].pos[1] = center[1] + y1;
|
|
||||||
vertices[vi].pos[2] = center[2] + z12;
|
vertices[vi].pos[2] = center[2] + z12;
|
||||||
vertices[vi].uv[0] = u2;
|
vertices[vi].uv[0] = u2; vertices[vi].uv[1] = v1; vi++;
|
||||||
vertices[vi].uv[1] = v1;
|
|
||||||
vi++;
|
|
||||||
|
|
||||||
/* Triangle 2: top-right, bottom-left, bottom-right */
|
vertices[vi].pos[0] = center[0] + x12; vertices[vi].pos[1] = center[1] + y1;
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
vertices[vi].color = color;
|
|
||||||
#endif
|
|
||||||
vertices[vi].pos[0] = center[0] + x12;
|
|
||||||
vertices[vi].pos[1] = center[1] + y1;
|
|
||||||
vertices[vi].pos[2] = center[2] + z12;
|
vertices[vi].pos[2] = center[2] + z12;
|
||||||
vertices[vi].uv[0] = u2;
|
vertices[vi].uv[0] = u2; vertices[vi].uv[1] = v1; vi++;
|
||||||
vertices[vi].uv[1] = v1;
|
|
||||||
vi++;
|
|
||||||
|
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[vi].pos[0] = center[0] + x21; vertices[vi].pos[1] = center[1] + y2;
|
||||||
vertices[vi].color = color;
|
|
||||||
#endif
|
|
||||||
vertices[vi].pos[0] = center[0] + x21;
|
|
||||||
vertices[vi].pos[1] = center[1] + y2;
|
|
||||||
vertices[vi].pos[2] = center[2] + z21;
|
vertices[vi].pos[2] = center[2] + z21;
|
||||||
vertices[vi].uv[0] = u1;
|
vertices[vi].uv[0] = u1; vertices[vi].uv[1] = v2; vi++;
|
||||||
vertices[vi].uv[1] = v2;
|
|
||||||
vi++;
|
|
||||||
|
|
||||||
#if MESH_ENABLE_COLOR
|
vertices[vi].pos[0] = center[0] + x22; vertices[vi].pos[1] = center[1] + y2;
|
||||||
vertices[vi].color = color;
|
|
||||||
#endif
|
|
||||||
vertices[vi].pos[0] = center[0] + x22;
|
|
||||||
vertices[vi].pos[1] = center[1] + y2;
|
|
||||||
vertices[vi].pos[2] = center[2] + z22;
|
vertices[vi].pos[2] = center[2] + z22;
|
||||||
vertices[vi].uv[0] = u2;
|
vertices[vi].uv[0] = u2; vertices[vi].uv[1] = v2; vi++;
|
||||||
vertices[vi].uv[1] = v2;
|
|
||||||
vi++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,7 +7,6 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "display/mesh/mesh.h"
|
#include "display/mesh/mesh.h"
|
||||||
#include "display/color.h"
|
|
||||||
|
|
||||||
#define SPHERE_STACKS 8
|
#define SPHERE_STACKS 8
|
||||||
#define SPHERE_SECTORS 16
|
#define SPHERE_SECTORS 16
|
||||||
@@ -41,7 +40,4 @@ void sphereBuffer(
|
|||||||
const float_t radius,
|
const float_t radius,
|
||||||
const int32_t stacks,
|
const int32_t stacks,
|
||||||
const int32_t sectors
|
const int32_t sectors
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, const color_t color
|
|
||||||
#endif
|
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -14,13 +14,10 @@ meshvertex_t TRIPRISM_MESH_SIMPLE_VERTICES[TRIPRISM_VERTEX_COUNT];
|
|||||||
errorret_t triPrismInit() {
|
errorret_t triPrismInit() {
|
||||||
triPrismBuffer(
|
triPrismBuffer(
|
||||||
TRIPRISM_MESH_SIMPLE_VERTICES,
|
TRIPRISM_MESH_SIMPLE_VERTICES,
|
||||||
0.0f, 0.0f, /* p0: bottom-left */
|
0.0f, 0.0f,
|
||||||
1.0f, 0.0f, /* p1: bottom-right */
|
1.0f, 0.0f,
|
||||||
0.5f, 1.0f, /* p2: apex */
|
0.5f, 1.0f,
|
||||||
0.0f, 1.0f /* minZ, maxZ */
|
0.0f, 1.0f
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, COLOR_WHITE_4B
|
|
||||||
#endif
|
|
||||||
);
|
);
|
||||||
errorChain(meshInit(
|
errorChain(meshInit(
|
||||||
&TRIPRISM_MESH_SIMPLE,
|
&TRIPRISM_MESH_SIMPLE,
|
||||||
@@ -38,32 +35,17 @@ void triPrismBuffer(
|
|||||||
const float_t x2, const float_t y2,
|
const float_t x2, const float_t y2,
|
||||||
const float_t minZ,
|
const float_t minZ,
|
||||||
const float_t maxZ
|
const float_t maxZ
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, const color_t color
|
|
||||||
#endif
|
|
||||||
) {
|
) {
|
||||||
assertNotNull(vertices, "Vertices cannot be NULL");
|
assertNotNull(vertices, "Vertices cannot be NULL");
|
||||||
|
|
||||||
/* Helper macro: write one vertex then advance index. */
|
|
||||||
int32_t vi = 0;
|
int32_t vi = 0;
|
||||||
#if MESH_ENABLE_COLOR
|
#define PRISM_VERT(px, py, pz, u, v) \
|
||||||
#define PRISM_VERT(px, py, pz, u, v) \
|
vertices[vi].pos[0] = (px); \
|
||||||
vertices[vi].color = color; \
|
vertices[vi].pos[1] = (py); \
|
||||||
vertices[vi].pos[0] = (px); \
|
vertices[vi].pos[2] = (pz); \
|
||||||
vertices[vi].pos[1] = (py); \
|
vertices[vi].uv[0] = (u); \
|
||||||
vertices[vi].pos[2] = (pz); \
|
vertices[vi].uv[1] = (v); \
|
||||||
vertices[vi].uv[0] = (u); \
|
vi++;
|
||||||
vertices[vi].uv[1] = (v); \
|
|
||||||
vi++;
|
|
||||||
#else
|
|
||||||
#define PRISM_VERT(px, py, pz, u, v) \
|
|
||||||
vertices[vi].pos[0] = (px); \
|
|
||||||
vertices[vi].pos[1] = (py); \
|
|
||||||
vertices[vi].pos[2] = (pz); \
|
|
||||||
vertices[vi].uv[0] = (u); \
|
|
||||||
vertices[vi].uv[1] = (v); \
|
|
||||||
vi++;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* --- Front face (z = maxZ), CCW from +Z --- */
|
/* --- Front face (z = maxZ), CCW from +Z --- */
|
||||||
PRISM_VERT(x0, y0, maxZ, 0.0f, 0.0f)
|
PRISM_VERT(x0, y0, maxZ, 0.0f, 0.0f)
|
||||||
|
|||||||
@@ -7,7 +7,6 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "display/mesh/mesh.h"
|
#include "display/mesh/mesh.h"
|
||||||
#include "display/color.h"
|
|
||||||
|
|
||||||
#define TRIPRISM_VERTEX_COUNT 24
|
#define TRIPRISM_VERTEX_COUNT 24
|
||||||
#define TRIPRISM_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
|
#define TRIPRISM_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
|
||||||
@@ -44,7 +43,4 @@ void triPrismBuffer(
|
|||||||
const float_t x2, const float_t y2,
|
const float_t x2, const float_t y2,
|
||||||
const float_t minZ,
|
const float_t minZ,
|
||||||
const float_t maxZ
|
const float_t maxZ
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, const color_t color
|
|
||||||
#endif
|
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -23,6 +23,8 @@ const screencropaspectinfo_t SCREEN_CROP_ASPECTS[SCREEN_CROP_ASPECT_COUNT] = {
|
|||||||
errorret_t screenInit() {
|
errorret_t screenInit() {
|
||||||
memoryZero(&SCREEN, sizeof(screen_t));
|
memoryZero(&SCREEN, sizeof(screen_t));
|
||||||
|
|
||||||
|
SCREEN.scaleUi = DUSK_DISPLAY_SCALE_UI;
|
||||||
|
SCREEN.scale3d = DUSK_DISPLAY_SCALE_3D;
|
||||||
SCREEN.background = COLOR_CORNFLOWER_BLUE;
|
SCREEN.background = COLOR_CORNFLOWER_BLUE;
|
||||||
|
|
||||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||||
@@ -35,9 +37,6 @@ errorret_t screenInit() {
|
|||||||
1.0f, 1.0f,
|
1.0f, 1.0f,
|
||||||
0.0f, 0.0f,
|
0.0f, 0.0f,
|
||||||
1.0f, 1.0f
|
1.0f, 1.0f
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, COLOR_WHITE
|
|
||||||
#endif
|
|
||||||
);
|
);
|
||||||
errorChain(meshInit(
|
errorChain(meshInit(
|
||||||
&SCREEN.frameBufferMesh,
|
&SCREEN.frameBufferMesh,
|
||||||
@@ -381,13 +380,10 @@ errorret_t screenRender() {
|
|||||||
|
|
||||||
quadBuffer(
|
quadBuffer(
|
||||||
SCREEN.frameBufferMeshVertices,
|
SCREEN.frameBufferMeshVertices,
|
||||||
centerX - fbWidth * 0.5f, centerY + fbHeight * 0.5f, // top-left
|
centerX - fbWidth * 0.5f, centerY + fbHeight * 0.5f,
|
||||||
centerX + fbWidth * 0.5f, centerY - fbHeight * 0.5f, // bottom-right
|
centerX + fbWidth * 0.5f, centerY - fbHeight * 0.5f,
|
||||||
0.0f, 0.0f,
|
0.0f, 0.0f,
|
||||||
1.0f, 1.0f
|
1.0f, 1.0f
|
||||||
#if MESH_ENABLE_COLOR
|
|
||||||
, COLOR_WHITE
|
|
||||||
#endif
|
|
||||||
);
|
);
|
||||||
|
|
||||||
frameBufferClear(
|
frameBufferClear(
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "dusk.h"
|
#include "dusk.h"
|
||||||
|
#include "display/display.h"
|
||||||
#include "display/framebuffer/framebuffer.h"
|
#include "display/framebuffer/framebuffer.h"
|
||||||
#include "display/mesh/quad.h"
|
#include "display/mesh/quad.h"
|
||||||
#include "display/color.h"
|
#include "display/color.h"
|
||||||
@@ -58,6 +59,8 @@ typedef enum {
|
|||||||
// } screenscalemode_t;
|
// } screenscalemode_t;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
int32_t scaleUi;
|
||||||
|
int32_t scale3d;
|
||||||
screenmode_t mode;
|
screenmode_t mode;
|
||||||
// screenscalemode_t scaleMode;
|
// screenscalemode_t scaleMode;
|
||||||
|
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ errorret_t shaderInit(shader_t *shader, const shaderdefinition_t *def) {
|
|||||||
|
|
||||||
errorret_t shaderBind(shader_t *shader) {
|
errorret_t shaderBind(shader_t *shader) {
|
||||||
assertNotNull(shader, "Shader cannot be null");
|
assertNotNull(shader, "Shader cannot be null");
|
||||||
|
if(bound == shader) errorOk();
|
||||||
errorChain(shaderBindPlatform(shader));
|
errorChain(shaderBindPlatform(shader));
|
||||||
bound = shader;
|
bound = shader;
|
||||||
errorOk();
|
errorOk();
|
||||||
|
|||||||
@@ -39,3 +39,16 @@ spritebatchsprite_t spriteBatchSpriteTilesetPosition(
|
|||||||
sprite.uvMax[1] = uv[3];
|
sprite.uvMax[1] = uv[3];
|
||||||
return sprite;
|
return sprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
spritebatchsprite_t spriteBatchSpriteTranslate(
|
||||||
|
const spritebatchsprite_t *sprite,
|
||||||
|
const float_t x,
|
||||||
|
const float_t y
|
||||||
|
) {
|
||||||
|
spritebatchsprite_t out = *sprite;
|
||||||
|
out.min[0] += x;
|
||||||
|
out.min[1] += y;
|
||||||
|
out.max[0] += x;
|
||||||
|
out.max[1] += y;
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|||||||
@@ -38,3 +38,19 @@ spritebatchsprite_t spriteBatchSpriteTilesetPosition(
|
|||||||
const float_t width,
|
const float_t width,
|
||||||
const float_t height
|
const float_t height
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns a copy of sprite translated by (x, y). Used to reposition a
|
||||||
|
* sprite cached relative to origin (0,0) at draw time, instead of
|
||||||
|
* re-deriving its geometry from scratch every frame.
|
||||||
|
*
|
||||||
|
* @param sprite The cached sprite, relative to origin (0,0).
|
||||||
|
* @param x X offset to translate by.
|
||||||
|
* @param y Y offset to translate by.
|
||||||
|
* @returns The translated sprite.
|
||||||
|
*/
|
||||||
|
spritebatchsprite_t spriteBatchSpriteTranslate(
|
||||||
|
const spritebatchsprite_t *sprite,
|
||||||
|
const float_t x,
|
||||||
|
const float_t y
|
||||||
|
);
|
||||||
|
|||||||
@@ -6,5 +6,6 @@
|
|||||||
# Sources
|
# Sources
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
|
font.c
|
||||||
text.c
|
text.c
|
||||||
)
|
)
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user