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33 Commits
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// Copyright (c) 2026 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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const platformNames = {
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[System.PLATFORM_LINUX]: 'Linux',
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[System.PLATFORM_KNULLI]: 'Knulli',
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[System.PLATFORM_PSP]: 'PSP',
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[System.PLATFORM_GAMECUBE]: 'GameCube',
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[System.PLATFORM_WII]: 'Wii',
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};
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Console.print('Platform: ' + (platformNames[System.platform] || 'Unknown'));
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UIFullboxOver.setColor(Color.BLACK);
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requireAsync('testscene.js').then(Scene.set).catch(err => {
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Console.print('Error loading scene: ' + err);
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Engine.exit();
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});
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@@ -0,0 +1,4 @@
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{
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"mesh": "meshes/buildings/house_1_1.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_1_2.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_1_3.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -0,0 +1,4 @@
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{
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"mesh": "meshes/buildings/house_1_4.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_1_5.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_1_6.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_1_7.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_1_8.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_2_1.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_2_2.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_2_3.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_2_4.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_2_5.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_2_6.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_2_7.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_2_8.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_3_1.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -0,0 +1,4 @@
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{
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"mesh": "meshes/buildings/house_3_2.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -0,0 +1,4 @@
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{
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"mesh": "meshes/buildings/house_3_3.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_3_4.dmf",
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"color": [255, 0, 255, 255]
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}
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@@ -0,0 +1,4 @@
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{
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"mesh": "meshes/buildings/house_3_5.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_3_6.dmf",
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"color": [255, 0, 255, 255]
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}
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{
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"mesh": "meshes/buildings/house_3_7.dmf",
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"color": [255, 0, 255, 255]
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}
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