Compare commits

81 Commits

Author SHA1 Message Date
YourWishes 82c300b077 Add some script modules 2026-06-02 12:55:32 -05:00
YourWishes 0f8b629e20 Add logging to Wii 2026-06-02 11:01:54 -05:00
YourWishes 36f6ac65f2 Builds and works on Gamecube 2026-06-02 09:53:56 -05:00
YourWishes a25871a849 Test sprite from script 2026-06-02 09:32:07 -05:00
YourWishes 57766a9104 Merge branch 'main' into scriptentity 2026-06-02 07:36:44 -05:00
YourWishes 3770ae1645 Fix tests? 2026-06-02 07:35:28 -05:00
YourWishes d73edb403f Example Camera 2026-06-01 23:04:55 -05:00
YourWishes b14196ff0d Basic entity script 2026-06-01 22:56:37 -05:00
YourWishes 88903fee94 No need for asset batching on text.c 2026-06-01 22:36:02 -05:00
YourWishes 1e8311fc04 Add asset batch 2026-06-01 22:34:44 -05:00
YourWishes 2b78370cb8 Add asset reaping 2026-06-01 22:20:57 -05:00
YourWishes 8f78bba9e9 Restoring JerryScript a bit cleaner 2026-06-01 21:52:36 -05:00
YourWishes 41a4be678e Added a tiny sleep on assets to stop pegging the CPU 2026-06-01 15:48:10 -05:00
YourWishes 8b2b4b7c3d Fixed JSON loader, added some tests 2026-06-01 15:31:22 -05:00
YourWishes 1f3a29f89d Asyncify other loaders 2026-06-01 15:10:58 -05:00
YourWishes c4c93097cd Add async texture loading 2026-06-01 14:53:18 -05:00
YourWishes eedb7769e6 Add some extra tests 2026-06-01 13:48:29 -05:00
YourWishes 98db62a4bc Add some more tests, prepping for asset testing 2026-06-01 13:37:14 -05:00
YourWishes df48c8e500 Consistency and fixing thread unit tests 2026-06-01 11:33:27 -05:00
YourWishes db9cc0f4c6 Add thread tests 2026-06-01 10:59:56 -05:00
YourWishes a79ee429b4 Prepping for async 2026-06-01 10:57:40 -05:00
YourWishes 6acfca6d48 Consistent 2026-05-30 20:30:13 -05:00
YourWishes 1cd6f4cb72 First refactor of new asset system 2026-05-30 08:21:58 -05:00
YourWishes 3271e8c7d6 FInished porting last asset loader types 2026-05-30 07:59:06 -05:00
YourWishes 0bcde064af Asset refactor, phase one. 2026-05-29 14:27:40 -05:00
YourWishes 957980b3c5 Updating event handler 2026-05-28 14:22:13 -05:00
YourWishes 03eb328d81 Allow dynamic trace on any platform that can support it. 2026-05-28 11:21:36 -05:00
YourWishes e1716a741f Trigger test 2026-05-26 22:18:41 -05:00
YourWishes e24707c847 Scene loading example 2026-05-26 21:42:37 -05:00
YourWishes 7c4b8c307f Fix flocking bug 2026-05-26 20:24:34 -05:00
YourWishes 109318aeaf Remove useless void checks 2026-05-26 19:24:17 -05:00
YourWishes 1f2657cea0 Spritebatch cleanup 2026-05-26 19:07:07 -05:00
YourWishes 382c435bac Entity refactoring 2026-05-22 23:01:45 -05:00
YourWishes 130fe4ca5d Delete JS assets 2026-05-22 00:00:23 -05:00
YourWishes 31ba3fe127 add build to corner of screen 2026-05-21 23:59:26 -05:00
YourWishes f68b31158f Asset refactor 2026-05-21 23:42:56 -05:00
YourWishes 653ca9a72d PSP rendering fix 2026-05-21 22:07:56 -05:00
YourWishes ba7857f4df Fix rendering 2026-05-21 18:24:18 -05:00
YourWishes 23e617ea21 Optimizing entityposition as much as possible. 2026-05-21 13:17:48 -05:00
YourWishes cdf5a5229c Refactor cleaned a few things 2026-05-21 12:52:23 -05:00
YourWishes f841a35a53 Revert "Disable old ent code"
This reverts commit efd31237be.
2026-05-21 11:07:21 -05:00
YourWishes efd31237be Disable old ent code 2026-05-21 10:18:20 -05:00
YourWishes 6502822583 Update render, spritebatch and input stuffs. 2026-05-21 09:51:56 -05:00
YourWishes a9e6f2b2a5 Scene rendering native. 2026-05-20 23:45:27 -05:00
YourWishes 510a94b42c Remove Jerryscript further 2026-05-20 21:34:00 -05:00
YourWishes d805be47ce No script 2026-05-20 20:58:56 -05:00
YourWishes f9ea8e380a Temporarily disable save code 2026-05-20 09:52:07 -05:00
YourWishes 5cb05beb30 Fix dolphin compile 2026-05-19 23:24:27 -05:00
YourWishes 677768e6ab Map Base 2026-05-19 23:13:41 -05:00
YourWishes ed6c951783 Script improvements 2026-05-17 23:40:42 -05:00
YourWishes 54254348b8 Add parent/child 2026-05-17 21:46:08 -05:00
YourWishes 782fd07a8d Savestream update 2026-05-16 17:51:00 -05:00
YourWishes a8fd55cb38 Save file update (incomplete) 2026-05-10 11:20:09 -05:00
YourWishes d7f515575a Working on burned DVD for gamecube 2026-05-09 00:14:28 -05:00
YourWishes bafbf2ec2f Fix compile error 2026-05-08 23:11:20 -05:00
YourWishes 7415944e0a scripting improvements 2026-05-08 22:46:24 -05:00
YourWishes 1ff990ff44 Add strided memory pushing and improved spritebatching 2026-05-08 20:53:05 -05:00
YourWishes 73e73d8772 Cleanup animation 2026-05-08 15:44:55 -05:00
YourWishes 6d876bb767 Anim tweak 2026-05-07 19:37:30 -05:00
YourWishes 2be0fe9f06 Fix wii build 2026-05-07 17:54:10 -05:00
YourWishes e1fb082927 Increase spritebatch flushing count 2026-05-07 17:47:39 -05:00
YourWishes 65ca5ae4c4 Dolphin Bootable ISO working! 2026-05-07 17:38:41 -05:00
YourWishes 2cea43dc70 Switch to ogc2 2026-05-07 17:21:52 -05:00
YourWishes 44a0700800 Fixed memalign again 2026-05-07 14:11:59 -05:00
YourWishes 1613a378f1 Added memalign 2026-05-07 12:39:07 -05:00
YourWishes deed98a27d 2026-05-07 12:31:22 -05:00
YourWishes 9d0cb8fb46 ISO build (partial) 2026-05-07 12:18:30 -05:00
YourWishes d8fe0f6923 textbox 2026-05-06 22:42:28 -05:00
YourWishes 581dbc2b3c Update linux docker 2026-05-06 20:31:50 -05:00
YourWishes 7301d2ad76 luce bree 2026-05-06 20:24:16 -05:00
YourWishes 3232a14d1d Consistent build 2026-05-06 14:40:06 -05:00
YourWishes 84c1f88d42 Fix PSP blending issues 2026-05-06 11:17:34 -05:00
YourWishes 3695b10e4b Easing test 2026-05-05 22:24:25 -05:00
YourWishes 6da02b25fa Testing cutscenes 2026-05-05 22:10:47 -05:00
YourWishes 3bc544fba1 Re-enable build pulling fetched modules 2026-05-05 19:29:48 -05:00
YourWishes 368d370f49 Cleanup modules 2026-05-05 19:29:29 -05:00
YourWishes bb29c0edef Working on some script modules 2026-05-05 16:22:04 -05:00
YourWishes 6edcf75a0c add display state 2026-05-04 22:16:30 -05:00
YourWishes 31cc186424 Fixed small compile bugs 2026-05-04 08:39:47 -05:00
YourWishes 0e94c1fa6d Fixed a bunch of messy over 80 char lines 2026-05-04 08:29:43 -05:00
YourWishes 6d9e2dd3e1 UI first pass 2026-05-03 21:52:12 -05:00
387 changed files with 17861 additions and 5566 deletions
+46 -2
View File
@@ -110,6 +110,28 @@ jobs:
path: ./git-artifcats/Dusk
if-no-files-found: error
build-gamecube-iso:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Set up Docker
uses: docker/setup-docker-action@v5
- name: Build GameCube ISO
run: ./scripts/build-gamecube-iso-docker.sh
- name: Copy output files.
run: |
mkdir -p ./git-artifcats/Dusk
cp build-gamecube-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
cp build-gamecube-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
cp build-gamecube-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
- name: Upload GameCube ISO
uses: actions/upload-artifact@v6
with:
name: dusk-gamecube-iso
path: ./git-artifcats/Dusk
if-no-files-found: error
build-wii:
runs-on: ubuntu-latest
steps:
@@ -122,12 +144,34 @@ jobs:
- name: Copy output files.
run: |
mkdir -p ./git-artifcats/Dusk/apps/Dusk
cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
cp build-wii/boot.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
cp docker/dolphin/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
cp build-wii/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
- name: Upload Wii binary
uses: actions/upload-artifact@v6
with:
name: dusk-wii
path: ./git-artifcats/Dusk
if-no-files-found: error
build-wii-iso:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v6
- name: Set up Docker
uses: docker/setup-docker-action@v5
- name: Build Wii ISO
run: ./scripts/build-wii-iso-docker.sh
- name: Copy output files.
run: |
mkdir -p ./git-artifcats/Dusk
cp build-wii-iso/Dusk-NTSC-J.iso ./git-artifcats/Dusk/Dusk-NTSC-J.iso
cp build-wii-iso/Dusk-NTSC-U.iso ./git-artifcats/Dusk/Dusk-NTSC-U.iso
cp build-wii-iso/Dusk-PAL.iso ./git-artifcats/Dusk/Dusk-PAL.iso
- name: Upload Wii ISO
uses: actions/upload-artifact@v6
with:
name: dusk-wii-iso
path: ./git-artifcats/Dusk
if-no-files-found: error
+1
View File
@@ -106,3 +106,4 @@ yarn.lock
/build*
/assets/test
/tools_old
/assets/test.png
+16 -1
View File
@@ -9,11 +9,17 @@ cmake_minimum_required(VERSION 3.13)
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
# [cmake] This is allowed only when policy CMP0079 is set to NEW.
cmake_policy(SET CMP0079 NEW)
# set(FETCHCONTENT_UPDATES_DISCONNECTED ON)
option(DUSK_BUILD_TESTS "Enable tests" OFF)
# Game identity — override these per-project
set(DUSK_GAME_NAME "Dusk" CACHE STRING "Game display name")
set(DUSK_GAME_AUTHOR "YouWish" CACHE STRING "Game author / coder")
set(DUSK_GAME_SHORT_DESCRIPTION "Dusk game" CACHE STRING "One-line description")
set(DUSK_GAME_LONG_DESCRIPTION "No description yet." CACHE STRING "Full description")
# Prep cache
set(DUSK_CACHE_TARGET "dusk-target")
@@ -70,10 +76,19 @@ else()
set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
endif()
if(NOT DEFINED DUSK_VERSION)
string(TIMESTAMP DUSK_VERSION "debug-%y%m%d%H%M%S")
endif()
# Definitions
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
DUSK_GAME_NAME="${DUSK_GAME_NAME}"
DUSK_GAME_AUTHOR="${DUSK_GAME_AUTHOR}"
DUSK_GAME_SHORT_DESCRIPTION="${DUSK_GAME_SHORT_DESCRIPTION}"
DUSK_GAME_LONG_DESCRIPTION="${DUSK_GAME_LONG_DESCRIPTION}"
DUSK_VERSION="${DUSK_VERSION}"
)
# Toolchains
-22
View File
@@ -1,22 +0,0 @@
var OverworldEntity = include('entities/OverworldEntity.js');
function CubeEntity() {
OverworldEntity.call(this);
this.add(MESH);
this.add(MATERIAL);
}
CubeEntity.prototype = Object.create(OverworldEntity.prototype);
CubeEntity.prototype.constructor = CubeEntity;
CubeEntity.prototype.update = function() {
OverworldEntity.prototype.update.call(this);
var speed = 3.0;
var move = Input.axis2D(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT, INPUT_ACTION_UP, INPUT_ACTION_DOWN);
this.position.position.x += move.x * speed * TIME.delta;
this.position.position.z += move.y * speed * TIME.delta;
this.material.setColor(Color.rainbow());
};
module = CubeEntity;
-21
View File
@@ -1,21 +0,0 @@
function OverworldEntity() {
Entity.call(this);
this.add(POSITION);
}
OverworldEntity.prototype = Object.create(Entity.prototype);
OverworldEntity.prototype.constructor = OverworldEntity;
OverworldEntity.prototype.update = function() {
// var speed = 3.0;
// var move = Input.axis2D(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT, INPUT_ACTION_UP, INPUT_ACTION_DOWN);
// this.position.position.x += move.x * speed * TIME.delta;
// this.position.position.z += move.y * speed * TIME.delta;
}
OverworldEntity.prototype.dispose = function() {
// Nothing to dispose
}
module = OverworldEntity;
+10 -75
View File
@@ -1,77 +1,12 @@
Console.visible = true;
Console.print('This is called from JavaScript');
// Default input bindings.
if (typeof PSP !== 'undefined') {
Input.bind("up", INPUT_ACTION_UP);
Input.bind("down", INPUT_ACTION_DOWN);
Input.bind("left", INPUT_ACTION_LEFT);
Input.bind("right", INPUT_ACTION_RIGHT);
Input.bind("accept", INPUT_ACTION_ACCEPT);
Input.bind("cancel", INPUT_ACTION_CANCEL);
Input.bind("select", INPUT_ACTION_RAGEQUIT);
Input.bind("lstick_up", INPUT_ACTION_UP);
Input.bind("lstick_down", INPUT_ACTION_DOWN);
Input.bind("lstick_left", INPUT_ACTION_LEFT);
Input.bind("lstick_right", INPUT_ACTION_RIGHT);
Input.bind("triangle", INPUT_ACTION_CONSOLE);
const platformNames = {
[System.PLATFORM_LINUX]: 'Linux',
[System.PLATFORM_KNULLI]: 'Knulli',
[System.PLATFORM_PSP]: 'PSP',
[System.PLATFORM_GAMECUBE]: 'GameCube',
[System.PLATFORM_WII]: 'Wii',
};
} else if (typeof DOLPHIN !== 'undefined') {
Input.bind("up", INPUT_ACTION_UP);
Input.bind("down", INPUT_ACTION_DOWN);
Input.bind("left", INPUT_ACTION_LEFT);
Input.bind("right", INPUT_ACTION_RIGHT);
Input.bind("b", INPUT_ACTION_CANCEL);
Input.bind("a", INPUT_ACTION_ACCEPT);
Input.bind("z", INPUT_ACTION_CONSOLE);
Input.bind("lstick_up", INPUT_ACTION_UP);
Input.bind("lstick_down", INPUT_ACTION_DOWN);
Input.bind("lstick_left", INPUT_ACTION_LEFT);
Input.bind("lstick_right", INPUT_ACTION_RIGHT);
} else if (typeof LINUX !== 'undefined') {
if (typeof INPUT_KEYBOARD !== 'undefined') {
Input.bind("w", INPUT_ACTION_UP);
Input.bind("s", INPUT_ACTION_DOWN);
Input.bind("a", INPUT_ACTION_LEFT);
Input.bind("d", INPUT_ACTION_RIGHT);
Input.bind("left", INPUT_ACTION_LEFT);
Input.bind("right", INPUT_ACTION_RIGHT);
Input.bind("up", INPUT_ACTION_UP);
Input.bind("down", INPUT_ACTION_DOWN);
Input.bind("enter", INPUT_ACTION_ACCEPT);
Input.bind("e", INPUT_ACTION_ACCEPT);
Input.bind("q", INPUT_ACTION_CANCEL);
Input.bind("escape", INPUT_ACTION_RAGEQUIT);
Input.bind("`", INPUT_ACTION_CONSOLE);
}
if (typeof INPUT_GAMEPAD !== 'undefined') {
Input.bind("gamepad_up", INPUT_ACTION_UP);
Input.bind("gamepad_down", INPUT_ACTION_DOWN);
Input.bind("gamepad_left", INPUT_ACTION_LEFT);
Input.bind("gamepad_right", INPUT_ACTION_RIGHT);
Input.bind("gamepad_a", INPUT_ACTION_ACCEPT);
Input.bind("gamepad_b", INPUT_ACTION_CANCEL);
Input.bind("gamepad_back", INPUT_ACTION_RAGEQUIT);
Input.bind("gamepad_lstick_up", INPUT_ACTION_UP);
Input.bind("gamepad_lstick_down", INPUT_ACTION_DOWN);
Input.bind("gamepad_lstick_left", INPUT_ACTION_LEFT);
Input.bind("gamepad_lstick_right", INPUT_ACTION_RIGHT);
}
if (typeof INPUT_POINTER !== 'undefined') {
Input.bind("mouse_x", INPUT_ACTION_POINTERX);
Input.bind("mouse_y", INPUT_ACTION_POINTERY);
}
} else {
print("Unknown platform, no default input bindings set.");
}
Scene.set('scenes/cube.js');
const platformName = platformNames[System.platform] || 'Unknown';
Console.print('Platform: ' + platformName);
-32
View File
@@ -1,32 +0,0 @@
var CubeEntity = include('entities/CubeEntity.js');
function CubeScene() {
this.cam = new Entity();
this.cam.add(POSITION);
this.cam.add(CAMERA);
this.cam.position.position = new Vec3(3, 3, 3);
this.cam.position.lookAt(new Vec3(0, 0, 0));
this.cube = new CubeEntity();
this.spriteEnt = new Entity();
this.spriteEnt.add(POSITION);
this.spriteEnt.position.position = new Vec3(16, 16, 0);
// this.spriteEnt.sprite.setTexture('ui/minogram.png');
}
CubeScene.prototype = Object.create(Scene.prototype);
CubeScene.prototype.constructor = CubeScene;
CubeScene.prototype.update = function() {
this.cube.update();
};
CubeScene.prototype.dispose = function() {
this.cam.dispose();
this.cube.dispose();
this.spriteEnt.dispose();
};
module = CubeScene;
+24
View File
@@ -0,0 +1,24 @@
// Load rosa.
Console.print('Asset time');
const entry = Asset.lock('test.png', Asset.TYPE_TEXTURE, Texture.FORMAT_RGBA);
Asset.requireLoaded(entry);
Console.print('Asset loaded');
// Camera at (3,3,3) looking at origin
const cam = Entity.create();
const camPos = cam.add(Component.POSITION);
cam.add(Component.CAMERA);
camPos.localPosition = new Vec3(3, 3, 3);
camPos.lookAt(new Vec3(0, 0, 0));
// Test entity at origin
const testEntity = Entity.create();
const testPos = testEntity.add(Component.POSITION);
/** @type {RenderableSpritebatch} */
const testRenderable = testEntity.add(Component.RENDERABLE);
testRenderable.texture = entry.texture;
testRenderable.sprites = [
[0, 0, 1, 1, 0, 1, 1, 0]
];
testPos.localPosition = new Vec3(0, 0, 0);
+6
View File
@@ -0,0 +1,6 @@
module = {
render() {
Text.draw(0, 0, "Hello World");
SpriteBatch.flush();
}
};
+41 -11
View File
@@ -1,3 +1,7 @@
# Build type: FAT (SD/USB via libfat) or ISO (DVD disc via libogc DVD driver)
set(DUSK_DOLPHIN_BUILD_TYPE "FAT" CACHE STRING "Dolphin asset source: FAT (SD/USB) or ISO (DVD disc)")
set_property(CACHE DUSK_DOLPHIN_BUILD_TYPE PROPERTY STRINGS "FAT" "ISO")
# Target definitions
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_DOLPHIN
@@ -5,32 +9,58 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_DISPLAY_WIDTH=640
DUSK_DISPLAY_HEIGHT=480
DUSK_THREAD_PTHREAD
DUSK_DOLPHIN_BUILD_TYPE="${DUSK_DOLPHIN_BUILD_TYPE}"
)
# Custom compiler flags
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti -fno-exceptions")
# Need PkgConfig
find_package(PkgConfig REQUIRED)
pkg_check_modules(zip IMPORTED_TARGET libzip)
# Disable all warnings
target_compile_options(${DUSK_LIBRARY_TARGET_NAME} PRIVATE -w)
# Custom flags for cglm
set(CGLM_SHARED OFF CACHE BOOL "Build cglm shared" FORCE)
set(CGLM_STATIC ON CACHE BOOL "Build cglm static" FORCE)
# cglm: fetched at source level via Findcglm.cmake (FetchContent, headers only)
find_package(cglm REQUIRED)
# Link libraries
# Pre-create ZLIB::ZLIB so any downstream cmake module that resolves it
# (FindZLIB, pkg-config IMPORTED_TARGET Requires processing) gets plain -lz
# rather than an unresolvable IMPORTED target that the PPC linker rejects.
if(NOT TARGET ZLIB::ZLIB)
add_library(ZLIB::ZLIB INTERFACE IMPORTED GLOBAL)
set_target_properties(ZLIB::ZLIB PROPERTIES INTERFACE_LINK_LIBRARIES "z")
endif()
# Mark libzip as found so src/dusk/CMakeLists.txt skips Findlibzip.cmake.
# Findlibzip.cmake calls find_package(ZLIB) which can recreate a broken
# ZLIB::ZLIB IMPORTED target, bypassing the shim above.
set(libzip_FOUND TRUE CACHE BOOL "libzip found (devkitpro portlibs)" FORCE)
# Locate zip.h in the devkitpro sysroot (respects CMAKE_FIND_ROOT_PATH).
find_path(_dusk_zip_inc NAMES zip.h)
if(_dusk_zip_inc)
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE "${_dusk_zip_inc}")
endif()
# Link libraries.
# zip/z/lzma use target_link_options (raw flags) to bypass cmake target
# resolution — pkg-config-generated targets for these carry ZLIB::ZLIB in
# INTERFACE_LINK_LIBRARIES which breaks the PPC link step.
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
cglm
m
fat
PkgConfig::zip
zip
bz2
zstd
z
lzma
)
# Postbuild
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC DUSK_DOLPHIN_BUILD_ISO)
else()
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE fat)
endif()
# Postbuild: ELF -> DOL
set(DUSK_BINARY_TARGET_NAME_DOL "${DUSK_BUILD_DIR}/Dusk.dol")
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
COMMAND elf2dol
+14
View File
@@ -8,3 +8,17 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
# bba
)
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
COMMAND ${Python3_EXECUTABLE}
"${CMAKE_SOURCE_DIR}/tools/makedolphiniso.py"
"GCN"
"${DUSK_BINARY_TARGET_NAME_DOL}"
"${DUSK_ASSETS_ZIP}"
"${DUSK_GAME_NAME}"
"${DUSK_BUILD_DIR}"
COMMENT "Building GameCube ISO images (NTSC-J, NTSC-U, PAL)"
)
endif()
+1
View File
@@ -34,6 +34,7 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_OPENGL
DUSK_OPENGL_ES
DUSK_LINUX
DUSK_KNULLI
DUSK_DISPLAY_SIZE_DYNAMIC
DUSK_DISPLAY_WIDTH_DEFAULT=640
DUSK_DISPLAY_HEIGHT_DEFAULT=480
+2
View File
@@ -26,6 +26,8 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
# CURL::libcurl
)
set(DUSK_BACKTRACE ON CACHE BOOL "Enable backtrace support for assert failures.")
# Define platform-specific macros.
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_SDL2
-7
View File
@@ -1,4 +1,3 @@
# Fixes some problems building JerryScript
set(CMAKE_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
set(CMAKE_RANLIB "$ENV{PSPDEV}/bin/psp-ranlib" CACHE FILEPATH "" FORCE)
set(CMAKE_C_COMPILER_AR "$ENV{PSPDEV}/bin/psp-ar" CACHE FILEPATH "" FORCE)
@@ -8,9 +7,7 @@ set(CMAKE_C_ARCHIVE_APPEND "$ENV{PSPDEV}/bin/psp-ar q <TARGET> <LINK_FLAGS> <OBJ
set(CMAKE_C_ARCHIVE_FINISH "$ENV{PSPDEV}/bin/psp-ranlib <TARGET>")
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION OFF CACHE BOOL "" FORCE)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_C OFF CACHE BOOL "" FORCE)
set(JERRY_LTO OFF CACHE BOOL "" FORCE)
find_package(jerryscript REQUIRED)
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
target_link_libraries(${DUSK_BINARY_TARGET_NAME} PUBLIC
@@ -42,10 +39,6 @@ target_link_libraries(${DUSK_BINARY_TARGET_NAME} PUBLIC
pspnet_apctl
psphttp
pspssl
jerryscript::core
jerryscript::ext
jerryscript::port
)
target_include_directories(${DUSK_BINARY_TARGET_NAME} PRIVATE
+22
View File
@@ -3,3 +3,25 @@ include(cmake/targets/dolphin.cmake)
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_WII
)
# Generate Homebrew Channel meta.xml from project identity variables
string(TIMESTAMP DUSK_BUILD_DATE "%Y%m%d000000" UTC)
configure_file(
"${CMAKE_SOURCE_DIR}/docker/dolphin/meta.xml.in"
"${DUSK_BUILD_DIR}/meta.xml"
@ONLY
)
# ISO post-build: produce NTSC-J, NTSC-U and PAL disc images
if(DUSK_DOLPHIN_BUILD_TYPE STREQUAL "ISO")
add_custom_command(TARGET ${DUSK_BINARY_TARGET_NAME} POST_BUILD
COMMAND ${Python3_EXECUTABLE}
"${CMAKE_SOURCE_DIR}/tools/makedolphiniso.py"
"WII"
"${DUSK_BINARY_TARGET_NAME_DOL}"
"${DUSK_ASSETS_ZIP}"
"${DUSK_GAME_NAME}"
"${DUSK_BUILD_DIR}"
COMMENT "Building Wii ISO images (NTSC-J, NTSC-U, PAL)"
)
endif()
+4 -3
View File
@@ -1,6 +1,7 @@
FROM devkitpro/devkitppc
FROM ghcr.io/extremscorner/libogc2
WORKDIR /workdir
RUN apt update && \
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl && \
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip
dkp-pacman -Syu --noconfirm && \
apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl xorriso && \
dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip libogc2 gamecube-tools ppc-libmad ppc-zlib-ng ppc-liblzma ppc-bzip2 ppc-zstd
VOLUME ["/workdir"]
-10
View File
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
<name>Dusk</name>
<version>1.00</version>
<release_date></release_date>
<coder>YouWish</coder>
<short_description>Dusk game</short_description>
<long_description>No description yet.</long_description>
<ahb_access/>
</app>
+10
View File
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
<name>@DUSK_GAME_NAME@</name>
<version>@PROJECT_VERSION@</version>
<release_date>@DUSK_BUILD_DATE@</release_date>
<coder>@DUSK_GAME_AUTHOR@</coder>
<short_description>@DUSK_GAME_SHORT_DESCRIPTION@</short_description>
<long_description>@DUSK_GAME_LONG_DESCRIPTION@</long_description>
<ahb_access/>
</app>
+1 -1
View File
@@ -14,8 +14,8 @@ RUN apt-get install -y \
python3-dotenv \
python3-pyqt5 \
python3-opengl \
liblua5.3-dev \
xz-utils \
liblzma-dev \
libbz2-dev \
zlib1g-dev \
libzip-dev \
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-gamecube.sh"
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-gamecube.sh"
+3
View File
@@ -0,0 +1,3 @@
#!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-gamecube-iso.sh"
+13
View File
@@ -0,0 +1,13 @@
#!/bin/bash
if [ -z "$DEVKITPRO" ]; then
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
exit 1
fi
mkdir -p build-gamecube-iso
cmake -S. -Bbuild-gamecube-iso \
-DDUSK_TARGET_SYSTEM=gamecube \
-DDUSK_DOLPHIN_BUILD_TYPE=ISO \
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
cd build-gamecube-iso
make -j$(nproc) VERBOSE=1
+4 -1
View File
@@ -5,6 +5,9 @@ if [ -z "$DEVKITPRO" ]; then
fi
mkdir -p build-gamecube
cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
cmake -S. -Bbuild-gamecube \
-DDUSK_TARGET_SYSTEM=gamecube \
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" \
-DDKP_OGC_PLATFORM_LIBRARY=libogc2
cd build-gamecube
make -j$(nproc) VERBOSE=1
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-knulli -f docker/knulli/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-knulli /bin/bash -c "./scripts/build-knulli.sh"
docker run --rm -v "$(pwd):/workdir" dusk-knulli /bin/bash -c "./scripts/build-knulli.sh"
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-linux -f docker/linux/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-linux /bin/bash -c "./scripts/build-linux.sh"
docker run --rm -v "$(pwd):/workdir" dusk-linux /bin/bash -c "./scripts/build-linux.sh"
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-psp -f docker/psp/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-psp /bin/bash -c "./scripts/build-psp.sh"
docker run --rm -v "$(pwd):/workdir" dusk-psp /bin/bash -c "./scripts/build-psp.sh"
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-vita -f docker/vita/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-vita /bin/bash -c "./scripts/build-vita.sh"
docker run --rm -v "$(pwd):/workdir" dusk-vita /bin/bash -c "./scripts/build-vita.sh"
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-wii.sh"
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-wii.sh"
+3
View File
@@ -0,0 +1,3 @@
#!/bin/bash
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-wii-iso.sh"
+13
View File
@@ -0,0 +1,13 @@
#!/bin/bash
if [ -z "$DEVKITPRO" ]; then
echo "DEVKITPRO environment variable is not set. Please set it to the path of your DEVKITPRO installation."
exit 1
fi
mkdir -p build-wii-iso
cmake -S. -Bbuild-wii-iso \
-DDUSK_TARGET_SYSTEM=wii \
-DDUSK_DOLPHIN_BUILD_TYPE=ISO \
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
cd build-wii-iso
make -j$(nproc) VERBOSE=1
+1
View File
@@ -8,3 +8,4 @@ mkdir -p build-wii
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
cd build-wii
make -j$(nproc) VERBOSE=1
mv Dusk.dol boot.dol
+1 -1
View File
@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-linux -f docker/linux/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-linux /bin/bash -c "./scripts/test-linux.sh"
docker run --rm -v "$(pwd):/workdir" dusk-linux /bin/bash -c "./scripts/test-linux.sh"
+2
View File
@@ -1,4 +1,6 @@
#!/bin/bash
set -e
rm -rf build-tests
cmake -S . -B build-tests -DDUSK_BUILD_TESTS=ON -DDUSK_TARGET_SYSTEM=linux
cmake --build build-tests -- -j$(nproc)
ctest --output-on-failure --test-dir build-tests
-1
View File
@@ -4,7 +4,6 @@
# https://opensource.org/licenses/MIT
add_subdirectory(dusk)
add_subdirectory(duskrpg)
if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "knulli")
add_subdirectory(dusklinux)
+14
View File
@@ -41,6 +41,13 @@ if(NOT jerryscript_FOUND)
)
endif()
if(DUSK_BACKTRACE)
target_link_options(${DUSK_LIBRARY_TARGET_NAME} PUBLIC -rdynamic)
target_compile_definitions(${DUSK_BINARY_TARGET_NAME} PUBLIC
DUSK_BACKTRACE
)
endif()
# Includes
target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
@@ -54,8 +61,13 @@ target_sources(${DUSK_BINARY_TARGET_NAME}
)
# Subdirs
add_subdirectory(animation)
add_subdirectory(event)
add_subdirectory(assert)
add_subdirectory(asset)
add_subdirectory(cutscene)
add_subdirectory(item)
add_subdirectory(story)
add_subdirectory(console)
add_subdirectory(display)
add_subdirectory(log)
@@ -71,5 +83,7 @@ add_subdirectory(system)
add_subdirectory(time)
add_subdirectory(ui)
add_subdirectory(network)
add_subdirectory(overworld)
add_subdirectory(save)
add_subdirectory(util)
add_subdirectory(thread)
+10
View File
@@ -0,0 +1,10 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
easing.c
animation.c
)
+52
View File
@@ -0,0 +1,52 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "animation.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/math.h"
void animationInit(
animation_t *anim,
keyframe_t *keyframes,
uint16_t keyframeCount
) {
assertNotNull(anim, "Animation pointer cannot be null.");
assertNotNull(keyframes, "Keyframes pointer cannot be null.");
assertTrue(keyframeCount > 0, "Keyframe count must be more than 0.");
anim->keyframes = keyframes;
anim->keyframeCount = keyframeCount;
}
float_t animationGetValue(animation_t *anim, const float_t time) {
assertNotNull(anim, "Animation pointer cannot be null.");
assertNotNull(anim->keyframes, "Keyframes pointer cannot be null.");
assertTrue(anim->keyframeCount > 0, "Keyframe count invalid.");
assertTrue(time >= 0, "Time must be non-negative.");
keyframe_t *start;
keyframe_t *end;
keyframe_t *last = anim->keyframes + anim->keyframeCount - 1;
keyframe_t *current = anim->keyframes;
start = current;
do {
if(current->time > time) {
end = current;
break;
}
start = current;
current++;
if(current > last) {
end = start;
break;
}
} while(true);
float_t t = (time - start->time) / (end->time - start->time);
return mathLerp(start->value, end->value, easingApply(start->easing, t));
}
+34
View File
@@ -0,0 +1,34 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "keyframe.h"
typedef struct {
keyframe_t *keyframes;
uint16_t keyframeCount;
} animation_t;
/**
* Initializes an animation.
*
* @param anim The animation to initialize.
* @param keyframes The keyframes to use for the animation.
* @param keyframeCount The number of keyframes in the animation.
*/
void animationInit(
animation_t *anim,
keyframe_t *keyframes,
uint16_t keyframeCount
);
/**
* Gets the value of the animation at a given time.
*
* @param anim The animation to get the value from.
* @param time The time at which to get the value, in seconds.
* @return The value of the animation at the given time.
*/
float_t animationGetValue(animation_t *anim, const float_t time);
+111
View File
@@ -0,0 +1,111 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "easing.h"
#include "assert/assert.h"
#include <math.h>
const easingfn_t EASING_FUNCTIONS[EASING_COUNT] = {
easingLinear,
easingInSine,
easingOutSine,
easingInOutSine,
easingInQuad,
easingOutQuad,
easingInOutQuad,
easingInCubic,
easingOutCubic,
easingInOutCubic,
easingInQuart,
easingOutQuart,
easingInOutQuart,
easingInBack,
easingOutBack,
easingInOutBack,
};
float_t easingApply(const easingtype_t type, const float_t t) {
assertTrue(type < EASING_COUNT, "Invalid easing type");
return EASING_FUNCTIONS[type](t);
}
float_t easingLinear(const float_t t) {
return t;
}
float_t easingInSine(const float_t t) {
return 1.0f - cosf(t * EASING_PI * 0.5f);
}
float_t easingOutSine(const float_t t) {
return sinf(t * EASING_PI * 0.5f);
}
float_t easingInOutSine(const float_t t) {
return -(cosf(EASING_PI * t) - 1.0f) * 0.5f;
}
float_t easingInQuad(const float_t t) {
return t * t;
}
float_t easingOutQuad(const float_t t) {
float_t u = 1.0f - t;
return 1.0f - u * u;
}
float_t easingInOutQuad(const float_t t) {
if(t < 0.5f) return 2.0f * t * t;
float_t u = -2.0f * t + 2.0f;
return 1.0f - u * u * 0.5f;
}
float_t easingInCubic(const float_t t) {
return t * t * t;
}
float_t easingOutCubic(const float_t t) {
float_t u = 1.0f - t;
return 1.0f - u * u * u;
}
float_t easingInOutCubic(const float_t t) {
if(t < 0.5f) return 4.0f * t * t * t;
float_t u = -2.0f * t + 2.0f;
return 1.0f - u * u * u * 0.5f;
}
float_t easingInQuart(const float_t t) {
return t * t * t * t;
}
float_t easingOutQuart(const float_t t) {
float_t u = 1.0f - t;
return 1.0f - u * u * u * u;
}
float_t easingInOutQuart(const float_t t) {
if(t < 0.5f) return 8.0f * t * t * t * t;
float_t u = -2.0f * t + 2.0f;
return 1.0f - u * u * u * u * 0.5f;
}
float_t easingInBack(const float_t t) {
return EASING_C3 * t * t * t - EASING_C1 * t * t;
}
float_t easingOutBack(const float_t t) {
float_t u = t - 1.0f;
return 1.0f + EASING_C3 * u * u * u + EASING_C1 * u * u;
}
float_t easingInOutBack(const float_t t) {
if(t < 0.5f) {
float_t u = 2.0f * t;
return u * u * ((EASING_C2 + 1.0f) * u - EASING_C2) * 0.5f;
}
float_t u = 2.0f * t - 2.0f;
return (u * u * ((EASING_C2 + 1.0f) * u + EASING_C2) + 2.0f) * 0.5f;
}
+63
View File
@@ -0,0 +1,63 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "dusk.h"
#define EASING_PI 3.14159265358979323846f
#define EASING_C1 1.70158f
#define EASING_C2 (EASING_C1 * 1.525f)
#define EASING_C3 (EASING_C1 + 1.0f)
typedef enum {
EASING_LINEAR,
EASING_IN_SINE,
EASING_OUT_SINE,
EASING_IN_OUT_SINE,
EASING_IN_QUAD,
EASING_OUT_QUAD,
EASING_IN_OUT_QUAD,
EASING_IN_CUBIC,
EASING_OUT_CUBIC,
EASING_IN_OUT_CUBIC,
EASING_IN_QUART,
EASING_OUT_QUART,
EASING_IN_OUT_QUART,
EASING_IN_BACK,
EASING_OUT_BACK,
EASING_IN_OUT_BACK,
EASING_COUNT
} easingtype_t;
typedef float_t (*easingfn_t)(const float_t t);
extern const easingfn_t EASING_FUNCTIONS[EASING_COUNT];
/**
* Applies the specified easing function to t.
*
* @param type The easing type to apply.
* @param t The input time, in the range [0, 1].
* @return The eased value, in the range [0, 1].
*/
float_t easingApply(const easingtype_t type, const float_t t);
float_t easingLinear(const float_t t);
float_t easingInSine(const float_t t);
float_t easingOutSine(const float_t t);
float_t easingInOutSine(const float_t t);
float_t easingInQuad(const float_t t);
float_t easingOutQuad(const float_t t);
float_t easingInOutQuad(const float_t t);
float_t easingInCubic(const float_t t);
float_t easingOutCubic(const float_t t);
float_t easingInOutCubic(const float_t t);
float_t easingInQuart(const float_t t);
float_t easingOutQuart(const float_t t);
float_t easingInOutQuart(const float_t t);
float_t easingInBack(const float_t t);
float_t easingOutBack(const float_t t);
float_t easingInOutBack(const float_t t);
+13
View File
@@ -0,0 +1,13 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "easing.h"
typedef struct {
float_t time;
float_t value;
easingtype_t easing;
} keyframe_t;
+24 -1
View File
@@ -8,6 +8,7 @@
#include "assert.h"
#include "log/log.h"
#include "util/string.h"
#include "util/memory.h"
#ifndef DUSK_ASSERTIONS_FAKED
#ifdef DUSK_TEST_ASSERT
@@ -25,6 +26,25 @@
);
}
#else
#ifdef DUSK_BACKTRACE
#include <execinfo.h>
#include <stdlib.h>
static void assertLogBacktrace(void) {
void *frames[64];
int count = backtrace(frames, 64);
char **symbols = backtrace_symbols(frames, count);
memoryTrack(symbols);
logError("Stack trace:\n");
if(symbols) {
for(int i = 0; i < count; i++) {
logError(" %s\n", symbols[i]);
}
memoryFree(symbols);
}
}
#endif
void assertTrueImpl(
const char *file,
const int32_t line,
@@ -33,11 +53,14 @@
) {
if(x != true) {
logError(
"Assertion Failed in %s:%i\n\n%s\n",
"Assertion Failed in %s:%i\n\n%s\n\n",
file,
line,
message
);
#ifdef DUSK_BACKTRACE
assertLogBacktrace();
#endif
abort();
}
}
+2
View File
@@ -218,6 +218,8 @@
#endif
// Static Assertions
#define assertStructSize(struct, size) \
_Static_assert(sizeof(struct) == size, "Size of " #struct " must be " #size)
+1
View File
@@ -7,6 +7,7 @@
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
asset.c
assetbatch.c
assetfile.c
)
+314 -13
View File
@@ -11,45 +11,346 @@
#include "assert/assert.h"
#include "engine/engine.h"
#include "util/string.h"
#include "console/console.h"
#include <unistd.h>
asset_t ASSET;
errorret_t assetInit(void) {
memoryZero(&ASSET, sizeof(asset_t));
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
threadMutexInit(&ASSET.loading[i].mutex);
}
// assetInitPlatform must either define ASSET.zip or throw an error.
errorChain(assetInitPlatform());
assertNotNull(ASSET.zip, "Asset zip null without error.");
threadInit(&ASSET.loadThread, assetUpdateAsync);
threadStart(&ASSET.loadThread);
errorOk();
}
bool_t assetFileExists(const char_t *filename) {
assertStrLenMax(filename, ASSET_FILE_PATH_MAX, "Filename too long.");
assertStrLenMax(filename, ASSET_FILE_NAME_MAX, "Filename too long.");
zip_int64_t idx = zip_name_locate(ASSET.zip, filename, 0);
if(idx < 0) return false;
return true;
}
errorret_t assetLoad(
const char_t *filename,
assetfileloader_t loader,
void *params,
void *output
assetentry_t * assetGetEntry(
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
) {
assertStrLenMax(filename, ASSET_FILE_PATH_MAX, "Filename too long.");
assertNotNull(output, "Output pointer cannot be NULL.");
assertNotNull(loader, "Asset file loader cannot be NULL.");
// Is there an existing asset?
assetentry_t *entry = ASSET.entries;
do {
if(entry->type == ASSET_LOADER_TYPE_NULL) {
entry++;
continue;
}
if(stringEquals(entry->name, name)) {
assertTrue(entry->type == type, "Asset entry type mismatch.");
return entry;
}
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
assetfile_t file;
errorChain(assetFileInit(&file, filename, params, output));
errorChain(loader(&file));
errorChain(assetFileDispose(&file));
// We did not find one existing, Find first available slot.
entry = ASSET.entries;
do {
if(entry->type != ASSET_LOADER_TYPE_NULL) {
entry++;
continue;
}
if(entry->state == ASSET_ENTRY_STATE_NOT_STARTED) {
assetEntryInit(entry, name, type, input);
return entry;
}
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
assertUnreachable("No available asset entry slots.");
return NULL;
}
errorret_t assetRequireLoaded(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL.");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
if(entry->state == ASSET_ENTRY_STATE_LOADED) {
errorOk();
}
// Lock to prevent the reaper from collecting the entry mid-spin.
assetEntryLock(entry);
while(entry->state != ASSET_ENTRY_STATE_LOADED) {
usleep(1000);
errorret_t ret = assetUpdate();
if(errorIsNotOk(ret)) {
assetEntryUnlock(entry);
errorChain(ret);
}
}
assetEntryUnlock(entry);
errorOk();
}
assetentry_t * assetLock(
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
) {
assetentry_t *entry = assetGetEntry(name, type, input);
assetEntryLock(entry);
return entry;
}
void assetUnlock(const char_t *name) {
assertNotNull(name, "Name cannot be NULL.");
assetentry_t *entry = ASSET.entries;
do {
if(entry->type != ASSET_LOADER_TYPE_NULL && stringEquals(entry->name, name)) {
assetEntryUnlock(entry);
return;
}
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
assertUnreachable("Asset entry not found for unlock.");
}
void assetUnlockEntry(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL.");
assetEntryUnlock(entry);
}
errorret_t assetUpdate(void) {
// Determine how many available loading slots we have.
assetloading_t *availableLoading[ASSET_LOADING_COUNT_MAX];
uint8_t availableLoadingCount = 0;
assetloading_t *loading = ASSET.loading;
assetentry_t *entry;
do {
// We only care about NULL entry references. Nothing async touches this so
// it's fine to use raw here.
if(loading->entry != NULL) {
loading++;
continue;
}
availableLoading[availableLoadingCount++] = loading;
loading++;
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
// Now we can check for pending asset entries, we can't do anything if there
// is no available slots though.
if(availableLoadingCount > 0) {
entry = ASSET.entries;
do {
// Is this asset "ready to start loading" ?
if(entry->type == ASSET_LOADER_TYPE_NULL) {
entry++;
continue;
}
// We only care about assets not started.
if(entry->state != ASSET_ENTRY_STATE_NOT_STARTED) {
entry++;
continue;
}
// Pop a loading slot for this asset entry.
loading = availableLoading[--availableLoadingCount];
// Start loading this asset.
assetEntryStartLoading(entry, loading);
entry++;
// Did we run out of loading slots?
if(availableLoadingCount == 0) {
break;
}
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
}
// Now walk over all the loading slots and see what needs to be done.
loading = ASSET.loading;
do {
// Is the loading slot in use? Entry can only be modified synchronously.
if(loading->entry == NULL) {
loading++;
continue;
}
// Lock the loading slot. This will prevent any async modifications.
threadMutexLock(&loading->mutex);
// Check the state of the entry.
switch(loading->entry->state) {
// This thing is pending synchronous loading.
case ASSET_ENTRY_STATE_PENDING_SYNC:
loading->entry->state = ASSET_ENTRY_STATE_LOADING_SYNC;
// Unlock before calling loadSync. The sync loader may re-enter
// assetUpdate (e.g. a script loading another asset), and the async
// thread never touches LOADING_SYNC entries, so this is safe.
threadMutexUnlock(&loading->mutex);
errorret_t ret = (
ASSET_LOADER_CALLBACKS[loading->type].loadSync(loading)
);
// After a sync load, these are the only valid states.
assertTrue(
loading->entry->state == ASSET_ENTRY_STATE_LOADED ||
loading->entry->state == ASSET_ENTRY_STATE_ERROR ||
loading->entry->state == ASSET_ENTRY_STATE_PENDING_SYNC ||
loading->entry->state == ASSET_ENTRY_STATE_PENDING_ASYNC,
"Loader did not set entry state to loaded or error on finished load."
);
if(errorIsNotOk(ret)) {
errorCatch(errorPrint(ret));
assertTrue(
loading->entry->state == ASSET_ENTRY_STATE_ERROR,
"Loader did not set entry state to error on failed load."
);
}
loading++;
break;
case ASSET_ENTRY_STATE_LOADING_SYNC:
// A re-entrant assetUpdate call (e.g. from a script loading another
// asset) will see this entry mid-sync-load. Skip it.
threadMutexUnlock(&loading->mutex);
loading++;
continue;
// Done loading, we can just free it up.
case ASSET_ENTRY_STATE_LOADED:
loading->entry = NULL;
threadMutexUnlock(&loading->mutex);
loading++;
break;
case ASSET_ENTRY_STATE_ERROR:
threadMutexUnlock(&loading->mutex);
errorThrow("Failed to load asset asynchronously.");
break;
default:
threadMutexUnlock(&loading->mutex);
loading++;
continue;
}
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
// Reap entries that have no external locks (refs.count == 0) AND have been
// explicitly locked at least once. Entries that were never locked are left
// alone — raw-pointer callers hold no ref but should not lose the entry.
entry = ASSET.entries;
do {
if(entry->state != ASSET_ENTRY_STATE_LOADED) {
entry++;
continue;
}
if(entry->type == ASSET_LOADER_TYPE_NULL) {
entry++;
continue;
}
if(!entry->wasLocked) {
entry++;
continue;
}
if(entry->refs.count > 0) {
entry++;
continue;
}
consolePrint("Reaping asset %s", entry->name);
errorChain(assetEntryDispose(entry));
entry++;
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
errorOk();
}
void assetUpdateAsync(thread_t *thread) {
while(!threadShouldStop(thread)) {
// Walk over each asset
assetloading_t *loading;
loading = ASSET.loading;
do {
threadMutexLock(&loading->mutex);
if(loading->entry == NULL) {
threadMutexUnlock(&loading->mutex);
loading++;
continue;
}
switch(loading->entry->state) {
case ASSET_ENTRY_STATE_PENDING_ASYNC:
loading->entry->state = ASSET_ENTRY_STATE_LOADING_ASYNC;
assertNotNull(
ASSET_LOADER_CALLBACKS[loading->type].loadAsync,
"Loader does not support async loading."
);
errorret_t ret = (
ASSET_LOADER_CALLBACKS[loading->type].loadAsync(loading)
);
if(errorIsNotOk(ret)) {
errorCatch(errorPrint(ret));
assertTrue(
loading->entry->state == ASSET_ENTRY_STATE_ERROR,
"Loader did not set entry state to error on failed load."
);
}
threadMutexUnlock(&loading->mutex);
loading++;
break;
case ASSET_ENTRY_STATE_LOADING_ASYNC:
assertUnreachable(
"Entry is in a pending async state still?"
);
break;
default:
threadMutexUnlock(&loading->mutex);
loading++;
continue;
}
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
if(threadShouldStop(thread)) break;
usleep(1000);
}
}
errorret_t assetDispose(void) {
threadStop(&ASSET.loadThread);
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
threadMutexDispose(&ASSET.loading[i].mutex);
}
// Cleanup zip file.
if(ASSET.zip != NULL) {
if(zip_close(ASSET.zip) != 0) {
errorThrow("Failed to close asset zip archive.");
+79 -11
View File
@@ -9,6 +9,9 @@
#include "error/error.h"
#include "asset/assetplatform.h"
#include "assetfile.h"
#include "thread/thread.h"
#include "asset/loader/assetentry.h"
#include "asset/loader/assetloading.h"
#ifndef assetInitPlatform
#error "Platform must define assetInitPlatform function."
@@ -20,15 +23,27 @@
#define ASSET_FILE_NAME "dusk.dsk"
#define ASSET_HEADER_SIZE 3
#define ASSET_LOADING_COUNT_MAX 4
#define ASSET_ENTRY_COUNT_MAX 128
typedef struct asset_s {
zip_t *zip;
assetplatform_t platform;
// Background loading thread.
thread_t loadThread;
// Assets that are mid loading.
assetloading_t loading[ASSET_LOADING_COUNT_MAX];
assetentry_t entries[ASSET_ENTRY_COUNT_MAX];
} asset_t;
extern asset_t ASSET;
/**
* Initializes the asset system.
*
* @return An error code if the asset system could not be initialized properly.
*/
errorret_t assetInit(void);
@@ -41,21 +56,74 @@ errorret_t assetInit(void);
bool_t assetFileExists(const char_t *filename);
/**
* Loads an asset by its filename,
* Gets, or creates, a new asset entry. Internal — prefer assetLock.
*
* @param filename The filename of the asset to retrieve.
* @param loader Loader to use for loading the asset file.
* @param params Parameters to pass to the loader.
* @param output The output pointer to store the loaded asset data.
* @return An error code if the asset could not be loaded.
* @param name Filename of the asset.
* @param type Type of the asset.
* @param input Loader-specific parameters.
*/
errorret_t assetLoad(
const char_t *filename,
assetfileloader_t loader,
void *params,
void *output
assetentry_t * assetGetEntry(
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
);
/**
* Gets, creates, and locks an asset entry. The asset will begin loading on
* the next assetUpdate. Call assetUnlock when done to allow the entry to be
* reclaimed.
*
* @param name Filename of the asset.
* @param type Type of the asset.
* @param input Loader-specific parameters.
* @return The locked asset entry.
*/
assetentry_t * assetLock(
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
);
/**
* Releases a lock on an asset entry by name. When all locks are released the
* entry will be reclaimed at the start of the next assetUpdate.
*
* @param name Filename of the asset to unlock.
*/
void assetUnlock(const char_t *name);
/**
* Releases a lock on an asset entry by pointer. When all locks are released
* the entry will be reclaimed at the start of the next assetUpdate.
*
* @param entry The asset entry to unlock.
*/
void assetUnlockEntry(assetentry_t *entry);
/**
* Requires an asset entry to be loaded. This will block until the asset entry
* is fully loaded.
*
* @param entry The asset entry to require.
* @return An error code if the asset entry could not be loaded properly.
*/
errorret_t assetRequireLoaded(assetentry_t *entry);
/**
* Updates the asset system.
*
* @return An error code if the asset system could not be updated properly.
*/
errorret_t assetUpdate(void);
/**
* Starts the background asset loading thread. The thread runs assetUpdate
* in a loop with a short sleep until stopped.
*
* @param thread The thread runner.
*/
void assetUpdateAsync(thread_t *thread);
/**
* Disposes/cleans up the asset system.
*
+94
View File
@@ -0,0 +1,94 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetbatch.h"
#include "asset.h"
#include "assert/assert.h"
#include "util/memory.h"
#include <unistd.h>
void assetBatchInit(
assetbatch_t *batch,
const uint16_t count,
const assetbatchdesc_t *descs
) {
assertNotNull(batch, "Batch cannot be NULL.");
assertNotNull(descs, "Descs cannot be NULL.");
assertTrue(count > 0, "Count must be greater than 0.");
assertTrue(count <= ASSET_BATCH_COUNT_MAX, "Count exceeds ASSET_BATCH_COUNT_MAX.");
memoryZero(batch, sizeof(assetbatch_t));
batch->count = count;
for(uint16_t i = 0; i < count; i++) {
// Copy input into batch-owned storage so the descriptor need not persist.
batch->inputs[i] = descs[i].input;
batch->entries[i] = assetLock(descs[i].path, descs[i].type, &batch->inputs[i]);
}
}
void assetBatchLock(assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
assetEntryLock(batch->entries[i]);
}
}
void assetBatchUnlock(assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
assetEntryUnlock(batch->entries[i]);
}
}
bool_t assetBatchIsLoaded(const assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
if(batch->entries[i]->state != ASSET_ENTRY_STATE_LOADED) return false;
}
return true;
}
bool_t assetBatchHasError(const assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
if(batch->entries[i]->state == ASSET_ENTRY_STATE_ERROR) return true;
}
return false;
}
errorret_t assetBatchRequireLoaded(assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
bool_t allDone;
do {
allDone = true;
for(uint16_t i = 0; i < batch->count; i++) {
const assetentrystate_t state = batch->entries[i]->state;
if(state == ASSET_ENTRY_STATE_ERROR) {
errorThrow("Asset '%s' failed to load.", batch->entries[i]->name);
}
if(state != ASSET_ENTRY_STATE_LOADED) {
allDone = false;
}
}
if(!allDone) {
usleep(1000);
errorChain(assetUpdate());
}
} while(!allDone);
errorOk();
}
void assetBatchDispose(assetbatch_t *batch) {
assertNotNull(batch, "Batch cannot be NULL.");
for(uint16_t i = 0; i < batch->count; i++) {
assetUnlockEntry(batch->entries[i]);
}
memoryZero(batch, sizeof(assetbatch_t));
}
+82
View File
@@ -0,0 +1,82 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/loader/assetentry.h"
#include "asset/loader/assetloader.h"
#define ASSET_BATCH_COUNT_MAX 64
typedef struct {
const char_t *path;
assetloadertype_t type;
assetloaderinput_t input;
} assetbatchdesc_t;
typedef struct {
assetentry_t *entries[ASSET_BATCH_COUNT_MAX];
assetloaderinput_t inputs[ASSET_BATCH_COUNT_MAX];
uint16_t count;
} assetbatch_t;
/**
* Initialises the batch from an array of descriptors. Each entry is locked
* and queued for loading immediately.
*
* @param batch Batch to initialise.
* @param descs Array of entry descriptors (need not outlive this call).
* @param count Number of descriptors (must be <= ASSET_BATCH_COUNT_MAX).
*/
void assetBatchInit(
assetbatch_t *batch,
uint16_t count,
const assetbatchdesc_t *descs
);
/**
* Acquires one additional lock on every entry in the batch.
*
* @param batch Batch to lock.
*/
void assetBatchLock(assetbatch_t *batch);
/**
* Releases one lock from every entry in the batch. When an entry's lock
* count reaches zero it will be reaped on the next assetUpdate.
*
* @param batch Batch to unlock.
*/
void assetBatchUnlock(assetbatch_t *batch);
/**
* Returns true if every entry in the batch has finished loading.
*
* @param batch Batch to query.
*/
bool_t assetBatchIsLoaded(const assetbatch_t *batch);
/**
* Returns true if any entry in the batch is in an error state.
*
* @param batch Batch to query.
*/
bool_t assetBatchHasError(const assetbatch_t *batch);
/**
* Blocks until every entry is loaded. Returns an error if any entry fails.
*
* @param batch Batch to wait on.
*/
errorret_t assetBatchRequireLoaded(assetbatch_t *batch);
/**
* Releases the batch's lock on every entry and clears the batch. After this
* call the batch struct may be reused with assetBatchInit.
*
* @param batch Batch to dispose.
*/
void assetBatchDispose(assetbatch_t *batch);
+18 -6
View File
@@ -16,9 +16,11 @@ errorret_t assetFileInit(
void *params,
void *output
) {
memoryZero(file, sizeof(assetfile_t));
assertNotNull(file, "Asset file cannot be NULL.");
assertStrLenMax(filename, ASSET_FILE_NAME_MAX, "Filename too long.");
file->filename = filename;
memoryZero(file, sizeof(assetfile_t));
memoryCopy(file->filename, filename, ASSET_FILE_NAME_MAX);
file->params = params;
file->output = output;
@@ -146,7 +148,9 @@ size_t assetFileLineReaderUnreadBytes(const assetfilelinereader_t *reader) {
return reader->bufferEnd - reader->bufferStart;
}
const uint8_t *assetFileLineReaderUnreadPtr(const assetfilelinereader_t *reader) {
const uint8_t *assetFileLineReaderUnreadPtr(
const assetfilelinereader_t *reader
) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->readBuffer, "Read buffer cannot be NULL.");
return reader->readBuffer + reader->bufferStart;
@@ -177,11 +181,16 @@ static errorret_t assetFileLineReaderAppend(
static void assetFileLineReaderTerminate(assetfilelinereader_t *reader) {
assertNotNull(reader, "Reader cannot be NULL.");
assertNotNull(reader->outBuffer, "Out buffer cannot be NULL.");
assertTrue(reader->lineLength < reader->outBufferSize, "Line length exceeds out buffer.");
assertTrue(
reader->lineLength < reader->outBufferSize,
"Line length exceeds out buffer."
);
reader->outBuffer[reader->lineLength] = '\0';
}
static ssize_t assetFileLineReaderFindNewline(const assetfilelinereader_t *reader) {
static ssize_t assetFileLineReaderFindNewline(
const assetfilelinereader_t *reader
) {
size_t i;
assertNotNull(reader, "Reader cannot be NULL.");
@@ -284,7 +293,10 @@ errorret_t assetFileLineReaderNext(assetfilelinereader_t *reader) {
errorret_t ret;
/* strip CR in CRLF */
if(chunkLength > 0 && reader->readBuffer[(size_t)newlineIndex - 1] == '\r') {
if(
chunkLength > 0 &&
reader->readBuffer[(size_t)newlineIndex - 1] == '\r'
) {
chunkLength--;
}
+3 -2
View File
@@ -9,14 +9,15 @@
#include "error/error.h"
#include <zip.h>
#define ASSET_FILE_PATH_MAX FILENAME_MAX
#define ASSET_FILE_NAME_MAX 48
typedef struct assetfile_s assetfile_t;
typedef errorret_t (*assetfileloader_t)(assetfile_t *file);
// Describes a file not yet loaded.
typedef struct assetfile_s {
const char_t *filename;
char_t filename[ASSET_FILE_NAME_MAX];
void *params;
void *output;
+7 -1
View File
@@ -4,9 +4,15 @@
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
assetentry.c
assetloader.c
)
# Subdirs
add_subdirectory(display)
add_subdirectory(locale)
add_subdirectory(script)
add_subdirectory(json)
add_subdirectory(script)
+77
View File
@@ -0,0 +1,77 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetentry.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/string.h"
void assetEntryInit(
assetentry_t *entry,
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
) {
assertNotNull(entry, "Entry cannot be NULL");
assertStrLenMin(name, 1, "Name cannot be empty");
assertStrLenMax(name, ASSET_FILE_NAME_MAX - 1, "Name too long");
assertTrue(type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
assertTrue(type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
memoryZero(entry, sizeof(assetentry_t));
stringCopy(entry->name, name, ASSET_FILE_NAME_MAX);
entry->type = type;
entry->state = ASSET_ENTRY_STATE_NOT_STARTED;
if(input) {
entry->inputData = *input;
entry->input = &entry->inputData;
}
refInit(&entry->refs, entry, NULL, NULL, NULL);
}
void assetEntryLock(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
entry->wasLocked = true;
refLock(&entry->refs);
}
void assetEntryUnlock(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
refUnlock(&entry->refs);
}
void assetEntryStartLoading(
assetentry_t *entry,
assetloading_t *loading
) {
assertNotNull(entry, "Entry cannot be NULL");
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
assertTrue(
entry->state == ASSET_ENTRY_STATE_NOT_STARTED,
"Can only start loading from NOT_STARTED state."
);
entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
memoryZero(&loading->loading, sizeof(assetloaderloading_t));
loading->type = entry->type;
loading->entry = entry;
// At this point the asset manager will manage this thing's loading
}
errorret_t assetEntryDispose(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL");
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
assertTrue(entry->type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
errorChain(ASSET_LOADER_CALLBACKS[entry->type].dispose(entry));
memoryZero(entry, sizeof(assetentry_t));
errorOk();
}
+93
View File
@@ -0,0 +1,93 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/loader/assetloading.h"
#include "util/ref.h"
typedef enum {
ASSET_ENTRY_STATE_NOT_STARTED,
ASSET_ENTRY_STATE_PENDING_ASYNC,
ASSET_ENTRY_STATE_LOADING_ASYNC,
ASSET_ENTRY_STATE_PENDING_SYNC,
ASSET_ENTRY_STATE_LOADING_SYNC,
ASSET_ENTRY_STATE_LOADED,
ASSET_ENTRY_STATE_ERROR
} assetentrystate_t;
typedef struct assetentry_s {
// Filename and cache key
char_t name[ASSET_FILE_NAME_MAX];
// What type of asset is this?
assetloadertype_t type;
// Data
assetloaderoutput_t data;
// What state is this asset entry in currently?
assetentrystate_t state;
// What is referencing this asset entry.
ref_t refs;
// True once assetEntryLock has been called at least once. The reaper only
// collects entries that have been explicitly locked (and later unlocked to
// zero). Entries that nobody has ever locked are left alone so raw-pointer
// callers (tests, requireLoaded before locking) are not surprised.
bool_t wasLocked;
// Owned copy of the loader input. input points here when non-NULL.
assetloaderinput_t inputData;
// Pointer to inputData, or NULL if no input was provided.
assetloaderinput_t *input;
} assetentry_t;
/**
* Initializes an asset entry with the given name and type. This does not load
* the asset.
*
* @param entry The asset entry to initialize.
* @param name The name of the asset, used as a key for loading and caching.
* @param type The type of asset this entry represents.
* @param input Data that will be passed to the loader about how it should load.
*/
void assetEntryInit(
assetentry_t *entry,
const char_t *name,
const assetloadertype_t type,
assetloaderinput_t *input
);
/**
* Locks an asset entry, preventing it from being freed until it is unlocked.
*
* @param entry The asset entry to lock.
*/
void assetEntryLock(assetentry_t *entry);
/**
* Unlocks an asset entry, allowing it to be freed if there are no more locks.
*
* @param entry The asset entry to unlock.
*/
void assetEntryUnlock(assetentry_t *entry);
/**
* Starts loading the given asset entry using an assetloading slot. This will
* be called by the asset manager when it deems it's a good time to begin the
* loading of this asset entry.
*
* Currently we return the error but in future this will not be returned.
*
* @param entry The asset entry to start loading.
* @param loading The assetloading slot to use for loading this asset entry.
* @return Any error that occurs during loading.
*/
void assetEntryStartLoading(assetentry_t *entry, assetloading_t *loading);
/**
* Disposes an asset entry, freeing any resources it holds.
*
* @param entry The asset entry to dispose.
* @return Any error that occurs during disposal.
*/
errorret_t assetEntryDispose(assetentry_t *entry);
+48
View File
@@ -0,0 +1,48 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "assetloader.h"
assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT] = {
[ASSET_LOADER_TYPE_NULL] = { 0 },
[ASSET_LOADER_TYPE_MESH] = {
.loadSync = assetMeshLoaderSync,
.loadAsync = assetMeshLoaderAsync,
.dispose = assetMeshDispose
},
[ASSET_LOADER_TYPE_TEXTURE] = {
.loadSync = assetTextureLoaderSync,
.loadAsync = assetTextureLoaderAsync,
.dispose = assetTextureDispose
},
[ASSET_LOADER_TYPE_TILESET] = {
.loadSync = assetTilesetLoaderSync,
.loadAsync = assetTilesetLoaderAsync,
.dispose = assetTilesetDispose
},
[ASSET_LOADER_TYPE_LOCALE] = {
.loadSync = assetLocaleLoaderSync,
.loadAsync = assetLocaleLoaderAsync,
.dispose = assetLocaleDispose
},
[ASSET_LOADER_TYPE_JSON] = {
.loadSync = assetJsonLoaderSync,
.loadAsync = assetJsonLoaderAsync,
.dispose = assetJsonDispose
},
[ASSET_LOADER_TYPE_SCRIPT] = {
.loadSync = assetScriptLoaderSync,
.loadAsync = assetScriptLoaderAsync,
.dispose = assetScriptDispose
},
};
+96
View File
@@ -0,0 +1,96 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "asset/loader/display/assetmeshloader.h"
#include "asset/loader/display/assettextureloader.h"
#include "asset/loader/display/assettilesetloader.h"
#include "asset/loader/locale/assetlocaleloader.h"
#include "asset/loader/json/assetjsonloader.h"
#include "asset/loader/script/assetscriptloader.h"
typedef enum {
ASSET_LOADER_TYPE_NULL,
ASSET_LOADER_TYPE_MESH,
ASSET_LOADER_TYPE_TEXTURE,
ASSET_LOADER_TYPE_TILESET,
ASSET_LOADER_TYPE_LOCALE,
ASSET_LOADER_TYPE_JSON,
ASSET_LOADER_TYPE_SCRIPT,
ASSET_LOADER_TYPE_COUNT
} assetloadertype_t;
typedef union {
assetmeshloaderinput_t mesh;
assettextureloaderinput_t texture;
assettilesetloaderinput_t tileset;
assetlocaleloaderinput_t locale;
assetjsonloaderinput_t json;
assetscriptloaderinput_t script;
} assetloaderinput_t;
typedef union {
assetmeshloaderloading_t mesh;
assettextureloaderloading_t texture;
assettilesetloaderloading_t tileset;
assetlocaleloaderloading_t locale;
assetjsonloaderloading_t json;
assetscriptloaderloading_t script;
} assetloaderloading_t;
typedef union {
assetmeshoutput_t mesh;
assettextureoutput_t texture;
assettilesetoutput_t tileset;
assetlocaleoutput_t locale;
assetjsonoutput_t json;
assetscriptoutput_t script;
} assetloaderoutput_t;
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef errorret_t (assetloadersynccallback_t)(assetloading_t *loading);
typedef errorret_t (assetloaderasynccallback_t)(assetloading_t *loading);
typedef errorret_t (assetloaderdisposecallback_t)(assetentry_t *entry);
typedef struct {
assetloadersynccallback_t *loadSync;
assetloaderasynccallback_t *loadAsync;
assetloaderdisposecallback_t *dispose;
} assetloadercallbacks_t;
extern assetloadercallbacks_t ASSET_LOADER_CALLBACKS[ASSET_LOADER_TYPE_COUNT];
/**
* Shorthand method to both chain an error (against the loader state) and to
* set the asset entry state to error.
*
* @param loading The asset loading slot.
* @param ret The error return value to check and chain if it's an error.
*/
#define assetLoaderErrorChain(loading, _expr) {\
errorret_t _alec = (_expr); \
if(errorIsNotOk(_alec)) { \
(loading)->entry->state = ASSET_ENTRY_STATE_ERROR; \
errorChain(_alec); \
} \
}
/**
* Shorthand method to both throw an error (against the loader state) and to
* set the asset entry state to error.
*
* @param loading The asset loading slot.
* @param ... Format string and arguments for the error message.
*/
#define assetLoaderErrorThrow(loading, ...) {\
loading->entry->state = ASSET_ENTRY_STATE_ERROR; \
errorThrow(__VA_ARGS__); \
}
+30
View File
@@ -0,0 +1,30 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "assetloader.h"
#include "asset/assetfile.h"
#include "thread/threadmutex.h"
typedef struct assetentry_s assetentry_t;
typedef struct assetloading_s {
// Protects entry pointer and entry->state from concurrent access.
threadmutex_t mutex;
// What type of asset is being loaded.
assetloadertype_t type;
// Referral back to the asset entry that will be kept alive after load done.
assetentry_t *entry;
// Information used during the load operation only.
assetloaderloading_t loading;
} assetloading_t;
typedef errorret_t (assetloadingcallback_t)(assetloading_t *loading);
typedef struct {
assetloadingcallback_t *loadSync;
} assetloadingcallbacks_t;
+155 -163
View File
@@ -5,178 +5,170 @@
* https://opensource.org/licenses/MIT
*/
#include "asset/loader/display/assetmeshloader.h"
#include "asset/asset.h"
#include "assetmeshloader.h"
#include "assert/assert.h"
#include "util/endian.h"
#include "util/memory.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
errorret_t assetMeshLoader(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be null");
assetmeshoutput_t *output = (assetmeshoutput_t *)file->output;
assertNotNull(output, "Output cannot be null");
assertNotNull(output->outMesh, "Output mesh cannot be null");
assertNotNull(output->outVertices, "Output vertices cannot be null");
// STL file loading
errorChain(assetFileOpen(file));
// Skip the 80 byte header
errorChain(assetFileRead(file, NULL, 80));
if(file->lastRead != 80) errorThrow("Failed to skip STL header");
uint32_t triangleCount;
errorChain(assetFileRead(file, &triangleCount, sizeof(uint32_t)));
if(file->lastRead != sizeof(uint32_t)) errorThrow("Failed read tri count");
// normalize
triangleCount = endianLittleToHost32(triangleCount);
// Allocate mesh and vertex data
errorret_t ret;
meshvertex_t *verts = memoryAllocate(
sizeof(meshvertex_t) * triangleCount * 3
);
*output->outVertices = verts;
// Read triangle data
for(uint32_t i = 0; i < triangleCount; i++) {
assetmeshstltriangle_t triData;
ret = assetFileRead(file, &triData, sizeof(triData));
if(ret.code != ERROR_OK) {
memoryFree(verts);
errorChain(ret);
}
if(file->lastRead != sizeof(triData)) {
memoryFree(verts);
errorThrow("Failed to read triangle data");
}
// Skip normals, we don't use them
// Fix endianess of of data
for(uint8_t j = 0; j < 3; j++) {
#if MESH_ENABLE_COLOR
verts[i * 3 + j].color.r = (uint8_t)(endianLittleToHostFloat(
triData.normal[0]
) * 255.0f);
verts[i * 3 + j].color.g = (uint8_t)(endianLittleToHostFloat(
triData.normal[1]
) * 255.0f);
verts[i * 3 + j].color.b = (uint8_t)(endianLittleToHostFloat(
triData.normal[2]
) * 255.0f);
verts[i * 3 + j].color.a = 0xFF;
#endif
verts[i * 3 + j].uv[0] = 0.0f; // No UV data in STL, just set to 0
verts[i * 3 + j].uv[1] = 0.0f;
for(uint8_t k = 0; k < 3; k++) {
verts[i * 3 + j].pos[k] = endianLittleToHostFloat(
triData.positions[j][k]
);
}
switch(output->inputAxis) {
case MESH_INPUT_AXIS_Z_UP:
// Convert Z-Up to Y-Up
{
float_t temp = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = verts[i * 3 + j].pos[2];
verts[i * 3 + j].pos[2] = temp;
}
break;
case MESH_INPUT_AXIS_X_UP:
// Convert X-Up to Y-Up
{
float_t temp = verts[i * 3 + j].pos[0];
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = temp;
}
break;
case MESH_INPUT_AXIS_Y_DOWN:
// Invert Y axis
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[1];
break;
case MESH_INPUT_AXIS_Z_DOWN:
// Convert Z-Up to Y-Up and invert Y axis
{
float_t temp = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[2];
verts[i * 3 + j].pos[2] = temp;
}
break;
case MESH_INPUT_AXIS_X_DOWN:
// Convert X-Up to Y-Up and invert Y axis
{
float_t temp = verts[i * 3 + j].pos[0];
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = -temp;
}
break;
case MESH_INPUT_AXIS_Y_UP:
default:
// No covnersion possible / Needed
break;
}
}
}
// Finally, init mesh
ret = meshInit(
output->outMesh,
MESH_PRIMITIVE_TYPE_TRIANGLES,
triangleCount * 3,
verts
);
if(ret.code != ERROR_OK) {
memoryFree(verts);
errorChain(ret);
}
ret = assetFileClose(file);
if(ret.code != ERROR_OK) {
errorCatch(errorPrint(meshDispose(output->outMesh)));
memoryFree(verts);
errorChain(ret);
}
errorret_t assetMeshLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
if(loading->loading.mesh.state != ASSET_MESH_LOADING_STATE_READ_FILE) {
errorOk();
}
errorret_t assetMeshLoadToOutput(
const char_t *path,
assetmeshoutput_t *output
) {
assertNotNull(path, "Path cannot be null");
assertNotNull(output, "Output cannot be null");
assertNotNull(output->outMesh, "Output mesh cannot be null");
assertNotNull(output->outVertices, "Output vertices cannot be null");
assetmeshoutput_t *out = &loading->entry->data.mesh;
assetfile_t *file = &loading->loading.mesh.file;
assetmeshinputaxis_t axis = loading->entry->input->mesh;
return assetLoad(path, &assetMeshLoader, NULL, output);
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
assetLoaderErrorChain(loading, assetFileOpen(file));
// Skip the 80-byte STL header.
assetLoaderErrorChain(loading, assetFileRead(file, NULL, 80));
if(file->lastRead != 80) {
assetLoaderErrorThrow(loading, "Failed to skip STL header.");
}
errorret_t assetMeshLoad(
const char_t *path,
mesh_t *outMesh,
meshvertex_t **outVertices,
const assetmeshinputaxis_t inputAxis
) {
assertNotNull(path, "Path cannot be null");
assertNotNull(outMesh, "Output mesh cannot be null");
assertNotNull(outVertices, "Output vertices cannot be null");
assetmeshoutput_t output = {
outMesh,
outVertices,
inputAxis
};
return assetMeshLoadToOutput(path, &output);
uint32_t triangleCount;
assetLoaderErrorChain(loading, assetFileRead(file, &triangleCount, sizeof(uint32_t)));
if(file->lastRead != sizeof(uint32_t)) {
assetLoaderErrorThrow(loading, "Failed to read tri count");
}
triangleCount = endianLittleToHost32(triangleCount);
out->vertices = memoryAllocate(sizeof(meshvertex_t) * triangleCount * 3);
meshvertex_t *verts = out->vertices;
errorret_t ret;
for(uint32_t i = 0; i < triangleCount; i++) {
assetmeshstltriangle_t triData;
ret = assetFileRead(file, &triData, sizeof(triData));
if(errorIsNotOk(ret)) {
memoryFree(verts);
out->vertices = NULL;
assetLoaderErrorChain(loading, ret);
}
if(file->lastRead != sizeof(triData)) {
memoryFree(verts);
out->vertices = NULL;
assetLoaderErrorThrow(loading, "Failed to read triangle data");
}
for(uint8_t j = 0; j < 3; j++) {
#if MESH_ENABLE_COLOR
verts[i * 3 + j].color.r = (
(uint8_t)(endianLittleToHostFloat(triData.normal[0]) * 255.0f)
);
verts[i * 3 + j].color.g = (
(uint8_t)(endianLittleToHostFloat(triData.normal[1]) * 255.0f)
);
verts[i * 3 + j].color.b = (
(uint8_t)(endianLittleToHostFloat(triData.normal[2]) * 255.0f)
);
verts[i * 3 + j].color.a = 0xFF;
#endif
verts[i * 3 + j].uv[0] = 0.0f;
verts[i * 3 + j].uv[1] = 0.0f;
for(uint8_t k = 0; k < 3; k++) {
verts[i * 3 + j].pos[k] = endianLittleToHostFloat(triData.positions[j][k]);
}
switch(axis) {
case MESH_INPUT_AXIS_Z_UP: {
float_t temp = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = verts[i * 3 + j].pos[2];
verts[i * 3 + j].pos[2] = temp;
break;
}
case MESH_INPUT_AXIS_X_UP: {
float_t temp = verts[i * 3 + j].pos[0];
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = temp;
break;
}
case MESH_INPUT_AXIS_Y_DOWN:
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[1];
break;
case MESH_INPUT_AXIS_Z_DOWN: {
float_t temp = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = -verts[i * 3 + j].pos[2];
verts[i * 3 + j].pos[2] = temp;
break;
}
case MESH_INPUT_AXIS_X_DOWN: {
float_t temp = verts[i * 3 + j].pos[0];
verts[i * 3 + j].pos[0] = verts[i * 3 + j].pos[1];
verts[i * 3 + j].pos[1] = -temp;
break;
}
case MESH_INPUT_AXIS_Y_UP:
default:
break;
}
}
}
ret = assetFileClose(file);
if(errorIsNotOk(ret)) {
memoryFree(verts);
out->vertices = NULL;
assetLoaderErrorChain(loading, ret);
}
assetFileDispose(file);
loading->loading.mesh.triangleCount = triangleCount;
loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_CREATE_MESH;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetMeshLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(loading->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
switch(loading->loading.mesh.state) {
case ASSET_MESH_LOADING_STATE_INITIAL:
loading->loading.mesh.state = ASSET_MESH_LOADING_STATE_READ_FILE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_MESH_LOADING_STATE_CREATE_MESH:
break;
default:
errorOk();
}
assetmeshoutput_t *out = &loading->entry->data.mesh;
assertNotNull(out->vertices, "Mesh vertices should have been loaded by now.");
errorret_t ret = meshInit(
&out->mesh,
MESH_PRIMITIVE_TYPE_TRIANGLES,
loading->loading.mesh.triangleCount * 3,
out->vertices
);
if(errorIsNotOk(ret)) {
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
memoryFree(out->vertices);
out->vertices = NULL;
assetLoaderErrorChain(loading, ret);
}
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetMeshDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_MESH, "Invalid type.");
errorChain(meshDispose(&entry->data.mesh.mesh));
memoryFree(entry->data.mesh.vertices);
errorOk();
}
+25 -28
View File
@@ -6,12 +6,15 @@
*/
#pragma once
#include "asset/asset.h"
#include "asset/assetfile.h"
#include "display/mesh/mesh.h"
#include "assert/assert.h"
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef enum {
MESH_INPUT_AXIS_Y_UP,// Default
MESH_INPUT_AXIS_Y_UP,
MESH_INPUT_AXIS_Z_UP,
MESH_INPUT_AXIS_X_UP,
@@ -20,10 +23,24 @@ typedef enum {
MESH_INPUT_AXIS_X_DOWN,
} assetmeshinputaxis_t;
typedef assetmeshinputaxis_t assetmeshloaderinput_t;
typedef enum {
ASSET_MESH_LOADING_STATE_INITIAL,
ASSET_MESH_LOADING_STATE_READ_FILE,
ASSET_MESH_LOADING_STATE_CREATE_MESH,
ASSET_MESH_LOADING_STATE_DONE
} assetmeshloadingstate_t;
typedef struct {
mesh_t *outMesh;
meshvertex_t **outVertices;
assetmeshinputaxis_t inputAxis;
assetfile_t file;
assetmeshloadingstate_t state;
uint32_t triangleCount;
} assetmeshloaderloading_t;
typedef struct {
mesh_t mesh;
meshvertex_t *vertices;
} assetmeshoutput_t;
#pragma pack(push, 1)
@@ -36,26 +53,6 @@ typedef struct {
assertStructSize(assetmeshstltriangle_t, 50);
/**
* Loader for mesh assets.
*
* @param file Asset file to load the mesh from.
* @return Any error that occurs during loading.
*/
errorret_t assetMeshLoader(assetfile_t *file);
/**
* Handler for mesh assets.
*
* @param file Asset file to load the mesh from.
* @param outMesh Output mesh to load the data into.
* @param outVertices Output pointer to the vertex data, used for cleanup.
* @param inputAxis The axis orientation of the input mesh data.
* @return Any error that occurs during loading.
*/
errorret_t assetMeshLoad(
const char_t *path,
mesh_t *outMesh,
meshvertex_t **outVertices,
const assetmeshinputaxis_t inputAxis
);
errorret_t assetMeshLoaderAsync(assetloading_t *loading);
errorret_t assetMeshLoaderSync(assetloading_t *loading);
errorret_t assetMeshDispose(assetentry_t *entry);
@@ -11,6 +11,8 @@
#include "stb_image.h"
#include "log/log.h"
#include "util/endian.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
stbi_io_callbacks ASSET_TEXTURE_STB_CALLBACKS = {
.read = assetTextureReader,
@@ -25,7 +27,7 @@ int assetTextureReader(void *user, char *data, int size) {
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
errorret_t ret = assetFileRead(file, data, (size_t)size);
if(ret.code != ERROR_OK) {
if(errorIsNotOk(ret)) {
errorCatch(errorPrint(ret));
return -1;
}
@@ -38,7 +40,7 @@ void assetTextureSkipper(void *user, int n) {
assertNotNull(file, "Asset file in stb_image callbacks cannot be NULL.");
errorret_t ret = assetFileRead(file, NULL, (size_t)n);
if(ret.code != ERROR_OK) {
if(errorIsNotOk(ret)) {
errorCatch(errorPrint(ret));
}
}
@@ -50,66 +52,114 @@ int assetTextureEOF(void *user) {
return file->position >= file->size;
}
errorret_t assetTextureLoader(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be NULL.");
assertNotNull(file->params, "Asset file parameters cannot be NULL.");
assertNotNull(file->output, "Asset file output cannot be NULL.");
errorret_t assetTextureLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assettextureloaderparams_t *p = (assettextureloaderparams_t*)file->params;
assertNotNull(p, "Asset texture loader parameters cannot be NULL.");
// Only care about loading pixels.
if(loading->loading.texture.state != ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS){
errorOk();
}
// Init the file
assertNull(
loading->loading.texture.data, "Pixels already defined?"
);
assetfile_t *file = &loading->loading.texture.file;
assetLoaderErrorChain(loading, assetFileInit(
file,
loading->entry->name,
NULL,
&loading->entry->data.texture
));
assetLoaderErrorChain(loading, assetFileOpen(file));
// Determine channels
int channelsDesired;
switch(p->format) {
switch(loading->entry->input->texture) {
case TEXTURE_FORMAT_RGBA:
channelsDesired = 4;
break;
default:
errorThrow("Bad texture format.");
assetLoaderErrorThrow(loading, "Bad texture format.");
}
int width, height, channels;
errorChain(assetFileOpen(file));
uint8_t *data = stbi_load_from_callbacks(
// Load image pixels.
loading->loading.texture.data = stbi_load_from_callbacks(
&ASSET_TEXTURE_STB_CALLBACKS,
file,
&width,
&height,
&channels,
&loading->loading.texture.width,
&loading->loading.texture.height,
&loading->loading.texture.channels,
channelsDesired
);
errorChain(assetFileClose(file));
if(data == NULL) {
// Close out the file.
assetLoaderErrorChain(loading, assetFileClose(file));
assetLoaderErrorChain(loading, assetFileDispose(file));
// Ensure we loaded correctly.
if(loading->loading.texture.data == NULL) {
const char_t *errorStr = stbi_failure_reason();
errorThrow("Failed to load texture from file %s.", errorStr);
assetLoaderErrorThrow(loading, "Failed to load texture from file %s.", errorStr);
}
// Fixes a specific bug probably with Dolphin but for now just assuming endian
if(!isHostLittleEndian()) {
stbi__vertical_flip(data, width, height, channelsDesired);
stbi__vertical_flip(
loading->loading.texture.data,
loading->loading.texture.width,
loading->loading.texture.height,
loading->loading.texture.channels
);
}
errorChain(textureInit(
(texture_t*)file->output,
(int32_t)width, (int32_t)height,
p->format,
(texturedata_t){
.rgbaColors = (color_t*)data
}
));
stbi_image_free(data);
loading->loading.texture.state = ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetTextureLoad(
const char_t *path,
texture_t *out,
const textureformat_t format
) {
assettextureloaderparams_t params = {
.format = format
};
return assetLoad(path, assetTextureLoader, &params, out);
errorret_t assetTextureLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
switch(loading->loading.texture.state) {
case ASSET_TEXTURE_LOADING_STATE_INITIAL:
loading->loading.texture.state = ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE:
break;
default:
errorOk();
}
// Create the texture.
assertNotNull(
loading->loading.texture.data, "Pixels should have been loaded by now."
);
assetLoaderErrorChain(loading, textureInit(
(texture_t*)&loading->entry->data.texture,
loading->loading.texture.width,
loading->loading.texture.height,
loading->entry->input->texture,
(texturedata_t){
.rgbaColors = (color_t*)loading->loading.texture.data
}
));
// Free the pixels.
stbi_image_free(loading->loading.texture.data);
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetTextureDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
return textureDispose(&entry->data.texture);
}
@@ -6,12 +6,29 @@
*/
#pragma once
#include "asset/asset.h"
#include "asset/assetfile.h"
#include "display/texture/texture.h"
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef textureformat_t assettextureloaderinput_t;
typedef enum {
ASSET_TEXTURE_LOADING_STATE_INITIAL,
ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS,
ASSET_TEXTURE_LOADING_STATE_CREATE_TEXTURE,
ASSET_TEXTURE_LOADING_STATE_DONE
} assettextureloadingstate_t;
typedef struct {
textureformat_t format;
} assettextureloaderparams_t;
assetfile_t file;
assettextureloadingstate_t state;
int channels, width, height;
uint8_t *data;
} assettextureloaderloading_t;
typedef texture_t assettextureoutput_t;
/**
* STB image read callback for asset files.
@@ -23,28 +40,42 @@ typedef struct {
*/
int assetTextureReader(void *user, char *data, int size);
/**
* STB image skip callback for asset files.
*
* @param user User data passed to the callback, should be an assetfile_t*.
* @param n Number of bytes to skip in the file.
*/
void assetTextureSkipper(void *user, int n);
/**
* STB image EOF callback for asset files.
*
* @param user User data passed to the callback, should be an assetfile_t*.
* @return Non-zero if end of file has been reached, zero otherwise.
*/
int assetTextureEOF(void *user);
/**
* Handler for texture assets.
* Synchronous loader for texture assets.
*
* @param file Asset file to load the texture from.
* @return Any error that occurs during loading.
* @param loading Loading information for the asset being loaded.
* @return Error code indicating success or failure of the load operation.
*/
errorret_t assetTextureLoader(assetfile_t *file);
errorret_t assetTextureLoaderAsync(assetloading_t *loading);
/**
* Loads a texture from the specified path.
* Synchronous loader for texture assets.
*
* @param path Path to the texture asset.
* @param out Output texture to load into.
* @param format Format of the texture to load.
* @return Any error that occurs during loading.
* @param loading Loading information for the asset being loaded.
* @return Error code indicating success or failure of the load operation.
*/
errorret_t assetTextureLoad(
const char_t *path,
texture_t *out,
const textureformat_t format
);
errorret_t assetTextureLoaderSync(assetloading_t *loading);
/**
* Disposer for texture assets.
*
* @param entry Asset entry containing the texture to dispose.
* @return Error code indicating success or failure of the dispose operation.
*/
errorret_t assetTextureDispose(assetentry_t *entry);
@@ -9,72 +9,107 @@
#include "assert/assert.h"
#include "util/memory.h"
#include "util/endian.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
errorret_t assetTilesetLoader(assetfile_t *file) {
assertNotNull(file, "Asset file pointer for tileset loader is null.");
tileset_t *out = (tileset_t *)file->output;
assertNotNull(out, "Output pointer for tileset loader is null.");
uint8_t *entire = memoryAllocate(file->size);
errorChain(assetFileOpen(file));
errorChain(assetFileRead(file, entire, file->size));
errorChain(assetFileClose(file));
assertTrue(file->lastRead == file->size, "Failed to read entire file.");
if(
entire[0] != 'D' ||
entire[1] != 'T' ||
entire[2] != 'F'
) {
errorThrow("Invalid tileset header");
}
if(entire[3] != 0x00) {
errorThrow("Unsupported tileset version");
}
// Fix endianness
out->tileWidth = endianLittleToHost16(*(uint16_t *)(entire + 4));
out->tileHeight = endianLittleToHost16(*(uint16_t *)(entire + 6));
out->columns = endianLittleToHost16(*(uint16_t *)(entire + 8));
out->rows = endianLittleToHost16(*(uint16_t *)(entire + 10));
// out->right = endianLittleToHost16(*(uint16_t *)(entire + 12));
// out->bottom = endianLittleToHost16(*(uint16_t *)(entire + 14));
if(out->tileWidth == 0) {
errorThrow("Tile width cannot be 0");
}
if(out->tileHeight == 0) {
errorThrow("Tile height cannot be 0");
}
if(out->columns == 0) {
errorThrow("Column count cannot be 0");
}
if(out->rows == 0) {
errorThrow("Row count cannot be 0");
}
out->uv[0] = endianLittleToHostFloat(*(float *)(entire + 16));
out->uv[1] = endianLittleToHostFloat(*(float *)(entire + 20));
if(out->uv[1] < 0.0f || out->uv[1] > 1.0f) {
errorThrow("Invalid v0 value in tileset");
}
// Setup tileset
out->tileCount = out->columns * out->rows;
memoryFree(entire);
errorret_t assetTilesetLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
if(loading->loading.tileset.state != ASSET_TILESET_LOADING_STATE_READ_FILE) {
errorOk();
}
errorret_t assetTilesetLoad(
const char_t *path,
tileset_t *out
) {
return assetLoad(path, assetTilesetLoader, NULL, out);
assertNull(loading->loading.tileset.data, "Data already defined?");
assetfile_t *file = &loading->loading.tileset.file;
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
uint8_t *data = memoryAllocate(file->size);
assetLoaderErrorChain(loading, assetFileOpen(file));
assetLoaderErrorChain(loading, assetFileRead(file, data, file->size));
assetLoaderErrorChain(loading, assetFileClose(file));
assetLoaderErrorChain(loading, assetFileDispose(file));
assertTrue(file->lastRead == file->size, "Failed to read entire tileset file.");
loading->loading.tileset.data = data;
loading->loading.tileset.state = ASSET_TILESET_LOADING_STATE_PARSE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetTilesetLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(loading->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
switch(loading->loading.tileset.state) {
case ASSET_TILESET_LOADING_STATE_INITIAL:
loading->loading.tileset.state = ASSET_TILESET_LOADING_STATE_READ_FILE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_TILESET_LOADING_STATE_PARSE:
break;
default:
errorOk();
}
uint8_t *data = loading->loading.tileset.data;
assertNotNull(data, "Tileset data should have been loaded by now.");
tileset_t *out = &loading->entry->data.tileset;
if(data[0] != 'D' || data[1] != 'T' || data[2] != 'F') {
memoryFree(data);
assetLoaderErrorThrow(loading, "Invalid tileset header");
}
if(data[3] != 0x00) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Unsupported tileset version");
}
out->tileWidth = endianLittleToHost16(*(uint16_t *)(data + 4));
out->tileHeight = endianLittleToHost16(*(uint16_t *)(data + 6));
out->columns = endianLittleToHost16(*(uint16_t *)(data + 8));
out->rows = endianLittleToHost16(*(uint16_t *)(data + 10));
if(out->tileWidth == 0) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Tile width cannot be 0");
}
if(out->tileHeight == 0) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Tile height cannot be 0");
}
if(out->columns == 0) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Column count cannot be 0");
}
if(out->rows == 0) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Row count cannot be 0");
}
out->uv[0] = endianLittleToHostFloat(*(float *)(data + 16));
out->uv[1] = endianLittleToHostFloat(*(float *)(data + 20));
if(out->uv[1] < 0.0f || out->uv[1] > 1.0f) {
memoryFree(data);
assetLoaderErrorThrow(loading, "Invalid v0 value in tileset");
}
out->tileCount = out->columns * out->rows;
memoryFree(data);
loading->loading.tileset.data = NULL;
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetTilesetDispose(assetentry_t *entry) {
assertNotNull(entry, "Entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
errorOk();
}
@@ -6,25 +6,55 @@
*/
#pragma once
#include "asset/asset.h"
#include "asset/assetfile.h"
#include "display/texture/tileset.h"
/**
* Handler for tileset assets.
*
* @param file Asset file to load the tileset from.
* @return Any error that occurs during loading.
*/
errorret_t assetTilesetLoader(assetfile_t *file);
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef struct {
void *nothing;
} assettilesetloaderinput_t;
typedef enum {
ASSET_TILESET_LOADING_STATE_INITIAL,
ASSET_TILESET_LOADING_STATE_READ_FILE,
ASSET_TILESET_LOADING_STATE_PARSE,
ASSET_TILESET_LOADING_STATE_DONE
} assettilesetloadingstate_t;
typedef struct {
assetfile_t file;
assettilesetloadingstate_t state;
uint8_t *data;
} assettilesetloaderloading_t;
typedef tileset_t assettilesetoutput_t;
/**
* Loads a tileset from the specified path.
* Asynchronous loader for tileset assets. Reads the raw DTF file bytes into
* the loading buffer so the sync phase can parse without blocking the main
* thread on I/O.
*
* @param path Path to the tileset asset.
* @param out Output tileset to load into.
* @return Any error that occurs during loading.
* @param loading Loading information for the asset being loaded.
* @return Error code indicating success or failure of the load operation.
*/
errorret_t assetTilesetLoad(
const char_t *path,
tileset_t *out
);
errorret_t assetTilesetLoaderAsync(assetloading_t *loading);
/**
* Synchronous loader for tileset assets. Parses the DTF binary previously
* read by the async phase and populates the output tileset_t.
*
* @param loading Loading information for the asset being loaded.
* @return Error code indicating success or failure of the load operation.
*/
errorret_t assetTilesetLoaderSync(assetloading_t *loading);
/**
* Disposer for tileset assets.
*
* @param entry Asset entry containing the tileset to dispose.
* @return Error code indicating success or failure of the dispose operation.
*/
errorret_t assetTilesetDispose(assetentry_t *entry);
+70 -35
View File
@@ -8,46 +8,81 @@
#include "assetjsonloader.h"
#include "util/memory.h"
#include "assert/assert.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc) {
assertNotNull(file, "Asset file pointer for JSON loader is null.");
assertNotNull(outDoc, "Output pointer for JSON loader is null.");
errorret_t assetJsonLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
errorThrow("JSON exceeds maximum allowed size");
}
// Create buffer
uint8_t *buffer = memoryAllocate(file->size);
errorChain(assetFileOpen(file));
// Read entire file
errorChain(assetFileRead(file, buffer, file->size));
assertTrue(file->lastRead == file->size, "Failed to read entire JSON file.");
errorChain(assetFileClose(file));
*outDoc = yyjson_read(
buffer,
file->size,
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
);
memoryFree(buffer);
if(!*outDoc) errorThrow("Failed to parse JSON");
if(loading->loading.json.state != ASSET_JSON_LOADING_STATE_READ_FILE) {
errorOk();
}
errorret_t assetJsonLoader(assetfile_t *file) {
yyjson_doc **outDoc = (yyjson_doc **)file->output;
assertNotNull(outDoc, "Output pointer for JSON loader is null.");
return assetJsonLoadFileToDoc(file, outDoc);
assertNull(loading->loading.json.buffer, "Buffer already defined?");
assetfile_t *file = &loading->loading.json.file;
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
assetLoaderErrorThrow(loading, "JSON exceeds maximum allowed size");
}
errorret_t assetJsonLoad(
const char_t *path,
yyjson_doc **outDoc
) {
return assetLoad(path, assetJsonLoader, NULL, outDoc);
size_t fileSize = (size_t)file->size;
uint8_t *buffer = memoryAllocate(fileSize);
assetLoaderErrorChain(loading, assetFileOpen(file));
assetLoaderErrorChain(loading, assetFileRead(file, buffer, fileSize));
assertTrue(file->lastRead == file->size, "Failed to read entire JSON file.");
assetLoaderErrorChain(loading, assetFileClose(file));
assetLoaderErrorChain(loading, assetFileDispose(file));
loading->loading.json.buffer = buffer;
loading->loading.json.size = fileSize;
loading->loading.json.state = ASSET_JSON_LOADING_STATE_PARSE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetJsonLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(loading->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
switch(loading->loading.json.state) {
case ASSET_JSON_LOADING_STATE_INITIAL:
loading->loading.json.state = ASSET_JSON_LOADING_STATE_READ_FILE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_JSON_LOADING_STATE_PARSE:
break;
default:
errorOk();
}
uint8_t *buffer = loading->loading.json.buffer;
assertNotNull(buffer, "JSON buffer should have been loaded by now.");
loading->entry->data.json = yyjson_read(
(char *)buffer,
loading->loading.json.size,
YYJSON_READ_ALLOW_COMMENTS | YYJSON_READ_ALLOW_TRAILING_COMMAS
);
memoryFree(buffer);
loading->loading.json.buffer = NULL;
if(!loading->entry->data.json) {
assetLoaderErrorThrow(loading, "Failed to parse JSON");
}
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetJsonDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
yyjson_doc_free(entry->data.json);
entry->data.json = NULL;
errorOk();
}
+22 -30
View File
@@ -6,40 +6,32 @@
*/
#pragma once
#include "asset/asset.h"
#include "asset/assetfile.h"
#include "yyjson.h"
#define ASSET_JSON_FILE_SIZE_MAX 1024*256
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef struct { void *nothing; } assetjsonloaderinput_t;
typedef enum {
ASSET_JSON_LOADING_STATE_INITIAL,
ASSET_JSON_LOADING_STATE_READ_FILE,
ASSET_JSON_LOADING_STATE_PARSE,
ASSET_JSON_LOADING_STATE_DONE
} assetjsonloadingstate_t;
typedef struct {
void *nothing;
} assetjsonloaderparams_t;
assetfile_t file;
assetjsonloadingstate_t state;
uint8_t *buffer;
size_t size;
} assetjsonloaderloading_t;
/**
* Loads a JSON document from the specified asset file.
*
* @param file Asset file to load the JSON document from.
* @param outDoc Pointer to store the loaded JSON document.
* @return Any error that occurs during loading.
*/
errorret_t assetJsonLoadFileToDoc(assetfile_t *file, yyjson_doc **outDoc);
typedef yyjson_doc * assetjsonoutput_t;
/**
* Handler for locale assets.
*
* @param file Asset file to load the locale from.
* @return Any error that occurs during loading.
*/
errorret_t assetJsonLoader(assetfile_t *file);
/**
* Loads a locale from the specified path.
*
* @param path Path to the locale asset.
* @param outDoc Pointer to store the loaded JSON document.
* @return Any error that occurs during loading.
*/
errorret_t assetJsonLoad(
const char_t *path,
yyjson_doc **outDoc
);
errorret_t assetJsonLoaderAsync(assetloading_t *loading);
errorret_t assetJsonLoaderSync(assetloading_t *loading);
errorret_t assetJsonDispose(assetentry_t *entry);
@@ -11,38 +11,60 @@
#include "util/string.h"
#include "assert/assert.h"
errorret_t assetLocaleFileInit(
assetlocalefile_t *localeFile,
const char_t *path
) {
assertNotNull(localeFile, "Locale file cannot be NULL.");
assertNotNull(path, "Locale file path cannot be NULL.");
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
memoryZero(localeFile, sizeof(assetlocalefile_t));
// Init the asset file.
errorChain(assetFileInit(&localeFile->file, path, NULL, NULL));
// Open the file handle
errorChain(assetFileOpen(&localeFile->file));
// Get the blank key, this is basically the header info for po files
char_t buffer[1024];
errorChain(assetLocaleGetString(localeFile, "", 0, buffer, sizeof(buffer)));
errorChain(assetLocaleParseHeader(localeFile, buffer, sizeof(buffer)));
errorret_t assetLocaleLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
if(loading->loading.locale.state != ASSET_LOCALE_LOADER_STATE_LOAD_HEADER) {
errorOk();
}
errorret_t assetLocaleFileDispose(assetlocalefile_t *localeFile) {
assertNotNull(localeFile, "Locale file cannot be NULL.");
assetlocalefile_t *localeFile = &loading->entry->data.locale;
memoryZero(localeFile, sizeof(assetlocalefile_t));
assetLoaderErrorChain(loading, assetFileInit(&localeFile->file, loading->entry->name, NULL, NULL));
assetLoaderErrorChain(loading, assetFileOpen(&localeFile->file));
errorChain(assetFileClose(&localeFile->file));
errorChain(assetFileDispose(&localeFile->file));
char_t buffer[1024];
assetLoaderErrorChain(loading, assetLocaleGetString(localeFile, "", 0, buffer, sizeof(buffer)));
assetLoaderErrorChain(loading, assetLocaleParseHeader(localeFile, buffer, sizeof(buffer)));
loading->loading.locale.state = ASSET_LOCALE_LOADER_STATE_DONE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetLocaleLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(loading->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
switch(loading->loading.locale.state) {
case ASSET_LOCALE_LOADER_STATE_INITIAL:
loading->loading.locale.state = ASSET_LOCALE_LOADER_STATE_LOAD_HEADER;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_LOCALE_LOADER_STATE_DONE:
break;
default:
errorOk();
}
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
errorret_t assetLocaleDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
assetlocalefile_t *localeFile = &entry->data.locale;
errorChain(assetFileClose(&localeFile->file));
return assetFileDispose(&localeFile->file);
}
errorret_t assetLocaleParseHeader(
assetlocalefile_t *localeFile,
char_t *headerBuffer,
@@ -152,7 +174,7 @@ errorret_t assetLocaleParseHeader(
if(pluralIndex >= localeFile->pluralStateCount - 1) {
errorThrow(
"Too many plural conditions. Expected %d conditional clauses for nplurals=%d.",
"Too many plural conditions. Expected %d clauses for nplurals=%d.",
localeFile->pluralStateCount - 1,
localeFile->pluralStateCount
);
@@ -307,13 +329,21 @@ errorret_t assetLocaleLineSkipBlanks(
while(!reader->eof) {
// Skip blank lines
if(lineBuffer[0] == '\0') {
errorChain(assetFileLineReaderNext(reader));
errorret_t r = assetFileLineReaderNext(reader);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
continue;
}
// Skip comment lines
if(lineBuffer[0] == '#') {
errorChain(assetFileLineReaderNext(reader));
errorret_t r = assetFileLineReaderNext(reader);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
continue;
}
@@ -329,7 +359,11 @@ errorret_t assetLocaleLineSkipBlanks(
}
if(onlySpaces) {
errorChain(assetFileLineReaderNext(reader));
errorret_t r = assetFileLineReaderNext(reader);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
continue;
}
break;
@@ -365,10 +399,18 @@ errorret_t assetLocaleLineUnbuffer(
// Now start buffering lines out
while(!reader->eof) {
errorChain(assetFileLineReaderNext(reader));
errorret_t r = assetFileLineReaderNext(reader);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
// Skip blank lines
errorChain(assetLocaleLineSkipBlanks(reader, lineBuffer));
r = assetLocaleLineSkipBlanks(reader, lineBuffer);
if(errorIsNotOk(r)) {
errorCatch(r);
break;
}
// Skip starting spaces
char_t *ptr = (char_t *)lineBuffer;
@@ -593,7 +635,7 @@ errorret_t assetLocaleGetStringWithVA(
tempBuffer,
bufferSize
);
if(ret.code != ERROR_OK) {
if(errorIsNotOk(ret)) {
memoryFree(tempBuffer);
return ret;
}
@@ -641,7 +683,7 @@ errorret_t assetLocaleGetStringWithArgs(
format,
bufferSize
);
if(ret.code != ERROR_OK) {
if(errorIsNotOk(ret)) {
memoryFree(format);
return ret;
}
+172 -52
View File
@@ -6,10 +6,35 @@
*/
#pragma once
#include "asset/asset.h"
#include "asset/assetfile.h"
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
/** Input passed to the locale loader — currently unused. */
typedef struct { void *nothing; } assetlocaleloaderinput_t;
typedef enum {
ASSET_LOCALE_LOADER_STATE_INITIAL,
ASSET_LOCALE_LOADER_STATE_LOAD_HEADER,
ASSET_LOCALE_LOADER_STATE_DONE
} assetlocaleloaderstate_t;
/** Per-slot scratch data used while the locale file is loading. */
typedef struct {
assetlocaleloaderstate_t state;
} assetlocaleloaderloading_t;
/** Maximum number of distinct plural forms a locale file may declare. */
#define ASSET_LOCALE_FILE_PLURAL_FORM_COUNT 6
/**
* Comparison operator used in a plural-form expression.
*
* Each condition in the plural-form header is evaluated as
* `n <op> value`
* where `n` is the runtime plural count.
*/
typedef enum {
ASSET_LOCALE_PLURAL_OP_EQUAL,
ASSET_LOCALE_PLURAL_OP_NOT_EQUAL,
@@ -19,13 +44,24 @@ typedef enum {
ASSET_LOCALE_PLURAL_OP_GREATER_EQUAL
} assetlocalepluraloperation_t;
/**
* Discriminator tag for a locale string argument.
* @see assetlocalearg_t
*/
typedef enum {
ASSET_LOCALE_ARG_STRING,
ASSET_LOCALE_ARG_INT,
ASSET_LOCALE_ARG_FLOAT
} assetlocaleargtype_t;
/**
* A single typed argument for locale string substitution.
*
* Used with @ref assetLocaleGetStringWithArgs to fill `%s`, `%d`, or `%f`
* placeholders inside a translated string.
*/
typedef struct {
/** Which union member is active. */
assetlocaleargtype_t type;
union {
const char_t *stringValue;
@@ -34,35 +70,81 @@ typedef struct {
};
} assetlocalearg_t;
/**
* Runtime state for an open locale file.
*
* Loaded once by @ref assetLocaleLoaderSync and kept alive for the lifetime
* of the asset entry. The plural-form fields are populated from the PO header
* by @ref assetLocaleParseHeader.
*
* Plural evaluation works as a linear scan over `pluralStateCount - 1`
* conditions; if none match, `pluralDefaultIndex` is returned.
*/
typedef struct {
/** Underlying file handle used to rewind and re-read the PO data. */
assetfile_t file;
/** Comparison operator for each conditional plural clause. */
assetlocalepluraloperation_t pluralOps[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
/** Right-hand value for each conditional plural clause. */
int32_t pluralValues[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
/** Form index returned when the corresponding condition is true. */
int32_t pluralIndices[ASSET_LOCALE_FILE_PLURAL_FORM_COUNT];
/** Total number of plural forms declared by `nplurals=`. */
uint8_t pluralStateCount;
/** Form index used when no conditional clause matches. */
uint8_t pluralDefaultIndex;
} assetlocalefile_t;
/**
* Initialize a locale asset file.
*
* @param localeFile The locale file to initialize.
* @param path The path to the locale file.
* @return An error code if a failure occurs.
*/
errorret_t assetLocaleFileInit(
assetlocalefile_t *localeFile,
const char_t *path
);
/** Convenience alias — the loaded output type of a locale asset entry. */
typedef assetlocalefile_t assetlocaleoutput_t;
/**
* Dispose of a locale asset file.
* Asynchronous loader callback. Opens the locale file, reads the PO header,
* and parses plural-form rules. All I/O happens here so the main thread is
* not blocked. Sets entry state to `ASSET_ENTRY_STATE_PENDING_SYNC` on
* success or `ASSET_ENTRY_STATE_ERROR` on failure.
*
* @param localeFile The locale file to dispose of.
* @return An error code if a failure occurs.
* @param loading The loading slot for this asset entry.
* @return OK on success, error otherwise.
*/
errorret_t assetLocaleFileDispose(assetlocalefile_t *localeFile);
errorret_t assetLocaleLoaderAsync(assetloading_t *loading);
/**
* Synchronous loader callback. Confirms the async phase completed and marks
* the entry as `ASSET_ENTRY_STATE_LOADED`.
*
* @param loading The loading slot for this asset entry.
* @return OK on success, error otherwise.
*/
errorret_t assetLocaleLoaderSync(assetloading_t *loading);
/**
* Dispose callback. Closes the open file handle and zeros the locale data.
*
* @param entry The asset entry to dispose.
* @return OK on success, error otherwise.
*/
errorret_t assetLocaleDispose(assetentry_t *entry);
/**
* Parses the `Plural-Forms:` line from a PO header string and populates the
* plural-form fields of `localeFile`. If no `Plural-Forms:` key is present
* the function returns OK without modifying the struct.
*
* Supports the `nplurals=N; plural=(<expr>);` syntax where `<expr>` is a
* chain of `n <op> value ? index : ...` ternary conditions ending with a
* fallback index.
*
* @param localeFile Struct whose plural fields will be filled in.
* @param headerBuffer The raw PO header string (msgstr of msgid "").
* @param headerBufferSize Size of `headerBuffer` in bytes.
* @return OK on success, error if the plural expression is malformed.
*/
errorret_t assetLocaleParseHeader(
assetlocalefile_t *localeFile,
char_t *headerBuffer,
@@ -70,11 +152,29 @@ errorret_t assetLocaleParseHeader(
);
/**
* Skips blank lines and comment lines in the line reader.
* Evaluates which plural form index to use for a given count.
*
* @param reader Line reader to read from.
* @param lineBuffer Buffer to use for reading lines.
* @return Any error that occurs during skipping.
* Walks the conditions stored in `file` in order; returns the index for the
* first condition that matches `pluralCount`. Falls back to
* `file->pluralDefaultIndex` if none match.
*
* @param file Locale file with parsed plural rules.
* @param pluralCount The runtime count (e.g. number of items).
* @return Zero-based plural form index.
*/
uint8_t assetLocaleEvaluatePlural(
assetlocalefile_t *file,
const int32_t pluralCount
);
/**
* Advances the line reader past blank lines, comment lines (starting with
* `#`), and lines containing only spaces. Stops at the first content line or
* end of file.
*
* @param reader Line reader positioned at the current line.
* @param lineBuffer Output buffer that the reader writes each line into.
* @return OK on success, error if reading fails.
*/
errorret_t assetLocaleLineSkipBlanks(
assetfilelinereader_t *reader,
@@ -82,16 +182,19 @@ errorret_t assetLocaleLineSkipBlanks(
);
/**
* Unbuffers a potentially multi-line quoted string from the line reader.
* Reads a PO quoted string value from the current line and any immediately
* following continuation lines that begin with `"`.
*
* This will read lines until it finds a line that starts with a quote, then
* read until the closing quote.
* Handles standard C escape sequences (`\n`, `\t`, `\\`, `\"`).
*
* @param reader Line reader to read from.
* @param lineBuffer Buffer to use for reading lines.
* @param stringBuffer Buffer to write the unbuffered string to.
* @param stringBufferSize Size of the string buffer.
* @return Any error that occurs during unbuffering.
* @param reader Line reader positioned at the line containing the opening
* quote (e.g. `msgstr "..."`).
* @param lineBuffer Buffer the reader fills on each @ref assetFileLineReaderNext
* call; also used to detect continuation lines.
* @param stringBuffer Destination for the unescaped string content.
* @param stringBufferSize Capacity of `stringBuffer` in bytes.
* @return OK on success, error if a quote or escape sequence is malformed or
* the buffer would overflow.
*/
errorret_t assetLocaleLineUnbuffer(
assetfilelinereader_t *reader,
@@ -101,14 +204,19 @@ errorret_t assetLocaleLineUnbuffer(
);
/**
* Test function for locale asset loading.
* Looks up a translated string by message ID from the open locale file.
*
* @param file Asset file to test loading from.
* @param messageId The message ID to retrieve.
* @param pluralCount Count for formulating the plural variant.
* @param stringBuffer Buffer to write the retrieved string to.
* @param stringBufferSize Size of the string buffer.
* @return Any error that occurs during testing.
* Rewinds the file and scans from the beginning on every call. For plural
* entries (`msgid_plural`) the `pluralCount` is evaluated against the loaded
* plural rules to select the correct `msgstr[N]` form.
*
* @param file Locale file to search. Must be open.
* @param messageId PO message ID to find (`""` retrieves the header entry).
* @param pluralCount Count used to select the plural form (ignored for
* singular entries).
* @param stringBuffer Buffer to receive the translated string.
* @param stringBufferSize Capacity of `stringBuffer` in bytes.
* @return OK on success, error if the message ID is not found or I/O fails.
*/
errorret_t assetLocaleGetString(
assetlocalefile_t *file,
@@ -119,15 +227,21 @@ errorret_t assetLocaleGetString(
);
/**
* Test function for locale asset loading with a variable argument list.
* Looks up a translated string and formats it with a `printf`-style variadic
* argument list.
*
* @param file Asset file to test loading from.
* @param messageId The message ID to retrieve.
* @param pluralCount Count for formulating the plural variant.
* @param buffer Buffer to write the retrieved string to.
* @param bufferSize Size of the buffer.
* @param ... Additional arguments for formatting the string.
* @return Any error that occurs during testing.
* Retrieves the raw format string via @ref assetLocaleGetString then applies
* `vsnprintf` with the provided arguments.
*
* @param file Locale file to search. Must be open.
* @param messageId PO message ID to find.
* @param pluralCount Count used to select the plural form.
* @param buffer Buffer to receive the formatted string.
* @param bufferSize Capacity of `buffer` in bytes.
* @param ... Format arguments matching the specifiers in the translated
* string.
* @return OK on success, error if the message is not found or formatting
* fails.
*/
errorret_t assetLocaleGetStringWithVA(
assetlocalefile_t *file,
@@ -139,16 +253,22 @@ errorret_t assetLocaleGetStringWithVA(
);
/**
* Test function for locale asset loading with a list of arguments.
* Looks up a translated string and substitutes typed arguments into its
* `%s`, `%d`, and `%f` placeholders.
*
* @param file Asset file to test loading from.
* @param messageId The message ID to retrieve.
* @param pluralCount Count for formulating the plural variant.
* @param buffer Buffer to write the retrieved string to.
* @param bufferSize Size of the buffer.
* @param args List of arguments for formatting the string.
* @param argCount Number of arguments in the list.
* @return Any error that occurs during testing.
* Unlike @ref assetLocaleGetStringWithVA this variant accepts an explicit
* array of @ref assetlocalearg_t values, which is safer to use from
* generated or scripted call sites.
*
* @param file Locale file to search. Must be open.
* @param messageId PO message ID to find.
* @param pluralCount Count used to select the plural form.
* @param buffer Buffer to receive the formatted string.
* @param bufferSize Capacity of `buffer` in bytes.
* @param args Array of typed arguments; may be NULL when `argCount` is 0.
* @param argCount Number of elements in `args`.
* @return OK on success, error if the message is not found, an argument type
* mismatches the specifier, or the buffer would overflow.
*/
errorret_t assetLocaleGetStringWithArgs(
assetlocalefile_t *file,
@@ -3,7 +3,6 @@
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
assetscriptloader.c
@@ -6,55 +6,83 @@
*/
#include "assetscriptloader.h"
#include "asset/loader/assetloading.h"
#include "asset/loader/assetentry.h"
#include "asset/loader/assetloader.h"
#include "util/memory.h"
#include "assert/assert.h"
#include <stdlib.h>
#include <zip.h>
#include <jerryscript.h>
errorret_t assetScriptLoader(assetfile_t *file) {
assertNotNull(file, "Asset file cannot be NULL");
assertNull(file->zipFile, "Asset file zip handle must be NULL before open");
assertNotNull(file->output, "Asset file output cannot be NULL");
errorret_t assetScriptLoaderAsync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assetscript_t *script = (assetscript_t *)file->output;
errorChain(assetFileOpen(file));
// Accumulate full source into a dynamically grown buffer.
size_t srcLen = 0;
size_t capacity = ASSET_SCRIPT_CHUNK_SIZE;
char_t *src = (char_t *)malloc(capacity + 1);
if(!src) {
assetFileClose(file);
errorThrow("Out of memory reading script: %s", file->filename);
if(loading->loading.script.state != ASSET_SCRIPT_LOADING_STATE_READ_FILE) {
errorOk();
}
assertNull(loading->loading.script.buffer, "Buffer already defined?");
assetfile_t *file = &loading->loading.script.file;
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
assetLoaderErrorChain(loading, assetFileOpen(file));
size_t capacity = ASSET_SCRIPT_CHUNK_SIZE;
uint8_t *buffer = memoryAllocate(capacity + 1);
size_t offset = 0;
while(1) {
if(srcLen + ASSET_SCRIPT_CHUNK_SIZE > capacity) {
capacity = srcLen + ASSET_SCRIPT_CHUNK_SIZE;
char_t *tmp = (char_t *)realloc(src, capacity + 1);
if(!tmp) {
free(src);
assetFileClose(file);
errorThrow("Out of memory reading script: %s", file->filename);
if(offset + ASSET_SCRIPT_CHUNK_SIZE > capacity) {
size_t oldCapacity = capacity + 1;
capacity += ASSET_SCRIPT_CHUNK_SIZE;
memoryResize((void **)&buffer, oldCapacity, capacity + 1);
}
src = tmp;
assetLoaderErrorChain(loading, assetFileRead(
file, buffer + offset, ASSET_SCRIPT_CHUNK_SIZE
));
size_t chunk = (size_t)file->lastRead;
offset += chunk;
if(chunk == 0) break;
}
zip_int64_t n = zip_fread(
file->zipFile, src + srcLen, ASSET_SCRIPT_CHUNK_SIZE
);
if(n <= 0) break;
srcLen += (size_t)n;
}
src[srcLen] = '\0';
errorret_t closeRet = assetFileClose(file);
buffer[offset] = '\0';
assetLoaderErrorChain(loading, assetFileClose(file));
assetLoaderErrorChain(loading, assetFileDispose(file));
loading->loading.script.buffer = buffer;
loading->loading.script.size = offset;
loading->loading.script.state = ASSET_SCRIPT_LOADING_STATE_EXEC;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
errorOk();
}
errorret_t assetScriptLoaderSync(assetloading_t *loading) {
assertNotNull(loading, "Loading cannot be NULL");
assertTrue(loading->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
switch(loading->loading.script.state) {
case ASSET_SCRIPT_LOADING_STATE_INITIAL:
loading->loading.script.state = ASSET_SCRIPT_LOADING_STATE_READ_FILE;
loading->entry->state = ASSET_ENTRY_STATE_PENDING_ASYNC;
errorOk();
break;
case ASSET_SCRIPT_LOADING_STATE_EXEC:
break;
default:
errorOk();
}
uint8_t *buffer = loading->loading.script.buffer;
assertNotNull(buffer, "Script buffer should have been loaded by now.");
jerry_value_t result = jerry_eval(
(const jerry_char_t *)src,
srcLen,
(const jerry_char_t *)buffer,
loading->loading.script.size,
JERRY_PARSE_NO_OPTS
);
free(src);
memoryFree(buffer);
loading->loading.script.buffer = NULL;
if(jerry_value_is_exception(result)) {
jerry_value_t errVal = jerry_exception_value(result, false);
@@ -67,26 +95,22 @@ errorret_t assetScriptLoader(assetfile_t *file) {
jerry_value_free(errStr);
jerry_value_free(errVal);
jerry_value_free(result);
errorThrow("Script error in '%s': %s", file->filename, buf);
assetLoaderErrorThrow(loading, "Script error in '%s': %s",
loading->entry->name, buf
);
}
if(script->resultOut != NULL) {
*(script->resultOut) = result;
} else {
jerry_value_free(result);
loading->entry->data.script = (assetscriptoutput_t)result;
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
errorOk();
}
return closeRet;
errorret_t assetScriptDispose(assetentry_t *entry) {
assertNotNull(entry, "Asset entry cannot be NULL");
assertTrue(entry->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
if(entry->data.script != 0) {
jerry_value_free((jerry_value_t)entry->data.script);
entry->data.script = 0;
}
errorret_t assetScriptLoad(
const char_t *path,
jerry_value_t *resultOut
) {
assertNotNull(path, "Script path cannot be NULL");
assetscript_t scriptData;
scriptData.resultOut = resultOut;
return assetLoad(path, assetScriptLoader, NULL, &scriptData);
errorOk();
}
@@ -6,33 +6,30 @@
*/
#pragma once
#include "asset/asset.h"
#include "asset/assetfile.h"
#define ASSET_SCRIPT_CHUNK_SIZE 1024
typedef struct assetloading_s assetloading_t;
typedef struct assetentry_s assetentry_t;
typedef struct { void *nothing; } assetscriptloaderinput_t;
typedef uint32_t assetscriptoutput_t;
typedef enum {
ASSET_SCRIPT_LOADING_STATE_INITIAL,
ASSET_SCRIPT_LOADING_STATE_READ_FILE,
ASSET_SCRIPT_LOADING_STATE_EXEC,
ASSET_SCRIPT_LOADING_STATE_DONE
} assetscriptloadingstate_t;
typedef struct {
jerry_value_t *resultOut;
} assetscript_t;
assetfile_t file;
assetscriptloadingstate_t state;
uint8_t *buffer;
size_t size;
} assetscriptloaderloading_t;
/**
* Handler for script assets. Reads the full source, evaluates it with
* JerryScript, and optionally stores the result.
*
* @param file Asset file to load the script from.
* @return Any error that occurs during loading.
*/
errorret_t assetScriptLoader(assetfile_t *file);
/**
* Loads a script from the specified path.
*
* @param path Path to the script asset.
* @param resultOut Optional out-parameter for the script return value.
* Caller must call jerry_value_free() if non-NULL.
* Pass NULL to discard the return value.
* @return Any error that occurs during loading.
*/
errorret_t assetScriptLoad(
const char_t *path,
jerry_value_t *resultOut
);
errorret_t assetScriptLoaderAsync(assetloading_t *loading);
errorret_t assetScriptLoaderSync(assetloading_t *loading);
errorret_t assetScriptDispose(assetentry_t *entry);
+3 -112
View File
@@ -12,7 +12,6 @@
#include "input/input.h"
#include "log/log.h"
#include "engine/engine.h"
#include "script/scriptmanager.h"
#include "display/shader/shaderunlit.h"
#include "display/text/text.h"
#include "display/spritebatch/spritebatch.h"
@@ -23,10 +22,7 @@ void consoleInit(void) {
memoryZero(&CONSOLE, sizeof(console_t));
#ifdef DUSK_CONSOLE_POSIX
threadInit(&CONSOLE.thread, consoleInputThread);
threadMutexInit(&CONSOLE.execMutex);
threadMutexInit(&CONSOLE.printMutex);
threadStartRequest(&CONSOLE.thread);
#endif
}
@@ -56,30 +52,6 @@ void consolePrint(const char_t *message, ...) {
logDebug("%s\n", buffer);
}
void consoleExec(const char_t *line) {
assertNotNull(line, "line must not be NULL");
#ifdef DUSK_CONSOLE_POSIX
threadMutexLock(&CONSOLE.execMutex);
#endif
assertTrue(
CONSOLE.execBufferCount < CONSOLE_EXEC_BUFFER_MAX,
"Console exec buffer is full"
);
stringCopy(
CONSOLE.execBuffer[CONSOLE.execBufferCount],
line,
CONSOLE_LINE_MAX
);
CONSOLE.execBufferCount++;
#ifdef DUSK_CONSOLE_POSIX
threadMutexUnlock(&CONSOLE.execMutex);
#endif
}
void consoleUpdate(void) {
#ifdef DUSK_TIME_DYNAMIC
if(TIME.dynamicUpdate) return;
@@ -88,40 +60,6 @@ void consoleUpdate(void) {
if(inputPressed(INPUT_ACTION_CONSOLE)) {
CONSOLE.visible = !CONSOLE.visible;
}
if(CONSOLE.execBufferCount == 0) return;
#ifdef DUSK_CONSOLE_POSIX
threadMutexLock(&CONSOLE.execMutex);
#endif
char_t execBuffer[CONSOLE_EXEC_BUFFER_MAX][CONSOLE_LINE_MAX];
uint32_t execBufferCount = CONSOLE.execBufferCount;
memoryCopy(execBuffer, CONSOLE.execBuffer, sizeof(execBuffer));
CONSOLE.execBufferCount = 0;
#ifdef DUSK_CONSOLE_POSIX
threadMutexUnlock(&CONSOLE.execMutex);
#endif
for(uint32_t i = 0; i < execBufferCount; i++) {
jerry_value_t result = 0;
errorret_t err = scriptManagerExec(execBuffer[i], &result);
if(err.code != ERROR_OK) {
consolePrint("Error: %s", err.state->message);
errorCatch(err);
} else if(!jerry_value_is_undefined(result)) {
jerry_value_t strVal = jerry_value_to_string(result);
char_t buf[CONSOLE_LINE_MAX];
jerry_size_t len = jerry_string_to_buffer(
strVal, JERRY_ENCODING_UTF8, (jerry_char_t*)buf, sizeof(buf) - 1
);
buf[len] = '\0';
jerry_value_free(strVal);
consolePrint("%s", buf);
}
if(result != 0) jerry_value_free(result);
}
}
errorret_t consoleDraw(void) {
@@ -129,64 +67,17 @@ errorret_t consoleDraw(void) {
for(uint32_t i = 0; i < CONSOLE_HISTORY_MAX; i++) {
errorChain(textDraw(
0, FONT_TILESET_DEFAULT.tileHeight * i,
0, FONT_DEFAULT.tileset->tileHeight * i,
CONSOLE.line[i],
COLOR_WHITE,
&FONT_TILESET_DEFAULT,
&FONT_TEXTURE_DEFAULT
&FONT_DEFAULT
));
}
errorOk();
return spriteBatchFlush();
}
void consoleDispose(void) {
#ifdef DUSK_CONSOLE_POSIX
threadStop(&CONSOLE.thread);
threadMutexDispose(&CONSOLE.execMutex);
threadMutexDispose(&CONSOLE.printMutex);
#endif
}
#ifdef DUSK_CONSOLE_POSIX
void consoleInputThread(thread_t *thread) {
assertNotNull(thread, "Thread cannot be NULL.");
char_t line[CONSOLE_LINE_MAX];
struct pollfd pfd = {
.fd = STDIN_FILENO,
.events = POLLIN
};
while(!threadShouldStop(thread) && ENGINE.running) {
int32_t rc = poll(&pfd, 1, CONSOLE_POSIX_POLL_RATE);
if(rc == 0) continue;
if(rc < 0) {
if(errno == EINTR) continue;
assertUnreachable("poll() failed with unexpected error.");
}
if(pfd.revents & (POLLERR | POLLHUP | POLLNVAL)) break;
if(!(pfd.revents & POLLIN)) {
pfd.revents = 0;
continue;
}
if(!fgets(line, CONSOLE_LINE_MAX, stdin)) {
if(feof(stdin)) break;
clearerr(stdin);
continue;
}
size_t len = strlen(line);
while(len && (line[len - 1] == '\n' || line[len - 1] == '\r')) {
line[--len] = '\0';
}
if(len > 0) consoleExec(line);
pfd.revents = 0;
}
}
#endif
-21
View File
@@ -21,12 +21,7 @@ typedef struct {
char_t line[CONSOLE_HISTORY_MAX][CONSOLE_LINE_MAX];
bool_t visible;
char_t execBuffer[CONSOLE_EXEC_BUFFER_MAX][CONSOLE_LINE_MAX];
uint32_t execBufferCount;
#ifdef DUSK_CONSOLE_POSIX
thread_t thread;
threadmutex_t execMutex;
threadmutex_t printMutex;
#endif
} console_t;
@@ -45,13 +40,6 @@ void consoleInit(void);
*/
void consolePrint(const char_t *message, ...);
/**
* Queues a JS string for execution on the main thread. Thread-safe.
*
* @param line The JS source line to execute.
*/
void consoleExec(const char_t *line);
/**
* Processes pending queued script lines. Call once per frame from main thread.
*/
@@ -68,12 +56,3 @@ errorret_t consoleDraw(void);
* Disposes of the console.
*/
void consoleDispose(void);
#ifdef DUSK_CONSOLE_POSIX
/**
* Input thread handler for POSIX stdin.
*
* @param thread The thread that is running.
*/
void consoleInputThread(thread_t *thread);
#endif
@@ -3,5 +3,7 @@
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Subdirs
add_subdirectory(module)
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
cutscene.c
)
+96
View File
@@ -0,0 +1,96 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "cutscene.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "console/console.h"
#include "time/time.h"
cutscene_t CUTSCENE;
errorret_t cutsceneInit(void) {
memoryZero(&CUTSCENE, sizeof(cutscene_t));
errorOk();
}
errorret_t cutsceneUpdate(void) {
#ifdef DUSK_TIME_DYNAMIC
if(TIME.dynamicUpdate) {
errorOk();
}
#endif
if(!CUTSCENE.active) errorOk();
cutsceneevent_t *event = &CUTSCENE.events[CUTSCENE.eventCurrent];
if(event->onUpdate) errorChain(event->onUpdate());
errorOk();
}
errorret_t cutscenePlay(
const cutsceneevent_t *events,
const uint8_t eventCount
) {
assertNotNull(events, "Events cannot be null");
assertTrue(eventCount > 0, "Event count must be greater than zero");
assertTrue(
eventCount <= CUTSCENE_EVENT_COUNT_MAX,
"Event count exceeds CUTSCENE_EVENT_COUNT_MAX"
);
if(CUTSCENE.active) {
errorChain(cutsceneStop());
}
memoryCopy(CUTSCENE.events, events, sizeof(cutsceneevent_t) * eventCount);
CUTSCENE.eventCount = eventCount;
CUTSCENE.eventCurrent = 0;
CUTSCENE.active = true;
cutsceneevent_t *firstEvent = &CUTSCENE.events[0];
if(firstEvent->onStart) errorChain(firstEvent->onStart());
errorOk();
}
errorret_t cutsceneAdvance(void) {
if(!CUTSCENE.active) errorOk();
cutsceneevent_t *currentEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
if(currentEvent->onEnd) errorChain(currentEvent->onEnd());
CUTSCENE.eventCurrent++;
if(CUTSCENE.eventCurrent >= CUTSCENE.eventCount) {
if(CUTSCENE.onStop) errorChain(CUTSCENE.onStop());
CUTSCENE.active = false;
errorOk();
}
cutsceneevent_t *nextEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
if(nextEvent->onStart) errorChain(nextEvent->onStart());
consolePrint("Cutscene advance");
errorOk();
}
errorret_t cutsceneStop(void) {
if(!CUTSCENE.active) errorOk();
cutsceneevent_t *currentEvent = &CUTSCENE.events[CUTSCENE.eventCurrent];
if(currentEvent->onEnd) errorChain(currentEvent->onEnd());
if(CUTSCENE.onStop) errorChain(CUTSCENE.onStop());
CUTSCENE.active = false;
errorOk();
}
errorret_t cutsceneDispose(void) {
errorChain(cutsceneStop());
errorOk();
}
bool_t cutsceneIsActive(void) {
return CUTSCENE.active;
}
+85
View File
@@ -0,0 +1,85 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "error/error.h"
#define CUTSCENE_EVENT_COUNT_MAX 16
typedef struct {
errorret_t (*onStart)(void);
errorret_t (*onEnd)(void);
errorret_t (*onUpdate)(void);
} cutsceneevent_t;
typedef struct {
cutsceneevent_t events[CUTSCENE_EVENT_COUNT_MAX];
uint8_t eventCount;
uint8_t eventCurrent;
errorret_t (*onStop)(void);
bool_t active;
} cutscene_t;
extern cutscene_t CUTSCENE;
/**
* Initializes the cutscene manager.
*
* @return Any error state that happened.
*/
errorret_t cutsceneInit(void);
/**
* Ticks the active cutscene event, calling its onUpdate callback.
* Does nothing when no cutscene is playing.
*
* @return Any error state that happened.
*/
errorret_t cutsceneUpdate(void);
/**
* Copies the given event array and begins playing from the first
* event. If a cutscene is already playing it is stopped first.
*
* @param events Array of events to copy.
* @param eventCount Number of events. Must be > 0 and
* <= CUTSCENE_EVENT_COUNT_MAX.
* @return Any error state that happened.
*/
errorret_t cutscenePlay(
const cutsceneevent_t *events,
const uint8_t eventCount
);
/**
* Ends the current event and starts the next one.
* Marks the cutscene as inactive after the last event ends.
* Does nothing when no cutscene is playing.
*
* @return Any error state that happened.
*/
errorret_t cutsceneAdvance(void);
/**
* Ends the current event and stops the cutscene immediately.
* Does nothing when no cutscene is playing.
*
* @return Any error state that happened.
*/
errorret_t cutsceneStop(void);
/**
* Disposes of the cutscene manager, stopping any active cutscene.
*
* @return Any error state that happened.
*/
errorret_t cutsceneDispose(void);
/**
* Returns whether a cutscene is currently playing.
*
* @return true if a cutscene is active.
*/
bool_t cutsceneIsActive(void);
+11 -26
View File
@@ -22,7 +22,7 @@
#include "util/memory.h"
#include "util/string.h"
#include "asset/asset.h"
#include "display/shader/shaderunlit.h"
#include "display/shader/shaderlist.h"
#include "time/time.h"
display_t DISPLAY = { 0 };
@@ -33,6 +33,7 @@ errorret_t displayInit(void) {
#ifdef displayPlatformInit
errorChain(displayPlatformInit());
#endif
errorChain(displaySetState((displaystate_t){ .flags = 0 }));
errorChain(textureInit(
&TEXTURE_WHITE, 4, 4,
TEXTURE_FORMAT_RGBA, (texturedata_t){ .rgbaColors = TEXTURE_WHITE_PIXELS }
@@ -52,31 +53,8 @@ errorret_t displayInit(void) {
errorChain(screenInit());
// Setup initial shader with default values
mat4 view, proj, model;
glm_lookat(
(vec3){ 0.0f, 0.0f, 1.0f },
(vec3){ 0.0f, 0.0f, 0.0f },
(vec3){ 0.0f, 1.0f, 0.0f },
view
);
glm_perspective(
glm_rad(45.0f),
SCREEN.aspect,
0.1f,
100.0f,
proj
);
glm_mat4_identity(model);
errorChain(shaderInit(&SHADER_UNLIT, &SHADER_UNLIT_DEFINITION));
errorChain(shaderBind(&SHADER_UNLIT));
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_PROJECTION, proj));
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_VIEW, view));
errorChain(shaderSetMatrix(&SHADER_UNLIT, SHADER_UNLIT_MODEL, model));
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
errorChain(shaderSetColor(&SHADER_UNLIT, SHADER_UNLIT_COLOR, COLOR_WHITE));
errorChain(shaderListInit());
errorOk();
}
@@ -110,8 +88,15 @@ errorret_t displayUpdate(void) {
errorOk();
}
errorret_t displaySetState(displaystate_t state) {
#ifdef displayPlatformSetState
errorChain(displayPlatformSetState(state));
#endif
errorOk();
}
errorret_t displayDispose(void) {
errorChain(shaderDispose(&SHADER_UNLIT));
errorChain(shaderListDispose());
errorChain(spriteBatchDispose());
screenDispose();
errorChain(textDispose());
+11
View File
@@ -40,15 +40,26 @@ extern display_t DISPLAY;
/**
* Initializes the display system.
* @return An errorret_t indicating success or failure.
*/
errorret_t displayInit(void);
/**
* Tells the display system to actually draw the frame.
* @return An errorret_t indicating success or failure.
*/
errorret_t displayUpdate(void);
/**
* Sets the display state.
*
* @param state The state to set.
* @return An errorret_t indicating success or failure.
*/
errorret_t displaySetState(displaystate_t state);
/**
* Disposes of the display system.
* @return An errorret_t indicating success or failure.
*/
errorret_t displayDispose(void);
+17
View File
@@ -0,0 +1,17 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "dusk.h"
#define DISPLAY_STATE_FLAG_CULL (1 << 0)
#define DISPLAY_STATE_FLAG_DEPTH_TEST (1 << 1)
#define DISPLAY_STATE_FLAG_BLEND (1 << 2)
typedef struct {
uint8_t flags;
} displaystate_t;
+12 -4
View File
@@ -119,8 +119,12 @@ void capsuleBuffer(
{
const float_t yTop = cy + halfHeight;
const float_t yBot = cy - halfHeight;
const float_t vTop = 1.0f - (float_t)capRings / (float_t)(2 * capRings + 1);
const float_t vBot = 1.0f - (float_t)(capRings + 1) / (float_t)(2 * capRings + 1);
const float_t vTop = (
1.0f - (float_t)capRings / (float_t)(2 * capRings + 1)
);
const float_t vBot = (
1.0f - (float_t)(capRings + 1) / (float_t)(2 * capRings + 1)
);
for(int32_t j = 0; j < sectors; j++) {
const float_t t1 = (float_t)j * sectorStep;
@@ -152,8 +156,12 @@ void capsuleBuffer(
const float_t lxz1 = radius * cosf(phi1);
const float_t lxz2 = radius * cosf(phi2);
const float_t v1 = 1.0f - (float_t)(capRings + 1 + i) / (float_t)(2 * capRings + 1);
const float_t v2 = 1.0f - (float_t)(capRings + 1 + i + 1) / (float_t)(2 * capRings + 1);
const float_t v1 = (
1.0f - (float_t)(capRings + 1 + i) / (float_t)(2 * capRings + 1)
);
const float_t v2 = (
1.0f - (float_t)(capRings + 1 + i + 1) / (float_t)(2 * capRings + 1)
);
for(int32_t j = 0; j < sectors; j++) {
const float_t t1 = (float_t)j * sectorStep;
+1 -1
View File
@@ -28,7 +28,7 @@ errorret_t cubeInit();
* Buffers a 3D axis-aligned cube into the provided vertex array.
* Writes CUBE_VERTEX_COUNT vertices (6 faces x 6 vertices, CCW winding).
*
* @param vertices The vertex array to buffer into (must hold CUBE_VERTEX_COUNT).
* @param vertices The vertex array to buffer into.
* @param min The minimum XYZ corner of the cube.
* @param max The maximum XYZ corner of the cube.
* @param color The color applied to all vertices.
+6 -2
View File
@@ -34,10 +34,14 @@ errorret_t meshFlush(
#ifdef meshFlushPlatform
assertNotNull(mesh, "Mesh cannot be NULL");
assertTrue(vertexOffset >= 0, "Vertex offset must be non-negative.");
assertTrue(vertexCount == -1 || vertexCount > 0, "Vertex count incorrect.");
assertTrue(
vertexCount == -1 || vertexCount > 0, "Vertex count incorrect."
);
int32_t vertCount = meshGetVertexCount(mesh);
assertTrue(vertexOffset < (vertCount - 1), "Need at least one vert to draw");
assertTrue(
vertexOffset < (vertCount - 1), "Need at least one vert to draw"
);
int32_t drawCount = vertexCount;
if(vertexCount == -1) {
+1 -7
View File
@@ -9,12 +9,6 @@
#include "display/mesh/mesh.h"
#include "display/color.h"
/**
* Vertex layout:
* 2 triangular end-caps (3 verts each) = 6
* 3 rectangular side faces (6 verts each) = 18
* Total = 24
*/
#define TRIPRISM_VERTEX_COUNT 24
#define TRIPRISM_PRIMITIVE_TYPE MESH_PRIMITIVE_TYPE_TRIANGLES
@@ -35,7 +29,7 @@ errorret_t triPrismInit();
* the prism is extruded along the Z axis between minZ and maxZ.
* Writes TRIPRISM_VERTEX_COUNT (24) vertices (CCW winding).
*
* @param vertices Vertex array to write into (must hold TRIPRISM_VERTEX_COUNT).
* @param vertices Vertex array to write into.
* @param x0,y0 First triangle vertex (XY).
* @param x1,y1 Second triangle vertex (XY).
* @param x2,y2 Third triangle vertex (XY).
+1
View File
@@ -7,5 +7,6 @@
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
shader.c
shaderlist.c
shaderunlit.c
)
+2
View File
@@ -8,6 +8,7 @@
#include "shader.h"
#include "shadermaterial.h"
#include "assert/assert.h"
#include "log/log.h"
shader_t *bound = NULL;
@@ -57,6 +58,7 @@ errorret_t shaderSetColor(
) {
assertNotNull(shader, "Shader cannot be null");
assertStrLenMin(name, 1, "Uniform name cannot be empty");
assertTrue(bound == shader, "Shader must be bound.");
errorChain(shaderSetColorPlatform(shader, name, color));
errorOk();
}
+87
View File
@@ -0,0 +1,87 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "shaderlist.h"
#include "display/screen/screen.h"
#include "assert/assert.h"
shaderlistdef_t SHADER_LIST_DEFS[SHADER_LIST_SHADER_COUNT] = {
[SHADER_LIST_SHADER_UNLIT] = {
.shader = &SHADER_UNLIT,
.definition = &SHADER_UNLIT_DEFINITION
},
};
errorret_t shaderListInit() {
mat4 view, proj, model;
glm_lookat(
(vec3){ 0.0f, 0.0f, 1.0f },
(vec3){ 0.0f, 0.0f, 0.0f },
(vec3){ 0.0f, 1.0f, 0.0f },
view
);
glm_perspective(
glm_rad(45.0f),
SCREEN.aspect,
0.1f,
100.0f,
proj
);
glm_mat4_identity(model);
for(shaderlistshader_t i = 0; i < SHADER_LIST_SHADER_COUNT; i++) {
if(i == SHADER_LIST_SHADER_NULL) {
continue;
}
assertNotNull(
SHADER_LIST_DEFS[i].shader, "Shader cannot be null"
);
assertNotNull(
SHADER_LIST_DEFS[i].definition, "Shader definition cannot be null"
);
errorChain(shaderInit(
SHADER_LIST_DEFS[i].shader, SHADER_LIST_DEFS[i].definition
));
errorChain(shaderBind(SHADER_LIST_DEFS[i].shader));
errorChain(shaderSetMatrix(
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_PROJECTION, proj
));
errorChain(shaderSetMatrix(
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_VIEW, view
));
errorChain(shaderSetMatrix(
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_MODEL, model
));
errorChain(shaderSetTexture(
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_TEXTURE, NULL
));
errorChain(shaderSetColor(
SHADER_LIST_DEFS[i].shader, SHADER_UNLIT_COLOR, COLOR_WHITE
));
}
errorOk();
}
errorret_t shaderListDispose(void) {
for(shaderlistshader_t i = 0; i < SHADER_LIST_SHADER_COUNT; i++) {
if(i == SHADER_LIST_SHADER_NULL) {
continue;
}
assertNotNull(
SHADER_LIST_DEFS[i].shader, "Shader cannot be null"
);
errorChain(shaderDispose(SHADER_LIST_DEFS[i].shader));
}
errorOk();
}
+40
View File
@@ -0,0 +1,40 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "display/shader/shader.h"
#include "display/shader/shaderunlit.h"
typedef enum {
SHADER_LIST_SHADER_NULL,
SHADER_LIST_SHADER_UNLIT,
SHADER_LIST_SHADER_COUNT
} shaderlistshader_t;
typedef struct {
shader_t *shader;
shaderdefinition_t *definition;
} shaderlistdef_t;
extern shaderlistdef_t SHADER_LIST_DEFS[SHADER_LIST_SHADER_COUNT];
/**
* Initializes all default shaders and uploads the initial view, projection,
* and model matrices to each.
*
* @return Error state.
*/
errorret_t shaderListInit();
/**
* Disposes all default shaders.
*
* @return Error state.
*/
errorret_t shaderListDispose(void);
+1 -1
View File
@@ -6,7 +6,7 @@
*/
#pragma once
#include "display/shader/shaderunlit.h"
#include "display/shader/shaderlist.h"
typedef union shadermaterial_u {
shaderunlitmaterial_t unlit;
+88 -45
View File
@@ -8,13 +8,14 @@
#include "spritebatch.h"
#include "assert/assert.h"
#include "util/memory.h"
#include "util/math.h"
#include "display/shader/shadermaterial.h"
meshvertex_t SPRITEBATCH_VERTICES[SPRITEBATCH_VERTEX_COUNT];
spritebatch_t SPRITEBATCH;
errorret_t spriteBatchInit() {
memoryZero(&SPRITEBATCH, sizeof(spritebatch_t));
errorChain(meshInit(
&SPRITEBATCH.mesh,
QUAD_PRIMITIVE_TYPE,
@@ -24,63 +25,102 @@ errorret_t spriteBatchInit() {
errorOk();
}
errorret_t spriteBatchPush(
const float_t minX,
const float_t minY,
const float_t maxX,
const float_t maxY,
#if MESH_ENABLE_COLOR
const color_t color,
#endif
const float_t u0,
const float_t v0,
const float_t u1,
const float_t v1
errorret_t spriteBatchBuffer(
const spritebatchsprite_t *sprites,
const uint32_t count,
shader_t *shader,
const shadermaterial_t material
) {
return spriteBatchPush3D(
(vec3){ minX, minY, 0 },
(vec3){ maxX, maxY, 0 },
#if MESH_ENABLE_COLOR
color,
#endif
(vec2){ u0, v0 },
(vec2){ u1, v1 }
);
assertNotNull(sprites, "Sprites cannot be null");
assertTrue(count > 0, "Count must be greater than zero");
assertNotNull(shader, "Shader cannot be null");
// Did the shader or material data change?
if(shader != SPRITEBATCH.shader) {
errorChain(spriteBatchFlush());
SPRITEBATCH.shader = shader;
SPRITEBATCH.material = material;
} else if(memoryCompare(
&material, &SPRITEBATCH.material, sizeof(shadermaterial_t)
) != 0) {
// Did the material data change?
errorChain(spriteBatchFlush());
SPRITEBATCH.shader = shader;
SPRITEBATCH.material = material;
}
errorret_t spriteBatchPush3D(
const vec3 min,
const vec3 max,
#if MESH_ENABLE_COLOR
const color_t color,
#endif
const vec2 uv0,
const vec2 uv1
) {
// Need to flush?
// Buffer the vertices.
for(uint32_t i = 0; i < count; i++ ){
spritebatchsprite_t sprite = sprites[i];
meshvertex_t *v = &SPRITEBATCH_VERTICES[
(SPRITEBATCH.spriteCount + (SPRITEBATCH.spriteFlush *
SPRITEBATCH_SPRITES_MAX_PER_FLUSH)) * QUAD_VERTEX_COUNT
];
// Buffer the quad
v[0].pos[0] = sprite.min[0];
v[0].pos[1] = sprite.min[1];
v[0].pos[2] = sprite.min[2];
v[0].uv[0] = sprite.uvMin[0];
v[0].uv[1] = sprite.uvMin[1];
v[1].pos[0] = sprite.max[0];
v[1].pos[1] = sprite.min[1];
v[1].pos[2] = sprite.min[2];
v[1].uv[0] = sprite.uvMax[0];
v[1].uv[1] = sprite.uvMin[1];
v[2].pos[0] = sprite.max[0];
v[2].pos[1] = sprite.max[1];
v[2].pos[2] = sprite.max[2];
v[2].uv[0] = sprite.uvMax[0];
v[2].uv[1] = sprite.uvMax[1];
v[3].pos[0] = sprite.min[0];
v[3].pos[1] = sprite.min[1];
v[3].pos[2] = sprite.min[2];
v[3].uv[0] = sprite.uvMin[0];
v[3].uv[1] = sprite.uvMin[1];
v[4].pos[0] = sprite.max[0];
v[4].pos[1] = sprite.max[1];
v[4].pos[2] = sprite.max[2];
v[4].uv[0] = sprite.uvMax[0];
v[4].uv[1] = sprite.uvMax[1];
v[5].pos[0] = sprite.min[0];
v[5].pos[1] = sprite.max[1];
v[5].pos[2] = sprite.max[2];
v[5].uv[0] = sprite.uvMin[0];
v[5].uv[1] = sprite.uvMax[1];
// Do we need to flush?
SPRITEBATCH.spriteCount++;
if(SPRITEBATCH.spriteCount >= SPRITEBATCH_SPRITES_MAX_PER_FLUSH) {
errorChain(spriteBatchFlush());
}
}
size_t vertexOffset = (
SPRITEBATCH.spriteCount +
(SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH)
) * QUAD_VERTEX_COUNT;
quadBuffer3D(
&SPRITEBATCH_VERTICES[vertexOffset],
min, max,
uv0, uv1
#if MESH_ENABLE_COLOR
, color
#endif
);
SPRITEBATCH.spriteCount++;
errorOk();
}
void spriteBatchClear() {
SPRITEBATCH.spriteCount = 0;
SPRITEBATCH.spriteFlush = 0;
SPRITEBATCH.shader = NULL;
memoryZero(&SPRITEBATCH.material, sizeof(shadermaterial_t));
}
errorret_t spriteBatchFlush() {
@@ -93,6 +133,9 @@ errorret_t spriteBatchFlush() {
SPRITEBATCH.spriteFlush * SPRITEBATCH_SPRITES_MAX_PER_FLUSH *
QUAD_VERTEX_COUNT
);
errorChain(shaderBind(SPRITEBATCH.shader));
errorChain(shaderSetMaterial(SPRITEBATCH.shader, &SPRITEBATCH.material));
errorChain(meshFlush(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
errorChain(meshDraw(&SPRITEBATCH.mesh, vertexOffset, vertexCount));
+40 -60
View File
@@ -7,101 +7,81 @@
#pragma once
#include "display/mesh/quad.h"
#include "display/texture/texture.h"
#include "display/shader/shadermaterial.h"
#define SPRITEBATCH_SPRITES_MAX 32
#define SPRITEBATCH_SPRITES_MAX 512
#define SPRITEBATCH_VERTEX_COUNT (SPRITEBATCH_SPRITES_MAX * QUAD_VERTEX_COUNT)
#define SPRITEBATCH_FLUSH_COUNT 4
#define SPRITEBATCH_FLUSH_COUNT 16
#define SPRITEBATCH_SPRITES_MAX_PER_FLUSH (\
SPRITEBATCH_SPRITES_MAX / SPRITEBATCH_FLUSH_COUNT \
)
typedef struct {
vec3 min;
vec3 max;
vec2 uvMin;
vec2 uvMax;
} spritebatchsprite_t;
typedef struct {
mesh_t mesh;
int32_t spriteCount;
int32_t spriteFlush;
shader_t *shader;
shadermaterial_t material;
} spritebatch_t;
// Have to define these seperately because of alignment in certain platforms.
// Have to define these separately because of alignment on certain platforms.
extern meshvertex_t SPRITEBATCH_VERTICES[SPRITEBATCH_VERTEX_COUNT];
extern spritebatch_t SPRITEBATCH;
/**
* Initializes a sprite batch.
* Initializes the global sprite batch and its internal mesh buffer.
*
* @param spriteBatch The sprite batch to initialize.
* @return An error code indicating success or failure.
* @return Error state.
*/
errorret_t spriteBatchInit();
/**
* Pushes a sprite to the batch. This basically "queues" it to render (well
* technically it is buffering the vertices to the mesh at the moment, but
* that is likely to change when we switch to VAOs or VBOs or even Shader UBOs).
* Lowest-level buffer function. Writes sprites into the internal vertex buffer.
* Flushes automatically when the per-flush capacity is reached. Does not
* modify material state — call spriteBatchSetState or use a high-level push
* function before buffering.
*
* Currently changing texture pointer will cause the buffer to flush but this is
* also likely to change in the future.
*
* @param minX The minimum x coordinate of the sprite.
* @param minY The minimum y coordinate of the sprite.
* @param maxX The maximum x coordinate of the sprite.
* @param maxY The maximum y coordinate of the sprite.
* @param color The color to tint the sprite with.
* @param u0 The texture coordinate for the top-left corner of the sprite.
* @param v0 The texture coordinate for the top-left corner of the sprite.
* @param u1 The texture coordinate for the bottom-right corner of the sprite.
* @param v1 The texture coordinate for the bottom-right corner of the sprite.
* @return An error code indicating success or failure.
* @param sprites Pointer to the sprite array.
* @param count Number of sprites to buffer.
* @param shader Shader to use when flushing.
* @param material Material information passed to the shader when flushing.
* @return Error state.
*/
errorret_t spriteBatchPush(
const float_t minX,
const float_t minY,
const float_t maxX,
const float_t maxY,
#if MESH_ENABLE_COLOR
const color_t color,
#endif
const float_t u0,
const float_t v0,
const float_t u1,
const float_t v1
errorret_t spriteBatchBuffer(
const spritebatchsprite_t *sprites,
const uint32_t count,
shader_t *shader,
const shadermaterial_t material
);
/**
* Pushes a 3D sprite to the batch. This is like spriteBatchPush but takes
* 3D coordinates instead of 2D.
*
* @param min The minimum (x,y,z) coordinate of the sprite.
* @param max The maximum (x,y,z) coordinate of the sprite.
* @param color The color to tint the sprite with.
* @param uvMin The texture coordinate for the top-left corner of the sprite.
* @param uvMax The texture coordinate for the bottom-right corner of the sprite
* @return An error code indicating success or failure.
*/
errorret_t spriteBatchPush3D(
const vec3 min,
const vec3 max,
#if MESH_ENABLE_COLOR
const color_t color,
#endif
const vec2 uvMin,
const vec2 uvMax
);
/**
* Clears the sprite batch. This will mean calling flush renders nothing.
* Resets sprite and flush counters and clears the current material state.
* Calling spriteBatchFlush after this renders nothing.
*/
void spriteBatchClear();
/**
* Flushes the sprite batch, rendering all queued sprites.
* Uploads and draws all buffered sprites. If a material type has been set via
* spriteBatchSetState or spriteBatchCheckState, the shader is bound and the
* material is applied first. If matType is NULL the caller is responsible for
* having the correct shader already bound. Does nothing if the buffer is empty.
*
* @return An error code indicating success or failure.
* @return Error state.
*/
errorret_t spriteBatchFlush();
/**
* Disposes of the sprite batch, freeing any allocated resources.
* Disposes of the sprite batch and frees its internal mesh buffer.
*
* @return An error code indicating success or failure.
* @return Error state.
*/
errorret_t spriteBatchDispose();
+15
View File
@@ -0,0 +1,15 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "display/texture/texture.h"
#include "display/texture/tileset.h"
typedef struct {
texture_t *texture;
tileset_t *tileset;
} font_t;
+62 -64
View File
@@ -9,121 +9,123 @@
#include "assert/assert.h"
#include "util/memory.h"
#include "display/spritebatch/spritebatch.h"
#include "asset/asset.h"
#include "asset/loader/display/assettextureloader.h"
#include "asset/loader/display/assettilesetloader.h"
#include "display/shader/shaderunlit.h"
texture_t FONT_TEXTURE_DEFAULT;
tileset_t FONT_TILESET_DEFAULT;
font_t FONT_DEFAULT;
errorret_t textInit(void) {
errorChain(assetTextureLoad(
"ui/minogram.png", &FONT_TEXTURE_DEFAULT, TEXTURE_FORMAT_RGBA
));
errorChain(assetTilesetLoad("ui/minogram.dtf", &FONT_TILESET_DEFAULT));
assetloaderinput_t input = { .texture = TEXTURE_FORMAT_RGBA };
assetentry_t *entryTexture = assetLock(
"ui/minogram.png", ASSET_LOADER_TYPE_TEXTURE, &input
);
assetentry_t *entryTileset = assetLock(
"ui/minogram.dtf", ASSET_LOADER_TYPE_TILESET, NULL
);
errorChain(assetRequireLoaded(entryTexture));
errorChain(assetRequireLoaded(entryTileset));
FONT_DEFAULT.texture = &entryTexture->data.texture;
FONT_DEFAULT.tileset = &entryTileset->data.tileset;
errorOk();
}
errorret_t textDispose(void) {
errorChain(textureDispose(&FONT_TEXTURE_DEFAULT));
FONT_DEFAULT.texture = NULL;
FONT_DEFAULT.tileset = NULL;
assetUnlock("ui/minogram.png");
assetUnlock("ui/minogram.dtf");
errorOk();
}
errorret_t textDrawChar(
const float_t x,
const float_t y,
const char_t c,
#if MESH_ENABLE_COLOR
const color_t color,
#endif
const tileset_t *tileset,
texture_t *texture
spritebatchsprite_t textGetSprite(
const vec2 pos, const char_t c, const font_t *font
) {
assertNotNull(font, "Font cannot be NULL");
// Change char from ASCII to a tile index.
int32_t tileIndex = (int32_t)(c) - TEXT_CHAR_START;
if(tileIndex < 0 || tileIndex >= tileset->tileCount) {
if(tileIndex < 0 || tileIndex >= font->tileset->tileCount) {
tileIndex = ((int32_t)'@') - TEXT_CHAR_START;
}
assertTrue(
tileIndex >= 0 && tileIndex <= tileset->tileCount,
tileIndex >= 0 && tileIndex <= font->tileset->tileCount,
"Character is out of bounds for font tiles"
);
// Create sprite.
vec4 uv;
tilesetTileGetUV(tileset, tileIndex, uv);
tilesetTileGetUV(font->tileset, tileIndex, uv);
errorChain(spriteBatchPush(
// texture,
x, y,
x + tileset->tileWidth,
y + tileset->tileHeight,
#if MESH_ENABLE_COLOR
color,
#endif
uv[0], uv[1], uv[2], uv[3]
));
errorOk();
spritebatchsprite_t sprite;
sprite.min[0] = pos[0];
sprite.min[1] = pos[1];
sprite.min[2] = 0.0f;
sprite.max[0] = pos[0] + font->tileset->tileWidth;
sprite.max[1] = pos[1] + font->tileset->tileHeight;
sprite.max[2] = 0.0f;
sprite.uvMin[0] = uv[0];
sprite.uvMin[1] = uv[1];
sprite.uvMax[0] = uv[2];
sprite.uvMax[1] = uv[3];
return sprite;
}
errorret_t textDraw(
const float_t x,
const float_t y,
const char_t *text,
const color_t color,
const tileset_t *tileset,
texture_t *texture
font_t *font
) {
assertNotNull(text, "Text cannot be NULL");
spritebatchsprite_t sprite;
shadermaterial_t material = {
.unlit = {
.color = color,
.texture = font->texture
}
};
float_t posX = x;
float_t posY = y;
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, texture));
errorChain(shaderSetTexture(
&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, font->texture
));
#if MESH_ENABLE_COLOR
#else
errorChain(shaderSetColor(&SHADER_UNLIT, SHADER_UNLIT_COLOR, color));
#endif
// errorChain(spriteBatchPush(
// // texture,
// posX, posY,
// posX + texture->width * 1, posY + texture->height * 1,
// color,
// 0.0f, 0.0f, 1.0f, 1.0f
// ));
// errorOk();
char_t c;
int32_t i = 0;
while((c = text[i++]) != '\0') {
if(c == '\n') {
posX = x;
posY += tileset->tileHeight;
posY += font->tileset->tileHeight;
continue;
}
if(c == ' ') {
posX += tileset->tileWidth;
posX += font->tileset->tileWidth;
continue;
}
errorChain(textDrawChar(
posX, posY, c,
#if MESH_ENABLE_COLOR
color,
#endif
tileset, texture
));
posX += tileset->tileWidth;
sprite = textGetSprite((vec2){posX, posY}, c, font);
errorChain(spriteBatchBuffer(&sprite, 1, &SHADER_UNLIT, material));
posX += font->tileset->tileWidth;
}
errorOk();
}
void textMeasure(
const char_t *text,
const tileset_t *tileset,
const font_t *font,
int32_t *outWidth,
int32_t *outHeight
) {
@@ -132,27 +134,23 @@ void textMeasure(
assertNotNull(outHeight, "Output height pointer cannot be NULL");
int32_t width = 0;
int32_t height = tileset->tileHeight;
int32_t height = font->tileset->tileHeight;
int32_t lineWidth = 0;
char_t c;
int32_t i = 0;
while((c = text[i++]) != '\0') {
if(c == '\n') {
if(lineWidth > width) {
width = lineWidth;
}
if(lineWidth > width) width = lineWidth;
lineWidth = 0;
height += tileset->tileHeight;
height += font->tileset->tileHeight;
continue;
}
lineWidth += tileset->tileWidth;
lineWidth += font->tileset->tileWidth;
}
if(lineWidth > width) {
width = lineWidth;
}
if(lineWidth > width) width = lineWidth;
*outWidth = width;
*outHeight = height;
+15 -26
View File
@@ -7,13 +7,12 @@
#pragma once
#include "asset/asset.h"
#include "display/texture/texture.h"
#include "display/texture/tileset.h"
#include "display/text/font.h"
#include "display/spritebatch/spritebatch.h"
#define TEXT_CHAR_START '!'
extern texture_t FONT_TEXTURE_DEFAULT;
extern tileset_t FONT_TILESET_DEFAULT;
extern font_t FONT_DEFAULT;
/**
* Initializes the text system.
@@ -30,25 +29,17 @@ errorret_t textInit(void);
errorret_t textDispose(void);
/**
* Draws a single character at the specified position.
* Builds a sprite for a single character at the given position.
*
* @param x The x-coordinate to draw the character at.
* @param y The y-coordinate to draw the character at.
* @param c The character to draw.
* @param color The color to draw the character in.
* @param tileset Font tileset to use for rendering.
* @param texture Texture containing the font tileset image.
* @return Either an error or success result.
* @param pos The (x, y) position of the character in screen/world space.
* @param c The character to build a sprite for.
* @param font Font to use for tile lookup.
* @return The populated sprite ready for spriteBatchBuffer.
*/
errorret_t textDrawChar(
const float_t x,
const float_t y,
spritebatchsprite_t textGetSprite(
const vec2 pos,
const char_t c,
#if MESH_ENABLE_COLOR
const color_t color,
#endif
const tileset_t *tileset,
texture_t *texture
const font_t *font
);
/**
@@ -58,8 +49,7 @@ errorret_t textDrawChar(
* @param y The y-coordinate to draw the text at.
* @param text The null-terminated string of text to draw.
* @param color The color to draw the text in.
* @param tileset Font tileset to use for rendering.
* @param texture Texture containing the font tileset image.
* @param font Font to use for rendering.
* @return Either an error or success result.
*/
errorret_t textDraw(
@@ -67,21 +57,20 @@ errorret_t textDraw(
const float_t y,
const char_t *text,
const color_t color,
const tileset_t *tileset,
texture_t *texture
font_t *font
);
/**
* Measures the width and height of the given text string when rendered.
*
* @param text The null-terminated string of text to measure.
* @param tileset Font tileset to use for measurement.
* @param font Font to use for measurement.
* @param outWidth Pointer to store the measured width in pixels.
* @param outHeight Pointer to store the measured height in pixels.
*/
void textMeasure(
const char_t *text,
const tileset_t *tileset,
const font_t *font,
int32_t *outWidth,
int32_t *outHeight
);
+2 -1
View File
@@ -17,11 +17,12 @@
#include <ctype.h>
#include <stdarg.h>
#include <float.h>
#include <memory.h>
#include <malloc.h>
#include <cglm/cglm.h>
#include <cglm/types.h>
#include <cglm/vec2.h>
#include <jerryscript.h>
#include "duskplatform.h"
+23 -23
View File
@@ -12,27 +12,20 @@
#include "locale/localemanager.h"
#include "display/display.h"
#include "scene/scene.h"
#include "cutscene/cutscene.h"
#include "asset/asset.h"
#include "ui/ui.h"
#include "script/scriptmanager.h"
#include "ui/uitextbox.h"
#include "assert/assert.h"
#include "entity/entitymanager.h"
#include "entity/component/physics/entityphysics.h"
#include "game/game.h"
#include "physics/physicsmanager.h"
#include "network/network.h"
#include "system/system.h"
#include "console/console.h"
double jerry_port_current_time(void) {
dusktimeepoch_t epoch = timeGetEpoch();
return epoch.time * 1000.0;
}
int32_t jerry_port_local_tza(double unix_ms) {
(void) unix_ms;
return 0;
}
#include "script/script.h"
#include "item/backpack.h"
#include "save/save.h"
engine_t ENGINE;
@@ -41,6 +34,7 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
ENGINE.running = true;
ENGINE.argc = argc;
ENGINE.argv = argv;
ENGINE.version = DUSK_VERSION;
// Init systems. Order is important.
errorChain(systemInit());
@@ -48,19 +42,23 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
consoleInit();
errorChain(inputInit());
errorChain(assetInit());
// errorChain(saveInit());
errorChain(localeManagerInit());
errorChain(scriptManagerInit());
errorChain(displayInit());
errorChain(uiInit());
errorChain(uiTextboxInit());
errorChain(cutsceneInit());
errorChain(sceneInit());
entityManagerInit();
backpackInit();
physicsManagerInit();
errorChain(networkInit());
errorChain(gameInit());
errorChain(scriptInit());
/* Run the init script. */
consolePrint("Engine initialized");
errorChain(scriptManagerExecFile("init.js", NULL));
errorChain(scriptExecFile("init.js"));
sceneSet(SCENE_TYPE_INITIAL);
errorOk();
}
@@ -71,17 +69,16 @@ errorret_t engineUpdate(void) {
timeUpdate();
inputUpdate();
consoleUpdate();
entityManagerUpdate();
uiUpdate();
errorChain(uiTextboxUpdate());
physicsManagerUpdate();
errorChain(gameUpdate());
errorChain(displayUpdate());
errorChain(cutsceneUpdate());
errorChain(sceneUpdate());
errorChain(assetUpdate());
if(inputPressed(INPUT_ACTION_RAGEQUIT)) ENGINE.running = false;
// Scene update occurs last because only after rendering would we want to do
// scene switching, refer to sceneSet() for information.
errorChain(sceneUpdate());
errorOk();
}
@@ -90,15 +87,18 @@ void engineExit(void) {
}
errorret_t engineDispose(void) {
uiTextboxDispose();
cutsceneDispose();
sceneDispose();
errorChain(gameDispose());
errorChain(networkDispose());
entityManagerDispose();
localeManagerDispose();
uiDispose();
consoleDispose();
errorChain(displayDispose());
// errorChain(saveDispose());
errorChain(assetDispose());
errorChain(scriptDispose());
errorOk();
}
+2
View File
@@ -15,6 +15,7 @@ typedef struct {
bool_t running;
int32_t argc;
const char_t **argv;
const char_t *version;
} engine_t;
extern engine_t ENGINE;
@@ -36,3 +37,4 @@ errorret_t engineUpdate(void);
* Shuts down the engine.
*/
errorret_t engineDispose(void);
+17 -3
View File
@@ -12,12 +12,13 @@
componentdefinition_t COMPONENT_DEFINITIONS[] = {
[COMPONENT_TYPE_NULL] = { 0 },
#define X(enm, type, field, iMethod, dMethod) \
#define X(enm, type, field, iMethod, dMethod, rMethod) \
[COMPONENT_TYPE_##enm] = { \
.enumName = #enm, \
.name = #field, \
.init = iMethod, \
.dispose = dMethod \
.dispose = dMethod, \
.render = rMethod \
},
#include "componentlist.h"
@@ -87,7 +88,7 @@ entityid_t componentGetEntitiesWithComponent(
componentid_t used = ENTITY_MANAGER.entitiesWithComponent[
type * ENTITY_COUNT_MAX + i
];
if(used == 0xFF) continue;
if(used == COMPONENT_ID_INVALID) continue;
assertTrue(
ENTITY_MANAGER.components[componentGetIndex(i, used)].type == type,
"Component type mismatch in entitiesWithComponent lookup"
@@ -114,6 +115,19 @@ entityid_t componentGetEntitiesWithComponent(
return written;
}
errorret_t componentRenderAll(void) {
for(entityid_t eid = 0; eid < ENTITY_COUNT_MAX; eid++) {
if(!(ENTITY_MANAGER.entities[eid].state & ENTITY_STATE_ACTIVE)) continue;
for(componentid_t cid = 0; cid < ENTITY_COMPONENT_COUNT_MAX; cid++) {
component_t *cmp = &ENTITY_MANAGER.components[componentGetIndex(eid, cid)];
if(cmp->type == COMPONENT_TYPE_NULL) continue;
if(!COMPONENT_DEFINITIONS[cmp->type].render) continue;
errorChain(COMPONENT_DEFINITIONS[cmp->type].render(eid, cid));
}
}
errorOk();
}
void componentDispose(
const entityid_t entityId,
const componentid_t componentId
+13 -3
View File
@@ -8,13 +8,13 @@
#pragma once
#include "entitybase.h"
#define X(enumName, type, field, init, dispose) \
#define X(enumName, type, field, init, dispose, render) \
// do nothing
#include "componentlist.h"
#undef X
typedef union {
#define X(enumName, type, field, init, dispose) type field;
#define X(enumName, type, field, init, dispose, render) type field;
#include "componentlist.h"
#undef X
} componentdata_t;
@@ -24,12 +24,13 @@ typedef struct {
const char_t *name;
void (*init)(const entityid_t, const componentid_t);
void (*dispose)(const entityid_t, const componentid_t);
errorret_t (*render)(const entityid_t, const componentid_t);
} componentdefinition_t;
typedef enum {
COMPONENT_TYPE_NULL,
#define X(enumName, type, field, init, dispose) \
#define X(enumName, type, field, init, dispose, render) \
COMPONENT_TYPE_##enumName,
#include "componentlist.h"
#undef X
@@ -108,3 +109,12 @@ void componentDispose(
const entityid_t entityId,
const componentid_t componentId
);
/**
* Calls the render callback on every active component that defines one.
* Iterates all active entities and all their component slots. No-op for
* components whose definition has render == NULL.
*
* @return Error state.
*/
errorret_t componentRenderAll(void);
+2
View File
@@ -4,5 +4,7 @@
# https://opensource.org/licenses/MIT
add_subdirectory(display)
add_subdirectory(overworld)
add_subdirectory(physics)
add_subdirectory(script)
add_subdirectory(trigger)
@@ -8,6 +8,5 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
entityposition.c
entitycamera.c
entitymesh.c
entitymaterial.c
entityrenderable.c
)
@@ -16,7 +16,7 @@ void entityCameraInit(const entityid_t ent, const componentid_t comp) {
ent, comp, COMPONENT_TYPE_CAMERA
);
cam->nearClip = 0.1f;
cam->farClip = 100.0f;
cam->farClip = 5000.0f;
cam->projType = ENTITY_CAMERA_PROJECTION_TYPE_PERSPECTIVE;
cam->perspective.fov = glm_rad(45.0f);
}
@@ -66,28 +66,53 @@ entityid_t entityCameraGetCurrent(void) {
entityid_t count = componentGetEntitiesWithComponent(
COMPONENT_TYPE_CAMERA, camEnts, camComps
);
if(count == 0) return ENTITY_COUNT_MAX;
if(count == 0) return ENTITY_ID_INVALID;
return camEnts[0];
}
void entityCameraGetForward(const entityid_t entityId, vec2 out) {
componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
entityposition_t *pos = entityPositionGet(entityId, posComp);
// View matrix column layout: M[col][row], forward = {-M[0][2], -M[1][2], -M[2][2]}
float_t fx = -pos->transform[0][2];
float_t fz = -pos->transform[2][2];
// View matrix column layout: M[col][row],
// forward = {-M[0][2], -M[1][2], -M[2][2]}
float_t fx = -pos->worldTransform[0][2];
float_t fz = -pos->worldTransform[2][2];
float_t len = sqrtf(fx * fx + fz * fz);
if(len > 1e-6f) { fx /= len; fz /= len; }
out[0] = fx;
out[1] = fz;
}
void entityCameraLookAtPixelPerfect(
const entityid_t ent,
const componentid_t posComp,
const componentid_t camComp,
const vec3 point,
const vec3 eyeOffset,
const float_t scale
) {
entitycamera_t *cam = (entitycamera_t *)componentGetData(
ent, camComp, COMPONENT_TYPE_CAMERA
);
float_t dist = (
(float_t)SCREEN.height / (2.0f * scale * tanf(cam->perspective.fov * 0.5f))
);
vec3 eye = {
point[0] + eyeOffset[0],
point[1] + dist + eyeOffset[1],
point[2] + eyeOffset[2]
};
vec3 up = { 0.0f, 0.0f, -1.0f };
entityPositionLookAt(ent, posComp, eye, (float_t *)point, up);
}
void entityCameraGetRight(const entityid_t entityId, vec2 out) {
componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
entityposition_t *pos = entityPositionGet(entityId, posComp);
// View matrix column layout: right = {M[0][0], M[1][0], M[2][0]}
float_t rx = pos->transform[0][0];
float_t rz = pos->transform[2][0];
float_t rx = pos->worldTransform[0][0];
float_t rz = pos->worldTransform[2][0];
float_t len = sqrtf(rx * rx + rz * rz);
if(len > 1e-6f) { rx /= len; rz /= len; }
out[0] = rx;
@@ -55,7 +55,8 @@ void entityCameraGetProjection(
);
/**
* Returns the entity ID of the first active camera, or ENTITY_COUNT_MAX if none.
* Returns the entity ID of the first active camera, or ENTITY_ID_INVALID if
* none are active.
*/
entityid_t entityCameraGetCurrent(void);
@@ -76,3 +77,23 @@ void entityCameraGetForward(const entityid_t entityId, vec2 out);
* @param out Output vec2: {rightX, rightZ} normalized.
*/
void entityCameraGetRight(const entityid_t entityId, vec2 out);
/**
* Positions the camera to look at a 3D point at a pixel-perfect distance
* derived from the camera's FOV and screen height.
*
* @param ent The camera entity ID.
* @param posComp The position component ID.
* @param camComp The camera component ID.
* @param point World position to look at.
* @param eyeOffset Offset added to the eye position only (not the target).
* @param scale Pixels per world unit. 1.0 = pixel perfect, 2.0 = 2px per unit.
*/
void entityCameraLookAtPixelPerfect(
const entityid_t ent,
const componentid_t posComp,
const componentid_t camComp,
const vec3 point,
const vec3 eyeOffset,
const float_t scale
);

Some files were not shown because too many files have changed in this diff Show More