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@@ -144,7 +144,7 @@ jobs:
|
|||||||
- name: Copy output files.
|
- name: Copy output files.
|
||||||
run: |
|
run: |
|
||||||
mkdir -p ./git-artifcats/Dusk/apps/Dusk
|
mkdir -p ./git-artifcats/Dusk/apps/Dusk
|
||||||
cp build-wii/Dusk.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
|
cp build-wii/boot.dol ./git-artifcats/Dusk/apps/Dusk/boot.dol
|
||||||
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
|
cp build-wii/dusk.dsk ./git-artifcats/Dusk/apps/Dusk/dusk.dsk
|
||||||
cp build-wii/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
|
cp build-wii/meta.xml ./git-artifcats/Dusk/apps/Dusk/meta.xml
|
||||||
- name: Upload Wii binary
|
- name: Upload Wii binary
|
||||||
|
|||||||
@@ -106,3 +106,4 @@ yarn.lock
|
|||||||
/build*
|
/build*
|
||||||
/assets/test
|
/assets/test
|
||||||
/tools_old
|
/tools_old
|
||||||
|
/assets/test.png
|
||||||
@@ -0,0 +1,427 @@
|
|||||||
|
# Dusk — Claude Code rules
|
||||||
|
|
||||||
|
## File headers
|
||||||
|
Every C, H, and JS file starts with:
|
||||||
|
|
||||||
|
```c
|
||||||
|
/**
|
||||||
|
* Copyright (c) 2026 Dominic Masters
|
||||||
|
*
|
||||||
|
* This software is released under the MIT License.
|
||||||
|
* https://opensource.org/licenses/MIT
|
||||||
|
*/
|
||||||
|
```
|
||||||
|
|
||||||
|
JS files use `//` comment style instead.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## C conventions
|
||||||
|
|
||||||
|
### Types
|
||||||
|
Always use the project-defined aliases instead of bare C primitives:
|
||||||
|
|
||||||
|
| Use | Not |
|
||||||
|
|-----------|--------------|
|
||||||
|
| `bool_t` | `bool` |
|
||||||
|
| `int_t` | `int` |
|
||||||
|
| `float_t` | `float` |
|
||||||
|
| `char_t` | `char` |
|
||||||
|
|
||||||
|
Use `uint8_t`, `uint16_t`, `int32_t`, etc. for fixed-width integers.
|
||||||
|
All struct and enum types end in `_t` (`animation_t`, `errorret_t`, …).
|
||||||
|
|
||||||
|
### Naming
|
||||||
|
- **Functions** — snake_case, prefixed with their module:
|
||||||
|
`assetLock()`, `entityPositionInit()`, `moduleAssetBatchCtor()`
|
||||||
|
- **Struct fields** — camelCase: `keyframeCount`, `localPosition`
|
||||||
|
- **Macros / constants** — UPPER_SNAKE_CASE:
|
||||||
|
`ENTITY_ID_INVALID`, `ERROR_OK`, `COMPONENT_TYPE_COUNT`
|
||||||
|
- **Files** — snake_case matching the primary type: `entityposition.c`,
|
||||||
|
`moduleassetbatch.c`
|
||||||
|
|
||||||
|
### Header files (`.h`)
|
||||||
|
- Use `#pragma once` — no include guards.
|
||||||
|
- Declare every public function, `#define`, and `extern` global.
|
||||||
|
- Write a JSDoc block (`/** … */`) above every declaration explaining
|
||||||
|
purpose, `@param`s, and `@returns`.
|
||||||
|
- Only include headers that the `.h` file itself strictly requires for
|
||||||
|
the types it exposes. Move everything else to the `.c` file.
|
||||||
|
Do not use forward declarations as a workaround — use the real
|
||||||
|
include in the `.c` file instead.
|
||||||
|
|
||||||
|
### Implementation files (`.c`)
|
||||||
|
- Contain function bodies only; no declarations.
|
||||||
|
- Pull in whatever additional includes the implementation needs.
|
||||||
|
|
||||||
|
### Formatting
|
||||||
|
- Hard-wrap all lines at **80 characters**.
|
||||||
|
|
||||||
|
### Error handling
|
||||||
|
Return `errorret_t` from fallible functions. Use these macros:
|
||||||
|
|
||||||
|
```c
|
||||||
|
errorOk(); // return success
|
||||||
|
errorThrow("msg %d", val); // return failure with message
|
||||||
|
errorChain(someCall()); // propagate failure, continue on success
|
||||||
|
errorIsOk(ret) / errorIsNotOk(ret) // test a result
|
||||||
|
errorCatch(ret); // handle + free an error
|
||||||
|
```
|
||||||
|
|
||||||
|
Never return raw error codes or use `errno` for in-engine errors.
|
||||||
|
|
||||||
|
### Memory
|
||||||
|
Use the project allocator — never raw `malloc`/`free`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
memoryAllocate(size) // allocate
|
||||||
|
memoryFree(ptr) // free
|
||||||
|
memoryZero(dest, size) // zero a block
|
||||||
|
memoryCopy(dest, src, size) // copy
|
||||||
|
```
|
||||||
|
|
||||||
|
### Asserts
|
||||||
|
Prefer specific assert macros over bare `assert()`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
assertNotNull(ptr, "msg");
|
||||||
|
assertTrue(cond, "msg");
|
||||||
|
assertFalse(cond, "msg");
|
||||||
|
assertUnreachable("msg");
|
||||||
|
assertIsMainThread("msg");
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Build system
|
||||||
|
Each subdirectory has its own `CMakeLists.txt` that adds sources with:
|
||||||
|
|
||||||
|
```cmake
|
||||||
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
PUBLIC
|
||||||
|
myfile.c
|
||||||
|
)
|
||||||
|
```
|
||||||
|
|
||||||
|
Never add source files to the root `CMakeLists.txt` directly.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Platform support
|
||||||
|
|
||||||
|
### Targets
|
||||||
|
Set `DUSK_TARGET_SYSTEM` at CMake configure time to select a platform:
|
||||||
|
|
||||||
|
| `DUSK_TARGET_SYSTEM` | Macro defined | Platform |
|
||||||
|
|----------------------|-------------------|------------------|
|
||||||
|
| `linux` | `DUSK_LINUX` | Linux desktop |
|
||||||
|
| `knulli` | `DUSK_KNULLI` | Knulli (handheld)|
|
||||||
|
| `psp` | `DUSK_PSP` | Sony PSP |
|
||||||
|
| `vita` | `DUSK_VITA` | PlayStation Vita |
|
||||||
|
| `gamecube` | `DUSK_GAMECUBE` | Nintendo GameCube|
|
||||||
|
| `wii` | `DUSK_WII` | Nintendo Wii |
|
||||||
|
|
||||||
|
### Layer structure
|
||||||
|
```
|
||||||
|
src/dusk/ core, platform-agnostic game logic
|
||||||
|
src/duskgl/ OpenGL abstraction (Linux, Knulli, PSP, Vita)
|
||||||
|
src/dusksdl2/ SDL2 window + input (Linux, Knulli, PSP, Vita)
|
||||||
|
src/dusklinux/ Linux + Knulli platform impl
|
||||||
|
src/duskpsp/ PSP platform impl
|
||||||
|
src/duskvita/ Vita platform impl
|
||||||
|
src/duskdolphin/ GameCube / Wii platform impl (no SDL2/OpenGL)
|
||||||
|
```
|
||||||
|
|
||||||
|
Dolphin is the only target that bypasses SDL2 and OpenGL entirely —
|
||||||
|
it uses native GameCube/Wii rendering and input APIs.
|
||||||
|
|
||||||
|
### Platform guards
|
||||||
|
Use the compile-time macros for platform-specific code:
|
||||||
|
|
||||||
|
```c
|
||||||
|
#ifdef DUSK_PSP
|
||||||
|
// PSP-only path
|
||||||
|
#elif defined(DUSK_GAMECUBE) || defined(DUSK_WII)
|
||||||
|
// GameCube / Wii path
|
||||||
|
#else
|
||||||
|
// Generic / Linux fallback
|
||||||
|
#endif
|
||||||
|
```
|
||||||
|
|
||||||
|
Additional capability macros set per-target:
|
||||||
|
`DUSK_SDL2`, `DUSK_OPENGL`, `DUSK_OPENGL_ES`, `DUSK_OPENGL_LEGACY`,
|
||||||
|
`DUSK_INPUT_GAMEPAD`, `DUSK_INPUT_KEYBOARD`, `DUSK_INPUT_POINTER`,
|
||||||
|
`DUSK_PLATFORM_ENDIAN_BIG` / `DUSK_PLATFORM_ENDIAN_LITTLE`.
|
||||||
|
|
||||||
|
### Abstraction pattern
|
||||||
|
Platform-specific implementations are wired in via `#define` macros in
|
||||||
|
each platform's `displayplatform.h` / `inputplatform.h` etc., which
|
||||||
|
the core calls through. Functions that a platform does not support are
|
||||||
|
simply left undefined — the core guards calls with `#ifdef`.
|
||||||
|
|
||||||
|
### Adding platform-specific code
|
||||||
|
- Put it under `src/dusk<platform>/` in the matching subsystem folder.
|
||||||
|
- Gate any core call-site with the appropriate `#ifdef DUSK_<PLATFORM>`
|
||||||
|
or capability macro.
|
||||||
|
- Keep the `src/dusk/` core free of platform ifdefs — delegate through
|
||||||
|
the platform header macros instead.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Adding a new asset loader type
|
||||||
|
1. Add an enum value to `assetloadertype_t` (before `_COUNT`) in
|
||||||
|
`src/dusk/asset/loader/assetloader.h`.
|
||||||
|
2. Add fields to the input/loading/output unions in `assetloader.h`.
|
||||||
|
3. Implement `assetXxxLoaderSync`, `assetXxxLoaderAsync`, and
|
||||||
|
`assetXxxDispose` in a new `src/dusk/asset/loader/xxx/` directory.
|
||||||
|
4. Register the three callbacks in `ASSET_LOADER_CALLBACKS[]` in
|
||||||
|
`src/dusk/asset/loader/assetloader.c`.
|
||||||
|
5. If user-facing, create a JS module (see below) and a `.d.ts` file.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Adding a new entity component
|
||||||
|
1. Create `src/dusk/entity/component/<category>/entityMyComp.h/.c` with
|
||||||
|
struct `entityMyComp_t`, `entityMyCompInit()`, and optionally
|
||||||
|
`entityMyCompDispose()`.
|
||||||
|
2. Add the include to `src/dusk/entity/componentlist.h` header block.
|
||||||
|
3. Add a row to `src/dusk/entity/componentlist.h`:
|
||||||
|
```c
|
||||||
|
X(MYCOMP, entityMyComp_t, myComp, entityMyCompInit, NULL, NULL)
|
||||||
|
```
|
||||||
|
This auto-generates the enum, union field, and definition entry.
|
||||||
|
4. If JS-facing, create the script module and `.d.ts` (see below).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Adding a new script (JS) module
|
||||||
|
1. Create `src/dusk/script/module/<category>/moduleMyMod.h/.c`.
|
||||||
|
- Declare `extern scriptproto_t MODULE_MYMOD_PROTO;` in the header.
|
||||||
|
- Use `moduleBaseFunction(name)` to define JS-callable functions.
|
||||||
|
- Register props/funcs in `moduleMyModInit()` with
|
||||||
|
`scriptProtoDefineProp` / `scriptProtoDefineFunc` /
|
||||||
|
`scriptProtoDefineStaticFunc`.
|
||||||
|
2. `#include` the header in
|
||||||
|
`src/dusk/script/module/modulelist.c` and call
|
||||||
|
`moduleMyModInit()` in `moduleListInit()` (and `Dispose` in
|
||||||
|
`moduleListDispose()`).
|
||||||
|
3. For component modules also register in
|
||||||
|
`src/dusk/script/module/entity/component/modulecomponentlist.c`
|
||||||
|
so `entity.add()` returns the typed wrapper.
|
||||||
|
4. Create `types/<category>/mymod.d.ts` and add a
|
||||||
|
`/// <reference path="..." />` line to `types/index.d.ts`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Script module type declarations
|
||||||
|
Whenever a `src/dusk/script/module/**/*.c` file is created or modified,
|
||||||
|
check whether the corresponding `types/**/*.d.ts` needs updating and
|
||||||
|
apply any changes before finishing the task.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## JavaScript (asset scripts)
|
||||||
|
- Use `var` for module-level state; `const` for values that never
|
||||||
|
change.
|
||||||
|
- Always use semicolons.
|
||||||
|
- Scene objects are plain objects (`var scene = {}`) with assigned
|
||||||
|
methods.
|
||||||
|
- Export via `module.exports = scene`.
|
||||||
|
- Async scene init should use `async function` and `await`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Coding style
|
||||||
|
|
||||||
|
### ASCII only
|
||||||
|
Source files (`.c`, `.h`, `.js`) must contain only ASCII characters (U+0000–U+007F).
|
||||||
|
Non-ASCII characters are banned even in comments and string literals.
|
||||||
|
Use ASCII-only substitutes instead:
|
||||||
|
- `--` or `-` instead of `—` (em dash)
|
||||||
|
- `->` instead of `→` (arrow)
|
||||||
|
- `x` or `*` instead of `×` (multiplication)
|
||||||
|
|
||||||
|
Only non-script asset files (e.g. `.po` locale files) may contain non-ASCII text.
|
||||||
|
|
||||||
|
### Indentation
|
||||||
|
2 spaces. No tabs.
|
||||||
|
|
||||||
|
### Keyword and operator spacing
|
||||||
|
No space between a keyword or function name and its opening parenthesis:
|
||||||
|
|
||||||
|
```c
|
||||||
|
if(!ptr) return;
|
||||||
|
for(uint8_t i = 0; i < count; i++) {
|
||||||
|
while(entry->state != DONE) {
|
||||||
|
switch(type) {
|
||||||
|
sizeof(assetbatch_t)
|
||||||
|
memoryZero(ptr, size)
|
||||||
|
```
|
||||||
|
|
||||||
|
Spaces around all binary operators and after every comma:
|
||||||
|
|
||||||
|
```c
|
||||||
|
pos->flags |= ENTITY_POSITION_FLAG_WORLD_DIRTY;
|
||||||
|
(size_t)end - (size_t)start
|
||||||
|
foo(a, b, c)
|
||||||
|
```
|
||||||
|
|
||||||
|
### Braces
|
||||||
|
Opening brace on the **same line** as the statement (K&R style) for all
|
||||||
|
constructs — functions, `if`, `else`, `for`, `while`, `switch`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
void assetEntryLock(assetentry_t *entry) {
|
||||||
|
...
|
||||||
|
}
|
||||||
|
|
||||||
|
if(dirty) {
|
||||||
|
...
|
||||||
|
} else {
|
||||||
|
...
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Guard returns
|
||||||
|
Short guards go on one line with no braces:
|
||||||
|
|
||||||
|
```c
|
||||||
|
if(!ptr) return;
|
||||||
|
if(!b || !b->batch) return jerry_undefined();
|
||||||
|
if(!(flags & DIRTY)) return;
|
||||||
|
```
|
||||||
|
|
||||||
|
### Blank lines
|
||||||
|
- One blank line between functions; no blank line at the start or end of
|
||||||
|
a function body.
|
||||||
|
- One blank line between logical blocks inside a function body.
|
||||||
|
- No trailing blank lines at the end of a file.
|
||||||
|
|
||||||
|
### Pointer placement
|
||||||
|
`*` is attached to the variable name, not the type:
|
||||||
|
|
||||||
|
```c
|
||||||
|
assetentry_t *entry
|
||||||
|
const char_t *name
|
||||||
|
void *ptr
|
||||||
|
uint8_t *d = (uint8_t *)dest;
|
||||||
|
```
|
||||||
|
|
||||||
|
### Casts
|
||||||
|
Space between cast and operand:
|
||||||
|
|
||||||
|
```c
|
||||||
|
(assetbatch_t *)user
|
||||||
|
(uint8_t *)dest
|
||||||
|
(textureformat_t)v
|
||||||
|
```
|
||||||
|
|
||||||
|
### Return
|
||||||
|
No parentheses around the return value:
|
||||||
|
|
||||||
|
```c
|
||||||
|
return ptr;
|
||||||
|
return MEMORY_POINTERS_IN_USE;
|
||||||
|
```
|
||||||
|
|
||||||
|
### switch / case
|
||||||
|
`case` indented 2 spaces from `switch`; body indented 2 more from `case`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
switch(type) {
|
||||||
|
case ASSET_LOADER_TYPE_TEXTURE:
|
||||||
|
descs[i].input.texture = (textureformat_t)v;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### Multi-line function signatures
|
||||||
|
When parameters don't fit on one line, put each on its own line indented
|
||||||
|
2 spaces; the closing `) {` (definition) or `);` (declaration) goes on
|
||||||
|
its own line at column 0:
|
||||||
|
|
||||||
|
```c
|
||||||
|
void assetEntryInit(
|
||||||
|
assetentry_t *entry,
|
||||||
|
const char_t *name,
|
||||||
|
const assetloadertype_t type,
|
||||||
|
assetloaderinput_t *input
|
||||||
|
) {
|
||||||
|
|
||||||
|
errorret_t memoryCompare(
|
||||||
|
const void *a,
|
||||||
|
const void *b,
|
||||||
|
const size_t size
|
||||||
|
);
|
||||||
|
```
|
||||||
|
|
||||||
|
### Structs and enums
|
||||||
|
Anonymous inner struct or enum with a `typedef`, `_t` suffix, closing
|
||||||
|
brace and name on the same line:
|
||||||
|
|
||||||
|
```c
|
||||||
|
typedef struct {
|
||||||
|
errorcode_t code;
|
||||||
|
char_t *message;
|
||||||
|
} errorstate_t;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
ASSET_LOADER_TYPE_NULL,
|
||||||
|
ASSET_LOADER_TYPE_COUNT
|
||||||
|
} assetloadertype_t;
|
||||||
|
```
|
||||||
|
|
||||||
|
### Designated initialisers
|
||||||
|
Spaces inside braces; `.field = value`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
jsassetentry_t e = { .entry = entry };
|
||||||
|
assetbatchloadedpend_t init = { .batch = batch };
|
||||||
|
```
|
||||||
|
|
||||||
|
### Ternary operator
|
||||||
|
Spaces around `?` and `:`:
|
||||||
|
|
||||||
|
```c
|
||||||
|
const float val = psx > 0.0f ? pt[0][0] / psx : 0.0f;
|
||||||
|
```
|
||||||
|
|
||||||
|
### const placement
|
||||||
|
`const` before the type, `*` attached to the variable:
|
||||||
|
|
||||||
|
```c
|
||||||
|
const char_t *name
|
||||||
|
const void *src
|
||||||
|
const size_t size
|
||||||
|
```
|
||||||
|
|
||||||
|
### Comments in `.c` files
|
||||||
|
- Block comments that describe a section use the divider style:
|
||||||
|
```c
|
||||||
|
/* ---- Public API ---- */
|
||||||
|
```
|
||||||
|
- Multi-line explanatory comments inside function bodies use `//` lines:
|
||||||
|
```c
|
||||||
|
// Script modules are freed; orphaned JS wrapper objects now get GC'd
|
||||||
|
// so their finalizers fire before assetDispose() checks ref counts.
|
||||||
|
jerry_heap_gc(JERRY_GC_PRESSURE_HIGH);
|
||||||
|
```
|
||||||
|
- Do not use `/* */` for inline or inline-block comments inside `.c`
|
||||||
|
function bodies.
|
||||||
|
|
||||||
|
### Comments in `.h` files
|
||||||
|
Every public declaration gets a Javadoc block (`/** … */`) with
|
||||||
|
`@param` and `@returns` where relevant. Keep it on the lines immediately
|
||||||
|
above the declaration with no blank line in between.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Tests
|
||||||
|
- Tests live in `test/` mirroring `src/dusk/` structure.
|
||||||
|
- Use cmocka; include `dusktest.h`.
|
||||||
|
- Test functions: `static void test_something(void **state)`.
|
||||||
|
- After each test, assert `memoryGetAllocatedCount() == 0` to catch
|
||||||
|
leaks.
|
||||||
|
- Build with `-DDUSK_BUILD_TESTS=ON`.
|
||||||
+6
-4
@@ -1,5 +1,3 @@
|
|||||||
Console.print('This is called from JavaScript');
|
|
||||||
|
|
||||||
const platformNames = {
|
const platformNames = {
|
||||||
[System.PLATFORM_LINUX]: 'Linux',
|
[System.PLATFORM_LINUX]: 'Linux',
|
||||||
[System.PLATFORM_KNULLI]: 'Knulli',
|
[System.PLATFORM_KNULLI]: 'Knulli',
|
||||||
@@ -8,5 +6,9 @@ const platformNames = {
|
|||||||
[System.PLATFORM_WII]: 'Wii',
|
[System.PLATFORM_WII]: 'Wii',
|
||||||
};
|
};
|
||||||
|
|
||||||
const platformName = platformNames[System.platform] || 'Unknown';
|
Console.print('Platform: ' + (platformNames[System.platform] || 'Unknown'));
|
||||||
Console.print('Platform: ' + platformName);
|
|
||||||
|
requireAsync('testscene.js').then(Scene.set).catch(err => {
|
||||||
|
Console.print('Error loading scene: ' + err);
|
||||||
|
Engine.exit();
|
||||||
|
});
|
||||||
@@ -0,0 +1,51 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
const PLAYER_SPEED = 5.0;
|
||||||
|
|
||||||
|
var player = {};
|
||||||
|
|
||||||
|
var _entity, _position, _physics;
|
||||||
|
|
||||||
|
player.create = function(texEntry) {
|
||||||
|
_entity = Entity.create();
|
||||||
|
_position = _entity.add(Component.POSITION);
|
||||||
|
_physics = _entity.add(Component.PHYSICS);
|
||||||
|
|
||||||
|
_physics.bodyType = Physics.DYNAMIC;
|
||||||
|
_physics.shape = Physics.SHAPE_CUBE;
|
||||||
|
_physics.gravityScale = 1.0;
|
||||||
|
|
||||||
|
var r = _entity.add(Component.RENDERABLE);
|
||||||
|
r.texture = texEntry.texture;
|
||||||
|
r.type = Renderable.SPRITEBATCH;
|
||||||
|
r.color = new Color(220, 80, 80);
|
||||||
|
// upright quad: (-0.5,0,0) -> (0.5,1,0) in XY plane
|
||||||
|
r.sprites = [[-0.5, 0, 0, 0.5, 1, 0, 0, 1, 1, 0]];
|
||||||
|
|
||||||
|
_position.localPosition = new Vec3(0, 1, 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
player.getPosition = function() {
|
||||||
|
return _position;
|
||||||
|
};
|
||||||
|
|
||||||
|
player.update = function() {
|
||||||
|
if(!_physics) return;
|
||||||
|
var vx = Input.axis(INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT) * PLAYER_SPEED;
|
||||||
|
var vz = Input.axis(INPUT_ACTION_DOWN, INPUT_ACTION_UP) * PLAYER_SPEED;
|
||||||
|
// Preserve vertical velocity so gravity and landing work correctly.
|
||||||
|
var vy = _physics.velocity.y;
|
||||||
|
_physics.velocity = new Vec3(vx, vy, vz);
|
||||||
|
};
|
||||||
|
|
||||||
|
player.dispose = function() {
|
||||||
|
Entity.dispose(_entity);
|
||||||
|
_entity = null;
|
||||||
|
_position = null;
|
||||||
|
_physics = null;
|
||||||
|
};
|
||||||
|
|
||||||
|
module.exports = player;
|
||||||
@@ -0,0 +1,73 @@
|
|||||||
|
// Copyright (c) 2026 Dominic Masters
|
||||||
|
//
|
||||||
|
// This software is released under the MIT License.
|
||||||
|
// https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
var scene = {};
|
||||||
|
var player = require('player.js');
|
||||||
|
|
||||||
|
var assets = AssetBatch([
|
||||||
|
{ path: 'test.png', type: Asset.TYPE_TEXTURE, format: Texture.FORMAT_RGBA }
|
||||||
|
]);
|
||||||
|
|
||||||
|
// Pokemon DS-style camera: ~34 degrees elevation (atan(6/9)).
|
||||||
|
// CAM_HEIGHT / CAM_DIST ratio controls the tilt - keep it under 0.7 for
|
||||||
|
// the characteristically shallow DS angle.
|
||||||
|
const CAM_HEIGHT = 6;
|
||||||
|
const CAM_DIST = 9;
|
||||||
|
|
||||||
|
var cam, camPos;
|
||||||
|
var floorEntity;
|
||||||
|
|
||||||
|
function updateCamera() {
|
||||||
|
var pp = player.getPosition().worldPosition;
|
||||||
|
// Position is offset above and behind the player; lookAt the exact player
|
||||||
|
// world position so the player projects to the center pixel every frame.
|
||||||
|
camPos.localPosition = new Vec3(pp.x, pp.y + CAM_HEIGHT, pp.z + CAM_DIST);
|
||||||
|
camPos.lookAt(new Vec3(pp.x, pp.y, pp.z));
|
||||||
|
}
|
||||||
|
|
||||||
|
scene.init = async function() {
|
||||||
|
assets.lock();
|
||||||
|
await assets.loaded();
|
||||||
|
|
||||||
|
var texEntry = assets.entry(0);
|
||||||
|
|
||||||
|
// Camera
|
||||||
|
cam = Entity.create();
|
||||||
|
camPos = cam.add(Component.POSITION);
|
||||||
|
cam.add(Component.CAMERA);
|
||||||
|
|
||||||
|
// Floor - infinite static plane at Y=0. Rendered as a large flat blue
|
||||||
|
// slab using the default SHADER_MATERIAL (no texture needed).
|
||||||
|
floorEntity = Entity.create();
|
||||||
|
var floorPos = floorEntity.add(Component.POSITION);
|
||||||
|
var floorPhysics = floorEntity.add(Component.PHYSICS);
|
||||||
|
floorPhysics.bodyType = Physics.STATIC;
|
||||||
|
floorPhysics.shape = Physics.SHAPE_PLANE;
|
||||||
|
|
||||||
|
var floorR = floorEntity.add(Component.RENDERABLE);
|
||||||
|
floorR.color = Color.BLUE;
|
||||||
|
floorPos.localScale = new Vec3(16, 0.2, 16);
|
||||||
|
floorPos.localPosition = new Vec3(0, -0.1, 0);
|
||||||
|
|
||||||
|
// Player - spawns 1 unit above the floor so physics drops it cleanly.
|
||||||
|
player.create(texEntry);
|
||||||
|
|
||||||
|
// Initialise camera at the correct angle from the player's spawn position.
|
||||||
|
updateCamera();
|
||||||
|
};
|
||||||
|
|
||||||
|
scene.update = function() {
|
||||||
|
player.update();
|
||||||
|
updateCamera();
|
||||||
|
};
|
||||||
|
|
||||||
|
scene.dispose = function() {
|
||||||
|
player.dispose();
|
||||||
|
Entity.dispose(floorEntity);
|
||||||
|
Entity.dispose(cam);
|
||||||
|
assets.unlock();
|
||||||
|
};
|
||||||
|
|
||||||
|
module.exports = scene;
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
# Copyright (c) 2026 Dominic Masters
|
||||||
|
#
|
||||||
|
# This software is released under the MIT License.
|
||||||
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
# dusk_embed_js(TARGET JS_FILE [NAME identifier])
|
||||||
|
#
|
||||||
|
# Converts a JS file into a C string header in DUSK_GENERATED_HEADERS_DIR.
|
||||||
|
# The generated header defines:
|
||||||
|
# static const char <NAME>[] = "...";
|
||||||
|
# static const size_t <NAME>_SIZE = sizeof(<NAME>) - 1;
|
||||||
|
#
|
||||||
|
# NAME defaults to the uppercase stem + "_JS" (e.g. scene.js -> SCENE_JS).
|
||||||
|
function(dusk_embed_js TARGET JS_FILE)
|
||||||
|
cmake_parse_arguments(ARG "" "NAME" "" ${ARGN})
|
||||||
|
|
||||||
|
get_filename_component(JS_ABS "${JS_FILE}" ABSOLUTE)
|
||||||
|
get_filename_component(JS_STEM "${JS_FILE}" NAME_WE)
|
||||||
|
|
||||||
|
set(OUTPUT_HEADER "${DUSK_GENERATED_HEADERS_DIR}/${JS_STEM}_js.h")
|
||||||
|
|
||||||
|
set(NAME_ARG "")
|
||||||
|
if(ARG_NAME)
|
||||||
|
set(NAME_ARG "--name" "${ARG_NAME}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
add_custom_command(
|
||||||
|
OUTPUT "${OUTPUT_HEADER}"
|
||||||
|
COMMAND ${Python3_EXECUTABLE} -m tools.js2c
|
||||||
|
--input "${JS_ABS}"
|
||||||
|
--output "${OUTPUT_HEADER}"
|
||||||
|
${NAME_ARG}
|
||||||
|
WORKING_DIRECTORY "${DUSK_ROOT_DIR}"
|
||||||
|
DEPENDS "${JS_ABS}"
|
||||||
|
COMMENT "js2c: ${JS_STEM}.js -> ${JS_STEM}_js.h"
|
||||||
|
VERBATIM
|
||||||
|
)
|
||||||
|
|
||||||
|
file(RELATIVE_PATH JS_REL "${DUSK_ROOT_DIR}" "${JS_ABS}")
|
||||||
|
string(MAKE_C_IDENTIFIER "dusk_js2c_${JS_REL}" JS_TARGET)
|
||||||
|
add_custom_target(${JS_TARGET} DEPENDS "${OUTPUT_HEADER}")
|
||||||
|
add_dependencies(${TARGET} ${JS_TARGET})
|
||||||
|
endfunction()
|
||||||
@@ -1,15 +1,18 @@
|
|||||||
# Build type: FAT (SD/USB via libfat) or ISO (DVD disc via libogc DVD driver)
|
# Build type: DOL (SD/USB via libfat) or ISO (DVD disc via libogc DVD driver)
|
||||||
set(DUSK_DOLPHIN_BUILD_TYPE "FAT" CACHE STRING "Dolphin asset source: FAT (SD/USB) or ISO (DVD disc)")
|
set(DUSK_DOLPHIN_BUILD_TYPE "DOL" CACHE STRING "Dolphin asset source: DOL (SD/USB) or ISO (DVD disc)")
|
||||||
set_property(CACHE DUSK_DOLPHIN_BUILD_TYPE PROPERTY STRINGS "FAT" "ISO")
|
set_property(CACHE DUSK_DOLPHIN_BUILD_TYPE PROPERTY STRINGS "DOL" "ISO")
|
||||||
|
|
||||||
# Target definitions
|
# Numeric tokens so #if DUSK_DOLPHIN_BUILD_TYPE == DOL works in C.
|
||||||
|
# DUSK_DOLPHIN_BUILD_TYPE is passed without quotes so it expands to the identifier.
|
||||||
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
|
||||||
DUSK_DOLPHIN
|
DUSK_DOLPHIN
|
||||||
DUSK_INPUT_GAMEPAD
|
DUSK_INPUT_GAMEPAD
|
||||||
DUSK_DISPLAY_WIDTH=640
|
DUSK_DISPLAY_WIDTH=640
|
||||||
DUSK_DISPLAY_HEIGHT=480
|
DUSK_DISPLAY_HEIGHT=480
|
||||||
DUSK_THREAD_PTHREAD
|
DUSK_THREAD_PTHREAD
|
||||||
DUSK_DOLPHIN_BUILD_TYPE="${DUSK_DOLPHIN_BUILD_TYPE}"
|
DOL=1
|
||||||
|
ISO=2
|
||||||
|
DUSK_DOLPHIN_BUILD_TYPE=${DUSK_DOLPHIN_BUILD_TYPE}
|
||||||
)
|
)
|
||||||
|
|
||||||
# Custom compiler flags
|
# Custom compiler flags
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||||
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-gamecube.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-gamecube.sh"
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||||
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-gamecube-iso.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-gamecube-iso.sh"
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ fi
|
|||||||
mkdir -p build-gamecube
|
mkdir -p build-gamecube
|
||||||
cmake -S. -Bbuild-gamecube \
|
cmake -S. -Bbuild-gamecube \
|
||||||
-DDUSK_TARGET_SYSTEM=gamecube \
|
-DDUSK_TARGET_SYSTEM=gamecube \
|
||||||
|
-DDUSK_DOLPHIN_BUILD_TYPE=DOL \
|
||||||
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" \
|
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" \
|
||||||
-DDKP_OGC_PLATFORM_LIBRARY=libogc2
|
-DDKP_OGC_PLATFORM_LIBRARY=libogc2
|
||||||
cd build-gamecube
|
cd build-gamecube
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-knulli -f docker/knulli/Dockerfile .
|
docker build -t dusk-knulli -f docker/knulli/Dockerfile .
|
||||||
docker run --rm -v $(pwd):/workdir dusk-knulli /bin/bash -c "./scripts/build-knulli.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-knulli /bin/bash -c "./scripts/build-knulli.sh"
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-linux -f docker/linux/Dockerfile .
|
docker build -t dusk-linux -f docker/linux/Dockerfile .
|
||||||
docker run --rm -v $(pwd):/workdir dusk-linux /bin/bash -c "./scripts/build-linux.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-linux /bin/bash -c "./scripts/build-linux.sh"
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-psp -f docker/psp/Dockerfile .
|
docker build -t dusk-psp -f docker/psp/Dockerfile .
|
||||||
docker run --rm -v $(pwd):/workdir dusk-psp /bin/bash -c "./scripts/build-psp.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-psp /bin/bash -c "./scripts/build-psp.sh"
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-vita -f docker/vita/Dockerfile .
|
docker build -t dusk-vita -f docker/vita/Dockerfile .
|
||||||
docker run --rm -v $(pwd):/workdir dusk-vita /bin/bash -c "./scripts/build-vita.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-vita /bin/bash -c "./scripts/build-vita.sh"
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||||
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-wii.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-wii.sh"
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
|
||||||
docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-wii-iso.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-dolphin /bin/bash -c "./scripts/build-wii-iso.sh"
|
||||||
|
|||||||
@@ -5,6 +5,10 @@ if [ -z "$DEVKITPRO" ]; then
|
|||||||
fi
|
fi
|
||||||
|
|
||||||
mkdir -p build-wii
|
mkdir -p build-wii
|
||||||
cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake"
|
cmake -S. -Bbuild-wii \
|
||||||
|
-DDUSK_TARGET_SYSTEM=wii \
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" \
|
||||||
|
-DDUSK_DOLPHIN_BUILD_TYPE=DOL
|
||||||
cd build-wii
|
cd build-wii
|
||||||
make -j$(nproc) VERBOSE=1
|
make -j$(nproc) VERBOSE=1
|
||||||
|
mv Dusk.dol boot.dol
|
||||||
@@ -1,3 +1,3 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
docker build -t dusk-linux -f docker/linux/Dockerfile .
|
docker build -t dusk-linux -f docker/linux/Dockerfile .
|
||||||
docker run --rm -v $(pwd):/workdir dusk-linux /bin/bash -c "./scripts/test-linux.sh"
|
docker run --rm -v "$(pwd):/workdir" dusk-linux /bin/bash -c "./scripts/test-linux.sh"
|
||||||
@@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
#include "easing.h"
|
#include "easing.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include <math.h>
|
#include "util/math.h"
|
||||||
|
|
||||||
const easingfn_t EASING_FUNCTIONS[EASING_COUNT] = {
|
const easingfn_t EASING_FUNCTIONS[EASING_COUNT] = {
|
||||||
easingLinear,
|
easingLinear,
|
||||||
@@ -36,15 +36,15 @@ float_t easingLinear(const float_t t) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
float_t easingInSine(const float_t t) {
|
float_t easingInSine(const float_t t) {
|
||||||
return 1.0f - cosf(t * EASING_PI * 0.5f);
|
return 1.0f - cosf(t * MATH_PI * 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingOutSine(const float_t t) {
|
float_t easingOutSine(const float_t t) {
|
||||||
return sinf(t * EASING_PI * 0.5f);
|
return sinf(t * MATH_PI * 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingInOutSine(const float_t t) {
|
float_t easingInOutSine(const float_t t) {
|
||||||
return -(cosf(EASING_PI * t) - 1.0f) * 0.5f;
|
return -(cosf(MATH_PI * t) - 1.0f) * 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
float_t easingInQuad(const float_t t) {
|
float_t easingInQuad(const float_t t) {
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2023 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -10,7 +10,17 @@
|
|||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
|
|
||||||
|
#ifdef DUSK_THREAD_PTHREAD
|
||||||
|
pthread_t ASSERT_MAIN_THREAD_ID = 0;
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifndef DUSK_ASSERTIONS_FAKED
|
#ifndef DUSK_ASSERTIONS_FAKED
|
||||||
|
void assertInit(void) {
|
||||||
|
#ifdef DUSK_THREAD_PTHREAD
|
||||||
|
ASSERT_MAIN_THREAD_ID = pthread_self();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
#ifdef DUSK_TEST_ASSERT
|
#ifdef DUSK_TEST_ASSERT
|
||||||
void assertTrueImpl(
|
void assertTrueImpl(
|
||||||
const char *file,
|
const char *file,
|
||||||
@@ -132,4 +142,29 @@
|
|||||||
) {
|
) {
|
||||||
assertTrueImpl(file, line, stringCompare(a, b) == 0, message);
|
assertTrueImpl(file, line, stringCompare(a, b) == 0, message);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void assertIsMainThreadImpl(
|
||||||
|
const char *file,
|
||||||
|
const int32_t line,
|
||||||
|
const char *message
|
||||||
|
) {
|
||||||
|
#ifdef DUSK_THREAD_PTHREAD
|
||||||
|
assertTrueImpl(
|
||||||
|
file, line, pthread_self() == ASSERT_MAIN_THREAD_ID, message
|
||||||
|
);
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void assertNotMainThreadImpl(
|
||||||
|
const char *file,
|
||||||
|
const int32_t line,
|
||||||
|
const char *message
|
||||||
|
) {
|
||||||
|
#ifdef DUSK_THREAD_PTHREAD
|
||||||
|
assertTrueImpl(
|
||||||
|
file, line, pthread_self() != ASSERT_MAIN_THREAD_ID, message
|
||||||
|
);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2023 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -16,7 +16,18 @@
|
|||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef DUSK_THREAD_PTHREAD
|
||||||
|
#include "thread/thread.h"
|
||||||
|
extern pthread_t ASSERT_MAIN_THREAD_ID;
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifndef DUSK_ASSERTIONS_FAKED
|
#ifndef DUSK_ASSERTIONS_FAKED
|
||||||
|
/**
|
||||||
|
* Initializes the assert system. Must be the very first call in engine
|
||||||
|
* startup.
|
||||||
|
*/
|
||||||
|
void assertInit(void);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Assert a given value to be true.
|
* Assert a given value to be true.
|
||||||
*
|
*
|
||||||
@@ -121,6 +132,28 @@
|
|||||||
const char *message
|
const char *message
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asserts that the current thread is the main thread.
|
||||||
|
*
|
||||||
|
* @param message Message to throw against assertion failure.
|
||||||
|
*/
|
||||||
|
void assertIsMainThreadImpl(
|
||||||
|
const char *file,
|
||||||
|
const int32_t line,
|
||||||
|
const char *message
|
||||||
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asserts that the current thread is NOT the main thread.
|
||||||
|
*
|
||||||
|
* @param message Message to throw against assertion failure.
|
||||||
|
*/
|
||||||
|
void assertNotMainThreadImpl(
|
||||||
|
const char *file,
|
||||||
|
const int32_t line,
|
||||||
|
const char *message
|
||||||
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Asserts a given value to be true.
|
* Asserts a given value to be true.
|
||||||
*
|
*
|
||||||
@@ -205,8 +238,28 @@
|
|||||||
#define assertStringEqual(a, b, message) \
|
#define assertStringEqual(a, b, message) \
|
||||||
assertStringEqualImpl(__FILE__, __LINE__, a, b, message)
|
assertStringEqualImpl(__FILE__, __LINE__, a, b, message)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asserts that the current thread is the main thread.
|
||||||
|
*
|
||||||
|
* @param message Message to throw against assertion failure.
|
||||||
|
*/
|
||||||
|
#define assertIsMainThread(message) \
|
||||||
|
assertIsMainThreadImpl(__FILE__, __LINE__, message)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asserts that the current thread is NOT the main thread.
|
||||||
|
*
|
||||||
|
* @param message Message to throw against assertion failure.
|
||||||
|
*/
|
||||||
|
#define assertNotMainThread(message) \
|
||||||
|
assertNotMainThreadImpl(__FILE__, __LINE__, message)
|
||||||
|
|
||||||
#else
|
#else
|
||||||
// If assertions are faked, we define the macros to do nothing.
|
// If assertions are faked, we define the macros to do nothing.
|
||||||
|
#define assertInit() ((void)0)
|
||||||
|
#define assertMainThreadInit() ((void)0)
|
||||||
|
#define assertIsMainThread(message) ((void)0)
|
||||||
|
#define assertNotMainThread(message) ((void)0)
|
||||||
#define assertTrue(x, message) ((void)0)
|
#define assertTrue(x, message) ((void)0)
|
||||||
#define assertFalse(x, message) ((void)0)
|
#define assertFalse(x, message) ((void)0)
|
||||||
#define assertUnreachable(message) ((void)0)
|
#define assertUnreachable(message) ((void)0)
|
||||||
@@ -215,11 +268,13 @@
|
|||||||
#define assertDeprecated(message) ((void)0)
|
#define assertDeprecated(message) ((void)0)
|
||||||
#define assertStrLenMax(str, len, message) ((void)0)
|
#define assertStrLenMax(str, len, message) ((void)0)
|
||||||
#define assertStrLenMin(str, len, message) ((void)0)
|
#define assertStrLenMin(str, len, message) ((void)0)
|
||||||
|
#define assertStringEqual(a, b, message) ((void)0)
|
||||||
|
#define assertIsMainThread(message) ((void)0)
|
||||||
|
#define assertNotMainThread(message) ((void)0)
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Static Assertions
|
// Static Assertions
|
||||||
|
|
||||||
#define assertStructSize(struct, size) \
|
#define assertStructSize(struct, size) \
|
||||||
_Static_assert(sizeof(struct) == size, "Size of " #struct " must be " #size)
|
_Static_assert(sizeof(struct) == size, "Size of " #struct " must be " #size)
|
||||||
|
|
||||||
|
|||||||
+109
-20
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -78,9 +78,28 @@ assetentry_t * assetGetEntry(
|
|||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
uint32_t assetGetEntriesOfType(
|
||||||
|
assetentry_t **outEntries,
|
||||||
|
const assetloadertype_t type
|
||||||
|
) {
|
||||||
|
assertNotNull(outEntries, "Output entries cannot be NULL.");
|
||||||
|
|
||||||
|
uint32_t count = 0;
|
||||||
|
assetentry_t *entry = ASSET.entries;
|
||||||
|
do {
|
||||||
|
if(entry->type == type) {
|
||||||
|
outEntries[count++] = entry;
|
||||||
|
}
|
||||||
|
entry++;
|
||||||
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
errorret_t assetRequireLoaded(assetentry_t *entry) {
|
errorret_t assetRequireLoaded(assetentry_t *entry) {
|
||||||
assertNotNull(entry, "Entry cannot be NULL.");
|
assertNotNull(entry, "Entry cannot be NULL.");
|
||||||
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
|
assertIsMainThread("Currently only works on main thread.");
|
||||||
|
|
||||||
if(entry->state == ASSET_ENTRY_STATE_LOADED) {
|
if(entry->state == ASSET_ENTRY_STATE_LOADED) {
|
||||||
errorOk();
|
errorOk();
|
||||||
@@ -102,6 +121,43 @@ errorret_t assetRequireLoaded(assetentry_t *entry) {
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorret_t assetRequireDisposed(assetentry_t *entry) {
|
||||||
|
assertNotNull(entry, "Entry cannot be NULL.");
|
||||||
|
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
|
assertIsMainThread("Currently only works on main thread.");
|
||||||
|
|
||||||
|
if(entry->type == ASSET_LOADER_TYPE_NULL) {
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(
|
||||||
|
entry->state == ASSET_ENTRY_STATE_NOT_STARTED ||
|
||||||
|
entry->state == ASSET_ENTRY_STATE_ERROR
|
||||||
|
) {
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
|
assertTrue(
|
||||||
|
entry->refs.count == 0,
|
||||||
|
"Cannot require disposal of an entry with active references."
|
||||||
|
);
|
||||||
|
|
||||||
|
// Lock to prevent the reaper from collecting the entry mid-spin.
|
||||||
|
assetEntryLock(entry);
|
||||||
|
|
||||||
|
while(entry->type != ASSET_LOADER_TYPE_NULL) {
|
||||||
|
usleep(1000);
|
||||||
|
errorret_t ret = assetUpdate();
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
assetEntryUnlock(entry);
|
||||||
|
errorChain(ret);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
assetEntryUnlock(entry);
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
assetentry_t * assetLock(
|
assetentry_t * assetLock(
|
||||||
const char_t *name,
|
const char_t *name,
|
||||||
const assetloadertype_t type,
|
const assetloadertype_t type,
|
||||||
@@ -114,14 +170,19 @@ assetentry_t * assetLock(
|
|||||||
|
|
||||||
void assetUnlock(const char_t *name) {
|
void assetUnlock(const char_t *name) {
|
||||||
assertNotNull(name, "Name cannot be NULL.");
|
assertNotNull(name, "Name cannot be NULL.");
|
||||||
|
|
||||||
assetentry_t *entry = ASSET.entries;
|
assetentry_t *entry = ASSET.entries;
|
||||||
do {
|
do {
|
||||||
if(entry->type != ASSET_LOADER_TYPE_NULL && stringEquals(entry->name, name)) {
|
if(
|
||||||
|
entry->type != ASSET_LOADER_TYPE_NULL &&
|
||||||
|
stringEquals(entry->name, name)
|
||||||
|
) {
|
||||||
assetEntryUnlock(entry);
|
assetEntryUnlock(entry);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
entry++;
|
entry++;
|
||||||
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
|
||||||
assertUnreachable("Asset entry not found for unlock.");
|
assertUnreachable("Asset entry not found for unlock.");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -131,6 +192,8 @@ void assetUnlockEntry(assetentry_t *entry) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetUpdate(void) {
|
errorret_t assetUpdate(void) {
|
||||||
|
assertIsMainThread("assetUpdate must be called from the main thread.");
|
||||||
|
|
||||||
// Determine how many available loading slots we have.
|
// Determine how many available loading slots we have.
|
||||||
assetloading_t *availableLoading[ASSET_LOADING_COUNT_MAX];
|
assetloading_t *availableLoading[ASSET_LOADING_COUNT_MAX];
|
||||||
uint8_t availableLoadingCount = 0;
|
uint8_t availableLoadingCount = 0;
|
||||||
@@ -197,8 +260,12 @@ errorret_t assetUpdate(void) {
|
|||||||
switch(loading->entry->state) {
|
switch(loading->entry->state) {
|
||||||
// This thing is pending synchronous loading.
|
// This thing is pending synchronous loading.
|
||||||
case ASSET_ENTRY_STATE_PENDING_SYNC:
|
case ASSET_ENTRY_STATE_PENDING_SYNC:
|
||||||
// Perform sync load.
|
|
||||||
loading->entry->state = ASSET_ENTRY_STATE_LOADING_SYNC;
|
loading->entry->state = ASSET_ENTRY_STATE_LOADING_SYNC;
|
||||||
|
// Unlock before calling loadSync. The sync loader may re-enter
|
||||||
|
// assetUpdate (e.g. a script loading another asset), and the async
|
||||||
|
// thread never touches LOADING_SYNC entries, so this is safe.
|
||||||
|
threadMutexUnlock(&loading->mutex);
|
||||||
|
|
||||||
errorret_t ret = (
|
errorret_t ret = (
|
||||||
ASSET_LOADER_CALLBACKS[loading->type].loadSync(loading)
|
ASSET_LOADER_CALLBACKS[loading->type].loadSync(loading)
|
||||||
);
|
);
|
||||||
@@ -212,25 +279,25 @@ errorret_t assetUpdate(void) {
|
|||||||
"Loader did not set entry state to loaded or error on finished load."
|
"Loader did not set entry state to loaded or error on finished load."
|
||||||
);
|
);
|
||||||
|
|
||||||
// If an error occured these things need to be true, basically just
|
|
||||||
// ensuring the sync loader is setting the error correctly.
|
|
||||||
if(errorIsNotOk(ret)) {
|
if(errorIsNotOk(ret)) {
|
||||||
errorCatch(errorPrint(ret));
|
errorCatch(errorPrint(ret));
|
||||||
assertTrue(
|
assertTrue(
|
||||||
loading->entry->state == ASSET_ENTRY_STATE_ERROR,
|
loading->entry->state == ASSET_ENTRY_STATE_ERROR,
|
||||||
"Loader did not set entry state to error on failed load."
|
"Loader did not set entry state to error on failed load."
|
||||||
);
|
);
|
||||||
|
} else if(loading->entry->state == ASSET_ENTRY_STATE_LOADED) {
|
||||||
|
eventInvoke(&loading->entry->onLoaded, loading->entry);
|
||||||
}
|
}
|
||||||
|
|
||||||
threadMutexUnlock(&loading->mutex);
|
|
||||||
loading++;
|
loading++;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ASSET_ENTRY_STATE_LOADING_SYNC:
|
case ASSET_ENTRY_STATE_LOADING_SYNC:
|
||||||
assertUnreachable(
|
// A re-entrant assetUpdate call (e.g. from a script loading another
|
||||||
"Entry is in a pending sync state still?"
|
// asset) will see this entry mid-sync-load. Skip it.
|
||||||
);
|
threadMutexUnlock(&loading->mutex);
|
||||||
break;
|
loading++;
|
||||||
|
continue;
|
||||||
|
|
||||||
// Done loading, we can just free it up.
|
// Done loading, we can just free it up.
|
||||||
case ASSET_ENTRY_STATE_LOADED:
|
case ASSET_ENTRY_STATE_LOADED:
|
||||||
@@ -239,10 +306,14 @@ errorret_t assetUpdate(void) {
|
|||||||
loading++;
|
loading++;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ASSET_ENTRY_STATE_ERROR:
|
case ASSET_ENTRY_STATE_ERROR: {
|
||||||
|
assetentry_t *errEntry = loading->entry;
|
||||||
|
loading->entry = NULL;
|
||||||
threadMutexUnlock(&loading->mutex);
|
threadMutexUnlock(&loading->mutex);
|
||||||
|
eventInvoke(&errEntry->onError, errEntry);
|
||||||
errorThrow("Failed to load asset asynchronously.");
|
errorThrow("Failed to load asset asynchronously.");
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
default:
|
default:
|
||||||
threadMutexUnlock(&loading->mutex);
|
threadMutexUnlock(&loading->mutex);
|
||||||
@@ -252,9 +323,7 @@ errorret_t assetUpdate(void) {
|
|||||||
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
|
} while(loading < ASSET.loading + ASSET_LOADING_COUNT_MAX);
|
||||||
|
|
||||||
|
|
||||||
// Reap entries that have no external locks (refs.count == 0) AND have been
|
// Reap unused entries.
|
||||||
// explicitly locked at least once. Entries that were never locked are left
|
|
||||||
// alone — raw-pointer callers hold no ref but should not lose the entry.
|
|
||||||
entry = ASSET.entries;
|
entry = ASSET.entries;
|
||||||
do {
|
do {
|
||||||
if(entry->state != ASSET_ENTRY_STATE_LOADED) {
|
if(entry->state != ASSET_ENTRY_STATE_LOADED) {
|
||||||
@@ -267,11 +336,6 @@ errorret_t assetUpdate(void) {
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!entry->wasLocked) {
|
|
||||||
entry++;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(entry->refs.count > 0) {
|
if(entry->refs.count > 0) {
|
||||||
entry++;
|
entry++;
|
||||||
continue;
|
continue;
|
||||||
@@ -286,6 +350,8 @@ errorret_t assetUpdate(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void assetUpdateAsync(thread_t *thread) {
|
void assetUpdateAsync(thread_t *thread) {
|
||||||
|
assertNotMainThread("assetUpdateAsync must not run on the main thread.");
|
||||||
|
|
||||||
while(!threadShouldStop(thread)) {
|
while(!threadShouldStop(thread)) {
|
||||||
// Walk over each asset
|
// Walk over each asset
|
||||||
assetloading_t *loading;
|
assetloading_t *loading;
|
||||||
@@ -342,11 +408,34 @@ void assetUpdateAsync(thread_t *thread) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
errorret_t assetDispose(void) {
|
errorret_t assetDispose(void) {
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
threadStop(&ASSET.loadThread);
|
threadStop(&ASSET.loadThread);
|
||||||
|
|
||||||
|
// Free any script read-buffers left behind by an in-flight async load
|
||||||
|
// that was interrupted before the sync eval phase ran.
|
||||||
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
|
for(size_t i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
|
||||||
threadMutexDispose(&ASSET.loading[i].mutex);
|
assetloading_t *loading = &ASSET.loading[i];
|
||||||
|
if(
|
||||||
|
loading->entry != NULL &&
|
||||||
|
loading->type == ASSET_LOADER_TYPE_SCRIPT &&
|
||||||
|
loading->loading.script.buffer != NULL
|
||||||
|
) {
|
||||||
|
memoryFree(loading->loading.script.buffer);
|
||||||
|
loading->loading.script.buffer = NULL;
|
||||||
}
|
}
|
||||||
|
threadMutexDispose(&loading->mutex);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Dispose every non-null entry so type-specific dispose callbacks
|
||||||
|
// (e.g. assetScriptDispose freeing jerry values) run before the
|
||||||
|
// scripting engine is torn down.
|
||||||
|
assetentry_t *entry = ASSET.entries;
|
||||||
|
do {
|
||||||
|
if(entry->type != ASSET_LOADER_TYPE_NULL) {
|
||||||
|
errorChain(assetEntryDispose(entry));
|
||||||
|
}
|
||||||
|
entry++;
|
||||||
|
} while(entry < ASSET.entries + ASSET_ENTRY_COUNT_MAX);
|
||||||
|
|
||||||
// Cleanup zip file.
|
// Cleanup zip file.
|
||||||
if(ASSET.zip != NULL) {
|
if(ASSET.zip != NULL) {
|
||||||
|
|||||||
+23
-2
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -56,7 +56,7 @@ errorret_t assetInit(void);
|
|||||||
bool_t assetFileExists(const char_t *filename);
|
bool_t assetFileExists(const char_t *filename);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets, or creates, a new asset entry. Internal — prefer assetLock.
|
* Gets, or creates, a new asset entry. Internal - prefer assetLock.
|
||||||
*
|
*
|
||||||
* @param name Filename of the asset.
|
* @param name Filename of the asset.
|
||||||
* @param type Type of the asset.
|
* @param type Type of the asset.
|
||||||
@@ -68,6 +68,18 @@ assetentry_t * assetGetEntry(
|
|||||||
assetloaderinput_t *input
|
assetloaderinput_t *input
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets all asset entries of a given type.
|
||||||
|
*
|
||||||
|
* @param outEntries Output array to write the entries to.
|
||||||
|
* @param type Type of the asset entries to get.
|
||||||
|
* @return The number of entries written to outEntries.
|
||||||
|
*/
|
||||||
|
uint32_t assetGetEntriesOfType(
|
||||||
|
assetentry_t **outEntries,
|
||||||
|
const assetloadertype_t type
|
||||||
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets, creates, and locks an asset entry. The asset will begin loading on
|
* Gets, creates, and locks an asset entry. The asset will begin loading on
|
||||||
* the next assetUpdate. Call assetUnlock when done to allow the entry to be
|
* the next assetUpdate. Call assetUnlock when done to allow the entry to be
|
||||||
@@ -109,6 +121,15 @@ void assetUnlockEntry(assetentry_t *entry);
|
|||||||
*/
|
*/
|
||||||
errorret_t assetRequireLoaded(assetentry_t *entry);
|
errorret_t assetRequireLoaded(assetentry_t *entry);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Requires an asset entry to be disposed. This will block until the asset entry
|
||||||
|
* is fully disposed.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to require disposal of.
|
||||||
|
* @return An error code if the asset entry could not be disposed properly.
|
||||||
|
*/
|
||||||
|
errorret_t assetRequireDisposed(assetentry_t *entry);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Updates the asset system.
|
* Updates the asset system.
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -11,6 +11,38 @@
|
|||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
|
|
||||||
|
/* ---- Per-entry event trampolines ----------------------------------------- */
|
||||||
|
|
||||||
|
static void assetBatchEntryOnLoadedCb(void *params, void *user) {
|
||||||
|
assetentry_t *entry = (assetentry_t *)params;
|
||||||
|
assetbatch_t *batch = (assetbatch_t *)user;
|
||||||
|
|
||||||
|
batch->loadedCount++;
|
||||||
|
eventInvoke(&batch->onEntryLoaded, entry);
|
||||||
|
|
||||||
|
if((uint16_t)(batch->loadedCount + batch->errorCount) >= batch->count) {
|
||||||
|
if(batch->errorCount == 0) {
|
||||||
|
eventInvoke(&batch->onLoaded, batch);
|
||||||
|
} else {
|
||||||
|
eventInvoke(&batch->onError, batch);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void assetBatchEntryOnErrorCb(void *params, void *user) {
|
||||||
|
assetentry_t *entry = (assetentry_t *)params;
|
||||||
|
assetbatch_t *batch = (assetbatch_t *)user;
|
||||||
|
|
||||||
|
batch->errorCount++;
|
||||||
|
eventInvoke(&batch->onEntryError, entry);
|
||||||
|
|
||||||
|
if((uint16_t)(batch->loadedCount + batch->errorCount) >= batch->count) {
|
||||||
|
eventInvoke(&batch->onError, batch);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ---- Public API ---------------------------------------------------------- */
|
||||||
|
|
||||||
void assetBatchInit(
|
void assetBatchInit(
|
||||||
assetbatch_t *batch,
|
assetbatch_t *batch,
|
||||||
const uint16_t count,
|
const uint16_t count,
|
||||||
@@ -19,15 +51,53 @@ void assetBatchInit(
|
|||||||
assertNotNull(batch, "Batch cannot be NULL.");
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
assertNotNull(descs, "Descs cannot be NULL.");
|
assertNotNull(descs, "Descs cannot be NULL.");
|
||||||
assertTrue(count > 0, "Count must be greater than 0.");
|
assertTrue(count > 0, "Count must be greater than 0.");
|
||||||
assertTrue(count <= ASSET_BATCH_COUNT_MAX, "Count exceeds ASSET_BATCH_COUNT_MAX.");
|
assertTrue(
|
||||||
|
count <= ASSET_BATCH_COUNT_MAX, "Count exceeds ASSET_BATCH_COUNT_MAX."
|
||||||
|
);
|
||||||
|
|
||||||
memoryZero(batch, sizeof(assetbatch_t));
|
memoryZero(batch, sizeof(assetbatch_t));
|
||||||
batch->count = count;
|
batch->count = count;
|
||||||
|
|
||||||
|
eventInit(
|
||||||
|
&batch->onLoaded,
|
||||||
|
batch->onLoadedCallbacks, batch->onLoadedUsers, ASSET_BATCH_EVENT_MAX
|
||||||
|
);
|
||||||
|
eventInit(
|
||||||
|
&batch->onEntryLoaded,
|
||||||
|
batch->onEntryLoadedCallbacks,
|
||||||
|
batch->onEntryLoadedUsers,
|
||||||
|
ASSET_BATCH_EVENT_MAX
|
||||||
|
);
|
||||||
|
eventInit(
|
||||||
|
&batch->onError,
|
||||||
|
batch->onErrorCallbacks, batch->onErrorUsers, ASSET_BATCH_EVENT_MAX
|
||||||
|
);
|
||||||
|
eventInit(
|
||||||
|
&batch->onEntryError,
|
||||||
|
batch->onEntryErrorCallbacks,
|
||||||
|
batch->onEntryErrorUsers,
|
||||||
|
ASSET_BATCH_EVENT_MAX
|
||||||
|
);
|
||||||
|
|
||||||
for(uint16_t i = 0; i < count; i++) {
|
for(uint16_t i = 0; i < count; i++) {
|
||||||
// Copy input into batch-owned storage so the descriptor need not persist.
|
|
||||||
batch->inputs[i] = descs[i].input;
|
batch->inputs[i] = descs[i].input;
|
||||||
batch->entries[i] = assetLock(descs[i].path, descs[i].type, &batch->inputs[i]);
|
batch->entries[i] = assetLock(
|
||||||
|
descs[i].path, descs[i].type, &batch->inputs[i]
|
||||||
|
);
|
||||||
|
|
||||||
|
if(batch->entries[i]->state == ASSET_ENTRY_STATE_LOADED) {
|
||||||
|
/* Already loaded (cached) - count it now, no subscription needed. */
|
||||||
|
batch->loadedCount++;
|
||||||
|
} else if(batch->entries[i]->state == ASSET_ENTRY_STATE_ERROR) {
|
||||||
|
batch->errorCount++;
|
||||||
|
} else {
|
||||||
|
eventSubscribe(
|
||||||
|
&batch->entries[i]->onLoaded, assetBatchEntryOnLoadedCb, batch
|
||||||
|
);
|
||||||
|
eventSubscribe(
|
||||||
|
&batch->entries[i]->onError, assetBatchEntryOnErrorCb, batch
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -88,7 +158,12 @@ errorret_t assetBatchRequireLoaded(assetbatch_t *batch) {
|
|||||||
void assetBatchDispose(assetbatch_t *batch) {
|
void assetBatchDispose(assetbatch_t *batch) {
|
||||||
assertNotNull(batch, "Batch cannot be NULL.");
|
assertNotNull(batch, "Batch cannot be NULL.");
|
||||||
for(uint16_t i = 0; i < batch->count; i++) {
|
for(uint16_t i = 0; i < batch->count; i++) {
|
||||||
|
if(batch->entries[i]) {
|
||||||
|
// Unsubscribe while we still hold a lock so the entry is live.
|
||||||
|
eventUnsubscribe(&batch->entries[i]->onLoaded, assetBatchEntryOnLoadedCb);
|
||||||
|
eventUnsubscribe(&batch->entries[i]->onError, assetBatchEntryOnErrorCb);
|
||||||
assetUnlockEntry(batch->entries[i]);
|
assetUnlockEntry(batch->entries[i]);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
memoryZero(batch, sizeof(assetbatch_t));
|
memoryZero(batch, sizeof(assetbatch_t));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,8 +8,10 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/loader/assetentry.h"
|
#include "asset/loader/assetentry.h"
|
||||||
#include "asset/loader/assetloader.h"
|
#include "asset/loader/assetloader.h"
|
||||||
|
#include "event/event.h"
|
||||||
|
|
||||||
#define ASSET_BATCH_COUNT_MAX 64
|
#define ASSET_BATCH_COUNT_MAX 64
|
||||||
|
#define ASSET_BATCH_EVENT_MAX 4
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
const char_t *path;
|
const char_t *path;
|
||||||
@@ -21,6 +23,28 @@ typedef struct {
|
|||||||
assetentry_t *entries[ASSET_BATCH_COUNT_MAX];
|
assetentry_t *entries[ASSET_BATCH_COUNT_MAX];
|
||||||
assetloaderinput_t inputs[ASSET_BATCH_COUNT_MAX];
|
assetloaderinput_t inputs[ASSET_BATCH_COUNT_MAX];
|
||||||
uint16_t count;
|
uint16_t count;
|
||||||
|
uint16_t loadedCount;
|
||||||
|
uint16_t errorCount;
|
||||||
|
|
||||||
|
/** Fires once when every entry loaded. params = assetbatch_t * */
|
||||||
|
event_t onLoaded;
|
||||||
|
eventcallback_t onLoadedCallbacks[ASSET_BATCH_EVENT_MAX];
|
||||||
|
void *onLoadedUsers[ASSET_BATCH_EVENT_MAX];
|
||||||
|
|
||||||
|
/** Fires each time a single entry loads. params = assetentry_t * */
|
||||||
|
event_t onEntryLoaded;
|
||||||
|
eventcallback_t onEntryLoadedCallbacks[ASSET_BATCH_EVENT_MAX];
|
||||||
|
void *onEntryLoadedUsers[ASSET_BATCH_EVENT_MAX];
|
||||||
|
|
||||||
|
/** Fires when all entries finish (any with errors). params: assetbatch_t * */
|
||||||
|
event_t onError;
|
||||||
|
eventcallback_t onErrorCallbacks[ASSET_BATCH_EVENT_MAX];
|
||||||
|
void *onErrorUsers[ASSET_BATCH_EVENT_MAX];
|
||||||
|
|
||||||
|
/** Fires each time a single entry errors. params = assetentry_t * */
|
||||||
|
event_t onEntryError;
|
||||||
|
eventcallback_t onEntryErrorCallbacks[ASSET_BATCH_EVENT_MAX];
|
||||||
|
void *onEntryErrorUsers[ASSET_BATCH_EVENT_MAX];
|
||||||
} assetbatch_t;
|
} assetbatch_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -117,6 +117,51 @@ errorret_t assetFileDispose(assetfile_t *file) {
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
errorret_t assetFileReadEntire(
|
||||||
|
assetfile_t *file,
|
||||||
|
uint8_t **outBuffer,
|
||||||
|
size_t *outSize
|
||||||
|
) {
|
||||||
|
assertNotNull(file, "Asset file cannot be NULL.");
|
||||||
|
assertNotNull(outBuffer, "outBuffer cannot be NULL.");
|
||||||
|
assertNotNull(outSize, "outSize cannot be NULL.");
|
||||||
|
assertTrue(
|
||||||
|
file->size > 0,
|
||||||
|
"Asset file has no size; call assetFileInit first."
|
||||||
|
);
|
||||||
|
|
||||||
|
// File should be closed currently.
|
||||||
|
assertNull(file->zipFile, "Asset file must be closed before reading entire.");
|
||||||
|
|
||||||
|
// Open file
|
||||||
|
errorret_t ret = assetFileOpen(file);
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
errorChain(ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set output.
|
||||||
|
size_t size = (size_t)file->size;
|
||||||
|
uint8_t *buffer = (uint8_t *)memoryAllocate(size);
|
||||||
|
|
||||||
|
// Read entire file.
|
||||||
|
ret = assetFileRead(file, buffer, size);
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
memoryFree(buffer);
|
||||||
|
errorChain(ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Close the file.
|
||||||
|
ret = assetFileClose(file);
|
||||||
|
if(errorIsNotOk(ret)) {
|
||||||
|
memoryFree(buffer);
|
||||||
|
errorChain(ret);
|
||||||
|
}
|
||||||
|
|
||||||
|
*outBuffer = buffer;
|
||||||
|
*outSize = size;
|
||||||
|
errorOk();
|
||||||
|
}
|
||||||
|
|
||||||
// Line Reader;
|
// Line Reader;
|
||||||
void assetFileLineReaderInit(
|
void assetFileLineReaderInit(
|
||||||
assetfilelinereader_t *reader,
|
assetfilelinereader_t *reader,
|
||||||
|
|||||||
@@ -92,6 +92,21 @@ errorret_t assetFileClose(assetfile_t *file);
|
|||||||
*/
|
*/
|
||||||
errorret_t assetFileDispose(assetfile_t *file);
|
errorret_t assetFileDispose(assetfile_t *file);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reads the entire contents of the asset file into a newly allocated buffer.
|
||||||
|
* The caller is responsible for freeing the buffer with memoryFree.
|
||||||
|
*
|
||||||
|
* @param file The asset file to read. Must be initialized but not open.
|
||||||
|
* @param outBuffer Receives a pointer to the allocated buffer.
|
||||||
|
* @param outSize Receives the number of bytes written to the buffer.
|
||||||
|
* @return An error code if the file could not be read.
|
||||||
|
*/
|
||||||
|
errorret_t assetFileReadEntire(
|
||||||
|
assetfile_t *file,
|
||||||
|
uint8_t **outBuffer,
|
||||||
|
size_t *outSize
|
||||||
|
);
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
assetfile_t *file;
|
assetfile_t *file;
|
||||||
uint8_t *readBuffer;
|
uint8_t *readBuffer;
|
||||||
|
|||||||
@@ -21,25 +21,49 @@ void assetEntryInit(
|
|||||||
assertStrLenMax(name, ASSET_FILE_NAME_MAX - 1, "Name too long");
|
assertStrLenMax(name, ASSET_FILE_NAME_MAX - 1, "Name too long");
|
||||||
assertTrue(type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
assertTrue(type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
assertTrue(type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
|
assertTrue(type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
memoryZero(entry, sizeof(assetentry_t));
|
memoryZero(entry, sizeof(assetentry_t));
|
||||||
stringCopy(entry->name, name, ASSET_FILE_NAME_MAX);
|
stringCopy(entry->name, name, ASSET_FILE_NAME_MAX);
|
||||||
entry->type = type;
|
entry->type = type;
|
||||||
entry->input = input;
|
|
||||||
entry->state = ASSET_ENTRY_STATE_NOT_STARTED;
|
entry->state = ASSET_ENTRY_STATE_NOT_STARTED;
|
||||||
|
if(input) {
|
||||||
|
entry->inputData = *input;
|
||||||
|
entry->input = &entry->inputData;
|
||||||
|
} else {
|
||||||
|
memoryZero(&entry->inputData, sizeof(assetloaderinput_t));
|
||||||
|
entry->input = NULL;
|
||||||
|
}
|
||||||
refInit(&entry->refs, entry, NULL, NULL, NULL);
|
refInit(&entry->refs, entry, NULL, NULL, NULL);
|
||||||
|
|
||||||
|
eventInit(
|
||||||
|
&entry->onLoaded,
|
||||||
|
entry->onLoadedCallbacks, entry->onLoadedUsers,
|
||||||
|
ASSET_ENTRY_EVENT_MAX
|
||||||
|
);
|
||||||
|
eventInit(
|
||||||
|
&entry->onUnloaded,
|
||||||
|
entry->onUnloadedCallbacks, entry->onUnloadedUsers,
|
||||||
|
ASSET_ENTRY_EVENT_MAX
|
||||||
|
);
|
||||||
|
eventInit(
|
||||||
|
&entry->onError,
|
||||||
|
entry->onErrorCallbacks, entry->onErrorUsers,
|
||||||
|
ASSET_ENTRY_EVENT_MAX
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void assetEntryLock(assetentry_t *entry) {
|
void assetEntryLock(assetentry_t *entry) {
|
||||||
assertNotNull(entry, "Entry cannot be NULL");
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
entry->wasLocked = true;
|
|
||||||
refLock(&entry->refs);
|
refLock(&entry->refs);
|
||||||
}
|
}
|
||||||
|
|
||||||
void assetEntryUnlock(assetentry_t *entry) {
|
void assetEntryUnlock(assetentry_t *entry) {
|
||||||
assertNotNull(entry, "Entry cannot be NULL");
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
|
|
||||||
refUnlock(&entry->refs);
|
refUnlock(&entry->refs);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -54,6 +78,7 @@ void assetEntryStartLoading(
|
|||||||
entry->state == ASSET_ENTRY_STATE_NOT_STARTED,
|
entry->state == ASSET_ENTRY_STATE_NOT_STARTED,
|
||||||
"Can only start loading from NOT_STARTED state."
|
"Can only start loading from NOT_STARTED state."
|
||||||
);
|
);
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
memoryZero(&loading->loading, sizeof(assetloaderloading_t));
|
memoryZero(&loading->loading, sizeof(assetloaderloading_t));
|
||||||
@@ -64,10 +89,15 @@ void assetEntryStartLoading(
|
|||||||
|
|
||||||
errorret_t assetEntryDispose(assetentry_t *entry) {
|
errorret_t assetEntryDispose(assetentry_t *entry) {
|
||||||
assertNotNull(entry, "Entry cannot be NULL");
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
|
|
||||||
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
assertTrue(entry->type != ASSET_LOADER_TYPE_NULL, "Invalid loader type.");
|
||||||
assertTrue(entry->type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
|
assertTrue(entry->type < ASSET_LOADER_TYPE_COUNT, "Invalid loader type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
assertTrue(
|
||||||
|
entry->refs.count == 0,
|
||||||
|
"Asset entry still refed at dispose time."
|
||||||
|
);
|
||||||
|
|
||||||
|
eventInvoke(&entry->onUnloaded, entry);
|
||||||
errorChain(ASSET_LOADER_CALLBACKS[entry->type].dispose(entry));
|
errorChain(ASSET_LOADER_CALLBACKS[entry->type].dispose(entry));
|
||||||
memoryZero(entry, sizeof(assetentry_t));
|
memoryZero(entry, sizeof(assetentry_t));
|
||||||
errorOk();
|
errorOk();
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/loader/assetloading.h"
|
#include "asset/loader/assetloading.h"
|
||||||
|
#include "event/event.h"
|
||||||
#include "util/ref.h"
|
#include "util/ref.h"
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
@@ -19,25 +20,44 @@ typedef enum {
|
|||||||
ASSET_ENTRY_STATE_ERROR
|
ASSET_ENTRY_STATE_ERROR
|
||||||
} assetentrystate_t;
|
} assetentrystate_t;
|
||||||
|
|
||||||
typedef struct assetentry_s {
|
/** Maximum number of subscribers for each per-entry event. */
|
||||||
// Filename and cache key
|
#define ASSET_ENTRY_EVENT_MAX 2
|
||||||
|
|
||||||
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
|
struct assetentry_s {
|
||||||
char_t name[ASSET_FILE_NAME_MAX];
|
char_t name[ASSET_FILE_NAME_MAX];
|
||||||
// What type of asset is this?
|
|
||||||
assetloadertype_t type;
|
assetloadertype_t type;
|
||||||
// Data
|
|
||||||
assetloaderoutput_t data;
|
assetloaderoutput_t data;
|
||||||
// What state is this asset entry in currently?
|
|
||||||
assetentrystate_t state;
|
assetentrystate_t state;
|
||||||
// What is referencing this asset entry.
|
|
||||||
ref_t refs;
|
ref_t refs;
|
||||||
// True once assetEntryLock has been called at least once. The reaper only
|
|
||||||
// collects entries that have been explicitly locked (and later unlocked to
|
|
||||||
// zero). Entries that nobody has ever locked are left alone so raw-pointer
|
|
||||||
// callers (tests, requireLoaded before locking) are not surprised.
|
|
||||||
bool_t wasLocked;
|
|
||||||
// Data that will be passed to the loader about how it should load.
|
|
||||||
assetloaderinput_t *input;
|
assetloaderinput_t *input;
|
||||||
} assetentry_t;
|
assetloaderinput_t inputData;
|
||||||
|
/**
|
||||||
|
* Fired once when loading completes successfully (params = assetentry_t *).
|
||||||
|
* Always invoked on the main thread.
|
||||||
|
*/
|
||||||
|
event_t onLoaded;
|
||||||
|
eventcallback_t onLoadedCallbacks[ASSET_ENTRY_EVENT_MAX];
|
||||||
|
void *onLoadedUsers[ASSET_ENTRY_EVENT_MAX];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired once when the entry is disposed/reaped (params = assetentry_t *).
|
||||||
|
* The asset data is still accessible when the callback runs.
|
||||||
|
* Always invoked on the main thread.
|
||||||
|
*/
|
||||||
|
event_t onUnloaded;
|
||||||
|
eventcallback_t onUnloadedCallbacks[ASSET_ENTRY_EVENT_MAX];
|
||||||
|
void *onUnloadedUsers[ASSET_ENTRY_EVENT_MAX];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fired once when loading fails (params = assetentry_t *).
|
||||||
|
* Always invoked on the main thread.
|
||||||
|
*/
|
||||||
|
event_t onError;
|
||||||
|
eventcallback_t onErrorCallbacks[ASSET_ENTRY_EVENT_MAX];
|
||||||
|
void *onErrorUsers[ASSET_ENTRY_EVENT_MAX];
|
||||||
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initializes an asset entry with the given name and type. This does not load
|
* Initializes an asset entry with the given name and type. This does not load
|
||||||
@@ -84,6 +104,7 @@ void assetEntryStartLoading(assetentry_t *entry, assetloading_t *loading);
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Disposes an asset entry, freeing any resources it holds.
|
* Disposes an asset entry, freeing any resources it holds.
|
||||||
|
* Fires the onUnloaded event before releasing asset data.
|
||||||
*
|
*
|
||||||
* @param entry The asset entry to dispose.
|
* @param entry The asset entry to dispose.
|
||||||
* @return Any error that occurs during disposal.
|
* @return Any error that occurs during disposal.
|
||||||
|
|||||||
@@ -13,13 +13,9 @@
|
|||||||
typedef struct assetentry_s assetentry_t;
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
typedef struct assetloading_s {
|
typedef struct assetloading_s {
|
||||||
// Protects entry pointer and entry->state from concurrent access.
|
|
||||||
threadmutex_t mutex;
|
threadmutex_t mutex;
|
||||||
// What type of asset is being loaded.
|
|
||||||
assetloadertype_t type;
|
assetloadertype_t type;
|
||||||
// Referral back to the asset entry that will be kept alive after load done.
|
|
||||||
assetentry_t *entry;
|
assetentry_t *entry;
|
||||||
// Information used during the load operation only.
|
|
||||||
assetloaderloading_t loading;
|
assetloaderloading_t loading;
|
||||||
} assetloading_t;
|
} assetloading_t;
|
||||||
|
|
||||||
|
|||||||
@@ -21,9 +21,11 @@ errorret_t assetMeshLoaderAsync(assetloading_t *loading) {
|
|||||||
|
|
||||||
assetmeshoutput_t *out = &loading->entry->data.mesh;
|
assetmeshoutput_t *out = &loading->entry->data.mesh;
|
||||||
assetfile_t *file = &loading->loading.mesh.file;
|
assetfile_t *file = &loading->loading.mesh.file;
|
||||||
assetmeshinputaxis_t axis = loading->entry->input->mesh;
|
assetmeshinputaxis_t axis = loading->entry->inputData.mesh;
|
||||||
|
|
||||||
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
|
assetLoaderErrorChain(loading,
|
||||||
|
assetFileInit(file, loading->entry->name, NULL, NULL)
|
||||||
|
);
|
||||||
assetLoaderErrorChain(loading, assetFileOpen(file));
|
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||||
|
|
||||||
// Skip the 80-byte STL header.
|
// Skip the 80-byte STL header.
|
||||||
@@ -33,7 +35,9 @@ errorret_t assetMeshLoaderAsync(assetloading_t *loading) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
uint32_t triangleCount;
|
uint32_t triangleCount;
|
||||||
assetLoaderErrorChain(loading, assetFileRead(file, &triangleCount, sizeof(uint32_t)));
|
assetLoaderErrorChain(loading,
|
||||||
|
assetFileRead(file, &triangleCount, sizeof(uint32_t))
|
||||||
|
);
|
||||||
if(file->lastRead != sizeof(uint32_t)) {
|
if(file->lastRead != sizeof(uint32_t)) {
|
||||||
assetLoaderErrorThrow(loading, "Failed to read tri count");
|
assetLoaderErrorThrow(loading, "Failed to read tri count");
|
||||||
}
|
}
|
||||||
@@ -75,7 +79,9 @@ errorret_t assetMeshLoaderAsync(assetloading_t *loading) {
|
|||||||
verts[i * 3 + j].uv[1] = 0.0f;
|
verts[i * 3 + j].uv[1] = 0.0f;
|
||||||
|
|
||||||
for(uint8_t k = 0; k < 3; k++) {
|
for(uint8_t k = 0; k < 3; k++) {
|
||||||
verts[i * 3 + j].pos[k] = endianLittleToHostFloat(triData.positions[j][k]);
|
verts[i * 3 + j].pos[k] = endianLittleToHostFloat(
|
||||||
|
triData.positions[j][k]
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
switch(axis) {
|
switch(axis) {
|
||||||
|
|||||||
@@ -54,6 +54,7 @@ int assetTextureEOF(void *user) {
|
|||||||
|
|
||||||
errorret_t assetTextureLoaderAsync(assetloading_t *loading) {
|
errorret_t assetTextureLoaderAsync(assetloading_t *loading) {
|
||||||
assertNotNull(loading, "Loading cannot be NULL");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertNotMainThread("Should be called from an async thread.");
|
||||||
|
|
||||||
// Only care about loading pixels.
|
// Only care about loading pixels.
|
||||||
if(loading->loading.texture.state != ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS){
|
if(loading->loading.texture.state != ASSET_TEXTURE_LOADING_STATE_LOAD_PIXELS){
|
||||||
@@ -76,7 +77,7 @@ errorret_t assetTextureLoaderAsync(assetloading_t *loading) {
|
|||||||
|
|
||||||
// Determine channels
|
// Determine channels
|
||||||
int channelsDesired;
|
int channelsDesired;
|
||||||
switch(loading->entry->input->texture) {
|
switch(loading->entry->inputData.texture) {
|
||||||
case TEXTURE_FORMAT_RGBA:
|
case TEXTURE_FORMAT_RGBA:
|
||||||
channelsDesired = 4;
|
channelsDesired = 4;
|
||||||
break;
|
break;
|
||||||
@@ -102,7 +103,9 @@ errorret_t assetTextureLoaderAsync(assetloading_t *loading) {
|
|||||||
// Ensure we loaded correctly.
|
// Ensure we loaded correctly.
|
||||||
if(loading->loading.texture.data == NULL) {
|
if(loading->loading.texture.data == NULL) {
|
||||||
const char_t *errorStr = stbi_failure_reason();
|
const char_t *errorStr = stbi_failure_reason();
|
||||||
assetLoaderErrorThrow(loading, "Failed to load texture from file %s.", errorStr);
|
assetLoaderErrorThrow(
|
||||||
|
loading, "Failed to load texture from file %s.", errorStr
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fixes a specific bug probably with Dolphin but for now just assuming endian
|
// Fixes a specific bug probably with Dolphin but for now just assuming endian
|
||||||
@@ -122,6 +125,7 @@ errorret_t assetTextureLoaderAsync(assetloading_t *loading) {
|
|||||||
|
|
||||||
errorret_t assetTextureLoaderSync(assetloading_t *loading) {
|
errorret_t assetTextureLoaderSync(assetloading_t *loading) {
|
||||||
assertNotNull(loading, "Loading cannot be NULL");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
switch(loading->loading.texture.state) {
|
switch(loading->loading.texture.state) {
|
||||||
case ASSET_TEXTURE_LOADING_STATE_INITIAL:
|
case ASSET_TEXTURE_LOADING_STATE_INITIAL:
|
||||||
@@ -146,7 +150,7 @@ errorret_t assetTextureLoaderSync(assetloading_t *loading) {
|
|||||||
(texture_t*)&loading->entry->data.texture,
|
(texture_t*)&loading->entry->data.texture,
|
||||||
loading->loading.texture.width,
|
loading->loading.texture.width,
|
||||||
loading->loading.texture.height,
|
loading->loading.texture.height,
|
||||||
loading->entry->input->texture,
|
loading->entry->inputData.texture,
|
||||||
(texturedata_t){
|
(texturedata_t){
|
||||||
.rgbaColors = (color_t*)loading->loading.texture.data
|
.rgbaColors = (color_t*)loading->loading.texture.data
|
||||||
}
|
}
|
||||||
@@ -161,5 +165,7 @@ errorret_t assetTextureLoaderSync(assetloading_t *loading) {
|
|||||||
|
|
||||||
errorret_t assetTextureDispose(assetentry_t *entry) {
|
errorret_t assetTextureDispose(assetentry_t *entry) {
|
||||||
assertNotNull(entry, "Asset entry cannot be NULL");
|
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
return textureDispose(&entry->data.texture);
|
return textureDispose(&entry->data.texture);
|
||||||
}
|
}
|
||||||
@@ -14,6 +14,7 @@
|
|||||||
|
|
||||||
errorret_t assetTilesetLoaderAsync(assetloading_t *loading) {
|
errorret_t assetTilesetLoaderAsync(assetloading_t *loading) {
|
||||||
assertNotNull(loading, "Loading cannot be NULL");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertNotMainThread("Should be called from an async thread.");
|
||||||
|
|
||||||
if(loading->loading.tileset.state != ASSET_TILESET_LOADING_STATE_READ_FILE) {
|
if(loading->loading.tileset.state != ASSET_TILESET_LOADING_STATE_READ_FILE) {
|
||||||
errorOk();
|
errorOk();
|
||||||
@@ -22,14 +23,19 @@ errorret_t assetTilesetLoaderAsync(assetloading_t *loading) {
|
|||||||
assertNull(loading->loading.tileset.data, "Data already defined?");
|
assertNull(loading->loading.tileset.data, "Data already defined?");
|
||||||
|
|
||||||
assetfile_t *file = &loading->loading.tileset.file;
|
assetfile_t *file = &loading->loading.tileset.file;
|
||||||
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
|
assetLoaderErrorChain(loading,
|
||||||
|
assetFileInit(file, loading->entry->name, NULL, NULL)
|
||||||
|
);
|
||||||
|
|
||||||
uint8_t *data = memoryAllocate(file->size);
|
uint8_t *data = memoryAllocate(file->size);
|
||||||
assetLoaderErrorChain(loading, assetFileOpen(file));
|
assetLoaderErrorChain(loading, assetFileOpen(file));
|
||||||
assetLoaderErrorChain(loading, assetFileRead(file, data, file->size));
|
assetLoaderErrorChain(loading, assetFileRead(file, data, file->size));
|
||||||
assetLoaderErrorChain(loading, assetFileClose(file));
|
assetLoaderErrorChain(loading, assetFileClose(file));
|
||||||
assetLoaderErrorChain(loading, assetFileDispose(file));
|
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||||
assertTrue(file->lastRead == file->size, "Failed to read entire tileset file.");
|
assertTrue(
|
||||||
|
file->lastRead == file->size,
|
||||||
|
"Failed to read entire tileset file."
|
||||||
|
);
|
||||||
|
|
||||||
loading->loading.tileset.data = data;
|
loading->loading.tileset.data = data;
|
||||||
loading->loading.tileset.state = ASSET_TILESET_LOADING_STATE_PARSE;
|
loading->loading.tileset.state = ASSET_TILESET_LOADING_STATE_PARSE;
|
||||||
@@ -40,6 +46,7 @@ errorret_t assetTilesetLoaderAsync(assetloading_t *loading) {
|
|||||||
errorret_t assetTilesetLoaderSync(assetloading_t *loading) {
|
errorret_t assetTilesetLoaderSync(assetloading_t *loading) {
|
||||||
assertNotNull(loading, "Loading cannot be NULL");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
assertTrue(loading->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
|
assertTrue(loading->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
switch(loading->loading.tileset.state) {
|
switch(loading->loading.tileset.state) {
|
||||||
case ASSET_TILESET_LOADING_STATE_INITIAL:
|
case ASSET_TILESET_LOADING_STATE_INITIAL:
|
||||||
@@ -111,5 +118,7 @@ errorret_t assetTilesetLoaderSync(assetloading_t *loading) {
|
|||||||
errorret_t assetTilesetDispose(assetentry_t *entry) {
|
errorret_t assetTilesetDispose(assetentry_t *entry) {
|
||||||
assertNotNull(entry, "Entry cannot be NULL");
|
assertNotNull(entry, "Entry cannot be NULL");
|
||||||
assertTrue(entry->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
|
assertTrue(entry->type == ASSET_LOADER_TYPE_TILESET, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,6 +13,7 @@
|
|||||||
|
|
||||||
errorret_t assetJsonLoaderAsync(assetloading_t *loading) {
|
errorret_t assetJsonLoaderAsync(assetloading_t *loading) {
|
||||||
assertNotNull(loading, "Loading cannot be NULL");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertNotMainThread("Async loader should not be on main thread.");
|
||||||
|
|
||||||
if(loading->loading.json.state != ASSET_JSON_LOADING_STATE_READ_FILE) {
|
if(loading->loading.json.state != ASSET_JSON_LOADING_STATE_READ_FILE) {
|
||||||
errorOk();
|
errorOk();
|
||||||
@@ -21,7 +22,9 @@ errorret_t assetJsonLoaderAsync(assetloading_t *loading) {
|
|||||||
assertNull(loading->loading.json.buffer, "Buffer already defined?");
|
assertNull(loading->loading.json.buffer, "Buffer already defined?");
|
||||||
|
|
||||||
assetfile_t *file = &loading->loading.json.file;
|
assetfile_t *file = &loading->loading.json.file;
|
||||||
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
|
assetLoaderErrorChain(loading,
|
||||||
|
assetFileInit(file, loading->entry->name, NULL, NULL)
|
||||||
|
);
|
||||||
|
|
||||||
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
|
if(file->size > ASSET_JSON_FILE_SIZE_MAX) {
|
||||||
assetLoaderErrorThrow(loading, "JSON exceeds maximum allowed size");
|
assetLoaderErrorThrow(loading, "JSON exceeds maximum allowed size");
|
||||||
@@ -45,6 +48,7 @@ errorret_t assetJsonLoaderAsync(assetloading_t *loading) {
|
|||||||
errorret_t assetJsonLoaderSync(assetloading_t *loading) {
|
errorret_t assetJsonLoaderSync(assetloading_t *loading) {
|
||||||
assertNotNull(loading, "Loading cannot be NULL");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
assertTrue(loading->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
|
assertTrue(loading->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
switch(loading->loading.json.state) {
|
switch(loading->loading.json.state) {
|
||||||
case ASSET_JSON_LOADING_STATE_INITIAL:
|
case ASSET_JSON_LOADING_STATE_INITIAL:
|
||||||
@@ -82,7 +86,10 @@ errorret_t assetJsonLoaderSync(assetloading_t *loading) {
|
|||||||
errorret_t assetJsonDispose(assetentry_t *entry) {
|
errorret_t assetJsonDispose(assetentry_t *entry) {
|
||||||
assertNotNull(entry, "Asset entry cannot be NULL");
|
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||||
assertTrue(entry->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
|
assertTrue(entry->type == ASSET_LOADER_TYPE_JSON, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
yyjson_doc_free(entry->data.json);
|
yyjson_doc_free(entry->data.json);
|
||||||
entry->data.json = NULL;
|
entry->data.json = NULL;
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,6 +16,7 @@
|
|||||||
|
|
||||||
errorret_t assetLocaleLoaderAsync(assetloading_t *loading) {
|
errorret_t assetLocaleLoaderAsync(assetloading_t *loading) {
|
||||||
assertNotNull(loading, "Loading cannot be NULL");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertNotMainThread("Async loader should not be on main thread.");
|
||||||
|
|
||||||
if(loading->loading.locale.state != ASSET_LOCALE_LOADER_STATE_LOAD_HEADER) {
|
if(loading->loading.locale.state != ASSET_LOCALE_LOADER_STATE_LOAD_HEADER) {
|
||||||
errorOk();
|
errorOk();
|
||||||
@@ -23,12 +24,18 @@ errorret_t assetLocaleLoaderAsync(assetloading_t *loading) {
|
|||||||
|
|
||||||
assetlocalefile_t *localeFile = &loading->entry->data.locale;
|
assetlocalefile_t *localeFile = &loading->entry->data.locale;
|
||||||
memoryZero(localeFile, sizeof(assetlocalefile_t));
|
memoryZero(localeFile, sizeof(assetlocalefile_t));
|
||||||
assetLoaderErrorChain(loading, assetFileInit(&localeFile->file, loading->entry->name, NULL, NULL));
|
assetLoaderErrorChain(loading, assetFileInit(
|
||||||
|
&localeFile->file, loading->entry->name, NULL, NULL
|
||||||
|
));
|
||||||
assetLoaderErrorChain(loading, assetFileOpen(&localeFile->file));
|
assetLoaderErrorChain(loading, assetFileOpen(&localeFile->file));
|
||||||
|
|
||||||
char_t buffer[1024];
|
char_t buffer[1024];
|
||||||
assetLoaderErrorChain(loading, assetLocaleGetString(localeFile, "", 0, buffer, sizeof(buffer)));
|
assetLoaderErrorChain(loading, assetLocaleGetString(
|
||||||
assetLoaderErrorChain(loading, assetLocaleParseHeader(localeFile, buffer, sizeof(buffer)));
|
localeFile, "", 0, buffer, sizeof(buffer)
|
||||||
|
));
|
||||||
|
assetLoaderErrorChain(loading, assetLocaleParseHeader(
|
||||||
|
localeFile, buffer, sizeof(buffer)
|
||||||
|
));
|
||||||
|
|
||||||
loading->loading.locale.state = ASSET_LOCALE_LOADER_STATE_DONE;
|
loading->loading.locale.state = ASSET_LOCALE_LOADER_STATE_DONE;
|
||||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
@@ -38,6 +45,7 @@ errorret_t assetLocaleLoaderAsync(assetloading_t *loading) {
|
|||||||
errorret_t assetLocaleLoaderSync(assetloading_t *loading) {
|
errorret_t assetLocaleLoaderSync(assetloading_t *loading) {
|
||||||
assertNotNull(loading, "Loading cannot be NULL");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
assertTrue(loading->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
|
assertTrue(loading->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
switch(loading->loading.locale.state) {
|
switch(loading->loading.locale.state) {
|
||||||
case ASSET_LOCALE_LOADER_STATE_INITIAL:
|
case ASSET_LOCALE_LOADER_STATE_INITIAL:
|
||||||
@@ -60,11 +68,14 @@ errorret_t assetLocaleLoaderSync(assetloading_t *loading) {
|
|||||||
errorret_t assetLocaleDispose(assetentry_t *entry) {
|
errorret_t assetLocaleDispose(assetentry_t *entry) {
|
||||||
assertNotNull(entry, "Asset entry cannot be NULL");
|
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||||
assertTrue(entry->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
|
assertTrue(entry->type == ASSET_LOADER_TYPE_LOCALE, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
assetlocalefile_t *localeFile = &entry->data.locale;
|
assetlocalefile_t *localeFile = &entry->data.locale;
|
||||||
errorChain(assetFileClose(&localeFile->file));
|
errorChain(assetFileClose(&localeFile->file));
|
||||||
return assetFileDispose(&localeFile->file);
|
return assetFileDispose(&localeFile->file);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// These functions probably need some cleaning;
|
||||||
errorret_t assetLocaleParseHeader(
|
errorret_t assetLocaleParseHeader(
|
||||||
assetlocalefile_t *localeFile,
|
assetlocalefile_t *localeFile,
|
||||||
char_t *headerBuffer,
|
char_t *headerBuffer,
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
typedef struct assetloading_s assetloading_t;
|
typedef struct assetloading_s assetloading_t;
|
||||||
typedef struct assetentry_s assetentry_t;
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
/** Input passed to the locale loader — currently unused. */
|
/** Input passed to the locale loader - currently unused. */
|
||||||
typedef struct { void *nothing; } assetlocaleloaderinput_t;
|
typedef struct { void *nothing; } assetlocaleloaderinput_t;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
@@ -100,7 +100,7 @@ typedef struct {
|
|||||||
uint8_t pluralDefaultIndex;
|
uint8_t pluralDefaultIndex;
|
||||||
} assetlocalefile_t;
|
} assetlocalefile_t;
|
||||||
|
|
||||||
/** Convenience alias — the loaded output type of a locale asset entry. */
|
/** Convenience alias - the loaded output type of a locale asset entry. */
|
||||||
typedef assetlocalefile_t assetlocaleoutput_t;
|
typedef assetlocalefile_t assetlocaleoutput_t;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -189,7 +189,7 @@ errorret_t assetLocaleLineSkipBlanks(
|
|||||||
*
|
*
|
||||||
* @param reader Line reader positioned at the line containing the opening
|
* @param reader Line reader positioned at the line containing the opening
|
||||||
* quote (e.g. `msgstr "..."`).
|
* quote (e.g. `msgstr "..."`).
|
||||||
* @param lineBuffer Buffer the reader fills on each @ref assetFileLineReaderNext
|
* @param lineBuffer Buffer filled on each @ref assetFileLineReaderNext
|
||||||
* call; also used to detect continuation lines.
|
* call; also used to detect continuation lines.
|
||||||
* @param stringBuffer Destination for the unescaped string content.
|
* @param stringBuffer Destination for the unescaped string content.
|
||||||
* @param stringBufferSize Capacity of `stringBuffer` in bytes.
|
* @param stringBufferSize Capacity of `stringBuffer` in bytes.
|
||||||
|
|||||||
@@ -9,12 +9,14 @@
|
|||||||
#include "asset/loader/assetloading.h"
|
#include "asset/loader/assetloading.h"
|
||||||
#include "asset/loader/assetentry.h"
|
#include "asset/loader/assetentry.h"
|
||||||
#include "asset/loader/assetloader.h"
|
#include "asset/loader/assetloader.h"
|
||||||
|
#include "script/module/require/modulerequire.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include <jerryscript.h>
|
#include <jerryscript.h>
|
||||||
|
|
||||||
errorret_t assetScriptLoaderAsync(assetloading_t *loading) {
|
errorret_t assetScriptLoaderAsync(assetloading_t *loading) {
|
||||||
assertNotNull(loading, "Loading cannot be NULL");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
|
assertNotMainThread("Async loader should not be on main thread.");
|
||||||
|
|
||||||
if(loading->loading.script.state != ASSET_SCRIPT_LOADING_STATE_READ_FILE) {
|
if(loading->loading.script.state != ASSET_SCRIPT_LOADING_STATE_READ_FILE) {
|
||||||
errorOk();
|
errorOk();
|
||||||
@@ -23,33 +25,21 @@ errorret_t assetScriptLoaderAsync(assetloading_t *loading) {
|
|||||||
assertNull(loading->loading.script.buffer, "Buffer already defined?");
|
assertNull(loading->loading.script.buffer, "Buffer already defined?");
|
||||||
|
|
||||||
assetfile_t *file = &loading->loading.script.file;
|
assetfile_t *file = &loading->loading.script.file;
|
||||||
assetLoaderErrorChain(loading, assetFileInit(file, loading->entry->name, NULL, NULL));
|
assetLoaderErrorChain(
|
||||||
assetLoaderErrorChain(loading, assetFileOpen(file));
|
loading, assetFileInit(file, loading->entry->name, NULL, NULL)
|
||||||
|
);
|
||||||
|
|
||||||
size_t capacity = ASSET_SCRIPT_CHUNK_SIZE;
|
uint8_t *buffer = NULL;
|
||||||
uint8_t *buffer = memoryAllocate(capacity + 1);
|
size_t size = 0;
|
||||||
size_t offset = 0;
|
assetLoaderErrorChain(loading, assetFileReadEntire(file, &buffer, &size));
|
||||||
|
|
||||||
while(1) {
|
|
||||||
if(offset + ASSET_SCRIPT_CHUNK_SIZE > capacity) {
|
|
||||||
size_t oldCapacity = capacity + 1;
|
|
||||||
capacity += ASSET_SCRIPT_CHUNK_SIZE;
|
|
||||||
memoryResize((void **)&buffer, oldCapacity, capacity + 1);
|
|
||||||
}
|
|
||||||
assetLoaderErrorChain(loading, assetFileRead(
|
|
||||||
file, buffer + offset, ASSET_SCRIPT_CHUNK_SIZE
|
|
||||||
));
|
|
||||||
size_t chunk = (size_t)file->lastRead;
|
|
||||||
offset += chunk;
|
|
||||||
if(chunk == 0) break;
|
|
||||||
}
|
|
||||||
|
|
||||||
buffer[offset] = '\0';
|
|
||||||
assetLoaderErrorChain(loading, assetFileClose(file));
|
|
||||||
assetLoaderErrorChain(loading, assetFileDispose(file));
|
assetLoaderErrorChain(loading, assetFileDispose(file));
|
||||||
|
|
||||||
|
// Null-terminate for jerry_eval.
|
||||||
|
memoryResize((void **)&buffer, size, size + 1);
|
||||||
|
buffer[size] = '\0';
|
||||||
|
|
||||||
loading->loading.script.buffer = buffer;
|
loading->loading.script.buffer = buffer;
|
||||||
loading->loading.script.size = offset;
|
loading->loading.script.size = size;
|
||||||
loading->loading.script.state = ASSET_SCRIPT_LOADING_STATE_EXEC;
|
loading->loading.script.state = ASSET_SCRIPT_LOADING_STATE_EXEC;
|
||||||
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
loading->entry->state = ASSET_ENTRY_STATE_PENDING_SYNC;
|
||||||
errorOk();
|
errorOk();
|
||||||
@@ -58,6 +48,7 @@ errorret_t assetScriptLoaderAsync(assetloading_t *loading) {
|
|||||||
errorret_t assetScriptLoaderSync(assetloading_t *loading) {
|
errorret_t assetScriptLoaderSync(assetloading_t *loading) {
|
||||||
assertNotNull(loading, "Loading cannot be NULL");
|
assertNotNull(loading, "Loading cannot be NULL");
|
||||||
assertTrue(loading->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
|
assertTrue(loading->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
|
||||||
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
|
|
||||||
switch(loading->loading.script.state) {
|
switch(loading->loading.script.state) {
|
||||||
case ASSET_SCRIPT_LOADING_STATE_INITIAL:
|
case ASSET_SCRIPT_LOADING_STATE_INITIAL:
|
||||||
@@ -73,34 +64,58 @@ errorret_t assetScriptLoaderSync(assetloading_t *loading) {
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Get read buffer
|
||||||
uint8_t *buffer = loading->loading.script.buffer;
|
uint8_t *buffer = loading->loading.script.buffer;
|
||||||
assertNotNull(buffer, "Script buffer should have been loaded by now.");
|
assertNotNull(buffer, "Script buffer should have been loaded by now.");
|
||||||
|
|
||||||
|
// Get the current global script realm
|
||||||
|
jerry_value_t global = jerry_current_realm();
|
||||||
|
|
||||||
|
// Replace globalThis.module with a new `module = {}`
|
||||||
|
jerry_value_t oldModule = jerry_object_get_sz(global, "module");
|
||||||
|
|
||||||
|
jerry_value_t module = jerry_object();
|
||||||
|
jerry_object_set_sz(global, "module", module);
|
||||||
|
|
||||||
|
// Eval the script, we handle failure later down the code.
|
||||||
jerry_value_t result = jerry_eval(
|
jerry_value_t result = jerry_eval(
|
||||||
(const jerry_char_t *)buffer,
|
buffer,
|
||||||
loading->loading.script.size,
|
loading->loading.script.size,
|
||||||
JERRY_PARSE_NO_OPTS
|
JERRY_PARSE_NO_OPTS
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// Free the read buffer
|
||||||
memoryFree(buffer);
|
memoryFree(buffer);
|
||||||
loading->loading.script.buffer = NULL;
|
loading->loading.script.buffer = NULL;
|
||||||
|
|
||||||
|
// Restore globalThis.module
|
||||||
|
jerry_object_set_sz(global, "module", oldModule);
|
||||||
|
jerry_value_free(oldModule);
|
||||||
|
jerry_value_free(global);
|
||||||
|
|
||||||
if(jerry_value_is_exception(result)) {
|
if(jerry_value_is_exception(result)) {
|
||||||
jerry_value_t errVal = jerry_exception_value(result, false);
|
jerry_value_free(module);
|
||||||
jerry_value_t errStr = jerry_value_to_string(errVal);
|
|
||||||
|
loading->entry->data.script.exports = jerry_undefined();
|
||||||
|
loading->entry->state = ASSET_ENTRY_STATE_ERROR;
|
||||||
|
|
||||||
|
// Get error string
|
||||||
char_t buf[256];
|
char_t buf[256];
|
||||||
jerry_size_t len = jerry_string_to_buffer(
|
moduleBaseExceptionMessage(result, buf, sizeof(buf));
|
||||||
errStr, JERRY_ENCODING_UTF8, (jerry_char_t *)buf, sizeof(buf) - 1
|
|
||||||
);
|
|
||||||
buf[len] = '\0';
|
|
||||||
jerry_value_free(errStr);
|
|
||||||
jerry_value_free(errVal);
|
|
||||||
jerry_value_free(result);
|
jerry_value_free(result);
|
||||||
assetLoaderErrorThrow(loading, "Script error in '%s': %s",
|
assetLoaderErrorThrow(
|
||||||
loading->entry->name, buf
|
loading,
|
||||||
|
"Script execution failed: %s: %s", loading->entry->name, buf
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
loading->entry->data.script = (assetscriptoutput_t)result;
|
// Get module.exports
|
||||||
|
jerry_value_t exports = jerry_object_get_sz(module, "exports");
|
||||||
|
jerry_value_free(result);
|
||||||
|
jerry_value_free(module);
|
||||||
|
|
||||||
|
// Store the exports.
|
||||||
|
loading->entry->data.script.exports = exports;
|
||||||
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
loading->entry->state = ASSET_ENTRY_STATE_LOADED;
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -108,9 +123,15 @@ errorret_t assetScriptLoaderSync(assetloading_t *loading) {
|
|||||||
errorret_t assetScriptDispose(assetentry_t *entry) {
|
errorret_t assetScriptDispose(assetentry_t *entry) {
|
||||||
assertNotNull(entry, "Asset entry cannot be NULL");
|
assertNotNull(entry, "Asset entry cannot be NULL");
|
||||||
assertTrue(entry->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
|
assertTrue(entry->type == ASSET_LOADER_TYPE_SCRIPT, "Invalid type.");
|
||||||
if(entry->data.script != 0) {
|
assertIsMainThread("Must be called from the main thread.");
|
||||||
jerry_value_free((jerry_value_t)entry->data.script);
|
|
||||||
entry->data.script = 0;
|
if(
|
||||||
|
entry->data.script.exports != 0 &&
|
||||||
|
!jerry_value_is_undefined(entry->data.script.exports)
|
||||||
|
) {
|
||||||
|
jerry_value_free(entry->data.script.exports);
|
||||||
|
entry->data.script.exports = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,14 +7,18 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "asset/assetfile.h"
|
#include "asset/assetfile.h"
|
||||||
|
#include "script/scriptmodule.h"
|
||||||
|
|
||||||
#define ASSET_SCRIPT_CHUNK_SIZE 1024
|
#define ASSET_SCRIPT_CHUNK_SIZE 1024
|
||||||
|
|
||||||
typedef struct assetloading_s assetloading_t;
|
typedef struct assetloading_s assetloading_t;
|
||||||
typedef struct assetentry_s assetentry_t;
|
typedef struct assetentry_s assetentry_t;
|
||||||
|
|
||||||
typedef struct { void *nothing; } assetscriptloaderinput_t;
|
typedef struct {
|
||||||
typedef uint32_t assetscriptoutput_t;
|
void *nothing;
|
||||||
|
} assetscriptloaderinput_t;
|
||||||
|
|
||||||
|
typedef scriptmodule_t assetscriptoutput_t;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
ASSET_SCRIPT_LOADING_STATE_INITIAL,
|
ASSET_SCRIPT_LOADING_STATE_INITIAL,
|
||||||
@@ -30,6 +34,27 @@ typedef struct {
|
|||||||
size_t size;
|
size_t size;
|
||||||
} assetscriptloaderloading_t;
|
} assetscriptloaderloading_t;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Asynchronous loader for a script asset/module.
|
||||||
|
*
|
||||||
|
* @param loading The loading context.
|
||||||
|
* @returns An error code and state.
|
||||||
|
*/
|
||||||
errorret_t assetScriptLoaderAsync(assetloading_t *loading);
|
errorret_t assetScriptLoaderAsync(assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Synchronous loader for a script asset/module. This executes the script after
|
||||||
|
* it has been loaded by the async loader.
|
||||||
|
*
|
||||||
|
* @param loading The loading context.
|
||||||
|
* @returns An error code and state.
|
||||||
|
*/
|
||||||
errorret_t assetScriptLoaderSync(assetloading_t *loading);
|
errorret_t assetScriptLoaderSync(assetloading_t *loading);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Disposes of a loaded script asset/module.
|
||||||
|
*
|
||||||
|
* @param entry The asset entry to dispose.
|
||||||
|
* @returns An error code and state.
|
||||||
|
*/
|
||||||
errorret_t assetScriptDispose(assetentry_t *entry);
|
errorret_t assetScriptDispose(assetentry_t *entry);
|
||||||
|
|||||||
@@ -20,6 +20,7 @@ console_t CONSOLE;
|
|||||||
|
|
||||||
void consoleInit(void) {
|
void consoleInit(void) {
|
||||||
memoryZero(&CONSOLE, sizeof(console_t));
|
memoryZero(&CONSOLE, sizeof(console_t));
|
||||||
|
CONSOLE.visible = true;
|
||||||
|
|
||||||
#ifdef DUSK_CONSOLE_POSIX
|
#ifdef DUSK_CONSOLE_POSIX
|
||||||
threadMutexInit(&CONSOLE.printMutex);
|
threadMutexInit(&CONSOLE.printMutex);
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// Copyright (c) 2025 Dominic Masters
|
// Copyright (c) 2026 Dominic Masters
|
||||||
//
|
//
|
||||||
// This software is released under the MIT License.
|
// This software is released under the MIT License.
|
||||||
// https://opensource.org/licenses/MIT
|
// https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -47,7 +47,7 @@ errorret_t spriteBatchInit();
|
|||||||
/**
|
/**
|
||||||
* Lowest-level buffer function. Writes sprites into the internal vertex buffer.
|
* Lowest-level buffer function. Writes sprites into the internal vertex buffer.
|
||||||
* Flushes automatically when the per-flush capacity is reached. Does not
|
* Flushes automatically when the per-flush capacity is reached. Does not
|
||||||
* modify material state — call spriteBatchSetState or use a high-level push
|
* modify material state - call spriteBatchSetState or use a high-level push
|
||||||
* function before buffering.
|
* function before buffering.
|
||||||
*
|
*
|
||||||
* @param sprites Pointer to the sprite array.
|
* @param sprites Pointer to the sprite array.
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -30,6 +30,7 @@
|
|||||||
engine_t ENGINE;
|
engine_t ENGINE;
|
||||||
|
|
||||||
errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
||||||
|
assertInit();
|
||||||
memoryZero(&ENGINE, sizeof(engine_t));
|
memoryZero(&ENGINE, sizeof(engine_t));
|
||||||
ENGINE.running = true;
|
ENGINE.running = true;
|
||||||
ENGINE.argc = argc;
|
ENGINE.argc = argc;
|
||||||
@@ -47,18 +48,16 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
|
|||||||
errorChain(displayInit());
|
errorChain(displayInit());
|
||||||
errorChain(uiInit());
|
errorChain(uiInit());
|
||||||
errorChain(uiTextboxInit());
|
errorChain(uiTextboxInit());
|
||||||
|
|
||||||
errorChain(cutsceneInit());
|
errorChain(cutsceneInit());
|
||||||
errorChain(sceneInit());
|
|
||||||
entityManagerInit();
|
entityManagerInit();
|
||||||
backpackInit();
|
backpackInit();
|
||||||
physicsManagerInit();
|
physicsManagerInit();
|
||||||
errorChain(networkInit());
|
errorChain(networkInit());
|
||||||
|
|
||||||
errorChain(scriptInit());
|
errorChain(scriptInit());
|
||||||
errorChain(scriptExecFile("init.js"));
|
errorChain(sceneInit());
|
||||||
|
|
||||||
consolePrint("Engine initialized");
|
consolePrint("Engine initialized");
|
||||||
|
errorChain(scriptExecFile("init.js"));
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -77,6 +76,7 @@ errorret_t engineUpdate(void) {
|
|||||||
errorChain(cutsceneUpdate());
|
errorChain(cutsceneUpdate());
|
||||||
errorChain(sceneUpdate());
|
errorChain(sceneUpdate());
|
||||||
errorChain(assetUpdate());
|
errorChain(assetUpdate());
|
||||||
|
errorChain(scriptUpdate());
|
||||||
|
|
||||||
if(inputPressed(INPUT_ACTION_RAGEQUIT)) ENGINE.running = false;
|
if(inputPressed(INPUT_ACTION_RAGEQUIT)) ENGINE.running = false;
|
||||||
errorOk();
|
errorOk();
|
||||||
@@ -89,7 +89,8 @@ void engineExit(void) {
|
|||||||
errorret_t engineDispose(void) {
|
errorret_t engineDispose(void) {
|
||||||
uiTextboxDispose();
|
uiTextboxDispose();
|
||||||
cutsceneDispose();
|
cutsceneDispose();
|
||||||
sceneDispose();
|
errorChain(sceneDispose());
|
||||||
|
errorChain(scriptDispose());
|
||||||
errorChain(networkDispose());
|
errorChain(networkDispose());
|
||||||
entityManagerDispose();
|
entityManagerDispose();
|
||||||
localeManagerDispose();
|
localeManagerDispose();
|
||||||
@@ -98,7 +99,6 @@ errorret_t engineDispose(void) {
|
|||||||
errorChain(displayDispose());
|
errorChain(displayDispose());
|
||||||
// errorChain(saveDispose());
|
// errorChain(saveDispose());
|
||||||
errorChain(assetDispose());
|
errorChain(assetDispose());
|
||||||
errorChain(scriptDispose());
|
|
||||||
|
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -119,7 +119,9 @@ errorret_t componentRenderAll(void) {
|
|||||||
for(entityid_t eid = 0; eid < ENTITY_COUNT_MAX; eid++) {
|
for(entityid_t eid = 0; eid < ENTITY_COUNT_MAX; eid++) {
|
||||||
if(!(ENTITY_MANAGER.entities[eid].state & ENTITY_STATE_ACTIVE)) continue;
|
if(!(ENTITY_MANAGER.entities[eid].state & ENTITY_STATE_ACTIVE)) continue;
|
||||||
for(componentid_t cid = 0; cid < ENTITY_COMPONENT_COUNT_MAX; cid++) {
|
for(componentid_t cid = 0; cid < ENTITY_COMPONENT_COUNT_MAX; cid++) {
|
||||||
component_t *cmp = &ENTITY_MANAGER.components[componentGetIndex(eid, cid)];
|
component_t *cmp = &ENTITY_MANAGER.components[
|
||||||
|
componentGetIndex(eid, cid)
|
||||||
|
];
|
||||||
if(cmp->type == COMPONENT_TYPE_NULL) continue;
|
if(cmp->type == COMPONENT_TYPE_NULL) continue;
|
||||||
if(!COMPONENT_DEFINITIONS[cmp->type].render) continue;
|
if(!COMPONENT_DEFINITIONS[cmp->type].render) continue;
|
||||||
errorChain(COMPONENT_DEFINITIONS[cmp->type].render(eid, cid));
|
errorChain(COMPONENT_DEFINITIONS[cmp->type].render(eid, cid));
|
||||||
|
|||||||
@@ -4,7 +4,5 @@
|
|||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
add_subdirectory(display)
|
add_subdirectory(display)
|
||||||
add_subdirectory(overworld)
|
|
||||||
add_subdirectory(physics)
|
add_subdirectory(physics)
|
||||||
add_subdirectory(script)
|
|
||||||
add_subdirectory(trigger)
|
add_subdirectory(trigger)
|
||||||
@@ -22,12 +22,12 @@ static void entityPositionEnsureLocal(entityposition_t *pos) {
|
|||||||
if(!dirty) return;
|
if(!dirty) return;
|
||||||
|
|
||||||
if(dirty & ENTITY_POSITION_FLAG_ROTATION_DIRTY) {
|
if(dirty & ENTITY_POSITION_FLAG_ROTATION_DIRTY) {
|
||||||
// Rotation or scale changed: rebuild columns 0-2 analytically (XYZ euler order).
|
// Rotation or scale changed: rebuild cols 0-2 analytically (XYZ euler).
|
||||||
const float c0 = cosf(pos->rotation[0]), s0 = sinf(pos->rotation[0]);
|
const float_t c0 = cosf(pos->rotation[0]), s0 = sinf(pos->rotation[0]);
|
||||||
const float c1 = cosf(pos->rotation[1]), s1 = sinf(pos->rotation[1]);
|
const float_t c1 = cosf(pos->rotation[1]), s1 = sinf(pos->rotation[1]);
|
||||||
const float c2 = cosf(pos->rotation[2]), s2 = sinf(pos->rotation[2]);
|
const float_t c2 = cosf(pos->rotation[2]), s2 = sinf(pos->rotation[2]);
|
||||||
const float s0s1 = s0 * s1;
|
const float_t s0s1 = s0 * s1;
|
||||||
const float c0s1 = c0 * s1;
|
const float_t c0s1 = c0 * s1;
|
||||||
|
|
||||||
pos->localTransform[0][0] = c1 * c2 * pos->scale[0];
|
pos->localTransform[0][0] = c1 * c2 * pos->scale[0];
|
||||||
pos->localTransform[0][1] = (c0 * s2 + s0s1 * c2) * pos->scale[0];
|
pos->localTransform[0][1] = (c0 * s2 + s0s1 * c2) * pos->scale[0];
|
||||||
@@ -53,7 +53,9 @@ static void entityPositionEnsureLocal(entityposition_t *pos) {
|
|||||||
pos->localTransform[3][3] = 1.0f;
|
pos->localTransform[3][3] = 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
pos->flags &= ~(ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY);
|
pos->flags &= ~(
|
||||||
|
ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Recompute worldTransform from the parent chain. Only called when WORLD_DIRTY.
|
// Recompute worldTransform from the parent chain. Only called when WORLD_DIRTY.
|
||||||
@@ -62,13 +64,15 @@ static void entityPositionEnsureWorld(entityposition_t *pos) {
|
|||||||
entityPositionEnsureLocal(pos);
|
entityPositionEnsureLocal(pos);
|
||||||
|
|
||||||
if(pos->parentEntityId != ENTITY_ID_INVALID) {
|
if(pos->parentEntityId != ENTITY_ID_INVALID) {
|
||||||
// Parented: world = parent.world × local. worldTransform must be written
|
// Parented: world = parent.world x local. worldTransform must be written
|
||||||
// because children (and this node's getters) read it.
|
// because children (and this node's getters) read it.
|
||||||
entityposition_t *parent = componentGetData(
|
entityposition_t *parent = componentGetData(
|
||||||
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
||||||
);
|
);
|
||||||
entityPositionEnsureWorld(parent);
|
entityPositionEnsureWorld(parent);
|
||||||
glm_mat4_mul(parent->worldTransform, pos->localTransform, pos->worldTransform);
|
glm_mat4_mul(
|
||||||
|
parent->worldTransform, pos->localTransform, pos->worldTransform
|
||||||
|
);
|
||||||
} else if(pos->childCount > 0) {
|
} else if(pos->childCount > 0) {
|
||||||
// Parentless root with children: children need a valid worldTransform to
|
// Parentless root with children: children need a valid worldTransform to
|
||||||
// multiply against, but world == local, so just copy.
|
// multiply against, but world == local, so just copy.
|
||||||
@@ -123,7 +127,8 @@ void entityPositionLookAt(
|
|||||||
glm_lookat(eye, target, up, pos->localTransform);
|
glm_lookat(eye, target, up, pos->localTransform);
|
||||||
// localTransform is now authoritative; PRS cache is stale.
|
// localTransform is now authoritative; PRS cache is stale.
|
||||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_PRS_DIRTY)
|
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_PRS_DIRTY)
|
||||||
& ~(ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY);
|
& ~(ENTITY_POSITION_FLAG_ROTATION_DIRTY |
|
||||||
|
ENTITY_POSITION_FLAG_POSITION_DIRTY);
|
||||||
entityPositionMarkDirty(pos);
|
entityPositionMarkDirty(pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -137,7 +142,8 @@ void entityPositionGetTransform(
|
|||||||
);
|
);
|
||||||
entityPositionEnsureWorld(pos);
|
entityPositionEnsureWorld(pos);
|
||||||
glm_mat4_copy(
|
glm_mat4_copy(
|
||||||
pos->parentEntityId == ENTITY_ID_INVALID ? pos->localTransform : pos->worldTransform,
|
pos->parentEntityId == ENTITY_ID_INVALID
|
||||||
|
? pos->localTransform : pos->worldTransform,
|
||||||
dest
|
dest
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@@ -254,20 +260,26 @@ void entityPositionGetWorldRotation(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
entityPositionEnsureWorld(pos);
|
entityPositionEnsureWorld(pos);
|
||||||
const float (*wt)[4] = pos->worldTransform;
|
const float_t (*wt)[4] = pos->worldTransform;
|
||||||
const float sx = sqrtf(wt[0][0]*wt[0][0] + wt[0][1]*wt[0][1] + wt[0][2]*wt[0][2]);
|
const float_t sx = sqrtf(
|
||||||
const float sy = sqrtf(wt[1][0]*wt[1][0] + wt[1][1]*wt[1][1] + wt[1][2]*wt[1][2]);
|
wt[0][0]*wt[0][0] + wt[0][1]*wt[0][1] + wt[0][2]*wt[0][2]
|
||||||
const float sz = sqrtf(wt[2][0]*wt[2][0] + wt[2][1]*wt[2][1] + wt[2][2]*wt[2][2]);
|
);
|
||||||
const float r00 = sx > 0.0f ? wt[0][0]/sx : 0.0f;
|
const float_t sy = sqrtf(
|
||||||
const float r10 = sy > 0.0f ? wt[1][0]/sy : 0.0f;
|
wt[1][0]*wt[1][0] + wt[1][1]*wt[1][1] + wt[1][2]*wt[1][2]
|
||||||
const float r20 = sz > 0.0f ? wt[2][0]/sz : 0.0f;
|
);
|
||||||
const float r01 = sx > 0.0f ? wt[0][1]/sx : 0.0f;
|
const float_t sz = sqrtf(
|
||||||
const float r11 = sy > 0.0f ? wt[1][1]/sy : 0.0f;
|
wt[2][0]*wt[2][0] + wt[2][1]*wt[2][1] + wt[2][2]*wt[2][2]
|
||||||
const float r21 = sz > 0.0f ? wt[2][1]/sz : 0.0f;
|
);
|
||||||
const float r22 = sz > 0.0f ? wt[2][2]/sz : 0.0f;
|
const float_t r00 = sx > 0.0f ? wt[0][0]/sx : 0.0f;
|
||||||
const float sinBeta = glm_clamp(r20, -1.0f, 1.0f);
|
const float_t r10 = sy > 0.0f ? wt[1][0]/sy : 0.0f;
|
||||||
|
const float_t r20 = sz > 0.0f ? wt[2][0]/sz : 0.0f;
|
||||||
|
const float_t r01 = sx > 0.0f ? wt[0][1]/sx : 0.0f;
|
||||||
|
const float_t r11 = sy > 0.0f ? wt[1][1]/sy : 0.0f;
|
||||||
|
const float_t r21 = sz > 0.0f ? wt[2][1]/sz : 0.0f;
|
||||||
|
const float_t r22 = sz > 0.0f ? wt[2][2]/sz : 0.0f;
|
||||||
|
const float_t sinBeta = glm_clamp(r20, -1.0f, 1.0f);
|
||||||
dest[1] = asinf(sinBeta);
|
dest[1] = asinf(sinBeta);
|
||||||
const float cosBeta = cosf(dest[1]);
|
const float_t cosBeta = cosf(dest[1]);
|
||||||
if(fabsf(cosBeta) > 1e-6f) {
|
if(fabsf(cosBeta) > 1e-6f) {
|
||||||
dest[0] = atan2f(-r21, r22);
|
dest[0] = atan2f(-r21, r22);
|
||||||
dest[2] = atan2f(-r10, r00);
|
dest[2] = atan2f(-r10, r00);
|
||||||
@@ -312,29 +324,41 @@ void entityPositionSetWorldRotation(
|
|||||||
entityPositionEnsureWorld(parent);
|
entityPositionEnsureWorld(parent);
|
||||||
|
|
||||||
// Build target world rotation matrix (unit scale) from XYZ euler.
|
// Build target world rotation matrix (unit scale) from XYZ euler.
|
||||||
const float c0 = cosf(rotation[0]), s0 = sinf(rotation[0]);
|
const float_t c0 = cosf(rotation[0]), s0 = sinf(rotation[0]);
|
||||||
const float c1 = cosf(rotation[1]), s1 = sinf(rotation[1]);
|
const float_t c1 = cosf(rotation[1]), s1 = sinf(rotation[1]);
|
||||||
const float c2 = cosf(rotation[2]), s2 = sinf(rotation[2]);
|
const float_t c2 = cosf(rotation[2]), s2 = sinf(rotation[2]);
|
||||||
const float s0s1 = s0*s1, c0s1 = c0*s1;
|
const float_t s0s1 = s0*s1, c0s1 = c0*s1;
|
||||||
// Named wr[col_stored][row_stored] matching cglm column-major layout.
|
// Named wr[col_stored][row_stored] matching cglm column-major layout.
|
||||||
const float wr00 = c1*c2, wr01 = c0*s2 + s0s1*c2, wr02 = s0*s2 - c0s1*c2;
|
const float_t wr00 = c1*c2;
|
||||||
const float wr10 = -c1*s2, wr11 = c0*c2 - s0s1*s2, wr12 = s0*c2 + c0s1*s2;
|
const float_t wr01 = c0*s2 + s0s1*c2;
|
||||||
const float wr20 = s1, wr21 = -s0*c1, wr22 = c0*c1;
|
const float_t wr02 = s0*s2 - c0s1*c2;
|
||||||
|
const float_t wr10 = -c1*s2;
|
||||||
|
const float_t wr11 = c0*c2 - s0s1*s2;
|
||||||
|
const float_t wr12 = s0*c2 + c0s1*s2;
|
||||||
|
const float_t wr20 = s1;
|
||||||
|
const float_t wr21 = -s0*c1;
|
||||||
|
const float_t wr22 = c0*c1;
|
||||||
|
|
||||||
// Normalize parent world columns to extract pure rotation.
|
// Normalize parent world columns to extract pure rotation.
|
||||||
const float (*pt)[4] = parent->worldTransform;
|
const float_t (*pt)[4] = parent->worldTransform;
|
||||||
const float psx = sqrtf(pt[0][0]*pt[0][0] + pt[0][1]*pt[0][1] + pt[0][2]*pt[0][2]);
|
const float_t psx = sqrtf(
|
||||||
const float psy = sqrtf(pt[1][0]*pt[1][0] + pt[1][1]*pt[1][1] + pt[1][2]*pt[1][2]);
|
pt[0][0]*pt[0][0] + pt[0][1]*pt[0][1] + pt[0][2]*pt[0][2]
|
||||||
const float psz = sqrtf(pt[2][0]*pt[2][0] + pt[2][1]*pt[2][1] + pt[2][2]*pt[2][2]);
|
);
|
||||||
const float pr00 = psx > 0.f ? pt[0][0]/psx : 0.f;
|
const float_t psy = sqrtf(
|
||||||
const float pr01 = psx > 0.f ? pt[0][1]/psx : 0.f;
|
pt[1][0]*pt[1][0] + pt[1][1]*pt[1][1] + pt[1][2]*pt[1][2]
|
||||||
const float pr02 = psx > 0.f ? pt[0][2]/psx : 0.f;
|
);
|
||||||
const float pr10 = psy > 0.f ? pt[1][0]/psy : 0.f;
|
const float_t psz = sqrtf(
|
||||||
const float pr11 = psy > 0.f ? pt[1][1]/psy : 0.f;
|
pt[2][0]*pt[2][0] + pt[2][1]*pt[2][1] + pt[2][2]*pt[2][2]
|
||||||
const float pr12 = psy > 0.f ? pt[1][2]/psy : 0.f;
|
);
|
||||||
const float pr20 = psz > 0.f ? pt[2][0]/psz : 0.f;
|
const float_t pr00 = psx > 0.f ? pt[0][0]/psx : 0.f;
|
||||||
const float pr21 = psz > 0.f ? pt[2][1]/psz : 0.f;
|
const float_t pr01 = psx > 0.f ? pt[0][1]/psx : 0.f;
|
||||||
const float pr22 = psz > 0.f ? pt[2][2]/psz : 0.f;
|
const float_t pr02 = psx > 0.f ? pt[0][2]/psx : 0.f;
|
||||||
|
const float_t pr10 = psy > 0.f ? pt[1][0]/psy : 0.f;
|
||||||
|
const float_t pr11 = psy > 0.f ? pt[1][1]/psy : 0.f;
|
||||||
|
const float_t pr12 = psy > 0.f ? pt[1][2]/psy : 0.f;
|
||||||
|
const float_t pr20 = psz > 0.f ? pt[2][0]/psz : 0.f;
|
||||||
|
const float_t pr21 = psz > 0.f ? pt[2][1]/psz : 0.f;
|
||||||
|
const float_t pr22 = psz > 0.f ? pt[2][2]/psz : 0.f;
|
||||||
|
|
||||||
// local_R = parent_R^T * world_R (R^-1 == R^T for orthogonal matrices).
|
// local_R = parent_R^T * world_R (R^-1 == R^T for orthogonal matrices).
|
||||||
// Compute only the 7 entries of the local rotation matrix needed for XYZ
|
// Compute only the 7 entries of the local rotation matrix needed for XYZ
|
||||||
@@ -343,23 +367,24 @@ void entityPositionSetWorldRotation(
|
|||||||
// r21/r22 = stored[2][1..2] = math[1..2][2]
|
// r21/r22 = stored[2][1..2] = math[1..2][2]
|
||||||
// r10/r00 = stored[1][0], stored[0][0] = math[0][1], math[0][0]
|
// r10/r00 = stored[1][0], stored[0][0] = math[0][1], math[0][0]
|
||||||
// gimbal = stored[0][1], stored[1][1] = math[1][0], math[1][1]
|
// gimbal = stored[0][1], stored[1][1] = math[1][0], math[1][1]
|
||||||
const float lr00 = pr00*wr00 + pr01*wr10 + pr02*wr20; // math[0][0]
|
const float_t lr00 = pr00*wr00 + pr01*wr10 + pr02*wr20; // math[0][0]
|
||||||
const float lr10 = pr00*wr01 + pr01*wr11 + pr02*wr21; // math[0][1]
|
const float_t lr10 = pr00*wr01 + pr01*wr11 + pr02*wr21; // math[0][1]
|
||||||
const float lr20 = pr00*wr02 + pr01*wr12 + pr02*wr22; // math[0][2] → sinBeta
|
const float_t lr20 = pr00*wr02 + pr01*wr12 + pr02*wr22; // [0][2] -> sinBeta
|
||||||
const float lr01 = pr10*wr00 + pr11*wr10 + pr12*wr20; // math[1][0]
|
const float_t lr01 = pr10*wr00 + pr11*wr10 + pr12*wr20; // math[1][0]
|
||||||
const float lr11 = pr10*wr01 + pr11*wr11 + pr12*wr21; // math[1][1]
|
const float_t lr11 = pr10*wr01 + pr11*wr11 + pr12*wr21; // math[1][1]
|
||||||
const float lr21 = pr10*wr02 + pr11*wr12 + pr12*wr22; // math[1][2] → r21
|
const float_t lr21 = pr10*wr02 + pr11*wr12 + pr12*wr22; // [1][2] -> r21
|
||||||
const float lr22 = pr20*wr02 + pr21*wr12 + pr22*wr22; // math[2][2] → r22
|
const float_t lr22 = pr20*wr02 + pr21*wr12 + pr22*wr22; // [2][2] -> r22
|
||||||
|
|
||||||
const float sinBeta = glm_clamp(lr20, -1.0f, 1.0f);
|
const float_t sinBeta = glm_clamp(lr20, -1.0f, 1.0f);
|
||||||
pos->rotation[1] = asinf(sinBeta);
|
pos->rotation[1] = asinf(sinBeta);
|
||||||
const float cosBeta = cosf(pos->rotation[1]);
|
const float_t cosBeta = cosf(pos->rotation[1]);
|
||||||
if(fabsf(cosBeta) > 1e-6f) {
|
if(fabsf(cosBeta) > 1e-6f) {
|
||||||
pos->rotation[0] = atan2f(-lr21, lr22);
|
pos->rotation[0] = atan2f(-lr21, lr22);
|
||||||
pos->rotation[2] = atan2f(-lr10, lr00);
|
pos->rotation[2] = atan2f(-lr10, lr00);
|
||||||
} else {
|
} else {
|
||||||
pos->rotation[2] = 0.0f;
|
pos->rotation[2] = 0.0f;
|
||||||
pos->rotation[0] = (sinBeta > 0.0f) ? atan2f(lr01, lr11) : -atan2f(lr01, lr11);
|
pos->rotation[0] = (sinBeta > 0.0f)
|
||||||
|
? atan2f(lr01, lr11) : -atan2f(lr01, lr11);
|
||||||
}
|
}
|
||||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY)
|
||||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||||
@@ -392,7 +417,7 @@ void entityPositionGetWorldScale(
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
entityPositionEnsureWorld(pos);
|
entityPositionEnsureWorld(pos);
|
||||||
const float (*wt)[4] = pos->worldTransform;
|
const float_t (*wt)[4] = pos->worldTransform;
|
||||||
dest[0] = sqrtf(wt[0][0]*wt[0][0] + wt[0][1]*wt[0][1] + wt[0][2]*wt[0][2]);
|
dest[0] = sqrtf(wt[0][0]*wt[0][0] + wt[0][1]*wt[0][1] + wt[0][2]*wt[0][2]);
|
||||||
dest[1] = sqrtf(wt[1][0]*wt[1][0] + wt[1][1]*wt[1][1] + wt[1][2]*wt[1][2]);
|
dest[1] = sqrtf(wt[1][0]*wt[1][0] + wt[1][1]*wt[1][1] + wt[1][2]*wt[1][2]);
|
||||||
dest[2] = sqrtf(wt[2][0]*wt[2][0] + wt[2][1]*wt[2][1] + wt[2][2]*wt[2][2]);
|
dest[2] = sqrtf(wt[2][0]*wt[2][0] + wt[2][1]*wt[2][1] + wt[2][2]*wt[2][2]);
|
||||||
@@ -431,10 +456,16 @@ void entityPositionSetWorldScale(
|
|||||||
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
pos->parentEntityId, pos->parentComponentId, COMPONENT_TYPE_POSITION
|
||||||
);
|
);
|
||||||
entityPositionEnsureWorld(parent);
|
entityPositionEnsureWorld(parent);
|
||||||
const float (*pt)[4] = parent->worldTransform;
|
const float_t (*pt)[4] = parent->worldTransform;
|
||||||
const float psx = sqrtf(pt[0][0]*pt[0][0] + pt[0][1]*pt[0][1] + pt[0][2]*pt[0][2]);
|
const float_t psx = sqrtf(
|
||||||
const float psy = sqrtf(pt[1][0]*pt[1][0] + pt[1][1]*pt[1][1] + pt[1][2]*pt[1][2]);
|
pt[0][0]*pt[0][0] + pt[0][1]*pt[0][1] + pt[0][2]*pt[0][2]
|
||||||
const float psz = sqrtf(pt[2][0]*pt[2][0] + pt[2][1]*pt[2][1] + pt[2][2]*pt[2][2]);
|
);
|
||||||
|
const float_t psy = sqrtf(
|
||||||
|
pt[1][0]*pt[1][0] + pt[1][1]*pt[1][1] + pt[1][2]*pt[1][2]
|
||||||
|
);
|
||||||
|
const float_t psz = sqrtf(
|
||||||
|
pt[2][0]*pt[2][0] + pt[2][1]*pt[2][1] + pt[2][2]*pt[2][2]
|
||||||
|
);
|
||||||
pos->scale[0] = psx > 0.0f ? scale[0] / psx : scale[0];
|
pos->scale[0] = psx > 0.0f ? scale[0] / psx : scale[0];
|
||||||
pos->scale[1] = psy > 0.0f ? scale[1] / psy : scale[1];
|
pos->scale[1] = psy > 0.0f ? scale[1] / psy : scale[1];
|
||||||
pos->scale[2] = psz > 0.0f ? scale[2] / psz : scale[2];
|
pos->scale[2] = psz > 0.0f ? scale[2] / psz : scale[2];
|
||||||
@@ -501,8 +532,11 @@ entityposition_t *entityPositionGet(
|
|||||||
}
|
}
|
||||||
|
|
||||||
void entityPositionRebuild(entityposition_t *pos) {
|
void entityPositionRebuild(entityposition_t *pos) {
|
||||||
pos->flags = (pos->flags | ENTITY_POSITION_FLAG_ROTATION_DIRTY | ENTITY_POSITION_FLAG_POSITION_DIRTY)
|
pos->flags = (
|
||||||
& ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
pos->flags |
|
||||||
|
ENTITY_POSITION_FLAG_ROTATION_DIRTY |
|
||||||
|
ENTITY_POSITION_FLAG_POSITION_DIRTY
|
||||||
|
) & ~ENTITY_POSITION_FLAG_PRS_DIRTY;
|
||||||
entityPositionMarkDirty(pos);
|
entityPositionMarkDirty(pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -514,7 +548,9 @@ void entityPositionDisposeDeep(
|
|||||||
|
|
||||||
// Detach from parent so the parent's child list stays consistent.
|
// Detach from parent so the parent's child list stays consistent.
|
||||||
if(pos->parentEntityId != ENTITY_ID_INVALID) {
|
if(pos->parentEntityId != ENTITY_ID_INVALID) {
|
||||||
entityPositionSetParent(entityId, componentId, ENTITY_ID_INVALID, COMPONENT_ID_INVALID);
|
entityPositionSetParent(
|
||||||
|
entityId, componentId, ENTITY_ID_INVALID, COMPONENT_ID_INVALID
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Copy the child list before disposing self (entityDispose invalidates pos).
|
// Copy the child list before disposing self (entityDispose invalidates pos).
|
||||||
@@ -524,8 +560,10 @@ void entityPositionDisposeDeep(
|
|||||||
for(uint8_t i = 0; i < childCount; i++) {
|
for(uint8_t i = 0; i < childCount; i++) {
|
||||||
childEntityIds[i] = pos->childEntityIds[i];
|
childEntityIds[i] = pos->childEntityIds[i];
|
||||||
childComponentIds[i] = pos->childComponentIds[i];
|
childComponentIds[i] = pos->childComponentIds[i];
|
||||||
// Sever the child's parent link so it won't try to modify our disposed data.
|
// Sever child's parent link so it won't try to modify our disposed data.
|
||||||
entityposition_t *child = entityPositionGet(childEntityIds[i], childComponentIds[i]);
|
entityposition_t *child = entityPositionGet(
|
||||||
|
childEntityIds[i], childComponentIds[i]
|
||||||
|
);
|
||||||
child->parentEntityId = ENTITY_ID_INVALID;
|
child->parentEntityId = ENTITY_ID_INVALID;
|
||||||
child->parentComponentId = COMPONENT_ID_INVALID;
|
child->parentComponentId = COMPONENT_ID_INVALID;
|
||||||
}
|
}
|
||||||
@@ -560,24 +598,24 @@ void entityPositionDecompose(entityposition_t *pos) {
|
|||||||
pos->localTransform[2][2] * pos->localTransform[2][2]
|
pos->localTransform[2][2] * pos->localTransform[2][2]
|
||||||
);
|
);
|
||||||
|
|
||||||
// Normalize columns to isolate the rotation matrix (9 floats, no mat4 needed).
|
// Normalize columns to isolate the rotation matrix (no mat4 needed).
|
||||||
const float invS0 = pos->scale[0] > 0.0f ? 1.0f / pos->scale[0] : 0.0f;
|
const float_t invS0 = pos->scale[0] > 0.0f ? 1.0f / pos->scale[0] : 0.0f;
|
||||||
const float invS1 = pos->scale[1] > 0.0f ? 1.0f / pos->scale[1] : 0.0f;
|
const float_t invS1 = pos->scale[1] > 0.0f ? 1.0f / pos->scale[1] : 0.0f;
|
||||||
const float invS2 = pos->scale[2] > 0.0f ? 1.0f / pos->scale[2] : 0.0f;
|
const float_t invS2 = pos->scale[2] > 0.0f ? 1.0f / pos->scale[2] : 0.0f;
|
||||||
|
|
||||||
const float r00 = pos->localTransform[0][0] * invS0;
|
const float_t r00 = pos->localTransform[0][0] * invS0;
|
||||||
const float r01 = pos->localTransform[0][1] * invS0;
|
const float_t r01 = pos->localTransform[0][1] * invS0;
|
||||||
const float r02 = pos->localTransform[0][2] * invS0;
|
const float_t r02 = pos->localTransform[0][2] * invS0;
|
||||||
const float r10 = pos->localTransform[1][0] * invS1;
|
const float_t r10 = pos->localTransform[1][0] * invS1;
|
||||||
const float r11 = pos->localTransform[1][1] * invS1;
|
const float_t r11 = pos->localTransform[1][1] * invS1;
|
||||||
const float r20 = pos->localTransform[2][0] * invS2;
|
const float_t r20 = pos->localTransform[2][0] * invS2;
|
||||||
const float r21 = pos->localTransform[2][1] * invS2;
|
const float_t r21 = pos->localTransform[2][1] * invS2;
|
||||||
const float r22 = pos->localTransform[2][2] * invS2;
|
const float_t r22 = pos->localTransform[2][2] * invS2;
|
||||||
|
|
||||||
// Extract XYZ euler angles (R = Rx * Ry * Rz, column-major)
|
// Extract XYZ euler angles (R = Rx * Ry * Rz, column-major)
|
||||||
const float sinBeta = glm_clamp(r20, -1.0f, 1.0f);
|
const float_t sinBeta = glm_clamp(r20, -1.0f, 1.0f);
|
||||||
pos->rotation[1] = asinf(sinBeta);
|
pos->rotation[1] = asinf(sinBeta);
|
||||||
const float cosBeta = cosf(pos->rotation[1]);
|
const float_t cosBeta = cosf(pos->rotation[1]);
|
||||||
|
|
||||||
if(fabsf(cosBeta) > 1e-6f) {
|
if(fabsf(cosBeta) > 1e-6f) {
|
||||||
pos->rotation[0] = atan2f(-r21, r22);
|
pos->rotation[0] = atan2f(-r21, r22);
|
||||||
|
|||||||
@@ -32,21 +32,21 @@
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* worldTransform is stale. Either the local matrix changed or an ancestor
|
* worldTransform is stale. Either the local matrix changed or an ancestor
|
||||||
* moved; the full parent-chain multiply must be rerun before world data is read.
|
* moved; worldTransform must be recomputed before world data can be read.
|
||||||
*/
|
*/
|
||||||
#define ENTITY_POSITION_FLAG_WORLD_DIRTY (1 << 3)
|
#define ENTITY_POSITION_FLAG_WORLD_DIRTY (1 << 3)
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
/*
|
/*
|
||||||
* Hot fields — flag checks and parent/child traversal (markDirty, ensureWorld)
|
* Hot fields - flag checks, parent/child traversal (markDirty, ensureWorld)
|
||||||
* only touch these. Kept at the front so they share the first cache line.
|
* only touch these. Kept at the front so they share the first cache line.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** Bitmask of ENTITY_POSITION_FLAG_* values describing which caches are stale. */
|
/** ENTITY_POSITION_FLAG_* bitmask; describes which caches are stale. */
|
||||||
uint8_t flags;
|
uint8_t flags;
|
||||||
/** Entity ID of the parent node, or ENTITY_ID_INVALID if none. */
|
/** Entity ID of the parent node, or ENTITY_ID_INVALID if none. */
|
||||||
entityid_t parentEntityId;
|
entityid_t parentEntityId;
|
||||||
/** Component ID of the parent position component, or COMPONENT_ID_INVALID if none. */
|
/** Component ID of the parent position, or COMPONENT_ID_INVALID if none. */
|
||||||
componentid_t parentComponentId;
|
componentid_t parentComponentId;
|
||||||
/** Number of currently registered children. */
|
/** Number of currently registered children. */
|
||||||
uint8_t childCount;
|
uint8_t childCount;
|
||||||
@@ -56,19 +56,19 @@ typedef struct {
|
|||||||
componentid_t childComponentIds[ENTITY_POSITION_CHILDREN_MAX];
|
componentid_t childComponentIds[ENTITY_POSITION_CHILDREN_MAX];
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Warm fields — read/written by PRS getters/setters.
|
* Warm fields - read/written by PRS getters/setters.
|
||||||
* Accessed more often than the matrices but less often than flags.
|
* Accessed more often than the matrices but less often than flags.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** Cached local position (XYZ). May be stale when ENTITY_POSITION_FLAG_PRS_DIRTY is set. */
|
/** Cached local position (XYZ). Stale when PRS_DIRTY is set. */
|
||||||
vec3 position;
|
vec3 position;
|
||||||
/** Cached local euler rotation (XYZ, radians). May be stale when ENTITY_POSITION_FLAG_PRS_DIRTY is set. */
|
/** Cached local rotation (XYZ euler, radians). Stale when PRS_DIRTY. */
|
||||||
vec3 rotation;
|
vec3 rotation;
|
||||||
/** Cached local scale (XYZ). May be stale when ENTITY_POSITION_FLAG_PRS_DIRTY is set. */
|
/** Cached local scale (XYZ). Stale when PRS_DIRTY is set. */
|
||||||
vec3 scale;
|
vec3 scale;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Cold fields — only touched when actually rebuilding transforms.
|
* Cold fields - only touched when actually rebuilding transforms.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/** Local transform matrix, rebuilt lazily from position/rotation/scale. */
|
/** Local transform matrix, rebuilt lazily from position/rotation/scale. */
|
||||||
@@ -338,7 +338,7 @@ entityposition_t *entityPositionGet(
|
|||||||
* Signals that the PRS cache was modified externally. Sets both
|
* Signals that the PRS cache was modified externally. Sets both
|
||||||
* ENTITY_POSITION_FLAG_ROTATION_DIRTY and ENTITY_POSITION_FLAG_POSITION_DIRTY
|
* ENTITY_POSITION_FLAG_ROTATION_DIRTY and ENTITY_POSITION_FLAG_POSITION_DIRTY
|
||||||
* so all of localTransform is rebuilt lazily on the next read, clears
|
* so all of localTransform is rebuilt lazily on the next read, clears
|
||||||
* ENTITY_POSITION_FLAG_PRS_DIRTY, and propagates ENTITY_POSITION_FLAG_WORLD_DIRTY
|
* ENTITY_POSITION_FLAG_PRS_DIRTY, propagates ENTITY_POSITION_FLAG_WORLD_DIRTY
|
||||||
* to self and all descendants.
|
* to self and all descendants.
|
||||||
*
|
*
|
||||||
* @param pos The position component whose PRS was modified.
|
* @param pos The position component whose PRS was modified.
|
||||||
|
|||||||
@@ -36,7 +36,6 @@ void entityRenderableDispose(
|
|||||||
const entityid_t entityId,
|
const entityid_t entityId,
|
||||||
const componentid_t componentId
|
const componentid_t componentId
|
||||||
) {
|
) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void entityRenderableSetType(
|
void entityRenderableSetType(
|
||||||
@@ -80,20 +79,15 @@ void entityRenderableSetDraw(
|
|||||||
r->data.custom.drawUser = user;
|
r->data.custom.drawUser = user;
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t entityRenderableDraw(
|
static errorret_t entityRenderableDrawSpritebatch(
|
||||||
const entityid_t entityId,
|
const entityrenderablespritebatch_t *sb
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
) {
|
||||||
entityrenderable_t *r = componentGetData(
|
if(sb->spriteCount == 0) errorOk();
|
||||||
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
|
||||||
);
|
|
||||||
|
|
||||||
switch(r->type) {
|
|
||||||
case ENTITY_RENDERABLE_TYPE_SPRITEBATCH: {
|
|
||||||
const entityrenderablespritebatch_t *sb = &r->data.spritebatch;
|
|
||||||
errorChain(displaySetState((displaystate_t){
|
errorChain(displaySetState((displaystate_t){
|
||||||
.flags = DISPLAY_STATE_FLAG_BLEND
|
.flags = DISPLAY_STATE_FLAG_BLEND
|
||||||
}));
|
}));
|
||||||
|
|
||||||
spriteBatchClear();
|
spriteBatchClear();
|
||||||
shadermaterial_t mat;
|
shadermaterial_t mat;
|
||||||
memoryZero(&mat, sizeof(shadermaterial_t));
|
memoryZero(&mat, sizeof(shadermaterial_t));
|
||||||
@@ -106,8 +100,9 @@ errorret_t entityRenderableDraw(
|
|||||||
return spriteBatchFlush();
|
return spriteBatchFlush();
|
||||||
}
|
}
|
||||||
|
|
||||||
case ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL: {
|
static errorret_t entityRenderableDrawMaterial(
|
||||||
const entityrenderablematerial_t *m = &r->data.material;
|
const entityrenderablematerial_t *m
|
||||||
|
) {
|
||||||
errorChain(displaySetState(m->state));
|
errorChain(displaySetState(m->state));
|
||||||
shader_t *shader = SHADER_LIST_DEFS[m->shaderType].shader;
|
shader_t *shader = SHADER_LIST_DEFS[m->shaderType].shader;
|
||||||
assertNotNull(shader, "Shader cannot be null for material type");
|
assertNotNull(shader, "Shader cannot be null for material type");
|
||||||
@@ -119,9 +114,28 @@ errorret_t entityRenderableDraw(
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
case ENTITY_RENDERABLE_TYPE_CUSTOM:
|
static errorret_t entityRenderableDrawCustom(
|
||||||
return r->data.custom.draw(entityId, componentId, r->data.custom.drawUser);
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId,
|
||||||
|
const entityrenderablecustom_t *custom
|
||||||
|
) {
|
||||||
|
return custom->draw(entityId, componentId, custom->drawUser);
|
||||||
|
}
|
||||||
|
|
||||||
|
errorret_t entityRenderableDraw(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const componentid_t componentId
|
||||||
|
) {
|
||||||
|
entityrenderable_t *r = componentGetData(
|
||||||
|
entityId, componentId, COMPONENT_TYPE_RENDERABLE
|
||||||
|
);
|
||||||
|
switch(r->type) {
|
||||||
|
case ENTITY_RENDERABLE_TYPE_SPRITEBATCH:
|
||||||
|
return entityRenderableDrawSpritebatch(&r->data.spritebatch);
|
||||||
|
case ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL:
|
||||||
|
return entityRenderableDrawMaterial(&r->data.material);
|
||||||
|
case ENTITY_RENDERABLE_TYPE_CUSTOM:
|
||||||
|
return entityRenderableDrawCustom(entityId, componentId, &r->data.custom);
|
||||||
default:
|
default:
|
||||||
assertUnreachable("Invalid renderable type");
|
assertUnreachable("Invalid renderable type");
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,49 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "entityinteractable.h"
|
|
||||||
#include "entity/entitymanager.h"
|
|
||||||
|
|
||||||
void entityInteractableInit(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityinteractable_t *inter = entityInteractableGet(entityId, componentId);
|
|
||||||
inter->onInteract = NULL;
|
|
||||||
inter->user = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
entityinteractable_t * entityInteractableGet(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
return componentGetData(entityId, componentId, COMPONENT_TYPE_INTERACTABLE);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityInteractableSetCallback(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
void (*onInteract)(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
void *user
|
|
||||||
),
|
|
||||||
void *user
|
|
||||||
) {
|
|
||||||
entityinteractable_t *inter = entityInteractableGet(entityId, componentId);
|
|
||||||
inter->onInteract = onInteract;
|
|
||||||
inter->user = user;
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityInteractableTrigger(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityinteractable_t *inter = entityInteractableGet(entityId, componentId);
|
|
||||||
if(inter->onInteract == NULL) return;
|
|
||||||
inter->onInteract(entityId, componentId, inter->user);
|
|
||||||
}
|
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "entity/entitybase.h"
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
void (*onInteract)(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
void *user
|
|
||||||
);
|
|
||||||
void *user;
|
|
||||||
} entityinteractable_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the interactable component, clearing the callback and user pointer.
|
|
||||||
*
|
|
||||||
* @param entityId The owning entity.
|
|
||||||
* @param componentId This component's ID.
|
|
||||||
*/
|
|
||||||
void entityInteractableInit(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns a pointer to the interactable component data.
|
|
||||||
*
|
|
||||||
* @param entityId The owning entity.
|
|
||||||
* @param componentId This component's ID.
|
|
||||||
* @return Pointer to the entityinteractable_t data.
|
|
||||||
*/
|
|
||||||
entityinteractable_t * entityInteractableGet(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the callback invoked when this interactable is triggered.
|
|
||||||
*
|
|
||||||
* @param entityId The owning entity.
|
|
||||||
* @param componentId This component's ID.
|
|
||||||
* @param onInteract Function called on interaction, or NULL to clear.
|
|
||||||
* @param user Arbitrary pointer forwarded to the callback.
|
|
||||||
*/
|
|
||||||
void entityInteractableSetCallback(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
void (*onInteract)(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
void *user
|
|
||||||
),
|
|
||||||
void *user
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Fires the interactable's callback if one is set.
|
|
||||||
*
|
|
||||||
* @param entityId The owning entity.
|
|
||||||
* @param componentId This component's ID.
|
|
||||||
*/
|
|
||||||
void entityInteractableTrigger(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
@@ -1,55 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "entityoverworld.h"
|
|
||||||
#include "entity/entitymanager.h"
|
|
||||||
#include "entity/component/display/entityrenderable.h"
|
|
||||||
#include "display/shader/shaderunlit.h"
|
|
||||||
#include "display/mesh/cube.h"
|
|
||||||
|
|
||||||
void entityOverworldInit(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityoverworld_t *ow = entityOverworldGet(entityId, componentId);
|
|
||||||
ow->type = OVERWORLD_ENTITY_TYPE_NPC;
|
|
||||||
ow->facing = FACING_DIR_DOWN;
|
|
||||||
ow->renderCompId = entityGetComponent(entityId, COMPONENT_TYPE_RENDERABLE);
|
|
||||||
if(ow->renderCompId != COMPONENT_ID_INVALID) {
|
|
||||||
entityRenderableSetDraw(entityId, ow->renderCompId, entityOverworldDraw, NULL);
|
|
||||||
}
|
|
||||||
ow->physCompId = entityGetComponent(entityId, COMPONENT_TYPE_PHYSICS);
|
|
||||||
}
|
|
||||||
|
|
||||||
entityoverworld_t * entityOverworldGet(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
return componentGetData(entityId, componentId, COMPONENT_TYPE_OVERWORLD);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityOverworldSetType(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const entityoverworldtype_t type
|
|
||||||
) {
|
|
||||||
entityOverworldGet(entityId, componentId)->type = type;
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t entityOverworldDraw(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
void *user
|
|
||||||
) {
|
|
||||||
componentid_t owCompId = entityGetComponent(entityId, COMPONENT_TYPE_OVERWORLD);
|
|
||||||
entityoverworld_t *ow = entityOverworldGet(entityId, owCompId);
|
|
||||||
|
|
||||||
color_t col = ow->type == OVERWORLD_ENTITY_TYPE_PLAYER ? COLOR_WHITE : COLOR_BLUE;
|
|
||||||
errorChain(shaderSetColor(&SHADER_UNLIT, SHADER_UNLIT_COLOR, col));
|
|
||||||
errorChain(shaderSetTexture(&SHADER_UNLIT, SHADER_UNLIT_TEXTURE, NULL));
|
|
||||||
return meshDraw(&CUBE_MESH_SIMPLE, 0, -1);
|
|
||||||
}
|
|
||||||
@@ -1,74 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "error/error.h"
|
|
||||||
#include "entity/entitybase.h"
|
|
||||||
#include "overworld/facingdir.h"
|
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
OVERWORLD_ENTITY_TYPE_PLAYER = 0,
|
|
||||||
OVERWORLD_ENTITY_TYPE_NPC = 1,
|
|
||||||
} entityoverworldtype_t;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
entityoverworldtype_t type;
|
|
||||||
facingdir_t facing;
|
|
||||||
componentid_t renderCompId;
|
|
||||||
componentid_t physCompId;
|
|
||||||
} entityoverworld_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the overworld component, wiring up the draw callback if a
|
|
||||||
* renderable component is already present on the entity.
|
|
||||||
*
|
|
||||||
* @param entityId The owning entity.
|
|
||||||
* @param componentId This component's ID.
|
|
||||||
*/
|
|
||||||
void entityOverworldInit(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns a pointer to the overworld component data.
|
|
||||||
*
|
|
||||||
* @param entityId The owning entity.
|
|
||||||
* @param componentId This component's ID.
|
|
||||||
* @return Pointer to the entityoverworld_t data.
|
|
||||||
*/
|
|
||||||
entityoverworld_t * entityOverworldGet(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the overworld entity type.
|
|
||||||
*
|
|
||||||
* @param entityId The owning entity.
|
|
||||||
* @param componentId This component's ID.
|
|
||||||
* @param type The type to assign.
|
|
||||||
*/
|
|
||||||
void entityOverworldSetType(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const entityoverworldtype_t type
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Draw callback registered on the renderable component.
|
|
||||||
*
|
|
||||||
* @param entityId The owning entity.
|
|
||||||
* @param componentId The renderable component's ID.
|
|
||||||
* @param user Unused.
|
|
||||||
* @return Error result.
|
|
||||||
*/
|
|
||||||
errorret_t entityOverworldDraw(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
void *user
|
|
||||||
);
|
|
||||||
@@ -1,66 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "entityoverworldcamera.h"
|
|
||||||
#include "entity/entitymanager.h"
|
|
||||||
#include "entity/component/display/entityposition.h"
|
|
||||||
#include "entity/component/display/entitycamera.h"
|
|
||||||
|
|
||||||
void entityOverworldCameraInit(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityoverworldcamera_t *cam = entityOverworldCameraGet(entityId, componentId);
|
|
||||||
cam->targetEntityId = ENTITY_ID_INVALID;
|
|
||||||
cam->targetPosCompId = COMPONENT_ID_INVALID;
|
|
||||||
glm_vec3_zero(cam->targetOffset);
|
|
||||||
glm_vec3_zero(cam->eyeOffset);
|
|
||||||
cam->scale = 1.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
entityoverworldcamera_t * entityOverworldCameraGet(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
return componentGetData(entityId, componentId, COMPONENT_TYPE_OVERWORLD_CAMERA);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityOverworldCameraSetTarget(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const entityid_t targetEntityId,
|
|
||||||
const componentid_t targetPosCompId
|
|
||||||
) {
|
|
||||||
entityoverworldcamera_t *cam = entityOverworldCameraGet(entityId, componentId);
|
|
||||||
cam->targetEntityId = targetEntityId;
|
|
||||||
cam->targetPosCompId = targetPosCompId;
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t entityOverworldCameraRender(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityoverworldcamera_t *cam = entityOverworldCameraGet(entityId, componentId);
|
|
||||||
|
|
||||||
vec3 targetPos;
|
|
||||||
entityPositionGetWorldPosition(
|
|
||||||
cam->targetEntityId, cam->targetPosCompId, targetPos
|
|
||||||
);
|
|
||||||
|
|
||||||
vec3 center = {
|
|
||||||
targetPos[0] + cam->targetOffset[0],
|
|
||||||
targetPos[1] + cam->targetOffset[1],
|
|
||||||
targetPos[2] + cam->targetOffset[2]
|
|
||||||
};
|
|
||||||
|
|
||||||
componentid_t posComp = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
|
|
||||||
componentid_t camComp = entityGetComponent(entityId, COMPONENT_TYPE_CAMERA);
|
|
||||||
entityCameraLookAtPixelPerfect(
|
|
||||||
entityId, posComp, camComp, center, cam->eyeOffset, cam->scale
|
|
||||||
);
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
@@ -1,69 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "entity/entitybase.h"
|
|
||||||
#include "error/error.h"
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
entityid_t targetEntityId;
|
|
||||||
componentid_t targetPosCompId;
|
|
||||||
vec3 targetOffset;
|
|
||||||
vec3 eyeOffset;
|
|
||||||
float_t scale;
|
|
||||||
} entityoverworldcamera_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the overworld camera component.
|
|
||||||
*
|
|
||||||
* @param entityId The owning entity.
|
|
||||||
* @param componentId This component's ID.
|
|
||||||
*/
|
|
||||||
void entityOverworldCameraInit(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns a pointer to the overworld camera component data.
|
|
||||||
*
|
|
||||||
* @param entityId The owning entity.
|
|
||||||
* @param componentId This component's ID.
|
|
||||||
* @return Pointer to the entityoverworldcamera_t data.
|
|
||||||
*/
|
|
||||||
entityoverworldcamera_t * entityOverworldCameraGet(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the entity and position component the camera will follow.
|
|
||||||
*
|
|
||||||
* @param entityId The owning entity.
|
|
||||||
* @param componentId This component's ID.
|
|
||||||
* @param targetEntityId Entity to follow.
|
|
||||||
* @param targetPosCompId Position component on the target entity.
|
|
||||||
*/
|
|
||||||
void entityOverworldCameraSetTarget(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const entityid_t targetEntityId,
|
|
||||||
const componentid_t targetPosCompId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Render callback: updates the camera position to track the target entity.
|
|
||||||
* Called automatically each frame via componentRenderAll.
|
|
||||||
*
|
|
||||||
* @param entityId The owning entity.
|
|
||||||
* @param componentId This component's ID.
|
|
||||||
* @return Error state.
|
|
||||||
*/
|
|
||||||
errorret_t entityOverworldCameraRender(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
@@ -1,83 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "entityoverworldtrigger.h"
|
|
||||||
#include "entity/entitymanager.h"
|
|
||||||
#include "entity/component/display/entityposition.h"
|
|
||||||
|
|
||||||
static void entityOverworldTriggerUpdate(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
void *user
|
|
||||||
) {
|
|
||||||
entityoverworldtrigger_t *t = entityOverworldTriggerGet(entityId, componentId);
|
|
||||||
|
|
||||||
// Find the player position.
|
|
||||||
vec3 playerPos;
|
|
||||||
bool_t playerFound = false;
|
|
||||||
for(entityid_t i = 0; i < ENTITY_COUNT_MAX; i++) {
|
|
||||||
if((ENTITY_MANAGER.entities[i].state & ENTITY_STATE_ACTIVE) == 0) continue;
|
|
||||||
if(entityGetComponent(i, COMPONENT_TYPE_PLAYER) == COMPONENT_ID_INVALID) continue;
|
|
||||||
componentid_t posComp = entityGetComponent(i, COMPONENT_TYPE_POSITION);
|
|
||||||
if(posComp == COMPONENT_ID_INVALID) continue;
|
|
||||||
entityPositionGetWorldPosition(i, posComp, playerPos);
|
|
||||||
playerFound = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool_t wasInside = t->playerInside;
|
|
||||||
bool_t nowInside = playerFound && (
|
|
||||||
playerPos[0] >= t->min[0] && playerPos[0] <= t->max[0] &&
|
|
||||||
playerPos[1] >= t->min[1] && playerPos[1] <= t->max[1] &&
|
|
||||||
playerPos[2] >= t->min[2] && playerPos[2] <= t->max[2]
|
|
||||||
);
|
|
||||||
t->playerInside = nowInside;
|
|
||||||
|
|
||||||
if(nowInside) {
|
|
||||||
if(!wasInside && t->onEnter) t->onEnter(entityId, componentId, t->user);
|
|
||||||
if(t->onStay) t->onStay(entityId, componentId, t->user);
|
|
||||||
} else {
|
|
||||||
if(wasInside && t->onExit) t->onExit(entityId, componentId, t->user);
|
|
||||||
if(t->onOutside) t->onOutside(entityId, componentId, t->user);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityOverworldTriggerInit(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityoverworldtrigger_t *t = entityOverworldTriggerGet(entityId, componentId);
|
|
||||||
glm_vec3_zero(t->min);
|
|
||||||
glm_vec3_zero(t->max);
|
|
||||||
t->playerInside = false;
|
|
||||||
t->onEnter = NULL;
|
|
||||||
t->onExit = NULL;
|
|
||||||
t->onStay = NULL;
|
|
||||||
t->onOutside = NULL;
|
|
||||||
t->user = NULL;
|
|
||||||
entityUpdateAdd(entityId, entityOverworldTriggerUpdate, componentId, NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
entityoverworldtrigger_t * entityOverworldTriggerGet(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
return componentGetData(
|
|
||||||
entityId, componentId, COMPONENT_TYPE_OVERWORLD_TRIGGER
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityOverworldTriggerSetBounds(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const vec3 min,
|
|
||||||
const vec3 max
|
|
||||||
) {
|
|
||||||
entityoverworldtrigger_t *t = entityOverworldTriggerGet(entityId, componentId);
|
|
||||||
glm_vec3_copy((float_t*)min, t->min);
|
|
||||||
glm_vec3_copy((float_t*)max, t->max);
|
|
||||||
}
|
|
||||||
@@ -1,54 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "entity/entitybase.h"
|
|
||||||
|
|
||||||
typedef void (*entityoverworldtriggercallback_t)(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
void *user
|
|
||||||
);
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
vec3 min;
|
|
||||||
vec3 max;
|
|
||||||
bool_t playerInside;
|
|
||||||
entityoverworldtriggercallback_t onEnter;
|
|
||||||
entityoverworldtriggercallback_t onExit;
|
|
||||||
entityoverworldtriggercallback_t onStay;
|
|
||||||
entityoverworldtriggercallback_t onOutside;
|
|
||||||
void *user;
|
|
||||||
} entityoverworldtrigger_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the overworld trigger component and registers its update
|
|
||||||
* callback with the entity manager. The trigger is entirely self-contained
|
|
||||||
* after init — no scene-level wiring required.
|
|
||||||
*/
|
|
||||||
void entityOverworldTriggerInit(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns a pointer to the overworld trigger component data.
|
|
||||||
*/
|
|
||||||
entityoverworldtrigger_t * entityOverworldTriggerGet(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the trigger AABB bounds.
|
|
||||||
*/
|
|
||||||
void entityOverworldTriggerSetBounds(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId,
|
|
||||||
const vec3 min,
|
|
||||||
const vec3 max
|
|
||||||
);
|
|
||||||
@@ -1,103 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "entityplayer.h"
|
|
||||||
#include "entity/entitymanager.h"
|
|
||||||
#include "entity/component/display/entityposition.h"
|
|
||||||
#include "entity/component/physics/entityphysics.h"
|
|
||||||
#include "entity/component/overworld/entityoverworld.h"
|
|
||||||
#include "entity/component/overworld/entityinteractable.h"
|
|
||||||
#include "input/input.h"
|
|
||||||
|
|
||||||
void entityPlayerInit(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityplayer_t *player = entityPlayerGet(entityId, componentId);
|
|
||||||
player->speed = ENTITY_PLAYER_SPEED;
|
|
||||||
player->runSpeed = ENTITY_PLAYER_RUN_SPEED;
|
|
||||||
}
|
|
||||||
|
|
||||||
entityplayer_t * entityPlayerGet(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
return componentGetData(entityId, componentId, COMPONENT_TYPE_PLAYER);
|
|
||||||
}
|
|
||||||
|
|
||||||
void entityPlayerUpdate(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
) {
|
|
||||||
entityplayer_t *player = entityPlayerGet(entityId, componentId);
|
|
||||||
|
|
||||||
vec2 dir;
|
|
||||||
inputAngle2D(
|
|
||||||
INPUT_ACTION_LEFT, INPUT_ACTION_RIGHT,
|
|
||||||
INPUT_ACTION_UP, INPUT_ACTION_DOWN,
|
|
||||||
dir
|
|
||||||
);
|
|
||||||
|
|
||||||
float_t speed = (
|
|
||||||
inputIsDown(INPUT_ACTION_CANCEL) ? player->runSpeed : player->speed
|
|
||||||
);
|
|
||||||
|
|
||||||
componentid_t owCompId = entityGetComponent(entityId, COMPONENT_TYPE_OVERWORLD);
|
|
||||||
entityoverworld_t *ow = entityOverworldGet(entityId, owCompId);
|
|
||||||
|
|
||||||
if(ow && glm_vec2_norm(dir) > 0.0f) {
|
|
||||||
if(fabsf(dir[0]) >= fabsf(dir[1])) {
|
|
||||||
ow->facing = dir[0] > 0.0f ? FACING_DIR_RIGHT : FACING_DIR_LEFT;
|
|
||||||
} else {
|
|
||||||
ow->facing = dir[1] > 0.0f ? FACING_DIR_DOWN : FACING_DIR_UP;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
vec3 vel;
|
|
||||||
entityPhysicsGetVelocity(entityId, ow->physCompId, vel);
|
|
||||||
vel[0] = dir[0] * speed;
|
|
||||||
vel[2] = dir[1] * speed;
|
|
||||||
entityPhysicsSetVelocity(entityId, ow->physCompId, vel);
|
|
||||||
|
|
||||||
if(!inputPressed(INPUT_ACTION_ACCEPT)) return;
|
|
||||||
|
|
||||||
vec3 playerPos;
|
|
||||||
componentid_t playerPosCompId = entityGetComponent(entityId, COMPONENT_TYPE_POSITION);
|
|
||||||
if(playerPosCompId == COMPONENT_ID_INVALID) return;
|
|
||||||
entityPositionGetWorldPosition(entityId, playerPosCompId, playerPos);
|
|
||||||
|
|
||||||
vec2 facingDir;
|
|
||||||
facingDirToVec2(ow ? ow->facing : FACING_DIR_DOWN, facingDir);
|
|
||||||
|
|
||||||
for(entityid_t i = 0; i < ENTITY_COUNT_MAX; i++) {
|
|
||||||
if((ENTITY_MANAGER.entities[i].state & ENTITY_STATE_ACTIVE) == 0) continue;
|
|
||||||
if(i == entityId) continue;
|
|
||||||
|
|
||||||
componentid_t interComp = entityGetComponent(i, COMPONENT_TYPE_INTERACTABLE);
|
|
||||||
if(interComp == COMPONENT_ID_INVALID) continue;
|
|
||||||
|
|
||||||
componentid_t posComp = entityGetComponent(i, COMPONENT_TYPE_POSITION);
|
|
||||||
if(posComp == COMPONENT_ID_INVALID) continue;
|
|
||||||
|
|
||||||
vec3 targetPos;
|
|
||||||
entityPositionGetWorldPosition(i, posComp, targetPos);
|
|
||||||
|
|
||||||
vec2 toTarget = {
|
|
||||||
targetPos[0] - playerPos[0],
|
|
||||||
targetPos[2] - playerPos[2],
|
|
||||||
};
|
|
||||||
float_t forward = glm_vec2_dot(facingDir, toTarget);
|
|
||||||
if(forward <= 0.0f || forward > ENTITY_PLAYER_INTERACT_RANGE) continue;
|
|
||||||
|
|
||||||
float_t lateral = fabsf(
|
|
||||||
facingDir[0] * toTarget[1] - facingDir[1] * toTarget[0]
|
|
||||||
);
|
|
||||||
if(lateral > ENTITY_PLAYER_INTERACT_LATERAL) continue;
|
|
||||||
|
|
||||||
entityInteractableTrigger(i, interComp);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,52 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "error/error.h"
|
|
||||||
#include "entity/entitybase.h"
|
|
||||||
|
|
||||||
#define ENTITY_PLAYER_SPEED 4.0f
|
|
||||||
#define ENTITY_PLAYER_RUN_SPEED 8.0f
|
|
||||||
#define ENTITY_PLAYER_INTERACT_RANGE 1.5f
|
|
||||||
#define ENTITY_PLAYER_INTERACT_LATERAL 0.6f
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
float_t speed;
|
|
||||||
float_t runSpeed;
|
|
||||||
} entityplayer_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the player component.
|
|
||||||
*
|
|
||||||
* @param entityId The owning entity.
|
|
||||||
* @param componentId This component's ID.
|
|
||||||
*/
|
|
||||||
void entityPlayerInit(const entityid_t entityId, const componentid_t componentId);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns a pointer to the player component data.
|
|
||||||
*
|
|
||||||
* @param entityId The owning entity.
|
|
||||||
* @param componentId This component's ID.
|
|
||||||
* @return Pointer to the entityplayer_t data.
|
|
||||||
*/
|
|
||||||
entityplayer_t * entityPlayerGet(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Reads input, moves the player, updates facing direction, and checks for
|
|
||||||
* interactable entities in front of the player when accept is pressed.
|
|
||||||
*
|
|
||||||
* @param entityId The owning entity.
|
|
||||||
* @param componentId This component's ID.
|
|
||||||
*/
|
|
||||||
void entityPlayerUpdate(
|
|
||||||
const entityid_t entityId,
|
|
||||||
const componentid_t componentId
|
|
||||||
);
|
|
||||||
@@ -10,11 +10,6 @@
|
|||||||
#include "entity/component/display/entityrenderable.h"
|
#include "entity/component/display/entityrenderable.h"
|
||||||
#include "entity/component/physics/entityphysics.h"
|
#include "entity/component/physics/entityphysics.h"
|
||||||
#include "entity/component/trigger/entitytrigger.h"
|
#include "entity/component/trigger/entitytrigger.h"
|
||||||
#include "entity/component/overworld/entityoverworld.h"
|
|
||||||
#include "entity/component/overworld/entityoverworldtrigger.h"
|
|
||||||
#include "entity/component/overworld/entityplayer.h"
|
|
||||||
#include "entity/component/overworld/entityinteractable.h"
|
|
||||||
#include "entity/component/overworld/entityoverworldcamera.h"
|
|
||||||
|
|
||||||
// Name (Uppercase)
|
// Name (Uppercase)
|
||||||
// Structure
|
// Structure
|
||||||
@@ -25,11 +20,8 @@
|
|||||||
|
|
||||||
X(POSITION, entityposition_t, position, entityPositionInit, NULL, NULL)
|
X(POSITION, entityposition_t, position, entityPositionInit, NULL, NULL)
|
||||||
X(CAMERA, entitycamera_t, camera, entityCameraInit, NULL, NULL)
|
X(CAMERA, entitycamera_t, camera, entityCameraInit, NULL, NULL)
|
||||||
X(RENDERABLE, entityrenderable_t, renderable, entityRenderableInit, entityRenderableDispose, NULL)
|
X(RENDERABLE, entityrenderable_t, renderable,
|
||||||
X(PHYSICS, entityphysics_t, physics, entityPhysicsInit, entityPhysicsDispose, NULL)
|
entityRenderableInit, entityRenderableDispose, NULL)
|
||||||
|
X(PHYSICS, entityphysics_t, physics,
|
||||||
|
entityPhysicsInit, entityPhysicsDispose, NULL)
|
||||||
X(TRIGGER, entitytrigger_t, trigger, entityTriggerInit, NULL, NULL)
|
X(TRIGGER, entitytrigger_t, trigger, entityTriggerInit, NULL, NULL)
|
||||||
X(OVERWORLD, entityoverworld_t, overworld, entityOverworldInit, NULL, NULL)
|
|
||||||
X(PLAYER, entityplayer_t, player, entityPlayerInit, NULL, NULL)
|
|
||||||
X(INTERACTABLE, entityinteractable_t, interactable, entityInteractableInit, NULL, NULL)
|
|
||||||
X(OVERWORLD_CAMERA, entityoverworldcamera_t, overworldCamera, entityOverworldCameraInit, NULL, entityOverworldCameraRender)
|
|
||||||
X(OVERWORLD_TRIGGER, entityoverworldtrigger_t, overworldTrigger, entityOverworldTriggerInit, NULL, NULL)
|
|
||||||
|
|||||||
@@ -92,7 +92,9 @@ void entityDispose(const entityid_t entityId) {
|
|||||||
entity_t *ent = &ENTITY_MANAGER.entities[entityId];
|
entity_t *ent = &ENTITY_MANAGER.entities[entityId];
|
||||||
|
|
||||||
for(uint8_t i = 0; i < ent->disposeCount; i++) {
|
for(uint8_t i = 0; i < ent->disposeCount; i++) {
|
||||||
ent->onDispose[i](entityId, ent->disposeComponentId[i], ent->disposeUser[i]);
|
ent->onDispose[i](
|
||||||
|
entityId, ent->disposeComponentId[i], ent->disposeUser[i]
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
for(componentid_t i = 0; i < ENTITY_COMPONENT_COUNT_MAX; i++) {
|
for(componentid_t i = 0; i < ENTITY_COMPONENT_COUNT_MAX; i++) {
|
||||||
@@ -125,7 +127,10 @@ void entityUpdateAdd(
|
|||||||
ent->updateCount++;
|
ent->updateCount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void entityUpdateRemove(const entityid_t entityId, const entitycallback_t callback) {
|
void entityUpdateRemove(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const entitycallback_t callback
|
||||||
|
) {
|
||||||
entity_t *ent = &ENTITY_MANAGER.entities[entityId];
|
entity_t *ent = &ENTITY_MANAGER.entities[entityId];
|
||||||
for(uint8_t i = 0; i < ent->updateCount; i++) {
|
for(uint8_t i = 0; i < ent->updateCount; i++) {
|
||||||
if(ent->onUpdate[i] != callback) continue;
|
if(ent->onUpdate[i] != callback) continue;
|
||||||
@@ -156,7 +161,10 @@ void entityDisposeAdd(
|
|||||||
ent->disposeCount++;
|
ent->disposeCount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void entityDisposeRemove(const entityid_t entityId, const entitycallback_t callback) {
|
void entityDisposeRemove(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const entitycallback_t callback
|
||||||
|
) {
|
||||||
entity_t *ent = &ENTITY_MANAGER.entities[entityId];
|
entity_t *ent = &ENTITY_MANAGER.entities[entityId];
|
||||||
for(uint8_t i = 0; i < ent->disposeCount; i++) {
|
for(uint8_t i = 0; i < ent->disposeCount; i++) {
|
||||||
if(ent->onDispose[i] != callback) continue;
|
if(ent->onDispose[i] != callback) continue;
|
||||||
|
|||||||
@@ -106,7 +106,10 @@ void entityUpdateAdd(
|
|||||||
* @param entityId The entity to remove from.
|
* @param entityId The entity to remove from.
|
||||||
* @param callback The function to remove.
|
* @param callback The function to remove.
|
||||||
*/
|
*/
|
||||||
void entityUpdateRemove(const entityid_t entityId, const entitycallback_t callback);
|
void entityUpdateRemove(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const entitycallback_t callback
|
||||||
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Registers a dispose callback, invoked at the start of entityDispose before
|
* Registers a dispose callback, invoked at the start of entityDispose before
|
||||||
@@ -128,4 +131,7 @@ void entityDisposeAdd(
|
|||||||
* @param entityId The entity to remove from.
|
* @param entityId The entity to remove from.
|
||||||
* @param callback The function to remove.
|
* @param callback The function to remove.
|
||||||
*/
|
*/
|
||||||
void entityDisposeRemove(const entityid_t entityId, const entitycallback_t callback);
|
void entityDisposeRemove(
|
||||||
|
const entityid_t entityId,
|
||||||
|
const entitycallback_t callback
|
||||||
|
);
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -9,7 +9,12 @@
|
|||||||
#include "assert/assert.h"
|
#include "assert/assert.h"
|
||||||
#include "util/memory.h"
|
#include "util/memory.h"
|
||||||
|
|
||||||
void eventInit(event_t *event, eventcallback_t *callbacks, void **users, size_t size) {
|
void eventInit(
|
||||||
|
event_t *event,
|
||||||
|
eventcallback_t *callbacks,
|
||||||
|
void **users,
|
||||||
|
size_t size
|
||||||
|
) {
|
||||||
assertNotNull(event, "event must not be NULL");
|
assertNotNull(event, "event must not be NULL");
|
||||||
assertNotNull((void *)callbacks, "callbacks must not be NULL");
|
assertNotNull((void *)callbacks, "callbacks must not be NULL");
|
||||||
assertTrue(size > 0, "size must be greater than 0");
|
assertTrue(size > 0, "size must be greater than 0");
|
||||||
|
|||||||
+15
-3
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -22,8 +22,20 @@ errorret_t inputInit(void) {
|
|||||||
INPUT.actions[i].action = (inputaction_t)i;
|
INPUT.actions[i].action = (inputaction_t)i;
|
||||||
INPUT.actions[i].lastValue = 0.0f;
|
INPUT.actions[i].lastValue = 0.0f;
|
||||||
INPUT.actions[i].currentValue = 0.0f;
|
INPUT.actions[i].currentValue = 0.0f;
|
||||||
eventInit(&INPUT.actions[i].onPressed, INPUT.actions[i].onPressedCallbacks, INPUT.actions[i].onPressedUsers, 4);
|
|
||||||
eventInit(&INPUT.actions[i].onReleased, INPUT.actions[i].onReleasedCallbacks, INPUT.actions[i].onReleasedUsers, 4);
|
eventInit(
|
||||||
|
&INPUT.actions[i].onPressed,
|
||||||
|
INPUT.actions[i].onPressedCallbacks,
|
||||||
|
INPUT.actions[i].onPressedUsers,
|
||||||
|
INPUT_ACTION_CALLBACK_COUNT_MAX
|
||||||
|
);
|
||||||
|
|
||||||
|
eventInit(
|
||||||
|
&INPUT.actions[i].onReleased,
|
||||||
|
INPUT.actions[i].onReleasedCallbacks,
|
||||||
|
INPUT.actions[i].onReleasedUsers,
|
||||||
|
INPUT_ACTION_CALLBACK_COUNT_MAX
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef inputInitPlatform
|
#ifdef inputInitPlatform
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
@@ -10,6 +10,8 @@
|
|||||||
#include "input/inputactiondefs.h"
|
#include "input/inputactiondefs.h"
|
||||||
#include "event/event.h"
|
#include "event/event.h"
|
||||||
|
|
||||||
|
#define INPUT_ACTION_CALLBACK_COUNT_MAX 4
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
inputaction_t action;
|
inputaction_t action;
|
||||||
float_t lastValue;
|
float_t lastValue;
|
||||||
@@ -20,11 +22,11 @@ typedef struct {
|
|||||||
float_t currentDynamicValue;
|
float_t currentDynamicValue;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
eventcallback_t onPressedCallbacks[4];
|
eventcallback_t onPressedCallbacks[INPUT_ACTION_CALLBACK_COUNT_MAX];
|
||||||
void *onPressedUsers[4];
|
void *onPressedUsers[INPUT_ACTION_CALLBACK_COUNT_MAX];
|
||||||
event_t onPressed;
|
event_t onPressed;
|
||||||
eventcallback_t onReleasedCallbacks[4];
|
eventcallback_t onReleasedCallbacks[INPUT_ACTION_CALLBACK_COUNT_MAX];
|
||||||
void *onReleasedUsers[4];
|
void *onReleasedUsers[INPUT_ACTION_CALLBACK_COUNT_MAX];
|
||||||
event_t onReleased;
|
event_t onReleased;
|
||||||
} inputactiondata_t;
|
} inputactiondata_t;
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
/**
|
/**
|
||||||
* Copyright (c) 2025 Dominic Masters
|
* Copyright (c) 2026 Dominic Masters
|
||||||
*
|
*
|
||||||
* This software is released under the MIT License.
|
* This software is released under the MIT License.
|
||||||
* https://opensource.org/licenses/MIT
|
* https://opensource.org/licenses/MIT
|
||||||
|
|||||||
@@ -23,6 +23,6 @@ typedef enum {
|
|||||||
* Converts a facing direction to a normalized XZ vec2.
|
* Converts a facing direction to a normalized XZ vec2.
|
||||||
*
|
*
|
||||||
* @param facing The facing direction.
|
* @param facing The facing direction.
|
||||||
* @param dest Output vec2 — [0] is X, [1] is Z.
|
* @param dest Output vec2 - [0] is X, [1] is Z.
|
||||||
*/
|
*/
|
||||||
void facingDirToVec2(facingdir_t facing, vec2 dest);
|
void facingDirToVec2(facingdir_t facing, vec2 dest);
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
#include "physicstest.h"
|
#include "physicstest.h"
|
||||||
|
|
||||||
bool physicsTestAabbVsAabb(
|
bool_t physicsTestAabbVsAabb(
|
||||||
const vec3 ac, const vec3 ah,
|
const vec3 ac, const vec3 ah,
|
||||||
const vec3 bc, const vec3 bh,
|
const vec3 bc, const vec3 bh,
|
||||||
vec3 outNormal, float_t *outDepth
|
vec3 outNormal, float_t *outDepth
|
||||||
@@ -36,7 +36,7 @@ bool physicsTestAabbVsAabb(
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool physicsTestSphereVsSphere(
|
bool_t physicsTestSphereVsSphere(
|
||||||
const vec3 ac, const float_t ar,
|
const vec3 ac, const float_t ar,
|
||||||
const vec3 bc, const float_t br,
|
const vec3 bc, const float_t br,
|
||||||
vec3 outNormal, float_t *outDepth
|
vec3 outNormal, float_t *outDepth
|
||||||
@@ -61,7 +61,7 @@ bool physicsTestSphereVsSphere(
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool physicsTestSphereVsAabb(
|
bool_t physicsTestSphereVsAabb(
|
||||||
const vec3 sc, const float_t sr,
|
const vec3 sc, const float_t sr,
|
||||||
const vec3 ac, const vec3 ah,
|
const vec3 ac, const vec3 ah,
|
||||||
vec3 outNormal, float_t *outDepth
|
vec3 outNormal, float_t *outDepth
|
||||||
@@ -76,7 +76,7 @@ bool physicsTestSphereVsAabb(
|
|||||||
glm_vec3_sub((float_t *)sc, closest, diff);
|
glm_vec3_sub((float_t *)sc, closest, diff);
|
||||||
float_t dist2 = glm_vec3_norm2(diff);
|
float_t dist2 = glm_vec3_norm2(diff);
|
||||||
|
|
||||||
bool inside = (dist2 < 1e-10f);
|
bool_t inside = (dist2 < 1e-10f);
|
||||||
if(!inside && dist2 >= sr * sr) return false;
|
if(!inside && dist2 >= sr * sr) return false;
|
||||||
|
|
||||||
if(!inside) {
|
if(!inside) {
|
||||||
@@ -95,8 +95,8 @@ bool physicsTestSphereVsAabb(
|
|||||||
const float_t normals[6][3] = {
|
const float_t normals[6][3] = {
|
||||||
{1,0,0},{-1,0,0},{0,1,0},{0,-1,0},{0,0,1},{0,0,-1}
|
{1,0,0},{-1,0,0},{0,1,0},{0,-1,0},{0,0,1},{0,0,-1}
|
||||||
};
|
};
|
||||||
int mi = 0;
|
int_t mi = 0;
|
||||||
for(int k = 1; k < 6; k++) {
|
for(int_t k = 1; k < 6; k++) {
|
||||||
if(faces[k] < faces[mi]) mi = k;
|
if(faces[k] < faces[mi]) mi = k;
|
||||||
}
|
}
|
||||||
*outDepth = sr + faces[mi];
|
*outDepth = sr + faces[mi];
|
||||||
@@ -107,7 +107,7 @@ bool physicsTestSphereVsAabb(
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool physicsTestSphereVsPlane(
|
bool_t physicsTestSphereVsPlane(
|
||||||
const vec3 sc, const float_t sr,
|
const vec3 sc, const float_t sr,
|
||||||
const vec3 pn, const float_t pd,
|
const vec3 pn, const float_t pd,
|
||||||
vec3 outNormal, float_t *outDepth
|
vec3 outNormal, float_t *outDepth
|
||||||
@@ -119,7 +119,7 @@ bool physicsTestSphereVsPlane(
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool physicsTestAabbVsPlane(
|
bool_t physicsTestAabbVsPlane(
|
||||||
const vec3 ac, const vec3 ah,
|
const vec3 ac, const vec3 ah,
|
||||||
const vec3 pn, const float_t pd,
|
const vec3 pn, const float_t pd,
|
||||||
vec3 outNormal, float_t *outDepth
|
vec3 outNormal, float_t *outDepth
|
||||||
@@ -189,7 +189,7 @@ void physicsTestClosestPointsBetweenSegments(
|
|||||||
glm_vec3_lerp((float_t *)a2, (float_t *)b2, s, outP2);
|
glm_vec3_lerp((float_t *)a2, (float_t *)b2, s, outP2);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool physicsTestCapsuleVsSphere(
|
bool_t physicsTestCapsuleVsSphere(
|
||||||
const vec3 cc, const float_t cr, const float_t chh,
|
const vec3 cc, const float_t cr, const float_t chh,
|
||||||
const vec3 sc, const float_t sr,
|
const vec3 sc, const float_t sr,
|
||||||
vec3 outNormal, float_t *outDepth
|
vec3 outNormal, float_t *outDepth
|
||||||
@@ -203,7 +203,7 @@ bool physicsTestCapsuleVsSphere(
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool physicsTestCapsuleVsAabb(
|
bool_t physicsTestCapsuleVsAabb(
|
||||||
const vec3 cc, const float_t cr, const float_t chh,
|
const vec3 cc, const float_t cr, const float_t chh,
|
||||||
const vec3 ac, const vec3 ah,
|
const vec3 ac, const vec3 ah,
|
||||||
vec3 outNormal, float_t *outDepth
|
vec3 outNormal, float_t *outDepth
|
||||||
@@ -217,7 +217,7 @@ bool physicsTestCapsuleVsAabb(
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool physicsTestCapsuleVsPlane(
|
bool_t physicsTestCapsuleVsPlane(
|
||||||
const vec3 cc, const float_t cr, const float_t chh,
|
const vec3 cc, const float_t cr, const float_t chh,
|
||||||
const vec3 pn, const float_t pd,
|
const vec3 pn, const float_t pd,
|
||||||
vec3 outNormal, float_t *outDepth
|
vec3 outNormal, float_t *outDepth
|
||||||
@@ -233,7 +233,7 @@ bool physicsTestCapsuleVsPlane(
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool physicsTestCapsuleVsCapsule(
|
bool_t physicsTestCapsuleVsCapsule(
|
||||||
const vec3 c1, const float_t r1, const float_t hh1,
|
const vec3 c1, const float_t r1, const float_t hh1,
|
||||||
const vec3 c2, const float_t r2, const float_t hh2,
|
const vec3 c2, const float_t r2, const float_t hh2,
|
||||||
vec3 outNormal, float_t *outDepth
|
vec3 outNormal, float_t *outDepth
|
||||||
@@ -247,7 +247,7 @@ bool physicsTestCapsuleVsCapsule(
|
|||||||
return physicsTestSphereVsSphere(p1, r1, p2, r2, outNormal, outDepth);
|
return physicsTestSphereVsSphere(p1, r1, p2, r2, outNormal, outDepth);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool physicsTestDispatch(
|
bool_t physicsTestDispatch(
|
||||||
const vec3 aPos, const physicsshape_t aShape,
|
const vec3 aPos, const physicsshape_t aShape,
|
||||||
const vec3 bPos, const physicsshape_t bShape,
|
const vec3 bPos, const physicsshape_t bShape,
|
||||||
vec3 outNormal, float_t *outDepth
|
vec3 outNormal, float_t *outDepth
|
||||||
|
|||||||
@@ -44,7 +44,7 @@ void physicsWorldStep(const float_t dt) {
|
|||||||
physBodies[i] = entityPhysicsGet(physEnts[i], physComps[i]);
|
physBodies[i] = entityPhysicsGet(physEnts[i], physComps[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Phase 1: integrate dynamic bodies (gravity + velocity → position).
|
/* Phase 1: integrate dynamic bodies (gravity + velocity -> position).
|
||||||
* Writes directly to pos->position, matrix rebuilt at end. */
|
* Writes directly to pos->position, matrix rebuilt at end. */
|
||||||
for(entityid_t i = 0; i < physCount; i++) {
|
for(entityid_t i = 0; i < physCount; i++) {
|
||||||
if(!positions[i]) continue;
|
if(!positions[i]) continue;
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "dusk.h"
|
#include "dusk.h"
|
||||||
|
|
||||||
/** Format version written into every save file. Increment on breaking change. */
|
/** Save file format version. Increment on breaking change. */
|
||||||
#define SAVE_FILE_VERSION 1
|
#define SAVE_FILE_VERSION 1
|
||||||
|
|
||||||
/** Magic bytes that identify a Dusk save file. */
|
/** Magic bytes that identify a Dusk save file. */
|
||||||
@@ -25,6 +25,6 @@ typedef struct {
|
|||||||
char_t header[SAVE_FILE_HEADER_SIZE];
|
char_t header[SAVE_FILE_HEADER_SIZE];
|
||||||
/** Format version read from the file; used to branch on older layouts. */
|
/** Format version read from the file; used to branch on older layouts. */
|
||||||
uint32_t version;
|
uint32_t version;
|
||||||
/** Runtime flag — true if this slot was successfully loaded or written. */
|
/** Runtime flag - true if this slot was successfully loaded or written. */
|
||||||
bool_t exists;
|
bool_t exists;
|
||||||
} savefile_t;
|
} savefile_t;
|
||||||
|
|||||||
@@ -98,7 +98,9 @@ errorret_t saveStreamWriteHeaderImpl(
|
|||||||
));
|
));
|
||||||
|
|
||||||
uint32_t placeholder = 0;
|
uint32_t placeholder = 0;
|
||||||
errorChain(saveStreamWriteBytesRawImpl(stream, &placeholder, sizeof(uint32_t)));
|
errorChain(saveStreamWriteBytesRawImpl(
|
||||||
|
stream, &placeholder, sizeof(uint32_t)
|
||||||
|
));
|
||||||
stream->checksum = cryptCRC32Begin();
|
stream->checksum = cryptCRC32Begin();
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -146,7 +148,9 @@ errorret_t saveStreamReadUInt8Impl(savestream_t *stream, uint8_t *out) {
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t saveStreamWriteUInt8Impl(savestream_t *stream, const uint8_t *input) {
|
errorret_t saveStreamWriteUInt8Impl(
|
||||||
|
savestream_t *stream, const uint8_t *input
|
||||||
|
) {
|
||||||
errorChain(saveStreamWriteBytesImpl(stream, input, sizeof(uint8_t)));
|
errorChain(saveStreamWriteBytesImpl(stream, input, sizeof(uint8_t)));
|
||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
@@ -159,7 +163,9 @@ errorret_t saveStreamReadInt16Impl(savestream_t *stream, int16_t *out) {
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t saveStreamWriteInt16Impl(savestream_t *stream, const int16_t *input) {
|
errorret_t saveStreamWriteInt16Impl(
|
||||||
|
savestream_t *stream, const int16_t *input
|
||||||
|
) {
|
||||||
uint16_t raw;
|
uint16_t raw;
|
||||||
memoryCopy(&raw, input, sizeof(int16_t));
|
memoryCopy(&raw, input, sizeof(int16_t));
|
||||||
raw = endianLittleToHost16(raw);
|
raw = endianLittleToHost16(raw);
|
||||||
@@ -190,7 +196,9 @@ errorret_t saveStreamReadInt32Impl(savestream_t *stream, int32_t *out) {
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t saveStreamWriteInt32Impl(savestream_t *stream, const int32_t *input) {
|
errorret_t saveStreamWriteInt32Impl(
|
||||||
|
savestream_t *stream, const int32_t *input
|
||||||
|
) {
|
||||||
uint32_t raw;
|
uint32_t raw;
|
||||||
memoryCopy(&raw, input, sizeof(int32_t));
|
memoryCopy(&raw, input, sizeof(int32_t));
|
||||||
raw = endianLittleToHost32(raw);
|
raw = endianLittleToHost32(raw);
|
||||||
@@ -221,7 +229,9 @@ errorret_t saveStreamReadInt64Impl(savestream_t *stream, int64_t *out) {
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t saveStreamWriteInt64Impl(savestream_t *stream, const int64_t *input) {
|
errorret_t saveStreamWriteInt64Impl(
|
||||||
|
savestream_t *stream, const int64_t *input
|
||||||
|
) {
|
||||||
uint64_t raw;
|
uint64_t raw;
|
||||||
memoryCopy(&raw, input, sizeof(int64_t));
|
memoryCopy(&raw, input, sizeof(int64_t));
|
||||||
raw = endianLittleToHost64(raw);
|
raw = endianLittleToHost64(raw);
|
||||||
@@ -251,7 +261,9 @@ errorret_t saveStreamReadFloatImpl(savestream_t *stream, float_t *out) {
|
|||||||
errorOk();
|
errorOk();
|
||||||
}
|
}
|
||||||
|
|
||||||
errorret_t saveStreamWriteFloatImpl(savestream_t *stream, const float_t *input) {
|
errorret_t saveStreamWriteFloatImpl(
|
||||||
|
savestream_t *stream, const float_t *input
|
||||||
|
) {
|
||||||
float_t raw = endianLittleToHostFloat(*input);
|
float_t raw = endianLittleToHostFloat(*input);
|
||||||
errorChain(saveStreamWriteBytesImpl(stream, &raw, sizeof(float_t)));
|
errorChain(saveStreamWriteBytesImpl(stream, &raw, sizeof(float_t)));
|
||||||
errorOk();
|
errorOk();
|
||||||
|
|||||||
@@ -1,16 +1,15 @@
|
|||||||
# Copyright (c) 2025 Dominic Masters
|
# Copyright (c) 2026 Dominic Masters
|
||||||
#
|
#
|
||||||
# This software is released under the MIT License.
|
# This software is released under the MIT License.
|
||||||
# https://opensource.org/licenses/MIT
|
# https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
# Sources
|
include(duskjs2c)
|
||||||
|
dusk_embed_js(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/scene.js
|
||||||
|
)
|
||||||
|
|
||||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||||
PUBLIC
|
PUBLIC
|
||||||
scene.c
|
scene.c
|
||||||
scenerenderpipeline.c
|
scenerenderpipeline.c
|
||||||
)
|
)
|
||||||
|
|
||||||
# Subdirectories
|
|
||||||
add_subdirectory(initial)
|
|
||||||
add_subdirectory(test)
|
|
||||||
add_subdirectory(overworld)
|
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "initialscene.h"
|
|
||||||
#include "console/console.h"
|
|
||||||
#include "scene/scene.h"
|
|
||||||
#include "time/time.h"
|
|
||||||
#include "ui/uiloading.h"
|
|
||||||
|
|
||||||
void initialSceneInit(void) {
|
|
||||||
consolePrint("Initial scene initialized");
|
|
||||||
SCENE.data.initial.timer = 0.0f;
|
|
||||||
SCENE.data.initial.hiding = false;
|
|
||||||
uiLoadingShow(NULL, NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
errorret_t initialSceneUpdate(void) {
|
|
||||||
initialscene_t *scene = &SCENE.data.initial;
|
|
||||||
if(scene->hiding) errorOk();
|
|
||||||
|
|
||||||
scene->timer += TIME.delta;
|
|
||||||
if(scene->timer >= INITIAL_SCENE_WAIT) {
|
|
||||||
scene->hiding = true;
|
|
||||||
uiLoadingHide(NULL, NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
errorOk();
|
|
||||||
}
|
|
||||||
|
|
||||||
void initialSceneDispose(void) {
|
|
||||||
}
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "error/error.h"
|
|
||||||
|
|
||||||
#define INITIAL_SCENE_WAIT 2.0f
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
float_t timer;
|
|
||||||
bool_t hiding;
|
|
||||||
} initialscene_t;
|
|
||||||
|
|
||||||
void initialSceneInit(void);
|
|
||||||
errorret_t initialSceneUpdate(void);
|
|
||||||
void initialSceneDispose(void);
|
|
||||||
@@ -1,49 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "overworldground.h"
|
|
||||||
#include "entity/entitymanager.h"
|
|
||||||
#include "entity/component/physics/entityphysics.h"
|
|
||||||
|
|
||||||
#define OVERWORLD_GROUND_SIZE 20.0f
|
|
||||||
|
|
||||||
void overworldGroundAdd(overworldground_t *ground) {
|
|
||||||
ground->entityId = entityManagerAdd();
|
|
||||||
ground->posCompId = entityAddComponent(
|
|
||||||
ground->entityId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
entityAddComponent(ground->entityId, COMPONENT_TYPE_RENDERABLE);
|
|
||||||
vec3 pos = { -OVERWORLD_GROUND_SIZE, 0.0f, -OVERWORLD_GROUND_SIZE };
|
|
||||||
vec3 scale = { OVERWORLD_GROUND_SIZE * 2.0f, 1.0f, OVERWORLD_GROUND_SIZE * 2.0f };
|
|
||||||
entityPositionSetLocalPosition(ground->entityId, ground->posCompId, pos);
|
|
||||||
entityPositionSetLocalScale(ground->entityId, ground->posCompId, scale);
|
|
||||||
|
|
||||||
// Separate physics entity centered on the finite ground area.
|
|
||||||
// The visual entity's position is its corner {-size, 0, -size}, not its
|
|
||||||
// center, so a box collider on it would be misplaced. This entity sits at
|
|
||||||
// the true center {0, -0.5, 0} with halfExtents matching the visual extent.
|
|
||||||
ground->floorEntityId = entityManagerAdd();
|
|
||||||
componentid_t floorPosComp = entityAddComponent(
|
|
||||||
ground->floorEntityId, COMPONENT_TYPE_POSITION
|
|
||||||
);
|
|
||||||
componentid_t floorPhysComp = entityAddComponent(
|
|
||||||
ground->floorEntityId, COMPONENT_TYPE_PHYSICS
|
|
||||||
);
|
|
||||||
|
|
||||||
vec3 floorPos = { 0.0f, -0.5f, 0.0f };
|
|
||||||
entityPositionSetLocalPosition(ground->floorEntityId, floorPosComp, floorPos);
|
|
||||||
entityPhysicsSetBodyType(ground->floorEntityId, floorPhysComp, PHYSICS_BODY_STATIC);
|
|
||||||
physicsshape_t shape = {
|
|
||||||
.type = PHYSICS_SHAPE_CUBE,
|
|
||||||
.data.cube = { .halfExtents = {
|
|
||||||
OVERWORLD_GROUND_SIZE,
|
|
||||||
0.5f,
|
|
||||||
OVERWORLD_GROUND_SIZE
|
|
||||||
}}
|
|
||||||
};
|
|
||||||
entityPhysicsSetShape(ground->floorEntityId, floorPhysComp, shape);
|
|
||||||
}
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
/**
|
|
||||||
* Copyright (c) 2026 Dominic Masters
|
|
||||||
*
|
|
||||||
* This software is released under the MIT License.
|
|
||||||
* https://opensource.org/licenses/MIT
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
#include "entity/entitybase.h"
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
entityid_t entityId;
|
|
||||||
componentid_t posCompId;
|
|
||||||
entityid_t floorEntityId;
|
|
||||||
} overworldground_t;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates the ground entity and adds it to the world.
|
|
||||||
*
|
|
||||||
* @param ground The ground state to initialize.
|
|
||||||
*/
|
|
||||||
void overworldGroundAdd(overworldground_t *ground);
|
|
||||||
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Reference in New Issue
Block a user