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e5e8c49f6c
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Mostly nuking old system
Build Dusk / build-linux (push) Failing after 1m24s
Build Dusk / run-tests (push) Failing after 1m17s
Build Dusk / build-psp (push) Failing after 1m34s
Build Dusk / build-dolphin (push) Failing after 2m5s
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2026-02-13 19:13:26 -06:00 |
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2f5dccc3ef
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Texture loading
Build Dusk / run-tests (push) Successful in 1m44s
Build Dusk / build-linux (push) Successful in 1m38s
Build Dusk / build-psp (push) Successful in 1m59s
Build Dusk / build-dolphin (push) Successful in 1m59s
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2026-02-09 09:29:16 -06:00 |
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592edb90a0
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Test lua rgb rainbow
Build Dusk / run-tests (push) Successful in 1m15s
Build Dusk / build-linux (push) Successful in 1m23s
Build Dusk / build-psp (push) Successful in 1m26s
Build Dusk / build-dolphin (push) Successful in 2m6s
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2026-02-08 22:30:53 -06:00 |
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53dd36efdd
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Fixed alpha textures properly on PSP
Build Dusk / run-tests (push) Successful in 1m25s
Build Dusk / build-linux (push) Failing after 1m13s
Build Dusk / build-psp (push) Successful in 2m2s
Build Dusk / build-dolphin (push) Successful in 2m22s
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2026-02-08 09:54:40 -06:00 |
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097c8c00f9
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Fixed flickering
Build Dusk / run-tests (push) Successful in 1m42s
Build Dusk / build-psp (push) Has been cancelled
Build Dusk / build-linux (push) Has been cancelled
Build Dusk / build-dolphin (push) Has been cancelled
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2026-02-06 13:31:15 -06:00 |
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aa5b41fe31
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First texture rendering (if broken)
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2026-02-06 12:48:49 -06:00 |
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56e1696cd4
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Asset loading
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2026-02-04 21:52:14 -06:00 |
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d955fb6430
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Debugging functions.
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2026-02-04 18:32:20 -06:00 |
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1c32158142
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DOlphin progress
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2026-02-04 10:16:16 -06:00 |
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5cea284906
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Map loading
Build Dusk / run-tests (push) Successful in 1m15s
Build Dusk / build-linux (push) Successful in 1m33s
Build Dusk / build-psp (push) Successful in 1m56s
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2026-02-03 19:20:50 -06:00 |
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f71c271c97
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item
Build Dusk / run-tests (push) Failing after 1m31s
Build Dusk / build-linux (push) Failing after 1m8s
Build Dusk / build-psp (push) Failing after 1m32s
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2026-01-25 15:01:25 -06:00 |
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af5bf987c8
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Add inventory.
Build Dusk / run-tests (push) Successful in 2m12s
Build Dusk / build-linux (push) Successful in 1m49s
Build Dusk / build-psp (push) Successful in 1m52s
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2026-01-06 07:47:16 -06:00 |
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8ee46fd204
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add tests.
Build Dusk / build-linux (push) Successful in 2m5s
Build Dusk / build-psp (push) Failing after 1m44s
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2026-01-05 13:25:39 -06:00 |
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726233e55f
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Map exec
Build Dusk / build-linux (push) Successful in 1m40s
Build Dusk / build-psp (push) Failing after 1m38s
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2025-12-26 20:38:24 +10:00 |
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9f507be7bc
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Lua script something
Build Dusk / build-linux (push) Failing after 2m56s
Build Dusk / build-psp (push) Failing after 1m49s
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2025-12-04 00:02:26 -06:00 |
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6f33522c1c
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Begin adding entities to editor
Build Dusk / build-linux (push) Failing after 56s
Build Dusk / build-psp (push) Failing after 1m8s
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2025-11-22 10:38:16 -06:00 |
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8740c2b165
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Fixed underflow error on worldpos.
Build Dusk / build-linux (push) Successful in 55s
Build Dusk / build-psp (push) Successful in 1m4s
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2025-11-19 15:59:44 -06:00 |
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c32df89490
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Added diagonal ramps
Build Dusk / build-linux (push) Successful in 55s
Build Dusk / build-psp (push) Successful in 1m4s
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2025-11-19 15:40:37 -06:00 |
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68b63d3007
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Start work on editor
Build Dusk / build-linux (push) Successful in 54s
Build Dusk / build-psp (push) Successful in 1m10s
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2025-11-15 23:38:31 -06:00 |
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397466f0a8
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Fix ubuntu compiling
Build Dusk / build-linux (push) Successful in 43s
Build Dusk / release (push) Failing after 12s
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2025-11-12 15:09:17 -06:00 |
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7d7a3f30e6
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Test
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2025-11-11 19:52:09 -06:00 |
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d39ed1ea5a
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Chunk loading improvements
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2025-11-11 19:36:04 -06:00 |
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5c8b314689
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basically chunk loading
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2025-11-11 19:24:56 -06:00 |
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9953d7d388
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Prog
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2025-11-11 15:50:57 -06:00 |
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5adf8a0773
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Prepping map stuff
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2025-11-11 12:25:46 -06:00 |
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d6c497731f
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Fix PSP compiled
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2025-11-09 20:42:03 -06:00 |
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b9ec6523d6
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Back to work
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2025-11-09 16:41:54 -06:00 |
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5206d47b43
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PSP now reads data directly from EBOOT if requested
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2025-11-09 15:42:26 -06:00 |
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aaa8622956
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Fixed PSP rendering
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2025-11-09 14:54:33 -06:00 |
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eff5fc3d9a
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Fixed asset header compare incosistenty
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2025-11-09 10:24:45 -06:00 |
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bc4776f096
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Language finished.
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2025-11-08 11:12:04 -06:00 |
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ab534bb998
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Asset custom ready.
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2025-11-08 08:41:32 -06:00 |
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cf2aacd75b
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About to implement load strategy
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2025-11-08 08:32:21 -06:00 |
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12c1fb6000
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lang
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2025-11-07 19:19:17 -06:00 |
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1ce1fdff8d
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Refactor asset loading
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2025-11-04 22:23:44 -06:00 |
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7c11a7e5bc
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Started asset refact
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2025-11-04 10:15:19 -06:00 |
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3ef6205ea3
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Nuked console
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2025-11-03 09:22:18 -06:00 |
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46f820690d
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Setup rpg stuff
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2025-10-08 07:11:53 -05:00 |
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fc52afdb00
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Refator pass 1
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2025-10-06 19:14:52 -05:00 |
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c0cd4ead04
|
Frame
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2025-10-02 18:53:47 -05:00 |
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22e2f703db
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Refact
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2025-10-01 13:20:34 -05:00 |
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061352bcff
|
load map first pass
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2025-09-19 12:43:57 -05:00 |
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e32d1f0900
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Add exec command
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2025-09-07 23:24:21 -05:00 |
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3f37b7cdb5
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Beginning input refactor
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2025-09-03 11:57:48 -05:00 |
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1af2b8f47b
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Render text working.
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2025-09-02 22:47:07 -05:00 |
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8de12da1ec
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Palettized image test.
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2025-09-02 18:57:28 -05:00 |
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71080682cc
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Fixed an error bug
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2025-09-02 09:23:46 -05:00 |
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f915a4208b
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Roughly planning asset locking
|
2025-09-01 22:07:36 -05:00 |
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14c41d33a7
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Asset manager refactor begin.
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2025-09-01 21:00:50 -05:00 |
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3ce1566a2e
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Merge
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2025-09-01 11:10:28 -05:00 |
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