Commit Graph
100 Commits
Author SHA1 Message Date
YourWishes 9abf8101da PSP: save through the real sceUtilitySavedata API, not raw file I/O
Rewrote savepsp.c/savestreampsp.c to use sceUtilitySavedataInitStart/
Update/GetStatus/ShutdownStart instead of sceIoOpen/Read/Write, so PSP
saves get a proper OS-generated PARAM.SFO (title/savedataTitle/detail) and
show up correctly in the native save browser.

This dialog spans multiple frames and, per this project's prior experience
with the network config dialog, must be pumped non-blocking one step per
real engine frame rather than blocked on synchronously - a raw-sceGu
blocking loop already froze the app on real hardware for that dialog,
since pspGL owns the GU context. So save.h's saveWrite()/saveLoad() are
now callback-based (savecallback_t onComplete) instead of returning a
result directly, mirroring networkRequestConnection()'s shape, with a new
saveUpdate() (wired into engineUpdate()) pumping the active op each frame.
Linux/Dolphin behavior is unchanged - their fallback path in save.c still
completes synchronously, just via an immediate callback call instead of a
direct return.

Two real bugs found via PPSSPP testing (not just code review): SAVE/LOAD
modes show a confirm screen even for brand-new data, which blocks forever
headlessly - switched to AUTOSAVE/AUTOLOAD, which write/read silently and
generate the identical PARAM.SFO. And PPSSPP's dialog status goes straight
from QUIT to NONE without a separately observable FINISHED in between,
which the first version misread as "disappeared without a result" even on
a successful save - fixed by tracking whether QUIT was already seen.

Confirmed end-to-end in PPSSPP: write, dialog completes, PARAM.SFO +
encrypted save.bin appear on the virtual memory stick, and a subsequent
load decrypts/deserializes back to the exact original data. Not tested on
real PSP hardware.
2026-08-04 09:54:45 -05:00
YourWishes 24badd06a5 Add player name field to save file, save it out as a round-trip test
Adds savefile_t.playerName (SAVE_PLAYER_NAME_MAX) serialized via the
existing saveFileReadString/WriteString helpers, and stamps + saves it in
rpgInit() as a test that the save system now persists actual game data,
not just the header/version. Verified manually: written bytes end in
"Dusk\0" immediately after the version field, and loading it back returns
the same string.
2026-08-04 08:59:29 -05:00
YourWishes 7a03ef8eaf Re-enable save system, fix header/version stamping, handle missing media
- Fixed the actual reason saving never worked on any platform: saveWrite()
  never stamped file->header/file->version before serializing, so every
  written save file had a zeroed magic header and failed its own
  validation on the next load. Confirmed via a manual write/load round
  trip that this alone fully explains "saving doesn't work."
- Re-enabled saveInit()/saveDispose() in engine.c (previously commented out
  under "Temporarily disable save code").
- Added SAVE.available + saveIsAvailable(), refreshed by every real
  save/load/delete attempt. saveInit() no longer treats an unreachable
  save medium as fatal to booting - it logs and continues, since a missing
  memory card/stick shouldn't prevent playing.
- Hardened PSP's saveInitPSP() to actually detect a missing memory stick
  (sceIoGetstat on ms0:/) instead of assuming success, and fixed
  single-level sceIoMkdir to build the full PSP/SAVEDATA directory chain.
- Added busy-retry (CARD_ERROR_BUSY) and a not-mounted guard to Dolphin's
  live savestreamdolphin.c path, extending the same handling already
  backported into savedolphin.c.
- Added a "Save" entry to the game menu wired to saveWrite(0), showing a
  clear message on success, on failure, and when saveIsAvailable() is false.
2026-08-04 08:30:24 -05:00
YourWishes f3ea507313 Fixed save crash
Backported from branch ac2 (commit 85b61097) - CARD_Mount was being called
without CARD_Init first, leaving per-channel control blocks and the DSP
unlock sequence unset. On real Dolphin/hardware this surfaced as a hard
MMIO crash instead of a clean CARD_ERROR_* failure.

Co-Authored-By: Dominic Masters <[email protected]>
2026-08-04 08:12:57 -05:00
YourWishes 4b0388a0e1 Chunk streaming concurrency, entity slot fix, and map-data-driven spawns
- Allow 2 chunks to be mid-load concurrently instead of 1 (MAP_CHUNK_LOAD_CONCURRENCY).
- Fix entitySetChunk silently losing track of an entity when its target chunk's
  entity slots are full - it now stays detached (and retries later) instead of
  claiming a chunk that never actually registered it.
- DCF format bumped to v5: chunks can now declare entity spawns (global/NPC via
  the existing entityglobal registry, or one-shot item pickups) and map area
  triggers, resolved via a new callback-ID registry (mapareagloballist.h)
  mirroring the entity one. rpg.c's hardcoded TEST entity/item/area spawns are
  gone - chunk_0_0_0.json now carries that data instead. The player is still
  bootstrapped in code since it isn't map-authored content.
2026-08-04 07:37:48 -05:00
YourWishes a84137b5ff del md 2026-08-04 06:58:03 -05:00
YourWishes ca02ee0352 Add camera shake 2026-07-11 11:02:09 -05:00
YourWishes fbaa54145e Fixed dolphin rendering. 2026-07-10 20:15:26 -05:00
YourWishes 28754ffbf2 Removed old scripted types 2026-07-10 13:24:21 -05:00
YourWishes 470c0eba7a Whatever, some minor map chunking improvements 2026-07-10 12:57:31 -05:00
YourWishes 7098dcec43 Cleaned some log 2026-07-09 23:25:43 -05:00
YourWishes 07137f57af Assets are slightly optimized 2026-07-09 23:25:26 -05:00
YourWishes 8b7491a3d3 Emoji support to characters 2026-07-09 13:18:48 -05:00
YourWishes 8cfa8ddfeb Weaather baseline 2026-07-08 12:57:13 -05:00
YourWishes ef284a15a1 pre-cache shader matrices 2026-07-08 12:36:40 -05:00
YourWishes 3723921573 Render culling on sceneoverworld.h 2026-07-08 12:02:41 -05:00
YourWishes 195399635e Updating mini textbox 2026-07-08 11:45:10 -05:00
YourWishes 46e2a924d3 Mini textboxes 2026-07-08 10:53:53 -05:00
YourWishes b693ea4102 Starting item and battle stuff 2026-07-08 10:05:21 -05:00
YourWishes a73f55beb0 Battle stuff
Build Dusk / build-linux (push) Successful in 7m5s
Build Dusk / build-psp (push) Successful in 1m33s
Build Dusk / build-knulli (push) Successful in 4m0s
Build Dusk / build-gamecube (push) Successful in 3m31s
Build Dusk / build-gamecube-iso (push) Successful in 3m39s
Build Dusk / build-wii (push) Successful in 3m5s
Build Dusk / build-wii-iso (push) Successful in 3m25s
2026-07-08 07:55:15 -05:00
YourWishes 0bd2491ab7 Dropdown test. 2026-07-07 15:18:33 -05:00
YourWishes 860c797c9c Last round of cleanup for settings for now. 2026-07-07 14:56:08 -05:00
YourWishes 38c5080f9f Collapsing more ui settings code 2026-07-07 14:36:19 -05:00
YourWishes fae191d8fe Settings improvements 2026-07-07 14:00:37 -05:00
YourWishes d83a953e2d First pass of language 2026-07-07 11:14:02 -05:00
YourWishes 2dcf0d0f0d UI Confirm 2026-07-07 10:12:22 -05:00
YourWishes 6dee37d8c1 Slider widget and some cleanup 2026-07-07 09:58:10 -05:00
YourWishes 3bad03afb3 Item entity 2026-07-07 07:52:22 -05:00
YourWishes 6a6d8448f7 Area cutscene controls 2026-07-07 07:28:12 -05:00
YourWishes 189babd2cf Trigger types on areas 2026-07-07 07:07:32 -05:00
YourWishes 988a0f2294 Area basics 2026-07-06 23:19:05 -05:00
YourWishes 85bf455731 entity pos sets chunk now 2026-07-04 18:43:09 -05:00
YourWishes 589e4224f3 Example global ent 2026-07-04 13:03:24 -05:00
YourWishes bd7fa154b4 Add user data to callbacks 2026-07-04 09:13:37 -05:00
YourWishes a292f1992b Change to use the Z tile system 2026-07-04 08:40:53 -05:00
YourWishes 88ddf429b7 add some entity management in prep for global entities. 2026-07-03 12:25:24 -05:00
YourWishes 7a1f6662df More cutscene tools 2026-07-03 09:17:49 -05:00
YourWishes afc68bccc6 Update test runner
Build Dusk / build-linux (push) Successful in 5m36s
Build Dusk / build-psp (push) Successful in 1m15s
Build Dusk / build-knulli (push) Successful in 4m53s
Build Dusk / build-gamecube (push) Successful in 3m51s
Build Dusk / build-gamecube-iso (push) Successful in 3m52s
Build Dusk / build-wii (push) Successful in 3m17s
Build Dusk / build-wii-iso (push) Successful in 4m54s
2026-07-02 19:20:17 -05:00
YourWishes b4cdc4a64f Add remove event
Build Dusk / run-tests (push) Failing after 5m7s
Build Dusk / build-linux (push) Successful in 5m41s
Build Dusk / build-psp (push) Successful in 1m17s
Build Dusk / build-knulli (push) Successful in 4m22s
Build Dusk / build-gamecube (push) Successful in 3m43s
Build Dusk / build-gamecube-iso (push) Successful in 3m36s
Build Dusk / build-wii (push) Successful in 3m36s
Build Dusk / build-wii-iso (push) Successful in 3m22s
2026-07-02 16:10:47 -05:00
YourWishes 3ad5afb81c Fix item crash 2026-07-02 16:04:41 -05:00
YourWishes bed3f20118 Lot of cutscene cleanup 2026-07-02 15:53:02 -05:00
YourWishes de67315178 Cutscene cleanup 2026-07-02 14:59:41 -05:00
YourWishes 8d5c0c7cad Path finding (first pass) 2026-07-02 14:08:59 -05:00
YourWishes a8271e01bd Fade cutscene items 2026-07-02 13:26:41 -05:00
YourWishes 900b3f8558 More cutscene stuff 2026-07-02 12:54:12 -05:00
YourWishes fdc4e056f9 Cutscene defs 2026-07-02 11:32:31 -05:00
YourWishes 7b98e40ccf Cutscene tests 2026-07-02 11:18:36 -05:00
YourWishes 01d89cf22c Map tweaks 2026-07-01 21:07:24 -05:00
YourWishes 503a3c799a Grid to editor 2026-07-01 20:51:46 -05:00
YourWishes 0b21388844 Fixing bugs, one at a time 2026-07-01 20:23:44 -05:00
YourWishes 117bdf0c00 Fov tweaks 2026-07-01 20:18:32 -05:00
YourWishes 172dc5d37b Tile Z is now hypotenused to 1 rather than stretching to have Z of 1. 2026-07-01 16:27:59 -05:00
YourWishes 874c6258ab New ramp types
Build Dusk / run-tests (push) Failing after 5m33s
Build Dusk / build-linux (push) Successful in 5m3s
Build Dusk / build-psp (push) Successful in 1m17s
Build Dusk / build-knulli (push) Successful in 4m45s
Build Dusk / build-gamecube (push) Successful in 3m49s
Build Dusk / build-gamecube-iso (push) Successful in 3m50s
Build Dusk / build-wii (push) Successful in 3m29s
Build Dusk / build-wii-iso (push) Successful in 4m4s
2026-07-01 16:05:02 -05:00
YourWishes a2d0a12c1a more editor stuff 2026-07-01 15:58:59 -05:00
YourWishes 38b24e1c3d editor first pass 2026-07-01 15:48:59 -05:00
YourWishes 5ecbbe296b Chunk load skin 2026-07-01 13:29:01 -05:00
YourWishes 9d7a769d8f Disable console printing on map chunk loading 2026-07-01 13:03:54 -05:00
YourWishes 9b75e5ed83 Async chunk loading 2026-07-01 12:58:33 -05:00
YourWishes a9ab8dc1d8 Chunks, models, and more 2026-07-01 08:35:01 -05:00
YourWishes a34831aa02 Add entity turn lockout 2026-06-30 21:23:34 -05:00
YourWishes 84ebaa0751 A lot of PSP optimizations 2026-06-30 21:01:11 -05:00
YourWishes 55352805ee Efficient loading of chunks now and PSP is slighty more optimized 2026-06-30 20:00:34 -05:00
YourWishes c0a3f2e16a Add scene scaling 2026-06-30 19:30:13 -05:00
YourWishes 28ff331a28 Create some test chunks and buildings 2026-06-30 19:08:39 -05:00
YourWishes f9a53ec719 Ramps fixed 2026-06-30 18:30:10 -05:00
YourWishes 6a403e6caf Add test hill 2026-06-30 18:21:46 -05:00
YourWishes a6f449bb93 example building 2 2026-06-30 16:21:47 -05:00
YourWishes 0614bfc446 example building 2026-06-30 16:21:46 -05:00
YourWishes bb020c36c1 CHUNK STUFF 2026-06-27 17:19:44 -05:00
YourWishes f17b0bfcfb Tiles 2026-06-27 08:50:55 -05:00
YourWishes 2a85c9503f npc interact turn to face player 2026-06-27 06:30:45 -05:00
YourWishes 182428d6d6 Merge branch 'cutscene'
Build Dusk / build-linux (push) Successful in 5m53s
Build Dusk / run-tests (push) Failing after 16m6s
Build Dusk / build-psp (push) Successful in 3m38s
Build Dusk / build-knulli (push) Successful in 3m50s
Build Dusk / build-gamecube (push) Successful in 3m7s
Build Dusk / build-gamecube-iso (push) Successful in 3m22s
Build Dusk / build-wii (push) Successful in 3m58s
Build Dusk / build-wii-iso (push) Successful in 2m57s
2026-06-26 19:43:30 -05:00
YourWishes 8181a28557 Bunch of stuff done 2026-06-26 19:42:34 -05:00
YourWishes 88aed11d98 Blocked path 2026-06-26 14:42:35 -05:00
YourWishes 67010592b8 Fixing some performance 2026-06-26 14:41:30 -05:00
YourWishes dd22d6424a testing some performance stuff 2026-06-26 14:29:55 -05:00
YourWishes e53775b97f Fixed player turn bug 2026-06-26 14:24:13 -05:00
YourWishes d326f6c1ac NPC movements 2026-06-26 14:21:48 -05:00
YourWishes 556111c00a Merge pull request 'Gitea actions' (#5) from gitea-actions into main
Build Dusk / run-tests (push) Successful in 5m39s
Build Dusk / build-linux (push) Successful in 5m20s
Build Dusk / build-psp (push) Successful in 1m22s
Build Dusk / build-knulli (push) Successful in 3m51s
Build Dusk / build-gamecube (push) Successful in 3m27s
Build Dusk / build-gamecube-iso (push) Successful in 3m25s
Build Dusk / build-wii (push) Successful in 3m2s
Build Dusk / build-wii-iso (push) Successful in 3m7s
Reviewed-on: #5
2026-06-26 13:39:21 -05:00
YourWishesandClaude Sonnet 4.6 ebc7110e63 Restrict CI trigger to tags only
Remove gitea-actions branch trigger now that the runner setup is stable.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-06-26 13:37:28 -05:00
YourWishesandClaude Sonnet 4.6 af49d1c8bb Restore all builds; update gamecube/wii/wii-iso to use container
Build Dusk / run-tests (push) Successful in 5m44s
Build Dusk / build-linux (push) Successful in 5m10s
Build Dusk / build-psp (push) Successful in 1m27s
Build Dusk / build-knulli (push) Successful in 3m51s
Build Dusk / build-gamecube (push) Successful in 3m15s
Build Dusk / build-gamecube-iso (push) Successful in 3m25s
Build Dusk / build-wii (push) Successful in 3m5s
Build Dusk / build-wii-iso (push) Successful in 3m1s
All jobs re-enabled except vita. gamecube, wii, and wii-iso now use
the ghcr.io/extremscorner/libogc2 container with Node.js pre-installed,
matching the working gamecube-iso pattern.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-06-26 12:49:33 -05:00
YourWishesandClaude Sonnet 4.6 c71dbb1dfc Enable build-knulli using debian:trixie container
Build Dusk / build-knulli (push) Successful in 3m59s
Build Dusk / build-gamecube-iso (push) Successful in 3m11s
Runs the job inside debian:trixie (same as the Dockerfile) with
Node.js pre-installed before checkout. Installs arm64 cross-compilation
deps and runs build-knulli.sh directly.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-06-26 12:43:13 -05:00
YourWishesandClaude Sonnet 4.6 432aa3c4fa Fix gamecube-iso container: install Node.js before checkout
Build Dusk / build-gamecube-iso (push) Successful in 3m36s
actions/checkout requires Node.js. Install it via apt as a plain shell
step (no Node needed) before the checkout action runs.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-06-26 12:17:30 -05:00
YourWishesandClaude Sonnet 4.6 5c93503710 Fix gamecube-iso: use docker run instead of job container
Build Dusk / build-gamecube-iso (push) Failing after 5s
actions/checkout requires Node.js which the libogc2 container lacks.
Checkout on the runner, then run the full build inside the container
via docker run with the workspace mounted.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-06-26 12:16:21 -05:00
YourWishesandClaude Sonnet 4.6 0d58050def Switch gamecube-iso to run inside extremscorner/libogc2 container
Build Dusk / build-gamecube-iso (push) Failing after 4m0s
Avoids devkitPro apt server rate-limiting in CI by using the pre-built
ghcr.io/extremscorner/libogc2 container (same base as the Dockerfile).
Toolchain is already installed; only apt/dkp extras are added per-run.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-06-26 12:10:43 -05:00
YourWishesandClaude Sonnet 4.6 27bb78209a Debug devkitPro install: print installer script before running
Build Dusk / build-gamecube-iso (push) Failing after 1m11s
Print the installer script contents in CI log so we can see what URLs
it tries to fetch. Also add /etc/mtab symlink as the devkitPro base
Docker image does.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-06-26 12:04:00 -05:00
YourWishesandClaude Sonnet 4.6 3201f5a25b Fix devkitPro install by setting up apt repo manually
Build Dusk / build-gamecube-iso (push) Failing after 1m14s
The installer script exits with code 8 on Ubuntu. Replace with manual
GPG key + apt source setup followed by apt-get install devkitpro-pacman.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-06-26 11:53:26 -05:00
YourWishesandClaude Sonnet 4.6 d3df8a96d3 Add setup-pspdev and setup-devkitpro composite actions; enable gamecube-iso
Build Dusk / build-gamecube-iso (push) Failing after 1m9s
Extracts toolchain setup into reusable composite actions under
.github/actions/. Comments out build-psp, adds build-gamecube-iso
job using the new setup-devkitpro action directly on the runner.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-06-26 11:51:06 -05:00
YourWishes 7ec5266b1f Disabled other actions for now
Build Dusk / build-psp (push) Successful in 1m27s
2026-06-26 11:42:50 -05:00
YourWishesandClaude Sonnet 4.6 e74ff7c805 Add cmake to PSP runner dependencies
Build Dusk / build-linux (push) Has been cancelled
Build Dusk / build-psp (push) Has been cancelled
Build Dusk / build-knulli (push) Has been cancelled
Build Dusk / build-gamecube (push) Has been cancelled
Build Dusk / build-gamecube-iso (push) Has been cancelled
Build Dusk / build-wii (push) Has been cancelled
Build Dusk / build-wii-iso (push) Has been cancelled
Build Dusk / run-tests (push) Has been cancelled
The pspdev/pspdev base image bundles cmake; the bare runner needs it
installed explicitly.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-06-26 11:40:18 -05:00
YourWishesandClaude Sonnet 4.6 1d5f3c2959 Update PSP job to build directly on runner
Build Dusk / run-tests (push) Successful in 5m20s
Build Dusk / build-linux (push) Successful in 5m6s
Build Dusk / build-psp (push) Failing after 53s
Build Dusk / build-knulli (push) Failing after 51s
Build Dusk / build-gamecube (push) Failing after 43s
Build Dusk / build-gamecube-iso (push) Failing after 43s
Build Dusk / build-wii (push) Failing after 45s
Build Dusk / build-wii-iso (push) Failing after 48s
Replaces Docker build with direct pspdev toolchain installation from
GitHub releases and runs build-psp.sh natively on the Ubuntu runner.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-06-26 10:55:52 -05:00
YourWishesandClaude Sonnet 4.6 469034b223 Fix action versions for Gitea compatibility
Build Dusk / run-tests (push) Successful in 5m43s
Build Dusk / build-linux (push) Successful in 5m25s
Build Dusk / build-knulli (push) Has been cancelled
Build Dusk / build-gamecube (push) Has been cancelled
Build Dusk / build-gamecube-iso (push) Has been cancelled
Build Dusk / build-wii (push) Has been cancelled
Build Dusk / build-wii-iso (push) Has been cancelled
Build Dusk / build-psp (push) Has been cancelled
Downgrade upload-artifact to v3 (v4+ not supported on GHES/Gitea).
Fix checkout from non-existent v6 to v4.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-06-26 10:55:00 -05:00
YourWishesandClaude Sonnet 4.6 f3a394de21 Update CI to build tests and Linux directly on runner
Build Dusk / run-tests (push) Successful in 5m41s
Build Dusk / build-linux (push) Failing after 5m10s
Build Dusk / build-psp (push) Failing after 44s
Build Dusk / build-knulli (push) Failing after 45s
Build Dusk / build-gamecube (push) Failing after 57s
Build Dusk / build-gamecube-iso (push) Failing after 1m3s
Build Dusk / build-wii (push) Failing after 39s
Build Dusk / build-wii-iso (push) Failing after 35s
Replaces Docker-based builds for run-tests and build-linux jobs with
direct apt-get dependency installation and inner build scripts.
Also triggers on pushes to gitea-actions branch.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-06-26 10:41:38 -05:00
YourWishes cb23d4c11b Add missing assert on backpack 2026-06-26 10:38:57 -05:00
YourWishes bbf5b706f0 Cutscene combined 2026-06-26 10:24:39 -05:00
YourWishes 1e890f6d86 Backpack changes 2026-06-26 09:04:57 -05:00
YourWishes 2fe543a603 UI Transition 2026-06-26 08:44:26 -05:00
YourWishes 24631990bd Fixed dolphin aspect ratio 2026-06-25 22:47:23 -05:00
YourWishes 0c8c0d24ba fix chunk loading based on player position 2026-06-25 22:29:13 -05:00
YourWishes 454b8a91ba Fixed dolphin ratioing 2026-06-25 22:21:12 -05:00