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8af961c6d3
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Fixed knulli rendering
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2026-03-29 18:53:42 -05:00 |
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2b2ddb3cf2
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Fixed spritebatch flickering on Dolphin
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2026-03-29 16:10:39 -05:00 |
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85ff95296b
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Fix Linux again
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2026-03-29 15:19:15 -05:00 |
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314a2de41a
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Fixed text on PSP
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2026-03-29 14:45:40 -05:00 |
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26fafab47a
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Fix copy issues
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2026-03-29 14:25:10 -05:00 |
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e56ff20e2d
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Attempting to fix PSP alpha textures
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2026-03-29 13:38:55 -05:00 |
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dbb7e9f53c
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Getting shaders working with lua.
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2026-03-28 21:50:59 -05:00 |
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438edda7fd
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Fixed knulli
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2026-03-28 10:56:40 -05:00 |
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d5b0441e6f
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Fixed GLES support (partially), PSP still not working
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2026-03-28 10:51:50 -05:00 |
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9ba0ceb000
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Moved texture setting around
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2026-03-28 09:48:24 -05:00 |
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9474a68995
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Slightly more accurate, likely going to have to change how paletted textures work
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2026-03-27 21:01:29 -05:00 |
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09c35f0aa6
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Builds on knulli
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2026-03-27 20:48:43 -05:00 |
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d91808487f
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Allow texture to be NULL.
Build Dusk / run-tests (push) Failing after 14s
Build Dusk / build-linux (push) Failing after 20s
Build Dusk / build-psp (push) Failing after 16s
Build Dusk / build-gamecube (push) Failing after 18s
Build Dusk / build-wii (push) Failing after 19s
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2026-03-27 13:46:18 -05:00 |
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933949cc19
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Progress on PSP paletted textures
Build Dusk / run-tests (push) Failing after 19s
Build Dusk / build-linux (push) Failing after 17s
Build Dusk / build-psp (push) Failing after 21s
Build Dusk / build-gamecube (push) Failing after 19s
Build Dusk / build-wii (push) Failing after 15s
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2026-03-27 08:04:34 -05:00 |
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407620387d
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Test paletted stuff
Build Dusk / run-tests (push) Failing after 26s
Build Dusk / build-linux (push) Failing after 25s
Build Dusk / build-psp (push) Failing after 18s
Build Dusk / build-gamecube (push) Failing after 18s
Build Dusk / build-wii (push) Failing after 18s
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2026-03-26 14:48:20 -05:00 |
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98947dea26
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starting textures
Build Dusk / run-tests (push) Failing after 16s
Build Dusk / build-linux (push) Failing after 17s
Build Dusk / build-psp (push) Failing after 18s
Build Dusk / build-gamecube (push) Failing after 17s
Build Dusk / build-wii (push) Failing after 17s
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2026-03-23 19:42:24 -05:00 |
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b23c4b83ae
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played around with color, will likely stick to textures.
Build Dusk / run-tests (push) Failing after 13s
Build Dusk / build-linux (push) Failing after 15s
Build Dusk / build-psp (push) Failing after 14s
Build Dusk / build-gamecube (push) Failing after 13s
Build Dusk / build-wii (push) Failing after 14s
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2026-03-22 23:53:23 -05:00 |
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5ac21db997
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Shaders adapted for Legacy GL
Build Dusk / run-tests (pull_request) Failing after 24s
Build Dusk / build-linux (pull_request) Failing after 18s
Build Dusk / build-psp (pull_request) Failing after 18s
Build Dusk / build-gamecube (pull_request) Failing after 15s
Build Dusk / build-wii (pull_request) Failing after 16s
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2026-03-22 10:44:28 -05:00 |
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ca0e9fc3b2
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Implement spritebatch properly.
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2026-03-22 09:13:42 -05:00 |
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66ebcb1608
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shader prog
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2026-03-17 17:05:39 -05:00 |
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ff92a78dda
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Shader first pass
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2026-03-17 08:42:43 -05:00 |
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4bf26dc818
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Let's get this rendering on PSP and Dolphin.
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2026-03-08 15:46:38 -05:00 |
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a3c2e37b17
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Fixed errors
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2026-03-08 12:01:22 -05:00 |
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edf1b5a0a3
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Technically working
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2026-03-08 11:35:21 -05:00 |
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8efdf59ebd
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More fixes
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2026-03-08 10:20:55 -05:00 |
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71e6079054
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More code moving
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2026-03-07 12:09:40 -06:00 |
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dd048d9b0d
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Moved a bunch of code around
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2026-03-07 09:35:56 -06:00 |
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a779da6c72
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iuno
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2025-04-07 17:57:06 -05:00 |
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05bdd76508
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Updated font, added interactions and testing frames.
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2025-03-05 18:52:56 -06:00 |
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9556df490c
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ent prog tiles
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2025-03-05 17:29:25 -06:00 |
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43f943eb25
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Tilesets working.
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2025-03-05 14:04:50 -06:00 |
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40c97d6eb7
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Working with tilesets, about to do UV wrapping.
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2025-03-05 07:14:56 -06:00 |
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04eb4736d8
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Fixed packed rendering.
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2025-03-04 12:17:13 -06:00 |
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f19636edb1
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Cleaned map a bit
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2025-03-04 11:50:47 -06:00 |
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ad9e8a78d3
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Cleanup overworld.
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2025-03-04 10:51:22 -06:00 |
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d53b5eab49
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Getting tile data from overworld
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2025-03-03 00:57:36 -06:00 |
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d81775054d
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Map stuff some more, about to do more packing stuff
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2025-03-02 21:53:40 -06:00 |
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3e799eb648
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Fixed ent shader not updating.
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2025-03-02 19:43:38 -06:00 |
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7c150a9a7c
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Fixed packed map shader.
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2025-03-02 19:38:09 -06:00 |
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122997c58c
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Map shader base, add memory util.
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2025-03-02 17:29:00 -06:00 |
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639da129f6
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Movement.
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2025-03-02 13:27:29 -06:00 |
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c8abdcb82e
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Entity positions.
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2025-03-02 12:57:20 -06:00 |
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6c3305be10
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Fixed flicking on AMD
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2025-03-01 22:33:49 -06:00 |
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c29d435b06
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Working on shader stuff
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2025-02-25 16:30:35 -06:00 |
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4ff3cf6c5c
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Shader working.
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2025-02-25 11:20:05 -06:00 |
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1f83690334
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About to start shaders
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2025-02-25 09:17:33 -06:00 |
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af598552f4
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Prepping for overworld rendering.
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2025-02-24 22:40:10 -06:00 |
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2a0af3c256
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Example scene layout.
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2025-02-24 12:56:03 -06:00 |
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39a0547830
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Input and tick
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2025-02-24 12:37:26 -06:00 |
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ec4312c189
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Working on client code.
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2025-02-21 16:13:35 -06:00 |
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