Commit Graph

52 Commits

Author SHA1 Message Date
8af961c6d3 Fixed knulli rendering 2026-03-29 18:53:42 -05:00
2b2ddb3cf2 Fixed spritebatch flickering on Dolphin 2026-03-29 16:10:39 -05:00
85ff95296b Fix Linux again 2026-03-29 15:19:15 -05:00
314a2de41a Fixed text on PSP 2026-03-29 14:45:40 -05:00
26fafab47a Fix copy issues 2026-03-29 14:25:10 -05:00
e56ff20e2d Attempting to fix PSP alpha textures 2026-03-29 13:38:55 -05:00
dbb7e9f53c Getting shaders working with lua. 2026-03-28 21:50:59 -05:00
438edda7fd Fixed knulli 2026-03-28 10:56:40 -05:00
d5b0441e6f Fixed GLES support (partially), PSP still not working 2026-03-28 10:51:50 -05:00
9ba0ceb000 Moved texture setting around 2026-03-28 09:48:24 -05:00
9474a68995 Slightly more accurate, likely going to have to change how paletted textures work 2026-03-27 21:01:29 -05:00
09c35f0aa6 Builds on knulli 2026-03-27 20:48:43 -05:00
d91808487f Allow texture to be NULL.
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2026-03-27 13:46:18 -05:00
933949cc19 Progress on PSP paletted textures
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2026-03-27 08:04:34 -05:00
407620387d Test paletted stuff
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2026-03-26 14:48:20 -05:00
98947dea26 starting textures
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2026-03-23 19:42:24 -05:00
b23c4b83ae played around with color, will likely stick to textures.
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2026-03-22 23:53:23 -05:00
5ac21db997 Shaders adapted for Legacy GL
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2026-03-22 10:44:28 -05:00
ca0e9fc3b2 Implement spritebatch properly. 2026-03-22 09:13:42 -05:00
66ebcb1608 shader prog 2026-03-17 17:05:39 -05:00
ff92a78dda Shader first pass 2026-03-17 08:42:43 -05:00
4bf26dc818 Let's get this rendering on PSP and Dolphin. 2026-03-08 15:46:38 -05:00
a3c2e37b17 Fixed errors 2026-03-08 12:01:22 -05:00
edf1b5a0a3 Technically working 2026-03-08 11:35:21 -05:00
8efdf59ebd More fixes 2026-03-08 10:20:55 -05:00
71e6079054 More code moving 2026-03-07 12:09:40 -06:00
dd048d9b0d Moved a bunch of code around 2026-03-07 09:35:56 -06:00
a779da6c72 iuno 2025-04-07 17:57:06 -05:00
05bdd76508 Updated font, added interactions and testing frames. 2025-03-05 18:52:56 -06:00
9556df490c ent prog tiles 2025-03-05 17:29:25 -06:00
43f943eb25 Tilesets working. 2025-03-05 14:04:50 -06:00
40c97d6eb7 Working with tilesets, about to do UV wrapping. 2025-03-05 07:14:56 -06:00
04eb4736d8 Fixed packed rendering. 2025-03-04 12:17:13 -06:00
f19636edb1 Cleaned map a bit 2025-03-04 11:50:47 -06:00
ad9e8a78d3 Cleanup overworld. 2025-03-04 10:51:22 -06:00
d53b5eab49 Getting tile data from overworld 2025-03-03 00:57:36 -06:00
d81775054d Map stuff some more, about to do more packing stuff 2025-03-02 21:53:40 -06:00
3e799eb648 Fixed ent shader not updating. 2025-03-02 19:43:38 -06:00
7c150a9a7c Fixed packed map shader. 2025-03-02 19:38:09 -06:00
122997c58c Map shader base, add memory util. 2025-03-02 17:29:00 -06:00
639da129f6 Movement. 2025-03-02 13:27:29 -06:00
c8abdcb82e Entity positions. 2025-03-02 12:57:20 -06:00
6c3305be10 Fixed flicking on AMD 2025-03-01 22:33:49 -06:00
c29d435b06 Working on shader stuff 2025-02-25 16:30:35 -06:00
4ff3cf6c5c Shader working. 2025-02-25 11:20:05 -06:00
1f83690334 About to start shaders 2025-02-25 09:17:33 -06:00
af598552f4 Prepping for overworld rendering. 2025-02-24 22:40:10 -06:00
2a0af3c256 Example scene layout. 2025-02-24 12:56:03 -06:00
39a0547830 Input and tick 2025-02-24 12:37:26 -06:00
ec4312c189 Working on client code. 2025-02-21 16:13:35 -06:00