Map shader base, add memory util.
This commit is contained in:
@ -82,43 +82,43 @@ void assertDeprecatedImpl(
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assertUnreachableImpl(file, line, message);
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}
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void assertMemoryRangeMatchesImpl(
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const char *file,
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const int32_t line,
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const void *start,
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const void *end,
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const size_t size,
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const char *message
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) {
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assertTrueImpl(
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file,
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line,
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start != NULL,
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"Start pointer is NULL"
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);
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assertTrueImpl(
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file,
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line,
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end != NULL,
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"End pointer is NULL"
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);
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assertTrueImpl(
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file,
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line,
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size > 0,
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"Size is 0"
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);
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assertTrueImpl(
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file,
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line,
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start < end,
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"Start pointer is not before end pointer"
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);
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// void assertMemoryRangeMatchesImpl(
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// const char *file,
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// const int32_t line,
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// const void *start,
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// const void *end,
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// const size_t size,
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// const char *message
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// ) {
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// assertTrueImpl(
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// file,
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// line,
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// start != NULL,
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// "Start pointer is NULL"
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// );
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// assertTrueImpl(
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// file,
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// line,
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// end != NULL,
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// "End pointer is NULL"
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// );
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// assertTrueImpl(
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// file,
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// line,
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// size > 0,
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// "Size is 0"
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// );
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// assertTrueImpl(
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// file,
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// line,
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// start < end,
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// "Start pointer is not before end pointer"
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// );
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assertTrueImpl(
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file,
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line,
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((uintptr_t)end - (uintptr_t)start) == size,
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message
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);
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}
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// assertTrueImpl(
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// file,
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// line,
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// ((uintptr_t)end - (uintptr_t)start) == size,
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// message
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// );
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// }
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@ -126,7 +126,4 @@ void assertMemoryRangeMatchesImpl(
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assertTrue(strlen(str) <= len, message)
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#define assertStrLenMin(str, len, message) \
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assertTrue(strlen(str) >= len, message)
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#define assertMemoryRangeMatches(start, end, size, message) \
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assertMemoryRangeMatchesImpl(__FILE__, __LINE__, start, end, size, message)
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assertTrue(strlen(str) >= len, message)
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@ -7,6 +7,7 @@
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#include "scene.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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#include "overworld/overworld.h"
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scenetypecallback_t SCENE_CALLBACKS[] = {
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@ -26,7 +27,7 @@ scenetypecallback_t SCENE_CALLBACKS[] = {
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scene_t SCENE;
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void sceneInit() {
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memset(&SCENE, 0, sizeof(scene_t));
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memoryZero(&SCENE, sizeof(scene_t));
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for(uint8_t i = 0; i < SCENE_TYPE_COUNT; i++) {
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if(SCENE_CALLBACKS[i].onInit) SCENE_CALLBACKS[i].onInit();
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@ -8,11 +8,12 @@
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#include "game.h"
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#include "input.h"
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#include "display/scene.h"
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#include "util/memory.h"
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game_t GAME;
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void gameInit() {
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memset(&GAME, 0, sizeof(game_t));
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memoryZero(&GAME, sizeof(game_t));
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inputInit();
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sceneInit();
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@ -7,6 +7,7 @@
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#include "entity.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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#include "overworlddefs.h"
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entitycallback_t ENTITY_CALLBACKS[ENTITY_TYPE_COUNT] = {
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@ -24,7 +25,7 @@ void entityInit(
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assertTrue(type < ENTITY_TYPE_COUNT, "Invalid entity type");
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// Init values
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memset(ent, 0, sizeof(entity_t));
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memoryZero(ent, sizeof(entity_t));
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ent->type = type;
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// Call init
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@ -35,7 +36,6 @@ void entityInit(
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void entityUpdate(entity_t *ent) {
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assertNotNull(ent, "Entity cannot be NULL");
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assertTrue(ent->type < ENTITY_TYPE_COUNT, "Invalid entity type");
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assertNotNull(ENTITY_CALLBACKS[ent->type].update, "Entity type update err.");
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ENTITY_CALLBACKS[ent->type].update(ent);
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@ -64,6 +64,7 @@ void entityTurn(entity_t *ent, const facingdir_t dir) {
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void entityMove(entity_t *ent, const facingdir_t dir) {
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assertNotNull(ent, "Entity cannot be NULL");
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if(entityIsMoving(ent)) return;
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entityTurn(ent, dir);
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@ -39,7 +39,7 @@ typedef struct _entity_t {
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};
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} entity_t;
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#define ENTITY_MOVE_SPEED 4
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#define ENTITY_MOVE_SPEED 3
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/**
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* Initializes an entity.
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@ -6,13 +6,22 @@
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*/
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#include "overworld.h"
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#include "util/memory.h"
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#include "assert/assert.h"
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overworld_t OVERWORLD;
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void overworldInit() {
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memset(&OVERWORLD, 0, sizeof(overworld_t));
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memoryZero(&OVERWORLD, sizeof(overworld_t));
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// Test
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OVERWORLD.mapWidth = 16;
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OVERWORLD.mapHeight = 16;
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assertTrue(
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OVERWORLD.mapWidth * OVERWORLD.mapHeight <= OVERWORLD_TILE_COUNT_MAX,
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"Map size exceeds tile count."
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);
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entityInit(OVERWORLD.entities + OVERWORLD.entityCount++, ENTITY_TYPE_PLAYER);
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}
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@ -6,12 +6,17 @@
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*/
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#pragma once
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#include "entity.h"
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#include "overworlddefs.h"
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#include "entity.h"
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#include "tile.h"
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typedef struct {
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entity_t entities[OVERWORLD_ENTITY_COUNT_MAX];
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uint8_t entityCount;
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tileid_t tileIds[OVERWORLD_TILE_COUNT_MAX];
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tiledata_t tileData[OVERWORLD_TILE_COUNT_MAX];
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uint8_t mapWidth, mapHeight;
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} overworld_t;
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extern overworld_t OVERWORLD;
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@ -5,7 +5,10 @@
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* https://opensource.org/licenses/MIT
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*/
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#define OVERWORLD_ENTITY_COUNT_MAX 32
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#define OVERWORLD_ENTITY_WIDTH 32
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#define OVERWORLD_ENTITY_HEIGHT 32
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#define OVERWORLD_ENTITY_COUNT_MAX 32
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#define OVERWORLD_TILE_COUNT_MAX 256
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#define OVERWORLD_TILE_WIDTH OVERWORLD_ENTITY_WIDTH
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#define OVERWORLD_TILE_HEIGHT OVERWORLD_ENTITY_HEIGHT
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@ -17,14 +17,14 @@ void playerInit(entity_t *ent) {
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void playerUpdate(entity_t *ent) {
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assertNotNull(ent, "Entity cannot be NULL");
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if(inputWasPressed(INPUT_RIGHT)) {
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if(inputIsDown(INPUT_RIGHT)) {
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entityMove(ent, FACING_DIRECTION_EAST);
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} else if(inputWasPressed(INPUT_LEFT)) {
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} else if(inputIsDown(INPUT_LEFT)) {
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entityMove(ent, FACING_DIRECTION_WEST);
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} else if(inputWasPressed(INPUT_UP)) {
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} else if(inputIsDown(INPUT_UP)) {
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entityMove(ent, FACING_DIRECTION_NORTH);
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} else if(inputWasPressed(INPUT_DOWN)) {
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} else if(inputIsDown(INPUT_DOWN)) {
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entityMove(ent, FACING_DIRECTION_SOUTH);
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}
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}
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15
src/dusk/overworld/tile.h
Normal file
15
src/dusk/overworld/tile.h
Normal file
@ -0,0 +1,15 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusk.h"
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typedef uint8_t tileid_t;
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typedef struct {
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uint32_t nothing;
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} tiledata_t;
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@ -8,4 +8,5 @@ target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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math.c
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random.c
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memory.c
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)
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52
src/dusk/util/memory.c
Normal file
52
src/dusk/util/memory.c
Normal file
@ -0,0 +1,52 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "memory.h"
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#include "assert/assert.h"
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void * memoryAllocate(const size_t size) {
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void *ptr = malloc(size);
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assertNotNull(ptr, "Failed to allocate memory.");
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return ptr;
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}
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void memoryFree(void *ptr) {
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assertNotNull(ptr, "Cannot free NULL memory.");
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free(ptr);
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}
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void memoryCopy(void *dest, const void *src, const size_t size) {
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assertNotNull(dest, "Cannot copy to NULL memory.");
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assertNotNull(src, "Cannot copy from NULL memory.");
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assertTrue(size > 0, "Cannot copy 0 bytes of memory.");
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assertTrue(dest != src, "Cannot copy memory to itself.");
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memcpy(dest, src, size);
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}
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void memorySet(void *dest, const uint8_t value, const size_t size) {
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assertNotNull(dest, "Cannot set NULL memory.");
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assertTrue(size > 0, "Cannot set 0 bytes of memory.");
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memset(dest, value, size);
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}
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void memoryZero(void *dest, const size_t size) {
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memorySet(dest, 0, size);
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}
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void memoryCopyRangeSafe(
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void *dest,
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const void *start,
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const void *end,
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const size_t sizeMax
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) {
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assertFalse(start == end, "Start and end pointers are the same.");
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assertTrue(end > start, "End pointer is not after start pointer.");
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size_t copy = (size_t)end - (size_t)start;
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assertTrue(copy <= sizeMax, "Size of memory to copy is too large.");
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memoryCopy(dest, start, copy);
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}
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67
src/dusk/util/memory.h
Normal file
67
src/dusk/util/memory.h
Normal file
@ -0,0 +1,67 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusk.h"
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/**
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* Allocates memory.
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*
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* @param size The size of the memory to allocate.
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* @return The allocated memory.
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*/
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void * memoryAllocate(const size_t size);
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/**
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* Frees memory.
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*
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* @param ptr The memory to free.
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*/
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void memoryFree(void *ptr);
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/**
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* Copies memory.
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*
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* @param dest The destination to copy to.
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* @param src The source to copy from.
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* @param size The size of the memory to copy.
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*/
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void memoryCopy(void *dest, const void *src, const size_t size);
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/**
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* Sets memory.
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*
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* @param dest The destination to set.
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* @param value The value to set.
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* @param size The size of the memory to set.
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*/
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void memorySet(void *dest, const uint8_t value, const size_t size);
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/**
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* Zeroes memory.
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*
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* @param dest The destination to zero.
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* @param size The size of the memory to zero.
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*/
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void memoryZero(void *dest, const size_t size);
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/**
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* Copies memory, ensuring that the memory range is as expected, typically this
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* is done if you're trying to reshape data in a buffer. Extremely useful in
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* copying data to a shader buffer.
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*
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* @param dest The destination to copy to.
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* @param start The start of the source to copy from.
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* @param end The end of the source to copy from.
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* @param sizeMax The maximum size of the memory to copy.
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*/
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void memoryCopyRangeSafe(
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void *dest,
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const void *start,
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const void *end,
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const size_t sizeMax
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);
|
@ -7,6 +7,7 @@
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#include "assert/assertgl.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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void assertNotGLErrorCheck(const char_t *file, const int32_t line) {
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assertNotNull(file, "File is an invlaid string");
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@ -18,7 +19,7 @@ void assertNotGLErrorCheck(const char_t *file, const int32_t line) {
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while((errorCode = glGetError()) != GL_NO_ERROR) {
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if(errorCount == 0) {
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buffer = malloc(sizeof(char_t) * 4096);
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buffer = memoryAllocate(sizeof(char_t) * 4096);
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sprintf(buffer, "assertNotGLErrorCheck: %s:%d\n", file, line);
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}
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|
@ -8,6 +8,7 @@
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#include "asset.h"
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#include "assert/assert.h"
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#include "util/math.h"
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#include "util/memory.h"
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asset_t ASSET;
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@ -18,7 +19,7 @@ void assetInit() {
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EXECUTABLE_DIRECTORY
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};
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memset(&ASSET, 0, sizeof(asset_t));
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memoryZero(&ASSET, sizeof(asset_t));
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// Try and find the asset file.
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for(int32_t i = 0; i < sizeof(scanLocations) / sizeof(char_t*); i++) {
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@ -171,7 +172,7 @@ void assetDispose() {
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assertNotNull(ASSET.file, "Asset disposing but file is NULL?");
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fclose(ASSET.file);
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memset(&ASSET, 0, sizeof(asset_t));
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memoryZero(&ASSET, sizeof(asset_t));
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}
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// Libarchive callbacks
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|
@ -6,7 +6,6 @@
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# Sources
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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framebuffer.c
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render.c
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quad.c
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texture.c
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|
@ -6,6 +6,7 @@
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*/
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#include "assert/assertgl.h"
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#include "util/memory.h"
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#include "render.h"
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#include "display/scene.h"
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#include "display/shader/shadermanager.h"
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@ -15,7 +16,7 @@
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render_t RENDER;
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void renderInit() {
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memset(&RENDER, 0, sizeof(render_t));
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memoryZero(&RENDER, sizeof(render_t));
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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assertNoGLError();
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@ -26,6 +27,7 @@ void renderInit() {
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void renderUpdate() {
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glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
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assertNoGLError();
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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assertNoGLError();
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||||
|
||||
|
@ -14,4 +14,5 @@ target_sources(${DUSK_TARGET_NAME}
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# Subdirs
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||||
add_subdirectory(data)
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||||
add_subdirectory(entityshader)
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add_subdirectory(mapshader)
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||||
add_subdirectory(fragments)
|
@ -8,4 +8,5 @@ target_sources(${DUSK_TARGET_NAME}
|
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PRIVATE
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||||
transforms.c
|
||||
entities.c
|
||||
map.c
|
||||
)
|
@ -8,6 +8,7 @@
|
||||
#include "entities.h"
|
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#include "overworld/overworld.h"
|
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#include "assert/assert.h"
|
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#include "util/memory.h"
|
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|
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shaderbuffer_t ENTITIES_BUFFER;
|
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entitiesdata_t ENTITIES_DATA;
|
||||
@ -27,13 +28,12 @@ void entitiesUpdate() {
|
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entitiesdataent_t *dst = &ENTITIES_DATA.entities[i];
|
||||
|
||||
// Copy position data.
|
||||
assertMemoryRangeMatches(
|
||||
memoryCopyRangeSafe(
|
||||
&dst->position,
|
||||
&src->x,
|
||||
&src->direction,
|
||||
sizeof(uint_t),
|
||||
"Entity data is not packed correctly any more."
|
||||
&src->subY + sizeof(uint8_t),
|
||||
sizeof(uint_t)
|
||||
);
|
||||
memcpy(&dst->position, &src->x, sizeof(uint_t));
|
||||
}
|
||||
}
|
||||
|
||||
|
43
src/duskgl/display/shader/data/map.c
Normal file
43
src/duskgl/display/shader/data/map.c
Normal file
@ -0,0 +1,43 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "map.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
shaderbuffer_t MAP_BUFFER;
|
||||
mapdata_t MAP_DATA;
|
||||
|
||||
void mapInit() {
|
||||
memset(&MAP_DATA, 0, sizeof(mapdata_t));
|
||||
shaderBufferInit(&MAP_BUFFER, sizeof(mapdata_t));
|
||||
}
|
||||
|
||||
void mapUpdate() {
|
||||
|
||||
// Copy map size.
|
||||
memoryCopyRangeSafe(
|
||||
&MAP_DATA.mapSize,
|
||||
&OVERWORLD.mapWidth,
|
||||
&OVERWORLD.mapHeight + sizeof(uint8_t),
|
||||
sizeof(uint_t)
|
||||
);
|
||||
|
||||
// Copy tile ids.
|
||||
memoryCopyRangeSafe(
|
||||
&MAP_DATA.tileIds,
|
||||
&OVERWORLD.tileIds[0],
|
||||
&OVERWORLD.tileIds[OVERWORLD.mapWidth * OVERWORLD.mapHeight],
|
||||
OVERWORLD_TILE_COUNT_MAX * sizeof(tileid_t)
|
||||
);
|
||||
|
||||
shaderBufferBind(&MAP_BUFFER);
|
||||
shaderBufferSetData(&MAP_BUFFER, &MAP_DATA);
|
||||
}
|
||||
|
||||
void mapDispose() {
|
||||
shaderBufferDispose(&MAP_BUFFER);
|
||||
}
|
42
src/duskgl/display/shader/data/map.glsl
Normal file
42
src/duskgl/display/shader/data/map.glsl
Normal file
@ -0,0 +1,42 @@
|
||||
// Copyright (c) 2025 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#include "../../../../dusk/overworld/overworlddefs.h"
|
||||
#include "../fragments/packed.glsl"
|
||||
#include "../fragments/quad.glsl"
|
||||
|
||||
#define MAP_PACKED_SIZE 4
|
||||
|
||||
struct TileData {
|
||||
uint nothing;
|
||||
uvec3 _padding0;
|
||||
};
|
||||
|
||||
layout(std140) uniform b_Map {
|
||||
uint mapSize;
|
||||
uint mapTileIds[OVERWORLD_TILE_COUNT_MAX / MAP_PACKED_SIZE];
|
||||
TileData mapTileData[OVERWORLD_TILE_COUNT_MAX];
|
||||
uvec3 _padding0;
|
||||
};
|
||||
|
||||
vec2 mapTileGetSize() {
|
||||
return vec2(float(OVERWORLD_TILE_WIDTH), float(OVERWORLD_TILE_HEIGHT));
|
||||
}
|
||||
|
||||
vec2 mapGetVertice(uint instanceIndex, uint indiceIndex) {
|
||||
vec2 quad = quadGetVertice(indiceIndex);
|
||||
|
||||
uint mapWidth = packedGetU8(0u, mapSize);
|
||||
uint mapHeight = packedGetU8(1u, mapSize);
|
||||
|
||||
quad += vec2(
|
||||
float(instanceIndex % mapWidth),
|
||||
float(instanceIndex / mapWidth)
|
||||
);
|
||||
|
||||
quad *= mapTileGetSize();
|
||||
|
||||
return quad;
|
||||
}
|
44
src/duskgl/display/shader/data/map.h
Normal file
44
src/duskgl/display/shader/data/map.h
Normal file
@ -0,0 +1,44 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma ocne
|
||||
#include "display/shader/shaderbuffer.h"
|
||||
#include "overworld/overworld.h"
|
||||
|
||||
#define MAP_BLOCK_NAME "b_Map"
|
||||
#define MAP_PACKED_SIZE 4
|
||||
|
||||
typedef struct {
|
||||
uint32_t nothing;
|
||||
uvec3_t _padding0;
|
||||
} maptiledata_t;
|
||||
|
||||
typedef struct {
|
||||
uint_t mapSize;
|
||||
uvec3_t _padding0;
|
||||
|
||||
uint32_t tileIds[OVERWORLD_TILE_COUNT_MAX / MAP_PACKED_SIZE];
|
||||
maptiledata_t tileData[OVERWORLD_TILE_COUNT_MAX];
|
||||
} mapdata_t;
|
||||
|
||||
extern shaderbuffer_t MAP_BUFFER;
|
||||
extern mapdata_t MAP_DATA;
|
||||
|
||||
/**
|
||||
* Initializes the map buffer and data.
|
||||
*/
|
||||
void mapInit();
|
||||
|
||||
/**
|
||||
* Updates the map buffer with the current data.
|
||||
*/
|
||||
void mapUpdate();
|
||||
|
||||
/**
|
||||
* Destroys the map buffer.
|
||||
*/
|
||||
void mapDispose();
|
@ -12,7 +12,7 @@ out vec2 v_TextureCoord;
|
||||
|
||||
void main() {
|
||||
uint instanceIndex = uint(gl_InstanceID);
|
||||
uint indiceIndex = uint(gl_VertexID % 6);
|
||||
uint indiceIndex = quadGetIndiceIndex(gl_VertexID);
|
||||
|
||||
vec2 vert = entityGetVertice(instanceIndex, indiceIndex);
|
||||
vec2 uv = quadGetTextureCoordinate(indiceIndex);
|
||||
|
@ -7,6 +7,7 @@
|
||||
|
||||
#include "assert/assert.h"
|
||||
#include "assert/assertgl.h"
|
||||
#include "util/memory.h"
|
||||
#include "entityshader.h"
|
||||
#include "entity_vert.glsl.h"
|
||||
#include "entity_frag.glsl.h"
|
||||
@ -16,7 +17,7 @@
|
||||
entityshader_t ENTITY_SHADER;
|
||||
|
||||
void entityShaderInit() {
|
||||
memset(&ENTITY_SHADER, 0, sizeof(entityshader_t));
|
||||
memoryZero(&ENTITY_SHADER, sizeof(entityshader_t));
|
||||
|
||||
shaderInit(
|
||||
&ENTITY_SHADER.shader,
|
||||
|
@ -3,6 +3,14 @@
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
uint quadGetIndiceIndex(uint vertexId) {
|
||||
return vertexId % 6u;
|
||||
}
|
||||
|
||||
uint quadGetIndiceIndex(int vertexId) {
|
||||
return quadGetIndiceIndex(uint(vertexId));
|
||||
}
|
||||
|
||||
vec2 quadGetVertice(uint indiceIndex) {
|
||||
vec2 vert = vec2(0, 0);
|
||||
|
||||
|
14
src/duskgl/display/shader/mapshader/CMakeLists.txt
Normal file
14
src/duskgl/display/shader/mapshader/CMakeLists.txt
Normal file
@ -0,0 +1,14 @@
|
||||
# Copyright (c) 2025 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Shaders
|
||||
glsltool(map_vert.glsl)
|
||||
glsltool(map_frag.glsl)
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_TARGET_NAME}
|
||||
PRIVATE
|
||||
mapshader.c
|
||||
)
|
16
src/duskgl/display/shader/mapshader/map_frag.glsl
Normal file
16
src/duskgl/display/shader/mapshader/map_frag.glsl
Normal file
@ -0,0 +1,16 @@
|
||||
// Copyright (c) 2025 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#include "../fragments/header.glsl"
|
||||
|
||||
// Inputs from vertex shader
|
||||
in vec2 v_TextureCoord;
|
||||
|
||||
// Frag pixel color
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
FragColor = vec4(1, 0, 0, 1);
|
||||
}
|
22
src/duskgl/display/shader/mapshader/map_vert.glsl
Normal file
22
src/duskgl/display/shader/mapshader/map_vert.glsl
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) 2025 Dominic Masters
|
||||
//
|
||||
// This software is released under the MIT License.
|
||||
// https://opensource.org/licenses/MIT
|
||||
|
||||
#include "../fragments/header.glsl"
|
||||
#include "../data/transforms.glsl"
|
||||
#include "../data/map.glsl"
|
||||
|
||||
// Outputs to fragment shader
|
||||
out vec2 v_TextureCoord;
|
||||
|
||||
void main() {
|
||||
uint instanceIndex = uint(gl_InstanceID);
|
||||
uint indiceIndex = quadGetIndiceIndex(gl_VertexID);
|
||||
|
||||
vec2 vert = mapGetVertice(instanceIndex, indiceIndex);
|
||||
vec2 uv = quadGetTextureCoordinate(indiceIndex);
|
||||
|
||||
gl_Position = transforms.projection * transforms.view * vec4(vert, 0.0, 1.0);
|
||||
v_TextureCoord = uv;
|
||||
}
|
50
src/duskgl/display/shader/mapshader/mapshader.c
Normal file
50
src/duskgl/display/shader/mapshader/mapshader.c
Normal file
@ -0,0 +1,50 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "mapshader.h"
|
||||
#include "util/memory.h"
|
||||
#include "display/shader/data/map.h"
|
||||
#include "display/shader/data/transforms.h"
|
||||
#include "map_vert.glsl.h"
|
||||
#include "map_frag.glsl.h"
|
||||
|
||||
mapshader_t MAP_SHADER;
|
||||
|
||||
void mapShaderInit() {
|
||||
memoryZero(&MAP_SHADER, sizeof(mapshader_t));
|
||||
|
||||
shaderInit(
|
||||
&MAP_SHADER.shader,
|
||||
map_vertShaderSource,
|
||||
map_fragShaderSource
|
||||
);
|
||||
|
||||
// Uniform blocks
|
||||
MAP_SHADER.mapBlock = shaderGetBlock(
|
||||
&MAP_SHADER.shader,
|
||||
MAP_BLOCK_NAME
|
||||
);
|
||||
|
||||
MAP_SHADER.transformsBlock = shaderGetBlock(
|
||||
&MAP_SHADER.shader,
|
||||
TRANSFORMS_BLOCK_NAME
|
||||
);
|
||||
|
||||
// Bind
|
||||
shaderBufferBindToBlock(&MAP_BUFFER, MAP_SHADER.mapBlock);
|
||||
shaderBufferBindToBlock(&TRANSFORMS_BUFFER, MAP_SHADER.transformsBlock);
|
||||
}
|
||||
|
||||
void mapShaderUse() {
|
||||
shaderUse(&MAP_SHADER.shader);
|
||||
shaderBufferBindToBlock(&MAP_BUFFER, MAP_SHADER.mapBlock);
|
||||
shaderBufferBindToBlock(&TRANSFORMS_BUFFER, MAP_SHADER.transformsBlock);
|
||||
}
|
||||
|
||||
void mapShaderDispose() {
|
||||
shaderDispose(&MAP_SHADER.shader);
|
||||
}
|
32
src/duskgl/display/shader/mapshader/mapshader.h
Normal file
32
src/duskgl/display/shader/mapshader/mapshader.h
Normal file
@ -0,0 +1,32 @@
|
||||
/**
|
||||
* Copyright (c) 2025 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "display/shader/shader.h"
|
||||
|
||||
typedef struct {
|
||||
shader_t shader;
|
||||
GLuint mapBlock;
|
||||
GLuint transformsBlock;
|
||||
} mapshader_t;
|
||||
|
||||
extern mapshader_t MAP_SHADER;
|
||||
|
||||
/**
|
||||
* Initializes the map shader.
|
||||
*/
|
||||
void mapShaderInit();
|
||||
|
||||
/**
|
||||
* Uses the map shader.
|
||||
*/
|
||||
void mapShaderUse();
|
||||
|
||||
/**
|
||||
* Destroys the map shader.
|
||||
*/
|
||||
void mapShaderDispose();
|
@ -9,16 +9,20 @@
|
||||
#include "assert/assert.h"
|
||||
#include "display/shader/data/transforms.h"
|
||||
#include "display/shader/data/entities.h"
|
||||
#include "display/shader/data/map.h"
|
||||
#include "display/shader/entityshader/entityshader.h"
|
||||
#include "display/shader/mapshader/mapshader.h"
|
||||
|
||||
shadermanagerdatacallback_t SHADER_MANAGER_DATA_CALLBACKS[] = {
|
||||
{ transformsInit, transformsUpdate, transformsDispose },
|
||||
{ entitiesInit, entitiesUpdate, entitiesDispose }
|
||||
{ entitiesInit, entitiesUpdate, entitiesDispose },
|
||||
{ mapInit, mapUpdate, mapDispose }
|
||||
};
|
||||
|
||||
|
||||
shadermanagershadercallback_t SHADER_MANAGER_SHADER_CALLBACKS[] = {
|
||||
{ entityShaderInit, entityShaderDispose }
|
||||
{ entityShaderInit, entityShaderDispose },
|
||||
{ mapShaderInit, mapShaderDispose }
|
||||
};
|
||||
|
||||
void shaderManagerInit() {
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "assert/assertgl.h"
|
||||
#include "asset.h"
|
||||
#include "util/math.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
#define TEXTURE_BUFFER_SIZE 32768
|
||||
|
||||
@ -37,7 +38,7 @@ void textureLoad(
|
||||
|
||||
// Decode the image. I can probably stream this in the future.
|
||||
size_t dataSize = ihdr.width * ihdr.height * 4;// 4 for RGBA
|
||||
uint8_t *data = (uint8_t *)malloc(dataSize);
|
||||
uint8_t *data = (uint8_t *)memoryAllocate(dataSize);
|
||||
assertNotNull(data, "Failed to allocate memory for texture data.");
|
||||
spng_decode_image(ctx, data, dataSize, SPNG_FMT_RGBA8, 0);
|
||||
|
||||
@ -59,7 +60,7 @@ void textureLoad(
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, data
|
||||
);
|
||||
assertNoGLError();
|
||||
free(data);
|
||||
memoryFree(data);
|
||||
|
||||
// Setup texture parameters
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
@ -8,10 +8,12 @@
|
||||
#include "overworld/overworld.h"
|
||||
#include "display/quad.h"
|
||||
#include "display/shader/entityshader/entityshader.h"
|
||||
#include "display/shader/mapshader/mapshader.h"
|
||||
|
||||
void overworldRender() {
|
||||
entityShaderUse();
|
||||
mapShaderUse();
|
||||
quadRender(OVERWORLD.mapWidth * OVERWORLD.mapHeight);
|
||||
|
||||
// Set entity data.
|
||||
quadRender(1);
|
||||
// entityShaderUse();
|
||||
// quadRender(OVERWORLD.entityCount);
|
||||
}
|
Reference in New Issue
Block a user