Movement.
This commit is contained in:
@ -80,4 +80,45 @@ void assertDeprecatedImpl(
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const char *message
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) {
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assertUnreachableImpl(file, line, message);
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}
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void assertMemoryRangeMatchesImpl(
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const char *file,
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const int32_t line,
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const void *start,
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const void *end,
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const size_t size,
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const char *message
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) {
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assertTrueImpl(
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file,
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line,
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start != NULL,
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"Start pointer is NULL"
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);
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assertTrueImpl(
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file,
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line,
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end != NULL,
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"End pointer is NULL"
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);
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assertTrueImpl(
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file,
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line,
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size > 0,
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"Size is 0"
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);
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assertTrueImpl(
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file,
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line,
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start < end,
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"Start pointer is not before end pointer"
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);
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assertTrueImpl(
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file,
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line,
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((uintptr_t)end - (uintptr_t)start) == size,
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message
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);
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}
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@ -95,6 +95,15 @@ void assertDeprecatedImpl(
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const char *message
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);
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void assertMemoryRangeMatchesImpl(
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const char *file,
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const int32_t line,
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const void *start,
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const void *end,
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const size_t size,
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const char *message
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);
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#define assertTrue(x, message) \
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assertTrueImpl(__FILE__, __LINE__, x, message)
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@ -119,4 +128,5 @@ void assertDeprecatedImpl(
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#define assertStrLenMin(str, len, message) \
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assertTrue(strlen(str) >= len, message)
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// EOF
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#define assertMemoryRangeMatches(start, end, size, message) \
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assertMemoryRangeMatchesImpl(__FILE__, __LINE__, start, end, size, message)
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@ -7,6 +7,7 @@
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#include "entity.h"
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#include "assert/assert.h"
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#include "overworlddefs.h"
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entitycallback_t ENTITY_CALLBACKS[ENTITY_TYPE_COUNT] = {
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{ NULL, NULL },
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@ -37,4 +38,59 @@ void entityUpdate(entity_t *ent) {
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assertNotNull(ENTITY_CALLBACKS[ent->type].update, "Entity type update err.");
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ENTITY_CALLBACKS[ent->type].update(ent);
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// Handle moving
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if(ent->subX > 0) {
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ent->subX -= ENTITY_MOVE_SPEED;
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if(ent->subX < 0) ent->subX = 0;
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} else if(ent->subX < 0) {
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ent->subX += ENTITY_MOVE_SPEED;
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if(ent->subX > 0) ent->subX = 0;
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} else if(ent->subY > 0) {
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ent->subY -= ENTITY_MOVE_SPEED;
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if(ent->subY < 0) ent->subY = 0;
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} else if(ent->subY < 0) {
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ent->subY += ENTITY_MOVE_SPEED;
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if(ent->subY > 0) ent->subY = 0;
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}
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}
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void entityTurn(entity_t *ent, const facingdir_t dir) {
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assertNotNull(ent, "Entity cannot be NULL");
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assertTrue(dir < FACING_DIRECTION_COUNT, "Invalid facing direction");
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ent->direction = dir;
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}
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void entityMove(entity_t *ent, const facingdir_t dir) {
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assertNotNull(ent, "Entity cannot be NULL");
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entityTurn(ent, dir);
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// Move
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switch(dir) {
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case FACING_DIRECTION_EAST:
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ent->x++;
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ent->subX = -OVERWORLD_ENTITY_WIDTH;
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break;
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case FACING_DIRECTION_WEST:
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ent->x--;
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ent->subX = OVERWORLD_ENTITY_WIDTH;
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break;
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case FACING_DIRECTION_NORTH:
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ent->y++;
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ent->subY = -OVERWORLD_ENTITY_HEIGHT;
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break;
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case FACING_DIRECTION_SOUTH:
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ent->y--;
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ent->subY = OVERWORLD_ENTITY_HEIGHT;
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break;
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default:
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assertUnreachable("Invalid facing direction");
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}
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}
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bool entityIsMoving(const entity_t *ent) {
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assertNotNull(ent, "Entity cannot be NULL");
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return ent->subX != 0 || ent->subY != 0;
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}
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@ -26,10 +26,11 @@ typedef enum {
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FACING_DIRECTION_NORTH,
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FACING_DIRECTION_WEST
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} facingdir_t;
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#define FACING_DIRECTION_COUNT 4
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typedef struct _entity_t {
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uint8_t x, y;
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uint8_t subX, subY;
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int8_t subX, subY;
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facingdir_t direction;
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entitytype_t type;
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@ -38,6 +39,8 @@ typedef struct _entity_t {
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};
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} entity_t;
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#define ENTITY_MOVE_SPEED 4
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/**
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* Initializes an entity.
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*
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@ -54,4 +57,28 @@ void entityInit(
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*
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* @param entity The entity to update.
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*/
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void entityUpdate(entity_t *entity);
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void entityUpdate(entity_t *entity);
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/**
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* Turns an entity in a given direction.
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*
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* @param entity The entity to turn.
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* @param dir The direction to turn the entity.
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*/
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void entityTurn(entity_t *entity, const facingdir_t dir);
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/**
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* Moves an entity in a given direction.
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*
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* @param entity The entity to move.
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* @param dir The direction to move the entity.
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*/
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void entityMove(entity_t *entity, const facingdir_t dir);
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/**
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* Checks if an entity is moving.
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*
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* @param entity The entity to check.
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* @return TRUE if the entity is moving, FALSE otherwise.
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*/
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bool_t entityIsMoving(const entity_t *entity);
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@ -19,12 +19,12 @@ void playerUpdate(entity_t *ent) {
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assertNotNull(ent, "Entity cannot be NULL");
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if(inputWasPressed(INPUT_RIGHT)) {
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ent->x++;
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entityMove(ent, FACING_DIRECTION_EAST);
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} else if(inputWasPressed(INPUT_LEFT)) {
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ent->x--;
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entityMove(ent, FACING_DIRECTION_WEST);
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} else if(inputWasPressed(INPUT_UP)) {
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ent->y--;
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entityMove(ent, FACING_DIRECTION_NORTH);
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} else if(inputWasPressed(INPUT_DOWN)) {
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ent->y++;
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entityMove(ent, FACING_DIRECTION_SOUTH);
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}
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}
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@ -27,8 +27,10 @@ void entitiesUpdate() {
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entitiesdataent_t *dst = &ENTITIES_DATA.entities[i];
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// Copy position data.
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assertTrue(
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(&src->subY - &src->x) + sizeof(uint8_t) == sizeof(uint_t),
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assertMemoryRangeMatches(
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&src->x,
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&src->direction,
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sizeof(uint_t),
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"Entity data is not packed correctly any more."
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);
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memcpy(&dst->position, &src->x, sizeof(uint_t));
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@ -26,8 +26,8 @@ vec2 entityGetVertice(uint instanceIndex, uint indiceIndex) {
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uint x = packedGetU8(0u, entities[instanceIndex].position);
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uint y = packedGetU8(1u, entities[instanceIndex].position);
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uint subX = packedGetU8(2u, entities[instanceIndex].position);
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uint subY = packedGetU8(3u, entities[instanceIndex].position);
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int subX = packedGetI8(2u, entities[instanceIndex].position);
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int subY = packedGetI8(3u, entities[instanceIndex].position);
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vert.x += float(x);
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vert.y += float(y);
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@ -5,4 +5,9 @@
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uint packedGetU8(uint position, uint data) {
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return (data >> (position * 8u)) & 0xFFu;
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}
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int packedGetI8(uint position, uint data) {
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int shift = int(position * 8u);
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return int(data << (24 - shift)) >> 24;
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}
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