Entity positions.

This commit is contained in:
2025-03-02 12:57:20 -06:00
parent 6c3305be10
commit c8abdcb82e
16 changed files with 175 additions and 31 deletions

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@ -5,4 +5,7 @@
* https://opensource.org/licenses/MIT
*/
#define OVERWORLD_ENTITY_WIDTH 32
#define OVERWORLD_ENTITY_HEIGHT 32
#define OVERWORLD_ENTITY_COUNT_MAX 32

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@ -7,6 +7,7 @@
#include "entity.h"
#include "assert/assert.h"
#include "input.h"
void playerInit(entity_t *ent) {
assertNotNull(ent, "Entity cannot be NULL");
@ -16,4 +17,14 @@ void playerInit(entity_t *ent) {
void playerUpdate(entity_t *ent) {
assertNotNull(ent, "Entity cannot be NULL");
if(inputWasPressed(INPUT_RIGHT)) {
ent->x++;
} else if(inputWasPressed(INPUT_LEFT)) {
ent->x--;
} else if(inputWasPressed(INPUT_UP)) {
ent->y--;
} else if(inputWasPressed(INPUT_DOWN)) {
ent->y++;
}
}

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@ -7,4 +7,5 @@
target_sources(${DUSK_TARGET_NAME}
PRIVATE
transforms.c
entities.c
)

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@ -0,0 +1,40 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "entities.h"
#include "overworld/overworld.h"
#include "assert/assert.h"
shaderbuffer_t ENTITIES_BUFFER;
entitiesdata_t ENTITIES_DATA;
void entitiesInit() {
memset(&ENTITIES_DATA, 0, sizeof(entitiesdata_t));
shaderBufferInit(&ENTITIES_BUFFER, sizeof(overworld_t));
}
void entitiesUpdate() {
shaderBufferBind(&ENTITIES_BUFFER);
shaderBufferSetData(&ENTITIES_BUFFER, &OVERWORLD);
for(uint8_t i = 0; i < OVERWORLD.entityCount; i++) {
// Pack the entity data into the buffer
entity_t *src = &OVERWORLD.entities[i];
entitiesdataent_t *dst = &ENTITIES_DATA.entities[i];
// Copy position data.
assertTrue(
(&src->subY - &src->x) + sizeof(uint8_t) == sizeof(uint_t),
"Entity data is not packed correctly any more."
);
memcpy(&dst->position, &src->x, sizeof(uint_t));
}
}
void entitiesDispose() {
shaderBufferDispose(&ENTITIES_BUFFER);
}

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@ -0,0 +1,41 @@
// Copyright (c) 2025 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "../../../../dusk/overworld/overworlddefs.h"
#include "../fragments/packed.glsl"
#include "../fragments/quad.glsl"
struct Entity {
uint position;
uvec3 _padding0;
};
layout(std140) uniform b_Entities {
Entity entities[OVERWORLD_ENTITY_COUNT_MAX];
};
vec2 entityGetSize() {
return vec2(float(OVERWORLD_ENTITY_WIDTH), float(OVERWORLD_ENTITY_HEIGHT));
}
vec2 entityGetVertice(uint instanceIndex, uint indiceIndex) {
// Get base quad vertice
vec2 vert = quadGetVertice(indiceIndex);
uint x = packedGetU8(0u, entities[instanceIndex].position);
uint y = packedGetU8(1u, entities[instanceIndex].position);
uint subX = packedGetU8(2u, entities[instanceIndex].position);
uint subY = packedGetU8(3u, entities[instanceIndex].position);
vert.x += float(x);
vert.y += float(y);
vert *= entityGetSize();
vert.x += float(subX);
vert.y += float(subY);
return vert;
}

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@ -5,3 +5,35 @@
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "display/shader/shaderbuffer.h"
#include "overworld/overworld.h"
#define ENTITIES_BLOCK_NAME "b_Entities"
typedef struct {
uint_t position;
uvec3_t _padding0;
} entitiesdataent_t;
typedef struct {
entitiesdataent_t entities[OVERWORLD_ENTITY_COUNT_MAX];
} entitiesdata_t;
extern shaderbuffer_t ENTITIES_BUFFER;
extern entitiesdata_t ENTITIES_DATA;
/**
* Initializes the entities buffer and data.
*/
void entitiesInit();
/**
* Updates the entities buffer with the current data.
*/
void entitiesUpdate();
/**
* Destroys the entities buffer.
*/
void entitiesDispose();

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@ -29,13 +29,13 @@ void transformsUpdate() {
glm_perspective(
glm_rad(45.0f),
TRANSFORMS_DATA.resolution[0] / TRANSFORMS_DATA.resolution[1],
1.0f,
100.0f,
0.5f,
1000.0f,
TRANSFORMS_DATA.projection
);
glm_lookat(
(vec3){ 3, 3, 3 },
(vec3){ 300, 300, 300 },
(vec3){ 0, 0, 0 },
(vec3){ 0, 1, 0 },
TRANSFORMS_DATA.view

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@ -1,16 +0,0 @@
// Copyright (c) 2025 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "../fragments/quad.glsl"
#include "../../../../dusk/overworld/overworlddefs.h"
struct Entity {
vec2 position;
};
layout(std140) uniform b_Entities {
Entity entities[OVERWORLD_ENTITY_COUNT_MAX];
uint entityCount;
};

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@ -4,7 +4,7 @@
// https://opensource.org/licenses/MIT
#include "../fragments/header.glsl"
#include "entity.glsl"
#include "../data/entities.glsl"
// Inputs from vertex shader
in vec2 v_TextureCoord;

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@ -4,9 +4,8 @@
// https://opensource.org/licenses/MIT
#include "../fragments/header.glsl"
#include "../fragments/transforms.glsl"
#include "../fragments/quad.glsl"
#include "entity.glsl"
#include "../data/transforms.glsl"
#include "../data/entities.glsl"
// Outputs to fragment shader
out vec2 v_TextureCoord;
@ -15,7 +14,7 @@ void main() {
uint instanceIndex = uint(gl_InstanceID);
uint indiceIndex = uint(gl_VertexID % 6);
vec2 vert = quadGetVertice(indiceIndex);
vec2 vert = entityGetVertice(instanceIndex, indiceIndex);
vec2 uv = quadGetTextureCoordinate(indiceIndex);
gl_Position = transforms.projection * transforms.view * vec4(vert, 0.0, 1.0);

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@ -11,6 +11,7 @@
#include "entity_vert.glsl.h"
#include "entity_frag.glsl.h"
#include "display/shader/data/transforms.h"
#include "display/shader/data/entities.h"
entityshader_t ENTITY_SHADER;
@ -29,10 +30,16 @@ void entityShaderInit() {
TRANSFORMS_BLOCK_NAME
);
ENTITY_SHADER.entitiesBlock = shaderGetBlock(
&ENTITY_SHADER.shader,
ENTITIES_BLOCK_NAME
);
// Uniforms
// Bind
shaderBufferBindToBlock(&TRANSFORMS_BUFFER, ENTITY_SHADER.transformsBlock);
shaderBufferBindToBlock(&ENTITIES_BUFFER, ENTITY_SHADER.entitiesBlock);
}
void entityShaderUse() {

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@ -10,12 +10,8 @@
typedef struct {
shader_t shader;
GLuint entitiesBlock;
GLuint transformsBlock;
// GLuint tilesetsBlock;
// GLuint uniformTilesetTextures;
} entityshader_t;
extern entityshader_t ENTITY_SHADER;

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@ -0,0 +1,8 @@
// Copyright (c) 2025 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
uint packedGetU8(uint position, uint data) {
return (data >> (position * 8u)) & 0xFFu;
}

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@ -8,10 +8,12 @@
#include "shadermanager.h"
#include "assert/assert.h"
#include "display/shader/data/transforms.h"
#include "display/shader/data/entities.h"
#include "display/shader/entityshader/entityshader.h"
shadermanagerdatacallback_t SHADER_MANAGER_DATA_CALLBACKS[] = {
{ transformsInit, transformsUpdate, transformsDispose }
{ transformsInit, transformsUpdate, transformsDispose },
{ entitiesInit, entitiesUpdate, entitiesDispose }
};
@ -30,6 +32,7 @@ void shaderManagerInit() {
"No Data Callbacks Defined"
);
// Init Shader Datas (before the shaders)
i = 0;
do {
assertNotNull(
@ -39,6 +42,7 @@ void shaderManagerInit() {
SHADER_MANAGER_DATA_CALLBACKS[i++].init();
} while(i < SHADER_MANAGER_DATA_CALLBACKS_SIZE);
// Init the shaders
i = 0;
do {
assertNotNull(
@ -54,7 +58,9 @@ void shaderManagerUpdate() {
SHADER_MANAGER_DATA_CALLBACKS_SIZE > 0,
"No Data Callbacks Defined"
);
// Update all the data
size_t i = 0;
do {
assertNotNull(
@ -75,6 +81,7 @@ void shaderManagerDispose() {
"No Data Callbacks Defined"
);
// Cleanup the shaders
size_t i = 0;
do {
assertNotNull(
@ -83,4 +90,14 @@ void shaderManagerDispose() {
);
SHADER_MANAGER_SHADER_CALLBACKS[i++].dispose();
} while(i < SHADER_MANAGER_SHADER_CALLBACKS_SIZE);
// Cleanup the data
i = 0;
do {
assertNotNull(
SHADER_MANAGER_DATA_CALLBACKS[i].dispose,
"Data Callback is NULL"
);
SHADER_MANAGER_DATA_CALLBACKS[i++].dispose();
} while(i < SHADER_MANAGER_DATA_CALLBACKS_SIZE);
}

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@ -19,4 +19,9 @@ typedef float float_t;
typedef double double_t;
extern char_t EXECUTABLE_PATH[];
extern char_t EXECUTABLE_DIRECTORY[];
extern char_t EXECUTABLE_DIRECTORY[];
typedef uint32_t uvec4_t[4];
typedef uint32_t uvec3_t[3];
typedef uint32_t uvec2_t[2];
typedef uint32_t uint_t;