Entity positions.
This commit is contained in:
@ -5,4 +5,7 @@
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* https://opensource.org/licenses/MIT
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*/
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#define OVERWORLD_ENTITY_WIDTH 32
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#define OVERWORLD_ENTITY_HEIGHT 32
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#define OVERWORLD_ENTITY_COUNT_MAX 32
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@ -7,6 +7,7 @@
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#include "entity.h"
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#include "assert/assert.h"
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#include "input.h"
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void playerInit(entity_t *ent) {
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assertNotNull(ent, "Entity cannot be NULL");
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@ -16,4 +17,14 @@ void playerInit(entity_t *ent) {
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void playerUpdate(entity_t *ent) {
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assertNotNull(ent, "Entity cannot be NULL");
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if(inputWasPressed(INPUT_RIGHT)) {
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ent->x++;
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} else if(inputWasPressed(INPUT_LEFT)) {
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ent->x--;
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} else if(inputWasPressed(INPUT_UP)) {
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ent->y--;
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} else if(inputWasPressed(INPUT_DOWN)) {
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ent->y++;
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}
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}
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@ -7,4 +7,5 @@
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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transforms.c
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entities.c
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)
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40
src/duskgl/display/shader/data/entities.c
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40
src/duskgl/display/shader/data/entities.c
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@ -0,0 +1,40 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "entities.h"
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#include "overworld/overworld.h"
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#include "assert/assert.h"
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shaderbuffer_t ENTITIES_BUFFER;
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entitiesdata_t ENTITIES_DATA;
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void entitiesInit() {
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memset(&ENTITIES_DATA, 0, sizeof(entitiesdata_t));
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shaderBufferInit(&ENTITIES_BUFFER, sizeof(overworld_t));
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}
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void entitiesUpdate() {
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shaderBufferBind(&ENTITIES_BUFFER);
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shaderBufferSetData(&ENTITIES_BUFFER, &OVERWORLD);
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for(uint8_t i = 0; i < OVERWORLD.entityCount; i++) {
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// Pack the entity data into the buffer
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entity_t *src = &OVERWORLD.entities[i];
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entitiesdataent_t *dst = &ENTITIES_DATA.entities[i];
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// Copy position data.
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assertTrue(
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(&src->subY - &src->x) + sizeof(uint8_t) == sizeof(uint_t),
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"Entity data is not packed correctly any more."
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);
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memcpy(&dst->position, &src->x, sizeof(uint_t));
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}
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}
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void entitiesDispose() {
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shaderBufferDispose(&ENTITIES_BUFFER);
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}
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41
src/duskgl/display/shader/data/entities.glsl
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41
src/duskgl/display/shader/data/entities.glsl
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@ -0,0 +1,41 @@
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// Copyright (c) 2025 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "../../../../dusk/overworld/overworlddefs.h"
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#include "../fragments/packed.glsl"
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#include "../fragments/quad.glsl"
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struct Entity {
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uint position;
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uvec3 _padding0;
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};
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layout(std140) uniform b_Entities {
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Entity entities[OVERWORLD_ENTITY_COUNT_MAX];
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};
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vec2 entityGetSize() {
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return vec2(float(OVERWORLD_ENTITY_WIDTH), float(OVERWORLD_ENTITY_HEIGHT));
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}
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vec2 entityGetVertice(uint instanceIndex, uint indiceIndex) {
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// Get base quad vertice
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vec2 vert = quadGetVertice(indiceIndex);
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uint x = packedGetU8(0u, entities[instanceIndex].position);
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uint y = packedGetU8(1u, entities[instanceIndex].position);
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uint subX = packedGetU8(2u, entities[instanceIndex].position);
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uint subY = packedGetU8(3u, entities[instanceIndex].position);
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vert.x += float(x);
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vert.y += float(y);
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vert *= entityGetSize();
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vert.x += float(subX);
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vert.y += float(subY);
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return vert;
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}
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@ -5,3 +5,35 @@
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "display/shader/shaderbuffer.h"
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#include "overworld/overworld.h"
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#define ENTITIES_BLOCK_NAME "b_Entities"
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typedef struct {
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uint_t position;
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uvec3_t _padding0;
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} entitiesdataent_t;
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typedef struct {
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entitiesdataent_t entities[OVERWORLD_ENTITY_COUNT_MAX];
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} entitiesdata_t;
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extern shaderbuffer_t ENTITIES_BUFFER;
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extern entitiesdata_t ENTITIES_DATA;
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/**
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* Initializes the entities buffer and data.
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*/
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void entitiesInit();
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/**
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* Updates the entities buffer with the current data.
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*/
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void entitiesUpdate();
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/**
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* Destroys the entities buffer.
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*/
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void entitiesDispose();
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@ -29,13 +29,13 @@ void transformsUpdate() {
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glm_perspective(
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glm_rad(45.0f),
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TRANSFORMS_DATA.resolution[0] / TRANSFORMS_DATA.resolution[1],
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1.0f,
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100.0f,
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0.5f,
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1000.0f,
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TRANSFORMS_DATA.projection
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);
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glm_lookat(
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(vec3){ 3, 3, 3 },
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(vec3){ 300, 300, 300 },
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(vec3){ 0, 0, 0 },
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(vec3){ 0, 1, 0 },
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TRANSFORMS_DATA.view
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@ -1,16 +0,0 @@
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// Copyright (c) 2025 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "../fragments/quad.glsl"
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#include "../../../../dusk/overworld/overworlddefs.h"
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struct Entity {
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vec2 position;
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};
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layout(std140) uniform b_Entities {
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Entity entities[OVERWORLD_ENTITY_COUNT_MAX];
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uint entityCount;
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};
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@ -4,7 +4,7 @@
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// https://opensource.org/licenses/MIT
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#include "../fragments/header.glsl"
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#include "entity.glsl"
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#include "../data/entities.glsl"
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// Inputs from vertex shader
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in vec2 v_TextureCoord;
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@ -4,9 +4,8 @@
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// https://opensource.org/licenses/MIT
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#include "../fragments/header.glsl"
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#include "../fragments/transforms.glsl"
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#include "../fragments/quad.glsl"
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#include "entity.glsl"
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#include "../data/transforms.glsl"
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#include "../data/entities.glsl"
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// Outputs to fragment shader
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out vec2 v_TextureCoord;
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@ -15,7 +14,7 @@ void main() {
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uint instanceIndex = uint(gl_InstanceID);
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uint indiceIndex = uint(gl_VertexID % 6);
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vec2 vert = quadGetVertice(indiceIndex);
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vec2 vert = entityGetVertice(instanceIndex, indiceIndex);
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vec2 uv = quadGetTextureCoordinate(indiceIndex);
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gl_Position = transforms.projection * transforms.view * vec4(vert, 0.0, 1.0);
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@ -11,6 +11,7 @@
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#include "entity_vert.glsl.h"
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#include "entity_frag.glsl.h"
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#include "display/shader/data/transforms.h"
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#include "display/shader/data/entities.h"
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entityshader_t ENTITY_SHADER;
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@ -29,10 +30,16 @@ void entityShaderInit() {
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TRANSFORMS_BLOCK_NAME
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);
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ENTITY_SHADER.entitiesBlock = shaderGetBlock(
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&ENTITY_SHADER.shader,
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ENTITIES_BLOCK_NAME
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);
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// Uniforms
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// Bind
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shaderBufferBindToBlock(&TRANSFORMS_BUFFER, ENTITY_SHADER.transformsBlock);
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shaderBufferBindToBlock(&ENTITIES_BUFFER, ENTITY_SHADER.entitiesBlock);
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}
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void entityShaderUse() {
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@ -10,12 +10,8 @@
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typedef struct {
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shader_t shader;
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GLuint entitiesBlock;
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GLuint transformsBlock;
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// GLuint tilesetsBlock;
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// GLuint uniformTilesetTextures;
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} entityshader_t;
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extern entityshader_t ENTITY_SHADER;
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8
src/duskgl/display/shader/fragments/packed.glsl
Normal file
8
src/duskgl/display/shader/fragments/packed.glsl
Normal file
@ -0,0 +1,8 @@
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// Copyright (c) 2025 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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uint packedGetU8(uint position, uint data) {
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return (data >> (position * 8u)) & 0xFFu;
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}
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@ -8,10 +8,12 @@
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#include "shadermanager.h"
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#include "assert/assert.h"
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#include "display/shader/data/transforms.h"
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#include "display/shader/data/entities.h"
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#include "display/shader/entityshader/entityshader.h"
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shadermanagerdatacallback_t SHADER_MANAGER_DATA_CALLBACKS[] = {
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{ transformsInit, transformsUpdate, transformsDispose }
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{ transformsInit, transformsUpdate, transformsDispose },
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{ entitiesInit, entitiesUpdate, entitiesDispose }
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};
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@ -30,6 +32,7 @@ void shaderManagerInit() {
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"No Data Callbacks Defined"
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);
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// Init Shader Datas (before the shaders)
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i = 0;
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do {
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assertNotNull(
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@ -39,6 +42,7 @@ void shaderManagerInit() {
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SHADER_MANAGER_DATA_CALLBACKS[i++].init();
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} while(i < SHADER_MANAGER_DATA_CALLBACKS_SIZE);
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// Init the shaders
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i = 0;
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do {
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assertNotNull(
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@ -54,7 +58,9 @@ void shaderManagerUpdate() {
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SHADER_MANAGER_DATA_CALLBACKS_SIZE > 0,
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"No Data Callbacks Defined"
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);
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// Update all the data
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size_t i = 0;
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do {
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assertNotNull(
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@ -75,6 +81,7 @@ void shaderManagerDispose() {
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"No Data Callbacks Defined"
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);
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// Cleanup the shaders
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size_t i = 0;
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do {
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assertNotNull(
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@ -83,4 +90,14 @@ void shaderManagerDispose() {
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);
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SHADER_MANAGER_SHADER_CALLBACKS[i++].dispose();
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} while(i < SHADER_MANAGER_SHADER_CALLBACKS_SIZE);
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// Cleanup the data
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i = 0;
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do {
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assertNotNull(
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SHADER_MANAGER_DATA_CALLBACKS[i].dispose,
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"Data Callback is NULL"
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);
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SHADER_MANAGER_DATA_CALLBACKS[i++].dispose();
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} while(i < SHADER_MANAGER_DATA_CALLBACKS_SIZE);
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}
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@ -19,4 +19,9 @@ typedef float float_t;
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typedef double double_t;
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extern char_t EXECUTABLE_PATH[];
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extern char_t EXECUTABLE_DIRECTORY[];
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extern char_t EXECUTABLE_DIRECTORY[];
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typedef uint32_t uvec4_t[4];
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typedef uint32_t uvec3_t[3];
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typedef uint32_t uvec2_t[2];
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typedef uint32_t uint_t;
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