2025-03-02 12:57:20 -06:00

18 lines
347 B
GLSL

// Copyright (c) 2025 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "../fragments/header.glsl"
#include "../data/entities.glsl"
// Inputs from vertex shader
in vec2 v_TextureCoord;
// Frag pixel color
out vec4 FragColor;
void main() {
FragColor = vec4(1, 1, 1, 1);
}