16 lines
365 B
GLSL

// Copyright (c) 2025 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "../fragments/quad.glsl"
#include "../../../../dusk/overworld/overworlddefs.h"
struct Entity {
vec2 position;
};
layout(std140) uniform b_Entities {
Entity entities[OVERWORLD_ENTITY_COUNT_MAX];
uint entityCount;
};