// Copyright (c) 2025 Dominic Masters // // This software is released under the MIT License. // https://opensource.org/licenses/MIT #include "../fragments/quad.glsl" #include "../../../../dusk/overworld/overworlddefs.h" struct Entity { vec2 position; }; layout(std140) uniform b_Entities { Entity entities[OVERWORLD_ENTITY_COUNT_MAX]; uint entityCount; };