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3cd6d555d1
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Documented most of the still relevant tools
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2023-03-01 10:12:20 -08:00 |
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1061cda666
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Switched scene update to state event
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2023-03-01 09:40:57 -08:00 |
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6aa7d317d1
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Removed Legacy Camera resize
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2023-03-01 09:29:25 -08:00 |
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2013600622
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Updated more scene item coponents to state system
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2023-03-01 09:25:07 -08:00 |
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94d15b20cc
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Updated the display controllers to use state controls
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2023-03-01 08:43:59 -08:00 |
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b9667f8312
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Bit of a bug fix / bug prevention
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2023-03-01 08:21:46 -08:00 |
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c658fdd08f
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More work on State System
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2023-03-01 08:03:03 -08:00 |
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dfcc14f2a7
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Added teardown styled use effect
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2023-03-01 06:41:14 -08:00 |
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008cf282dd
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Improved proper handling of state events
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2023-03-01 05:56:20 -08:00 |
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3f361130fd
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Updated useEvent
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2023-02-28 22:18:26 -08:00 |
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8e04742d5a
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Started upgrading things to new state
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2023-02-27 23:36:03 -08:00 |
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fc34ae94ff
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Added state event.
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2023-02-27 12:46:02 -08:00 |
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e625078efe
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Last commit before the massive state refactor.
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2023-02-27 09:19:14 -08:00 |
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0ae51cd4dd
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I just made C++ God and it's scary
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2023-02-26 21:56:39 -08:00 |
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e8892b6477
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Moved poker to the games dir
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2023-02-26 14:02:31 -08:00 |
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11e12fb0ed
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Tic tac toe basically done
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2023-02-26 14:01:45 -08:00 |
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26abbb2bda
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Fixed? Normal calculation on 3D AABB
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2023-02-24 23:52:58 -08:00 |
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2b51fa7035
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PRetty good collision detection but there is still some small bug I don't know about
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2023-02-24 23:37:27 -08:00 |
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fad58f1430
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Example Collider3D implementation
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2023-02-24 22:51:31 -08:00 |
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49272be17c
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Actually have matrixed cubes working
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2023-02-24 22:32:28 -08:00 |
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1d39e86d91
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Improved compile time significantly
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2023-02-24 00:06:12 -08:00 |
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21b917cf71
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Added SceneItemComponent registry (unfinished)
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2023-02-23 23:43:13 -08:00 |
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a3c0ed4f52
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TIny cleanup
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2023-02-22 15:55:14 -08:00 |
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d1bec11558
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Added basic debug lines
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2023-02-22 13:41:52 -08:00 |
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38527a7de6
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Moved Scene implementation around
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2023-02-21 20:59:42 -08:00 |
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fc14618f38
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Libs
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2023-02-21 19:44:22 -08:00 |
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fa4fa03260
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Added basic triangle raycasting.
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2023-02-20 15:50:26 -08:00 |
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467f4d5a3f
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Starting basic physics, nothing fancy
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2023-02-20 00:29:28 -08:00 |
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da3613a7ff
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Physics time
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2023-02-18 21:10:14 -08:00 |
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c832efab73
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Removed the troublesome components
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2023-02-18 11:27:20 -08:00 |
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589a2c4c95
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Updated language gen tool to match vn scene gen style and rollup
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2023-02-18 09:57:13 -08:00 |
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3b3b97294c
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Pokergame commit
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2023-02-17 22:55:48 -08:00 |
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a7cc75b512
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First pass at scene 1
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2023-02-16 08:09:50 -08:00 |
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1179c96233
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Finished Language Generation Tool
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2023-02-15 18:02:49 -08:00 |
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984e3b1a73
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Almost done with new language tools
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2023-02-14 23:03:11 -08:00 |
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a93ef4208f
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Making progress on tools still
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2023-02-14 23:03:08 -08:00 |
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55b3f29223
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Refactored audiogen tool
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2023-02-13 17:07:24 -08:00 |
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13eca65974
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Redid the VN Scene Parser
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2023-02-12 21:38:12 -08:00 |
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36926b3e59
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Updated VN Scene Parse Tool
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2023-02-09 21:42:30 -08:00 |
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0da2ca54d5
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First pass VN
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2023-02-08 20:44:18 -08:00 |
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f5dc3da887
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More refactoring
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2023-02-08 20:14:07 -08:00 |
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e8fc9bc291
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New File tools
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2023-02-08 20:05:41 -08:00 |
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97d2de2cae
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Updated locale gen
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2023-02-07 21:22:57 -08:00 |
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ec50383ed8
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New tools refactor first pass
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2023-02-06 22:43:39 -08:00 |
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16a4648253
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Moved some code to shared dir
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2023-02-06 22:22:19 -08:00 |
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06a6aa9e50
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Just refactored tools to C++
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2023-02-06 22:16:47 -08:00 |
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392817d852
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Started updating tools to C++
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2023-02-06 20:28:55 -08:00 |
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28e7b1e079
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BETA scene generator
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2023-02-05 19:15:06 -08:00 |
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2a67884dde
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Begin VN scene parser
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2023-02-04 23:44:55 -08:00 |
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fb34d7c16e
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New Language Tool
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2023-02-04 23:02:43 -08:00 |
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