More work on State System
This commit is contained in:
@ -8,12 +8,12 @@
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#include "assert/assert.hpp"
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namespace Dawn {
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template<typename... A>
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struct IEventListener {
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/**
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* Abstracted method for C++ template reasons. Invokes the listener.
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*
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* @deprecated
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* @param args Arguments to pass to the listener.
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*/
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virtual void invoke(A... args) = 0;
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@ -27,6 +27,7 @@ namespace Dawn {
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/**
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* Construct a new event listener structure.
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*
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* @deprecated
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* @param instance Instance that the callback belongs to.
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* @param callback Callback method that invokes back.
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*/
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@ -42,6 +43,7 @@ namespace Dawn {
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}
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};
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/** @deprecated */
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template<typename...A>
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class Event {
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private:
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@ -51,6 +53,7 @@ namespace Dawn {
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/**
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* Add a listener to this event.
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*
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* @deprecated
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* @tparam T The class that will receive the event.
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* @param instance Instance of type T that will receive the callback.
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* @param callback Callback method attached to T to receive the event.
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@ -72,6 +75,7 @@ namespace Dawn {
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/**
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* Removes an event listener from this event.
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*
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* @deprecated
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* @tparam T The class that was once receiving the event.
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* @param instance Instance of type T that did receive the callback.
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* @param callback Callback method attached to T for the event.
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@ -99,6 +103,7 @@ namespace Dawn {
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/**
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* Invokes the event and emits to all of the listeners.
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*
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* @deprecated
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* @param args Arguments for this event to pass to the listeners.
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*/
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void invoke(A... args) {
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@ -8,10 +8,44 @@
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#include "StateProperty.hpp"
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namespace Dawn {
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template<typename ...A>
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class StateOwnerEventLegacy : public IStateOwnerEventLegacy {
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public:
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IStateOwner *owner;
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Event<A...> *event;
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std::function<void(A...)> fn;
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/**
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* Function used to simply remove the event listener from the legacy
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* event, does not deal with the state owner.
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*/
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void removeListener() override {
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event->removeListener(this, &StateOwnerEventLegacy::callback);
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}
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/**
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* Function that can be used to tear down this legacy event.
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*/
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void teardown() override {
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this->removeListener();
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owner->_stateLegacyEventDisposed(this);
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}
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/**
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* Callbaack method that is invoked by the legacy event.
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* @param args Arguments received by legacy event.
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*/
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void callback(A... args) {
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this->fn(args...);
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}
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};
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class StateOwner : public IStateOwner {
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private:
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std::vector<IStateEvent*> eventsSubscribed;
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std::vector<IStateOwnerEventLegacy*> eventLegacyBridge;
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public:
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/**
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* Called by the state event when it is disposing (before the StateOwner
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* itself is).
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@ -28,8 +62,25 @@ namespace Dawn {
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}
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}
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}
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public:
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/**
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* Called by legacy events when they are being disposed in a way that was
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* not called by this state owner disposing.
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*
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* @param evt Event that is being disposed.
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*/
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void _stateLegacyEventDisposed(IStateOwnerEventLegacy *evt) override {
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auto it = this->eventLegacyBridge.begin();
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while(it != this->eventLegacyBridge.end()) {
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if(*it == evt) {
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this->eventLegacyBridge.erase(it);
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break;
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} else {
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++it;
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}
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}
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}
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/**
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* Listen for changes to a state property and invoke the provided func
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* when the value is changed.
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@ -126,15 +177,55 @@ namespace Dawn {
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return listener.unsub;
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}
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/**
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* Listen for callback of a legacy styled event. This will be removed in
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* the future in favour of everything using State Events. This uses a lot
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* more memory than the new state event listener.
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*
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* @deprecated In favour of StateEvent<>
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* @tparam F The type of the callback function.
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* @tparam A Argument types for the event.
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* @param fn Callback function to be invoked when the event is triggered.
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* @param event Event that will be listened to.
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*/
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template<typename F, typename... A>
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std::function<void()> useEventLegacy(
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F fn,
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Event<A...> &event
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) {
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// This is a legacy feature to make upgrading to the new useEffect a bit
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// easier for me. For the time being I am just bodging this together to
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// do what I need here.
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auto bridge = new StateOwnerEventLegacy<A...>();
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bridge->owner = this;
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bridge->event = &event;
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bridge->fn = fn;
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event.addListener(bridge, &StateOwnerEventLegacy<A...>::callback);
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eventLegacyBridge.push_back(bridge);
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return std::bind([&](IStateOwnerEventLegacy *evt){
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evt->teardown();
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}, bridge);
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}
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/**
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* State Owner teardown function. Mostly just used to remove any lingering
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* useEffects or useEvents.
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*/
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virtual ~StateOwner() {
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auto it = this->eventsSubscribed.begin();
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while(it != this->eventsSubscribed.end()) {
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(*it)->_stateOwnerDestroyed(this);
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++it;
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}
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auto itBridge = this->eventLegacyBridge.begin();
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while(itBridge != this->eventLegacyBridge.end()) {
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(*itBridge)->removeListener();
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delete *itBridge;
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++itBridge;
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}
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}
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};
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}
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@ -4,31 +4,14 @@
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "assert/assert.hpp"
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#include "event/Event.hpp"
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#include "StateInterfaces.hpp"
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namespace Dawn {
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/** Forwarders / Fake Virtuals for other methods. */
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template<typename...A>
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class StateEvent;
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class IStateEvent;
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class IStateOwner {
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public:
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virtual void _stateEventDisposed(IStateEvent *evt) = 0;
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};
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template<typename...A>
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struct StateEventListener {
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uint32_t id;
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IStateOwner *owner;
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std::function<void(A...)> listener;
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std::function<void(StateEventListener<A...>)> unsubWithParams;
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std::function<void()> unsub;
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StateEvent<A...> *event;
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};
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class IStateEvent {
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class StateEvent : public IStateEvent {
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protected:
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uint32_t stateEventId = 0;
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/**
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* Received notification from a state owner to let this state event know
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* that it wishes to unsubscribe all the event listeners that it may have
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@ -36,17 +19,6 @@ namespace Dawn {
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*
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* @param owner State owner that is being disposed.
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*/
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virtual void _stateOwnerDestroyed(IStateOwner *owner) = 0;
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friend class StateOwner;
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};
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template<typename...A>
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class StateEvent : public IStateEvent {
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protected:
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uint32_t stateEventId = 0;
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/** Refer to IStateEvent::_stateOwnerDestroyed */
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void _stateOwnerDestroyed(IStateOwner *owner) override {
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auto it = this->_eventListeners.begin();
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while(it != this->_eventListeners.end()) {
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53
src/dawn/state/StateInterfaces.hpp
Normal file
53
src/dawn/state/StateInterfaces.hpp
Normal file
@ -0,0 +1,53 @@
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// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "assert/assert.hpp"
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#include "event/Event.hpp"
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namespace Dawn {
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class IStateEvent;
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template<typename...A>
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class StateEvent;
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template<typename ...A>
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class StateOwnerEventLegacy;
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class IStateOwnerEventLegacy {
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public:
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virtual void removeListener() = 0;
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virtual void teardown() = 0;
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};
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class IStateOwner {
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public:
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virtual void _stateEventDisposed(IStateEvent *evt) = 0;
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virtual void _stateLegacyEventDisposed(IStateOwnerEventLegacy *evt) = 0;
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};
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template<typename...A>
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struct StateEventListener {
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uint32_t id;
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IStateOwner *owner;
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std::function<void(A...)> listener;
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std::function<void(StateEventListener<A...>)> unsubWithParams;
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std::function<void()> unsub;
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StateEvent<A...> *event;
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};
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class IStateProperty {
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public:
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std::vector<std::function<void()>> _effectListners;
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std::vector<std::function<std::function<void()>()>> _effectListnersWithTeardown;
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std::vector<std::function<void()>> _effectTeardowns;
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};
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class IStateEvent {
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protected:
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virtual void _stateOwnerDestroyed(IStateOwner *owner) = 0;
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friend class StateOwner;
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};
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}
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@ -4,16 +4,9 @@
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "assert/assert.hpp"
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#include "StateInterfaces.hpp"
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namespace Dawn {
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class IStateProperty {
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public:
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std::vector<std::function<void()>> _effectListners;
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std::vector<std::function<std::function<void()>()>> _effectListnersWithTeardown;
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std::vector<std::function<void()>> _effectTeardowns;
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};
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template<class V>
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class StateProperty : public IStateProperty {
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private:
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@ -17,8 +17,8 @@ namespace Dawn {
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class TicTacToeScene : public Scene {
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protected:
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Camera *camera;
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StateProperty<int32_t> age;
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StateEvent<int32_t> ageEvent;
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int32_t age = 0;
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std::function<void()> evtUnsub;
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void stage() override {
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camera = Camera::create(this);
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@ -43,6 +43,11 @@ namespace Dawn {
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tile->ticTacToe->tile = i++;
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}
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}
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evtUnsub = useEventLegacy([&]{
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std::cout << "Legacy Event Invoked " << age << std::endl;
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evtUnsub();
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}, this->eventSceneUpdate);
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}
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std::vector<Asset*> getRequiredAssets() override {
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