834 Commits

Author SHA1 Message Date
907b604fc9 Added truetype, with block support. 2023-12-01 00:44:35 -06:00
a99ae02f99 Beginning save manager implement 2023-11-26 07:49:07 -06:00
16353dfeb5 Created example prefab. 2023-11-26 00:20:07 -06:00
3920dd34a3 Timeout and Interval events 2023-11-25 23:57:07 -06:00
94941b1c14 Texture loading done. 2023-11-25 19:31:16 -06:00
89fe77c07e Asset Progress 2023-11-25 15:51:20 -06:00
c2fb75df97 Textures are working now 2023-11-19 11:39:48 -06:00
830694ee0a glClear is causing stack corrpution 2023-11-19 01:16:41 -06:00
26b5ec2c7f Testing some event stuff 2023-11-17 22:40:08 -06:00
0c46c328fa evt 2023-11-17 17:28:41 -06:00
41c26dd103 About to add evet 2023-11-17 13:21:56 -06:00
5901b9e07c Time, Mr. Freeman? 2023-11-17 12:27:18 -06:00
490da9d0c1 First render. 2023-11-17 00:02:04 -06:00
55f629c7b5 start shader 2023-11-16 15:58:57 -06:00
04dbead9a2 Progress 2023-11-15 23:13:22 -06:00
d8bc1d0fe3 Adding some components. 2023-11-15 22:14:53 -06:00
6c6203a41d New scene items system 2023-11-15 18:56:25 -06:00
1817dcaf3a Base refactor 2023-11-14 09:16:48 -06:00
214082d00f About to have to look at shader code again. 2023-11-13 01:42:00 -06:00
e3c484d20d BIt more cleanup. 2023-11-13 00:48:48 -06:00
dba5aa36c5 Removed physics for now. 2023-11-12 23:29:52 -06:00
ba185e9fe4 Switching SceneItems to smarts 2023-11-12 23:02:11 -06:00
e540efb726 Shaders improved 2023-11-12 20:10:53 -06:00
06f4214248 Nuked editor 2023-11-12 19:53:18 -06:00
3836d68033 More standard pointers. 2023-11-12 19:52:41 -06:00
aa7ea94669 Removed RenderTarget event pointer. 2023-11-12 19:28:01 -06:00
9363e6bc17 Nuked Transform 2023-11-12 10:41:47 -06:00
7b1933159b Changed scene item components to smart pointers 2023-11-10 23:21:59 -06:00
085facd079 Even more shared pointers. 2023-11-10 22:33:21 -06:00
732a90931c Converted a couple more things to shared pointers. 2023-11-10 20:12:18 -06:00
0beb1d9cb7 Converted first thing to shared pointers. 2023-11-02 20:35:11 -05:00
5547c7c236 Push 2023-11-02 17:56:18 -05:00
b4c7953c93 Sunset old state system finally. 2023-11-02 12:36:14 -05:00
79b7e235ab Commit prog. 2023-11-02 10:39:50 -05:00
f573ff8366 Adding unit tests. 2023-11-01 23:52:36 -05:00
c4032b4a84 Bit of cleanup. 2023-11-01 23:08:20 -05:00
d530210bed Starting refactor now. 2023-11-01 22:03:16 -05:00
c5cfc31436 Rewrote assertions 2023-11-01 21:48:10 -05:00
ab1d39aa57 Nuked dawnshared 2023-11-01 21:34:32 -05:00
0590883c0d prog. 2023-11-01 20:33:46 -05:00
96291cbd88 Fixed simple textured shader. 2023-11-01 10:49:02 -05:00
4315a7e847 Made emscripten work a bit better 2023-11-01 10:42:51 -05:00
8ca8358aa5 Moved C++ tools out 2023-10-31 21:15:03 -05:00
da928acb57 Got Hello World Working prior to refactor. 2023-10-31 21:08:31 -05:00
cf9dd63148 About to refactor all the tools to python. 2023-10-22 00:59:04 -05:00
b9493840f4 prog 2023-10-18 23:32:04 -05:00
9ad9995663 First pass memory tool 2023-10-10 08:55:50 -05:00
2423fd9f70 Scene cutover and LoadingScene sample. 2023-10-09 22:26:10 -05:00
8df7cd23ea Added text alignment support. 2023-10-09 17:55:46 -05:00
52c473b029 Added libarchive support to Dawn. 2023-10-09 13:16:52 -05:00