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fb53330105
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Added percentage support to UIElements
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2023-05-09 23:51:12 -07:00 |
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a4c06c8eba
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Grid Progress
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2023-04-30 15:31:22 -07:00 |
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47d95ac8ce
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UI Border Done
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2023-04-29 20:55:32 -07:00 |
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0040a54001
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Now I gotta fix alignment
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2023-04-27 23:31:09 -07:00 |
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54cfc89f38
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TTF Loading Fixed
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2023-04-27 21:52:19 -07:00 |
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e1f615c774
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Added IF Event Parsing
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2023-04-25 23:06:23 -07:00 |
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aec17f614e
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Add choice and choice-set event parsing
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2023-04-25 20:33:13 -07:00 |
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87d3f5da20
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Fixed / Finished Go To event
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2023-04-25 19:20:12 -07:00 |
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37976cfd84
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Merge branch 'master' of https://git.wish.moe/YourWishes/Dawn
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2023-04-25 18:55:00 -07:00 |
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5ce9e1ea5d
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Marker progress
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2023-04-25 18:22:55 -07:00 |
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335f24f393
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Fixed parallel event bug
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2023-04-24 22:35:45 -07:00 |
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e01b3d6346
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Parallel event processing
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2023-04-24 20:04:31 -07:00 |
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6bc6917b0c
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Parallel event
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2023-04-23 21:43:17 -07:00 |
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3be64a40e7
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Working on parser
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2023-04-23 18:46:03 -07:00 |
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c269841236
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First real pass at VN Event Parsing
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2023-04-22 22:50:20 -07:00 |
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72a0bb9192
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VNEvents
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2023-04-21 23:30:33 -07:00 |
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cacda495d3
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Moved more files around, working on VN engine
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2023-04-20 14:08:02 -07:00 |
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6d86fc10bc
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Starting new VN Structure
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2023-04-18 09:55:11 -07:00 |
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2075985b75
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Prog
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2023-04-09 15:41:27 -07:00 |
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60a5a98ec5
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Example of allowing multiple components of the same type to be queried.
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2023-04-07 07:46:41 -07:00 |
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af005c0e4a
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Sword attack done
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2023-04-07 07:25:54 -07:00 |
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c1b4aab146
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New attack system tomorrow, bed tonight
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2023-04-06 22:28:36 -07:00 |
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a43bc02861
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Thinking of a new attack base
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2023-04-05 22:44:24 -07:00 |
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469b3f23a8
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Player texture
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2023-04-05 22:21:11 -07:00 |
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54d21397e1
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Fixed weird fmod bug I guess
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2023-04-05 22:13:24 -07:00 |
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b5707ed888
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Trying to find the modulo problem
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2023-04-05 21:44:55 -07:00 |
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6990178be3
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Moving Unity walk system over (incomplete)
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2023-04-05 08:24:03 -07:00 |
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78a5e5b4e8
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Fixed the billboard shader to be what I intended from the start.
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2023-04-04 22:27:27 -07:00 |
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095a60e5dc
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First pass of new shader manager
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2023-04-04 21:49:20 -07:00 |
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a52f54b3e6
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idk shaders
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2023-04-02 19:00:51 -07:00 |
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b20c099fc0
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Fixed colors in shaders.
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2023-04-02 17:45:46 -07:00 |
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b3f58ed0ec
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Started fixing texture tool (incomplete)
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2023-04-02 17:15:49 -07:00 |
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7cb9846e1b
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Prog on assets
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2023-04-02 13:26:32 -07:00 |
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fba860e40c
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Merge branch 'test'
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2023-04-02 13:22:59 -07:00 |
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bf813ecea7
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testT
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2023-04-02 13:22:29 -07:00 |
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765f506db1
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Made the hurt hazard work better.
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2023-04-01 23:52:34 -07:00 |
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55dc3dc943
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Making Solid Controller work
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2023-04-01 22:35:16 -07:00 |
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2ce629dc52
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Working on different collider types.
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2023-04-01 21:59:48 -07:00 |
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aa7b3434ec
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Fixed prefab tool for Linux
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2023-03-31 08:58:09 -07:00 |
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ec075f0035
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Entity progress
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2023-03-30 21:43:13 -07:00 |
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48cf9d1584
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Adding basic basic basic AI
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2023-03-30 19:31:05 -07:00 |
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3bdf44994c
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Testing some enemies
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2023-03-30 18:29:56 -07:00 |
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033a8864c1
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Add Capsule collider
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2023-03-29 20:57:01 -07:00 |
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2e708bcc1d
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Prefab Tool More-Or-Less done
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2023-03-29 20:31:08 -07:00 |
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87c1ac3710
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Cleaned prefab parser a lot
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2023-03-29 18:44:28 -07:00 |
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ec8ec5bbb4
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Working on Prefab Parser updates
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2023-03-29 11:28:04 -07:00 |
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846d881b03
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Prefab tool improveed
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2023-03-27 15:24:16 -07:00 |
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a7ee65cb6d
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,
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2023-03-26 21:54:40 -07:00 |
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6ab9abdeba
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Adding some tags to scene item components for the prefab tool
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2023-03-26 11:06:57 -07:00 |
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f787d06713
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prog
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2023-03-24 22:58:56 -07:00 |
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