834 Commits

Author SHA1 Message Date
fb53330105 Added percentage support to UIElements 2023-05-09 23:51:12 -07:00
a4c06c8eba Grid Progress 2023-04-30 15:31:22 -07:00
47d95ac8ce UI Border Done 2023-04-29 20:55:32 -07:00
0040a54001 Now I gotta fix alignment 2023-04-27 23:31:09 -07:00
54cfc89f38 TTF Loading Fixed 2023-04-27 21:52:19 -07:00
e1f615c774 Added IF Event Parsing 2023-04-25 23:06:23 -07:00
aec17f614e Add choice and choice-set event parsing 2023-04-25 20:33:13 -07:00
87d3f5da20 Fixed / Finished Go To event 2023-04-25 19:20:12 -07:00
37976cfd84 Merge branch 'master' of https://git.wish.moe/YourWishes/Dawn 2023-04-25 18:55:00 -07:00
5ce9e1ea5d Marker progress 2023-04-25 18:22:55 -07:00
335f24f393 Fixed parallel event bug 2023-04-24 22:35:45 -07:00
e01b3d6346 Parallel event processing 2023-04-24 20:04:31 -07:00
6bc6917b0c Parallel event 2023-04-23 21:43:17 -07:00
3be64a40e7 Working on parser 2023-04-23 18:46:03 -07:00
c269841236 First real pass at VN Event Parsing 2023-04-22 22:50:20 -07:00
72a0bb9192 VNEvents 2023-04-21 23:30:33 -07:00
cacda495d3 Moved more files around, working on VN engine 2023-04-20 14:08:02 -07:00
6d86fc10bc Starting new VN Structure 2023-04-18 09:55:11 -07:00
2075985b75 Prog 2023-04-09 15:41:27 -07:00
60a5a98ec5 Example of allowing multiple components of the same type to be queried. 2023-04-07 07:46:41 -07:00
af005c0e4a Sword attack done 2023-04-07 07:25:54 -07:00
c1b4aab146 New attack system tomorrow, bed tonight 2023-04-06 22:28:36 -07:00
a43bc02861 Thinking of a new attack base 2023-04-05 22:44:24 -07:00
469b3f23a8 Player texture 2023-04-05 22:21:11 -07:00
54d21397e1 Fixed weird fmod bug I guess 2023-04-05 22:13:24 -07:00
b5707ed888 Trying to find the modulo problem 2023-04-05 21:44:55 -07:00
6990178be3 Moving Unity walk system over (incomplete) 2023-04-05 08:24:03 -07:00
78a5e5b4e8 Fixed the billboard shader to be what I intended from the start. 2023-04-04 22:27:27 -07:00
095a60e5dc First pass of new shader manager 2023-04-04 21:49:20 -07:00
a52f54b3e6 idk shaders 2023-04-02 19:00:51 -07:00
b20c099fc0 Fixed colors in shaders. 2023-04-02 17:45:46 -07:00
b3f58ed0ec Started fixing texture tool (incomplete) 2023-04-02 17:15:49 -07:00
7cb9846e1b Prog on assets 2023-04-02 13:26:32 -07:00
fba860e40c Merge branch 'test' 2023-04-02 13:22:59 -07:00
bf813ecea7 testT 2023-04-02 13:22:29 -07:00
765f506db1 Made the hurt hazard work better. 2023-04-01 23:52:34 -07:00
55dc3dc943 Making Solid Controller work 2023-04-01 22:35:16 -07:00
2ce629dc52 Working on different collider types. 2023-04-01 21:59:48 -07:00
aa7b3434ec Fixed prefab tool for Linux 2023-03-31 08:58:09 -07:00
ec075f0035 Entity progress 2023-03-30 21:43:13 -07:00
48cf9d1584 Adding basic basic basic AI 2023-03-30 19:31:05 -07:00
3bdf44994c Testing some enemies 2023-03-30 18:29:56 -07:00
033a8864c1 Add Capsule collider 2023-03-29 20:57:01 -07:00
2e708bcc1d Prefab Tool More-Or-Less done 2023-03-29 20:31:08 -07:00
87c1ac3710 Cleaned prefab parser a lot 2023-03-29 18:44:28 -07:00
ec8ec5bbb4 Working on Prefab Parser updates 2023-03-29 11:28:04 -07:00
846d881b03 Prefab tool improveed 2023-03-27 15:24:16 -07:00
a7ee65cb6d , 2023-03-26 21:54:40 -07:00
6ab9abdeba Adding some tags to scene item components for the prefab tool 2023-03-26 11:06:57 -07:00
f787d06713 prog 2023-03-24 22:58:56 -07:00