Player texture
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@ -25,4 +25,5 @@ tool_prefab(${ROSE_ASSETS_DIR}/prefabs/Crab.xml)
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tool_prefab(${ROSE_ASSETS_DIR}/prefabs/SwordHitbox.xml)
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tool_prefab(${ROSE_ASSETS_DIR}/prefabs/Wall.xml)
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tool_texture(texture_urchin ${ROSE_ASSETS_DIR}/textures/Urchin.png)
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tool_texture(texture_urchin ${ROSE_ASSETS_DIR}/textures/Urchin.png)
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tool_texture(texture_player ${ROSE_ASSETS_DIR}/textures/Player.png)
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@ -51,6 +51,7 @@ namespace Dawn {
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auto assMan = &this->game->assetManager;
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std::vector<Asset*> assets;
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vectorAppend(&assets, Urchin::getRequiredAssets(assMan));
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vectorAppend(&assets, Player::getRequiredAssets(assMan));
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return assets;
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}
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