This commit is contained in:
2023-11-02 17:56:18 -05:00
parent b4c7953c93
commit 5547c7c236
4 changed files with 30 additions and 52 deletions

View File

@ -15,7 +15,7 @@ void AssetManager::update() {
this->syncTick();
}
void AssetManager::queueLoad(const std::vector<Asset*> assets) {
void AssetManager::queueLoad(const std::vector<std::shared_ptr<Asset>> assets) {
std::merge(
this->assetsToLoad.begin(), this->assetsToLoad.end(),
assets.begin(), assets.end(),
@ -23,11 +23,13 @@ void AssetManager::queueLoad(const std::vector<Asset*> assets) {
);
}
void AssetManager::queueLoad(Asset *asset) {
void AssetManager::queueLoad(const std::shared_ptr<Asset> &asset) {
this->assetsToLoad.push_back(asset);
}
void AssetManager::queueUnload(const std::vector<Asset*> assets) {
void AssetManager::queueUnload(
const std::vector<std::shared_ptr<Asset>> &assets
) {
std::cout <<
"Asset list was queued to unload, but is not yet implemented" <<
std::endl;
@ -38,7 +40,7 @@ void AssetManager::queueUnload(const std::vector<Asset*> assets) {
);
}
void AssetManager::queueUnload(Asset *asset) {
void AssetManager::queueUnload(const std::shared_ptr<Asset> &asset) {
std::cout <<
"Asset was queued to unload, but is not yet implemented" <<
std::endl;
@ -46,8 +48,8 @@ void AssetManager::queueUnload(Asset *asset) {
}
void AssetManager::queueSwap(
const std::vector<Asset*> newAssets,
const std::vector<Asset*> oldAssets
const std::vector<std::shared_ptr<Asset>> &newAssets,
const std::vector<std::shared_ptr<Asset>> &oldAssets
) {
std::vector<Asset*> unload;
std::vector<Asset*> load;
@ -94,7 +96,5 @@ void AssetManager::syncLoad() {
}
AssetManager::~AssetManager() {
std::for_each(this->assets.begin(), this->assets.end(), [&](auto &item){
delete item.second;
});
this->assets.clear();
}

View File

@ -10,9 +10,9 @@ namespace Dawn {
class AssetManager {
private:
/** List of pointers to assets, mapped by their asset key. */
std::map<std::string, Asset*> assets;
std::vector<Asset*> assetsToLoad;
std::vector<Asset*> assetsToUnload;
std::map<std::string, std::shared_ptr<Asset>> assets;
std::vector<std::shared_ptr<Asset>> assetsToLoad;
std::vector<std::shared_ptr<Asset>> assetsToUnload;
public:
/**
@ -30,28 +30,28 @@ namespace Dawn {
*
* @param assets Assets to load.
*/
void queueLoad(const std::vector<Asset*> assets);
void queueLoad(const std::vector<std::shared_ptr<Asset>> assets);
/**
* Queue a loading of a single asset. Does not actually begin loading.
*
* @param assets Assets to load.
* @param asset Asset to load.
*/
void queueLoad(Asset *assets);
void queueLoad(const std::shared_ptr<Asset> &asset);
/**
* Takes a list of lists to queue to unload. Does not immediately unload.
*
* @param assets Assets to unload.
*/
void queueUnload(const std::vector<Asset*> assets);
void queueUnload(const std::vector<std::shared_ptr<Asset>> &assets);
/**
* Takes a single asset to queue to unload. Does not immediately unload.
*
* @param assets Assets to unload.
*/
void queueUnload(Asset* assets);
void queueUnload(const std::shared_ptr<Asset> &assets);
/**
* Queues load and unload based on the difference between two sets of
@ -61,8 +61,8 @@ namespace Dawn {
* @param oldAssets Old list of assets to no longer maintain.
*/
void queueSwap(
const std::vector<Asset*> newAssets,
const std::vector<Asset*> oldAssets
const std::vector<std::shared_ptr<Asset>> &newAssets,
const std::vector<std::shared_ptr<Asset>> &oldAssets
);
/**
@ -83,7 +83,7 @@ namespace Dawn {
* @return The asset element to be loaded.
*/
template<class T>
T * get(std::string name) {
std::shared_ptr<T> get(std::string name) {
assertTrue(
name.size() > 0, "AssetManager::get: name must be greater than 0"
);
@ -104,14 +104,14 @@ namespace Dawn {
* @return The asset element to be loaded.
*/
template<class T>
T * getAndLoad(std::string name) {
std::shared_ptr<T> getAndLoad(std::string name) {
auto asset = this->get<T>(name);
this->queueLoad(asset);
return asset;
}
template<class T>
void unload(T *asset) {
void unload(std::shared_ptr<T> asset) {
assertUnreachable("AssetManager::unload: NOT IMPLEMENTED");
}

View File

@ -11,7 +11,7 @@ ITimeManager::ITimeManager() {
}
void ITimeManager::update(float_t delta) {
void ITimeManager::update(const float_t delta) {
this->delta = delta;
this->time += delta;
@ -19,28 +19,12 @@ void ITimeManager::update(float_t delta) {
this->unpausedTime += delta;
// Timeout effect provider
auto itEffect = this->timeoutProvider.listeners.begin();
while(itEffect != this->timeoutProvider.listeners.end()) {
itEffect->data -= delta;
if(itEffect->data <= 0) {
itEffect->callback();
itEffect = this->timeoutProvider.listeners.erase(itEffect);
continue;
}
++itEffect;
}
// Interval provider
auto itInterval = this->intervalProvider.listeners.begin();
while(itInterval != this->intervalProvider.listeners.end()) {
itInterval->data.time += delta;
if(itInterval->data.time >= itInterval->data.interval) {
itInterval->callback();
itInterval->data.time = 0;
}
++itInterval;
}
std::erase_if(this->timeoutProvider.listeners, [&](auto &listener) {
listener.data -= delta;
if(listener.data > 0) return false;
listener.callback();
return true;
});
}
}

View File

@ -9,11 +9,6 @@
#include "state/StateEvent.hpp"
namespace Dawn {
struct IntervalProviderData {
float_t interval;
float_t time;
};
class ITimeManager {
public:
float_t time = 0.0f;
@ -22,7 +17,6 @@ namespace Dawn {
bool_t isPaused = false;
StateProviderSet<float_t> timeoutProvider;
StateProviderSet<struct IntervalProviderData> intervalProvider;
StateEvent<> eventTimePaused;
StateEvent<> eventTimeResumed;
@ -36,7 +30,7 @@ namespace Dawn {
*
* @param delta Time in seconds to tick the instance by.
*/
void update(float_t delta);
void update(const float_t delta);
/**
* Pauses the game.